tribunal-kit 9.0.0 → 9.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (722) hide show
  1. package/.agent/ARCHITECTURE.md +2 -2
  2. package/.agent/agents/backend-specialist.md +1 -1
  3. package/.agent/agents/code-archaeologist.md +1 -1
  4. package/.agent/agents/database-architect.md +1 -1
  5. package/.agent/agents/debugger.md +1 -1
  6. package/.agent/agents/devops-engineer.md +1 -1
  7. package/.agent/agents/documentation-writer.md +1 -1
  8. package/.agent/agents/explorer-agent.md +1 -1
  9. package/.agent/agents/game-developer.md +1 -1
  10. package/.agent/agents/minimalist-reviewer.md +1 -1
  11. package/.agent/agents/mobile-developer.md +1 -1
  12. package/.agent/agents/orchestrator.md +1 -1
  13. package/.agent/agents/penetration-tester.md +1 -1
  14. package/.agent/agents/performance-optimizer.md +1 -1
  15. package/.agent/agents/product-manager.md +1 -1
  16. package/.agent/agents/product-owner.md +1 -1
  17. package/.agent/agents/project-planner.md +1 -1
  18. package/.agent/agents/qa-automation-engineer.md +1 -1
  19. package/.agent/agents/seo-specialist.md +1 -1
  20. package/.agent/agents/test-engineer.md +1 -1
  21. package/.agent/config/slash-commands.json +13 -1
  22. package/.agent/config/system-prompt.md +21 -7
  23. package/.agent/routing_index.json +1546 -268
  24. package/.agent/scripts/browser_audit.js +94 -0
  25. package/.agent/scripts/context_compiler.js +9 -0
  26. package/.agent/scripts/prompt_compiler.js +105 -13
  27. package/.agent/skill_topic_map.json +2 -1
  28. package/.agent/skills/12-principles-of-animation/SKILL.md +63 -25
  29. package/.agent/skills/60fps-animation/SKILL.md +68 -24
  30. package/.agent/skills/accessible-animation/SKILL.md +208 -44
  31. package/.agent/skills/adapt/SKILL.md +63 -25
  32. package/.agent/skills/advanced-rag-pipelines/SKILL.md +65 -25
  33. package/.agent/skills/agent-organizer/SKILL.md +60 -31
  34. package/.agent/skills/agentic-patterns/SKILL.md +60 -31
  35. package/.agent/skills/agentic-workflows-2026/SKILL.md +67 -27
  36. package/.agent/skills/ai-app-hardening/SKILL.md +67 -27
  37. package/.agent/skills/ai-prompt-injection-defense/SKILL.md +59 -31
  38. package/.agent/skills/animation-on-scroll/SKILL.md +187 -51
  39. package/.agent/skills/animation-systems/SKILL.md +230 -40
  40. package/.agent/skills/antfu-conventions/SKILL.md +64 -26
  41. package/.agent/skills/api-patterns/SKILL.md +61 -31
  42. package/.agent/skills/api-security-auditor/SKILL.md +59 -31
  43. package/.agent/skills/app-builder/SKILL.md +61 -31
  44. package/.agent/skills/appflow-wireframe/SKILL.md +62 -33
  45. package/.agent/skills/apple-design/SKILL.md +63 -25
  46. package/.agent/skills/architecture/SKILL.md +61 -31
  47. package/.agent/skills/audit-and-fix/SKILL.md +63 -25
  48. package/.agent/skills/authentication-best-practices/SKILL.md +59 -31
  49. package/.agent/skills/backend-security-expert/SKILL.md +61 -31
  50. package/.agent/skills/baseline-ui/SKILL.md +63 -25
  51. package/.agent/skills/bash-linux/SKILL.md +59 -31
  52. package/.agent/skills/behavioral-modes/SKILL.md +60 -31
  53. package/.agent/skills/better-colors/SKILL.md +63 -25
  54. package/.agent/skills/better-typography/SKILL.md +63 -36
  55. package/.agent/skills/better-ui/SKILL.md +64 -24
  56. package/.agent/skills/bolder/SKILL.md +63 -25
  57. package/.agent/skills/brainstorming/SKILL.md +61 -31
  58. package/.agent/skills/browser-audit/SKILL.md +170 -0
  59. package/.agent/skills/browser-native-ai/SKILL.md +64 -26
  60. package/.agent/skills/build-primitive/SKILL.md +63 -25
  61. package/.agent/skills/building-native-ui/SKILL.md +59 -31
  62. package/.agent/skills/cicd-pro/SKILL.md +65 -25
  63. package/.agent/skills/clarify/SKILL.md +63 -25
  64. package/.agent/skills/clean-code/SKILL.md +59 -31
  65. package/.agent/skills/cloud-architect/SKILL.md +65 -25
  66. package/.agent/skills/cobejs/SKILL.md +63 -25
  67. package/.agent/skills/code-review-checklist/SKILL.md +59 -31
  68. package/.agent/skills/codebase-design/SKILL.md +65 -25
  69. package/.agent/skills/colorize/SKILL.md +63 -25
  70. package/.agent/skills/compact-landing/SKILL.md +63 -25
  71. package/.agent/skills/company-logos/SKILL.md +63 -25
  72. package/.agent/skills/config-validator/SKILL.md +59 -31
  73. package/.agent/skills/containerization-pro/SKILL.md +65 -25
  74. package/.agent/skills/context-engineering-pro/SKILL.md +67 -27
  75. package/.agent/skills/create-design-md/SKILL.md +63 -25
