x_ite 8.8.7 → 8.9.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (352) hide show
  1. package/Makefile +6 -0
  2. package/README.md +3 -7
  3. package/build/docs/nodes.pl +434 -0
  4. package/dist/assets/components/Annotation.js +13 -13
  5. package/dist/assets/components/Annotation.min.js +1 -1
  6. package/dist/assets/components/CADGeometry.js +13 -13
  7. package/dist/assets/components/CADGeometry.min.js +1 -1
  8. package/dist/assets/components/CubeMapTexturing.js +26 -26
  9. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  10. package/dist/assets/components/DIS.js +14 -14
  11. package/dist/assets/components/DIS.min.js +1 -1
  12. package/dist/assets/components/EventUtilities.js +9 -9
  13. package/dist/assets/components/EventUtilities.min.js +1 -1
  14. package/dist/assets/components/Geometry2D.js +19 -19
  15. package/dist/assets/components/Geometry2D.min.js +1 -1
  16. package/dist/assets/components/Geospatial.js +33 -33
  17. package/dist/assets/components/Geospatial.min.js +1 -1
  18. package/dist/assets/components/HAnim.js +129 -90
  19. package/dist/assets/components/HAnim.min.js +1 -1
  20. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  21. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  22. package/dist/assets/components/Layout.js +27 -27
  23. package/dist/assets/components/Layout.min.js +1 -1
  24. package/dist/assets/components/NURBS.js +24 -24
  25. package/dist/assets/components/NURBS.min.js +1 -1
  26. package/dist/assets/components/ParticleSystems.js +24 -24
  27. package/dist/assets/components/ParticleSystems.min.js +1 -1
  28. package/dist/assets/components/Picking.js +18 -18
  29. package/dist/assets/components/Picking.min.js +1 -1
  30. package/dist/assets/components/RigidBodyPhysics.js +18 -18
  31. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  32. package/dist/assets/components/Scripting.js +37 -37
  33. package/dist/assets/components/Scripting.min.js +1 -1
  34. package/dist/assets/components/Text.js +24 -24
  35. package/dist/assets/components/Text.min.js +1 -1
  36. package/dist/assets/components/TextureProjector.js +14 -14
  37. package/dist/assets/components/TextureProjector.min.js +1 -1
  38. package/dist/assets/components/Texturing3D.js +30 -30
  39. package/dist/assets/components/Texturing3D.min.js +1 -1
  40. package/dist/assets/components/VolumeRendering.js +18 -18
  41. package/dist/assets/components/VolumeRendering.min.js +1 -1
  42. package/dist/assets/components/X_ITE.js +9 -9
  43. package/dist/assets/components/X_ITE.min.js +1 -1
  44. package/dist/x_ite.css +1 -1
  45. package/dist/x_ite.js +1320 -166
  46. package/dist/x_ite.min.js +1 -1
  47. package/dist/x_ite.zip +0 -0
  48. package/docs/_config.yml +2 -2
  49. package/docs/_posts/components/CADGeometry/CADAssembly.md +45 -19
  50. package/docs/_posts/components/CADGeometry/CADFace.md +44 -18
  51. package/docs/_posts/components/CADGeometry/CADLayer.md +48 -19
  52. package/docs/_posts/components/CADGeometry/CADPart.md +54 -24
  53. package/docs/_posts/components/CADGeometry/IndexedQuadSet.md +55 -26
  54. package/docs/_posts/components/CADGeometry/QuadSet.md +52 -20
  55. package/docs/_posts/components/Core/MetadataBoolean.md +29 -18
  56. package/docs/_posts/components/Core/MetadataDouble.md +31 -16
  57. package/docs/_posts/components/Core/MetadataFloat.md +31 -16
  58. package/docs/_posts/components/Core/MetadataInteger.md +31 -16
  59. package/docs/_posts/components/Core/MetadataSet.md +30 -15
  60. package/docs/_posts/components/Core/MetadataString.md +31 -16
  61. package/docs/_posts/components/Core/WorldInfo.md +21 -10
  62. package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +30 -25
  63. package/docs/_posts/components/CubeMapTexturing/GeneratedCubeMapTexture.md +19 -10
  64. package/docs/_posts/components/CubeMapTexturing/ImageCubeMapTexture.md +22 -18
  65. package/docs/_posts/components/DIS/DISEntityManager.md +40 -15
  66. package/docs/_posts/components/DIS/DISEntityTypeMapping.md +34 -25
  67. package/docs/_posts/components/DIS/EspduTransform.md +174 -41
  68. package/docs/_posts/components/DIS/ReceiverPdu.md +77 -27
  69. package/docs/_posts/components/DIS/SignalPdu.md +82 -28
  70. package/docs/_posts/components/DIS/TransmitterPdu.md +86 -36
  71. package/docs/_posts/components/EnvironmentalEffects/Background.md +80 -39
  72. package/docs/_posts/components/EnvironmentalEffects/Fog.md +39 -18
  73. package/docs/_posts/components/EnvironmentalEffects/FogCoordinate.md +10 -6
  74. package/docs/_posts/components/EnvironmentalEffects/LocalFog.md +21 -14
  75. package/docs/_posts/components/EnvironmentalEffects/TextureBackground.md +83 -31
  76. package/docs/_posts/components/EnvironmentalSensor/ProximitySensor.md +36 -8
  77. package/docs/_posts/components/EnvironmentalSensor/TransformSensor.md +31 -7
  78. package/docs/_posts/components/EnvironmentalSensor/VisibilitySensor.md +23 -7
  79. package/docs/_posts/components/EventUtilities/BooleanFilter.md +23 -10
  80. package/docs/_posts/components/EventUtilities/BooleanSequencer.md +46 -17
  81. package/docs/_posts/components/EventUtilities/BooleanToggle.md +29 -8
  82. package/docs/_posts/components/EventUtilities/BooleanTrigger.md +24 -7
  83. package/docs/_posts/components/EventUtilities/IntegerSequencer.md +46 -17
  84. package/docs/_posts/components/EventUtilities/IntegerTrigger.md +34 -9
  85. package/docs/_posts/components/EventUtilities/TimeTrigger.md +30 -9
  86. package/docs/_posts/components/Followers/ColorChaser.md +35 -11
  87. package/docs/_posts/components/Followers/ColorDamper.md +32 -12
  88. package/docs/_posts/components/Followers/CoordinateChaser.md +33 -9
  89. package/docs/_posts/components/Followers/CoordinateDamper.md +30 -10
  90. package/docs/_posts/components/Followers/OrientationChaser.md +34 -10
  91. package/docs/_posts/components/Followers/OrientationDamper.md +31 -11
  92. package/docs/_posts/components/Followers/PositionChaser.md +33 -9
  93. package/docs/_posts/components/Followers/PositionChaser2D.md +33 -9
  94. package/docs/_posts/components/Followers/PositionDamper.md +30 -10
  95. package/docs/_posts/components/Followers/PositionDamper2D.md +30 -10
  96. package/docs/_posts/components/Followers/ScalarChaser.md +33 -9
