x_ite 8.8.7 → 8.9.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (352) hide show
  1. package/Makefile +6 -0
  2. package/README.md +3 -7
  3. package/build/docs/nodes.pl +434 -0
  4. package/dist/assets/components/Annotation.js +13 -13
  5. package/dist/assets/components/Annotation.min.js +1 -1
  6. package/dist/assets/components/CADGeometry.js +13 -13
  7. package/dist/assets/components/CADGeometry.min.js +1 -1
  8. package/dist/assets/components/CubeMapTexturing.js +26 -26
  9. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  10. package/dist/assets/components/DIS.js +14 -14
  11. package/dist/assets/components/DIS.min.js +1 -1
  12. package/dist/assets/components/EventUtilities.js +9 -9
  13. package/dist/assets/components/EventUtilities.min.js +1 -1
  14. package/dist/assets/components/Geometry2D.js +19 -19
  15. package/dist/assets/components/Geometry2D.min.js +1 -1
  16. package/dist/assets/components/Geospatial.js +33 -33
  17. package/dist/assets/components/Geospatial.min.js +1 -1
  18. package/dist/assets/components/HAnim.js +129 -90
  19. package/dist/assets/components/HAnim.min.js +1 -1
  20. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  21. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  22. package/dist/assets/components/Layout.js +27 -27
  23. package/dist/assets/components/Layout.min.js +1 -1
  24. package/dist/assets/components/NURBS.js +24 -24
  25. package/dist/assets/components/NURBS.min.js +1 -1
  26. package/dist/assets/components/ParticleSystems.js +24 -24
  27. package/dist/assets/components/ParticleSystems.min.js +1 -1
  28. package/dist/assets/components/Picking.js +18 -18
  29. package/dist/assets/components/Picking.min.js +1 -1
  30. package/dist/assets/components/RigidBodyPhysics.js +18 -18
  31. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  32. package/dist/assets/components/Scripting.js +37 -37
  33. package/dist/assets/components/Scripting.min.js +1 -1
  34. package/dist/assets/components/Text.js +24 -24
  35. package/dist/assets/components/Text.min.js +1 -1
  36. package/dist/assets/components/TextureProjector.js +14 -14
  37. package/dist/assets/components/TextureProjector.min.js +1 -1
  38. package/dist/assets/components/Texturing3D.js +30 -30
  39. package/dist/assets/components/Texturing3D.min.js +1 -1
  40. package/dist/assets/components/VolumeRendering.js +18 -18
  41. package/dist/assets/components/VolumeRendering.min.js +1 -1
  42. package/dist/assets/components/X_ITE.js +9 -9
  43. package/dist/assets/components/X_ITE.min.js +1 -1
  44. package/dist/x_ite.css +1 -1
  45. package/dist/x_ite.js +1320 -166
  46. package/dist/x_ite.min.js +1 -1
  47. package/dist/x_ite.zip +0 -0
  48. package/docs/_config.yml +2 -2
  49. package/docs/_posts/components/CADGeometry/CADAssembly.md +45 -19
  50. package/docs/_posts/components/CADGeometry/CADFace.md +44 -18
  51. package/docs/_posts/components/CADGeometry/CADLayer.md +48 -19
  52. package/docs/_posts/components/CADGeometry/CADPart.md +54 -24
  53. package/docs/_posts/components/CADGeometry/IndexedQuadSet.md +55 -26
  54. package/docs/_posts/components/CADGeometry/QuadSet.md +52 -20
  55. package/docs/_posts/components/Core/MetadataBoolean.md +29 -18
  56. package/docs/_posts/components/Core/MetadataDouble.md +31 -16
  57. package/docs/_posts/components/Core/MetadataFloat.md +31 -16
  58. package/docs/_posts/components/Core/MetadataInteger.md +31 -16
  59. package/docs/_posts/components/Core/MetadataSet.md +30 -15
  60. package/docs/_posts/components/Core/MetadataString.md +31 -16
  61. package/docs/_posts/components/Core/WorldInfo.md +21 -10
  62. package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +30 -25
  63. package/docs/_posts/components/CubeMapTexturing/GeneratedCubeMapTexture.md +19 -10
  64. package/docs/_posts/components/CubeMapTexturing/ImageCubeMapTexture.md +22 -18
  65. package/docs/_posts/components/DIS/DISEntityManager.md +40 -15
  66. package/docs/_posts/components/DIS/DISEntityTypeMapping.md +34 -25
  67. package/docs/_posts/components/DIS/EspduTransform.md +174 -41
  68. package/docs/_posts/components/DIS/ReceiverPdu.md +77 -27
  69. package/docs/_posts/components/DIS/SignalPdu.md +82 -28
  70. package/docs/_posts/components/DIS/TransmitterPdu.md +86 -36
  71. package/docs/_posts/components/EnvironmentalEffects/Background.md +80 -39
  72. package/docs/_posts/components/EnvironmentalEffects/Fog.md +39 -18
  73. package/docs/_posts/components/EnvironmentalEffects/FogCoordinate.md +10 -6
  74. package/docs/_posts/components/EnvironmentalEffects/LocalFog.md +21 -14
  75. package/docs/_posts/components/EnvironmentalEffects/TextureBackground.md +83 -31
  76. package/docs/_posts/components/EnvironmentalSensor/ProximitySensor.md +36 -8
  77. package/docs/_posts/components/EnvironmentalSensor/TransformSensor.md +31 -7
  78. package/docs/_posts/components/EnvironmentalSensor/VisibilitySensor.md +23 -7
  79. package/docs/_posts/components/EventUtilities/BooleanFilter.md +23 -10
  80. package/docs/_posts/components/EventUtilities/BooleanSequencer.md +46 -17
  81. package/docs/_posts/components/EventUtilities/BooleanToggle.md +29 -8
  82. package/docs/_posts/components/EventUtilities/BooleanTrigger.md +24 -7
  83. package/docs/_posts/components/EventUtilities/IntegerSequencer.md +46 -17
  84. package/docs/_posts/components/EventUtilities/IntegerTrigger.md +34 -9
  85. package/docs/_posts/components/EventUtilities/TimeTrigger.md +30 -9
  86. package/docs/_posts/components/Followers/ColorChaser.md +35 -11
  87. package/docs/_posts/components/Followers/ColorDamper.md +32 -12
  88. package/docs/_posts/components/Followers/CoordinateChaser.md +33 -9
  89. package/docs/_posts/components/Followers/CoordinateDamper.md +30 -10
  90. package/docs/_posts/components/Followers/OrientationChaser.md +34 -10
  91. package/docs/_posts/components/Followers/OrientationDamper.md +31 -11
  92. package/docs/_posts/components/Followers/PositionChaser.md +33 -9
  93. package/docs/_posts/components/Followers/PositionChaser2D.md +33 -9
  94. package/docs/_posts/components/Followers/PositionDamper.md +30 -10
  95. package/docs/_posts/components/Followers/PositionDamper2D.md +30 -10
  96. package/docs/_posts/components/Followers/ScalarChaser.md +33 -9
