ceedling 0.29.1 → 0.30.0
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +5 -5
- data/Gemfile +15 -16
- data/Gemfile.lock +1 -1
- data/README.md +108 -107
- data/Rakefile +11 -11
- data/assets/ceedling +3 -3
- data/assets/ceedling.cmd +0 -0
- data/assets/default_gitignore +5 -5
- data/assets/example_file.c +5 -5
- data/assets/example_file.h +6 -6
- data/assets/project_as_gem.yml +101 -97
- data/assets/project_with_guts.yml +102 -98
- data/assets/project_with_guts_gcov.yml +102 -98
- data/assets/project_with_guts_gcov_abortonuncovered.yml +93 -0
- data/assets/test_example_file.c +13 -13
- data/assets/test_example_file_boom.c +13 -13
- data/assets/test_example_file_success.c +14 -14
- data/assets/test_example_file_verbose.c +12 -12
- data/assets/uncovered_example_file.c +5 -0
- data/bin/ceedling +351 -339
- data/ceedling.gemspec +52 -36
- data/config/test_environment.rb +11 -11
- data/docs/Ceedling Basic Porting.pdf +0 -0
- data/docs/Ceedling Managing Release Code.pdf +0 -0
- data/docs/Ceedling Powerful Plugins.pdf +0 -0
- data/docs/Ceedling Working with IDEs.pdf +0 -0
- data/docs/CeedlingPacket.md +2213 -2134
- data/docs/CeedlingUpgrade.md +83 -83
- data/docs/ThrowTheSwitchCodingStandard.md +207 -207
- data/examples/blinky/project.yml +99 -99
- data/examples/blinky/rakefile.rb +31 -31
- data/examples/blinky/src/BlinkTask.c +21 -21
- data/examples/blinky/src/BlinkTask.h +6 -6
- data/examples/blinky/src/Configure.c +36 -36
- data/examples/blinky/src/Configure.h +6 -6
- data/examples/blinky/src/main.c +51 -51
- data/examples/blinky/src/main.h +9 -9
- data/examples/blinky/test/support/stub_interrupt.h +347 -347
- data/examples/blinky/test/support/stub_io.h +421 -421
- data/examples/blinky/test/support/stub_iom328p.h +883 -883
- data/examples/blinky/test/support/stub_sfr_defs.h +269 -269
- data/examples/blinky/test/test_BlinkTask.c +42 -42
- data/examples/blinky/test/test_Configure.c +29 -29
- data/examples/blinky/test/test_main.c +60 -60
- data/examples/temp_sensor/project.yml +66 -76
- data/examples/temp_sensor/rakefile.rb +6 -6
- data/examples/temp_sensor/src/AdcConductor.c +42 -42
- data/examples/temp_sensor/src/AdcConductor.h +13 -13
- data/examples/temp_sensor/src/AdcHardware.c +27 -27
- data/examples/temp_sensor/src/AdcHardware.h +11 -11
- data/examples/temp_sensor/src/AdcHardwareConfigurator.c +18 -18
- data/examples/temp_sensor/src/AdcHardwareConfigurator.h +10 -10
- data/examples/temp_sensor/src/AdcModel.c +33 -33
- data/examples/temp_sensor/src/AdcModel.h +13 -13
- data/examples/temp_sensor/src/AdcTemperatureSensor.c +51 -51
- data/examples/temp_sensor/src/AdcTemperatureSensor.h +10 -10
- data/examples/temp_sensor/src/Executor.c +25 -25
- data/examples/temp_sensor/src/Executor.h +9 -9
- data/examples/temp_sensor/src/IntrinsicsWrapper.c +18 -18
- data/examples/temp_sensor/src/IntrinsicsWrapper.h +7 -7
- data/examples/temp_sensor/src/Main.c +46 -46
- data/examples/temp_sensor/src/Main.h +7 -7
- data/examples/temp_sensor/src/Model.c +10 -10
- data/examples/temp_sensor/src/Model.h +8 -8
- data/examples/temp_sensor/src/ModelConfig.h +7 -7
- data/examples/temp_sensor/src/TaskScheduler.c +72 -72
- data/examples/temp_sensor/src/TaskScheduler.h +11 -11
- data/examples/temp_sensor/src/TemperatureCalculator.c +27 -27
- data/examples/temp_sensor/src/TemperatureCalculator.h +8 -8
- data/examples/temp_sensor/src/TemperatureFilter.c +38 -38
- data/examples/temp_sensor/src/TemperatureFilter.h +10 -10
- data/examples/temp_sensor/src/TimerConductor.c +15 -15
- data/examples/temp_sensor/src/TimerConductor.h +9 -9
- data/examples/temp_sensor/src/TimerConfigurator.c +51 -51
- data/examples/temp_sensor/src/TimerConfigurator.h +15 -15
- data/examples/temp_sensor/src/TimerHardware.c +15 -15
- data/examples/temp_sensor/src/TimerHardware.h +8 -8
- data/examples/temp_sensor/src/TimerInterruptConfigurator.c +55 -55
- data/examples/temp_sensor/src/TimerInterruptConfigurator.h +13 -13
- data/examples/temp_sensor/src/TimerInterruptHandler.c +25 -25
- data/examples/temp_sensor/src/TimerInterruptHandler.h +10 -10
- data/examples/temp_sensor/src/TimerModel.c +9 -9
- data/examples/temp_sensor/src/TimerModel.h +8 -8
- data/examples/temp_sensor/src/Types.h +90 -90
- data/examples/temp_sensor/src/UsartBaudRateRegisterCalculator.c +18 -18
- data/examples/temp_sensor/src/UsartBaudRateRegisterCalculator.h +8 -8
- data/examples/temp_sensor/src/UsartConductor.c +21 -21
- data/examples/temp_sensor/src/UsartConductor.h +7 -7
- data/examples/temp_sensor/src/UsartConfigurator.c +39 -39
- data/examples/temp_sensor/src/UsartConfigurator.h +13 -13
- data/examples/temp_sensor/src/UsartHardware.c +22 -22
- data/examples/temp_sensor/src/UsartHardware.h +9 -9
- data/examples/temp_sensor/src/UsartModel.c +34 -34
- data/examples/temp_sensor/src/UsartModel.h +10 -10
- data/examples/temp_sensor/src/UsartPutChar.c +16 -16
- data/examples/temp_sensor/src/UsartPutChar.h +8 -8
- data/examples/temp_sensor/src/UsartTransmitBufferStatus.c +7 -7
- data/examples/temp_sensor/src/UsartTransmitBufferStatus.h +8 -8
- data/examples/temp_sensor/test/TestAdcConductor.c +121 -121
- data/examples/temp_sensor/test/TestAdcHardware.c +44 -44
- data/examples/temp_sensor/test/TestAdcModel.c +33 -33
- data/examples/temp_sensor/test/TestExecutor.c +36 -36
- data/examples/temp_sensor/test/TestMain.c +24 -24
- data/examples/temp_sensor/test/TestModel.c +20 -20
- data/examples/temp_sensor/test/TestTaskScheduler.c +104 -104
- data/examples/temp_sensor/test/TestTemperatureCalculator.c +36 -36
- data/examples/temp_sensor/test/TestTemperatureFilter.c +79 -79
- data/examples/temp_sensor/test/TestTimerConductor.c +32 -32
- data/examples/temp_sensor/test/TestTimerHardware.c +26 -26
- data/examples/temp_sensor/test/TestTimerModel.c +18 -18
- data/examples/temp_sensor/test/TestUsartBaudRateRegisterCalculator.c +21 -21