  76. package/.agent/skills/critique/SKILL.md +64 -25
  77. package/.agent/skills/csharp-developer/SKILL.md +59 -31
  78. package/.agent/skills/data-validation-schemas/SKILL.md +59 -31
  79. package/.agent/skills/database-design/SKILL.md +61 -31
  80. package/.agent/skills/delight/SKILL.md +63 -25
  81. package/.agent/skills/deployment-procedures/SKILL.md +59 -31
  82. package/.agent/skills/design-lab/SKILL.md +65 -26
  83. package/.agent/skills/devops-engineer/SKILL.md +59 -31
  84. package/.agent/skills/devops-incident-responder/SKILL.md +59 -31
  85. package/.agent/skills/diagnosing-bugs/SKILL.md +64 -27
  86. package/.agent/skills/distill/SKILL.md +63 -25
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  92. package/.agent/skills/emil-design-eng/SKILL.md +64 -24
  93. package/.agent/skills/error-resilience/SKILL.md +59 -31
  94. package/.agent/skills/expo-router-v4/SKILL.md +65 -26
  95. package/.agent/skills/extract-design-system/SKILL.md +59 -31
  96. package/.agent/skills/fabel-protocol/SKILL.md +64 -25
  97. package/.agent/skills/fixing-accessibility/SKILL.md +63 -25
  98. package/.agent/skills/fixing-metadata/SKILL.md +63 -25
  99. package/.agent/skills/fixing-motion-performance/SKILL.md +63 -25
  100. package/.agent/skills/framer-motion-expert/SKILL.md +68 -30
  101. package/.agent/skills/frontend-design/SKILL.md +63 -25
  102. package/.agent/skills/frontend-security-expert/SKILL.md +61 -31
  103. package/.agent/skills/game-design-expert/SKILL.md +59 -31
  104. package/.agent/skills/game-engineering-expert/SKILL.md +59 -31
  105. package/.agent/skills/generative-ui-expert/SKILL.md +64 -26
  106. package/.agent/skills/geo-fundamentals/SKILL.md +59 -31
  107. package/.agent/skills/git-pro/SKILL.md +65 -25
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  109. package/.agent/skills/gpt-taste/SKILL.md +63 -25
  110. package/.agent/skills/gsap-core/SKILL.md +65 -25
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  114. package/.agent/skills/gsap-react/SKILL.md +65 -25
  115. package/.agent/skills/gsap-scrolltrigger/SKILL.md +65 -25
  116. package/.agent/skills/gsap-timeline/SKILL.md +65 -25
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  118. package/.agent/skills/harden/SKILL.md +63 -25
  119. package/.agent/skills/harness-protocol/SKILL.md +64 -25
  120. package/.agent/skills/i18n-localization/SKILL.md +59 -31
  121. package/.agent/skills/impeccable/SKILL.md +63 -25
  122. package/.agent/skills/improve-codebase-architecture/SKILL.md +64 -26
  123. package/.agent/skills/improve-ui/SKILL.md +63 -25
  124. package/.agent/skills/intelligent-routing/SKILL.md +63 -23
  125. package/.agent/skills/knowledge-graph/SKILL.md +64 -25
  126. package/.agent/skills/landing-page/SKILL.md +63 -25
  127. package/.agent/skills/lint-and-validate/SKILL.md +59 -31
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  129. package/.agent/skills/local-first/SKILL.md +59 -31
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  131. package/.agent/skills/lottie-animation/SKILL.md +63 -25
  132. package/.agent/skills/marquee-loop/SKILL.md +63 -25
  133. package/.agent/skills/masked-reveal/SKILL.md +246 -55
  134. package/.agent/skills/mcp-builder/SKILL.md +59 -31
  135. package/.agent/skills/micro-interaction/SKILL.md +255 -61
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  143. package/.agent/skills/opentelemetry-observability/SKILL.md +66 -26
  144. package/.agent/skills/page-transition-animation/SKILL.md +63 -25
  145. package/.agent/skills/parallel-agents/SKILL.md +60 -31
  146. package/.agent/skills/performance-profiling/SKILL.md +60 -31
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@@ -1,113 +1,431 @@
1
1
  ---
2
2
  name: svg-animation
3
- description: SVG stroke draw-on effects, path morphing, animated icons, motion paths, and interactive vector graphics.
4
- version: 4.0.0
5
- last-updated: 2026-09-07
3
+ description: Use when Master-grade SVG vector animation, stroke draw-on physics, multi-path orchestration, path morphing, offset-path motion trajectories, and hardware-accelerated 120fps vector graphics.
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
6
6
  skills:
7
7
  - morphing-icons
8
8
  - 60fps-animation
9
9
  - motion-engineering
10
+ - accessible-animation
11
+ - review-animations
10
12
  tools: Read, Grep, Glob, Bash, Edit, Write
11
13
  scripts-binding:
12
14
  - .agent/scripts/lint_runner.js
13
15
  - .agent/scripts/verify_all.js
14
16
  ---
15
17
 
