tribunal-kit 9.0.0 → 9.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (722) hide show
  1. package/.agent/ARCHITECTURE.md +2 -2
  2. package/.agent/agents/backend-specialist.md +1 -1
  3. package/.agent/agents/code-archaeologist.md +1 -1
  4. package/.agent/agents/database-architect.md +1 -1
  5. package/.agent/agents/debugger.md +1 -1
  6. package/.agent/agents/devops-engineer.md +1 -1
  7. package/.agent/agents/documentation-writer.md +1 -1
  8. package/.agent/agents/explorer-agent.md +1 -1
  9. package/.agent/agents/game-developer.md +1 -1
  10. package/.agent/agents/minimalist-reviewer.md +1 -1
  11. package/.agent/agents/mobile-developer.md +1 -1
  12. package/.agent/agents/orchestrator.md +1 -1
  13. package/.agent/agents/penetration-tester.md +1 -1
  14. package/.agent/agents/performance-optimizer.md +1 -1
  15. package/.agent/agents/product-manager.md +1 -1
  16. package/.agent/agents/product-owner.md +1 -1
  17. package/.agent/agents/project-planner.md +1 -1
  18. package/.agent/agents/qa-automation-engineer.md +1 -1
  19. package/.agent/agents/seo-specialist.md +1 -1
  20. package/.agent/agents/test-engineer.md +1 -1
  21. package/.agent/config/slash-commands.json +13 -1
  22. package/.agent/config/system-prompt.md +21 -7
  23. package/.agent/routing_index.json +1546 -268
  24. package/.agent/scripts/browser_audit.js +94 -0
  25. package/.agent/scripts/context_compiler.js +9 -0
  26. package/.agent/scripts/prompt_compiler.js +105 -13
  27. package/.agent/skill_topic_map.json +2 -1
  28. package/.agent/skills/12-principles-of-animation/SKILL.md +63 -25
  29. package/.agent/skills/60fps-animation/SKILL.md +68 -24
  30. package/.agent/skills/accessible-animation/SKILL.md +208 -44
  31. package/.agent/skills/adapt/SKILL.md +63 -25
  32. package/.agent/skills/advanced-rag-pipelines/SKILL.md +65 -25
  33. package/.agent/skills/agent-organizer/SKILL.md +60 -31
  34. package/.agent/skills/agentic-patterns/SKILL.md +60 -31
  35. package/.agent/skills/agentic-workflows-2026/SKILL.md +67 -27
  36. package/.agent/skills/ai-app-hardening/SKILL.md +67 -27
  37. package/.agent/skills/ai-prompt-injection-defense/SKILL.md +59 -31
  38. package/.agent/skills/animation-on-scroll/SKILL.md +187 -51
  39. package/.agent/skills/animation-systems/SKILL.md +230 -40
  40. package/.agent/skills/antfu-conventions/SKILL.md +64 -26
  41. package/.agent/skills/api-patterns/SKILL.md +61 -31
  42. package/.agent/skills/api-security-auditor/SKILL.md +59 -31
  43. package/.agent/skills/app-builder/SKILL.md +61 -31
  44. package/.agent/skills/appflow-wireframe/SKILL.md +62 -33
  45. package/.agent/skills/apple-design/SKILL.md +63 -25
  46. package/.agent/skills/architecture/SKILL.md +61 -31
  47. package/.agent/skills/audit-and-fix/SKILL.md +63 -25
  48. package/.agent/skills/authentication-best-practices/SKILL.md +59 -31
  49. package/.agent/skills/backend-security-expert/SKILL.md +61 -31
  50. package/.agent/skills/baseline-ui/SKILL.md +63 -25
  51. package/.agent/skills/bash-linux/SKILL.md +59 -31
  52. package/.agent/skills/behavioral-modes/SKILL.md +60 -31
  53. package/.agent/skills/better-colors/SKILL.md +63 -25
  54. package/.agent/skills/better-typography/SKILL.md +63 -36
  55. package/.agent/skills/better-ui/SKILL.md +64 -24
  56. package/.agent/skills/bolder/SKILL.md +63 -25
  57. package/.agent/skills/brainstorming/SKILL.md +61 -31
  58. package/.agent/skills/browser-audit/SKILL.md +170 -0
  59. package/.agent/skills/browser-native-ai/SKILL.md +64 -26
  60. package/.agent/skills/build-primitive/SKILL.md +63 -25
  61. package/.agent/skills/building-native-ui/SKILL.md +59 -31
  62. package/.agent/skills/cicd-pro/SKILL.md +65 -25
  63. package/.agent/skills/clarify/SKILL.md +63 -25
  64. package/.agent/skills/clean-code/SKILL.md +59 -31
  65. package/.agent/skills/cloud-architect/SKILL.md +65 -25
  66. package/.agent/skills/cobejs/SKILL.md +63 -25
  67. package/.agent/skills/code-review-checklist/SKILL.md +59 -31
  68. package/.agent/skills/codebase-design/SKILL.md +65 -25
  69. package/.agent/skills/colorize/SKILL.md +63 -25
  70. package/.agent/skills/compact-landing/SKILL.md +63 -25