- data/examples/temp_sensor/test/TestUsartConductor.c +40 -40
- data/examples/temp_sensor/test/TestUsartHardware.c +36 -36
- data/examples/temp_sensor/test/TestUsartModel.c +40 -40
- data/examples/temp_sensor/test/support/UnityHelper.c +12 -12
- data/examples/temp_sensor/test/support/UnityHelper.h +12 -12
- data/lib/ceedling.rb +99 -99
- data/lib/ceedling/build_invoker_utils.rb +39 -39
- data/lib/ceedling/cacheinator.rb +47 -47
- data/lib/ceedling/cacheinator_helper.rb +35 -31
- data/lib/ceedling/cmock_builder.rb +15 -15
- data/lib/ceedling/configurator.rb +372 -363
- data/lib/ceedling/configurator_builder.rb +463 -458
- data/lib/ceedling/configurator_plugins.rb +111 -111
- data/lib/ceedling/configurator_setup.rb +127 -127
- data/lib/ceedling/configurator_validator.rb +193 -193
- data/lib/ceedling/constants.rb +99 -97
- data/lib/ceedling/defaults.rb +447 -418
- data/lib/ceedling/dependinator.rb +97 -98
- data/lib/ceedling/erb_wrapper.rb +8 -8
- data/lib/ceedling/file_finder.rb +149 -149
- data/lib/ceedling/file_finder_helper.rb +56 -54
- data/lib/ceedling/file_path_utils.rb +202 -200
- data/lib/ceedling/file_system_utils.rb +69 -69
- data/lib/ceedling/file_system_wrapper.rb +9 -9
- data/lib/ceedling/file_wrapper.rb +83 -83
- data/lib/ceedling/flaginator.rb +74 -74
- data/lib/ceedling/generator.rb +186 -183
- data/lib/ceedling/generator_helper.rb +40 -40
- data/lib/ceedling/generator_test_results.rb +100 -100
- data/lib/ceedling/generator_test_results_sanity_checker.rb +65 -65
- data/lib/ceedling/generator_test_runner.rb +58 -56
- data/lib/ceedling/loginator.rb +31 -31
- data/lib/ceedling/makefile.rb +46 -46
- data/lib/ceedling/objects.yml +311 -310
- data/lib/ceedling/par_map.rb +19 -19
- data/lib/ceedling/plugin.rb +80 -80
- data/lib/ceedling/plugin_builder.rb +52 -52
- data/lib/ceedling/plugin_manager.rb +107 -107
- data/lib/ceedling/plugin_manager_helper.rb +19 -19
- data/lib/ceedling/plugin_reportinator.rb +76 -76
- data/lib/ceedling/plugin_reportinator_helper.rb +51 -51
- data/lib/ceedling/preprocessinator.rb +47 -42
- data/lib/ceedling/preprocessinator_extractor.rb +30 -30
- data/lib/ceedling/preprocessinator_file_handler.rb +21 -21
- data/lib/ceedling/preprocessinator_helper.rb +50 -46
- data/lib/ceedling/preprocessinator_includes_handler.rb +181 -181
- data/lib/ceedling/project_config_manager.rb +52 -46
- data/lib/ceedling/project_file_loader.rb +99 -99
- data/lib/ceedling/rake_utils.rb +17 -17
- data/lib/ceedling/rake_wrapper.rb +33 -33
- data/lib/ceedling/rakefile.rb +86 -86
- data/lib/ceedling/release_invoker.rb +98 -73
- data/lib/ceedling/release_invoker_helper.rb +19 -19
- data/lib/ceedling/reportinator.rb +26 -26
- data/lib/ceedling/rules_cmock.rake +9 -9
- data/lib/ceedling/rules_preprocess.rake +26 -26
- data/lib/ceedling/rules_release.rake +99 -86
- data/lib/ceedling/rules_release_deep_dependencies.rake +15 -15
- data/lib/ceedling/rules_tests.rake +73 -74
- data/lib/ceedling/rules_tests_deep_dependencies.rake +15 -15
- data/lib/ceedling/setupinator.rb +53 -53
- data/lib/ceedling/stream_wrapper.rb +28 -28
- data/lib/ceedling/streaminator.rb +40 -40
- data/lib/ceedling/streaminator_helper.rb +15 -15
- data/lib/ceedling/system_utils.rb +37 -37
- data/lib/ceedling/system_wrapper.rb +80 -80
- data/lib/ceedling/target_loader.rb +38 -38
- data/lib/ceedling/task_invoker.rb +122 -117
- data/lib/ceedling/tasks_base.rake +116 -105
- data/lib/ceedling/tasks_filesystem.rake +113 -112
- data/lib/ceedling/tasks_release.rake +30 -30
- data/lib/ceedling/tasks_release_deep_dependencies.rake +9 -9
- data/lib/ceedling/tasks_tests.rake +60 -60
- data/lib/ceedling/tasks_tests_deep_dependencies.rake +9 -9
- data/lib/ceedling/tasks_vendor.rake +35 -35
- data/lib/ceedling/test_includes_extractor.rb +111 -85
- data/lib/ceedling/test_invoker.rb +164 -188
- data/lib/ceedling/test_invoker_helper.rb +32 -32
- data/lib/ceedling/tool_executor.rb +229 -229
- data/lib/ceedling/tool_executor_helper.rb +164 -164
- data/lib/ceedling/verbosinator.rb +10 -10
- data/lib/ceedling/version.rb +50 -50
- data/lib/ceedling/yaml_wrapper.rb +17 -17
- data/license.txt +31 -31
- data/plugins/beep/README.md +22 -22
- data/plugins/beep/lib/beep.rb +40 -40
- data/plugins/bullseye/README.md +76 -0
- data/plugins/bullseye/assets/template.erb +15 -15
- data/plugins/bullseye/bullseye.rake +173 -169
- data/plugins/bullseye/config/defaults.yml +57 -57
- data/plugins/bullseye/lib/bullseye.rb +194 -194
- data/plugins/colour_report/README.md +20 -0
- data/plugins/colour_report/lib/colour_report.rb +16 -16
- data/plugins/command_hooks/README.md +53 -53
- data/plugins/command_hooks/lib/command_hooks.rb +92 -92
- data/plugins/compile_commands_json/README.md +29 -0
- data/plugins/compile_commands_json/lib/compile_commands_json.rb +35 -0
- data/plugins/dependencies/README.md +254 -0
- data/plugins/dependencies/config/defaults.yml +5 -0
- data/plugins/dependencies/dependencies.rake +144 -0
- data/plugins/dependencies/lib/dependencies.rb +231 -0
- data/plugins/fake_function_framework/README.md +250 -250
- data/plugins/fake_function_framework/Rakefile +18 -18
- data/plugins/fake_function_framework/examples/fff_example/project.yml +71 -71
- data/plugins/fake_function_framework/examples/fff_example/rakefile.rb +7 -7
- data/plugins/fake_function_framework/examples/fff_example/src/bar.c +1 -1
- data/plugins/fake_function_framework/examples/fff_example/src/bar.h +14 -14
- data/plugins/fake_function_framework/examples/fff_example/src/custom_types.h +6 -6
- data/plugins/fake_function_framework/examples/fff_example/src/display.c +6 -6
- data/plugins/fake_function_framework/examples/fff_example/src/display.h +16 -16
- data/plugins/fake_function_framework/examples/fff_example/src/event_processor.c +93 -93
- data/plugins/fake_function_framework/examples/fff_example/src/event_processor.h +11 -11
- data/plugins/fake_function_framework/examples/fff_example/src/foo.c +16 -16
