ceedling 0.29.1 → 0.30.0

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Files changed (1267) hide show
  1. checksums.yaml +5 -5
  2. data/Gemfile +15 -16
  3. data/Gemfile.lock +1 -1
  4. data/README.md +108 -107
  5. data/Rakefile +11 -11
  6. data/assets/ceedling +3 -3
  7. data/assets/ceedling.cmd +0 -0
  8. data/assets/default_gitignore +5 -5
  9. data/assets/example_file.c +5 -5
  10. data/assets/example_file.h +6 -6
  11. data/assets/project_as_gem.yml +101 -97
  12. data/assets/project_with_guts.yml +102 -98
  13. data/assets/project_with_guts_gcov.yml +102 -98
  14. data/assets/project_with_guts_gcov_abortonuncovered.yml +93 -0
  15. data/assets/test_example_file.c +13 -13
  16. data/assets/test_example_file_boom.c +13 -13
  17. data/assets/test_example_file_success.c +14 -14
  18. data/assets/test_example_file_verbose.c +12 -12
  19. data/assets/uncovered_example_file.c +5 -0
  20. data/bin/ceedling +351 -339
  21. data/ceedling.gemspec +52 -36
  22. data/config/test_environment.rb +11 -11
  23. data/docs/Ceedling Basic Porting.pdf +0 -0
  24. data/docs/Ceedling Managing Release Code.pdf +0 -0
  25. data/docs/Ceedling Powerful Plugins.pdf +0 -0
  26. data/docs/Ceedling Working with IDEs.pdf +0 -0
  27. data/docs/CeedlingPacket.md +2213 -2134
  28. data/docs/CeedlingUpgrade.md +83 -83
  29. data/docs/ThrowTheSwitchCodingStandard.md +207 -207
  30. data/examples/blinky/project.yml +99 -99
  31. data/examples/blinky/rakefile.rb +31 -31
  32. data/examples/blinky/src/BlinkTask.c +21 -21
  33. data/examples/blinky/src/BlinkTask.h +6 -6
  34. data/examples/blinky/src/Configure.c +36 -36
  35. data/examples/blinky/src/Configure.h +6 -6
  36. data/examples/blinky/src/main.c +51 -51
  37. data/examples/blinky/src/main.h +9 -9
  38. data/examples/blinky/test/support/stub_interrupt.h +347 -347
  39. data/examples/blinky/test/support/stub_io.h +421 -421
  40. data/examples/blinky/test/support/stub_iom328p.h +883 -883
  41. data/examples/blinky/test/support/stub_sfr_defs.h +269 -269
  42. data/examples/blinky/test/test_BlinkTask.c +42 -42
  43. data/examples/blinky/test/test_Configure.c +29 -29
  44. data/examples/blinky/test/test_main.c +60 -60
  45. data/examples/temp_sensor/project.yml +66 -76
  46. data/examples/temp_sensor/rakefile.rb +6 -6
  47. data/examples/temp_sensor/src/AdcConductor.c +42 -42
  48. data/examples/temp_sensor/src/AdcConductor.h +13 -13
  49. data/examples/temp_sensor/src/AdcHardware.c +27 -27
  50. data/examples/temp_sensor/src/AdcHardware.h +11 -11
  51. data/examples/temp_sensor/src/AdcHardwareConfigurator.c +18 -18
  52. data/examples/temp_sensor/src/AdcHardwareConfigurator.h +10 -10
  53. data/examples/temp_sensor/src/AdcModel.c +33 -33
  54. data/examples/temp_sensor/src/AdcModel.h +13 -13
  55. data/examples/temp_sensor/src/AdcTemperatureSensor.c +51 -51
  56. data/examples/temp_sensor/src/AdcTemperatureSensor.h +10 -10
  57. data/examples/temp_sensor/src/Executor.c +25 -25
  58. data/examples/temp_sensor/src/Executor.h +9 -9
  59. data/examples/temp_sensor/src/IntrinsicsWrapper.c +18 -18
  60. data/examples/temp_sensor/src/IntrinsicsWrapper.h +7 -7
  61. data/examples/temp_sensor/src/Main.c +46 -46
  62. data/examples/temp_sensor/src/Main.h +7 -7
  63. data/examples/temp_sensor/src/Model.c +10 -10
  64. data/examples/temp_sensor/src/Model.h +8 -8
  65. data/examples/temp_sensor/src/ModelConfig.h +7 -7
  66. data/examples/temp_sensor/src/TaskScheduler.c +72 -72
  67. data/examples/temp_sensor/src/TaskScheduler.h +11 -11
  68. data/examples/temp_sensor/src/TemperatureCalculator.c +27 -27
  69. data/examples/temp_sensor/src/TemperatureCalculator.h +8 -8
  70. data/examples/temp_sensor/src/TemperatureFilter.c +38 -38
  71. data/examples/temp_sensor/src/TemperatureFilter.h +10 -10
  72. data/examples/temp_sensor/src/TimerConductor.c +15 -15
  73. data/examples/temp_sensor/src/TimerConductor.h +9 -9
  74. data/examples/temp_sensor/src/TimerConfigurator.c +51 -51
  75. data/examples/temp_sensor/src/TimerConfigurator.h +15 -15
  76. data/examples/temp_sensor/src/TimerHardware.c +15 -15
  77. data/examples/temp_sensor/src/TimerHardware.h +8 -8
  78. data/examples/temp_sensor/src/TimerInterruptConfigurator.c +55 -55
  79. data/examples/temp_sensor/src/TimerInterruptConfigurator.h +13 -13
  80. data/examples/temp_sensor/src/TimerInterruptHandler.c +25 -25
  81. data/examples/temp_sensor/src/TimerInterruptHandler.h +10 -10
  82. data/examples/temp_sensor/src/TimerModel.c +9 -9
  83. data/examples/temp_sensor/src/TimerModel.h +8 -8
  84. data/examples/temp_sensor/src/Types.h +90 -90
  85. data/examples/temp_sensor/src/UsartBaudRateRegisterCalculator.c +18 -18
  86. data/examples/temp_sensor/src/UsartBaudRateRegisterCalculator.h +8 -8
  87. data/examples/temp_sensor/src/UsartConductor.c +21 -21
  88. data/examples/temp_sensor/src/UsartConductor.h +7 -7
  89. data/examples/temp_sensor/src/UsartConfigurator.c +39 -39
  90. data/examples/temp_sensor/src/UsartConfigurator.h +13 -13
  91. data/examples/temp_sensor/src/UsartHardware.c +22 -22
  92. data/examples/temp_sensor/src/UsartHardware.h +9 -9
  93. data/examples/temp_sensor/src/UsartModel.c +34 -34
  94. data/examples/temp_sensor/src/UsartModel.h +10 -10
  95. data/examples/temp_sensor/src/UsartPutChar.c +16 -16
  96. data/examples/temp_sensor/src/UsartPutChar.h +8 -8
  97. data/examples/temp_sensor/src/UsartTransmitBufferStatus.c +7 -7
  98. data/examples/temp_sensor/src/UsartTransmitBufferStatus.h +8 -8
  99. data/examples/temp_sensor/test/TestAdcConductor.c +121 -121
  100. data/examples/temp_sensor/test/TestAdcHardware.c +44 -44
  101. data/examples/temp_sensor/test/TestAdcModel.c +33 -33
  102. data/examples/temp_sensor/test/TestExecutor.c +36 -36
  103. data/examples/temp_sensor/test/TestMain.c +24 -24
  104. data/examples/temp_sensor/test/TestModel.c +20 -20
  105. data/examples/temp_sensor/test/TestTaskScheduler.c +104 -104
  106. data/examples/temp_sensor/test/TestTemperatureCalculator.c +36 -36
  107. data/examples/temp_sensor/test/TestTemperatureFilter.c +79 -79
  108. data/examples/temp_sensor/test/TestTimerConductor.c +32 -32
  109. data/examples/temp_sensor/test/TestTimerHardware.c +26 -26
  110. data/examples/temp_sensor/test/TestTimerModel.c +18 -18
  111. data/examples/temp_sensor/test/TestUsartBaudRateRegisterCalculator.c +21 -21
  112. data/examples/temp_sensor/test/TestUsartConductor.c +40 -40
  113. data/examples/temp_sensor/test/TestUsartHardware.c +36 -36
  114. data/examples/temp_sensor/test/TestUsartModel.c +40 -40
  115. data/examples/temp_sensor/test/support/UnityHelper.c +12 -12
  116. data/examples/temp_sensor/test/support/UnityHelper.h +12 -12
  117. data/lib/ceedling.rb +99 -99
  118. data/lib/ceedling/build_invoker_utils.rb +39 -39
  119. data/lib/ceedling/cacheinator.rb +47 -47
  120. data/lib/ceedling/cacheinator_helper.rb +35 -31
  121. data/lib/ceedling/cmock_builder.rb +15 -15
  122. data/lib/ceedling/configurator.rb +372 -363
  123. data/lib/ceedling/configurator_builder.rb +463 -458
  124. data/lib/ceedling/configurator_plugins.rb +111 -111
  125. data/lib/ceedling/configurator_setup.rb +127 -127
  126. data/lib/ceedling/configurator_validator.rb +193 -193
  127. data/lib/ceedling/constants.rb +99 -97
  128. data/lib/ceedling/defaults.rb +447 -418
  129. data/lib/ceedling/dependinator.rb +97 -98
  130. data/lib/ceedling/erb_wrapper.rb +8 -8
  131. data/lib/ceedling/file_finder.rb +149 -149
  132. data/lib/ceedling/file_finder_helper.rb +56 -54
  133. data/lib/ceedling/file_path_utils.rb +202 -200
  134. data/lib/ceedling/file_system_utils.rb +69 -69
  135. data/lib/ceedling/file_system_wrapper.rb +9 -9
  136. data/lib/ceedling/file_wrapper.rb +83 -83
  137. data/lib/ceedling/flaginator.rb +74 -74
  138. data/lib/ceedling/generator.rb +186 -183
  139. data/lib/ceedling/generator_helper.rb +40 -40
  140. data/lib/ceedling/generator_test_results.rb +100 -100
  141. data/lib/ceedling/generator_test_results_sanity_checker.rb +65 -65
  142. data/lib/ceedling/generator_test_runner.rb +58 -56
  143. data/lib/ceedling/loginator.rb +31 -31
  144. data/lib/ceedling/makefile.rb +46 -46
  145. data/lib/ceedling/objects.yml +311 -310
  146. data/lib/ceedling/par_map.rb +19 -19
  147. data/lib/ceedling/plugin.rb +80 -80
  148. data/lib/ceedling/plugin_builder.rb +52 -52
