tribunal-kit 9.0.0 โ†’ 9.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (722) hide show
  1. package/.agent/ARCHITECTURE.md +2 -2
  2. package/.agent/agents/backend-specialist.md +1 -1
  3. package/.agent/agents/code-archaeologist.md +1 -1
  4. package/.agent/agents/database-architect.md +1 -1
  5. package/.agent/agents/debugger.md +1 -1
  6. package/.agent/agents/devops-engineer.md +1 -1
  7. package/.agent/agents/documentation-writer.md +1 -1
  8. package/.agent/agents/explorer-agent.md +1 -1
  9. package/.agent/agents/game-developer.md +1 -1
  10. package/.agent/agents/minimalist-reviewer.md +1 -1
  11. package/.agent/agents/mobile-developer.md +1 -1
  12. package/.agent/agents/orchestrator.md +1 -1
  13. package/.agent/agents/penetration-tester.md +1 -1
  14. package/.agent/agents/performance-optimizer.md +1 -1
  15. package/.agent/agents/product-manager.md +1 -1
  16. package/.agent/agents/product-owner.md +1 -1
  17. package/.agent/agents/project-planner.md +1 -1
  18. package/.agent/agents/qa-automation-engineer.md +1 -1
  19. package/.agent/agents/seo-specialist.md +1 -1
  20. package/.agent/agents/test-engineer.md +1 -1
  21. package/.agent/config/slash-commands.json +13 -1
  22. package/.agent/config/system-prompt.md +21 -7
  23. package/.agent/routing_index.json +1546 -268
  24. package/.agent/scripts/browser_audit.js +94 -0
  25. package/.agent/scripts/context_compiler.js +9 -0
  26. package/.agent/scripts/prompt_compiler.js +105 -13
  27. package/.agent/skill_topic_map.json +2 -1
  28. package/.agent/skills/12-principles-of-animation/SKILL.md +63 -25
  29. package/.agent/skills/60fps-animation/SKILL.md +68 -24
  30. package/.agent/skills/accessible-animation/SKILL.md +208 -44
  31. package/.agent/skills/adapt/SKILL.md +63 -25
  32. package/.agent/skills/advanced-rag-pipelines/SKILL.md +65 -25
  33. package/.agent/skills/agent-organizer/SKILL.md +60 -31
  34. package/.agent/skills/agentic-patterns/SKILL.md +60 -31
  35. package/.agent/skills/agentic-workflows-2026/SKILL.md +67 -27
  36. package/.agent/skills/ai-app-hardening/SKILL.md +67 -27
  37. package/.agent/skills/ai-prompt-injection-defense/SKILL.md +59 -31
  38. package/.agent/skills/animation-on-scroll/SKILL.md +187 -51
  39. package/.agent/skills/animation-systems/SKILL.md +230 -40
  40. package/.agent/skills/antfu-conventions/SKILL.md +64 -26
  41. package/.agent/skills/api-patterns/SKILL.md +61 -31
  42. package/.agent/skills/api-security-auditor/SKILL.md +59 -31
  43. package/.agent/skills/app-builder/SKILL.md +61 -31
  44. package/.agent/skills/appflow-wireframe/SKILL.md +62 -33
  45. package/.agent/skills/apple-design/SKILL.md +63 -25
  46. package/.agent/skills/architecture/SKILL.md +61 -31
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  48. package/.agent/skills/authentication-best-practices/SKILL.md +59 -31
  49. package/.agent/skills/backend-security-expert/SKILL.md +61 -31
  50. package/.agent/skills/baseline-ui/SKILL.md +63 -25
  51. package/.agent/skills/bash-linux/SKILL.md +59 -31
  52. package/.agent/skills/behavioral-modes/SKILL.md +60 -31
  53. package/.agent/skills/better-colors/SKILL.md +63 -25
  54. package/.agent/skills/better-typography/SKILL.md +63 -36
  55. package/.agent/skills/better-ui/SKILL.md +64 -24
  56. package/.agent/skills/bolder/SKILL.md +63 -25
  57. package/.agent/skills/brainstorming/SKILL.md +61 -31
  58. package/.agent/skills/browser-audit/SKILL.md +170 -0
  59. package/.agent/skills/browser-native-ai/SKILL.md +64 -26
  60. package/.agent/skills/build-primitive/SKILL.md +63 -25
  61. package/.agent/skills/building-native-ui/SKILL.md +59 -31
  62. package/.agent/skills/cicd-pro/SKILL.md +65 -25
  63. package/.agent/skills/clarify/SKILL.md +63 -25
  64. package/.agent/skills/clean-code/SKILL.md +59 -31
  65. package/.agent/skills/cloud-architect/SKILL.md +65 -25