- data/plugins/fake_function_framework/examples/fff_example/src/foo.h +8 -8
- data/plugins/fake_function_framework/examples/fff_example/src/subfolder/zzz.c +1 -1
- data/plugins/fake_function_framework/examples/fff_example/src/subfolder/zzz.h +6 -6
- data/plugins/fake_function_framework/examples/fff_example/test/test_event_processor.c +155 -155
- data/plugins/fake_function_framework/examples/fff_example/test/test_foo.c +47 -47
- data/plugins/fake_function_framework/lib/fake_function_framework.rb +87 -87
- data/plugins/fake_function_framework/lib/fff_mock_generator.rb +163 -163
- data/plugins/fake_function_framework/spec/fff_mock_header_generator_spec.rb +304 -304
- data/plugins/fake_function_framework/spec/fff_mock_source_generator_spec.rb +148 -148
- data/plugins/fake_function_framework/spec/header_generator.rb +50 -50
- data/plugins/fake_function_framework/spec/spec_helper.rb +96 -96
- data/plugins/fake_function_framework/src/fff_unity_helper.h +32 -32
- data/plugins/gcov/README.md +412 -101
- data/plugins/gcov/assets/template.erb +15 -15
- data/plugins/gcov/config/defaults.yml +51 -73
- data/plugins/gcov/gcov.rake +209 -220
- data/plugins/gcov/lib/gcov.rb +133 -113
- data/plugins/gcov/lib/gcov_constants.rb +48 -19
- data/plugins/gcov/lib/gcovr_reportinator.rb +331 -0
- data/plugins/gcov/lib/reportgenerator_reportinator.rb +153 -0
- data/plugins/gcov/lib/reportinator_helper.rb +15 -0
- data/plugins/json_tests_report/README.md +36 -0
- data/plugins/json_tests_report/lib/json_tests_report.rb +83 -0
- data/plugins/junit_tests_report/README.md +36 -36
- data/plugins/junit_tests_report/lib/junit_tests_report.rb +134 -130
- data/plugins/module_generator/README.md +105 -0
- data/plugins/module_generator/config/module_generator.yml +3 -3
- data/plugins/module_generator/lib/module_generator.rb +79 -70
- data/plugins/module_generator/module_generator.rake +62 -47
- data/plugins/raw_output_report/README.md +19 -0
- data/plugins/raw_output_report/lib/raw_output_report.rb +41 -41
- data/plugins/stdout_gtestlike_tests_report/README.md +19 -0
- data/plugins/stdout_gtestlike_tests_report/assets/template.erb +84 -84
- data/plugins/stdout_gtestlike_tests_report/assets/template.erb copy +59 -59
- data/plugins/stdout_gtestlike_tests_report/config/stdout_gtestlike_tests_report.yml +4 -4
- data/plugins/stdout_gtestlike_tests_report/lib/stdout_gtestlike_tests_report.rb +43 -43
- data/plugins/stdout_ide_tests_report/README.md +18 -0
- data/plugins/stdout_ide_tests_report/config/stdout_ide_tests_report.yml +4 -4
- data/plugins/stdout_ide_tests_report/lib/stdout_ide_tests_report.rb +44 -44
- data/plugins/stdout_pretty_tests_report/README.md +20 -0
- data/plugins/stdout_pretty_tests_report/assets/template.erb +59 -59
- data/plugins/stdout_pretty_tests_report/config/stdout_pretty_tests_report.yml +4 -4
- data/plugins/stdout_pretty_tests_report/lib/stdout_pretty_tests_report.rb +47 -47
- data/plugins/subprojects/README.md +63 -63
- data/plugins/subprojects/config/defaults.yml +33 -33
- data/plugins/subprojects/lib/subprojects.rb +92 -92
- data/plugins/subprojects/subprojects.rake +78 -78
- data/plugins/teamcity_tests_report/README.md +18 -0
- data/plugins/teamcity_tests_report/config/teamcity_tests_report.yml +4 -4
- data/plugins/teamcity_tests_report/lib/teamcity_tests_report.rb +57 -57
- data/plugins/warnings_report/README.md +19 -0
- data/plugins/warnings_report/lib/warnings_report.rb +69 -69
- data/plugins/xml_tests_report/README.md +36 -36
- data/plugins/xml_tests_report/lib/xml_tests_report.rb +110 -110
- data/spec/build_invoker_utils_spec.rb +54 -54
- data/spec/ceedling_spec.rb +154 -154
- data/spec/configurator_builder_spec.rb +6 -6
- data/spec/configurator_helper_spec.rb +4 -4
- data/spec/configurator_spec.rb +9 -9
- data/spec/file_finder_helper_spec.rb +53 -53
- data/spec/gcov/gcov_deployment_spec.rb +72 -70
- data/spec/gcov/gcov_test_cases_spec.rb +128 -91
- data/spec/generator_test_results_sanity_checker_spec.rb +88 -88
- data/spec/generator_test_results_spec.rb +107 -107
- data/spec/par_map_spec.rb +57 -57
- data/spec/preprocessinator_extractor_spec.rb +45 -45
- data/spec/preprocessinator_includes_handler_spec.rb +202 -202
- data/spec/reportinator_spec.rb +19 -19
- data/spec/spec_helper.rb +27 -27
- data/spec/spec_system_helper.rb +616 -615
- data/spec/support/test_example.fail +24 -24
- data/spec/support/test_example.pass +24 -24
- data/spec/support/test_example_empty.pass +14 -14
- data/spec/support/test_example_ignore.pass +24 -24
- data/spec/support/test_example_mangled.pass +21 -21
- data/spec/support/test_example_with_time.pass +24 -24
- data/spec/system/deployment_spec.rb +225 -225
- data/spec/system_utils_spec.rb +56 -56
- data/spec/target_loader_spec.rb +30 -30
- data/spec/tool_executor_helper_spec.rb +310 -310
- data/spec/uncatagorized_specs_spec.rb +8 -8
- data/vendor/behaviors/Manifest.txt +9 -9
- data/vendor/behaviors/Rakefile +19 -19
- data/vendor/behaviors/lib/behaviors.rb +76 -76
- data/vendor/behaviors/lib/behaviors/reporttask.rb +158 -158
- data/vendor/behaviors/test/behaviors_tasks_test.rb +73 -73
- data/vendor/behaviors/test/behaviors_test.rb +50 -50
- data/vendor/behaviors/test/tasks_test/Rakefile +19 -19
- data/vendor/behaviors/test/tasks_test/lib/user.rb +2 -2
- data/vendor/behaviors/test/tasks_test/test/user_test.rb +17 -17
- data/vendor/c_exception/Gemfile +4 -4
- data/vendor/c_exception/Gemfile.lock +12 -12
- data/vendor/c_exception/README.md +249 -162
- data/vendor/c_exception/docs/CException.md +332 -292
- data/vendor/c_exception/docs/ThrowTheSwitchCodingStandard.md +207 -207
- data/vendor/c_exception/lib/CException.c +46 -46
- data/vendor/c_exception/lib/CException.h +115 -115
- data/vendor/c_exception/lib/meson.build +11 -0
- data/vendor/c_exception/meson.build +48 -0
- data/vendor/c_exception/project.yml +37 -0
