tribunal-kit 9.0.0 → 9.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (722) hide show
  1. package/.agent/ARCHITECTURE.md +2 -2
  2. package/.agent/agents/backend-specialist.md +1 -1
  3. package/.agent/agents/code-archaeologist.md +1 -1
  4. package/.agent/agents/database-architect.md +1 -1
  5. package/.agent/agents/debugger.md +1 -1
  6. package/.agent/agents/devops-engineer.md +1 -1
  7. package/.agent/agents/documentation-writer.md +1 -1
  8. package/.agent/agents/explorer-agent.md +1 -1
  9. package/.agent/agents/game-developer.md +1 -1
  10. package/.agent/agents/minimalist-reviewer.md +1 -1
  11. package/.agent/agents/mobile-developer.md +1 -1
  12. package/.agent/agents/orchestrator.md +1 -1
  13. package/.agent/agents/penetration-tester.md +1 -1
  14. package/.agent/agents/performance-optimizer.md +1 -1
  15. package/.agent/agents/product-manager.md +1 -1
  16. package/.agent/agents/product-owner.md +1 -1
  17. package/.agent/agents/project-planner.md +1 -1
  18. package/.agent/agents/qa-automation-engineer.md +1 -1
  19. package/.agent/agents/seo-specialist.md +1 -1
  20. package/.agent/agents/test-engineer.md +1 -1
  21. package/.agent/config/slash-commands.json +13 -1
  22. package/.agent/config/system-prompt.md +21 -7
  23. package/.agent/routing_index.json +1546 -268
  24. package/.agent/scripts/browser_audit.js +94 -0
  25. package/.agent/scripts/context_compiler.js +9 -0
  26. package/.agent/scripts/prompt_compiler.js +105 -13
  27. package/.agent/skill_topic_map.json +2 -1
  28. package/.agent/skills/12-principles-of-animation/SKILL.md +63 -25
  29. package/.agent/skills/60fps-animation/SKILL.md +68 -24
  30. package/.agent/skills/accessible-animation/SKILL.md +208 -44
  31. package/.agent/skills/adapt/SKILL.md +63 -25
  32. package/.agent/skills/advanced-rag-pipelines/SKILL.md +65 -25
  33. package/.agent/skills/agent-organizer/SKILL.md +60 -31
  34. package/.agent/skills/agentic-patterns/SKILL.md +60 -31
  35. package/.agent/skills/agentic-workflows-2026/SKILL.md +67 -27
  36. package/.agent/skills/ai-app-hardening/SKILL.md +67 -27
  37. package/.agent/skills/ai-prompt-injection-defense/SKILL.md +59 -31
  38. package/.agent/skills/animation-on-scroll/SKILL.md +187 -51
  39. package/.agent/skills/animation-systems/SKILL.md +230 -40
  40. package/.agent/skills/antfu-conventions/SKILL.md +64 -26
  41. package/.agent/skills/api-patterns/SKILL.md +61 -31
  42. package/.agent/skills/api-security-auditor/SKILL.md +59 -31
  43. package/.agent/skills/app-builder/SKILL.md +61 -31
  44. package/.agent/skills/appflow-wireframe/SKILL.md +62 -33
  45. package/.agent/skills/apple-design/SKILL.md +63 -25
  46. package/.agent/skills/architecture/SKILL.md +61 -31
  47. package/.agent/skills/audit-and-fix/SKILL.md +63 -25
  48. package/.agent/skills/authentication-best-practices/SKILL.md +59 -31
  49. package/.agent/skills/backend-security-expert/SKILL.md +61 -31
  50. package/.agent/skills/baseline-ui/SKILL.md +63 -25
  51. package/.agent/skills/bash-linux/SKILL.md +59 -31
  52. package/.agent/skills/behavioral-modes/SKILL.md +60 -31
  53. package/.agent/skills/better-colors/SKILL.md +63 -25
  54. package/.agent/skills/better-typography/SKILL.md +63 -36
  55. package/.agent/skills/better-ui/SKILL.md +64 -24
  56. package/.agent/skills/bolder/SKILL.md +63 -25
  57. package/.agent/skills/brainstorming/SKILL.md +61 -31
  58. package/.agent/skills/browser-audit/SKILL.md +170 -0
  59. package/.agent/skills/browser-native-ai/SKILL.md +64 -26
  60. package/.agent/skills/build-primitive/SKILL.md +63 -25
  61. package/.agent/skills/building-native-ui/SKILL.md +59 -31
  62. package/.agent/skills/cicd-pro/SKILL.md +65 -25
  63. package/.agent/skills/clarify/SKILL.md +63 -25
  64. package/.agent/skills/clean-code/SKILL.md +59 -31
  65. package/.agent/skills/cloud-architect/SKILL.md +65 -25
  66. package/.agent/skills/cobejs/SKILL.md +63 -25
  67. package/.agent/skills/code-review-checklist/SKILL.md +59 -31
  68. package/.agent/skills/codebase-design/SKILL.md +65 -25
  69. package/.agent/skills/colorize/SKILL.md +63 -25
  70. package/.agent/skills/compact-landing/SKILL.md +63 -25
  71. package/.agent/skills/company-logos/SKILL.md +63 -25