  149. data/lib/ceedling/plugin_manager.rb +107 -107
  150. data/lib/ceedling/plugin_manager_helper.rb +19 -19
  151. data/lib/ceedling/plugin_reportinator.rb +76 -76
  152. data/lib/ceedling/plugin_reportinator_helper.rb +51 -51
  153. data/lib/ceedling/preprocessinator.rb +47 -42
  154. data/lib/ceedling/preprocessinator_extractor.rb +30 -30
  155. data/lib/ceedling/preprocessinator_file_handler.rb +21 -21
  156. data/lib/ceedling/preprocessinator_helper.rb +50 -46
  157. data/lib/ceedling/preprocessinator_includes_handler.rb +181 -181
  158. data/lib/ceedling/project_config_manager.rb +52 -46
  159. data/lib/ceedling/project_file_loader.rb +99 -99
  160. data/lib/ceedling/rake_utils.rb +17 -17
  161. data/lib/ceedling/rake_wrapper.rb +33 -33
  162. data/lib/ceedling/rakefile.rb +86 -86
  163. data/lib/ceedling/release_invoker.rb +98 -73
  164. data/lib/ceedling/release_invoker_helper.rb +19 -19
  165. data/lib/ceedling/reportinator.rb +26 -26
  166. data/lib/ceedling/rules_cmock.rake +9 -9
  167. data/lib/ceedling/rules_preprocess.rake +26 -26
  168. data/lib/ceedling/rules_release.rake +99 -86
  169. data/lib/ceedling/rules_release_deep_dependencies.rake +15 -15
  170. data/lib/ceedling/rules_tests.rake +73 -74
  171. data/lib/ceedling/rules_tests_deep_dependencies.rake +15 -15
  172. data/lib/ceedling/setupinator.rb +53 -53
  173. data/lib/ceedling/stream_wrapper.rb +28 -28
  174. data/lib/ceedling/streaminator.rb +40 -40
  175. data/lib/ceedling/streaminator_helper.rb +15 -15
  176. data/lib/ceedling/system_utils.rb +37 -37
  177. data/lib/ceedling/system_wrapper.rb +80 -80
  178. data/lib/ceedling/target_loader.rb +38 -38
  179. data/lib/ceedling/task_invoker.rb +122 -117
  180. data/lib/ceedling/tasks_base.rake +116 -105
  181. data/lib/ceedling/tasks_filesystem.rake +113 -112
  182. data/lib/ceedling/tasks_release.rake +30 -30
  183. data/lib/ceedling/tasks_release_deep_dependencies.rake +9 -9
  184. data/lib/ceedling/tasks_tests.rake +60 -60
  185. data/lib/ceedling/tasks_tests_deep_dependencies.rake +9 -9
  186. data/lib/ceedling/tasks_vendor.rake +35 -35
  187. data/lib/ceedling/test_includes_extractor.rb +111 -85
  188. data/lib/ceedling/test_invoker.rb +164 -188
  189. data/lib/ceedling/test_invoker_helper.rb +32 -32
  190. data/lib/ceedling/tool_executor.rb +229 -229
  191. data/lib/ceedling/tool_executor_helper.rb +164 -164
  192. data/lib/ceedling/verbosinator.rb +10 -10
  193. data/lib/ceedling/version.rb +50 -50
  194. data/lib/ceedling/yaml_wrapper.rb +17 -17
  195. data/license.txt +31 -31
  196. data/plugins/beep/README.md +22 -22
  197. data/plugins/beep/lib/beep.rb +40 -40
  198. data/plugins/bullseye/README.md +76 -0
  199. data/plugins/bullseye/assets/template.erb +15 -15
  200. data/plugins/bullseye/bullseye.rake +173 -169
  201. data/plugins/bullseye/config/defaults.yml +57 -57
  202. data/plugins/bullseye/lib/bullseye.rb +194 -194
  203. data/plugins/colour_report/README.md +20 -0
  204. data/plugins/colour_report/lib/colour_report.rb +16 -16
  205. data/plugins/command_hooks/README.md +53 -53
  206. data/plugins/command_hooks/lib/command_hooks.rb +92 -92
  207. data/plugins/compile_commands_json/README.md +29 -0
  208. data/plugins/compile_commands_json/lib/compile_commands_json.rb +35 -0
  209. data/plugins/dependencies/README.md +254 -0
  210. data/plugins/dependencies/config/defaults.yml +5 -0
  211. data/plugins/dependencies/dependencies.rake +144 -0
  212. data/plugins/dependencies/lib/dependencies.rb +231 -0
  213. data/plugins/fake_function_framework/README.md +250 -250
  214. data/plugins/fake_function_framework/Rakefile +18 -18
  215. data/plugins/fake_function_framework/examples/fff_example/project.yml +71 -71
  216. data/plugins/fake_function_framework/examples/fff_example/rakefile.rb +7 -7
  217. data/plugins/fake_function_framework/examples/fff_example/src/bar.c +1 -1
  218. data/plugins/fake_function_framework/examples/fff_example/src/bar.h +14 -14
  219. data/plugins/fake_function_framework/examples/fff_example/src/custom_types.h +6 -6
  220. data/plugins/fake_function_framework/examples/fff_example/src/display.c +6 -6
  221. data/plugins/fake_function_framework/examples/fff_example/src/display.h +16 -16
  222. data/plugins/fake_function_framework/examples/fff_example/src/event_processor.c +93 -93
  223. data/plugins/fake_function_framework/examples/fff_example/src/event_processor.h +11 -11
  224. data/plugins/fake_function_framework/examples/fff_example/src/foo.c +16 -16
  225. data/plugins/fake_function_framework/examples/fff_example/src/foo.h +8 -8
  226. data/plugins/fake_function_framework/examples/fff_example/src/subfolder/zzz.c +1 -1
  227. data/plugins/fake_function_framework/examples/fff_example/src/subfolder/zzz.h +6 -6
  228. data/plugins/fake_function_framework/examples/fff_example/test/test_event_processor.c +155 -155
  229. data/plugins/fake_function_framework/examples/fff_example/test/test_foo.c +47 -47
  230. data/plugins/fake_function_framework/lib/fake_function_framework.rb +87 -87
  231. data/plugins/fake_function_framework/lib/fff_mock_generator.rb +163 -163
  232. data/plugins/fake_function_framework/spec/fff_mock_header_generator_spec.rb +304 -304
  233. data/plugins/fake_function_framework/spec/fff_mock_source_generator_spec.rb +148 -148
  234. data/plugins/fake_function_framework/spec/header_generator.rb +50 -50
  235. data/plugins/fake_function_framework/spec/spec_helper.rb +96 -96
  236. data/plugins/fake_function_framework/src/fff_unity_helper.h +32 -32
  237. data/plugins/gcov/README.md +412 -101
  238. data/plugins/gcov/assets/template.erb +15 -15
  239. data/plugins/gcov/config/defaults.yml +51 -73
  240. data/plugins/gcov/gcov.rake +209 -220
  241. data/plugins/gcov/lib/gcov.rb +133 -113
  242. data/plugins/gcov/lib/gcov_constants.rb +48 -19
  243. data/plugins/gcov/lib/gcovr_reportinator.rb +331 -0
  244. data/plugins/gcov/lib/reportgenerator_reportinator.rb +153 -0
  245. data/plugins/gcov/lib/reportinator_helper.rb +15 -0
  246. data/plugins/json_tests_report/README.md +36 -0
  247. data/plugins/json_tests_report/lib/json_tests_report.rb +83 -0
  248. data/plugins/junit_tests_report/README.md +36 -36
  249. data/plugins/junit_tests_report/lib/junit_tests_report.rb +134 -130
  250. data/plugins/module_generator/README.md +105 -0
  251. data/plugins/module_generator/config/module_generator.yml +3 -3
  252. data/plugins/module_generator/lib/module_generator.rb +79 -70
  253. data/plugins/module_generator/module_generator.rake +62 -47
  254. data/plugins/raw_output_report/README.md +19 -0
  255. data/plugins/raw_output_report/lib/raw_output_report.rb +41 -41
  256. data/plugins/stdout_gtestlike_tests_report/README.md +19 -0
  257. data/plugins/stdout_gtestlike_tests_report/assets/template.erb +84 -84
  258. data/plugins/stdout_gtestlike_tests_report/assets/template.erb copy +59 -59
  259. data/plugins/stdout_gtestlike_tests_report/config/stdout_gtestlike_tests_report.yml +4 -4
  260. data/plugins/stdout_gtestlike_tests_report/lib/stdout_gtestlike_tests_report.rb +43 -43
  261. data/plugins/stdout_ide_tests_report/README.md +18 -0
  262. data/plugins/stdout_ide_tests_report/config/stdout_ide_tests_report.yml +4 -4
  263. data/plugins/stdout_ide_tests_report/lib/stdout_ide_tests_report.rb +44 -44
  264. data/plugins/stdout_pretty_tests_report/README.md +20 -0
  265. data/plugins/stdout_pretty_tests_report/assets/template.erb +59 -59
  266. data/plugins/stdout_pretty_tests_report/config/stdout_pretty_tests_report.yml +4 -4
  267. data/plugins/stdout_pretty_tests_report/lib/stdout_pretty_tests_report.rb +47 -47
  268. data/plugins/subprojects/README.md +63 -63
  269. data/plugins/subprojects/config/defaults.yml +33 -33
  270. data/plugins/subprojects/lib/subprojects.rb +92 -92
  271. data/plugins/subprojects/subprojects.rake +78 -78
  272. data/plugins/teamcity_tests_report/README.md +18 -0
  273. data/plugins/teamcity_tests_report/config/teamcity_tests_report.yml +4 -4
  274. data/plugins/teamcity_tests_report/lib/teamcity_tests_report.rb +57 -57
  275. data/plugins/warnings_report/README.md +19 -0
  276. data/plugins/warnings_report/lib/warnings_report.rb +69 -69
  277. data/plugins/xml_tests_report/README.md +36 -36
