three-stdlib 2.23.0 → 2.23.1
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- package/dist/_polyfill/CompressedArrayTexture.cjs +12 -0
- package/dist/_polyfill/CompressedArrayTexture.js +6 -6
- package/dist/_polyfill/Data3DTexture.cjs +17 -0
- package/dist/_polyfill/Data3DTexture.js +8 -8
- package/dist/animation/{AnimationClipCreator.mjs → AnimationClipCreator.cjs} +18 -18
- package/dist/animation/AnimationClipCreator.js +18 -18
- package/dist/animation/{CCDIKSolver.mjs → CCDIKSolver.cjs} +32 -32
- package/dist/animation/CCDIKSolver.js +32 -32
- package/dist/animation/{MMDAnimationHelper.mjs → MMDAnimationHelper.cjs} +17 -17
- package/dist/animation/MMDAnimationHelper.js +17 -17
- package/dist/animation/{MMDPhysics.mjs → MMDPhysics.cjs} +25 -25
- package/dist/animation/MMDPhysics.js +25 -25
- package/dist/cameras/{CinematicCamera.mjs → CinematicCamera.cjs} +17 -17
- package/dist/cameras/CinematicCamera.js +17 -17
- package/dist/controls/{ArcballControls.mjs → ArcballControls.cjs} +102 -102
- package/dist/controls/ArcballControls.js +102 -102
- package/dist/controls/{DeviceOrientationControls.mjs → DeviceOrientationControls.cjs} +14 -14
- package/dist/controls/DeviceOrientationControls.js +14 -14
- package/dist/controls/{DragControls.mjs → DragControls.cjs} +12 -12
- package/dist/controls/DragControls.js +12 -12
- package/dist/controls/{FirstPersonControls.mjs → FirstPersonControls.cjs} +16 -16
- package/dist/controls/FirstPersonControls.js +16 -16
- package/dist/controls/{FlyControls.mjs → FlyControls.cjs} +10 -10
- package/dist/controls/FlyControls.js +10 -10
- package/dist/controls/{OrbitControls.mjs → OrbitControls.cjs} +52 -54
- package/dist/controls/OrbitControls.d.ts +4 -4
- package/dist/controls/OrbitControls.js +52 -54
- package/dist/controls/{PointerLockControls.mjs → PointerLockControls.cjs} +8 -8
- package/dist/controls/PointerLockControls.js +8 -8
- package/dist/controls/{TrackballControls.mjs → TrackballControls.cjs} +32 -32
- package/dist/controls/TrackballControls.js +32 -32
- package/dist/controls/{TransformControls.mjs → TransformControls.cjs} +169 -169
- package/dist/controls/TransformControls.js +169 -169
- package/dist/controls/experimental/{CameraControls.mjs → CameraControls.cjs} +59 -59
- package/dist/controls/experimental/CameraControls.js +59 -59
- package/dist/csm/{CSM.mjs → CSM.cjs} +17 -17
- package/dist/csm/CSM.js +17 -17
- package/dist/csm/{CSMFrustum.mjs → CSMFrustum.cjs} +7 -7
- package/dist/csm/CSMFrustum.js +7 -7
- package/dist/csm/{CSMHelper.mjs → CSMHelper.cjs} +14 -14
- package/dist/csm/CSMHelper.js +14 -14
- package/dist/csm/{CSMShader.mjs → CSMShader.cjs} +5 -5
- package/dist/csm/CSMShader.js +5 -5
- package/dist/curves/{CurveExtras.mjs → CurveExtras.cjs} +45 -45
- package/dist/curves/CurveExtras.js +45 -45
- package/dist/curves/{NURBSCurve.mjs → NURBSCurve.cjs} +11 -11
- package/dist/curves/NURBSCurve.js +11 -11
- package/dist/curves/{NURBSSurface.mjs → NURBSSurface.cjs} +7 -7
- package/dist/curves/NURBSSurface.js +7 -7
- package/dist/curves/{NURBSUtils.mjs → NURBSUtils.cjs} +17 -17
- package/dist/curves/NURBSUtils.js +17 -17
- package/dist/deprecated/{Geometry.mjs → Geometry.cjs} +51 -51
- package/dist/deprecated/Geometry.js +51 -51
- package/dist/effects/{AnaglyphEffect.mjs → AnaglyphEffect.cjs} +14 -14
- package/dist/effects/AnaglyphEffect.js +14 -14
- package/dist/effects/{AsciiEffect.mjs → AsciiEffect.cjs} +3 -3
- package/dist/effects/AsciiEffect.js +3 -3
- package/dist/effects/{OutlineEffect.mjs → OutlineEffect.cjs} +8 -8
- package/dist/effects/OutlineEffect.js +8 -8
- package/dist/effects/{ParallaxBarrierEffect.mjs → ParallaxBarrierEffect.cjs} +12 -12
- package/dist/effects/ParallaxBarrierEffect.js +12 -12
- package/dist/effects/{PeppersGhostEffect.mjs → PeppersGhostEffect.cjs} +11 -11
- package/dist/effects/PeppersGhostEffect.js +11 -11
- package/dist/effects/{StereoEffect.mjs → StereoEffect.cjs} +6 -6
- package/dist/effects/StereoEffect.js +6 -6
- package/dist/environments/RoomEnvironment.cjs +95 -0
- package/dist/environments/RoomEnvironment.js +23 -40
- package/dist/exporters/{ColladaExporter.mjs → ColladaExporter.cjs} +16 -16
- package/dist/exporters/ColladaExporter.js +16 -16
- package/dist/exporters/{DRACOExporter.mjs → DRACOExporter.cjs} +8 -8
- package/dist/exporters/DRACOExporter.js +8 -8
- package/dist/exporters/{GLTFExporter.mjs → GLTFExporter.cjs} +47 -47
- package/dist/exporters/GLTFExporter.js +47 -47
- package/dist/exporters/{MMDExporter.mjs → MMDExporter.cjs} +10 -10
- package/dist/exporters/MMDExporter.js +10 -10
- package/dist/exporters/{OBJExporter.mjs → OBJExporter.cjs} +13 -13
- package/dist/exporters/OBJExporter.js +13 -13
- package/dist/exporters/{PLYExporter.mjs → PLYExporter.cjs} +8 -8
- package/dist/exporters/PLYExporter.js +8 -8
- package/dist/exporters/{STLExporter.mjs → STLExporter.cjs} +12 -12
- package/dist/exporters/STLExporter.js +12 -12
- package/dist/exporters/{USDZExporter.mjs → USDZExporter.cjs} +10 -10
- package/dist/exporters/USDZExporter.js +10 -10
- package/dist/geometries/{BoxLineGeometry.mjs → BoxLineGeometry.cjs} +6 -6
- package/dist/geometries/BoxLineGeometry.js +6 -6
- package/dist/geometries/ConvexGeometry.cjs +26 -0
- package/dist/geometries/ConvexGeometry.js +9 -9
- package/dist/geometries/{DecalGeometry.mjs → DecalGeometry.cjs} +16 -16
- package/dist/geometries/DecalGeometry.js +16 -16
- package/dist/geometries/{LightningStrike.mjs → LightningStrike.cjs} +45 -45
- package/dist/geometries/LightningStrike.js +45 -45
- package/dist/geometries/{ParametricGeometries.mjs → ParametricGeometries.cjs} +11 -11
- package/dist/geometries/ParametricGeometries.js +11 -11
- package/dist/geometries/{ParametricGeometry.mjs → ParametricGeometry.cjs} +11 -11
- package/dist/geometries/ParametricGeometry.js +11 -11
- package/dist/geometries/{RoundedBoxGeometry.mjs → RoundedBoxGeometry.cjs} +10 -10
- package/dist/geometries/RoundedBoxGeometry.js +10 -10
- package/dist/geometries/{TeapotGeometry.mjs → TeapotGeometry.cjs} +21 -21
- package/dist/geometries/TeapotGeometry.js +21 -21
- package/dist/geometries/{TextGeometry.mjs → TextGeometry.cjs} +6 -6
- package/dist/geometries/TextGeometry.js +6 -6
- package/dist/helpers/{LightProbeHelper.mjs → LightProbeHelper.cjs} +7 -7
- package/dist/helpers/LightProbeHelper.js +7 -7
- package/dist/helpers/{PositionalAudioHelper.mjs → PositionalAudioHelper.cjs} +11 -11
- package/dist/helpers/PositionalAudioHelper.js +11 -11
- package/dist/helpers/{RectAreaLightHelper.mjs → RectAreaLightHelper.cjs} +11 -11
