three-stdlib 2.23.0 → 2.23.1

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Files changed (553) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.cjs +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.js +6 -6
  3. package/dist/_polyfill/Data3DTexture.cjs +17 -0
  4. package/dist/_polyfill/Data3DTexture.js +8 -8
  5. package/dist/animation/{AnimationClipCreator.mjs → AnimationClipCreator.cjs} +18 -18
  6. package/dist/animation/AnimationClipCreator.js +18 -18
  7. package/dist/animation/{CCDIKSolver.mjs → CCDIKSolver.cjs} +32 -32
  8. package/dist/animation/CCDIKSolver.js +32 -32
  9. package/dist/animation/{MMDAnimationHelper.mjs → MMDAnimationHelper.cjs} +17 -17
  10. package/dist/animation/MMDAnimationHelper.js +17 -17
  11. package/dist/animation/{MMDPhysics.mjs → MMDPhysics.cjs} +25 -25
  12. package/dist/animation/MMDPhysics.js +25 -25
  13. package/dist/cameras/{CinematicCamera.mjs → CinematicCamera.cjs} +17 -17
  14. package/dist/cameras/CinematicCamera.js +17 -17
  15. package/dist/controls/{ArcballControls.mjs → ArcballControls.cjs} +102 -102
  16. package/dist/controls/ArcballControls.js +102 -102
  17. package/dist/controls/{DeviceOrientationControls.mjs → DeviceOrientationControls.cjs} +14 -14
  18. package/dist/controls/DeviceOrientationControls.js +14 -14
  19. package/dist/controls/{DragControls.mjs → DragControls.cjs} +12 -12
  20. package/dist/controls/DragControls.js +12 -12
  21. package/dist/controls/{FirstPersonControls.mjs → FirstPersonControls.cjs} +16 -16
  22. package/dist/controls/FirstPersonControls.js +16 -16
  23. package/dist/controls/{FlyControls.mjs → FlyControls.cjs} +10 -10
  24. package/dist/controls/FlyControls.js +10 -10
  25. package/dist/controls/{OrbitControls.mjs → OrbitControls.cjs} +52 -54
  26. package/dist/controls/OrbitControls.d.ts +4 -4
  27. package/dist/controls/OrbitControls.js +52 -54
  28. package/dist/controls/{PointerLockControls.mjs → PointerLockControls.cjs} +8 -8
  29. package/dist/controls/PointerLockControls.js +8 -8
  30. package/dist/controls/{TrackballControls.mjs → TrackballControls.cjs} +32 -32
  31. package/dist/controls/TrackballControls.js +32 -32
  32. package/dist/controls/{TransformControls.mjs → TransformControls.cjs} +169 -169
  33. package/dist/controls/TransformControls.js +169 -169
  34. package/dist/controls/experimental/{CameraControls.mjs → CameraControls.cjs} +59 -59
  35. package/dist/controls/experimental/CameraControls.js +59 -59
  36. package/dist/csm/{CSM.mjs → CSM.cjs} +17 -17
  37. package/dist/csm/CSM.js +17 -17
  38. package/dist/csm/{CSMFrustum.mjs → CSMFrustum.cjs} +7 -7
  39. package/dist/csm/CSMFrustum.js +7 -7
  40. package/dist/csm/{CSMHelper.mjs → CSMHelper.cjs} +14 -14
  41. package/dist/csm/CSMHelper.js +14 -14
  42. package/dist/csm/{CSMShader.mjs → CSMShader.cjs} +5 -5
  43. package/dist/csm/CSMShader.js +5 -5
  44. package/dist/curves/{CurveExtras.mjs → CurveExtras.cjs} +45 -45
  45. package/dist/curves/CurveExtras.js +45 -45
  46. package/dist/curves/{NURBSCurve.mjs → NURBSCurve.cjs} +11 -11
  47. package/dist/curves/NURBSCurve.js +11 -11
  48. package/dist/curves/{NURBSSurface.mjs → NURBSSurface.cjs} +7 -7
  49. package/dist/curves/NURBSSurface.js +7 -7
  50. package/dist/curves/{NURBSUtils.mjs → NURBSUtils.cjs} +17 -17
  51. package/dist/curves/NURBSUtils.js +17 -17
  52. package/dist/deprecated/{Geometry.mjs → Geometry.cjs} +51 -51
  53. package/dist/deprecated/Geometry.js +51 -51
  54. package/dist/effects/{AnaglyphEffect.mjs → AnaglyphEffect.cjs} +14 -14
  55. package/dist/effects/AnaglyphEffect.js +14 -14
  56. package/dist/effects/{AsciiEffect.mjs → AsciiEffect.cjs} +3 -3
  57. package/dist/effects/AsciiEffect.js +3 -3
  58. package/dist/effects/{OutlineEffect.mjs → OutlineEffect.cjs} +8 -8
  59. package/dist/effects/OutlineEffect.js +8 -8
  60. package/dist/effects/{ParallaxBarrierEffect.mjs → ParallaxBarrierEffect.cjs} +12 -12
  61. package/dist/effects/ParallaxBarrierEffect.js +12 -12
  62. package/dist/effects/{PeppersGhostEffect.mjs → PeppersGhostEffect.cjs} +11 -11
  63. package/dist/effects/PeppersGhostEffect.js +11 -11
  64. package/dist/effects/{StereoEffect.mjs → StereoEffect.cjs} +6 -6
  65. package/dist/effects/StereoEffect.js +6 -6
  66. package/dist/environments/RoomEnvironment.cjs +95 -0
  67. package/dist/environments/RoomEnvironment.js +23 -40
  68. package/dist/exporters/{ColladaExporter.mjs → ColladaExporter.cjs} +16 -16
  69. package/dist/exporters/ColladaExporter.js +16 -16
  70. package/dist/exporters/{DRACOExporter.mjs → DRACOExporter.cjs} +8 -8
  71. package/dist/exporters/DRACOExporter.js +8 -8
  72. package/dist/exporters/{GLTFExporter.mjs → GLTFExporter.cjs} +47 -47
  73. package/dist/exporters/GLTFExporter.js +47 -47
  74. package/dist/exporters/{MMDExporter.mjs → MMDExporter.cjs} +10 -10
  75. package/dist/exporters/MMDExporter.js +10 -10
  76. package/dist/exporters/{OBJExporter.mjs → OBJExporter.cjs} +13 -13
  77. package/dist/exporters/OBJExporter.js +13 -13
  78. package/dist/exporters/{PLYExporter.mjs → PLYExporter.cjs} +8 -8
  79. package/dist/exporters/PLYExporter.js +8 -8
  80. package/dist/exporters/{STLExporter.mjs → STLExporter.cjs} +12 -12
  81. package/dist/exporters/STLExporter.js +12 -12
  82. package/dist/exporters/{USDZExporter.mjs → USDZExporter.cjs} +10 -10
  83. package/dist/exporters/USDZExporter.js +10 -10
  84. package/dist/geometries/{BoxLineGeometry.mjs → BoxLineGeometry.cjs} +6 -6
  85. package/dist/geometries/BoxLineGeometry.js +6 -6
  86. package/dist/geometries/ConvexGeometry.cjs +26 -0
  87. package/dist/geometries/ConvexGeometry.js +9 -9
  88. package/dist/geometries/{DecalGeometry.mjs → DecalGeometry.cjs} +16 -16
  89. package/dist/geometries/DecalGeometry.js +16 -16
  90. package/dist/geometries/{LightningStrike.mjs → LightningStrike.cjs} +45 -45
  91. package/dist/geometries/LightningStrike.js +45 -45
  92. package/dist/geometries/{ParametricGeometries.mjs → ParametricGeometries.cjs} +11 -11
  93. package/dist/geometries/ParametricGeometries.js +11 -11
  94. package/dist/geometries/{ParametricGeometry.mjs → ParametricGeometry.cjs} +11 -11
  95. package/dist/geometries/ParametricGeometry.js +11 -11
  96. package/dist/geometries/{RoundedBoxGeometry.mjs → RoundedBoxGeometry.cjs} +10 -10
  97. package/dist/geometries/RoundedBoxGeometry.js +10 -10
  98. package/dist/geometries/{TeapotGeometry.mjs → TeapotGeometry.cjs} +21 -21
  99. package/dist/geometries/TeapotGeometry.js +21 -21
  100. package/dist/geometries/{TextGeometry.mjs → TextGeometry.cjs} +6 -6
  101. package/dist/geometries/TextGeometry.js +6 -6
  102. package/dist/helpers/{LightProbeHelper.mjs → LightProbeHelper.cjs} +7 -7
  103. package/dist/helpers/LightProbeHelper.js +7 -7
  104. package/dist/helpers/{PositionalAudioHelper.mjs → PositionalAudioHelper.cjs} +11 -11
  105. package/dist/helpers/PositionalAudioHelper.js +11 -11
  106. package/dist/helpers/{RectAreaLightHelper.mjs → RectAreaLightHelper.cjs} +11 -11
  107. package/dist/helpers/RectAreaLightHelper.js +11 -11
  108. package/dist/helpers/{VertexNormalsHelper.mjs → VertexNormalsHelper.cjs} +11 -11
  109. package/dist/helpers/VertexNormalsHelper.js +11 -11
  110. package/dist/helpers/{VertexTangentsHelper.mjs → VertexTangentsHelper.cjs} +10 -10
  111. package/dist/helpers/VertexTangentsHelper.js +10 -10
  112. package/dist/index.cjs +613 -0
  113. package/dist/index.js +613 -613
  114. package/dist/interactive/{HTMLMesh.mjs → HTMLMesh.cjs} +11 -11
  115. package/dist/interactive/HTMLMesh.js +11 -11
  116. package/dist/interactive/{InteractiveGroup.mjs → InteractiveGroup.cjs} +8 -8
  117. package/dist/interactive/InteractiveGroup.js +8 -8
  118. package/dist/interactive/{SelectionBox.mjs → SelectionBox.cjs} +21 -21
  119. package/dist/interactive/SelectionBox.js +21 -21