  278. data/plugins/xml_tests_report/lib/xml_tests_report.rb +110 -110
  279. data/spec/build_invoker_utils_spec.rb +54 -54
  280. data/spec/ceedling_spec.rb +154 -154
  281. data/spec/configurator_builder_spec.rb +6 -6
  282. data/spec/configurator_helper_spec.rb +4 -4
  283. data/spec/configurator_spec.rb +9 -9
  284. data/spec/file_finder_helper_spec.rb +53 -53
  285. data/spec/gcov/gcov_deployment_spec.rb +72 -70
  286. data/spec/gcov/gcov_test_cases_spec.rb +128 -91
  287. data/spec/generator_test_results_sanity_checker_spec.rb +88 -88
  288. data/spec/generator_test_results_spec.rb +107 -107
  289. data/spec/par_map_spec.rb +57 -57
  290. data/spec/preprocessinator_extractor_spec.rb +45 -45
  291. data/spec/preprocessinator_includes_handler_spec.rb +202 -202
  292. data/spec/reportinator_spec.rb +19 -19
  293. data/spec/spec_helper.rb +27 -27
  294. data/spec/spec_system_helper.rb +616 -615
  295. data/spec/support/test_example.fail +24 -24
  296. data/spec/support/test_example.pass +24 -24
  297. data/spec/support/test_example_empty.pass +14 -14
  298. data/spec/support/test_example_ignore.pass +24 -24
  299. data/spec/support/test_example_mangled.pass +21 -21
  300. data/spec/support/test_example_with_time.pass +24 -24
  301. data/spec/system/deployment_spec.rb +225 -225
  302. data/spec/system_utils_spec.rb +56 -56
  303. data/spec/target_loader_spec.rb +30 -30
  304. data/spec/tool_executor_helper_spec.rb +310 -310
  305. data/spec/uncatagorized_specs_spec.rb +8 -8
  306. data/vendor/behaviors/Manifest.txt +9 -9
  307. data/vendor/behaviors/Rakefile +19 -19
  308. data/vendor/behaviors/lib/behaviors.rb +76 -76
  309. data/vendor/behaviors/lib/behaviors/reporttask.rb +158 -158
  310. data/vendor/behaviors/test/behaviors_tasks_test.rb +73 -73
  311. data/vendor/behaviors/test/behaviors_test.rb +50 -50
  312. data/vendor/behaviors/test/tasks_test/Rakefile +19 -19
  313. data/vendor/behaviors/test/tasks_test/lib/user.rb +2 -2
  314. data/vendor/behaviors/test/tasks_test/test/user_test.rb +17 -17
  315. data/vendor/c_exception/Gemfile +4 -4
  316. data/vendor/c_exception/Gemfile.lock +12 -12
  317. data/vendor/c_exception/README.md +249 -162
  318. data/vendor/c_exception/docs/CException.md +332 -292
  319. data/vendor/c_exception/docs/ThrowTheSwitchCodingStandard.md +207 -207
  320. data/vendor/c_exception/lib/CException.c +46 -46
  321. data/vendor/c_exception/lib/CException.h +115 -115
  322. data/vendor/c_exception/lib/meson.build +11 -0
  323. data/vendor/c_exception/meson.build +48 -0
  324. data/vendor/c_exception/project.yml +37 -0
  325. data/vendor/c_exception/test/TestException.c +391 -391
  326. data/vendor/{cmock/vendor/c_exception/test → c_exception/test/support}/CExceptionConfig.h +46 -46
  327. data/vendor/c_exception/vendor/unity/README.md +220 -220
  328. data/vendor/c_exception/vendor/unity/auto/colour_prompt.rb +118 -118
  329. data/vendor/c_exception/vendor/unity/auto/colour_reporter.rb +39 -39
  330. data/vendor/c_exception/vendor/unity/auto/generate_config.yml +36 -36
  331. data/vendor/c_exception/vendor/unity/auto/generate_module.rb +308 -308
  332. data/vendor/c_exception/vendor/unity/auto/generate_test_runner.rb +437 -437
  333. data/vendor/c_exception/vendor/unity/auto/parse_output.rb +220 -220
  334. data/vendor/c_exception/vendor/unity/auto/stylize_as_junit.rb +252 -252
  335. data/vendor/c_exception/vendor/unity/auto/test_file_filter.rb +25 -25
  336. data/vendor/c_exception/vendor/unity/auto/type_sanitizer.rb +6 -6
  337. data/vendor/c_exception/vendor/unity/auto/unity_test_summary.py +139 -139
  338. data/vendor/c_exception/vendor/unity/auto/unity_test_summary.rb +136 -136
  339. data/vendor/c_exception/vendor/unity/auto/unity_to_junit.py +146 -146
  340. data/vendor/c_exception/vendor/unity/docs/ThrowTheSwitchCodingStandard.md +207 -207
  341. data/vendor/c_exception/vendor/unity/docs/UnityAssertionsReference.md +716 -716
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@@ -1,541 +1,563 @@
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- # Unity Configuration Guide
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-
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- ## C Standards, Compilers and Microcontrollers
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-
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- The embedded software world contains its challenges. Compilers support different
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- revisions of the C Standard. They ignore requirements in places, sometimes to
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- make the language more usable in some special regard. Sometimes it's to simplify
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- their support. Sometimes it's due to specific quirks of the microcontroller they
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- are targeting. Simulators add another dimension to this menagerie.
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-
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- Unity is designed to run on almost anything that is targeted by a C compiler. It
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- would be awesome if this could be done with zero configuration. While there are
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- some targets that come close to this dream, it is sadly not universal. It is
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- likely that you are going to need at least a couple of the configuration options
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- described in this document.
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-
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- All of Unity's configuration options are `#defines`. Most of these are simple
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- definitions. A couple are macros with arguments. They live inside the
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- unity_internals.h header file. We don't necessarily recommend opening that file
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- unless you really need to. That file is proof that a cross-platform library is
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- challenging to build. From a more positive perspective, it is also proof that a
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- great deal of complexity can be centralized primarily to one place to
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- provide a more consistent and simple experience elsewhere.
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-
25
-
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- ### Using These Options
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-
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- It doesn't matter if you're using a target-specific compiler and a simulator or
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- a native compiler. In either case, you've got a couple choices for configuring
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- these options:
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-
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- 1. Because these options are specified via C defines, you can pass most of these
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- options to your compiler through command line compiler flags. Even if you're
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- using an embedded target that forces you to use their overbearing IDE for all
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- configuration, there will be a place somewhere in your project to configure
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- defines for your compiler.
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- 2. You can create a custom `unity_config.h` configuration file (present in your
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- toolchain's search paths). In this file, you will list definitions and macros
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- specific to your target. All you must do is define `UNITY_INCLUDE_CONFIG_H` and
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- Unity will rely on `unity_config.h` for any further definitions it may need.
