three-stdlib 2.23.0 → 2.23.1

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Files changed (553) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.cjs +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.js +6 -6
  3. package/dist/_polyfill/Data3DTexture.cjs +17 -0
  4. package/dist/_polyfill/Data3DTexture.js +8 -8
  5. package/dist/animation/{AnimationClipCreator.mjs → AnimationClipCreator.cjs} +18 -18
  6. package/dist/animation/AnimationClipCreator.js +18 -18
  7. package/dist/animation/{CCDIKSolver.mjs → CCDIKSolver.cjs} +32 -32
  8. package/dist/animation/CCDIKSolver.js +32 -32
  9. package/dist/animation/{MMDAnimationHelper.mjs → MMDAnimationHelper.cjs} +17 -17
  10. package/dist/animation/MMDAnimationHelper.js +17 -17
  11. package/dist/animation/{MMDPhysics.mjs → MMDPhysics.cjs} +25 -25
  12. package/dist/animation/MMDPhysics.js +25 -25
  13. package/dist/cameras/{CinematicCamera.mjs → CinematicCamera.cjs} +17 -17
  14. package/dist/cameras/CinematicCamera.js +17 -17
  15. package/dist/controls/{ArcballControls.mjs → ArcballControls.cjs} +102 -102
  16. package/dist/controls/ArcballControls.js +102 -102
  17. package/dist/controls/{DeviceOrientationControls.mjs → DeviceOrientationControls.cjs} +14 -14
  18. package/dist/controls/DeviceOrientationControls.js +14 -14
  19. package/dist/controls/{DragControls.mjs → DragControls.cjs} +12 -12
  20. package/dist/controls/DragControls.js +12 -12
  21. package/dist/controls/{FirstPersonControls.mjs → FirstPersonControls.cjs} +16 -16
  22. package/dist/controls/FirstPersonControls.js +16 -16
  23. package/dist/controls/{FlyControls.mjs → FlyControls.cjs} +10 -10
  24. package/dist/controls/FlyControls.js +10 -10
  25. package/dist/controls/{OrbitControls.mjs → OrbitControls.cjs} +52 -54
  26. package/dist/controls/OrbitControls.d.ts +4 -4
  27. package/dist/controls/OrbitControls.js +52 -54
  28. package/dist/controls/{PointerLockControls.mjs → PointerLockControls.cjs} +8 -8
  29. package/dist/controls/PointerLockControls.js +8 -8
  30. package/dist/controls/{TrackballControls.mjs → TrackballControls.cjs} +32 -32
  31. package/dist/controls/TrackballControls.js +32 -32
  32. package/dist/controls/{TransformControls.mjs → TransformControls.cjs} +169 -169
  33. package/dist/controls/TransformControls.js +169 -169
  34. package/dist/controls/experimental/{CameraControls.mjs → CameraControls.cjs} +59 -59
  35. package/dist/controls/experimental/CameraControls.js +59 -59
  36. package/dist/csm/{CSM.mjs → CSM.cjs} +17 -17
  37. package/dist/csm/CSM.js +17 -17
  38. package/dist/csm/{CSMFrustum.mjs → CSMFrustum.cjs} +7 -7
  39. package/dist/csm/CSMFrustum.js +7 -7
  40. package/dist/csm/{CSMHelper.mjs → CSMHelper.cjs} +14 -14
  41. package/dist/csm/CSMHelper.js +14 -14
  42. package/dist/csm/{CSMShader.mjs → CSMShader.cjs} +5 -5
  43. package/dist/csm/CSMShader.js +5 -5
  44. package/dist/curves/{CurveExtras.mjs → CurveExtras.cjs} +45 -45
  45. package/dist/curves/CurveExtras.js +45 -45
  46. package/dist/curves/{NURBSCurve.mjs → NURBSCurve.cjs} +11 -11
  47. package/dist/curves/NURBSCurve.js +11 -11
  48. package/dist/curves/{NURBSSurface.mjs → NURBSSurface.cjs} +7 -7
  49. package/dist/curves/NURBSSurface.js +7 -7
  50. package/dist/curves/{NURBSUtils.mjs → NURBSUtils.cjs} +17 -17
  51. package/dist/curves/NURBSUtils.js +17 -17
  52. package/dist/deprecated/{Geometry.mjs → Geometry.cjs} +51 -51
  53. package/dist/deprecated/Geometry.js +51 -51
  54. package/dist/effects/{AnaglyphEffect.mjs → AnaglyphEffect.cjs} +14 -14
  55. package/dist/effects/AnaglyphEffect.js +14 -14
  56. package/dist/effects/{AsciiEffect.mjs → AsciiEffect.cjs} +3 -3
  57. package/dist/effects/AsciiEffect.js +3 -3
  58. package/dist/effects/{OutlineEffect.mjs → OutlineEffect.cjs} +8 -8
  59. package/dist/effects/OutlineEffect.js +8 -8
  60. package/dist/effects/{ParallaxBarrierEffect.mjs → ParallaxBarrierEffect.cjs} +12 -12
  61. package/dist/effects/ParallaxBarrierEffect.js +12 -12
  62. package/dist/effects/{PeppersGhostEffect.mjs → PeppersGhostEffect.cjs} +11 -11
  63. package/dist/effects/PeppersGhostEffect.js +11 -11
  64. package/dist/effects/{StereoEffect.mjs → StereoEffect.cjs} +6 -6
  65. package/dist/effects/StereoEffect.js +6 -6
  66. package/dist/environments/RoomEnvironment.cjs +95 -0
  67. package/dist/environments/RoomEnvironment.js +23 -40
  68. package/dist/exporters/{ColladaExporter.mjs → ColladaExporter.cjs} +16 -16
  69. package/dist/exporters/ColladaExporter.js +16 -16
  70. package/dist/exporters/{DRACOExporter.mjs → DRACOExporter.cjs} +8 -8
  71. package/dist/exporters/DRACOExporter.js +8 -8
  72. package/dist/exporters/{GLTFExporter.mjs → GLTFExporter.cjs} +47 -47
  73. package/dist/exporters/GLTFExporter.js +47 -47
  74. package/dist/exporters/{MMDExporter.mjs → MMDExporter.cjs} +10 -10
  75. package/dist/exporters/MMDExporter.js +10 -10
  76. package/dist/exporters/{OBJExporter.mjs → OBJExporter.cjs} +13 -13
  77. package/dist/exporters/OBJExporter.js +13 -13
  78. package/dist/exporters/{PLYExporter.mjs → PLYExporter.cjs} +8 -8
  79. package/dist/exporters/PLYExporter.js +8 -8
  80. package/dist/exporters/{STLExporter.mjs → STLExporter.cjs} +12 -12
  81. package/dist/exporters/STLExporter.js +12 -12
  82. package/dist/exporters/{USDZExporter.mjs → USDZExporter.cjs} +10 -10
  83. package/dist/exporters/USDZExporter.js +10 -10
  84. package/dist/geometries/{BoxLineGeometry.mjs → BoxLineGeometry.cjs} +6 -6
  85. package/dist/geometries/BoxLineGeometry.js +6 -6
  86. package/dist/geometries/ConvexGeometry.cjs +26 -0
  87. package/dist/geometries/ConvexGeometry.js +9 -9
  88. package/dist/geometries/{DecalGeometry.mjs → DecalGeometry.cjs} +16 -16
  89. package/dist/geometries/DecalGeometry.js +16 -16
  90. package/dist/geometries/{LightningStrike.mjs → LightningStrike.cjs} +45 -45
  91. package/dist/geometries/LightningStrike.js +45 -45
  92. package/dist/geometries/{ParametricGeometries.mjs → ParametricGeometries.cjs} +11 -11
  93. package/dist/geometries/ParametricGeometries.js +11 -11
  94. package/dist/geometries/{ParametricGeometry.mjs → ParametricGeometry.cjs} +11 -11
  95. package/dist/geometries/ParametricGeometry.js +11 -11
  96. package/dist/geometries/{RoundedBoxGeometry.mjs → RoundedBoxGeometry.cjs} +10 -10
  97. package/dist/geometries/RoundedBoxGeometry.js +10 -10
  98. package/dist/geometries/{TeapotGeometry.mjs → TeapotGeometry.cjs} +21 -21
  99. package/dist/geometries/TeapotGeometry.js +21 -21
  100. package/dist/geometries/{TextGeometry.mjs → TextGeometry.cjs} +6 -6
  101. package/dist/geometries/TextGeometry.js +6 -6
  102. package/dist/helpers/{LightProbeHelper.mjs → LightProbeHelper.cjs} +7 -7
  103. package/dist/helpers/LightProbeHelper.js +7 -7
  104. package/dist/helpers/{PositionalAudioHelper.mjs → PositionalAudioHelper.cjs} +11 -11
  105. package/dist/helpers/PositionalAudioHelper.js +11 -11
  106. package/dist/helpers/{RectAreaLightHelper.mjs → RectAreaLightHelper.cjs} +11 -11
  107. package/dist/helpers/RectAreaLightHelper.js +11 -11
  108. package/dist/helpers/{VertexNormalsHelper.mjs → VertexNormalsHelper.cjs} +11 -11
  109. package/dist/helpers/VertexNormalsHelper.js +11 -11
