x_ite 8.8.7 → 8.9.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (352) hide show
  1. package/Makefile +6 -0
  2. package/README.md +3 -7
  3. package/build/docs/nodes.pl +434 -0
  4. package/dist/assets/components/Annotation.js +13 -13
  5. package/dist/assets/components/Annotation.min.js +1 -1
  6. package/dist/assets/components/CADGeometry.js +13 -13
  7. package/dist/assets/components/CADGeometry.min.js +1 -1
  8. package/dist/assets/components/CubeMapTexturing.js +26 -26
  9. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  10. package/dist/assets/components/DIS.js +14 -14
  11. package/dist/assets/components/DIS.min.js +1 -1
  12. package/dist/assets/components/EventUtilities.js +9 -9
  13. package/dist/assets/components/EventUtilities.min.js +1 -1
  14. package/dist/assets/components/Geometry2D.js +19 -19
  15. package/dist/assets/components/Geometry2D.min.js +1 -1
  16. package/dist/assets/components/Geospatial.js +33 -33
  17. package/dist/assets/components/Geospatial.min.js +1 -1
  18. package/dist/assets/components/HAnim.js +129 -90
  19. package/dist/assets/components/HAnim.min.js +1 -1
  20. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  21. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  22. package/dist/assets/components/Layout.js +27 -27
  23. package/dist/assets/components/Layout.min.js +1 -1
  24. package/dist/assets/components/NURBS.js +24 -24
  25. package/dist/assets/components/NURBS.min.js +1 -1
  26. package/dist/assets/components/ParticleSystems.js +24 -24
  27. package/dist/assets/components/ParticleSystems.min.js +1 -1
  28. package/dist/assets/components/Picking.js +18 -18
  29. package/dist/assets/components/Picking.min.js +1 -1
  30. package/dist/assets/components/RigidBodyPhysics.js +18 -18
  31. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  32. package/dist/assets/components/Scripting.js +37 -37
  33. package/dist/assets/components/Scripting.min.js +1 -1
  34. package/dist/assets/components/Text.js +24 -24
  35. package/dist/assets/components/Text.min.js +1 -1
  36. package/dist/assets/components/TextureProjector.js +14 -14
  37. package/dist/assets/components/TextureProjector.min.js +1 -1
  38. package/dist/assets/components/Texturing3D.js +30 -30
  39. package/dist/assets/components/Texturing3D.min.js +1 -1
  40. package/dist/assets/components/VolumeRendering.js +18 -18
  41. package/dist/assets/components/VolumeRendering.min.js +1 -1
  42. package/dist/assets/components/X_ITE.js +9 -9
  43. package/dist/assets/components/X_ITE.min.js +1 -1
  44. package/dist/x_ite.css +1 -1
  45. package/dist/x_ite.js +1320 -166
  46. package/dist/x_ite.min.js +1 -1
  47. package/dist/x_ite.zip +0 -0
  48. package/docs/_config.yml +2 -2
  49. package/docs/_posts/components/CADGeometry/CADAssembly.md +45 -19
  50. package/docs/_posts/components/CADGeometry/CADFace.md +44 -18
  51. package/docs/_posts/components/CADGeometry/CADLayer.md +48 -19
  52. package/docs/_posts/components/CADGeometry/CADPart.md +54 -24
  53. package/docs/_posts/components/CADGeometry/IndexedQuadSet.md +55 -26
  54. package/docs/_posts/components/CADGeometry/QuadSet.md +52 -20
  55. package/docs/_posts/components/Core/MetadataBoolean.md +29 -18
  56. package/docs/_posts/components/Core/MetadataDouble.md +31 -16
  57. package/docs/_posts/components/Core/MetadataFloat.md +31 -16
  58. package/docs/_posts/components/Core/MetadataInteger.md +31 -16
  59. package/docs/_posts/components/Core/MetadataSet.md +30 -15
  60. package/docs/_posts/components/Core/MetadataString.md +31 -16
  61. package/docs/_posts/components/Core/WorldInfo.md +21 -10
  62. package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +30 -25
  63. package/docs/_posts/components/CubeMapTexturing/GeneratedCubeMapTexture.md +19 -10
  64. package/docs/_posts/components/CubeMapTexturing/ImageCubeMapTexture.md +22 -18
  65. package/docs/_posts/components/DIS/DISEntityManager.md +40 -15
  66. package/docs/_posts/components/DIS/DISEntityTypeMapping.md +34 -25
  67. package/docs/_posts/components/DIS/EspduTransform.md +174 -41
  68. package/docs/_posts/components/DIS/ReceiverPdu.md +77 -27
  69. package/docs/_posts/components/DIS/SignalPdu.md +82 -28
  70. package/docs/_posts/components/DIS/TransmitterPdu.md +86 -36
  71. package/docs/_posts/components/EnvironmentalEffects/Background.md +80 -39
  72. package/docs/_posts/components/EnvironmentalEffects/Fog.md +39 -18
  73. package/docs/_posts/components/EnvironmentalEffects/FogCoordinate.md +10 -6
  74. package/docs/_posts/components/EnvironmentalEffects/LocalFog.md +21 -14
  75. package/docs/_posts/components/EnvironmentalEffects/TextureBackground.md +83 -31
  76. package/docs/_posts/components/EnvironmentalSensor/ProximitySensor.md +36 -8
  77. package/docs/_posts/components/EnvironmentalSensor/TransformSensor.md +31 -7
  78. package/docs/_posts/components/EnvironmentalSensor/VisibilitySensor.md +23 -7
  79. package/docs/_posts/components/EventUtilities/BooleanFilter.md +23 -10
  80. package/docs/_posts/components/EventUtilities/BooleanSequencer.md +46 -17
  81. package/docs/_posts/components/EventUtilities/BooleanToggle.md +29 -8
  82. package/docs/_posts/components/EventUtilities/BooleanTrigger.md +24 -7
  83. package/docs/_posts/components/EventUtilities/IntegerSequencer.md +46 -17
  84. package/docs/_posts/components/EventUtilities/IntegerTrigger.md +34 -9
  85. package/docs/_posts/components/EventUtilities/TimeTrigger.md +30 -9
  86. package/docs/_posts/components/Followers/ColorChaser.md +35 -11
  87. package/docs/_posts/components/Followers/ColorDamper.md +32 -12
  88. package/docs/_posts/components/Followers/CoordinateChaser.md +33 -9
  89. package/docs/_posts/components/Followers/CoordinateDamper.md +30 -10
  90. package/docs/_posts/components/Followers/OrientationChaser.md +34 -10
  91. package/docs/_posts/components/Followers/OrientationDamper.md +31 -11
  92. package/docs/_posts/components/Followers/PositionChaser.md +33 -9
  93. package/docs/_posts/components/Followers/PositionChaser2D.md +33 -9
  94. package/docs/_posts/components/Followers/PositionDamper.md +30 -10
  95. package/docs/_posts/components/Followers/PositionDamper2D.md +30 -10
  96. package/docs/_posts/components/Followers/ScalarChaser.md +33 -9