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-
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-
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- ## The Options
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-
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- ### Integer Types
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-
47
- If you've been a C developer for long, you probably already know that C's
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- concept of an integer varies from target to target. The C Standard has rules
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- about the `int` matching the register size of the target microprocessor. It has
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- rules about the `int` and how its size relates to other integer types. An `int`
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- on one target might be 16 bits while on another target it might be 64. There are
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- more specific types in compilers compliant with C99 or later, but that's
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- certainly not every compiler you are likely to encounter. Therefore, Unity has a
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- number of features for helping to adjust itself to match your required integer
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- sizes. It starts off by trying to do it automatically.
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-
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-
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- ##### `UNITY_EXCLUDE_STDINT_H`
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-
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- The first thing that Unity does to guess your types is check `stdint.h`.
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- This file includes defines like `UINT_MAX` that Unity can use to
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- learn a lot about your system. It's possible you don't want it to do this
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- (um. why not?) or (more likely) it's possible that your system doesn't
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- support `stdint.h`. If that's the case, you're going to want to define this.
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- That way, Unity will know to skip the inclusion of this file and you won't
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- be left with a compiler error.
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-
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- _Example:_
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- ```C
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- #define UNITY_EXCLUDE_STDINT_H
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- ```
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-
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-
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- ##### `UNITY_EXCLUDE_LIMITS_H`
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-
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- The second attempt to guess your types is to check `limits.h`. Some compilers
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- that don't support `stdint.h` could include `limits.h` instead. If you don't
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- want Unity to check this file either, define this to make it skip the inclusion.
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-
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- _Example:_
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- ```C
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- #define UNITY_EXCLUDE_LIMITS_H
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- ```
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-
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- If you've disabled both of the automatic options above, you're going to have to
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- do the configuration yourself. Don't worry. Even this isn't too bad... there are
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- just a handful of defines that you are going to specify if you don't like the
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- defaults.
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-
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-
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- ##### `UNITY_INT_WIDTH`
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-
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- Define this to be the number of bits an `int` takes up on your system. The
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- default, if not autodetected, is 32 bits.
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-
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- _Example:_
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- ```C
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- #define UNITY_INT_WIDTH 16
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- ```
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-
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-
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- ##### `UNITY_LONG_WIDTH`
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-
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- Define this to be the number of bits a `long` takes up on your system. The
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- default, if not autodetected, is 32 bits. This is used to figure out what kind
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- of 64-bit support your system can handle. Does it need to specify a `long` or a
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- `long long` to get a 64-bit value. On 16-bit systems, this option is going to be
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- ignored.
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-
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- _Example:_
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- ```C
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- #define UNITY_LONG_WIDTH 16
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- ```
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-
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-
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- ##### `UNITY_POINTER_WIDTH`
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-
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- Define this to be the number of bits a pointer takes up on your system. The
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- default, if not autodetected, is 32-bits. If you're getting ugly compiler
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- warnings about casting from pointers, this is the one to look at.
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-
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- _Hint:_ In order to support exotic processors (for example TI C55x with a pointer
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- width of 23-bit), choose the next power of two (in this case 32-bit).
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-
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- _Supported values:_ 16, 32 and 64
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-
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- _Example:_
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- ```C
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- // Choose on of these #defines to set your pointer width (if not autodetected)
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- //#define UNITY_POINTER_WIDTH 16
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- //#define UNITY_POINTER_WIDTH 32
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- #define UNITY_POINTER_WIDTH 64 // Set UNITY_POINTER_WIDTH to 64-bit
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- ```
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-
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-
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- ##### `UNITY_SUPPORT_64`
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-
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- Unity will automatically include 64-bit support if it auto-detects it, or if
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- your `int`, `long`, or pointer widths are greater than 32-bits. Define this to
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- enable 64-bit support if none of the other options already did it for you. There
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- can be a significant size and speed impact to enabling 64-bit support on small
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- targets, so don't define it if you don't need it.
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-
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- _Example:_
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- ```C
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- #define UNITY_SUPPORT_64
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- ```
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-
149
-
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- ### Floating Point Types
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-
152
- In the embedded world, it's not uncommon for targets to have no support for
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- floating point operations at all or to have support that is limited to only
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- single precision. We are able to guess integer sizes on the fly because integers
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- are always available in at least one size. Floating point, on the other hand, is
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- sometimes not available at all. Trying to include `float.h` on these platforms
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- would result in an error. This leaves manual configuration as the only option.
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-
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-
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- ##### `UNITY_INCLUDE_FLOAT`
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-
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- ##### `UNITY_EXCLUDE_FLOAT`
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-
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- ##### `UNITY_INCLUDE_DOUBLE`
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-
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- ##### `UNITY_EXCLUDE_DOUBLE`
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-
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- By default, Unity guesses that you will want single precision floating point
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- support, but not double precision. It's easy to change either of these using the
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- include and exclude options here. You may include neither, either, or both, as
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- suits your needs. For features that are enabled, the following floating point
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- options also become available.
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-
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- _Example:_
175
- ```C
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- //what manner of strange processor is this?
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- #define UNITY_EXCLUDE_FLOAT
178
- #define UNITY_INCLUDE_DOUBLE
179
- ```
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-
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-
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- ##### `UNITY_EXCLUDE_FLOAT_PRINT`
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-
184
- Unity aims for as small of a footprint as possible and avoids most standard
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- library calls (some embedded platforms don’t have a standard library!). Because
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- of this, its routines for printing integer values are minimalist and hand-coded.
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- Therefore, the display of floating point values during a failure are optional.
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- By default, Unity will print the actual results of floating point assertion
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- failure (e.g. ”Expected 4.56 Was 4.68”). To not include this extra support, you
190
- can use this define to instead respond to a failed assertion with a message like
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- ”Values Not Within Delta”. If you would like verbose failure messages for floating
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- point assertions, use these options to give more explicit failure messages.
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-
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- _Example:_
195
- ```C
196
- #define UNITY_EXCLUDE_FLOAT_PRINT
197
- ```
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-
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-
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- ##### `UNITY_FLOAT_TYPE`
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-
202
- If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C
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- floats. If your compiler supports a specialty floating point type, you can
204
- always override this behavior by using this definition.
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-
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- _Example:_
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- ```C
208
- #define UNITY_FLOAT_TYPE float16_t
209
- ```
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-
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-
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- ##### `UNITY_DOUBLE_TYPE`
213
-
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- If enabled, Unity assumes you want your `DOUBLE` asserts to compare standard C
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- doubles. If you would like to change this, you can specify something else by
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- using this option. For example, defining `UNITY_DOUBLE_TYPE` to `long double`
217
- could enable gargantuan floating point types on your 64-bit processor instead of
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- the standard `double`.
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-
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- _Example:_
221
- ```C
222
- #define UNITY_DOUBLE_TYPE long double
223
- ```
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-
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-
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- ##### `UNITY_FLOAT_PRECISION`
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-
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- ##### `UNITY_DOUBLE_PRECISION`
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-
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- If you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as
231
- documented in the big daddy Unity Assertion Guide, you will learn that they are
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- not really asserting that two values are equal but rather that two values are
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- "close enough" to equal. "Close enough" is controlled by these precision
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- configuration options. If you are working with 32-bit floats and/or 64-bit
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- doubles (the normal on most processors), you should have no need to change these
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- options. They are both set to give you approximately 1 significant bit in either
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- direction. The float precision is 0.00001 while the double is 10-12.
238
- For further details on how this works, see the appendix of the Unity Assertion
239
- Guide.
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-
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- _Example:_
242
- ```C
243
- #define UNITY_FLOAT_PRECISION 0.001f
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- ```
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-
246
-
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- ### Miscellaneous
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-
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- ##### `UNITY_EXCLUDE_STDDEF_H`
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-
251
- Unity uses the `NULL` macro, which defines the value of a null pointer constant,
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- defined in `stddef.h` by default. If you want to provide
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- your own macro for this, you should exclude the `stddef.h` header file by adding this
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- define to your configuration.
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-
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- _Example:_
257
- ```C
258
- #define UNITY_EXCLUDE_STDDEF_H
259
- ```
260
-
261
-
262
- #### `UNITY_INCLUDE_PRINT_FORMATTED`
263
-
264
- Unity provides a simple (and very basic) printf-like string output implementation,
265
- which is able to print a string modified by the following format string modifiers:
266
-
267
- - __%d__ - signed value (decimal)
268
- - __%i__ - same as __%i__
269
- - __%u__ - unsigned value (decimal)
270
- - __%f__ - float/Double (if float support is activated)
271
- - __%g__ - same as __%f__
272
- - __%b__ - binary prefixed with "0b"
273
- - __%x__ - hexadecimal (upper case) prefixed with "0x"
274
- - __%X__ - same as __%x__
275
- - __%p__ - pointer (same as __%x__ or __%X__)
276
- - __%c__ - a single character
277
- - __%s__ - a string (e.g. "string")
278
- - __%%__ - The "%" symbol (escaped)
279
-
280
- _Example:_
281
- ```C
282
- #define UNITY_INCLUDE_PRINT_FORMATTED
283
-
284
- int a = 0xfab1;
285
- UnityPrintFormatted("Decimal %d\n", -7);
286
- UnityPrintFormatted("Unsigned %u\n", 987);
287
- UnityPrintFormatted("Float %f\n", 3.1415926535897932384);
288
- UnityPrintFormatted("Binary %b\n", 0xA);
289
- UnityPrintFormatted("Hex %X\n", 0xFAB);
290
- UnityPrintFormatted("Pointer %p\n", &a);
291
- UnityPrintFormatted("Character %c\n", 'F');
292
- UnityPrintFormatted("String %s\n", "My string");
293
- UnityPrintFormatted("Percent %%\n");
294
- UnityPrintFormatted("Color Red \033[41mFAIL\033[00m\n");
295
- UnityPrintFormatted("\n");
296
- UnityPrintFormatted("Multiple (%d) (%i) (%u) (%x)\n", -100, 0, 200, 0x12345);
297
- ```
298
-
299
-
300
- ### Toolset Customization
301
-
302
- In addition to the options listed above, there are a number of other options
303
- which will come in handy to customize Unity's behavior for your specific
304
- toolchain. It is possible that you may not need to touch any of these... but
305
- certain platforms, particularly those running in simulators, may need to jump
306
- through extra hoops to run properly. These macros will help in those
307
- situations.
