tribunal-kit 9.0.0 โ†’ 9.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (722) hide show
  1. package/.agent/ARCHITECTURE.md +2 -2
  2. package/.agent/agents/backend-specialist.md +1 -1
  3. package/.agent/agents/code-archaeologist.md +1 -1
  4. package/.agent/agents/database-architect.md +1 -1
  5. package/.agent/agents/debugger.md +1 -1
  6. package/.agent/agents/devops-engineer.md +1 -1
  7. package/.agent/agents/documentation-writer.md +1 -1
  8. package/.agent/agents/explorer-agent.md +1 -1
  9. package/.agent/agents/game-developer.md +1 -1
  10. package/.agent/agents/minimalist-reviewer.md +1 -1
  11. package/.agent/agents/mobile-developer.md +1 -1
  12. package/.agent/agents/orchestrator.md +1 -1
  13. package/.agent/agents/penetration-tester.md +1 -1
  14. package/.agent/agents/performance-optimizer.md +1 -1
  15. package/.agent/agents/product-manager.md +1 -1
  16. package/.agent/agents/product-owner.md +1 -1
  17. package/.agent/agents/project-planner.md +1 -1
  18. package/.agent/agents/qa-automation-engineer.md +1 -1
  19. package/.agent/agents/seo-specialist.md +1 -1
  20. package/.agent/agents/test-engineer.md +1 -1
  21. package/.agent/config/slash-commands.json +13 -1
  22. package/.agent/config/system-prompt.md +21 -7
  23. package/.agent/routing_index.json +1546 -268
  24. package/.agent/scripts/browser_audit.js +94 -0
  25. package/.agent/scripts/context_compiler.js +9 -0
  26. package/.agent/scripts/prompt_compiler.js +105 -13
  27. package/.agent/skill_topic_map.json +2 -1
  28. package/.agent/skills/12-principles-of-animation/SKILL.md +63 -25
  29. package/.agent/skills/60fps-animation/SKILL.md +68 -24
  30. package/.agent/skills/accessible-animation/SKILL.md +208 -44
  31. package/.agent/skills/adapt/SKILL.md +63 -25
  32. package/.agent/skills/advanced-rag-pipelines/SKILL.md +65 -25
  33. package/.agent/skills/agent-organizer/SKILL.md +60 -31
  34. package/.agent/skills/agentic-patterns/SKILL.md +60 -31
  35. package/.agent/skills/agentic-workflows-2026/SKILL.md +67 -27
  36. package/.agent/skills/ai-app-hardening/SKILL.md +67 -27
  37. package/.agent/skills/ai-prompt-injection-defense/SKILL.md +59 -31
  38. package/.agent/skills/animation-on-scroll/SKILL.md +187 -51
  39. package/.agent/skills/animation-systems/SKILL.md +230 -40
  40. package/.agent/skills/antfu-conventions/SKILL.md +64 -26
  41. package/.agent/skills/api-patterns/SKILL.md +61 -31
  42. package/.agent/skills/api-security-auditor/SKILL.md +59 -31
  43. package/.agent/skills/app-builder/SKILL.md +61 -31
  44. package/.agent/skills/appflow-wireframe/SKILL.md +62 -33
  45. package/.agent/skills/apple-design/SKILL.md +63 -25
  46. package/.agent/skills/architecture/SKILL.md +61 -31
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  48. package/.agent/skills/authentication-best-practices/SKILL.md +59 -31
  49. package/.agent/skills/backend-security-expert/SKILL.md +61 -31
  50. package/.agent/skills/baseline-ui/SKILL.md +63 -25
  51. package/.agent/skills/bash-linux/SKILL.md +59 -31
  52. package/.agent/skills/behavioral-modes/SKILL.md +60 -31
  53. package/.agent/skills/better-colors/SKILL.md +63 -25
