three-stdlib 2.23.0 → 2.23.1

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Files changed (553) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.cjs +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.js +6 -6
  3. package/dist/_polyfill/Data3DTexture.cjs +17 -0
  4. package/dist/_polyfill/Data3DTexture.js +8 -8
  5. package/dist/animation/{AnimationClipCreator.mjs → AnimationClipCreator.cjs} +18 -18
  6. package/dist/animation/AnimationClipCreator.js +18 -18
  7. package/dist/animation/{CCDIKSolver.mjs → CCDIKSolver.cjs} +32 -32
  8. package/dist/animation/CCDIKSolver.js +32 -32
  9. package/dist/animation/{MMDAnimationHelper.mjs → MMDAnimationHelper.cjs} +17 -17
  10. package/dist/animation/MMDAnimationHelper.js +17 -17
  11. package/dist/animation/{MMDPhysics.mjs → MMDPhysics.cjs} +25 -25
  12. package/dist/animation/MMDPhysics.js +25 -25
  13. package/dist/cameras/{CinematicCamera.mjs → CinematicCamera.cjs} +17 -17
  14. package/dist/cameras/CinematicCamera.js +17 -17
  15. package/dist/controls/{ArcballControls.mjs → ArcballControls.cjs} +102 -102
  16. package/dist/controls/ArcballControls.js +102 -102
  17. package/dist/controls/{DeviceOrientationControls.mjs → DeviceOrientationControls.cjs} +14 -14
  18. package/dist/controls/DeviceOrientationControls.js +14 -14
  19. package/dist/controls/{DragControls.mjs → DragControls.cjs} +12 -12
  20. package/dist/controls/DragControls.js +12 -12
  21. package/dist/controls/{FirstPersonControls.mjs → FirstPersonControls.cjs} +16 -16
  22. package/dist/controls/FirstPersonControls.js +16 -16
  23. package/dist/controls/{FlyControls.mjs → FlyControls.cjs} +10 -10
  24. package/dist/controls/FlyControls.js +10 -10
  25. package/dist/controls/{OrbitControls.mjs → OrbitControls.cjs} +52 -54
  26. package/dist/controls/OrbitControls.d.ts +4 -4
  27. package/dist/controls/OrbitControls.js +52 -54
  28. package/dist/controls/{PointerLockControls.mjs → PointerLockControls.cjs} +8 -8
  29. package/dist/controls/PointerLockControls.js +8 -8
  30. package/dist/controls/{TrackballControls.mjs → TrackballControls.cjs} +32 -32
  31. package/dist/controls/TrackballControls.js +32 -32
  32. package/dist/controls/{TransformControls.mjs → TransformControls.cjs} +169 -169
  33. package/dist/controls/TransformControls.js +169 -169
  34. package/dist/controls/experimental/{CameraControls.mjs → CameraControls.cjs} +59 -59
  35. package/dist/controls/experimental/CameraControls.js +59 -59
  36. package/dist/csm/{CSM.mjs → CSM.cjs} +17 -17
  37. package/dist/csm/CSM.js +17 -17
  38. package/dist/csm/{CSMFrustum.mjs → CSMFrustum.cjs} +7 -7
  39. package/dist/csm/CSMFrustum.js +7 -7
  40. package/dist/csm/{CSMHelper.mjs → CSMHelper.cjs} +14 -14
  41. package/dist/csm/CSMHelper.js +14 -14
  42. package/dist/csm/{CSMShader.mjs → CSMShader.cjs} +5 -5
  43. package/dist/csm/CSMShader.js +5 -5
  44. package/dist/curves/{CurveExtras.mjs → CurveExtras.cjs} +45 -45
  45. package/dist/curves/CurveExtras.js +45 -45
  46. package/dist/curves/{NURBSCurve.mjs → NURBSCurve.cjs} +11 -11
  47. package/dist/curves/NURBSCurve.js +11 -11
  48. package/dist/curves/{NURBSSurface.mjs → NURBSSurface.cjs} +7 -7
  49. package/dist/curves/NURBSSurface.js +7 -7
  50. package/dist/curves/{NURBSUtils.mjs → NURBSUtils.cjs} +17 -17
  51. package/dist/curves/NURBSUtils.js +17 -17
  52. package/dist/deprecated/{Geometry.mjs → Geometry.cjs} +51 -51
  53. package/dist/deprecated/Geometry.js +51 -51
  54. package/dist/effects/{AnaglyphEffect.mjs → AnaglyphEffect.cjs} +14 -14
  55. package/dist/effects/AnaglyphEffect.js +14 -14
  56. package/dist/effects/{AsciiEffect.mjs → AsciiEffect.cjs} +3 -3
  57. package/dist/effects/AsciiEffect.js +3 -3
  58. package/dist/effects/{OutlineEffect.mjs → OutlineEffect.cjs} +8 -8
  59. package/dist/effects/OutlineEffect.js +8 -8
  60. package/dist/effects/{ParallaxBarrierEffect.mjs → ParallaxBarrierEffect.cjs} +12 -12
  61. package/dist/effects/ParallaxBarrierEffect.js +12 -12
  62. package/dist/effects/{PeppersGhostEffect.mjs → PeppersGhostEffect.cjs} +11 -11
  63. package/dist/effects/PeppersGhostEffect.js +11 -11
  64. package/dist/effects/{StereoEffect.mjs → StereoEffect.cjs} +6 -6
  65. package/dist/effects/StereoEffect.js +6 -6
  66. package/dist/environments/RoomEnvironment.cjs +95 -0
  67. package/dist/environments/RoomEnvironment.js +23 -40
  68. package/dist/exporters/{ColladaExporter.mjs → ColladaExporter.cjs} +16 -16
  69. package/dist/exporters/ColladaExporter.js +16 -16
  70. package/dist/exporters/{DRACOExporter.mjs → DRACOExporter.cjs} +8 -8
  71. package/dist/exporters/DRACOExporter.js +8 -8
  72. package/dist/exporters/{GLTFExporter.mjs → GLTFExporter.cjs} +47 -47
  73. package/dist/exporters/GLTFExporter.js +47 -47
  74. package/dist/exporters/{MMDExporter.mjs → MMDExporter.cjs} +10 -10
  75. package/dist/exporters/MMDExporter.js +10 -10
  76. package/dist/exporters/{OBJExporter.mjs → OBJExporter.cjs} +13 -13
  77. package/dist/exporters/OBJExporter.js +13 -13
  78. package/dist/exporters/{PLYExporter.mjs → PLYExporter.cjs} +8 -8
  79. package/dist/exporters/PLYExporter.js +8 -8
  80. package/dist/exporters/{STLExporter.mjs → STLExporter.cjs} +12 -12
  81. package/dist/exporters/STLExporter.js +12 -12
  82. package/dist/exporters/{USDZExporter.mjs → USDZExporter.cjs} +10 -10
  83. package/dist/exporters/USDZExporter.js +10 -10
  84. package/dist/geometries/{BoxLineGeometry.mjs → BoxLineGeometry.cjs} +6 -6
  85. package/dist/geometries/BoxLineGeometry.js +6 -6
  86. package/dist/geometries/ConvexGeometry.cjs +26 -0
  87. package/dist/geometries/ConvexGeometry.js +9 -9
  88. package/dist/geometries/{DecalGeometry.mjs → DecalGeometry.cjs} +16 -16
  89. package/dist/geometries/DecalGeometry.js +16 -16
  90. package/dist/geometries/{LightningStrike.mjs → LightningStrike.cjs} +45 -45
  91. package/dist/geometries/LightningStrike.js +45 -45
  92. package/dist/geometries/{ParametricGeometries.mjs → ParametricGeometries.cjs} +11 -11
  93. package/dist/geometries/ParametricGeometries.js +11 -11
  94. package/dist/geometries/{ParametricGeometry.mjs → ParametricGeometry.cjs} +11 -11
  95. package/dist/geometries/ParametricGeometry.js +11 -11
  96. package/dist/geometries/{RoundedBoxGeometry.mjs → RoundedBoxGeometry.cjs} +10 -10
  97. package/dist/geometries/RoundedBoxGeometry.js +10 -10
  98. package/dist/geometries/{TeapotGeometry.mjs → TeapotGeometry.cjs} +21 -21
  99. package/dist/geometries/TeapotGeometry.js +21 -21
  100. package/dist/geometries/{TextGeometry.mjs → TextGeometry.cjs} +6 -6
  101. package/dist/geometries/TextGeometry.js +6 -6
  102. package/dist/helpers/{LightProbeHelper.mjs → LightProbeHelper.cjs} +7 -7
  103. package/dist/helpers/LightProbeHelper.js +7 -7
  104. package/dist/helpers/{PositionalAudioHelper.mjs → PositionalAudioHelper.cjs} +11 -11
  105. package/dist/helpers/PositionalAudioHelper.js +11 -11
  106. package/dist/helpers/{RectAreaLightHelper.mjs → RectAreaLightHelper.cjs} +11 -11
  107. package/dist/helpers/RectAreaLightHelper.js +11 -11
  108. package/dist/helpers/{VertexNormalsHelper.mjs → VertexNormalsHelper.cjs} +11 -11
  109. package/dist/helpers/VertexNormalsHelper.js +11 -11
  110. package/dist/helpers/{VertexTangentsHelper.mjs → VertexTangentsHelper.cjs} +10 -10
  111. package/dist/helpers/VertexTangentsHelper.js +10 -10
  112. package/dist/index.cjs +613 -0
  113. package/dist/index.js +613 -613
  114. package/dist/interactive/{HTMLMesh.mjs → HTMLMesh.cjs} +11 -11
  115. package/dist/interactive/HTMLMesh.js +11 -11
  116. package/dist/interactive/{InteractiveGroup.mjs → InteractiveGroup.cjs} +8 -8
  117. package/dist/interactive/InteractiveGroup.js +8 -8
  118. package/dist/interactive/{SelectionBox.mjs → SelectionBox.cjs} +21 -21
  119. package/dist/interactive/SelectionBox.js +21 -21
  120. package/dist/interactive/{SelectionHelper.mjs → SelectionHelper.cjs} +7 -7