16
- # SVG Animation — Stroke Draw-On & Path Morphing
18
+ # SVG Animation — Precision Vector Engineering & Motion Synthesis
19
+
20
+ ## Mandatory Pre-Flight Context Inspection
21
+
22
+ Before generating, refactoring, or reviewing code in the `svg-animation` domain, inspect these 5 critical parameters:
23
+
24
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
25
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
26
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
27
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
28
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
29
+
30
+ ## Activation Boundaries
31
+
32
+ - **Activate when:** Use when Master-grade SVG vector animation, stroke draw-on physics, multi-path orchestration, path morphing, offset-path motion trajectories, and hardware-accelerated 120fps vector graphics.
33
+ - **DO NOT activate when:** The task falls outside the `svg-animation` domain or is managed by a different dedicated specialist.
34
+
35
+ ## 🔁 Multi-Pass Execution Protocol
36
+
37
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
38
+
39
+ | Pass | Phase | Core Action |
40
+ |:---|:---|:---|
41
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
42
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
43
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
44
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
45
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
46
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
47
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
17
48
 
18
49
  ---
19
50
 
20
- ## Mandatory Pre-Flight Context Inspection
51
+ ## 🛠️ Technical Architecture & Reference Recipes
52
+
53
+ SVG motion represents the intersection of analytical geometry and hardware-accelerated browser compositing. An amateur SVG animation looks floaty, suffers from stroke clipping, triggers layout thrashing, or breaks under responsive scaling. A state-of-the-art SVG animation feels physical, razor-sharp on Retina displays, runs at 120fps, and conserves geometric integrity across viewports.
21
54
 
22
- Before engineering SVG path or stroke animations, you MUST inspect:
55
+ ---
23
56
 
24
- 1. Target SVG attributes → Ensure `fill="none"` is set on draw-on paths to prevent black fill occlusion
25
- 2. Path Length Calibration (Section 70) → Calculate exact `path.getTotalLength()` instead of guessing `stroke-dasharray` values
26
- 3. Non-scaling Stroke rule (Section 83) → Apply `vector-effect="non-scaling-stroke"` if vector elements scale across responsive viewports
27
57
 
28
- Craft crisp, resolution-independent vector animations using CSS, Framer Motion, or GSAP.
58
+ ---
29
59
 
