x_ite 8.8.7 → 8.9.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (352) hide show
  1. package/Makefile +6 -0
  2. package/README.md +3 -7
  3. package/build/docs/nodes.pl +434 -0
  4. package/dist/assets/components/Annotation.js +13 -13
  5. package/dist/assets/components/Annotation.min.js +1 -1
  6. package/dist/assets/components/CADGeometry.js +13 -13
  7. package/dist/assets/components/CADGeometry.min.js +1 -1
  8. package/dist/assets/components/CubeMapTexturing.js +26 -26
  9. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  10. package/dist/assets/components/DIS.js +14 -14
  11. package/dist/assets/components/DIS.min.js +1 -1
  12. package/dist/assets/components/EventUtilities.js +9 -9
  13. package/dist/assets/components/EventUtilities.min.js +1 -1
  14. package/dist/assets/components/Geometry2D.js +19 -19
  15. package/dist/assets/components/Geometry2D.min.js +1 -1
  16. package/dist/assets/components/Geospatial.js +33 -33
  17. package/dist/assets/components/Geospatial.min.js +1 -1
  18. package/dist/assets/components/HAnim.js +129 -90
  19. package/dist/assets/components/HAnim.min.js +1 -1
  20. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  21. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  22. package/dist/assets/components/Layout.js +27 -27
  23. package/dist/assets/components/Layout.min.js +1 -1
  24. package/dist/assets/components/NURBS.js +24 -24
  25. package/dist/assets/components/NURBS.min.js +1 -1
  26. package/dist/assets/components/ParticleSystems.js +24 -24
  27. package/dist/assets/components/ParticleSystems.min.js +1 -1
  28. package/dist/assets/components/Picking.js +18 -18
  29. package/dist/assets/components/Picking.min.js +1 -1
  30. package/dist/assets/components/RigidBodyPhysics.js +18 -18
  31. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  32. package/dist/assets/components/Scripting.js +37 -37
  33. package/dist/assets/components/Scripting.min.js +1 -1
  34. package/dist/assets/components/Text.js +24 -24
  35. package/dist/assets/components/Text.min.js +1 -1
  36. package/dist/assets/components/TextureProjector.js +14 -14
  37. package/dist/assets/components/TextureProjector.min.js +1 -1
  38. package/dist/assets/components/Texturing3D.js +30 -30
  39. package/dist/assets/components/Texturing3D.min.js +1 -1
  40. package/dist/assets/components/VolumeRendering.js +18 -18
  41. package/dist/assets/components/VolumeRendering.min.js +1 -1
  42. package/dist/assets/components/X_ITE.js +9 -9
  43. package/dist/assets/components/X_ITE.min.js +1 -1
  44. package/dist/x_ite.css +1 -1
  45. package/dist/x_ite.js +1320 -166
  46. package/dist/x_ite.min.js +1 -1
  47. package/dist/x_ite.zip +0 -0
  48. package/docs/_config.yml +2 -2
  49. package/docs/_posts/components/CADGeometry/CADAssembly.md +45 -19
  50. package/docs/_posts/components/CADGeometry/CADFace.md +44 -18
  51. package/docs/_posts/components/CADGeometry/CADLayer.md +48 -19
  52. package/docs/_posts/components/CADGeometry/CADPart.md +54 -24
  53. package/docs/_posts/components/CADGeometry/IndexedQuadSet.md +55 -26
  54. package/docs/_posts/components/CADGeometry/QuadSet.md +52 -20
  55. package/docs/_posts/components/Core/MetadataBoolean.md +29 -18
  56. package/docs/_posts/components/Core/MetadataDouble.md +31 -16
  57. package/docs/_posts/components/Core/MetadataFloat.md +31 -16
  58. package/docs/_posts/components/Core/MetadataInteger.md +31 -16
  59. package/docs/_posts/components/Core/MetadataSet.md +30 -15
  60. package/docs/_posts/components/Core/MetadataString.md +31 -16
  61. package/docs/_posts/components/Core/WorldInfo.md +21 -10
  62. package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +30 -25
  63. package/docs/_posts/components/CubeMapTexturing/GeneratedCubeMapTexture.md +19 -10
  64. package/docs/_posts/components/CubeMapTexturing/ImageCubeMapTexture.md +22 -18
  65. package/docs/_posts/components/DIS/DISEntityManager.md +40 -15
  66. package/docs/_posts/components/DIS/DISEntityTypeMapping.md +34 -25
  67. package/docs/_posts/components/DIS/EspduTransform.md +174 -41
  68. package/docs/_posts/components/DIS/ReceiverPdu.md +77 -27
  69. package/docs/_posts/components/DIS/SignalPdu.md +82 -28
  70. package/docs/_posts/components/DIS/TransmitterPdu.md +86 -36
  71. package/docs/_posts/components/EnvironmentalEffects/Background.md +80 -39
  72. package/docs/_posts/components/EnvironmentalEffects/Fog.md +39 -18
  73. package/docs/_posts/components/EnvironmentalEffects/FogCoordinate.md +10 -6
  74. package/docs/_posts/components/EnvironmentalEffects/LocalFog.md +21 -14
  75. package/docs/_posts/components/EnvironmentalEffects/TextureBackground.md +83 -31
  76. package/docs/_posts/components/EnvironmentalSensor/ProximitySensor.md +36 -8
  77. package/docs/_posts/components/EnvironmentalSensor/TransformSensor.md +31 -7
  78. package/docs/_posts/components/EnvironmentalSensor/VisibilitySensor.md +23 -7
  79. package/docs/_posts/components/EventUtilities/BooleanFilter.md +23 -10
  80. package/docs/_posts/components/EventUtilities/BooleanSequencer.md +46 -17
  81. package/docs/_posts/components/EventUtilities/BooleanToggle.md +29 -8
  82. package/docs/_posts/components/EventUtilities/BooleanTrigger.md +24 -7
  83. package/docs/_posts/components/EventUtilities/IntegerSequencer.md +46 -17
  84. package/docs/_posts/components/EventUtilities/IntegerTrigger.md +34 -9
  85. package/docs/_posts/components/EventUtilities/TimeTrigger.md +30 -9
  86. package/docs/_posts/components/Followers/ColorChaser.md +35 -11
  87. package/docs/_posts/components/Followers/ColorDamper.md +32 -12
  88. package/docs/_posts/components/Followers/CoordinateChaser.md +33 -9
  89. package/docs/_posts/components/Followers/CoordinateDamper.md +30 -10
  90. package/docs/_posts/components/Followers/OrientationChaser.md +34 -10
  91. package/docs/_posts/components/Followers/OrientationDamper.md +31 -11
  92. package/docs/_posts/components/Followers/PositionChaser.md +33 -9
  93. package/docs/_posts/components/Followers/PositionChaser2D.md +33 -9
  94. package/docs/_posts/components/Followers/PositionDamper.md +30 -10
  95. package/docs/_posts/components/Followers/PositionDamper2D.md +30 -10
  96. package/docs/_posts/components/Followers/ScalarChaser.md +33 -9
  97. package/docs/_posts/components/Followers/ScalarDamper.md +30 -10
  98. package/docs/_posts/components/Followers/TexCoordChaser2D.md +33 -9
  99. package/docs/_posts/components/Followers/TexCoordDamper2D.md +30 -10
  100. package/docs/_posts/components/Geometry2D/Arc2D.md +39 -14
  101. package/docs/_posts/components/Geometry2D/ArcClose2D.md +43 -19
  102. package/docs/_posts/components/Geometry2D/Circle2D.md +21 -10
  103. package/docs/_posts/components/Geometry2D/Disk2D.md +32 -14
  104. package/docs/_posts/components/Geometry2D/Polyline2D.md +24 -9
  105. package/docs/_posts/components/Geometry2D/Polypoint2D.md +16 -8
  106. package/docs/_posts/components/Geometry2D/Rectangle2D.md +23 -12
  107. package/docs/_posts/components/Geometry2D/TriangleSet2D.md +23 -12
  108. package/docs/_posts/components/Geometry3D/Box.md +26 -13
  109. package/docs/_posts/components/Geometry3D/Cone.md +30 -22
  110. package/docs/_posts/components/Geometry3D/Cylinder.md +30 -26
  111. package/docs/_posts/components/Geometry3D/ElevationGrid.md +73 -29
  112. package/docs/_posts/components/Geometry3D/Extrusion.md +100 -48
  113. package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +92 -38
  114. package/docs/_posts/components/Geometry3D/Sphere.md +25 -13
  115. package/docs/_posts/components/Geospatial/GeoCoordinate.md +30 -14
  116. package/docs/_posts/components/Geospatial/GeoElevationGrid.md +82 -37
  117. package/docs/_posts/components/Geospatial/GeoLOD.md +66 -27
  118. package/docs/_posts/components/Geospatial/GeoLocation.md +64 -26
  119. package/docs/_posts/components/Geospatial/GeoMetadata.md +28 -22
  120. package/docs/_posts/components/Geospatial/GeoOrigin.md +34 -19
  121. package/docs/_posts/components/Geospatial/GeoPositionInterpolator.md +64 -18
  122. package/docs/_posts/components/Geospatial/GeoProximitySensor.md +67 -18
  123. package/docs/_posts/components/Geospatial/GeoTouchSensor.md +63 -18
  124. package/docs/_posts/components/Geospatial/GeoTransform.md +72 -28