  121. package/dist/interactive/SelectionHelper.js +7 -7
  122. package/dist/libs/{MeshoptDecoder.mjs → MeshoptDecoder.cjs} +3 -3
  123. package/dist/libs/MeshoptDecoder.js +3 -3
  124. package/dist/libs/{MotionControllers.mjs → MotionControllers.cjs} +6 -6
  125. package/dist/libs/MotionControllers.js +6 -6
  126. package/dist/lights/{LightProbeGenerator.mjs → LightProbeGenerator.cjs} +16 -16
  127. package/dist/lights/LightProbeGenerator.js +16 -16
  128. package/dist/lights/{RectAreaLightUniformsLib.mjs → RectAreaLightUniformsLib.cjs} +42 -42
  129. package/dist/lights/RectAreaLightUniformsLib.js +42 -42
  130. package/dist/lines/Line2.cjs +13 -0
  131. package/dist/lines/Line2.js +8 -8
  132. package/dist/lines/{LineGeometry.mjs → LineGeometry.cjs} +5 -5
  133. package/dist/lines/LineGeometry.js +5 -5
  134. package/dist/lines/{LineMaterial.mjs → LineMaterial.cjs} +10 -10
  135. package/dist/lines/LineMaterial.js +10 -10
  136. package/dist/lines/{LineSegments2.mjs → LineSegments2.cjs} +28 -28
  137. package/dist/lines/LineSegments2.js +28 -28
  138. package/dist/lines/{LineSegmentsGeometry.mjs → LineSegmentsGeometry.cjs} +18 -18
  139. package/dist/lines/LineSegmentsGeometry.js +18 -18
  140. package/dist/lines/Wireframe.cjs +32 -0
  141. package/dist/lines/Wireframe.js +13 -13
  142. package/dist/lines/WireframeGeometry2.cjs +13 -0
  143. package/dist/lines/WireframeGeometry2.js +7 -7
  144. package/dist/loaders/{3DMLoader.mjs → 3DMLoader.cjs} +37 -37
  145. package/dist/loaders/3DMLoader.js +37 -37
  146. package/dist/loaders/{3MFLoader.mjs → 3MFLoader.cjs} +53 -53
  147. package/dist/loaders/3MFLoader.js +53 -53
  148. package/dist/loaders/{AMFLoader.mjs → AMFLoader.cjs} +19 -19
  149. package/dist/loaders/AMFLoader.js +19 -19
  150. package/dist/loaders/{AssimpLoader.mjs → AssimpLoader.cjs} +41 -41
  151. package/dist/loaders/AssimpLoader.js +41 -41
  152. package/dist/loaders/{BVHLoader.mjs → BVHLoader.cjs} +18 -18
  153. package/dist/loaders/BVHLoader.js +18 -18
  154. package/dist/loaders/{BasisTextureLoader.mjs → BasisTextureLoader.cjs} +22 -22
  155. package/dist/loaders/BasisTextureLoader.js +22 -22
  156. package/dist/loaders/{ColladaLoader.mjs → ColladaLoader.cjs} +76 -76
  157. package/dist/loaders/ColladaLoader.js +76 -76
  158. package/dist/loaders/{DDSLoader.mjs → DDSLoader.cjs} +10 -10
  159. package/dist/loaders/DDSLoader.js +10 -10
  160. package/dist/loaders/{DRACOLoader.mjs → DRACOLoader.cjs} +12 -12
  161. package/dist/loaders/DRACOLoader.js +12 -12
  162. package/dist/loaders/{EXRLoader.mjs → EXRLoader.cjs} +23 -23
  163. package/dist/loaders/EXRLoader.js +23 -23
  164. package/dist/loaders/{FBXLoader.mjs → FBXLoader.cjs} +116 -116
  165. package/dist/loaders/FBXLoader.js +116 -116
  166. package/dist/loaders/{FontLoader.mjs → FontLoader.cjs} +9 -9
  167. package/dist/loaders/FontLoader.js +9 -9
  168. package/dist/loaders/{GCodeLoader.mjs → GCodeLoader.cjs} +13 -13
  169. package/dist/loaders/GCodeLoader.js +13 -13
  170. package/dist/loaders/{GLTFLoader.mjs → GLTFLoader.cjs} +112 -112
  171. package/dist/loaders/GLTFLoader.js +112 -112
  172. package/dist/loaders/{HDRCubeTextureLoader.mjs → HDRCubeTextureLoader.cjs} +15 -15
  173. package/dist/loaders/HDRCubeTextureLoader.js +15 -15
  174. package/dist/loaders/{KMZLoader.mjs → KMZLoader.cjs} +13 -13
  175. package/dist/loaders/KMZLoader.js +13 -13
  176. package/dist/loaders/{KTX2Loader.mjs → KTX2Loader.cjs} +65 -65
  177. package/dist/loaders/KTX2Loader.js +65 -65
  178. package/dist/loaders/{KTXLoader.mjs → KTXLoader.cjs} +5 -5
  179. package/dist/loaders/KTXLoader.js +5 -5
  180. package/dist/loaders/{LDrawLoader.mjs → LDrawLoader.cjs} +39 -39
  181. package/dist/loaders/LDrawLoader.js +39 -39
  182. package/dist/loaders/{LUT3dlLoader.mjs → LUT3dlLoader.cjs} +22 -22
  183. package/dist/loaders/LUT3dlLoader.js +22 -22
  184. package/dist/loaders/{LUTCubeLoader.mjs → LUTCubeLoader.cjs} +22 -22
  185. package/dist/loaders/LUTCubeLoader.js +22 -22
  186. package/dist/loaders/{LWOLoader.mjs → LWOLoader.cjs} +42 -42
  187. package/dist/loaders/LWOLoader.js +42 -42
  188. package/dist/loaders/{LottieLoader.mjs → LottieLoader.cjs} +8 -8
  189. package/dist/loaders/LottieLoader.js +8 -8
  190. package/dist/loaders/{MD2Loader.mjs → MD2Loader.cjs} +15 -15
  191. package/dist/loaders/MD2Loader.js +15 -15
  192. package/dist/loaders/{MDDLoader.mjs → MDDLoader.cjs} +9 -9
  193. package/dist/loaders/MDDLoader.js +9 -9
  194. package/dist/loaders/{MMDLoader.mjs → MMDLoader.cjs} +59 -59
  195. package/dist/loaders/MMDLoader.js +59 -59
  196. package/dist/loaders/{MTLLoader.mjs → MTLLoader.cjs} +17 -17
  197. package/dist/loaders/MTLLoader.js +17 -17
  198. package/dist/loaders/{NRRDLoader.mjs → NRRDLoader.cjs} +17 -17
  199. package/dist/loaders/NRRDLoader.js +17 -17
  200. package/dist/loaders/{OBJLoader.mjs → OBJLoader.cjs} +37 -37
  201. package/dist/loaders/OBJLoader.js +37 -37
  202. package/dist/loaders/{PCDLoader.mjs → PCDLoader.cjs} +13 -13
  203. package/dist/loaders/PCDLoader.js +13 -13
  204. package/dist/loaders/{PDBLoader.mjs → PDBLoader.cjs} +11 -11
  205. package/dist/loaders/PDBLoader.js +11 -11
  206. package/dist/loaders/{PLYLoader.mjs → PLYLoader.cjs} +13 -13
  207. package/dist/loaders/PLYLoader.js +13 -13
  208. package/dist/loaders/{PRWMLoader.mjs → PRWMLoader.cjs} +9 -9
  209. package/dist/loaders/PRWMLoader.js +9 -9
  210. package/dist/loaders/{PVRLoader.mjs → PVRLoader.cjs} +11 -11
  211. package/dist/loaders/PVRLoader.js +11 -11
  212. package/dist/loaders/{RGBELoader.mjs → RGBELoader.cjs} +18 -18
  213. package/dist/loaders/RGBELoader.js +18 -18
  214. package/dist/loaders/{RGBMLoader.mjs → RGBMLoader.cjs} +16 -16
  215. package/dist/loaders/RGBMLoader.js +16 -16
  216. package/dist/loaders/{STLLoader.mjs → STLLoader.cjs} +15 -15
  217. package/dist/loaders/STLLoader.js +15 -15
  218. package/dist/loaders/{SVGLoader.mjs → SVGLoader.cjs} +55 -55
  219. package/dist/loaders/SVGLoader.js +55 -55
  220. package/dist/loaders/{TDSLoader.mjs → TDSLoader.cjs} +20 -20
  221. package/dist/loaders/TDSLoader.js +20 -20
  222. package/dist/loaders/{TGALoader.mjs → TGALoader.cjs} +6 -6
  223. package/dist/loaders/TGALoader.js +6 -6
  224. package/dist/loaders/{TTFLoader.mjs → TTFLoader.cjs} +9 -9
  225. package/dist/loaders/TTFLoader.js +9 -9
  226. package/dist/loaders/{TiltLoader.mjs → TiltLoader.cjs} +26 -26
  227. package/dist/loaders/TiltLoader.js +26 -26
  228. package/dist/loaders/{VOXLoader.mjs → VOXLoader.cjs} +18 -18
  229. package/dist/loaders/VOXLoader.js +18 -18
  230. package/dist/loaders/{VRMLLoader.mjs → VRMLLoader.cjs} +125 -125
  231. package/dist/loaders/VRMLLoader.js +125 -125
  232. package/dist/loaders/{VRMLoader.mjs → VRMLoader.cjs} +7 -7
  233. package/dist/loaders/VRMLoader.js +7 -7
  234. package/dist/loaders/{VTKLoader.mjs → VTKLoader.cjs} +24 -24
  235. package/dist/loaders/VTKLoader.js +24 -24
  236. package/dist/loaders/{XLoader.mjs → XLoader.cjs} +42 -42
  237. package/dist/loaders/XLoader.js +42 -42
  238. package/dist/loaders/{XYZLoader.mjs → XYZLoader.cjs} +9 -9
  239. package/dist/loaders/XYZLoader.js +9 -9
  240. package/dist/loaders/lwo/{IFFParser.mjs → IFFParser.cjs} +7 -7
  241. package/dist/loaders/lwo/IFFParser.js +7 -7
  242. package/dist/loaders/lwo/{LWO2Parser.mjs → LWO2Parser.cjs} +3 -3
  243. package/dist/loaders/lwo/LWO2Parser.js +3 -3
  244. package/dist/loaders/lwo/{LWO3Parser.mjs → LWO3Parser.cjs} +3 -3
  245. package/dist/loaders/lwo/LWO3Parser.js +3 -3
  246. package/dist/math/{Capsule.mjs → Capsule.cjs} +8 -8
  247. package/dist/math/Capsule.js +8 -8
  248. package/dist/math/{ColorConverter.mjs → ColorConverter.cjs} +7 -7
  249. package/dist/math/ColorConverter.js +7 -7
  250. package/dist/math/{ConvexHull.mjs → ConvexHull.cjs} +18 -18
  251. package/dist/math/ConvexHull.js +18 -18