  97. package/docs/_posts/components/Followers/ScalarDamper.md +30 -10
  98. package/docs/_posts/components/Followers/TexCoordChaser2D.md +33 -9
  99. package/docs/_posts/components/Followers/TexCoordDamper2D.md +30 -10
  100. package/docs/_posts/components/Geometry2D/Arc2D.md +39 -14
  101. package/docs/_posts/components/Geometry2D/ArcClose2D.md +43 -19
  102. package/docs/_posts/components/Geometry2D/Circle2D.md +21 -10
  103. package/docs/_posts/components/Geometry2D/Disk2D.md +32 -14
  104. package/docs/_posts/components/Geometry2D/Polyline2D.md +24 -9
  105. package/docs/_posts/components/Geometry2D/Polypoint2D.md +16 -8
  106. package/docs/_posts/components/Geometry2D/Rectangle2D.md +23 -12
  107. package/docs/_posts/components/Geometry2D/TriangleSet2D.md +23 -12
  108. package/docs/_posts/components/Geometry3D/Box.md +26 -13
  109. package/docs/_posts/components/Geometry3D/Cone.md +30 -22
  110. package/docs/_posts/components/Geometry3D/Cylinder.md +30 -26
  111. package/docs/_posts/components/Geometry3D/ElevationGrid.md +73 -29
  112. package/docs/_posts/components/Geometry3D/Extrusion.md +100 -48
  113. package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +92 -38
  114. package/docs/_posts/components/Geometry3D/Sphere.md +25 -13
  115. package/docs/_posts/components/Geospatial/GeoCoordinate.md +30 -14
  116. package/docs/_posts/components/Geospatial/GeoElevationGrid.md +82 -37
  117. package/docs/_posts/components/Geospatial/GeoLOD.md +66 -27
  118. package/docs/_posts/components/Geospatial/GeoLocation.md +64 -26
  119. package/docs/_posts/components/Geospatial/GeoMetadata.md +28 -22
  120. package/docs/_posts/components/Geospatial/GeoOrigin.md +34 -19
  121. package/docs/_posts/components/Geospatial/GeoPositionInterpolator.md +64 -18
  122. package/docs/_posts/components/Geospatial/GeoProximitySensor.md +67 -18
  123. package/docs/_posts/components/Geospatial/GeoTouchSensor.md +63 -18
  124. package/docs/_posts/components/Geospatial/GeoTransform.md +72 -28
  125. package/docs/_posts/components/Geospatial/GeoViewpoint.md +79 -40
  126. package/docs/_posts/components/Grouping/Group.md +32 -16
  127. package/docs/_posts/components/Grouping/StaticGroup.md +37 -16
  128. package/docs/_posts/components/Grouping/Switch.md +39 -20
  129. package/docs/_posts/components/Grouping/Transform.md +45 -28
  130. package/docs/_posts/components/HAnim/HAnimDisplacer.md +38 -27
  131. package/docs/_posts/components/HAnim/HAnimHumanoid.md +215 -56
  132. package/docs/_posts/components/HAnim/HAnimJoint.md +104 -38
  133. package/docs/_posts/components/HAnim/HAnimMotion.md +120 -10
  134. package/docs/_posts/components/HAnim/HAnimSegment.md +72 -32
  135. package/docs/_posts/components/HAnim/HAnimSite.md +75 -32
  136. package/docs/_posts/components/Interpolation/ColorInterpolator.md +41 -11
  137. package/docs/_posts/components/Interpolation/CoordinateInterpolator.md +39 -13
  138. package/docs/_posts/components/Interpolation/CoordinateInterpolator2D.md +43 -14
  139. package/docs/_posts/components/Interpolation/EaseInEaseOut.md +36 -12
  140. package/docs/_posts/components/Interpolation/NormalInterpolator.md +40 -10
  141. package/docs/_posts/components/Interpolation/OrientationInterpolator.md +40 -10
  142. package/docs/_posts/components/Interpolation/PositionInterpolator.md +40 -10
  143. package/docs/_posts/components/Interpolation/PositionInterpolator2D.md +43 -14
  144. package/docs/_posts/components/Interpolation/ScalarInterpolator.md +39 -13
  145. package/docs/_posts/components/Interpolation/SplinePositionInterpolator.md +41 -16
  146. package/docs/_posts/components/Interpolation/SplinePositionInterpolator2D.md +41 -16
  147. package/docs/_posts/components/Interpolation/SplineScalarInterpolator.md +40 -24
  148. package/docs/_posts/components/Interpolation/SquadOrientationInterpolator.md +35 -11
  149. package/docs/_posts/components/KeyDeviceSensor/KeySensor.md +51 -9
  150. package/docs/_posts/components/KeyDeviceSensor/StringSensor.md +31 -9
  151. package/docs/_posts/components/Layering/Layer.md +27 -14
  152. package/docs/_posts/components/Layering/LayerSet.md +19 -13
  153. package/docs/_posts/components/Layering/Viewport.md +31 -15
  154. package/docs/_posts/components/Layout/Layout.md +27 -16
  155. package/docs/_posts/components/Layout/LayoutGroup.md +34 -18
  156. package/docs/_posts/components/Layout/LayoutLayer.md +28 -15
  157. package/docs/_posts/components/Layout/ScreenFontStyle.md +72 -45
  158. package/docs/_posts/components/Layout/ScreenGroup.md +32 -16
  159. package/docs/_posts/components/Lighting/DirectionalLight.md +19 -11
  160. package/docs/_posts/components/Lighting/EnvironmentLight.md +2 -6
  161. package/docs/_posts/components/Lighting/PointLight.md +23 -11
  162. package/docs/_posts/components/Lighting/SpotLight.md +32 -19
  163. package/docs/_posts/components/NURBS/Contour2D.md +17 -9
  164. package/docs/_posts/components/NURBS/ContourPolyline2D.md +10 -6
  165. package/docs/_posts/components/NURBS/CoordinateDouble.md +13 -9
  166. package/docs/_posts/components/NURBS/NurbsCurve.md +15 -11
  167. package/docs/_posts/components/NURBS/NurbsCurve2D.md +14 -10
  168. package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +28 -12
  169. package/docs/_posts/components/NURBS/NurbsPatchSurface.md +19 -13
  170. package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +27 -11
  171. package/docs/_posts/components/NURBS/NurbsSet.md +48 -14
  172. package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +31 -11
  173. package/docs/_posts/components/NURBS/NurbsSweptSurface.md +31 -14
  174. package/docs/_posts/components/NURBS/NurbsSwungSurface.md +25 -14
  175. package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +11 -7
  176. package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +26 -16
  177. package/docs/_posts/components/Navigation/Billboard.md +33 -17
  178. package/docs/_posts/components/Navigation/Collision.md +59 -22
  179. package/docs/_posts/components/Navigation/LOD.md +53 -23
  180. package/docs/_posts/components/Navigation/NavigationInfo.md +68 -25
  181. package/docs/_posts/components/Navigation/OrthoViewpoint.md +80 -37
