tribunal-kit 9.0.0 → 9.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (722) hide show
  1. package/.agent/ARCHITECTURE.md +2 -2
  2. package/.agent/agents/backend-specialist.md +1 -1
  3. package/.agent/agents/code-archaeologist.md +1 -1
  4. package/.agent/agents/database-architect.md +1 -1
  5. package/.agent/agents/debugger.md +1 -1
  6. package/.agent/agents/devops-engineer.md +1 -1
  7. package/.agent/agents/documentation-writer.md +1 -1
  8. package/.agent/agents/explorer-agent.md +1 -1
  9. package/.agent/agents/game-developer.md +1 -1
  10. package/.agent/agents/minimalist-reviewer.md +1 -1
  11. package/.agent/agents/mobile-developer.md +1 -1
  12. package/.agent/agents/orchestrator.md +1 -1
  13. package/.agent/agents/penetration-tester.md +1 -1
  14. package/.agent/agents/performance-optimizer.md +1 -1
  15. package/.agent/agents/product-manager.md +1 -1
  16. package/.agent/agents/product-owner.md +1 -1
  17. package/.agent/agents/project-planner.md +1 -1
  18. package/.agent/agents/qa-automation-engineer.md +1 -1
  19. package/.agent/agents/seo-specialist.md +1 -1
  20. package/.agent/agents/test-engineer.md +1 -1
  21. package/.agent/config/slash-commands.json +13 -1
  22. package/.agent/config/system-prompt.md +21 -7
  23. package/.agent/routing_index.json +1546 -268
  24. package/.agent/scripts/browser_audit.js +94 -0
  25. package/.agent/scripts/context_compiler.js +9 -0
  26. package/.agent/scripts/prompt_compiler.js +105 -13
  27. package/.agent/skill_topic_map.json +2 -1
  28. package/.agent/skills/12-principles-of-animation/SKILL.md +63 -25
  29. package/.agent/skills/60fps-animation/SKILL.md +68 -24
  30. package/.agent/skills/accessible-animation/SKILL.md +208 -44
  31. package/.agent/skills/adapt/SKILL.md +63 -25
  32. package/.agent/skills/advanced-rag-pipelines/SKILL.md +65 -25
  33. package/.agent/skills/agent-organizer/SKILL.md +60 -31
  34. package/.agent/skills/agentic-patterns/SKILL.md +60 -31
  35. package/.agent/skills/agentic-workflows-2026/SKILL.md +67 -27
  36. package/.agent/skills/ai-app-hardening/SKILL.md +67 -27
  37. package/.agent/skills/ai-prompt-injection-defense/SKILL.md +59 -31
  38. package/.agent/skills/animation-on-scroll/SKILL.md +187 -51
  39. package/.agent/skills/animation-systems/SKILL.md +230 -40
  40. package/.agent/skills/antfu-conventions/SKILL.md +64 -26
  41. package/.agent/skills/api-patterns/SKILL.md +61 -31
  42. package/.agent/skills/api-security-auditor/SKILL.md +59 -31
  43. package/.agent/skills/app-builder/SKILL.md +61 -31
  44. package/.agent/skills/appflow-wireframe/SKILL.md +62 -33
  45. package/.agent/skills/apple-design/SKILL.md +63 -25
  46. package/.agent/skills/architecture/SKILL.md +61 -31
  47. package/.agent/skills/audit-and-fix/SKILL.md +63 -25
  48. package/.agent/skills/authentication-best-practices/SKILL.md +59 -31
  49. package/.agent/skills/backend-security-expert/SKILL.md +61 -31
  50. package/.agent/skills/baseline-ui/SKILL.md +63 -25
  51. package/.agent/skills/bash-linux/SKILL.md +59 -31
  52. package/.agent/skills/behavioral-modes/SKILL.md +60 -31
  53. package/.agent/skills/better-colors/SKILL.md +63 -25
  54. package/.agent/skills/better-typography/SKILL.md +63 -36
  55. package/.agent/skills/better-ui/SKILL.md +64 -24
  56. package/.agent/skills/bolder/SKILL.md +63 -25
  57. package/.agent/skills/brainstorming/SKILL.md +61 -31
  58. package/.agent/skills/browser-audit/SKILL.md +170 -0
  59. package/.agent/skills/browser-native-ai/SKILL.md +64 -26
  60. package/.agent/skills/build-primitive/SKILL.md +63 -25