  54. package/.agent/skills/better-typography/SKILL.md +63 -36
  55. package/.agent/skills/better-ui/SKILL.md +64 -24
  56. package/.agent/skills/bolder/SKILL.md +63 -25
  57. package/.agent/skills/brainstorming/SKILL.md +61 -31
  58. package/.agent/skills/browser-audit/SKILL.md +170 -0
  59. package/.agent/skills/browser-native-ai/SKILL.md +64 -26
  60. package/.agent/skills/build-primitive/SKILL.md +63 -25
  61. package/.agent/skills/building-native-ui/SKILL.md +59 -31
  62. package/.agent/skills/cicd-pro/SKILL.md +65 -25
  63. package/.agent/skills/clarify/SKILL.md +63 -25
  64. package/.agent/skills/clean-code/SKILL.md +59 -31
  65. package/.agent/skills/cloud-architect/SKILL.md +65 -25
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  68. package/.agent/skills/codebase-design/SKILL.md +65 -25
  69. package/.agent/skills/colorize/SKILL.md +63 -25
  70. package/.agent/skills/compact-landing/SKILL.md +63 -25
  71. package/.agent/skills/company-logos/SKILL.md +63 -25
  72. package/.agent/skills/config-validator/SKILL.md +59 -31
  73. package/.agent/skills/containerization-pro/SKILL.md +65 -25
  74. package/.agent/skills/context-engineering-pro/SKILL.md +67 -27
  75. package/.agent/skills/create-design-md/SKILL.md +63 -25
  76. package/.agent/skills/critique/SKILL.md +64 -25
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  79. package/.agent/skills/database-design/SKILL.md +61 -31
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  81. package/.agent/skills/deployment-procedures/SKILL.md +59 -31
  82. package/.agent/skills/design-lab/SKILL.md +65 -26
  83. package/.agent/skills/devops-engineer/SKILL.md +59 -31
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  100. package/.agent/skills/framer-motion-expert/SKILL.md +68 -30
  101. package/.agent/skills/frontend-design/SKILL.md +63 -25
  102. package/.agent/skills/frontend-security-expert/SKILL.md +61 -31
  103. package/.agent/skills/game-design-expert/SKILL.md +59 -31
  104. package/.agent/skills/game-engineering-expert/SKILL.md +59 -31
  105. package/.agent/skills/generative-ui-expert/SKILL.md +64 -26
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  124. package/.agent/skills/intelligent-routing/SKILL.md +63 -23
  125. package/.agent/skills/knowledge-graph/SKILL.md +64 -25
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@@ -1,80 +1,221 @@
1
1
  ---
2
2
  name: morphing-icons
3
- description: Build morphing SVG icon components that transition smoothly between states (Play <-> Pause, Hamburger Menu <-> Close X, Sun <-> Moon).
4
- version: 4.0.0
5
- last-updated: 2026-09-07
3
+ description: Use when High-craft interactive state-morphing vector icon systems (Play โ‡„ Pause, Menu โ‡„ Close โ‡„ Arrow, Sun โ‡„ Moon, Check โ‡„ Copy), coordinate interpolation, mass conservation, optical centering, and WCAG 2.2 accessibility.
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
6
6
  skills:
7
7
  - svg-animation
8
8
  - micro-interaction
9
9
  - 60fps-animation
10
+ - review-animations
11
+ - accessible-animation
10
12
  tools: Read, Grep, Glob, Bash, Edit, Write
11
13
  scripts-binding:
12
14
  - .agent/scripts/lint_runner.js
13
15
  - .agent/scripts/verify_all.js
14
16
  ---
15
17
 