  120. package/dist/interactive/{SelectionHelper.mjs → SelectionHelper.cjs} +7 -7
  121. package/dist/interactive/SelectionHelper.js +7 -7
  122. package/dist/libs/{MeshoptDecoder.mjs → MeshoptDecoder.cjs} +3 -3
  123. package/dist/libs/MeshoptDecoder.js +3 -3
  124. package/dist/libs/{MotionControllers.mjs → MotionControllers.cjs} +6 -6
  125. package/dist/libs/MotionControllers.js +6 -6
  126. package/dist/lights/{LightProbeGenerator.mjs → LightProbeGenerator.cjs} +16 -16
  127. package/dist/lights/LightProbeGenerator.js +16 -16
  128. package/dist/lights/{RectAreaLightUniformsLib.mjs → RectAreaLightUniformsLib.cjs} +42 -42
  129. package/dist/lights/RectAreaLightUniformsLib.js +42 -42
  130. package/dist/lines/Line2.cjs +13 -0
  131. package/dist/lines/Line2.js +8 -8
  132. package/dist/lines/{LineGeometry.mjs → LineGeometry.cjs} +5 -5
  133. package/dist/lines/LineGeometry.js +5 -5
  134. package/dist/lines/{LineMaterial.mjs → LineMaterial.cjs} +10 -10
  135. package/dist/lines/LineMaterial.js +10 -10
  136. package/dist/lines/{LineSegments2.mjs → LineSegments2.cjs} +28 -28
  137. package/dist/lines/LineSegments2.js +28 -28
  138. package/dist/lines/{LineSegmentsGeometry.mjs → LineSegmentsGeometry.cjs} +18 -18
  139. package/dist/lines/LineSegmentsGeometry.js +18 -18
  140. package/dist/lines/Wireframe.cjs +32 -0
  141. package/dist/lines/Wireframe.js +13 -13
  142. package/dist/lines/WireframeGeometry2.cjs +13 -0
  143. package/dist/lines/WireframeGeometry2.js +7 -7
  144. package/dist/loaders/{3DMLoader.mjs → 3DMLoader.cjs} +37 -37
  145. package/dist/loaders/3DMLoader.js +37 -37
  146. package/dist/loaders/{3MFLoader.mjs → 3MFLoader.cjs} +53 -53
  147. package/dist/loaders/3MFLoader.js +53 -53
  148. package/dist/loaders/{AMFLoader.mjs → AMFLoader.cjs} +19 -19
  149. package/dist/loaders/AMFLoader.js +19 -19
  150. package/dist/loaders/{AssimpLoader.mjs → AssimpLoader.cjs} +41 -41
  151. package/dist/loaders/AssimpLoader.js +41 -41
  152. package/dist/loaders/{BVHLoader.mjs → BVHLoader.cjs} +18 -18
  153. package/dist/loaders/BVHLoader.js +18 -18
  154. package/dist/loaders/{BasisTextureLoader.mjs → BasisTextureLoader.cjs} +22 -22
  155. package/dist/loaders/BasisTextureLoader.js +22 -22
  156. package/dist/loaders/{ColladaLoader.mjs → ColladaLoader.cjs} +76 -76
  157. package/dist/loaders/ColladaLoader.js +76 -76
  158. package/dist/loaders/{DDSLoader.mjs → DDSLoader.cjs} +10 -10
  159. package/dist/loaders/DDSLoader.js +10 -10
  160. package/dist/loaders/{DRACOLoader.mjs → DRACOLoader.cjs} +12 -12
  161. package/dist/loaders/DRACOLoader.js +12 -12
  162. package/dist/loaders/{EXRLoader.mjs → EXRLoader.cjs} +23 -23
  163. package/dist/loaders/EXRLoader.js +23 -23
  164. package/dist/loaders/{FBXLoader.mjs → FBXLoader.cjs} +116 -116
  165. package/dist/loaders/FBXLoader.js +116 -116
  166. package/dist/loaders/{FontLoader.mjs → FontLoader.cjs} +9 -9
  167. package/dist/loaders/FontLoader.js +9 -9
  168. package/dist/loaders/{GCodeLoader.mjs → GCodeLoader.cjs} +13 -13
  169. package/dist/loaders/GCodeLoader.js +13 -13
  170. package/dist/loaders/{GLTFLoader.mjs → GLTFLoader.cjs} +112 -112
  171. package/dist/loaders/GLTFLoader.js +112 -112
  172. package/dist/loaders/{HDRCubeTextureLoader.mjs → HDRCubeTextureLoader.cjs} +15 -15
  173. package/dist/loaders/HDRCubeTextureLoader.js +15 -15
  174. package/dist/loaders/{KMZLoader.mjs → KMZLoader.cjs} +13 -13
  175. package/dist/loaders/KMZLoader.js +13 -13
  176. package/dist/loaders/{KTX2Loader.mjs → KTX2Loader.cjs} +65 -65
  177. package/dist/loaders/KTX2Loader.js +65 -65
  178. package/dist/loaders/{KTXLoader.mjs → KTXLoader.cjs} +5 -5
  179. package/dist/loaders/KTXLoader.js +5 -5
  180. package/dist/loaders/{LDrawLoader.mjs → LDrawLoader.cjs} +39 -39
  181. package/dist/loaders/LDrawLoader.js +39 -39
  182. package/dist/loaders/{LUT3dlLoader.mjs → LUT3dlLoader.cjs} +22 -22
  183. package/dist/loaders/LUT3dlLoader.js +22 -22
  184. package/dist/loaders/{LUTCubeLoader.mjs → LUTCubeLoader.cjs} +22 -22
  185. package/dist/loaders/LUTCubeLoader.js +22 -22
  186. package/dist/loaders/{LWOLoader.mjs → LWOLoader.cjs} +42 -42
  187. package/dist/loaders/LWOLoader.js +42 -42
  188. package/dist/loaders/{LottieLoader.mjs → LottieLoader.cjs} +8 -8
  189. package/dist/loaders/LottieLoader.js +8 -8
  190. package/dist/loaders/{MD2Loader.mjs → MD2Loader.cjs} +15 -15
  191. package/dist/loaders/MD2Loader.js +15 -15
  192. package/dist/loaders/{MDDLoader.mjs → MDDLoader.cjs} +9 -9
  193. package/dist/loaders/MDDLoader.js +9 -9
  194. package/dist/loaders/{MMDLoader.mjs → MMDLoader.cjs} +59 -59
  195. package/dist/loaders/MMDLoader.js +59 -59
  196. package/dist/loaders/{MTLLoader.mjs → MTLLoader.cjs} +17 -17
  197. package/dist/loaders/MTLLoader.js +17 -17
  198. package/dist/loaders/{NRRDLoader.mjs → NRRDLoader.cjs} +17 -17
  199. package/dist/loaders/NRRDLoader.js +17 -17
  200. package/dist/loaders/{OBJLoader.mjs → OBJLoader.cjs} +37 -37
  201. package/dist/loaders/OBJLoader.js +37 -37
  202. package/dist/loaders/{PCDLoader.mjs → PCDLoader.cjs} +13 -13
  203. package/dist/loaders/PCDLoader.js +13 -13
  204. package/dist/loaders/{PDBLoader.mjs → PDBLoader.cjs} +11 -11
  205. package/dist/loaders/PDBLoader.js +11 -11
  206. package/dist/loaders/{PLYLoader.mjs → PLYLoader.cjs} +13 -13
  207. package/dist/loaders/PLYLoader.js +13 -13
  208. package/dist/loaders/{PRWMLoader.mjs → PRWMLoader.cjs} +9 -9
  209. package/dist/loaders/PRWMLoader.js +9 -9
  210. package/dist/loaders/{PVRLoader.mjs → PVRLoader.cjs} +11 -11
  211. package/dist/loaders/PVRLoader.js +11 -11
  212. package/dist/loaders/{RGBELoader.mjs → RGBELoader.cjs} +18 -18
  213. package/dist/loaders/RGBELoader.js +18 -18
  214. package/dist/loaders/{RGBMLoader.mjs → RGBMLoader.cjs} +16 -16
  215. package/dist/loaders/RGBMLoader.js +16 -16
  216. package/dist/loaders/{STLLoader.mjs → STLLoader.cjs} +15 -15
  217. package/dist/loaders/STLLoader.js +15 -15
  218. package/dist/loaders/{SVGLoader.mjs → SVGLoader.cjs} +55 -55
  219. package/dist/loaders/SVGLoader.js +55 -55
  220. package/dist/loaders/{TDSLoader.mjs → TDSLoader.cjs} +20 -20
  221. package/dist/loaders/TDSLoader.js +20 -20
  222. package/dist/loaders/{TGALoader.mjs → TGALoader.cjs} +6 -6
  223. package/dist/loaders/TGALoader.js +6 -6
  224. package/dist/loaders/{TTFLoader.mjs → TTFLoader.cjs} +9 -9
  225. package/dist/loaders/TTFLoader.js +9 -9
  226. package/dist/loaders/{TiltLoader.mjs → TiltLoader.cjs} +26 -26
  227. package/dist/loaders/TiltLoader.js +26 -26
  228. package/dist/loaders/{VOXLoader.mjs → VOXLoader.cjs} +18 -18
  229. package/dist/loaders/VOXLoader.js +18 -18
  230. package/dist/loaders/{VRMLLoader.mjs → VRMLLoader.cjs} +125 -125
  231. package/dist/loaders/VRMLLoader.js +125 -125
  232. package/dist/loaders/{VRMLoader.mjs → VRMLoader.cjs} +7 -7
  233. package/dist/loaders/VRMLoader.js +7 -7
  234. package/dist/loaders/{VTKLoader.mjs → VTKLoader.cjs} +24 -24
  235. package/dist/loaders/VTKLoader.js +24 -24
  236. package/dist/loaders/{XLoader.mjs → XLoader.cjs} +42 -42
  237. package/dist/loaders/XLoader.js +42 -42
  238. package/dist/loaders/{XYZLoader.mjs → XYZLoader.cjs} +9 -9
  239. package/dist/loaders/XYZLoader.js +9 -9
  240. package/dist/loaders/lwo/{IFFParser.mjs → IFFParser.cjs} +7 -7
  241. package/dist/loaders/lwo/IFFParser.js +7 -7
  242. package/dist/loaders/lwo/{LWO2Parser.mjs → LWO2Parser.cjs} +3 -3
  243. package/dist/loaders/lwo/LWO2Parser.js +3 -3
  244. package/dist/loaders/lwo/{LWO3Parser.mjs → LWO3Parser.cjs} +3 -3
  245. package/dist/loaders/lwo/LWO3Parser.js +3 -3
  246. package/dist/math/{Capsule.mjs → Capsule.cjs} +8 -8
  247. package/dist/math/Capsule.js +8 -8
  248. package/dist/math/{ColorConverter.mjs → ColorConverter.cjs} +7 -7
  249. package/dist/math/ColorConverter.js +7 -7
  250. package/dist/math/{ConvexHull.mjs → ConvexHull.cjs} +18 -18