- data/vendor/c_exception/test/TestException.c +391 -391
- data/vendor/{cmock/vendor/c_exception/test → c_exception/test/support}/CExceptionConfig.h +46 -46
- data/vendor/c_exception/vendor/unity/README.md +220 -220
- data/vendor/c_exception/vendor/unity/auto/colour_prompt.rb +118 -118
- data/vendor/c_exception/vendor/unity/auto/colour_reporter.rb +39 -39
- data/vendor/c_exception/vendor/unity/auto/generate_config.yml +36 -36
- data/vendor/c_exception/vendor/unity/auto/generate_module.rb +308 -308
- data/vendor/c_exception/vendor/unity/auto/generate_test_runner.rb +437 -437
- data/vendor/c_exception/vendor/unity/auto/parse_output.rb +220 -220
- data/vendor/c_exception/vendor/unity/auto/stylize_as_junit.rb +252 -252
- data/vendor/c_exception/vendor/unity/auto/test_file_filter.rb +25 -25
- data/vendor/c_exception/vendor/unity/auto/type_sanitizer.rb +6 -6
- data/vendor/c_exception/vendor/unity/auto/unity_test_summary.py +139 -139
- data/vendor/c_exception/vendor/unity/auto/unity_test_summary.rb +136 -136
- data/vendor/c_exception/vendor/unity/auto/unity_to_junit.py +146 -146
- data/vendor/c_exception/vendor/unity/docs/ThrowTheSwitchCodingStandard.md +207 -207
- data/vendor/c_exception/vendor/unity/docs/UnityAssertionsReference.md +716 -716
- data/vendor/c_exception/vendor/unity/docs/UnityConfigurationGuide.md +398 -398
- data/vendor/c_exception/vendor/unity/docs/UnityGettingStartedGuide.md +191 -191
- data/vendor/c_exception/vendor/unity/docs/UnityHelperScriptsGuide.md +242 -242
- data/vendor/c_exception/vendor/unity/docs/license.txt +21 -21
- data/vendor/c_exception/vendor/unity/examples/example_1/makefile +71 -71
- data/vendor/c_exception/vendor/unity/examples/example_1/readme.txt +4 -4
- data/vendor/c_exception/vendor/unity/examples/example_1/src/ProductionCode.c +24 -24
- data/vendor/c_exception/vendor/unity/examples/example_1/src/ProductionCode.h +3 -3
- data/vendor/c_exception/vendor/unity/examples/example_1/src/ProductionCode2.c +11 -11
- data/vendor/c_exception/vendor/unity/examples/example_1/src/ProductionCode2.h +2 -2
- data/vendor/c_exception/vendor/unity/examples/example_1/test/TestProductionCode.c +62 -62
- data/vendor/c_exception/vendor/unity/examples/example_1/test/TestProductionCode2.c +31 -31
- data/vendor/c_exception/vendor/unity/examples/example_1/test/test_runners/TestProductionCode2_Runner.c +53 -53
- data/vendor/c_exception/vendor/unity/examples/example_1/test/test_runners/TestProductionCode_Runner.c +57 -57
- data/vendor/c_exception/vendor/unity/examples/example_2/makefile +70 -70
- data/vendor/c_exception/vendor/unity/examples/example_2/readme.txt +4 -4
- data/vendor/c_exception/vendor/unity/examples/example_2/src/ProductionCode.c +24 -24
- data/vendor/c_exception/vendor/unity/examples/example_2/src/ProductionCode.h +3 -3
- data/vendor/c_exception/vendor/unity/examples/example_2/src/ProductionCode2.c +11 -11
- data/vendor/c_exception/vendor/unity/examples/example_2/src/ProductionCode2.h +2 -2
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- data/vendor/c_exception/vendor/unity/examples/example_2/test/TestProductionCode2.c +33 -33
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- data/vendor/unity/test/targets/ansi.yml +44 -49
- data/vendor/unity/test/targets/clang_file.yml +72 -78
- data/vendor/unity/test/targets/clang_strict.yml +71 -78
- data/vendor/unity/test/targets/gcc_32.yml +45 -49
- data/vendor/unity/test/targets/gcc_64.yml +46 -50
- data/vendor/unity/test/targets/gcc_auto_limits.yml +43 -47
- data/vendor/unity/test/targets/gcc_auto_stdint.yml +55 -59
- data/vendor/unity/test/targets/gcc_manual_math.yml +43 -47
- data/vendor/unity/test/targets/hitech_picc18.yml +91 -101
- data/vendor/unity/test/targets/iar_arm_v4.yml +98 -90
- data/vendor/unity/test/targets/iar_arm_v5.yml +92 -80
- data/vendor/unity/test/targets/iar_arm_v5_3.yml +92 -80
- data/vendor/unity/test/targets/iar_armcortex_LM3S9B92_v5_4.yml +90 -94
- data/vendor/unity/test/targets/iar_cortexm3_v5.yml +94 -84
- data/vendor/unity/test/targets/iar_msp430.yml +112 -95
- data/vendor/unity/test/targets/iar_sh2a_v6.yml +99 -86
- data/vendor/unity/test/testdata/CException.h +11 -11
- data/vendor/unity/test/testdata/Defs.h +8 -8
- data/vendor/unity/test/testdata/cmock.h +14 -14
- data/vendor/unity/test/testdata/mockMock.h +13 -13
- data/vendor/unity/test/testdata/testRunnerGenerator.c +189 -189
- data/vendor/unity/test/testdata/testRunnerGeneratorSmall.c +70 -70
- data/vendor/unity/test/testdata/testRunnerGeneratorWithMocks.c +197 -197
- data/vendor/unity/test/tests/self_assessment_utils.h +144 -0
- data/vendor/unity/test/tests/test_generate_test_runner.rb +1260 -1268
- data/vendor/unity/test/tests/test_unity_arrays.c +2874 -0
- data/vendor/unity/test/tests/test_unity_core.c +371 -0
- data/vendor/unity/test/tests/test_unity_doubles.c +773 -0
- data/vendor/unity/test/tests/test_unity_floats.c +884 -0
- data/vendor/unity/test/tests/test_unity_integers.c +2847 -0
- data/vendor/unity/test/tests/test_unity_integers_64.c +773 -0
- data/vendor/unity/test/tests/test_unity_memory.c +81 -0
- data/vendor/{cmock/vendor/unity/test/tests/testparameterized.c → unity/test/tests/test_unity_parameterized.c} +171 -171
- data/vendor/unity/test/tests/test_unity_strings.c +329 -0
- data/vendor/unity/unityConfig.cmake +1 -0
- metadata +225 -62
- data/ceedling.sublime-project +0 -28
- data/ceedling.sublime-workspace +0 -1276
- data/docs/CeedlingPacket.odt +0 -0
- data/docs/CeedlingPacket.pdf +0 -0
- data/plugins/bullseye/readme.txt +0 -0
- data/vendor/c_exception/LICENSE.txt +0 -30
- data/vendor/c_exception/Rakefile +0 -42
- data/vendor/c_exception/makefile +0 -24
- data/vendor/c_exception/test/TestException_Runner.c +0 -67
- data/vendor/cmock/vendor/c_exception/LICENSE.txt +0 -30
- data/vendor/cmock/vendor/c_exception/Rakefile +0 -42
- data/vendor/cmock/vendor/c_exception/makefile +0 -24