- package/dist/helpers/RectAreaLightHelper.js +11 -11
- package/dist/helpers/{VertexNormalsHelper.mjs → VertexNormalsHelper.cjs} +11 -11
- package/dist/helpers/VertexNormalsHelper.js +11 -11
- package/dist/helpers/{VertexTangentsHelper.mjs → VertexTangentsHelper.cjs} +10 -10
- package/dist/helpers/VertexTangentsHelper.js +10 -10
- package/dist/index.cjs +613 -0
- package/dist/index.js +613 -613
- package/dist/interactive/{HTMLMesh.mjs → HTMLMesh.cjs} +11 -11
- package/dist/interactive/HTMLMesh.js +11 -11
- package/dist/interactive/{InteractiveGroup.mjs → InteractiveGroup.cjs} +8 -8
- package/dist/interactive/InteractiveGroup.js +8 -8
- package/dist/interactive/{SelectionBox.mjs → SelectionBox.cjs} +21 -21
- package/dist/interactive/SelectionBox.js +21 -21
- package/dist/interactive/{SelectionHelper.mjs → SelectionHelper.cjs} +7 -7
- package/dist/interactive/SelectionHelper.js +7 -7
- package/dist/libs/{MeshoptDecoder.mjs → MeshoptDecoder.cjs} +3 -3
- package/dist/libs/MeshoptDecoder.js +3 -3
- package/dist/libs/{MotionControllers.mjs → MotionControllers.cjs} +6 -6
- package/dist/libs/MotionControllers.js +6 -6
- package/dist/lights/{LightProbeGenerator.mjs → LightProbeGenerator.cjs} +16 -16
- package/dist/lights/LightProbeGenerator.js +16 -16
- package/dist/lights/{RectAreaLightUniformsLib.mjs → RectAreaLightUniformsLib.cjs} +42 -42
- package/dist/lights/RectAreaLightUniformsLib.js +42 -42
- package/dist/lines/Line2.cjs +13 -0
- package/dist/lines/Line2.js +8 -8
- package/dist/lines/{LineGeometry.mjs → LineGeometry.cjs} +5 -5
- package/dist/lines/LineGeometry.js +5 -5
- package/dist/lines/{LineMaterial.mjs → LineMaterial.cjs} +10 -10
- package/dist/lines/LineMaterial.js +10 -10
- package/dist/lines/{LineSegments2.mjs → LineSegments2.cjs} +28 -28
- package/dist/lines/LineSegments2.js +28 -28
- package/dist/lines/{LineSegmentsGeometry.mjs → LineSegmentsGeometry.cjs} +18 -18
- package/dist/lines/LineSegmentsGeometry.js +18 -18
- package/dist/lines/Wireframe.cjs +32 -0
- package/dist/lines/Wireframe.js +13 -13
- package/dist/lines/WireframeGeometry2.cjs +13 -0
- package/dist/lines/WireframeGeometry2.js +7 -7
- package/dist/loaders/{3DMLoader.mjs → 3DMLoader.cjs} +37 -37
- package/dist/loaders/3DMLoader.js +37 -37
- package/dist/loaders/{3MFLoader.mjs → 3MFLoader.cjs} +53 -53
- package/dist/loaders/3MFLoader.js +53 -53
- package/dist/loaders/{AMFLoader.mjs → AMFLoader.cjs} +19 -19
- package/dist/loaders/AMFLoader.js +19 -19
- package/dist/loaders/{AssimpLoader.mjs → AssimpLoader.cjs} +41 -41
- package/dist/loaders/AssimpLoader.js +41 -41
- package/dist/loaders/{BVHLoader.mjs → BVHLoader.cjs} +18 -18
- package/dist/loaders/BVHLoader.js +18 -18
- package/dist/loaders/{BasisTextureLoader.mjs → BasisTextureLoader.cjs} +22 -22
- package/dist/loaders/BasisTextureLoader.js +22 -22
- package/dist/loaders/{ColladaLoader.mjs → ColladaLoader.cjs} +76 -76
- package/dist/loaders/ColladaLoader.js +76 -76
- package/dist/loaders/{DDSLoader.mjs → DDSLoader.cjs} +10 -10
- package/dist/loaders/DDSLoader.js +10 -10
- package/dist/loaders/{DRACOLoader.mjs → DRACOLoader.cjs} +12 -12
- package/dist/loaders/DRACOLoader.js +12 -12
- package/dist/loaders/{EXRLoader.mjs → EXRLoader.cjs} +23 -23
- package/dist/loaders/EXRLoader.js +23 -23
- package/dist/loaders/{FBXLoader.mjs → FBXLoader.cjs} +116 -116
- package/dist/loaders/FBXLoader.js +116 -116
- package/dist/loaders/{FontLoader.mjs → FontLoader.cjs} +9 -9
- package/dist/loaders/FontLoader.js +9 -9
- package/dist/loaders/{GCodeLoader.mjs → GCodeLoader.cjs} +13 -13
- package/dist/loaders/GCodeLoader.js +13 -13
- package/dist/loaders/{GLTFLoader.mjs → GLTFLoader.cjs} +112 -112
- package/dist/loaders/GLTFLoader.js +112 -112
- package/dist/loaders/{HDRCubeTextureLoader.mjs → HDRCubeTextureLoader.cjs} +15 -15
- package/dist/loaders/HDRCubeTextureLoader.js +15 -15
- package/dist/loaders/{KMZLoader.mjs → KMZLoader.cjs} +13 -13
- package/dist/loaders/KMZLoader.js +13 -13
- package/dist/loaders/{KTX2Loader.mjs → KTX2Loader.cjs} +65 -65
- package/dist/loaders/KTX2Loader.js +65 -65
- package/dist/loaders/{KTXLoader.mjs → KTXLoader.cjs} +5 -5
- package/dist/loaders/KTXLoader.js +5 -5
- package/dist/loaders/{LDrawLoader.mjs → LDrawLoader.cjs} +39 -39
- package/dist/loaders/LDrawLoader.js +39 -39
- package/dist/loaders/{LUT3dlLoader.mjs → LUT3dlLoader.cjs} +22 -22
- package/dist/loaders/LUT3dlLoader.js +22 -22
- package/dist/loaders/{LUTCubeLoader.mjs → LUTCubeLoader.cjs} +22 -22
- package/dist/loaders/LUTCubeLoader.js +22 -22
- package/dist/loaders/{LWOLoader.mjs → LWOLoader.cjs} +42 -42
- package/dist/loaders/LWOLoader.js +42 -42
- package/dist/loaders/{LottieLoader.mjs → LottieLoader.cjs} +8 -8
- package/dist/loaders/LottieLoader.js +8 -8
- package/dist/loaders/{MD2Loader.mjs → MD2Loader.cjs} +15 -15
- package/dist/loaders/MD2Loader.js +15 -15
- package/dist/loaders/{MDDLoader.mjs → MDDLoader.cjs} +9 -9
- package/dist/loaders/MDDLoader.js +9 -9
- package/dist/loaders/{MMDLoader.mjs → MMDLoader.cjs} +59 -59
- package/dist/loaders/MMDLoader.js +59 -59
- package/dist/loaders/{MTLLoader.mjs → MTLLoader.cjs} +17 -17
- package/dist/loaders/MTLLoader.js +17 -17
- package/dist/loaders/{NRRDLoader.mjs → NRRDLoader.cjs} +17 -17
- package/dist/loaders/NRRDLoader.js +17 -17
- package/dist/loaders/{OBJLoader.mjs → OBJLoader.cjs} +37 -37
- package/dist/loaders/OBJLoader.js +37 -37
- package/dist/loaders/{PCDLoader.mjs → PCDLoader.cjs} +13 -13
- package/dist/loaders/PCDLoader.js +13 -13
- package/dist/loaders/{PDBLoader.mjs → PDBLoader.cjs} +11 -11
- package/dist/loaders/PDBLoader.js +11 -11
- package/dist/loaders/{PLYLoader.mjs → PLYLoader.cjs} +13 -13
- package/dist/loaders/PLYLoader.js +13 -13
- package/dist/loaders/{PRWMLoader.mjs → PRWMLoader.cjs} +9 -9
- package/dist/loaders/PRWMLoader.js +9 -9
- package/dist/loaders/{PVRLoader.mjs → PVRLoader.cjs} +11 -11
- package/dist/loaders/PVRLoader.js +11 -11
- package/dist/loaders/{RGBELoader.mjs → RGBELoader.cjs} +18 -18
- package/dist/loaders/RGBELoader.js +18 -18
- package/dist/loaders/{RGBMLoader.mjs → RGBMLoader.cjs} +16 -16
- package/dist/loaders/RGBMLoader.js +16 -16
- package/dist/loaders/{STLLoader.mjs → STLLoader.cjs} +15 -15
- package/dist/loaders/STLLoader.js +15 -15
- package/dist/loaders/{SVGLoader.mjs → SVGLoader.cjs} +55 -55
- package/dist/loaders/SVGLoader.js +55 -55
- package/dist/loaders/{TDSLoader.mjs → TDSLoader.cjs} +20 -20
- package/dist/loaders/TDSLoader.js +20 -20