60
+ ## 1. Vector Coordinate Systems & Rendering Fidelity
30
61
 
31
- ## Activation Boundaries
62
+ ### The `viewBox` Coordinate Contract
63
+
64
+ An SVG coordinate system is defined by its `viewBox="min-x min-y width height"`. Never omit `viewBox` in favor of hardcoded `width` and `height` attributes:
65
+
66
+ ```svg
67
+ <!-- ✅ Scalable, responsive, mathematically normalized -->
68
+ <svg viewBox="0 0 100 100" preserveAspectRatio="xMidYMid meet" class="w-full h-auto">
69
+ <path d="..." vector-effect="non-scaling-stroke" />
70
+ </svg>
71
+ ```
72
+
73
+ - **Subpixel Antialiasing**: Force browser subpixel rasterization quality using `shape-rendering: geometricPrecision;` and `text-rendering: geometricPrecision;`.
74
+ - **Center-Point Calibration**: By default, SVG elements transform around the SVG canvas origin `(0, 0)`, NOT their own center. In CSS, always enforce:
75
+ ```css
76
+ .svg-rotating-element {
77
+ transform-box: fill-box;
78
+ transform-origin: center;
79
+ }
80
+ ```
81
+
82
+ ---
83
+
84
+ ## 2. Stroke Draw-On Physics (Zero-Layout-Shift Mastery)
85
+
86
+ ### A. The Dynamic Path-Length Calibration Pattern (DOM / React)
87
+
88
+ Guessing `stroke-dasharray` causes premature completion or clipped tails. Always calculate or normalize:
89
+
90
+ ```tsx
91
+ import React, { useRef, useLayoutEffect, useState } from 'react';
92
+
93
+ export function PrecisionDrawPath({ d, className }: { d: string; className?: string }) {
94
+ const pathRef = useRef<SVGPathElement>(null);
95
+ const [length, setLength] = useState<number>(0);
96
+
97
+ useLayoutEffect(() => {
98
+ if (pathRef.current) {
99
+ const totalLength = pathRef.current.getTotalLength();
100
+ setLength(totalLength);
101
+ }
102
+ }, [d]);
103
+
104
+ return (
105
+ <svg viewBox="0 0 200 200" className={className} fill="none">
106
+ <path
107
+ ref={pathRef}
108
+ d={d}
109
+ fill="none"
110
+ stroke="currentColor"
111
+ strokeWidth="2"
112
+ strokeLinecap="round"
113
+ strokeLinejoin="round"
114
+ vectorEffect="non-scaling-stroke"
115
+ style={{
116
+ strokeDasharray: length || 1000,
117
+ strokeDashoffset: length ? 0 : 1000,
118
+ transition: length ? 'stroke-dashoffset 1.4s cubic-bezier(0.16, 1, 0.3, 1)' : 'none',
119
+ willChange: 'stroke-dashoffset',
120
+ }}
121
+ />
122
+ </svg>
123
+ );
124
+ }
125
+ ```
126
+
127
+ ### B. Multi-Path Sequential Stroke Orchestration (Staggered Draw-On)
128
+
129
+ For complex vector artwork with multiple independent strokes, orchestrate execution via staggered CSS custom properties or Framer Motion variant trees:
130
+
131
+ ```tsx
132
+ import { motion } from 'framer-motion';
133
+
134
+ const containerVariants = {
135
+ hidden: { opacity: 0 },
136
+ visible: {
137
+ opacity: 1,
138
+ transition: {
139
+ staggerChildren: 0.12,
140
+ delayChildren: 0.1,
141
+ },
142
+ },
143
+ };
144
+
145
+ const strokeVariants = {
146
+ hidden: { pathLength: 0, opacity: 0 },
147
+ visible: {
148
+ pathLength: 1,
149
+ opacity: 1,
150
+ transition: {
151
+ pathLength: {
152
+ type: 'spring',
153
+ stiffness: 70,
154
+ damping: 18,
155
+ restDelta: 0.001,
156
+ },
157
+ opacity: { duration: 0.15 },
158
+ },
159
+ },
160
+ };
161
+
162
+ export function ArchitecturalVectorSchematic() {
163
+ return (
164
+ <motion.svg
165
+ viewBox="0 0 400 300"
166
+ fill="none"
167
+ className="w-full max-w-xl text-indigo-500"
168
+ variants={containerVariants}
169
+ initial="hidden"
170
+ animate="visible"
171
+ >
172
+ <motion.path
173
+ d="M 50 150 H 350"
174
+ stroke="currentColor"
175
+ strokeWidth="2"
176
+ variants={strokeVariants}
177
+ />
178
+ <motion.path
179
+ d="M 120 70 L 200 150 L 280 70"
180
+ stroke="currentColor"
181
+ strokeWidth="2"
182
+ variants={strokeVariants}
183
+ />
184
+ <motion.circle
185
+ cx="200"
186
+ cy="150"
187
+ r="40"
188
+ stroke="currentColor"
189
+ strokeWidth="1.5"
190
+ variants={strokeVariants}
191
+ />
192
+ </motion.svg>
193
+ );
194
+ }
195
+ ```
196
+
197
+ ---
198
+
199
+ ## 3. Advanced Path Morphing & Shape Interpolation
200
+
201
+ Path morphing interpolates vector points across coordinate states. If two paths have unequal coordinate counts or mismatching curve segments (`C`, `S`, `Q`, `A`), browsers will either pop abruptly or produce inverted visual folding.
202
+
203
+ ### Rules for Flawless Path Morphing:
204
+
205
+ 1. **Equal Point Density**: Ensure both start and end paths contain identical numbers of Bézier anchors and command types.
206
+ 2. **Clockwise Continuity**: Draw both shapes in identical directional winding (both clockwise or both counter-clockwise) to avoid intermediate self-intersecting twist anomalies.
207
+ 3. **GSAP MorphSVG Optimization**: When using GSAP `MorphSVGPlugin`, specify `type: 'rotational'` and calibrate `shapeIndex` to minimize coordinate travel distance.
208
+
209
+ ```typescript
210
+ import gsap from 'gsap';
211
+ import { MorphSVGPlugin } from 'gsap/MorphSVGPlugin';
32
212
 
33
- - **Activate when:** Operating in tasks requiring SVG stroke draw-on effects, path morphing, animated icons, motion paths, and interactive vector graphics..
34
- - **DO NOT activate when:** The task falls strictly outside svg-animation domain or belongs to a different dedicated specialist.
213
+ gsap.registerPlugin(MorphSVGPlugin);
214
+
215
+ export function morphVectorShape(targetSelector: string, endShapeD: string) {
216
+ gsap.to(targetSelector, {
217
+ morphSVG: {
218
+ shape: endShapeD,
219
+ type: 'rotational', // Smooth rotational alignment
220
+ shapeIndex: 'auto',
221
+ },
222
+ duration: 0.85,
223
+ ease: 'power3.out',
224
+ });
225
+ }
226
+ ```
35
227
 
