three-stdlib 2.23.0 → 2.23.1

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Files changed (553) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.cjs +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.js +6 -6
  3. package/dist/_polyfill/Data3DTexture.cjs +17 -0
  4. package/dist/_polyfill/Data3DTexture.js +8 -8
  5. package/dist/animation/{AnimationClipCreator.mjs → AnimationClipCreator.cjs} +18 -18
  6. package/dist/animation/AnimationClipCreator.js +18 -18
  7. package/dist/animation/{CCDIKSolver.mjs → CCDIKSolver.cjs} +32 -32
  8. package/dist/animation/CCDIKSolver.js +32 -32
  9. package/dist/animation/{MMDAnimationHelper.mjs → MMDAnimationHelper.cjs} +17 -17
  10. package/dist/animation/MMDAnimationHelper.js +17 -17
  11. package/dist/animation/{MMDPhysics.mjs → MMDPhysics.cjs} +25 -25
  12. package/dist/animation/MMDPhysics.js +25 -25
  13. package/dist/cameras/{CinematicCamera.mjs → CinematicCamera.cjs} +17 -17
  14. package/dist/cameras/CinematicCamera.js +17 -17
  15. package/dist/controls/{ArcballControls.mjs → ArcballControls.cjs} +102 -102
  16. package/dist/controls/ArcballControls.js +102 -102
  17. package/dist/controls/{DeviceOrientationControls.mjs → DeviceOrientationControls.cjs} +14 -14
  18. package/dist/controls/DeviceOrientationControls.js +14 -14
  19. package/dist/controls/{DragControls.mjs → DragControls.cjs} +12 -12
  20. package/dist/controls/DragControls.js +12 -12
  21. package/dist/controls/{FirstPersonControls.mjs → FirstPersonControls.cjs} +16 -16
  22. package/dist/controls/FirstPersonControls.js +16 -16
  23. package/dist/controls/{FlyControls.mjs → FlyControls.cjs} +10 -10
  24. package/dist/controls/FlyControls.js +10 -10
  25. package/dist/controls/{OrbitControls.mjs → OrbitControls.cjs} +52 -54
  26. package/dist/controls/OrbitControls.d.ts +4 -4
  27. package/dist/controls/OrbitControls.js +52 -54
  28. package/dist/controls/{PointerLockControls.mjs → PointerLockControls.cjs} +8 -8
  29. package/dist/controls/PointerLockControls.js +8 -8
  30. package/dist/controls/{TrackballControls.mjs → TrackballControls.cjs} +32 -32
  31. package/dist/controls/TrackballControls.js +32 -32
  32. package/dist/controls/{TransformControls.mjs → TransformControls.cjs} +169 -169
  33. package/dist/controls/TransformControls.js +169 -169
  34. package/dist/controls/experimental/{CameraControls.mjs → CameraControls.cjs} +59 -59
  35. package/dist/controls/experimental/CameraControls.js +59 -59
  36. package/dist/csm/{CSM.mjs → CSM.cjs} +17 -17
  37. package/dist/csm/CSM.js +17 -17
  38. package/dist/csm/{CSMFrustum.mjs → CSMFrustum.cjs} +7 -7
  39. package/dist/csm/CSMFrustum.js +7 -7
  40. package/dist/csm/{CSMHelper.mjs → CSMHelper.cjs} +14 -14
  41. package/dist/csm/CSMHelper.js +14 -14
  42. package/dist/csm/{CSMShader.mjs → CSMShader.cjs} +5 -5
  43. package/dist/csm/CSMShader.js +5 -5
  44. package/dist/curves/{CurveExtras.mjs → CurveExtras.cjs} +45 -45
  45. package/dist/curves/CurveExtras.js +45 -45
  46. package/dist/curves/{NURBSCurve.mjs → NURBSCurve.cjs} +11 -11
  47. package/dist/curves/NURBSCurve.js +11 -11
  48. package/dist/curves/{NURBSSurface.mjs → NURBSSurface.cjs} +7 -7
  49. package/dist/curves/NURBSSurface.js +7 -7
  50. package/dist/curves/{NURBSUtils.mjs → NURBSUtils.cjs} +17 -17
  51. package/dist/curves/NURBSUtils.js +17 -17
  52. package/dist/deprecated/{Geometry.mjs → Geometry.cjs} +51 -51
  53. package/dist/deprecated/Geometry.js +51 -51
  54. package/dist/effects/{AnaglyphEffect.mjs → AnaglyphEffect.cjs} +14 -14
  55. package/dist/effects/AnaglyphEffect.js +14 -14
  56. package/dist/effects/{AsciiEffect.mjs → AsciiEffect.cjs} +3 -3
  57. package/dist/effects/AsciiEffect.js +3 -3
  58. package/dist/effects/{OutlineEffect.mjs → OutlineEffect.cjs} +8 -8
  59. package/dist/effects/OutlineEffect.js +8 -8
  60. package/dist/effects/{ParallaxBarrierEffect.mjs → ParallaxBarrierEffect.cjs} +12 -12
  61. package/dist/effects/ParallaxBarrierEffect.js +12 -12
  62. package/dist/effects/{PeppersGhostEffect.mjs → PeppersGhostEffect.cjs} +11 -11
  63. package/dist/effects/PeppersGhostEffect.js +11 -11
  64. package/dist/effects/{StereoEffect.mjs → StereoEffect.cjs} +6 -6
  65. package/dist/effects/StereoEffect.js +6 -6
  66. package/dist/environments/RoomEnvironment.cjs +95 -0
  67. package/dist/environments/RoomEnvironment.js +23 -40
  68. package/dist/exporters/{ColladaExporter.mjs → ColladaExporter.cjs} +16 -16
  69. package/dist/exporters/ColladaExporter.js +16 -16
  70. package/dist/exporters/{DRACOExporter.mjs → DRACOExporter.cjs} +8 -8
  71. package/dist/exporters/DRACOExporter.js +8 -8
  72. package/dist/exporters/{GLTFExporter.mjs → GLTFExporter.cjs} +47 -47
  73. package/dist/exporters/GLTFExporter.js +47 -47
  74. package/dist/exporters/{MMDExporter.mjs → MMDExporter.cjs} +10 -10
  75. package/dist/exporters/MMDExporter.js +10 -10
  76. package/dist/exporters/{OBJExporter.mjs → OBJExporter.cjs} +13 -13
  77. package/dist/exporters/OBJExporter.js +13 -13
  78. package/dist/exporters/{PLYExporter.mjs → PLYExporter.cjs} +8 -8
  79. package/dist/exporters/PLYExporter.js +8 -8
  80. package/dist/exporters/{STLExporter.mjs → STLExporter.cjs} +12 -12
  81. package/dist/exporters/STLExporter.js +12 -12
  82. package/dist/exporters/{USDZExporter.mjs → USDZExporter.cjs} +10 -10
  83. package/dist/exporters/USDZExporter.js +10 -10
  84. package/dist/geometries/{BoxLineGeometry.mjs → BoxLineGeometry.cjs} +6 -6
  85. package/dist/geometries/BoxLineGeometry.js +6 -6
  86. package/dist/geometries/ConvexGeometry.cjs +26 -0
  87. package/dist/geometries/ConvexGeometry.js +9 -9
  88. package/dist/geometries/{DecalGeometry.mjs → DecalGeometry.cjs} +16 -16
  89. package/dist/geometries/DecalGeometry.js +16 -16
  90. package/dist/geometries/{LightningStrike.mjs → LightningStrike.cjs} +45 -45
  91. package/dist/geometries/LightningStrike.js +45 -45
  92. package/dist/geometries/{ParametricGeometries.mjs → ParametricGeometries.cjs} +11 -11
  93. package/dist/geometries/ParametricGeometries.js +11 -11
  94. package/dist/geometries/{ParametricGeometry.mjs → ParametricGeometry.cjs} +11 -11
  95. package/dist/geometries/ParametricGeometry.js +11 -11
  96. package/dist/geometries/{RoundedBoxGeometry.mjs → RoundedBoxGeometry.cjs} +10 -10
  97. package/dist/geometries/RoundedBoxGeometry.js +10 -10
  98. package/dist/geometries/{TeapotGeometry.mjs → TeapotGeometry.cjs} +21 -21
  99. package/dist/geometries/TeapotGeometry.js +21 -21
  100. package/dist/geometries/{TextGeometry.mjs → TextGeometry.cjs} +6 -6
  101. package/dist/geometries/TextGeometry.js +6 -6
  102. package/dist/helpers/{LightProbeHelper.mjs → LightProbeHelper.cjs} +7 -7
  103. package/dist/helpers/LightProbeHelper.js +7 -7
  104. package/dist/helpers/{PositionalAudioHelper.mjs → PositionalAudioHelper.cjs} +11 -11
  105. package/dist/helpers/PositionalAudioHelper.js +11 -11
  106. package/dist/helpers/{RectAreaLightHelper.mjs → RectAreaLightHelper.cjs} +11 -11
  107. package/dist/helpers/RectAreaLightHelper.js +11 -11
  108. package/dist/helpers/{VertexNormalsHelper.mjs → VertexNormalsHelper.cjs} +11 -11
  109. package/dist/helpers/VertexNormalsHelper.js +11 -11
  110. package/dist/helpers/{VertexTangentsHelper.mjs → VertexTangentsHelper.cjs} +10 -10
  111. package/dist/helpers/VertexTangentsHelper.js +10 -10
  112. package/dist/index.cjs +613 -0
  113. package/dist/index.js +613 -613
  114. package/dist/interactive/{HTMLMesh.mjs → HTMLMesh.cjs} +11 -11
  115. package/dist/interactive/HTMLMesh.js +11 -11
  116. package/dist/interactive/{InteractiveGroup.mjs → InteractiveGroup.cjs} +8 -8
  117. package/dist/interactive/InteractiveGroup.js +8 -8
  118. package/dist/interactive/{SelectionBox.mjs → SelectionBox.cjs} +21 -21
  119. package/dist/interactive/SelectionBox.js +21 -21
  120. package/dist/interactive/{SelectionHelper.mjs → SelectionHelper.cjs} +7 -7
  121. package/dist/interactive/SelectionHelper.js +7 -7
  122. package/dist/libs/{MeshoptDecoder.mjs → MeshoptDecoder.cjs} +3 -3
  123. package/dist/libs/MeshoptDecoder.js +3 -3
  124. package/dist/libs/{MotionControllers.mjs → MotionControllers.cjs} +6 -6
  125. package/dist/libs/MotionControllers.js +6 -6
  126. package/dist/lights/{LightProbeGenerator.mjs → LightProbeGenerator.cjs} +16 -16