  251. package/dist/math/ConvexHull.js +18 -18
  252. package/dist/math/{ImprovedNoise.mjs → ImprovedNoise.cjs} +3 -3
  253. package/dist/math/ImprovedNoise.js +3 -3
  254. package/dist/math/{Lut.mjs → Lut.cjs} +14 -14
  255. package/dist/math/Lut.js +14 -14
  256. package/dist/math/{MeshSurfaceSampler.mjs → MeshSurfaceSampler.cjs} +6 -6
  257. package/dist/math/MeshSurfaceSampler.js +6 -6
  258. package/dist/math/{OBB.mjs → OBB.cjs} +21 -21
  259. package/dist/math/OBB.js +21 -21
  260. package/dist/math/{Octree.mjs → Octree.cjs} +19 -19
  261. package/dist/math/Octree.js +19 -19
  262. package/dist/math/{SimplexNoise.mjs → SimplexNoise.cjs} +3 -3
  263. package/dist/math/SimplexNoise.js +3 -3
  264. package/dist/misc/{ConvexObjectBreaker.mjs → ConvexObjectBreaker.cjs} +25 -25
  265. package/dist/misc/ConvexObjectBreaker.js +25 -25
  266. package/dist/misc/{GPUComputationRenderer.mjs → GPUComputationRenderer.cjs} +19 -19
  267. package/dist/misc/GPUComputationRenderer.js +19 -19
  268. package/dist/misc/{Gyroscope.mjs → Gyroscope.cjs} +11 -11
  269. package/dist/misc/Gyroscope.js +11 -11
  270. package/dist/misc/{MD2Character.mjs → MD2Character.cjs} +14 -14
  271. package/dist/misc/MD2Character.js +14 -14
  272. package/dist/misc/{MD2CharacterComplex.mjs → MD2CharacterComplex.cjs} +20 -20
  273. package/dist/misc/MD2CharacterComplex.js +20 -20
  274. package/dist/misc/{MorphAnimMesh.mjs → MorphAnimMesh.cjs} +8 -8
  275. package/dist/misc/MorphAnimMesh.js +8 -8
  276. package/dist/misc/{MorphBlendMesh.mjs → MorphBlendMesh.cjs} +6 -6
  277. package/dist/misc/MorphBlendMesh.js +6 -6
  278. package/dist/misc/{ProgressiveLightmap.mjs → ProgressiveLightmap.cjs} +17 -17
  279. package/dist/misc/ProgressiveLightmap.js +17 -17
  280. package/dist/misc/{RollerCoaster.mjs → RollerCoaster.cjs} +77 -77
  281. package/dist/misc/RollerCoaster.js +77 -77
  282. package/dist/misc/{Timer.mjs → Timer.cjs} +3 -3
  283. package/dist/misc/Timer.js +3 -3
  284. package/dist/misc/{TubePainter.mjs → TubePainter.cjs} +24 -24
  285. package/dist/misc/TubePainter.js +24 -24
  286. package/dist/misc/{Volume.mjs → Volume.cjs} +18 -18
  287. package/dist/misc/Volume.js +18 -18
  288. package/dist/misc/{VolumeSlice.mjs → VolumeSlice.cjs} +10 -10
  289. package/dist/misc/VolumeSlice.js +10 -10
  290. package/dist/misc/{WebGL.mjs → WebGL.cjs} +7 -7
  291. package/dist/misc/WebGL.js +7 -7
  292. package/dist/modifiers/{CurveModifier.mjs → CurveModifier.cjs} +17 -17
  293. package/dist/modifiers/CurveModifier.js +17 -17
  294. package/dist/modifiers/{EdgeSplitModifier.mjs → EdgeSplitModifier.cjs} +12 -13
  295. package/dist/modifiers/EdgeSplitModifier.js +13 -12
  296. package/dist/modifiers/{SimplifyModifier.mjs → SimplifyModifier.cjs} +12 -12
  297. package/dist/modifiers/SimplifyModifier.js +12 -12
  298. package/dist/modifiers/{TessellateModifier.mjs → TessellateModifier.cjs} +30 -30
  299. package/dist/modifiers/TessellateModifier.js +30 -30
  300. package/dist/objects/{GroundProjectedEnv.mjs → GroundProjectedEnv.cjs} +8 -8
  301. package/dist/objects/GroundProjectedEnv.js +8 -8
  302. package/dist/objects/{Lensflare.mjs → Lensflare.cjs} +37 -37
  303. package/dist/objects/Lensflare.js +37 -37
  304. package/dist/objects/{LightningStorm.mjs → LightningStorm.cjs} +17 -17
  305. package/dist/objects/LightningStorm.js +17 -17
  306. package/dist/objects/{MarchingCubes.mjs → MarchingCubes.cjs} +21 -21
  307. package/dist/objects/MarchingCubes.js +21 -21
  308. package/dist/objects/{Reflector.mjs → Reflector.cjs} +23 -23
  309. package/dist/objects/Reflector.js +23 -23
  310. package/dist/objects/{ReflectorForSSRPass.mjs → ReflectorForSSRPass.cjs} +33 -33
  311. package/dist/objects/ReflectorForSSRPass.js +33 -33
  312. package/dist/objects/ReflectorRTT.cjs +10 -0
  313. package/dist/objects/ReflectorRTT.js +5 -5
  314. package/dist/objects/{Refractor.mjs → Refractor.cjs} +26 -26
  315. package/dist/objects/Refractor.js +26 -26
  316. package/dist/objects/{ShadowMesh.mjs → ShadowMesh.cjs} +9 -9
  317. package/dist/objects/ShadowMesh.js +9 -9
  318. package/dist/objects/{Sky.mjs → Sky.cjs} +11 -11
  319. package/dist/objects/Sky.js +11 -11
  320. package/dist/objects/{Water.mjs → Water.cjs} +33 -33
  321. package/dist/objects/Water.js +33 -33
  322. package/dist/objects/{Water2.mjs → Water2.cjs} +20 -20
  323. package/dist/objects/Water2.js +20 -20
  324. package/dist/physics/{AmmoPhysics.mjs → AmmoPhysics.cjs} +3 -3
  325. package/dist/physics/AmmoPhysics.js +3 -3
  326. package/dist/postprocessing/{AdaptiveToneMappingPass.mjs → AdaptiveToneMappingPass.cjs} +32 -32
  327. package/dist/postprocessing/AdaptiveToneMappingPass.js +32 -32
  328. package/dist/postprocessing/{AfterimagePass.mjs → AfterimagePass.cjs} +21 -21
  329. package/dist/postprocessing/AfterimagePass.js +21 -21
  330. package/dist/postprocessing/{BloomPass.mjs → BloomPass.cjs} +20 -20
  331. package/dist/postprocessing/BloomPass.js +20 -20
  332. package/dist/postprocessing/{BokehPass.mjs → BokehPass.cjs} +19 -19
  333. package/dist/postprocessing/BokehPass.js +19 -19
  334. package/dist/postprocessing/{ClearPass.mjs → ClearPass.cjs} +7 -7
  335. package/dist/postprocessing/ClearPass.js +7 -7
  336. package/dist/postprocessing/{CubeTexturePass.mjs → CubeTexturePass.cjs} +14 -14
  337. package/dist/postprocessing/CubeTexturePass.js +14 -14
  338. package/dist/postprocessing/{DotScreenPass.mjs → DotScreenPass.cjs} +12 -12
  339. package/dist/postprocessing/DotScreenPass.js +12 -12
  340. package/dist/postprocessing/{EffectComposer.mjs → EffectComposer.cjs} +20 -20
  341. package/dist/postprocessing/EffectComposer.js +20 -20
  342. package/dist/postprocessing/{FilmPass.mjs → FilmPass.cjs} +12 -12
  343. package/dist/postprocessing/FilmPass.js +12 -12
  344. package/dist/postprocessing/{GlitchPass.mjs → GlitchPass.cjs} +26 -26
  345. package/dist/postprocessing/GlitchPass.js +26 -26
  346. package/dist/postprocessing/{HalftonePass.mjs → HalftonePass.cjs} +13 -13
  347. package/dist/postprocessing/HalftonePass.js +13 -13
  348. package/dist/postprocessing/{LUTPass.mjs → LUTPass.cjs} +5 -5
  349. package/dist/postprocessing/LUTPass.js +5 -5
  350. package/dist/postprocessing/{MaskPass.mjs → MaskPass.cjs} +7 -7
  351. package/dist/postprocessing/MaskPass.js +7 -7
  352. package/dist/postprocessing/{OutlinePass.mjs → OutlinePass.cjs} +45 -45
  353. package/dist/postprocessing/OutlinePass.js +45 -45
  354. package/dist/postprocessing/{Pass.mjs → Pass.cjs} +8 -8
  355. package/dist/postprocessing/Pass.js +8 -8
  356. package/dist/postprocessing/{RenderPass.mjs → RenderPass.cjs} +7 -7
  357. package/dist/postprocessing/RenderPass.js +7 -7
  358. package/dist/postprocessing/{RenderPixelatedPass.mjs → RenderPixelatedPass.cjs} +18 -18
  359. package/dist/postprocessing/RenderPixelatedPass.js +18 -18
  360. package/dist/postprocessing/{SAOPass.mjs → SAOPass.cjs} +69 -69
  361. package/dist/postprocessing/SAOPass.js +69 -69
  362. package/dist/postprocessing/{SMAAPass.mjs → SMAAPass.cjs} +30 -30
  363. package/dist/postprocessing/SMAAPass.js +30 -30
  364. package/dist/postprocessing/{SSAARenderPass.mjs → SSAARenderPass.cjs} +19 -19
  365. package/dist/postprocessing/SSAARenderPass.js +19 -19
  366. package/dist/postprocessing/{SSAOPass.mjs → SSAOPass.cjs} +63 -63
  367. package/dist/postprocessing/SSAOPass.js +63 -63
  368. package/dist/postprocessing/{SSRPass.mjs → SSRPass.cjs} +86 -86
  369. package/dist/postprocessing/SSRPass.js +86 -86
  370. package/dist/postprocessing/{SavePass.mjs → SavePass.cjs} +13 -13
  371. package/dist/postprocessing/SavePass.js +13 -13
  372. package/dist/postprocessing/{ShaderPass.mjs → ShaderPass.cjs} +10 -10
  373. package/dist/postprocessing/ShaderPass.js +10 -10
  374. package/dist/postprocessing/{TAARenderPass.mjs → TAARenderPass.cjs} +8 -8