- data/vendor/cmock/vendor/c_exception/test/TestException_Runner.c +0 -67
- data/vendor/cmock/vendor/unity/extras/fixture/rakefile_helper.rb +0 -183
- data/vendor/cmock/vendor/unity/extras/memory/rakefile.rb +0 -45
- data/vendor/cmock/vendor/unity/extras/memory/rakefile_helper.rb +0 -187
- data/vendor/cmock/vendor/unity/src/CMakeLists.txt +0 -22
- data/vendor/unity/extras/fixture/rakefile.rb +0 -44
- data/vendor/unity/extras/fixture/rakefile_helper.rb +0 -183
- data/vendor/unity/extras/memory/rakefile.rb +0 -45
- data/vendor/unity/extras/memory/rakefile_helper.rb +0 -187
- data/vendor/unity/src/CMakeLists.txt +0 -22
- data/vendor/unity/test/tests/testunity.c +0 -8168
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# Unity Configuration Guide
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## C Standards, Compilers and Microcontrollers
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The embedded software world contains its challenges. Compilers support different
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revisions of the C Standard. They ignore requirements in places, sometimes to
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make the language more usable in some special regard. Sometimes it's to simplify
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their support. Sometimes it's due to specific quirks of the microcontroller they
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are targeting. Simulators add another dimension to this menagerie.
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Unity is designed to run on almost anything that is targeted by a C compiler. It
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would be awesome if this could be done with zero configuration. While there are
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some targets that come close to this dream, it is sadly not universal. It is
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likely that you are going to need at least a couple of the configuration options
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described in this document.
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All of Unity's configuration options are `#defines`. Most of these are simple
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definitions. A couple are macros with arguments. They live inside the
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unity_internals.h header file. We don't necessarily recommend opening that file
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unless you really need to. That file is proof that a cross-platform library is
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challenging to build. From a more positive perspective, it is also proof that a
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great deal of complexity can be centralized primarily to one place in order to
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provide a more consistent and simple experience elsewhere.
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### Using These Options
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It doesn't matter if you're using a target-specific compiler and a simulator or
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a native compiler. In either case, you've got a couple choices for configuring
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these options:
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1. Because these options are specified via C defines, you can pass most of these
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options to your compiler through command line compiler flags. Even if you're
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using an embedded target that forces you to use their overbearing IDE for all
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configuration, there will be a place somewhere in your project to configure
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defines for your compiler.
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2. You can create a custom `unity_config.h` configuration file (present in your
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toolchain's search paths). In this file, you will list definitions and macros
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specific to your target. All you must do is define `UNITY_INCLUDE_CONFIG_H` and
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Unity will rely on `unity_config.h` for any further definitions it may need.
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## The Options
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### Integer Types
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If you've been a C developer for long, you probably already know that C's
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concept of an integer varies from target to target. The C Standard has rules
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about the `int` matching the register size of the target microprocessor. It has
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rules about the `int` and how its size relates to other integer types. An `int`
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on one target might be 16 bits while on another target it might be 64. There are
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more specific types in compilers compliant with C99 or later, but that's
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certainly not every compiler you are likely to encounter. Therefore, Unity has a
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number of features for helping to adjust itself to match your required integer
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sizes. It starts off by trying to do it automatically.