  182. package/docs/_posts/components/Navigation/Viewpoint.md +86 -39
  183. package/docs/_posts/components/Navigation/ViewpointGroup.md +28 -17
  184. package/docs/_posts/components/Networking/Anchor.md +54 -56
  185. package/docs/_posts/components/Networking/Inline.md +42 -29
  186. package/docs/_posts/components/Networking/LoadSensor.md +41 -9
  187. package/docs/_posts/components/ParticleSystems/BoundedPhysicsModel.md +16 -8
  188. package/docs/_posts/components/ParticleSystems/ConeEmitter.md +25 -10
  189. package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +18 -11
  190. package/docs/_posts/components/ParticleSystems/ForcePhysicsModel.md +15 -8
  191. package/docs/_posts/components/ParticleSystems/ParticleSystem.md +92 -46
  192. package/docs/_posts/components/ParticleSystems/PointEmitter.md +19 -12
  193. package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +23 -15
  194. package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +21 -14
  195. package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +25 -18
  196. package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +11 -7
  197. package/docs/_posts/components/Picking/LinePickSensor.md +37 -15
  198. package/docs/_posts/components/Picking/PickableGroup.md +40 -22
  199. package/docs/_posts/components/Picking/PointPickSensor.md +29 -12
  200. package/docs/_posts/components/Picking/PrimitivePickSensor.md +25 -17
  201. package/docs/_posts/components/Picking/VolumePickSensor.md +25 -12
  202. package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +43 -18
  203. package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +40 -17
  204. package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +35 -13
  205. package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +48 -14
  206. package/docs/_posts/components/Rendering/ClipPlane.md +20 -15
  207. package/docs/_posts/components/Rendering/Color.md +14 -14
  208. package/docs/_posts/components/Rendering/ColorRGBA.md +13 -9
  209. package/docs/_posts/components/Rendering/Coordinate.md +11 -7
  210. package/docs/_posts/components/Rendering/IndexedLineSet.md +58 -24
  211. package/docs/_posts/components/Rendering/IndexedTriangleFanSet.md +44 -23
  212. package/docs/_posts/components/Rendering/IndexedTriangleSet.md +45 -24
  213. package/docs/_posts/components/Rendering/IndexedTriangleStripSet.md +45 -20
  214. package/docs/_posts/components/Rendering/LineSet.md +26 -14
  215. package/docs/_posts/components/Rendering/Normal.md +28 -6
  216. package/docs/_posts/components/Rendering/PointSet.md +24 -11
  217. package/docs/_posts/components/Rendering/TriangleFanSet.md +44 -19
  218. package/docs/_posts/components/Rendering/TriangleSet.md +44 -19
  219. package/docs/_posts/components/Rendering/TriangleStripSet.md +45 -20
  220. package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +22 -10
  221. package/docs/_posts/components/RigidBodyPhysics/CollidableOffset.md +37 -14
  222. package/docs/_posts/components/RigidBodyPhysics/CollidableShape.md +34 -16
  223. package/docs/_posts/components/RigidBodyPhysics/CollisionCollection.md +17 -12
  224. package/docs/_posts/components/RigidBodyPhysics/CollisionSensor.md +21 -12
  225. package/docs/_posts/components/RigidBodyPhysics/CollisionSpace.md +31 -12
  226. package/docs/_posts/components/RigidBodyPhysics/Contact.md +19 -15
  227. package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +33 -27
  228. package/docs/_posts/components/RigidBodyPhysics/MotorJoint.md +63 -11
  229. package/docs/_posts/components/RigidBodyPhysics/RigidBody.md +22 -12
  230. package/docs/_posts/components/RigidBodyPhysics/RigidBodyCollection.md +30 -14
  231. package/docs/_posts/components/RigidBodyPhysics/SingleAxisHingeJoint.md +26 -14
  232. package/docs/_posts/components/RigidBodyPhysics/SliderJoint.md +24 -12
  233. package/docs/_posts/components/RigidBodyPhysics/UniversalJoint.md +23 -15
  234. package/docs/_posts/components/Scripting/Script.md +43 -27
  235. package/docs/_posts/components/Shaders/ComposedShader.md +30 -17
  236. package/docs/_posts/components/Shaders/FloatVertexAttribute.md +18 -9
  237. package/docs/_posts/components/Shaders/Matrix3VertexAttribute.md +17 -8
  238. package/docs/_posts/components/Shaders/Matrix4VertexAttribute.md +17 -8
  239. package/docs/_posts/components/Shaders/PackagedShader.md +36 -30
  240. package/docs/_posts/components/Shaders/ProgramShader.md +35 -15
  241. package/docs/_posts/components/Shaders/ShaderPart.md +27 -18
  242. package/docs/_posts/components/Shaders/ShaderProgram.md +28 -17
  243. package/docs/_posts/components/Shape/AcousticProperties.md +34 -6
  244. package/docs/_posts/components/Shape/Appearance.md +29 -22
  245. package/docs/_posts/components/Shape/FillProperties.md +19 -12
  246. package/docs/_posts/components/Shape/LineProperties.md +18 -10
  247. package/docs/_posts/components/Shape/Material.md +64 -38
  248. package/docs/_posts/components/Shape/PhysicalMaterial.md +49 -25
  249. package/docs/_posts/components/Shape/PointProperties.md +21 -14
  250. package/docs/_posts/components/Shape/Shape.md +35 -17
  251. package/docs/_posts/components/Shape/TwoSidedMaterial.md +35 -36
  252. package/docs/_posts/components/Shape/UnlitMaterial.md +29 -17
  253. package/docs/_posts/components/Sound/Analyser.md +133 -4
  254. package/docs/_posts/components/Sound/AudioClip.md +64 -30
  255. package/docs/_posts/components/Sound/AudioDestination.md +76 -4
  256. package/docs/_posts/components/Sound/BiquadFilter.md +143 -4
  257. package/docs/_posts/components/Sound/BufferAudioSource.md +165 -13
  258. package/docs/_posts/components/Sound/ChannelMerger.md +62 -4
  259. package/docs/_posts/components/Sound/ChannelSelector.md +64 -4
  260. package/docs/_posts/components/Sound/ChannelSplitter.md +68 -4
  261. package/docs/_posts/components/Sound/Convolver.md +124 -4
  262. package/docs/_posts/components/Sound/Delay.md +119 -4
  263. package/docs/_posts/components/Sound/DynamicsCompressor.md +127 -4
  264. package/docs/_posts/components/Sound/Gain.md +115 -4
  265. package/docs/_posts/components/Sound/ListenerPointSource.md +109 -4
  266. package/docs/_posts/components/Sound/MicrophoneSource.md +91 -4