  72. package/.agent/skills/config-validator/SKILL.md +59 -31
  73. package/.agent/skills/containerization-pro/SKILL.md +65 -25
  74. package/.agent/skills/context-engineering-pro/SKILL.md +67 -27
  75. package/.agent/skills/create-design-md/SKILL.md +63 -25
  76. package/.agent/skills/critique/SKILL.md +64 -25
  77. package/.agent/skills/csharp-developer/SKILL.md +59 -31
  78. package/.agent/skills/data-validation-schemas/SKILL.md +59 -31
  79. package/.agent/skills/database-design/SKILL.md +61 -31
  80. package/.agent/skills/delight/SKILL.md +63 -25
  81. package/.agent/skills/deployment-procedures/SKILL.md +59 -31
  82. package/.agent/skills/design-lab/SKILL.md +65 -26
  83. package/.agent/skills/devops-engineer/SKILL.md +59 -31
  84. package/.agent/skills/devops-incident-responder/SKILL.md +59 -31
  85. package/.agent/skills/diagnosing-bugs/SKILL.md +64 -27
  86. package/.agent/skills/distill/SKILL.md +63 -25
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  92. package/.agent/skills/emil-design-eng/SKILL.md +64 -24
  93. package/.agent/skills/error-resilience/SKILL.md +59 -31
  94. package/.agent/skills/expo-router-v4/SKILL.md +65 -26
  95. package/.agent/skills/extract-design-system/SKILL.md +59 -31
  96. package/.agent/skills/fabel-protocol/SKILL.md +64 -25
  97. package/.agent/skills/fixing-accessibility/SKILL.md +63 -25
  98. package/.agent/skills/fixing-metadata/SKILL.md +63 -25
  99. package/.agent/skills/fixing-motion-performance/SKILL.md +63 -25
  100. package/.agent/skills/framer-motion-expert/SKILL.md +68 -30
  101. package/.agent/skills/frontend-design/SKILL.md +63 -25
  102. package/.agent/skills/frontend-security-expert/SKILL.md +61 -31
  103. package/.agent/skills/game-design-expert/SKILL.md +59 -31
  104. package/.agent/skills/game-engineering-expert/SKILL.md +59 -31
  105. package/.agent/skills/generative-ui-expert/SKILL.md +64 -26
  106. package/.agent/skills/geo-fundamentals/SKILL.md +59 -31
  107. package/.agent/skills/git-pro/SKILL.md +65 -25
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  109. package/.agent/skills/gpt-taste/SKILL.md +63 -25
  110. package/.agent/skills/gsap-core/SKILL.md +65 -25
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  114. package/.agent/skills/gsap-react/SKILL.md +65 -25
  115. package/.agent/skills/gsap-scrolltrigger/SKILL.md +65 -25
  116. package/.agent/skills/gsap-timeline/SKILL.md +65 -25
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  118. package/.agent/skills/harden/SKILL.md +63 -25
  119. package/.agent/skills/harness-protocol/SKILL.md +64 -25
  120. package/.agent/skills/i18n-localization/SKILL.md +59 -31
  121. package/.agent/skills/impeccable/SKILL.md +63 -25
  122. package/.agent/skills/improve-codebase-architecture/SKILL.md +64 -26
  123. package/.agent/skills/improve-ui/SKILL.md +63 -25
  124. package/.agent/skills/intelligent-routing/SKILL.md +63 -23
  125. package/.agent/skills/knowledge-graph/SKILL.md +64 -25
  126. package/.agent/skills/landing-page/SKILL.md +63 -25
  127. package/.agent/skills/lint-and-validate/SKILL.md +59 -31
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  129. package/.agent/skills/local-first/SKILL.md +59 -31
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  131. package/.agent/skills/lottie-animation/SKILL.md +63 -25
  132. package/.agent/skills/marquee-loop/SKILL.md +63 -25
  133. package/.agent/skills/masked-reveal/SKILL.md +246 -55
  134. package/.agent/skills/mcp-builder/SKILL.md +59 -31
  135. package/.agent/skills/micro-interaction/SKILL.md +255 -61
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  143. package/.agent/skills/opentelemetry-observability/SKILL.md +66 -26
  144. package/.agent/skills/page-transition-animation/SKILL.md +63 -25
  145. package/.agent/skills/parallel-agents/SKILL.md +60 -31
  146. package/.agent/skills/performance-profiling/SKILL.md +60 -31
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@@ -0,0 +1,423 @@
1
+ ---
2
+ name: morphing-icons
3
+ description: Use when High-craft interactive state-morphing vector icon systems (Play ⇄ Pause, Menu ⇄ Close ⇄ Arrow, Sun ⇄ Moon, Check ⇄ Copy), coordinate interpolation, mass conservation, optical centering, and WCAG 2.2 accessibility.