  375. package/dist/postprocessing/TAARenderPass.js +8 -8
  376. package/dist/postprocessing/{TexturePass.mjs → TexturePass.cjs} +11 -11
  377. package/dist/postprocessing/TexturePass.js +11 -11
  378. package/dist/postprocessing/{UnrealBloomPass.mjs → UnrealBloomPass.cjs} +36 -36
  379. package/dist/postprocessing/UnrealBloomPass.js +36 -36
  380. package/dist/postprocessing/{WaterPass.mjs → WaterPass.cjs} +10 -10
  381. package/dist/postprocessing/WaterPass.js +10 -10
  382. package/dist/renderers/{CSS2DRenderer.mjs → CSS2DRenderer.cjs} +12 -12
  383. package/dist/renderers/CSS2DRenderer.js +12 -12
  384. package/dist/renderers/{CSS3DRenderer.mjs → CSS3DRenderer.cjs} +12 -12
  385. package/dist/renderers/CSS3DRenderer.js +12 -12
  386. package/dist/renderers/{Projector.mjs → Projector.cjs} +21 -21
  387. package/dist/renderers/Projector.js +21 -21
  388. package/dist/renderers/{SVGRenderer.mjs → SVGRenderer.cjs} +12 -12
  389. package/dist/renderers/SVGRenderer.js +12 -12
  390. package/dist/shaders/{ACESFilmicToneMappingShader.mjs → ACESFilmicToneMappingShader.cjs} +3 -3
  391. package/dist/shaders/ACESFilmicToneMappingShader.js +3 -3
  392. package/dist/shaders/{AfterimageShader.mjs → AfterimageShader.cjs} +3 -3
  393. package/dist/shaders/AfterimageShader.js +3 -3
  394. package/dist/shaders/{BasicShader.mjs → BasicShader.cjs} +3 -3
  395. package/dist/shaders/BasicShader.js +3 -3
  396. package/dist/shaders/{BleachBypassShader.mjs → BleachBypassShader.cjs} +3 -3
  397. package/dist/shaders/BleachBypassShader.js +3 -3
  398. package/dist/shaders/{BlendShader.mjs → BlendShader.cjs} +3 -3
  399. package/dist/shaders/BlendShader.js +3 -3
  400. package/dist/shaders/{BokehShader.mjs → BokehShader.cjs} +3 -3
  401. package/dist/shaders/BokehShader.js +3 -3
  402. package/dist/shaders/{BokehShader2.mjs → BokehShader2.cjs} +6 -6
  403. package/dist/shaders/BokehShader2.js +6 -6
  404. package/dist/shaders/{BrightnessContrastShader.mjs → BrightnessContrastShader.cjs} +3 -3
  405. package/dist/shaders/BrightnessContrastShader.js +3 -3
  406. package/dist/shaders/{ColorCorrectionShader.mjs → ColorCorrectionShader.cjs} +7 -7
  407. package/dist/shaders/ColorCorrectionShader.js +7 -7
  408. package/dist/shaders/{ColorifyShader.mjs → ColorifyShader.cjs} +5 -5
  409. package/dist/shaders/ColorifyShader.js +5 -5
  410. package/dist/shaders/{ConvolutionShader.mjs → ConvolutionShader.cjs} +5 -5
  411. package/dist/shaders/ConvolutionShader.js +5 -5
  412. package/dist/shaders/{CopyShader.mjs → CopyShader.cjs} +3 -3
  413. package/dist/shaders/CopyShader.js +3 -3
  414. package/dist/shaders/{DOFMipMapShader.mjs → DOFMipMapShader.cjs} +3 -3
  415. package/dist/shaders/DOFMipMapShader.js +3 -3
  416. package/dist/shaders/{DepthLimitedBlurShader.mjs → DepthLimitedBlurShader.cjs} +7 -7
  417. package/dist/shaders/DepthLimitedBlurShader.js +7 -7
  418. package/dist/shaders/{DigitalGlitch.mjs → DigitalGlitch.cjs} +3 -3
  419. package/dist/shaders/DigitalGlitch.js +3 -3
  420. package/dist/shaders/{DotScreenShader.mjs → DotScreenShader.cjs} +6 -6
  421. package/dist/shaders/DotScreenShader.js +6 -6
  422. package/dist/shaders/{FXAAShader.mjs → FXAAShader.cjs} +5 -5
  423. package/dist/shaders/FXAAShader.js +5 -5
  424. package/dist/shaders/{FilmShader.mjs → FilmShader.cjs} +3 -3
  425. package/dist/shaders/FilmShader.js +3 -3
  426. package/dist/shaders/{FocusShader.mjs → FocusShader.cjs} +3 -3
  427. package/dist/shaders/FocusShader.js +3 -3
  428. package/dist/shaders/{FreiChenShader.mjs → FreiChenShader.cjs} +5 -5
  429. package/dist/shaders/FreiChenShader.js +5 -5
  430. package/dist/shaders/{FresnelShader.mjs → FresnelShader.cjs} +3 -3
  431. package/dist/shaders/FresnelShader.js +3 -3
  432. package/dist/shaders/{GammaCorrectionShader.mjs → GammaCorrectionShader.cjs} +3 -3
  433. package/dist/shaders/GammaCorrectionShader.js +3 -3
  434. package/dist/shaders/{GodRaysShader.mjs → GodRaysShader.cjs} +11 -11
  435. package/dist/shaders/GodRaysShader.js +11 -11
  436. package/dist/shaders/{HalftoneShader.mjs → HalftoneShader.cjs} +3 -3
  437. package/dist/shaders/HalftoneShader.js +3 -3
  438. package/dist/shaders/{HorizontalBlurShader.mjs → HorizontalBlurShader.cjs} +3 -3
  439. package/dist/shaders/HorizontalBlurShader.js +3 -3
  440. package/dist/shaders/{HorizontalTiltShiftShader.mjs → HorizontalTiltShiftShader.cjs} +3 -3
  441. package/dist/shaders/HorizontalTiltShiftShader.js +3 -3
  442. package/dist/shaders/{HueSaturationShader.mjs → HueSaturationShader.cjs} +3 -3
  443. package/dist/shaders/HueSaturationShader.js +3 -3
  444. package/dist/shaders/{KaleidoShader.mjs → KaleidoShader.cjs} +3 -3
  445. package/dist/shaders/KaleidoShader.js +3 -3
  446. package/dist/shaders/{LuminosityHighPassShader.mjs → LuminosityHighPassShader.cjs} +5 -5
  447. package/dist/shaders/LuminosityHighPassShader.js +5 -5
  448. package/dist/shaders/{LuminosityShader.mjs → LuminosityShader.cjs} +3 -3
  449. package/dist/shaders/LuminosityShader.js +3 -3
  450. package/dist/shaders/{MirrorShader.mjs → MirrorShader.cjs} +3 -3
  451. package/dist/shaders/MirrorShader.js +3 -3
  452. package/dist/shaders/{NormalMapShader.mjs → NormalMapShader.cjs} +6 -6
  453. package/dist/shaders/NormalMapShader.js +6 -6
  454. package/dist/shaders/{ParallaxShader.mjs → ParallaxShader.cjs} +3 -3
  455. package/dist/shaders/ParallaxShader.js +3 -3
  456. package/dist/shaders/{PixelShader.mjs → PixelShader.cjs} +3 -3
  457. package/dist/shaders/PixelShader.js +3 -3
  458. package/dist/shaders/{RGBShiftShader.mjs → RGBShiftShader.cjs} +3 -3
  459. package/dist/shaders/RGBShiftShader.js +3 -3
  460. package/dist/shaders/{SAOShader.mjs → SAOShader.cjs} +7 -7
  461. package/dist/shaders/SAOShader.js +7 -7
  462. package/dist/shaders/{SMAAShader.mjs → SMAAShader.cjs} +9 -9
  463. package/dist/shaders/SMAAShader.js +9 -9
  464. package/dist/shaders/{SSAOShader.mjs → SSAOShader.cjs} +10 -10
  465. package/dist/shaders/SSAOShader.js +10 -10
  466. package/dist/shaders/{SSRShader.mjs → SSRShader.cjs} +10 -10
  467. package/dist/shaders/SSRShader.js +10 -10
  468. package/dist/shaders/{SepiaShader.mjs → SepiaShader.cjs} +3 -3
  469. package/dist/shaders/SepiaShader.js +3 -3
  470. package/dist/shaders/{SobelOperatorShader.mjs → SobelOperatorShader.cjs} +5 -5
  471. package/dist/shaders/SobelOperatorShader.js +5 -5
  472. package/dist/shaders/{SubsurfaceScatteringShader.mjs → SubsurfaceScatteringShader.cjs} +13 -13
  473. package/dist/shaders/SubsurfaceScatteringShader.js +13 -13
  474. package/dist/shaders/{TechnicolorShader.mjs → TechnicolorShader.cjs} +3 -3
  475. package/dist/shaders/TechnicolorShader.js +3 -3
  476. package/dist/shaders/{ToneMapShader.mjs → ToneMapShader.cjs} +3 -3
  477. package/dist/shaders/ToneMapShader.js +3 -3
  478. package/dist/shaders/{ToonShader.mjs → ToonShader.cjs} +32 -32
  479. package/dist/shaders/ToonShader.js +32 -32
  480. package/dist/shaders/{TriangleBlurShader.mjs → TriangleBlurShader.cjs} +5 -5
  481. package/dist/shaders/TriangleBlurShader.js +5 -5
  482. package/dist/shaders/{UnpackDepthRGBAShader.mjs → UnpackDepthRGBAShader.cjs} +3 -3
  483. package/dist/shaders/UnpackDepthRGBAShader.js +3 -3
  484. package/dist/shaders/{VerticalBlurShader.mjs → VerticalBlurShader.cjs} +3 -3
  485. package/dist/shaders/VerticalBlurShader.js +3 -3
  486. package/dist/shaders/{VerticalTiltShiftShader.mjs → VerticalTiltShiftShader.cjs} +3 -3
  487. package/dist/shaders/VerticalTiltShiftShader.js +3 -3
  488. package/dist/shaders/{VignetteShader.mjs → VignetteShader.cjs} +3 -3
  489. package/dist/shaders/VignetteShader.js +3 -3
  490. package/dist/shaders/{VolumeShader.mjs → VolumeShader.cjs} +6 -6
  491. package/dist/shaders/VolumeShader.js +6 -6
  492. package/dist/shaders/{WaterRefractionShader.mjs → WaterRefractionShader.cjs} +3 -3