  71. package/.agent/skills/company-logos/SKILL.md +63 -25
  72. package/.agent/skills/config-validator/SKILL.md +59 -31
  73. package/.agent/skills/containerization-pro/SKILL.md +65 -25
  74. package/.agent/skills/context-engineering-pro/SKILL.md +67 -27
  75. package/.agent/skills/create-design-md/SKILL.md +63 -25
  76. package/.agent/skills/critique/SKILL.md +64 -25
  77. package/.agent/skills/csharp-developer/SKILL.md +59 -31
  78. package/.agent/skills/data-validation-schemas/SKILL.md +59 -31
  79. package/.agent/skills/database-design/SKILL.md +61 -31
  80. package/.agent/skills/delight/SKILL.md +63 -25
  81. package/.agent/skills/deployment-procedures/SKILL.md +59 -31
  82. package/.agent/skills/design-lab/SKILL.md +65 -26
  83. package/.agent/skills/devops-engineer/SKILL.md +59 -31
  84. package/.agent/skills/devops-incident-responder/SKILL.md +59 -31
  85. package/.agent/skills/diagnosing-bugs/SKILL.md +64 -27
  86. package/.agent/skills/distill/SKILL.md +63 -25
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  92. package/.agent/skills/emil-design-eng/SKILL.md +64 -24
  93. package/.agent/skills/error-resilience/SKILL.md +59 -31
  94. package/.agent/skills/expo-router-v4/SKILL.md +65 -26
  95. package/.agent/skills/extract-design-system/SKILL.md +59 -31
  96. package/.agent/skills/fabel-protocol/SKILL.md +64 -25
  97. package/.agent/skills/fixing-accessibility/SKILL.md +63 -25
  98. package/.agent/skills/fixing-metadata/SKILL.md +63 -25
  99. package/.agent/skills/fixing-motion-performance/SKILL.md +63 -25
  100. package/.agent/skills/framer-motion-expert/SKILL.md +68 -30
  101. package/.agent/skills/frontend-design/SKILL.md +63 -25
  102. package/.agent/skills/frontend-security-expert/SKILL.md +61 -31
  103. package/.agent/skills/game-design-expert/SKILL.md +59 -31
  104. package/.agent/skills/game-engineering-expert/SKILL.md +59 -31
  105. package/.agent/skills/generative-ui-expert/SKILL.md +64 -26
  106. package/.agent/skills/geo-fundamentals/SKILL.md +59 -31
  107. package/.agent/skills/git-pro/SKILL.md +65 -25
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  109. package/.agent/skills/gpt-taste/SKILL.md +63 -25
  110. package/.agent/skills/gsap-core/SKILL.md +65 -25
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  114. package/.agent/skills/gsap-react/SKILL.md +65 -25
  115. package/.agent/skills/gsap-scrolltrigger/SKILL.md +65 -25
  116. package/.agent/skills/gsap-timeline/SKILL.md +65 -25
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  118. package/.agent/skills/harden/SKILL.md +63 -25
  119. package/.agent/skills/harness-protocol/SKILL.md +64 -25
  120. package/.agent/skills/i18n-localization/SKILL.md +59 -31
  121. package/.agent/skills/impeccable/SKILL.md +63 -25
  122. package/.agent/skills/improve-codebase-architecture/SKILL.md +64 -26
  123. package/.agent/skills/improve-ui/SKILL.md +63 -25
  124. package/.agent/skills/intelligent-routing/SKILL.md +63 -23
  125. package/.agent/skills/knowledge-graph/SKILL.md +64 -25
  126. package/.agent/skills/landing-page/SKILL.md +63 -25
  127. package/.agent/skills/lint-and-validate/SKILL.md +59 -31
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  129. package/.agent/skills/local-first/SKILL.md +59 -31
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  131. package/.agent/skills/lottie-animation/SKILL.md +63 -25
  132. package/.agent/skills/marquee-loop/SKILL.md +63 -25
  133. package/.agent/skills/masked-reveal/SKILL.md +246 -55
  134. package/.agent/skills/mcp-builder/SKILL.md +59 -31
  135. package/.agent/skills/micro-interaction/SKILL.md +255 -61
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  143. package/.agent/skills/opentelemetry-observability/SKILL.md +66 -26
  144. package/.agent/skills/page-transition-animation/SKILL.md +63 -25
  145. package/.agent/skills/parallel-agents/SKILL.md +60 -31
  146. package/.agent/skills/performance-profiling/SKILL.md +60 -31
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+ ---
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+ name: gsap-plugins
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+ description: Use when Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration.