16
- # Morphing Icons โ€” Interactive State-Morphing Vector Icons
18
+ # Morphing Icons โ€” Interactive State-Morphing Vector Architecture
19
+
20
+ ## Mandatory Pre-Flight Context Inspection
21
+
22
+ Before generating, refactoring, or reviewing code in the `morphing-icons` domain, inspect these 5 critical parameters:
23
+
24
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
25
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
26
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
27
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
28
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
29
+
30
+ ## Activation Boundaries
31
+
32
+ - **Activate when:** Use when High-craft interactive state-morphing vector icon systems (Play โ‡„ Pause, Menu โ‡„ Close โ‡„ Arrow, Sun โ‡„ Moon, Check โ‡„ Copy), coordinate interpolation, mass conservation, optical centering, and WCAG 2.2 accessibility.
33
+ - **DO NOT activate when:** The task falls outside the `morphing-icons` domain or is managed by a different dedicated specialist.
34
+
35
+ ## ๐Ÿ” Multi-Pass Execution Protocol
36
+
37
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
38
+
39
+ | Pass | Phase | Core Action |
40
+ |:---|:---|:---|
41
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
42
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
43
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
44
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
45
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
46
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
47
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
17
48
 
18
49
  ---
19
50
 
20
- ## Mandatory Pre-Flight Context Inspection
51
+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
21
52
 
22
- Before implementing morphing icon components, you MUST inspect:
53
+ A generic icon switch simply unmounts `<PlayIcon />` and mounts `<PauseIcon />`, resulting in visual popping that breaks cognitive continuity. A master-grade morphing icon treats vectors as dynamic physical membranes: anchor coordinates interpolate smoothly along continuous Bรฉzier curves, stroke weight and optical mass remain constant, and transitions respond sub-240ms with tactile haptic precision.
23
54
 
24
- 1. Target states (e.g. Hamburger Menu <-> Close X, Play <-> Pause) โ†’ Verify matching SVG path point count and coordinate bounds
25
- 2. Accessibility (Section 65) โ†’ Ensure `aria-label` updates dynamically alongside state changes
26
- 3. Interpolation Curves โ†’ Use snappy ease-out curves (`cubic-bezier(0.16, 1, 0.3, 1)`) with duration $\le 200\text{ms}$
55
+ ---
27
56
 
28
- Architect crisp, interactive SVG icon components that morph seamlessly between operational states.
29
57
 
58
+ ---
30
59
 
31
- ## Activation Boundaries
60
+ ## 1. Optical Balance & Geometric Mechanics
61
+
62
+ ### The Optical Center Shift (Play โ‡„ Pause)
32
63
 
33
- - **Activate when:** Operating in tasks requiring Build morphing SVG icon components that transition smoothly between states (Play <-> Pause, Hamburger Menu <-> Close X, Sun <-> Moon)..
34
- - **DO NOT activate when:** The task falls strictly outside morphing-icons domain or belongs to a different dedicated specialist.
64
+ A standard 24x24 Play triangle (`M8 5v14l11-7z`) has its geometric center at `x = 13.5`, but its optical center of mass sits at `x = 11.8`. When morphing into two centered Pause bars (`x = 6` to `10` and `x = 14` to `18`), failing to compensate creates a jarring perceived bounce:
65
+
66
+ ```
67
+ Geometric Center Play: [ โ–ท ] -> x: 13.5
68
+ Optical Center Play: [ โ–ท ] -> x: 11.8
69
+ Pause Bars Center: [ || ] -> x: 12.0
70
+ Offset Correction: Translate Play container x: -1.2px during play state!
71
+ ```
35
72
 