  252. package/dist/math/{ImprovedNoise.mjs → ImprovedNoise.cjs} +3 -3
  253. package/dist/math/ImprovedNoise.js +3 -3
  254. package/dist/math/{Lut.mjs → Lut.cjs} +14 -14
  255. package/dist/math/Lut.js +14 -14
  256. package/dist/math/{MeshSurfaceSampler.mjs → MeshSurfaceSampler.cjs} +6 -6
  257. package/dist/math/MeshSurfaceSampler.js +6 -6
  258. package/dist/math/{OBB.mjs → OBB.cjs} +21 -21
  259. package/dist/math/OBB.js +21 -21
  260. package/dist/math/{Octree.mjs → Octree.cjs} +19 -19
  261. package/dist/math/Octree.js +19 -19
  262. package/dist/math/{SimplexNoise.mjs → SimplexNoise.cjs} +3 -3
  263. package/dist/math/SimplexNoise.js +3 -3
  264. package/dist/misc/{ConvexObjectBreaker.mjs → ConvexObjectBreaker.cjs} +25 -25
  265. package/dist/misc/ConvexObjectBreaker.js +25 -25
  266. package/dist/misc/{GPUComputationRenderer.mjs → GPUComputationRenderer.cjs} +19 -19
  267. package/dist/misc/GPUComputationRenderer.js +19 -19
  268. package/dist/misc/{Gyroscope.mjs → Gyroscope.cjs} +11 -11
  269. package/dist/misc/Gyroscope.js +11 -11
  270. package/dist/misc/{MD2Character.mjs → MD2Character.cjs} +14 -14
  271. package/dist/misc/MD2Character.js +14 -14
  272. package/dist/misc/{MD2CharacterComplex.mjs → MD2CharacterComplex.cjs} +20 -20
  273. package/dist/misc/MD2CharacterComplex.js +20 -20
  274. package/dist/misc/{MorphAnimMesh.mjs → MorphAnimMesh.cjs} +8 -8
  275. package/dist/misc/MorphAnimMesh.js +8 -8
  276. package/dist/misc/{MorphBlendMesh.mjs → MorphBlendMesh.cjs} +6 -6
  277. package/dist/misc/MorphBlendMesh.js +6 -6
  278. package/dist/misc/{ProgressiveLightmap.mjs → ProgressiveLightmap.cjs} +17 -17
  279. package/dist/misc/ProgressiveLightmap.js +17 -17
  280. package/dist/misc/{RollerCoaster.mjs → RollerCoaster.cjs} +77 -77
  281. package/dist/misc/RollerCoaster.js +77 -77
  282. package/dist/misc/{Timer.mjs → Timer.cjs} +3 -3
  283. package/dist/misc/Timer.js +3 -3
  284. package/dist/misc/{TubePainter.mjs → TubePainter.cjs} +24 -24
  285. package/dist/misc/TubePainter.js +24 -24
  286. package/dist/misc/{Volume.mjs → Volume.cjs} +18 -18
  287. package/dist/misc/Volume.js +18 -18
  288. package/dist/misc/{VolumeSlice.mjs → VolumeSlice.cjs} +10 -10
  289. package/dist/misc/VolumeSlice.js +10 -10
  290. package/dist/misc/{WebGL.mjs → WebGL.cjs} +7 -7
  291. package/dist/misc/WebGL.js +7 -7
  292. package/dist/modifiers/{CurveModifier.mjs → CurveModifier.cjs} +17 -17
  293. package/dist/modifiers/CurveModifier.js +17 -17
  294. package/dist/modifiers/{EdgeSplitModifier.mjs → EdgeSplitModifier.cjs} +12 -13
  295. package/dist/modifiers/EdgeSplitModifier.js +13 -12
  296. package/dist/modifiers/{SimplifyModifier.mjs → SimplifyModifier.cjs} +12 -12
  297. package/dist/modifiers/SimplifyModifier.js +12 -12
  298. package/dist/modifiers/{TessellateModifier.mjs → TessellateModifier.cjs} +30 -30
  299. package/dist/modifiers/TessellateModifier.js +30 -30
  300. package/dist/objects/{GroundProjectedEnv.mjs → GroundProjectedEnv.cjs} +8 -8
  301. package/dist/objects/GroundProjectedEnv.js +8 -8
  302. package/dist/objects/{Lensflare.mjs → Lensflare.cjs} +37 -37
  303. package/dist/objects/Lensflare.js +37 -37
  304. package/dist/objects/{LightningStorm.mjs → LightningStorm.cjs} +17 -17
  305. package/dist/objects/LightningStorm.js +17 -17
  306. package/dist/objects/{MarchingCubes.mjs → MarchingCubes.cjs} +21 -21
  307. package/dist/objects/MarchingCubes.js +21 -21
  308. package/dist/objects/{Reflector.mjs → Reflector.cjs} +23 -23
  309. package/dist/objects/Reflector.js +23 -23
  310. package/dist/objects/{ReflectorForSSRPass.mjs → ReflectorForSSRPass.cjs} +33 -33
  311. package/dist/objects/ReflectorForSSRPass.js +33 -33
  312. package/dist/objects/ReflectorRTT.cjs +10 -0
  313. package/dist/objects/ReflectorRTT.js +5 -5
  314. package/dist/objects/{Refractor.mjs → Refractor.cjs} +26 -26
  315. package/dist/objects/Refractor.js +26 -26
  316. package/dist/objects/{ShadowMesh.mjs → ShadowMesh.cjs} +9 -9
  317. package/dist/objects/ShadowMesh.js +9 -9
  318. package/dist/objects/{Sky.mjs → Sky.cjs} +11 -11
  319. package/dist/objects/Sky.js +11 -11
  320. package/dist/objects/{Water.mjs → Water.cjs} +33 -33
  321. package/dist/objects/Water.js +33 -33
  322. package/dist/objects/{Water2.mjs → Water2.cjs} +20 -20
  323. package/dist/objects/Water2.js +20 -20
  324. package/dist/physics/{AmmoPhysics.mjs → AmmoPhysics.cjs} +3 -3
  325. package/dist/physics/AmmoPhysics.js +3 -3
  326. package/dist/postprocessing/{AdaptiveToneMappingPass.mjs → AdaptiveToneMappingPass.cjs} +32 -32
  327. package/dist/postprocessing/AdaptiveToneMappingPass.js +32 -32
  328. package/dist/postprocessing/{AfterimagePass.mjs → AfterimagePass.cjs} +21 -21
  329. package/dist/postprocessing/AfterimagePass.js +21 -21
  330. package/dist/postprocessing/{BloomPass.mjs → BloomPass.cjs} +20 -20
  331. package/dist/postprocessing/BloomPass.js +20 -20
  332. package/dist/postprocessing/{BokehPass.mjs → BokehPass.cjs} +19 -19
  333. package/dist/postprocessing/BokehPass.js +19 -19
  334. package/dist/postprocessing/{ClearPass.mjs → ClearPass.cjs} +7 -7
  335. package/dist/postprocessing/ClearPass.js +7 -7
  336. package/dist/postprocessing/{CubeTexturePass.mjs → CubeTexturePass.cjs} +14 -14
  337. package/dist/postprocessing/CubeTexturePass.js +14 -14
  338. package/dist/postprocessing/{DotScreenPass.mjs → DotScreenPass.cjs} +12 -12
  339. package/dist/postprocessing/DotScreenPass.js +12 -12
  340. package/dist/postprocessing/{EffectComposer.mjs → EffectComposer.cjs} +20 -20
  341. package/dist/postprocessing/EffectComposer.js +20 -20
  342. package/dist/postprocessing/{FilmPass.mjs → FilmPass.cjs} +12 -12
  343. package/dist/postprocessing/FilmPass.js +12 -12
  344. package/dist/postprocessing/{GlitchPass.mjs → GlitchPass.cjs} +26 -26
  345. package/dist/postprocessing/GlitchPass.js +26 -26
  346. package/dist/postprocessing/{HalftonePass.mjs → HalftonePass.cjs} +13 -13
  347. package/dist/postprocessing/HalftonePass.js +13 -13
  348. package/dist/postprocessing/{LUTPass.mjs → LUTPass.cjs} +5 -5
  349. package/dist/postprocessing/LUTPass.js +5 -5
  350. package/dist/postprocessing/{MaskPass.mjs → MaskPass.cjs} +7 -7
  351. package/dist/postprocessing/MaskPass.js +7 -7
  352. package/dist/postprocessing/{OutlinePass.mjs → OutlinePass.cjs} +45 -45
  353. package/dist/postprocessing/OutlinePass.js +45 -45
  354. package/dist/postprocessing/{Pass.mjs → Pass.cjs} +8 -8
  355. package/dist/postprocessing/Pass.js +8 -8
  356. package/dist/postprocessing/{RenderPass.mjs → RenderPass.cjs} +7 -7
  357. package/dist/postprocessing/RenderPass.js +7 -7
  358. package/dist/postprocessing/{RenderPixelatedPass.mjs → RenderPixelatedPass.cjs} +18 -18
  359. package/dist/postprocessing/RenderPixelatedPass.js +18 -18
  360. package/dist/postprocessing/{SAOPass.mjs → SAOPass.cjs} +69 -69
  361. package/dist/postprocessing/SAOPass.js +69 -69
  362. package/dist/postprocessing/{SMAAPass.mjs → SMAAPass.cjs} +30 -30
  363. package/dist/postprocessing/SMAAPass.js +30 -30
  364. package/dist/postprocessing/{SSAARenderPass.mjs → SSAARenderPass.cjs} +19 -19
  365. package/dist/postprocessing/SSAARenderPass.js +19 -19
  366. package/dist/postprocessing/{SSAOPass.mjs → SSAOPass.cjs} +63 -63
  367. package/dist/postprocessing/SSAOPass.js +63 -63
  368. package/dist/postprocessing/{SSRPass.mjs → SSRPass.cjs} +86 -86
  369. package/dist/postprocessing/SSRPass.js +86 -86
  370. package/dist/postprocessing/{SavePass.mjs → SavePass.cjs} +13 -13
  371. package/dist/postprocessing/SavePass.js +13 -13
  372. package/dist/postprocessing/{ShaderPass.mjs → ShaderPass.cjs} +10 -10
  373. package/dist/postprocessing/ShaderPass.js +10 -10
  374. package/dist/postprocessing/{TAARenderPass.mjs → TAARenderPass.cjs} +8 -8
  375. package/dist/postprocessing/TAARenderPass.js +8 -8