  267. package/docs/_posts/components/Sound/OscillatorSource.md +95 -4
  268. package/docs/_posts/components/Sound/PeriodicWave.md +43 -5
  269. package/docs/_posts/components/Sound/Sound.md +53 -20
  270. package/docs/_posts/components/Sound/SpatialSound.md +120 -4
  271. package/docs/_posts/components/Sound/StreamAudioDestination.md +80 -4
  272. package/docs/_posts/components/Sound/StreamAudioSource.md +91 -4
  273. package/docs/_posts/components/Sound/WaveShaper.md +123 -4
  274. package/docs/_posts/components/Text/FontStyle.md +73 -47
  275. package/docs/_posts/components/Text/Text.md +48 -26
  276. package/docs/_posts/components/TextureProjector/TextureProjector.md +55 -6
  277. package/docs/_posts/components/TextureProjector/TextureProjectorParallel.md +56 -6
  278. package/docs/_posts/components/Texturing/ImageTexture.md +28 -20
  279. package/docs/_posts/components/Texturing/MovieTexture.md +69 -38
  280. package/docs/_posts/components/Texturing/MultiTexture.md +47 -19
  281. package/docs/_posts/components/Texturing/MultiTextureCoordinate.md +27 -10
  282. package/docs/_posts/components/Texturing/MultiTextureTransform.md +32 -10
  283. package/docs/_posts/components/Texturing/PixelTexture.md +34 -14
  284. package/docs/_posts/components/Texturing/TextureCoordinate.md +20 -10
  285. package/docs/_posts/components/Texturing/TextureCoordinateGenerator.md +22 -12
  286. package/docs/_posts/components/Texturing/TextureProperties.md +44 -19
  287. package/docs/_posts/components/Texturing/TextureTransform.md +17 -8
  288. package/docs/_posts/components/Texturing3D/ComposedTexture3D.md +21 -13
  289. package/docs/_posts/components/Texturing3D/ImageTexture3D.md +32 -23
  290. package/docs/_posts/components/Texturing3D/ImageTextureAtlas.md +22 -16
  291. package/docs/_posts/components/Texturing3D/PixelTexture3D.md +25 -13
  292. package/docs/_posts/components/Texturing3D/TextureCoordinate3D.md +22 -10
  293. package/docs/_posts/components/Texturing3D/TextureCoordinate4D.md +21 -9
  294. package/docs/_posts/components/Texturing3D/TextureTransform3D.md +17 -8
  295. package/docs/_posts/components/Texturing3D/TextureTransformMatrix3D.md +20 -10
  296. package/docs/_posts/components/Time/TimeSensor.md +66 -23
  297. package/docs/_posts/components/VolumeRendering/BlendedVolumeStyle.md +36 -15
  298. package/docs/_posts/components/VolumeRendering/BoundaryEnhancementVolumeStyle.md +15 -5
  299. package/docs/_posts/components/VolumeRendering/CartoonVolumeStyle.md +20 -17
  300. package/docs/_posts/components/VolumeRendering/ComposedVolumeStyle.md +15 -7
  301. package/docs/_posts/components/VolumeRendering/EdgeEnhancementVolumeStyle.md +16 -8
  302. package/docs/_posts/components/VolumeRendering/IsoSurfaceVolumeData.md +43 -21
  303. package/docs/_posts/components/VolumeRendering/OpacityMapVolumeStyle.md +16 -8
  304. package/docs/_posts/components/VolumeRendering/ProjectionVolumeStyle.md +17 -7
  305. package/docs/_posts/components/VolumeRendering/SegmentedVolumeData.md +50 -17
  306. package/docs/_posts/components/VolumeRendering/ShadedVolumeStyle.md +18 -10
  307. package/docs/_posts/components/VolumeRendering/SilhouetteEnhancementVolumeStyle.md +16 -8
  308. package/docs/_posts/components/VolumeRendering/ToneMappedVolumeStyle.md +20 -11
  309. package/docs/_posts/components/VolumeRendering/VolumeData.md +32 -15
  310. package/docs/_posts/components/X_ITE/BlendMode.md +9 -2
  311. package/docs/_posts/getting-started.md +4 -7
  312. package/docs/_posts/laboratory/x3d-file-converter.md +1 -1
  313. package/docs/laboratory/gltf-sample-viewer.html +52 -4
  314. package/package.json +2 -1
  315. package/src/standard/Math/Geometry/Box2.js +12 -2
  316. package/src/standard/Math/Geometry/Box3.js +12 -2
  317. package/src/x_ite/Base/X3DObjectArrayField.js +3 -2
  318. package/src/x_ite/Base/X3DTypedArrayField.js +3 -2
  319. package/src/x_ite/Browser/Core/X3DCoreContext.js +10 -3
  320. package/src/x_ite/Browser/DOMIntegration.js +13 -8
  321. package/src/x_ite/Browser/VERSION.js +1 -1
  322. package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +1 -1
  323. package/src/x_ite/Components/DIS/DISEntityManager.js +1 -1
  324. package/src/x_ite/Components/Grouping/Switch.js +1 -1
  325. package/src/x_ite/Components/HAnim/HAnimHumanoid.js +105 -68
  326. package/src/x_ite/Components/HAnim/HAnimMotion.js +3 -3
  327. package/src/x_ite/Components/Layering/X3DLayerNode.js +1 -1
  328. package/src/x_ite/Components/Lighting/DirectionalLight.js +1 -1
  329. package/src/x_ite/Components/Navigation/Collision.js +1 -1
  330. package/src/x_ite/Components/Navigation/LOD.js +1 -1
  331. package/src/x_ite/Components/Navigation/X3DViewpointNode.js +1 -1
  332. package/src/x_ite/Components/Networking/LoadSensor.js +1 -1
  333. package/src/x_ite/Components/ParticleSystems/ParticleSystem.js +1 -1
  334. package/src/x_ite/Components/Rendering/X3DComposedGeometryNode.js +1 -1
  335. package/src/x_ite/Components/Shape/AcousticProperties.js +1 -1
  336. package/src/x_ite/Components/Shape/Appearance.js +1 -1
  337. package/src/x_ite/Components/Shape/Material.js +1 -1
  338. package/src/x_ite/Components/Shape/TwoSidedMaterial.js +1 -1
  339. package/src/x_ite/Components/Sound/PeriodicWave.js +1 -1
  340. package/src/x_ite/Components/Texturing/TextureProperties.js +1 -1
  341. package/src/x_ite/Fields/ArrayFields.js +9 -7
  342. package/src/x_ite/Fields/SFColor.js +1 -1
  343. package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +1 -1
  344. package/src/x_ite/Fields/SFRotation.js +3 -3
  345. package/src/x_ite/Fields/SFVecPrototypeTemplate.js +1 -1
  346. package/src/x_ite/Parser/GLTF2Parser.js +316 -55
  347. package/src/x_ite/Parser/GoldenGate.js +16 -5
  348. package/src/x_ite/Parser/PLYAParser.js +615 -0
  349. package/src/x_ite/Parser/PLYBParser.js +222 -0
  350. package/src/x_ite/Parser/STLAParser.js +0 -1
  351. package/src/x_ite/Parser/SVGParser.js +1 -1
  352. /package/build/{bin → docs}/components.js +0 -0
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: HAnimHumanoid
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-HAnim
5
5
  categories: [components, HAnim]
6
6
  tags: [HAnimHumanoid, HAnim]
@@ -13,9 +13,9 @@ tags: [HAnimHumanoid, HAnim]
13
13
 