  97. package/docs/_posts/components/Followers/ScalarDamper.md +30 -10
  98. package/docs/_posts/components/Followers/TexCoordChaser2D.md +33 -9
  99. package/docs/_posts/components/Followers/TexCoordDamper2D.md +30 -10
  100. package/docs/_posts/components/Geometry2D/Arc2D.md +39 -14
  101. package/docs/_posts/components/Geometry2D/ArcClose2D.md +43 -19
  102. package/docs/_posts/components/Geometry2D/Circle2D.md +21 -10
  103. package/docs/_posts/components/Geometry2D/Disk2D.md +32 -14
  104. package/docs/_posts/components/Geometry2D/Polyline2D.md +24 -9
  105. package/docs/_posts/components/Geometry2D/Polypoint2D.md +16 -8
  106. package/docs/_posts/components/Geometry2D/Rectangle2D.md +23 -12
  107. package/docs/_posts/components/Geometry2D/TriangleSet2D.md +23 -12
  108. package/docs/_posts/components/Geometry3D/Box.md +26 -13
  109. package/docs/_posts/components/Geometry3D/Cone.md +30 -22
  110. package/docs/_posts/components/Geometry3D/Cylinder.md +30 -26
  111. package/docs/_posts/components/Geometry3D/ElevationGrid.md +73 -29
  112. package/docs/_posts/components/Geometry3D/Extrusion.md +100 -48
  113. package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +92 -38
  114. package/docs/_posts/components/Geometry3D/Sphere.md +25 -13
  115. package/docs/_posts/components/Geospatial/GeoCoordinate.md +30 -14
  116. package/docs/_posts/components/Geospatial/GeoElevationGrid.md +82 -37
  117. package/docs/_posts/components/Geospatial/GeoLOD.md +66 -27
  118. package/docs/_posts/components/Geospatial/GeoLocation.md +64 -26
  119. package/docs/_posts/components/Geospatial/GeoMetadata.md +28 -22
  120. package/docs/_posts/components/Geospatial/GeoOrigin.md +34 -19
  121. package/docs/_posts/components/Geospatial/GeoPositionInterpolator.md +64 -18
  122. package/docs/_posts/components/Geospatial/GeoProximitySensor.md +67 -18
  123. package/docs/_posts/components/Geospatial/GeoTouchSensor.md +63 -18
  124. package/docs/_posts/components/Geospatial/GeoTransform.md +72 -28
  125. package/docs/_posts/components/Geospatial/GeoViewpoint.md +79 -40
  126. package/docs/_posts/components/Grouping/Group.md +32 -16
  127. package/docs/_posts/components/Grouping/StaticGroup.md +37 -16
  128. package/docs/_posts/components/Grouping/Switch.md +39 -20
  129. package/docs/_posts/components/Grouping/Transform.md +45 -28
  130. package/docs/_posts/components/HAnim/HAnimDisplacer.md +38 -27
  131. package/docs/_posts/components/HAnim/HAnimHumanoid.md +215 -56
  132. package/docs/_posts/components/HAnim/HAnimJoint.md +104 -38
  133. package/docs/_posts/components/HAnim/HAnimMotion.md +120 -10
  134. package/docs/_posts/components/HAnim/HAnimSegment.md +72 -32
  135. package/docs/_posts/components/HAnim/HAnimSite.md +75 -32
  136. package/docs/_posts/components/Interpolation/ColorInterpolator.md +41 -11
  137. package/docs/_posts/components/Interpolation/CoordinateInterpolator.md +39 -13
  138. package/docs/_posts/components/Interpolation/CoordinateInterpolator2D.md +43 -14
  139. package/docs/_posts/components/Interpolation/EaseInEaseOut.md +36 -12
  140. package/docs/_posts/components/Interpolation/NormalInterpolator.md +40 -10
  141. package/docs/_posts/components/Interpolation/OrientationInterpolator.md +40 -10
  142. package/docs/_posts/components/Interpolation/PositionInterpolator.md +40 -10
  143. package/docs/_posts/components/Interpolation/PositionInterpolator2D.md +43 -14
  144. package/docs/_posts/components/Interpolation/ScalarInterpolator.md +39 -13
  145. package/docs/_posts/components/Interpolation/SplinePositionInterpolator.md +41 -16
  146. package/docs/_posts/components/Interpolation/SplinePositionInterpolator2D.md +41 -16
  147. package/docs/_posts/components/Interpolation/SplineScalarInterpolator.md +40 -24
  148. package/docs/_posts/components/Interpolation/SquadOrientationInterpolator.md +35 -11
  149. package/docs/_posts/components/KeyDeviceSensor/KeySensor.md +51 -9
  150. package/docs/_posts/components/KeyDeviceSensor/StringSensor.md +31 -9
  151. package/docs/_posts/components/Layering/Layer.md +27 -14
  152. package/docs/_posts/components/Layering/LayerSet.md +19 -13
  153. package/docs/_posts/components/Layering/Viewport.md +31 -15
  154. package/docs/_posts/components/Layout/Layout.md +27 -16
  155. package/docs/_posts/components/Layout/LayoutGroup.md +34 -18
  156. package/docs/_posts/components/Layout/LayoutLayer.md +28 -15
  157. package/docs/_posts/components/Layout/ScreenFontStyle.md +72 -45
  158. package/docs/_posts/components/Layout/ScreenGroup.md +32 -16
  159. package/docs/_posts/components/Lighting/DirectionalLight.md +19 -11
  160. package/docs/_posts/components/Lighting/EnvironmentLight.md +2 -6
  161. package/docs/_posts/components/Lighting/PointLight.md +23 -11
  162. package/docs/_posts/components/Lighting/SpotLight.md +32 -19
  163. package/docs/_posts/components/NURBS/Contour2D.md +17 -9
  164. package/docs/_posts/components/NURBS/ContourPolyline2D.md +10 -6
  165. package/docs/_posts/components/NURBS/CoordinateDouble.md +13 -9
  166. package/docs/_posts/components/NURBS/NurbsCurve.md +15 -11
  167. package/docs/_posts/components/NURBS/NurbsCurve2D.md +14 -10
  168. package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +28 -12
  169. package/docs/_posts/components/NURBS/NurbsPatchSurface.md +19 -13
  170. package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +27 -11
  171. package/docs/_posts/components/NURBS/NurbsSet.md +48 -14
  172. package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +31 -11
  173. package/docs/_posts/components/NURBS/NurbsSweptSurface.md +31 -14
  174. package/docs/_posts/components/NURBS/NurbsSwungSurface.md +25 -14
  175. package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +11 -7
  176. package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +26 -16
  177. package/docs/_posts/components/Navigation/Billboard.md +33 -17
  178. package/docs/_posts/components/Navigation/Collision.md +59 -22
  179. package/docs/_posts/components/Navigation/LOD.md +53 -23
  180. package/docs/_posts/components/Navigation/NavigationInfo.md +68 -25
  181. package/docs/_posts/components/Navigation/OrthoViewpoint.md +80 -37