  127. package/dist/lights/LightProbeGenerator.js +16 -16
  128. package/dist/lights/{RectAreaLightUniformsLib.mjs → RectAreaLightUniformsLib.cjs} +42 -42
  129. package/dist/lights/RectAreaLightUniformsLib.js +42 -42
  130. package/dist/lines/Line2.cjs +13 -0
  131. package/dist/lines/Line2.js +8 -8
  132. package/dist/lines/{LineGeometry.mjs → LineGeometry.cjs} +5 -5
  133. package/dist/lines/LineGeometry.js +5 -5
  134. package/dist/lines/{LineMaterial.mjs → LineMaterial.cjs} +10 -10
  135. package/dist/lines/LineMaterial.js +10 -10
  136. package/dist/lines/{LineSegments2.mjs → LineSegments2.cjs} +28 -28
  137. package/dist/lines/LineSegments2.js +28 -28
  138. package/dist/lines/{LineSegmentsGeometry.mjs → LineSegmentsGeometry.cjs} +18 -18
  139. package/dist/lines/LineSegmentsGeometry.js +18 -18
  140. package/dist/lines/Wireframe.cjs +32 -0
  141. package/dist/lines/Wireframe.js +13 -13
  142. package/dist/lines/WireframeGeometry2.cjs +13 -0
  143. package/dist/lines/WireframeGeometry2.js +7 -7
  144. package/dist/loaders/{3DMLoader.mjs → 3DMLoader.cjs} +37 -37
  145. package/dist/loaders/3DMLoader.js +37 -37
  146. package/dist/loaders/{3MFLoader.mjs → 3MFLoader.cjs} +53 -53
  147. package/dist/loaders/3MFLoader.js +53 -53
  148. package/dist/loaders/{AMFLoader.mjs → AMFLoader.cjs} +19 -19
  149. package/dist/loaders/AMFLoader.js +19 -19
  150. package/dist/loaders/{AssimpLoader.mjs → AssimpLoader.cjs} +41 -41
  151. package/dist/loaders/AssimpLoader.js +41 -41
  152. package/dist/loaders/{BVHLoader.mjs → BVHLoader.cjs} +18 -18
  153. package/dist/loaders/BVHLoader.js +18 -18
  154. package/dist/loaders/{BasisTextureLoader.mjs → BasisTextureLoader.cjs} +22 -22
  155. package/dist/loaders/BasisTextureLoader.js +22 -22
  156. package/dist/loaders/{ColladaLoader.mjs → ColladaLoader.cjs} +76 -76
  157. package/dist/loaders/ColladaLoader.js +76 -76
  158. package/dist/loaders/{DDSLoader.mjs → DDSLoader.cjs} +10 -10
  159. package/dist/loaders/DDSLoader.js +10 -10
  160. package/dist/loaders/{DRACOLoader.mjs → DRACOLoader.cjs} +12 -12
  161. package/dist/loaders/DRACOLoader.js +12 -12
  162. package/dist/loaders/{EXRLoader.mjs → EXRLoader.cjs} +23 -23
  163. package/dist/loaders/EXRLoader.js +23 -23
  164. package/dist/loaders/{FBXLoader.mjs → FBXLoader.cjs} +116 -116
  165. package/dist/loaders/FBXLoader.js +116 -116
  166. package/dist/loaders/{FontLoader.mjs → FontLoader.cjs} +9 -9
  167. package/dist/loaders/FontLoader.js +9 -9
  168. package/dist/loaders/{GCodeLoader.mjs → GCodeLoader.cjs} +13 -13
  169. package/dist/loaders/GCodeLoader.js +13 -13
  170. package/dist/loaders/{GLTFLoader.mjs → GLTFLoader.cjs} +112 -112
  171. package/dist/loaders/GLTFLoader.js +112 -112
  172. package/dist/loaders/{HDRCubeTextureLoader.mjs → HDRCubeTextureLoader.cjs} +15 -15
  173. package/dist/loaders/HDRCubeTextureLoader.js +15 -15
  174. package/dist/loaders/{KMZLoader.mjs → KMZLoader.cjs} +13 -13
  175. package/dist/loaders/KMZLoader.js +13 -13
  176. package/dist/loaders/{KTX2Loader.mjs → KTX2Loader.cjs} +65 -65
  177. package/dist/loaders/KTX2Loader.js +65 -65
  178. package/dist/loaders/{KTXLoader.mjs → KTXLoader.cjs} +5 -5
  179. package/dist/loaders/KTXLoader.js +5 -5
  180. package/dist/loaders/{LDrawLoader.mjs → LDrawLoader.cjs} +39 -39
  181. package/dist/loaders/LDrawLoader.js +39 -39
  182. package/dist/loaders/{LUT3dlLoader.mjs → LUT3dlLoader.cjs} +22 -22
  183. package/dist/loaders/LUT3dlLoader.js +22 -22
  184. package/dist/loaders/{LUTCubeLoader.mjs → LUTCubeLoader.cjs} +22 -22
  185. package/dist/loaders/LUTCubeLoader.js +22 -22
  186. package/dist/loaders/{LWOLoader.mjs → LWOLoader.cjs} +42 -42
  187. package/dist/loaders/LWOLoader.js +42 -42
  188. package/dist/loaders/{LottieLoader.mjs → LottieLoader.cjs} +8 -8
  189. package/dist/loaders/LottieLoader.js +8 -8
  190. package/dist/loaders/{MD2Loader.mjs → MD2Loader.cjs} +15 -15
  191. package/dist/loaders/MD2Loader.js +15 -15
  192. package/dist/loaders/{MDDLoader.mjs → MDDLoader.cjs} +9 -9
  193. package/dist/loaders/MDDLoader.js +9 -9
  194. package/dist/loaders/{MMDLoader.mjs → MMDLoader.cjs} +59 -59
  195. package/dist/loaders/MMDLoader.js +59 -59
  196. package/dist/loaders/{MTLLoader.mjs → MTLLoader.cjs} +17 -17
  197. package/dist/loaders/MTLLoader.js +17 -17
  198. package/dist/loaders/{NRRDLoader.mjs → NRRDLoader.cjs} +17 -17
  199. package/dist/loaders/NRRDLoader.js +17 -17
  200. package/dist/loaders/{OBJLoader.mjs → OBJLoader.cjs} +37 -37
  201. package/dist/loaders/OBJLoader.js +37 -37
  202. package/dist/loaders/{PCDLoader.mjs → PCDLoader.cjs} +13 -13
  203. package/dist/loaders/PCDLoader.js +13 -13
  204. package/dist/loaders/{PDBLoader.mjs → PDBLoader.cjs} +11 -11
  205. package/dist/loaders/PDBLoader.js +11 -11
  206. package/dist/loaders/{PLYLoader.mjs → PLYLoader.cjs} +13 -13
  207. package/dist/loaders/PLYLoader.js +13 -13
  208. package/dist/loaders/{PRWMLoader.mjs → PRWMLoader.cjs} +9 -9
  209. package/dist/loaders/PRWMLoader.js +9 -9
  210. package/dist/loaders/{PVRLoader.mjs → PVRLoader.cjs} +11 -11
  211. package/dist/loaders/PVRLoader.js +11 -11
  212. package/dist/loaders/{RGBELoader.mjs → RGBELoader.cjs} +18 -18
  213. package/dist/loaders/RGBELoader.js +18 -18
  214. package/dist/loaders/{RGBMLoader.mjs → RGBMLoader.cjs} +16 -16
  215. package/dist/loaders/RGBMLoader.js +16 -16
  216. package/dist/loaders/{STLLoader.mjs → STLLoader.cjs} +15 -15
  217. package/dist/loaders/STLLoader.js +15 -15
  218. package/dist/loaders/{SVGLoader.mjs → SVGLoader.cjs} +55 -55
  219. package/dist/loaders/SVGLoader.js +55 -55
  220. package/dist/loaders/{TDSLoader.mjs → TDSLoader.cjs} +20 -20
  221. package/dist/loaders/TDSLoader.js +20 -20
  222. package/dist/loaders/{TGALoader.mjs → TGALoader.cjs} +6 -6
  223. package/dist/loaders/TGALoader.js +6 -6
  224. package/dist/loaders/{TTFLoader.mjs → TTFLoader.cjs} +9 -9
  225. package/dist/loaders/TTFLoader.js +9 -9
  226. package/dist/loaders/{TiltLoader.mjs → TiltLoader.cjs} +26 -26
  227. package/dist/loaders/TiltLoader.js +26 -26
  228. package/dist/loaders/{VOXLoader.mjs → VOXLoader.cjs} +18 -18
  229. package/dist/loaders/VOXLoader.js +18 -18
  230. package/dist/loaders/{VRMLLoader.mjs → VRMLLoader.cjs} +125 -125
  231. package/dist/loaders/VRMLLoader.js +125 -125
  232. package/dist/loaders/{VRMLoader.mjs → VRMLoader.cjs} +7 -7
  233. package/dist/loaders/VRMLoader.js +7 -7
  234. package/dist/loaders/{VTKLoader.mjs → VTKLoader.cjs} +24 -24
  235. package/dist/loaders/VTKLoader.js +24 -24
  236. package/dist/loaders/{XLoader.mjs → XLoader.cjs} +42 -42
  237. package/dist/loaders/XLoader.js +42 -42
  238. package/dist/loaders/{XYZLoader.mjs → XYZLoader.cjs} +9 -9
  239. package/dist/loaders/XYZLoader.js +9 -9
  240. package/dist/loaders/lwo/{IFFParser.mjs → IFFParser.cjs} +7 -7
  241. package/dist/loaders/lwo/IFFParser.js +7 -7
  242. package/dist/loaders/lwo/{LWO2Parser.mjs → LWO2Parser.cjs} +3 -3
  243. package/dist/loaders/lwo/LWO2Parser.js +3 -3
  244. package/dist/loaders/lwo/{LWO3Parser.mjs → LWO3Parser.cjs} +3 -3
  245. package/dist/loaders/lwo/LWO3Parser.js +3 -3
  246. package/dist/math/{Capsule.mjs → Capsule.cjs} +8 -8
  247. package/dist/math/Capsule.js +8 -8
  248. package/dist/math/{ColorConverter.mjs → ColorConverter.cjs} +7 -7
  249. package/dist/math/ColorConverter.js +7 -7
  250. package/dist/math/{ConvexHull.mjs → ConvexHull.cjs} +18 -18
  251. package/dist/math/ConvexHull.js +18 -18
  252. package/dist/math/{ImprovedNoise.mjs → ImprovedNoise.cjs} +3 -3
  253. package/dist/math/ImprovedNoise.js +3 -3
  254. package/dist/math/{Lut.mjs → Lut.cjs} +14 -14
  255. package/dist/math/Lut.js +14 -14
  256. package/dist/math/{MeshSurfaceSampler.mjs → MeshSurfaceSampler.cjs} +6 -6
  257. package/dist/math/MeshSurfaceSampler.js +6 -6
  258. package/dist/math/{OBB.mjs → OBB.cjs} +21 -21
  259. package/dist/math/OBB.js +21 -21
  260. package/dist/math/{Octree.mjs → Octree.cjs} +19 -19
  261. package/dist/math/Octree.js +19 -19
  262. package/dist/math/{SimplexNoise.mjs → SimplexNoise.cjs} +3 -3
  263. package/dist/math/SimplexNoise.js +3 -3
  264. package/dist/misc/{ConvexObjectBreaker.mjs → ConvexObjectBreaker.cjs} +25 -25
  265. package/dist/misc/ConvexObjectBreaker.js +25 -25
  266. package/dist/misc/{GPUComputationRenderer.mjs → GPUComputationRenderer.cjs} +19 -19
