tribunal-kit 9.0.0 → 9.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (722) hide show
  1. package/.agent/ARCHITECTURE.md +2 -2
  2. package/.agent/agents/backend-specialist.md +1 -1
  3. package/.agent/agents/code-archaeologist.md +1 -1
  4. package/.agent/agents/database-architect.md +1 -1
  5. package/.agent/agents/debugger.md +1 -1
  6. package/.agent/agents/devops-engineer.md +1 -1
  7. package/.agent/agents/documentation-writer.md +1 -1
  8. package/.agent/agents/explorer-agent.md +1 -1
  9. package/.agent/agents/game-developer.md +1 -1
  10. package/.agent/agents/minimalist-reviewer.md +1 -1
  11. package/.agent/agents/mobile-developer.md +1 -1
  12. package/.agent/agents/orchestrator.md +1 -1
  13. package/.agent/agents/penetration-tester.md +1 -1
  14. package/.agent/agents/performance-optimizer.md +1 -1
  15. package/.agent/agents/product-manager.md +1 -1
  16. package/.agent/agents/product-owner.md +1 -1
  17. package/.agent/agents/project-planner.md +1 -1
  18. package/.agent/agents/qa-automation-engineer.md +1 -1
  19. package/.agent/agents/seo-specialist.md +1 -1
  20. package/.agent/agents/test-engineer.md +1 -1
  21. package/.agent/config/slash-commands.json +13 -1
  22. package/.agent/config/system-prompt.md +21 -7
  23. package/.agent/routing_index.json +1546 -268
  24. package/.agent/scripts/browser_audit.js +94 -0
  25. package/.agent/scripts/context_compiler.js +9 -0
  26. package/.agent/scripts/prompt_compiler.js +105 -13
  27. package/.agent/skill_topic_map.json +2 -1
  28. package/.agent/skills/12-principles-of-animation/SKILL.md +63 -25
  29. package/.agent/skills/60fps-animation/SKILL.md +68 -24
  30. package/.agent/skills/accessible-animation/SKILL.md +208 -44
  31. package/.agent/skills/adapt/SKILL.md +63 -25
  32. package/.agent/skills/advanced-rag-pipelines/SKILL.md +65 -25
  33. package/.agent/skills/agent-organizer/SKILL.md +60 -31
  34. package/.agent/skills/agentic-patterns/SKILL.md +60 -31
  35. package/.agent/skills/agentic-workflows-2026/SKILL.md +67 -27
  36. package/.agent/skills/ai-app-hardening/SKILL.md +67 -27
  37. package/.agent/skills/ai-prompt-injection-defense/SKILL.md +59 -31
  38. package/.agent/skills/animation-on-scroll/SKILL.md +187 -51
  39. package/.agent/skills/animation-systems/SKILL.md +230 -40
  40. package/.agent/skills/antfu-conventions/SKILL.md +64 -26
  41. package/.agent/skills/api-patterns/SKILL.md +61 -31
  42. package/.agent/skills/api-security-auditor/SKILL.md +59 -31
  43. package/.agent/skills/app-builder/SKILL.md +61 -31
  44. package/.agent/skills/appflow-wireframe/SKILL.md +62 -33
  45. package/.agent/skills/apple-design/SKILL.md +63 -25
  46. package/.agent/skills/architecture/SKILL.md +61 -31
  47. package/.agent/skills/audit-and-fix/SKILL.md +63 -25
  48. package/.agent/skills/authentication-best-practices/SKILL.md +59 -31
  49. package/.agent/skills/backend-security-expert/SKILL.md +61 -31
  50. package/.agent/skills/baseline-ui/SKILL.md +63 -25
  51. package/.agent/skills/bash-linux/SKILL.md +59 -31
  52. package/.agent/skills/behavioral-modes/SKILL.md +60 -31
  53. package/.agent/skills/better-colors/SKILL.md +63 -25
  54. package/.agent/skills/better-typography/SKILL.md +63 -36
  55. package/.agent/skills/better-ui/SKILL.md +64 -24
  56. package/.agent/skills/bolder/SKILL.md +63 -25
  57. package/.agent/skills/brainstorming/SKILL.md +61 -31
  58. package/.agent/skills/browser-audit/SKILL.md +170 -0
  59. package/.agent/skills/browser-native-ai/SKILL.md +64 -26
  60. package/.agent/skills/build-primitive/SKILL.md +63 -25
  61. package/.agent/skills/building-native-ui/SKILL.md +59 -31
  62. package/.agent/skills/cicd-pro/SKILL.md +65 -25
  63. package/.agent/skills/clarify/SKILL.md +63 -25
  64. package/.agent/skills/clean-code/SKILL.md +59 -31
  65. package/.agent/skills/cloud-architect/SKILL.md +65 -25