  493. package/dist/shaders/WaterRefractionShader.js +3 -3
  494. package/dist/shaders/types.cjs +1 -0
  495. package/dist/shaders/types.js +1 -1
  496. package/dist/textures/{FlakesTexture.mjs → FlakesTexture.cjs} +3 -3
  497. package/dist/textures/FlakesTexture.js +3 -3
  498. package/dist/types/Loader.cjs +26 -0
  499. package/dist/types/Loader.js +5 -22
  500. package/dist/types/helpers.cjs +4 -0
  501. package/dist/types/helpers.js +3 -3
  502. package/dist/utils/{BufferGeometryUtils.mjs → BufferGeometryUtils.cjs} +41 -41
  503. package/dist/utils/BufferGeometryUtils.js +41 -41
  504. package/dist/utils/{GeometryCompressionUtils.mjs → GeometryCompressionUtils.cjs} +94 -94
  505. package/dist/utils/GeometryCompressionUtils.js +94 -94
  506. package/dist/utils/{GeometryUtils.mjs → GeometryUtils.cjs} +18 -18
  507. package/dist/utils/GeometryUtils.js +18 -18
  508. package/dist/utils/{RoughnessMipmapper.mjs → RoughnessMipmapper.cjs} +13 -13
  509. package/dist/utils/RoughnessMipmapper.js +13 -13
  510. package/dist/utils/{SceneUtils.mjs → SceneUtils.cjs} +8 -8
  511. package/dist/utils/SceneUtils.js +8 -8
  512. package/dist/utils/{ShadowMapViewer.mjs → ShadowMapViewer.cjs} +18 -18
  513. package/dist/utils/ShadowMapViewer.js +18 -18
  514. package/dist/utils/{SkeletonUtils.mjs → SkeletonUtils.cjs} +10 -10
  515. package/dist/utils/SkeletonUtils.js +10 -10
  516. package/dist/utils/{UVsDebug.mjs → UVsDebug.cjs} +7 -7
  517. package/dist/utils/UVsDebug.js +7 -7
  518. package/dist/utils/{WorkerPool.mjs → WorkerPool.cjs} +3 -3
  519. package/dist/utils/WorkerPool.js +3 -3
  520. package/dist/webxr/{ARButton.mjs → ARButton.cjs} +3 -3
  521. package/dist/webxr/ARButton.js +3 -3
  522. package/dist/webxr/{OculusHandModel.mjs → OculusHandModel.cjs} +9 -9
  523. package/dist/webxr/OculusHandModel.js +9 -9
  524. package/dist/webxr/{OculusHandPointerModel.mjs → OculusHandPointerModel.cjs} +41 -24
  525. package/dist/webxr/OculusHandPointerModel.js +24 -41
  526. package/dist/webxr/Text2D.cjs +48 -0
  527. package/dist/webxr/Text2D.js +9 -26
  528. package/dist/webxr/{VRButton.mjs → VRButton.cjs} +3 -3
  529. package/dist/webxr/VRButton.js +3 -3
  530. package/dist/webxr/{XRControllerModelFactory.mjs → XRControllerModelFactory.cjs} +18 -18
  531. package/dist/webxr/XRControllerModelFactory.js +18 -18
  532. package/dist/webxr/{XREstimatedLight.mjs → XREstimatedLight.cjs} +8 -8
  533. package/dist/webxr/XREstimatedLight.js +8 -8
  534. package/dist/webxr/{XRHandMeshModel.mjs → XRHandMeshModel.cjs} +5 -5
  535. package/dist/webxr/XRHandMeshModel.js +5 -5
  536. package/dist/webxr/{XRHandModelFactory.mjs → XRHandModelFactory.cjs} +10 -10
  537. package/dist/webxr/XRHandModelFactory.js +10 -10
  538. package/dist/webxr/{XRHandPrimitiveModel.mjs → XRHandPrimitiveModel.cjs} +11 -11
  539. package/dist/webxr/XRHandPrimitiveModel.js +11 -11
  540. package/package.json +3 -3
  541. package/dist/_polyfill/CompressedArrayTexture.mjs +0 -12
  542. package/dist/_polyfill/Data3DTexture.mjs +0 -17
  543. package/dist/environments/RoomEnvironment.mjs +0 -78
  544. package/dist/geometries/ConvexGeometry.mjs +0 -26
  545. package/dist/index.mjs +0 -613
  546. package/dist/lines/Line2.mjs +0 -13
  547. package/dist/lines/Wireframe.mjs +0 -32
  548. package/dist/lines/WireframeGeometry2.mjs +0 -13
  549. package/dist/objects/ReflectorRTT.mjs +0 -10
  550. package/dist/shaders/types.mjs +0 -1
  551. package/dist/types/Loader.mjs +0 -9
  552. package/dist/types/helpers.mjs +0 -4
  553. package/dist/webxr/Text2D.mjs +0 -31
@@ -1,12 +1,10 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
3
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
3
  var __publicField = (obj, key, value) => {
5
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
5
  return value;
7
6
  };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
7
+ import { Vector3, Mesh, SkinnedMesh } from "three";
10
8
  class STLExporter {
11
9
  constructor() {
12
10
  __publicField(this, "binary");
@@ -25,17 +23,17 @@ class STLExporter {
25
23
  this.offset = 80;
26
24
  this.objects = [];
27
25
  this.triangles = 0;
28
- this.vA = new THREE.Vector3();
29
- this.vB = new THREE.Vector3();
30
- this.vC = new THREE.Vector3();
31
- this.cb = new THREE.Vector3();
32
- this.ab = new THREE.Vector3();
33
- this.normal = new THREE.Vector3();
26
+ this.vA = new Vector3();
27
+ this.vB = new Vector3();
28
+ this.vC = new Vector3();
29
+ this.cb = new Vector3();
30
+ this.ab = new Vector3();
31
+ this.normal = new Vector3();
34
32
  }
35
33
  parse(scene, options) {
36
34
  this.binary = options.binary !== void 0 ? options.binary : false;
37
35
  scene.traverse((object) => {
38
- if (object instanceof THREE.Mesh && object.isMesh) {
36
+ if (object instanceof Mesh && object.isMesh) {
39
37
  const geometry = object.geometry;
40
38
  if (!geometry.isBufferGeometry) {
41
39
  throw new Error("THREE.STLExporter: Geometry is not of type THREE.BufferGeometry.");
@@ -64,7 +62,7 @@ class STLExporter {
64
62
  const geometry = this.objects[i].geometry;
65
63
  const index = geometry.index;
66
64
  const positionAttribute = geometry.getAttribute("position");
67
- if (object instanceof THREE.SkinnedMesh) {
65
+ if (object instanceof SkinnedMesh) {
68
66
  if (index !== null) {
69
67
  for (let j = 0; j < index.count; j += 3) {
70
68
  const a = index.getX(j + 0);
@@ -143,4 +141,6 @@ class STLExporter {
143
141
  }
144
142
  }
145
143
  }
146
- exports.STLExporter = STLExporter;
144
+ export {
145
+ STLExporter
146
+ };
@@ -1,11 +1,13 @@
1
+ "use strict";
1
2
  var __defProp = Object.defineProperty;
2
3
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
4
  var __publicField = (obj, key, value) => {
4
5
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
6
  return value;
6
7
  };
7
- import { strToU8, zipSync } from "fflate";
8
- import { Mesh, MeshPhysicalMaterial } from "three";
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const fflate = require("fflate");
10
+ const THREE = require("three");
9
11
  class USDZExporter {
10
12
  constructor() {
11
13
  __publicField(this, "PRECISION", 7);
@@ -21,7 +23,7 @@ class USDZExporter {
21
23
  this.files[modelFileName] = null;
22
24
  let output = this.buildHeader();
23
25
  scene.traverseVisible((object) => {
24
- if (object instanceof Mesh && object.isMesh && object.material.isMeshStandardMaterial) {
26
+ if (object instanceof THREE.Mesh && object.isMesh && object.material.isMeshStandardMaterial) {
25
27
  const geometry = object.geometry;
26
28
  const material = object.material;
27
29
  const geometryFileName = "geometries/Geometry_" + geometry.id + ".usd";
@@ -36,7 +38,7 @@ class USDZExporter {
36
38
  }
37
39
  });
38
40
  output += this.buildMaterials(this.materials);
39
- this.files[modelFileName] = strToU8(output);
41
+ this.files[modelFileName] = fflate.strToU8(output);
40
42
  output = null;
41
43
  for (const id in this.textures) {
42
44
  const texture = this.textures[id];
@@ -65,7 +67,7 @@ class USDZExporter {
65
67
  offset = file.length;
66
68
  }
67
69
  }
68
- return zipSync(this.files, { level: 0 });
70
+ return fflate.zipSync(this.files, { level: 0 });
69
71
  }
70
72
  imageToCanvas(image, color) {
71
73
  if (typeof HTMLImageElement !== "undefined" && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== "undefined" && image instanceof HTMLCanvasElement || typeof OffscreenCanvas !== "undefined" && image instanceof OffscreenCanvas || typeof ImageBitmap !== "undefined" && image instanceof ImageBitmap) {
@@ -108,7 +110,7 @@ class USDZExporter {
108
110
  buildUSDFileAsString(dataToInsert) {
109
111
  let output = this.buildHeader();
110
112
  output += dataToInsert;
111
- return strToU8(output);
113
+ return fflate.strToU8(output);
112
114
  }
113
115
  // Xform
114
116
  buildXform(object, geometry, material) {