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  68. package/.agent/skills/codebase-design/SKILL.md +65 -25
  69. package/.agent/skills/colorize/SKILL.md +63 -25
  70. package/.agent/skills/compact-landing/SKILL.md +63 -25
  71. package/.agent/skills/company-logos/SKILL.md +63 -25
  72. package/.agent/skills/config-validator/SKILL.md +59 -31
  73. package/.agent/skills/containerization-pro/SKILL.md +65 -25
  74. package/.agent/skills/context-engineering-pro/SKILL.md +67 -27
  75. package/.agent/skills/create-design-md/SKILL.md +63 -25
  76. package/.agent/skills/critique/SKILL.md +64 -25
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  79. package/.agent/skills/database-design/SKILL.md +61 -31
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  81. package/.agent/skills/deployment-procedures/SKILL.md +59 -31
  82. package/.agent/skills/design-lab/SKILL.md +65 -26
  83. package/.agent/skills/devops-engineer/SKILL.md +59 -31
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  100. package/.agent/skills/framer-motion-expert/SKILL.md +68 -30
  101. package/.agent/skills/frontend-design/SKILL.md +63 -25
  102. package/.agent/skills/frontend-security-expert/SKILL.md +61 -31
  103. package/.agent/skills/game-design-expert/SKILL.md +59 -31
  104. package/.agent/skills/game-engineering-expert/SKILL.md +59 -31
  105. package/.agent/skills/generative-ui-expert/SKILL.md +64 -26
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  124. package/.agent/skills/intelligent-routing/SKILL.md +63 -23
  125. package/.agent/skills/knowledge-graph/SKILL.md +64 -25
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  660. package/skills/shadcn-ui-expert/SKILL.md +271 -0
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  667. package/skills/svg-animation/SKILL.md +431 -0
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  674. package/skills/systematic-debugging/root-cause-tracing.md +169 -0
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  687. package/skills/typeset/SKILL.md +135 -0
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  697. package/skills/vulnerability-scanner/scripts/security_scan.py +458 -0
  698. package/skills/web-accessibility-auditor/SKILL.md +254 -0
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  700. package/skills/web-quality-audit/SKILL.md +122 -0
  701. package/skills/webapp-testing/SKILL.md +203 -0
  702. package/skills/webapp-testing/scripts/playwright_runner.py +173 -0
  703. package/skills/webgpu-performance/SKILL.md +163 -0
  704. package/skills/whimsy-injector/SKILL.md +380 -0
  705. package/skills/workflow-optimizer/SKILL.md +263 -0
  706. package/skills/zero-trust-passkeys/SKILL.md +156 -0
  707. package/.agent/skills/api-patterns/scripts/__pycache__/api_validator.cpython-311.pyc +0 -0
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  718. package/.agent/skills/performance-profiling/scripts/__pycache__/lighthouse_audit.cpython-311.pyc +0 -0
  719. package/.agent/skills/seo-fundamentals/scripts/__pycache__/seo_checker.cpython-311.pyc +0 -0
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  721. package/.agent/skills/vulnerability-scanner/scripts/__pycache__/security_scan.cpython-311.pyc +0 -0
  722. package/.agent/skills/webapp-testing/scripts/__pycache__/playwright_runner.cpython-311.pyc +0 -0
@@ -1,8 +1,8 @@
1
1
  ---
2
2
  name: lottie-animation
3
- description: Lottie and dotLottie integration, playback control, hover/click triggers, runtime theming, and performance optimization for React/Vue/Web.
4
- version: 4.0.0
5
- last-updated: 2026-09-07
3
+ description: Use when Lottie and dotLottie integration, playback control, hover/click triggers, runtime theming, and performance optimization for React/Vue/Web.
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
6
6
  skills:
7
7
  - 60fps-animation
8
8
  - motion-engineering
@@ -15,23 +15,41 @@ scripts-binding:
15
15
 