  182. package/docs/_posts/components/Navigation/Viewpoint.md +86 -39
  183. package/docs/_posts/components/Navigation/ViewpointGroup.md +28 -17
  184. package/docs/_posts/components/Networking/Anchor.md +54 -56
  185. package/docs/_posts/components/Networking/Inline.md +42 -29
  186. package/docs/_posts/components/Networking/LoadSensor.md +41 -9
  187. package/docs/_posts/components/ParticleSystems/BoundedPhysicsModel.md +16 -8
  188. package/docs/_posts/components/ParticleSystems/ConeEmitter.md +25 -10
  189. package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +18 -11
  190. package/docs/_posts/components/ParticleSystems/ForcePhysicsModel.md +15 -8
  191. package/docs/_posts/components/ParticleSystems/ParticleSystem.md +92 -46
  192. package/docs/_posts/components/ParticleSystems/PointEmitter.md +19 -12
  193. package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +23 -15
  194. package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +21 -14
  195. package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +25 -18
  196. package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +11 -7
  197. package/docs/_posts/components/Picking/LinePickSensor.md +37 -15
  198. package/docs/_posts/components/Picking/PickableGroup.md +40 -22
  199. package/docs/_posts/components/Picking/PointPickSensor.md +29 -12
  200. package/docs/_posts/components/Picking/PrimitivePickSensor.md +25 -17
  201. package/docs/_posts/components/Picking/VolumePickSensor.md +25 -12
  202. package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +43 -18
  203. package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +40 -17
  204. package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +35 -13
  205. package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +48 -14
  206. package/docs/_posts/components/Rendering/ClipPlane.md +20 -15
  207. package/docs/_posts/components/Rendering/Color.md +14 -14
  208. package/docs/_posts/components/Rendering/ColorRGBA.md +13 -9
  209. package/docs/_posts/components/Rendering/Coordinate.md +11 -7
  210. package/docs/_posts/components/Rendering/IndexedLineSet.md +58 -24
  211. package/docs/_posts/components/Rendering/IndexedTriangleFanSet.md +44 -23
  212. package/docs/_posts/components/Rendering/IndexedTriangleSet.md +45 -24
  213. package/docs/_posts/components/Rendering/IndexedTriangleStripSet.md +45 -20
  214. package/docs/_posts/components/Rendering/LineSet.md +26 -14
  215. package/docs/_posts/components/Rendering/Normal.md +28 -6
  216. package/docs/_posts/components/Rendering/PointSet.md +24 -11
  217. package/docs/_posts/components/Rendering/TriangleFanSet.md +44 -19
  218. package/docs/_posts/components/Rendering/TriangleSet.md +44 -19
  219. package/docs/_posts/components/Rendering/TriangleStripSet.md +45 -20
  220. package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +22 -10
  221. package/docs/_posts/components/RigidBodyPhysics/CollidableOffset.md +37 -14
  222. package/docs/_posts/components/RigidBodyPhysics/CollidableShape.md +34 -16
  223. package/docs/_posts/components/RigidBodyPhysics/CollisionCollection.md +17 -12
  224. package/docs/_posts/components/RigidBodyPhysics/CollisionSensor.md +21 -12
  225. package/docs/_posts/components/RigidBodyPhysics/CollisionSpace.md +31 -12
  226. package/docs/_posts/components/RigidBodyPhysics/Contact.md +19 -15
  227. package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +33 -27
  228. package/docs/_posts/components/RigidBodyPhysics/MotorJoint.md +63 -11
  229. package/docs/_posts/components/RigidBodyPhysics/RigidBody.md +22 -12
  230. package/docs/_posts/components/RigidBodyPhysics/RigidBodyCollection.md +30 -14
  231. package/docs/_posts/components/RigidBodyPhysics/SingleAxisHingeJoint.md +26 -14
  232. package/docs/_posts/components/RigidBodyPhysics/SliderJoint.md +24 -12
  233. package/docs/_posts/components/RigidBodyPhysics/UniversalJoint.md +23 -15
  234. package/docs/_posts/components/Scripting/Script.md +43 -27
  235. package/docs/_posts/components/Shaders/ComposedShader.md +30 -17
  236. package/docs/_posts/components/Shaders/FloatVertexAttribute.md +18 -9
  237. package/docs/_posts/components/Shaders/Matrix3VertexAttribute.md +17 -8
  238. package/docs/_posts/components/Shaders/Matrix4VertexAttribute.md +17 -8
  239. package/docs/_posts/components/Shaders/PackagedShader.md +36 -30
  240. package/docs/_posts/components/Shaders/ProgramShader.md +35 -15
  241. package/docs/_posts/components/Shaders/ShaderPart.md +27 -18
  242. package/docs/_posts/components/Shaders/ShaderProgram.md +28 -17
  243. package/docs/_posts/components/Shape/AcousticProperties.md +34 -6
  244. package/docs/_posts/components/Shape/Appearance.md +29 -22
  245. package/docs/_posts/components/Shape/FillProperties.md +19 -12
  246. package/docs/_posts/components/Shape/LineProperties.md +18 -10
  247. package/docs/_posts/components/Shape/Material.md +64 -38
  248. package/docs/_posts/components/Shape/PhysicalMaterial.md +49 -25
  249. package/docs/_posts/components/Shape/PointProperties.md +21 -14
  250. package/docs/_posts/components/Shape/Shape.md +35 -17
  251. package/docs/_posts/components/Shape/TwoSidedMaterial.md +35 -36
  252. package/docs/_posts/components/Shape/UnlitMaterial.md +29 -17
  253. package/docs/_posts/components/Sound/Analyser.md +133 -4
  254. package/docs/_posts/components/Sound/AudioClip.md +64 -30
  255. package/docs/_posts/components/Sound/AudioDestination.md +76 -4
  256. package/docs/_posts/components/Sound/BiquadFilter.md +143 -4
  257. package/docs/_posts/components/Sound/BufferAudioSource.md +165 -13
  258. package/docs/_posts/components/Sound/ChannelMerger.md +62 -4
  259. package/docs/_posts/components/Sound/ChannelSelector.md +64 -4
  260. package/docs/_posts/components/Sound/ChannelSplitter.md +68 -4
  261. package/docs/_posts/components/Sound/Convolver.md +124 -4
  262. package/docs/_posts/components/Sound/Delay.md +119 -4
  263. package/docs/_posts/components/Sound/DynamicsCompressor.md +127 -4
  264. package/docs/_posts/components/Sound/Gain.md +115 -4
  265. package/docs/_posts/components/Sound/ListenerPointSource.md +109 -4
  266. package/docs/_posts/components/Sound/MicrophoneSource.md +91 -4