  376. package/dist/postprocessing/{TexturePass.mjs → TexturePass.cjs} +11 -11
  377. package/dist/postprocessing/TexturePass.js +11 -11
  378. package/dist/postprocessing/{UnrealBloomPass.mjs → UnrealBloomPass.cjs} +36 -36
  379. package/dist/postprocessing/UnrealBloomPass.js +36 -36
  380. package/dist/postprocessing/{WaterPass.mjs → WaterPass.cjs} +10 -10
  381. package/dist/postprocessing/WaterPass.js +10 -10
  382. package/dist/renderers/{CSS2DRenderer.mjs → CSS2DRenderer.cjs} +12 -12
  383. package/dist/renderers/CSS2DRenderer.js +12 -12
  384. package/dist/renderers/{CSS3DRenderer.mjs → CSS3DRenderer.cjs} +12 -12
  385. package/dist/renderers/CSS3DRenderer.js +12 -12
  386. package/dist/renderers/{Projector.mjs → Projector.cjs} +21 -21
  387. package/dist/renderers/Projector.js +21 -21
  388. package/dist/renderers/{SVGRenderer.mjs → SVGRenderer.cjs} +12 -12
  389. package/dist/renderers/SVGRenderer.js +12 -12
  390. package/dist/shaders/{ACESFilmicToneMappingShader.mjs → ACESFilmicToneMappingShader.cjs} +3 -3
  391. package/dist/shaders/ACESFilmicToneMappingShader.js +3 -3
  392. package/dist/shaders/{AfterimageShader.mjs → AfterimageShader.cjs} +3 -3
  393. package/dist/shaders/AfterimageShader.js +3 -3
  394. package/dist/shaders/{BasicShader.mjs → BasicShader.cjs} +3 -3
  395. package/dist/shaders/BasicShader.js +3 -3
  396. package/dist/shaders/{BleachBypassShader.mjs → BleachBypassShader.cjs} +3 -3
  397. package/dist/shaders/BleachBypassShader.js +3 -3
  398. package/dist/shaders/{BlendShader.mjs → BlendShader.cjs} +3 -3
  399. package/dist/shaders/BlendShader.js +3 -3
  400. package/dist/shaders/{BokehShader.mjs → BokehShader.cjs} +3 -3
  401. package/dist/shaders/BokehShader.js +3 -3
  402. package/dist/shaders/{BokehShader2.mjs → BokehShader2.cjs} +6 -6
  403. package/dist/shaders/BokehShader2.js +6 -6
  404. package/dist/shaders/{BrightnessContrastShader.mjs → BrightnessContrastShader.cjs} +3 -3
  405. package/dist/shaders/BrightnessContrastShader.js +3 -3
  406. package/dist/shaders/{ColorCorrectionShader.mjs → ColorCorrectionShader.cjs} +7 -7
  407. package/dist/shaders/ColorCorrectionShader.js +7 -7
  408. package/dist/shaders/{ColorifyShader.mjs → ColorifyShader.cjs} +5 -5
  409. package/dist/shaders/ColorifyShader.js +5 -5
  410. package/dist/shaders/{ConvolutionShader.mjs → ConvolutionShader.cjs} +5 -5
  411. package/dist/shaders/ConvolutionShader.js +5 -5
  412. package/dist/shaders/{CopyShader.mjs → CopyShader.cjs} +3 -3
  413. package/dist/shaders/CopyShader.js +3 -3
  414. package/dist/shaders/{DOFMipMapShader.mjs → DOFMipMapShader.cjs} +3 -3
  415. package/dist/shaders/DOFMipMapShader.js +3 -3
  416. package/dist/shaders/{DepthLimitedBlurShader.mjs → DepthLimitedBlurShader.cjs} +7 -7
  417. package/dist/shaders/DepthLimitedBlurShader.js +7 -7
  418. package/dist/shaders/{DigitalGlitch.mjs → DigitalGlitch.cjs} +3 -3
  419. package/dist/shaders/DigitalGlitch.js +3 -3
  420. package/dist/shaders/{DotScreenShader.mjs → DotScreenShader.cjs} +6 -6
  421. package/dist/shaders/DotScreenShader.js +6 -6
  422. package/dist/shaders/{FXAAShader.mjs → FXAAShader.cjs} +5 -5
  423. package/dist/shaders/FXAAShader.js +5 -5
  424. package/dist/shaders/{FilmShader.mjs → FilmShader.cjs} +3 -3
  425. package/dist/shaders/FilmShader.js +3 -3
  426. package/dist/shaders/{FocusShader.mjs → FocusShader.cjs} +3 -3
  427. package/dist/shaders/FocusShader.js +3 -3
  428. package/dist/shaders/{FreiChenShader.mjs → FreiChenShader.cjs} +5 -5
  429. package/dist/shaders/FreiChenShader.js +5 -5
  430. package/dist/shaders/{FresnelShader.mjs → FresnelShader.cjs} +3 -3
  431. package/dist/shaders/FresnelShader.js +3 -3
  432. package/dist/shaders/{GammaCorrectionShader.mjs → GammaCorrectionShader.cjs} +3 -3
  433. package/dist/shaders/GammaCorrectionShader.js +3 -3
  434. package/dist/shaders/{GodRaysShader.mjs → GodRaysShader.cjs} +11 -11
  435. package/dist/shaders/GodRaysShader.js +11 -11
  436. package/dist/shaders/{HalftoneShader.mjs → HalftoneShader.cjs} +3 -3
  437. package/dist/shaders/HalftoneShader.js +3 -3
  438. package/dist/shaders/{HorizontalBlurShader.mjs → HorizontalBlurShader.cjs} +3 -3
  439. package/dist/shaders/HorizontalBlurShader.js +3 -3
  440. package/dist/shaders/{HorizontalTiltShiftShader.mjs → HorizontalTiltShiftShader.cjs} +3 -3
  441. package/dist/shaders/HorizontalTiltShiftShader.js +3 -3
  442. package/dist/shaders/{HueSaturationShader.mjs → HueSaturationShader.cjs} +3 -3
  443. package/dist/shaders/HueSaturationShader.js +3 -3
  444. package/dist/shaders/{KaleidoShader.mjs → KaleidoShader.cjs} +3 -3
  445. package/dist/shaders/KaleidoShader.js +3 -3
  446. package/dist/shaders/{LuminosityHighPassShader.mjs → LuminosityHighPassShader.cjs} +5 -5
  447. package/dist/shaders/LuminosityHighPassShader.js +5 -5
  448. package/dist/shaders/{LuminosityShader.mjs → LuminosityShader.cjs} +3 -3
  449. package/dist/shaders/LuminosityShader.js +3 -3
  450. package/dist/shaders/{MirrorShader.mjs → MirrorShader.cjs} +3 -3
  451. package/dist/shaders/MirrorShader.js +3 -3
  452. package/dist/shaders/{NormalMapShader.mjs → NormalMapShader.cjs} +6 -6
  453. package/dist/shaders/NormalMapShader.js +6 -6
  454. package/dist/shaders/{ParallaxShader.mjs → ParallaxShader.cjs} +3 -3
  455. package/dist/shaders/ParallaxShader.js +3 -3
  456. package/dist/shaders/{PixelShader.mjs → PixelShader.cjs} +3 -3
  457. package/dist/shaders/PixelShader.js +3 -3
  458. package/dist/shaders/{RGBShiftShader.mjs → RGBShiftShader.cjs} +3 -3
  459. package/dist/shaders/RGBShiftShader.js +3 -3
  460. package/dist/shaders/{SAOShader.mjs → SAOShader.cjs} +7 -7
  461. package/dist/shaders/SAOShader.js +7 -7
  462. package/dist/shaders/{SMAAShader.mjs → SMAAShader.cjs} +9 -9
  463. package/dist/shaders/SMAAShader.js +9 -9
  464. package/dist/shaders/{SSAOShader.mjs → SSAOShader.cjs} +10 -10
  465. package/dist/shaders/SSAOShader.js +10 -10
  466. package/dist/shaders/{SSRShader.mjs → SSRShader.cjs} +10 -10
  467. package/dist/shaders/SSRShader.js +10 -10
  468. package/dist/shaders/{SepiaShader.mjs → SepiaShader.cjs} +3 -3
  469. package/dist/shaders/SepiaShader.js +3 -3
  470. package/dist/shaders/{SobelOperatorShader.mjs → SobelOperatorShader.cjs} +5 -5
  471. package/dist/shaders/SobelOperatorShader.js +5 -5
  472. package/dist/shaders/{SubsurfaceScatteringShader.mjs → SubsurfaceScatteringShader.cjs} +13 -13
  473. package/dist/shaders/SubsurfaceScatteringShader.js +13 -13
  474. package/dist/shaders/{TechnicolorShader.mjs → TechnicolorShader.cjs} +3 -3
  475. package/dist/shaders/TechnicolorShader.js +3 -3
  476. package/dist/shaders/{ToneMapShader.mjs → ToneMapShader.cjs} +3 -3
  477. package/dist/shaders/ToneMapShader.js +3 -3
  478. package/dist/shaders/{ToonShader.mjs → ToonShader.cjs} +32 -32
  479. package/dist/shaders/ToonShader.js +32 -32
  480. package/dist/shaders/{TriangleBlurShader.mjs → TriangleBlurShader.cjs} +5 -5
  481. package/dist/shaders/TriangleBlurShader.js +5 -5
  482. package/dist/shaders/{UnpackDepthRGBAShader.mjs → UnpackDepthRGBAShader.cjs} +3 -3
  483. package/dist/shaders/UnpackDepthRGBAShader.js +3 -3
  484. package/dist/shaders/{VerticalBlurShader.mjs → VerticalBlurShader.cjs} +3 -3
  485. package/dist/shaders/VerticalBlurShader.js +3 -3
  486. package/dist/shaders/{VerticalTiltShiftShader.mjs → VerticalTiltShiftShader.cjs} +3 -3
  487. package/dist/shaders/VerticalTiltShiftShader.js +3 -3
  488. package/dist/shaders/{VignetteShader.mjs → VignetteShader.cjs} +3 -3
  489. package/dist/shaders/VignetteShader.js +3 -3
  490. package/dist/shaders/{VolumeShader.mjs → VolumeShader.cjs} +6 -6
  491. package/dist/shaders/VolumeShader.js +6 -6
  492. package/dist/shaders/{WaterRefractionShader.mjs → WaterRefractionShader.cjs} +3 -3
  493. package/dist/shaders/WaterRefractionShader.js +3 -3
  494. package/dist/shaders/types.cjs +1 -0
  495. package/dist/shaders/types.js +1 -1