16
16
  # Lottie Animation โ€” dotLottie & Runtime Control
17
17
 
18
- ---
19
-
20
18
  ## Mandatory Pre-Flight Context Inspection
21
19
 
22
- Before integrating Lottie animations, you MUST inspect:
20
+ Before generating, refactoring, or reviewing code in the `lottie-animation` domain, inspect these 5 critical parameters:
23
21
 
24
- 1. Asset Format (.lottie vs .json) โ†’ Prefer compressed `.lottie` (dotLottie) assets for 80% smaller bundle file sizes
25
- 2. Playback Triggers (Section 34) โ†’ Bind playback to user hover/click or viewport intersection instead of aggressive continuous looping
26
- 3. Package Manifest (`package.json`) โ†’ Verify `@dotlottie/react-player` or `lottie-web` library dependencies
22
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
27
27
 
28
- Integrate lightweight, vector-based Lottie animations with interactive trigger controls and runtime color theming.
28
+ ## Activation Boundaries
29
29
 
30
+ - **Activate when:** Use when Lottie and dotLottie integration, playback control, hover/click triggers, runtime theming, and performance optimization for React/Vue/Web.
31
+ - **DO NOT activate when:** The task falls outside the `lottie-animation` domain or is managed by a different dedicated specialist.
30
32
 
31
- ## Activation Boundaries
33
+ ## ๐Ÿ” Multi-Pass Execution Protocol
34
+
35
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
36
+
37
+ | Pass | Phase | Core Action |
38
+ |:---|:---|:---|
39
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
+
47
+ ---
48
+
49
+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
50
+
51
+ ---
32
52
 
33
- - **Activate when:** Operating in tasks requiring Lottie and dotLottie integration, playback control, hover/click triggers, runtime theming, and performance optimization for React/Vue/Web..
34
- - **DO NOT activate when:** The task falls strictly outside lottie-animation domain or belongs to a different dedicated specialist.
35
53
 
36
54
  ---
37
55
 
@@ -75,25 +93,45 @@ Pass custom CSS variable overrides to dotLottie players to dynamically recolor v
75
93
 
76
94
  ---
77
95
 
96
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
97
+
98
+ | Scenario | Risk | Mitigation Strategy |
99
+ |:---|:---|:---|
100
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
101
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
102
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
103
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
104
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
105
+
106
+ ---
107
+
108
+ ## ๐Ÿค– LLM-Specific Traps Table
109
+
110
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
111
+ |:---|:---|:---|
112
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
113
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
114
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ€“240ms with snappy ease-out curves |
115
+
116
+ ---
117
+
78
118
  ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
79
119
 
80
- **Slash command: `/review` or `/tribunal-full`**
81
- **Active reviewers: `logic-reviewer` ยท `security-auditor`**
120
+ **Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
121
+ **Slash Command:** `/review` or `/tribunal-full`
82
122
 
83
- ### โŒ Forbidden AI Tropes
84
- 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
85
- 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
86
- 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
123
+ ### โœ… Pre-Flight Self-Audit Checklist
87
124
 
88
- ### โœ… Pre-Flight Self-Audit
89
125
  ```
90
- โœ… Did I rely ONLY on real, verified tools and methods?
91
- โœ… Is this solution appropriately scoped to the user's constraints?
92
- โœ… Did I handle potential failure modes and edge cases?
93
- โœ… Have I avoided generic boilerplate that doesn't add value?
126
+ โœ… Does animation maintain 60fps/120fps using transform and opacity?
127
+ โœ… Is optical mass conserved across state interpolations without volume collapse?
128
+ โœ… Is duration capped within micro-interaction budgets (160msโ€“280ms)?
129
+ โœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
130
+ โœ… Did I prevent layout thrashing and continuous geometry mutations?
94
131
  ```
95
132
 