14
14
  ## Overview
15
15
 
16
- The HAnimHumanoid node is used to: (a) store references to the joints, segments, sites, skin and viewpoints, (b) serve as a container for the entire humanoid, (c) provide a convenient way of moving the humanoid through its environment, and (d) store human-readable data such as author and copyright information. HAnimHumanoid contains HAnimJoint, HAnimSegment and HAnimSite nodes, plus a single optional Coordinate/CoordinateDouble mesh with a single corresponding Normal node.
16
+ The HAnimHumanoid node is used to: (a) store references to the joints, segments, sites, skeleton, optional skin, and fixed viewpoints, (b) serve as a container for the entire humanoid, (c) provide a convenient way of moving the humanoid through its environment, and (d) store human-readable metadata such as name, version, author, copyright, age, gender and other information. HAnimHumanoid contains a skeleton consisting of HAnimJoint, HAnimSegment and HAnimSite nodes. HAnimHumanoid can also contain an optional skin consisting of an IndexedFaceSet mesh with corresponding skinCoord Coordinate or CoordinateDouble vertices and skinNormal Normal vectors.
17
17
 
18
- The HAnimHumanoid node belongs to the **HAnim** component and its default container field is *children.* It is available since X3D version 3.0 or later.
18
+ The HAnimHumanoid node belongs to the **HAnim** component and its default container field is *children.* It is available from X3D version 3.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -31,54 +31,76 @@ The HAnimHumanoid node belongs to the **HAnim** component and its default contai
31
31
 
32
32
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
33
33
 
34
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
34
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
35
+
36
+ #### Hint
37
+
38
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
39
+
40
+ ### SFString [in, out] **version** ""
41
+
42
+ HAnimHumanoid *version*, where allowed value is 2.0 for final ISO 19774 *version* 2019.
43
+
44
+ #### Hint
45
+
46
+ - Default HAnimHumanoid *version* is 1.0 for X3D *version* 3, and HAnimHumanoid required *version* is 2.0 for X3D *version* 4.
47
+
48
+ #### Warnings
49
+
50
+ - No other values are allowed for strict validation.
51
+ - Prior developmental versions of HAnim nodes, such as *version* 1 of standardized ISO 19774 *version* 2006, might not validate correctly due to small changes in the contained-node content model, so conversion of such models is recommended.
35
52
 
36
53
  ### SFString [in, out] **description** ""
37
54
 
38
- Author-provided prose that describes intended purpose of the url asset.
55
+ Author-provided prose that describes intended purpose of this node.
39
56
 
40
57
  #### Hint
41
58
 
42
- - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &amp;#38; for & ampersand character, or &amp;#34; for " quotation-mark character).
59
+ - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &amp;#38; for &amp; ampersand character, or &amp;#34; for " quotation-mark character).
43
60
 
44
61
  ### SFString [in, out] **name** ""
45
62
 
46
- Unique name attribute must be defined so that each HAnimHumanoid node in a scene can be identified at run time for animation purposes.
63
+ Unique *name* attribute must be defined so that each HAnimHumanoid node in a scene can be identified at run time for animation purposes.
47
64
 