36
73
  ---
37
74
 
38
- ## The Hamburger Menu <-> Close X Morph Recipe
75
+ ## 2. Five Production-Grade State-Morphing Recipes
76
+
77
+ ### Recipe 1: Master Play โ‡„ Pause Morph (Dual-Path Bรฉzier Architecture)
78
+
79
+ Splitting the Play triangle into two trapezoids allows seamless interpolation into two vertical Pause bars with zero coordinate popping:
80
+
81
+ ```tsx
82
+ import React from 'react';
83
+ import { motion } from 'framer-motion';
84
+
85
+ interface PlayPauseProps {
86
+ isPlaying: boolean;
87
+ onToggle: () => void;
88
+ size?: number;
89
+ className?: string;
90
+ }
91
+
92
+ export function PlayPauseButton({
93
+ isPlaying,
94
+ onToggle,
95
+ size = 28,
96
+ className = '',
97
+ }: PlayPauseProps) {
98
+ // Left half: morphs between left half of triangle and left pause bar
99
+ const leftPath = isPlaying
100
+ ? 'M 6 5 L 10 5 L 10 19 L 6 19 Z' // Pause bar 1
101
+ : 'M 7 5 L 13 8.7 L 13 15.3 L 7 19 Z'; // Play left half
102
+
103
+ // Right half: morphs between right pause bar and play tip
104
+ const rightPath = isPlaying
105
+ ? 'M 14 5 L 18 5 L 18 19 L 14 19 Z' // Pause bar 2
106
+ : 'M 13 8.7 L 19 12 L 19 12 L 13 15.3 Z'; // Play right tip
107
+
108
+ return (
109
+ <motion.button
110
+ type="button"
111
+ onClick={onToggle}
112
+ whileTap={{ scale: 0.92 }}
113
+ className={`relative p-2.5 rounded-full bg-neutral-900 text-white hover:bg-neutral-800 transition-colors focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-indigo-500 ${className}`}
114
+ aria-label={isPlaying ? 'Pause' : 'Play'}
115
+ aria-pressed={isPlaying}
116
+ >
117
+ <svg
118
+ width={size}
119
+ height={size}
120
+ viewBox="0 0 24 24"
121
+ fill="currentColor"
122
+ className="overflow-visible"
123
+ style={{
124
+ // Optical center alignment: shift play slightly rightward to visually balance canvas
125
+ transform: isPlaying ? 'translateX(0px)' : 'translateX(1px)',
126
+ transition: 'transform 200ms ease-out',
127
+ }}
128
+ >
129
+ <motion.path
130
+ d={leftPath}
131
+ animate={{ d: leftPath }}
132
+ transition={{ duration: 0.2, ease: [0.16, 1, 0.3, 1] }}
133
+ />
134
+ <motion.path
135
+ d={rightPath}
136
+ animate={{ d: rightPath }}
137
+ transition={{ duration: 0.2, ease: [0.16, 1, 0.3, 1] }}
138
+ />
139
+ </svg>
140
+ </motion.button>
141
+ );
142
+ }
143
+ ```
144
+
145
+ ### Recipe 2: Tri-State Navigation Icon (Hamburger โ‡„ Close X โ‡„ Arrow Back)
39
146
 
40
147
  ```tsx
41
148
  import React from 'react';
42
149
  import { motion } from 'framer-motion';
43
150
 
44
- export function MenuToCloseIcon({ isOpen, onClick }: { isOpen: boolean; onClick: () => void }) {
151
+ export type NavIconState = 'menu' | 'close' | 'arrow';
152
+
153
+ interface NavMorphIconProps {
154
+ state: NavIconState;
155
+ onClick: () => void;
156
+ className?: string;