  125. package/docs/_posts/components/Geospatial/GeoViewpoint.md +79 -40
  126. package/docs/_posts/components/Grouping/Group.md +32 -16
  127. package/docs/_posts/components/Grouping/StaticGroup.md +37 -16
  128. package/docs/_posts/components/Grouping/Switch.md +39 -20
  129. package/docs/_posts/components/Grouping/Transform.md +45 -28
  130. package/docs/_posts/components/HAnim/HAnimDisplacer.md +38 -27
  131. package/docs/_posts/components/HAnim/HAnimHumanoid.md +215 -56
  132. package/docs/_posts/components/HAnim/HAnimJoint.md +104 -38
  133. package/docs/_posts/components/HAnim/HAnimMotion.md +120 -10
  134. package/docs/_posts/components/HAnim/HAnimSegment.md +72 -32
  135. package/docs/_posts/components/HAnim/HAnimSite.md +75 -32
  136. package/docs/_posts/components/Interpolation/ColorInterpolator.md +41 -11
  137. package/docs/_posts/components/Interpolation/CoordinateInterpolator.md +39 -13
  138. package/docs/_posts/components/Interpolation/CoordinateInterpolator2D.md +43 -14
  139. package/docs/_posts/components/Interpolation/EaseInEaseOut.md +36 -12
  140. package/docs/_posts/components/Interpolation/NormalInterpolator.md +40 -10
  141. package/docs/_posts/components/Interpolation/OrientationInterpolator.md +40 -10
  142. package/docs/_posts/components/Interpolation/PositionInterpolator.md +40 -10
  143. package/docs/_posts/components/Interpolation/PositionInterpolator2D.md +43 -14
  144. package/docs/_posts/components/Interpolation/ScalarInterpolator.md +39 -13
  145. package/docs/_posts/components/Interpolation/SplinePositionInterpolator.md +41 -16
  146. package/docs/_posts/components/Interpolation/SplinePositionInterpolator2D.md +41 -16
  147. package/docs/_posts/components/Interpolation/SplineScalarInterpolator.md +40 -24
  148. package/docs/_posts/components/Interpolation/SquadOrientationInterpolator.md +35 -11
  149. package/docs/_posts/components/KeyDeviceSensor/KeySensor.md +51 -9
  150. package/docs/_posts/components/KeyDeviceSensor/StringSensor.md +31 -9
  151. package/docs/_posts/components/Layering/Layer.md +27 -14
  152. package/docs/_posts/components/Layering/LayerSet.md +19 -13
  153. package/docs/_posts/components/Layering/Viewport.md +31 -15
  154. package/docs/_posts/components/Layout/Layout.md +27 -16
  155. package/docs/_posts/components/Layout/LayoutGroup.md +34 -18
  156. package/docs/_posts/components/Layout/LayoutLayer.md +28 -15
  157. package/docs/_posts/components/Layout/ScreenFontStyle.md +72 -45
  158. package/docs/_posts/components/Layout/ScreenGroup.md +32 -16
  159. package/docs/_posts/components/Lighting/DirectionalLight.md +19 -11
  160. package/docs/_posts/components/Lighting/EnvironmentLight.md +2 -6
  161. package/docs/_posts/components/Lighting/PointLight.md +23 -11
  162. package/docs/_posts/components/Lighting/SpotLight.md +32 -19
  163. package/docs/_posts/components/NURBS/Contour2D.md +17 -9
  164. package/docs/_posts/components/NURBS/ContourPolyline2D.md +10 -6
  165. package/docs/_posts/components/NURBS/CoordinateDouble.md +13 -9
  166. package/docs/_posts/components/NURBS/NurbsCurve.md +15 -11
  167. package/docs/_posts/components/NURBS/NurbsCurve2D.md +14 -10
  168. package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +28 -12
  169. package/docs/_posts/components/NURBS/NurbsPatchSurface.md +19 -13
  170. package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +27 -11
  171. package/docs/_posts/components/NURBS/NurbsSet.md +48 -14
  172. package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +31 -11
  173. package/docs/_posts/components/NURBS/NurbsSweptSurface.md +31 -14
  174. package/docs/_posts/components/NURBS/NurbsSwungSurface.md +25 -14
  175. package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +11 -7
  176. package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +26 -16
  177. package/docs/_posts/components/Navigation/Billboard.md +33 -17
  178. package/docs/_posts/components/Navigation/Collision.md +59 -22
  179. package/docs/_posts/components/Navigation/LOD.md +53 -23
  180. package/docs/_posts/components/Navigation/NavigationInfo.md +68 -25
  181. package/docs/_posts/components/Navigation/OrthoViewpoint.md +80 -37
  182. package/docs/_posts/components/Navigation/Viewpoint.md +86 -39
  183. package/docs/_posts/components/Navigation/ViewpointGroup.md +28 -17
  184. package/docs/_posts/components/Networking/Anchor.md +54 -56
  185. package/docs/_posts/components/Networking/Inline.md +42 -29
  186. package/docs/_posts/components/Networking/LoadSensor.md +41 -9
  187. package/docs/_posts/components/ParticleSystems/BoundedPhysicsModel.md +16 -8
  188. package/docs/_posts/components/ParticleSystems/ConeEmitter.md +25 -10
  189. package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +18 -11
  190. package/docs/_posts/components/ParticleSystems/ForcePhysicsModel.md +15 -8
  191. package/docs/_posts/components/ParticleSystems/ParticleSystem.md +92 -46
  192. package/docs/_posts/components/ParticleSystems/PointEmitter.md +19 -12
  193. package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +23 -15
  194. package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +21 -14
  195. package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +25 -18
  196. package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +11 -7
  197. package/docs/_posts/components/Picking/LinePickSensor.md +37 -15
  198. package/docs/_posts/components/Picking/PickableGroup.md +40 -22
  199. package/docs/_posts/components/Picking/PointPickSensor.md +29 -12
  200. package/docs/_posts/components/Picking/PrimitivePickSensor.md +25 -17
  201. package/docs/_posts/components/Picking/VolumePickSensor.md +25 -12
  202. package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +43 -18
  203. package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +40 -17
  204. package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +35 -13
  205. package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +48 -14
  206. package/docs/_posts/components/Rendering/ClipPlane.md +20 -15
  207. package/docs/_posts/components/Rendering/Color.md +14 -14
  208. package/docs/_posts/components/Rendering/ColorRGBA.md +13 -9
  209. package/docs/_posts/components/Rendering/Coordinate.md +11 -7
  210. package/docs/_posts/components/Rendering/IndexedLineSet.md +58 -24
  211. package/docs/_posts/components/Rendering/IndexedTriangleFanSet.md +44 -23
  212. package/docs/_posts/components/Rendering/IndexedTriangleSet.md +45 -24
  213. package/docs/_posts/components/Rendering/IndexedTriangleStripSet.md +45 -20
  214. package/docs/_posts/components/Rendering/LineSet.md +26 -14
  215. package/docs/_posts/components/Rendering/Normal.md +28 -6
  216. package/docs/_posts/components/Rendering/PointSet.md +24 -11
  217. package/docs/_posts/components/Rendering/TriangleFanSet.md +44 -19
  218. package/docs/_posts/components/Rendering/TriangleSet.md +44 -19
  219. package/docs/_posts/components/Rendering/TriangleStripSet.md +45 -20
  220. package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +22 -10
  221. package/docs/_posts/components/RigidBodyPhysics/CollidableOffset.md +37 -14
  222. package/docs/_posts/components/RigidBodyPhysics/CollidableShape.md +34 -16
  223. package/docs/_posts/components/RigidBodyPhysics/CollisionCollection.md +17 -12
  224. package/docs/_posts/components/RigidBodyPhysics/CollisionSensor.md +21 -12
  225. package/docs/_posts/components/RigidBodyPhysics/CollisionSpace.md +31 -12
  226. package/docs/_posts/components/RigidBodyPhysics/Contact.md +19 -15
  227. package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +33 -27
  228. package/docs/_posts/components/RigidBodyPhysics/MotorJoint.md +63 -11
  229. package/docs/_posts/components/RigidBodyPhysics/RigidBody.md +22 -12
  230. package/docs/_posts/components/RigidBodyPhysics/RigidBodyCollection.md +30 -14
  231. package/docs/_posts/components/RigidBodyPhysics/SingleAxisHingeJoint.md +26 -14
  232. package/docs/_posts/components/RigidBodyPhysics/SliderJoint.md +24 -12
  233. package/docs/_posts/components/RigidBodyPhysics/UniversalJoint.md +23 -15
  234. package/docs/_posts/components/Scripting/Script.md +43 -27
  235. package/docs/_posts/components/Shaders/ComposedShader.md +30 -17
  236. package/docs/_posts/components/Shaders/FloatVertexAttribute.md +18 -9