@@ -270,7 +272,7 @@ ${array.join("")}
270
272
  inputs.push(`${pad}float inputs:metallic = ${material.metalness}`);
271
273
  }
272
274
  inputs.push(`${pad}float inputs:opacity = ${material.opacity}`);
273
- if (material instanceof MeshPhysicalMaterial) {
275
+ if (material instanceof THREE.MeshPhysicalMaterial) {
274
276
  inputs.push(`${pad}float inputs:clearcoat = ${material.clearcoat}`);
275
277
  inputs.push(`${pad}float inputs:clearcoatRoughness = ${material.clearcoatRoughness}`);
276
278
  inputs.push(`${pad}float inputs:ior = ${material.ior}`);
@@ -335,6 +337,4 @@ ${samplers.join("\n")}
335
337
  return `(${vector.x}, ${vector.y})`;
336
338
  }
337
339
  }
338
- export {
339
- USDZExporter
340
- };
340
+ exports.USDZExporter = USDZExporter;
@@ -1,13 +1,11 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
3
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
3
  var __publicField = (obj, key, value) => {
5
4
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
5
  return value;
7
6
  };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const fflate = require("fflate");
10
- const THREE = require("three");
7
+ import { strToU8, zipSync } from "fflate";
8
+ import { Mesh, MeshPhysicalMaterial } from "three";
11
9
  class USDZExporter {
12
10
  constructor() {
13
11
  __publicField(this, "PRECISION", 7);
@@ -23,7 +21,7 @@ class USDZExporter {
23
21
  this.files[modelFileName] = null;
24
22
  let output = this.buildHeader();
25
23
  scene.traverseVisible((object) => {
26
- if (object instanceof THREE.Mesh && object.isMesh && object.material.isMeshStandardMaterial) {
24
+ if (object instanceof Mesh && object.isMesh && object.material.isMeshStandardMaterial) {
27
25
  const geometry = object.geometry;
28
26
  const material = object.material;
29
27
  const geometryFileName = "geometries/Geometry_" + geometry.id + ".usd";
@@ -38,7 +36,7 @@ class USDZExporter {
38
36
  }
39
37
  });
40
38
  output += this.buildMaterials(this.materials);
41
- this.files[modelFileName] = fflate.strToU8(output);
39
+ this.files[modelFileName] = strToU8(output);
42
40
  output = null;
43
41
  for (const id in this.textures) {
44
42
  const texture = this.textures[id];
@@ -67,7 +65,7 @@ class USDZExporter {
67
65
  offset = file.length;
68
66
  }
69
67
  }
70
- return fflate.zipSync(this.files, { level: 0 });
68
+ return zipSync(this.files, { level: 0 });
71
69
  }
72
70
  imageToCanvas(image, color) {
73
71
  if (typeof HTMLImageElement !== "undefined" && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== "undefined" && image instanceof HTMLCanvasElement || typeof OffscreenCanvas !== "undefined" && image instanceof OffscreenCanvas || typeof ImageBitmap !== "undefined" && image instanceof ImageBitmap) {
@@ -110,7 +108,7 @@ class USDZExporter {
110
108
  buildUSDFileAsString(dataToInsert) {
111
109
  let output = this.buildHeader();
112
110
  output += dataToInsert;
113
- return fflate.strToU8(output);
111
+ return strToU8(output);
114
112
  }
115
113
  // Xform
116
114
  buildXform(object, geometry, material) {
@@ -272,7 +270,7 @@ ${array.join("")}
272
270
  inputs.push(`${pad}float inputs:metallic = ${material.metalness}`);
273
271
  }
274
272
  inputs.push(`${pad}float inputs:opacity = ${material.opacity}`);
275
- if (material instanceof THREE.MeshPhysicalMaterial) {
273
+ if (material instanceof MeshPhysicalMaterial) {
276
274
  inputs.push(`${pad}float inputs:clearcoat = ${material.clearcoat}`);
277
275
  inputs.push(`${pad}float inputs:clearcoatRoughness = ${material.clearcoatRoughness}`);
278
276
  inputs.push(`${pad}float inputs:ior = ${material.ior}`);
@@ -337,4 +335,6 @@ ${samplers.join("\n")}
337
335
  return `(${vector.x}, ${vector.y})`;
338
336
  }
339
337
  }
340
- exports.USDZExporter = USDZExporter;
338
+ export {
339
+ USDZExporter
340
+ };
@@ -1,5 +1,7 @@
1
- import { BufferGeometry, Float32BufferAttribute } from "three";
2
- class BoxLineGeometry extends BufferGeometry {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ class BoxLineGeometry extends THREE.BufferGeometry {
3
5
  constructor(width, height, depth, widthSegments, heightSegments, depthSegments) {
4
6
  super();
5
7
  width = width || 1;
@@ -37,9 +39,7 @@ class BoxLineGeometry extends BufferGeometry {
37
39
  vertices.push(widthHalf, -heightHalf, z, -widthHalf, -heightHalf, z);
38
40
  z += segmentDepth;
39
41
  }
40
- this.setAttribute("position", new Float32BufferAttribute(vertices, 3));
42
+ this.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
41
43
  }
42
44
  }
43
- export {
44
- BoxLineGeometry
45
- };
45
+ exports.BoxLineGeometry = BoxLineGeometry;
@@ -1,7 +1,5 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class BoxLineGeometry extends THREE.BufferGeometry {
1
+ import { BufferGeometry, Float32BufferAttribute } from "three";
2
+ class BoxLineGeometry extends BufferGeometry {
5
3
  constructor(width, height, depth, widthSegments, heightSegments, depthSegments) {
6
4
  super();
7
5
  width = width || 1;
@@ -39,7 +37,9 @@ class BoxLineGeometry extends THREE.BufferGeometry {
39
37
  vertices.push(widthHalf, -heightHalf, z, -widthHalf, -heightHalf, z);
40
38
  z += segmentDepth;
41
39
  }
42
- this.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
40
+ this.setAttribute("position", new Float32BufferAttribute(vertices, 3));
43
41
  }
44
42
  }
45
- exports.BoxLineGeometry = BoxLineGeometry;
43
+ export {
44
+ BoxLineGeometry
45
+ };
@@ -0,0 +1,26 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const ConvexHull = require("../math/ConvexHull.cjs");
5
+ class ConvexGeometry extends THREE.BufferGeometry {
6
+ constructor(points = []) {
7
+ super();
8
+ const vertices = [];
9
+ const normals = [];
10
+ const convexHull = new ConvexHull.ConvexHull().setFromPoints(points);
11
+ const faces = convexHull.faces;
12
+ for (let i = 0; i < faces.length; i++) {
13
+ const face = faces[i];
14
+ let edge = face.edge;
15
+ do {
16
+ const point = edge.head().point;
17
+ vertices.push(point.x, point.y, point.z);
18
+ normals.push(face.normal.x, face.normal.y, face.normal.z);
19
+ edge = edge.next;
20
+ } while (edge !== face.edge);
21
+ }
22
+ this.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
23
+ this.setAttribute("normal", new THREE.Float32BufferAttribute(normals, 3));
24
+ }
25
+ }
26
+ exports.ConvexGeometry = ConvexGeometry;
@@ -1,13 +1,11 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const ConvexHull = require("../math/ConvexHull.js");
5
- class ConvexGeometry extends THREE.BufferGeometry {
1
+ import { BufferGeometry, Float32BufferAttribute } from "three";
2
+ import { ConvexHull } from "../math/ConvexHull.js";
3
+ class ConvexGeometry extends BufferGeometry {
6
4
  constructor(points = []) {
7
5
  super();
8
6
  const vertices = [];
9
7
  const normals = [];
10
- const convexHull = new ConvexHull.ConvexHull().setFromPoints(points);
8
+ const convexHull = new ConvexHull().setFromPoints(points);
11
9
  const faces = convexHull.faces;
12
10
  for (let i = 0; i < faces.length; i++) {
13
11
  const face = faces[i];
@@ -19,8 +17,10 @@ class ConvexGeometry extends THREE.BufferGeometry {
19
17
  edge = edge.next;
20
18
  } while (edge !== face.edge);
21
19
  }
22
- this.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
23
- this.setAttribute("normal", new THREE.Float32BufferAttribute(normals, 3));
20
+ this.setAttribute("position", new Float32BufferAttribute(vertices, 3));
21
+ this.setAttribute("normal", new Float32BufferAttribute(normals, 3));
24
22
  }
25
23
  }
26
- exports.ConvexGeometry = ConvexGeometry;
24
+ export {
25
+ ConvexGeometry
26
+ };
@@ -1,25 +1,27 @@
1
- import { BufferGeometry, Vector3, Matrix4, Float32BufferAttribute } from "three";
2
- class DecalGeometry extends BufferGeometry {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ class DecalGeometry extends THREE.BufferGeometry {