- package/dist/loaders/{TGALoader.mjs → TGALoader.cjs} +6 -6
- package/dist/loaders/TGALoader.js +6 -6
- package/dist/loaders/{TTFLoader.mjs → TTFLoader.cjs} +9 -9
- package/dist/loaders/TTFLoader.js +9 -9
- package/dist/loaders/{TiltLoader.mjs → TiltLoader.cjs} +26 -26
- package/dist/loaders/TiltLoader.js +26 -26
- package/dist/loaders/{VOXLoader.mjs → VOXLoader.cjs} +18 -18
- package/dist/loaders/VOXLoader.js +18 -18
- package/dist/loaders/{VRMLLoader.mjs → VRMLLoader.cjs} +125 -125
- package/dist/loaders/VRMLLoader.js +125 -125
- package/dist/loaders/{VRMLoader.mjs → VRMLoader.cjs} +7 -7
- package/dist/loaders/VRMLoader.js +7 -7
- package/dist/loaders/{VTKLoader.mjs → VTKLoader.cjs} +24 -24
- package/dist/loaders/VTKLoader.js +24 -24
- package/dist/loaders/{XLoader.mjs → XLoader.cjs} +42 -42
- package/dist/loaders/XLoader.js +42 -42
- package/dist/loaders/{XYZLoader.mjs → XYZLoader.cjs} +9 -9
- package/dist/loaders/XYZLoader.js +9 -9
- package/dist/loaders/lwo/{IFFParser.mjs → IFFParser.cjs} +7 -7
- package/dist/loaders/lwo/IFFParser.js +7 -7
- package/dist/loaders/lwo/{LWO2Parser.mjs → LWO2Parser.cjs} +3 -3
- package/dist/loaders/lwo/LWO2Parser.js +3 -3
- package/dist/loaders/lwo/{LWO3Parser.mjs → LWO3Parser.cjs} +3 -3
- package/dist/loaders/lwo/LWO3Parser.js +3 -3
- package/dist/math/{Capsule.mjs → Capsule.cjs} +8 -8
- package/dist/math/Capsule.js +8 -8
- package/dist/math/{ColorConverter.mjs → ColorConverter.cjs} +7 -7
- package/dist/math/ColorConverter.js +7 -7
- package/dist/math/{ConvexHull.mjs → ConvexHull.cjs} +18 -18
- package/dist/math/ConvexHull.js +18 -18
- package/dist/math/{ImprovedNoise.mjs → ImprovedNoise.cjs} +3 -3
- package/dist/math/ImprovedNoise.js +3 -3
- package/dist/math/{Lut.mjs → Lut.cjs} +14 -14
- package/dist/math/Lut.js +14 -14
- package/dist/math/{MeshSurfaceSampler.mjs → MeshSurfaceSampler.cjs} +6 -6
- package/dist/math/MeshSurfaceSampler.js +6 -6
- package/dist/math/{OBB.mjs → OBB.cjs} +21 -21
- package/dist/math/OBB.js +21 -21
- package/dist/math/{Octree.mjs → Octree.cjs} +19 -19
- package/dist/math/Octree.js +19 -19
- package/dist/math/{SimplexNoise.mjs → SimplexNoise.cjs} +3 -3
- package/dist/math/SimplexNoise.js +3 -3
- package/dist/misc/{ConvexObjectBreaker.mjs → ConvexObjectBreaker.cjs} +25 -25
- package/dist/misc/ConvexObjectBreaker.js +25 -25
- package/dist/misc/{GPUComputationRenderer.mjs → GPUComputationRenderer.cjs} +19 -19
- package/dist/misc/GPUComputationRenderer.js +19 -19
- package/dist/misc/{Gyroscope.mjs → Gyroscope.cjs} +11 -11
- package/dist/misc/Gyroscope.js +11 -11
- package/dist/misc/{MD2Character.mjs → MD2Character.cjs} +14 -14
- package/dist/misc/MD2Character.js +14 -14
- package/dist/misc/{MD2CharacterComplex.mjs → MD2CharacterComplex.cjs} +20 -20
- package/dist/misc/MD2CharacterComplex.js +20 -20
- package/dist/misc/{MorphAnimMesh.mjs → MorphAnimMesh.cjs} +8 -8
- package/dist/misc/MorphAnimMesh.js +8 -8
- package/dist/misc/{MorphBlendMesh.mjs → MorphBlendMesh.cjs} +6 -6
- package/dist/misc/MorphBlendMesh.js +6 -6
- package/dist/misc/{ProgressiveLightmap.mjs → ProgressiveLightmap.cjs} +17 -17
- package/dist/misc/ProgressiveLightmap.js +17 -17
- package/dist/misc/{RollerCoaster.mjs → RollerCoaster.cjs} +77 -77
- package/dist/misc/RollerCoaster.js +77 -77
- package/dist/misc/{Timer.mjs → Timer.cjs} +3 -3
- package/dist/misc/Timer.js +3 -3
- package/dist/misc/{TubePainter.mjs → TubePainter.cjs} +24 -24
- package/dist/misc/TubePainter.js +24 -24
- package/dist/misc/{Volume.mjs → Volume.cjs} +18 -18
- package/dist/misc/Volume.js +18 -18
- package/dist/misc/{VolumeSlice.mjs → VolumeSlice.cjs} +10 -10
- package/dist/misc/VolumeSlice.js +10 -10
- package/dist/misc/{WebGL.mjs → WebGL.cjs} +7 -7
- package/dist/misc/WebGL.js +7 -7
- package/dist/modifiers/{CurveModifier.mjs → CurveModifier.cjs} +17 -17
- package/dist/modifiers/CurveModifier.js +17 -17
- package/dist/modifiers/{EdgeSplitModifier.mjs → EdgeSplitModifier.cjs} +12 -13
- package/dist/modifiers/EdgeSplitModifier.js +13 -12
- package/dist/modifiers/{SimplifyModifier.mjs → SimplifyModifier.cjs} +12 -12
- package/dist/modifiers/SimplifyModifier.js +12 -12
- package/dist/modifiers/{TessellateModifier.mjs → TessellateModifier.cjs} +30 -30
- package/dist/modifiers/TessellateModifier.js +30 -30
- package/dist/objects/{GroundProjectedEnv.mjs → GroundProjectedEnv.cjs} +8 -8
- package/dist/objects/GroundProjectedEnv.js +8 -8
- package/dist/objects/{Lensflare.mjs → Lensflare.cjs} +37 -37
- package/dist/objects/Lensflare.js +37 -37
- package/dist/objects/{LightningStorm.mjs → LightningStorm.cjs} +17 -17
- package/dist/objects/LightningStorm.js +17 -17
- package/dist/objects/{MarchingCubes.mjs → MarchingCubes.cjs} +21 -21
- package/dist/objects/MarchingCubes.js +21 -21
- package/dist/objects/{Reflector.mjs → Reflector.cjs} +23 -23
- package/dist/objects/Reflector.js +23 -23
- package/dist/objects/{ReflectorForSSRPass.mjs → ReflectorForSSRPass.cjs} +33 -33
- package/dist/objects/ReflectorForSSRPass.js +33 -33
- package/dist/objects/ReflectorRTT.cjs +10 -0
- package/dist/objects/ReflectorRTT.js +5 -5
- package/dist/objects/{Refractor.mjs → Refractor.cjs} +26 -26
- package/dist/objects/Refractor.js +26 -26
- package/dist/objects/{ShadowMesh.mjs → ShadowMesh.cjs} +9 -9
- package/dist/objects/ShadowMesh.js +9 -9
- package/dist/objects/{Sky.mjs → Sky.cjs} +11 -11
- package/dist/objects/Sky.js +11 -11
- package/dist/objects/{Water.mjs → Water.cjs} +33 -33
- package/dist/objects/Water.js +33 -33
- package/dist/objects/{Water2.mjs → Water2.cjs} +20 -20
- package/dist/objects/Water2.js +20 -20
- package/dist/physics/{AmmoPhysics.mjs → AmmoPhysics.cjs} +3 -3
- package/dist/physics/AmmoPhysics.js +3 -3
- package/dist/postprocessing/{AdaptiveToneMappingPass.mjs → AdaptiveToneMappingPass.cjs} +32 -32
- package/dist/postprocessing/AdaptiveToneMappingPass.js +32 -32
- package/dist/postprocessing/{AfterimagePass.mjs → AfterimagePass.cjs} +21 -21
- package/dist/postprocessing/AfterimagePass.js +21 -21
- package/dist/postprocessing/{BloomPass.mjs → BloomPass.cjs} +20 -20
- package/dist/postprocessing/BloomPass.js +20 -20
- package/dist/postprocessing/{BokehPass.mjs → BokehPass.cjs} +19 -19
- package/dist/postprocessing/BokehPass.js +19 -19
- package/dist/postprocessing/{ClearPass.mjs → ClearPass.cjs} +7 -7
- package/dist/postprocessing/ClearPass.js +7 -7
- package/dist/postprocessing/{CubeTexturePass.mjs → CubeTexturePass.cjs} +14 -14
- package/dist/postprocessing/CubeTexturePass.js +14 -14