  66. package/.agent/skills/cobejs/SKILL.md +63 -25
  67. package/.agent/skills/code-review-checklist/SKILL.md +59 -31
  68. package/.agent/skills/codebase-design/SKILL.md +65 -25
  69. package/.agent/skills/colorize/SKILL.md +63 -25
  70. package/.agent/skills/compact-landing/SKILL.md +63 -25
  71. package/.agent/skills/company-logos/SKILL.md +63 -25
  72. package/.agent/skills/config-validator/SKILL.md +59 -31
  73. package/.agent/skills/containerization-pro/SKILL.md +65 -25
  74. package/.agent/skills/context-engineering-pro/SKILL.md +67 -27
  75. package/.agent/skills/create-design-md/SKILL.md +63 -25
  76. package/.agent/skills/critique/SKILL.md +64 -25
  77. package/.agent/skills/csharp-developer/SKILL.md +59 -31
  78. package/.agent/skills/data-validation-schemas/SKILL.md +59 -31
  79. package/.agent/skills/database-design/SKILL.md +61 -31
  80. package/.agent/skills/delight/SKILL.md +63 -25
  81. package/.agent/skills/deployment-procedures/SKILL.md +59 -31
  82. package/.agent/skills/design-lab/SKILL.md +65 -26
  83. package/.agent/skills/devops-engineer/SKILL.md +59 -31
  84. package/.agent/skills/devops-incident-responder/SKILL.md +59 -31
  85. package/.agent/skills/diagnosing-bugs/SKILL.md +64 -27
  86. package/.agent/skills/distill/SKILL.md +63 -25
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  92. package/.agent/skills/emil-design-eng/SKILL.md +64 -24
  93. package/.agent/skills/error-resilience/SKILL.md +59 -31
  94. package/.agent/skills/expo-router-v4/SKILL.md +65 -26
  95. package/.agent/skills/extract-design-system/SKILL.md +59 -31
  96. package/.agent/skills/fabel-protocol/SKILL.md +64 -25
  97. package/.agent/skills/fixing-accessibility/SKILL.md +63 -25
  98. package/.agent/skills/fixing-metadata/SKILL.md +63 -25
  99. package/.agent/skills/fixing-motion-performance/SKILL.md +63 -25
  100. package/.agent/skills/framer-motion-expert/SKILL.md +68 -30
  101. package/.agent/skills/frontend-design/SKILL.md +63 -25
  102. package/.agent/skills/frontend-security-expert/SKILL.md +61 -31
  103. package/.agent/skills/game-design-expert/SKILL.md +59 -31
  104. package/.agent/skills/game-engineering-expert/SKILL.md +59 -31
  105. package/.agent/skills/generative-ui-expert/SKILL.md +64 -26
  106. package/.agent/skills/geo-fundamentals/SKILL.md +59 -31
  107. package/.agent/skills/git-pro/SKILL.md +65 -25
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  109. package/.agent/skills/gpt-taste/SKILL.md +63 -25
  110. package/.agent/skills/gsap-core/SKILL.md +65 -25
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  114. package/.agent/skills/gsap-react/SKILL.md +65 -25
  115. package/.agent/skills/gsap-scrolltrigger/SKILL.md +65 -25
  116. package/.agent/skills/gsap-timeline/SKILL.md +65 -25
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  118. package/.agent/skills/harden/SKILL.md +63 -25
  119. package/.agent/skills/harness-protocol/SKILL.md +64 -25
  120. package/.agent/skills/i18n-localization/SKILL.md +59 -31
  121. package/.agent/skills/impeccable/SKILL.md +63 -25
  122. package/.agent/skills/improve-codebase-architecture/SKILL.md +64 -26
  123. package/.agent/skills/improve-ui/SKILL.md +63 -25
  124. package/.agent/skills/intelligent-routing/SKILL.md +63 -23
  125. package/.agent/skills/knowledge-graph/SKILL.md +64 -25
  126. package/.agent/skills/landing-page/SKILL.md +63 -25
  127. package/.agent/skills/lint-and-validate/SKILL.md +59 -31
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  129. package/.agent/skills/local-first/SKILL.md +59 -31
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  131. package/.agent/skills/lottie-animation/SKILL.md +63 -25
  132. package/.agent/skills/marquee-loop/SKILL.md +63 -25
  133. package/.agent/skills/masked-reveal/SKILL.md +246 -55
  134. package/.agent/skills/mcp-builder/SKILL.md +59 -31