  97. package/docs/_posts/components/Followers/ScalarDamper.md +30 -10
  98. package/docs/_posts/components/Followers/TexCoordChaser2D.md +33 -9
  99. package/docs/_posts/components/Followers/TexCoordDamper2D.md +30 -10
  100. package/docs/_posts/components/Geometry2D/Arc2D.md +39 -14
  101. package/docs/_posts/components/Geometry2D/ArcClose2D.md +43 -19
  102. package/docs/_posts/components/Geometry2D/Circle2D.md +21 -10
  103. package/docs/_posts/components/Geometry2D/Disk2D.md +32 -14
  104. package/docs/_posts/components/Geometry2D/Polyline2D.md +24 -9
  105. package/docs/_posts/components/Geometry2D/Polypoint2D.md +16 -8
  106. package/docs/_posts/components/Geometry2D/Rectangle2D.md +23 -12
  107. package/docs/_posts/components/Geometry2D/TriangleSet2D.md +23 -12
  108. package/docs/_posts/components/Geometry3D/Box.md +26 -13
  109. package/docs/_posts/components/Geometry3D/Cone.md +30 -22
  110. package/docs/_posts/components/Geometry3D/Cylinder.md +30 -26
  111. package/docs/_posts/components/Geometry3D/ElevationGrid.md +73 -29
  112. package/docs/_posts/components/Geometry3D/Extrusion.md +100 -48
  113. package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +92 -38
  114. package/docs/_posts/components/Geometry3D/Sphere.md +25 -13
  115. package/docs/_posts/components/Geospatial/GeoCoordinate.md +30 -14
  116. package/docs/_posts/components/Geospatial/GeoElevationGrid.md +82 -37
  117. package/docs/_posts/components/Geospatial/GeoLOD.md +66 -27
  118. package/docs/_posts/components/Geospatial/GeoLocation.md +64 -26
  119. package/docs/_posts/components/Geospatial/GeoMetadata.md +28 -22
  120. package/docs/_posts/components/Geospatial/GeoOrigin.md +34 -19
  121. package/docs/_posts/components/Geospatial/GeoPositionInterpolator.md +64 -18
  122. package/docs/_posts/components/Geospatial/GeoProximitySensor.md +67 -18
  123. package/docs/_posts/components/Geospatial/GeoTouchSensor.md +63 -18
  124. package/docs/_posts/components/Geospatial/GeoTransform.md +72 -28
  125. package/docs/_posts/components/Geospatial/GeoViewpoint.md +79 -40
  126. package/docs/_posts/components/Grouping/Group.md +32 -16
  127. package/docs/_posts/components/Grouping/StaticGroup.md +37 -16
  128. package/docs/_posts/components/Grouping/Switch.md +39 -20
  129. package/docs/_posts/components/Grouping/Transform.md +45 -28
  130. package/docs/_posts/components/HAnim/HAnimDisplacer.md +38 -27
  131. package/docs/_posts/components/HAnim/HAnimHumanoid.md +215 -56
  132. package/docs/_posts/components/HAnim/HAnimJoint.md +104 -38
  133. package/docs/_posts/components/HAnim/HAnimMotion.md +120 -10
  134. package/docs/_posts/components/HAnim/HAnimSegment.md +72 -32
  135. package/docs/_posts/components/HAnim/HAnimSite.md +75 -32
  136. package/docs/_posts/components/Interpolation/ColorInterpolator.md +41 -11
  137. package/docs/_posts/components/Interpolation/CoordinateInterpolator.md +39 -13
  138. package/docs/_posts/components/Interpolation/CoordinateInterpolator2D.md +43 -14
  139. package/docs/_posts/components/Interpolation/EaseInEaseOut.md +36 -12
  140. package/docs/_posts/components/Interpolation/NormalInterpolator.md +40 -10
  141. package/docs/_posts/components/Interpolation/OrientationInterpolator.md +40 -10
  142. package/docs/_posts/components/Interpolation/PositionInterpolator.md +40 -10
  143. package/docs/_posts/components/Interpolation/PositionInterpolator2D.md +43 -14
  144. package/docs/_posts/components/Interpolation/ScalarInterpolator.md +39 -13
  145. package/docs/_posts/components/Interpolation/SplinePositionInterpolator.md +41 -16
  146. package/docs/_posts/components/Interpolation/SplinePositionInterpolator2D.md +41 -16
  147. package/docs/_posts/components/Interpolation/SplineScalarInterpolator.md +40 -24
  148. package/docs/_posts/components/Interpolation/SquadOrientationInterpolator.md +35 -11
  149. package/docs/_posts/components/KeyDeviceSensor/KeySensor.md +51 -9
  150. package/docs/_posts/components/KeyDeviceSensor/StringSensor.md +31 -9
  151. package/docs/_posts/components/Layering/Layer.md +27 -14
  152. package/docs/_posts/components/Layering/LayerSet.md +19 -13
  153. package/docs/_posts/components/Layering/Viewport.md +31 -15
  154. package/docs/_posts/components/Layout/Layout.md +27 -16
  155. package/docs/_posts/components/Layout/LayoutGroup.md +34 -18
  156. package/docs/_posts/components/Layout/LayoutLayer.md +28 -15
  157. package/docs/_posts/components/Layout/ScreenFontStyle.md +72 -45
  158. package/docs/_posts/components/Layout/ScreenGroup.md +32 -16
  159. package/docs/_posts/components/Lighting/DirectionalLight.md +19 -11
  160. package/docs/_posts/components/Lighting/EnvironmentLight.md +2 -6
  161. package/docs/_posts/components/Lighting/PointLight.md +23 -11
  162. package/docs/_posts/components/Lighting/SpotLight.md +32 -19
  163. package/docs/_posts/components/NURBS/Contour2D.md +17 -9
  164. package/docs/_posts/components/NURBS/ContourPolyline2D.md +10 -6
  165. package/docs/_posts/components/NURBS/CoordinateDouble.md +13 -9
  166. package/docs/_posts/components/NURBS/NurbsCurve.md +15 -11
  167. package/docs/_posts/components/NURBS/NurbsCurve2D.md +14 -10
  168. package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +28 -12
  169. package/docs/_posts/components/NURBS/NurbsPatchSurface.md +19 -13
  170. package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +27 -11
  171. package/docs/_posts/components/NURBS/NurbsSet.md +48 -14
  172. package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +31 -11
  173. package/docs/_posts/components/NURBS/NurbsSweptSurface.md +31 -14
  174. package/docs/_posts/components/NURBS/NurbsSwungSurface.md +25 -14
  175. package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +11 -7
  176. package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +26 -16
  177. package/docs/_posts/components/Navigation/Billboard.md +33 -17
  178. package/docs/_posts/components/Navigation/Collision.md +59 -22
  179. package/docs/_posts/components/Navigation/LOD.md +53 -23
  180. package/docs/_posts/components/Navigation/NavigationInfo.md +68 -25
  181. package/docs/_posts/components/Navigation/OrthoViewpoint.md +80 -37
