tribunal-kit 9.0.0 โ 9.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.agent/ARCHITECTURE.md +2 -2
- package/.agent/agents/backend-specialist.md +1 -1
- package/.agent/agents/code-archaeologist.md +1 -1
- package/.agent/agents/database-architect.md +1 -1
- package/.agent/agents/debugger.md +1 -1
- package/.agent/agents/devops-engineer.md +1 -1
- package/.agent/agents/documentation-writer.md +1 -1
- package/.agent/agents/explorer-agent.md +1 -1
- package/.agent/agents/game-developer.md +1 -1
- package/.agent/agents/minimalist-reviewer.md +1 -1
- package/.agent/agents/mobile-developer.md +1 -1
- package/.agent/agents/orchestrator.md +1 -1
- package/.agent/agents/penetration-tester.md +1 -1
- package/.agent/agents/performance-optimizer.md +1 -1
- package/.agent/agents/product-manager.md +1 -1
- package/.agent/agents/product-owner.md +1 -1
- package/.agent/agents/project-planner.md +1 -1
- package/.agent/agents/qa-automation-engineer.md +1 -1
- package/.agent/agents/seo-specialist.md +1 -1
- package/.agent/agents/test-engineer.md +1 -1
- package/.agent/config/slash-commands.json +13 -1
- package/.agent/config/system-prompt.md +21 -7
- package/.agent/routing_index.json +1546 -268
- package/.agent/scripts/browser_audit.js +94 -0
- package/.agent/scripts/context_compiler.js +9 -0
- package/.agent/scripts/prompt_compiler.js +105 -13
- package/.agent/skill_topic_map.json +2 -1
- package/.agent/skills/12-principles-of-animation/SKILL.md +63 -25
- package/.agent/skills/60fps-animation/SKILL.md +68 -24
- package/.agent/skills/accessible-animation/SKILL.md +208 -44
- package/.agent/skills/adapt/SKILL.md +63 -25
- package/.agent/skills/advanced-rag-pipelines/SKILL.md +65 -25
- package/.agent/skills/agent-organizer/SKILL.md +60 -31
- package/.agent/skills/agentic-patterns/SKILL.md +60 -31
- package/.agent/skills/agentic-workflows-2026/SKILL.md +67 -27
- package/.agent/skills/ai-app-hardening/SKILL.md +67 -27
- package/.agent/skills/ai-prompt-injection-defense/SKILL.md +59 -31
- package/.agent/skills/animation-on-scroll/SKILL.md +187 -51
- package/.agent/skills/animation-systems/SKILL.md +230 -40
- package/.agent/skills/antfu-conventions/SKILL.md +64 -26
- package/.agent/skills/api-patterns/SKILL.md +61 -31
- package/.agent/skills/api-security-auditor/SKILL.md +59 -31
- package/.agent/skills/app-builder/SKILL.md +61 -31
- package/.agent/skills/appflow-wireframe/SKILL.md +62 -33
- package/.agent/skills/apple-design/SKILL.md +63 -25
- package/.agent/skills/architecture/SKILL.md +61 -31
- package/.agent/skills/audit-and-fix/SKILL.md +63 -25
- package/.agent/skills/authentication-best-practices/SKILL.md +59 -31
- package/.agent/skills/backend-security-expert/SKILL.md +61 -31
- package/.agent/skills/baseline-ui/SKILL.md +63 -25
- package/.agent/skills/bash-linux/SKILL.md +59 -31
- package/.agent/skills/behavioral-modes/SKILL.md +60 -31
- package/.agent/skills/better-colors/SKILL.md +63 -25
- package/.agent/skills/better-typography/SKILL.md +63 -36
- package/.agent/skills/better-ui/SKILL.md +64 -24
- package/.agent/skills/bolder/SKILL.md +63 -25
- package/.agent/skills/brainstorming/SKILL.md +61 -31
- package/.agent/skills/browser-audit/SKILL.md +170 -0
- package/.agent/skills/browser-native-ai/SKILL.md +64 -26
- package/.agent/skills/build-primitive/SKILL.md +63 -25
- package/.agent/skills/building-native-ui/SKILL.md +59 -31
- package/.agent/skills/cicd-pro/SKILL.md +65 -25
- package/.agent/skills/clarify/SKILL.md +63 -25
- package/.agent/skills/clean-code/SKILL.md +59 -31
- package/.agent/skills/cloud-architect/SKILL.md +65 -25
- package/.agent/skills/cobejs/SKILL.md +63 -25
- package/.agent/skills/code-review-checklist/SKILL.md +59 -31
- package/.agent/skills/codebase-design/SKILL.md +65 -25
- package/.agent/skills/colorize/SKILL.md +63 -25
- package/.agent/skills/compact-landing/SKILL.md +63 -25
- package/.agent/skills/company-logos/SKILL.md +63 -25
- package/.agent/skills/config-validator/SKILL.md +59 -31
- package/.agent/skills/containerization-pro/SKILL.md +65 -25