  267. package/dist/misc/GPUComputationRenderer.js +19 -19
  268. package/dist/misc/{Gyroscope.mjs → Gyroscope.cjs} +11 -11
  269. package/dist/misc/Gyroscope.js +11 -11
  270. package/dist/misc/{MD2Character.mjs → MD2Character.cjs} +14 -14
  271. package/dist/misc/MD2Character.js +14 -14
  272. package/dist/misc/{MD2CharacterComplex.mjs → MD2CharacterComplex.cjs} +20 -20
  273. package/dist/misc/MD2CharacterComplex.js +20 -20
  274. package/dist/misc/{MorphAnimMesh.mjs → MorphAnimMesh.cjs} +8 -8
  275. package/dist/misc/MorphAnimMesh.js +8 -8
  276. package/dist/misc/{MorphBlendMesh.mjs → MorphBlendMesh.cjs} +6 -6
  277. package/dist/misc/MorphBlendMesh.js +6 -6
  278. package/dist/misc/{ProgressiveLightmap.mjs → ProgressiveLightmap.cjs} +17 -17
  279. package/dist/misc/ProgressiveLightmap.js +17 -17
  280. package/dist/misc/{RollerCoaster.mjs → RollerCoaster.cjs} +77 -77
  281. package/dist/misc/RollerCoaster.js +77 -77
  282. package/dist/misc/{Timer.mjs → Timer.cjs} +3 -3
  283. package/dist/misc/Timer.js +3 -3
  284. package/dist/misc/{TubePainter.mjs → TubePainter.cjs} +24 -24
  285. package/dist/misc/TubePainter.js +24 -24
  286. package/dist/misc/{Volume.mjs → Volume.cjs} +18 -18
  287. package/dist/misc/Volume.js +18 -18
  288. package/dist/misc/{VolumeSlice.mjs → VolumeSlice.cjs} +10 -10
  289. package/dist/misc/VolumeSlice.js +10 -10
  290. package/dist/misc/{WebGL.mjs → WebGL.cjs} +7 -7
  291. package/dist/misc/WebGL.js +7 -7
  292. package/dist/modifiers/{CurveModifier.mjs → CurveModifier.cjs} +17 -17
  293. package/dist/modifiers/CurveModifier.js +17 -17
  294. package/dist/modifiers/{EdgeSplitModifier.mjs → EdgeSplitModifier.cjs} +12 -13
  295. package/dist/modifiers/EdgeSplitModifier.js +13 -12
  296. package/dist/modifiers/{SimplifyModifier.mjs → SimplifyModifier.cjs} +12 -12
  297. package/dist/modifiers/SimplifyModifier.js +12 -12
  298. package/dist/modifiers/{TessellateModifier.mjs → TessellateModifier.cjs} +30 -30
  299. package/dist/modifiers/TessellateModifier.js +30 -30
  300. package/dist/objects/{GroundProjectedEnv.mjs → GroundProjectedEnv.cjs} +8 -8
  301. package/dist/objects/GroundProjectedEnv.js +8 -8
  302. package/dist/objects/{Lensflare.mjs → Lensflare.cjs} +37 -37
  303. package/dist/objects/Lensflare.js +37 -37
  304. package/dist/objects/{LightningStorm.mjs → LightningStorm.cjs} +17 -17
  305. package/dist/objects/LightningStorm.js +17 -17
  306. package/dist/objects/{MarchingCubes.mjs → MarchingCubes.cjs} +21 -21
  307. package/dist/objects/MarchingCubes.js +21 -21
  308. package/dist/objects/{Reflector.mjs → Reflector.cjs} +23 -23
  309. package/dist/objects/Reflector.js +23 -23
  310. package/dist/objects/{ReflectorForSSRPass.mjs → ReflectorForSSRPass.cjs} +33 -33
  311. package/dist/objects/ReflectorForSSRPass.js +33 -33
  312. package/dist/objects/ReflectorRTT.cjs +10 -0
  313. package/dist/objects/ReflectorRTT.js +5 -5
  314. package/dist/objects/{Refractor.mjs → Refractor.cjs} +26 -26
  315. package/dist/objects/Refractor.js +26 -26
  316. package/dist/objects/{ShadowMesh.mjs → ShadowMesh.cjs} +9 -9
  317. package/dist/objects/ShadowMesh.js +9 -9
  318. package/dist/objects/{Sky.mjs → Sky.cjs} +11 -11
  319. package/dist/objects/Sky.js +11 -11
  320. package/dist/objects/{Water.mjs → Water.cjs} +33 -33
  321. package/dist/objects/Water.js +33 -33
  322. package/dist/objects/{Water2.mjs → Water2.cjs} +20 -20
  323. package/dist/objects/Water2.js +20 -20
  324. package/dist/physics/{AmmoPhysics.mjs → AmmoPhysics.cjs} +3 -3
  325. package/dist/physics/AmmoPhysics.js +3 -3
  326. package/dist/postprocessing/{AdaptiveToneMappingPass.mjs → AdaptiveToneMappingPass.cjs} +32 -32
  327. package/dist/postprocessing/AdaptiveToneMappingPass.js +32 -32
  328. package/dist/postprocessing/{AfterimagePass.mjs → AfterimagePass.cjs} +21 -21
  329. package/dist/postprocessing/AfterimagePass.js +21 -21
  330. package/dist/postprocessing/{BloomPass.mjs → BloomPass.cjs} +20 -20
  331. package/dist/postprocessing/BloomPass.js +20 -20
  332. package/dist/postprocessing/{BokehPass.mjs → BokehPass.cjs} +19 -19
  333. package/dist/postprocessing/BokehPass.js +19 -19
  334. package/dist/postprocessing/{ClearPass.mjs → ClearPass.cjs} +7 -7
  335. package/dist/postprocessing/ClearPass.js +7 -7
  336. package/dist/postprocessing/{CubeTexturePass.mjs → CubeTexturePass.cjs} +14 -14
  337. package/dist/postprocessing/CubeTexturePass.js +14 -14
  338. package/dist/postprocessing/{DotScreenPass.mjs → DotScreenPass.cjs} +12 -12
  339. package/dist/postprocessing/DotScreenPass.js +12 -12
  340. package/dist/postprocessing/{EffectComposer.mjs → EffectComposer.cjs} +20 -20
  341. package/dist/postprocessing/EffectComposer.js +20 -20
  342. package/dist/postprocessing/{FilmPass.mjs → FilmPass.cjs} +12 -12
  343. package/dist/postprocessing/FilmPass.js +12 -12
  344. package/dist/postprocessing/{GlitchPass.mjs → GlitchPass.cjs} +26 -26
  345. package/dist/postprocessing/GlitchPass.js +26 -26
  346. package/dist/postprocessing/{HalftonePass.mjs → HalftonePass.cjs} +13 -13
  347. package/dist/postprocessing/HalftonePass.js +13 -13
  348. package/dist/postprocessing/{LUTPass.mjs → LUTPass.cjs} +5 -5
  349. package/dist/postprocessing/LUTPass.js +5 -5
  350. package/dist/postprocessing/{MaskPass.mjs → MaskPass.cjs} +7 -7
  351. package/dist/postprocessing/MaskPass.js +7 -7
  352. package/dist/postprocessing/{OutlinePass.mjs → OutlinePass.cjs} +45 -45
  353. package/dist/postprocessing/OutlinePass.js +45 -45
  354. package/dist/postprocessing/{Pass.mjs → Pass.cjs} +8 -8
  355. package/dist/postprocessing/Pass.js +8 -8
  356. package/dist/postprocessing/{RenderPass.mjs → RenderPass.cjs} +7 -7
  357. package/dist/postprocessing/RenderPass.js +7 -7
  358. package/dist/postprocessing/{RenderPixelatedPass.mjs → RenderPixelatedPass.cjs} +18 -18
  359. package/dist/postprocessing/RenderPixelatedPass.js +18 -18
  360. package/dist/postprocessing/{SAOPass.mjs → SAOPass.cjs} +69 -69
  361. package/dist/postprocessing/SAOPass.js +69 -69
  362. package/dist/postprocessing/{SMAAPass.mjs → SMAAPass.cjs} +30 -30
  363. package/dist/postprocessing/SMAAPass.js +30 -30
  364. package/dist/postprocessing/{SSAARenderPass.mjs → SSAARenderPass.cjs} +19 -19
  365. package/dist/postprocessing/SSAARenderPass.js +19 -19
  366. package/dist/postprocessing/{SSAOPass.mjs → SSAOPass.cjs} +63 -63
  367. package/dist/postprocessing/SSAOPass.js +63 -63
  368. package/dist/postprocessing/{SSRPass.mjs → SSRPass.cjs} +86 -86
  369. package/dist/postprocessing/SSRPass.js +86 -86
  370. package/dist/postprocessing/{SavePass.mjs → SavePass.cjs} +13 -13
  371. package/dist/postprocessing/SavePass.js +13 -13
  372. package/dist/postprocessing/{ShaderPass.mjs → ShaderPass.cjs} +10 -10
  373. package/dist/postprocessing/ShaderPass.js +10 -10
  374. package/dist/postprocessing/{TAARenderPass.mjs → TAARenderPass.cjs} +8 -8
  375. package/dist/postprocessing/TAARenderPass.js +8 -8
  376. package/dist/postprocessing/{TexturePass.mjs → TexturePass.cjs} +11 -11
  377. package/dist/postprocessing/TexturePass.js +11 -11
  378. package/dist/postprocessing/{UnrealBloomPass.mjs → UnrealBloomPass.cjs} +36 -36
  379. package/dist/postprocessing/UnrealBloomPass.js +36 -36
  380. package/dist/postprocessing/{WaterPass.mjs → WaterPass.cjs} +10 -10
  381. package/dist/postprocessing/WaterPass.js +10 -10
  382. package/dist/renderers/{CSS2DRenderer.mjs → CSS2DRenderer.cjs} +12 -12
  383. package/dist/renderers/CSS2DRenderer.js +12 -12
  384. package/dist/renderers/{CSS3DRenderer.mjs → CSS3DRenderer.cjs} +12 -12
  385. package/dist/renderers/CSS3DRenderer.js +12 -12
  386. package/dist/renderers/{Projector.mjs → Projector.cjs} +21 -21
  387. package/dist/renderers/Projector.js +21 -21
  388. package/dist/renderers/{SVGRenderer.mjs → SVGRenderer.cjs} +12 -12
  389. package/dist/renderers/SVGRenderer.js +12 -12
  390. package/dist/shaders/{ACESFilmicToneMappingShader.mjs → ACESFilmicToneMappingShader.cjs} +3 -3
  391. package/dist/shaders/ACESFilmicToneMappingShader.js +3 -3
  392. package/dist/shaders/{AfterimageShader.mjs → AfterimageShader.cjs} +3 -3
  393. package/dist/shaders/AfterimageShader.js +3 -3
  394. package/dist/shaders/{BasicShader.mjs → BasicShader.cjs} +3 -3