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+ version: 5.0.0
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+ last-updated: 2026-09-13
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+ skills:
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+ - motion-engineering
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+ - gsap-react
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+ - 60fps-animation
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+ tools: Read, Grep, Glob, Bash, Edit, Write
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+ scripts-binding:
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+ - .agent/scripts/lint_runner.js
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+ - .agent/scripts/verify_all.js
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+ ---
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+
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+ # GSAP Plugins — Complete Reference & Registration
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+
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+ ## Mandatory Pre-Flight Context Inspection
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+
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+ Before generating, refactoring, or reviewing code in the `gsap-plugins` domain, inspect these 5 critical parameters:
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+
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+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
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+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
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+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
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+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
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+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
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+
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+ ## Activation Boundaries
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+
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+ - **Activate when:** Use when Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration.
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+ - **DO NOT activate when:** The task falls outside the `gsap-plugins` domain or is managed by a different dedicated specialist.
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+
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+ ## 🔁 Multi-Pass Execution Protocol
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+
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+ Execute all non-trivial tasks through this 7-pass cognitive loop:
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+
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+ | Pass | Phase | Core Action |
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+ |:---|:---|:---|
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+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
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+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
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+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
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+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
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+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
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+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
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+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
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+
47
+ ---
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+
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+ ## 🛠️ Technical Architecture & Reference Recipes
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+
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+ ---
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+
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+
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+ ## When to Use This Skill
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+
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+ Apply when using or reviewing code that uses GSAP plugins: registering plugins, scroll-to, flip/FLIP animations, draggable elements, SVG (DrawSVG, MorphSVG, MotionPath), text (SplitText, ScrambleText), physics, easing plugins (CustomEase, EasePack, CustomWiggle, CustomBounce), or GSDevTools. ScrollTrigger has its own skill (gsap-scrolltrigger).
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+
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+ **Related skills:** For core tweens use **gsap-core**; for ScrollTrigger use **gsap-scrolltrigger**; for React use **gsap-react**.
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+
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+ ## Registering Plugins
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+
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+ Register each plugin once so GSAP (and bundlers) know to include it. Use **gsap.registerPlugin()** with every plugin used in the project:
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+
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+ ```javascript
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+ import gsap from 'gsap';
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+ import { ScrollToPlugin } from 'gsap/ScrollToPlugin';
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+ import { Flip } from 'gsap/Flip';
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+ import { Draggable } from 'gsap/Draggable';
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+
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+ gsap.registerPlugin(ScrollToPlugin, Flip, Draggable);
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+ ```
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+
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+ - ✅ Register before using the plugin in any tween or API call.
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+ - ✅ In React, register at top level or once in the app (e.g. before first useGSAP); do not register inside a component that re-renders. useGSAP is a plugin that needs to be registered before use.
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+
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+ ## Scroll
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+
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+ ### ScrollToPlugin
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+
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+ Animates scroll position (window or a scrollable element). Use for “scroll to element” or “scroll to position” without ScrollTrigger.
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+
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+ ```javascript
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+ gsap.registerPlugin(ScrollToPlugin);
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+
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+ gsap.to(window, { duration: 1, scrollTo: { y: 500 } });
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+ gsap.to(window, { duration: 1, scrollTo: { y: '#section', offsetY: 50 } });
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+ gsap.to(scrollContainer, { duration: 1, scrollTo: { x: 'max' } });
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+ ```
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+
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+ **ScrollToPlugin — key config (scrollTo object):**
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+
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+ | Option | Description |
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+ | -------------------- | ------------------------------------------------------- |
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+ | `x`, `y` | Target scroll position (number), or `"max"` for maximum |
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+ | `element` | Selector or element to scroll to (for scroll-into-view) |
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+ | `offsetX`, `offsetY` | Offset in pixels from the target position |
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+
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+ ### ScrollSmoother
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+
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+ Smooth scroll wrapper (smooths native scroll). Requires ScrollTrigger and a specific DOM structure (content wrapper + smooth wrapper). Use when smooth, momentum-style scroll is needed. See GSAP docs for setup; register after ScrollTrigger. DOM structure would look like:
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+
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+ ```html
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+ <body>
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+ <div id="smooth-wrapper">
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+ <div id="smooth-content">
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+ <!--- ALL YOUR CONTENT HERE --->
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+ </div>
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+ </div>
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+ <!-- position: fixed elements can go outside --->
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+ </body>
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+ ```
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+
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+ ## DOM / UI
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+
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+ ### Flip
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+
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+ Capture state with `Flip.getState()`, then apply changes (e.g. layout or class changes), then use `Flip.from()` to animate from the previous state to the new state (FLIP: First, Last, Invert, Play). Use when animating between two layout states (lists, grids, expanded/collapsed).