96
133
  ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
134
+
97
135
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
98
136
  - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
99
- - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
137
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,8 +1,8 @@
1
1
  ---
2
2
  name: marquee-loop
3
- description: Hardware-accelerated, seamless, continuous looping marquees for logo rows, testimonials, and announcements with pause-on-hover accessibility.
4
- version: 4.0.0
5
- last-updated: 2026-09-07
3
+ description: Use when Hardware-accelerated, seamless, continuous looping marquees for logo rows, testimonials, and announcements with pause-on-hover accessibility.
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
6
6
  skills:
7
7
  - 60fps-animation
8
8
  - company-logos
@@ -15,23 +15,41 @@ scripts-binding:
15
15
 
16
16
  # Marquee Loop โ€” Hardware-Accelerated Continuous Tickers
17
17
 
18
- ---
19
-
20
18
  ## Mandatory Pre-Flight Context Inspection
21
19
 
22
- Before implementing marquee loop tracks, you MUST inspect:
20
+ Before generating, refactoring, or reviewing code in the `marquee-loop` domain, inspect these 5 critical parameters:
23
21
 
24
- 1. DOM Structure (Section 24) โ†’ Duplicate item tracks MUST be rendered with `aria-hidden="true"` to prevent screen reader redundancy
25
- 2. Hover Accessibility (Section 50) โ†’ Enforce `animation-play-state: paused` on `:hover` and `:focus-within`
26
- 3. Reduced Motion Fallback (Section 61) โ†’ Collapse marquee into static wrapped flex grid when `prefers-reduced-motion: reduce` is active
22
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
27
27
 
28
- Build seamless 60fps infinite marquee tracks that pause on hover and respect accessibility settings.
28
+ ## Activation Boundaries
29
29
 
30
+ - **Activate when:** Use when Hardware-accelerated, seamless, continuous looping marquees for logo rows, testimonials, and announcements with pause-on-hover accessibility.
31
+ - **DO NOT activate when:** The task falls outside the `marquee-loop` domain or is managed by a different dedicated specialist.
30
32
 
31
- ## Activation Boundaries
33
+ ## ๐Ÿ” Multi-Pass Execution Protocol
34
+
35
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
36
+
37
+ | Pass | Phase | Core Action |
38
+ |:---|:---|:---|
39
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
+
47
+ ---
48
+
49
+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
50
+
51
+ ---
32
52
 
33
- - **Activate when:** Operating in tasks requiring Hardware-accelerated, seamless, continuous looping marquees for logo rows, testimonials, and announcements with pause-on-hover accessibility..
34
- - **DO NOT activate when:** The task falls strictly outside marquee-loop domain or belongs to a different dedicated specialist.
35
53
 
36
54
  ---
37
55
 
@@ -85,25 +103,45 @@ Build seamless 60fps infinite marquee tracks that pause on hover and respect acc
85
103
 
86
104
  ---
87
105
 
106
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
107
+
108
+ | Scenario | Risk | Mitigation Strategy |
109
+ |:---|:---|:---|
110
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
111
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
112
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
113
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
114
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
115
+
116
+ ---
117
+
118
+ ## ๐Ÿค– LLM-Specific Traps Table
119
+
120
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
121
+ |:---|:---|:---|
122
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
123
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
124
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ€“240ms with snappy ease-out curves |
125
+
126
+ ---
127
+
88
128
  ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
89
129
 
90
- **Slash command: `/review` or `/tribunal-full`**
91
- **Active reviewers: `logic-reviewer` ยท `security-auditor`**
130
+ **Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
131
+ **Slash Command:** `/review` or `/tribunal-full`
92
132
 
93
- ### โŒ Forbidden AI Tropes
94
- 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
95
- 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
96
- 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
133
+ ### โœ… Pre-Flight Self-Audit Checklist
97
134
 