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##### `UNITY_EXCLUDE_STDINT_H`
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The first thing that Unity does to guess your types is check `stdint.h`.
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This file includes defines like `UINT_MAX` that Unity can make use of to
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learn a lot about your system. It's possible you don't want it to do this
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(um. why not?) or (more likely) it's possible that your system doesn't
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support `stdint.h`. If that's the case, you're going to want to define this.
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That way, Unity will know to skip the inclusion of this file and you won't
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be left with a compiler error.
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_Example:_
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#define UNITY_EXCLUDE_STDINT_H
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##### `UNITY_EXCLUDE_LIMITS_H`
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The second attempt to guess your types is to check `limits.h`. Some compilers
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that don't support `stdint.h` could include `limits.h` instead. If you don't
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want Unity to check this file either, define this to make it skip the inclusion.
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_Example:_
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#define UNITY_EXCLUDE_LIMITS_H
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##### `UNITY_EXCLUDE_SIZEOF`
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The third and final attempt to guess your types is to use the `sizeof()`
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operator. Even if the first two options don't work, this one covers most cases.
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There _is_ a rare compiler or two out there that doesn't support sizeof() in the
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preprocessing stage, though. For these, you have the ability to disable this
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feature as well.
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_Example:_
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#define UNITY_EXCLUDE_SIZEOF
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If you've disabled all of the automatic options above, you're going to have to
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do the configuration yourself. Don't worry. Even this isn't too bad... there are
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just a handful of defines that you are going to specify if you don't like the
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defaults.
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##### `UNITY_INT_WIDTH`
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Define this to be the number of bits an `int` takes up on your system. The
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default, if not autodetected, is 32 bits.
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_Example:_
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#define UNITY_INT_WIDTH 16
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##### `UNITY_LONG_WIDTH`
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Define this to be the number of bits a `long` takes up on your system. The
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default, if not autodetected, is 32 bits. This is used to figure out what kind
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of 64-bit support your system can handle. Does it need to specify a `long` or a
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`long long` to get a 64-bit value. On 16-bit systems, this option is going to be
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ignored.
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_Example:_
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#define UNITY_LONG_WIDTH 16
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##### `UNITY_POINTER_WIDTH`
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Define this to be the number of bits a pointer takes up on your system. The
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default, if not autodetected, is 32-bits. If you're getting ugly compiler
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warnings about casting from pointers, this is the one to look at.
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_Example:_
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#define UNITY_POINTER_WIDTH 64
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##### `UNITY_INCLUDE_64`
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Unity will automatically include 64-bit support if it auto-detects it, or if
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your `int`, `long`, or pointer widths are greater than 32-bits. Define this to
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enable 64-bit support if none of the other options already did it for you. There
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can be a significant size and speed impact to enabling 64-bit support on small
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targets, so don't define it if you don't need it.
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_Example:_
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#define UNITY_INCLUDE_64
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### Floating Point Types
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In the embedded world, it's not uncommon for targets to have no support for
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floating point operations at all or to have support that is limited to only
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single precision. We are able to guess integer sizes on the fly because integers
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are always available in at least one size. Floating point, on the other hand, is
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sometimes not available at all. Trying to include `float.h` on these platforms
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would result in an error. This leaves manual configuration as the only option.
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##### `UNITY_INCLUDE_FLOAT`
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##### `UNITY_EXCLUDE_FLOAT`
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##### `UNITY_INCLUDE_DOUBLE`
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##### `UNITY_EXCLUDE_DOUBLE`
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By default, Unity guesses that you will want single precision floating point
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support, but not double precision. It's easy to change either of these using the
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include and exclude options here. You may include neither, either, or both, as
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suits your needs. For features that are enabled, the following floating point
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options also become available.
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_Example:_
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//what manner of strange processor is this?
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#define UNITY_EXCLUDE_FLOAT
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#define UNITY_INCLUDE_DOUBLE
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##### `UNITY_FLOAT_VERBOSE`
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##### `UNITY_DOUBLE_VERBOSE`
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Unity aims for as small of a footprint as possible and avoids most standard
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library calls (some embedded platforms don't have a standard library!). Because
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of this, its routines for printing integer values are minimalist and hand-coded.
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To keep Unity universal, though, we chose to _not_ develop our own floating
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point print routines. Instead, the display of floating point values during a
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failure are optional. By default, Unity will not print the actual results of
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floating point assertion failure. So a failed assertion will produce a message
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like `"Values Not Within Delta"`. If you would like verbose failure messages for
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floating point assertions, use these options to give more explicit failure
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messages (e.g. `"Expected 4.56 Was 4.68"`). Note that this feature requires the
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use of `sprintf` so might not be desirable in all cases.
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_Example:_
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#define UNITY_DOUBLE_VERBOSE
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##### `UNITY_FLOAT_TYPE`
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If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C
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floats. If your compiler supports a specialty floating point type, you can
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always override this behavior by using this definition.
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_Example:_
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#define UNITY_FLOAT_TYPE float16_t
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##### `UNITY_DOUBLE_TYPE`
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If enabled, Unity assumes you want your `DOUBLE` asserts to compare standard C
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doubles. If you would like to change this, you can specify something else by
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using this option. For example, defining `UNITY_DOUBLE_TYPE` to `long double`
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could enable gargantuan floating point types on your 64-bit processor instead of
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the standard `double`.
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_Example:_
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##### `UNITY_FLOAT_PRECISION`
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##### `UNITY_DOUBLE_PRECISION`
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If you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as
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documented in the big daddy Unity Assertion Guide, you will learn that they are
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not really asserting that two values are equal but rather that two values are
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"close enough" to equal. "Close enough" is controlled by these precision
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configuration options. If you are working with 32-bit floats and/or 64-bit
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doubles (the normal on most processors), you should have no need to change these
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options. They are both set to give you approximately 1 significant bit in either
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direction. The float precision is 0.00001 while the double is 10-12.
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For further details on how this works, see the appendix of the Unity Assertion
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Guide.
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_Example:_
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#define UNITY_FLOAT_PRECISION 0.001f
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### Toolset Customization
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In addition to the options listed above, there are a number of other options
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which will come in handy to customize Unity's behavior for your specific
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toolchain. It is possible that you may not need to touch any of these... but
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certain platforms, particularly those running in simulators, may need to jump
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through extra hoops to operate properly. These macros will help in those
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situations.