  110. package/dist/helpers/{VertexTangentsHelper.mjs → VertexTangentsHelper.cjs} +10 -10
  111. package/dist/helpers/VertexTangentsHelper.js +10 -10
  112. package/dist/index.cjs +613 -0
  113. package/dist/index.js +613 -613
  114. package/dist/interactive/{HTMLMesh.mjs → HTMLMesh.cjs} +11 -11
  115. package/dist/interactive/HTMLMesh.js +11 -11
  116. package/dist/interactive/{InteractiveGroup.mjs → InteractiveGroup.cjs} +8 -8
  117. package/dist/interactive/InteractiveGroup.js +8 -8
  118. package/dist/interactive/{SelectionBox.mjs → SelectionBox.cjs} +21 -21
  119. package/dist/interactive/SelectionBox.js +21 -21
  120. package/dist/interactive/{SelectionHelper.mjs → SelectionHelper.cjs} +7 -7
  121. package/dist/interactive/SelectionHelper.js +7 -7
  122. package/dist/libs/{MeshoptDecoder.mjs → MeshoptDecoder.cjs} +3 -3
  123. package/dist/libs/MeshoptDecoder.js +3 -3
  124. package/dist/libs/{MotionControllers.mjs → MotionControllers.cjs} +6 -6
  125. package/dist/libs/MotionControllers.js +6 -6
  126. package/dist/lights/{LightProbeGenerator.mjs → LightProbeGenerator.cjs} +16 -16
  127. package/dist/lights/LightProbeGenerator.js +16 -16
  128. package/dist/lights/{RectAreaLightUniformsLib.mjs → RectAreaLightUniformsLib.cjs} +42 -42
  129. package/dist/lights/RectAreaLightUniformsLib.js +42 -42
  130. package/dist/lines/Line2.cjs +13 -0
  131. package/dist/lines/Line2.js +8 -8
  132. package/dist/lines/{LineGeometry.mjs → LineGeometry.cjs} +5 -5
  133. package/dist/lines/LineGeometry.js +5 -5
  134. package/dist/lines/{LineMaterial.mjs → LineMaterial.cjs} +10 -10
  135. package/dist/lines/LineMaterial.js +10 -10
  136. package/dist/lines/{LineSegments2.mjs → LineSegments2.cjs} +28 -28
  137. package/dist/lines/LineSegments2.js +28 -28
  138. package/dist/lines/{LineSegmentsGeometry.mjs → LineSegmentsGeometry.cjs} +18 -18
  139. package/dist/lines/LineSegmentsGeometry.js +18 -18
  140. package/dist/lines/Wireframe.cjs +32 -0
  141. package/dist/lines/Wireframe.js +13 -13
  142. package/dist/lines/WireframeGeometry2.cjs +13 -0
  143. package/dist/lines/WireframeGeometry2.js +7 -7
  144. package/dist/loaders/{3DMLoader.mjs → 3DMLoader.cjs} +37 -37
  145. package/dist/loaders/3DMLoader.js +37 -37
  146. package/dist/loaders/{3MFLoader.mjs → 3MFLoader.cjs} +53 -53
  147. package/dist/loaders/3MFLoader.js +53 -53
  148. package/dist/loaders/{AMFLoader.mjs → AMFLoader.cjs} +19 -19
  149. package/dist/loaders/AMFLoader.js +19 -19
  150. package/dist/loaders/{AssimpLoader.mjs → AssimpLoader.cjs} +41 -41
  151. package/dist/loaders/AssimpLoader.js +41 -41
  152. package/dist/loaders/{BVHLoader.mjs → BVHLoader.cjs} +18 -18
  153. package/dist/loaders/BVHLoader.js +18 -18
  154. package/dist/loaders/{BasisTextureLoader.mjs → BasisTextureLoader.cjs} +22 -22
  155. package/dist/loaders/BasisTextureLoader.js +22 -22
  156. package/dist/loaders/{ColladaLoader.mjs → ColladaLoader.cjs} +76 -76
  157. package/dist/loaders/ColladaLoader.js +76 -76
  158. package/dist/loaders/{DDSLoader.mjs → DDSLoader.cjs} +10 -10
  159. package/dist/loaders/DDSLoader.js +10 -10
  160. package/dist/loaders/{DRACOLoader.mjs → DRACOLoader.cjs} +12 -12
  161. package/dist/loaders/DRACOLoader.js +12 -12
  162. package/dist/loaders/{EXRLoader.mjs → EXRLoader.cjs} +23 -23
  163. package/dist/loaders/EXRLoader.js +23 -23
  164. package/dist/loaders/{FBXLoader.mjs → FBXLoader.cjs} +116 -116
  165. package/dist/loaders/FBXLoader.js +116 -116
  166. package/dist/loaders/{FontLoader.mjs → FontLoader.cjs} +9 -9
  167. package/dist/loaders/FontLoader.js +9 -9
  168. package/dist/loaders/{GCodeLoader.mjs → GCodeLoader.cjs} +13 -13
  169. package/dist/loaders/GCodeLoader.js +13 -13
  170. package/dist/loaders/{GLTFLoader.mjs → GLTFLoader.cjs} +112 -112
  171. package/dist/loaders/GLTFLoader.js +112 -112
  172. package/dist/loaders/{HDRCubeTextureLoader.mjs → HDRCubeTextureLoader.cjs} +15 -15
  173. package/dist/loaders/HDRCubeTextureLoader.js +15 -15
  174. package/dist/loaders/{KMZLoader.mjs → KMZLoader.cjs} +13 -13
  175. package/dist/loaders/KMZLoader.js +13 -13
  176. package/dist/loaders/{KTX2Loader.mjs → KTX2Loader.cjs} +65 -65
  177. package/dist/loaders/KTX2Loader.js +65 -65
  178. package/dist/loaders/{KTXLoader.mjs → KTXLoader.cjs} +5 -5
  179. package/dist/loaders/KTXLoader.js +5 -5
  180. package/dist/loaders/{LDrawLoader.mjs → LDrawLoader.cjs} +39 -39
  181. package/dist/loaders/LDrawLoader.js +39 -39
  182. package/dist/loaders/{LUT3dlLoader.mjs → LUT3dlLoader.cjs} +22 -22
  183. package/dist/loaders/LUT3dlLoader.js +22 -22
  184. package/dist/loaders/{LUTCubeLoader.mjs → LUTCubeLoader.cjs} +22 -22
  185. package/dist/loaders/LUTCubeLoader.js +22 -22
  186. package/dist/loaders/{LWOLoader.mjs → LWOLoader.cjs} +42 -42
  187. package/dist/loaders/LWOLoader.js +42 -42
  188. package/dist/loaders/{LottieLoader.mjs → LottieLoader.cjs} +8 -8
  189. package/dist/loaders/LottieLoader.js +8 -8
  190. package/dist/loaders/{MD2Loader.mjs → MD2Loader.cjs} +15 -15
  191. package/dist/loaders/MD2Loader.js +15 -15
  192. package/dist/loaders/{MDDLoader.mjs → MDDLoader.cjs} +9 -9
  193. package/dist/loaders/MDDLoader.js +9 -9
  194. package/dist/loaders/{MMDLoader.mjs → MMDLoader.cjs} +59 -59
  195. package/dist/loaders/MMDLoader.js +59 -59
  196. package/dist/loaders/{MTLLoader.mjs → MTLLoader.cjs} +17 -17
  197. package/dist/loaders/MTLLoader.js +17 -17
  198. package/dist/loaders/{NRRDLoader.mjs → NRRDLoader.cjs} +17 -17
  199. package/dist/loaders/NRRDLoader.js +17 -17
  200. package/dist/loaders/{OBJLoader.mjs → OBJLoader.cjs} +37 -37
  201. package/dist/loaders/OBJLoader.js +37 -37
  202. package/dist/loaders/{PCDLoader.mjs → PCDLoader.cjs} +13 -13
  203. package/dist/loaders/PCDLoader.js +13 -13
  204. package/dist/loaders/{PDBLoader.mjs → PDBLoader.cjs} +11 -11
  205. package/dist/loaders/PDBLoader.js +11 -11
  206. package/dist/loaders/{PLYLoader.mjs → PLYLoader.cjs} +13 -13
  207. package/dist/loaders/PLYLoader.js +13 -13
  208. package/dist/loaders/{PRWMLoader.mjs → PRWMLoader.cjs} +9 -9
  209. package/dist/loaders/PRWMLoader.js +9 -9
  210. package/dist/loaders/{PVRLoader.mjs → PVRLoader.cjs} +11 -11
  211. package/dist/loaders/PVRLoader.js +11 -11
  212. package/dist/loaders/{RGBELoader.mjs → RGBELoader.cjs} +18 -18
  213. package/dist/loaders/RGBELoader.js +18 -18
  214. package/dist/loaders/{RGBMLoader.mjs → RGBMLoader.cjs} +16 -16
  215. package/dist/loaders/RGBMLoader.js +16 -16
  216. package/dist/loaders/{STLLoader.mjs → STLLoader.cjs} +15 -15
  217. package/dist/loaders/STLLoader.js +15 -15
  218. package/dist/loaders/{SVGLoader.mjs → SVGLoader.cjs} +55 -55
  219. package/dist/loaders/SVGLoader.js +55 -55
  220. package/dist/loaders/{TDSLoader.mjs → TDSLoader.cjs} +20 -20
  221. package/dist/loaders/TDSLoader.js +20 -20
  222. package/dist/loaders/{TGALoader.mjs → TGALoader.cjs} +6 -6
  223. package/dist/loaders/TGALoader.js +6 -6
  224. package/dist/loaders/{TTFLoader.mjs → TTFLoader.cjs} +9 -9
  225. package/dist/loaders/TTFLoader.js +9 -9
  226. package/dist/loaders/{TiltLoader.mjs → TiltLoader.cjs} +26 -26
  227. package/dist/loaders/TiltLoader.js +26 -26