- package/.agent/skills/context-engineering-pro/SKILL.md +67 -27
- package/.agent/skills/create-design-md/SKILL.md +63 -25
- package/.agent/skills/critique/SKILL.md +64 -25
- package/.agent/skills/csharp-developer/SKILL.md +59 -31
- package/.agent/skills/data-validation-schemas/SKILL.md +59 -31
- package/.agent/skills/database-design/SKILL.md +61 -31
- package/.agent/skills/delight/SKILL.md +63 -25
- package/.agent/skills/deployment-procedures/SKILL.md +59 -31
- package/.agent/skills/design-lab/SKILL.md +65 -26
- package/.agent/skills/devops-engineer/SKILL.md +59 -31
- package/.agent/skills/devops-incident-responder/SKILL.md +59 -31
- package/.agent/skills/diagnosing-bugs/SKILL.md +64 -27
- package/.agent/skills/distill/SKILL.md +63 -25
- package/.agent/skills/documentation-templates/SKILL.md +59 -31
- package/.agent/skills/domain-modeling/SKILL.md +64 -26
- package/.agent/skills/duckdb-analytical-sql/SKILL.md +66 -26
- package/.agent/skills/edge-ai-mobile/SKILL.md +66 -26
- package/.agent/skills/edge-computing/SKILL.md +59 -31
- package/.agent/skills/emil-design-eng/SKILL.md +64 -24
- package/.agent/skills/error-resilience/SKILL.md +59 -31
- package/.agent/skills/expo-router-v4/SKILL.md +65 -26
- package/.agent/skills/extract-design-system/SKILL.md +59 -31
- package/.agent/skills/fabel-protocol/SKILL.md +64 -25
- package/.agent/skills/fixing-accessibility/SKILL.md +63 -25
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- package/.agent/skills/fixing-motion-performance/SKILL.md +63 -25
- package/.agent/skills/framer-motion-expert/SKILL.md +68 -30
- package/.agent/skills/frontend-design/SKILL.md +63 -25
- package/.agent/skills/frontend-security-expert/SKILL.md +61 -31
- package/.agent/skills/game-design-expert/SKILL.md +59 -31
- package/.agent/skills/game-engineering-expert/SKILL.md +59 -31
- package/.agent/skills/generative-ui-expert/SKILL.md +64 -26
- package/.agent/skills/geo-fundamentals/SKILL.md +59 -31
- package/.agent/skills/git-pro/SKILL.md +65 -25
- package/.agent/skills/github-operations/SKILL.md +59 -31
- package/.agent/skills/gpt-taste/SKILL.md +63 -25
- package/.agent/skills/gsap-core/SKILL.md +65 -25
- package/.agent/skills/gsap-frameworks/SKILL.md +65 -25
- package/.agent/skills/gsap-performance/SKILL.md +65 -25
- package/.agent/skills/gsap-plugins/SKILL.md +65 -25
- package/.agent/skills/gsap-react/SKILL.md +65 -25
- package/.agent/skills/gsap-scrolltrigger/SKILL.md +65 -25
- package/.agent/skills/gsap-timeline/SKILL.md +65 -25
- package/.agent/skills/gsap-utils/SKILL.md +65 -25
- package/.agent/skills/harden/SKILL.md +63 -25
- package/.agent/skills/harness-protocol/SKILL.md +64 -25
- package/.agent/skills/i18n-localization/SKILL.md +59 -31
- package/.agent/skills/impeccable/SKILL.md +63 -25
- package/.agent/skills/improve-codebase-architecture/SKILL.md +64 -26
- package/.agent/skills/improve-ui/SKILL.md +63 -25
- package/.agent/skills/intelligent-routing/SKILL.md +63 -23
- package/.agent/skills/knowledge-graph/SKILL.md +64 -25
- package/.agent/skills/landing-page/SKILL.md +63 -25
- package/.agent/skills/lint-and-validate/SKILL.md +59 -31
- package/.agent/skills/llm-engineering/SKILL.md +59 -31
- package/.agent/skills/local-first/SKILL.md +59 -31
- package/.agent/skills/local-first-architecture/SKILL.md +64 -24
- package/.agent/skills/lottie-animation/SKILL.md +63 -25
- package/.agent/skills/marquee-loop/SKILL.md +63 -25
- package/.agent/skills/masked-reveal/SKILL.md +246 -55
- package/.agent/skills/mcp-builder/SKILL.md +59 -31
- package/.agent/skills/micro-interaction/SKILL.md +255 -61
- package/.agent/skills/mobile-design/SKILL.md +61 -31
- package/.agent/skills/monorepo-management/SKILL.md +59 -31
- package/.agent/skills/morphing-icons/SKILL.md +366 -51
- package/.agent/skills/motion-engineering/SKILL.md +64 -26
- package/.agent/skills/nextjs-react-expert/SKILL.md +61 -31
- package/.agent/skills/nodejs-best-practices/SKILL.md +59 -31
- package/.agent/skills/observability/SKILL.md +59 -31
- package/.agent/skills/opentelemetry-observability/SKILL.md +66 -26