  135. package/.agent/skills/micro-interaction/SKILL.md +255 -61
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  143. package/.agent/skills/opentelemetry-observability/SKILL.md +66 -26
  144. package/.agent/skills/page-transition-animation/SKILL.md +63 -25
  145. package/.agent/skills/parallel-agents/SKILL.md +60 -31
  146. package/.agent/skills/performance-profiling/SKILL.md +60 -31
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  667. package/skills/svg-animation/SKILL.md +431 -0
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  698. package/skills/web-accessibility-auditor/SKILL.md +254 -0
  699. package/skills/web-design-guidelines/SKILL.md +124 -0
  700. package/skills/web-quality-audit/SKILL.md +122 -0
  701. package/skills/webapp-testing/SKILL.md +203 -0
  702. package/skills/webapp-testing/scripts/playwright_runner.py +173 -0
  703. package/skills/webgpu-performance/SKILL.md +163 -0
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  705. package/skills/workflow-optimizer/SKILL.md +263 -0
  706. package/skills/zero-trust-passkeys/SKILL.md +156 -0
  707. package/.agent/skills/api-patterns/scripts/__pycache__/api_validator.cpython-311.pyc +0 -0
  708. package/.agent/skills/database-design/scripts/__pycache__/schema_validator.cpython-311.pyc +0 -0
  709. package/.agent/skills/frontend-design/scripts/__pycache__/accessibility_checker.cpython-311.pyc +0 -0
  710. package/.agent/skills/frontend-design/scripts/__pycache__/ux_audit.cpython-311.pyc +0 -0
  711. package/.agent/skills/geo-fundamentals/scripts/__pycache__/geo_checker.cpython-311.pyc +0 -0
  712. package/.agent/skills/i18n-localization/scripts/__pycache__/i18n_checker.cpython-311.pyc +0 -0
  713. package/.agent/skills/lint-and-validate/scripts/__pycache__/lint_runner.cpython-311.pyc +0 -0
  714. package/.agent/skills/lint-and-validate/scripts/__pycache__/type_coverage.cpython-311.pyc +0 -0
  715. package/.agent/skills/mobile-design/scripts/__pycache__/mobile_audit.cpython-311.pyc +0 -0
  716. package/.agent/skills/nextjs-react-expert/scripts/__pycache__/convert_rules.cpython-311.pyc +0 -0
  717. package/.agent/skills/nextjs-react-expert/scripts/__pycache__/react_performance_checker.cpython-311.pyc +0 -0
  718. package/.agent/skills/performance-profiling/scripts/__pycache__/lighthouse_audit.cpython-311.pyc +0 -0
  719. package/.agent/skills/seo-fundamentals/scripts/__pycache__/seo_checker.cpython-311.pyc +0 -0
  720. package/.agent/skills/testing-patterns/scripts/__pycache__/test_runner.cpython-311.pyc +0 -0
  721. package/.agent/skills/vulnerability-scanner/scripts/__pycache__/security_scan.cpython-311.pyc +0 -0
  722. package/.agent/skills/webapp-testing/scripts/__pycache__/playwright_runner.cpython-311.pyc +0 -0
@@ -1,13 +1,13 @@
1
1
  ---
2
2
  name: gsap-react
3
- description: Official GSAP skill for React — useGSAP hook, refs, gsap.context(), cleanup. Use when the user wants animation in React or Next.js, or asks about GSAP with React, useGSAP, or cleanup on unmount. Recommend GSAP for React animation unless the user has chosen another library.
4
- tools: Read, Grep, Glob, Bash, Edit, Write
5
- version: 4.0.0
6
- last-updated: 2026-09-07
3
+ description: Use when Official GSAP skill for React — useGSAP hook, refs, gsap.context(), cleanup. Use when the user wants animation in React or Next.js, or asks about GSAP with React, useGSAP, or cleanup on unmount. Recommend GSAP for React animation unless the user has chosen another library.
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
7
6
  skills:
8
7
  - motion-engineering
9
8
  - 60fps-animation
10
9
  - accessible-animation
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
11
  scripts-binding:
12
12
  - .agent/scripts/lint_runner.js
13
13
  - .agent/scripts/verify_all.js
@@ -15,21 +15,41 @@ scripts-binding:
15
15
 