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
6
+ skills:
7
+ - svg-animation
8
+ - micro-interaction
9
+ - 60fps-animation
10
+ - review-animations
11
+ - accessible-animation
12
+ tools: Read, Grep, Glob, Bash, Edit, Write
13
+ scripts-binding:
14
+ - .agent/scripts/lint_runner.js
15
+ - .agent/scripts/verify_all.js
16
+ ---
17
+
18
+ # Morphing Icons — Interactive State-Morphing Vector Architecture
19
+
20
+ ## Mandatory Pre-Flight Context Inspection
21
+
22
+ Before generating, refactoring, or reviewing code in the `morphing-icons` domain, inspect these 5 critical parameters:
23
+
24
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
25
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
26
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
27
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
28
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
29
+
30
+ ## Activation Boundaries
31
+
32
+ - **Activate when:** Use when High-craft interactive state-morphing vector icon systems (Play ⇄ Pause, Menu ⇄ Close ⇄ Arrow, Sun ⇄ Moon, Check ⇄ Copy), coordinate interpolation, mass conservation, optical centering, and WCAG 2.2 accessibility.
33
+ - **DO NOT activate when:** The task falls outside the `morphing-icons` domain or is managed by a different dedicated specialist.
34
+
35
+ ## 🔁 Multi-Pass Execution Protocol
36
+
37
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
38
+
39
+ | Pass | Phase | Core Action |
40
+ |:---|:---|:---|
41
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
42
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
43
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
44
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
45
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
46
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
47
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
48
+
49
+ ---
50
+
51
+ ## 🛠️ Technical Architecture & Reference Recipes
52
+
53
+ A generic icon switch simply unmounts `<PlayIcon />` and mounts `<PauseIcon />`, resulting in visual popping that breaks cognitive continuity. A master-grade morphing icon treats vectors as dynamic physical membranes: anchor coordinates interpolate smoothly along continuous Bézier curves, stroke weight and optical mass remain constant, and transitions respond sub-240ms with tactile haptic precision.
54
+
55
+ ---
56
+
57
+
58
+ ---
59
+
60
+ ## 1. Optical Balance & Geometric Mechanics
61
+
62
+ ### The Optical Center Shift (Play ⇄ Pause)
63
+
64
+ A standard 24x24 Play triangle (`M8 5v14l11-7z`) has its geometric center at `x = 13.5`, but its optical center of mass sits at `x = 11.8`. When morphing into two centered Pause bars (`x = 6` to `10` and `x = 14` to `18`), failing to compensate creates a jarring perceived bounce:
65
+
66
+ ```
67
+ Geometric Center Play: [ ▷ ] -> x: 13.5
68
+ Optical Center Play: [ ▷ ] -> x: 11.8
69
+ Pause Bars Center: [ || ] -> x: 12.0
70
+ Offset Correction: Translate Play container x: -1.2px during play state!
71
+ ```
72
+
73
+ ---
74
+
75
+ ## 2. Five Production-Grade State-Morphing Recipes
76
+
77
+ ### Recipe 1: Master Play ⇄ Pause Morph (Dual-Path Bézier Architecture)
78
+
79
+ Splitting the Play triangle into two trapezoids allows seamless interpolation into two vertical Pause bars with zero coordinate popping:
80
+
81
+ ```tsx
82
+ import React from 'react';
83
+ import { motion } from 'framer-motion';
84
+
85
+ interface PlayPauseProps {
86
+ isPlaying: boolean;
87
+ onToggle: () => void;
88
+ size?: number;
89
+ className?: string;
90
+ }
91
+
92
+ export function PlayPauseButton({
93
+ isPlaying,
94
+ onToggle,
95
+ size = 28,
96
+ className = '',
97
+ }: PlayPauseProps) {
98
+ // Left half: morphs between left half of triangle and left pause bar
99
+ const leftPath = isPlaying
100
+ ? 'M 6 5 L 10 5 L 10 19 L 6 19 Z' // Pause bar 1
101
+ : 'M 7 5 L 13 8.7 L 13 15.3 L 7 19 Z'; // Play left half
102
+
103
+ // Right half: morphs between right pause bar and play tip
104
+ const rightPath = isPlaying
105
+ ? 'M 14 5 L 18 5 L 18 19 L 14 19 Z' // Pause bar 2
106
+ : 'M 13 8.7 L 19 12 L 19 12 L 13 15.3 Z'; // Play right tip
107
+
108
+ return (
109
+ <motion.button
110