- package/.agent/skills/page-transition-animation/SKILL.md +63 -25
- package/.agent/skills/parallel-agents/SKILL.md +60 -31
- package/.agent/skills/performance-profiling/SKILL.md +60 -31
- package/.agent/skills/plan-writing/SKILL.md +59 -31
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- package/.agent/skills/platform-engineering-opentofu/SKILL.md +66 -27
- package/.agent/skills/playwright-ai-e2e/SKILL.md +67 -27
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- package/.agent/skills/powershell-windows/SKILL.md +59 -31
- package/.agent/skills/pricing-page/SKILL.md +63 -25
- package/.agent/skills/product-aware-heuristics/SKILL.md +63 -25
- package/.agent/skills/progressive-blur/SKILL.md +63 -25
- package/.agent/skills/project-idioms/SKILL.md +60 -36
- package/.agent/skills/property-based-testing/SKILL.md +67 -27
- package/.agent/skills/python-patterns/SKILL.md +59 -31
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- package/.agent/skills/quieter/SKILL.md +63 -25
- package/.agent/skills/react-doctor/SKILL.md +63 -25
- package/.agent/skills/react-specialist/SKILL.md +61 -31
- package/.agent/skills/readme-builder/SKILL.md +59 -31
- package/.agent/skills/realtime-patterns/SKILL.md +59 -31
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- package/.agent/skills/redesign-skill/SKILL.md +63 -25
- package/.agent/skills/review-animations/SKILL.md +64 -26
- package/.agent/skills/rust-pro/SKILL.md +61 -31
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- package/.agent/skills/server-management/SKILL.md +59 -31
- package/.agent/skills/shadcn-ui-expert/SKILL.md +59 -31
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- package/.agent/skills/soft-skill/SKILL.md +63 -25
- package/.agent/skills/sounds-on-the-web/SKILL.md +63 -25
- package/.agent/skills/sql-pro/SKILL.md +59 -31
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- package/.agent/skills/svg-animation/SKILL.md +369 -51
- package/.agent/skills/swiftui-expert/SKILL.md +59 -31
- package/.agent/skills/swiss-design/SKILL.md +63 -25
- package/.agent/skills/system-design-pro/SKILL.md +65 -25
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- package/.agent/skills/frontend-design/scripts/__pycache__/accessibility_checker.cpython-311.pyc +0 -0
- package/.agent/skills/frontend-design/scripts/__pycache__/ux_audit.cpython-311.pyc +0 -0
- package/.agent/skills/geo-fundamentals/scripts/__pycache__/geo_checker.cpython-311.pyc +0 -0
- package/.agent/skills/i18n-localization/scripts/__pycache__/i18n_checker.cpython-311.pyc +0 -0
- package/.agent/skills/lint-and-validate/scripts/__pycache__/lint_runner.cpython-311.pyc +0 -0
- package/.agent/skills/lint-and-validate/scripts/__pycache__/type_coverage.cpython-311.pyc +0 -0
- package/.agent/skills/mobile-design/scripts/__pycache__/mobile_audit.cpython-311.pyc +0 -0
- package/.agent/skills/nextjs-react-expert/scripts/__pycache__/convert_rules.cpython-311.pyc +0 -0
- package/.agent/skills/nextjs-react-expert/scripts/__pycache__/react_performance_checker.cpython-311.pyc +0 -0
- package/.agent/skills/performance-profiling/scripts/__pycache__/lighthouse_audit.cpython-311.pyc +0 -0
- package/.agent/skills/seo-fundamentals/scripts/__pycache__/seo_checker.cpython-311.pyc +0 -0
- package/.agent/skills/testing-patterns/scripts/__pycache__/test_runner.cpython-311.pyc +0 -0
- package/.agent/skills/vulnerability-scanner/scripts/__pycache__/security_scan.cpython-311.pyc +0 -0
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name: morphing-icons
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description:
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version:
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last-updated: 2026-09-
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description: Use when High-craft interactive state-morphing vector icon systems (Play โ Pause, Menu โ Close โ Arrow, Sun โ Moon, Check โ Copy), coordinate interpolation, mass conservation, optical centering, and WCAG 2.2 accessibility.