36
228
  ---
37
229
 
38
- ## 3 SVG Motion Techniques
230
+ ## 4. Motion Paths & Trajectories (`offset-path`)
39
231
 
40
- ### 1. Pure CSS Stroke Draw-On Effect
232
+ To animate elements traveling along complex vector contours without raster blur or manual math:
41
233
 
42
234
  ```css
43
- @keyframes draw-path {
235
+ .orbiting-particle {
236
+ /* Define the motion trajectory path */
237
+ offset-path: path('M 20,50 C 40,10 60,10 80,50 S 120,90 140,50');
238
+ offset-rotate: auto;
239
+ animation: travel-track 4s linear infinite;
240
+ }
241
+
242
+ @keyframes travel-track {
44
243
  from {
45
- stroke-dashoffset: 1000;
244
+ offset-distance: 0%;
46
245
  }
47
246
  to {
48
- stroke-dashoffset: 0;
247
+ offset-distance: 100%;
49
248
  }
50
249
  }
51
-
52
- .draw-signature-path {
53
- stroke-dasharray: 1000;
54
- stroke-dashoffset: 1000;
55
- animation: draw-path 1.8s cubic-bezier(0.65, 0, 0.35, 1) forwards;
56
- }
57
250
  ```
58
251
 
59
- ### 2. Framer Motion SVG Path Length Animation
252
+ ---
253
+
254
+ ## 5. Compositor Isolation & GPU Performance Budgets
255
+
256
+ 1. **Avoid Costly SVG Filters at 60fps**: SVG `<filter>` primitives such as `<feGaussianBlur>`, `<feTurbulence>`, and `<feDisplacementMap>` are CPU/GPU rasterization heavyweights. Never animate filter parameters (`stdDeviation`, `baseFrequency`) continuously. Instead, pre-render SVG filter buffers and animate container opacity or transform.
257
+ 2. **Promote Vector Containers to Dedicated Compositor Layers**:
258
+ ```css
259
+ .vector-accelerated-layer {
260
+ will-change: transform;
261
+ transform: translateZ(0);
262
+ }
263
+ ```
264
+ 3. **Avoid Re-rendering `d` Attributes in Hot Loops**: Updating raw path strings (`d="M..."`) in JavaScript 60 times per second triggers full DOM parsing. Use WebGL/Canvas for >100 dynamic procedural curves; reserve SVG for precision interactive UI elements and iconography.
265
+
266
+ ---
267
+
268
+ ## 6. Cutting-Edge Production Recipes
269
+
270
+ ### Recipe 1: Neon Laser Conduit with Ambient Glow & Particle Pulse
60
271
 