  237. package/docs/_posts/components/Shaders/Matrix3VertexAttribute.md +17 -8
  238. package/docs/_posts/components/Shaders/Matrix4VertexAttribute.md +17 -8
  239. package/docs/_posts/components/Shaders/PackagedShader.md +36 -30
  240. package/docs/_posts/components/Shaders/ProgramShader.md +35 -15
  241. package/docs/_posts/components/Shaders/ShaderPart.md +27 -18
  242. package/docs/_posts/components/Shaders/ShaderProgram.md +28 -17
  243. package/docs/_posts/components/Shape/AcousticProperties.md +34 -6
  244. package/docs/_posts/components/Shape/Appearance.md +29 -22
  245. package/docs/_posts/components/Shape/FillProperties.md +19 -12
  246. package/docs/_posts/components/Shape/LineProperties.md +18 -10
  247. package/docs/_posts/components/Shape/Material.md +64 -38
  248. package/docs/_posts/components/Shape/PhysicalMaterial.md +49 -25
  249. package/docs/_posts/components/Shape/PointProperties.md +21 -14
  250. package/docs/_posts/components/Shape/Shape.md +35 -17
  251. package/docs/_posts/components/Shape/TwoSidedMaterial.md +35 -36
  252. package/docs/_posts/components/Shape/UnlitMaterial.md +29 -17
  253. package/docs/_posts/components/Sound/Analyser.md +133 -4
  254. package/docs/_posts/components/Sound/AudioClip.md +64 -30
  255. package/docs/_posts/components/Sound/AudioDestination.md +76 -4
  256. package/docs/_posts/components/Sound/BiquadFilter.md +143 -4
  257. package/docs/_posts/components/Sound/BufferAudioSource.md +165 -13
  258. package/docs/_posts/components/Sound/ChannelMerger.md +62 -4
  259. package/docs/_posts/components/Sound/ChannelSelector.md +64 -4
  260. package/docs/_posts/components/Sound/ChannelSplitter.md +68 -4
  261. package/docs/_posts/components/Sound/Convolver.md +124 -4
  262. package/docs/_posts/components/Sound/Delay.md +119 -4
  263. package/docs/_posts/components/Sound/DynamicsCompressor.md +127 -4
  264. package/docs/_posts/components/Sound/Gain.md +115 -4
  265. package/docs/_posts/components/Sound/ListenerPointSource.md +109 -4
  266. package/docs/_posts/components/Sound/MicrophoneSource.md +91 -4
  267. package/docs/_posts/components/Sound/OscillatorSource.md +95 -4
  268. package/docs/_posts/components/Sound/PeriodicWave.md +43 -5
  269. package/docs/_posts/components/Sound/Sound.md +53 -20
  270. package/docs/_posts/components/Sound/SpatialSound.md +120 -4
  271. package/docs/_posts/components/Sound/StreamAudioDestination.md +80 -4
  272. package/docs/_posts/components/Sound/StreamAudioSource.md +91 -4
  273. package/docs/_posts/components/Sound/WaveShaper.md +123 -4
  274. package/docs/_posts/components/Text/FontStyle.md +73 -47
  275. package/docs/_posts/components/Text/Text.md +48 -26
  276. package/docs/_posts/components/TextureProjector/TextureProjector.md +55 -6
  277. package/docs/_posts/components/TextureProjector/TextureProjectorParallel.md +56 -6
  278. package/docs/_posts/components/Texturing/ImageTexture.md +28 -20
  279. package/docs/_posts/components/Texturing/MovieTexture.md +69 -38
  280. package/docs/_posts/components/Texturing/MultiTexture.md +47 -19
  281. package/docs/_posts/components/Texturing/MultiTextureCoordinate.md +27 -10
  282. package/docs/_posts/components/Texturing/MultiTextureTransform.md +32 -10
  283. package/docs/_posts/components/Texturing/PixelTexture.md +34 -14
  284. package/docs/_posts/components/Texturing/TextureCoordinate.md +20 -10
  285. package/docs/_posts/components/Texturing/TextureCoordinateGenerator.md +22 -12
  286. package/docs/_posts/components/Texturing/TextureProperties.md +44 -19
  287. package/docs/_posts/components/Texturing/TextureTransform.md +17 -8
  288. package/docs/_posts/components/Texturing3D/ComposedTexture3D.md +21 -13
  289. package/docs/_posts/components/Texturing3D/ImageTexture3D.md +32 -23
  290. package/docs/_posts/components/Texturing3D/ImageTextureAtlas.md +22 -16
  291. package/docs/_posts/components/Texturing3D/PixelTexture3D.md +25 -13
  292. package/docs/_posts/components/Texturing3D/TextureCoordinate3D.md +22 -10
  293. package/docs/_posts/components/Texturing3D/TextureCoordinate4D.md +21 -9
  294. package/docs/_posts/components/Texturing3D/TextureTransform3D.md +17 -8
  295. package/docs/_posts/components/Texturing3D/TextureTransformMatrix3D.md +20 -10
  296. package/docs/_posts/components/Time/TimeSensor.md +66 -23
  297. package/docs/_posts/components/VolumeRendering/BlendedVolumeStyle.md +36 -15
  298. package/docs/_posts/components/VolumeRendering/BoundaryEnhancementVolumeStyle.md +15 -5
  299. package/docs/_posts/components/VolumeRendering/CartoonVolumeStyle.md +20 -17
  300. package/docs/_posts/components/VolumeRendering/ComposedVolumeStyle.md +15 -7
  301. package/docs/_posts/components/VolumeRendering/EdgeEnhancementVolumeStyle.md +16 -8
  302. package/docs/_posts/components/VolumeRendering/IsoSurfaceVolumeData.md +43 -21
  303. package/docs/_posts/components/VolumeRendering/OpacityMapVolumeStyle.md +16 -8
  304. package/docs/_posts/components/VolumeRendering/ProjectionVolumeStyle.md +17 -7
  305. package/docs/_posts/components/VolumeRendering/SegmentedVolumeData.md +50 -17
  306. package/docs/_posts/components/VolumeRendering/ShadedVolumeStyle.md +18 -10
  307. package/docs/_posts/components/VolumeRendering/SilhouetteEnhancementVolumeStyle.md +16 -8
  308. package/docs/_posts/components/VolumeRendering/ToneMappedVolumeStyle.md +20 -11
  309. package/docs/_posts/components/VolumeRendering/VolumeData.md +32 -15
  310. package/docs/_posts/components/X_ITE/BlendMode.md +9 -2
  311. package/docs/_posts/getting-started.md +4 -7
  312. package/docs/_posts/laboratory/x3d-file-converter.md +1 -1
  313. package/docs/laboratory/gltf-sample-viewer.html +52 -4
  314. package/package.json +2 -1
  315. package/src/standard/Math/Geometry/Box2.js +12 -2
  316. package/src/standard/Math/Geometry/Box3.js +12 -2
  317. package/src/x_ite/Base/X3DObjectArrayField.js +3 -2
  318. package/src/x_ite/Base/X3DTypedArrayField.js +3 -2
  319. package/src/x_ite/Browser/Core/X3DCoreContext.js +10 -3
  320. package/src/x_ite/Browser/DOMIntegration.js +13 -8
  321. package/src/x_ite/Browser/VERSION.js +1 -1
  322. package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +1 -1
  323. package/src/x_ite/Components/DIS/DISEntityManager.js +1 -1
  324. package/src/x_ite/Components/Grouping/Switch.js +1 -1
  325. package/src/x_ite/Components/HAnim/HAnimHumanoid.js +105 -68
  326. package/src/x_ite/Components/HAnim/HAnimMotion.js +3 -3
  327. package/src/x_ite/Components/Layering/X3DLayerNode.js +1 -1
  328. package/src/x_ite/Components/Lighting/DirectionalLight.js +1 -1
  329. package/src/x_ite/Components/Navigation/Collision.js +1 -1
  330. package/src/x_ite/Components/Navigation/LOD.js +1 -1
  331. package/src/x_ite/Components/Navigation/X3DViewpointNode.js +1 -1
  332. package/src/x_ite/Components/Networking/LoadSensor.js +1 -1
  333. package/src/x_ite/Components/ParticleSystems/ParticleSystem.js +1 -1
  334. package/src/x_ite/Components/Rendering/X3DComposedGeometryNode.js +1 -1
  335. package/src/x_ite/Components/Shape/AcousticProperties.js +1 -1
  336. package/src/x_ite/Components/Shape/Appearance.js +1 -1
  337. package/src/x_ite/Components/Shape/Material.js +1 -1
  338. package/src/x_ite/Components/Shape/TwoSidedMaterial.js +1 -1
  339. package/src/x_ite/Components/Sound/PeriodicWave.js +1 -1
  340. package/src/x_ite/Components/Texturing/TextureProperties.js +1 -1
  341. package/src/x_ite/Fields/ArrayFields.js +9 -7
  342. package/src/x_ite/Fields/SFColor.js +1 -1
  343. package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +1 -1
  344. package/src/x_ite/Fields/SFRotation.js +3 -3
  345. package/src/x_ite/Fields/SFVecPrototypeTemplate.js +1 -1
  346. package/src/x_ite/Parser/GLTF2Parser.js +316 -55
  347. package/src/x_ite/Parser/GoldenGate.js +16 -5
  348. package/src/x_ite/Parser/PLYAParser.js +615 -0
  349. package/src/x_ite/Parser/PLYBParser.js +222 -0
  350. package/src/x_ite/Parser/STLAParser.js +0 -1
  351. package/src/x_ite/Parser/SVGParser.js +1 -1
  352. /package/build/{bin → docs}/components.js +0 -0
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: HAnimJoint
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-HAnim
5
5
  categories: [components, HAnim]
6
6
  tags: [HAnimJoint, HAnim]
@@ -13,9 +13,9 @@ tags: [HAnimJoint, HAnim]
13
13
 