48
65
  #### Hints
49
66
 
50
- - This same name is a required name prefix for all other HAnim nodes within the HAnimHumanoid, if more than one humanoid appears within a scene file.
67
+ - This same *name* is a required *name* prefix for all other HAnim nodes within the HAnimHumanoid, if more than one humanoid appears within a scene file.
51
68
  - Well-defined names can simplify design and debugging through improved author understanding.
52
- - [X3D Scene Authoring Hints, Naming Conventions](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints)html#NamingConventions
53
- - [HAnim2 Names HAnim1 Alias Tables](https://www.web3d.org/x3d/content/examples/HumanoidAnimation/HAnim2NameHAnim1AliasTables.txt)
69
+ - [X3D Scene Authoring Hints, Naming Conventions](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions){:target="_blank"}
70
+ - [HAnim2 Names HAnim1 Alias Tables](https://www.web3d.org/x3d/content/examples/HumanoidAnimation/HAnim2NameHAnim1AliasTables.txt){:target="_blank"}
54
71
 
55
72
  #### Warning
56
73
 
57
74
  - *name* field is not included if this instance is a USE node, in order to avoid potential mismatches.
58
75
 
59
- ### SFString [in, out] **version** ""
60
-
61
- HAnimHumanoid version, where standardized ISO 19774 value is 2.0.
62
-
63
- #### Warning
64
-
65
- - Prior versions of HAnim nodes might not validate correctly.
66
-
67
76
  ### MFString [in, out] **info** [ ]
68
77
 
69
78
  Contains metadata keyword=value pairs, where approved keyword terms are humanoidVersion authorName authorEmail copyright creationDate usageRestrictions age gender height and weight.
70
79
 
80
+ #### Hints
81
+
82
+ - Height and weight are in base units (typically meters), hanimVersion is for author use and separate from HAnimHumanoid version field.
83
+ - Alternate metadata keywords are also allowed.
84
+
71
85
  ### SFVec3f [in, out] **translation** 0 0 0 <small>(-∞,∞)</small>
72
86
 
73
87
  Position of children relative to local coordinate system.
74
88
 
89
+ #### Hint
90
+
91
+ - Since default pose faces along +Z axis, -x values are right side and +x values are left side within HAnimHumanoid.
92
+
75
93
  ### SFRotation [in, out] **rotation** 0 0 1 0 <small>(-∞,∞) or [-1,1]</small>
76
94
 
77
95
  Orientation of children relative to local coordinate system.
78
96
 
97
+ #### Warning
98
+
99
+ - Default pose is typically empty (or an identity *rotation*) to avoid distorted body animations.
100
+
79
101
  ### SFVec3f [in, out] **scale** 1 1 1 <small>(0,∞)</small>
80
102
 
81
- Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
103
+ Non-uniform x-y-z *scale* of child coordinate system, adjusted by center and scaleOrientation.
82
104
 
83
105
  ### SFRotation [in, out] **scaleOrientation** 0 0 1 0 <small>(-∞,∞) or [-1,1]</small>
84
106
 
@@ -88,26 +110,14 @@ Preliminary rotation of coordinate system before scaling (to allow scaling aroun
88
110
 
89
111
  Translation offset from origin of local coordinate system.
90
112
 
91
- ### MFVec3f [in, out] **jointBindingPositions** [ ] <small>(-∞,∞)</small>
92
-
93
- ### MFRotation [in, out] **jointBindingRotations** [ ] <small>(-∞,∞) or [-1,1]</small>
94
-
95
- ### MFVec3f [in, out] **jointBindingScales** [ ] <small>(-∞,∞)</small>
96
-
97
- ### MFBool [in, out] **motionsEnabled** [ ]
98
-
99
- ### SFInt32 [in, out] **loa** -1 <small>[-1,∞)</small>
100
-
101
- ### SFString [in, out] **skeletalConfiguration** "BASIC"
102
-
103
113
  ### SFBool [in, out] **visible** TRUE
104
114
 
105
115
  Whether or not renderable content within this node is visually displayed.
106
116
 
107
- #### Hint
117
+ #### Hints
108
118
 
109
- - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
110
- - Content must be visible to be collidable and to be pickable.
119
+ - The *visible* field has no effect on animation behaviors, event passing or other non-visual characteristics.
120
+ - Content must be *visible* to be collidable and to be pickable.
111
121
 
112
122
  ### SFBool [in, out] **bboxDisplay** FALSE
113
123
 
@@ -121,72 +131,221 @@ Whether to display bounding box for associated geometry, aligned with world coor
121
131
 
122
132
  Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
123
133
 
124
- #### Hint
134
+ #### Hints
125
135
 
126
136
  - Can be useful for collision computations or inverse-kinematics (IK) engines.
137
+ - Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
138
+ - [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
139
+ - [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
127
140
 
128
141
  ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
129
142
 
130
- Bounding box center: optional hint for position offset from origin of local coordinate system.
143
+ Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
144
+
145
+ #### Hints
146
+
147
+ - Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
148
+ - [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
149
+ - [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
150
+
151
+ ### SFInt32 [in, out] **loa** -1 <small>[-1,∞)</small>
152
+
153
+ Level Of Articulation 0..4 indicates complexity and detail of joints for given humanoid skeletal hierarchy.
154
+
155
+ #### Hints
156
+
157
+ - *loa* value of -1 indicates that no LOA conformance is provided.
158
+ - [Humanoid Animation (HAnim) Specification, Part 1 Architecture, 4.8.4 Levels of articulation](https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/concepts.html#LevelsOfArticulation){:target="_blank"}
159
+
160
+ ### SFString [in, out] **skeletalConfiguration** "BASIC"
161
+
162
+ Models sharing a common skeletal configuration can share animations and binding poses.
163
+
164
+ #### Hint
165
+
166
+ - [A value of 'BASIC' conforms to restrictive skeletal model in X3D Humanoid Animation (HAnim) Specification, Part 1 Architecture, 4.8 Modelling of humanoids](https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/concepts.html#ModellingOfHumanoids){:target="_blank"}
131
167
 
132
168
  ### MFNode [in, out] **skeleton** [ ] <small>[HAnimJoint, HAnimSite]</small>
133
169
 