+ type="button"
111
+ onClick={onToggle}
112
+ whileTap={{ scale: 0.92 }}
113
+ className={`relative p-2.5 rounded-full bg-neutral-900 text-white hover:bg-neutral-800 transition-colors focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-indigo-500 ${className}`}
114
+ aria-label={isPlaying ? 'Pause' : 'Play'}
115
+ aria-pressed={isPlaying}
116
+ >
117
+ <svg
118
+ width={size}
119
+ height={size}
120
+ viewBox="0 0 24 24"
121
+ fill="currentColor"
122
+ className="overflow-visible"
123
+ style={{
124
+ // Optical center alignment: shift play slightly rightward to visually balance canvas
125
+ transform: isPlaying ? 'translateX(0px)' : 'translateX(1px)',
126
+ transition: 'transform 200ms ease-out',
127
+ }}
128
+ >
129
+ <motion.path
130
+ d={leftPath}
131
+ animate={{ d: leftPath }}
132
+ transition={{ duration: 0.2, ease: [0.16, 1, 0.3, 1] }}
133
+ />
134
+ <motion.path
135
+ d={rightPath}
136
+ animate={{ d: rightPath }}
137
+ transition={{ duration: 0.2, ease: [0.16, 1, 0.3, 1] }}
138
+ />
139
+ </svg>
140
+ </motion.button>
141
+ );
142
+ }
143
+ ```
144
+
145
+ ### Recipe 2: Tri-State Navigation Icon (Hamburger ⇄ Close X ⇄ Arrow Back)
146
+
147
+ ```tsx
148
+ import React from 'react';
149
+ import { motion } from 'framer-motion';
150
+
151
+ export type NavIconState = 'menu' | 'close' | 'arrow';
152
+
153
+ interface NavMorphIconProps {
154
+ state: NavIconState;
155
+ onClick: () => void;
156
+ className?: string;
157
+ }
158
+
159
+ export function NavMorphIcon({ state, onClick, className = '' }: NavMorphIconProps) {
160
+ const labels = {
161
+ menu: 'Open navigation menu',
162
+ close: 'Close menu',
163
+ arrow: 'Go back',
164
+ };
165
+
166
+ return (
167
+ <button
168
+ onClick={onClick}
169
+ className={`p-2 rounded-xl hover:bg-neutral-100 dark:hover:bg-neutral-800 transition-colors ${className}`}
170
+ aria-label={labels[state]}
171
+ >
172
+ <svg
173
+ width="24"
174
+ height="24"
175
+ viewBox="0 0 24 24"
176
+ fill="none"
177
+ stroke="currentColor"
178
+ strokeWidth="2.2"
179
+ strokeLinecap="round"
180
+ strokeLinejoin="round"
181
+ >
182
+ {/* Top Line */}
183
+ <motion.line
184
+ initial={false}
185
+ animate={
186
+ state === 'close'
187
+ ? { x1: 5, y1: 5, x2: 19, y2: 19 }
188
+ : state === 'arrow'
189
+ ? { x1: 12, y1: 5, x2: 5, y2: 12 }
190
+ : { x1: 4, y1: 6, x2: 20, y2: 6 }
191
+ }
192
+ transition={{ duration: 0.22, ease: [0.16, 1, 0.3, 1] }}
193
+ />
194
+
195
+ {/* Center Line */}
196
+ <motion.line
197
+ initial={false}
198
+ animate={
199
+ state === 'close'
200
+ ? { opacity: 0, scaleX: 0 }
201
+ : state === 'arrow'
202
+ ? { x1: 5, y1: 12, x2: 19, y2: 12, opacity: 1, scaleX: 1 }
203
+ : { x1: 4, y1: 12, x2: 20, y2: 12, opacity: 1, scaleX: 1 }
204
+ }
205
+ transition={{ duration: 0.16 }}
206
+ />
207
+
208
+ {/* Bottom Line */}
209
+ <motion.line
210
+ initial={false}
211
+ animate={
212
+ state === 'close'
213
+ ? { x1: 5, y1: 19, x2: 19, y2: 5 }
214
+ : state === 'arrow'
215
+ ? { x1: 12, y1: 19, x2: 5, y2: 12 }
216
+ : { x1: 4, y1: 18, x2: 20, y2: 18 }
217
+ }
218
+ transition={{ duration: 0.22, ease: [0.16, 1, 0.3, 1] }}
219
+ />
220
+ </svg>
221
+ </button>
222
+ );
223
+ }
224
+ ```
225
+
226
+ ### Recipe 3: Sun ⇄ Moon Theme Morph with Radiant Particles
227
+
228
+ ```tsx
229
+ import React from 'react';
230
+ import { motion } from 'framer-motion';
231
+
232
+ export function ThemeToggleMorph({ isDark, onToggle }: { isDark: boolean; onToggle: () => void }) {
233
+ return (
234
+ <button
235
+ onClick={onToggle}
236
+ className="p-2.5 rounded-full text-neutral-800 dark:text-neutral-200 hover:bg-neutral-100 dark:hover:bg-neutral-800 transition-colors"
237
+ aria-label={isDark ? 'Switch to light mode' : 'Switch to dark mode'}
238
+ >
239
+ <motion.svg
240
+ width="24"
241
+ height="24"
242
+ viewBox="0 0 24 24"
243
+ fill="none"
244
+ stroke="currentColor"
245
+ strokeWidth="2"
246
+ strokeLinecap="round"
247
+ strokeLinejoin="round"
248
+ animate={{ rotate: isDark ? 40 : 0 }}
249
+ transition={{ type: 'spring', stiffness: 260, damping: 20 }}
250
+ >
251
+ <mask id="moon-mask">
252
+ <rect x="0" y="0" width="24" height="24" fill="white" />
253
+ <motion.circle
254
+ cx={isDark ? '18' : '26'}