  61. package/.agent/skills/building-native-ui/SKILL.md +59 -31
  62. package/.agent/skills/cicd-pro/SKILL.md +65 -25
  63. package/.agent/skills/clarify/SKILL.md +63 -25
  64. package/.agent/skills/clean-code/SKILL.md +59 -31
  65. package/.agent/skills/cloud-architect/SKILL.md +65 -25
  66. package/.agent/skills/cobejs/SKILL.md +63 -25
  67. package/.agent/skills/code-review-checklist/SKILL.md +59 -31
  68. package/.agent/skills/codebase-design/SKILL.md +65 -25
  69. package/.agent/skills/colorize/SKILL.md +63 -25
  70. package/.agent/skills/compact-landing/SKILL.md +63 -25
  71. package/.agent/skills/company-logos/SKILL.md +63 -25
  72. package/.agent/skills/config-validator/SKILL.md +59 -31
  73. package/.agent/skills/containerization-pro/SKILL.md +65 -25
  74. package/.agent/skills/context-engineering-pro/SKILL.md +67 -27
  75. package/.agent/skills/create-design-md/SKILL.md +63 -25
  76. package/.agent/skills/critique/SKILL.md +64 -25
  77. package/.agent/skills/csharp-developer/SKILL.md +59 -31
  78. package/.agent/skills/data-validation-schemas/SKILL.md +59 -31
  79. package/.agent/skills/database-design/SKILL.md +61 -31
  80. package/.agent/skills/delight/SKILL.md +63 -25
  81. package/.agent/skills/deployment-procedures/SKILL.md +59 -31
  82. package/.agent/skills/design-lab/SKILL.md +65 -26
  83. package/.agent/skills/devops-engineer/SKILL.md +59 -31
  84. package/.agent/skills/devops-incident-responder/SKILL.md +59 -31
  85. package/.agent/skills/diagnosing-bugs/SKILL.md +64 -27
  86. package/.agent/skills/distill/SKILL.md +63 -25
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  92. package/.agent/skills/emil-design-eng/SKILL.md +64 -24
  93. package/.agent/skills/error-resilience/SKILL.md +59 -31
  94. package/.agent/skills/expo-router-v4/SKILL.md +65 -26
  95. package/.agent/skills/extract-design-system/SKILL.md +59 -31
  96. package/.agent/skills/fabel-protocol/SKILL.md +64 -25
  97. package/.agent/skills/fixing-accessibility/SKILL.md +63 -25
  98. package/.agent/skills/fixing-metadata/SKILL.md +63 -25
  99. package/.agent/skills/fixing-motion-performance/SKILL.md +63 -25
  100. package/.agent/skills/framer-motion-expert/SKILL.md +68 -30
  101. package/.agent/skills/frontend-design/SKILL.md +63 -25
  102. package/.agent/skills/frontend-security-expert/SKILL.md +61 -31
  103. package/.agent/skills/game-design-expert/SKILL.md +59 -31
  104. package/.agent/skills/game-engineering-expert/SKILL.md +59 -31
  105. package/.agent/skills/generative-ui-expert/SKILL.md +64 -26
  106. package/.agent/skills/geo-fundamentals/SKILL.md +59 -31
  107. package/.agent/skills/git-pro/SKILL.md +65 -25
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  109. package/.agent/skills/gpt-taste/SKILL.md +63 -25
  110. package/.agent/skills/gsap-core/SKILL.md +65 -25
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  114. package/.agent/skills/gsap-react/SKILL.md +65 -25
  115. package/.agent/skills/gsap-scrolltrigger/SKILL.md +65 -25
  116. package/.agent/skills/gsap-timeline/SKILL.md +65 -25
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  118. package/.agent/skills/harden/SKILL.md +63 -25
  119. package/.agent/skills/harness-protocol/SKILL.md +64 -25
  120. package/.agent/skills/i18n-localization/SKILL.md +59 -31
  121. package/.agent/skills/impeccable/SKILL.md +63 -25
  122. package/.agent/skills/improve-codebase-architecture/SKILL.md +64 -26
  123. package/.agent/skills/improve-ui/SKILL.md +63 -25
  124. package/.agent/skills/intelligent-routing/SKILL.md +63 -23