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version: 5.0.0
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last-updated: 2026-09-13
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skills:
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- svg-animation
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- micro-interaction
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- 60fps-animation
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- review-animations
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- accessible-animation
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tools: Read, Grep, Glob, Bash, Edit, Write
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scripts-binding:
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- .agent/scripts/lint_runner.js
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---
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# Morphing Icons โ Interactive State-Morphing Vector
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# Morphing Icons โ Interactive State-Morphing Vector Architecture
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## Mandatory Pre-Flight Context Inspection
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Before generating, refactoring, or reviewing code in the `morphing-icons` domain, inspect these 5 critical parameters:
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1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
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2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
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3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
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4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
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5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
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## Activation Boundaries
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- **Activate when:** Use when High-craft interactive state-morphing vector icon systems (Play โ Pause, Menu โ Close โ Arrow, Sun โ Moon, Check โ Copy), coordinate interpolation, mass conservation, optical centering, and WCAG 2.2 accessibility.
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- **DO NOT activate when:** The task falls outside the `morphing-icons` domain or is managed by a different dedicated specialist.
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## ๐ Multi-Pass Execution Protocol
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Execute all non-trivial tasks through this 7-pass cognitive loop:
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| Pass | Phase | Core Action |
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|:---|:---|:---|
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| **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
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| **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
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| **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
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| **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
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| **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
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| **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
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| **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
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---
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##
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## ๐ ๏ธ Technical Architecture & Reference Recipes
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A generic icon switch simply unmounts `<PlayIcon />` and mounts `<PauseIcon />`, resulting in visual popping that breaks cognitive continuity. A master-grade morphing icon treats vectors as dynamic physical membranes: anchor coordinates interpolate smoothly along continuous Bรฉzier curves, stroke weight and optical mass remain constant, and transitions respond sub-240ms with tactile haptic precision.
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2. Accessibility (Section 65) โ Ensure `aria-label` updates dynamically alongside state changes
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3. Interpolation Curves โ Use snappy ease-out curves (`cubic-bezier(0.16, 1, 0.3, 1)`) with duration $\le 200\text{ms}$
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---
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Architect crisp, interactive SVG icon components that morph seamlessly between operational states.
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---
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##
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## 1. Optical Balance & Geometric Mechanics
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### The Optical Center Shift (Play โ Pause)
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A standard 24x24 Play triangle (`M8 5v14l11-7z`) has its geometric center at `x = 13.5`, but its optical center of mass sits at `x = 11.8`. When morphing into two centered Pause bars (`x = 6` to `10` and `x = 14` to `18`), failing to compensate creates a jarring perceived bounce:
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```
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Geometric Center Play: [ โท ] -> x: 13.5
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Optical Center Play: [ โท ] -> x: 11.8
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Pause Bars Center: [ || ] -> x: 12.0
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Offset Correction: Translate Play container x: -1.2px during play state!
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```
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---
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##
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## 2. Five Production-Grade State-Morphing Recipes
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### Recipe 1: Master Play โ Pause Morph (Dual-Path Bรฉzier Architecture)
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Splitting the Play triangle into two trapezoids allows seamless interpolation into two vertical Pause bars with zero coordinate popping:
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```tsx
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import React from 'react';
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import { motion } from 'framer-motion';
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interface PlayPauseProps {
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isPlaying: boolean;
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onToggle: () => void;
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size?: number;
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className?: string;
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}
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export function PlayPauseButton({
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isPlaying,
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onToggle,