255
+ cy={isDark ? '7' : '2'}
256
+ r="8"
257
+ fill="black"
258
+ transition={{ duration: 0.25, ease: [0.16, 1, 0.3, 1] }}
259
+ />
260
+ </mask>
261
+
262
+ {/* Center Orb (Sun circle morphing into Crescent Moon) */}
263
+ <motion.circle
264
+ cx="12"
265
+ cy="12"
266
+ r={isDark ? 8 : 4.5}
267
+ fill="currentColor"
268
+ mask="url(#moon-mask)"
269
+ transition={{ duration: 0.25, ease: [0.16, 1, 0.3, 1] }}
270
+ />
271
+
272
+ {/* Sun Rays: Scale and Fade out when dark */}
273
+ <motion.g
274
+ stroke="currentColor"
275
+ animate={{
276
+ scale: isDark ? 0.5 : 1,
277
+ opacity: isDark ? 0 : 1,
278
+ }}
279
+ transition={{ duration: 0.2 }}
280
+ style={{ transformOrigin: 'center' }}
281
+ >
282
+ <line x1="12" y1="1" x2="12" y2="3" />
283
+ <line x1="12" y1="21" x2="12" y2="23" />
284
+ <line x1="4.22" y1="4.22" x2="5.64" y2="5.64" />
285
+ <line x1="18.36" y1="18.36" x2="19.78" y2="19.78" />
286
+ <line x1="1" y1="12" x2="3" y2="12" />
287
+ <line x1="21" y1="12" x2="23" y2="12" />
288
+ <line x1="4.22" y1="19.78" x2="5.64" y2="18.36" />
289
+ <line x1="18.36" y1="5.64" x2="19.78" y2="4.22" />
290
+ </motion.g>
291
+ </motion.svg>
292
+ </button>
293
+ );
294
+ }
295
+ ```
296
+
297
+ ### Recipe 4: Copy-to-Clipboard ⇄ Checkmark Morph
298
+
299
+ ```tsx
300
+ import React, { useState } from 'react';
301
+ import { motion, AnimatePresence } from 'framer-motion';
302
+
303
+ export function CopyCheckButton({ textToCopy }: { textToCopy: string }) {
304
+ const [copied, setCopied] = useState(false);
305
+
306
+ const handleCopy = async () => {
307
+ await navigator.clipboard.writeText(textToCopy);
308
+ if ('vibrate' in navigator) navigator.vibrate(8); // Tactile micro-haptic
309
+ setCopied(true);
310
+ setTimeout(() => setCopied(false), 2000);
311
+ };
312
+
313
+ return (
314
+ <motion.button
315
+ onClick={handleCopy}
316
+ whileTap={{ scale: 0.94 }}
317
+ className="inline-flex items-center gap-2 px-3 py-1.5 text-xs font-medium rounded-lg bg-neutral-100 dark:bg-neutral-800 hover:bg-neutral-200 dark:hover:bg-neutral-700 transition-colors"
318
+ aria-label={copied ? 'Copied to clipboard' : 'Copy code snippet'}
319
+ >
320
+ <svg
321
+ width="16"
322
+ height="16"
323
+ viewBox="0 0 24 24"
324
+ fill="none"
325
+ stroke="currentColor"
326
+ strokeWidth="2.2"
327
+ strokeLinecap="round"
328
+ strokeLinejoin="round"
329
+ >
330
+ <AnimatePresence mode="wait" initial={false}>
331
+ {copied ? (
332
+ <motion.path
333
+ key="check"
334
+ d="M 4 12 L 9 17 L 20 6"
335
+ initial={{ pathLength: 0, opacity: 0 }}
336
+ animate={{ pathLength: 1, opacity: 1 }}
337
+ exit={{ pathLength: 0, opacity: 0 }}
338
+ transition={{ duration: 0.22, ease: 'easeOut' }}
339
+ stroke="#10b981"
340
+ />
341
+ ) : (
342
+ <motion.g
343
+ key="copy"
344
+ initial={{ scale: 0.8, opacity: 0 }}
345
+ animate={{ scale: 1, opacity: 1 }}
346
+ exit={{ scale: 0.8, opacity: 0 }}
347
+ transition={{ duration: 0.16 }}
348
+ >
349
+ <rect x="9" y="9" width="13" height="13" rx="2" ry="2" />
350
+ <path d="M5 15H4a2 2 0 0 1-2-2V4a2 2 0 0 1 2-2h9a2 2 0 0 1 2 2v1" />
351
+ </motion.g>
352
+ )}
353
+ </AnimatePresence>
354
+ </svg>
355
+ <span>{copied ? 'Copied' : 'Copy'}</span>
356
+ </motion.button>
357
+ );
358
+ }
359
+ ```
360
+
361
+ ---
362
+
363
+ ## 3. Haptic Integration & Physical Feedback
364
+
365
+ Tactile physical response elevates micro-interactions. On supported mobile platforms or Web Vibration API clients, fire a sub-10ms pulse on successful state transitions:
366
+
367
+ ```typescript
368
+ export function triggerHaptic(type: 'light' | 'success' | 'warning' = 'light') {
369
+ if (typeof window !== 'undefined' && 'navigator' in window && 'vibrate' in navigator) {
370
+ const patterns = {
371
+ light: 8,
372
+ success: [10, 30, 12],
373
+ warning: [15, 40, 15],
374
+ };
375
+ navigator.vibrate(patterns[type]);
376
+ }
377
+ }
378
+ ```
379
+
380
+ ---
381
+
382
+ ## 🚨 Edge-Case & Failure Mode Matrix
383
+
384
+ | Scenario | Risk | Mitigation Strategy |
385
+ |:---|:---|:---|
386
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
387
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
388
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