  228. package/dist/loaders/{VOXLoader.mjs → VOXLoader.cjs} +18 -18
  229. package/dist/loaders/VOXLoader.js +18 -18
  230. package/dist/loaders/{VRMLLoader.mjs → VRMLLoader.cjs} +125 -125
  231. package/dist/loaders/VRMLLoader.js +125 -125
  232. package/dist/loaders/{VRMLoader.mjs → VRMLoader.cjs} +7 -7
  233. package/dist/loaders/VRMLoader.js +7 -7
  234. package/dist/loaders/{VTKLoader.mjs → VTKLoader.cjs} +24 -24
  235. package/dist/loaders/VTKLoader.js +24 -24
  236. package/dist/loaders/{XLoader.mjs → XLoader.cjs} +42 -42
  237. package/dist/loaders/XLoader.js +42 -42
  238. package/dist/loaders/{XYZLoader.mjs → XYZLoader.cjs} +9 -9
  239. package/dist/loaders/XYZLoader.js +9 -9
  240. package/dist/loaders/lwo/{IFFParser.mjs → IFFParser.cjs} +7 -7
  241. package/dist/loaders/lwo/IFFParser.js +7 -7
  242. package/dist/loaders/lwo/{LWO2Parser.mjs → LWO2Parser.cjs} +3 -3
  243. package/dist/loaders/lwo/LWO2Parser.js +3 -3
  244. package/dist/loaders/lwo/{LWO3Parser.mjs → LWO3Parser.cjs} +3 -3
  245. package/dist/loaders/lwo/LWO3Parser.js +3 -3
  246. package/dist/math/{Capsule.mjs → Capsule.cjs} +8 -8
  247. package/dist/math/Capsule.js +8 -8
  248. package/dist/math/{ColorConverter.mjs → ColorConverter.cjs} +7 -7
  249. package/dist/math/ColorConverter.js +7 -7
  250. package/dist/math/{ConvexHull.mjs → ConvexHull.cjs} +18 -18
  251. package/dist/math/ConvexHull.js +18 -18
  252. package/dist/math/{ImprovedNoise.mjs → ImprovedNoise.cjs} +3 -3
  253. package/dist/math/ImprovedNoise.js +3 -3
  254. package/dist/math/{Lut.mjs → Lut.cjs} +14 -14
  255. package/dist/math/Lut.js +14 -14
  256. package/dist/math/{MeshSurfaceSampler.mjs → MeshSurfaceSampler.cjs} +6 -6
  257. package/dist/math/MeshSurfaceSampler.js +6 -6
  258. package/dist/math/{OBB.mjs → OBB.cjs} +21 -21
  259. package/dist/math/OBB.js +21 -21
  260. package/dist/math/{Octree.mjs → Octree.cjs} +19 -19
  261. package/dist/math/Octree.js +19 -19
  262. package/dist/math/{SimplexNoise.mjs → SimplexNoise.cjs} +3 -3
  263. package/dist/math/SimplexNoise.js +3 -3
  264. package/dist/misc/{ConvexObjectBreaker.mjs → ConvexObjectBreaker.cjs} +25 -25
  265. package/dist/misc/ConvexObjectBreaker.js +25 -25
  266. package/dist/misc/{GPUComputationRenderer.mjs → GPUComputationRenderer.cjs} +19 -19
  267. package/dist/misc/GPUComputationRenderer.js +19 -19
  268. package/dist/misc/{Gyroscope.mjs → Gyroscope.cjs} +11 -11
  269. package/dist/misc/Gyroscope.js +11 -11
  270. package/dist/misc/{MD2Character.mjs → MD2Character.cjs} +14 -14
  271. package/dist/misc/MD2Character.js +14 -14
  272. package/dist/misc/{MD2CharacterComplex.mjs → MD2CharacterComplex.cjs} +20 -20
  273. package/dist/misc/MD2CharacterComplex.js +20 -20
  274. package/dist/misc/{MorphAnimMesh.mjs → MorphAnimMesh.cjs} +8 -8
  275. package/dist/misc/MorphAnimMesh.js +8 -8
  276. package/dist/misc/{MorphBlendMesh.mjs → MorphBlendMesh.cjs} +6 -6
  277. package/dist/misc/MorphBlendMesh.js +6 -6
  278. package/dist/misc/{ProgressiveLightmap.mjs → ProgressiveLightmap.cjs} +17 -17
  279. package/dist/misc/ProgressiveLightmap.js +17 -17
  280. package/dist/misc/{RollerCoaster.mjs → RollerCoaster.cjs} +77 -77
  281. package/dist/misc/RollerCoaster.js +77 -77
  282. package/dist/misc/{Timer.mjs → Timer.cjs} +3 -3
  283. package/dist/misc/Timer.js +3 -3
  284. package/dist/misc/{TubePainter.mjs → TubePainter.cjs} +24 -24
  285. package/dist/misc/TubePainter.js +24 -24
  286. package/dist/misc/{Volume.mjs → Volume.cjs} +18 -18
  287. package/dist/misc/Volume.js +18 -18
  288. package/dist/misc/{VolumeSlice.mjs → VolumeSlice.cjs} +10 -10
  289. package/dist/misc/VolumeSlice.js +10 -10
  290. package/dist/misc/{WebGL.mjs → WebGL.cjs} +7 -7
  291. package/dist/misc/WebGL.js +7 -7
  292. package/dist/modifiers/{CurveModifier.mjs → CurveModifier.cjs} +17 -17
  293. package/dist/modifiers/CurveModifier.js +17 -17
  294. package/dist/modifiers/{EdgeSplitModifier.mjs → EdgeSplitModifier.cjs} +12 -13
  295. package/dist/modifiers/EdgeSplitModifier.js +13 -12
  296. package/dist/modifiers/{SimplifyModifier.mjs → SimplifyModifier.cjs} +12 -12
  297. package/dist/modifiers/SimplifyModifier.js +12 -12
  298. package/dist/modifiers/{TessellateModifier.mjs → TessellateModifier.cjs} +30 -30
  299. package/dist/modifiers/TessellateModifier.js +30 -30
  300. package/dist/objects/{GroundProjectedEnv.mjs → GroundProjectedEnv.cjs} +8 -8
  301. package/dist/objects/GroundProjectedEnv.js +8 -8
  302. package/dist/objects/{Lensflare.mjs → Lensflare.cjs} +37 -37
  303. package/dist/objects/Lensflare.js +37 -37
  304. package/dist/objects/{LightningStorm.mjs → LightningStorm.cjs} +17 -17
  305. package/dist/objects/LightningStorm.js +17 -17
  306. package/dist/objects/{MarchingCubes.mjs → MarchingCubes.cjs} +21 -21
  307. package/dist/objects/MarchingCubes.js +21 -21
  308. package/dist/objects/{Reflector.mjs → Reflector.cjs} +23 -23
  309. package/dist/objects/Reflector.js +23 -23
  310. package/dist/objects/{ReflectorForSSRPass.mjs → ReflectorForSSRPass.cjs} +33 -33
  311. package/dist/objects/ReflectorForSSRPass.js +33 -33
  312. package/dist/objects/ReflectorRTT.cjs +10 -0
  313. package/dist/objects/ReflectorRTT.js +5 -5
  314. package/dist/objects/{Refractor.mjs → Refractor.cjs} +26 -26
  315. package/dist/objects/Refractor.js +26 -26
  316. package/dist/objects/{ShadowMesh.mjs → ShadowMesh.cjs} +9 -9
  317. package/dist/objects/ShadowMesh.js +9 -9
  318. package/dist/objects/{Sky.mjs → Sky.cjs} +11 -11
  319. package/dist/objects/Sky.js +11 -11
  320. package/dist/objects/{Water.mjs → Water.cjs} +33 -33
  321. package/dist/objects/Water.js +33 -33
  322. package/dist/objects/{Water2.mjs → Water2.cjs} +20 -20
  323. package/dist/objects/Water2.js +20 -20
  324. package/dist/physics/{AmmoPhysics.mjs → AmmoPhysics.cjs} +3 -3
  325. package/dist/physics/AmmoPhysics.js +3 -3
  326. package/dist/postprocessing/{AdaptiveToneMappingPass.mjs → AdaptiveToneMappingPass.cjs} +32 -32
  327. package/dist/postprocessing/AdaptiveToneMappingPass.js +32 -32
  328. package/dist/postprocessing/{AfterimagePass.mjs → AfterimagePass.cjs} +21 -21
  329. package/dist/postprocessing/AfterimagePass.js +21 -21
  330. package/dist/postprocessing/{BloomPass.mjs → BloomPass.cjs} +20 -20
  331. package/dist/postprocessing/BloomPass.js +20 -20
  332. package/dist/postprocessing/{BokehPass.mjs → BokehPass.cjs} +19 -19
  333. package/dist/postprocessing/BokehPass.js +19 -19
  334. package/dist/postprocessing/{ClearPass.mjs → ClearPass.cjs} +7 -7
  335. package/dist/postprocessing/ClearPass.js +7 -7
  336. package/dist/postprocessing/{CubeTexturePass.mjs → CubeTexturePass.cjs} +14 -14
  337. package/dist/postprocessing/CubeTexturePass.js +14 -14
  338. package/dist/postprocessing/{DotScreenPass.mjs → DotScreenPass.cjs} +12 -12
  339. package/dist/postprocessing/DotScreenPass.js +12 -12
  340. package/dist/postprocessing/{EffectComposer.mjs → EffectComposer.cjs} +20 -20
  341. package/dist/postprocessing/EffectComposer.js +20 -20
  342. package/dist/postprocessing/{FilmPass.mjs → FilmPass.cjs} +12 -12
  343. package/dist/postprocessing/FilmPass.js +12 -12
  344. package/dist/postprocessing/{GlitchPass.mjs → GlitchPass.cjs} +26 -26