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+
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+ ```javascript
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+ gsap.registerPlugin(Flip);
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+
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+ const state = Flip.getState('.item');
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+ // change DOM (reorder, add/remove, change classes)
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+ Flip.from(state, { duration: 0.5, ease: 'power2.inOut' });
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+ ```
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+
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+ **Flip — key config (Flip.from vars):**
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+
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+ | Option | Description |
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+ | ------------------ | -------------------------------------------------------------------------------------- |
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+ | `absolute` | Use `position: absolute` during the flip (default: `false`) |
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+ | `nested` | When true, only the first level of children is measured (better for nested transforms) |
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+ | `scale` | When true, scale elements to fit (avoids stretch); default `true` |
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+ | `simple` | When true, only position/scale are animated (faster, less accurate) |
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+ | `duration`, `ease` | Standard tween options |
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+
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+ #### More information
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+
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+ https://gsap.com/docs/v3/Plugins/Flip
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+
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+ ### Draggable
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+
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+ Makes elements draggable, spinnable, or throwable with mouse/touch. Use for sliders, cards, reorderable lists, or any drag interaction.
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+
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+ ```javascript
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+ gsap.registerPlugin(Draggable, InertiaPlugin);
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+
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+ Draggable.create('.box', { type: 'x,y', bounds: '#container', inertia: true });
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+ Draggable.create('.knob', { type: 'rotation' });
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+ ```
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+
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+ **Draggable — key config options:**
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+
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+ | Option | Description |
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+ | ------------------------------------ | -------------------------------------------------------------------- |
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+ | `type` | `"x"`, `"y"`, `"x,y"`, `"rotation"`, `"scroll"` |
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+ | `bounds` | Element, selector, or `{ minX, maxX, minY, maxY }` to constrain drag |
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+ | `inertia` | `true` to enable throw/momentum (requires InertiaPlugin) |
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+ | `edgeResistance` | 0–1; resistance when dragging past bounds |
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+ | `cursor` | CSS cursor during drag |
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+ | `onDragStart`, `onDrag`, `onDragEnd` | Callbacks; receive event and target |
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+ | `onThrowUpdate`, `onThrowComplete` | Callbacks when inertia is active |
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+
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+ ### Inertia (InertiaPlugin)
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+
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+ Works with Draggable for momentum after release, or track the inertia/velocity of any property of any object so that it can then seamlessly glide to a stop using a simple tween. Register with Draggable when using `inertia: true`:
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+
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+ ```javascript
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+ gsap.registerPlugin(Draggable, InertiaPlugin);
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+ Draggable.create('.box', { type: 'x,y', inertia: true });
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+ ```
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+
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+ Or track velocity of a property:
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+
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+ ```javascript
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+ InertiaPlugin.track('.box', 'x');
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+ ```
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+
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+ Then use `"auto"` to continue the current velocity and glide to a stop:
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+
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+ ```javascript
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+ gsap.to(obj, { inertia: { x: 'auto' } });
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+ ```
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+
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+ ### Observer
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+
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+ Normalizes pointer and scroll input across devices. Use for swipe, scroll direction, or custom gesture logic without tying directly to scroll position like ScrollTrigger.
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+
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+ ```javascript
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+ gsap.registerPlugin(Observer);
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+
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+ Observer.create({
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+ target: '#area',
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+ onUp: () => {},
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+ onDown: () => {},
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+ onLeft: () => {},
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+ onRight: () => {},
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+ tolerance: 10,
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+ });
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+ ```
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+
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+ **Observer — key config options:**
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+
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+ | Option | Description |
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+ | ------------------------------------- | ----------------------------------------------------------------- |
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+ | `target` | Element or selector to observe |
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+ | `onUp`, `onDown`, `onLeft`, `onRight` | Callbacks when swipe/scroll passes tolerance in that direction |
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+ | `tolerance` | Pixels before direction is detected; default 10 |
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+ | `type` | `"touch"`, `"pointer"`, or `"wheel"` (default: `"touch,pointer"`) |
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+
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+ ## Text
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+
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+ ### SplitText
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+
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+ Splits an element’s text into characters, words, and/or lines (each in its own element) for staggered or per-unit animation. Use when animating text character-by-character, word-by-word, or line-by-line. Returns an instance with **chars**, **words**, **lines** (and **masks** when `mask` is set). Restore original markup with **revert()** or let **gsap.context()** revert. Integrates with **gsap.context()**, **matchMedia()**, and **useGSAP()**. API: **SplitText.create(target, vars)** (target = selector, element, or array).