98
- ### โœ… Pre-Flight Self-Audit
99
135
  ```
100
- โœ… Did I rely ONLY on real, verified tools and methods?
101
- โœ… Is this solution appropriately scoped to the user's constraints?
102
- โœ… Did I handle potential failure modes and edge cases?
103
- โœ… Have I avoided generic boilerplate that doesn't add value?
136
+ โœ… Does animation maintain 60fps/120fps using transform and opacity?
137
+ โœ… Is optical mass conserved across state interpolations without volume collapse?
138
+ โœ… Is duration capped within micro-interaction budgets (160msโ€“280ms)?
139
+ โœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
140
+ โœ… Did I prevent layout thrashing and continuous geometry mutations?
104
141
  ```
105
142
 
106
143
  ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
144
+
107
145
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
108
146
  - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
109
- - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
147
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,114 +1,305 @@
1
1
  ---
2
2
  name: masked-reveal
3
- description: CSS clip-path, SVG masking, and layered entrance reveals for images, hero banners, and text blocks.
4
- version: 4.0.0
5
- last-updated: 2026-09-07
3
+ description: Use when Editorial, typography-driven, and cinematic visual entrance reveals using CSS clip-path, SVG alpha/luminance masking, progressive blurs, and parallax counter-scaling.
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
6
6
  skills:
7
7
  - 60fps-animation
8
8
  - framer-motion-expert
9
9
  - motion-engineering
10
+ - review-animations
11
+ - accessible-animation
10
12
  tools: Read, Grep, Glob, Bash, Edit, Write
11
13
  scripts-binding:
12
14
  - .agent/scripts/lint_runner.js
13
15
  - .agent/scripts/verify_all.js
14
16
  ---
15
17
 
16
- # Masked Reveal โ€” Clip-Path & Layered Entrances
18
+ # Masked Reveal โ€” Editorial, Typography & Cinematic Masking
19
+
20
+ ## Mandatory Pre-Flight Context Inspection
21
+
22
+ Before generating, refactoring, or reviewing code in the `masked-reveal` domain, inspect these 5 critical parameters:
23
+
24
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
25
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
26
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
27
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
28
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
29
+
30
+ ## Activation Boundaries
31
+
32
+ - **Activate when:** Use when Editorial, typography-driven, and cinematic visual entrance reveals using CSS clip-path, SVG alpha/luminance masking, progressive blurs, and parallax counter-scaling.
33
+ - **DO NOT activate when:** The task falls outside the `masked-reveal` domain or is managed by a different dedicated specialist.
34
+
35
+ ## ๐Ÿ” Multi-Pass Execution Protocol
36
+
37
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
38
+
39
+ | Pass | Phase | Core Action |
40
+ |:---|:---|:---|
41
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
42
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
43
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
44
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
45
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
46
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
47
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
17
48
 
18
49
  ---
19
50
 
20
- ## Mandatory Pre-Flight Context Inspection
51
+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
21
52
 
22
- Before implementing clip-path or SVG mask reveals, you MUST inspect:
53
+ Amateur page entrances use generic whole-page opacity fades or abrupt translations. High-end editorial and Awwwards-caliber interfaces use masked reveals: elements unveil along razor-sharp geometric clip boundaries, staggered typographic lines rise through hidden overflow thresholds, and imagery emerges with subtle counter-scaling parallax.
23
54
 
24
- 1. Target DOM elements โ†’ Enforce `overflow: hidden` on text line wrappers to prevent unmasked overflow artifacts
25
- 2. `clip-path: inset()` syntax (Section 26) โ†’ Prefer CSS `clip-path` over heavy SVG masks for linear curtain wipes
26
- 3. Transition Easing โ†’ Use custom ease-out curves (`cubic-bezier(0.16, 1, 0.3, 1)`) for smooth deceleration
55
+ ---
27
56
 
28
- Create editorial, high-end visual reveals using CSS `clip-path` and SVG masks.
29
57
 
58
+ ---
30
59
 
31
- ## Activation Boundaries
60
+ ## 1. The Performance & Technology Hierarchy
32
61
 