- package/dist/postprocessing/{DotScreenPass.mjs → DotScreenPass.cjs} +12 -12
- package/dist/postprocessing/DotScreenPass.js +12 -12
- package/dist/postprocessing/{EffectComposer.mjs → EffectComposer.cjs} +20 -20
- package/dist/postprocessing/EffectComposer.js +20 -20
- package/dist/postprocessing/{FilmPass.mjs → FilmPass.cjs} +12 -12
- package/dist/postprocessing/FilmPass.js +12 -12
- package/dist/postprocessing/{GlitchPass.mjs → GlitchPass.cjs} +26 -26
- package/dist/postprocessing/GlitchPass.js +26 -26
- package/dist/postprocessing/{HalftonePass.mjs → HalftonePass.cjs} +13 -13
- package/dist/postprocessing/HalftonePass.js +13 -13
- package/dist/postprocessing/{LUTPass.mjs → LUTPass.cjs} +5 -5
- package/dist/postprocessing/LUTPass.js +5 -5
- package/dist/postprocessing/{MaskPass.mjs → MaskPass.cjs} +7 -7
- package/dist/postprocessing/MaskPass.js +7 -7
- package/dist/postprocessing/{OutlinePass.mjs → OutlinePass.cjs} +45 -45
- package/dist/postprocessing/OutlinePass.js +45 -45
- package/dist/postprocessing/{Pass.mjs → Pass.cjs} +8 -8
- package/dist/postprocessing/Pass.js +8 -8
- package/dist/postprocessing/{RenderPass.mjs → RenderPass.cjs} +7 -7
- package/dist/postprocessing/RenderPass.js +7 -7
- package/dist/postprocessing/{RenderPixelatedPass.mjs → RenderPixelatedPass.cjs} +18 -18
- package/dist/postprocessing/RenderPixelatedPass.js +18 -18
- package/dist/postprocessing/{SAOPass.mjs → SAOPass.cjs} +69 -69
- package/dist/postprocessing/SAOPass.js +69 -69
- package/dist/postprocessing/{SMAAPass.mjs → SMAAPass.cjs} +30 -30
- package/dist/postprocessing/SMAAPass.js +30 -30
- package/dist/postprocessing/{SSAARenderPass.mjs → SSAARenderPass.cjs} +19 -19
- package/dist/postprocessing/SSAARenderPass.js +19 -19
- package/dist/postprocessing/{SSAOPass.mjs → SSAOPass.cjs} +63 -63
- package/dist/postprocessing/SSAOPass.js +63 -63
- package/dist/postprocessing/{SSRPass.mjs → SSRPass.cjs} +86 -86
- package/dist/postprocessing/SSRPass.js +86 -86
- package/dist/postprocessing/{SavePass.mjs → SavePass.cjs} +13 -13
- package/dist/postprocessing/SavePass.js +13 -13
- package/dist/postprocessing/{ShaderPass.mjs → ShaderPass.cjs} +10 -10
- package/dist/postprocessing/ShaderPass.js +10 -10
- package/dist/postprocessing/{TAARenderPass.mjs → TAARenderPass.cjs} +8 -8
- package/dist/postprocessing/TAARenderPass.js +8 -8
- package/dist/postprocessing/{TexturePass.mjs → TexturePass.cjs} +11 -11
- package/dist/postprocessing/TexturePass.js +11 -11
- package/dist/postprocessing/{UnrealBloomPass.mjs → UnrealBloomPass.cjs} +36 -36
- package/dist/postprocessing/UnrealBloomPass.js +36 -36
- package/dist/postprocessing/{WaterPass.mjs → WaterPass.cjs} +10 -10
- package/dist/postprocessing/WaterPass.js +10 -10
- package/dist/renderers/{CSS2DRenderer.mjs → CSS2DRenderer.cjs} +12 -12
- package/dist/renderers/CSS2DRenderer.js +12 -12
- package/dist/renderers/{CSS3DRenderer.mjs → CSS3DRenderer.cjs} +12 -12
- package/dist/renderers/CSS3DRenderer.js +12 -12
- package/dist/renderers/{Projector.mjs → Projector.cjs} +21 -21
- package/dist/renderers/Projector.js +21 -21
- package/dist/renderers/{SVGRenderer.mjs → SVGRenderer.cjs} +12 -12
- package/dist/renderers/SVGRenderer.js +12 -12
- package/dist/shaders/{ACESFilmicToneMappingShader.mjs → ACESFilmicToneMappingShader.cjs} +3 -3
- package/dist/shaders/ACESFilmicToneMappingShader.js +3 -3
- package/dist/shaders/{AfterimageShader.mjs → AfterimageShader.cjs} +3 -3
- package/dist/shaders/AfterimageShader.js +3 -3
- package/dist/shaders/{BasicShader.mjs → BasicShader.cjs} +3 -3
- package/dist/shaders/BasicShader.js +3 -3
- package/dist/shaders/{BleachBypassShader.mjs → BleachBypassShader.cjs} +3 -3
- package/dist/shaders/BleachBypassShader.js +3 -3
- package/dist/shaders/{BlendShader.mjs → BlendShader.cjs} +3 -3
- package/dist/shaders/BlendShader.js +3 -3
- package/dist/shaders/{BokehShader.mjs → BokehShader.cjs} +3 -3
- package/dist/shaders/BokehShader.js +3 -3
- package/dist/shaders/{BokehShader2.mjs → BokehShader2.cjs} +6 -6
- package/dist/shaders/BokehShader2.js +6 -6
- package/dist/shaders/{BrightnessContrastShader.mjs → BrightnessContrastShader.cjs} +3 -3
- package/dist/shaders/BrightnessContrastShader.js +3 -3
- package/dist/shaders/{ColorCorrectionShader.mjs → ColorCorrectionShader.cjs} +7 -7
- package/dist/shaders/ColorCorrectionShader.js +7 -7
- package/dist/shaders/{ColorifyShader.mjs → ColorifyShader.cjs} +5 -5
- package/dist/shaders/ColorifyShader.js +5 -5
- package/dist/shaders/{ConvolutionShader.mjs → ConvolutionShader.cjs} +5 -5
- package/dist/shaders/ConvolutionShader.js +5 -5
- package/dist/shaders/{CopyShader.mjs → CopyShader.cjs} +3 -3
- package/dist/shaders/CopyShader.js +3 -3
- package/dist/shaders/{DOFMipMapShader.mjs → DOFMipMapShader.cjs} +3 -3
- package/dist/shaders/DOFMipMapShader.js +3 -3
- package/dist/shaders/{DepthLimitedBlurShader.mjs → DepthLimitedBlurShader.cjs} +7 -7
- package/dist/shaders/DepthLimitedBlurShader.js +7 -7
- package/dist/shaders/{DigitalGlitch.mjs → DigitalGlitch.cjs} +3 -3
- package/dist/shaders/DigitalGlitch.js +3 -3
- package/dist/shaders/{DotScreenShader.mjs → DotScreenShader.cjs} +6 -6
- package/dist/shaders/DotScreenShader.js +6 -6
- package/dist/shaders/{FXAAShader.mjs → FXAAShader.cjs} +5 -5
- package/dist/shaders/FXAAShader.js +5 -5
- package/dist/shaders/{FilmShader.mjs → FilmShader.cjs} +3 -3
- package/dist/shaders/FilmShader.js +3 -3
- package/dist/shaders/{FocusShader.mjs → FocusShader.cjs} +3 -3
- package/dist/shaders/FocusShader.js +3 -3
- package/dist/shaders/{FreiChenShader.mjs → FreiChenShader.cjs} +5 -5
- package/dist/shaders/FreiChenShader.js +5 -5
- package/dist/shaders/{FresnelShader.mjs → FresnelShader.cjs} +3 -3
- package/dist/shaders/FresnelShader.js +3 -3
- package/dist/shaders/{GammaCorrectionShader.mjs → GammaCorrectionShader.cjs} +3 -3
- package/dist/shaders/GammaCorrectionShader.js +3 -3
- package/dist/shaders/{GodRaysShader.mjs → GodRaysShader.cjs} +11 -11
- package/dist/shaders/GodRaysShader.js +11 -11
- package/dist/shaders/{HalftoneShader.mjs → HalftoneShader.cjs} +3 -3
- package/dist/shaders/HalftoneShader.js +3 -3
- package/dist/shaders/{HorizontalBlurShader.mjs → HorizontalBlurShader.cjs} +3 -3
- package/dist/shaders/HorizontalBlurShader.js +3 -3
- package/dist/shaders/{HorizontalTiltShiftShader.mjs → HorizontalTiltShiftShader.cjs} +3 -3
- package/dist/shaders/HorizontalTiltShiftShader.js +3 -3
- package/dist/shaders/{HueSaturationShader.mjs → HueSaturationShader.cjs} +3 -3
- package/dist/shaders/HueSaturationShader.js +3 -3