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+
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+ ```javascript
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+ gsap.registerPlugin(SplitText);
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+
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+ const split = SplitText.create('.heading', { type: 'words, chars' });
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+ gsap.from(split.chars, { opacity: 0, y: 20, stagger: 0.03, duration: 0.4 });
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+ // later: split.revert() or let gsap.context() cleanup revert
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+ ```
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+
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+ With **onSplit()** (v3.13.0+), animations run on each split and on re-split when **autoSplit** is used; returning a tween/timeline from **onSplit()** lets SplitText clean up and sync progress on re-split:
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+
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+ ```javascript
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+ SplitText.create('.split', {
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+ type: 'lines',
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+ autoSplit: true,
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+ onSplit(self) {
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+ return gsap.from(self.lines, { y: 100, opacity: 0, stagger: 0.05, duration: 0.5 });
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+ },
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+ });
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+ ```
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+
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+ **SplitText — key config (SplitText.create vars):**
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+
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+ | Option | Description |
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+ | ---------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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+ | **type** | Comma-separated: `"chars"`, `"words"`, `"lines"`. Default `"chars,words,lines"`. Only split what is needed (e.g. `"words, chars"` if not using lines) for performance. Avoid chars-only without words/lines or use **smartWrap: true** to prevent odd line breaks. |
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+ | **charsClass**, **wordsClass**, **linesClass** | CSS class on each split element. Append `"++"` to add an incremented class (e.g. `linesClass: "line++"` → `line1`, `line2`, …). |
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+ | **aria** | `"auto"` (default), `"hidden"`, or `"none"`. Accessibility: `"auto"` adds `aria-label` on the split element and `aria-hidden` on line/word/char elements so screen readers read the label; `"hidden"` hides all from readers; `"none"` leaves aria unchanged. Use `"none"` plus a screen-reader-only duplicate if nested links/semantics must be exposed. |
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+ | **autoSplit** | When `true`, reverts and re-splits when fonts finish loading or when the element width changes (and lines are split), avoiding wrong line breaks. **Animations must be created inside onSplit()** so they target the newly split elements; **return** the animation from **onSplit()** for automatic cleanup and time-sync on re-split. |
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+ | **onSplit(self)** | Callback when split completes (and on each re-split if **autoSplit** is `true`). Receives the SplitText instance. Returning a GSAP tween or timeline enables automatic revert/sync of that animation when re-splitting. |
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+ | **mask** | `"lines"`, `"words"`, or `"chars"`. Wraps each unit in an extra element with `overflow: clip` for mask/reveal effects. Only one type; access wrappers on the instance’s **masks** array (or use class `-mask` if a class is set). |
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+ | **tag** | Wrapper element tag; default `"div"`. Use `"span"` for inline (note: transforms like rotation/scale may not render on inline elements in some browsers). |
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+ | **deepSlice** | When `true` (default), nested elements (e.g. `<strong>`) that span multiple lines are subdivided so lines don’t stretch vertically. Only applies when splitting lines. |
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+ | **ignore** | Selector or element(s) to leave unsplit (e.g. `ignore: "sup"`). |
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+ | **smartWrap** | When splitting **chars** only, wraps words in a `white-space: nowrap` span to avoid mid-word line breaks. Ignored if words or lines are split. Default `false`. |
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+ | **wordDelimiter** | Word boundary: string (default `" "`), RegExp, or `{ delimiter: RegExp, replaceWith: string }` for custom splitting (e.g. zero-width joiner for hashtags, or non-Latin). |
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+ | **prepareText(text, parent)** | Function that receives raw text and parent element; return modified text before splitting (e.g. to insert break markers for languages without spaces). |
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+ | **propIndex** | When `true`, adds a CSS variable with index on each split element (e.g. `--word: 1`, `--char: 2`). |
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+ | **reduceWhiteSpace** | Collapse consecutive spaces; default `true`. From v3.13.0 also honors line breaks and can insert `<br>` for `<pre>`. |
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+ | **onRevert** | Callback when the instance is reverted. |
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+
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+ **Tips:** Split only what is animated (e.g. skip chars if only animating words). For custom fonts, split after they load (e.g. `document.fonts.ready.then(...)`) or use **autoSplit: true** with **onSplit()**. To avoid kerning shift when splitting chars, use CSS `font-kerning: none; text-rendering: optimizeSpeed;`. Avoid `text-wrap: balance`; it can interfere with splitting. SplitText does not support SVG `<text>`.