  267. package/docs/_posts/components/Sound/OscillatorSource.md +95 -4
  268. package/docs/_posts/components/Sound/PeriodicWave.md +43 -5
  269. package/docs/_posts/components/Sound/Sound.md +53 -20
  270. package/docs/_posts/components/Sound/SpatialSound.md +120 -4
  271. package/docs/_posts/components/Sound/StreamAudioDestination.md +80 -4
  272. package/docs/_posts/components/Sound/StreamAudioSource.md +91 -4
  273. package/docs/_posts/components/Sound/WaveShaper.md +123 -4
  274. package/docs/_posts/components/Text/FontStyle.md +73 -47
  275. package/docs/_posts/components/Text/Text.md +48 -26
  276. package/docs/_posts/components/TextureProjector/TextureProjector.md +55 -6
  277. package/docs/_posts/components/TextureProjector/TextureProjectorParallel.md +56 -6
  278. package/docs/_posts/components/Texturing/ImageTexture.md +28 -20
  279. package/docs/_posts/components/Texturing/MovieTexture.md +69 -38
  280. package/docs/_posts/components/Texturing/MultiTexture.md +47 -19
  281. package/docs/_posts/components/Texturing/MultiTextureCoordinate.md +27 -10
  282. package/docs/_posts/components/Texturing/MultiTextureTransform.md +32 -10
  283. package/docs/_posts/components/Texturing/PixelTexture.md +34 -14
  284. package/docs/_posts/components/Texturing/TextureCoordinate.md +20 -10
  285. package/docs/_posts/components/Texturing/TextureCoordinateGenerator.md +22 -12
  286. package/docs/_posts/components/Texturing/TextureProperties.md +44 -19
  287. package/docs/_posts/components/Texturing/TextureTransform.md +17 -8
  288. package/docs/_posts/components/Texturing3D/ComposedTexture3D.md +21 -13
  289. package/docs/_posts/components/Texturing3D/ImageTexture3D.md +32 -23
  290. package/docs/_posts/components/Texturing3D/ImageTextureAtlas.md +22 -16
  291. package/docs/_posts/components/Texturing3D/PixelTexture3D.md +25 -13
  292. package/docs/_posts/components/Texturing3D/TextureCoordinate3D.md +22 -10
  293. package/docs/_posts/components/Texturing3D/TextureCoordinate4D.md +21 -9
  294. package/docs/_posts/components/Texturing3D/TextureTransform3D.md +17 -8
  295. package/docs/_posts/components/Texturing3D/TextureTransformMatrix3D.md +20 -10
  296. package/docs/_posts/components/Time/TimeSensor.md +66 -23
  297. package/docs/_posts/components/VolumeRendering/BlendedVolumeStyle.md +36 -15
  298. package/docs/_posts/components/VolumeRendering/BoundaryEnhancementVolumeStyle.md +15 -5
  299. package/docs/_posts/components/VolumeRendering/CartoonVolumeStyle.md +20 -17
  300. package/docs/_posts/components/VolumeRendering/ComposedVolumeStyle.md +15 -7
  301. package/docs/_posts/components/VolumeRendering/EdgeEnhancementVolumeStyle.md +16 -8
  302. package/docs/_posts/components/VolumeRendering/IsoSurfaceVolumeData.md +43 -21
  303. package/docs/_posts/components/VolumeRendering/OpacityMapVolumeStyle.md +16 -8
  304. package/docs/_posts/components/VolumeRendering/ProjectionVolumeStyle.md +17 -7
  305. package/docs/_posts/components/VolumeRendering/SegmentedVolumeData.md +50 -17
  306. package/docs/_posts/components/VolumeRendering/ShadedVolumeStyle.md +18 -10
  307. package/docs/_posts/components/VolumeRendering/SilhouetteEnhancementVolumeStyle.md +16 -8
  308. package/docs/_posts/components/VolumeRendering/ToneMappedVolumeStyle.md +20 -11
  309. package/docs/_posts/components/VolumeRendering/VolumeData.md +32 -15
  310. package/docs/_posts/components/X_ITE/BlendMode.md +9 -2
  311. package/docs/_posts/getting-started.md +4 -7
  312. package/docs/_posts/laboratory/x3d-file-converter.md +1 -1
  313. package/docs/laboratory/gltf-sample-viewer.html +52 -4
  314. package/package.json +2 -1
  315. package/src/standard/Math/Geometry/Box2.js +12 -2
  316. package/src/standard/Math/Geometry/Box3.js +12 -2
  317. package/src/x_ite/Base/X3DObjectArrayField.js +3 -2
  318. package/src/x_ite/Base/X3DTypedArrayField.js +3 -2
  319. package/src/x_ite/Browser/Core/X3DCoreContext.js +10 -3
  320. package/src/x_ite/Browser/DOMIntegration.js +13 -8
  321. package/src/x_ite/Browser/VERSION.js +1 -1
  322. package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +1 -1
  323. package/src/x_ite/Components/DIS/DISEntityManager.js +1 -1
  324. package/src/x_ite/Components/Grouping/Switch.js +1 -1
  325. package/src/x_ite/Components/HAnim/HAnimHumanoid.js +105 -68
  326. package/src/x_ite/Components/HAnim/HAnimMotion.js +3 -3
  327. package/src/x_ite/Components/Layering/X3DLayerNode.js +1 -1
  328. package/src/x_ite/Components/Lighting/DirectionalLight.js +1 -1
  329. package/src/x_ite/Components/Navigation/Collision.js +1 -1
  330. package/src/x_ite/Components/Navigation/LOD.js +1 -1
  331. package/src/x_ite/Components/Navigation/X3DViewpointNode.js +1 -1
  332. package/src/x_ite/Components/Networking/LoadSensor.js +1 -1
  333. package/src/x_ite/Components/ParticleSystems/ParticleSystem.js +1 -1
  334. package/src/x_ite/Components/Rendering/X3DComposedGeometryNode.js +1 -1
  335. package/src/x_ite/Components/Shape/AcousticProperties.js +1 -1
  336. package/src/x_ite/Components/Shape/Appearance.js +1 -1
  337. package/src/x_ite/Components/Shape/Material.js +1 -1
  338. package/src/x_ite/Components/Shape/TwoSidedMaterial.js +1 -1
  339. package/src/x_ite/Components/Sound/PeriodicWave.js +1 -1
  340. package/src/x_ite/Components/Texturing/TextureProperties.js +1 -1
  341. package/src/x_ite/Fields/ArrayFields.js +9 -7
  342. package/src/x_ite/Fields/SFColor.js +1 -1
  343. package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +1 -1
  344. package/src/x_ite/Fields/SFRotation.js +3 -3
  345. package/src/x_ite/Fields/SFVecPrototypeTemplate.js +1 -1
  346. package/src/x_ite/Parser/GLTF2Parser.js +316 -55
  347. package/src/x_ite/Parser/GoldenGate.js +16 -5
  348. package/src/x_ite/Parser/PLYAParser.js +615 -0
  349. package/src/x_ite/Parser/PLYBParser.js +222 -0
  350. package/src/x_ite/Parser/STLAParser.js +0 -1
  351. package/src/x_ite/Parser/SVGParser.js +1 -1
  352. /package/build/{bin → docs}/components.js +0 -0
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: ScreenFontStyle
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Layout
5
5
  categories: [components, Layout]
6
6
  tags: [ScreenFontStyle, Layout]
@@ -15,7 +15,7 @@ tags: [ScreenFontStyle, Layout]
15
15
 