14
14
  ## Overview
15
15
 
16
- Each joint in the body is represented by an HAnimJoint node.
16
+ HAnimJoint node can represent each joint in a body. The child HAnimSegment node provides a visual representation of the skeleton segment.
17
17
 
18
- The HAnimJoint node belongs to the **HAnim** component and its default container field is *children.* It is available since X3D version 3.0 or later.
18
+ The HAnimJoint node belongs to the **HAnim** component and its default container field is *children.* It is available from X3D version 3.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -30,44 +30,60 @@ The HAnimJoint node belongs to the **HAnim** component and its default container
30
30
 
31
31
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
32
 
33
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
+
35
+ #### Hint
36
+
37
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
34
38
 
35
39
  ### SFString [in, out] **description** ""
36
40
 
37
- Author-provided prose that describes intended purpose of the url asset.
41
+ Author-provided prose that describes intended purpose of this node.
38
42
 
39
43
  #### Hint
40
44
 
41
- - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &amp;#38; for & ampersand character, or &amp;#34; for " quotation-mark character).
45
+ - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &amp;#38; for &amp; ampersand character, or &amp;#34; for " quotation-mark character).
42
46
 
43
47
  ### SFString [in, out] **name** ""
44
48
 
45
- Unique name attribute must be defined so that HAnimJoint node can be identified at run time for animation purposes.
49
+ Unique *name* attribute must be defined so that HAnimJoint node can be identified at run time for animation purposes.
46
50
 
47
- #### Warning
51
+ #### Hints
48
52
 
49
- - Name is not included if this instance is a USE node. Examples: HumanoidRoot sacroiliac l_hip l_knee l_ankle etc. as listed in HAnim Specification.
53
+ - [HAnim Specification part 1, Humanoid Joint-Segment Hierarchy](https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/concepts.html#Hierarchy){:target="_blank"}
54
+ - Well-defined names can simplify design and debugging through improved author understanding.
55
+ - [X3D Scene Authoring Hints, Naming Conventions](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions){:target="_blank"}
56
+ - [HAnim2 Names HAnim1 Alias Tables](https://www.web3d.org/x3d/content/examples/HumanoidAnimation/HAnim2NameHAnim1AliasTables.txt){:target="_blank"}
50
57
 