  345. package/dist/postprocessing/GlitchPass.js +26 -26
  346. package/dist/postprocessing/{HalftonePass.mjs → HalftonePass.cjs} +13 -13
  347. package/dist/postprocessing/HalftonePass.js +13 -13
  348. package/dist/postprocessing/{LUTPass.mjs → LUTPass.cjs} +5 -5
  349. package/dist/postprocessing/LUTPass.js +5 -5
  350. package/dist/postprocessing/{MaskPass.mjs → MaskPass.cjs} +7 -7
  351. package/dist/postprocessing/MaskPass.js +7 -7
  352. package/dist/postprocessing/{OutlinePass.mjs → OutlinePass.cjs} +45 -45
  353. package/dist/postprocessing/OutlinePass.js +45 -45
  354. package/dist/postprocessing/{Pass.mjs → Pass.cjs} +8 -8
  355. package/dist/postprocessing/Pass.js +8 -8
  356. package/dist/postprocessing/{RenderPass.mjs → RenderPass.cjs} +7 -7
  357. package/dist/postprocessing/RenderPass.js +7 -7
  358. package/dist/postprocessing/{RenderPixelatedPass.mjs → RenderPixelatedPass.cjs} +18 -18
  359. package/dist/postprocessing/RenderPixelatedPass.js +18 -18
  360. package/dist/postprocessing/{SAOPass.mjs → SAOPass.cjs} +69 -69
  361. package/dist/postprocessing/SAOPass.js +69 -69
  362. package/dist/postprocessing/{SMAAPass.mjs → SMAAPass.cjs} +30 -30
  363. package/dist/postprocessing/SMAAPass.js +30 -30
  364. package/dist/postprocessing/{SSAARenderPass.mjs → SSAARenderPass.cjs} +19 -19
  365. package/dist/postprocessing/SSAARenderPass.js +19 -19
  366. package/dist/postprocessing/{SSAOPass.mjs → SSAOPass.cjs} +63 -63
  367. package/dist/postprocessing/SSAOPass.js +63 -63
  368. package/dist/postprocessing/{SSRPass.mjs → SSRPass.cjs} +86 -86
  369. package/dist/postprocessing/SSRPass.js +86 -86
  370. package/dist/postprocessing/{SavePass.mjs → SavePass.cjs} +13 -13
  371. package/dist/postprocessing/SavePass.js +13 -13
  372. package/dist/postprocessing/{ShaderPass.mjs → ShaderPass.cjs} +10 -10
  373. package/dist/postprocessing/ShaderPass.js +10 -10
  374. package/dist/postprocessing/{TAARenderPass.mjs → TAARenderPass.cjs} +8 -8
  375. package/dist/postprocessing/TAARenderPass.js +8 -8
  376. package/dist/postprocessing/{TexturePass.mjs → TexturePass.cjs} +11 -11
  377. package/dist/postprocessing/TexturePass.js +11 -11
  378. package/dist/postprocessing/{UnrealBloomPass.mjs → UnrealBloomPass.cjs} +36 -36
  379. package/dist/postprocessing/UnrealBloomPass.js +36 -36
  380. package/dist/postprocessing/{WaterPass.mjs → WaterPass.cjs} +10 -10
  381. package/dist/postprocessing/WaterPass.js +10 -10
  382. package/dist/renderers/{CSS2DRenderer.mjs → CSS2DRenderer.cjs} +12 -12
  383. package/dist/renderers/CSS2DRenderer.js +12 -12
  384. package/dist/renderers/{CSS3DRenderer.mjs → CSS3DRenderer.cjs} +12 -12
  385. package/dist/renderers/CSS3DRenderer.js +12 -12
  386. package/dist/renderers/{Projector.mjs → Projector.cjs} +21 -21
  387. package/dist/renderers/Projector.js +21 -21
  388. package/dist/renderers/{SVGRenderer.mjs → SVGRenderer.cjs} +12 -12
  389. package/dist/renderers/SVGRenderer.js +12 -12
  390. package/dist/shaders/{ACESFilmicToneMappingShader.mjs → ACESFilmicToneMappingShader.cjs} +3 -3
  391. package/dist/shaders/ACESFilmicToneMappingShader.js +3 -3
  392. package/dist/shaders/{AfterimageShader.mjs → AfterimageShader.cjs} +3 -3
  393. package/dist/shaders/AfterimageShader.js +3 -3
  394. package/dist/shaders/{BasicShader.mjs → BasicShader.cjs} +3 -3
  395. package/dist/shaders/BasicShader.js +3 -3
  396. package/dist/shaders/{BleachBypassShader.mjs → BleachBypassShader.cjs} +3 -3
  397. package/dist/shaders/BleachBypassShader.js +3 -3
  398. package/dist/shaders/{BlendShader.mjs → BlendShader.cjs} +3 -3
  399. package/dist/shaders/BlendShader.js +3 -3
  400. package/dist/shaders/{BokehShader.mjs → BokehShader.cjs} +3 -3
  401. package/dist/shaders/BokehShader.js +3 -3
  402. package/dist/shaders/{BokehShader2.mjs → BokehShader2.cjs} +6 -6
  403. package/dist/shaders/BokehShader2.js +6 -6
  404. package/dist/shaders/{BrightnessContrastShader.mjs → BrightnessContrastShader.cjs} +3 -3
  405. package/dist/shaders/BrightnessContrastShader.js +3 -3
  406. package/dist/shaders/{ColorCorrectionShader.mjs → ColorCorrectionShader.cjs} +7 -7
  407. package/dist/shaders/ColorCorrectionShader.js +7 -7
  408. package/dist/shaders/{ColorifyShader.mjs → ColorifyShader.cjs} +5 -5
  409. package/dist/shaders/ColorifyShader.js +5 -5
  410. package/dist/shaders/{ConvolutionShader.mjs → ConvolutionShader.cjs} +5 -5
  411. package/dist/shaders/ConvolutionShader.js +5 -5
  412. package/dist/shaders/{CopyShader.mjs → CopyShader.cjs} +3 -3
  413. package/dist/shaders/CopyShader.js +3 -3
  414. package/dist/shaders/{DOFMipMapShader.mjs → DOFMipMapShader.cjs} +3 -3
  415. package/dist/shaders/DOFMipMapShader.js +3 -3
  416. package/dist/shaders/{DepthLimitedBlurShader.mjs → DepthLimitedBlurShader.cjs} +7 -7
  417. package/dist/shaders/DepthLimitedBlurShader.js +7 -7
  418. package/dist/shaders/{DigitalGlitch.mjs → DigitalGlitch.cjs} +3 -3
  419. package/dist/shaders/DigitalGlitch.js +3 -3
  420. package/dist/shaders/{DotScreenShader.mjs → DotScreenShader.cjs} +6 -6
  421. package/dist/shaders/DotScreenShader.js +6 -6
  422. package/dist/shaders/{FXAAShader.mjs → FXAAShader.cjs} +5 -5
  423. package/dist/shaders/FXAAShader.js +5 -5
  424. package/dist/shaders/{FilmShader.mjs → FilmShader.cjs} +3 -3
  425. package/dist/shaders/FilmShader.js +3 -3
  426. package/dist/shaders/{FocusShader.mjs → FocusShader.cjs} +3 -3
  427. package/dist/shaders/FocusShader.js +3 -3
  428. package/dist/shaders/{FreiChenShader.mjs → FreiChenShader.cjs} +5 -5
  429. package/dist/shaders/FreiChenShader.js +5 -5
  430. package/dist/shaders/{FresnelShader.mjs → FresnelShader.cjs} +3 -3
  431. package/dist/shaders/FresnelShader.js +3 -3
  432. package/dist/shaders/{GammaCorrectionShader.mjs → GammaCorrectionShader.cjs} +3 -3
  433. package/dist/shaders/GammaCorrectionShader.js +3 -3
  434. package/dist/shaders/{GodRaysShader.mjs → GodRaysShader.cjs} +11 -11
  435. package/dist/shaders/GodRaysShader.js +11 -11
  436. package/dist/shaders/{HalftoneShader.mjs → HalftoneShader.cjs} +3 -3
  437. package/dist/shaders/HalftoneShader.js +3 -3
  438. package/dist/shaders/{HorizontalBlurShader.mjs → HorizontalBlurShader.cjs} +3 -3
  439. package/dist/shaders/HorizontalBlurShader.js +3 -3
  440. package/dist/shaders/{HorizontalTiltShiftShader.mjs → HorizontalTiltShiftShader.cjs} +3 -3
  441. package/dist/shaders/HorizontalTiltShiftShader.js +3 -3
  442. package/dist/shaders/{HueSaturationShader.mjs → HueSaturationShader.cjs} +3 -3
  443. package/dist/shaders/HueSaturationShader.js +3 -3
  444. package/dist/shaders/{KaleidoShader.mjs → KaleidoShader.cjs} +3 -3
  445. package/dist/shaders/KaleidoShader.js +3 -3
  446. package/dist/shaders/{LuminosityHighPassShader.mjs → LuminosityHighPassShader.cjs} +5 -5
  447. package/dist/shaders/LuminosityHighPassShader.js +5 -5
  448. package/dist/shaders/{LuminosityShader.mjs → LuminosityShader.cjs} +3 -3
  449. package/dist/shaders/LuminosityShader.js +3 -3
  450. package/dist/shaders/{MirrorShader.mjs → MirrorShader.cjs} +3 -3
  451. package/dist/shaders/MirrorShader.js +3 -3