16
16
  ScreenFontStyle is an X3DFontStyleNode defines the size, family, justification, and other styles used within a screen layout. ScreenFontStyle renders text so that it appears identical to typical 2D applications by specifying pointSize in points (as in 2D document layout) rather than size in meters. Each glyph of text is rendered as a quadrilateral with a texture applied.
17
17
 
18
- The ScreenFontStyle node belongs to the **Layout** component and its default container field is *fontStyle.* It is available since X3D version 3.2 or later.
18
+ The ScreenFontStyle node belongs to the **Layout** component and its default container field is *fontStyle.* It is available from X3D version 3.2 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -29,109 +29,136 @@ The ScreenFontStyle node belongs to the **Layout** component and its default con
29
29
 
30
30
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
31
31
 
32
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
32
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
33
33
 
34
- ### SFString [in, out] **language** ""
34
+ #### Hint
35
35
 
36
- *language* codes consist of a primary code and a (possibly empty) series of subcodes. [ language-code = primary-code ( "-" subcode )\* ] Two-letter primary codes are reserved for language abbreviations. Two-letter primary codes include en (English), fr (French), de (German), it (Italian), nl (Dutch), el (Greek), es (Spanish), pt (Portuguese), ar (Arabic), he (Hebrew), ru (Russian), zh (Chinese), ja (Japanese), hi (Hindi), ur (Urdu), and sa (Sanskrit). Any two-letter subcode is understood to be a country code.
36
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
37
37
 
38
- #### Warning
38
+ ### SFString [in, out] **language** ""
39
39
 
40
- - Do not wrap extra quotation marks around these SFString enumeration values, since "quotation" "marks" are only used for MFString values.
40
+ Language codes consist of a primary code and a (possibly empty) series of subcodes. [ *language*-code = primary-code ( "-" subcode )* ] Two-letter primary codes are reserved for *language* abbreviations. Two-letter primary codes include en (English), fr (French), de (German), it (Italian), nl (Dutch), el (Greek), es (Spanish), pt (Portuguese), ar (Arabic), he (Hebrew), ru (Russian), zh (Chinese), ja (Japanese), hi (Hindi), ur (Urdu), and sa (Sanskrit). Any two-letter subcode is understood to be a country code.
41
41
 
42
- #### See Also
42
+ #### Hints
43
43
 
44
- - [See ISO639.2 Codes for the Representation of Names of Languages](https://www.loc.gov/standards/iso639-2/php/code_list.php){:target="_blank"}
44
+ - [See ISO639.2 Codes for the Representation of Names of Languages](http://www.loc.gov/standards/iso639-2/php/code_list.php){:target="_blank"}
45
45
  - [See RFC3066 Tags for the Identification of Languages](https://tools.ietf.org/html/rfc3066){:target="_blank"}
46
46
  - [See ISO3166 or](http://xml.coverpages.org/languageIdentifiers.html){:target="_blank"}
47
- - [Relates to Internationalization (i18n)](https://www.w3.org/standards/webdesign/i18n){:target="_blank"}
47
+ - [Relates to Internationalization (i18n)](http://www.w3.org/standards/webdesign/i18n){:target="_blank"}
48
+ - (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and user accessibility.
49
+
50
+ #### Warning
51
+
52
+ - Do not wrap extra quotation marks around these SFString enumeration values, since "quotation" "marks" are only used for MFString values.
48
53
 
49
54
  ### MFString [in, out] **family** "SERIF" <small>String or [URI]</small>
50
55
 
51
- Array of quoted font family names, or the addresses of the font files to load, in order of preference; browsers will use the first supported family.
56
+ Array of quoted font *family* names in preference order, browsers use the first supported *family*.
52
57
 
53
58
  #### Hints
54
59
 
55
- - Example family array might be "Times" "SERIF" Values with guaranteed support include "SERIF" "SANS" "TYPEWRITER". SERIF and SANS are variable-width fonts (for example, Times Roman and Arial). TYPEWRITER is a fixed-width font (for example, Courier). MFString arrays can have multiple values, so "separate each individual string" "by using quote marks". See [15.2.2.2 Font family and style](https://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/text.html#Fontfamilyandstyle){:target="_blank"} for details.
60
+ - Example *family* array might be "Times" "SERIF"
61
+ - Values with guaranteed support include "SERIF" "SANS" "TYPEWRITER".
62
+ - SERIF and SANS are variable-width fonts (for example, Times Roman and Arial).
63
+ - TYPEWRITER is a fixed-width font (for example, Courier).
64
+ - MFString arrays can have multiple values, so "separate each individual string" "by using quote marks".
65
+ - [See 15.2.2.2 Font *family* and style](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/text.html#Fontfamilyandstyle){:target="_blank"} for details.
66
+ - [Relates to Internationalization (i18n)](http://www.w3.org/standards/webdesign/i18n){:target="_blank"}
67
+ - (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and user accessibility.
56
68
 
57
69
  #### Warning
58
70
 
59
- - Font family support often varies.
60
-
61
- #### See Also
62
-
63
- - [Relates to Internationalization (i18n)](https://www.w3.org/standards/webdesign/i18n){:target="_blank"}
71
+ - Font *family* support often varies.
64
72
 
65
73
  ### SFString [in, out] **style** "PLAIN" <small>["PLAIN"|"BOLD"|"ITALIC"|"BOLDITALIC"|""]</small>
66
74
 
67
- Pick one of four values for text style.
75
+ Pick one of four values for text *style* (PLAIN or BOLD or ITALIC or BOLDITALIC).
68
76
 
69
- #### Hint
77
+ #### Hints
70
78
 
71
- - See [15.2.2.2 Font family and style](https://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/text.html#Fontfamilyandstyle){:target="_blank"} for details.
79
+ - [See 15.2.2.2 Font family and *style*](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/text.html#Fontfamilyandstyle){:target="_blank"} for details.
80
+ - Overlapping functionality with CSS *style* attribute provides a "best of both worlds" approach. The *style* attribute provides an inline block of CSS source for element styling, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets.
81
+ - [X3D Architecture Annex L, HTML authoring guidelines, CSS considerations](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/htmlGuidelines.html#CSS){:target="_blank"}
82
+ - [W3C Cascading Style Sheets](https://www.w3.org/Style/CSS){:target="_blank"}
83
+ - [CSS Snapshot](https://www.w3.org/TR/css-2018){:target="_blank"}
84
+ - Https://www.w3.org/TR/css-*style*-attr
85
+ - [Wikibooks, XML - Managing Data Exchange/XSLT and Style Sheets](https://en.wikibooks.org/wiki/XML_-_Managing_Data_Exchange/XSLT_and_Style_Sheets){:target="_blank"}
72
86
 
73
- #### Warning
87
+ #### Warnings
74
88
 
89
+ - Overloaded name for CSS *style* attribute.
75
90
  - Do not wrap extra quotation marks around these SFString enumeration values, since "quotation" "marks" are only used for MFString values.
76
91
 
77
92
  ### SFFloat [in, out] **pointSize** 12 <small>(0,∞)</small>
78
93
 
79
- *pointSize* field specifies the size of text in points. Nominal height (in local coordinate system) of text glyphs Also sets default spacing between adjacent lines of text.
94
+ *pointSize* field specifies the size of text in points. Nominal height (in local coordinate system) of text glyphs, also sets default spacing between adjacent lines of text.
80
95
 
81
- #### Hint
96
+ #### Hints
82
97
 
83
- - PointSize replaces the size field of the FontStyle node.
98
+ - *pointSize* replaces the size field of the FontStyle node.
99
+ - (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and user accessibility.
84
100
 
85
101
  ### SFFloat [in, out] **spacing** 1 <small>[0,∞)</small>
86
102
 
87
- Adjustment factor for line spacing between adjacent lines of text.
103
+ Adjustment factor for line *spacing* between adjacent lines of text.
88
104
 
89
- ### SFBool [in, out] **horizontal** TRUE
105
+ #### Hint
90
106
 
91
- Whether text direction is horizontal (true) or vertical (false).
107
+ - (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and user accessibility.
92
108
 