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+
259
+ **Learn more:** [SplitText](https://gsap.com/docs/v3/Plugins/SplitText/)
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+
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+ ### ScrambleText
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+
263
+ Animates text with a scramble/glitch effect. Use when revealing or transitioning text with a scramble.
264
+
265
+ ```javascript
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+ gsap.registerPlugin(ScrambleTextPlugin);
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+
268
+ gsap.to('.text', {
269
+ duration: 1,
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+ scrambleText: { text: 'New message', chars: '01', revealDelay: 0.5 },
271
+ });
272
+ ```
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+
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+ ## SVG
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+
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+ ### DrawSVG (DrawSVGPlugin)
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+
278
+ Reveals or hides the stroke of SVG elements by animating `stroke-dashoffset` / `stroke-dasharray`. Works on `<path>`, `<line>`, `<polyline>`, `<polygon>`, `<rect>`, `<ellipse>`. Use when “drawing” or “erasing” strokes.
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+
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+ **drawSVG value:** Describes the **visible segment** of the stroke along the path (start and end positions), not “animate from A to B over time.” Format: `"start end"` in percent or length. Examples: `"0% 100%"` = full stroke; `"20% 80%"` = stroke only between 20% and 80% (gaps at both ends). The tween animates from the element’s **current** segment to the **target** segment — e.g. `gsap.to("#path", { drawSVG: "0% 100%" })` goes from whatever it is now to full stroke. Single value (e.g. `0`, `"100%"`) means start is 0: `"100%"` is equivalent to `"0% 100%"`.
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+
282
+ **Required:** The element must have a visible stroke — set `stroke` and `stroke-width` in CSS or as SVG attributes; otherwise nothing is drawn.
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+
284
+ ```javascript
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+ gsap.registerPlugin(DrawSVGPlugin);
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+
287
+ // draw from nothing to full stroke
288
+ gsap.from('#path', { duration: 1, drawSVG: 0 });
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+ // or explicit segment: from 0–0 to 0–100%
290
+ gsap.fromTo('#path', { drawSVG: '0% 0%' }, { drawSVG: '0% 100%', duration: 1 });
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+ // stroke only in the middle (gaps at ends)
292
+ gsap.to('#path', { duration: 1, drawSVG: '20% 80%' });
293
+ ```
294
+
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+ **Caveats:** Only affects stroke (not fill). Prefer single-segment `<path>` elements; multi-segment paths can render oddly in some browsers. Contents of `<use>` cannot be visually changed. **DrawSVGPlugin.getLength(element)** and **DrawSVGPlugin.getPosition(element)** return stroke length and current position.
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+
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+ **Learn more:** [DrawSVG](https://gsap.com/docs/v3/Plugins/DrawSVGPlugin)
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+
299
+ ### MorphSVG (MorphSVGPlugin)
300
+
301
+ Morphs one SVG shape into another by animating the `d` attribute (path data). Start and end shapes do not need the same number of points — MorphSVG converts to cubic beziers and adds points as needed. Use for icon-to-icon morphs, shape transitions, or path-based animations. Works on `<path>`, `<polyline>`, and `<polygon>`; `<circle>`, `<rect>`, `<ellipse>`, and `<line>` are converted internally or via **MorphSVGPlugin.convertToPath(selector | element)** (replaces the element in the DOM with a `<path>`).
302
+
303
+ **morphSVG value:** Can be a **selector** (e.g. `"#lightning"`), an **element**, **raw path data** (e.g. `"M47.1,0.8 73.3,0.8..."`), or for polygon/polyline a **points string** (e.g. `"240,220 240,70 70,70 70,220"`). For full config use the **object form** with **shape** as the only required property.