51
- #### See Also
58
+ #### Warnings
52
59
 
53
- - [HAnim Humanoid Joint Names](https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/tables/HAnimJointNames19774V1.0.txt){:target="_blank"}
54
- - [HAnim Specification, Humanoid Joint-Segment Hierarchy](https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/concepts.html#Hierarchy){:target="_blank"}
60
+ - *name* prefix must match ancestor HAnimHumanoid *name* followed by underscore character, if more than one humanoid appears within a scene file. For example, 'Nancy_' prepended before location *name*.
61
+ - *name* field is not included if this instance is a USE node, in order to avoid potential mismatches. Examples: humanoid_root sacroiliac l_hip l_knee l_ankle etc. as listed in HAnim Specification.
62
+ - [Note precise spelling of special HAnimJoint *name*='humanoid_root' according to](https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/concepts.html#TheBody){:target="_blank"}
55
63
 
56
64
  ### SFVec3f [in, out] **translation** 0 0 0 <small>(-∞,∞)</small>
57
65
 
58
66
  Position of children relative to local coordinate system.
59
67
 
68
+ #### Hint
69
+
70
+ - Since default pose faces along +Z axis, -x values are right side and +x values are left side within HAnimHumanoid.
71
+
60
72
  #### Warning
61
73
 
62
- - Usually HAnimJoint position is controlled by the center field, not the translation field.
74
+ - Usually HAnimJoint position is controlled by the center field, not the *translation* field.
63
75
 
64
76
  ### SFRotation [in, out] **rotation** 0 0 1 0 <small>(-∞,∞) or [-1,1]</small>
65
77
 
66
78
  Orientation of children relative to local coordinate system.
67
79
 
80
+ #### Warning
81
+
82
+ - Default pose is typically empty (or an identity *rotation*) to avoid distorted body animations.
83
+
68
84
  ### SFVec3f [in, out] **scale** 1 1 1 <small>(0,∞)</small>
69
85
 
70
- Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
86
+ Non-uniform x-y-z *scale* of child coordinate system, adjusted by center and scaleOrientation.
71
87
 
72
88
  ### SFRotation [in, out] **scaleOrientation** 0 0 1 0 <small>(-∞,∞) or [-1,1]</small>
73
89
 
@@ -79,23 +95,33 @@ Translation offset from origin of local coordinate system.
79
95
 
80
96
  #### Hint
81
97
 
82
- - Usually HAnimJoint position is controlled by the center field, not the translation field.
98
+ - Usually HAnimJoint position is controlled by the *center* field, not the translation field.
83
99
 
84
100
  ### MFFloat [in, out] **llimit** [ ] <small>(-∞,∞)</small>
85
101
 
86
102
  Lower limit for minimum joint rotation in radians.
87
103
 
88
- #### Hint
104
+ #### Hints
89
105
 
90
106
  - Always contains 3 values, one for each local axis.
107
+ - An empty array is equivalent to 0 0 0.
108
+
109
+ #### Warning
110
+
111
+ - Field shall contain three values or else be an empty array. Behavior is undefined when array length is 1, 2, or greater than 3.
91
112
 
92
113
  ### MFFloat [in, out] **ulimit** [ ] <small>(-∞,∞)</small>
93
114
 
94
115
  Upper limit for maximum joint rotation in radians.
95
116
 
96
- #### Hint
117
+ #### Hints
97
118
 
98
119
  - Always contains 3 values, one for each local axis.
120
+ - An empty array is equivalent to 0 0 0.
121
+
122
+ #### Warning
123
+
124
+ - Field shall contain three values or else be an empty array. Behavior is undefined when array length is 1, 2, or greater than 3.
99
125
 
100
126
  ### SFRotation [in, out] **limitOrientation** 0 0 1 0 <small>(-∞,∞) or [-1,1]</small>
101
127
 
@@ -103,12 +129,17 @@ Orientation of upper/lower rotation limits, relative to HAnimJoint center.
103
129
 
104
130
  ### MFFloat [in, out] **stiffness** [ 0, 0, 0 ] <small>[0,1]</small>
105
131
 
106
- Axial values (0,1) indicating willingness of joint to move (about local X, Y, Z axes), larger stiffness values means greater resistance.
132
+ A scale factor of (1 - *stiffness*) is applied around the corresponding axis (X, Y, or Z for entries 0, 1 and 2 of the *stiffness* field). Thus a *stiffness* value of zero means that no rotation scaling occurs, while a *stiffness* value of one means that no rotation occurs regardless of any provided rotation.
107
133
 
108
- #### Hint
134
+ #### Hints
109
135
 
136
+ - An empty array is equivalent to 0 0 0.
110
137
  - Used by inverse kinematics (IK) systems.
111
138
 
139
+ #### Warning
140
+
141
+ - Field shall contain three values or else be an empty array. Behavior is undefined when array length is 1, 2, or greater than 3.
142
+
112
143
  ### MFInt32 [in, out] **skinCoordIndex** [ ] <small>[0,∞)</small>
113
144
 
114
145
  Coordinate index values referencing which vertices are influenced by the HAnimJoint.
@@ -117,26 +148,35 @@ Coordinate index values referencing which vertices are influenced by the HAnimJo
117
148
 
118
149
  - Corresponding skinCoord Coordinate and skinNormal Normal nodes are directly contained within the ancestor HAnimHumanoid node for this HAnimJoint.
119
150
 
120
- #### Warning
151
+ #### Warnings
121
152
 
122
153
  - -1 sentinel values are not allowed.
154
+ - Index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation.
123
155
 
124
156
  ### MFFloat [in, out] **skinCoordWeight** [ ]
125
157
 
126
158
  Weight deformation values for the corresponding values in the skinCoordIndex field.
127
159
 
160
+ #### Warning
161
+
162
+ - Index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation.
163
+
128
164
  ### MFNode [in, out] **displacers** [ ] <small>[HAnimDisplacer]</small>
129
165
 
130
- Input/Output field displacers.
166
+ The *displacers* field stores HAnimDisplacer objects for a particular HAnimJoint object.
167
+
168
+ #### Warning
169
+
170
+ - Index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation.
131
171
 
132
172
  ### SFBool [in, out] **visible** TRUE
133
173
 
134
174
  Whether or not renderable content within this node is visually displayed.
135
175
 
136
- #### Hint
176
+ #### Hints
137
177
 
138
- - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
139
- - Content must be visible to be collidable and to be pickable.
178
+ - The *visible* field has no effect on animation behaviors, event passing or other non-visual characteristics.
179
+ - Content must be *visible* to be collidable and to be pickable.
140
180
 
141
181
  ### SFBool [in, out] **bboxDisplay** FALSE
142
182
 
@@ -150,41 +190,67 @@ Whether to display bounding box for associated geometry, aligned with world coor
150
190
 
151
191
  Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
152
192
 
153
- #### Hint
193
+ #### Hints
154
194
 
155
195
  - Can be useful for collision computations or inverse-kinematics (IK) engines.
196
+ - Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
197
+ - [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
198
+ - [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
156
199
 