134
- Input/Output field skeleton.
170
+ List of top-level HAnimJoint and HAnimSite nodes that create the *skeleton* model. The *skeleton* field contains the humanoid_root Joint object, and thus the entire hierarchy of HAnimJoint/HAnimSegment nodes making up the articulated *skeleton* model.
171
+
172
+ #### Hints
173
+
174
+ - Typically contains HAnimJoint with name='humanoid_root'.
175
+ - Immediate children in the *skeleton* field can also include top-level HAnimSite node declarations, which are landmarks for the overall humanoid figure that are not affected by HAnimJoint movement.
176
+
177
+ #### Warning
178
+
179
+ - Top-level HAnimJoint and HAnimSite nodes must include `containerField='skeleton'` for proper validation and operation.
135
180
 
136
181
  ### MFNode [in, out] **viewpoints** [ ] <small>[HAnimSite]</small>
137
182
 
138
- Input/Output field viewpoints.
183
+ List of HAnimSite nodes containing Viewpoint nodes that appear in the skeleton model, usually as USE node references. The *viewpoints* field contains zero or more special HAnimSite nodes that are only affected by HAnimHumanoid transformations (and no HAnimJoint transformations). Each HAnimSite can contain a Viewpoint as virtual camera in the HAnimHumanoid reference frame (such as viewing the face or profile of the human figure).
184
+
185
+ #### Hints
186
+
187
+ - The viewpoint field has different functionality than the joints, segments and sites fields.
188
+ - The *viewpoints* field connects internal Site nodes that in turn hold relative Viewpoint nodes, such as `<HAnimSite USE='ObserveFaceSite_view' containerField='viewpoints'/>` which has corresponding counterpart nodes `<HAnimSite DEF='ObserveFaceSite_view' name='ObserveFaceSite_view' containerField='children'>` `<Viewpoint description='look at me!'/>` \</HAnimSite\>.
189
+
190
+ #### Warnings
191
+
192
+ - These are actual node declarations, not USE nodes.
193
+ - Top-level HAnimSite nodes (in turn containing Viewpoint nodes) must include `containerField='viewpoints'` for proper validation and operation.
139
194
 
140
195
  ### MFNode [in, out] **sites** [ ] <small>[HAnimSite]</small>
141
196
 
142
- Input/Output field sites.
197
+ *sites* field contains a list of USE references for all HAnimSite node instances found within the preceding skeleton hierarchy.
198
+
199
+ #### Hints
200
+
201
+ - Order is irrelevant since names are contained in the original DEF objects.
202
+ - These USE nodes can be utilized by inverse kinematics (IK) and animation engines.
203
+
204
+ #### Warnings
205
+
206
+ - The number of contained `<HAnimSite USE='*' containerField='sites, skeleton or viewpoints'/>` nodes at top level of HAnimHumanoid needs to match the number of corresponding HAnimSite node instances found within the preceding skeleton hierarchy.
207
+ - Top-level HAnimSite USE nodes must include `containerField='sites'` for proper validation and operation.
143
208
 
144
209
  ### MFNode [in, out] **segments** [ ] <small>[HAnimSegment]</small>
145
210
 
146
- Input/Output field segments.
211
+ The *segments* field contains a list of USE references for all HAnimSegment node instances found within the preceding skeleton hierarchy.
147
212
 
148
- ### MFNode [in, out] **joints** [ ] <small>[HAnimJoint]</small>
213
+ #### Hints
214
+
215
+ - Order is irrelevant since names are contained in the original DEF objects.
216
+ - These USE nodes can be utilized by inverse kinematics (IK) and animation engines.
217
+
218
+ #### Warnings
149
219
 
150
- Input/Output field joints.
220
+ - The number of contained `<HAnimSegment USE='*' containerField='segments'/>` nodes at top level of HAnimHumanoid needs to match the number of corresponding HAnimSegment node instances found within the preceding skeleton hierarchy.
221
+ - Top-level HAnimSegment USE nodes must include `containerField='segments'` for proper validation and operation.
222
+
223
+ ### MFBool [in, out] **motionsEnabled** [ ]
224
+
225
+ Array of boolean values corresponding to HAnimMotion nodes indicating which can animate the HAnimHumanoid.
151
226
 
152
227
  ### MFNode [in, out] **motions** [ ] <small>[HAnimMotion]</small>
153
228
 
154
- Input/Output field motions.
229
+ Contains any HAnimMotion nodes that can animate the HAnimHumanoid.
230
+
231
+ ### MFVec3f [in, out] **jointBindingPositions** [ ] <small>(-∞,∞)</small>
232
+
233
+ Specifies an array of position values for each HAnimJoint node in the joints field, in order, corresponding to each binding pose.
234
+
235
+ #### Hint
236
+
237
+ - If only one value is provided, it is provided to each Joint equivalently.
238
+
239
+ #### Warning
240
+
241
+ - Not used when skeletalConfiguration='BASIC'.
242
+
243
+ ### MFRotation [in, out] **jointBindingRotations** [ ] <small>(-∞,∞) or [-1,1]</small>
244
+
245
+ Specifies an array of rotation values for each HAnimJoint node in the joints field, in order, corresponding to each binding pose.
246
+
247
+ #### Hint
248
+
249
+ - If only one value is provided, it is provided to each Joint equivalently.
250
+
251
+ #### Warning
252
+
253
+ - Not used when skeletalConfiguration='BASIC'.
254
+
255
+ ### MFVec3f [in, out] **jointBindingScales** [ ] <small>(-∞,∞)</small>
256
+
257
+ Specifies an array of scale values for each HAnimJoint node in the joints field, in order, corresponding to each binding pose.
258
+
259
+ #### Hint
260
+
261
+ - If only one value is provided, it is provided to each Joint equivalently.
262
+
263
+ #### Warning
264
+
265
+ - Not used when skeletalConfiguration='BASIC'.
266
+
267
+ ### MFNode [in, out] **joints** [ ] <small>[HAnimJoint]</small>
268
+
269
+ The *joints* field contains a list of USE references for all HAnimJoint node instances found within the preceding skeleton hierarchy.
270
+
271
+ #### Hints
272
+
273
+ - Order is irrelevant since names are contained in the original DEF objects.
274
+ - These USE nodes can be utilized by inverse kinematics (IK) and animation engines.
275
+
276
+ #### Warnings
277
+
278
+ - The number of contained `<HAnimJoint USE='*' containerField='joints'/>` nodes at top level of HAnimHumanoid needs to match the number of corresponding HAnimJoint node instances found within the preceding skeleton hierarchy.
279
+ - Top-level HAnimJoint USE nodes must include `containerField='joints'` for proper validation and operation.
155
280
 