61
272
  ```tsx
62
273
  import { motion } from 'framer-motion';
63
274
 
64
- export function DrawCheckmark() {
275
+ export function GlowingLaserConduit() {
65
276
  return (
66
- <svg className="w-8 h-8 stroke-emerald-500 stroke-2 fill-none" viewBox="0 0 24 24">
277
+ <svg viewBox="0 0 600 200" fill="none" className="w-full max-w-2xl overflow-visible">
278
+ <defs>
279
+ <linearGradient id="laserGrad" x1="0%" y1="0%" x2="100%" y2="0%">
280
+ <stop offset="0%" stopColor="#06b6d4" stopOpacity="0.1" />
281
+ <stop offset="50%" stopColor="#3b82f6" stopOpacity="1" />
282
+ <stop offset="100%" stopColor="#8b5cf6" stopOpacity="0.1" />
283
+ </linearGradient>
284
+ <filter id="laserGlow" x="-20%" y="-20%" width="140%" height="140%">
285
+ <feGaussianBlur stdDeviation="4" result="blur" />
286
+ <feMerge>
287
+ <feMergeNode in="blur" />
288
+ <feMergeNode in="SourceGraphic" />
289
+ </feMerge>
290
+ </filter>
291
+ </defs>
292
+
293
+ {/* Background Track Guide */}
294
+ <path
295
+ d="M 20 100 C 150 20, 250 180, 380 100 S 500 40, 580 100"
296
+ stroke="#1e293b"
297
+ strokeWidth="2"
298
+ vectorEffect="non-scaling-stroke"
299
+ />
300
+
301
+ {/* Glowing Animated Pulse Path */}
67
302
  <motion.path
68
- d="M5 13l4 4L19 7"
69
- initial={{ pathLength: 0 }}
70
- animate={{ pathLength: 1 }}
71
- transition={{ duration: 0.4, ease: 'easeOut' }}
303
+ d="M 20 100 C 150 20, 250 180, 380 100 S 500 40, 580 100"
304
+ stroke="url(#laserGrad)"
305
+ strokeWidth="3"
306
+ strokeLinecap="round"
307
+ filter="url(#laserGlow)"
308
+ vectorEffect="non-scaling-stroke"
309
+ initial={{ pathLength: 0.25, pathOffset: 0 }}
310
+ animate={{ pathOffset: [0, 1] }}
311
+ transition={{
312
+ duration: 2.2,
313
+ repeat: Infinity,
314
+ ease: 'linear',
315
+ }}
72
316
  />
73
317
  </svg>
74
318
  );
75
319
  }
76
320
  ```
77
321
 