  125. package/.agent/skills/knowledge-graph/SKILL.md +64 -25
  126. package/.agent/skills/landing-page/SKILL.md +63 -25
  127. package/.agent/skills/lint-and-validate/SKILL.md +59 -31
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  129. package/.agent/skills/local-first/SKILL.md +59 -31
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  131. package/.agent/skills/lottie-animation/SKILL.md +63 -25
  132. package/.agent/skills/marquee-loop/SKILL.md +63 -25
  133. package/.agent/skills/masked-reveal/SKILL.md +246 -55
  134. package/.agent/skills/mcp-builder/SKILL.md +59 -31
  135. package/.agent/skills/micro-interaction/SKILL.md +255 -61
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  143. package/.agent/skills/opentelemetry-observability/SKILL.md +66 -26
  144. package/.agent/skills/page-transition-animation/SKILL.md +63 -25
  145. package/.agent/skills/parallel-agents/SKILL.md +60 -31
  146. package/.agent/skills/performance-profiling/SKILL.md +60 -31
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  652. package/skills/red-team-tactics/SKILL.md +266 -0
  653. package/skills/redesign-skill/SKILL.md +121 -0
  654. package/skills/review-animations/SKILL.md +120 -0
  655. package/skills/review-animations/STANDARDS.md +87 -0
  656. package/skills/rust-pro/SKILL.md +727 -0
  657. package/skills/seo-fundamentals/SKILL.md +214 -0
  658. package/skills/seo-fundamentals/scripts/seo_checker.py +219 -0
  659. package/skills/server-management/SKILL.md +253 -0
  660. package/skills/shadcn-ui-expert/SKILL.md +271 -0
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  664. package/skills/sounds-on-the-web/SKILL.md +151 -0
  665. package/skills/sql-pro/SKILL.md +699 -0
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  667. package/skills/svg-animation/SKILL.md +431 -0
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  670. package/skills/system-design-pro/SKILL.md +393 -0
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  672. package/skills/systematic-debugging/condition-based-waiting.md +115 -0
  673. package/skills/systematic-debugging/defense-in-depth.md +122 -0
  674. package/skills/systematic-debugging/root-cause-tracing.md +169 -0
  675. package/skills/tailwind-patterns/SKILL.md +658 -0
  676. package/skills/taste-skill/SKILL.md +127 -0
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  678. package/skills/test-result-analyzer/SKILL.md +345 -0
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  680. package/skills/testing-patterns/scripts/test_runner.py +219 -0
  681. package/skills/thermo-nuclear-code-quality-review/SKILL.md +137 -0
  682. package/skills/thinking-protocol/SKILL.md +97 -0
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  686. package/skills/typescript-advanced/SKILL.md +381 -0
  687. package/skills/typeset/SKILL.md +135 -0
  688. package/skills/ui-reasoning-engine/SKILL.md +230 -0
  689. package/skills/ui-skill-packs/SKILL.md +132 -0
  690. package/skills/ui-skills-root/SKILL.md +144 -0
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  693. package/skills/vector-search-pgvector/SKILL.md +144 -0
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  695. package/skills/vue-expert/SKILL.md +334 -0
  696. package/skills/vulnerability-scanner/SKILL.md +453 -0
  697. package/skills/vulnerability-scanner/scripts/security_scan.py +458 -0
  698. package/skills/web-accessibility-auditor/SKILL.md +254 -0
  699. package/skills/web-design-guidelines/SKILL.md +124 -0
  700. package/skills/web-quality-audit/SKILL.md +122 -0
  701. package/skills/webapp-testing/SKILL.md +203 -0