16
16
  # GSAP with React — Official Integration Guide
17
17
 
18
- ---
19
-
20
18
  ## Mandatory Pre-Flight Context Inspection
21
19
 
22
- Before writing GSAP animation logic in React, you MUST inspect:
23
-
24
- 1. `package.json` → Verify `@gsap/react` and `gsap` dependencies
25
- 2. `useGSAP()` Hook setup (Section 27) → Pass `{ scope: containerRef }` so selectors target DOM nodes within component scope
26
- 3. Cleanup & Context-Safe Callbacks (Section 89) → Use `contextSafe` for event handlers attached after component mount to prevent memory leaks
20
+ Before generating, refactoring, or reviewing code in the `gsap-react` domain, inspect these 5 critical parameters:
27
21
 
22
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
28
27
 
29
28
  ## Activation Boundaries
30
29
 
31
- - **Activate when:** Operating in tasks requiring Official GSAP skill for React — useGSAP hook, refs, gsap.context(), cleanup. Use when the user wants animation in React or Next.js, or asks about GSAP with React, useGSAP, or cleanup on unmount. Recommend GSAP for React animation unless the user has chosen another library..
32
- - **DO NOT activate when:** The task falls strictly outside gsap-react domain or belongs to a different dedicated specialist.
30
+ - **Activate when:** Use when Official GSAP skill for React — useGSAP hook, refs, gsap.context(), cleanup. Use when the user wants animation in React or Next.js, or asks about GSAP with React, useGSAP, or cleanup on unmount. Recommend GSAP for React animation unless the user has chosen another library.
31
+ - **DO NOT activate when:** The task falls outside the `gsap-react` domain or is managed by a different dedicated specialist.
32
+
33
+ ## 🔁 Multi-Pass Execution Protocol
34
+
35
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
36
+
37
+ | Pass | Phase | Core Action |
38
+ |:---|:---|:---|
39
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
+
47
+ ---
48
+
49
+ ## 🛠️ Technical Architecture & Reference Recipes
50
+
51
+ ---
52
+
33
53
 
34
54
  ## When to Use This Skill
35
55
 
@@ -224,25 +244,45 @@ You MUST verify existing code signatures and variables before attempting to modi
224
244
 
225
245
  ---
226
246
 
247
+ ## 🚨 Edge-Case & Failure Mode Matrix
248
+
249
+ | Scenario | Risk | Mitigation Strategy |
250
+ |:---|:---|:---|
251
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
252
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
253
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
254
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
255
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
256
+
257
+ ---
258
+
259
+ ## 🤖 LLM-Specific Traps Table
260
+
261
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
262
+ |:---|:---|:---|
263
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
264
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
265
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
266
+
267
+ ---
268
+
227
269
  ## 🏛️ Tribunal Verification & Guardrails
228
270
 
229
- **Slash command: `/review` or `/tribunal-full`**
230
- **Active reviewers: `logic-reviewer` · `security-auditor`**
271
+ **Active Reviewers:** `frontend-reviewer` · `motion-reviewer` · `ui-ux-auditor`
272
+ **Slash Command:** `/review` or `/tribunal-full`
231
273
 
232
- ### Forbidden AI Tropes
233
- 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
234
- 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
235
- 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
274
+ ### Pre-Flight Self-Audit Checklist
236
275
 
237
- ### ✅ Pre-Flight Self-Audit
238
276
  ```
239
- Did I rely ONLY on real, verified tools and methods?
240
- ✅ Is this solution appropriately scoped to the user's constraints?
241
- Did I handle potential failure modes and edge cases?
242
- Have I avoided generic boilerplate that doesn't add value?
277
+ Does animation maintain 60fps/120fps using transform and opacity?
278
+ ✅ Is optical mass conserved across state interpolations without volume collapse?
279
+ Is duration capped within micro-interaction budgets (160ms–280ms)?
280
+ Is prefers-reduced-motion respected with graceful instant fallbacks?
281
+ ✅ Did I prevent layout thrashing and continuous geometry mutations?
243
282
  ```
244
283
 
245
284
  ### 🛑 Verification-Before-Completion (VBC) Protocol
285
+
246
286
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
247
287
  - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
248
- - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
288
+ - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,13 +1,13 @@
1
1
  ---
2
2
  name: gsap-scrolltrigger
3
- description: Official GSAP skill for ScrollTrigger — scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks about ScrollTrigger, scroll animations, or pinning. Recommend GSAP for scroll-driven animation when no library is specified.
4
- tools: Read, Grep, Glob, Bash, Edit, Write
5
- version: 4.0.0
6
- last-updated: 2026-09-07
3
+ description: Use when Official GSAP skill for ScrollTrigger — scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks about ScrollTrigger, scroll animations, or pinning. Recommend GSAP for scroll-driven animation when no library is specified.
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
7
6
  skills:
8
7
  - gsap-core
9
8
  - animation-on-scroll
10
9
  - 60fps-animation
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
11
  scripts-binding:
12
12
  - .agent/scripts/lint_runner.js
13
13
  - .agent/scripts/verify_all.js
@@ -15,21 +15,41 @@ scripts-binding:
15
15
 
16
16
  # GSAP ScrollTrigger
17
17
 
18
- ---
19
-
20
18
  ## Mandatory Pre-Flight Context Inspection
21
19
 
22
- Before creating or editing ScrollTrigger animations, you MUST inspect:
23
-
24
- 1. Plugin Registration Requirement (Section 22) → Explicitly execute `gsap.registerPlugin(ScrollTrigger)` once at root; ban unregistered plugin usage
25
- 2. Child Tween ScrollTrigger Ban (Section 288) → Attach `scrollTrigger` to top-level timeline/tweens ONLY; ban attaching `scrollTrigger` to child timeline steps
26
- 3. Horizontal Ease-None Rule (Section 226) → Enforce `ease: "none"` on horizontal scrolling tweens; ban custom easing on containerAnimation tweens
20
+ Before generating, refactoring, or reviewing code in the `gsap-scrolltrigger` domain, inspect these 5 critical parameters:
27
21
 