93
- #### Hint
109
+ ### SFBool [in, out] **horizontal** TRUE
94
110
 
95
- - See [15.2.2.3 Direction and justification](https://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/text.html#Directionandjustification){:target="_blank"} for details.
111
+ Whether text direction is *horizontal* (true) or vertical (false).
96
112
 
97
- #### See Also
113
+ #### Hints
98
114
 
99
- - [Relates to Internationalization (i18n)](https://www.w3.org/standards/webdesign/i18n){:target="_blank"}
115
+ - [See 15.2.2.3 Direction and justification](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/text.html#Directionandjustification){:target="_blank"} for details.
116
+ - [Relates to Internationalization (i18n)](http://www.w3.org/standards/webdesign/i18n){:target="_blank"}
117
+ - (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and user accessibility.
100
118
 
101
119
  ### SFBool [in, out] **leftToRight** TRUE
102
120
 
103
- Field leftToRight.
121
+ Whether text direction is left-to-right (true) or right-to-left (false).
104
122
 
105
- ### SFBool [in, out] **topToBottom** TRUE
123
+ #### Hints
106
124
 
107
- Whether text direction is top-to-bottom (true) or bottom-to-top (false).
125
+ - [See 15.2.2.3 Direction and justification](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/text.html#Directionandjustification){:target="_blank"} for details.
126
+ - [Relates to Internationalization (i18n)](http://www.w3.org/standards/webdesign/i18n){:target="_blank"}
127
+ - (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and user accessibility.
108
128
 
109
- #### Hint
129
+ ### SFBool [in, out] **topToBottom** TRUE
110
130
 
111
- - See [15.2.2.3 Direction and justification](https://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/text.html#Directionandjustification){:target="_blank"} for details.
131
+ Whether text direction is top-to-bottom (true) or bottom-to-top (false).
112
132
 
113
- #### See Also
133
+ #### Hints
114
134
 
115
- - [Relates to Internationalization (i18n)](https://www.w3.org/standards/webdesign/i18n){:target="_blank"}
135
+ - [See 15.2.2.3 Direction and justification](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/text.html#Directionandjustification){:target="_blank"} for details.
136
+ - [Relates to Internationalization (i18n)](http://www.w3.org/standards/webdesign/i18n){:target="_blank"}
137
+ - (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and user accessibility.
116
138
 
117
139
  ### MFString [in, out] **justify** "BEGIN" <small>["BEGIN", "END", "FIRST", "MIDDLE", ""]</small>
118
140
 
119
- The justify field determines alignment of the above text layout relative to the origin of the object coordinate system.
141
+ The *justify* field determines horizontal and vertical alignment of text layout, relative to the origin of the object coordinate system.
120
142
 
121
143
  #### Hints
122
144
 
123
- - Preferred value is usually justify=' "MIDDLE" "MIDDLE" ' for centered justification horizontally and vertically. MFString arrays can have multiple values, so "separate each individual string" "by using quote marks". See [15.2.2.3 Direction and justification](https://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/text.html#Directionandjustification){:target="_blank"} for details.
145
+ - Preferred value is usually *justify*=' "MIDDLE" "MIDDLE" ' for centered justification horizontally and vertically.
146
+ - MFString arrays can have multiple values, so "separate each individual string" "by using quote marks".
147
+ - [See 15.2.2.3 Direction and justification](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/text.html#Directionandjustification){:target="_blank"} for details.
148
+ - (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and user accessibility.
124
149
 
125
150
  #### Warnings
126
151
 
127
- - Exactly two string values are provided for major and minor axis alignment. Do not use illegal values such as LEFT RIGHT TOP BOTTOM or CENTER.
152
+ - Exactly two string values are provided for major and minor axis alignment.
153
+ - Do not use illegal values such as LEFT RIGHT TOP BOTTOM or CENTER.
128
154
 
129
- ## Description
155
+ ## Advisories
130
156
 
131
- ### Hint
157
+ ### Hints
132
158
 
133
159
  - First add a Text node as a parent.
160
+ - [Wikipedia](https://en.wikipedia.org/wiki/Font){:target="_blank"}
134
161
 
135
- ## External Links
162
+ ## See Also
136
163
 
137
- - [X3D Specification of ScreenFontStyle](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/layout.html#ScreenFontStyle){:target="_blank"}
164
+ - [X3D Specification of ScreenFontStyle node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/layout.html#ScreenFontStyle){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: ScreenGroup
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Layout
5
5
  categories: [components, Layout]
6
6
  tags: [ScreenGroup, Layout]
@@ -15,7 +15,7 @@ tags: [ScreenGroup, Layout]
15
15
 
16
16
  ScreenGroup is a Grouping node that can contain most nodes. ScreenGroup modifies the screen scale in such a way that one unit is equal to one pixel in both the horizontal and vertical directions.
17
17
 
18
- The ScreenGroup node belongs to the **Layout** component and its default container field is *children.* It is available since X3D version 3.2 or later.
18
+ The ScreenGroup node belongs to the **Layout** component and its default container field is *children.* It is available from X3D version 3.2 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -30,16 +30,20 @@ The ScreenGroup node belongs to the **Layout** component and its default contain
30
30
 
31
31
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
32
 
33
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
+
35
+ #### Hint
36
+
37
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
34
38
 
35
39
  ### SFBool [in, out] **visible** TRUE
36
40
 
37
41
  Whether or not renderable content within this node is visually displayed.
38
42
 
39
- #### Hint
43
+ #### Hints
40
44
 
41
- - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
42
- - Content must be visible to be collidable and to be pickable.
45
+ - The *visible* field has no effect on animation behaviors, event passing or other non-visual characteristics.
46
+ - Content must be *visible* to be collidable and to be pickable.
43
47
 
44
48
  ### SFBool [in, out] **bboxDisplay** FALSE
45
49
 
@@ -53,36 +57,48 @@ Whether to display bounding box for associated geometry, aligned with world coor
53
57
 
54
58
  Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
55
59
 
56
- #### Hint
60
+ #### Hints
57
61
 
58
62
  - Can be useful for collision computations or inverse-kinematics (IK) engines.
63
+ - Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
64
+ - [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
65
+ - [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
59
66
 
60
67
  ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
61
68
 
62
- Bounding box center: optional hint for position offset from origin of local coordinate system.
69
+ Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
70
+
71
+ #### Hints
72
+
73
+ - Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
74
+ - [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
75
+ - [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
63
76
 
64
77
  ### MFNode [in] **addChildren**
65
78
 
66
- Input field addChildren.
79
+ Input field *addChildren*.
67
80
 
68
81
  ### MFNode [in] **removeChildren**
69
82
 
70
- Input field removeChildren.
83
+ Input field *removeChildren*.
71
84
 
72
85
  ### MFNode [in, out] **children** [ ] <small>[X3DChildNode]</small>
73
86
 
74
- Grouping nodes contain a list of children nodes.
87
+ Grouping nodes contain an ordered list of *children* nodes.
75
88
 