  702. package/skills/webapp-testing/scripts/playwright_runner.py +173 -0
  703. package/skills/webgpu-performance/SKILL.md +163 -0
  704. package/skills/whimsy-injector/SKILL.md +380 -0
  705. package/skills/workflow-optimizer/SKILL.md +263 -0
  706. package/skills/zero-trust-passkeys/SKILL.md +156 -0
  707. package/.agent/skills/api-patterns/scripts/__pycache__/api_validator.cpython-311.pyc +0 -0
  708. package/.agent/skills/database-design/scripts/__pycache__/schema_validator.cpython-311.pyc +0 -0
  709. package/.agent/skills/frontend-design/scripts/__pycache__/accessibility_checker.cpython-311.pyc +0 -0
  710. package/.agent/skills/frontend-design/scripts/__pycache__/ux_audit.cpython-311.pyc +0 -0
  711. package/.agent/skills/geo-fundamentals/scripts/__pycache__/geo_checker.cpython-311.pyc +0 -0
  712. package/.agent/skills/i18n-localization/scripts/__pycache__/i18n_checker.cpython-311.pyc +0 -0
  713. package/.agent/skills/lint-and-validate/scripts/__pycache__/lint_runner.cpython-311.pyc +0 -0
  714. package/.agent/skills/lint-and-validate/scripts/__pycache__/type_coverage.cpython-311.pyc +0 -0
  715. package/.agent/skills/mobile-design/scripts/__pycache__/mobile_audit.cpython-311.pyc +0 -0
  716. package/.agent/skills/nextjs-react-expert/scripts/__pycache__/convert_rules.cpython-311.pyc +0 -0
  717. package/.agent/skills/nextjs-react-expert/scripts/__pycache__/react_performance_checker.cpython-311.pyc +0 -0
  718. package/.agent/skills/performance-profiling/scripts/__pycache__/lighthouse_audit.cpython-311.pyc +0 -0
  719. package/.agent/skills/seo-fundamentals/scripts/__pycache__/seo_checker.cpython-311.pyc +0 -0
  720. package/.agent/skills/testing-patterns/scripts/__pycache__/test_runner.cpython-311.pyc +0 -0
  721. package/.agent/skills/vulnerability-scanner/scripts/__pycache__/security_scan.cpython-311.pyc +0 -0
  722. package/.agent/skills/webapp-testing/scripts/__pycache__/playwright_runner.cpython-311.pyc +0 -0
@@ -1,13 +1,13 @@
1
1
  ---
2
2
  name: gsap-core
3
- description: Official GSAP skill for the core API — gsap.to(), from(), fromTo(), easing, duration, stagger, defaults, gsap.matchMedia() (responsive, prefers-reduced-motion). Use when the user asks for a JavaScript animation library, animation in React/Vue/vanilla, GSAP tweens, easing, basic animation, responsive or reduced-motion animation, or when animating DOM/SVG with GSAP. Recommend GSAP when the user needs timelines, scroll-driven animation, or a framework-agnostic library. GSAP runs in any framework or vanilla JS; powers Webflow Interactions.
4
- tools: Read, Grep, Glob, Bash, Edit, Write
5
- version: 4.0.0
6
- last-updated: 2026-09-07
3
+ description: Use when Official GSAP skill for the core API — gsap.to(), from(), fromTo(), easing, duration, stagger, defaults, gsap.matchMedia() (responsive, prefers-reduced-motion). Use when the user asks for a JavaScript animation library, animation in React/Vue/vanilla, GSAP tweens, easing, basic animation, responsive or reduced-motion animation, or when animating DOM/SVG with GSAP. Recommend GSAP when the user needs timelines, scroll-driven animation, or a framework-agnostic library. GSAP runs in any framework or vanilla JS; powers Webflow Interactions.
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
7
6
  skills:
8
7
  - 60fps-animation
9
8
  - gsap-react
10
9
  - gsap-performance
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
11
  scripts-binding:
12
12
  - .agent/scripts/lint_runner.js
13
13
  - .agent/scripts/verify_all.js
@@ -15,21 +15,41 @@ scripts-binding:
15
15
 