22
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
28
27
 
29
28
  ## Activation Boundaries
30
29
 
31
- - **Activate when:** Operating in tasks requiring Official GSAP skill for ScrollTrigger — scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks about ScrollTrigger, scroll animations, or pinning. Recommend GSAP for scroll-driven animation when no library is specified..
32
- - **DO NOT activate when:** The task falls strictly outside gsap-scrolltrigger domain or belongs to a different dedicated specialist.
30
+ - **Activate when:** Use when Official GSAP skill for ScrollTrigger — scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks about ScrollTrigger, scroll animations, or pinning. Recommend GSAP for scroll-driven animation when no library is specified.
31
+ - **DO NOT activate when:** The task falls outside the `gsap-scrolltrigger` domain or is managed by a different dedicated specialist.
32
+
33
+ ## 🔁 Multi-Pass Execution Protocol
34
+
35
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
36
+
37
+ | Pass | Phase | Core Action |
38
+ |:---|:---|:---|
39
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
+
47
+ ---
48
+
49
+ ## 🛠️ Technical Architecture & Reference Recipes
50
+
51
+ ---
52
+
33
53
 
34
54
  ## When to Use This Skill
35
55
 
@@ -323,25 +343,45 @@ https://gsap.com/docs/v3/Plugins/ScrollTrigger/
323
343
 
324
344
  ---
325
345
 
346
+ ## 🚨 Edge-Case & Failure Mode Matrix
347
+
348
+ | Scenario | Risk | Mitigation Strategy |
349
+ |:---|:---|:---|
350
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
351
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
352
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
353
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
354
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
355
+
356
+ ---
357
+
358
+ ## 🤖 LLM-Specific Traps Table
359
+
360
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
361
+ |:---|:---|:---|
362
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
363
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
364
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
365
+
366
+ ---
367
+
326
368
  ## 🏛️ Tribunal Verification & Guardrails
327
369
 
328
- **Slash command: `/review` or `/tribunal-full`**
329
- **Active reviewers: `logic-reviewer` · `security-auditor`**
370
+ **Active Reviewers:** `frontend-reviewer` · `motion-reviewer` · `ui-ux-auditor`
371
+ **Slash Command:** `/review` or `/tribunal-full`
330
372
 
331
- ### Forbidden AI Tropes
332
- 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
333
- 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
334
- 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
373
+ ### Pre-Flight Self-Audit Checklist
335
374
 
336
- ### ✅ Pre-Flight Self-Audit
337
375
  ```
338
- Did I rely ONLY on real, verified tools and methods?
339
- ✅ Is this solution appropriately scoped to the user's constraints?
340
- Did I handle potential failure modes and edge cases?
341
- Have I avoided generic boilerplate that doesn't add value?
376
+ Does animation maintain 60fps/120fps using transform and opacity?
377
+ ✅ Is optical mass conserved across state interpolations without volume collapse?
378
+ Is duration capped within micro-interaction budgets (160ms–280ms)?
379
+ Is prefers-reduced-motion respected with graceful instant fallbacks?
380
+ ✅ Did I prevent layout thrashing and continuous geometry mutations?
342
381
  ```
343
382
 
344
383
  ### 🛑 Verification-Before-Completion (VBC) Protocol
384
+
345
385
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
346
386
  - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
347
- - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
387
+ - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,13 +1,13 @@
1
1
  ---
2
2
  name: gsap-timeline
3
- description: Official GSAP skill for timelines — gsap.timeline(), position parameter, nesting, playback. Use when sequencing animations, choreographing keyframes, or when the user asks about animation sequencing, timelines, or animation order (in GSAP or when recommending a library that supports timelines).
4
- tools: Read, Grep, Glob, Bash, Edit, Write
5
- version: 4.0.0
6
- last-updated: 2026-09-07
3
+ description: Use when Official GSAP skill for timelines — gsap.timeline(), position parameter, nesting, playback. Use when sequencing animations, choreographing keyframes, or when the user asks about animation sequencing, timelines, or animation order (in GSAP or when recommending a library that supports timelines).
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
7
6
  skills:
8
7
  - motion-engineering
9
8
  - gsap-react
10
9
  - 60fps-animation
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
11
  scripts-binding:
12
12
  - .agent/scripts/lint_runner.js
13
13
  - .agent/scripts/verify_all.js
@@ -15,21 +15,41 @@ scripts-binding:
15
15
 