- package/dist/shaders/{KaleidoShader.mjs → KaleidoShader.cjs} +3 -3
- package/dist/shaders/KaleidoShader.js +3 -3
- package/dist/shaders/{LuminosityHighPassShader.mjs → LuminosityHighPassShader.cjs} +5 -5
- package/dist/shaders/LuminosityHighPassShader.js +5 -5
- package/dist/shaders/{LuminosityShader.mjs → LuminosityShader.cjs} +3 -3
- package/dist/shaders/LuminosityShader.js +3 -3
- package/dist/shaders/{MirrorShader.mjs → MirrorShader.cjs} +3 -3
- package/dist/shaders/MirrorShader.js +3 -3
- package/dist/shaders/{NormalMapShader.mjs → NormalMapShader.cjs} +6 -6
- package/dist/shaders/NormalMapShader.js +6 -6
- package/dist/shaders/{ParallaxShader.mjs → ParallaxShader.cjs} +3 -3
- package/dist/shaders/ParallaxShader.js +3 -3
- package/dist/shaders/{PixelShader.mjs → PixelShader.cjs} +3 -3
- package/dist/shaders/PixelShader.js +3 -3
- package/dist/shaders/{RGBShiftShader.mjs → RGBShiftShader.cjs} +3 -3
- package/dist/shaders/RGBShiftShader.js +3 -3
- package/dist/shaders/{SAOShader.mjs → SAOShader.cjs} +7 -7
- package/dist/shaders/SAOShader.js +7 -7
- package/dist/shaders/{SMAAShader.mjs → SMAAShader.cjs} +9 -9
- package/dist/shaders/SMAAShader.js +9 -9
- package/dist/shaders/{SSAOShader.mjs → SSAOShader.cjs} +10 -10
- package/dist/shaders/SSAOShader.js +10 -10
- package/dist/shaders/{SSRShader.mjs → SSRShader.cjs} +10 -10
- package/dist/shaders/SSRShader.js +10 -10
- package/dist/shaders/{SepiaShader.mjs → SepiaShader.cjs} +3 -3
- package/dist/shaders/SepiaShader.js +3 -3
- package/dist/shaders/{SobelOperatorShader.mjs → SobelOperatorShader.cjs} +5 -5
- package/dist/shaders/SobelOperatorShader.js +5 -5
- package/dist/shaders/{SubsurfaceScatteringShader.mjs → SubsurfaceScatteringShader.cjs} +13 -13
- package/dist/shaders/SubsurfaceScatteringShader.js +13 -13
- package/dist/shaders/{TechnicolorShader.mjs → TechnicolorShader.cjs} +3 -3
- package/dist/shaders/TechnicolorShader.js +3 -3
- package/dist/shaders/{ToneMapShader.mjs → ToneMapShader.cjs} +3 -3
- package/dist/shaders/ToneMapShader.js +3 -3
- package/dist/shaders/{ToonShader.mjs → ToonShader.cjs} +32 -32
- package/dist/shaders/ToonShader.js +32 -32
- package/dist/shaders/{TriangleBlurShader.mjs → TriangleBlurShader.cjs} +5 -5
- package/dist/shaders/TriangleBlurShader.js +5 -5
- package/dist/shaders/{UnpackDepthRGBAShader.mjs → UnpackDepthRGBAShader.cjs} +3 -3
- package/dist/shaders/UnpackDepthRGBAShader.js +3 -3
- package/dist/shaders/{VerticalBlurShader.mjs → VerticalBlurShader.cjs} +3 -3
- package/dist/shaders/VerticalBlurShader.js +3 -3
- package/dist/shaders/{VerticalTiltShiftShader.mjs → VerticalTiltShiftShader.cjs} +3 -3
- package/dist/shaders/VerticalTiltShiftShader.js +3 -3
- package/dist/shaders/{VignetteShader.mjs → VignetteShader.cjs} +3 -3
- package/dist/shaders/VignetteShader.js +3 -3
- package/dist/shaders/{VolumeShader.mjs → VolumeShader.cjs} +6 -6
- package/dist/shaders/VolumeShader.js +6 -6
- package/dist/shaders/{WaterRefractionShader.mjs → WaterRefractionShader.cjs} +3 -3
- package/dist/shaders/WaterRefractionShader.js +3 -3
- package/dist/shaders/types.cjs +1 -0
- package/dist/shaders/types.js +1 -1
- package/dist/textures/{FlakesTexture.mjs → FlakesTexture.cjs} +3 -3
- package/dist/textures/FlakesTexture.js +3 -3
- package/dist/types/Loader.cjs +26 -0
- package/dist/types/Loader.js +5 -22
- package/dist/types/helpers.cjs +4 -0
- package/dist/types/helpers.js +3 -3
- package/dist/utils/{BufferGeometryUtils.mjs → BufferGeometryUtils.cjs} +41 -41
- package/dist/utils/BufferGeometryUtils.js +41 -41
- package/dist/utils/{GeometryCompressionUtils.mjs → GeometryCompressionUtils.cjs} +94 -94
- package/dist/utils/GeometryCompressionUtils.js +94 -94
- package/dist/utils/{GeometryUtils.mjs → GeometryUtils.cjs} +18 -18
- package/dist/utils/GeometryUtils.js +18 -18
- package/dist/utils/{RoughnessMipmapper.mjs → RoughnessMipmapper.cjs} +13 -13
- package/dist/utils/RoughnessMipmapper.js +13 -13
- package/dist/utils/{SceneUtils.mjs → SceneUtils.cjs} +8 -8
- package/dist/utils/SceneUtils.js +8 -8
- package/dist/utils/{ShadowMapViewer.mjs → ShadowMapViewer.cjs} +18 -18
- package/dist/utils/ShadowMapViewer.js +18 -18
- package/dist/utils/{SkeletonUtils.mjs → SkeletonUtils.cjs} +10 -10
- package/dist/utils/SkeletonUtils.js +10 -10
- package/dist/utils/{UVsDebug.mjs → UVsDebug.cjs} +7 -7
- package/dist/utils/UVsDebug.js +7 -7
- package/dist/utils/{WorkerPool.mjs → WorkerPool.cjs} +3 -3
- package/dist/utils/WorkerPool.js +3 -3
- package/dist/webxr/{ARButton.mjs → ARButton.cjs} +3 -3
- package/dist/webxr/ARButton.js +3 -3
- package/dist/webxr/{OculusHandModel.mjs → OculusHandModel.cjs} +9 -9
- package/dist/webxr/OculusHandModel.js +9 -9
- package/dist/webxr/{OculusHandPointerModel.mjs → OculusHandPointerModel.cjs} +41 -24
- package/dist/webxr/OculusHandPointerModel.js +24 -41
- package/dist/webxr/Text2D.cjs +48 -0
- package/dist/webxr/Text2D.js +9 -26
- package/dist/webxr/{VRButton.mjs → VRButton.cjs} +3 -3
- package/dist/webxr/VRButton.js +3 -3
- package/dist/webxr/{XRControllerModelFactory.mjs → XRControllerModelFactory.cjs} +18 -18
- package/dist/webxr/XRControllerModelFactory.js +18 -18
- package/dist/webxr/{XREstimatedLight.mjs → XREstimatedLight.cjs} +8 -8
- package/dist/webxr/XREstimatedLight.js +8 -8
- package/dist/webxr/{XRHandMeshModel.mjs → XRHandMeshModel.cjs} +5 -5
- package/dist/webxr/XRHandMeshModel.js +5 -5
- package/dist/webxr/{XRHandModelFactory.mjs → XRHandModelFactory.cjs} +10 -10
- package/dist/webxr/XRHandModelFactory.js +10 -10
- package/dist/webxr/{XRHandPrimitiveModel.mjs → XRHandPrimitiveModel.cjs} +11 -11
- package/dist/webxr/XRHandPrimitiveModel.js +11 -11
- package/package.json +3 -3
- package/dist/_polyfill/CompressedArrayTexture.mjs +0 -12
- package/dist/_polyfill/Data3DTexture.mjs +0 -17
- package/dist/environments/RoomEnvironment.mjs +0 -78
- package/dist/geometries/ConvexGeometry.mjs +0 -26
- package/dist/index.mjs +0 -613
- package/dist/lines/Line2.mjs +0 -13
- package/dist/lines/Wireframe.mjs +0 -32
- package/dist/lines/WireframeGeometry2.mjs +0 -13
- package/dist/objects/ReflectorRTT.mjs +0 -10
- package/dist/shaders/types.mjs +0 -1
- package/dist/types/Loader.mjs +0 -9
- package/dist/types/helpers.mjs +0 -4
- package/dist/webxr/Text2D.mjs +0 -31
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this.vBlurMaterial.blending = NoBlending;
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this.hBlurMaterial = new ShaderMaterial({
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uniforms: UniformsUtils.clone(DepthLimitedBlurShader.uniforms),