  182. package/docs/_posts/components/Navigation/Viewpoint.md +86 -39
  183. package/docs/_posts/components/Navigation/ViewpointGroup.md +28 -17
  184. package/docs/_posts/components/Networking/Anchor.md +54 -56
  185. package/docs/_posts/components/Networking/Inline.md +42 -29
  186. package/docs/_posts/components/Networking/LoadSensor.md +41 -9
  187. package/docs/_posts/components/ParticleSystems/BoundedPhysicsModel.md +16 -8
  188. package/docs/_posts/components/ParticleSystems/ConeEmitter.md +25 -10
  189. package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +18 -11
  190. package/docs/_posts/components/ParticleSystems/ForcePhysicsModel.md +15 -8
  191. package/docs/_posts/components/ParticleSystems/ParticleSystem.md +92 -46
  192. package/docs/_posts/components/ParticleSystems/PointEmitter.md +19 -12
  193. package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +23 -15
  194. package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +21 -14
  195. package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +25 -18
  196. package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +11 -7
  197. package/docs/_posts/components/Picking/LinePickSensor.md +37 -15
  198. package/docs/_posts/components/Picking/PickableGroup.md +40 -22
  199. package/docs/_posts/components/Picking/PointPickSensor.md +29 -12
  200. package/docs/_posts/components/Picking/PrimitivePickSensor.md +25 -17
  201. package/docs/_posts/components/Picking/VolumePickSensor.md +25 -12
  202. package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +43 -18
  203. package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +40 -17
  204. package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +35 -13
  205. package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +48 -14
  206. package/docs/_posts/components/Rendering/ClipPlane.md +20 -15
  207. package/docs/_posts/components/Rendering/Color.md +14 -14
  208. package/docs/_posts/components/Rendering/ColorRGBA.md +13 -9
  209. package/docs/_posts/components/Rendering/Coordinate.md +11 -7
  210. package/docs/_posts/components/Rendering/IndexedLineSet.md +58 -24
  211. package/docs/_posts/components/Rendering/IndexedTriangleFanSet.md +44 -23
  212. package/docs/_posts/components/Rendering/IndexedTriangleSet.md +45 -24
  213. package/docs/_posts/components/Rendering/IndexedTriangleStripSet.md +45 -20
  214. package/docs/_posts/components/Rendering/LineSet.md +26 -14
  215. package/docs/_posts/components/Rendering/Normal.md +28 -6
  216. package/docs/_posts/components/Rendering/PointSet.md +24 -11
  217. package/docs/_posts/components/Rendering/TriangleFanSet.md +44 -19
  218. package/docs/_posts/components/Rendering/TriangleSet.md +44 -19
  219. package/docs/_posts/components/Rendering/TriangleStripSet.md +45 -20
  220. package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +22 -10
  221. package/docs/_posts/components/RigidBodyPhysics/CollidableOffset.md +37 -14
  222. package/docs/_posts/components/RigidBodyPhysics/CollidableShape.md +34 -16
  223. package/docs/_posts/components/RigidBodyPhysics/CollisionCollection.md +17 -12
  224. package/docs/_posts/components/RigidBodyPhysics/CollisionSensor.md +21 -12
  225. package/docs/_posts/components/RigidBodyPhysics/CollisionSpace.md +31 -12
  226. package/docs/_posts/components/RigidBodyPhysics/Contact.md +19 -15
  227. package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +33 -27
  228. package/docs/_posts/components/RigidBodyPhysics/MotorJoint.md +63 -11
  229. package/docs/_posts/components/RigidBodyPhysics/RigidBody.md +22 -12
  230. package/docs/_posts/components/RigidBodyPhysics/RigidBodyCollection.md +30 -14
  231. package/docs/_posts/components/RigidBodyPhysics/SingleAxisHingeJoint.md +26 -14
  232. package/docs/_posts/components/RigidBodyPhysics/SliderJoint.md +24 -12
  233. package/docs/_posts/components/RigidBodyPhysics/UniversalJoint.md +23 -15
  234. package/docs/_posts/components/Scripting/Script.md +43 -27
  235. package/docs/_posts/components/Shaders/ComposedShader.md +30 -17
  236. package/docs/_posts/components/Shaders/FloatVertexAttribute.md +18 -9
  237. package/docs/_posts/components/Shaders/Matrix3VertexAttribute.md +17 -8
  238. package/docs/_posts/components/Shaders/Matrix4VertexAttribute.md +17 -8
  239. package/docs/_posts/components/Shaders/PackagedShader.md +36 -30
  240. package/docs/_posts/components/Shaders/ProgramShader.md +35 -15
  241. package/docs/_posts/components/Shaders/ShaderPart.md +27 -18
  242. package/docs/_posts/components/Shaders/ShaderProgram.md +28 -17
  243. package/docs/_posts/components/Shape/AcousticProperties.md +34 -6
  244. package/docs/_posts/components/Shape/Appearance.md +29 -22
  245. package/docs/_posts/components/Shape/FillProperties.md +19 -12
  246. package/docs/_posts/components/Shape/LineProperties.md +18 -10
  247. package/docs/_posts/components/Shape/Material.md +64 -38
  248. package/docs/_posts/components/Shape/PhysicalMaterial.md +49 -25
  249. package/docs/_posts/components/Shape/PointProperties.md +21 -14
  250. package/docs/_posts/components/Shape/Shape.md +35 -17
  251. package/docs/_posts/components/Shape/TwoSidedMaterial.md +35 -36
  252. package/docs/_posts/components/Shape/UnlitMaterial.md +29 -17
  253. package/docs/_posts/components/Sound/Analyser.md +133 -4
  254. package/docs/_posts/components/Sound/AudioClip.md +64 -30
  255. package/docs/_posts/components/Sound/AudioDestination.md +76 -4
  256. package/docs/_posts/components/Sound/BiquadFilter.md +143 -4
  257. package/docs/_posts/components/Sound/BufferAudioSource.md +165 -13
  258. package/docs/_posts/components/Sound/ChannelMerger.md +62 -4
  259. package/docs/_posts/components/Sound/ChannelSelector.md +64 -4
  260. package/docs/_posts/components/Sound/ChannelSplitter.md +68 -4
  261. package/docs/_posts/components/Sound/Convolver.md +124 -4
  262. package/docs/_posts/components/Sound/Delay.md +119 -4
  263. package/docs/_posts/components/Sound/DynamicsCompressor.md +127 -4
  264. package/docs/_posts/components/Sound/Gain.md +115 -4
  265. package/docs/_posts/components/Sound/ListenerPointSource.md +109 -4
  266. package/docs/_posts/components/Sound/MicrophoneSource.md +91 -4
  267. package/docs/_posts/components/Sound/OscillatorSource.md +95 -4