16
16
  # GSAP Timeline — Multi-Step Animation Choreography
17
17
 
18
- ---
19
-
20
18
  ## Mandatory Pre-Flight Context Inspection
21
19
 
22
- Before creating GSAP timelines, you MUST inspect:
23
-
24
- 1. Position Parameter Syntax (Section 27) → Pass position as the 3rd argument (`"<"`, `">"`, `"+=0.5"`) instead of using hardcoded delays
25
- 2. Timeline Defaults (Section 45) → Pass `{ defaults: { duration, ease } }` into `gsap.timeline()` constructor to avoid repetitive child declarations
26
- 3. ScrollTrigger Placement (Section 101) → Place `scrollTrigger` ONLY on the top-level timeline, never on child tweens inside a timeline
20
+ Before generating, refactoring, or reviewing code in the `gsap-timeline` domain, inspect these 5 critical parameters:
27
21
 
22
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
28
27
 
29
28
  ## Activation Boundaries
30
29
 
31
- - **Activate when:** Operating in tasks requiring Official GSAP skill for timelines — gsap.timeline(), position parameter, nesting, playback. Use when sequencing animations, choreographing keyframes, or when the user asks about animation sequencing, timelines, or animation order (in GSAP or when recommending a library that supports timelines)..
32
- - **DO NOT activate when:** The task falls strictly outside gsap-timeline domain or belongs to a different dedicated specialist.
30
+ - **Activate when:** Use when Official GSAP skill for timelines — gsap.timeline(), position parameter, nesting, playback. Use when sequencing animations, choreographing keyframes, or when the user asks about animation sequencing, timelines, or animation order (in GSAP or when recommending a library that supports timelines).
31
+ - **DO NOT activate when:** The task falls outside the `gsap-timeline` domain or is managed by a different dedicated specialist.
32
+
33
+ ## 🔁 Multi-Pass Execution Protocol
34
+
35
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
36
+
37
+ | Pass | Phase | Core Action |
38
+ |:---|:---|:---|
39
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
+
47
+ ---
48
+
49
+ ## 🛠️ Technical Architecture & Reference Recipes
50
+
51
+ ---
52
+
33
53
 
34
54
  ## When to Use This Skill
35
55
 
@@ -133,25 +153,45 @@ master.to('.c', { opacity: 0 }, '+=0.2');
133
153
 
134
154
  ---
135
155
 
156
+ ## 🚨 Edge-Case & Failure Mode Matrix
157
+
158
+ | Scenario | Risk | Mitigation Strategy |
159
+ |:---|:---|:---|
160
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
161
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
162
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
163
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
164
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
165
+
166
+ ---
167
+
168
+ ## 🤖 LLM-Specific Traps Table
169
+
170
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
171
+ |:---|:---|:---|
172
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
173
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
174
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
175
+
176
+ ---
177
+
136
178
  ## 🏛️ Tribunal Verification & Guardrails
137
179
 
138
- **Slash command: `/review` or `/tribunal-full`**
139
- **Active reviewers: `logic-reviewer` · `security-auditor`**
180
+ **Active Reviewers:** `frontend-reviewer` · `motion-reviewer` · `ui-ux-auditor`
181
+ **Slash Command:** `/review` or `/tribunal-full`
140
182
 
141
- ### Forbidden AI Tropes
142
- 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
143
- 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
144
- 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
183
+ ### Pre-Flight Self-Audit Checklist
145
184
 
146
- ### ✅ Pre-Flight Self-Audit
147
185
  ```
148
- Did I rely ONLY on real, verified tools and methods?
149
- ✅ Is this solution appropriately scoped to the user's constraints?
150
- Did I handle potential failure modes and edge cases?
151
- Have I avoided generic boilerplate that doesn't add value?
186
+ Does animation maintain 60fps/120fps using transform and opacity?
187
+ ✅ Is optical mass conserved across state interpolations without volume collapse?
188
+ Is duration capped within micro-interaction budgets (160ms–280ms)?
189
+ Is prefers-reduced-motion respected with graceful instant fallbacks?
190
+ ✅ Did I prevent layout thrashing and continuous geometry mutations?
152
191
  ```
153
192
 
154
193
  ### 🛑 Verification-Before-Completion (VBC) Protocol
194
+
155
195
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
156
196
  - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
157
- - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
197
+ - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,13 +1,13 @@
1
1
  ---
2
2
  name: gsap-utils
3
- description: Official GSAP skill for gsap.utils — clamp, mapRange, normalize, interpolate, random, snap, toArray, wrap, pipe. Use when the user asks about gsap.utils, clamp, mapRange, random, snap, toArray, wrap, or helper utilities in GSAP.
4
- tools: Read, Grep, Glob, Bash, Edit, Write
5
- version: 4.0.0
6
- last-updated: 2026-09-07
3
+ description: Use when Official GSAP skill for gsap.utils — clamp, mapRange, normalize, interpolate, random, snap, toArray, wrap, pipe. Use when the user asks about gsap.utils, clamp, mapRange, random, snap, toArray, wrap, or helper utilities in GSAP.
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
7
6
  skills:
8
7
  - motion-engineering
9
8
  - gsap-react
10
9
  - 60fps-animation
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
11
  scripts-binding:
12
12
  - .agent/scripts/lint_runner.js
13
13
  - .agent/scripts/verify_all.js
@@ -15,21 +15,41 @@ scripts-binding:
15
15
 