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##### `UNITY_OUTPUT_CHAR(a)`
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##### `UNITY_OUTPUT_FLUSH()`
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##### `UNITY_OUTPUT_START()`
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##### `UNITY_OUTPUT_COMPLETE()`
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By default, Unity prints its results to `stdout` as it runs. This works
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perfectly fine in most situations where you are using a native compiler for
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testing. It works on some simulators as well so long as they have `stdout`
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routed back to the command line. There are times, however, where the simulator
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will lack support for dumping results or you will want to route results
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elsewhere for other reasons. In these cases, you should define the
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`UNITY_OUTPUT_CHAR` macro. This macro accepts a single character at a time (as
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an `int`, since this is the parameter type of the standard C `putchar` function
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most commonly used). You may replace this with whatever function call you like.
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_Example:_
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Say you are forced to run your test suite on an embedded processor with no
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`stdout` option. You decide to route your test result output to a custom serial
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`RS232_putc()` function you wrote like thus:
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#define UNITY_OUTPUT_CHAR(a) RS232_putc(a)
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#define UNITY_OUTPUT_START() RS232_config(115200,1,8,0)
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#define UNITY_OUTPUT_FLUSH() RS232_flush()
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#define UNITY_OUTPUT_COMPLETE() RS232_close()
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_Note:_
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`UNITY_OUTPUT_FLUSH()` can be set to the standard out flush function simply by
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specifying `UNITY_USE_FLUSH_STDOUT`. No other defines are required. If you
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specify a custom flush function instead with `UNITY_OUTPUT_FLUSH` directly, it
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will declare an instance of your function by default. If you want to disable
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this behavior, add `UNITY_OMIT_OUTPUT_FLUSH_HEADER_DECLARATION`.
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##### `UNITY_SUPPORT_WEAK`
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For some targets, Unity can make the otherwise required `setUp()` and
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`tearDown()` functions optional. This is a nice convenience for test writers
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since `setUp` and `tearDown` don't often actually _do_ anything. If you're using
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gcc or clang, this option is automatically defined for you. Other compilers can
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also support this behavior, if they support a C feature called weak functions. A
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weak function is a function that is compiled into your executable _unless_ a
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non-weak version of the same function is defined elsewhere. If a non-weak
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version is found, the weak version is ignored as if it never existed. If your
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compiler supports this feature, you can let Unity know by defining
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`UNITY_SUPPORT_WEAK` as the function attributes that would need to be applied to
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identify a function as weak. If your compiler lacks support for weak functions,
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you will always need to define `setUp` and `tearDown` functions (though they can
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be and often will be just empty). The most common options for this feature are:
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_Example:_
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#define UNITY_SUPPORT_WEAK weak
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#define UNITY_SUPPORT_WEAK __attribute__((weak))
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##### `UNITY_PTR_ATTRIBUTE`
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`near` or `far`. In these cases, you can give Unity a safe default for these by
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defining this option with the attribute you would like.
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_Example:_
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#define UNITY_PTR_ATTRIBUTE __attribute__((far))
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#define UNITY_PTR_ATTRIBUTE near
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## Getting Into The Guts
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There will be cases where the options above aren't quite going to get everything
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perfect. They are likely sufficient for any situation where you are compiling
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and executing your tests with a native toolchain (e.g. clang on Mac). These
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options may even get you through the majority of cases encountered in working
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with a target simulator run from your local command line. But especially if you
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must run your test suite on your target hardware, your Unity configuration will
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require special help. This special help will usually reside in one of two
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places: the `main()` function or the `RUN_TEST` macro. Let's look at how these
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work.
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##### `main()`
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Each test module is compiled and run on its own, separate from the other test
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files in your project. Each test file, therefore, has a `main` function. This
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`main` function will need to contain whatever code is necessary to initialize
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your system to a workable state. This is particularly true for situations where
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you must set up a memory map or initialize a communication channel for the
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output of your test results.
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A simple main function looks something like this:
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int main(void) {
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UNITY_BEGIN();
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RUN_TEST(test_TheFirst);
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RUN_TEST(test_TheSecond);
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RUN_TEST(test_TheThird);
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return UNITY_END();
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}
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You can see that our main function doesn't bother taking any arguments. For our
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most barebones case, we'll never have arguments because we just run all the
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tests each time. Instead, we start by calling `UNITY_BEGIN`. We run each test
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(in whatever order we wish). Finally, we call `UNITY_END`, returning its return
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value (which is the total number of failures).
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It should be easy to see that you can add code before any test cases are run or
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after all the test cases have completed. This allows you to do any needed
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system-wide setup or teardown that might be required for your special
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circumstances.
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##### `RUN_TEST`
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The `RUN_TEST` macro is called with each test case function. Its job is to
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perform whatever setup and teardown is necessary for executing a single test
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case function. This includes catching failures, calling the test module's
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`setUp()` and `tearDown()` functions, and calling `UnityConcludeTest()`. If
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using CMock or test coverage, there will be additional stubs in use here. A
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simple minimalist RUN_TEST macro looks something like this:
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#define RUN_TEST(testfunc) \
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UNITY_NEW_TEST(#testfunc) \
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if (TEST_PROTECT()) { \
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setUp(); \
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testfunc(); \
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} \
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if (TEST_PROTECT() && (!TEST_IS_IGNORED)) \
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tearDown(); \
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UnityConcludeTest();
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So that's quite a macro, huh? It gives you a glimpse of what kind of stuff Unity
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has to deal with for every single test case. For each test case, we declare that
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it is a new test. Then we run `setUp` and our test function. These are run
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within a `TEST_PROTECT` block, the function of which is to handle failures that
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occur during the test. Then, assuming our test is still running and hasn't been
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ignored, we run `tearDown`. No matter what, our last step is to conclude this
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test before moving on to the next.
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Let's say you need to add a call to `fsync` to force all of your output data to
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flush to a file after each test. You could easily insert this after your
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`UnityConcludeTest` call. Maybe you want to write an xml tag before and after
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each result set. Again, you could do this by adding lines to this macro. Updates
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to this macro are for the occasions when you need an action before or after
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every single test case throughout your entire suite of tests.
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## Happy Porting
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The defines and macros in this guide should help you port Unity to just about
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any C target we can imagine. If you run into a snag or two, don't be afraid of
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asking for help on the forums. We love a good challenge!
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*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*
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# Unity - Getting Started
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## Welcome
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Congratulations. You're now the proud owner of your very own pile of bits! What
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are you going to do with all these ones and zeros? This document should be able
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to help you decide just that.
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Unity is a unit test framework. The goal has been to keep it small and
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functional. The core Unity test framework is three files: a single C file and a
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couple header files. These team up to provide functions and macros to make
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testing easier.