  268. package/docs/_posts/components/Sound/PeriodicWave.md +43 -5
  269. package/docs/_posts/components/Sound/Sound.md +53 -20
  270. package/docs/_posts/components/Sound/SpatialSound.md +120 -4
  271. package/docs/_posts/components/Sound/StreamAudioDestination.md +80 -4
  272. package/docs/_posts/components/Sound/StreamAudioSource.md +91 -4
  273. package/docs/_posts/components/Sound/WaveShaper.md +123 -4
  274. package/docs/_posts/components/Text/FontStyle.md +73 -47
  275. package/docs/_posts/components/Text/Text.md +48 -26
  276. package/docs/_posts/components/TextureProjector/TextureProjector.md +55 -6
  277. package/docs/_posts/components/TextureProjector/TextureProjectorParallel.md +56 -6
  278. package/docs/_posts/components/Texturing/ImageTexture.md +28 -20
  279. package/docs/_posts/components/Texturing/MovieTexture.md +69 -38
  280. package/docs/_posts/components/Texturing/MultiTexture.md +47 -19
  281. package/docs/_posts/components/Texturing/MultiTextureCoordinate.md +27 -10
  282. package/docs/_posts/components/Texturing/MultiTextureTransform.md +32 -10
  283. package/docs/_posts/components/Texturing/PixelTexture.md +34 -14
  284. package/docs/_posts/components/Texturing/TextureCoordinate.md +20 -10
  285. package/docs/_posts/components/Texturing/TextureCoordinateGenerator.md +22 -12
  286. package/docs/_posts/components/Texturing/TextureProperties.md +44 -19
  287. package/docs/_posts/components/Texturing/TextureTransform.md +17 -8
  288. package/docs/_posts/components/Texturing3D/ComposedTexture3D.md +21 -13
  289. package/docs/_posts/components/Texturing3D/ImageTexture3D.md +32 -23
  290. package/docs/_posts/components/Texturing3D/ImageTextureAtlas.md +22 -16
  291. package/docs/_posts/components/Texturing3D/PixelTexture3D.md +25 -13
  292. package/docs/_posts/components/Texturing3D/TextureCoordinate3D.md +22 -10
  293. package/docs/_posts/components/Texturing3D/TextureCoordinate4D.md +21 -9
  294. package/docs/_posts/components/Texturing3D/TextureTransform3D.md +17 -8
  295. package/docs/_posts/components/Texturing3D/TextureTransformMatrix3D.md +20 -10
  296. package/docs/_posts/components/Time/TimeSensor.md +66 -23
  297. package/docs/_posts/components/VolumeRendering/BlendedVolumeStyle.md +36 -15
  298. package/docs/_posts/components/VolumeRendering/BoundaryEnhancementVolumeStyle.md +15 -5
  299. package/docs/_posts/components/VolumeRendering/CartoonVolumeStyle.md +20 -17
  300. package/docs/_posts/components/VolumeRendering/ComposedVolumeStyle.md +15 -7
  301. package/docs/_posts/components/VolumeRendering/EdgeEnhancementVolumeStyle.md +16 -8
  302. package/docs/_posts/components/VolumeRendering/IsoSurfaceVolumeData.md +43 -21
  303. package/docs/_posts/components/VolumeRendering/OpacityMapVolumeStyle.md +16 -8
  304. package/docs/_posts/components/VolumeRendering/ProjectionVolumeStyle.md +17 -7
  305. package/docs/_posts/components/VolumeRendering/SegmentedVolumeData.md +50 -17
  306. package/docs/_posts/components/VolumeRendering/ShadedVolumeStyle.md +18 -10
  307. package/docs/_posts/components/VolumeRendering/SilhouetteEnhancementVolumeStyle.md +16 -8
  308. package/docs/_posts/components/VolumeRendering/ToneMappedVolumeStyle.md +20 -11
  309. package/docs/_posts/components/VolumeRendering/VolumeData.md +32 -15
  310. package/docs/_posts/components/X_ITE/BlendMode.md +9 -2
  311. package/docs/_posts/getting-started.md +4 -7
  312. package/docs/_posts/laboratory/x3d-file-converter.md +1 -1
  313. package/docs/laboratory/gltf-sample-viewer.html +52 -4
  314. package/package.json +2 -1
  315. package/src/standard/Math/Geometry/Box2.js +12 -2
  316. package/src/standard/Math/Geometry/Box3.js +12 -2
  317. package/src/x_ite/Base/X3DObjectArrayField.js +3 -2
  318. package/src/x_ite/Base/X3DTypedArrayField.js +3 -2
  319. package/src/x_ite/Browser/Core/X3DCoreContext.js +10 -3
  320. package/src/x_ite/Browser/DOMIntegration.js +13 -8
  321. package/src/x_ite/Browser/VERSION.js +1 -1
  322. package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +1 -1
  323. package/src/x_ite/Components/DIS/DISEntityManager.js +1 -1
  324. package/src/x_ite/Components/Grouping/Switch.js +1 -1
  325. package/src/x_ite/Components/HAnim/HAnimHumanoid.js +105 -68
  326. package/src/x_ite/Components/HAnim/HAnimMotion.js +3 -3
  327. package/src/x_ite/Components/Layering/X3DLayerNode.js +1 -1
  328. package/src/x_ite/Components/Lighting/DirectionalLight.js +1 -1
  329. package/src/x_ite/Components/Navigation/Collision.js +1 -1
  330. package/src/x_ite/Components/Navigation/LOD.js +1 -1
  331. package/src/x_ite/Components/Navigation/X3DViewpointNode.js +1 -1
  332. package/src/x_ite/Components/Networking/LoadSensor.js +1 -1
  333. package/src/x_ite/Components/ParticleSystems/ParticleSystem.js +1 -1
  334. package/src/x_ite/Components/Rendering/X3DComposedGeometryNode.js +1 -1
  335. package/src/x_ite/Components/Shape/AcousticProperties.js +1 -1
  336. package/src/x_ite/Components/Shape/Appearance.js +1 -1
  337. package/src/x_ite/Components/Shape/Material.js +1 -1
  338. package/src/x_ite/Components/Shape/TwoSidedMaterial.js +1 -1
  339. package/src/x_ite/Components/Sound/PeriodicWave.js +1 -1
  340. package/src/x_ite/Components/Texturing/TextureProperties.js +1 -1
  341. package/src/x_ite/Fields/ArrayFields.js +9 -7
  342. package/src/x_ite/Fields/SFColor.js +1 -1
  343. package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +1 -1
  344. package/src/x_ite/Fields/SFRotation.js +3 -3
  345. package/src/x_ite/Fields/SFVecPrototypeTemplate.js +1 -1
  346. package/src/x_ite/Parser/GLTF2Parser.js +316 -55
  347. package/src/x_ite/Parser/GoldenGate.js +16 -5
  348. package/src/x_ite/Parser/PLYAParser.js +615 -0
  349. package/src/x_ite/Parser/PLYBParser.js +222 -0
  350. package/src/x_ite/Parser/STLAParser.js +0 -1
  351. package/src/x_ite/Parser/SVGParser.js +1 -1
  352. /package/build/{bin → docs}/components.js +0 -0
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: IndexedQuadSet
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-CADGeometry
5
5
  categories: [components, CADGeometry]
6
6
  tags: [IndexedQuadSet, CADGeometry]
@@ -13,9 +13,9 @@ tags: [IndexedQuadSet, CADGeometry]
13
13
 