  452. package/dist/shaders/{NormalMapShader.mjs → NormalMapShader.cjs} +6 -6
  453. package/dist/shaders/NormalMapShader.js +6 -6
  454. package/dist/shaders/{ParallaxShader.mjs → ParallaxShader.cjs} +3 -3
  455. package/dist/shaders/ParallaxShader.js +3 -3
  456. package/dist/shaders/{PixelShader.mjs → PixelShader.cjs} +3 -3
  457. package/dist/shaders/PixelShader.js +3 -3
  458. package/dist/shaders/{RGBShiftShader.mjs → RGBShiftShader.cjs} +3 -3
  459. package/dist/shaders/RGBShiftShader.js +3 -3
  460. package/dist/shaders/{SAOShader.mjs → SAOShader.cjs} +7 -7
  461. package/dist/shaders/SAOShader.js +7 -7
  462. package/dist/shaders/{SMAAShader.mjs → SMAAShader.cjs} +9 -9
  463. package/dist/shaders/SMAAShader.js +9 -9
  464. package/dist/shaders/{SSAOShader.mjs → SSAOShader.cjs} +10 -10
  465. package/dist/shaders/SSAOShader.js +10 -10
  466. package/dist/shaders/{SSRShader.mjs → SSRShader.cjs} +10 -10
  467. package/dist/shaders/SSRShader.js +10 -10
  468. package/dist/shaders/{SepiaShader.mjs → SepiaShader.cjs} +3 -3
  469. package/dist/shaders/SepiaShader.js +3 -3
  470. package/dist/shaders/{SobelOperatorShader.mjs → SobelOperatorShader.cjs} +5 -5
  471. package/dist/shaders/SobelOperatorShader.js +5 -5
  472. package/dist/shaders/{SubsurfaceScatteringShader.mjs → SubsurfaceScatteringShader.cjs} +13 -13
  473. package/dist/shaders/SubsurfaceScatteringShader.js +13 -13
  474. package/dist/shaders/{TechnicolorShader.mjs → TechnicolorShader.cjs} +3 -3
  475. package/dist/shaders/TechnicolorShader.js +3 -3
  476. package/dist/shaders/{ToneMapShader.mjs → ToneMapShader.cjs} +3 -3
  477. package/dist/shaders/ToneMapShader.js +3 -3
  478. package/dist/shaders/{ToonShader.mjs → ToonShader.cjs} +32 -32
  479. package/dist/shaders/ToonShader.js +32 -32
  480. package/dist/shaders/{TriangleBlurShader.mjs → TriangleBlurShader.cjs} +5 -5
  481. package/dist/shaders/TriangleBlurShader.js +5 -5
  482. package/dist/shaders/{UnpackDepthRGBAShader.mjs → UnpackDepthRGBAShader.cjs} +3 -3
  483. package/dist/shaders/UnpackDepthRGBAShader.js +3 -3
  484. package/dist/shaders/{VerticalBlurShader.mjs → VerticalBlurShader.cjs} +3 -3
  485. package/dist/shaders/VerticalBlurShader.js +3 -3
  486. package/dist/shaders/{VerticalTiltShiftShader.mjs → VerticalTiltShiftShader.cjs} +3 -3
  487. package/dist/shaders/VerticalTiltShiftShader.js +3 -3
  488. package/dist/shaders/{VignetteShader.mjs → VignetteShader.cjs} +3 -3
  489. package/dist/shaders/VignetteShader.js +3 -3
  490. package/dist/shaders/{VolumeShader.mjs → VolumeShader.cjs} +6 -6
  491. package/dist/shaders/VolumeShader.js +6 -6
  492. package/dist/shaders/{WaterRefractionShader.mjs → WaterRefractionShader.cjs} +3 -3
  493. package/dist/shaders/WaterRefractionShader.js +3 -3
  494. package/dist/shaders/types.cjs +1 -0
  495. package/dist/shaders/types.js +1 -1
  496. package/dist/textures/{FlakesTexture.mjs → FlakesTexture.cjs} +3 -3
  497. package/dist/textures/FlakesTexture.js +3 -3
  498. package/dist/types/Loader.cjs +26 -0
  499. package/dist/types/Loader.js +5 -22
  500. package/dist/types/helpers.cjs +4 -0
  501. package/dist/types/helpers.js +3 -3
  502. package/dist/utils/{BufferGeometryUtils.mjs → BufferGeometryUtils.cjs} +41 -41
  503. package/dist/utils/BufferGeometryUtils.js +41 -41
  504. package/dist/utils/{GeometryCompressionUtils.mjs → GeometryCompressionUtils.cjs} +94 -94
  505. package/dist/utils/GeometryCompressionUtils.js +94 -94
  506. package/dist/utils/{GeometryUtils.mjs → GeometryUtils.cjs} +18 -18
  507. package/dist/utils/GeometryUtils.js +18 -18
  508. package/dist/utils/{RoughnessMipmapper.mjs → RoughnessMipmapper.cjs} +13 -13
  509. package/dist/utils/RoughnessMipmapper.js +13 -13
  510. package/dist/utils/{SceneUtils.mjs → SceneUtils.cjs} +8 -8
  511. package/dist/utils/SceneUtils.js +8 -8
  512. package/dist/utils/{ShadowMapViewer.mjs → ShadowMapViewer.cjs} +18 -18
  513. package/dist/utils/ShadowMapViewer.js +18 -18
  514. package/dist/utils/{SkeletonUtils.mjs → SkeletonUtils.cjs} +10 -10
  515. package/dist/utils/SkeletonUtils.js +10 -10
  516. package/dist/utils/{UVsDebug.mjs → UVsDebug.cjs} +7 -7
  517. package/dist/utils/UVsDebug.js +7 -7
  518. package/dist/utils/{WorkerPool.mjs → WorkerPool.cjs} +3 -3
  519. package/dist/utils/WorkerPool.js +3 -3
  520. package/dist/webxr/{ARButton.mjs → ARButton.cjs} +3 -3
  521. package/dist/webxr/ARButton.js +3 -3
  522. package/dist/webxr/{OculusHandModel.mjs → OculusHandModel.cjs} +9 -9
  523. package/dist/webxr/OculusHandModel.js +9 -9
  524. package/dist/webxr/{OculusHandPointerModel.mjs → OculusHandPointerModel.cjs} +41 -24
  525. package/dist/webxr/OculusHandPointerModel.js +24 -41
  526. package/dist/webxr/Text2D.cjs +48 -0
  527. package/dist/webxr/Text2D.js +9 -26
  528. package/dist/webxr/{VRButton.mjs → VRButton.cjs} +3 -3
  529. package/dist/webxr/VRButton.js +3 -3
  530. package/dist/webxr/{XRControllerModelFactory.mjs → XRControllerModelFactory.cjs} +18 -18
  531. package/dist/webxr/XRControllerModelFactory.js +18 -18
  532. package/dist/webxr/{XREstimatedLight.mjs → XREstimatedLight.cjs} +8 -8
  533. package/dist/webxr/XREstimatedLight.js +8 -8
  534. package/dist/webxr/{XRHandMeshModel.mjs → XRHandMeshModel.cjs} +5 -5
  535. package/dist/webxr/XRHandMeshModel.js +5 -5
  536. package/dist/webxr/{XRHandModelFactory.mjs → XRHandModelFactory.cjs} +10 -10
  537. package/dist/webxr/XRHandModelFactory.js +10 -10
  538. package/dist/webxr/{XRHandPrimitiveModel.mjs → XRHandPrimitiveModel.cjs} +11 -11
  539. package/dist/webxr/XRHandPrimitiveModel.js +11 -11
  540. package/package.json +3 -3
  541. package/dist/_polyfill/CompressedArrayTexture.mjs +0 -12
  542. package/dist/_polyfill/Data3DTexture.mjs +0 -17
  543. package/dist/environments/RoomEnvironment.mjs +0 -78
  544. package/dist/geometries/ConvexGeometry.mjs +0 -26
  545. package/dist/index.mjs +0 -613
  546. package/dist/lines/Line2.mjs +0 -13
  547. package/dist/lines/Wireframe.mjs +0 -32
  548. package/dist/lines/WireframeGeometry2.mjs +0 -13
  549. package/dist/objects/ReflectorRTT.mjs +0 -10
  550. package/dist/shaders/types.mjs +0 -1
  551. package/dist/types/Loader.mjs +0 -9
  552. package/dist/types/helpers.mjs +0 -4
  553. package/dist/webxr/Text2D.mjs +0 -31
@@ -1,16 +1,14 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const Pass = require("./Pass.js");
5
- const SMAAShader = require("../shaders/SMAAShader.js");
6
- class SMAAPass extends Pass.Pass {
1
+ import { WebGLRenderTarget, Texture, LinearFilter, NearestFilter, UniformsUtils, ShaderMaterial } from "three";
2
+ import { Pass, FullScreenQuad } from "./Pass.js";
3
+ import { SMAAEdgesShader, SMAAWeightsShader, SMAABlendShader } from "../shaders/SMAAShader.js";
4
+ class SMAAPass extends Pass {
7
5
  constructor(width, height) {
8
6
  super();
9
- this.edgesRT = new THREE.WebGLRenderTarget(width, height, {
7
+ this.edgesRT = new WebGLRenderTarget(width, height, {
10
8
  depthBuffer: false
11
9
  });
12
10
  this.edgesRT.texture.name = "SMAAPass.edges";
13
- this.weightsRT = new THREE.WebGLRenderTarget(width, height, {
11
+ this.weightsRT = new WebGLRenderTarget(width, height, {
14
12
  depthBuffer: false
15
13
  });
16
14