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size = 28,
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className = '',
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}: PlayPauseProps) {
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// Left half: morphs between left half of triangle and left pause bar
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const leftPath = isPlaying
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? 'M 6 5 L 10 5 L 10 19 L 6 19 Z' // Pause bar 1
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: 'M 7 5 L 13 8.7 L 13 15.3 L 7 19 Z'; // Play left half
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// Right half: morphs between right pause bar and play tip
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const rightPath = isPlaying
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? 'M 14 5 L 18 5 L 18 19 L 14 19 Z' // Pause bar 2
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: 'M 13 8.7 L 19 12 L 19 12 L 13 15.3 Z'; // Play right tip
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return (
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<motion.button
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type="button"
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onClick={onToggle}
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whileTap={{ scale: 0.92 }}
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className={`relative p-2.5 rounded-full bg-neutral-900 text-white hover:bg-neutral-800 transition-colors focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-indigo-500 ${className}`}
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aria-label={isPlaying ? 'Pause' : 'Play'}
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aria-pressed={isPlaying}
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>
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<svg
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width={size}
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height={size}
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viewBox="0 0 24 24"
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fill="currentColor"
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className="overflow-visible"
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style={{
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// Optical center alignment: shift play slightly rightward to visually balance canvas
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transform: isPlaying ? 'translateX(0px)' : 'translateX(1px)',
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transition: 'transform 200ms ease-out',
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}}
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>
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<motion.path
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d={leftPath}
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animate={{ d: leftPath }}
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transition={{ duration: 0.2, ease: [0.16, 1, 0.3, 1] }}
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/>
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<motion.path
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d={rightPath}
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animate={{ d: rightPath }}
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transition={{ duration: 0.2, ease: [0.16, 1, 0.3, 1] }}
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/>
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</svg>
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</motion.button>
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);
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}
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```
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### Recipe 2: Tri-State Navigation Icon (Hamburger โ Close X โ Arrow Back)
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```tsx
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import React from 'react';
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import { motion } from 'framer-motion';
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export
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export type NavIconState = 'menu' | 'close' | 'arrow';
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interface NavMorphIconProps {
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state: NavIconState;
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onClick: () => void;
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className?: string;
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}
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export function NavMorphIcon({ state, onClick, className = '' }: NavMorphIconProps) {
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const labels = {
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menu: 'Open navigation menu',
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close: 'Close menu',
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arrow: 'Go back',
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};
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return (
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<button
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onClick={onClick}
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className=
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aria-label={
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className={`p-2 rounded-xl hover:bg-neutral-100 dark:hover:bg-neutral-800 transition-colors ${className}`}
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aria-label={labels[state]}
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<svg
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width="24"
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height="24"
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viewBox="0 0 24 24"
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fill="none"
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stroke="currentColor"
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strokeWidth="2.2"
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strokeLinecap="round"
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strokeLinejoin="round"
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>
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{/* Top Line */}
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initial={false}
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animate={
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state === 'close'
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: state === 'arrow'
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? { x1: 12, y1: 5, x2: 5, y2: 12 }
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: { x1: 4, y1: 6, x2: 20, y2: 6 }
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}
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transition={{ duration: 0.22, ease: [0.16, 1, 0.3, 1] }}
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{/* Center Line */}
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animate={
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: state === 'arrow'