76
- #### Hint
89
+ #### Hints
77
90
 
78
- - Each grouping node defines a coordinate space for its children, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
91
+ - Each grouping node defines a coordinate space for its *children*, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
92
+ - InputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored.
93
+ - InputOnly MFNode removeChildren field can remove nodes from the *children* list, unrecognized input nodes (i.e. nonmatching DEF, USE values) are ignored.
94
+ - [X3D Architecture 10.2.1 Grouping and *children* node types](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#GroupingAndChildrenNodes){:target="_blank"}
79
95
 
80
- ## Description
96
+ ## Advisories
81
97
 
82
98
  ### Hint
83
99
 
84
100
  - Insert a Shape node before adding geometry or Appearance.
85
101
 
86
- ## External Links
102
+ ## See Also
87
103
 
88
- - [X3D Specification of ScreenGroup](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/layout.html#ScreenGroup){:target="_blank"}
104
+ - [X3D Specification of ScreenGroup node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/layout.html#ScreenGroup){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: DirectionalLight
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Lighting
5
5
  categories: [components, Lighting]
6
6
  tags: [DirectionalLight, Lighting]
@@ -13,9 +13,9 @@ tags: [DirectionalLight, Lighting]
13
13
 
14
14
  ## Overview
15
15
 
16
- DirectionalLight creates parallel light rays to illuminate geometric shapes. Light is scoped and only illuminates geometry within its enclosing parent group! No source location is needed since rays are parallel from an infinitely distant source. DirectionalLight nodes do not attenuate with distance. Lights have no visible shape themselves and shine through occluding geometry.
16
+ DirectionalLight defines parallel light rays that illuminate geometric shapes. Lighting illuminates all geometry except lines and points. By default, light scope only illuminates peer geometry and children nodes within the scene graph hierarchy. No source location is needed since rays are parallel from an infinitely distant source. DirectionalLight nodes do not attenuate with distance. Lights have no visible shape themselves and lighting effects continue through any intermediate geometry.
17
17
 
18
- The DirectionalLight node belongs to the **Lighting** component and its default container field is *children.* It is available since X3D version 2.0 or later.
18
+ The DirectionalLight node belongs to the **Lighting** component and its default container field is *children.* It is available from X3D version 2.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -30,11 +30,19 @@ The DirectionalLight node belongs to the **Lighting** component and its default
30
30
 
31
31
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
32
 
33
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
+
35
+ #### Hint
36
+
37
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
34
38
 
35
39
  ### SFBool [in, out] **global** FALSE
36
40
 
37
- *global* lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.
41
+ Global lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.
42
+
43
+ #### Warning
44
+
45
+ - DirectionalLight default *global*=false to limit scope and avoid inadvertently illuminating every object in a large scene. PointLight and SpotLight default *global*=true since their effects are each limited by maximum radius value.
38
46
 
39
47
  ### SFBool [in, out] **on** TRUE
40
48
 
@@ -44,7 +52,7 @@ Enables/disables this light source.
44
52
 
45
53
  *color* of light, applied to colors of objects.
46
54
 
47
- #### See Also
55
+ #### Hint
48
56
 
49
57
  - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
50
58
 
@@ -62,7 +70,7 @@ Orientation vector of light relative to local coordinate system.
62
70
 
63
71
  #### Hint
64
72
 
65
- - Animate direction to simulate time-of-day sunlight effects.
73
+ - Animate *direction* to simulate time-of-day sunlight effects.
66
74
 
67
75
  ### SFBool [in, out] **shadows** FALSE
68
76
 
@@ -84,17 +92,17 @@ The shadowBias value controls the visibility of *shadow acne*.
84
92
 
85
93
  Size of the shadow map in pixels, must be power of two.
86
94
 
87
- ## Description
95
+ ## Advisories
88
96
 
89
97
  ### Hints
90
98
 
91
99
  - Animate direction to simulate time-of-day sunlight effects.
92
- - HeadLight enabled on/off is controlled by NavigationInfo.
100
+ - The bound NavigationInfo controls whether headlight is enabled on/off. Interchange profile hint: light might not be scoped by parent Group or Transform.
93
101
 
94
102
  ## Example
95
103
 
96
104
  <x3d-canvas src="https://create3000.github.io/media/examples/Lighting/DirectionalLight/DirectionalLight.x3d" update="auto"></x3d-canvas>
97
105
 
98
- ## External Links
106
+ ## See Also
99
107
 
100
- - [X3D Specification of DirectionalLight](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/lighting.html#DirectionalLight){:target="_blank"}
108
+ - [X3D Specification of DirectionalLight node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/lighting.html#DirectionalLight){:target="_blank"}
@@ -46,10 +46,6 @@ Enables/disables this light source.
46
46
 
47
47
  *color* of light, applied to colors of objects.
48
48
 
49
- #### See Also
50
-
51
- - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
52
-
53
49
  ### SFFloat [in, out] **intensity** 1 <small>[0,∞)</small>
54
50
 
55
51
  Brightness of direct emission from the light.
@@ -86,6 +82,6 @@ The shadowBias value controls the visibility of *shadow acne*.
86
82
 
87
83
  Size of the shadow map in pixels, must be power of two.
88
84
 
89
- ## External Links
85
+ ## See Also
90
86
 
91
- - [X3D Specification of EnvironmentLight](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/lighting.html#EnvironmentLight){:target="_blank"}
87
+ - [X3D Specification of EnvironmentLight node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/lighting.html#EnvironmentLight){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: PointLight
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Lighting
5
5
  categories: [components, Lighting]
6
6
  tags: [PointLight, Lighting]
@@ -13,9 +13,9 @@ tags: [PointLight, Lighting]
13
13
 
14
14
  ## Overview
15
15
 
16
- PointLight is a single light source that illuminates outwards in all directions. Light illuminates all geometry and is normally scoped to illuminate peers and children nodes within the scene graph hierarchy Lights have no visible shape themselves and shine through occluding geometry.
16
+ PointLight is a single light source that illuminates outwards in all directions. Lighting illuminates all geometry except lines and points. By default, light scope only illuminates peer geometry and children nodes within the scene graph hierarchy. Lights have no visible shape themselves and lighting effects continue through any intermediate geometry.
17
17
 
18
- The PointLight node belongs to the **Lighting** component and its default container field is *children.* It is available since X3D version 2.0 or later.
18
+ The PointLight node belongs to the **Lighting** component and its default container field is *children.* It is available from X3D version 2.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -30,11 +30,19 @@ The PointLight node belongs to the **Lighting** component and its default contai
30
30
 
31
31
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
32
 
33
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
+
35
+ #### Hint
36
+
37
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
34
38
 
35
39
  ### SFBool [in, out] **global** TRUE
36
40
 
37
- *global* lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.
41
+ Global lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.
42
+
43
+ #### Warning
44
+
45
+ - DirectionalLight default *global*=false to limit scope and avoid inadvertently illuminating every object in a large scene. PointLight and SpotLight default *global*=true since their effects are each limited by maximum radius value.
38
46
 
39
47
  ### SFBool [in, out] **on** TRUE
40
48
 
@@ -44,7 +52,7 @@ Enables/disables this light source.
44
52
 
45
53
  *color* of light, applied to colors of objects.
46
54
 
47
- #### See Also
55
+ #### Hint
48
56
 
49
57
  - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
50
58
 
@@ -58,7 +66,11 @@ Brightness of ambient (nondirectional background) emission from the light.
58
66
 