389
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
390
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
391
+
392
+ ---
393
+
394
+ ## 🤖 LLM-Specific Traps Table
395
+
396
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
397
+ |:---|:---|:---|
398
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
399
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
400
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
401
+
402
+ ---
403
+
404
+ ## 🏛️ Tribunal Verification & Guardrails
405
+
406
+ **Active Reviewers:** `frontend-reviewer` · `motion-reviewer` · `ui-ux-auditor`
407
+ **Slash Command:** `/review` or `/tribunal-full`
408
+
409
+ ### ✅ Pre-Flight Self-Audit Checklist
410
+
411
+ ```
412
+ ✅ Does animation maintain 60fps/120fps using transform and opacity?
413
+ ✅ Is optical mass conserved across state interpolations without volume collapse?
414
+ ✅ Is duration capped within micro-interaction budgets (160ms–280ms)?
415
+ ✅ Is prefers-reduced-motion respected with graceful instant fallbacks?
416
+ ✅ Did I prevent layout thrashing and continuous geometry mutations?
417
+ ```
418
+
419
+ ### 🛑 Verification-Before-Completion (VBC) Protocol
420
+
421
+ **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
422
+ - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
423
+ - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -0,0 +1,272 @@
1
+ ---
2
+ name: motion-engineering
3
+ description: Use when Motion Engineering mastery for 2026 web UI. Covers all 20 modern animation styles across 4 tiers (Core UX, Immersive, Advanced, Specialized). Use when designing motion strategy, choosing animation libraries (Framer, GSAP, WebGL, CSS), or implementing animated UI patterns.
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
6
+ skills:
7
+ - 60fps-animation
8
+ - accessible-animation
9
+ - framer-motion-expert
10
+ - gsap-react
11
+ tools: Read, Grep, Glob, Bash, Edit, Write
12
+ scripts-binding:
13
+ - .agent/scripts/lint_runner.js
14
+ - .agent/scripts/verify_all.js
15
+ ---
16
+
17
+ # Motion Engineering (2026) — Comprehensive Reference
18
+
19
+ ## Mandatory Pre-Flight Context Inspection
20
+
21
+ Before generating, refactoring, or reviewing code in the `motion-engineering` domain, inspect these 5 critical parameters:
22
+
23
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
24
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
25
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
26
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
27
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
28
+
29
+ ## Activation Boundaries
30
+
31
+ - **Activate when:** Use when Motion Engineering mastery for 2026 web UI. Covers all 20 modern animation styles across 4 tiers (Core UX, Immersive, Advanced, Specialized). Use when designing motion strategy, choosing animation libraries (Framer, GSAP, WebGL, CSS), or implementing animated UI patterns.
32
+ - **DO NOT activate when:** The task falls outside the `motion-engineering` domain or is managed by a different dedicated specialist.
33
+
34
+ ## 🔁 Multi-Pass Execution Protocol
35
+
36
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
37
+
38
+ | Pass | Phase | Core Action |
39
+ |:---|:---|:---|
40
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
41
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
42
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
43
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
44
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
45
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
46
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
47
+
48
+ ---
49
+
50
+ ## 🛠️ Technical Architecture & Reference Recipes
51
+
52
+ ---
53
+
54
+
55
+ ## Hallucination Traps & Motion Sins (Read First)
56
+
57
+ - ❌ Linear motion (`ease-linear`, CSS `transition: all`) → ✅ Spring physics (`stiffness/damping`) or custom cubic-beziers. Linear looks robotic.
58
+ - ❌ Animating layout properties (`width`, `margin`, `top`) → ✅ ONLY animate `transform` and `opacity` to maintain 120fps GPU compositing.
59
+ - ❌ Scrolljacking (hijacking native scroll wheel) → ✅ Smooth scrolling via Lenis, synchronized with native momentum.