  395. package/dist/shaders/BasicShader.js +3 -3
  396. package/dist/shaders/{BleachBypassShader.mjs → BleachBypassShader.cjs} +3 -3
  397. package/dist/shaders/BleachBypassShader.js +3 -3
  398. package/dist/shaders/{BlendShader.mjs → BlendShader.cjs} +3 -3
  399. package/dist/shaders/BlendShader.js +3 -3
  400. package/dist/shaders/{BokehShader.mjs → BokehShader.cjs} +3 -3
  401. package/dist/shaders/BokehShader.js +3 -3
  402. package/dist/shaders/{BokehShader2.mjs → BokehShader2.cjs} +6 -6
  403. package/dist/shaders/BokehShader2.js +6 -6
  404. package/dist/shaders/{BrightnessContrastShader.mjs → BrightnessContrastShader.cjs} +3 -3
  405. package/dist/shaders/BrightnessContrastShader.js +3 -3
  406. package/dist/shaders/{ColorCorrectionShader.mjs → ColorCorrectionShader.cjs} +7 -7
  407. package/dist/shaders/ColorCorrectionShader.js +7 -7
  408. package/dist/shaders/{ColorifyShader.mjs → ColorifyShader.cjs} +5 -5
  409. package/dist/shaders/ColorifyShader.js +5 -5
  410. package/dist/shaders/{ConvolutionShader.mjs → ConvolutionShader.cjs} +5 -5
  411. package/dist/shaders/ConvolutionShader.js +5 -5
  412. package/dist/shaders/{CopyShader.mjs → CopyShader.cjs} +3 -3
  413. package/dist/shaders/CopyShader.js +3 -3
  414. package/dist/shaders/{DOFMipMapShader.mjs → DOFMipMapShader.cjs} +3 -3
  415. package/dist/shaders/DOFMipMapShader.js +3 -3
  416. package/dist/shaders/{DepthLimitedBlurShader.mjs → DepthLimitedBlurShader.cjs} +7 -7
  417. package/dist/shaders/DepthLimitedBlurShader.js +7 -7
  418. package/dist/shaders/{DigitalGlitch.mjs → DigitalGlitch.cjs} +3 -3
  419. package/dist/shaders/DigitalGlitch.js +3 -3
  420. package/dist/shaders/{DotScreenShader.mjs → DotScreenShader.cjs} +6 -6
  421. package/dist/shaders/DotScreenShader.js +6 -6
  422. package/dist/shaders/{FXAAShader.mjs → FXAAShader.cjs} +5 -5
  423. package/dist/shaders/FXAAShader.js +5 -5
  424. package/dist/shaders/{FilmShader.mjs → FilmShader.cjs} +3 -3
  425. package/dist/shaders/FilmShader.js +3 -3
  426. package/dist/shaders/{FocusShader.mjs → FocusShader.cjs} +3 -3
  427. package/dist/shaders/FocusShader.js +3 -3
  428. package/dist/shaders/{FreiChenShader.mjs → FreiChenShader.cjs} +5 -5
  429. package/dist/shaders/FreiChenShader.js +5 -5
  430. package/dist/shaders/{FresnelShader.mjs → FresnelShader.cjs} +3 -3
  431. package/dist/shaders/FresnelShader.js +3 -3
  432. package/dist/shaders/{GammaCorrectionShader.mjs → GammaCorrectionShader.cjs} +3 -3
  433. package/dist/shaders/GammaCorrectionShader.js +3 -3
  434. package/dist/shaders/{GodRaysShader.mjs → GodRaysShader.cjs} +11 -11
  435. package/dist/shaders/GodRaysShader.js +11 -11
  436. package/dist/shaders/{HalftoneShader.mjs → HalftoneShader.cjs} +3 -3
  437. package/dist/shaders/HalftoneShader.js +3 -3
  438. package/dist/shaders/{HorizontalBlurShader.mjs → HorizontalBlurShader.cjs} +3 -3
  439. package/dist/shaders/HorizontalBlurShader.js +3 -3
  440. package/dist/shaders/{HorizontalTiltShiftShader.mjs → HorizontalTiltShiftShader.cjs} +3 -3
  441. package/dist/shaders/HorizontalTiltShiftShader.js +3 -3
  442. package/dist/shaders/{HueSaturationShader.mjs → HueSaturationShader.cjs} +3 -3
  443. package/dist/shaders/HueSaturationShader.js +3 -3
  444. package/dist/shaders/{KaleidoShader.mjs → KaleidoShader.cjs} +3 -3
  445. package/dist/shaders/KaleidoShader.js +3 -3
  446. package/dist/shaders/{LuminosityHighPassShader.mjs → LuminosityHighPassShader.cjs} +5 -5
  447. package/dist/shaders/LuminosityHighPassShader.js +5 -5
  448. package/dist/shaders/{LuminosityShader.mjs → LuminosityShader.cjs} +3 -3
  449. package/dist/shaders/LuminosityShader.js +3 -3
  450. package/dist/shaders/{MirrorShader.mjs → MirrorShader.cjs} +3 -3
  451. package/dist/shaders/MirrorShader.js +3 -3
  452. package/dist/shaders/{NormalMapShader.mjs → NormalMapShader.cjs} +6 -6
  453. package/dist/shaders/NormalMapShader.js +6 -6
  454. package/dist/shaders/{ParallaxShader.mjs → ParallaxShader.cjs} +3 -3
  455. package/dist/shaders/ParallaxShader.js +3 -3
  456. package/dist/shaders/{PixelShader.mjs → PixelShader.cjs} +3 -3
  457. package/dist/shaders/PixelShader.js +3 -3
  458. package/dist/shaders/{RGBShiftShader.mjs → RGBShiftShader.cjs} +3 -3
  459. package/dist/shaders/RGBShiftShader.js +3 -3
  460. package/dist/shaders/{SAOShader.mjs → SAOShader.cjs} +7 -7
  461. package/dist/shaders/SAOShader.js +7 -7
  462. package/dist/shaders/{SMAAShader.mjs → SMAAShader.cjs} +9 -9
  463. package/dist/shaders/SMAAShader.js +9 -9
  464. package/dist/shaders/{SSAOShader.mjs → SSAOShader.cjs} +10 -10
  465. package/dist/shaders/SSAOShader.js +10 -10
  466. package/dist/shaders/{SSRShader.mjs → SSRShader.cjs} +10 -10
  467. package/dist/shaders/SSRShader.js +10 -10
  468. package/dist/shaders/{SepiaShader.mjs → SepiaShader.cjs} +3 -3
  469. package/dist/shaders/SepiaShader.js +3 -3
  470. package/dist/shaders/{SobelOperatorShader.mjs → SobelOperatorShader.cjs} +5 -5
  471. package/dist/shaders/SobelOperatorShader.js +5 -5
  472. package/dist/shaders/{SubsurfaceScatteringShader.mjs → SubsurfaceScatteringShader.cjs} +13 -13
  473. package/dist/shaders/SubsurfaceScatteringShader.js +13 -13
  474. package/dist/shaders/{TechnicolorShader.mjs → TechnicolorShader.cjs} +3 -3
  475. package/dist/shaders/TechnicolorShader.js +3 -3
  476. package/dist/shaders/{ToneMapShader.mjs → ToneMapShader.cjs} +3 -3
  477. package/dist/shaders/ToneMapShader.js +3 -3
  478. package/dist/shaders/{ToonShader.mjs → ToonShader.cjs} +32 -32
  479. package/dist/shaders/ToonShader.js +32 -32
  480. package/dist/shaders/{TriangleBlurShader.mjs → TriangleBlurShader.cjs} +5 -5
  481. package/dist/shaders/TriangleBlurShader.js +5 -5
  482. package/dist/shaders/{UnpackDepthRGBAShader.mjs → UnpackDepthRGBAShader.cjs} +3 -3
  483. package/dist/shaders/UnpackDepthRGBAShader.js +3 -3
  484. package/dist/shaders/{VerticalBlurShader.mjs → VerticalBlurShader.cjs} +3 -3
  485. package/dist/shaders/VerticalBlurShader.js +3 -3
  486. package/dist/shaders/{VerticalTiltShiftShader.mjs → VerticalTiltShiftShader.cjs} +3 -3
  487. package/dist/shaders/VerticalTiltShiftShader.js +3 -3
  488. package/dist/shaders/{VignetteShader.mjs → VignetteShader.cjs} +3 -3
  489. package/dist/shaders/VignetteShader.js +3 -3
  490. package/dist/shaders/{VolumeShader.mjs → VolumeShader.cjs} +6 -6
  491. package/dist/shaders/VolumeShader.js +6 -6
  492. package/dist/shaders/{WaterRefractionShader.mjs → WaterRefractionShader.cjs} +3 -3
  493. package/dist/shaders/WaterRefractionShader.js +3 -3
  494. package/dist/shaders/types.cjs +1 -0
  495. package/dist/shaders/types.js +1 -1
  496. package/dist/textures/{FlakesTexture.mjs → FlakesTexture.cjs} +3 -3
  497. package/dist/textures/FlakesTexture.js +3 -3
  498. package/dist/types/Loader.cjs +26 -0
  499. package/dist/types/Loader.js +5 -22
  500. package/dist/types/helpers.cjs +4 -0
  501. package/dist/types/helpers.js +3 -3
  502. package/dist/utils/{BufferGeometryUtils.mjs → BufferGeometryUtils.cjs} +41 -41
  503. package/dist/utils/BufferGeometryUtils.js +41 -41
  504. package/dist/utils/{GeometryCompressionUtils.mjs → GeometryCompressionUtils.cjs} +94 -94
  505. package/dist/utils/GeometryCompressionUtils.js +94 -94
  506. package/dist/utils/{GeometryUtils.mjs → GeometryUtils.cjs} +18 -18
  507. package/dist/utils/GeometryUtils.js +18 -18
  508. package/dist/utils/{RoughnessMipmapper.mjs → RoughnessMipmapper.cjs} +13 -13
  509. package/dist/utils/RoughnessMipmapper.js +13 -13
  510. package/dist/utils/{SceneUtils.mjs → SceneUtils.cjs} +8 -8
  511. package/dist/utils/SceneUtils.js +8 -8
  512. package/dist/utils/{ShadowMapViewer.mjs → ShadowMapViewer.cjs} +18 -18
  513. package/dist/utils/ShadowMapViewer.js +18 -18
  514. package/dist/utils/{SkeletonUtils.mjs → SkeletonUtils.cjs} +10 -10
  515. package/dist/utils/SkeletonUtils.js +10 -10
  516. package/dist/utils/{UVsDebug.mjs → UVsDebug.cjs} +7 -7
  517. package/dist/utils/UVsDebug.js +7 -7
  518. package/dist/utils/{WorkerPool.mjs → WorkerPool.cjs} +3 -3
  519. package/dist/utils/WorkerPool.js +3 -3
  520. package/dist/webxr/{ARButton.mjs → ARButton.cjs} +3 -3
  521. package/dist/webxr/ARButton.js +3 -3
  522. package/dist/webxr/{OculusHandModel.mjs → OculusHandModel.cjs} +9 -9
  523. package/dist/webxr/OculusHandModel.js +9 -9