156
281
  ### SFNode [in, out] **skinBindingNormal** NULL <small>[X3DNormalNode]</small>
157
282
 
158
- Input/Output field skinBindingNormal.
283
+ Input/Output field *skinBindingNormal*.
159
284
 
160
285
  ### SFNode [in, out] **skinBindingCoord** NULL <small>[X3DCoordinateNode]</small>
161
286
 
162
- Input/Output field skinBindingCoord.
287
+ Input/Output field *skinBindingCoord*.
163
288
 
164
289
  ### SFNode [in, out] **skinNormal** NULL <small>[X3DNormalNode]</small>
165
290
 
166
- Input/Output field skinNormal.
291
+ Single Normal node utilized by indexed mesh definitions for skin. The *skinNormal* field contains a single sequence of normal values, used by internal HAnimHumanoid mechanisms to create appropriate surface deformations as well as by the indexed face set definitions within the skin field that perform the actual rendering of surface geometry.
292
+
293
+ #### Warnings
294
+
295
+ - Index values for HanimHumanoid skin IndexedFaceSet, skinCoord and *skinNormal* nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation.
296
+ - Top-level Normal node must include `containerField='skinNormal'` for proper validation and operation.
297
+ - (X3D version 4.0 draft) requires X3D `profile='Full'` or else include `<component name='HAnim' level='2'/>`
298
+ - For X3D3 HAnim1, spelling of component name is 'H-Anim' (including hyphen).
167
299
 
168
300
  ### SFNode [in, out] **skinCoord** NULL <small>[X3DCoordinateNode]</small>
169
301
 
170
- Input/Output field skinCoord.
302
+ Coordinate node utilized by indexed mesh definitions for skin. The *skinCoord* field contains a single sequence of points, used by internal HAnimHumanoid mechanisms to create appropriate surface deformations as well as by the indexed face set definitions within the skin field that perform the actual rendering of surface geometry.
303
+
304
+ #### Hint
305
+
306
+ - A single node is used so that coordIndex references are consistent for all references to these coordinates.
307
+
308
+ #### Warnings
309
+
310
+ - Index values for HanimHumanoid skin IndexedFaceSet, *skinCoord* and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation.
311
+ - Top-level Coordinate or CoordinateDouble node must include `containerField='skinCoord'` for proper validation and operation.
312
+ - (X3D version 4.0 draft) requires X3D `profile='Full'` or else include `<component name='HAnim' level='2'/>`
313
+ - For X3D3 HAnim1, spelling of component name is 'H-Anim' (including hyphen)
171
314
 
172
315
  ### MFNode [in, out] **skin** [ ] <small>[X3DChildNode]</small>
173
316
 
174
- Input/Output field skin.
317
+ List of one or more indexed mesh definitions (such as IndexedFaceSet) that utilize skinCoord point and skinNormal normal data.
318
+
319
+ #### Hint
320
+
321
+ - Put *skin* node first and provide DEF label to simplify USE node usage within the skeleton hierarchy.
175
322
 
176
- ## Description
323
+ #### Warnings
324
+
325
+ - Index values for HanimHumanoid *skin* IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper *skin* animation.
326
+ - Top-level node must include `containerField='skin'` for proper validation and operation.
327
+ - (X3D version 4.0 draft) requires X3D `profile='Full'` or else include `<component name='HAnim' level='2'/>`
328
+ - For X3D3 HAnim1, spelling of component name is 'H-Anim' (including hyphen)
329
+
330
+ ## Advisories
177
331
 
178
332
  ### Hints
179
333
 
180
- - MFNode arrays for joints, segments, sites, skin and viewpoints usually follow the human body definition and contain USE node references.
181
- - The viewpoints field connects internal Site nodes that in turn hold relative Viewpoint nodes, such as `<HAnimSite USE='ObserveFace_viewSite' containerField='viewpoints'/>` which has a corresponding `<HAnimSite DEF='ObserveFace_viewSite' name='ObserveFace_view' containerField='children' description='look at me!'/>` node.
182
- - Include `<component name='HAnim' level='1'/>`
334
+ - MFNode arrays for the joints, segments, sites, and viewpoints fields provide lists for all HAnim nodes found in the skeleton hierarchy and thus only contain USE node references.
335
+ - [HAnim Specification](https://www.web3d.org/documents/specifications/19774/V2.0){:target="_blank"}
336
+ - [HAnim Specification part 1, Humanoid](https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/ObjectInterfaces.html#Humanoid){:target="_blank"}
337
+ - [HAnim Specification part 2, clause 6.4 Extended definition of Humanoid object](https://www.web3d.org/documents/specifications/19774/V2.0/MotionDataAnimation/MotionNodes.html#HumanoidObjectExtension){:target="_blank"}
338
+ - [X3D for Advanced Modeling (X3D4AM) slideset](https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/HumanoidAnimation.pdf){:target="_blank"}
339
+
340
+ ### Warnings
341
+
342
+ - Requires X3D `profile='Full'` or else include `<component name='HAnim' level='1'/>`
343
+ - For X3D3 HAnim1, spelling of component name is 'H-Anim' (including hyphen)
183
344
 
184
345
  ## Example
185
346
 
186
347
  <x3d-canvas src="https://create3000.github.io/media/examples/HAnim/HAnimHumanoid/HAnimHumanoid.x3d" update="auto"></x3d-canvas>
187
348
 
188
- ## External Links
349
+ ## See Also
189
350
 
190
- - [X3D Specification of HAnimHumanoid](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/hanim.html#HAnimHumanoid){:target="_blank"}
191
- - [HAnim Specification](https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/HAnimArchitecture.html){:target="_blank"}
192
- - [HAnim Specification, Humanoid](https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/ObjectInterfaces.html#Humanoid){:target="_blank"}
351
+ - [X3D Specification of HAnimHumanoid node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/hanim.html#HAnimHumanoid){:target="_blank"}