60
+ - ❌ Heavy blocking entrance animations → ✅ Performance-first: let user interact immediately while ambient motion resolves.
61
+ - ❌ Forgetting `prefers-reduced-motion` → ✅ ALWAYS respect system accessibility. Fall back to instant opacity transitions.
62
+ - ❌ `view-transition-name` collision → ✅ Each name must be unique in the DOM at any given time.
63
+ - ❌ `element.animate()` (WAAPI) without `fill: "forwards"` → ✅ Animation resets on completion — add `fill: "forwards"` or commit state.
64
+
65
+ ---
66
+
67
+ ## Master Library Decision Matrix (20 Animation Categories)
68
+
69
+ | Category / Style | Recommended Technology | Why / Use Case |
70
+ | :--------------------------------------------------- | :-------------------------------- | :--------------------------------------- |
71
+ | **Tier 1: Core UX (High Frequency)** | | |
72
+ | 1. Micro-interactions | Framer Motion / CSS Springs | Fast feedback, hover states, buttons |
73
+ | 2. Scroll-based | GSAP ScrollTrigger + Lenis | Parallax, timelines, storytelling |
74
+ | 3. Page Transitions | View Transitions API + Framer | SPA route navigation, modal expands |
75
+ | 4. Loading & Skeleton | CSS @keyframes / SVGs / Lottie | Non-blocking waits, shimmer, spinners |
76
+ | **Tier 2: Narrative & Immersive (Medium Frequency)** | | |
77
+ | 5. 3D & Immersive | React Three Fiber / WebGL | Interactive scenes, models, depth |
78
+ | 7. Kinetic Typography | GSAP SplitText / Framer | Emphasize headlines, word-by-word reveal |
79
+ | 8. Background Animations | CSS Gradients / WebGL Shaders | Ambient noise, particles, mesh gradients |
80
+ | 9. Illustration/Characters | Lottie / Rive | Mascots, onboarding storytelling |
81
+ | **Tier 3: Advanced & Emerging (Situational)** | | |
82
+ | 6. State Transitions | Framer Motion `layout` | Expanding cards, drag-and-drop |
83
+ | 10. Physics-based | Matter.js / Framer Springs | Bouncy, elastic real-world mimics |
84
+ | 11. Morphing & Shape | GSAP MorphSVG | Liquid motion, blobs, SVG path morphs |
85
+ | 12. Glassmorphism UI | CSS backdrop-filter + motion | Soft shadows, refraction on hover |
86
+ | 13. Cursor-based | Custom JS + CSS variables | Magnetic buttons, cursor trails |
87
+ | 14. AI-driven Adaptive | Headless logic + Framer | Context-aware, usage-based animation |
88
+ | 15. Gamified/Interactive | Canvas / React Three Fiber | Reward animations, mini-games |
89
+ | **Tier 4: Specialized (Niche/Structural)** | | |
90
+ | 16. Video + Motion | Scroll-sync Video (GSAP) | Cinematic hero sections |
91
+ | 17. Experimental | Custom shaders / Brutalist CSS | Glitch effects, collage |
92
+ | 18. Navigation | Framer `AnimatePresence` | Mega menus, magnetic nav |
93
+ | 19. Data Visualization | D3.js + Framer Motion | Animated charts, live updates |
94
+ | 20. Performance-first | CSS only (`opacity`, `transform`) | Ultra-minimal subtle fade-ins |
95
+
96
+ ---
97
+
98
+ ## TIER 1: Core UX Motion (Dense Implementation)
99
+
100
+ _These are the foundational motions used in 80%+ of 2026 web applications._
101
+
102
+ ### 1. Micro-interactions
103
+
104
+ Used for immediate feedback, clarifying actions, and improving perceived responsiveness.
105
+
106
+ ```tsx
107
+ // Framer Motion — button with spring micro-interaction
108
+ <motion.button
109
+ whileHover={{ scale: 1.02, filter: 'brightness(1.08)' }}
110
+ whileTap={{ scale: 0.97 }}
111
+ transition={{ type: 'spring', stiffness: 400, damping: 17 }}
112
+ >
113
+ Submit
114
+ </motion.button>
115
+ ```
116
+
117
+ ### 2. Scroll-based Animations (Most used in 2026)
118
+
119
+ Triggers narrative flow and depth based on user scrolling.