308
-
309
-
310
- ##### `UNITY_OUTPUT_CHAR(a)`
311
-
312
- ##### `UNITY_OUTPUT_FLUSH()`
313
-
314
- ##### `UNITY_OUTPUT_START()`
315
-
316
- ##### `UNITY_OUTPUT_COMPLETE()`
317
-
318
- By default, Unity prints its results to `stdout` as it runs. This works
319
- perfectly fine in most situations where you are using a native compiler for
320
- testing. It works on some simulators as well so long as they have `stdout`
321
- routed back to the command line. There are times, however, where the simulator
322
- will lack support for dumping results or you will want to route results
323
- elsewhere for other reasons. In these cases, you should define the
324
- `UNITY_OUTPUT_CHAR` macro. This macro accepts a single character at a time (as
325
- an `int`, since this is the parameter type of the standard C `putchar` function
326
- most commonly used). You may replace this with whatever function call you like.
327
-
328
- _Example:_
329
- Say you are forced to run your test suite on an embedded processor with no
330
- `stdout` option. You decide to route your test result output to a custom serial
331
- `RS232_putc()` function you wrote like thus:
332
- ```C
333
- #include "RS232_header.h"
334
- ...
335
- #define UNITY_OUTPUT_CHAR(a) RS232_putc(a)
336
- #define UNITY_OUTPUT_START() RS232_config(115200,1,8,0)
337
- #define UNITY_OUTPUT_FLUSH() RS232_flush()
338
- #define UNITY_OUTPUT_COMPLETE() RS232_close()
339
- ```
340
-
341
- _Note:_
342
- `UNITY_OUTPUT_FLUSH()` can be set to the standard out flush function simply by
343
- specifying `UNITY_USE_FLUSH_STDOUT`. No other defines are required.
344
-
345
-
346
- ##### `UNITY_OUTPUT_FOR_ECLIPSE`
347
-
348
- ##### `UNITY_OUTPUT_FOR_IAR_WORKBENCH`
349
-
350
- ##### `UNITY_OUTPUT_FOR_QT_CREATOR`
351
-
352
- When managing your own builds, it is often handy to have messages output in a format which is
353
- recognized by your IDE. These are some standard formats which can be supported. If you're using
354
- Ceedling to manage your builds, it is better to stick with the standard format (leaving these
355
- all undefined) and allow Ceedling to use its own decorators.
356
-
357
-
358
- ##### `UNITY_PTR_ATTRIBUTE`
359
-
360
- Some compilers require a custom attribute to be assigned to pointers, like
361
- `near` or `far`. In these cases, you can give Unity a safe default for these by
362
- defining this option with the attribute you would like.
363
-
364
- _Example:_
365
- ```C
366
- #define UNITY_PTR_ATTRIBUTE __attribute__((far))
367
- #define UNITY_PTR_ATTRIBUTE near
368
- ```
369
-
370
- ##### `UNITY_PRINT_EOL`
371
-
372
- By default, Unity outputs \n at the end of each line of output. This is easy
373
- to parse by the scripts, by Ceedling, etc, but it might not be ideal for YOUR
374
- system. Feel free to override this and to make it whatever you wish.
375
-
376
- _Example:_
377
- ```C
378
- #define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('\r'); UNITY_OUTPUT_CHAR('\n') }
379
- ```
380
-
381
-
382
- ##### `UNITY_EXCLUDE_DETAILS`
383
-
384
- This is an option for if you absolutely must squeeze every byte of memory out of
385
- your system. Unity stores a set of internal scratchpads which are used to pass
386
- extra detail information around. It's used by systems like CMock in order to
387
- report which function or argument flagged an error. If you're not using CMock and
388
- you're not using these details for other things, then you can exclude them.
389
-
390
- _Example:_
391
- ```C
392
- #define UNITY_EXCLUDE_DETAILS
393
- ```
394
-
395
-
396
- ##### `UNITY_EXCLUDE_SETJMP`
397
-
398
- If your embedded system doesn't support the standard library setjmp, you can
399
- exclude Unity's reliance on this by using this define. This dropped dependence
400
- comes at a price, though. You will be unable to use custom helper functions for
401
- your tests, and you will be unable to use tools like CMock. Very likely, if your
402
- compiler doesn't support setjmp, you wouldn't have had the memory space for those
403
- things anyway, though... so this option exists for those situations.
404
-
405
- _Example:_
406
- ```C
407
- #define UNITY_EXCLUDE_SETJMP
408
- ```
409
-
410
- ##### `UNITY_OUTPUT_COLOR`
411
-
412
- If you want to add color using ANSI escape codes you can use this define.
413
-
414
- _Example:_
415
- ```C
416
- #define UNITY_OUTPUT_COLOR
417
- ```
418
-
419
- ##### `UNITY_SHORTHAND_AS_INT`
420
- ##### `UNITY_SHORTHAND_AS_MEM`
421
- ##### `UNITY_SHORTHAND_AS_RAW`
422
- ##### `UNITY_SHORTHAND_AS_NONE`
423
-
424
- These options give you control of the `TEST_ASSERT_EQUAL` and the
425
- `TEST_ASSERT_NOT_EQUAL` shorthand assertions. Historically, Unity treated the
426
- former as an alias for an integer comparison. It treated the latter as a direct
427
- comparison using `!=`. This assymetry was confusing, but there was much
428
- disagreement as to how best to treat this pair of assertions. These four options
429
- will allow you to specify how Unity will treat these assertions.
430
-
431
- - AS INT - the values will be cast to integers and directly compared. Arguments
432
- that don't cast easily to integers will cause compiler errors.
433
- - AS MEM - the address of both values will be taken and the entire object's
434
- memory footprint will be compared byte by byte. Directly placing
435
- constant numbers like `456` as expected values will cause errors.
436
- - AS_RAW - Unity assumes that you can compare the two values using `==` and `!=`
437
- and will do so. No details are given about mismatches, because it
438
- doesn't really know what type it's dealing with.
439
- - AS_NONE - Unity will disallow the use of these shorthand macros altogether,
440
- insisting that developers choose a more descriptive option.
441
-
442
- #### `UNITY_SUPPORT_VARIADIC_MACROS`
443
-
444
- This will force Unity to support variadic macros when using its own built-in
445
- RUN_TEST macro. This will rarely be necessary. Most often, Unity will automatically
446
- detect if the compiler supports variadic macros by checking to see if it's C99+
447
- compatible. In the event that the compiler supports variadic macros, but is primarily
448
- C89 (ANSI), defining this option will allow you to use them. This option is also not
449
- necessary when using Ceedling or the test runner generator script.
450
-
451
- ## Getting Into The Guts
452
-
453
- There will be cases where the options above aren't quite going to get everything
454
- perfect. They are likely sufficient for any situation where you are compiling
455
- and executing your tests with a native toolchain (e.g. clang on Mac). These
456
- options may even get you through the majority of cases encountered in working
457
- with a target simulator run from your local command line. But especially if you
458
- must run your test suite on your target hardware, your Unity configuration will
459
- require special help. This special help will usually reside in one of two
460
- places: the `main()` function or the `RUN_TEST` macro. Let's look at how these
461
- work.
462
-
463
-
464
- ##### `main()`
465
-
466
- Each test module is compiled and run on its own, separate from the other test
467
- files in your project. Each test file, therefore, has a `main` function. This
468
- `main` function will need to contain whatever code is necessary to initialize
469
- your system to a workable state. This is particularly true for situations where
470
- you must set up a memory map or initialize a communication channel for the
471
- output of your test results.
472
-
473
- A simple main function looks something like this:
474
-
475
- ```C
476
- int main(void) {
477
- UNITY_BEGIN();
478
- RUN_TEST(test_TheFirst);
479
- RUN_TEST(test_TheSecond);
480
- RUN_TEST(test_TheThird);
481
- return UNITY_END();
482
- }
483
- ```
484
-
485
- You can see that our main function doesn't bother taking any arguments. For our
486
- most barebones case, we'll never have arguments because we just run all the
487
- tests each time. Instead, we start by calling `UNITY_BEGIN`. We run each test
488
- (in whatever order we wish). Finally, we call `UNITY_END`, returning its return
489
- value (which is the total number of failures).