  524. package/dist/webxr/{OculusHandPointerModel.mjs → OculusHandPointerModel.cjs} +41 -24
  525. package/dist/webxr/OculusHandPointerModel.js +24 -41
  526. package/dist/webxr/Text2D.cjs +48 -0
  527. package/dist/webxr/Text2D.js +9 -26
  528. package/dist/webxr/{VRButton.mjs → VRButton.cjs} +3 -3
  529. package/dist/webxr/VRButton.js +3 -3
  530. package/dist/webxr/{XRControllerModelFactory.mjs → XRControllerModelFactory.cjs} +18 -18
  531. package/dist/webxr/XRControllerModelFactory.js +18 -18
  532. package/dist/webxr/{XREstimatedLight.mjs → XREstimatedLight.cjs} +8 -8
  533. package/dist/webxr/XREstimatedLight.js +8 -8
  534. package/dist/webxr/{XRHandMeshModel.mjs → XRHandMeshModel.cjs} +5 -5
  535. package/dist/webxr/XRHandMeshModel.js +5 -5
  536. package/dist/webxr/{XRHandModelFactory.mjs → XRHandModelFactory.cjs} +10 -10
  537. package/dist/webxr/XRHandModelFactory.js +10 -10
  538. package/dist/webxr/{XRHandPrimitiveModel.mjs → XRHandPrimitiveModel.cjs} +11 -11
  539. package/dist/webxr/XRHandPrimitiveModel.js +11 -11
  540. package/package.json +3 -3
  541. package/dist/_polyfill/CompressedArrayTexture.mjs +0 -12
  542. package/dist/_polyfill/Data3DTexture.mjs +0 -17
  543. package/dist/environments/RoomEnvironment.mjs +0 -78
  544. package/dist/geometries/ConvexGeometry.mjs +0 -26
  545. package/dist/index.mjs +0 -613
  546. package/dist/lines/Line2.mjs +0 -13
  547. package/dist/lines/Wireframe.mjs +0 -32
  548. package/dist/lines/WireframeGeometry2.mjs +0 -13
  549. package/dist/objects/ReflectorRTT.mjs +0 -10
  550. package/dist/shaders/types.mjs +0 -1
  551. package/dist/types/Loader.mjs +0 -9
  552. package/dist/types/helpers.mjs +0 -4
  553. package/dist/webxr/Text2D.mjs +0 -31
@@ -1,45 +1,43 @@
1
- "use strict";
2
1
  var __defProp = Object.defineProperty;
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2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
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  var __publicField = (obj, key, value) => {
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  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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  return value;
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8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const geometry = /* @__PURE__ */ new THREE.BufferGeometry();
7
+ import { BufferGeometry, InterleavedBuffer, InterleavedBufferAttribute, Mesh, MeshBasicMaterial, Vector3, DataTexture, RGBAFormat, NearestFilter, ClampToEdgeWrapping, RawShaderMaterial, Color, Vector2, AdditiveBlending, Box2, Vector4 } from "three";
8
+ const geometry = /* @__PURE__ */ new BufferGeometry();
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9
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10
+ const interleavedBuffer = /* @__PURE__ */ new InterleavedBuffer(float32Array, 5);
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  /* @__PURE__ */ geometry.setIndex([0, 1, 2, 0, 2, 3]);
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  /* @__PURE__ */ geometry.setAttribute(
15
13
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16
- /* @__PURE__ */ new THREE.InterleavedBufferAttribute(interleavedBuffer, 3, 0, false)
14
+ /* @__PURE__ */ new InterleavedBufferAttribute(interleavedBuffer, 3, 0, false)
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  /* @__PURE__ */ geometry.setAttribute(
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  "uv",
20
- /* @__PURE__ */ new THREE.InterleavedBufferAttribute(interleavedBuffer, 2, 3, false)
18
+ /* @__PURE__ */ new InterleavedBufferAttribute(interleavedBuffer, 2, 3, false)
21
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22
- const _Lensflare = class extends THREE.Mesh {
20
+ const _Lensflare = class extends Mesh {
23
21
  constructor() {
24
- super(_Lensflare.Geometry, new THREE.MeshBasicMaterial({ opacity: 0, transparent: true }));
22
+ super(_Lensflare.Geometry, new MeshBasicMaterial({ opacity: 0, transparent: true }));
25
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  this.isLensflare = true;
26
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  this.type = "Lensflare";
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  this.frustumCulled = false;
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  this.renderOrder = Infinity;
29
- const positionScreen = new THREE.Vector3();
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- const positionView = new THREE.Vector3();
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- const tempMap = new THREE.DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, THREE.RGBAFormat);
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- tempMap.minFilter = THREE.NearestFilter;
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- tempMap.magFilter = THREE.NearestFilter;
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- tempMap.wrapS = THREE.ClampToEdgeWrapping;
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- tempMap.wrapT = THREE.ClampToEdgeWrapping;
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- const occlusionMap = new THREE.DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, THREE.RGBAFormat);
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- occlusionMap.minFilter = THREE.NearestFilter;
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- occlusionMap.magFilter = THREE.NearestFilter;
39
- occlusionMap.wrapS = THREE.ClampToEdgeWrapping;
40
- occlusionMap.wrapT = THREE.ClampToEdgeWrapping;
27
+ const positionScreen = new Vector3();
28
+ const positionView = new Vector3();
29
+ const tempMap = new DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, RGBAFormat);
30
+ tempMap.minFilter = NearestFilter;
31
+ tempMap.magFilter = NearestFilter;
32
+ tempMap.wrapS = ClampToEdgeWrapping;
33
+ tempMap.wrapT = ClampToEdgeWrapping;
34
+ const occlusionMap = new DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, RGBAFormat);
35
+ occlusionMap.minFilter = NearestFilter;
36
+ occlusionMap.magFilter = NearestFilter;
37
+ occlusionMap.wrapS = ClampToEdgeWrapping;
38
+ occlusionMap.wrapT = ClampToEdgeWrapping;
41
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  const geometry2 = _Lensflare.Geometry;
42
- const material1a = new THREE.RawShaderMaterial({
40
+ const material1a = new RawShaderMaterial({
43
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  uniforms: {
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  scale: { value: null },
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  screenPosition: { value: null }
@@ -77,7 +75,7 @@ const _Lensflare = class extends THREE.Mesh {
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  depthWrite: false,
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  });
80
- const material1b = new THREE.RawShaderMaterial({
78
+ const material1b = new RawShaderMaterial({
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  uniforms: {
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  map: { value: tempMap },
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  scale: { value: null },
@@ -125,31 +123,31 @@ const _Lensflare = class extends THREE.Mesh {
125
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  depthWrite: false,
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  transparent: false
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  });
128
- const mesh1 = new THREE.Mesh(geometry2, material1a);
126
+ const mesh1 = new Mesh(geometry2, material1a);
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  const elements = [];
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  const shader = LensflareElement.Shader;
131
- const material2 = new THREE.RawShaderMaterial({
129
+ const material2 = new RawShaderMaterial({
132
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  uniforms: {
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  map: { value: null },
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  occlusionMap: { value: occlusionMap },
135
- color: { value: new THREE.Color(16777215) },
136
- scale: { value: new THREE.Vector2() },
137
- screenPosition: { value: new THREE.Vector3() }
133
+ color: { value: new Color(16777215) },
134
+ scale: { value: new Vector2() },
135
+ screenPosition: { value: new Vector3() }
138