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? { x1: 5, y1: 12, x2: 19, y2: 12, opacity: 1, scaleX: 1 }
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transition={{ duration: 0.16 }}
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{/* Bottom Line */}
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}
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transition={{ duration: 0.22, ease: [0.16, 1, 0.3, 1] }}
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</button>
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}
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```
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### Recipe 3: Sun โ Moon Theme Morph with Radiant Particles
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```tsx
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import React from 'react';
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import { motion } from 'framer-motion';
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export function ThemeToggleMorph({ isDark, onToggle }: { isDark: boolean; onToggle: () => void }) {
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return (
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<button
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onClick={onToggle}
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className="p-2.5 rounded-full text-neutral-800 dark:text-neutral-200 hover:bg-neutral-100 dark:hover:bg-neutral-800 transition-colors"
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aria-label={isDark ? 'Switch to light mode' : 'Switch to dark mode'}
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>
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<motion.svg
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width="24"
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height="24"
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viewBox="0 0 24 24"
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fill="none"
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stroke="currentColor"
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strokeWidth="2"
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strokeLinecap="round"
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strokeLinejoin="round"
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animate={{ rotate: isDark ? 40 : 0 }}
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transition={{ type: 'spring', stiffness: 260, damping: 20 }}
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>
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<mask id="moon-mask">
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<rect x="0" y="0" width="24" height="24" fill="white" />
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<motion.circle
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cx={isDark ? '18' : '26'}
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cy={isDark ? '7' : '2'}
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r="8"
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fill="black"
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transition={{ duration: 0.25, ease: [0.16, 1, 0.3, 1] }}
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/>
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</mask>
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{/* Center Orb (Sun circle morphing into Crescent Moon) */}
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<motion.circle
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cx="12"
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cy="12"
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r={isDark ? 8 : 4.5}
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fill="currentColor"
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mask="url(#moon-mask)"
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transition={{ duration: 0.25, ease: [0.16, 1, 0.3, 1] }}
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/>
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{/* Sun Rays: Scale and Fade out when dark */}
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<motion.g
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stroke="currentColor"
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animate={{
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scale: isDark ? 0.5 : 1,
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opacity: isDark ? 0 : 1,
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}}
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transition={{ duration: 0.2 }}
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style={{ transformOrigin: 'center' }}
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>
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<line x1="12" y1="1" x2="12" y2="3" />
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<line x1="12" y1="21" x2="12" y2="23" />
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<line x1="4.22" y1="4.22" x2="5.64" y2="5.64" />
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<line x1="18.36" y1="18.36" x2="19.78" y2="19.78" />
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<line x1="1" y1="12" x2="3" y2="12" />
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<line x1="21" y1="12" x2="23" y2="12" />
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<line x1="4.22" y1="19.78" x2="5.64" y2="18.36" />
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<line x1="18.36" y1="5.64" x2="19.78" y2="4.22" />
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</motion.g>
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</motion.svg>
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</button>
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);
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}
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```
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### Recipe 4: Copy-to-Clipboard โ Checkmark Morph
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+
```tsx
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+
import React, { useState } from 'react';
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import { motion, AnimatePresence } from 'framer-motion';
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+
|
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export function CopyCheckButton({ textToCopy }: { textToCopy: string }) {
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const [copied, setCopied] = useState(false);
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+
|
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+
const handleCopy = async () => {
|
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await navigator.clipboard.writeText(textToCopy);
|
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|
+
if ('vibrate' in navigator) navigator.vibrate(8); // Tactile micro-haptic
|
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|
+
setCopied(true);
|
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|
+
setTimeout(() => setCopied(false), 2000);
|
|
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|
+
};
|
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|
+
|
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+
return (
|
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|
+