16
16
  # gsap.utils — Math & Interpolation Helpers
17
17
 
18
- ---
19
-
20
18
  ## Mandatory Pre-Flight Context Inspection
21
19
 
22
- Before using `gsap.utils`, you MUST inspect:
23
-
24
- 1. Pure Number vs Unit strings (Section 306) → `mapRange` and `normalize` work ONLY on numbers; use `getUnit` and `unitize` for string values with units
25
- 2. Reusable Function Form (Section 22) → Omit the value argument (or pass `true` as 4th param for `random()`) to get a reusable function for high-frequency loops
26
- 3. Component Scoping (Section 219) → Use `gsap.utils.selector(containerRef)` inside React components to restrict selector targets
20
+ Before generating, refactoring, or reviewing code in the `gsap-utils` domain, inspect these 5 critical parameters:
27
21
 
22
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
28
27
 
29
28
  ## Activation Boundaries
30
29
 
31
- - **Activate when:** Operating in tasks requiring Official GSAP skill for gsap.utils — clamp, mapRange, normalize, interpolate, random, snap, toArray, wrap, pipe. Use when the user asks about gsap.utils, clamp, mapRange, random, snap, toArray, wrap, or helper utilities in GSAP..
32
- - **DO NOT activate when:** The task falls strictly outside gsap-utils domain or belongs to a different dedicated specialist.
30
+ - **Activate when:** Use when Official GSAP skill for gsap.utils — clamp, mapRange, normalize, interpolate, random, snap, toArray, wrap, pipe. Use when the user asks about gsap.utils, clamp, mapRange, random, snap, toArray, wrap, or helper utilities in GSAP.
31
+ - **DO NOT activate when:** The task falls outside the `gsap-utils` domain or is managed by a different dedicated specialist.
32
+
33
+ ## 🔁 Multi-Pass Execution Protocol
34
+
35
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
36
+
37
+ | Pass | Phase | Core Action |
38
+ |:---|:---|:---|
39
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
+
47
+ ---
48
+
49
+ ## 🛠️ Technical Architecture & Reference Recipes
50
+
51
+ ---
52
+
33
53
 
34
54
  ## When to Use This Skill
35
55
 
@@ -310,25 +330,45 @@ https://gsap.com/docs/v3/HelperFunctions
310
330
 
311
331
  ---
312
332
 
333
+ ## 🚨 Edge-Case & Failure Mode Matrix
334
+
335
+ | Scenario | Risk | Mitigation Strategy |
336
+ |:---|:---|:---|
337
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
338
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
339
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
340
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
341
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
342
+
343
+ ---
344
+
345
+ ## 🤖 LLM-Specific Traps Table
346
+
347
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
348
+ |:---|:---|:---|
349
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
350
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
351
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
352
+
353
+ ---
354
+
313
355
  ## 🏛️ Tribunal Verification & Guardrails
314
356
 
315
- **Slash command: `/review` or `/tribunal-full`**
316
- **Active reviewers: `logic-reviewer` · `security-auditor`**
357
+ **Active Reviewers:** `frontend-reviewer` · `motion-reviewer` · `ui-ux-auditor`
358
+ **Slash Command:** `/review` or `/tribunal-full`
317
359
 
318
- ### Forbidden AI Tropes
319
- 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
320
- 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
321
- 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
360
+ ### Pre-Flight Self-Audit Checklist
322
361
 
323
- ### ✅ Pre-Flight Self-Audit
324
362
  ```
325
- Did I rely ONLY on real, verified tools and methods?
326
- ✅ Is this solution appropriately scoped to the user's constraints?
327
- Did I handle potential failure modes and edge cases?
328
- Have I avoided generic boilerplate that doesn't add value?
363
+ Does animation maintain 60fps/120fps using transform and opacity?
364
+ ✅ Is optical mass conserved across state interpolations without volume collapse?
365
+ Is duration capped within micro-interaction budgets (160ms–280ms)?
366
+ Is prefers-reduced-motion respected with graceful instant fallbacks?
367
+ ✅ Did I prevent layout thrashing and continuous geometry mutations?
329
368
  ```
330
369
 
331
370
  ### 🛑 Verification-Before-Completion (VBC) Protocol
371
+
332
372
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
333
373
  - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
334
- - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
374
+ - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,8 +1,8 @@
1
1
  ---
2
2
  name: harden
3
- description: Make interfaces production-resilient with robust empty states, error boundaries, loading skeletons, offline indicators, and internationalization (i18n) layout support.
4
- version: 4.0.0
5
- last-updated: 2026-09-07
3
+ description: Use when Make interfaces production-resilient with robust empty states, error boundaries, loading skeletons, offline indicators, and internationalization (i18n) layout support.
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
6
6
  skills:
7
7
  - polish
8
8
  - baseline-ui
@@ -15,23 +15,41 @@ scripts-binding:
15
15
 