157
200
  ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
158
201
 
159
- Bounding box center: optional hint for position offset from origin of local coordinate system.
202
+ Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
203
+
204
+ #### Hints
205
+
206
+ - Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
207
+ - [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
208
+ - [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
160
209
 
161
210
  ### MFNode [in] **addChildren**
162
211
 
163
- Input field addChildren.
212
+ Input field *addChildren*.
164
213
 
165
214
  ### MFNode [in] **removeChildren**
166
215
 
167
- Input field removeChildren.
216
+ Input field *removeChildren*.
168
217
 
169
218
  ### MFNode [in, out] **children** [ ] <small>[HAnimJoint,HAnimSegment,HAnimSite]</small>
170
219
 
171
- Input/Output field children.
220
+ Grouping nodes contain an ordered list of *children* nodes.
221
+
222
+ #### Hints
223
+
224
+ - Each grouping node defines a coordinate space for its *children*, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
225
+ - Place any geometry for this HAnimJoint in the child HAnimSegment, wrapped within a Transform having the same translation value as the current HAnimJoint center value.
226
+ - InputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored.
227
+ - InputOnly MFNode removeChildren field can remove nodes from the *children* list, unrecognized input nodes (i.e. nonmatching DEF, USE values) are ignored.
228
+ - [X3D Architecture 10.2.1 Grouping and *children* node types](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#GroupingAndChildrenNodes){:target="_blank"}
229
+
230
+ #### Warning
231
+
232
+ - HAnimJoint can only contain HAnimJoint or HAnimSegment nodes (each having default `containerField='children').`
172
233
 
173
- ## Description
234
+ ## Advisories
174
235
 
175
236
  ### Hints
176
237
 
177
- - HAnimJoint may only be a child of another HAnimJoint node, or skeleton field for the HAnimHumanoid.
178
- - HAnimJoint can only contain nodes HAnimJoint, HAnimSegment, HAnimSite with containerField='children' and also HAnimDisplacer nodes with containerField='displacers'.
238
+ - HAnimJoint may only get inserted as one (or more) root nodes of HAnimHumanoid skeleton field, as a child of another HAnimJoint node, or as a USE node in the HAnimHumanoid joints field.
179
239
  - Visualization shapes for HAnimJoint nodes can be placed in child HAnimSegment or HAnimSite nodes.
180
- - Include `<component name='HAnim' level='1'/>`
240
+ - [HAnim Specification](https://www.web3d.org/documents/specifications/19774/V2.0){:target="_blank"}
241
+ - [HAnim Specification part 1, Joint](https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/ObjectInterfaces.html#Joint){:target="_blank"}
242
+ - [X3D for Advanced Modeling (X3D4AM) slideset](https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/HumanoidAnimation.pdf){:target="_blank"}
243
+ - [HAnim2 default values for Joint and Site (feature point) nodes](https://www.web3d.org/x3d/content/examples/HumanoidAnimation/HAnim2DefaultValuesJointsFeaturePoints.txt){:target="_blank"}
181
244
 
182
- ### Warning
245
+ ### Warnings
183
246
 
247
+ - HAnimJoint can only contain certain nodes: HAnimJoint, HAnimSegment, HAnimSite (with `containerField='children')` and also HAnimDisplacer nodes (with `containerField='displacers').`
184
248
  - An HAnimJoint may not be a child of an HAnimSegment.
249
+ - Requires X3D `profile='Full'` or else include `<component name='HAnim' level='1'/>`
250
+ - For X3D3 HAnim1, spelling of component name is 'H-Anim' (including hyphen).
251
+ - For X3D3 HAnim1, spelling of component name is 'H-Anim' (including hyphen).
252
+ - The number of contained \<HAnimJoint USE='*' `containerField='joints'/>` nodes at top level of HAnimHumanoid needs to match the number of corresponding HAnimJoint node instances found within the preceding skeleton hierarchy.
185
253
 
186
- ## External Links
254
+ ## See Also
187
255
 
188
- - [X3D Specification of HAnimJoint](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/hanim.html#HAnimJoint){:target="_blank"}
189
- - [HAnim Specification](https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/HAnimArchitecture.html){:target="_blank"}
190
- - [HAnim Specification, Joint](https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/ObjectInterfaces.html#Joint){:target="_blank"}
256
+ - [X3D Specification of HAnimJoint node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/hanim.html#HAnimJoint){:target="_blank"}
@@ -13,64 +13,174 @@ tags: [HAnimMotion, HAnim]
13
13
 
14
14
  ## Overview
15
15
 
16
- HAnimMotion ...
16
+ An HAnimMotion node supports discrete frame-by-frame playback for HAnim motion data animation. Design characteristics include integration with HAnim figure data and HAnimJoint nodes, animation control, and playback of raw motion data.
17
17
 
18
- The HAnimMotion node belongs to the **HAnim** component and its default container field is *children.* It is available since X3D version 4.0 or later.
18
+ The HAnimMotion node belongs to the **HAnim** component and its default container field is *children.* It is available from X3D version 4.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
22
22
  ```
23
23
  + X3DNode
24
+ + X3DChildNode
25
+ + HAnimMotion
24
26
  ```
25
27
 
26
28
  ## Fields
27
29
 
28
30
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
29
31
 
30
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
32
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
33
+
34
+ #### Hint
35
+
36
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
31
37
 
32
38
  ### SFString [in, out] **description** ""
33
39
 
34
- Author-provided prose that describes intended purpose of the url asset.
40
+ Author-provided prose that describes intended purpose of this node.
35
41
 
36
42
  #### Hint
37
43
 
38
- - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &amp;#38; for & ampersand character, or &amp;#34; for " quotation-mark character).
44
+ - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &amp;#38; for &amp; ampersand character, or &amp;#34; for " quotation-mark character).
39
45
 
40
46
  ### SFBool [in, out] **enabled** TRUE
41
47
 
48
+ Enables/disables node operation.
49
+
42
50
  ### SFBool [in] **next**
43
51
 
52
+ Send *next* output value in keyValue array, and reset internal fraction field to match corresponding value in key array.
53
+
54
+ #### Hint
55
+
56
+ - This input event will "wrap around" boundary of frame array, i.e. continue from endFrame next to startFrame if necessary.
57
+
58
+ #### Warning
59
+
60
+ - It is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
61
+
44
62
  ### SFBool [in] **previous**
45
63
 
64
+ Send *previous* output value in keyValue array, and reset internal fraction field to match corresponding value in key array.
65
+
66
+ #### Hint
67
+
68
+ - This input event will "wrap around" boundary of frame array, i.e. continue from startFrame next to endFrame if necessary.
69
+
70
+ #### Warning
71
+
72
+ - It is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
73
+
74
+ ### SFInt32 [in, out] **startFrame** 0 <small>[0,∞)</small>
75
+
76
+ *startFrame* indicates initial index of animated frame. Note that *startFrame* can precede, equal or follow endFrame.
77
+
78
+ #### Hint
79
+
80
+ - *startFrame* starts at 0 and is no greater than (frameCount - 1).
81
+
82
+ ### SFInt32 [in, out] **endFrame** 0 <small>[0,∞)</small>
83
+
84
+ *endFrame* indicates final index of animated frame. Note that *endFrame* can precede, equal or follow *endFrame*. The default *endFrame* value is reset to (frameCount - 1) whenever frameCount is changed.
85
+
86
+ #### Hint
87
+
88
+ - *endFrame* starts at 0 and is no greater than (frameCount - 1).
89
+
46
90
  ### SFTime [in, out] **frameDuration** 0.1 <small>(0,∞)</small>
47
91
 