  this.weightsRT.texture.name = "SMAAPass.weights";
@@ -20,10 +18,10 @@ class SMAAPass extends Pass.Pass {
20
18
  areaTextureImage.onload = function() {
21
19
  scope.areaTexture.needsUpdate = true;
22
20
  };
23
- this.areaTexture = new THREE.Texture();
21
+ this.areaTexture = new Texture();
24
22
  this.areaTexture.name = "SMAAPass.area";
25
23
  this.areaTexture.image = areaTextureImage;
26
- this.areaTexture.minFilter = THREE.LinearFilter;
24
+ this.areaTexture.minFilter = LinearFilter;
27
25
  this.areaTexture.generateMipmaps = false;
28
26
  this.areaTexture.flipY = false;
29
27
  const searchTextureImage = new Image();
@@ -31,45 +29,45 @@ class SMAAPass extends Pass.Pass {
31
29
  searchTextureImage.onload = function() {
32
30
  scope.searchTexture.needsUpdate = true;
33
31
  };
34
- this.searchTexture = new THREE.Texture();
32
+ this.searchTexture = new Texture();
35
33
  this.searchTexture.name = "SMAAPass.search";
36
34
  this.searchTexture.image = searchTextureImage;
37
- this.searchTexture.magFilter = THREE.NearestFilter;
38
- this.searchTexture.minFilter = THREE.NearestFilter;
35
+ this.searchTexture.magFilter = NearestFilter;
36
+ this.searchTexture.minFilter = NearestFilter;
39
37
  this.searchTexture.generateMipmaps = false;
40
38
  this.searchTexture.flipY = false;
41
- if (SMAAShader.SMAAEdgesShader === void 0) {
39
+ if (SMAAEdgesShader === void 0) {
42
40
  console.error("THREE.SMAAPass relies on SMAAShader");
43
41
  }
44
- this.uniformsEdges = THREE.UniformsUtils.clone(SMAAShader.SMAAEdgesShader.uniforms);
42
+ this.uniformsEdges = UniformsUtils.clone(SMAAEdgesShader.uniforms);
45
43
  this.uniformsEdges["resolution"].value.set(1 / width, 1 / height);
46
- this.materialEdges = new THREE.ShaderMaterial({
47
- defines: Object.assign({}, SMAAShader.SMAAEdgesShader.defines),
44
+ this.materialEdges = new ShaderMaterial({
45
+ defines: Object.assign({}, SMAAEdgesShader.defines),
48
46
  uniforms: this.uniformsEdges,
49
- vertexShader: SMAAShader.SMAAEdgesShader.vertexShader,
50
- fragmentShader: SMAAShader.SMAAEdgesShader.fragmentShader
47
+ vertexShader: SMAAEdgesShader.vertexShader,
48
+ fragmentShader: SMAAEdgesShader.fragmentShader
51
49
  });
52
- this.uniformsWeights = THREE.UniformsUtils.clone(SMAAShader.SMAAWeightsShader.uniforms);
50
+ this.uniformsWeights = UniformsUtils.clone(SMAAWeightsShader.uniforms);
53
51
  this.uniformsWeights["resolution"].value.set(1 / width, 1 / height);
54
52
  this.uniformsWeights["tDiffuse"].value = this.edgesRT.texture;
55
53
  this.uniformsWeights["tArea"].value = this.areaTexture;
56
54
  this.uniformsWeights["tSearch"].value = this.searchTexture;
57
- this.materialWeights = new THREE.ShaderMaterial({
58
- defines: Object.assign({}, SMAAShader.SMAAWeightsShader.defines),
55
+ this.materialWeights = new ShaderMaterial({
56
+ defines: Object.assign({}, SMAAWeightsShader.defines),
59
57
  uniforms: this.uniformsWeights,
60
- vertexShader: SMAAShader.SMAAWeightsShader.vertexShader,
61
- fragmentShader: SMAAShader.SMAAWeightsShader.fragmentShader
58
+ vertexShader: SMAAWeightsShader.vertexShader,
59
+ fragmentShader: SMAAWeightsShader.fragmentShader
62
60
  });
63
- this.uniformsBlend = THREE.UniformsUtils.clone(SMAAShader.SMAABlendShader.uniforms);
61
+ this.uniformsBlend = UniformsUtils.clone(SMAABlendShader.uniforms);
64
62
  this.uniformsBlend["resolution"].value.set(1 / width, 1 / height);
65
63
  this.uniformsBlend["tDiffuse"].value = this.weightsRT.texture;
66
- this.materialBlend = new THREE.ShaderMaterial({
64
+ this.materialBlend = new ShaderMaterial({
67
65
  uniforms: this.uniformsBlend,
68
- vertexShader: SMAAShader.SMAABlendShader.vertexShader,
69
- fragmentShader: SMAAShader.SMAABlendShader.fragmentShader
66
+ vertexShader: SMAABlendShader.vertexShader,
67
+ fragmentShader: SMAABlendShader.fragmentShader
70
68
  });
71
69
  this.needsSwap = false;
72
- this.fsQuad = new Pass.FullScreenQuad(null);
70
+ this.fsQuad = new FullScreenQuad(null);
73
71
  }
74
72
  render(renderer, writeBuffer, readBuffer) {
75
73
  this.uniformsEdges["tDiffuse"].value = readBuffer.texture;
@@ -109,4 +107,6 @@ class SMAAPass extends Pass.Pass {
109
107
  return "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEIAAAAhCAAAAABIXyLAAAAAOElEQVRIx2NgGAWjYBSMglEwEICREYRgFBZBqDCSLA2MGPUIVQETE9iNUAqLR5gIeoQKRgwXjwAAGn4AtaFeYLEAAAAASUVORK5CYII=";
110
108
  }
111
109
  }
112
- exports.SMAAPass = SMAAPass;
110
+ export {
111
+ SMAAPass
112
+ };
@@ -1,7 +1,9 @@
1
- import { Color, UniformsUtils, ShaderMaterial, CustomBlending, AddEquation, OneFactor, SrcAlphaFactor, WebGLRenderTarget, HalfFloatType } from "three";
2
- import { Pass, FullScreenQuad } from "./Pass.mjs";
3
- import { CopyShader } from "../shaders/CopyShader.mjs";
4
- class SSAARenderPass extends Pass {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const Pass = require("./Pass.cjs");
5
+ const CopyShader = require("../shaders/CopyShader.cjs");
6
+ class SSAARenderPass extends Pass.Pass {
5
7
  constructor(scene, camera, clearColor, clearAlpha) {
6
8
  super();
7
9
  this.scene = scene;
@@ -10,10 +12,10 @@ class SSAARenderPass extends Pass {
10
12
  this.unbiased = true;
11
13
  this.clearColor = clearColor !== void 0 ? clearColor : 0;
12
14
  this.clearAlpha = clearAlpha !== void 0 ? clearAlpha : 0;
13
- this._oldClearColor = new Color();
14
- const copyShader = CopyShader;
15
- this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
16
- this.copyMaterial = new ShaderMaterial({
15
+ this._oldClearColor = new THREE.Color();
16
+ const copyShader = CopyShader.CopyShader;
17
+ this.copyUniforms = THREE.UniformsUtils.clone(copyShader.uniforms);
18
+ this.copyMaterial = new THREE.ShaderMaterial({
17
19
  uniforms: this.copyUniforms,
18
20
  vertexShader: copyShader.vertexShader,
19
21
  fragmentShader: copyShader.fragmentShader,
@@ -21,14 +23,14 @@ class SSAARenderPass extends Pass {
21
23
  depthTest: false,
22
24
  depthWrite: false,
23
25
  // do not use AdditiveBlending because it mixes the alpha channel instead of adding
24
- blending: CustomBlending,
25
- blendEquation: AddEquation,
26
- blendDst: OneFactor,
27
- blendDstAlpha: OneFactor,
28
- blendSrc: SrcAlphaFactor,
29
- blendSrcAlpha: OneFactor
26
+ blending: THREE.CustomBlending,
27
+ blendEquation: THREE.AddEquation,
28
+ blendDst: THREE.OneFactor,
29
+ blendDstAlpha: THREE.OneFactor,
30
+ blendSrc: THREE.SrcAlphaFactor,
31
+ blendSrcAlpha: THREE.OneFactor
30
32
  });
31
- this.fsQuad = new FullScreenQuad(this.copyMaterial);
33
+ this.fsQuad = new Pass.FullScreenQuad(this.copyMaterial);
32
34
  }
33
35
  dispose() {
34
36
  if (this.sampleRenderTarget) {
@@ -44,7 +46,7 @@ class SSAARenderPass extends Pass {
44
46
  }
45
47
  render(renderer, writeBuffer, readBuffer) {
46
48
  if (!this.sampleRenderTarget) {
47
- this.sampleRenderTarget = new WebGLRenderTarget(readBuffer.width, readBuffer.height, { type: HalfFloatType });
49
+ this.sampleRenderTarget = new THREE.WebGLRenderTarget(readBuffer.width, readBuffer.height, { type: THREE.HalfFloatType });
48
50
  this.sampleRenderTarget.texture.name = "SSAARenderPass.sample";
49
51
  }
50
52
  const jitterOffsets = _JitterVectors[Math.max(0, Math.min(this.sampleLevel, 5))];