78
- ### 3. SVG Path Morphing (GSAP MorphSVGPlugin)
322
+ ### Recipe 2: Interactive SVG Wave Audio Visualizer
323
+
324
+ ```tsx
325
+ import React, { useId } from 'react';
326
+ import { motion } from 'framer-motion';
79
327
 
80
- - Morph between 2 vector paths with identical point counts or using GSAP MorphSVG:
328
+ export function AudioWaveVisualizer({ isPlaying }: { isPlaying: boolean }) {
329
+ const gradientId = useId();
330
+ const bars = [16, 32, 20, 44, 28, 52, 36, 60, 24, 40, 18];
81
331
 
82
- ```javascript
83
- gsap.to('#start-shape', {
84
- morphSVG: '#end-shape',
85
- duration: 0.6,
86
- ease: 'power2.inOut',
87
- });
332
+ return (
333
+ <div className="flex items-center gap-1.5 h-16 px-4 bg-neutral-900 rounded-xl border border-neutral-800">
334
+ <svg className="w-0 h-0 absolute">
335
+ <defs>
336
+ <linearGradient id={gradientId} x1="0" y1="0" x2="0" y2="1">
337
+ <stop offset="0%" stopColor="#38bdf8" />
338
+ <stop offset="100%" stopColor="#818cf8" />
339
+ </linearGradient>
340
+ </defs>
341
+ </svg>
342
+ {bars.map((height, i) => (
343
+ <motion.span
344
+ key={i}
345
+ className="w-1 rounded-full origin-bottom"
346
+ style={{ background: `url(#${gradientId})`, backgroundColor: '#38bdf8' }}
347
+ animate={
348
+ isPlaying
349
+ ? {
350
+ height: [12, height, 8, height * 0.8, 12],
351
+ transition: {
352
+ duration: 0.85,
353
+ repeat: Infinity,
354
+ repeatType: 'reverse',
355
+ delay: i * 0.08,
356
+ ease: [0.33, 1, 0.68, 1],
357
+ },
358
+ }
359
+ : { height: 6 }
360
+ }
361
+ />
362
+ ))}
363
+ </div>
364
+ );
365
+ }
88
366
  ```
89
367
 
90
368
  ---
91
369
 
370
+ ## 7. Accessibility & WCAG 2.2 Vector Standards
371
+
372
+ 1. **Meaningful vs Decorative Vectors**:
373
+ - **Decorative Vectors**: Must include `aria-hidden="true"` and `focusable="false"`.
374
+ - **Informational / Meaningful Vectors**: Must include `role="img"`, a descriptive `<title id="title-id">`, and `<desc id="desc-id">` referenced by `aria-labelledby="title-id desc-id"`.
375
+ 2. **Reduced Motion Adaptation**:
376
+ ```css
377
+ @media (prefers-reduced-motion: reduce) {
378
+ path,
379
+ circle,
380
+ rect {
381
+ stroke-dashoffset: 0 !important;
382
+ transition-duration: 0.01ms !important;
383
+ animation-duration: 0.01ms !important;
384
+ }
385
+ }
386
+ ```
387
+
388
+ ---
389
+
390
+ ## 🚨 Edge-Case & Failure Mode Matrix
391
+
392
+ | Scenario | Risk | Mitigation Strategy |
393
+ |:---|:---|:---|
394
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
395
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
396
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
397
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
398
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
399
+
400
+ ---
401
+
402
+ ## 🤖 LLM-Specific Traps Table
403
+
404
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
405
+ |:---|:---|:---|
406
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
407
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
408
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
409
+
410
+ ---
411
+
92
412
  ## 🏛️ Tribunal Verification & Guardrails
93
413
 
94
- **Slash command: `/review` or `/tribunal-full`**
95
- **Active reviewers: `logic-reviewer` · `security-auditor`**
414
+ **Active Reviewers:** `frontend-reviewer` · `motion-reviewer` · `ui-ux-auditor`
415
+ **Slash Command:** `/review` or `/tribunal-full`
96
416
 
97
- ### Forbidden AI Tropes
98
- 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
99
- 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
100
- 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
417
+ ### Pre-Flight Self-Audit Checklist
101
418
 
102
- ### ✅ Pre-Flight Self-Audit
103
419
  ```
104
- Did I rely ONLY on real, verified tools and methods?
105
- ✅ Is this solution appropriately scoped to the user's constraints?
106
- Did I handle potential failure modes and edge cases?
107
- Have I avoided generic boilerplate that doesn't add value?
420
+ Does animation maintain 60fps/120fps using transform and opacity?
421
+ ✅ Is optical mass conserved across state interpolations without volume collapse?
422
+ Is duration capped within micro-interaction budgets (160ms–280ms)?
423
+ Is prefers-reduced-motion respected with graceful instant fallbacks?
424
+ ✅ Did I prevent layout thrashing and continuous geometry mutations?
108
425
  ```
109
426
 
110
427
  ### 🛑 Verification-Before-Completion (VBC) Protocol
428
+
111
429
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
112
430
  - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
113
- - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
431
+ - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,13 +1,13 @@
1
1
  ---
2
2
  name: swiftui-expert
3
- description: SwiftUI development mastery. View architecture, state management (@State, @Binding, @Environment, @Observable), performance optimization (identifiable loops, implicit vs explicit animations), architectural patterns (MVVM vs TCA), and iOS-native UX paradigms. Use when writing native Apple platforms code.
4
- tools: Read, Grep, Glob, Bash, Edit, Write
5
- version: 4.0.0
6
- last-updated: 2026-09-07
3
+ description: Use when SwiftUI development mastery. View architecture, state management (@State, @Binding, @Environment, @Observable), performance optimization (identifiable loops, implicit vs explicit animations), architectural patterns (MVVM vs TCA), and iOS-native UX paradigms. Use when writing native Apple platforms code.
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
7
6
  skills:
8
7
  - mobile-design
9
8
  - building-native-ui
10
9
  - apple-design
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
11
  scripts-binding:
12
12
  - .agent/scripts/lint_runner.js
13
13
  - .agent/scripts/verify_all.js
@@ -15,21 +15,41 @@ scripts-binding:
15
15
 
16
16