490
-
491
- It should be easy to see that you can add code before any test cases are run or
492
- after all the test cases have completed. This allows you to do any needed
493
- system-wide setup or teardown that might be required for your special
494
- circumstances.
495
-
496
-
497
- ##### `RUN_TEST`
498
-
499
- The `RUN_TEST` macro is called with each test case function. Its job is to
500
- perform whatever setup and teardown is necessary for executing a single test
501
- case function. This includes catching failures, calling the test module's
502
- `setUp()` and `tearDown()` functions, and calling `UnityConcludeTest()`. If
503
- using CMock or test coverage, there will be additional stubs in use here. A
504
- simple minimalist RUN_TEST macro looks something like this:
505
-
506
- ```C
507
- #define RUN_TEST(testfunc) \
508
- UNITY_NEW_TEST(#testfunc) \
509
- if (TEST_PROTECT()) { \
510
- setUp(); \
511
- testfunc(); \
512
- } \
513
- if (TEST_PROTECT() && (!TEST_IS_IGNORED)) \
514
- tearDown(); \
515
- UnityConcludeTest();
516
- ```
517
-
518
- So that's quite a macro, huh? It gives you a glimpse of what kind of stuff Unity
519
- has to deal with for every single test case. For each test case, we declare that
520
- it is a new test. Then we run `setUp` and our test function. These are run
521
- within a `TEST_PROTECT` block, the function of which is to handle failures that
522
- occur during the test. Then, assuming our test is still running and hasn't been
523
- ignored, we run `tearDown`. No matter what, our last step is to conclude this
524
- test before moving on to the next.
525
-
526
- Let's say you need to add a call to `fsync` to force all of your output data to
527
- flush to a file after each test. You could easily insert this after your
528
- `UnityConcludeTest` call. Maybe you want to write an xml tag before and after
529
- each result set. Again, you could do this by adding lines to this macro. Updates
530
- to this macro are for the occasions when you need an action before or after
531
- every single test case throughout your entire suite of tests.
532
-
533
-
534
- ## Happy Porting
535
-
536
- The defines and macros in this guide should help you port Unity to just about
537
- any C target we can imagine. If you run into a snag or two, don't be afraid of
538
- asking for help on the forums. We love a good challenge!
539
-
540
-
541
- *Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*
1
+ # Unity Configuration Guide
2
+
3
+ ## C Standards, Compilers and Microcontrollers
4
+
5
+ The embedded software world contains its challenges. Compilers support different
6
+ revisions of the C Standard. They ignore requirements in places, sometimes to
7
+ make the language more usable in some special regard. Sometimes it's to simplify
8
+ their support. Sometimes it's due to specific quirks of the microcontroller they
9
+ are targeting. Simulators add another dimension to this menagerie.
10
+
11
+ Unity is designed to run on almost anything that is targeted by a C compiler. It
12
+ would be awesome if this could be done with zero configuration. While there are
13
+ some targets that come close to this dream, it is sadly not universal. It is
14
+ likely that you are going to need at least a couple of the configuration options
15
+ described in this document.
16
+
17
+ All of Unity's configuration options are `#defines`. Most of these are simple
18
+ definitions. A couple are macros with arguments. They live inside the
19
+ unity_internals.h header file. We don't necessarily recommend opening that file
20
+ unless you really need to. That file is proof that a cross-platform library is
21
+ challenging to build. From a more positive perspective, it is also proof that a
22
+ great deal of complexity can be centralized primarily to one place to
23
+ provide a more consistent and simple experience elsewhere.
24
+
25
+
26
+ ### Using These Options
27
+
28
+ It doesn't matter if you're using a target-specific compiler and a simulator or
29
+ a native compiler. In either case, you've got a couple choices for configuring
30
+ these options:
31
+
32
+ 1. Because these options are specified via C defines, you can pass most of these
33
+ options to your compiler through command line compiler flags. Even if you're
34
+ using an embedded target that forces you to use their overbearing IDE for all
35
+ configuration, there will be a place somewhere in your project to configure
36
+ defines for your compiler.
37
+ 2. You can create a custom `unity_config.h` configuration file (present in your
38
+ toolchain's search paths). In this file, you will list definitions and macros
39
+ specific to your target. All you must do is define `UNITY_INCLUDE_CONFIG_H` and
40
+ Unity will rely on `unity_config.h` for any further definitions it may need.
41
+
42
+ Unfortunately, it doesn't usually work well to just #define these things in the
43
+ test itself. These defines need to take effect where ever unity.h is included.
44
+ This would be test test, the test runner (if you're generating one), and from
45
+ unity.c when it's compiled.
46
+
47
+ ## The Options
48
+
49
+ ### Integer Types
50
+
51
+ If you've been a C developer for long, you probably already know that C's
52
+ concept of an integer varies from target to target. The C Standard has rules
53
+ about the `int` matching the register size of the target microprocessor. It has
54
+ rules about the `int` and how its size relates to other integer types. An `int`
55
+ on one target might be 16 bits while on another target it might be 64. There are
56
+ more specific types in compilers compliant with C99 or later, but that's
57
+ certainly not every compiler you are likely to encounter. Therefore, Unity has a
58
+ number of features for helping to adjust itself to match your required integer
59
+ sizes. It starts off by trying to do it automatically.
60
+
61
+
62
+ ##### `UNITY_EXCLUDE_STDINT_H`
63
+
64
+ The first thing that Unity does to guess your types is check `stdint.h`.
65
+ This file includes defines like `UINT_MAX` that Unity can use to
66
+ learn a lot about your system. It's possible you don't want it to do this
67
+ (um. why not?) or (more likely) it's possible that your system doesn't
68
+ support `stdint.h`. If that's the case, you're going to want to define this.
69
+ That way, Unity will know to skip the inclusion of this file and you won't
70
+ be left with a compiler error.
71
+
72
+ _Example:_
73
+ ```C
74
+ #define UNITY_EXCLUDE_STDINT_H
75
+ ```
76
+
77
+
78
+ ##### `UNITY_EXCLUDE_LIMITS_H`
79
+
80
+ The second attempt to guess your types is to check `limits.h`. Some compilers
81
+ that don't support `stdint.h` could include `limits.h` instead. If you don't
82
+ want Unity to check this file either, define this to make it skip the inclusion.
83
+
84
+ _Example:_
85
+ ```C
86
+ #define UNITY_EXCLUDE_LIMITS_H
87
+ ```
88
+
89
+ If you've disabled both of the automatic options above, you're going to have to
90
+ do the configuration yourself. Don't worry. Even this isn't too bad... there are
91
+ just a handful of defines that you are going to specify if you don't like the
92
+ defaults.
93
+
94
+
95
+ ##### `UNITY_INT_WIDTH`
96
+
97
+ Define this to be the number of bits an `int` takes up on your system. The
98
+ default, if not autodetected, is 32 bits.
99
+
100
+ _Example:_
101
+ ```C
102
+ #define UNITY_INT_WIDTH 16
103
+ ```
104
+
105
+
106
+ ##### `UNITY_LONG_WIDTH`
107
+
108
+ Define this to be the number of bits a `long` takes up on your system. The
109
+ default, if not autodetected, is 32 bits. This is used to figure out what kind
110
+ of 64-bit support your system can handle. Does it need to specify a `long` or a
111
+ `long long` to get a 64-bit value. On 16-bit systems, this option is going to be
112
+ ignored.
113
+
114
+ _Example:_
115
+ ```C
116
+ #define UNITY_LONG_WIDTH 16
117
+ ```
118
+
119
+
120
+ ##### `UNITY_POINTER_WIDTH`
121
+
122
+ Define this to be the number of bits a pointer takes up on your system. The
123
+ default, if not autodetected, is 32-bits. If you're getting ugly compiler
124
+ warnings about casting from pointers, this is the one to look at.
125
+
126
+ _Hint:_ In order to support exotic processors (for example TI C55x with a pointer
127
+ width of 23-bit), choose the next power of two (in this case 32-bit).
128
+
129
+ _Supported values:_ 16, 32 and 64
130
+
131
+ _Example:_
132
+ ```C
133
+ // Choose on of these #defines to set your pointer width (if not autodetected)
134
+ //#define UNITY_POINTER_WIDTH 16
135
+ //#define UNITY_POINTER_WIDTH 32
136
+ #define UNITY_POINTER_WIDTH 64 // Set UNITY_POINTER_WIDTH to 64-bit
137
+ ```
138
+
139
+
140
+ ##### `UNITY_SUPPORT_64`
141
+
142
+ Unity will automatically include 64-bit support if it auto-detects it, or if
143
+ your `int`, `long`, or pointer widths are greater than 32-bits. Define this to
144
+ enable 64-bit support if none of the other options already did it for you. There
145
+ can be a significant size and speed impact to enabling 64-bit support on small
146
+ targets, so don't define it if you don't need it.