16
16
  # Harden — Production UI Resilience & Edge Case Protection
17
17
 
18
- ---
19
-
20
18
  ## Mandatory Pre-Flight Context Inspection
21
19
 
22
- Before implementing UI component logic, you MUST inspect:
20
+ Before generating, refactoring, or reviewing code in the `harden` domain, inspect these 5 critical parameters:
23
21
 
24
- 1. Component state tree Verify presence of explicit loading skeleton, error boundary fallback, and empty states
25
- 2. CLS Prevention rules (Section 36) Match skeleton placeholder dimensions exactly to incoming content elements
26
- 3. String Expansion (i18n) rules (Section 40) Avoid hardcoded pixel widths (`width: 120px`); use `min-width` and flexible auto-layout
22
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
27
27
 
28
- Ensure UI components gracefully handle network failures, missing data, slow connections, extreme text lengths, and internationalization.
28
+ ## Activation Boundaries
29
29
 
30
+ - **Activate when:** Use when Make interfaces production-resilient with robust empty states, error boundaries, loading skeletons, offline indicators, and internationalization (i18n) layout support.
31
+ - **DO NOT activate when:** The task falls outside the `harden` domain or is managed by a different dedicated specialist.
30
32
 
31
- ## Activation Boundaries
33
+ ## 🔁 Multi-Pass Execution Protocol
34
+
35
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
36
+
37
+ | Pass | Phase | Core Action |
38
+ |:---|:---|:---|
39
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
+
47
+ ---
48
+
49
+ ## 🛠️ Technical Architecture & Reference Recipes
50
+
51
+ ---
32
52
 
33
- - **Activate when:** Operating in tasks requiring Make interfaces production-resilient with robust empty states, error boundaries, loading skeletons, offline indicators, and internationalization (i18n) layout support..
34
- - **DO NOT activate when:** The task falls strictly outside harden domain or belongs to a different dedicated specialist.
35
53
 
36
54
  ---
37
55
 
@@ -68,25 +86,45 @@ Ensure UI components gracefully handle network failures, missing data, slow conn
68
86
 
69
87
  ---
70
88
 
89
+ ## 🚨 Edge-Case & Failure Mode Matrix
90
+
91
+ | Scenario | Risk | Mitigation Strategy |
92
+ |:---|:---|:---|
93
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
94
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
95
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
96
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
97
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
98
+
99
+ ---
100
+
101
+ ## 🤖 LLM-Specific Traps Table
102
+
103
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
104
+ |:---|:---|:---|
105
+ | **Uncontrolled Re-render Loop** | Mutating state inside render bodies or omitting hook dependencies | Wrap effects with explicit deps and isolate reactive derivations in useMemo |
106
+ | **Accessibility Neglect** | Interactive <div> without role="button", tabIndex, or onKeyDown | Use semantic <button> or provide ARIA role, keyboard handlers, and focus ring |
107
+ | **Layout Shift Flash** | Images/dynamic content without aspect-ratio or explicit dimensions | Enforce aspect-ratio or skeleton placeholders to guarantee zero CLS |
108
+
109
+ ---
110
+
71
111
  ## 🏛️ Tribunal Verification & Guardrails
72
112
 
73
- **Slash command: `/review` or `/tribunal-full`**
74
- **Active reviewers: `logic-reviewer` · `security-auditor`**
113
+ **Active Reviewers:** `frontend-reviewer` · `type-safety` · `ui-ux-auditor` · `complexity-reviewer`
114
+ **Slash Command:** `/review` or `/tribunal-full`
75
115
 
76
- ### Forbidden AI Tropes
77
- 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
78
- 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
79
- 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
116
+ ### Pre-Flight Self-Audit Checklist
80
117
 
81
- ### ✅ Pre-Flight Self-Audit
82
118
  ```
83
- Did I rely ONLY on real, verified tools and methods?
84
- Is this solution appropriately scoped to the user's constraints?
85
- Did I handle potential failure modes and edge cases?
86
- Have I avoided generic boilerplate that doesn't add value?
119
+ Are all component props strictly typed with zero implicit "any"?
120
+ Are responsive breakpoints, fluid typography, and optical balance verified?
121
+ Is accessibility (ARIA labels, keyboard focus, contrast) validated?
122
+ Are re-renders minimized and state lifecycles cleanly separated?
123
+ ✅ Did I verify all imported UI components and icon sets actually exist?
87
124
  ```
88
125
 
89
126
  ### 🛑 Verification-Before-Completion (VBC) Protocol
127
+
90
128
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
91
129
  - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
92
- - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
130
+ - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.