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Unity was designed to be cross platform. It works hard to stick with C standards
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while still providing support for the many embedded C compilers that bend the
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rules. Unity has been used with many compilers, including GCC, IAR, Clang,
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Green Hills, Microchip, and MS Visual Studio. It's not much work to get it to
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work with a new target.
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### Overview of the Documents
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#### Unity Assertions reference
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|
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This document will guide you through all the assertion options provided by
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Unity. This is going to be your unit testing bread and butter. You'll spend more
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time with assertions than any other part of Unity.
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#### Unity Assertions Cheat Sheet
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This document contains an abridged summary of the assertions described in the
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previous document. It's perfect for printing and referencing while you
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familiarize yourself with Unity's options.
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#### Unity Configuration Guide
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This document is the one to reference when you are going to use Unity with a new
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target or compiler. It'll guide you through the configuration options and will
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help you customize your testing experience to meet your needs.
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|
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#### Unity Helper Scripts
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This document describes the helper scripts that are available for simplifying
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your testing workflow. It describes the collection of optional Ruby scripts
|
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included in the auto directory of your Unity installation. Neither Ruby nor
|
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these scripts are necessary for using Unity. They are provided as a convenience
|
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for those who wish to use them.
|
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|
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|
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#### Unity License
|
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|
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What's an open source project without a license file? This brief document
|
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describes the terms you're agreeing to when you use this software. Basically, we
|
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want it to be useful to you in whatever context you want to use it, but please
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don't blame us if you run into problems.
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|
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### Overview of the Folders
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If you have obtained Unity through Github or something similar, you might be
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surprised by just how much stuff you suddenly have staring you in the face.
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Don't worry, Unity itself is very small. The rest of it is just there to make
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your life easier. You can ignore it or use it at your convenience. Here's an
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overview of everything in the project.
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- `src` - This is the code you care about! This folder contains a C file and two
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header files. These three files _are_ Unity.
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- `docs` - You're reading this document, so it's possible you have found your way
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into this folder already. This is where all the handy documentation can be
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found.
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- `examples` - This contains a few examples of using Unity.
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- `extras` - These are optional add ons to Unity that are not part of the core
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project. If you've reached us through James Grenning's book, you're going to
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want to look here.
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- `test` - This is how Unity and its scripts are all tested. If you're just using
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Unity, you'll likely never need to go in here. If you are the lucky team member
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who gets to port Unity to a new toolchain, this is a good place to verify
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everything is configured properly.
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- `auto` - Here you will find helpful Ruby scripts for simplifying your test
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workflow. They are purely optional and are not required to make use of Unity.
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|
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|
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|
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## How to Create A Test File
|
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|
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Test files are C files. Most often you will create a single test file for each C
|
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module that you want to test. The test file should include unity.h and the
|
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header for your C module to be tested.
|
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|
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Next, a test file will include a `setUp()` and `tearDown()` function. The setUp
|
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function can contain anything you would like to run before each test. The
|
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tearDown function can contain anything you would like to run after each test.
|
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Both functions accept no arguments and return nothing. You may leave either or
|
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both of these blank if you have no need for them. If you're using a compiler
|
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that is configured to make these functions optional, you may leave them off
|
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completely. Not sure? Give it a try. If you compiler complains that it can't
|
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find setUp or tearDown when it links, you'll know you need to at least include
|
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an empty function for these.
|
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|
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The majority of the file will be a series of test functions. Test functions
|
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follow the convention of starting with the word "test" or "spec". You don't HAVE
|
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to name them this way, but it makes it clear what functions are tests for other
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developers. Test functions take no arguments and return nothing. All test
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accounting is handled internally in Unity.
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Finally, at the bottom of your test file, you will write a `main()` function.
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This function will call `UNITY_BEGIN()`, then `RUN_TEST` for each test, and
|
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finally `UNITY_END()`.This is what will actually trigger each of those test
|
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functions to run, so it is important that each function gets its own `RUN_TEST`
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call.
|
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Remembering to add each test to the main function can get to be tedious. If you
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enjoy using helper scripts in your build process, you might consider making use
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of our handy generate_test_runner.rb script. This will create the main function
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and all the calls for you, assuming that you have followed the suggested naming
|
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conventions. In this case, there is no need for you to include the main function
|
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in your test file at all.
|
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When you're done, your test file will look something like this:
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```C
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#include "unity.h"
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#include "file_to_test.h"
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void setUp(void) {
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// set stuff up here
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}
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void tearDown(void) {
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// clean stuff up here
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}
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void test_function_should_doBlahAndBlah(void) {
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//test stuff
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}
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void test_function_should_doAlsoDoBlah(void) {
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//more test stuff
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}
|
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|
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int main(void) {
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UNITY_BEGIN();
|
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RUN_TEST(test_function_should_doBlahAndBlah);
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RUN_TEST(test_function_should_doAlsoDoBlah);
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return UNITY_END();
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}
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```
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|
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It's possible that you will require more customization than this, eventually.
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For that sort of thing, you're going to want to look at the configuration guide.
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This should be enough to get you going, though.
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## How to Build and Run A Test File
|
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|
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This is the single biggest challenge to picking up a new unit testing framework,
|
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at least in a language like C or C++. These languages are REALLY good at getting
|
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you "close to the metal" (why is the phrase metal? Wouldn't it be more accurate
|
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to say "close to the silicon"?). While this feature is usually a good thing, it
|
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can make testing more challenging.
|
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|
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You have two really good options for toolchains. Depending on where you're
|
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coming from, it might surprise you that neither of these options is running the
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unit tests on your hardware.
|
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There are many reasons for this, but here's a short version:
|
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- On hardware, you have too many constraints (processing power, memory, etc),
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- On hardware, you don't have complete control over all registers,
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- On hardware, unit testing is more challenging,
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- Unit testing isn't System testing. Keep them separate.
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|
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Instead of running your tests on your actual hardware, most developers choose to
|
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develop them as native applications (using gcc or MSVC for example) or as
|
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applications running on a simulator. Either is a good option. Native apps have
|
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the advantages of being faster and easier to set up. Simulator apps have the
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advantage of working with the same compiler as your target application. The
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options for configuring these are discussed in the configuration guide.
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To get either to work, you might need to make a few changes to the file
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containing your register set (discussed later).
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In either case, a test is built by linking unity, the test file, and the C
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file(s) being tested. These files create an executable which can be run as the
|
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test set for that module. Then, this process is repeated for the next test file.
|
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This flexibility of separating tests into individual executables allows us to
|
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much more thoroughly unit test our system and it keeps all the test code out of
|
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our final release!
|
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|
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|
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*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*
|