157
+ }
158
+
159
+ export function NavMorphIcon({ state, onClick, className = '' }: NavMorphIconProps) {
160
+ const labels = {
161
+ menu: 'Open navigation menu',
162
+ close: 'Close menu',
163
+ arrow: 'Go back',
164
+ };
165
+
45
166
  return (
46
167
  <button
47
168
  onClick={onClick}
48
- className="p-2 rounded-lg hover:bg-neutral-100 dark:hover:bg-neutral-800 transition-colors"
49
- aria-label={isOpen ? 'Close menu' : 'Open menu'}
169
+ className={`p-2 rounded-xl hover:bg-neutral-100 dark:hover:bg-neutral-800 transition-colors ${className}`}
170
+ aria-label={labels[state]}
50
171
  >
51
- <svg className="w-6 h-6 stroke-current stroke-2 fill-none" viewBox="0 0 24 24">
52
- {/* Top Line -> Top diagonal of X */}
172
+ <svg
173
+ width="24"
174
+ height="24"
175
+ viewBox="0 0 24 24"
176
+ fill="none"
177
+ stroke="currentColor"
178
+ strokeWidth="2.2"
179
+ strokeLinecap="round"
180
+ strokeLinejoin="round"
181
+ >
182
+ {/* Top Line */}
53
183
  <motion.line
54
- x1="4"
55
- y1="6"
56
- x2="20"
57
- y2="6"
58
- animate={isOpen ? { x1: 6, y1: 6, x2: 18, y2: 18 } : { x1: 4, y1: 6, x2: 20, y2: 6 }}
59
- transition={{ duration: 0.2, ease: [0.16, 1, 0.3, 1] }}
184
+ initial={false}
185
+ animate={
186
+ state === 'close'
187
+ ? { x1: 5, y1: 5, x2: 19, y2: 19 }
188
+ : state === 'arrow'
189
+ ? { x1: 12, y1: 5, x2: 5, y2: 12 }
190
+ : { x1: 4, y1: 6, x2: 20, y2: 6 }
191
+ }
192
+ transition={{ duration: 0.22, ease: [0.16, 1, 0.3, 1] }}
60
193
  />
61
- {/* Middle Line -> Fade out */}
194
+
195
+ {/* Center Line */}
62
196
  <motion.line
63
- x1="4"
64
- y1="12"
65
- x2="20"
66
- y2="12"
67
- animate={isOpen ? { opacity: 0, x: -4 } : { opacity: 1, x: 0 }}
68
- transition={{ duration: 0.15 }}
197
+ initial={false}
198
+ animate={
199
+ state === 'close'
200
+ ? { opacity: 0, scaleX: 0 }
201
+ : state === 'arrow'
202
+ ? { x1: 5, y1: 12, x2: 19, y2: 12, opacity: 1, scaleX: 1 }
203
+ : { x1: 4, y1: 12, x2: 20, y2: 12, opacity: 1, scaleX: 1 }
204
+ }
205
+ transition={{ duration: 0.16 }}
69
206
  />
70
- {/* Bottom Line -> Bottom diagonal of X */}
207
+
208
+ {/* Bottom Line */}
71
209
  <motion.line
72
- x1="4"
73
- y1="18"
74
- x2="20"
75
- y2="18"
76
- animate={isOpen ? { x1: 6, y1: 18, x2: 18, y2: 6 } : { x1: 4, y1: 18, x2: 20, y2: 18 }}
77
- transition={{ duration: 0.2, ease: [0.16, 1, 0.3, 1] }}
210
+ initial={false}
211
+ animate={
212
+ state === 'close'
213
+ ? { x1: 5, y1: 19, x2: 19, y2: 5 }
214
+ : state === 'arrow'
215
+ ? { x1: 12, y1: 19, x2: 5, y2: 12 }
216
+ : { x1: 4, y1: 18, x2: 20, y2: 18 }
217
+ }
218
+ transition={{ duration: 0.22, ease: [0.16, 1, 0.3, 1] }}
78
219
  />
79
220
  </svg>
80
221
  </button>
@@ -82,27 +223,201 @@ export function MenuToCloseIcon({ isOpen, onClick }: { isOpen: boolean; onClick:
82
223
  }
83
224
  ```
84
225
 