14
14
  ## Overview
15
15
 
16
- IndexedQuadSet is a geometry node that defines quadrilaterals. IndexedQuadSet can contain Color/ColorRGBA, Coordinate/CoordinateDouble, Normal and TextureCoordinate nodes.
16
+ IndexedQuadSet is a geometry node that defines planar quadrilaterals. IndexedQuadSet contains a Coordinate or CoordinateDouble node, and can also contain Color or ColorRGBA, Normal and TextureCoordinate nodes.
17
17
 
18
- The IndexedQuadSet node belongs to the **CADGeometry** component and its default container field is *geometry.* It is available since X3D version 3.1 or later.
18
+ The IndexedQuadSet node belongs to the **CADGeometry** component and its default container field is *geometry.* It is available from X3D version 3.1 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -30,23 +30,25 @@ The IndexedQuadSet node belongs to the **CADGeometry** component and its default
30
30
 
31
31
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
32
 
33
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
34
 
35
- ### MFInt32 [in] **set_index** <small>[0,∞)</small>
35
+ #### Hint
36
36
 
37
- *index* values provide order in which coordinates are applied. Order starts at index 0, commas are optional between sets. Four unique indices are defined for each quadrilateral.
37
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
38
38
 
39
- #### Warning:
39
+ ### MFInt32 [in] **set_index** <small>[0,∞)</small>
40
40
 
41
- - -1 sentinel values are not allowed.
41
+ Input field *set_index*.
42
42
 
43
43
  ### SFBool [ ] **solid** TRUE
44
44
 
45
- Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).
45
+ Setting *solid* true means draw only one side of polygons (backface culling on), setting *solid* false means draw both sides of polygons (backface culling off).
46
46
 
47
- #### Hint
47
+ #### Hints
48
48
 
49
- - If in doubt, use solid='false' for maximum visibility.
49
+ - Mnemonic "this geometry is *solid* like a brick" (you don't render the inside of a brick).
50
+ - If in doubt, use *solid*='false' for maximum visibility.
51
+ - (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and visualization.
50
52
 
51
53
  #### Warning
52
54
 
@@ -54,35 +56,49 @@ Setting solid true means draw only one side of polygons (backface culling on), s
54
56
 
55
57
  ### SFBool [ ] **ccw** TRUE
56
58
 
57
- *ccw* = counterclockwise: ordering of vertex coordinates orientation.
59
+ *ccw* defines clockwise/counterclockwise ordering of vertex coordinates, which in turn defines front/back orientation of polygon normals according to Right-Hand Rule (RHR).
58
60
 
59
- #### Hint
61
+ #### Hints
60
62
 
61
- - *ccw* false can reverse solid (backface culling) and normal-vector orientation.
63
+ - A good debugging technique for problematic polygons is to try changing the value of *ccw*, which can reverse solid effects (single-sided backface culling) and normal-vector direction.
64
+ - [Clockwise](https://en.wikipedia.org/wiki/Clockwise){:target="_blank"}
65
+
66
+ #### Warning
67
+
68
+ - Consistent and correct ordering of left-handed or right-handed point sequences is important throughout the coord array of point values.
62
69
 
63
70
  ### SFBool [ ] **colorPerVertex** TRUE
64
71
 
65
- Whether Color node color values are applied to each vertex (true) or to each polygon face (false).
72
+ Whether Color or ColorRGBA values are applied to each point vertex (true) or to each polygon face (false).
66
73
 
67
- #### See Also
74
+ #### Hint
68
75
 
69
76
  - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
70
77
 
78
+ #### Warnings
79
+
80
+ - The provided value of IndexedQuadSet *colorPerVertex* field is ignored and always treated as true.
81
+ - If child Color or ColorRGBA node is not provided, then geometry is rendered using corresponding Appearance and material/texture values.
82
+
71
83
  ### SFBool [ ] **normalPerVertex** TRUE
72
84
 
73
- Whether Normal node vector values are applied to each vertex (true) or to each polygon face (false).
85
+ Whether Normal node vector values are applied to each point vertex (true) or to each polygon face (false).
86
+
87
+ #### Hint
88
+
89
+ - If no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
74
90
 
75
91
  ### MFInt32 [ ] **index** [ ] <small>[0,∞)</small>
76
92
 
77
- *index* values provide order in which coordinates are applied. Order starts at index 0, commas are optional between sets. Four unique indices are defined for each quadrilateral.
93
+ *index* values provide order in which coordinates are applied. Order starts at *index* 0, commas are optional between sets. Four unique indices are defined for each quadrilateral.
78
94
 
79
- #### Warning:
95
+ #### Warning
80
96
 
81
97
  - -1 sentinel values are not allowed.
82
98
 
83
99
  ### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
84
100
 
85
- Multiple contained FloatVertexAttribute nodes that can specify list of per-vertex attribute information for programmable shaders.
101
+ Single contained FloatVertexAttribute node that can specify list of per-vertex attribute information for programmable shaders.
86
102
 
87
103
  #### Hint
88
104
 
@@ -94,7 +110,7 @@ Single contained FogCoordinate node that can specify depth parameters for fog in
94
110
 
95
111
  ### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
96
112
 
97
- Single contained Color or ColorRGBA node that can specify color values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
113
+ Single contained Color or ColorRGBA node that can specify *color* values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
98
114
 
99
115
  ### SFNode [in, out] **texCoord** NULL <small>[X3DTextureCoordinateNode]</small>
100
116
 
@@ -108,18 +124,31 @@ Single contained Normal node that can specify perpendicular vectors for correspo
108
124
 
109
125
  - Useful for special effects. Normal vector computation by 3D graphics hardware is quite fast so adding normals to a scene is typically unnecessary.
110
126
 
127
+ #### Warning
128
+
129
+ - *normal* vectors increase file size, typically doubling geometry definitions.
130
+
111
131
  ### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
112
132
 