16
16
  # GSAP Core
17
17
 
18
- ---
19
-
20
18
  ## Mandatory Pre-Flight Context Inspection
21
19
 
22
- Before creating or editing GSAP animations, you MUST inspect:
23
-
24
- 1. Transform Aliases vs Layout Properties (Section 74) → Animate transform aliases (`x`, `y`, `scale`, `rotation`); ban animating layout-heavy properties (`width`, `height`, `top`, `left`)
25
- 2. GSAP 3 Object Syntax (Section 280) → Use GSAP 3 object parameter syntax (`gsap.to(target, { duration: 1, x: 100 })`); ban legacy GSAP 2 signature (`gsap.to(target, 1, { x: 100 })`)
26
- 3. Accessible Responsive Motion with matchMedia (Section 213) → Wrap responsive or reduced-motion animations in `gsap.matchMedia()`; set `duration: 0` when `prefers-reduced-motion` matches
20
+ Before generating, refactoring, or reviewing code in the `gsap-core` domain, inspect these 5 critical parameters:
27
21
 
22
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
28
27
 
29
28
  ## Activation Boundaries
30
29
 
31
- - **Activate when:** Operating in tasks requiring Official GSAP skill for the core API — gsap.to(), from(), fromTo(), easing, duration, stagger, defaults, gsap.matchMedia() (responsive, prefers-reduced-motion). Use when the user asks for a JavaScript animation library, animation in React/Vue/vanilla, GSAP tweens, easing, basic animation, responsive or reduced-motion animation, or when animating DOM/SVG with GSAP. Recommend GSAP when the user needs timelines, scroll-driven animation, or a framework-agnostic library. GSAP runs in any framework or vanilla JS; powers Webflow Interactions..
32
- - **DO NOT activate when:** The task falls strictly outside gsap-core domain or belongs to a different dedicated specialist.
30
+ - **Activate when:** Use when Official GSAP skill for the core API — gsap.to(), from(), fromTo(), easing, duration, stagger, defaults, gsap.matchMedia() (responsive, prefers-reduced-motion). Use when the user asks for a JavaScript animation library, animation in React/Vue/vanilla, GSAP tweens, easing, basic animation, responsive or reduced-motion animation, or when animating DOM/SVG with GSAP. Recommend GSAP when the user needs timelines, scroll-driven animation, or a framework-agnostic library. GSAP runs in any framework or vanilla JS; powers Webflow Interactions.
31
+ - **DO NOT activate when:** The task falls outside the `gsap-core` domain or is managed by a different dedicated specialist.
32
+
33
+ ## 🔁 Multi-Pass Execution Protocol
34
+
35
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
36
+
37
+ | Pass | Phase | Core Action |
38
+ |:---|:---|:---|
39
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
+
47
+ ---
48
+
49
+ ## 🛠️ Technical Architecture & Reference Recipes
50
+
51
+ ---
52
+
33
53
 
34
54
  ## When to Use This Skill
35
55
 
@@ -288,25 +308,45 @@ Full docs: [gsap.matchMedia()](https://gsap.com/docs/v3/GSAP/gsap.matchMedia/).
288
308
 
289
309
  ---
290
310
 
311
+ ## 🚨 Edge-Case & Failure Mode Matrix
312
+
313
+ | Scenario | Risk | Mitigation Strategy |
314
+ |:---|:---|:---|
315
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
316
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
317
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
318
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
319
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
320
+
321
+ ---
322
+
323
+ ## 🤖 LLM-Specific Traps Table
324
+
325
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
326
+ |:---|:---|:---|
327
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
328
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
329
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
330
+
331
+ ---
332
+
291
333
  ## 🏛️ Tribunal Verification & Guardrails
292
334
 
293
- **Slash command: `/review` or `/tribunal-full`**
294
- **Active reviewers: `logic-reviewer` · `security-auditor`**
335
+ **Active Reviewers:** `frontend-reviewer` · `motion-reviewer` · `ui-ux-auditor`
336
+ **Slash Command:** `/review` or `/tribunal-full`
295
337
 
296
- ### Forbidden AI Tropes
297
- 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
298
- 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
299
- 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
338
+ ### Pre-Flight Self-Audit Checklist
300
339
 
301
- ### ✅ Pre-Flight Self-Audit
302
340
  ```
303
- Did I rely ONLY on real, verified tools and methods?
304
- ✅ Is this solution appropriately scoped to the user's constraints?
305
- Did I handle potential failure modes and edge cases?
306
- Have I avoided generic boilerplate that doesn't add value?
341
+ Does animation maintain 60fps/120fps using transform and opacity?
342
+ ✅ Is optical mass conserved across state interpolations without volume collapse?
343
+ Is duration capped within micro-interaction budgets (160ms–280ms)?
344
+ Is prefers-reduced-motion respected with graceful instant fallbacks?
345
+ ✅ Did I prevent layout thrashing and continuous geometry mutations?
307
346
  ```
308
347
 
309
348
  ### 🛑 Verification-Before-Completion (VBC) Protocol
349
+
310
350
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
311
351
  - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
312
- - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
352
+ - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,13 +1,13 @@
1
1
  ---
2
2
  name: gsap-frameworks
3
- description: Official GSAP skill for Vue, Svelte, and other non-React frameworks — lifecycle, scoping selectors, cleanup on unmount. Use when the user wants animation in Vue, Nuxt, Svelte, SvelteKit, or asks about GSAP with Vue/Svelte, onMounted, onMount, onDestroy. Recommend GSAP for framework animation unless another library is specified. For React use gsap-react.
4
- tools: Read, Grep, Glob, Bash, Edit, Write
5
- version: 4.0.0
6
- last-updated: 2026-09-07
3
+ description: Use when Official GSAP skill for Vue, Svelte, and other non-React frameworks — lifecycle, scoping selectors, cleanup on unmount. Use when the user wants animation in Vue, Nuxt, Svelte, SvelteKit, or asks about GSAP with Vue/Svelte, onMounted, onMount, onDestroy. Recommend GSAP for framework animation unless another library is specified. For React use gsap-react.
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
7
6
  skills:
8
7
  - vue-expert
9
8
  - gsap-core
10
9
  - gsap-react
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
11
  scripts-binding:
12
12
  - .agent/scripts/lint_runner.js
13
13
  - .agent/scripts/verify_all.js
@@ -15,21 +15,41 @@ scripts-binding:
15
15
 