147
+
148
+ _Example:_
149
+ ```C
150
+ #define UNITY_SUPPORT_64
151
+ ```
152
+
153
+
154
+ ### Floating Point Types
155
+
156
+ In the embedded world, it's not uncommon for targets to have no support for
157
+ floating point operations at all or to have support that is limited to only
158
+ single precision. We are able to guess integer sizes on the fly because integers
159
+ are always available in at least one size. Floating point, on the other hand, is
160
+ sometimes not available at all. Trying to include `float.h` on these platforms
161
+ would result in an error. This leaves manual configuration as the only option.
162
+
163
+
164
+ ##### `UNITY_INCLUDE_FLOAT`
165
+
166
+ ##### `UNITY_EXCLUDE_FLOAT`
167
+
168
+ ##### `UNITY_INCLUDE_DOUBLE`
169
+
170
+ ##### `UNITY_EXCLUDE_DOUBLE`
171
+
172
+ By default, Unity guesses that you will want single precision floating point
173
+ support, but not double precision. It's easy to change either of these using the
174
+ include and exclude options here. You may include neither, either, or both, as
175
+ suits your needs. For features that are enabled, the following floating point
176
+ options also become available.
177
+
178
+ _Example:_
179
+ ```C
180
+ //what manner of strange processor is this?
181
+ #define UNITY_EXCLUDE_FLOAT
182
+ #define UNITY_INCLUDE_DOUBLE
183
+ ```
184
+
185
+
186
+ ##### `UNITY_EXCLUDE_FLOAT_PRINT`
187
+
188
+ Unity aims for as small of a footprint as possible and avoids most standard
189
+ library calls (some embedded platforms don’t have a standard library!). Because
190
+ of this, its routines for printing integer values are minimalist and hand-coded.
191
+ Therefore, the display of floating point values during a failure are optional.
192
+ By default, Unity will print the actual results of floating point assertion
193
+ failure (e.g. ”Expected 4.56 Was 4.68”). To not include this extra support, you
194
+ can use this define to instead respond to a failed assertion with a message like
195
+ ”Values Not Within Delta”. If you would like verbose failure messages for floating
196
+ point assertions, use these options to give more explicit failure messages.
197
+
198
+ _Example:_
199
+ ```C
200
+ #define UNITY_EXCLUDE_FLOAT_PRINT
201
+ ```
202
+
203
+
204
+ ##### `UNITY_FLOAT_TYPE`
205
+
206
+ If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C
207
+ floats. If your compiler supports a specialty floating point type, you can
208
+ always override this behavior by using this definition.
209
+
210
+ _Example:_
211
+ ```C
212
+ #define UNITY_FLOAT_TYPE float16_t
213
+ ```
214
+
215
+
216
+ ##### `UNITY_DOUBLE_TYPE`
217
+
218
+ If enabled, Unity assumes you want your `DOUBLE` asserts to compare standard C
219
+ doubles. If you would like to change this, you can specify something else by
220
+ using this option. For example, defining `UNITY_DOUBLE_TYPE` to `long double`
221
+ could enable gargantuan floating point types on your 64-bit processor instead of
222
+ the standard `double`.
223
+
224
+ _Example:_
225
+ ```C
226
+ #define UNITY_DOUBLE_TYPE long double
227
+ ```
228
+
229
+
230
+ ##### `UNITY_FLOAT_PRECISION`
231
+
232
+ ##### `UNITY_DOUBLE_PRECISION`
233
+
234
+ If you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as
235
+ documented in the big daddy Unity Assertion Guide, you will learn that they are
236
+ not really asserting that two values are equal but rather that two values are
237
+ "close enough" to equal. "Close enough" is controlled by these precision
238
+ configuration options. If you are working with 32-bit floats and/or 64-bit
239
+ doubles (the normal on most processors), you should have no need to change these
240
+ options. They are both set to give you approximately 1 significant bit in either
241
+ direction. The float precision is 0.00001 while the double is 10-12.
242
+ For further details on how this works, see the appendix of the Unity Assertion
243
+ Guide.
244
+
245
+ _Example:_
246
+ ```C
247
+ #define UNITY_FLOAT_PRECISION 0.001f
248
+ ```
249
+
250
+
251
+ ### Miscellaneous
252
+
253
+ ##### `UNITY_EXCLUDE_STDDEF_H`
254
+
255
+ Unity uses the `NULL` macro, which defines the value of a null pointer constant,
256
+ defined in `stddef.h` by default. If you want to provide
257
+ your own macro for this, you should exclude the `stddef.h` header file by adding this
258
+ define to your configuration.
259
+
260
+ _Example:_
261
+ ```C
262
+ #define UNITY_EXCLUDE_STDDEF_H
263
+ ```
264
+
265
+
266
+ #### `UNITY_INCLUDE_PRINT_FORMATTED`
267
+
268
+ Unity provides a simple (and very basic) printf-like string output implementation,
269
+ which is able to print a string modified by the following format string modifiers:
270
+
271
+ - __%d__ - signed value (decimal)
272
+ - __%i__ - same as __%i__
273
+ - __%u__ - unsigned value (decimal)
274
+ - __%f__ - float/Double (if float support is activated)
275
+ - __%g__ - same as __%f__
276
+ - __%b__ - binary prefixed with "0b"
277
+ - __%x__ - hexadecimal (upper case) prefixed with "0x"
278
+ - __%X__ - same as __%x__
279
+ - __%p__ - pointer (same as __%x__ or __%X__)
280
+ - __%c__ - a single character
281
+ - __%s__ - a string (e.g. "string")
282
+ - __%%__ - The "%" symbol (escaped)
283
+
284
+ _Example:_
285
+ ```C
286
+ #define UNITY_INCLUDE_PRINT_FORMATTED
287
+
288
+ int a = 0xfab1;
289
+ TEST_PRINTF("Decimal %d\n", -7);
290
+ TEST_PRINTF("Unsigned %u\n", 987);
291
+ TEST_PRINTF("Float %f\n", 3.1415926535897932384);
292
+ TEST_PRINTF("Binary %b\n", 0xA);
293
+ TEST_PRINTF("Hex %X\n", 0xFAB);
294
+ TEST_PRINTF("Pointer %p\n", &a);
295
+ TEST_PRINTF("Character %c\n", 'F');
296
+ TEST_PRINTF("String %s\n", "My string");
297
+ TEST_PRINTF("Percent %%\n");
298
+ TEST_PRINTF("Color Red \033[41mFAIL\033[00m\n");
299
+ TEST_PRINTF("\n");
300
+ TEST_PRINTF("Multiple (%d) (%i) (%u) (%x)\n", -100, 0, 200, 0x12345);
301
+ ```
302
+
303
+
304
+ ### Toolset Customization
305
+
306
+ In addition to the options listed above, there are a number of other options
307
+ which will come in handy to customize Unity's behavior for your specific
308
+ toolchain. It is possible that you may not need to touch any of these... but
309
+ certain platforms, particularly those running in simulators, may need to jump
310
+ through extra hoops to run properly. These macros will help in those
311
+ situations.
312
+
313
+
314
+ ##### `UNITY_OUTPUT_CHAR(a)`
315
+
316
+ ##### `UNITY_OUTPUT_FLUSH()`
317
+
318
+ ##### `UNITY_OUTPUT_START()`
319
+
320
+ ##### `UNITY_OUTPUT_COMPLETE()`
321
+
322
+ By default, Unity prints its results to `stdout` as it runs. This works
323
+ perfectly fine in most situations where you are using a native compiler for
324
+ testing. It works on some simulators as well so long as they have `stdout`
325
+ routed back to the command line. There are times, however, where the simulator
326
+ will lack support for dumping results or you will want to route results
327
+ elsewhere for other reasons. In these cases, you should define the
328
+ `UNITY_OUTPUT_CHAR` macro. This macro accepts a single character at a time (as
329
+ an `int`, since this is the parameter type of the standard C `putchar` function
330
+ most commonly used). You may replace this with whatever function call you like.
331
+
332
+ _Example:_
333
+ Say you are forced to run your test suite on an embedded processor with no
334
+ `stdout` option. You decide to route your test result output to a custom serial
335
+ `RS232_putc()` function you wrote like thus:
336
+ ```C
337
+ #include "RS232_header.h"
338
+ ...
339
+ #define UNITY_OUTPUT_CHAR(a) RS232_putc(a)
340
+ #define UNITY_OUTPUT_START() RS232_config(115200,1,8,0)
341
+ #define UNITY_OUTPUT_FLUSH() RS232_flush()
342
+ #define UNITY_OUTPUT_COMPLETE() RS232_close()
343
+ ```
344
+
345
+ _Note:_
346
+ `UNITY_OUTPUT_FLUSH()` can be set to the standard out flush function simply by
347
+ specifying `UNITY_USE_FLUSH_STDOUT`. No other defines are required.
348
+
349
+
350
+ ##### `UNITY_OUTPUT_FOR_ECLIPSE`
351
+
352
+ ##### `UNITY_OUTPUT_FOR_IAR_WORKBENCH`
353
+
354
+ ##### `UNITY_OUTPUT_FOR_QT_CREATOR`
355
+
356
+ When managing your own builds, it is often handy to have messages output in a format which is
357
+ recognized by your IDE. These are some standard formats which can be supported. If you're using
358
+ Ceedling to manage your builds, it is better to stick with the standard format (leaving these
359
+ all undefined) and allow Ceedling to use its own decorators.