113
133
  Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
114
134
 
115
- ## Description
135
+ ## Advisories
116
136
 
117
137
  ### Hints
118
138
 
139
+ - [Quadrilateral](https://en.wikipedia.org/wiki/Quadrilateral){:target="_blank"}
140
+ - [Quadrilateral](https://en.wikipedia.org/wiki/Quadrilateral){:target="_blank"}
141
+ - Color, normal and texCoord values are applied in the same order as coord values.
119
142
  - Insert a Shape node before adding geometry or Appearance.
120
- - You can also substitute a type-matched ProtoInstance node for contained content.
121
- - Include `<component name='CADGeometry' level='1'/>`
143
+ - For advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
144
+ - [X3D for Advanced Modeling (X3D4AM) slideset](https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/ComputerAidedDesignInterchangeProfile.pdf){:target="_blank"}
145
+
146
+ ### Warnings
147
+
148
+ - Requires X3D `profile='Full'` or else include `<component name='CADGeometry' level='1'/>`
149
+ - Rendering characteristics are undefined if polygons are not planar.
150
+ - Avoid self-intersecting polygon line segments, otherwise defined geometry is irregular and rendering results are undefined.
122
151
 
123
- ## External Links
152
+ ## See Also
124
153
 
125
- - [X3D Specification of IndexedQuadSet](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/CADGeometry.html#IndexedQuadSet){:target="_blank"}
154
+ - [X3D Specification of IndexedQuadSet node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/CADGeometry.html#IndexedQuadSet){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: QuadSet
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-CADGeometry
5
5
  categories: [components, CADGeometry]
6
6
  tags: [QuadSet, CADGeometry]
@@ -13,9 +13,9 @@ tags: [QuadSet, CADGeometry]
13
13
 
14
14
  ## Overview
15
15
 
16
- QuadSet is a geometry node that defines quadrilaterals. QuadSet can contain Color/ColorRGBA, Coordinate/CoordinateDouble, Normal and TextureCoordinate nodes.
16
+ QuadSet is a geometry node that defines planar quadrilaterals. QuadSet contains a Coordinate or CoordinateDouble node, and can also contain Color or ColorRGBA, Normal and TextureCoordinate nodes.
17
17
 
18
- The QuadSet node belongs to the **CADGeometry** component and its default container field is *geometry.* It is available since X3D version 3.1 or later.
18
+ The QuadSet node belongs to the **CADGeometry** component and its default container field is *geometry.* It is available from X3D version 3.1 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -30,15 +30,21 @@ The QuadSet node belongs to the **CADGeometry** component and its default contai
30
30
 
31
31
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
32
 
33
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
+
35
+ #### Hint
36
+
37
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
34
38
 
35
39
  ### SFBool [ ] **solid** TRUE
36
40
 
37
- Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).
41
+ Setting *solid* true means draw only one side of polygons (backface culling on), setting *solid* false means draw both sides of polygons (backface culling off).
38
42
 
39
- #### Hint
43
+ #### Hints
40
44
 
41
- - If in doubt, use solid='false' for maximum visibility.
45
+ - Mnemonic "this geometry is *solid* like a brick" (you don't render the inside of a brick).
46
+ - If in doubt, use *solid*='false' for maximum visibility.
47
+ - (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and visualization.
42
48
 
43
49
  #### Warning
44
50
 
@@ -46,27 +52,41 @@ Setting solid true means draw only one side of polygons (backface culling on), s
46
52
 
47
53
  ### SFBool [ ] **ccw** TRUE
48
54
 
49
- *ccw* = counterclockwise: ordering of vertex coordinates orientation.
55
+ *ccw* defines clockwise/counterclockwise ordering of vertex coordinates, which in turn defines front/back orientation of polygon normals according to Right-Hand Rule (RHR).
50
56
 
51
- #### Hint
57
+ #### Hints
52
58
 
53
- - *ccw* false can reverse solid (backface culling) and normal-vector orientation.
59
+ - A good debugging technique for problematic polygons is to try changing the value of *ccw*, which can reverse solid effects (single-sided backface culling) and normal-vector direction.
60
+ - [Clockwise](https://en.wikipedia.org/wiki/Clockwise){:target="_blank"}
61
+
62
+ #### Warning
63
+
64
+ - Consistent and correct ordering of left-handed or right-handed point sequences is important throughout the coord array of point values.
54
65
 
55
66
  ### SFBool [ ] **colorPerVertex** TRUE
56
67
 
57
- Whether Color node color values are applied to each vertex (true) or to each polygon face (false).
68
+ Whether Color or ColorRGBA values are applied to each point vertex (true) or to each polygon face (false).
58
69
 
59
- #### See Also
70
+ #### Hint
60
71
 
61
72
  - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
62
73
 
74
+ #### Warnings
75
+
76
+ - The provided value of QuadSet *colorPerVertex* field is ignored and always treated as true.
77
+ - If child Color or ColorRGBA node is not provided, then geometry is rendered using corresponding Appearance and material/texture values.
78
+
63
79
  ### SFBool [ ] **normalPerVertex** TRUE
64
80
 
65
- Whether Normal node vector values are applied to each vertex (true) or to each polygon face (false).
81
+ Whether Normal node vector values are applied to each point vertex (true) or to each polygon face (false).
82
+
83
+ #### Hint
84
+
85
+ - If no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
66
86
 
67
87
  ### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
68
88
 
69
- Multiple contained FloatVertexAttribute nodes that can specify list of per-vertex attribute information for programmable shaders.
89
+ Single contained FloatVertexAttribute node that can specify list of per-vertex attribute information for programmable shaders.
70
90
 
71
91
  #### Hint
72
92
 
@@ -78,7 +98,7 @@ Single contained FogCoordinate node that can specify depth parameters for fog in
78
98
 
79
99
  ### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
80
100
 
81
- Single contained Color or ColorRGBA node that can specify color values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
101
+ Single contained Color or ColorRGBA node that can specify *color* values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
82
102
 
83
103
  ### SFNode [in, out] **texCoord** NULL <small>[X3DTextureCoordinateNode]</small>
84
104
 
@@ -92,22 +112,34 @@ Single contained Normal node that can specify perpendicular vectors for correspo
92
112
 
93
113
  - Useful for special effects. Normal vector computation by 3D graphics hardware is quite fast so adding normals to a scene is typically unnecessary.
94
114
 
115
+ #### Warning
116
+
117
+ - *normal* vectors increase file size, typically doubling geometry definitions.
118
+
95
119
  ### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
96
120
 
97
121
  Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
98
122
 
99
- ## Description
123
+ ## Advisories
100
124
 
101
125
  ### Hints
102
126
 
127
+ - [Quadrilateral](https://en.wikipedia.org/wiki/Quadrilateral){:target="_blank"}
128
+ - Color, normal and texCoord values are applied in the same order as coord values.
103
129
  - Insert a Shape node before adding geometry or Appearance.
104
- - You can also substitute a type-matched ProtoInstance node for contained content.
105
- - Include `<component name='CADGeometry' level='1'/>`
130
+ - For advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
131
+ - [X3D for Advanced Modeling (X3D4AM) slideset](https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/ComputerAidedDesignInterchangeProfile.pdf){:target="_blank"}
132
+
133
+ ### Warnings
134
+
135
+ - Requires X3D `profile='Full'` or else include `<component name='CADGeometry' level='1'/>`
136
+ - Rendering characteristics are undefined if polygons are not planar.
137
+ - Avoid self-intersecting polygon line segments, otherwise defined geometry is irregular and rendering results are undefined.
106
138
 