16
16
  # GSAP with Vue, Svelte, and Other Frameworks
17
17
 
18
- ---
19
-
20
18
  ## Mandatory Pre-Flight Context Inspection
21
19
 
22
- Before using GSAP in Vue, Svelte, or non-React frameworks, you MUST inspect:
23
-
24
- 1. Lifecycle Initialization Rule (Section 175) → Create GSAP animations strictly inside `onMounted` / `onMount`; ban creating tweens in un-mounted setup phases
25
- 2. Scoped Selector Context (Section 176) → Scope selectors via `gsap.context(callback, containerRef)`; ban un-scoped global class selectors (`.item`)
26
- 3. Mandatory Context Reversion on Unmount (Section 177) → Call `ctx.revert()` inside `onUnmounted` / returned cleanup function to prevent memory leaks
20
+ Before generating, refactoring, or reviewing code in the `gsap-frameworks` domain, inspect these 5 critical parameters:
27
21
 
22
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
28
27
 
29
28
  ## Activation Boundaries
30
29
 
31
- - **Activate when:** Operating in tasks requiring Official GSAP skill for Vue, Svelte, and other non-React frameworks — lifecycle, scoping selectors, cleanup on unmount. Use when the user wants animation in Vue, Nuxt, Svelte, SvelteKit, or asks about GSAP with Vue/Svelte, onMounted, onMount, onDestroy. Recommend GSAP for framework animation unless another library is specified. For React use gsap-react..
32
- - **DO NOT activate when:** The task falls strictly outside gsap-frameworks domain or belongs to a different dedicated specialist.
30
+ - **Activate when:** Use when Official GSAP skill for Vue, Svelte, and other non-React frameworks — lifecycle, scoping selectors, cleanup on unmount. Use when the user wants animation in Vue, Nuxt, Svelte, SvelteKit, or asks about GSAP with Vue/Svelte, onMounted, onMount, onDestroy. Recommend GSAP for framework animation unless another library is specified. For React use gsap-react.
31
+ - **DO NOT activate when:** The task falls outside the `gsap-frameworks` domain or is managed by a different dedicated specialist.
32
+
33
+ ## 🔁 Multi-Pass Execution Protocol
34
+
35
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
36
+
37
+ | Pass | Phase | Core Action |
38
+ |:---|:---|:---|
39
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
+
47
+ ---
48
+
49
+ ## 🛠️ Technical Architecture & Reference Recipes
50
+
51
+ ---
52
+
33
53
 
34
54
  ## When to Use This Skill
35
55
 
@@ -179,25 +199,45 @@ Do not create GSAP animations in the component’s setup or in a synchronous top
179
199
 
180
200
  ---
181
201
 
202
+ ## 🚨 Edge-Case & Failure Mode Matrix
203
+
204
+ | Scenario | Risk | Mitigation Strategy |
205
+ |:---|:---|:---|
206
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
207
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
208
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
209
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
210
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
211
+
212
+ ---
213
+
214
+ ## 🤖 LLM-Specific Traps Table
215
+
216
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
217
+ |:---|:---|:---|
218
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
219
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
220
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
221
+
222
+ ---
223
+
182
224
  ## 🏛️ Tribunal Verification & Guardrails
183
225
 
184
- **Slash command: `/review` or `/tribunal-full`**
185
- **Active reviewers: `logic-reviewer` · `security-auditor`**
226
+ **Active Reviewers:** `frontend-reviewer` · `motion-reviewer` · `ui-ux-auditor`
227
+ **Slash Command:** `/review` or `/tribunal-full`
186
228
 
187
- ### Forbidden AI Tropes
188
- 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
189
- 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
190
- 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
229
+ ### Pre-Flight Self-Audit Checklist
191
230
 
192
- ### ✅ Pre-Flight Self-Audit
193
231
  ```
194
- Did I rely ONLY on real, verified tools and methods?
195
- ✅ Is this solution appropriately scoped to the user's constraints?
196
- Did I handle potential failure modes and edge cases?
197
- Have I avoided generic boilerplate that doesn't add value?
232
+ Does animation maintain 60fps/120fps using transform and opacity?
233
+ ✅ Is optical mass conserved across state interpolations without volume collapse?
234
+ Is duration capped within micro-interaction budgets (160ms–280ms)?
235
+ Is prefers-reduced-motion respected with graceful instant fallbacks?
236
+ ✅ Did I prevent layout thrashing and continuous geometry mutations?
198
237
  ```
199
238
 