33
- - **Activate when:** Operating in tasks requiring CSS clip-path, SVG masking, and layered entrance reveals for images, hero banners, and text blocks..
34
- - **DO NOT activate when:** The task falls strictly outside masked-reveal domain or belongs to a different dedicated specialist.
62
+ | Method | Syntax | Performance | Ideal Use Case |
63
+ | :------------------------------ | :--------------------------------------- | :------------------------ | :---------------------------------------------------- |
64
+ | **CSS `clip-path: inset()`** | `inset(0 100% 0 0)` | **Ultra (Compositor)** | Directional curtain wipes, image cards, banners |
65
+ | **CSS `clip-path: polygon()`** | `polygon(0 0, 100% 0, 85% 100%, 0 100%)` | **High (Compositor/GPU)** | Slanted luxury reveals, angled geometric cuts |
66
+ | **CSS `clip-path: circle()`** | `circle(0% at 50% 50%)` | **High (Compositor/GPU)** | Spotlight iris reveals, expanding hero portals |
67
+ | **CSS `mask-image` Gradient** | `linear-gradient(to right, ...)` | **Moderate (GPU Raster)** | Soft feathered edges, progressive blur masks |
68
+ | **SVG `<mask>` / `<clipPath>`** | `<mask id="...">` | **Moderate (GPU Raster)** | Liquid fluid morphs, text silhouettes, custom vectors |
35
69
 
36
70
  ---
37
71
 
38
- ## 3 Masked Reveal Patterns
72
+ ## 2. Five Production-Grade Editorial Recipes
39
73
 
40
- ### 1. CSS `clip-path` Curtain Reveal
74
+ ### Recipe 1: Luxury Editorial Image Wipe with Counter-Scale Parallax
41
75
 
42
- ```css
43
- @keyframes curtain-reveal {
44
- from {
45
- clip-path: inset(0 100% 0 0);
46
- }
47
- to {
48
- clip-path: inset(0 0 0 0);
49
- }
76
+ A luxury brand hero image reveal combining an angled polygon clip with counter-scaling:
77
+
78
+ ```tsx
79
+ import React from 'react';
80
+ import { motion } from 'framer-motion';
81
+
82
+ export function EditorialImageReveal({ src, alt }: { src: string; alt: string }) {
83
+ return (
84
+ <div className="relative overflow-hidden rounded-2xl aspect-[16/10] bg-neutral-900">
85
+ {/* Outer Motion Wrapper for Mask Clip */}
86
+ <motion.div
87
+ className="w-full h-full will-change-[clip-path]"
88
+ initial={{ clipPath: 'polygon(0% 0%, 0% 0%, 0% 100%, 0% 100%)' }}
89
+ whileInView={{ clipPath: 'polygon(0% 0%, 100% 0%, 100% 100%, 0% 100%)' }}
90
+ viewport={{ once: true, margin: '-50px' }}
91
+ transition={{
92
+ duration: 1.1,
93
+ ease: [0.77, 0, 0.175, 1], // Editorial cinematic curve
94
+ }}
95
+ >
96
+ {/* Inner Counter-Scaling Image */}
97
+ <motion.img
98
+ src={src}
99
+ alt={alt}
100
+ className="w-full h-full object-cover will-change-transform"
101
+ initial={{ scale: 1.15 }}
102
+ whileInView={{ scale: 1 }}
103
+ viewport={{ once: true, margin: '-50px' }}
104
+ transition={{
105
+ duration: 1.4,
106
+ ease: [0.16, 1, 0.3, 1],
107
+ }}
108
+ />
109
+ </motion.div>
110
+ </div>
111
+ );
112
+ }
113
+ ```
114
+
115
+ ### Recipe 2: Split-Text Line Wipe (Awwwards Typography Stagger)
116
+
117
+ Lines emerge from an invisible threshold with strict WCAG screen reader accessibility:
118
+
119
+ ```tsx
120
+ import React from 'react';
121
+ import { motion } from 'framer-motion';
122
+
123
+ interface SplitLineRevealProps {
124
+ lines: string[];
125
+ className?: string;
126
+ }
127
+
128
+ export function SplitLineReveal({ lines, className = '' }: SplitLineRevealProps) {
129
+ const fullText = lines.join(' ');
130
+
131
+ return (
132
+ <h2 className={`font-serif tracking-tight ${className}`}>
133
+ {/* Screen reader full accessible text */}
134
+ <span className="sr-only">{fullText}</span>
135
+
136
+ {/* Visual split animation */}
137
+ <span aria-hidden="true" className="block">
138
+ {lines.map((line, index) => (
139
+ <span key={index} className="block overflow-hidden pb-1">
140
+ <motion.span
141
+ className="block will-change-transform"
142
+ initial={{ y: '110%', rotateZ: 2 }}
143
+ whileInView={{ y: '0%', rotateZ: 0 }}
144
+ viewport={{ once: true }}
145
+ transition={{
146
+ duration: 0.85,
147
+ delay: index * 0.1,
148
+ ease: [0.16, 1, 0.3, 1], // Emil Kowalski responsive curve
149
+ }}
150
+ >
151
+ {line}
152
+ </motion.span>
153
+ </span>
154
+ ))}
155
+ </span>
156
+ </h2>
157
+ );
50
158
  }
159
+ ```
160
+
161
+ ### Recipe 3: Interactive Cursor Spotlight Reveal (`mask-image`)
162
+
163
+ Reveals a glowing blueprint or hidden background directly beneath the userโ€™s cursor:
164
+
165
+ ```tsx
166
+ import React, { useRef, useState } from 'react';
167
+
168
+ export function CursorSpotlightReveal({ children }: { children: React.ReactNode }) {
169
+ const containerRef = useRef<HTMLDivElement>(null);
170
+ const [mousePos, setMousePos] = useState({ x: -500, y: -500 });
171
+ const [isHovered, setIsHovered] = useState(false);
51
172
 