  496. package/dist/textures/{FlakesTexture.mjs → FlakesTexture.cjs} +3 -3
  497. package/dist/textures/FlakesTexture.js +3 -3
  498. package/dist/types/Loader.cjs +26 -0
  499. package/dist/types/Loader.js +5 -22
  500. package/dist/types/helpers.cjs +4 -0
  501. package/dist/types/helpers.js +3 -3
  502. package/dist/utils/{BufferGeometryUtils.mjs → BufferGeometryUtils.cjs} +41 -41
  503. package/dist/utils/BufferGeometryUtils.js +41 -41
  504. package/dist/utils/{GeometryCompressionUtils.mjs → GeometryCompressionUtils.cjs} +94 -94
  505. package/dist/utils/GeometryCompressionUtils.js +94 -94
  506. package/dist/utils/{GeometryUtils.mjs → GeometryUtils.cjs} +18 -18
  507. package/dist/utils/GeometryUtils.js +18 -18
  508. package/dist/utils/{RoughnessMipmapper.mjs → RoughnessMipmapper.cjs} +13 -13
  509. package/dist/utils/RoughnessMipmapper.js +13 -13
  510. package/dist/utils/{SceneUtils.mjs → SceneUtils.cjs} +8 -8
  511. package/dist/utils/SceneUtils.js +8 -8
  512. package/dist/utils/{ShadowMapViewer.mjs → ShadowMapViewer.cjs} +18 -18
  513. package/dist/utils/ShadowMapViewer.js +18 -18
  514. package/dist/utils/{SkeletonUtils.mjs → SkeletonUtils.cjs} +10 -10
  515. package/dist/utils/SkeletonUtils.js +10 -10
  516. package/dist/utils/{UVsDebug.mjs → UVsDebug.cjs} +7 -7
  517. package/dist/utils/UVsDebug.js +7 -7
  518. package/dist/utils/{WorkerPool.mjs → WorkerPool.cjs} +3 -3
  519. package/dist/utils/WorkerPool.js +3 -3
  520. package/dist/webxr/{ARButton.mjs → ARButton.cjs} +3 -3
  521. package/dist/webxr/ARButton.js +3 -3
  522. package/dist/webxr/{OculusHandModel.mjs → OculusHandModel.cjs} +9 -9
  523. package/dist/webxr/OculusHandModel.js +9 -9
  524. package/dist/webxr/{OculusHandPointerModel.mjs → OculusHandPointerModel.cjs} +41 -24
  525. package/dist/webxr/OculusHandPointerModel.js +24 -41
  526. package/dist/webxr/Text2D.cjs +48 -0
  527. package/dist/webxr/Text2D.js +9 -26
  528. package/dist/webxr/{VRButton.mjs → VRButton.cjs} +3 -3
  529. package/dist/webxr/VRButton.js +3 -3
  530. package/dist/webxr/{XRControllerModelFactory.mjs → XRControllerModelFactory.cjs} +18 -18
  531. package/dist/webxr/XRControllerModelFactory.js +18 -18
  532. package/dist/webxr/{XREstimatedLight.mjs → XREstimatedLight.cjs} +8 -8
  533. package/dist/webxr/XREstimatedLight.js +8 -8
  534. package/dist/webxr/{XRHandMeshModel.mjs → XRHandMeshModel.cjs} +5 -5
  535. package/dist/webxr/XRHandMeshModel.js +5 -5
  536. package/dist/webxr/{XRHandModelFactory.mjs → XRHandModelFactory.cjs} +10 -10
  537. package/dist/webxr/XRHandModelFactory.js +10 -10
  538. package/dist/webxr/{XRHandPrimitiveModel.mjs → XRHandPrimitiveModel.cjs} +11 -11
  539. package/dist/webxr/XRHandPrimitiveModel.js +11 -11
  540. package/package.json +3 -3
  541. package/dist/_polyfill/CompressedArrayTexture.mjs +0 -12
  542. package/dist/_polyfill/Data3DTexture.mjs +0 -17
  543. package/dist/environments/RoomEnvironment.mjs +0 -78
  544. package/dist/geometries/ConvexGeometry.mjs +0 -26
  545. package/dist/index.mjs +0 -613
  546. package/dist/lines/Line2.mjs +0 -13
  547. package/dist/lines/Wireframe.mjs +0 -32
  548. package/dist/lines/WireframeGeometry2.mjs +0 -13
  549. package/dist/objects/ReflectorRTT.mjs +0 -10
  550. package/dist/shaders/types.mjs +0 -1
  551. package/dist/types/Loader.mjs +0 -9
  552. package/dist/types/helpers.mjs +0 -4
  553. package/dist/webxr/Text2D.mjs +0 -31
@@ -1,16 +1,14 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
3
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
3
  var __publicField = (obj, key, value) => {
5
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
5
  return value;
7
6
  };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const Pass = require("./Pass.js");
11
- const SSRShader = require("../shaders/SSRShader.js");
12
- const CopyShader = require("../shaders/CopyShader.js");
13
- const _SSRPass = class extends Pass.Pass {
7
+ import { Color, DepthTexture, UnsignedShortType, NearestFilter, WebGLRenderTarget, HalfFloatType, ShaderMaterial, UniformsUtils, NoBlending, MeshNormalMaterial, MeshBasicMaterial, SrcAlphaFactor, OneMinusSrcAlphaFactor, AddEquation, NormalBlending } from "three";
8
+ import { Pass, FullScreenQuad } from "./Pass.js";
9
+ import { SSRShader, SSRBlurShader, SSRDepthShader } from "../shaders/SSRShader.js";
10
+ import { CopyShader } from "../shaders/CopyShader.js";
11
+ const _SSRPass = class extends Pass {
14
12
  constructor({ renderer, scene, camera, width, height, selects, bouncing = false, groundReflector }) {
15
13
  super();
16
14
  this.width = width !== void 0 ? width : 512;
@@ -20,11 +18,11 @@ const _SSRPass = class extends Pass.Pass {
20
18
  this.scene = scene;
21
19
  this.camera = camera;
22
20
  this.groundReflector = groundReflector;
23
- this.opacity = SSRShader.SSRShader.uniforms.opacity.value;
21
+ this.opacity = SSRShader.uniforms.opacity.value;
24
22
  this.output = 0;
25
- this.maxDistance = SSRShader.SSRShader.uniforms.maxDistance.value;
26
- this.thickness = SSRShader.SSRShader.uniforms.thickness.value;
27
- this.tempColor = new THREE.Color();
23
+ this.maxDistance = SSRShader.uniforms.maxDistance.value;
24
+ this.thickness = SSRShader.uniforms.thickness.value;
25
+ this.tempColor = new Color();
28
26
  this._selects = selects;
29
27
  this.selective = Array.isArray(this._selects);
30
28
  Object.defineProperty(this, "selects", {
@@ -63,7 +61,7 @@ const _SSRPass = class extends Pass.Pass {
63
61
  }
64
62
  });
65
63
  this.blur = true;
66
- this._distanceAttenuation = SSRShader.SSRShader.defines.DISTANCE_ATTENUATION;
64
+ this._distanceAttenuation = SSRShader.defines.DISTANCE_ATTENUATION;
67
65
  Object.defineProperty(this, "distanceAttenuation", {
68
66
  get() {
69
67
  return this._distanceAttenuation;
@@ -76,7 +74,7 @@ const _SSRPass = class extends Pass.Pass {
76
74
  this.ssrMaterial.needsUpdate = true;
77
75
  }
78
76
  });
79
- this._fresnel = SSRShader.SSRShader.defines.FRESNEL;
77
+ this._fresnel = SSRShader.defines.FRESNEL;
80
78
  Object.defineProperty(this, "fresnel", {
81
79
  get() {
82
80
  return this._fresnel;
@@ -89,7 +87,7 @@ const _SSRPass = class extends Pass.Pass {
89
87
  this.ssrMaterial.needsUpdate = true;
90
88
  }
91
89
  });
92
- this._infiniteThick = SSRShader.SSRShader.defines.INFINITE_THICK;
90
+ this._infiniteThick = SSRShader.defines.INFINITE_THICK;
93
91
  Object.defineProperty(this, "infiniteThick", {
94
92
  get() {
95
93
  return this._infiniteThick;
@@ -102,45 +100,45 @@ const _SSRPass = class extends Pass.Pass {
102
100
  this.ssrMaterial.needsUpdate = true;
103
101
  }
104
102
  });
105
- const depthTexture = new THREE.DepthTexture();
106
- depthTexture.type = THREE.UnsignedShortType;
107
- depthTexture.minFilter = THREE.NearestFilter;
108
- depthTexture.magFilter = THREE.NearestFilter;
109
- this.beautyRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
110
- minFilter: THREE.NearestFilter,
111
- magFilter: THREE.NearestFilter,
112
- type: THREE.HalfFloatType,
103
+ const depthTexture = new DepthTexture();
104
+ depthTexture.type = UnsignedShortType;
105
+ depthTexture.minFilter = NearestFilter;
106
+ depthTexture.magFilter = NearestFilter;
107
+ this.beautyRenderTarget = new WebGLRenderTarget(this.width, this.height, {
108
+ minFilter: NearestFilter,
109
+ magFilter: NearestFilter,
110
+ type: HalfFloatType,
113
111
  depthTexture,
114
112
  depthBuffer: true
115
113
  });
116
- this.prevRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
117
- minFilter: THREE.NearestFilter,
118
- magFilter: THREE.NearestFilter
114
+ this.prevRenderTarget = new WebGLRenderTarget(this.width, this.height, {
115
+ minFilter: NearestFilter,
116
+ magFilter: NearestFilter
119
117
  });
120
- this.normalRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
121
- minFilter: THREE.NearestFilter,
122
- magFilter: THREE.NearestFilter,