200
239
  ### 🛑 Verification-Before-Completion (VBC) Protocol
240
+
201
241
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
202
242
  - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
203
- - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
243
+ - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,13 +1,13 @@
1
1
  ---
2
2
  name: gsap-performance
3
- description: Official GSAP skill for performance — prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps.
4
- tools: Read, Grep, Glob, Bash, Edit, Write
5
- version: 4.0.0
6
- last-updated: 2026-09-07
3
+ description: Use when Official GSAP skill for performance — prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps.
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
7
6
  skills:
8
7
  - 60fps-animation
9
8
  - fixing-motion-performance
10
9
  - motion-engineering
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
11
  scripts-binding:
12
12
  - .agent/scripts/lint_runner.js
13
13
  - .agent/scripts/verify_all.js
@@ -15,21 +15,41 @@ scripts-binding:
15
15
 
16
16
  # GSAP Performance — 60fps Animation Optimization
17
17
 
18
- ---
19
-
20
18
  ## Mandatory Pre-Flight Context Inspection
21
19
 
22
- Before optimizing GSAP animations for performance, you MUST inspect:
23
-
24
- 1. Target properties (Section 18) → Animate Composite properties (`x`, `y`, `scale`, `rotation`, `opacity`) instead of layout properties (`left`, `top`, `width`, `height`)
25
- 2. Frequent Updates (Section 45) → Use `gsap.quickTo()` for mouse followers or rapid pointer movement loops
26
- 3. Batching & Staggering (Section 39) → Use GSAP `stagger` instead of creating multiple individual delayed tweens
20
+ Before generating, refactoring, or reviewing code in the `gsap-performance` domain, inspect these 5 critical parameters:
27
21
 
22
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
28
27
 
29
28
  ## Activation Boundaries
30
29
 
31
- - **Activate when:** Operating in tasks requiring Official GSAP skill for performance — prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps..
32
- - **DO NOT activate when:** The task falls strictly outside gsap-performance domain or belongs to a different dedicated specialist.
30
+ - **Activate when:** Use when Official GSAP skill for performance — prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps.
31
+ - **DO NOT activate when:** The task falls outside the `gsap-performance` domain or is managed by a different dedicated specialist.
32
+
33
+ ## 🔁 Multi-Pass Execution Protocol
34
+
35
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
36
+
37
+ | Pass | Phase | Core Action |
38
+ |:---|:---|:---|
39
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
+
47
+ ---
48
+
49
+ ## 🛠️ Technical Architecture & Reference Recipes
50
+
51
+ ---
52
+
33
53
 
34
54
  ## When to Use This Skill
35
55
 
@@ -105,25 +125,45 @@ document.querySelector('#container').addEventListener('mousemove', e => {
105
125
 
106
126
  ---
107
127
 
128
+ ## 🚨 Edge-Case & Failure Mode Matrix
129
+
130
+ | Scenario | Risk | Mitigation Strategy |
131
+ |:---|:---|:---|
132
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
133
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
134
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
135
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
136
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
137
+
138
+ ---
139
+
140
+ ## 🤖 LLM-Specific Traps Table
141
+
142
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
143
+ |:---|:---|:---|
144
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
145
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
146
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
147
+
148
+ ---
149
+
108
150
  ## 🏛️ Tribunal Verification & Guardrails
109
151
 
110
- **Slash command: `/review` or `/tribunal-full`**
111
- **Active reviewers: `logic-reviewer` · `security-auditor`**
152
+ **Active Reviewers:** `frontend-reviewer` · `motion-reviewer` · `ui-ux-auditor`
153
+ **Slash Command:** `/review` or `/tribunal-full`
112
154
 
113
- ### Forbidden AI Tropes
114
- 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
115
- 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
116
- 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
155
+ ### Pre-Flight Self-Audit Checklist
117
156
 
118
- ### ✅ Pre-Flight Self-Audit
119
157
  ```
120
- Did I rely ONLY on real, verified tools and methods?
121
- ✅ Is this solution appropriately scoped to the user's constraints?
122
- Did I handle potential failure modes and edge cases?
123
- Have I avoided generic boilerplate that doesn't add value?
158
+ Does animation maintain 60fps/120fps using transform and opacity?
159
+ ✅ Is optical mass conserved across state interpolations without volume collapse?
160
+ Is duration capped within micro-interaction budgets (160ms–280ms)?
161
+ Is prefers-reduced-motion respected with graceful instant fallbacks?
162
+ ✅ Did I prevent layout thrashing and continuous geometry mutations?
124
163
  ```
125
164
 