52
- .reveal-image-curtain {
53
- animation: curtain-reveal 0.8s cubic-bezier(0.77, 0, 0.175, 1) forwards;
173
+ const handleMouseMove = (e: React.MouseEvent<HTMLDivElement>) => {
174
+ if (!containerRef.current) return;
175
+ const rect = containerRef.current.getBoundingClientRect();
176
+ setMousePos({
177
+ x: e.clientX - rect.left,
178
+ y: e.clientY - rect.top,
179
+ });
180
+ };
181
+
182
+ return (
183
+ <div
184
+ ref={containerRef}
185
+ onMouseMove={handleMouseMove}
186
+ onMouseEnter={() => setIsHovered(true)}
187
+ onMouseLeave={() => setIsHovered(false)}
188
+ className="relative p-8 rounded-3xl bg-neutral-950 border border-neutral-800 overflow-hidden"
189
+ >
190
+ {/* Base Layer Content */}
191
+ <div className="relative z-10 text-neutral-400">{children}</div>
192
+
193
+ {/* Spotlight Illuminated Layer */}
194
+ <div
195
+ className="absolute inset-0 pointer-events-none transition-opacity duration-300"
196
+ style={{
197
+ opacity: isHovered ? 1 : 0,
198
+ background:
199
+ 'radial-gradient(circle 280px at var(--mouse-x) var(--mouse-y), rgba(99, 102, 241, 0.15), transparent 80%)',
200
+ WebkitMaskImage: `radial-gradient(circle 220px at ${mousePos.x}px ${mousePos.y}px, black 20%, transparent 100%)`,
201
+ maskImage: `radial-gradient(circle 220px at ${mousePos.x}px ${mousePos.y}px, black 20%, transparent 100%)`,
202
+ }}
203
+ />
204
+ </div>
205
+ );
54
206
  }
55
207
  ```
56
208
 
57
- ### 2. Radial Spotlight Clip Reveal
209
+ ### Recipe 4: Radial Expanding Iris Portal
58
210
 
59
211
  ```css
60
- @keyframes circle-expand {
61
- from {
212
+ @keyframes iris-expand {
213
+ 0% {
62
214
  clip-path: circle(0% at 50% 50%);
63
215
  }
64
- to {
65
- clip-path: circle(150% at 50% 50%);
216
+ 100% {
217
+ clip-path: circle(120% at 50% 50%);
66
218
  }
67
219
  }
68
220
 