3
5
  constructor(mesh, position, orientation, size) {
4
6
  super();
5
7
  const vertices = [];
6
8
  const normals = [];
7
9
  const uvs = [];
8
- const plane = new Vector3();
9
- const projectorMatrix = new Matrix4();
10
+ const plane = new THREE.Vector3();
11
+ const projectorMatrix = new THREE.Matrix4();
10
12
  projectorMatrix.makeRotationFromEuler(orientation);
11
13
  projectorMatrix.setPosition(position);
12
- const projectorMatrixInverse = new Matrix4();
14
+ const projectorMatrixInverse = new THREE.Matrix4();
13
15
  projectorMatrixInverse.copy(projectorMatrix).invert();
14
16
  generate();
15
- this.setAttribute("position", new Float32BufferAttribute(vertices, 3));
16
- this.setAttribute("normal", new Float32BufferAttribute(normals, 3));
17
- this.setAttribute("uv", new Float32BufferAttribute(uvs, 2));
17
+ this.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
18
+ this.setAttribute("normal", new THREE.Float32BufferAttribute(normals, 3));
19
+ this.setAttribute("uv", new THREE.Float32BufferAttribute(uvs, 2));
18
20
  function generate() {
19
21
  let i;
20
22
  let decalVertices = [];
21
- const vertex = new Vector3();
22
- const normal = new Vector3();
23
+ const vertex = new THREE.Vector3();
24
+ const normal = new THREE.Vector3();
23
25
  if (mesh.geometry.isGeometry === true) {
24
26
  console.error("THREE.DecalGeometry no longer supports THREE.Geometry. Use BufferGeometry instead.");
25
27
  return;
@@ -154,12 +156,12 @@ class DecalGeometry extends BufferGeometry {
154
156
  const d1 = v1.position.dot(p) - s;
155
157
  const s0 = d0 / (d0 - d1);
156
158
  const v = new DecalVertex(
157
- new Vector3(
159
+ new THREE.Vector3(
158
160
  v0.position.x + s0 * (v1.position.x - v0.position.x),
159
161
  v0.position.y + s0 * (v1.position.y - v0.position.y),
160
162
  v0.position.z + s0 * (v1.position.z - v0.position.z)
161
163
  ),
162
- new Vector3(
164
+ new THREE.Vector3(
163
165
  v0.normal.x + s0 * (v1.normal.x - v0.normal.x),
164
166
  v0.normal.y + s0 * (v1.normal.y - v0.normal.y),
165
167
  v0.normal.z + s0 * (v1.normal.z - v0.normal.z)
@@ -178,7 +180,5 @@ class DecalVertex {
178
180
  return new this.constructor(this.position.clone(), this.normal.clone());
179
181
  }
180
182
  }
181
- export {
182
- DecalGeometry,
183
- DecalVertex
184
- };
183
+ exports.DecalGeometry = DecalGeometry;
184
+ exports.DecalVertex = DecalVertex;
@@ -1,27 +1,25 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class DecalGeometry extends THREE.BufferGeometry {
1
+ import { BufferGeometry, Vector3, Matrix4, Float32BufferAttribute } from "three";
2
+ class DecalGeometry extends BufferGeometry {
5
3
  constructor(mesh, position, orientation, size) {
6
4
  super();
7
5
  const vertices = [];
8
6
  const normals = [];
9
7
  const uvs = [];
10
- const plane = new THREE.Vector3();
11
- const projectorMatrix = new THREE.Matrix4();
8
+ const plane = new Vector3();
9
+ const projectorMatrix = new Matrix4();
12
10
  projectorMatrix.makeRotationFromEuler(orientation);
13
11
  projectorMatrix.setPosition(position);
14
- const projectorMatrixInverse = new THREE.Matrix4();
12
+ const projectorMatrixInverse = new Matrix4();
15
13
  projectorMatrixInverse.copy(projectorMatrix).invert();
16
14
  generate();
17
- this.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
18
- this.setAttribute("normal", new THREE.Float32BufferAttribute(normals, 3));
19
- this.setAttribute("uv", new THREE.Float32BufferAttribute(uvs, 2));
15
+ this.setAttribute("position", new Float32BufferAttribute(vertices, 3));
16
+ this.setAttribute("normal", new Float32BufferAttribute(normals, 3));
17
+ this.setAttribute("uv", new Float32BufferAttribute(uvs, 2));
20
18
  function generate() {
21
19
  let i;
22
20
  let decalVertices = [];
23
- const vertex = new THREE.Vector3();
24
- const normal = new THREE.Vector3();
21
+ const vertex = new Vector3();
22
+ const normal = new Vector3();
25
23
  if (mesh.geometry.isGeometry === true) {
26
24
  console.error("THREE.DecalGeometry no longer supports THREE.Geometry. Use BufferGeometry instead.");
27
25
  return;
@@ -156,12 +154,12 @@ class DecalGeometry extends THREE.BufferGeometry {
156
154
  const d1 = v1.position.dot(p) - s;
157
155
  const s0 = d0 / (d0 - d1);
158
156
  const v = new DecalVertex(
159
- new THREE.Vector3(
157
+ new Vector3(
160
158
  v0.position.x + s0 * (v1.position.x - v0.position.x),
161
159
  v0.position.y + s0 * (v1.position.y - v0.position.y),
162
160
  v0.position.z + s0 * (v1.position.z - v0.position.z)
163
161
  ),
164
- new THREE.Vector3(
162
+ new Vector3(
165
163
  v0.normal.x + s0 * (v1.normal.x - v0.normal.x),
166
164
  v0.normal.y + s0 * (v1.normal.y - v0.normal.y),
167
165
  v0.normal.z + s0 * (v1.normal.z - v0.normal.z)
@@ -180,5 +178,7 @@ class DecalVertex {
180
178
  return new this.constructor(this.position.clone(), this.normal.clone());
181
179
  }
182
180
  }
183
- exports.DecalGeometry = DecalGeometry;
184
- exports.DecalVertex = DecalVertex;
181
+ export {
182
+ DecalGeometry,
183
+ DecalVertex
184
+ };
@@ -1,12 +1,14 @@
1
+ "use strict";
1
2
  var __defProp = Object.defineProperty;
2
3
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
4
  var __publicField = (obj, key, value) => {
4
5
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
6
  return value;
6
7
  };
7
- import { BufferGeometry, Vector3, Uint32BufferAttribute, Float32BufferAttribute, DynamicDrawUsage, MathUtils } from "three";
8
- import { SimplexNoise } from "../math/SimplexNoise.mjs";
9
- const _LightningStrike = class extends BufferGeometry {
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const THREE = require("three");
10
+ const SimplexNoise = require("../math/SimplexNoise.cjs");
11
+ const _LightningStrike = class extends THREE.BufferGeometry {
10
12
  constructor(rayParameters = {}) {
11
13
  super();
12
14
  this.isLightningStrike = true;
@@ -44,8 +46,8 @@ const _LightningStrike = class extends BufferGeometry {
44
46
  return v.clone();
45
47
  }
46
48
  };
47
- dest.sourceOffset = source.sourceOffset !== void 0 ? vecCopy(source.sourceOffset) : new Vector3(0, 100, 0), dest.destOffset = source.destOffset !== void 0 ? vecCopy(source.destOffset) : new Vector3(0, 0, 0), dest.timeScale = source.timeScale !== void 0 ? source.timeScale : 1, dest.roughness = source.roughness !== void 0 ? source.roughness : 0.9, dest.straightness = source.straightness !== void 0 ? source.straightness : 0.7, dest.up0 = source.up0 !== void 0 ? vecCopy(source.up0) : new Vector3(0, 0, 1);
48
- dest.up1 = source.up1 !== void 0 ? vecCopy(source.up1) : new Vector3(0, 0, 1), dest.radius0 = source.radius0 !== void 0 ? source.radius0 : 1, dest.radius1 = source.radius1 !== void 0 ? source.radius1 : 1, dest.radius0Factor = source.radius0Factor !== void 0 ? source.radius0Factor : 0.5, dest.radius1Factor = source.radius1Factor !== void 0 ? source.radius1Factor : 0.2, dest.minRadius = source.minRadius !== void 0 ? source.minRadius : 0.2, // These parameters should not be changed after lightning creation. They can be changed but the ray will change its form abruptly:
49
+ dest.sourceOffset = source.sourceOffset !== void 0 ? vecCopy(source.sourceOffset) : new THREE.Vector3(0, 100, 0), dest.destOffset = source.destOffset !== void 0 ? vecCopy(source.destOffset) : new THREE.Vector3(0, 0, 0), dest.timeScale = source.timeScale !== void 0 ? source.timeScale : 1, dest.roughness = source.roughness !== void 0 ? source.roughness : 0.9, dest.straightness = source.straightness !== void 0 ? source.straightness : 0.7, dest.up0 = source.up0 !== void 0 ? vecCopy(source.up0) : new THREE.Vector3(0, 0, 1);
50