360
+
361
+
362
+ ##### `UNITY_PTR_ATTRIBUTE`
363
+
364
+ Some compilers require a custom attribute to be assigned to pointers, like
365
+ `near` or `far`. In these cases, you can give Unity a safe default for these by
366
+ defining this option with the attribute you would like.
367
+
368
+ _Example:_
369
+ ```C
370
+ #define UNITY_PTR_ATTRIBUTE __attribute__((far))
371
+ #define UNITY_PTR_ATTRIBUTE near
372
+ ```
373
+
374
+ ##### `UNITY_PRINT_EOL`
375
+
376
+ By default, Unity outputs \n at the end of each line of output. This is easy
377
+ to parse by the scripts, by Ceedling, etc, but it might not be ideal for YOUR
378
+ system. Feel free to override this and to make it whatever you wish.
379
+
380
+ _Example:_
381
+ ```C
382
+ #define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('\r'); UNITY_OUTPUT_CHAR('\n') }
383
+ ```
384
+
385
+
386
+ ##### `UNITY_EXCLUDE_DETAILS`
387
+
388
+ This is an option for if you absolutely must squeeze every byte of memory out of
389
+ your system. Unity stores a set of internal scratchpads which are used to pass
390
+ extra detail information around. It's used by systems like CMock in order to
391
+ report which function or argument flagged an error. If you're not using CMock and
392
+ you're not using these details for other things, then you can exclude them.
393
+
394
+ _Example:_
395
+ ```C
396
+ #define UNITY_EXCLUDE_DETAILS
397
+ ```
398
+
399
+ ##### `UNITY_PRINT_TEST_CONTEXT`
400
+
401
+ This option allows you to specify your own function to print additional context
402
+ as part of the error message when a test has failed. It can be useful if you
403
+ want to output some specific information about the state of the test at the point
404
+ of failure, and `UNITY_SET_DETAILS` isn't flexible enough for your needs.
405
+
406
+ _Example:_
407
+ ```C
408
+ #define UNITY_PRINT_TEST_CONTEXT PrintIterationCount
409
+
410
+ extern int iteration_count;
411
+
412
+ void PrintIterationCount(void)
413
+ {
414
+ UnityPrintFormatted("At iteration #%d: ", iteration_count);
415
+ }
416
+ ```
417
+
418
+ ##### `UNITY_EXCLUDE_SETJMP`
419
+
420
+ If your embedded system doesn't support the standard library setjmp, you can
421
+ exclude Unity's reliance on this by using this define. This dropped dependence
422
+ comes at a price, though. You will be unable to use custom helper functions for
423
+ your tests, and you will be unable to use tools like CMock. Very likely, if your
424
+ compiler doesn't support setjmp, you wouldn't have had the memory space for those
425
+ things anyway, though... so this option exists for those situations.
426
+
427
+ _Example:_
428
+ ```C
429
+ #define UNITY_EXCLUDE_SETJMP
430
+ ```
431
+
432
+ ##### `UNITY_OUTPUT_COLOR`
433
+
434
+ If you want to add color using ANSI escape codes you can use this define.
435
+
436
+ _Example:_
437
+ ```C
438
+ #define UNITY_OUTPUT_COLOR
439
+ ```
440
+
441
+ ##### `UNITY_SHORTHAND_AS_INT`
442
+ ##### `UNITY_SHORTHAND_AS_MEM`
443
+ ##### `UNITY_SHORTHAND_AS_RAW`
444
+ ##### `UNITY_SHORTHAND_AS_NONE`
445
+
446
+ These options give you control of the `TEST_ASSERT_EQUAL` and the
447
+ `TEST_ASSERT_NOT_EQUAL` shorthand assertions. Historically, Unity treated the
448
+ former as an alias for an integer comparison. It treated the latter as a direct
449
+ comparison using `!=`. This assymetry was confusing, but there was much
450
+ disagreement as to how best to treat this pair of assertions. These four options
451
+ will allow you to specify how Unity will treat these assertions.
452
+
453
+ - AS INT - the values will be cast to integers and directly compared. Arguments
454
+ that don't cast easily to integers will cause compiler errors.
455
+ - AS MEM - the address of both values will be taken and the entire object's
456
+ memory footprint will be compared byte by byte. Directly placing
457
+ constant numbers like `456` as expected values will cause errors.
458
+ - AS_RAW - Unity assumes that you can compare the two values using `==` and `!=`
459
+ and will do so. No details are given about mismatches, because it
460
+ doesn't really know what type it's dealing with.
461
+ - AS_NONE - Unity will disallow the use of these shorthand macros altogether,
462
+ insisting that developers choose a more descriptive option.
463
+
464
+ #### `UNITY_SUPPORT_VARIADIC_MACROS`
465
+
466
+ This will force Unity to support variadic macros when using its own built-in
467
+ RUN_TEST macro. This will rarely be necessary. Most often, Unity will automatically
468
+ detect if the compiler supports variadic macros by checking to see if it's C99+
469
+ compatible. In the event that the compiler supports variadic macros, but is primarily
470
+ C89 (ANSI), defining this option will allow you to use them. This option is also not
471
+ necessary when using Ceedling or the test runner generator script.
472
+
473
+ ## Getting Into The Guts
474
+
475
+ There will be cases where the options above aren't quite going to get everything
476
+ perfect. They are likely sufficient for any situation where you are compiling
477
+ and executing your tests with a native toolchain (e.g. clang on Mac). These
478
+ options may even get you through the majority of cases encountered in working
479
+ with a target simulator run from your local command line. But especially if you
480
+ must run your test suite on your target hardware, your Unity configuration will
481
+ require special help. This special help will usually reside in one of two
482
+ places: the `main()` function or the `RUN_TEST` macro. Let's look at how these
483
+ work.
484
+
485
+
486
+ ##### `main()`
487
+
488
+ Each test module is compiled and run on its own, separate from the other test
489
+ files in your project. Each test file, therefore, has a `main` function. This
490
+ `main` function will need to contain whatever code is necessary to initialize
491
+ your system to a workable state. This is particularly true for situations where
492
+ you must set up a memory map or initialize a communication channel for the
493
+ output of your test results.
494
+
495
+ A simple main function looks something like this:
496
+
497
+ ```C
498
+ int main(void) {
499
+ UNITY_BEGIN();
500
+ RUN_TEST(test_TheFirst);
501
+ RUN_TEST(test_TheSecond);
502
+ RUN_TEST(test_TheThird);
503
+ return UNITY_END();
504
+ }
505
+ ```
506
+
507
+ You can see that our main function doesn't bother taking any arguments. For our
508
+ most barebones case, we'll never have arguments because we just run all the
509
+ tests each time. Instead, we start by calling `UNITY_BEGIN`. We run each test
510
+ (in whatever order we wish). Finally, we call `UNITY_END`, returning its return
511
+ value (which is the total number of failures).
512
+
513
+ It should be easy to see that you can add code before any test cases are run or
514
+ after all the test cases have completed. This allows you to do any needed
515
+ system-wide setup or teardown that might be required for your special
516
+ circumstances.
517
+
518
+
519
+ ##### `RUN_TEST`
520
+
521
+ The `RUN_TEST` macro is called with each test case function. Its job is to
522
+ perform whatever setup and teardown is necessary for executing a single test
523
+ case function. This includes catching failures, calling the test module's
524
+ `setUp()` and `tearDown()` functions, and calling `UnityConcludeTest()`. If
525
+ using CMock or test coverage, there will be additional stubs in use here. A
526
+ simple minimalist RUN_TEST macro looks something like this:
527
+
528
+ ```C
529
+ #define RUN_TEST(testfunc) \
530
+ UNITY_NEW_TEST(#testfunc) \
531
+ if (TEST_PROTECT()) { \
532
+ setUp(); \
533
+ testfunc(); \
534
+ } \
535
+ if (TEST_PROTECT() && (!TEST_IS_IGNORED)) \
536
+ tearDown(); \
537
+ UnityConcludeTest();
538
+ ```
539
+
540
+ So that's quite a macro, huh? It gives you a glimpse of what kind of stuff Unity
541
+ has to deal with for every single test case. For each test case, we declare that
542
+ it is a new test. Then we run `setUp` and our test function. These are run
543
+ within a `TEST_PROTECT` block, the function of which is to handle failures that
544
+ occur during the test. Then, assuming our test is still running and hasn't been
545
+ ignored, we run `tearDown`. No matter what, our last step is to conclude this
546
+ test before moving on to the next.
547
+
548
+ Let's say you need to add a call to `fsync` to force all of your output data to
549
+ flush to a file after each test. You could easily insert this after your
550
+ `UnityConcludeTest` call. Maybe you want to write an xml tag before and after
551
+ each result set. Again, you could do this by adding lines to this macro. Updates
552
+ to this macro are for the occasions when you need an action before or after
553
+ every single test case throughout your entire suite of tests.
554
+
555
+
556
+ ## Happy Porting
557
+
558
+ The defines and macros in this guide should help you port Unity to just about
559
+ any C target we can imagine. If you run into a snag or two, don't be afraid of
560
+ asking for help on the forums. We love a good challenge!
561
+
562
+
563
+ *Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*