123
- type: THREE.HalfFloatType
118
+ this.normalRenderTarget = new WebGLRenderTarget(this.width, this.height, {
119
+ minFilter: NearestFilter,
120
+ magFilter: NearestFilter,
121
+ type: HalfFloatType
124
122
  });
125
- this.metalnessRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
126
- minFilter: THREE.NearestFilter,
127
- magFilter: THREE.NearestFilter,
128
- type: THREE.HalfFloatType
123
+ this.metalnessRenderTarget = new WebGLRenderTarget(this.width, this.height, {
124
+ minFilter: NearestFilter,
125
+ magFilter: NearestFilter,
126
+ type: HalfFloatType
129
127
  });
130
- this.ssrRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
131
- minFilter: THREE.NearestFilter,
132
- magFilter: THREE.NearestFilter
128
+ this.ssrRenderTarget = new WebGLRenderTarget(this.width, this.height, {
129
+ minFilter: NearestFilter,
130
+ magFilter: NearestFilter
133
131
  });
134
132
  this.blurRenderTarget = this.ssrRenderTarget.clone();
135
133
  this.blurRenderTarget2 = this.ssrRenderTarget.clone();
136
- this.ssrMaterial = new THREE.ShaderMaterial({
137
- defines: Object.assign({}, SSRShader.SSRShader.defines, {
134
+ this.ssrMaterial = new ShaderMaterial({
135
+ defines: Object.assign({}, SSRShader.defines, {
138
136
  MAX_STEP: Math.sqrt(this.width * this.width + this.height * this.height)
139
137
  }),
140
- uniforms: THREE.UniformsUtils.clone(SSRShader.SSRShader.uniforms),
141
- vertexShader: SSRShader.SSRShader.vertexShader,
142
- fragmentShader: SSRShader.SSRShader.fragmentShader,
143
- blending: THREE.NoBlending
138
+ uniforms: UniformsUtils.clone(SSRShader.uniforms),
139
+ vertexShader: SSRShader.vertexShader,
140
+ fragmentShader: SSRShader.fragmentShader,
141
+ blending: NoBlending
144
142
  });
145
143
  this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
146
144
  this.ssrMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
@@ -154,57 +152,57 @@ const _SSRPass = class extends Pass.Pass {
154
152
  this.ssrMaterial.uniforms["resolution"].value.set(this.width, this.height);
155
153
  this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
156
154
  this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
157
- this.normalMaterial = new THREE.MeshNormalMaterial();
158
- this.normalMaterial.blending = THREE.NoBlending;
159
- this.metalnessOnMaterial = new THREE.MeshBasicMaterial({
155
+ this.normalMaterial = new MeshNormalMaterial();
156
+ this.normalMaterial.blending = NoBlending;
157
+ this.metalnessOnMaterial = new MeshBasicMaterial({
160
158
  color: "white"
161
159
  });
162
- this.metalnessOffMaterial = new THREE.MeshBasicMaterial({
160
+ this.metalnessOffMaterial = new MeshBasicMaterial({
163
161
  color: "black"
164
162
  });
165
- this.blurMaterial = new THREE.ShaderMaterial({
166
- defines: Object.assign({}, SSRShader.SSRBlurShader.defines),
167
- uniforms: THREE.UniformsUtils.clone(SSRShader.SSRBlurShader.uniforms),
168
- vertexShader: SSRShader.SSRBlurShader.vertexShader,
169
- fragmentShader: SSRShader.SSRBlurShader.fragmentShader
163
+ this.blurMaterial = new ShaderMaterial({
164
+ defines: Object.assign({}, SSRBlurShader.defines),
165
+ uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
166
+ vertexShader: SSRBlurShader.vertexShader,
167
+ fragmentShader: SSRBlurShader.fragmentShader
170
168
  });
171
169
  this.blurMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
172
170
  this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
173
- this.blurMaterial2 = new THREE.ShaderMaterial({
174
- defines: Object.assign({}, SSRShader.SSRBlurShader.defines),
175
- uniforms: THREE.UniformsUtils.clone(SSRShader.SSRBlurShader.uniforms),
176
- vertexShader: SSRShader.SSRBlurShader.vertexShader,
177
- fragmentShader: SSRShader.SSRBlurShader.fragmentShader
171
+ this.blurMaterial2 = new ShaderMaterial({
172
+ defines: Object.assign({}, SSRBlurShader.defines),
173
+ uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
174
+ vertexShader: SSRBlurShader.vertexShader,
175
+ fragmentShader: SSRBlurShader.fragmentShader
178
176
  });
179
177
  this.blurMaterial2.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
180
178
  this.blurMaterial2.uniforms["resolution"].value.set(this.width, this.height);
181
- this.depthRenderMaterial = new THREE.ShaderMaterial({
182
- defines: Object.assign({}, SSRShader.SSRDepthShader.defines),
183
- uniforms: THREE.UniformsUtils.clone(SSRShader.SSRDepthShader.uniforms),
184
- vertexShader: SSRShader.SSRDepthShader.vertexShader,
185
- fragmentShader: SSRShader.SSRDepthShader.fragmentShader,
186
- blending: THREE.NoBlending
179
+ this.depthRenderMaterial = new ShaderMaterial({
180
+ defines: Object.assign({}, SSRDepthShader.defines),
181
+ uniforms: UniformsUtils.clone(SSRDepthShader.uniforms),
182
+ vertexShader: SSRDepthShader.vertexShader,
183
+ fragmentShader: SSRDepthShader.fragmentShader,
184
+ blending: NoBlending
187
185
  });
188
186
  this.depthRenderMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
189
187
  this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
190
188
  this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
191
- this.copyMaterial = new THREE.ShaderMaterial({
192
- uniforms: THREE.UniformsUtils.clone(CopyShader.CopyShader.uniforms),
193
- vertexShader: CopyShader.CopyShader.vertexShader,
194
- fragmentShader: CopyShader.CopyShader.fragmentShader,
189
+ this.copyMaterial = new ShaderMaterial({
190
+ uniforms: UniformsUtils.clone(CopyShader.uniforms),
191
+ vertexShader: CopyShader.vertexShader,
192
+ fragmentShader: CopyShader.fragmentShader,
195
193
  transparent: true,
196
194
  depthTest: false,
197
195
  depthWrite: false,
198
- blendSrc: THREE.SrcAlphaFactor,
199
- blendDst: THREE.OneMinusSrcAlphaFactor,
200
- blendEquation: THREE.AddEquation,
201
- blendSrcAlpha: THREE.SrcAlphaFactor,
202
- blendDstAlpha: THREE.OneMinusSrcAlphaFactor,
203
- blendEquationAlpha: THREE.AddEquation
196
+ blendSrc: SrcAlphaFactor,
197
+ blendDst: OneMinusSrcAlphaFactor,
198
+ blendEquation: AddEquation,
199
+ blendSrcAlpha: SrcAlphaFactor,
200
+ blendDstAlpha: OneMinusSrcAlphaFactor,
201
+ blendEquationAlpha: AddEquation
204
202
  // premultipliedAlpha:true,
205
203
  });
206
- this.fsQuad = new Pass.FullScreenQuad(null);
207
- this.originalClearColor = new THREE.Color();
204
+ this.fsQuad = new FullScreenQuad(null);
205
+ this.originalClearColor = new Color();
208
206
  }
209
207
  dispose() {
210
208
  this.beautyRenderTarget.dispose();
@@ -250,26 +248,26 @@ const _SSRPass = class extends Pass.Pass {
250
248
  case _SSRPass.OUTPUT.Default:
251
249
  if (this.bouncing) {
252
250
  this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
253
- this.copyMaterial.blending = THREE.NoBlending;
251
+ this.copyMaterial.blending = NoBlending;
254
252
  this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
255
253
  if (this.blur)
256
254
  this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
257
255
  else
258
256
  this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
259
- this.copyMaterial.blending = THREE.NormalBlending;
257
+ this.copyMaterial.blending = NormalBlending;
260
258
  this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
261
259
  this.copyMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
262
- this.copyMaterial.blending = THREE.NoBlending;
260
+ this.copyMaterial.blending = NoBlending;
263
261
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
264
262
  } else {
265
263
  this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
266
- this.copyMaterial.blending = THREE.NoBlending;
264
+ this.copyMaterial.blending = NoBlending;
267
265
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
268
266
  if (this.blur)
269
267
  this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
270
268
  else
271
269
  this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
272
- this.copyMaterial.blending = THREE.NormalBlending;