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  },
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  vertexShader: shader.vertexShader,
140
138
  fragmentShader: shader.fragmentShader,
141
- blending: THREE.AdditiveBlending,
139
+ blending: AdditiveBlending,
142
140
  transparent: true,
143
141
  depthWrite: false
144
142
  });
145
- const mesh2 = new THREE.Mesh(geometry2, material2);
143
+ const mesh2 = new Mesh(geometry2, material2);
146
144
  this.addElement = function(element) {
147
145
  elements.push(element);
148
146
  };
149
- const scale = new THREE.Vector2();
150
- const screenPositionPixels = new THREE.Vector2();
151
- const validArea = new THREE.Box2();
152
- const viewport = new THREE.Vector4();
147
+ const scale = new Vector2();
148
+ const screenPositionPixels = new Vector2();
149
+ const validArea = new Box2();
150
+ const viewport = new Vector4();
153
151
  this.onBeforeRender = function(renderer, scene, camera) {
154
152
  renderer.getCurrentViewport(viewport);
155
153
  const invAspect = viewport.w / viewport.z;
@@ -209,7 +207,7 @@ const _Lensflare = class extends THREE.Mesh {
209
207
  let Lensflare = _Lensflare;
210
208
  __publicField(Lensflare, "Geometry", geometry);
211
209
  class LensflareElement {
212
- constructor(texture, size = 1, distance = 0, color = new THREE.Color(16777215)) {
210
+ constructor(texture, size = 1, distance = 0, color = new Color(16777215)) {
213
211
  this.texture = texture;
214
212
  this.size = size;
215
213
  this.distance = distance;
@@ -287,5 +285,7 @@ __publicField(LensflareElement, "Shader", {
287
285
  }`
288
286
  )
289
287
  });
290
- exports.Lensflare = Lensflare;
291
- exports.LensflareElement = LensflareElement;
288
+ export {
289
+ Lensflare,
290
+ LensflareElement
291
+ };
@@ -1,6 +1,8 @@
1
- import { Object3D, MeshBasicMaterial, MathUtils, Mesh } from "three";
2
- import { LightningStrike } from "../geometries/LightningStrike.mjs";
3
- class LightningStorm extends Object3D {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const LightningStrike = require("../geometries/LightningStrike.cjs");
5
+ class LightningStorm extends THREE.Object3D {
4
6
  constructor(stormParams = {}) {
5
7
  super();
6
8
  this.isLightningStorm = true;
@@ -14,18 +16,18 @@ class LightningStorm extends Object3D {
14
16
  stormParams.lightningMaxPeriod = stormParams.lightningMaxPeriod !== void 0 ? stormParams.lightningMaxPeriod : 7;
15
17
  stormParams.lightningMinDuration = stormParams.lightningMinDuration !== void 0 ? stormParams.lightningMinDuration : 1;
16
18
  stormParams.lightningMaxDuration = stormParams.lightningMaxDuration !== void 0 ? stormParams.lightningMaxDuration : 2.5;
17
- this.lightningParameters = LightningStrike.copyParameters(
19
+ this.lightningParameters = LightningStrike.LightningStrike.copyParameters(
18
20
  stormParams.lightningParameters,
19
21
  stormParams.lightningParameters
20
22
  );
21
23
  this.lightningParameters.isEternal = false;
22
- this.lightningMaterial = stormParams.lightningMaterial !== void 0 ? stormParams.lightningMaterial : new MeshBasicMaterial({ color: 11599871 });
24
+ this.lightningMaterial = stormParams.lightningMaterial !== void 0 ? stormParams.lightningMaterial : new THREE.MeshBasicMaterial({ color: 11599871 });
23
25
  if (stormParams.onRayPosition !== void 0) {
24
26
  this.onRayPosition = stormParams.onRayPosition;
25
27
  } else {
26
28
  this.onRayPosition = function(source, dest) {
27
29
  dest.set((Math.random() - 0.5) * stormParams.size, 0, (Math.random() - 0.5) * stormParams.size);
28
- const height = MathUtils.lerp(stormParams.minHeight, stormParams.maxHeight, Math.random());
30
+ const height = THREE.MathUtils.lerp(stormParams.minHeight, stormParams.maxHeight, Math.random());
29
31
  source.set(stormParams.maxSlope * (2 * Math.random() - 1), 1, stormParams.maxSlope * (2 * Math.random() - 1)).multiplyScalar(height).add(dest);
30
32
  };
31
33
  }
@@ -35,8 +37,8 @@ class LightningStorm extends Object3D {
35
37
  this.lightningsMeshes = [];
36
38
  this.deadLightningsMeshes = [];
37
39
  for (let i = 0; i < this.stormParams.maxLightnings; i++) {
38
- const lightning = new LightningStrike(LightningStrike.copyParameters({}, this.lightningParameters));
39
- const mesh = new Mesh(lightning, this.lightningMaterial);
40
+ const lightning = new LightningStrike.LightningStrike(LightningStrike.LightningStrike.copyParameters({}, this.lightningParameters));
41
+ const mesh = new THREE.Mesh(lightning, this.lightningMaterial);
40
42
  this.deadLightningsMeshes.push(mesh);
41
43
  }
42
44
  }
@@ -48,12 +50,12 @@ class LightningStorm extends Object3D {
48
50
  if (time >= this.nextLightningTime) {
49
51
  const lightningMesh = this.deadLightningsMeshes.pop();
50
52
  if (lightningMesh) {
51
- const lightningParams1 = LightningStrike.copyParameters(
53
+ const lightningParams1 = LightningStrike.LightningStrike.copyParameters(
52
54
  lightningMesh.geometry.rayParameters,
53
55
  this.lightningParameters
54
56
  );
55
57
  lightningParams1.birthTime = time;
56
- lightningParams1.deathTime = time + MathUtils.lerp(this.stormParams.lightningMinDuration, this.stormParams.lightningMaxDuration, Math.random());
58
+ lightningParams1.deathTime = time + THREE.MathUtils.lerp(this.stormParams.lightningMinDuration, this.stormParams.lightningMaxDuration, Math.random());
57
59
  this.onRayPosition(lightningParams1.sourceOffset, lightningParams1.destOffset);
58
60
  lightningParams1.noiseSeed = Math.random();
59
61
  this.add(lightningMesh);
@@ -67,12 +69,12 @@ class LightningStorm extends Object3D {
67
69
  const lightning = mesh.geometry;
68
70
  const prevState = lightning.state;
69
71
  lightning.update(time);
70
- if (prevState === LightningStrike.RAY_PROPAGATING && lightning.state > prevState) {
72
+ if (prevState === LightningStrike.LightningStrike.RAY_PROPAGATING && lightning.state > prevState) {
71
73
  if (this.onLightningDown) {
72
74
  this.onLightningDown(lightning);
73
75
  }
74
76
  }
75
- if (lightning.state === LightningStrike.RAY_EXTINGUISHED) {
77
+ if (lightning.state === LightningStrike.LightningStrike.RAY_EXTINGUISHED) {
76
78
  this.lightningsMeshes.splice(this.lightningsMeshes.indexOf(mesh), 1);
77
79
  this.deadLightningsMeshes.push(mesh);
78
80
  this.remove(mesh);
@@ -83,7 +85,7 @@ class LightningStorm extends Object3D {
83
85
  }
84
86
  }
85
87
  getNextLightningTime(currentTime) {
86
- return currentTime + MathUtils.lerp(this.stormParams.lightningMinPeriod, this.stormParams.lightningMaxPeriod, Math.random()) / (this.stormParams.maxLightnings + 1);
88
+ return currentTime + THREE.MathUtils.lerp(this.stormParams.lightningMinPeriod, this.stormParams.lightningMaxPeriod, Math.random()) / (this.stormParams.maxLightnings + 1);
87
89
  }
88
90
  copy(source, recursive) {
89
91
  super.copy(source, recursive);
@@ -96,7 +98,7 @@ class LightningStorm extends Object3D {
96
98
  this.stormParams.lightningMaxPeriod = source.stormParams.lightningMaxPeriod;
97
99
  this.stormParams.lightningMinDuration = source.stormParams.lightningMinDuration;
98
100
  this.stormParams.lightningMaxDuration = source.stormParams.lightningMaxDuration;
99
- this.lightningParameters = LightningStrike.copyParameters({}, source.lightningParameters);
101
+ this.lightningParameters = LightningStrike.LightningStrike.copyParameters({}, source.lightningParameters);
100
102
  this.lightningMaterial = source.stormParams.lightningMaterial;
101
103
  this.onLightningDown = source.onLightningDown;
102
104
  return this;
@@ -105,6 +107,4 @@ class LightningStorm extends Object3D {
105
107
  return new this.constructor(this.stormParams).copy(this);
106
108
  }
107
109
  }
108
- export {
109
- LightningStorm
110
- };
110
+ exports.LightningStorm = LightningStorm;
@@ -1,8 +1,6 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const LightningStrike = require("../geometries/LightningStrike.js");
5
- class LightningStorm extends THREE.Object3D {
1
+ import { Object3D, MeshBasicMaterial, MathUtils, Mesh } from "three";
2
+ import { LightningStrike } from "../geometries/LightningStrike.js";
3
+ class LightningStorm extends Object3D {
6
4
  constructor(stormParams = {}) {
7
5
  super();
8
6
  this.isLightningStorm = true;
@@ -16,18 +14,18 @@ class LightningStorm extends THREE.Object3D {
16
14