69
- .spotlight-reveal {
70
- animation: circle-expand 1.2s cubic-bezier(0.16, 1, 0.3, 1) forwards;
221
+ .iris-reveal-trigger {
222
+ animation: iris-expand 1.1s cubic-bezier(0.16, 1, 0.3, 1) forwards;
223
+ will-change: clip-path;
71
224
  }
72
225
  ```
73
226
 
74
- ### 3. Masked Text Line Wipe (Editorial Typography)
227
+ ### Recipe 5: Inverted Scroll-Driven Mask Curtain (CSS View-Timeline)
75
228
 
76
- Wrap text lines inside overflow-hidden wrappers and animate inner text lines upward:
229
+ Pure CSS scrubbed mask reveal driven by scroll progress without any JavaScript bundle:
77
230
 
78
231
  ```css
79
- .text-line-wrapper {
80
- overflow: hidden;
81
- }
82
- .text-line-inner {
83
- transform: translateY(100%);
84
- transition: transform 600ms cubic-bezier(0.16, 1, 0.3, 1);
85
- }
86
- .text-line-wrapper.is-visible .text-line-inner {
87
- transform: translateY(0%);
232
+ @supports (animation-timeline: view()) {
233
+ @keyframes scroll-unmask {
234
+ from {
235
+ clip-path: inset(0 0 100% 0);
236
+ }
237
+ to {
238
+ clip-path: inset(0 0 0% 0);
239
+ }
240
+ }
241
+
242
+ .scroll-unmask-card {
243
+ view-timeline-name: --card-scroll;
244
+ view-timeline-axis: block;
245
+ animation: scroll-unmask ease-out both;
246
+ animation-timeline: --card-scroll;
247
+ animation-range: entry 15% cover 45%;
248
+ }
88
249
  }
89
250
  ```
90
251
 
91
252
  ---
92
253
 
254
+ ## 3. Mobile GPU Optimization & Paint Budgets
255
+
256
+ 1. **Clip-Path vs SVG Mask Performance**:
257
+ - `clip-path` calculations operate inside GPU scissor tests or geometry rasterization passes.
258
+ - SVG `mask-image` with alpha textures requires an off-screen render buffer that multiplies GPU memory on high-resolution screens (e.g., iPhone Retina 3x). Never apply full-screen alpha masks to more than 2 elements concurrently on mobile.
259
+ 2. **Preventing Overflow Scrollbars**:
260
+ - Always ensure elements animating `transform: translateY(110%)` live inside an explicitly sized container with `overflow: hidden` to prevent transient layout scrollbars from flickering on Windows/Android browsers.
261
+
262
+ ---
263
+
264
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
265
+
266
+ | Scenario | Risk | Mitigation Strategy |
267
+ |:---|:---|:---|
268
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
269
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
270
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
271
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
272
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
273
+
274
+ ---
275
+
276
+ ## ๐Ÿค– LLM-Specific Traps Table
277
+
278
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
279
+ |:---|:---|:---|
280
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
281
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
282
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ€“240ms with snappy ease-out curves |
283
+
284
+ ---
285
+
93
286
  ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
94
287
 
95
- **Slash command: `/review` or `/tribunal-full`**
96
- **Active reviewers: `logic-reviewer` ยท `security-auditor`**
288
+ **Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
289
+ **Slash Command:** `/review` or `/tribunal-full`
97
290
 
98
- ### โŒ Forbidden AI Tropes
99
- 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
100
- 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
101
- 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
291
+ ### โœ… Pre-Flight Self-Audit Checklist
102
292
 
103
- ### โœ… Pre-Flight Self-Audit
104
293
  ```
105
- โœ… Did I rely ONLY on real, verified tools and methods?
106
- โœ… Is this solution appropriately scoped to the user's constraints?
107
- โœ… Did I handle potential failure modes and edge cases?
108
- โœ… Have I avoided generic boilerplate that doesn't add value?
294
+ โœ… Does animation maintain 60fps/120fps using transform and opacity?
295
+ โœ… Is optical mass conserved across state interpolations without volume collapse?
296
+ โœ… Is duration capped within micro-interaction budgets (160msโ€“280ms)?
297
+ โœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
298
+ โœ… Did I prevent layout thrashing and continuous geometry mutations?
109
299
  ```
110
300
 
111
301
  ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
302
+
112
303
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
113
304
  - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
114
- - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
305
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.