107
139
  ## Example
108
140
 
109
141
  <x3d-canvas src="https://create3000.github.io/media/examples/CADGeometry/QuadSet/QuadSet.x3d" update="auto"></x3d-canvas>
110
142
 
111
- ## External Links
143
+ ## See Also
112
144
 
113
- - [X3D Specification of QuadSet](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/CADGeometry.html#QuadSet){:target="_blank"}
145
+ - [X3D Specification of QuadSet node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/CADGeometry.html#QuadSet){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: MetadataBoolean
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Core
5
5
  categories: [components, Core]
6
6
  tags: [MetadataBoolean, Core]
@@ -13,9 +13,9 @@ tags: [MetadataBoolean, Core]
13
13
 
14
14
  ## Overview
15
15
 
16
- MetadataBoolean contains a typed list of values providing metadata information about its parent node. Further information about this specific Metadata node may be provided by a single child Metadata node with containerField="metadata".
16
+ MetadataBoolean contains a typed list of values providing metadata information about its parent node. Further information about this specific Metadata* node may be provided by a single child Metadata* node with `containerField='metadata'.`
17
17
 
18
- The MetadataBoolean node belongs to the **Core** component and its default container field is *metadata.* It is available since X3D version 3.3 or later.
18
+ The MetadataBoolean node belongs to the **Core** component and its default container field is *metadata.* It is available from X3D version 3.3 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -30,41 +30,52 @@ The MetadataBoolean node belongs to the **Core** component and its default conta
30
30
 
31
31
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
32
 
33
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
+
35
+ #### Hint
36
+
37
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
34
38
 
35
39
  ### SFString [in, out] **name** ""
36
40
 
37
- Depending on the metadata vocabulary, the attribute name is usually required for metadata nodes.
41
+ Depending on the metadata vocabulary, the attribute *name* is usually required for metadata nodes.
42
+
43
+ #### Hints
44
+
45
+ - Well-defined names can simplify design and debugging through improved author understanding.
46
+ - [X3D Scene Authoring Hints, Naming Conventions](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions){:target="_blank"}
38
47
 
39
48
  #### Warning
40
49
 
41
- - Name is not included if this instance is a USE node.
50
+ - *name* field is not included if this instance is a USE node, in order to avoid potential mismatches.
42
51
 
43
52
  ### SFString [in, out] **reference** ""
44
53
 
45
- *reference* to the metadata standard or definition defining this particular metadata value.
54
+ Reference to the metadata standard or definition defining this particular metadata value.
46
55
 
47
56
  ### MFBool [in, out] **value** [ ]
48
57
 
49
- The value attribute is a strictly typed data array providing relevant metadata information.
58
+ The *value* attribute is a strictly typed data array providing relevant metadata information.
50
59
 
51
60
  #### Warning
52
61
 
53
62
  - Use lower-case values ("true false") for .x3d XML encoding, and upper-case values ("TRUE FALSE") for .x3dv ClassicVRML encoding.
54
63
 
55
- #### Warning
64
+ ## Advisories
56
65
 
57
- - Use lower-case values ("true false") for .x3d XML encoding, and upper-case values ("TRUE FALSE") for .x3dv ClassicVRML encoding.
66
+ ### Hints
58
67
 
59
- ## Description
68
+ - Use `containerField='value'` if the parent node is MetadataSet.
69
+ - [Each of the Metadata nodes are allowed as top-level root nodes in a scene, be sure to explicitly define `containerField='metadata'.`](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-DIS/Part01/concepts.html#Rootnodes){:target="_blank"}
70
+ - If present, an IS statement is the first child within any other node.
71
+ - An IS statement precedes any sibling Metadata* node, which in turn precedes any other sibling nodes.
72
+ - Comments are not readable when a model file is loaded for viewing, but WorldInfo and Metadata* nodes are persistent and inspectable at run time.
73
+ - [X3D for Web Authors, Chapter 15, Metadata Information](https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter15-Metadata/Chapter15-MetadataInformation.html){:target="_blank"}
60
74
 
61
- ### Hints
75
+ ### Warning
62
76
 
63
- - Use containerField="value" if the parent node is MetadataSet.
64
- - If a metadata node is needed as a top-level root node for the scene, first insert a parent WorldInfo (or WorldInfo/MetadataSet) to contain it.
65
- - An IS statement precedes any sibling Metadata node, which in turn precedes any other sibling nodes.
77
+ - Metadata nodes can only contain other Metadata nodes.
66
78
 
67
- ## External Links
79
+ ## See Also
68
80
 
69
- - [X3D Specification of MetadataBoolean](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/core.html#MetadataBoolean){:target="_blank"}
70
- - [X3D for Web Authors, Chapter 15, Metadata Information](https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter15-Metadata/Chapter15-MetadataInformation.html){:target="_blank"}
81
+ - [X3D Specification of MetadataBoolean node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/core.html#MetadataBoolean){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: MetadataDouble
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Core
5
5
  categories: [components, Core]
6
6
  tags: [MetadataDouble, Core]
@@ -13,9 +13,9 @@ tags: [MetadataDouble, Core]
13
13
 
14
14
  ## Overview
15
15
 
16
- MetadataDouble contains a typed list of values providing metadata information about its parent node. Further information about this specific Metadata node may be provided by a single child Metadata node with containerField="metadata".
16
+ MetadataDouble contains a typed list of values providing metadata information about its parent node. Further information about this specific Metadata* node may be provided by a single child Metadata* node with `containerField='metadata'.`
17
17
 
18
- The MetadataDouble node belongs to the **Core** component and its default container field is *metadata.* It is available since X3D version 3.0 or later.
18
+ The MetadataDouble node belongs to the **Core** component and its default container field is *metadata.* It is available from X3D version 3.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -30,38 +30,53 @@ The MetadataDouble node belongs to the **Core** component and its default contai
30
30
 
31
31
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
32
 
33
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
+
35
+ #### Hint
36
+
37
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
34
38
 
35
39
  ### SFString [in, out] **name** ""
36
40
 
37
- Depending on the metadata vocabulary, the attribute name is usually required for metadata nodes.
41
+ Depending on the metadata vocabulary, the attribute *name* is usually required for metadata nodes.
42
+
43
+ #### Hints
44
+
45
+ - Well-defined names can simplify design and debugging through improved author understanding.
46
+ - [X3D Scene Authoring Hints, Naming Conventions](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions){:target="_blank"}
38
47
 
39
48
  #### Warning
40
49
 
41
- - Name is not included if this instance is a USE node.
50
+ - *name* field is not included if this instance is a USE node, in order to avoid potential mismatches.
42
51
 
43
52
  ### SFString [in, out] **reference** ""
44
53
 
45
- *reference* to the metadata standard or definition defining this particular metadata value.
54
+ Reference to the metadata standard or definition defining this particular metadata value.
46
55
 