<motion.button
|
|
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|
+
onClick={handleCopy}
|
|
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|
+
whileTap={{ scale: 0.94 }}
|
|
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|
+
className="inline-flex items-center gap-2 px-3 py-1.5 text-xs font-medium rounded-lg bg-neutral-100 dark:bg-neutral-800 hover:bg-neutral-200 dark:hover:bg-neutral-700 transition-colors"
|
|
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|
+
aria-label={copied ? 'Copied to clipboard' : 'Copy code snippet'}
|
|
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|
+
>
|
|
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|
+
<svg
|
|
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|
+
width="16"
|
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|
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height="16"
|
|
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|
+
viewBox="0 0 24 24"
|
|
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|
+
fill="none"
|
|
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|
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stroke="currentColor"
|
|
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|
+
strokeWidth="2.2"
|
|
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|
+
strokeLinecap="round"
|
|
328
|
+
strokeLinejoin="round"
|
|
329
|
+
>
|
|
330
|
+
<AnimatePresence mode="wait" initial={false}>
|
|
331
|
+
{copied ? (
|
|
332
|
+
<motion.path
|
|
333
|
+
key="check"
|
|
334
|
+
d="M 4 12 L 9 17 L 20 6"
|
|
335
|
+
initial={{ pathLength: 0, opacity: 0 }}
|
|
336
|
+
animate={{ pathLength: 1, opacity: 1 }}
|
|
337
|
+
exit={{ pathLength: 0, opacity: 0 }}
|
|
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|
+
transition={{ duration: 0.22, ease: 'easeOut' }}
|
|
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|
+
stroke="#10b981"
|
|
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|
+
/>
|
|
341
|
+
) : (
|
|
342
|
+
<motion.g
|
|
343
|
+
key="copy"
|
|
344
|
+
initial={{ scale: 0.8, opacity: 0 }}
|
|
345
|
+
animate={{ scale: 1, opacity: 1 }}
|
|
346
|
+
exit={{ scale: 0.8, opacity: 0 }}
|
|
347
|
+
transition={{ duration: 0.16 }}
|
|
348
|
+
>
|
|
349
|
+
<rect x="9" y="9" width="13" height="13" rx="2" ry="2" />
|
|
350
|
+
<path d="M5 15H4a2 2 0 0 1-2-2V4a2 2 0 0 1 2-2h9a2 2 0 0 1 2 2v1" />
|
|
351
|
+
</motion.g>
|
|
352
|
+
)}
|
|
353
|
+
</AnimatePresence>
|
|
354
|
+
</svg>
|
|
355
|
+
<span>{copied ? 'Copied' : 'Copy'}</span>
|
|
356
|
+
</motion.button>
|
|
357
|
+
);
|
|
358
|
+
}
|
|
359
|
+
```
|
|
360
|
+
|
|
361
|
+
---
|
|
362
|
+
|
|
363
|
+
## 3. Haptic Integration & Physical Feedback
|
|
364
|
+
|
|
365
|
+
Tactile physical response elevates micro-interactions. On supported mobile platforms or Web Vibration API clients, fire a sub-10ms pulse on successful state transitions:
|
|
366
|
+
|
|
367
|
+
```typescript
|
|
368
|
+
export function triggerHaptic(type: 'light' | 'success' | 'warning' = 'light') {
|
|
369
|
+
if (typeof window !== 'undefined' && 'navigator' in window && 'vibrate' in navigator) {
|
|
370
|
+
const patterns = {
|
|
371
|
+
light: 8,
|
|
372
|
+
success: [10, 30, 12],
|
|
373
|
+
warning: [15, 40, 15],
|
|
374
|
+
};
|
|
375
|
+
navigator.vibrate(patterns[type]);
|
|
376
|
+
}
|
|
377
|
+
}
|
|
378
|
+
```
|
|
379
|
+
|
|
380
|
+
---
|
|
381
|
+
|
|
382
|
+
## ๐จ Edge-Case & Failure Mode Matrix
|
|
383
|
+
|
|
384
|
+
| Scenario | Risk | Mitigation Strategy |
|
|
385
|
+
|:---|:---|:---|
|
|
386
|
+
| **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
|
|
387
|
+
| **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
|
|
388
|
+
| **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
|
|
389
|
+
| **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
|
|
390
|
+
| **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
|
|
391
|
+
|
|
392
|
+
---
|
|
393
|
+
|
|
394
|
+
## ๐ค LLM-Specific Traps Table
|
|
395
|
+
|
|
396
|
+
| Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
|
|
397
|
+
|:---|:---|:---|
|
|
398
|
+
| **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
|
|
399
|
+
| **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
|
|
400
|
+
| **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ240ms with snappy ease-out curves |
|
|
401
|
+
|
|
85
402
|
---
|
|
86
403
|
|
|
87
404
|
## ๐๏ธ Tribunal Verification & Guardrails
|
|
88
405
|
|
|
89
|
-
**
|
|
90
|
-
**
|
|
406
|
+
**Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
|
|
407
|
+
**Slash Command:** `/review` or `/tribunal-full`
|
|
91
408
|
|
|
92
|
-
###
|
|
93
|
-
1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
|
|
94
|
-
2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
|
|
95
|
-
3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
|
|
409
|
+
### โ
Pre-Flight Self-Audit Checklist
|
|
96
410
|
|
|
97
|
-
### โ
Pre-Flight Self-Audit
|
|
98
411
|
```
|
|
99
|
-
โ
|
|
100
|
-
โ
Is
|
|
101
|
-
โ
|
|
102
|
-
โ
|
|
412
|
+
โ
Does animation maintain 60fps/120fps using transform and opacity?
|
|
413
|
+
โ
Is optical mass conserved across state interpolations without volume collapse?
|
|
414
|
+
โ
Is duration capped within micro-interaction budgets (160msโ280ms)?
|
|
415
|
+
โ
Is prefers-reduced-motion respected with graceful instant fallbacks?
|
|
416
|
+
โ
Did I prevent layout thrashing and continuous geometry mutations?
|
|
103
417
|
```
|
|
104
418
|
|
|
105
419
|
### ๐ Verification-Before-Completion (VBC) Protocol
|
|
420
|
+
|
|
106
421
|
**CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
|
|
107
422
|
- โ **Forbidden:** Declaring a task complete because the output "looks correct."
|
|
108
|
-
- โ
**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing
|
|
423
|
+
- โ
**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
|
|
@@ -1,14 +1,14 @@
|
|
|
1
1
|
---
|
|
2
2
|
name: motion-engineering
|
|
3
|
-
description: Motion Engineering mastery for 2026 web UI. Covers all 20 modern animation styles across 4 tiers (Core UX, Immersive, Advanced, Specialized). Use when designing motion strategy, choosing animation libraries (Framer, GSAP, WebGL, CSS), or implementing animated UI patterns.
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
last-updated: 2026-09-07
|
|
3
|
+
description: Use when Motion Engineering mastery for 2026 web UI. Covers all 20 modern animation styles across 4 tiers (Core UX, Immersive, Advanced, Specialized). Use when designing motion strategy, choosing animation libraries (Framer, GSAP, WebGL, CSS), or implementing animated UI patterns.
|
|
4
|
+
version: 5.0.0
|
|
5
|
+
last-updated: 2026-09-13
|
|
7
6
|
skills:
|
|
8
7
|
- 60fps-animation
|
|
9
8
|
- accessible-animation
|
|
10
9
|
- framer-motion-expert
|
|
11
10
|
- gsap-react
|
|
11
|
+
tools: Read, Grep, Glob, Bash, Edit, Write
|
|
12
12
|
scripts-binding:
|
|
13
13
|
- .agent/scripts/lint_runner.js
|
|
14
14
|
- .agent/scripts/verify_all.js
|
|
@@ -16,23 +16,41 @@ scripts-binding:
|
|
|
16
16
|
|
|
17
17
|
# Motion Engineering (2026) โ Comprehensive Reference
|
|
18
18
|
|
|
19
|
-
---
|
|
20
|
-
|
|
21
19
|
## Mandatory Pre-Flight Context Inspection
|
|
22
20
|
|
|
23
|
-
Before
|
|
21
|
+
Before generating, refactoring, or reviewing code in the `motion-engineering` domain, inspect these 5 critical parameters:
|
|
24
22
|
|
|
25
|
-
1.
|
|
26
|
-
2.
|
|
27
|
-
3.