226
+ ### Recipe 3: Sun โ‡„ Moon Theme Morph with Radiant Particles
227
+
228
+ ```tsx
229
+ import React from 'react';
230
+ import { motion } from 'framer-motion';
231
+
232
+ export function ThemeToggleMorph({ isDark, onToggle }: { isDark: boolean; onToggle: () => void }) {
233
+ return (
234
+ <button
235
+ onClick={onToggle}
236
+ className="p-2.5 rounded-full text-neutral-800 dark:text-neutral-200 hover:bg-neutral-100 dark:hover:bg-neutral-800 transition-colors"
237
+ aria-label={isDark ? 'Switch to light mode' : 'Switch to dark mode'}
238
+ >
239
+ <motion.svg
240
+ width="24"
241
+ height="24"
242
+ viewBox="0 0 24 24"
243
+ fill="none"
244
+ stroke="currentColor"
245
+ strokeWidth="2"
246
+ strokeLinecap="round"
247
+ strokeLinejoin="round"
248
+ animate={{ rotate: isDark ? 40 : 0 }}
249
+ transition={{ type: 'spring', stiffness: 260, damping: 20 }}
250
+ >
251
+ <mask id="moon-mask">
252
+ <rect x="0" y="0" width="24" height="24" fill="white" />
253
+ <motion.circle
254
+ cx={isDark ? '18' : '26'}
255
+ cy={isDark ? '7' : '2'}
256
+ r="8"
257
+ fill="black"
258
+ transition={{ duration: 0.25, ease: [0.16, 1, 0.3, 1] }}
259
+ />
260
+ </mask>
261
+
262
+ {/* Center Orb (Sun circle morphing into Crescent Moon) */}
263
+ <motion.circle
264
+ cx="12"
265
+ cy="12"
266
+ r={isDark ? 8 : 4.5}
267
+ fill="currentColor"
268
+ mask="url(#moon-mask)"
269
+ transition={{ duration: 0.25, ease: [0.16, 1, 0.3, 1] }}
270
+ />
271
+
272
+ {/* Sun Rays: Scale and Fade out when dark */}
273
+ <motion.g
274
+ stroke="currentColor"
275
+ animate={{
276
+ scale: isDark ? 0.5 : 1,
277
+ opacity: isDark ? 0 : 1,
278
+ }}
279
+ transition={{ duration: 0.2 }}
280
+ style={{ transformOrigin: 'center' }}
281
+ >
282
+ <line x1="12" y1="1" x2="12" y2="3" />
283
+ <line x1="12" y1="21" x2="12" y2="23" />
284
+ <line x1="4.22" y1="4.22" x2="5.64" y2="5.64" />
285
+ <line x1="18.36" y1="18.36" x2="19.78" y2="19.78" />
286
+ <line x1="1" y1="12" x2="3" y2="12" />
287
+ <line x1="21" y1="12" x2="23" y2="12" />
288
+ <line x1="4.22" y1="19.78" x2="5.64" y2="18.36" />
289
+ <line x1="18.36" y1="5.64" x2="19.78" y2="4.22" />
290
+ </motion.g>
291
+ </motion.svg>
292
+ </button>
293
+ );
294
+ }
295
+ ```
296
+
297
+ ### Recipe 4: Copy-to-Clipboard โ‡„ Checkmark Morph
298
+
299
+ ```tsx
300
+ import React, { useState } from 'react';
301
+ import { motion, AnimatePresence } from 'framer-motion';
302
+
303
+ export function CopyCheckButton({ textToCopy }: { textToCopy: string }) {
304
+ const [copied, setCopied] = useState(false);
305
+
306
+ const handleCopy = async () => {
307
+ await navigator.clipboard.writeText(textToCopy);
308
+ if ('vibrate' in navigator) navigator.vibrate(8); // Tactile micro-haptic
309
+ setCopied(true);
310
+ setTimeout(() => setCopied(false), 2000);
311
+ };
312
+
313
+ return (
314
+ <motion.button
315
+ onClick={handleCopy}
316
+ whileTap={{ scale: 0.94 }}
317
+ className="inline-flex items-center gap-2 px-3 py-1.5 text-xs font-medium rounded-lg bg-neutral-100 dark:bg-neutral-800 hover:bg-neutral-200 dark:hover:bg-neutral-700 transition-colors"
318
+ aria-label={copied ? 'Copied to clipboard' : 'Copy code snippet'}
319
+ >
320
+ <svg
321
+ width="16"
322
+ height="16"
323
+ viewBox="0 0 24 24"
324
+ fill="none"
325
+ stroke="currentColor"
326
+ strokeWidth="2.2"
327
+ strokeLinecap="round"
328
+ strokeLinejoin="round"
329
+ >
330
+ <AnimatePresence mode="wait" initial={false}>
331
+ {copied ? (
332
+ <motion.path
333
+ key="check"
334
+ d="M 4 12 L 9 17 L 20 6"
335
+ initial={{ pathLength: 0, opacity: 0 }}
336
+ animate={{ pathLength: 1, opacity: 1 }}
337
+ exit={{ pathLength: 0, opacity: 0 }}
338
+ transition={{ duration: 0.22, ease: 'easeOut' }}
339
+ stroke="#10b981"
340
+ />
341
+ ) : (
342
+ <motion.g
343
+ key="copy"
344
+ initial={{ scale: 0.8, opacity: 0 }}
345
+ animate={{ scale: 1, opacity: 1 }}
346
+ exit={{ scale: 0.8, opacity: 0 }}
347
+ transition={{ duration: 0.16 }}
348
+ >
349
+ <rect x="9" y="9" width="13" height="13" rx="2" ry="2" />
350
+ <path d="M5 15H4a2 2 0 0 1-2-2V4a2 2 0 0 1 2-2h9a2 2 0 0 1 2 2v1" />
351
+ </motion.g>
352
+ )}
353
+ </AnimatePresence>
354
+ </svg>
355
+ <span>{copied ? 'Copied' : 'Copy'}</span>
356
+ </motion.button>
357
+ );
358
+ }
359
+ ```
360
+
361
+ ---
362
+
363
+ ## 3. Haptic Integration & Physical Feedback
364
+
365
+ Tactile physical response elevates micro-interactions. On supported mobile platforms or Web Vibration API clients, fire a sub-10ms pulse on successful state transitions:
366
+
367
+ ```typescript
368
+ export function triggerHaptic(type: 'light' | 'success' | 'warning' = 'light') {
369
+ if (typeof window !== 'undefined' && 'navigator' in window && 'vibrate' in navigator) {
370
+ const patterns = {
371
+ light: 8,
372
+ success: [10, 30, 12],
373
+ warning: [15, 40, 15],
374
+ };
375
+ navigator.vibrate(patterns[type]);
376
+ }
377
+ }
378
+ ```
379
+
380
+ ---
381
+
382
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
383
+
384
+ | Scenario | Risk | Mitigation Strategy |
385
+ |:---|:---|:---|
386
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
387
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
388
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
389
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
390
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
391
+
392
+ ---
393
+
394
+ ## ๐Ÿค– LLM-Specific Traps Table
395
+
396
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
397
+ |:---|:---|:---|
398
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
399
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
400
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ€“240ms with snappy ease-out curves |
401
+
85
402
  ---
86
403
 