@@ -189,6 +191,4 @@ const _JitterVectors = [
189
191
  [3, 7]
190
192
  ]
191
193
  ];
192
- export {
193
- SSAARenderPass
194
- };
194
+ exports.SSAARenderPass = SSAARenderPass;
@@ -1,9 +1,7 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const Pass = require("./Pass.js");
5
- const CopyShader = require("../shaders/CopyShader.js");
6
- class SSAARenderPass extends Pass.Pass {
1
+ import { Color, UniformsUtils, ShaderMaterial, CustomBlending, AddEquation, OneFactor, SrcAlphaFactor, WebGLRenderTarget, HalfFloatType } from "three";
2
+ import { Pass, FullScreenQuad } from "./Pass.js";
3
+ import { CopyShader } from "../shaders/CopyShader.js";
4
+ class SSAARenderPass extends Pass {
7
5
  constructor(scene, camera, clearColor, clearAlpha) {
8
6
  super();
9
7
  this.scene = scene;
@@ -12,10 +10,10 @@ class SSAARenderPass extends Pass.Pass {
12
10
  this.unbiased = true;
13
11
  this.clearColor = clearColor !== void 0 ? clearColor : 0;
14
12
  this.clearAlpha = clearAlpha !== void 0 ? clearAlpha : 0;
15
- this._oldClearColor = new THREE.Color();
16
- const copyShader = CopyShader.CopyShader;
17
- this.copyUniforms = THREE.UniformsUtils.clone(copyShader.uniforms);
18
- this.copyMaterial = new THREE.ShaderMaterial({
13
+ this._oldClearColor = new Color();
14
+ const copyShader = CopyShader;
15
+ this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
16
+ this.copyMaterial = new ShaderMaterial({
19
17
  uniforms: this.copyUniforms,
20
18
  vertexShader: copyShader.vertexShader,
21
19
  fragmentShader: copyShader.fragmentShader,
@@ -23,14 +21,14 @@ class SSAARenderPass extends Pass.Pass {
23
21
  depthTest: false,
24
22
  depthWrite: false,
25
23
  // do not use AdditiveBlending because it mixes the alpha channel instead of adding
26
- blending: THREE.CustomBlending,
27
- blendEquation: THREE.AddEquation,
28
- blendDst: THREE.OneFactor,
29
- blendDstAlpha: THREE.OneFactor,
30
- blendSrc: THREE.SrcAlphaFactor,
31
- blendSrcAlpha: THREE.OneFactor
24
+ blending: CustomBlending,
25
+ blendEquation: AddEquation,
26
+ blendDst: OneFactor,
27
+ blendDstAlpha: OneFactor,
28
+ blendSrc: SrcAlphaFactor,
29
+ blendSrcAlpha: OneFactor
32
30
  });
33
- this.fsQuad = new Pass.FullScreenQuad(this.copyMaterial);
31
+ this.fsQuad = new FullScreenQuad(this.copyMaterial);
34
32
  }
35
33
  dispose() {
36
34
  if (this.sampleRenderTarget) {
@@ -46,7 +44,7 @@ class SSAARenderPass extends Pass.Pass {
46
44
  }
47
45
  render(renderer, writeBuffer, readBuffer) {
48
46
  if (!this.sampleRenderTarget) {
49
- this.sampleRenderTarget = new THREE.WebGLRenderTarget(readBuffer.width, readBuffer.height, { type: THREE.HalfFloatType });
47
+ this.sampleRenderTarget = new WebGLRenderTarget(readBuffer.width, readBuffer.height, { type: HalfFloatType });
50
48
  this.sampleRenderTarget.texture.name = "SSAARenderPass.sample";
51
49
  }
52
50
  const jitterOffsets = _JitterVectors[Math.max(0, Math.min(this.sampleLevel, 5))];
@@ -191,4 +189,6 @@ const _JitterVectors = [
191
189
  [3, 7]
192
190
  ]
193
191
  ];
194
- exports.SSAARenderPass = SSAARenderPass;
192
+ export {
193
+ SSAARenderPass
194
+ };
@@ -1,15 +1,17 @@
1
+ "use strict";
1
2
  var __defProp = Object.defineProperty;
2
3
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
4
  var __publicField = (obj, key, value) => {
4
5
  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
6
  return value;
6
7
  };
7
- import { DepthTexture, DepthStencilFormat, UnsignedInt248Type, WebGLRenderTarget, NearestFilter, ShaderMaterial, UniformsUtils, NoBlending, MeshNormalMaterial, DstColorFactor, ZeroFactor, AddEquation, DstAlphaFactor, Color, LuminanceFormat, CustomBlending, Vector3, MathUtils, DataTexture, RedFormat, FloatType, RepeatWrapping } from "three";
8
- import { Pass, FullScreenQuad } from "./Pass.mjs";
9
- import { SimplexNoise } from "../math/SimplexNoise.mjs";
10
- import { SSAOShader, SSAOBlurShader, SSAODepthShader } from "../shaders/SSAOShader.mjs";
11
- import { CopyShader } from "../shaders/CopyShader.mjs";
12
- const _SSAOPass = class extends Pass {
8
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
+ const THREE = require("three");
10
+ const Pass = require("./Pass.cjs");
11
+ const SimplexNoise = require("../math/SimplexNoise.cjs");
12
+ const SSAOShader = require("../shaders/SSAOShader.cjs");
13
+ const CopyShader = require("../shaders/CopyShader.cjs");
14
+ const _SSAOPass = class extends Pass.Pass {
13
15
  constructor(scene, camera, width, height) {
14
16
  super();
15
17
  this.width = width !== void 0 ? width : 512;
@@ -27,26 +29,26 @@ const _SSAOPass = class extends Pass {
27
29
  this._visibilityCache = /* @__PURE__ */ new Map();
28
30
  this.generateSampleKernel();
29
31
  this.generateRandomKernelRotations();
30
- const depthTexture = new DepthTexture();
31
- depthTexture.format = DepthStencilFormat;
32
- depthTexture.type = UnsignedInt248Type;
33
- this.beautyRenderTarget = new WebGLRenderTarget(this.width, this.height);
34
- this.normalRenderTarget = new WebGLRenderTarget(this.width, this.height, {
35
- minFilter: NearestFilter,
36
- magFilter: NearestFilter,
32
+ const depthTexture = new THREE.DepthTexture();
33
+ depthTexture.format = THREE.DepthStencilFormat;
34
+ depthTexture.type = THREE.UnsignedInt248Type;
35
+ this.beautyRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height);
36
+ this.normalRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
37
+ minFilter: THREE.NearestFilter,
38
+ magFilter: THREE.NearestFilter,
37
39
  depthTexture
38
40
  });
39
- this.ssaoRenderTarget = new WebGLRenderTarget(this.width, this.height);
41
+ this.ssaoRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height);
40
42
  this.blurRenderTarget = this.ssaoRenderTarget.clone();
41
- if (SSAOShader === void 0) {
43
+ if (SSAOShader.SSAOShader === void 0) {
42
44
  console.error("THREE.SSAOPass: The pass relies on SSAOShader.");
43
45
  }
44
- this.ssaoMaterial = new ShaderMaterial({
45
- defines: Object.assign({}, SSAOShader.defines),
46
- uniforms: UniformsUtils.clone(SSAOShader.uniforms),
47
- vertexShader: SSAOShader.vertexShader,
48
- fragmentShader: SSAOShader.fragmentShader,
49
- blending: NoBlending
46
+ this.ssaoMaterial = new THREE.ShaderMaterial({
47
+ defines: Object.assign({}, SSAOShader.SSAOShader.defines),
48
+ uniforms: THREE.UniformsUtils.clone(SSAOShader.SSAOShader.uniforms),
49
+ vertexShader: SSAOShader.SSAOShader.vertexShader,
50
+ fragmentShader: SSAOShader.SSAOShader.fragmentShader,
51
+ blending: THREE.NoBlending
50
52
  });
51
53
  this.ssaoMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
52
54
  this.ssaoMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
@@ -58,42 +60,42 @@ const _SSAOPass = class extends Pass {
58
60
  this.ssaoMaterial.uniforms["resolution"].value.set(this.width, this.height);
59
61
  this.ssaoMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
60
62
  this.ssaoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
61
- this.normalMaterial = new MeshNormalMaterial();
62
- this.normalMaterial.blending = NoBlending;
63
- this.blurMaterial = new ShaderMaterial({
64
- defines: Object.assign({}, SSAOBlurShader.defines),