  stormParams.lightningMaxPeriod = stormParams.lightningMaxPeriod !== void 0 ? stormParams.lightningMaxPeriod : 7;
17
15
  stormParams.lightningMinDuration = stormParams.lightningMinDuration !== void 0 ? stormParams.lightningMinDuration : 1;
18
16
  stormParams.lightningMaxDuration = stormParams.lightningMaxDuration !== void 0 ? stormParams.lightningMaxDuration : 2.5;
19
- this.lightningParameters = LightningStrike.LightningStrike.copyParameters(
17
+ this.lightningParameters = LightningStrike.copyParameters(
20
18
  stormParams.lightningParameters,
21
19
  stormParams.lightningParameters
22
20
  );
23
21
  this.lightningParameters.isEternal = false;
24
- this.lightningMaterial = stormParams.lightningMaterial !== void 0 ? stormParams.lightningMaterial : new THREE.MeshBasicMaterial({ color: 11599871 });
22
+ this.lightningMaterial = stormParams.lightningMaterial !== void 0 ? stormParams.lightningMaterial : new MeshBasicMaterial({ color: 11599871 });
25
23
  if (stormParams.onRayPosition !== void 0) {
26
24
  this.onRayPosition = stormParams.onRayPosition;
27
25
  } else {
28
26
  this.onRayPosition = function(source, dest) {
29
27
  dest.set((Math.random() - 0.5) * stormParams.size, 0, (Math.random() - 0.5) * stormParams.size);
30
- const height = THREE.MathUtils.lerp(stormParams.minHeight, stormParams.maxHeight, Math.random());
28
+ const height = MathUtils.lerp(stormParams.minHeight, stormParams.maxHeight, Math.random());
31
29
  source.set(stormParams.maxSlope * (2 * Math.random() - 1), 1, stormParams.maxSlope * (2 * Math.random() - 1)).multiplyScalar(height).add(dest);
32
30
  };
33
31
  }
@@ -37,8 +35,8 @@ class LightningStorm extends THREE.Object3D {
37
35
  this.lightningsMeshes = [];
38
36
  this.deadLightningsMeshes = [];
39
37
  for (let i = 0; i < this.stormParams.maxLightnings; i++) {
40
- const lightning = new LightningStrike.LightningStrike(LightningStrike.LightningStrike.copyParameters({}, this.lightningParameters));
41
- const mesh = new THREE.Mesh(lightning, this.lightningMaterial);
38
+ const lightning = new LightningStrike(LightningStrike.copyParameters({}, this.lightningParameters));
39
+ const mesh = new Mesh(lightning, this.lightningMaterial);
42
40
  this.deadLightningsMeshes.push(mesh);
43
41
  }
44
42
  }
@@ -50,12 +48,12 @@ class LightningStorm extends THREE.Object3D {
50
48
  if (time >= this.nextLightningTime) {
51
49
  const lightningMesh = this.deadLightningsMeshes.pop();
52
50
  if (lightningMesh) {
53
- const lightningParams1 = LightningStrike.LightningStrike.copyParameters(
51
+ const lightningParams1 = LightningStrike.copyParameters(
54
52
  lightningMesh.geometry.rayParameters,
55
53
  this.lightningParameters
56
54
  );
57
55
  lightningParams1.birthTime = time;
58
- lightningParams1.deathTime = time + THREE.MathUtils.lerp(this.stormParams.lightningMinDuration, this.stormParams.lightningMaxDuration, Math.random());
56
+ lightningParams1.deathTime = time + MathUtils.lerp(this.stormParams.lightningMinDuration, this.stormParams.lightningMaxDuration, Math.random());
59
57
  this.onRayPosition(lightningParams1.sourceOffset, lightningParams1.destOffset);
60
58
  lightningParams1.noiseSeed = Math.random();
61
59
  this.add(lightningMesh);
@@ -69,12 +67,12 @@ class LightningStorm extends THREE.Object3D {
69
67
  const lightning = mesh.geometry;
70
68
  const prevState = lightning.state;
71
69
  lightning.update(time);
72
- if (prevState === LightningStrike.LightningStrike.RAY_PROPAGATING && lightning.state > prevState) {
70
+ if (prevState === LightningStrike.RAY_PROPAGATING && lightning.state > prevState) {
73
71
  if (this.onLightningDown) {
74
72
  this.onLightningDown(lightning);
75
73
  }
76
74
  }
77
- if (lightning.state === LightningStrike.LightningStrike.RAY_EXTINGUISHED) {
75
+ if (lightning.state === LightningStrike.RAY_EXTINGUISHED) {
78
76
  this.lightningsMeshes.splice(this.lightningsMeshes.indexOf(mesh), 1);
79
77
  this.deadLightningsMeshes.push(mesh);
80
78
  this.remove(mesh);
@@ -85,7 +83,7 @@ class LightningStorm extends THREE.Object3D {
85
83
  }
86
84
  }
87
85
  getNextLightningTime(currentTime) {
88
- return currentTime + THREE.MathUtils.lerp(this.stormParams.lightningMinPeriod, this.stormParams.lightningMaxPeriod, Math.random()) / (this.stormParams.maxLightnings + 1);
86
+ return currentTime + MathUtils.lerp(this.stormParams.lightningMinPeriod, this.stormParams.lightningMaxPeriod, Math.random()) / (this.stormParams.maxLightnings + 1);
89
87
  }
90
88
  copy(source, recursive) {
91
89
  super.copy(source, recursive);
@@ -98,7 +96,7 @@ class LightningStorm extends THREE.Object3D {
98
96
  this.stormParams.lightningMaxPeriod = source.stormParams.lightningMaxPeriod;
99
97
  this.stormParams.lightningMinDuration = source.stormParams.lightningMinDuration;
100
98
  this.stormParams.lightningMaxDuration = source.stormParams.lightningMaxDuration;
101
- this.lightningParameters = LightningStrike.LightningStrike.copyParameters({}, source.lightningParameters);
99
+ this.lightningParameters = LightningStrike.copyParameters({}, source.lightningParameters);
102
100
  this.lightningMaterial = source.stormParams.lightningMaterial;
103
101
  this.onLightningDown = source.onLightningDown;
104
102
  return this;
@@ -107,4 +105,6 @@ class LightningStorm extends THREE.Object3D {
107
105
  return new this.constructor(this.stormParams).copy(this);
108
106
  }
109
107
  }
110
- exports.LightningStorm = LightningStorm;
108
+ export {
109
+ LightningStorm
110
+ };
@@ -1,7 +1,9 @@
1
- import { Mesh, BufferGeometry, BufferAttribute, DynamicDrawUsage, Sphere, Vector3, Color } from "three";
2
- class MarchingCubes extends Mesh {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ class MarchingCubes extends THREE.Mesh {
3
5
  constructor(resolution, material, enableUvs = false, enableColors = false, maxPolyCount = 1e4) {
4
- const geometry = new BufferGeometry();
6
+ const geometry = new THREE.BufferGeometry();
5
7
  super(geometry, material);
6
8
  this.isMarchingCubes = true;
7
9
  const scope = this;
@@ -26,26 +28,26 @@ class MarchingCubes extends Mesh {
26
28
  this.count = 0;
27
29
  const maxVertexCount = maxPolyCount * 3;
28
30
  this.positionArray = new Float32Array(maxVertexCount * 3);
29
- const positionAttribute = new BufferAttribute(this.positionArray, 3);
30
- positionAttribute.setUsage(DynamicDrawUsage);
31
+ const positionAttribute = new THREE.BufferAttribute(this.positionArray, 3);
32
+ positionAttribute.setUsage(THREE.DynamicDrawUsage);
31
33
  geometry.setAttribute("position", positionAttribute);
32
34
  this.normalArray = new Float32Array(maxVertexCount * 3);
33
- const normalAttribute = new BufferAttribute(this.normalArray, 3);
34
- normalAttribute.setUsage(DynamicDrawUsage);
35
+ const normalAttribute = new THREE.BufferAttribute(this.normalArray, 3);
36
+ normalAttribute.setUsage(THREE.DynamicDrawUsage);
35
37
  geometry.setAttribute("normal", normalAttribute);
36
38
  if (this.enableUvs) {
37
39
  this.uvArray = new Float32Array(maxVertexCount * 2);
38
- const uvAttribute = new BufferAttribute(this.uvArray, 2);
39
- uvAttribute.setUsage(DynamicDrawUsage);
40
+ const uvAttribute = new THREE.BufferAttribute(this.uvArray, 2);
41
+ uvAttribute.setUsage(THREE.DynamicDrawUsage);
40
42
  geometry.setAttribute("uv", uvAttribute);
41
43
  }
42
44
  if (this.enableColors) {
43
45
  this.colorArray = new Float32Array(maxVertexCount * 3);
44
- const colorAttribute = new BufferAttribute(this.colorArray, 3);
45
- colorAttribute.setUsage(DynamicDrawUsage);
46
+ const colorAttribute = new THREE.BufferAttribute(this.colorArray, 3);
47
+ colorAttribute.setUsage(THREE.DynamicDrawUsage);
46
48
  geometry.setAttribute("color", colorAttribute);
47
49
  }
48
- geometry.boundingSphere = new Sphere(new Vector3(), 1);
50
+ geometry.boundingSphere = new THREE.Sphere(new THREE.Vector3(), 1);
49
51
  };
50
52
  function lerp(a, b, t) {
51
53
  return a + (b - a) * t;
@@ -253,16 +255,16 @@ class MarchingCubes extends Mesh {
253
255
  const sign = Math.sign(strength);
254
256
  strength = Math.abs(strength);
255
257
  const userDefineColor = !(colors === void 0 || colors === null);
256
- let ballColor = new Color(ballx, bally, ballz);
258
+ let ballColor = new THREE.Color(ballx, bally, ballz);
257
259
  if (userDefineColor) {
258
260
  try {
259