304
+
305
+ ```javascript
306
+ gsap.registerPlugin(MorphSVGPlugin);
307
+
308
+ // convert primitives to path first if needed:
309
+ MorphSVGPlugin.convertToPath('circle, rect, ellipse, line');
310
+
311
+ gsap.to('#diamond', { duration: 1, morphSVG: '#lightning', ease: 'power2.inOut' });
312
+ // object form:
313
+ gsap.to('#diamond', {
314
+ duration: 1,
315
+ morphSVG: { shape: '#lightning', type: 'rotational', shapeIndex: 2 },
316
+ });
317
+ ```
318
+
319
+ **MorphSVG — key config (morphSVG object):**
320
+
321
+ | Option | Description |
322
+ | ---------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
323
+ | **shape** | _(Required.)_ Target shape: selector, element, or raw path string. |
324
+ | **type** | `"linear"` (default) or `"rotational"`. Rotational uses angle/length interpolation and can avoid kinks mid-morph; try it when linear looks wrong. |
325
+ | **map** | How segments are matched: `"size"` (default), `"position"`, or `"complexity"`. Use when start/end segments don’t line up; if none work, split into multiple paths and morph each. |
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+ | **shapeIndex** | Offsets which point in the start path maps to the first point in the end path (avoids shape “crossing over” or inverting). Number for single-segment paths; **array** for multi-segment (e.g. `[5, 1, -8]`). Negative reverses that segment. Use **shapeIndex: "log"** once to log the auto-calculated value, then paste the number/array into the tween. **findShapeIndex(start, end)** (separate utility) provides an interactive UI to find a good value. Only applies to closed paths. |
327
+ | **smooth** | (v3.14+). Adds smoothing points. Number (e.g. `80`), `"auto"`, or object: `{ points: 40 \| "auto", redraw: true \| false, persist: true \| false }`. `redraw: false` keeps original anchors (perfect fidelity, less even spacing). `persist: false` removes added points when the tween ends. Use when the default morph looks jagged or unnatural. |
328
+ | **curveMode** | Boolean (v3.14+). Interpolates control-handle angle/length instead of raw x/y to avoid kinks on curves. Try if a morph has a mid-morph kink. |
329
+ | **origin** | Rotation origin for **type: "rotational"**. String: `"50% 50%"` (default) or `"20% 60%, 35% 90%"` for different start/end origins. |
330
+ | **precision** | Decimal places for output path data; default `2`. |
331
+ | **precompile** | Array of precomputed path strings (or use **precompile: "log"** once, copy from console). Skips expensive startup calculations; use for very complex morphs. Only for `<path>` (convert polygon/polyline first). |
332
+ | **render** | Function(rawPath, target) called each update — e.g. draw to canvas. RawPath is an array of segments (each segment = array of alternating x,y cubic bezier coords). |
333
+ | **updateTarget** | When using **render** (e.g. canvas-only), set **updateTarget: false** so the original `<path>` is not updated. **MorphSVGPlugin.defaultUpdateTarget** sets default. |
334
+
335
+ **Utilities:** **MorphSVGPlugin.convertToPath(selector | element)** converts circle/rect/ellipse/line/polygon/polyline to `<path>` in the DOM. **MorphSVGPlugin.rawPathToString(rawPath)** and **stringToRawPath(d)** convert between path strings and raw arrays. The plugin stores the original `d` on the target (e.g. for tweening back: `morphSVG: "#originalId"` or the same element).
336
+
337
+ **Tips:** For twisted or inverted morphs, set **shapeIndex** (use `"log"` or findShapeIndex()). For multi-segment paths, **shapeIndex** is an array (one value per segment). Precompile only when the first frame is slow; it does not fix jank during the tween (simplify the SVG or reduce size if needed).
338
+
339
+ **Learn more:** [MorphSVG](https://gsap.com/docs/v3/Plugins/MorphSVGPlugin)
340
+
341
+ ### MotionPath (MotionPathPlugin)
342
+
343
+ Animates an element along an SVG path. Use when moving an object along a path (e.g. a curve or custom route).
344
+
345
+ ```javascript
346
+ gsap.registerPlugin(MotionPathPlugin);
347
+
348
+ gsap.to('.dot', {
349
+ duration: 2,
350
+ motionPath: { path: '#path', align: '#path', alignOrigin: [0.5, 0.5] },
351
+ });
352
+ ```
353
+
354
+ **MotionPath — key config (motionPath object):**
355
+
356
+ | Option | Description |
357
+ | ------------- | ----------------------------------------------- |
358
+ | `path` | SVG path element, selector, or path data string |
359
+ | `align` | Path element or selector to align the target to |
360
+ | `alignOrigin` | `[x, y]` origin (0–1); default `[0.5, 0.5]` |
361
+ | `autoRotate` | Rotate element to follow path tangent |
362
+ | `curviness` | 0–2; path smoothing |
363
+
364
+ ### MotionPathHelper
365
+
366
+ Visual editor for MotionPath (alignment, offset). Use during development to tune path alignment.
367
+
368
+ ```javascript
369
+ gsap.registerPlugin(MotionPathPlugin, MotionPathHelperPlugin);
370
+
371
+ const helper = MotionPathHelper.create('.dot', '#path', { end: 0.5 });
372
+ // adjust in UI, then use helper.path or helper.getProgress() in your animation
373
+ ```
374
+
375
+ ## Easing
376
+
377
+ ### CustomEase
378
+
379
+ Custom easing curves (cubic-bezier or SVG path). Use when a built-in ease is not enough. Basic usage is covered in gsap-core; register when using:
380
+
381
+ ```javascript
382
+ gsap.registerPlugin(CustomEase);
383
+ const ease = CustomEase.create('name', '.17,.67,.83,.67');
384
+ gsap.to('.el', { x: 100, ease: ease, duration: 1 });
385
+ ```
386
+
387
+ ### EasePack
388
+
389
+ Adds more named eases (e.g. SlowMo, RoughEase, ExpoScaleEase). Register and use the ease names in tweens.