92
+ *frameDuration* specifies the duration of each frame in seconds.
93
+
48
94
  ### SFInt32 [in, out] **frameIncrement** 1 <small>(-∞,∞)</small>
49
95
 
96
+ *frameIncrement* field controls whether playback direction is forwards or backwards, and also whether frames are skipped (for example, subsampled replay). For a single animation step, the next frameIndex value equals (frameIndex + *frameIncrement*) modulo frameCount.
97
+
98
+ #### Hint
99
+
100
+ - Note that setting *frameIncrement* to 0 prevents automatic advancement of frameIndex and pauses animation of HAnimMotion node.
101
+
50
102
  ### SFInt32 [in, out] **frameIndex** 0 <small>[0,∞)</small>
51
103
 
104
+ *frameIndex* indicates index of current frame. Note that *frameIndex* can be modified whether the Motion node is enabled or not, and becomes effective when the next animation cycle occurs. Thus the *frameIndex* value indicates the frame currently (or next) being processed.
105
+
106
+ #### Hint
107
+
108
+ - *frameIndex* starts at 0 and is no greater than (frameCount - 1). Values less than 0 are reset as 0. Values greater or equal to frameCount are stored as (frameCount - 1). Thus the value of *frameIndex* shall be greater than or equal to zero, and less than frameCount.
109
+
52
110
  ### SFBool [in, out] **loop** FALSE
53
111
 
54
- ### SFString [in, out] **channels** ""
112
+ Repeat indefinitely when *loop*=true, repeat only once when *loop*=false.
55
113
 
56
114
  ### MFBool [in, out] **channelsEnabled** [ ]
57
115
 
116
+ Boolean values for each channel indicating whether enabled.
117
+
118
+ ### SFString [in, out] **channels** ""
119
+
120
+ List of number of *channels* for transformation, followed by transformation type of each channel of data. Each value is space or comma separated.
121
+
122
+ #### Hint
123
+
124
+ - *channels* are enabled by default, unless otherwise indicated by channelsEnabled field.
125
+
58
126
  ### SFString [in, out] **joints** ""
59
127
 
128
+ *joints* field lists names of *joints* that raw motion data is to be applied to. The number and order of the names in the *joints* field shall match the number and order of the channels field information, and the number and order of the sets of values in the values field for each frame of the animation.
129
+
130
+ #### Hints
131
+
132
+ - Values are space or comma separated.
133
+ - The joint name IGNORED shall be used for channel of motion data that is not used for any joint.
134
+
60
135
  ### SFInt32 [in, out] **loa** -1 <small>[-1,4]</small>
61
136
 
62
- ### SFInt32 [in, out] **startFrame** 0 <small>[0,∞)</small>
137
+ Level Of Articulation 0..4 indicates complexity and detail of joints for given humanoid skeletal hierarchy.
63
138
 
64
- ### SFInt32 [in, out] **endFrame** 0 <small>[0,∞)</small>
139
+ #### Hints
140
+
141
+ - *loa* value of -1 indicates that no LOA conformance is provided.
142
+ - [Humanoid Animation (HAnim) Specification, Part 1 Architecture, 4.8.4 Levels of articulation](https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/concepts.html#LevelsOfArticulation){:target="_blank"}
65
143
 
66
144
  ### MFFloat [in, out] **values** [ ] <small>(-∞,∞)</small>
67
145
 
146
+ *values* field contains all transformation *values*, ordered first by frame, then by joint, and then by transformation Sets of floats in the *values* array matching the order listed in joints and channels fields.
147
+
68
148
  ### SFTime [out] **cycleTime**
69
149
 
150
+ *cycleTime* sends a time event at initial starting time and at beginning of each new cycle.
151
+
152
+ #### Hint
153
+
154
+ - This event is useful for synchronization with other time-based animation objects.
155
+
156
+ #### Warning
157
+
158
+ - It is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
159
+
70
160
  ### SFTime [out] **elapsedTime**
71
161
 
162
+ *elapsedTime* is computed elapsed time since the Motion object was activated and running, counting all traversed frames (as if frameIndex equaled 1) and multiplied by frameDuration, cumulative in seconds.
163
+
164
+ #### Hint
165
+
166
+ - *elapsedTime* is a nonnegative SFTime duration interval, not an absolute clock time.
167
+
168
+ #### Warning
169
+
170
+ - It is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
171
+
72
172
  ### SFInt32 [out] **frameCount**
73
173
 
74
- ## External Links
174
+ *frameCount* is computed at run time and indicates the total number of frames present in the animation, equaling the number of sets of channel data rows present in the values array.
175
+
176
+ ## Advisories
177
+
178
+ ### Hints
179
+
180
+ - [HAnim Specification](https://www.web3d.org/documents/specifications/19774/V2.0){:target="_blank"}
181
+ - HAnim Specification, clause 6.2 Introduction to Motion objectshttps://www.web3d.org/documents/specifications/19774/V2.0/MotionDataAnimation/MotionNodes.html#IntroductionToMotionNodes
182
+ - [HAnim Specification part 2, clause 6.6 Example Usage of Motion object](https://www.web3d.org/documents/specifications/19774/V2.0/MotionDataAnimation/MotionNodes.html#MotionObjectExample){:target="_blank"}
183
+
184
+ ## See Also
75
185
 
76
- - [X3D Specification of HAnimMotion](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/hanim.html#HAnimMotion){:target="_blank"}
186
+ - [X3D Specification of HAnimMotion node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/hanim.html#HAnimMotion){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: HAnimSegment
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-HAnim
5
5
  categories: [components, HAnim]
6
6
  tags: [HAnimSegment, HAnim]
@@ -13,9 +13,9 @@ tags: [HAnimSegment, HAnim]
13
13
 
14
14
  ## Overview
15
15
 
16
- Each body segment is stored in an HAnimSegment node. HAnimSegment contains Coordinate/CoordinateDouble with containerField='coord', HAnimDisplacer with containerField='displacers' and Shape or grouping nodes with containerField='children'.
16
+ HAnimSegment node contains Shape geometry for each body segment, providing a visual representation of the skeleton segment. Parent/child translation and rotation relationships are defined in ancestor/descendant HAnimSegment nodes. HAnimSegment contains Coordinate or CoordinateDouble with `containerField='coord',` HAnimDisplacer with `containerField='displacers'` and Shape or grouping nodes with `containerField='children'.`
17
17
 
18
- The HAnimSegment node belongs to the **HAnim** component and its default container field is *children.* It is available since X3D version 3.0 or later.
18
+ The HAnimSegment node belongs to the **HAnim** component and its default container field is *children.* It is available from X3D version 3.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -30,36 +30,45 @@ The HAnimSegment node belongs to the **HAnim** component and its default contain
30
30
 
31
31
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
32
 
33
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
+
35
+ #### Hint
36
+
37
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
34
38
 
35
39
  ### SFString [in, out] **description** ""
36
40
 
37
- Author-provided prose that describes intended purpose of the url asset.
41
+ Author-provided prose that describes intended purpose of this node.
38
42
 
39
43
  #### Hint
40
44
 
41
- - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &amp;#38; for & ampersand character, or &amp;#34; for " quotation-mark character).
45
+ - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &amp;#38; for &amp; ampersand character, or &amp;#34; for " quotation-mark character).
42
46
 
43
47
  ### SFString [in, out] **name** ""
44
48
 
45
- Unique name attribute must be defined so that HAnimSegment node can be identified at run time for animation purposes.
49
+ Unique *name* attribute must be defined so that HAnimSegment node can be identified at run time for animation purposes.
46
50
 