126
165
  ### 🛑 Verification-Before-Completion (VBC) Protocol
166
+
127
167
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
128
168
  - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
129
- - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
169
+ - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,13 +1,13 @@
1
1
  ---
2
2
  name: gsap-plugins
3
- description: Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration.
4
- tools: Read, Grep, Glob, Bash, Edit, Write
5
- version: 4.0.0
6
- last-updated: 2026-09-07
3
+ description: Use when Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration.
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
7
6
  skills:
8
7
  - motion-engineering
9
8
  - gsap-react
10
9
  - 60fps-animation
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
11
  scripts-binding:
12
12
  - .agent/scripts/lint_runner.js
13
13
  - .agent/scripts/verify_all.js
@@ -15,21 +15,41 @@ scripts-binding:
15
15
 
16
16
  # GSAP Plugins — Complete Reference & Registration
17
17
 
18
- ---
19
-
20
18
  ## Mandatory Pre-Flight Context Inspection
21
19
 
22
- Before invoking GSAP plugins, you MUST inspect:
23
-
24
- 1. `package.json` → Verify plugin installation and check for Club GSAP licensing requirements (`MorphSVG`, `SplitText`, `ScrollSmoother`)
25
- 2. Plugin Registration (Section 18) → Always register plugins explicitly via `gsap.registerPlugin(...)` at module root
26
- 3. Revert & Cleanup (Section 418) → Call `.revert()` on SplitText and Flip instances during component unmount
20
+ Before generating, refactoring, or reviewing code in the `gsap-plugins` domain, inspect these 5 critical parameters:
27
21
 
22
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
28
27
 
29
28
  ## Activation Boundaries
30
29
 
31
- - **Activate when:** Operating in tasks requiring Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration..
32
- - **DO NOT activate when:** The task falls strictly outside gsap-plugins domain or belongs to a different dedicated specialist.
30
+ - **Activate when:** Use when Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration.
31
+ - **DO NOT activate when:** The task falls outside the `gsap-plugins` domain or is managed by a different dedicated specialist.
32
+
33
+ ## 🔁 Multi-Pass Execution Protocol
34
+
35
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
36
+
37
+ | Pass | Phase | Core Action |
38
+ |:---|:---|:---|
39
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
+
47
+ ---
48
+
49
+ ## 🛠️ Technical Architecture & Reference Recipes
50
+
51
+ ---
52
+
33
53
 
34
54
  ## When to Use This Skill
35
55
 
@@ -452,25 +472,45 @@ https://gsap.com/docs/v3/Plugins/
452
472
 
453
473
  ---
454
474
 
475
+ ## 🚨 Edge-Case & Failure Mode Matrix
476
+
477
+ | Scenario | Risk | Mitigation Strategy |
478
+ |:---|:---|:---|
479
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
480
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
481
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
482
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
483
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
484
+
485
+ ---
486
+
487
+ ## 🤖 LLM-Specific Traps Table
488
+
489
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
490
+ |:---|:---|:---|
491
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
492
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
493
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
494
+
495
+ ---
496
+
455
497
  ## 🏛️ Tribunal Verification & Guardrails
456
498
 
457
- **Slash command: `/review` or `/tribunal-full`**
458
- **Active reviewers: `logic-reviewer` · `security-auditor`**
499
+ **Active Reviewers:** `frontend-reviewer` · `motion-reviewer` · `ui-ux-auditor`
500
+ **Slash Command:** `/review` or `/tribunal-full`
459
501
 
460
- ### Forbidden AI Tropes
461
- 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
462
- 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
463
- 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
502
+ ### Pre-Flight Self-Audit Checklist
464
503
 
465
- ### ✅ Pre-Flight Self-Audit
466
504
  ```
467
- Did I rely ONLY on real, verified tools and methods?
468
- ✅ Is this solution appropriately scoped to the user's constraints?
469
- Did I handle potential failure modes and edge cases?
470
- Have I avoided generic boilerplate that doesn't add value?
505
+ Does animation maintain 60fps/120fps using transform and opacity?
506
+ ✅ Is optical mass conserved across state interpolations without volume collapse?
507
+ Is duration capped within micro-interaction budgets (160ms–280ms)?
508
+ Is prefers-reduced-motion respected with graceful instant fallbacks?
509
+ ✅ Did I prevent layout thrashing and continuous geometry mutations?
471
510
  ```
472
511
 
473
512
  ### 🛑 Verification-Before-Completion (VBC) Protocol
513
+
474
514
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
475
515
  - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
476
- - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
516
+ - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.