120
+
121
+ ```javascript
122
+ // GSAP ScrollTrigger — industry standard
123
+ gsap.from('.reveal-section', {
124
+ scrollTrigger: { trigger: '.reveal-section', start: 'top 80%', scrub: 1 },
125
+ y: 60,
126
+ opacity: 0,
127
+ stagger: 0.1,
128
+ });
129
+
130
+ // Lenis — smooth scroll compatible with GSAP
131
+ import Lenis from 'lenis';
132
+ const lenis = new Lenis({ lerp: 0.1, wheelMultiplier: 0.8 });
133
+ lenis.on('scroll', ScrollTrigger.update);
134
+ gsap.ticker.add(time => lenis.raf(time * 1000));
135
+ gsap.ticker.lagSmoothing(0);
136
+ ```
137
+
138
+ ### 3. Page Transitions (Native-First View Transitions API)
139
+
140
+ ```css
141
+ /* CSS — Browser-native page transition (Zero JS runtime cost) */
142
+ @view-transition {
143
+ navigation: auto;
144
+ }
145
+
146
+ .card-image {
147
+ view-transition-name: active-image; /* MUST BE UNIQUE IN DOM */
148
+ }
149
+ ::view-transition-old(active-image) {
150
+ animation: fade-out 0.25s cubic-bezier(0.4, 0, 0.2, 1);
151
+ }
152
+ ::view-transition-new(active-image) {
153
+ animation: scale-in 0.25s cubic-bezier(0, 0, 0.2, 1);
154
+ }
155
+ ```
156
+
157
+ ```tsx
158
+ // SPA Route Navigation Trigger with Fallback
159
+ function navigateWithTransition(url: string, navigate: (path: string) => void) {
160
+ if (!document.startViewTransition) {
161
+ navigate(url);
162
+ return;
163
+ }
164
+ document.startViewTransition(() => {
165
+ navigate(url);
166
+ });
167
+ }
168
+ ```
169
+
170
+ ### 4. DOM Entry & Exit Animations (@starting-style)
171
+
172
+ ```css
173
+ /* CSS @starting-style allows animating entry from display: none */
174
+ .modal {
175
+ display: none;
176
+ opacity: 0;
177
+ transform: scale(0.95);
178
+ transition:
179
+ opacity 0.2s ease,
180
+ transform 0.2s cubic-bezier(0.2, 0.8, 0.4, 1),
181
+ display 0.2s allow-discrete;
182
+ }
183
+
184
+ .modal[open] {
185
+ display: block;
186
+ opacity: 1;
187
+ transform: scale(1);
188
+ }
189
+
190
+ @starting-style {
191
+ .modal[open] {
192
+ opacity: 0;
193
+ transform: scale(0.95);
194
+ }
195
+ }
196
+ ```
197
+
198
+ ---
199
+
200
+ ## Accessibility & Performance Invariants (Global Rules)
201
+
202
+ 1. **The WCAG 2.2 AA Motion Rule:**
203
+ Always respect `prefers-reduced-motion`. Fall back to instant opacity or no-op motion.
204
+
205
+ ```tsx
206
+ import { useReducedMotion } from 'motion/react';
207
+
208
+ function AccessibleComponent() {
209
+ const shouldReduceMotion = useReducedMotion();
210
+
211
+ return (
212
+ <motion.div
213
+ animate={{
214
+ x: shouldReduceMotion ? 0 : 100,
215
+ opacity: 1,
216
+ }}
217
+ transition={{ duration: shouldReduceMotion ? 0 : 0.3 }}
218
+ />
219
+ );
220
+ }
221
+ ```
222
+
223
+ 2. **The 120fps GPU Rule:**
224
+ Never animate `width`, `height`, `left`, `top`, `margin`, or `padding`. This triggers layout recalculation algorithms. Use `transform: scale()` or `transform: translate()` instead.
225
+
226
+ 3. **The GSAP Memory Cleanup Rule:**
227
+ Any GSAP ScrollTrigger timeline must use `@gsap/react` `useGSAP` or explicit `tl.kill()` cleanup to avoid memory leaks on SPA route changes.
228
+
229
+ ---
230
+
231
+ ## 🚨 Edge-Case & Failure Mode Matrix
232
+
233
+ | Scenario | Risk | Mitigation Strategy |
234
+ |:---|:---|:---|
235
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
236
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
237
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
238
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
239
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
240
+
241
+ ---
242
+
243
+ ## 🤖 LLM-Specific Traps Table
244
+
245
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
246
+ |:---|:---|:---|
247
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
248
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
249
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
250
+
251
+ ---
252
+
253
+ ## 🏛️ Tribunal Verification & Guardrails
254
+
255
+ **Active Reviewers:** `frontend-reviewer` · `motion-reviewer` · `ui-ux-auditor`
256
+ **Slash Command:** `/review` or `/tribunal-full`
257
+
258
+ ### ✅ Pre-Flight Self-Audit Checklist
259
+
260
+ ```
261
+ ✅ Does animation maintain 60fps/120fps using transform and opacity?
262
+ ✅ Is optical mass conserved across state interpolations without volume collapse?
263
+ ✅ Is duration capped within micro-interaction budgets (160ms–280ms)?
264
+ ✅ Is prefers-reduced-motion respected with graceful instant fallbacks?
265
+ ✅ Did I prevent layout thrashing and continuous geometry mutations?
266
+ ```
267
+
268
+ ### 🛑 Verification-Before-Completion (VBC) Protocol
269
+
270
+ **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
271
+ - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
272
+ - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.