65
- uniforms: UniformsUtils.clone(SSAOBlurShader.uniforms),
66
- vertexShader: SSAOBlurShader.vertexShader,
67
- fragmentShader: SSAOBlurShader.fragmentShader
63
+ this.normalMaterial = new THREE.MeshNormalMaterial();
64
+ this.normalMaterial.blending = THREE.NoBlending;
65
+ this.blurMaterial = new THREE.ShaderMaterial({
66
+ defines: Object.assign({}, SSAOShader.SSAOBlurShader.defines),
67
+ uniforms: THREE.UniformsUtils.clone(SSAOShader.SSAOBlurShader.uniforms),
68
+ vertexShader: SSAOShader.SSAOBlurShader.vertexShader,
69
+ fragmentShader: SSAOShader.SSAOBlurShader.fragmentShader
68
70
  });
69
71
  this.blurMaterial.uniforms["tDiffuse"].value = this.ssaoRenderTarget.texture;
70
72
  this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
71
- this.depthRenderMaterial = new ShaderMaterial({
72
- defines: Object.assign({}, SSAODepthShader.defines),
73
- uniforms: UniformsUtils.clone(SSAODepthShader.uniforms),
74
- vertexShader: SSAODepthShader.vertexShader,
75
- fragmentShader: SSAODepthShader.fragmentShader,
76
- blending: NoBlending
73
+ this.depthRenderMaterial = new THREE.ShaderMaterial({
74
+ defines: Object.assign({}, SSAOShader.SSAODepthShader.defines),
75
+ uniforms: THREE.UniformsUtils.clone(SSAOShader.SSAODepthShader.uniforms),
76
+ vertexShader: SSAOShader.SSAODepthShader.vertexShader,
77
+ fragmentShader: SSAOShader.SSAODepthShader.fragmentShader,
78
+ blending: THREE.NoBlending
77
79
  });
78
80
  this.depthRenderMaterial.uniforms["tDepth"].value = this.normalRenderTarget.depthTexture;
79
81
  this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
80
82
  this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
81
- this.copyMaterial = new ShaderMaterial({
82
- uniforms: UniformsUtils.clone(CopyShader.uniforms),
83
- vertexShader: CopyShader.vertexShader,
84
- fragmentShader: CopyShader.fragmentShader,
83
+ this.copyMaterial = new THREE.ShaderMaterial({
84
+ uniforms: THREE.UniformsUtils.clone(CopyShader.CopyShader.uniforms),
85
+ vertexShader: CopyShader.CopyShader.vertexShader,
86
+ fragmentShader: CopyShader.CopyShader.fragmentShader,
85
87
  transparent: true,
86
88
  depthTest: false,
87
89
  depthWrite: false,
88
- blendSrc: DstColorFactor,
89
- blendDst: ZeroFactor,
90
- blendEquation: AddEquation,
91
- blendSrcAlpha: DstAlphaFactor,
92
- blendDstAlpha: ZeroFactor,
93
- blendEquationAlpha: AddEquation
90
+ blendSrc: THREE.DstColorFactor,
91
+ blendDst: THREE.ZeroFactor,
92
+ blendEquation: THREE.AddEquation,
93
+ blendSrcAlpha: THREE.DstAlphaFactor,
94
+ blendDstAlpha: THREE.ZeroFactor,
95
+ blendEquationAlpha: THREE.AddEquation
94
96
  });
95
- this.fsQuad = new FullScreenQuad(null);
96
- this.originalClearColor = new Color();
97
+ this.fsQuad = new Pass.FullScreenQuad(null);
98
+ this.originalClearColor = new THREE.Color();
97
99
  }
98
100
  dispose() {
99
101
  this.beautyRenderTarget.dispose();
@@ -108,7 +110,7 @@ const _SSAOPass = class extends Pass {
108
110
  }
109
111
  render(renderer, writeBuffer) {
110
112
  if (renderer.capabilities.isWebGL2 === false)
111
- this.noiseTexture.format = LuminanceFormat;
113
+ this.noiseTexture.format = THREE.LuminanceFormat;
112
114
  renderer.setRenderTarget(this.beautyRenderTarget);
113
115
  renderer.clear();
114
116
  renderer.render(this.scene, this.camera);
@@ -123,17 +125,17 @@ const _SSAOPass = class extends Pass {
123
125
  switch (this.output) {
124
126
  case _SSAOPass.OUTPUT.SSAO:
125
127
  this.copyMaterial.uniforms["tDiffuse"].value = this.ssaoRenderTarget.texture;
126
- this.copyMaterial.blending = NoBlending;
128
+ this.copyMaterial.blending = THREE.NoBlending;
127
129
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
128
130
  break;
129
131
  case _SSAOPass.OUTPUT.Blur:
130
132
  this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
131
- this.copyMaterial.blending = NoBlending;
133
+ this.copyMaterial.blending = THREE.NoBlending;
132
134
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
133
135
  break;
134
136
  case _SSAOPass.OUTPUT.Beauty:
135
137
  this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
136
- this.copyMaterial.blending = NoBlending;
138
+ this.copyMaterial.blending = THREE.NoBlending;
137
139
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
138
140
  break;
139
141
  case _SSAOPass.OUTPUT.Depth:
@@ -141,15 +143,15 @@ const _SSAOPass = class extends Pass {
141
143
  break;
142
144
  case _SSAOPass.OUTPUT.Normal:
143
145
  this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
144
- this.copyMaterial.blending = NoBlending;
146
+ this.copyMaterial.blending = THREE.NoBlending;
145
147
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
146
148
  break;
147
149
  case _SSAOPass.OUTPUT.Default:
148
150
  this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
149
- this.copyMaterial.blending = NoBlending;
151
+ this.copyMaterial.blending = THREE.NoBlending;
150
152
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
151
153
  this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
152
- this.copyMaterial.blending = CustomBlending;
154
+ this.copyMaterial.blending = THREE.CustomBlending;
153
155
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
154
156
  break;
155
157
  default:
@@ -209,23 +211,23 @@ const _SSAOPass = class extends Pass {
209
211
  const kernelSize = this.kernelSize;
210
212
  const kernel = this.kernel;
211
213
  for (let i = 0; i < kernelSize; i++) {
212
- const sample = new Vector3();
214
+ const sample = new THREE.Vector3();
213
215
  sample.x = Math.random() * 2 - 1;
214
216
  sample.y = Math.random() * 2 - 1;
215
217
  sample.z = Math.random();
216
218
  sample.normalize();
217
219
  let scale = i / kernelSize;
218
- scale = MathUtils.lerp(0.1, 1, scale * scale);
220
+ scale = THREE.MathUtils.lerp(0.1, 1, scale * scale);
219
221
  sample.multiplyScalar(scale);
220
222
  kernel.push(sample);
221
223
  }
222
224
  }
223
225
  generateRandomKernelRotations() {
224
226
  const width = 4, height = 4;
225
- if (SimplexNoise === void 0) {
227
+ if (SimplexNoise.SimplexNoise === void 0) {
226
228
  console.error("THREE.SSAOPass: The pass relies on SimplexNoise.");
227
229
  }
228
- const simplex = new SimplexNoise();
230
+ const simplex = new SimplexNoise.SimplexNoise();
229
231
  const size = width * height;
230
232
  const data = new Float32Array(size);
231
233
  for (let i = 0; i < size; i++) {
@@ -234,9 +236,9 @@ const _SSAOPass = class extends Pass {
234
236
  const z = 0;
235
237
  data[i] = simplex.noise3d(x, y, z);
236
238
  }
237
- this.noiseTexture = new DataTexture(data, width, height, RedFormat, FloatType);
238
- this.noiseTexture.wrapS = RepeatWrapping;
239
- this.noiseTexture.wrapT = RepeatWrapping;
239
+ this.noiseTexture = new THREE.DataTexture(data, width, height, THREE.RedFormat, THREE.FloatType);
240
+ this.noiseTexture.wrapS = THREE.RepeatWrapping;
241
+ this.noiseTexture.wrapT = THREE.RepeatWrapping;
240
242
  this.noiseTexture.needsUpdate = true;
241
243
  }
242
244
  overrideVisibility() {
@@ -267,6 +269,4 @@ __publicField(SSAOPass, "OUTPUT", {
267
269
  Depth: 4,
268
270
  Normal: 5
269
271
  });
270
- export {
271
- SSAOPass
272
- };
272
+ exports.SSAOPass = SSAOPass;