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defines: Object.assign({}, DepthLimitedBlurShader.defines),
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vertexShader: DepthLimitedBlurShader.vertexShader,
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fragmentShader: DepthLimitedBlurShader.fragmentShader
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this.vBlurMaterial.blending = THREE.NoBlending;
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this.hBlurMaterial = new THREE.ShaderMaterial({
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uniforms: THREE.UniformsUtils.clone(DepthLimitedBlurShader.DepthLimitedBlurShader.uniforms),
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defines: Object.assign({}, DepthLimitedBlurShader.DepthLimitedBlurShader.defines),
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vertexShader: DepthLimitedBlurShader.DepthLimitedBlurShader.vertexShader,
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fragmentShader: DepthLimitedBlurShader.DepthLimitedBlurShader.fragmentShader
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});
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this.hBlurMaterial.uniforms["tDiffuse"].value = this.blurIntermediateRenderTarget.texture;
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this.hBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
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this.hBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
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this.hBlurMaterial.blending = NoBlending;
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this.materialCopy = new ShaderMaterial({
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uniforms: UniformsUtils.clone(CopyShader.uniforms),
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vertexShader: CopyShader.vertexShader,
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fragmentShader: CopyShader.fragmentShader,
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blending: NoBlending
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this.hBlurMaterial.blending = THREE.NoBlending;
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this.materialCopy = new THREE.ShaderMaterial({
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uniforms: THREE.UniformsUtils.clone(CopyShader.CopyShader.uniforms),
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vertexShader: CopyShader.CopyShader.vertexShader,
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fragmentShader: CopyShader.CopyShader.fragmentShader,
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blending: THREE.NoBlending
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});
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this.materialCopy.transparent = true;
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this.materialCopy.blending = CustomBlending;
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this.materialCopy.blendDst = ZeroFactor;
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this.materialCopy.blendEquation = AddEquation;
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this.materialCopy.blendSrcAlpha = DstAlphaFactor;
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this.materialCopy.blendDstAlpha = ZeroFactor;
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this.materialCopy.blendEquationAlpha = AddEquation;
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this.depthCopy = new ShaderMaterial({
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uniforms: UniformsUtils.clone(UnpackDepthRGBAShader.uniforms),
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vertexShader: UnpackDepthRGBAShader.vertexShader,
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fragmentShader: UnpackDepthRGBAShader.fragmentShader,
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blending: NoBlending
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this.materialCopy.blending = THREE.CustomBlending;
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this.materialCopy.blendSrc = THREE.DstColorFactor;
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this.materialCopy.blendDst = THREE.ZeroFactor;
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this.materialCopy.blendEquation = THREE.AddEquation;
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this.materialCopy.blendSrcAlpha = THREE.DstAlphaFactor;
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this.materialCopy.blendDstAlpha = THREE.ZeroFactor;
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this.materialCopy.blendEquationAlpha = THREE.AddEquation;
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this.depthCopy = new THREE.ShaderMaterial({
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uniforms: THREE.UniformsUtils.clone(UnpackDepthRGBAShader.UnpackDepthRGBAShader.uniforms),
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vertexShader: UnpackDepthRGBAShader.UnpackDepthRGBAShader.vertexShader,
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fragmentShader: UnpackDepthRGBAShader.UnpackDepthRGBAShader.fragmentShader,
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blending: THREE.NoBlending
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});
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this.fsQuad = new FullScreenQuad(null);
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this.fsQuad = new Pass.FullScreenQuad(null);
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}
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render(renderer, writeBuffer, readBuffer) {
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if (this.renderToScreen) {
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this.materialCopy.blending = NoBlending;
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this.materialCopy.blending = THREE.NoBlending;
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this.materialCopy.uniforms["tDiffuse"].value = readBuffer.texture;
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this.materialCopy.needsUpdate = true;
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this.renderPass(renderer, this.materialCopy, null);
|
@@ -152,17 +154,17 @@ class SAOPass extends Pass {
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this.hBlurMaterial.uniforms["cameraFar"].value = this.camera.far;
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this.params.saoBlurRadius = Math.floor(this.params.saoBlurRadius);