  # SwiftUI Expert — Native Apple Platforms Mastery
17
17
 
18
- ---
19
-
20
18
  ## Mandatory Pre-Flight Context Inspection
21
19
 
22
- Before writing or refactoring SwiftUI components, you MUST inspect:
23
-
24
- 1. Modern Observable Macro (iOS 17+) (Section 43) → Use `@Observable` macro for reference types; ban legacy `@StateObject` / `@Published` boilerplate in iOS 17+ code
25
- 2. Identifiable Protocol in ForEach (Section 125) → Conform model types to `Identifiable` for `ForEach`; ban integer index iteration (`0..<items.count`)
26
- 3. NavigationStack Standard (Section 18) → Use `NavigationStack` or `NavigationSplitView`; ban deprecated legacy `NavigationView`
20
+ Before generating, refactoring, or reviewing code in the `swiftui-expert` domain, inspect these 5 critical parameters:
27
21
 
22
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
28
27
 
29
28
  ## Activation Boundaries
30
29
 
31
- - **Activate when:** Operating in tasks requiring SwiftUI development mastery. View architecture, state management (@State, @Binding, @Environment, @Observable), performance optimization (identifiable loops, implicit vs explicit animations), architectural patterns (MVVM vs TCA), and iOS-native UX paradigms. Use when writing native Apple platforms code..
32
- - **DO NOT activate when:** The task falls strictly outside swiftui-expert domain or belongs to a different dedicated specialist.
30
+ - **Activate when:** Use when SwiftUI development mastery. View architecture, state management (@State, @Binding, @Environment, @Observable), performance optimization (identifiable loops, implicit vs explicit animations), architectural patterns (MVVM vs TCA), and iOS-native UX paradigms. Use when writing native Apple platforms code.
31
+ - **DO NOT activate when:** The task falls outside the `swiftui-expert` domain or is managed by a different dedicated specialist.
32
+
33
+ ## 🔁 Multi-Pass Execution Protocol
34
+
35
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
36
+
37
+ | Pass | Phase | Core Action |
38
+ |:---|:---|:---|
39
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
+
47
+ ---
48
+
49
+ ## 🛠️ Technical Architecture & Reference Recipes
50
+
51
+ ---
52
+
33
53
 
34
54
  ## Hallucination Traps (Read First)
35
55
 
@@ -175,37 +195,45 @@ While MVVM is historically popular, SwiftUI natively represents View-as-a-functi
175
195
 
176
196
  ---
177
197
 
198
+ ## 🚨 Edge-Case & Failure Mode Matrix
199
+
200
+ | Scenario | Risk | Mitigation Strategy |
201
+ |:---|:---|:---|
202
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
203
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
204
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
205
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
206
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
207
+
178
208
  ---
179
209
 
180
- AI coding assistants often fall into specific bad habits when dealing with this domain. These are strictly forbidden:
210
+ ## 🤖 LLM-Specific Traps Table
181
211
 
182
- 1. **Over-engineering:** Proposing complex abstractions or distributed systems when a simpler approach suffices.
183
- 2. **Hallucinated Libraries/Methods:** Using non-existent methods or packages. Always `// VERIFY` or check `package.json` / `requirements.txt`.
184
- 3. **Skipping Edge Cases:** Writing the "happy path" and ignoring error handling, timeouts, or data validation.
185
- 4. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
186
- 5. **Silent Degradation:** Catching and suppressing errors without logging or re-raising.
212
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
213
+ |:---|:---|:---|
214
+ | **JS Thread Animation Lag** | Driving gestures and scrolling physics on the React Native JS thread | Use React Native Reanimated worklets running directly on the UI thread |
215
+ | **Missing Keyboard Offset** | Forms hidden behind native software keyboard on iOS/Android | Wrap form views in KeyboardAvoidingView with platform-calibrated behavior |
216
+ | **Uncached Image Flooding** | Rendering raw image URLs in list items without memory caching | Use FastImage or Expo Image with disk cache policies and thumbnail previews |
187
217
 
188
218
  ---
189
219
 
190
220
  ## 🏛️ Tribunal Verification & Guardrails
191
221
 
192
- **Slash command: `/review` or `/tribunal-full`**
193
- **Active reviewers: `logic-reviewer` · `security-auditor`**
222
+ **Active Reviewers:** `mobile-reviewer` · `frontend-reviewer` · `type-safety`
223
+ **Slash Command:** `/review` or `/tribunal-full`
194
224
 
195
- ### Forbidden AI Tropes
196
- 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
197
- 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
198
- 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
225
+ ### Pre-Flight Self-Audit Checklist
199
226
 
200
- ### ✅ Pre-Flight Self-Audit
201
227
  ```
202
- Did I rely ONLY on real, verified tools and methods?
203
- Is this solution appropriately scoped to the user's constraints?
204
- Did I handle potential failure modes and edge cases?
205
- Have I avoided generic boilerplate that doesn't add value?
228
+ Do touch targets satisfy the 44x44px minimum touch boundary standard?
229
+ Are gesture handlers and native thread animations offloaded via Reanimated?
230
+ Are keyboard avoiding views, safe areas, and notch offsets handled?
231
+ Is offline storage and state hydration handled with optimistic sync?
232
+ ✅ Did I verify compatibility across iOS, Android, and varying densities?
206
233
  ```
207
234
 
208
235
  ### 🛑 Verification-Before-Completion (VBC) Protocol
236
+
209
237
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
210
238
  - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
211
- - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
239
+ - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.