|
|
23
|
+
1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
|
|
24
|
+
2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
|
|
25
|
+
3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
|
|
26
|
+
4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
|
|
27
|
+
5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
|
|
28
28
|
|
|
29
|
-
|
|
29
|
+
## Activation Boundaries
|
|
30
30
|
|
|
31
|
+
- **Activate when:** Use when Motion Engineering mastery for 2026 web UI. Covers all 20 modern animation styles across 4 tiers (Core UX, Immersive, Advanced, Specialized). Use when designing motion strategy, choosing animation libraries (Framer, GSAP, WebGL, CSS), or implementing animated UI patterns.
|
|
32
|
+
- **DO NOT activate when:** The task falls outside the `motion-engineering` domain or is managed by a different dedicated specialist.
|
|
31
33
|
|
|
32
|
-
##
|
|
34
|
+
## ๐ Multi-Pass Execution Protocol
|
|
35
|
+
|
|
36
|
+
Execute all non-trivial tasks through this 7-pass cognitive loop:
|
|
37
|
+
|
|
38
|
+
| Pass | Phase | Core Action |
|
|
39
|
+
|:---|:---|:---|
|
|
40
|
+
| **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
|
|
41
|
+
| **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
|
|
42
|
+
| **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
|
|
43
|
+
| **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
|
|
44
|
+
| **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
|
|
45
|
+
| **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
|
|
46
|
+
| **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
|
|
47
|
+
|
|
48
|
+
---
|
|
49
|
+
|
|
50
|
+
## ๐ ๏ธ Technical Architecture & Reference Recipes
|
|
51
|
+
|
|
52
|
+
---
|
|
33
53
|
|
|
34
|
-
- **Activate when:** Operating in tasks requiring Motion Engineering mastery for 2026 web UI. Covers all 20 modern animation styles across 4 tiers (Core UX, Immersive, Advanced, Specialized). Use when designing motion strategy, choosing animation libraries (Framer, GSAP, WebGL, CSS), or implementing animated UI patterns..
|
|
35
|
-
- **DO NOT activate when:** The task falls strictly outside motion-engineering domain or belongs to a different dedicated specialist.
|
|
36
54
|
|
|
37
55
|
## Hallucination Traps & Motion Sins (Read First)
|
|
38
56
|
|
|
@@ -210,25 +228,45 @@ function AccessibleComponent() {
|
|
|
210
228
|
|
|
211
229
|
---
|
|
212
230
|
|
|
231
|
+
## ๐จ Edge-Case & Failure Mode Matrix
|
|
232
|
+
|
|
233
|
+
| Scenario | Risk | Mitigation Strategy |
|
|
234
|
+
|:---|:---|:---|
|
|
235
|
+
| **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
|
|
236
|
+
| **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
|
|
237
|
+
| **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
|
|
238
|
+
| **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
|
|
239
|
+
| **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
|
|
240
|
+
|
|
241
|
+
---
|
|
242
|
+
|
|
243
|
+
## ๐ค LLM-Specific Traps Table
|
|
244
|
+
|
|
245
|
+
| Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
|
|
246
|
+
|:---|:---|:---|
|
|
247
|
+
| **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
|
|
248
|
+
| **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
|
|
249
|
+
| **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ240ms with snappy ease-out curves |
|
|
250
|
+
|
|
251
|
+
---
|
|
252
|
+
|
|
213
253
|
## ๐๏ธ Tribunal Verification & Guardrails
|
|
214
254
|
|
|
215
|
-
**
|
|
216
|
-
**
|
|
255
|
+
**Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
|
|
256
|
+
**Slash Command:** `/review` or `/tribunal-full`
|
|
217
257
|
|
|
218
|
-
###
|
|
219
|
-
1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
|
|
220
|
-
2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
|
|
221
|
-
3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
|
|
258
|
+
### โ
Pre-Flight Self-Audit Checklist
|
|
222
259
|
|
|
223
|
-
### โ
Pre-Flight Self-Audit
|
|
224
260
|
```
|
|
225
|
-
โ
|
|
226
|
-
โ
Is
|
|
227
|
-
โ
|
|
228
|
-
โ
|
|
261
|
+
โ
Does animation maintain 60fps/120fps using transform and opacity?
|
|
262
|
+
โ
Is optical mass conserved across state interpolations without volume collapse?
|
|
263
|
+
โ
Is duration capped within micro-interaction budgets (160msโ280ms)?
|
|
264
|
+
โ
Is prefers-reduced-motion respected with graceful instant fallbacks?
|
|
265
|
+
โ
Did I prevent layout thrashing and continuous geometry mutations?
|
|
229
266
|
```
|
|
230
267
|
|
|
231
268
|
### ๐ Verification-Before-Completion (VBC) Protocol
|
|
269
|
+
|
|
232
270
|
**CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
|
|
233
271
|
- โ **Forbidden:** Declaring a task complete because the output "looks correct."
|
|
234
|
-
- โ
**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing
|
|
272
|
+
- โ
**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
|