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if (this.prevStdDev !== this.params.saoBlurStdDev || this.prevNumSamples !== this.params.saoBlurRadius) {
|
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BlurShaderUtils.configure(
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+
DepthLimitedBlurShader.BlurShaderUtils.configure(
|
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this.vBlurMaterial,
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this.params.saoBlurRadius,
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this.params.saoBlurStdDev,
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new Vector2(0, 1)
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new THREE.Vector2(0, 1)
|
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);
|
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BlurShaderUtils.configure(
|
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DepthLimitedBlurShader.BlurShaderUtils.configure(
|
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this.hBlurMaterial,
|
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this.params.saoBlurRadius,
|
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this.params.saoBlurStdDev,
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new Vector2(1, 0)
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+
new THREE.Vector2(1, 0)
|
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);
|
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this.prevStdDev = this.params.saoBlurStdDev;
|
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this.prevNumSamples = this.params.saoBlurRadius;
|
@@ -200,9 +202,9 @@ class SAOPass extends Pass {
|
|
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this.materialCopy.needsUpdate = true;
|
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}
|
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if (this.params.output === 0) {
|
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outputMaterial.blending = CustomBlending;
|
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+
outputMaterial.blending = THREE.CustomBlending;
|
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} else {
|
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outputMaterial.blending = NoBlending;
|
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+
outputMaterial.blending = THREE.NoBlending;
|
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|
}
|
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|
this.renderPass(renderer, outputMaterial, this.renderToScreen ? null : readBuffer);
|
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|
renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
|
@@ -283,6 +285,4 @@ __publicField(SAOPass, "OUTPUT", {
|
|
283
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|
Depth: 3,
|
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Normal: 4
|
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|
});
|
286
|
-
|
287
|
-
SAOPass
|
288
|
-
};
|
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|
+
exports.SAOPass = SAOPass;
|
@@ -1,19 +1,17 @@
|
|
1
|
-
"use strict";
|
2
1
|
var __defProp = Object.defineProperty;
|
3
2
|
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
4
3
|
var __publicField = (obj, key, value) => {
|
5
4
|
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
6
5
|
return value;
|
7
6
|
};
|
8
|
-
|
9
|
-
|
10
|
-
|
11
|
-
|
12
|
-
|
13
|
-
|
14
|
-
|
15
|
-
|
16
|
-
constructor(scene, camera, useDepthTexture = false, useNormals = false, resolution = new THREE.Vector2(256, 256)) {
|
7
|
+
import { Color, Vector2, WebGLRenderTarget, HalfFloatType, NearestFilter, DepthTexture, UnsignedShortType, MeshDepthMaterial, RGBADepthPacking, NoBlending, MeshNormalMaterial, ShaderMaterial, UniformsUtils, CustomBlending, DstColorFactor, ZeroFactor, AddEquation, DstAlphaFactor } from "three";
|
8
|
+
import { Pass, FullScreenQuad } from "./Pass.js";
|
9
|
+
import { SAOShader } from "../shaders/SAOShader.js";
|
10
|
+
import { DepthLimitedBlurShader, BlurShaderUtils } from "../shaders/DepthLimitedBlurShader.js";
|
11
|
+
import { CopyShader } from "../shaders/CopyShader.js";
|
12
|
+
import { UnpackDepthRGBAShader } from "../shaders/UnpackDepthRGBAShader.js";
|
13
|
+
class SAOPass extends Pass {
|
14
|
+
constructor(scene, camera, useDepthTexture = false, useNormals = false, resolution = new Vector2(256, 256)) {
|
17
15
|
super();
|
18
16
|
this.scene = scene;
|
19
17
|
this.camera = camera;
|
@@ -21,8 +19,8 @@ class SAOPass extends Pass.Pass {
|
|
21
19
|
this.needsSwap = false;
|
22
20
|
this.supportsDepthTextureExtension = useDepthTexture;
|
23
21
|
this.supportsNormalTexture = useNormals;
|
24
|
-
this.originalClearColor = new
|
25
|
-
this._oldClearColor = new
|
22
|
+
this.originalClearColor = new Color();
|
23
|
+
this._oldClearColor = new Color();
|
26
24
|
this.oldClearAlpha = 1;
|
27
25
|
this.params = {
|
28
26
|
output: 0,
|
@@ -36,33 +34,33 @@ class SAOPass extends Pass.Pass {
|
|
36
34
|
saoBlurStdDev: 4,
|
37
35
|
saoBlurDepthCutoff: 0.01
|
38
36
|
};
|
39
|
-
this.resolution = new
|
40
|
-
this.saoRenderTarget = new
|
37
|
+
this.resolution = new Vector2(resolution.x, resolution.y);
|
38
|
+
this.saoRenderTarget = new WebGLRenderTarget(this.resolution.x, this.resolution.y, { type: HalfFloatType });
|
41
39
|
this.blurIntermediateRenderTarget = this.saoRenderTarget.clone();
|
42
40
|
this.beautyRenderTarget = this.saoRenderTarget.clone();
|
43
|
-
this.normalRenderTarget = new
|
44
|
-
minFilter:
|
45
|
-
magFilter:
|
46
|
-
type:
|
41
|
+
this.normalRenderTarget = new WebGLRenderTarget(this.resolution.x, this.resolution.y, {
|
42
|
+
minFilter: NearestFilter,
|
43
|
+
magFilter: NearestFilter,
|
44
|
+
type: HalfFloatType
|
47
45
|
});
|
48
46
|
this.depthRenderTarget = this.normalRenderTarget.clone();
|
49
47
|
let depthTexture;
|
50
48
|
if (this.supportsDepthTextureExtension) {
|
51
|
-
depthTexture = new
|
52
|
-
depthTexture.type =
|
49
|
+
depthTexture = new DepthTexture();
|
50
|
+
depthTexture.type = UnsignedShortType;
|
53
51
|
this.beautyRenderTarget.depthTexture = depthTexture;
|
54
52
|
this.beautyRenderTarget.depthBuffer = true;
|
55
53
|
}
|
56
|
-
this.depthMaterial = new
|
57
|
-
this.depthMaterial.depthPacking =
|
58
|
-
this.depthMaterial.blending =
|
59
|
-
this.normalMaterial = new
|
60
|
-
this.normalMaterial.blending =
|
61
|
-
this.saoMaterial = new
|
62
|
-
defines: Object.assign({}, SAOShader.