270
+ this.copyMaterial.blending = NormalBlending;
273
271
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
274
272
  }
275
273
  break;
@@ -278,23 +276,23 @@ const _SSRPass = class extends Pass.Pass {
278
276
  this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
279
277
  else
280
278
  this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
281
- this.copyMaterial.blending = THREE.NoBlending;
279
+ this.copyMaterial.blending = NoBlending;
282
280
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
283
281
  if (this.bouncing) {
284
282
  if (this.blur)
285
283
  this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
286
284
  else
287
285
  this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
288
- this.copyMaterial.blending = THREE.NoBlending;
286
+ this.copyMaterial.blending = NoBlending;
289
287
  this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
290
288
  this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
291
- this.copyMaterial.blending = THREE.NormalBlending;
289
+ this.copyMaterial.blending = NormalBlending;
292
290
  this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
293
291
  }
294
292
  break;
295
293
  case _SSRPass.OUTPUT.Beauty:
296
294
  this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
297
- this.copyMaterial.blending = THREE.NoBlending;
295
+ this.copyMaterial.blending = NoBlending;
298
296
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
299
297
  break;
300
298
  case _SSRPass.OUTPUT.Depth:
@@ -302,12 +300,12 @@ const _SSRPass = class extends Pass.Pass {
302
300
  break;
303
301
  case _SSRPass.OUTPUT.Normal:
304
302
  this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
305
- this.copyMaterial.blending = THREE.NoBlending;
303
+ this.copyMaterial.blending = NoBlending;
306
304
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
307
305
  break;
308
306
  case _SSRPass.OUTPUT.Metalness:
309
307
  this.copyMaterial.uniforms["tDiffuse"].value = this.metalnessRenderTarget.texture;
310
- this.copyMaterial.blending = THREE.NoBlending;
308
+ this.copyMaterial.blending = NoBlending;
311
309
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
312
310
  break;
313
311
  default:
@@ -408,4 +406,6 @@ __publicField(SSRPass, "OUTPUT", {
408
406
  Normal: 5,
409
407
  Metalness: 7
410
408
  });
411
- exports.SSRPass = SSRPass;
409
+ export {
410
+ SSRPass
411
+ };
@@ -1,26 +1,28 @@
1
- import { UniformsUtils, ShaderMaterial, WebGLRenderTarget } from "three";
2
- import { Pass, FullScreenQuad } from "./Pass.mjs";
3
- import { CopyShader } from "../shaders/CopyShader.mjs";
4
- class SavePass extends Pass {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const Pass = require("./Pass.cjs");
5
+ const CopyShader = require("../shaders/CopyShader.cjs");
6
+ class SavePass extends Pass.Pass {
5
7
  constructor(renderTarget) {
6
8
  super();
7
- if (CopyShader === void 0)
9
+ if (CopyShader.CopyShader === void 0)
8
10
  console.error("THREE.SavePass relies on CopyShader");
9
- const shader = CopyShader;
11
+ const shader = CopyShader.CopyShader;
10
12
  this.textureID = "tDiffuse";
11
- this.uniforms = UniformsUtils.clone(shader.uniforms);
12
- this.material = new ShaderMaterial({
13
+ this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
14
+ this.material = new THREE.ShaderMaterial({
13
15
  uniforms: this.uniforms,
14
16
  vertexShader: shader.vertexShader,
15
17
  fragmentShader: shader.fragmentShader
16
18
  });
17
19
  this.renderTarget = renderTarget;
18
20
  if (this.renderTarget === void 0) {
19
- this.renderTarget = new WebGLRenderTarget(window.innerWidth, window.innerHeight);
21
+ this.renderTarget = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight);
20
22
  this.renderTarget.texture.name = "SavePass.rt";
21
23
  }
22
24
  this.needsSwap = false;
23
- this.fsQuad = new FullScreenQuad(this.material);
25
+ this.fsQuad = new Pass.FullScreenQuad(this.material);
24
26
  }
25
27
  render(renderer, writeBuffer, readBuffer) {
26
28
  if (this.uniforms[this.textureID]) {
@@ -32,6 +34,4 @@ class SavePass extends Pass {
32
34
  this.fsQuad.render(renderer);
33
35
  }
34
36
  }
35
- export {
36
- SavePass
37
- };
37
+ exports.SavePass = SavePass;
@@ -1,28 +1,26 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const Pass = require("./Pass.js");
5
- const CopyShader = require("../shaders/CopyShader.js");
6
- class SavePass extends Pass.Pass {
1
+ import { UniformsUtils, ShaderMaterial, WebGLRenderTarget } from "three";
2
+ import { Pass, FullScreenQuad } from "./Pass.js";
3
+ import { CopyShader } from "../shaders/CopyShader.js";
4
+ class SavePass extends Pass {
7
5
  constructor(renderTarget) {
8
6
  super();
9
- if (CopyShader.CopyShader === void 0)
7
+ if (CopyShader === void 0)
10
8
  console.error("THREE.SavePass relies on CopyShader");
11
- const shader = CopyShader.CopyShader;
9
+ const shader = CopyShader;
12
10
  this.textureID = "tDiffuse";
13
- this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
14
- this.material = new THREE.ShaderMaterial({
11
+ this.uniforms = UniformsUtils.clone(shader.uniforms);
12
+ this.material = new ShaderMaterial({
15
13
  uniforms: this.uniforms,
16
14
  vertexShader: shader.vertexShader,
17
15
  fragmentShader: shader.fragmentShader
18
16
  });
19
17
  this.renderTarget = renderTarget;
20
18
  if (this.renderTarget === void 0) {
21
- this.renderTarget = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight);
19
+ this.renderTarget = new WebGLRenderTarget(window.innerWidth, window.innerHeight);
22
20
  this.renderTarget.texture.name = "SavePass.rt";
23
21
  }
24
22
  this.needsSwap = false;
25
- this.fsQuad = new Pass.FullScreenQuad(this.material);
23
+ this.fsQuad = new FullScreenQuad(this.material);
26
24
  }
27
25
  render(renderer, writeBuffer, readBuffer) {
28
26
  if (this.uniforms[this.textureID]) {
@@ -34,4 +32,6 @@ class SavePass extends Pass.Pass {
34
32
  this.fsQuad.render(renderer);
35
33
  }
36
34
  }
37
- exports.SavePass = SavePass;
35
+ export {
36
+ SavePass
37
+ };
@@ -1,12 +1,14 @@
1
+ "use strict";
1
2
  var __defProp = Object.defineProperty;
2
3
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
4
  var __publicField = (obj, key, value) => {
4
5
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
6
  return value;
6
7
  };
7
- import { ShaderMaterial, UniformsUtils } from "three";
8
- import { Pass, FullScreenQuad } from "./Pass.mjs";
9
- class ShaderPass extends Pass {
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const THREE = require("three");
10
+ const Pass = require("./Pass.cjs");
11
+ class ShaderPass extends Pass.Pass {
10
12
  constructor(shader, textureID = "tDiffuse") {
11
13
  super();
12
14
  __publicField(this, "textureID");
@@ -14,19 +16,19 @@ class ShaderPass extends Pass {
14
16
  __publicField(this, "material");
15
17
  __publicField(this, "fsQuad");
16
18
  this.textureID = textureID;
17
- if (shader instanceof ShaderMaterial) {
19
+ if (shader instanceof THREE.ShaderMaterial) {
18
20
  this.uniforms = shader.uniforms;
19
21
  this.material = shader;
20
22
  } else {
21
- this.uniforms = UniformsUtils.clone(shader.uniforms);
22
- this.material = new ShaderMaterial({
23
+ this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
24
+ this.material = new THREE.ShaderMaterial({
23
25
  defines: Object.assign({}, shader.defines),
24
26
  uniforms: this.uniforms,
25
27
  vertexShader: shader.vertexShader,
26
28
  fragmentShader: shader.fragmentShader
27
29
  });
28
30
  }
29
- this.fsQuad = new FullScreenQuad(this.material);
31
+ this.fsQuad = new Pass.FullScreenQuad(this.material);
30
32
  }
31
33
  render(renderer, writeBuffer, readBuffer) {
32
34
  if (this.uniforms[this.textureID]) {
@@ -44,6 +46,4 @@ class ShaderPass extends Pass {
44
46
  }
45
47
  }
46
48
  }
47
- export {
48
- ShaderPass
49
- };
49
+ exports.ShaderPass = ShaderPass;