47
- #### Hint
51
+ #### Hints
48
52
 
49
- - For arbitrary humanoids, HAnimSegment name can describe geometry between parent HAnimJoint and sibling HAnimJoint nodes (for example LeftHip_to_LeftKnee).
53
+ - For abitrary humanoids, HAnimSegment *name* can describe geometry between parent HAnimJoint and sibling HAnimJoint nodes (for example LeftHip_to_LeftKnee).
54
+ - [HAnim Specification part 1, Humanoid Joint-Segment Hierarchy](https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/concepts.html#Hierarchy){:target="_blank"}
55
+ - Well-defined names can simplify design and debugging through improved author understanding.
56
+ - [X3D Scene Authoring Hints, Naming Conventions](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions){:target="_blank"}
57
+ - [HAnim2 Names HAnim1 Alias Tables](https://www.web3d.org/x3d/content/examples/HumanoidAnimation/HAnim2NameHAnim1AliasTables.txt){:target="_blank"}
50
58
 
51
- #### Warning
59
+ #### Warnings
52
60
 
53
- - Name is not included if this instance is a USE node. Examples: sacrum pelvis l_thigh l_calf etc. as listed in HAnim Specification.
61
+ - *name* prefix must match ancestor HAnimHumanoid *name* followed by underscore character, if more than one humanoid appears within a scene file. For example, 'Nancy_' prepended before location *name*.
62
+ - *name* field is not included if this instance is a USE node, in order to avoid potential mismatches. Examples: sacrum pelvis l_thigh l_calf etc. as listed in HAnim Specification.
54
63
 
55
- #### See Also
64
+ ### SFFloat [in, out] **mass** 0 <small>[0,∞)</small>
56
65
 
57
- - [HAnim Humanoid Segment Names HAnim Specification, Humanoid Joint-Segment Hierarchy](https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/tables/HAnimSegmentNames19774V1.0.txt){:target="_blank"}
58
- - [HAnim Specification, Humanoid Joint-Segment Hierarchy](https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/concepts.html#Hierarchy){:target="_blank"}
66
+ Total *mass* of the segment, 0 if not available, defined in *mass* base units (default is kilograms).
59
67
 
60
- ### SFFloat [in, out] **mass** 0 <small>[0,∞)</small>
68
+ #### Hints
61
69
 
62
- Total mass of the segment, 0 if not available.
70
+ - [Kilogram](https://en.wikipedia.org/wiki/Kilogram){:target="_blank"}
71
+ - [X3D Architecture 4.3.6 Standard units and coordinate system](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/concepts.html#Standardunitscoordinates){:target="_blank"}
63
72
 
64
73
  ### SFVec3f [in, out] **centerOfMass** 0 0 0 <small>(-∞,∞)</small>
65
74
 
@@ -71,20 +80,28 @@ Location within segment of center of mass.
71
80
 
72
81
  ### MFNode [in, out] **displacers** [ ] <small>[HAnimDisplacer]</small>
73
82
 
74
- Input/Output field displacers.
83
+ The *displacers* field stores HAnimDisplacer objects for a particular HAnimSegment object.
84
+
85
+ #### Warning
86
+
87
+ - Index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation.
75
88
 
76
89
  ### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
77
90
 
78
- Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
91
+ The *coord* field is used for HAnimSegment objects that have deformable meshes and shall contain coordinates referenced from the IndexedFaceSet for the paarent HAnimSegment object. The coordinates are given the same name as the HAnim Segment object, but with "_coords" appended to the name (for example, "skull_coords").
92
+
93
+ #### Warning
94
+
95
+ - Index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation.
79
96
 
80
97
  ### SFBool [in, out] **visible** TRUE
81
98
 
82
99
  Whether or not renderable content within this node is visually displayed.
83
100
 
84
- #### Hint
101
+ #### Hints
85
102
 
86
- - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
87
- - Content must be visible to be collidable and to be pickable.
103
+ - The *visible* field has no effect on animation behaviors, event passing or other non-visual characteristics.
104
+ - Content must be *visible* to be collidable and to be pickable.
88
105
 
89
106
  ### SFBool [in, out] **bboxDisplay** FALSE
90
107
 
@@ -98,35 +115,58 @@ Whether to display bounding box for associated geometry, aligned with world coor
98
115
 
99
116
  Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
100
117
 
101
- #### Hint
118
+ #### Hints
102
119
 
103
120
  - Can be useful for collision computations or inverse-kinematics (IK) engines.
121
+ - Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
122
+ - [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
123
+ - [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
104
124
 
105
125
  ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
106
126
 
107
- Bounding box center: optional hint for position offset from origin of local coordinate system.
127
+ Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
128
+
129
+ #### Hints
130
+
131
+ - Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
132
+ - [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
133
+ - [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
108
134
 
109
135
  ### MFNode [in] **addChildren**
110
136
 
111
- Input field addChildren.
137
+ Input field *addChildren*.
112
138
 
113
139
  ### MFNode [in] **removeChildren**
114
140
 
115
- Input field removeChildren.
141
+ Input field *removeChildren*.
116
142
 
117
143
  ### MFNode [in, out] **children** [ ] <small>[X3DChildNode]</small>
118
144
 
119
- Input/Output field children.
145
+ Grouping nodes contain an ordered list of *children* nodes.
146
+
147
+ #### Hints
148
+
149
+ - Each grouping node defines a coordinate space for its *children*, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
150
+ - Place any geometry for parent HAnimJoint within a child Transform having the same translation value as the parent HAnimJoint center value.
151
+ - InputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored.
152
+ - InputOnly MFNode removeChildren field can remove nodes from the *children* list, unrecognized input nodes (i.e. nonmatching DEF, USE values) are ignored.
153
+ - [X3D Architecture 10.2.1 Grouping and *children* node types](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#GroupingAndChildrenNodes){:target="_blank"}
120
154
 
121
- ## Description
155
+ ## Advisories
122
156
 
123
157
  ### Hints
124
158
 
125
159
  - HAnimSegment displays geometry between parent HAnimJoint and sibling HAnimJoint nodes.
126
- - Include `<component name='HAnim' level='1'/>`
160
+ - [HAnim Specification](https://www.web3d.org/documents/specifications/19774/V2.0){:target="_blank"}
161
+ - [HAnim Specification part 1, Segment](https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/ObjectInterfaces.html#Segment){:target="_blank"}
162
+ - [X3D for Advanced Modeling (X3D4AM) slideset](https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/HumanoidAnimation.pdf){:target="_blank"}
163
+
164
+ ### Warnings
165
+
166
+ - Requires X3D `profile='Full'` or else include `<component name='HAnim' level='1'/>`
167
+ - For X3D3 HAnim1, spelling of component name is 'H-Anim' (including hyphen).
168
+ - The number of contained \<HAnimSegment USE='*' `containerField='segments'/>` nodes at top level of HAnimHumanoid needs to match the number of corresponding HAnimJoint node instances found within the preceding skeleton hierarchy.
127
169
 
128
- ## External Links
170
+ ## See Also
129
171
 
130
- - [X3D Specification of HAnimSegment](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/hanim.html#HAnimSegment){:target="_blank"}
131
- - [HAnim Specification](https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/HAnimArchitecture.html){:target="_blank"}
132
- - [HAnim Specification, Segment](https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/ObjectInterfaces.html#Segment){:target="_blank"}
172
+ - [X3D Specification of HAnimSegment node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/hanim.html#HAnimSegment){:target="_blank"}