+ dest.up1 = source.up1 !== void 0 ? vecCopy(source.up1) : new THREE.Vector3(0, 0, 1), dest.radius0 = source.radius0 !== void 0 ? source.radius0 : 1, dest.radius1 = source.radius1 !== void 0 ? source.radius1 : 1, dest.radius0Factor = source.radius0Factor !== void 0 ? source.radius0Factor : 0.5, dest.radius1Factor = source.radius1Factor !== void 0 ? source.radius1Factor : 0.2, dest.minRadius = source.minRadius !== void 0 ? source.minRadius : 0.2, // These parameters should not be changed after lightning creation. They can be changed but the ray will change its form abruptly:
49
51
  dest.isEternal = source.isEternal !== void 0 ? source.isEternal : source.birthTime === void 0 || source.deathTime === void 0, dest.birthTime = source.birthTime, dest.deathTime = source.deathTime, dest.propagationTimeFactor = source.propagationTimeFactor !== void 0 ? source.propagationTimeFactor : 0.1, dest.vanishingTimeFactor = source.vanishingTimeFactor !== void 0 ? source.vanishingTimeFactor : 0.9, dest.subrayPeriod = source.subrayPeriod !== void 0 ? source.subrayPeriod : 4, dest.subrayDutyCycle = source.subrayDutyCycle !== void 0 ? source.subrayDutyCycle : 0.6;
50
52
  dest.maxIterations = source.maxIterations !== void 0 ? source.maxIterations : 9;
51
53
  dest.isStatic = source.isStatic !== void 0 ? source.isStatic : false;
@@ -140,18 +142,18 @@ const _LightningStrike = class extends BufferGeometry {
140
142
  this.indices = null;
141
143
  this.positionAttribute = null;
142
144
  this.uvsAttribute = null;
143
- this.simplexX = new SimplexNoise(this.seedGenerator);
144
- this.simplexY = new SimplexNoise(this.seedGenerator);
145
- this.simplexZ = new SimplexNoise(this.seedGenerator);
146
- this.forwards = new Vector3();
147
- this.forwardsFill = new Vector3();
148
- this.side = new Vector3();
149
- this.down = new Vector3();
150
- this.middlePos = new Vector3();
151
- this.middleLinPos = new Vector3();
152
- this.newPos = new Vector3();
153
- this.vPos = new Vector3();
154
- this.cross1 = new Vector3();
145
+ this.simplexX = new SimplexNoise.SimplexNoise(this.seedGenerator);
146
+ this.simplexY = new SimplexNoise.SimplexNoise(this.seedGenerator);
147
+ this.simplexZ = new SimplexNoise.SimplexNoise(this.seedGenerator);
148
+ this.forwards = new THREE.Vector3();
149
+ this.forwardsFill = new THREE.Vector3();
150
+ this.side = new THREE.Vector3();
151
+ this.down = new THREE.Vector3();
152
+ this.middlePos = new THREE.Vector3();
153
+ this.middleLinPos = new THREE.Vector3();
154
+ this.newPos = new THREE.Vector3();
155
+ this.vPos = new THREE.Vector3();
156
+ this.cross1 = new THREE.Vector3();
155
157
  }
156
158
  createMesh() {
157
159
  const maxDrawableSegmentsPerSubRay = 1 << this.maxIterations;
@@ -163,18 +165,18 @@ const _LightningStrike = class extends BufferGeometry {
163
165
  this.uvs = new Float32Array(maxVerts * 2);
164
166
  }
165
167
  this.fillMesh(0);
166
- this.setIndex(new Uint32BufferAttribute(this.indices, 1));
167
- this.positionAttribute = new Float32BufferAttribute(this.vertices, 3);
168
+ this.setIndex(new THREE.Uint32BufferAttribute(this.indices, 1));
169
+ this.positionAttribute = new THREE.Float32BufferAttribute(this.vertices, 3);
168
170
  this.setAttribute("position", this.positionAttribute);
169
171
  if (this.generateUVs) {
170
- this.uvsAttribute = new Float32BufferAttribute(new Float32Array(this.uvs), 2);
172
+ this.uvsAttribute = new THREE.Float32BufferAttribute(new Float32Array(this.uvs), 2);
171
173
  this.setAttribute("uv", this.uvsAttribute);
172
174
  }
173
175
  if (!this.isStatic) {
174
- this.index.usage = DynamicDrawUsage;
175
- this.positionAttribute.usage = DynamicDrawUsage;
176
+ this.index.usage = THREE.DynamicDrawUsage;
177
+ this.positionAttribute.usage = THREE.DynamicDrawUsage;
176
178
  if (this.generateUVs) {
177
- this.uvsAttribute.usage = DynamicDrawUsage;
179
+ this.uvsAttribute.usage = THREE.DynamicDrawUsage;
178
180
  }
179
181
  }
180
182
  this.vertices = this.positionAttribute.array;
@@ -251,8 +253,8 @@ const _LightningStrike = class extends BufferGeometry {
251
253
  const subray = this.subrays[subrayIndex];
252
254
  this.currentSubray = subray;
253
255
  this.randomGenerator.setSeed(subray.seed);
254
- subray.endPropagationTime = MathUtils.lerp(subray.birthTime, subray.deathTime, subray.propagationTimeFactor);
255
- subray.beginVanishingTime = MathUtils.lerp(subray.deathTime, subray.birthTime, 1 - subray.vanishingTimeFactor);
256
+ subray.endPropagationTime = THREE.MathUtils.lerp(subray.birthTime, subray.deathTime, subray.propagationTimeFactor);
257
+ subray.beginVanishingTime = THREE.MathUtils.lerp(subray.deathTime, subray.birthTime, 1 - subray.vanishingTimeFactor);
256
258
  const random1 = this.randomGenerator.random;
257
259
  subray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1e3);
258
260
  subray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1e3);
@@ -414,7 +416,7 @@ const _LightningStrike = class extends BufferGeometry {
414
416
  const subray = lightningStrike.currentSubray;
415
417
  const period = lightningStrike.rayParameters.subrayPeriod;
416
418
  const dutyCycle = lightningStrike.rayParameters.subrayDutyCycle;
417
- const phase0 = lightningStrike.rayParameters.isEternal && subray.recursion == 0 ? -random1() * period : MathUtils.lerp(subray.birthTime, subray.endPropagationTime, segment.fraction0) - random1() * period;
419
+ const phase0 = lightningStrike.rayParameters.isEternal && subray.recursion == 0 ? -random1() * period : THREE.MathUtils.lerp(subray.birthTime, subray.endPropagationTime, segment.fraction0) - random1() * period;
418
420
  const phase = lightningStrike.time - phase0;
419
421
  const currentCycle = Math.floor(phase / period);
420
422
  const childSubraySeed = random1() * (currentCycle + 1);
@@ -454,10 +456,10 @@ const _LightningStrike = class extends BufferGeometry {
454
456
  lightningStrike.randomGenerator.setSeed(parentSeed);
455
457
  }
456
458
  };
457
- const vec1Pos = new Vector3();
458
- const vec2Forward = new Vector3();
459
- const vec3Side = new Vector3();
460
- const vec4Up = new Vector3();
459
+ const vec1Pos = new THREE.Vector3();
460
+ const vec2Forward = new THREE.Vector3();
461
+ const vec3Side = new THREE.Vector3();
462
+ const vec4Up = new THREE.Vector3();
461
463
  this.onSubrayCreation = function(segment, parentSubray, childSubray, lightningStrike) {
462
464
  lightningStrike.subrayCylinderPosition(segment, parentSubray, childSubray, 0.5, 0.6, 0.2);
463
465
  };
@@ -491,12 +493,12 @@ const _LightningStrike = class extends BufferGeometry {
491
493
  seed: 0,
492
494
  maxIterations: 0,
493
495
  recursion: 0,
494
- pos0: new Vector3(),
495
- pos1: new Vector3(),
496
- linPos0: new Vector3(),
497
- linPos1: new Vector3(),
498
- up0: new Vector3(),
499
- up1: new Vector3(),
496
+ pos0: new THREE.Vector3(),
497
+ pos1: new THREE.Vector3(),
498
+ linPos0: new THREE.Vector3(),
499
+ linPos1: new THREE.Vector3(),
500
+ up0: new THREE.Vector3(),
501
+ up1: new THREE.Vector3(),
500
502
  radius0: 0,
501
503
  radius1: 0,
502
504
  birthTime: 0,
@@ -513,12 +515,12 @@ const _LightningStrike = class extends BufferGeometry {
513
515
  createSegment() {
514
516
  return {
515
517
  iteration: 0,
516
- pos0: new Vector3(),
517
- pos1: new Vector3(),
518
- linPos0: new Vector3(),
519
- linPos1: new Vector3(),
520
- up0: new Vector3(),
521
- up1: new Vector3(),
518
+ pos0: new THREE.Vector3(),
519
+ pos1: new THREE.Vector3(),
520
+ linPos0: new THREE.Vector3(),
521
+ linPos1: new THREE.Vector3(),
522
+ up0: new THREE.Vector3(),
523
+ up1: new THREE.Vector3(),
522
524
  radius0: 0,
523
525
  radius1: 0,
524
526
  fraction0: 0,
@@ -548,6 +550,4 @@ __publicField(LightningStrike, "RAY_VANISHING", 4);
548
550
  __publicField(LightningStrike, "RAY_EXTINGUISHED", 5);
549
551
  __publicField(LightningStrike, "COS30DEG", Math.cos(30 * Math.PI / 180));
550
552
  __publicField(LightningStrike, "SIN30DEG", Math.sin(30 * Math.PI / 180));
551
- export {
552
- LightningStrike
553
- };
553
+ exports.LightningStrike = LightningStrike;