390
+
391
+ ### CustomWiggle
392
+
393
+ Wiggle/shake easing. Use when a value should “wiggle” (multiple oscillations).
394
+
395
+ ### CustomBounce
396
+
397
+ Bounce-style easing with configurable strength.
398
+
399
+ ## Physics
400
+
401
+ ### Physics2D (Physics2DPlugin)
402
+
403
+ 2D physics (velocity, angle, gravity). Use when animating with simple physics (e.g. projectiles, bouncing).
404
+
405
+ ```javascript
406
+ gsap.registerPlugin(Physics2DPlugin);
407
+
408
+ gsap.to('.ball', {
409
+ duration: 2,
410
+ physics2D: {
411
+ velocity: 250,
412
+ angle: 80,
413
+ gravity: 500,
414
+ },
415
+ });
416
+ ```
417
+
418
+ ### PhysicsProps (PhysicsPropsPlugin)
419
+
420
+ Applies physics to property values. Use for physics-driven property animation.
421
+
422
+ ```javascript
423
+ gsap.registerPlugin(PhysicsPropsPlugin);
424
+
425
+ gsap.to('.obj', {
426
+ duration: 2,
427
+ physicsProps: {
428
+ x: { velocity: 100, end: 300 },
429
+ y: { velocity: -50, acceleration: 200 },
430
+ },
431
+ });
432
+ ```
433
+
434
+ ## Development
435
+
436
+ ### GSDevTools
437
+
438
+ UI for scrubbing timelines, toggling animations, and debugging. Use during development only; do not ship. Register and create an instance with a timeline reference.
439
+
440
+ ```javascript
441
+ gsap.registerPlugin(GSDevTools);
442
+ GSDevTools.create({ animation: tl });
443
+ ```
444
+
445
+ ## Other
446
+
447
+ ### Pixi (PixiPlugin)
448
+
449
+ Integrates GSAP with PixiJS for animating Pixi display objects. Register when animating Pixi objects with GSAP.
450
+
451
+ ```javascript
452
+ gsap.registerPlugin(PixiPlugin);
453
+
454
+ const sprite = new PIXI.Sprite(texture);
455
+ gsap.to(sprite, { pixi: { x: 200, y: 100, scale: 1.5 }, duration: 1 });
456
+ ```
457
+
458
+ ## Best practices
459
+
460
+ - ✅ Register every plugin used with **gsap.registerPlugin()** before first use.
461
+ - ✅ Use **Flip.getState()** → DOM change → **Flip.from()** for layout transitions; use **Draggable** + **InertiaPlugin** for drag with momentum.
462
+ - ✅ Revert plugin instances (e.g. `SplitTextInstance.revert()`) when components unmount or elements are removed.
463
+
464
+ ## Do Not
465
+
466
+ - ❌ Use a plugin in a tween or API without registering it first (**gsap.registerPlugin()**).
467
+ - ❌ Ship GSDevTools or development-only plugins to production.
468
+
469
+ ### Learn More
470
+
471
+ https://gsap.com/docs/v3/Plugins/
472
+
473
+ ---
474
+
475
+ ## 🚨 Edge-Case & Failure Mode Matrix
476
+
477
+ | Scenario | Risk | Mitigation Strategy |
478
+ |:---|:---|:---|
479
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
480
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
481
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
482
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
483
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
484
+
485
+ ---
486
+
487
+ ## 🤖 LLM-Specific Traps Table
488
+
489
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
490
+ |:---|:---|:---|
491
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
492
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
493
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
494
+
495
+ ---
496
+
497
+ ## 🏛️ Tribunal Verification & Guardrails
498
+
499
+ **Active Reviewers:** `frontend-reviewer` · `motion-reviewer` · `ui-ux-auditor`
500
+ **Slash Command:** `/review` or `/tribunal-full`
501
+
502
+ ### ✅ Pre-Flight Self-Audit Checklist
503
+
504
+ ```
505
+ ✅ Does animation maintain 60fps/120fps using transform and opacity?
506
+ ✅ Is optical mass conserved across state interpolations without volume collapse?
507
+ ✅ Is duration capped within micro-interaction budgets (160ms–280ms)?
508
+ ✅ Is prefers-reduced-motion respected with graceful instant fallbacks?
509
+ ✅ Did I prevent layout thrashing and continuous geometry mutations?
510
+ ```
511
+
512
+ ### 🛑 Verification-Before-Completion (VBC) Protocol
513
+
514
+ **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
515
+ - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
516
+ - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.