87
404
  ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
88
405
 
89
- **Slash command: `/review` or `/tribunal-full`**
90
- **Active reviewers: `logic-reviewer` ยท `security-auditor`**
406
+ **Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
407
+ **Slash Command:** `/review` or `/tribunal-full`
91
408
 
92
- ### โŒ Forbidden AI Tropes
93
- 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
94
- 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
95
- 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
409
+ ### โœ… Pre-Flight Self-Audit Checklist
96
410
 
97
- ### โœ… Pre-Flight Self-Audit
98
411
  ```
99
- โœ… Did I rely ONLY on real, verified tools and methods?
100
- โœ… Is this solution appropriately scoped to the user's constraints?
101
- โœ… Did I handle potential failure modes and edge cases?
102
- โœ… Have I avoided generic boilerplate that doesn't add value?
412
+ โœ… Does animation maintain 60fps/120fps using transform and opacity?
413
+ โœ… Is optical mass conserved across state interpolations without volume collapse?
414
+ โœ… Is duration capped within micro-interaction budgets (160msโ€“280ms)?
415
+ โœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
416
+ โœ… Did I prevent layout thrashing and continuous geometry mutations?
103
417
  ```
104
418
 
105
419
  ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
420
+
106
421
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
107
422
  - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
108
- - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
423
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,14 +1,14 @@
1
1
  ---
2
2
  name: motion-engineering
3
- description: Motion Engineering mastery for 2026 web UI. Covers all 20 modern animation styles across 4 tiers (Core UX, Immersive, Advanced, Specialized). Use when designing motion strategy, choosing animation libraries (Framer, GSAP, WebGL, CSS), or implementing animated UI patterns.
4
- tools: Read, Grep, Glob, Bash, Edit, Write
5
- version: 4.0.0
6
- last-updated: 2026-09-07
3
+ description: Use when Motion Engineering mastery for 2026 web UI. Covers all 20 modern animation styles across 4 tiers (Core UX, Immersive, Advanced, Specialized). Use when designing motion strategy, choosing animation libraries (Framer, GSAP, WebGL, CSS), or implementing animated UI patterns.
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
7
6
  skills:
8
7
  - 60fps-animation
9
8
  - accessible-animation
10
9
  - framer-motion-expert
11
10
  - gsap-react
11
+ tools: Read, Grep, Glob, Bash, Edit, Write
12
12
  scripts-binding:
13
13
  - .agent/scripts/lint_runner.js
14
14
  - .agent/scripts/verify_all.js
@@ -16,23 +16,41 @@ scripts-binding:
16
16
 
17
17
  # Motion Engineering (2026) โ€” Comprehensive Reference
18
18
 
19
- ---
20
-
21
19
  ## Mandatory Pre-Flight Context Inspection
22
20
 
23
- Before engineering web animations or selecting motion libraries, you MUST inspect:
21
+ Before generating, refactoring, or reviewing code in the `motion-engineering` domain, inspect these 5 critical parameters:
24
22
 