47
56
  ### MFDouble [in, out] **value** [ ]
48
57
 
49
- The value attribute is a strictly typed data array providing relevant metadata information.
58
+ The *value* attribute is a strictly typed data array providing relevant metadata information.
50
59
 
51
60
  #### Hint
52
61
 
53
- - Many XML tools substitute XML character references automatically if needed (such as &amp;#38; for &amp; ampersand, or &amp;#34; for " quotation mark).
62
+ - Many XML tools substitute XML character references for special characters automatically if needed within an attribute *value* (such as &amp;#38; for &amp; ampersand character, or &amp;#34; for " quotation-mark character).
54
63
 
55
- ## Description
64
+ ## Advisories
56
65
 
57
66
  ### Hints
58
67
 
59
- - Use containerField="value" if the parent node is MetadataSet.
60
- - If a metadata node is needed as a top-level root node for the scene, first insert a parent WorldInfo (or WorldInfo/MetadataSet) to contain it.
61
- - An IS statement precedes any sibling Metadata node, which in turn precedes any other sibling nodes.
68
+ - Use `containerField='value'` if the parent node is MetadataSet.
69
+ - [Each of the Metadata nodes are allowed as top-level root nodes in a scene, be sure to explicitly define `containerField='metadata'.`](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-DIS/Part01/concepts.html#Rootnodes){:target="_blank"}
70
+ - If present, an IS statement is the first child within any other node.
71
+ - An IS statement precedes any sibling Metadata* node, which in turn precedes any other sibling nodes.
62
72
  - The choice of MetadataDouble versus MetadataFloat usually depends on the relevant tool utilizing the value, or else the relevant metadata reference defining the value.
73
+ - Comments are not readable when a model file is loaded for viewing, but WorldInfo and Metadata* nodes are persistent and inspectable at run time.
74
+ - [X3D for Web Authors, Chapter 15, Metadata Information](https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter15-Metadata/Chapter15-MetadataInformation.html){:target="_blank"}
63
75
 
64
- ## External Links
76
+ ### Warning
65
77
 
66
- - [X3D Specification of MetadataDouble](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/core.html#MetadataDouble){:target="_blank"}
67
- - [X3D for Web Authors, Chapter 15, Metadata Information](https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter15-Metadata/Chapter15-MetadataInformation.html){:target="_blank"}
78
+ - Metadata nodes can only contain other Metadata nodes.
79
+
80
+ ## See Also
81
+
82
+ - [X3D Specification of MetadataDouble node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/core.html#MetadataDouble){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: MetadataFloat
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Core
5
5
  categories: [components, Core]
6
6
  tags: [MetadataFloat, Core]
@@ -13,9 +13,9 @@ tags: [MetadataFloat, Core]
13
13
 
14
14
  ## Overview
15
15
 
16
- MetadataFloat contains a typed list of values providing metadata information about its parent node. Further information about this specific Metadata node may be provided by a single child Metadata node with containerField="metadata".
16
+ MetadataFloat contains a typed list of values providing metadata information about its parent node. Further information about this specific Metadata* node may be provided by a single child Metadata* node with `containerField='metadata'.`
17
17
 
18
- The MetadataFloat node belongs to the **Core** component and its default container field is *metadata.* It is available since X3D version 3.0 or later.
18
+ The MetadataFloat node belongs to the **Core** component and its default container field is *metadata.* It is available from X3D version 3.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -30,38 +30,53 @@ The MetadataFloat node belongs to the **Core** component and its default contain
30
30
 
31
31
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
32
 
33
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
+
35
+ #### Hint
36
+
37
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
34
38
 
35
39
  ### SFString [in, out] **name** ""
36
40
 
37
- Depending on the metadata vocabulary, the attribute name is usually required for metadata nodes.
41
+ Depending on the metadata vocabulary, the attribute *name* is usually required for metadata nodes.
42
+
43
+ #### Hints
44
+
45
+ - Well-defined names can simplify design and debugging through improved author understanding.
46
+ - [X3D Scene Authoring Hints, Naming Conventions](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions){:target="_blank"}
38
47
 
39
48
  #### Warning
40
49
 
41
- - Name is not included if this instance is a USE node.
50
+ - *name* field is not included if this instance is a USE node, in order to avoid potential mismatches.
42
51
 
43
52
  ### SFString [in, out] **reference** ""
44
53
 
45
- *reference* to the metadata standard or definition defining this particular metadata value.
54
+ Reference to the metadata standard or definition defining this particular metadata value.
46
55
 
47
56
  ### MFFloat [in, out] **value** [ ]
48
57
 
49
- The value attribute is a strictly typed data array providing relevant metadata information.
58
+ The *value* attribute is a strictly typed data array providing relevant metadata information.
50
59
 
51
60
  #### Hint
52
61
 
53
- - Many XML tools substitute XML character references automatically if needed (such as &amp;#38; for &amp; ampersand, or &amp;#34; for " quotation mark).
62
+ - Many XML tools substitute XML character references for special characters automatically if needed within an attribute *value* (such as &amp;#38; for &amp; ampersand character, or &amp;#34; for " quotation-mark character).
54
63
 
55
- ## Description
64
+ ## Advisories
56
65
 
57
66
  ### Hints
58
67
 
59
- - Use containerField="value" if the parent node is MetadataSet.
60
- - If a metadata node is needed as a top-level root node for the scene, first insert a parent WorldInfo (or WorldInfo/MetadataSet) to contain it.
61
- - An IS statement precedes any sibling Metadata node, which in turn precedes any other sibling nodes.
68
+ - Use `containerField='value'` if the parent node is MetadataSet.
69
+ - [Each of the Metadata nodes are allowed as top-level root nodes in a scene, be sure to explicitly define `containerField='metadata'.`](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-DIS/Part01/concepts.html#Rootnodes){:target="_blank"}
70
+ - If present, an IS statement is the first child within any other node.
71
+ - An IS statement precedes any sibling Metadata* node, which in turn precedes any other sibling nodes.
62
72
  - The choice of MetadataDouble versus MetadataFloat usually depends on the relevant tool utilizing the value, or else the relevant metadata reference defining the value.
73
+ - Comments are not readable when a model file is loaded for viewing, but WorldInfo and Metadata* nodes are persistent and inspectable at run time.
74
+ - [X3D for Web Authors, Chapter 15, Metadata Information](https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter15-Metadata/Chapter15-MetadataInformation.html){:target="_blank"}
63
75
 
64
- ## External Links
76
+ ### Warning
65
77
 
66
- - [X3D Specification of MetadataFloat](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/core.html#MetadataFloat){:target="_blank"}
67
- - [X3D for Web Authors, Chapter 15, Metadata Information](https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter15-Metadata/Chapter15-MetadataInformation.html){:target="_blank"}
78
+ - Metadata nodes can only contain other Metadata nodes.
79
+
80
+ ## See Also
81
+
82
+ - [X3D Specification of MetadataFloat node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/core.html#MetadataFloat){:target="_blank"}