@@ -1,14 +1,12 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
3
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
3
  var __publicField = (obj, key, value) => {
5
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
5
  return value;
7
6
  };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const Pass = require("./Pass.js");
11
- class ShaderPass extends Pass.Pass {
7
+ import { ShaderMaterial, UniformsUtils } from "three";
8
+ import { Pass, FullScreenQuad } from "./Pass.js";
9
+ class ShaderPass extends Pass {
12
10
  constructor(shader, textureID = "tDiffuse") {
13
11
  super();
14
12
  __publicField(this, "textureID");
@@ -16,19 +14,19 @@ class ShaderPass extends Pass.Pass {
16
14
  __publicField(this, "material");
17
15
  __publicField(this, "fsQuad");
18
16
  this.textureID = textureID;
19
- if (shader instanceof THREE.ShaderMaterial) {
17
+ if (shader instanceof ShaderMaterial) {
20
18
  this.uniforms = shader.uniforms;
21
19
  this.material = shader;
22
20
  } else {
23
- this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
24
- this.material = new THREE.ShaderMaterial({
21
+ this.uniforms = UniformsUtils.clone(shader.uniforms);
22
+ this.material = new ShaderMaterial({
25
23
  defines: Object.assign({}, shader.defines),
26
24
  uniforms: this.uniforms,
27
25
  vertexShader: shader.vertexShader,
28
26
  fragmentShader: shader.fragmentShader
29
27
  });
30
28
  }
31
- this.fsQuad = new Pass.FullScreenQuad(this.material);
29
+ this.fsQuad = new FullScreenQuad(this.material);
32
30
  }
33
31
  render(renderer, writeBuffer, readBuffer) {
34
32
  if (this.uniforms[this.textureID]) {
@@ -46,4 +44,6 @@ class ShaderPass extends Pass.Pass {
46
44
  }
47
45
  }
48
46
  }
49
- exports.ShaderPass = ShaderPass;
47
+ export {
48
+ ShaderPass
49
+ };
@@ -1,6 +1,8 @@
1
- import { WebGLRenderTarget, HalfFloatType } from "three";
2
- import { SSAARenderPass } from "./SSAARenderPass.mjs";
3
- class TAARenderPass extends SSAARenderPass {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const SSAARenderPass = require("./SSAARenderPass.cjs");
5
+ class TAARenderPass extends SSAARenderPass.SSAARenderPass {
4
6
  constructor(scene, camera, clearColor, clearAlpha) {
5
7
  super(scene, camera, clearColor, clearAlpha);
6
8
  this.sampleLevel = 0;
@@ -14,11 +16,11 @@ class TAARenderPass extends SSAARenderPass {
14
16
  }
15
17
  const jitterOffsets = _JitterVectors[5];
16
18
  if (this.sampleRenderTarget === void 0) {
17
- this.sampleRenderTarget = new WebGLRenderTarget(readBuffer.width, readBuffer.height, { type: HalfFloatType });
19
+ this.sampleRenderTarget = new THREE.WebGLRenderTarget(readBuffer.width, readBuffer.height, { type: THREE.HalfFloatType });
18
20
  this.sampleRenderTarget.texture.name = "TAARenderPass.sample";
19
21
  }
20
22
  if (this.holdRenderTarget === void 0) {
21
- this.holdRenderTarget = new WebGLRenderTarget(readBuffer.width, readBuffer.height, { type: HalfFloatType });
23
+ this.holdRenderTarget = new THREE.WebGLRenderTarget(readBuffer.width, readBuffer.height, { type: THREE.HalfFloatType });
22
24
  this.holdRenderTarget.texture.name = "TAARenderPass.hold";
23
25
  }
24
26
  if (this.accumulateIndex === -1) {
@@ -163,6 +165,4 @@ const _JitterVectors = [
163
165
  [3, 7]
164
166
  ]
165
167
  ];
166
- export {
167
- TAARenderPass
168
- };
168
+ exports.TAARenderPass = TAARenderPass;
@@ -1,8 +1,6 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const SSAARenderPass = require("./SSAARenderPass.js");
5
- class TAARenderPass extends SSAARenderPass.SSAARenderPass {
1
+ import { WebGLRenderTarget, HalfFloatType } from "three";
2
+ import { SSAARenderPass } from "./SSAARenderPass.js";
3
+ class TAARenderPass extends SSAARenderPass {
6
4
  constructor(scene, camera, clearColor, clearAlpha) {
7
5
  super(scene, camera, clearColor, clearAlpha);
8
6
  this.sampleLevel = 0;
@@ -16,11 +14,11 @@ class TAARenderPass extends SSAARenderPass.SSAARenderPass {
16
14
  }
17
15
  const jitterOffsets = _JitterVectors[5];
18
16
  if (this.sampleRenderTarget === void 0) {
19
- this.sampleRenderTarget = new THREE.WebGLRenderTarget(readBuffer.width, readBuffer.height, { type: THREE.HalfFloatType });
17
+ this.sampleRenderTarget = new WebGLRenderTarget(readBuffer.width, readBuffer.height, { type: HalfFloatType });
20
18
  this.sampleRenderTarget.texture.name = "TAARenderPass.sample";
21
19
  }
22
20
  if (this.holdRenderTarget === void 0) {
23
- this.holdRenderTarget = new THREE.WebGLRenderTarget(readBuffer.width, readBuffer.height, { type: THREE.HalfFloatType });
21
+ this.holdRenderTarget = new WebGLRenderTarget(readBuffer.width, readBuffer.height, { type: HalfFloatType });
24
22
  this.holdRenderTarget.texture.name = "TAARenderPass.hold";
25
23
  }
26
24
  if (this.accumulateIndex === -1) {
@@ -165,4 +163,6 @@ const _JitterVectors = [
165
163
  [3, 7]
166
164
  ]
167
165
  ];
168
- exports.TAARenderPass = TAARenderPass;
166
+ export {
167
+ TAARenderPass
168
+ };
@@ -1,14 +1,16 @@
1
- import { UniformsUtils, ShaderMaterial } from "three";
2
- import { Pass, FullScreenQuad } from "./Pass.mjs";
3
- import { CopyShader } from "../shaders/CopyShader.mjs";
4
- class TexturePass extends Pass {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const Pass = require("./Pass.cjs");
5
+ const CopyShader = require("../shaders/CopyShader.cjs");
6
+ class TexturePass extends Pass.Pass {
5
7
  constructor(map, opacity) {
6
8
  super();
7
- const shader = CopyShader;
9
+ const shader = CopyShader.CopyShader;
8
10
  this.map = map;
9
11
  this.opacity = opacity !== void 0 ? opacity : 1;
10
- this.uniforms = UniformsUtils.clone(shader.uniforms);
11
- this.material = new ShaderMaterial({
12
+ this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
13
+ this.material = new THREE.ShaderMaterial({
12
14
  uniforms: this.uniforms,
13
15
  vertexShader: shader.vertexShader,
14
16
  fragmentShader: shader.fragmentShader,
@@ -16,7 +18,7 @@ class TexturePass extends Pass {
16
18
  depthWrite: false
17
19
  });
18
20
  this.needsSwap = false;
19
- this.fsQuad = new FullScreenQuad(null);
21
+ this.fsQuad = new Pass.FullScreenQuad(null);
20
22
  }
21
23
  render(renderer, writeBuffer, readBuffer) {
22
24
  const oldAutoClear = renderer.autoClear;
@@ -36,6 +38,4 @@ class TexturePass extends Pass {
36
38
  this.fsQuad.dispose();
37
39
  }
38
40
  }
39
- export {
40
- TexturePass
41
- };
41
+ exports.TexturePass = TexturePass;
@@ -1,16 +1,14 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const Pass = require("./Pass.js");
5
- const CopyShader = require("../shaders/CopyShader.js");
6
- class TexturePass extends Pass.Pass {
1
+ import { UniformsUtils, ShaderMaterial } from "three";
2
+ import { Pass, FullScreenQuad } from "./Pass.js";
3
+ import { CopyShader } from "../shaders/CopyShader.js";
4
+ class TexturePass extends Pass {
7
5
  constructor(map, opacity) {
8
6
  super();
9
- const shader = CopyShader.CopyShader;
7
+ const shader = CopyShader;
10
8
  this.map = map;
11
9
  this.opacity = opacity !== void 0 ? opacity : 1;
12
- this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
13
- this.material = new THREE.ShaderMaterial({
10
+ this.uniforms = UniformsUtils.clone(shader.uniforms);
11
+ this.material = new ShaderMaterial({
14
12
  uniforms: this.uniforms,
15
13
  vertexShader: shader.vertexShader,
16
14
  fragmentShader: shader.fragmentShader,
@@ -18,7 +16,7 @@ class TexturePass extends Pass.Pass {
18
16
  depthWrite: false
19
17
  });
20
18
  this.needsSwap = false;
21
- this.fsQuad = new Pass.FullScreenQuad(null);
19
+ this.fsQuad = new FullScreenQuad(null);
22
20
  }
23
21
  render(renderer, writeBuffer, readBuffer) {
24
22
  const oldAutoClear = renderer.autoClear;
@@ -38,4 +36,6 @@ class TexturePass extends Pass.Pass {
38
36
  this.fsQuad.dispose();
39
37
  }
40
38
  }
41
- exports.TexturePass = TexturePass;
39
+ export {
40
+ TexturePass
41
+ };