25
- 1. Master Library Decision Matrix (Section 29) โ†’ Select appropriate library (Framer Motion, GSAP, View Transitions API, Lottie) based on interaction category
26
- 2. 120fps GPU Compositing Rule (Section 181) โ†’ Restrict animations strictly to `transform` and `opacity` to avoid layout thrashing
27
- 3. Accessibility & `prefers-reduced-motion` (Section 158) โ†’ Ensure fallback to instant opacity or no-op motion for reduced-motion preference
23
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
24
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
25
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
26
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
27
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
28
28
 
29
- You are the Motion Engineering Specialist. Your purpose is to bridge the gap between static UI and fluid, intuitive, and high-performance digital experiences. You understand that motion is not decoration; it is usability, narrative, and state communication.
29
+ ## Activation Boundaries
30
30
 
31
+ - **Activate when:** Use when Motion Engineering mastery for 2026 web UI. Covers all 20 modern animation styles across 4 tiers (Core UX, Immersive, Advanced, Specialized). Use when designing motion strategy, choosing animation libraries (Framer, GSAP, WebGL, CSS), or implementing animated UI patterns.
32
+ - **DO NOT activate when:** The task falls outside the `motion-engineering` domain or is managed by a different dedicated specialist.
31
33
 
32
- ## Activation Boundaries
34
+ ## ๐Ÿ” Multi-Pass Execution Protocol
35
+
36
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
37
+
38
+ | Pass | Phase | Core Action |
39
+ |:---|:---|:---|
40
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
41
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
42
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
43
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
44
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
45
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
46
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
47
+
48
+ ---
49
+
50
+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
51
+
52
+ ---
33
53
 
34
- - **Activate when:** Operating in tasks requiring Motion Engineering mastery for 2026 web UI. Covers all 20 modern animation styles across 4 tiers (Core UX, Immersive, Advanced, Specialized). Use when designing motion strategy, choosing animation libraries (Framer, GSAP, WebGL, CSS), or implementing animated UI patterns..
35
- - **DO NOT activate when:** The task falls strictly outside motion-engineering domain or belongs to a different dedicated specialist.
36
54
 
37
55
  ## Hallucination Traps & Motion Sins (Read First)
38
56
 
@@ -210,25 +228,45 @@ function AccessibleComponent() {
210
228
 
211
229
  ---
212
230
 
231
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
232
+
233
+ | Scenario | Risk | Mitigation Strategy |
234
+ |:---|:---|:---|
235
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
236
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
237
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
238
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
239
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
240
+
241
+ ---
242
+
243
+ ## ๐Ÿค– LLM-Specific Traps Table
244
+
245
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
246
+ |:---|:---|:---|
247
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
248
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
249
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ€“240ms with snappy ease-out curves |
250
+
251
+ ---
252
+
213
253
  ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
214
254
 
215
- **Slash command: `/review` or `/tribunal-full`**
216
- **Active reviewers: `logic-reviewer` ยท `security-auditor`**
255
+ **Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
256
+ **Slash Command:** `/review` or `/tribunal-full`
217
257
 
218
- ### โŒ Forbidden AI Tropes
219
- 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
220
- 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
221
- 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
258
+ ### โœ… Pre-Flight Self-Audit Checklist
222
259
 
223
- ### โœ… Pre-Flight Self-Audit
224
260
  ```
225
- โœ… Did I rely ONLY on real, verified tools and methods?
226
- โœ… Is this solution appropriately scoped to the user's constraints?
227
- โœ… Did I handle potential failure modes and edge cases?
228
- โœ… Have I avoided generic boilerplate that doesn't add value?
261
+ โœ… Does animation maintain 60fps/120fps using transform and opacity?
262
+ โœ… Is optical mass conserved across state interpolations without volume collapse?
263
+ โœ… Is duration capped within micro-interaction budgets (160msโ€“280ms)?
264
+ โœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
265
+ โœ… Did I prevent layout thrashing and continuous geometry mutations?
229
266
  ```
230
267
 
231
268
  ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
269
+
232
270
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
233
271
  - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
234
- - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
272
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.