59
67
  ### SFVec3f [in, out] **attenuation** 1 0 0 <small>[0,∞)</small>
60
68
 
61
- Constant, linear-distance and squared-distance dropoff factors.
69
+ Constant, linear-distance and squared-distance dropoff factors as radial distance increases from the source.
70
+
71
+ #### Hint
72
+
73
+ - *attenuation* = 1/max(*attenuation*[0] + *attenuation*[1] ⨯ r + *attenuation*[2] ⨯ r2 , 1)
62
74
 
63
75
  ### SFVec3f [in, out] **location** 0 0 0 <small>(-∞,∞)</small>
64
76
 
@@ -88,16 +100,16 @@ The shadowBias value controls the visibility of *shadow acne*.
88
100
 
89
101
  Size of the shadow map in pixels, must be power of two.
90
102
 
91
- ## Description
103
+ ## Advisories
92
104
 
93
105
  ### Hint
94
106
 
95
- - HeadLight enabled on/off is controlled by NavigationInfo.
107
+ - The bound NavigationInfo controls whether headlight is enabled on/off.
96
108
 
97
109
  ## Example
98
110
 
99
111
  <x3d-canvas src="https://create3000.github.io/media/examples/Lighting/PointLight/PointLight.x3d" update="auto"></x3d-canvas>
100
112
 
101
- ## External Links
113
+ ## See Also
102
114
 
103
- - [X3D Specification of PointLight](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/lighting.html#PointLight){:target="_blank"}
115
+ - [X3D Specification of PointLight node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/lighting.html#PointLight){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: SpotLight
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Lighting
5
5
  categories: [components, Lighting]
6
6
  tags: [SpotLight, Lighting]
@@ -13,9 +13,9 @@ tags: [SpotLight, Lighting]
13
13
 
14
14
  ## Overview
15
15
 
16
- SpotLight is a light source that illuminates geometry within a conical beam. Light illuminates all geometry and is normally scoped to illuminate peers and children nodes within the scene graph hierarchy Lights have no visible shape themselves and shine through occluding geometry.
16
+ SpotLight is a light source that illuminates geometry within a conical beam. Lighting illuminates all geometry except lines and points. By default, light scope only illuminates peer geometry and children nodes within the scene graph hierarchy. Lights have no visible shape themselves and lighting effects continue through any intermediate geometry.
17
17
 
18
- The SpotLight node belongs to the **Lighting** component and its default container field is *children.* It is available since X3D version 2.0 or later.
18
+ The SpotLight node belongs to the **Lighting** component and its default container field is *children.* It is available from X3D version 2.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -30,11 +30,19 @@ The SpotLight node belongs to the **Lighting** component and its default contain
30
30
 
31
31
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
32
 
33
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
+
35
+ #### Hint
36
+
37
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
34
38
 
35
39
  ### SFBool [in, out] **global** TRUE
36
40
 
37
- *global* lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.
41
+ Global lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.
42
+
43
+ #### Warning
44
+
45
+ - DirectionalLight default *global*=false to limit scope and avoid inadvertently illuminating every object in a large scene. PointLight and SpotLight default *global*=true since their effects are each limited by maximum radius value.
38
46
 
39
47
  ### SFBool [in, out] **on** TRUE
40
48
 
@@ -44,7 +52,7 @@ Enables/disables this light source.
44
52
 
45
53
  *color* of light, applied to colors of objects.
46
54
 
47
- #### See Also
55
+ #### Hint
48
56
 
49
57
  - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
50
58
 
@@ -58,7 +66,11 @@ Brightness of ambient (nondirectional background) emission from the light.
58
66
 
59
67
  ### SFVec3f [in, out] **attenuation** 1 0 0 <small>[0,∞)</small>
60
68
 
61
- Constant, linear-distance and squared-distance dropoff factors.
69
+ Constant, linear-distance and squared-distance dropoff factors as radial distance increases from the source.
70
+
71
+ #### Hint
72
+
73
+ - *attenuation* = 1/max(*attenuation*[0] + *attenuation*[1] ⨯ r + *attenuation*[2] ⨯ r2 , 1)
62
74
 
63
75
  ### SFVec3f [in, out] **location** 0 0 0 <small>(-∞,∞)</small>
64
76
 
@@ -76,26 +88,27 @@ Maximum effective distance of light relative to local light position, affected b
76
88
 
77
89
  Inner conical solid angle (in radians) where light source has uniform full intensity.
78
90
 
79
- #### Hint
91
+ #### Hints
80
92
 
81
- - BeamWidth is inner angle of full intensity, cutOffAngle is outer angle of zero intensity. Therefore set beamWidth\<= cutOffAngle.
93
+ - *beamWidth* is inner angle of full intensity, cutOffAngle is outer angle of zero intensity. Therefore set *beamWidth* \<= cutOffAngle.
94
+ - [Radian units for angular measure](https://en.wikipedia.org/wiki/Radian){:target="_blank"}
82
95
 
83
96
  #### Warning
84
97
 
85
- - If beamWidth > cutOffAngle, then beamWidth reset to equal cutOffAngle.
98
+ - If *beamWidth* \> cutOffAngle, then *beamWidth* is reset to equal cutOffAngle.
86
99
 
87
100
  ### SFFloat [in, out] **cutOffAngle** π/2 <small>(0,π/2]</small>
88
101
 
89
102
  Outer conical solid angle (in radians) where light source intensity becomes zero.
90
103
 
91
- #### Hint
104
+ #### Hints
92
105
 
93
- - beamWidth is inner angle of full intensity, cutOffAngle is outer angle of zero intensity. Therefore set beamWidth\<= cutOffAngle.
106
+ - BeamWidth is inner angle of full intensity, *cutOffAngle* is outer angle of zero intensity. Therefore set beamWidth \<= *cutOffAngle*.
107
+ - [Radian units for angular measure](https://en.wikipedia.org/wiki/Radian){:target="_blank"}
94
108
 
95
- #### Warnings
109
+ #### Warning
96
110
 
97
- - If beamWidth > cutOffAngle, then beamWidth reset to equal cutOffAngle.
98
- - If shadows is `TRUE`, cutOffAngle must be significantly smaller than π/2.
111
+ - If beamWidth \> *cutOffAngle*, then beamWidth is reset to equal *cutOffAngle*.
99
112
 
100
113
  ### SFBool [in, out] **shadows** FALSE
101
114
 
@@ -117,16 +130,16 @@ The shadowBias value controls the visibility of *shadow acne*.
117
130
 
118
131
  Size of the shadow map in pixels, must be power of two.
119
132
 
120
- ## Description
133
+ ## Advisories
121
134
 
122
135
  ### Hint
123
136
 
124
- - HeadLight enabled on/off is controlled by NavigationInfo.
137
+ - The bound NavigationInfo controls whether headlight is enabled on/off.
125
138
 
126
139
  ## Example
127
140
 
128
141
  <x3d-canvas src="https://create3000.github.io/media/examples/Lighting/SpotLight/SpotLight.x3d" update="auto"></x3d-canvas>
129
142
 
130
- ## External Links
143
+ ## See Also
131
144
 
132
- - [X3D Specification of SpotLight](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/lighting.html#SpotLight){:target="_blank"}
145
+ - [X3D Specification of SpotLight node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/lighting.html#SpotLight){:target="_blank"}