- ballColor = colors instanceof Color ? colors : Array.isArray(colors) ? new Color(
261
+ ballColor = colors instanceof THREE.Color ? colors : Array.isArray(colors) ? new THREE.Color(
260
262
  Math.min(Math.abs(colors[0]), 1),
261
263
  Math.min(Math.abs(colors[1]), 1),
262
264
  Math.min(Math.abs(colors[2]), 1)
263
- ) : new Color(colors);
265
+ ) : new THREE.Color(colors);
264
266
  } catch (err) {
265
- ballColor = new Color(ballx, bally, ballz);
267
+ ballColor = new THREE.Color(ballx, bally, ballz);
266
268
  }
267
269
  }
268
270
  const radius = this.size * Math.sqrt(strength / subtract), zs = ballz * this.size, ys = bally * this.size, xs = ballx * this.size;
@@ -4802,8 +4804,6 @@ const triTable = new Int32Array([
4802
4804
  -1,
4803
4805
  -1
4804
4806
  ]);
4805
- export {
4806
- MarchingCubes,
4807
- edgeTable,
4808
- triTable
4809
- };
4807
+ exports.MarchingCubes = MarchingCubes;
4808
+ exports.edgeTable = edgeTable;
4809
+ exports.triTable = triTable;
@@ -1,9 +1,7 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class MarchingCubes extends THREE.Mesh {
1
+ import { Mesh, BufferGeometry, BufferAttribute, DynamicDrawUsage, Sphere, Vector3, Color } from "three";
2
+ class MarchingCubes extends Mesh {
5
3
  constructor(resolution, material, enableUvs = false, enableColors = false, maxPolyCount = 1e4) {
6
- const geometry = new THREE.BufferGeometry();
4
+ const geometry = new BufferGeometry();
7
5
  super(geometry, material);
8
6
  this.isMarchingCubes = true;
9
7
  const scope = this;
@@ -28,26 +26,26 @@ class MarchingCubes extends THREE.Mesh {
28
26
  this.count = 0;
29
27
  const maxVertexCount = maxPolyCount * 3;
30
28
  this.positionArray = new Float32Array(maxVertexCount * 3);
31
- const positionAttribute = new THREE.BufferAttribute(this.positionArray, 3);
32
- positionAttribute.setUsage(THREE.DynamicDrawUsage);
29
+ const positionAttribute = new BufferAttribute(this.positionArray, 3);
30
+ positionAttribute.setUsage(DynamicDrawUsage);
33
31
  geometry.setAttribute("position", positionAttribute);
34
32
  this.normalArray = new Float32Array(maxVertexCount * 3);
35
- const normalAttribute = new THREE.BufferAttribute(this.normalArray, 3);
36
- normalAttribute.setUsage(THREE.DynamicDrawUsage);
33
+ const normalAttribute = new BufferAttribute(this.normalArray, 3);
34
+ normalAttribute.setUsage(DynamicDrawUsage);
37
35
  geometry.setAttribute("normal", normalAttribute);
38
36
  if (this.enableUvs) {
39
37
  this.uvArray = new Float32Array(maxVertexCount * 2);
40
- const uvAttribute = new THREE.BufferAttribute(this.uvArray, 2);
41
- uvAttribute.setUsage(THREE.DynamicDrawUsage);
38
+ const uvAttribute = new BufferAttribute(this.uvArray, 2);
39
+ uvAttribute.setUsage(DynamicDrawUsage);
42
40
  geometry.setAttribute("uv", uvAttribute);
43
41
  }
44
42
  if (this.enableColors) {
45
43
  this.colorArray = new Float32Array(maxVertexCount * 3);
46
- const colorAttribute = new THREE.BufferAttribute(this.colorArray, 3);
47
- colorAttribute.setUsage(THREE.DynamicDrawUsage);
44
+ const colorAttribute = new BufferAttribute(this.colorArray, 3);
45
+ colorAttribute.setUsage(DynamicDrawUsage);
48
46
  geometry.setAttribute("color", colorAttribute);
49
47
  }
50
- geometry.boundingSphere = new THREE.Sphere(new THREE.Vector3(), 1);
48
+ geometry.boundingSphere = new Sphere(new Vector3(), 1);
51
49
  };
52
50
  function lerp(a, b, t) {
53
51
  return a + (b - a) * t;
@@ -255,16 +253,16 @@ class MarchingCubes extends THREE.Mesh {
255
253
  const sign = Math.sign(strength);
256
254
  strength = Math.abs(strength);
257
255
  const userDefineColor = !(colors === void 0 || colors === null);
258
- let ballColor = new THREE.Color(ballx, bally, ballz);
256
+ let ballColor = new Color(ballx, bally, ballz);
259
257
  if (userDefineColor) {
260
258
  try {
261
- ballColor = colors instanceof THREE.Color ? colors : Array.isArray(colors) ? new THREE.Color(
259
+ ballColor = colors instanceof Color ? colors : Array.isArray(colors) ? new Color(
262
260
  Math.min(Math.abs(colors[0]), 1),
263
261
  Math.min(Math.abs(colors[1]), 1),
264
262
  Math.min(Math.abs(colors[2]), 1)
265
- ) : new THREE.Color(colors);
263
+ ) : new Color(colors);
266
264
  } catch (err) {
267
- ballColor = new THREE.Color(ballx, bally, ballz);
265
+ ballColor = new Color(ballx, bally, ballz);
268
266
  }
269
267
  }
270
268
  const radius = this.size * Math.sqrt(strength / subtract), zs = ballz * this.size, ys = bally * this.size, xs = ballx * this.size;
@@ -4804,6 +4802,8 @@ const triTable = new Int32Array([
4804
4802
  -1,
4805
4803
  -1
4806
4804
  ]);
4807
- exports.MarchingCubes = MarchingCubes;
4808
- exports.edgeTable = edgeTable;
4809
- exports.triTable = triTable;
4805
+ export {
4806
+ MarchingCubes,
4807
+ edgeTable,
4808
+ triTable
4809
+ };
@@ -1,41 +1,43 @@
1
+ "use strict";
1
2
  var __defProp = Object.defineProperty;
2
3
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
4
  var __publicField = (obj, key, value) => {
4
5
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
6
  return value;
6
7
  };
7
- import { Mesh, PerspectiveCamera, Color, Plane, Vector3, Matrix4, Vector4, WebGLRenderTarget, HalfFloatType, ShaderMaterial, UniformsUtils, NoToneMapping } from "three";
8
- const _Reflector = class extends Mesh {
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const THREE = require("three");
10
+ const _Reflector = class extends THREE.Mesh {
9
11
  constructor(geometry, options = {}) {
10
12
  super(geometry);
11
13
  this.isReflector = true;
12
14
  this.type = "Reflector";
13
- this.camera = new PerspectiveCamera();
15
+ this.camera = new THREE.PerspectiveCamera();
14
16
  const scope = this;
15
- const color = options.color !== void 0 ? new Color(options.color) : new Color(8355711);
17
+ const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(8355711);
16
18
  const textureWidth = options.textureWidth || 512;
17
19
  const textureHeight = options.textureHeight || 512;
18
20
  const clipBias = options.clipBias || 0;
19
21
  const shader = options.shader || _Reflector.ReflectorShader;
20
22
  const multisample = options.multisample !== void 0 ? options.multisample : 4;
21
- const reflectorPlane = new Plane();
22
- const normal = new Vector3();
23
- const reflectorWorldPosition = new Vector3();
24
- const cameraWorldPosition = new Vector3();
25
- const rotationMatrix = new Matrix4();
26
- const lookAtPosition = new Vector3(0, 0, -1);
27
- const clipPlane = new Vector4();
28
- const view = new Vector3();
29
- const target = new Vector3();
30
- const q = new Vector4();
31
- const textureMatrix = new Matrix4();
23
+ const reflectorPlane = new THREE.Plane();
24
+ const normal = new THREE.Vector3();
25
+ const reflectorWorldPosition = new THREE.Vector3();
26
+ const cameraWorldPosition = new THREE.Vector3();
27
+ const rotationMatrix = new THREE.Matrix4();
28
+ const lookAtPosition = new THREE.Vector3(0, 0, -1);
29
+ const clipPlane = new THREE.Vector4();
30
+ const view = new THREE.Vector3();
31
+ const target = new THREE.Vector3();
32
+ const q = new THREE.Vector4();
33
+ const textureMatrix = new THREE.Matrix4();
32
34
  const virtualCamera = this.camera;
33
- const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight, {
35
+ const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight, {
34
36
  samples: multisample,
35
- type: HalfFloatType
37
+ type: THREE.HalfFloatType
36
38
  });
37
- const material = new ShaderMaterial({
38
- uniforms: UniformsUtils.clone(shader.uniforms),
39
+ const material = new THREE.ShaderMaterial({
40
+ uniforms: THREE.UniformsUtils.clone(shader.uniforms),
39
41
  fragmentShader: shader.fragmentShader,
40
42
  vertexShader: shader.vertexShader
41
43
  });
@@ -102,7 +104,7 @@ const _Reflector = class extends Mesh {
102
104
  renderer.outputColorSpace = "linear-srgb";
103
105
  else
104
106
  renderer.outputEncoding = 3e3;
105
- renderer.toneMapping = NoToneMapping;
107
+ renderer.toneMapping = THREE.NoToneMapping;
106
108
  renderer.setRenderTarget(renderTarget);
107
109
  renderer.state.buffers.depth.setMask(true);
108
110
  if (renderer.autoClear === false)
@@ -197,6 +199,4 @@ __publicField(Reflector, "ReflectorShader", {
197
199
  }`
198
200
  )
199
201
  });
200
- export {
201
- Reflector
202
- };
202
+ exports.Reflector = Reflector;