|
63
|
-
fragmentShader: SAOShader.
|
64
|
-
vertexShader: SAOShader.
|
65
|
-
uniforms:
|
54
|
+
this.depthMaterial = new MeshDepthMaterial();
|
55
|
+
this.depthMaterial.depthPacking = RGBADepthPacking;
|
56
|
+
this.depthMaterial.blending = NoBlending;
|
57
|
+
this.normalMaterial = new MeshNormalMaterial();
|
58
|
+
this.normalMaterial.blending = NoBlending;
|
59
|
+
this.saoMaterial = new ShaderMaterial({
|
60
|
+
defines: Object.assign({}, SAOShader.defines),
|
61
|
+
fragmentShader: SAOShader.fragmentShader,
|
62
|
+
vertexShader: SAOShader.vertexShader,
|
63
|
+
uniforms: UniformsUtils.clone(SAOShader.uniforms)
|
66
64
|
});
|
67
65
|
this.saoMaterial.extensions.derivatives = true;
|
68
66
|
this.saoMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
|
@@ -73,58 +71,58 @@ class SAOPass extends Pass.Pass {
|
|
73
71
|
this.saoMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
|
74
72
|
this.saoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
|
75
73
|
this.saoMaterial.uniforms["cameraProjectionMatrix"].value = this.camera.projectionMatrix;
|
76
|
-
this.saoMaterial.blending =
|
77
|
-
this.vBlurMaterial = new
|
78
|
-
uniforms:
|
79
|
-
defines: Object.assign({}, DepthLimitedBlurShader.
|
80
|
-
vertexShader: DepthLimitedBlurShader.
|
81
|
-
fragmentShader: DepthLimitedBlurShader.
|
74
|
+
this.saoMaterial.blending = NoBlending;
|
75
|
+
this.vBlurMaterial = new ShaderMaterial({
|
76
|
+
uniforms: UniformsUtils.clone(DepthLimitedBlurShader.uniforms),
|
77
|
+
defines: Object.assign({}, DepthLimitedBlurShader.defines),
|
78
|
+
vertexShader: DepthLimitedBlurShader.vertexShader,
|
79
|
+
fragmentShader: DepthLimitedBlurShader.fragmentShader
|
82
80
|
});
|
83
81
|
this.vBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
|
84
82
|
this.vBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
|
85
83
|
this.vBlurMaterial.uniforms["tDiffuse"].value = this.saoRenderTarget.texture;
|
86
84
|
this.vBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
|
87
85
|
this.vBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
|
88
|
-
this.vBlurMaterial.blending =
|
89
|
-
this.hBlurMaterial = new
|
90
|
-
uniforms:
|
91
|
-
defines: Object.assign({}, DepthLimitedBlurShader.
|
92
|
-
vertexShader: DepthLimitedBlurShader.
|
93
|
-
fragmentShader: DepthLimitedBlurShader.
|
86
|
+
this.vBlurMaterial.blending = NoBlending;
|
87
|
+
this.hBlurMaterial = new ShaderMaterial({
|
88
|
+
uniforms: UniformsUtils.clone(DepthLimitedBlurShader.uniforms),
|
89
|
+
defines: Object.assign({}, DepthLimitedBlurShader.defines),
|
90
|
+
vertexShader: DepthLimitedBlurShader.vertexShader,
|
91
|
+
fragmentShader: DepthLimitedBlurShader.fragmentShader
|
94
92
|
});
|
95
93
|
this.hBlurMaterial.defines["DEPTH_PACKING"] = this.supportsDepthTextureExtension ? 0 : 1;
|
96
94
|
this.hBlurMaterial.defines["PERSPECTIVE_CAMERA"] = this.camera.isPerspectiveCamera ? 1 : 0;
|
97
95
|
this.hBlurMaterial.uniforms["tDiffuse"].value = this.blurIntermediateRenderTarget.texture;
|
98
96
|
this.hBlurMaterial.uniforms["tDepth"].value = this.supportsDepthTextureExtension ? depthTexture : this.depthRenderTarget.texture;
|
99
97
|
this.hBlurMaterial.uniforms["size"].value.set(this.resolution.x, this.resolution.y);
|
100
|
-
this.hBlurMaterial.blending =
|
101
|
-
this.materialCopy = new
|
102
|
-
uniforms:
|
103
|
-
vertexShader: CopyShader.
|
104
|
-
fragmentShader: CopyShader.
|
105
|
-
blending:
|
98
|
+
this.hBlurMaterial.blending = NoBlending;
|
99
|
+
this.materialCopy = new ShaderMaterial({
|
100
|
+
uniforms: UniformsUtils.clone(CopyShader.uniforms),
|
101
|
+
vertexShader: CopyShader.vertexShader,
|
102
|
+
fragmentShader: CopyShader.fragmentShader,
|
103
|
+
blending: NoBlending
|
106
104
|
});
|
107
105
|
this.materialCopy.transparent = true;
|
108
106
|
this.materialCopy.depthTest = false;
|
109
107
|
this.materialCopy.depthWrite = false;
|
110
|
-
this.materialCopy.blending =
|
111
|
-
this.materialCopy.blendSrc =
|
112
|
-
this.materialCopy.blendDst =
|
113
|
-
this.materialCopy.blendEquation =
|
114
|
-
this.materialCopy.blendSrcAlpha =
|
115
|
-
this.materialCopy.blendDstAlpha =
|
116
|
-
this.materialCopy.blendEquationAlpha =
|
117
|
-
this.depthCopy = new
|
118
|
-
uniforms:
|
119
|
-
vertexShader: UnpackDepthRGBAShader.
|
120
|
-
fragmentShader: UnpackDepthRGBAShader.
|
121
|
-
blending:
|
108
|
+
this.materialCopy.blending = CustomBlending;
|
109
|
+
this.materialCopy.blendSrc = DstColorFactor;
|
110
|
+
this.materialCopy.blendDst = ZeroFactor;
|
111
|
+
this.materialCopy.blendEquation = AddEquation;
|
112
|
+
this.materialCopy.blendSrcAlpha = DstAlphaFactor;
|
113
|
+
this.materialCopy.blendDstAlpha = ZeroFactor;
|
114
|
+
this.materialCopy.blendEquationAlpha = AddEquation;
|
115
|
+
this.depthCopy = new ShaderMaterial({
|
116
|
+
uniforms: UniformsUtils.clone(UnpackDepthRGBAShader.uniforms),
|
117
|
+
vertexShader: UnpackDepthRGBAShader.vertexShader,
|
118
|
+
fragmentShader: UnpackDepthRGBAShader.fragmentShader,
|
119
|
+
blending: NoBlending
|
122
120
|
});
|
123
|
-
this.fsQuad = new
|
121
|
+
this.fsQuad = new FullScreenQuad(null);
|
124
122
|
}
|
125
123
|
render(renderer, writeBuffer, readBuffer) {
|
126
124
|
if (this.renderToScreen) {
|
127
|
-
this.materialCopy.blending =
|
125
|
+
this.materialCopy.blending = NoBlending;
|
128
126
|
this.materialCopy.uniforms["tDiffuse"].value = readBuffer.texture;
|
129
127
|
this.materialCopy.needsUpdate = true;
|
130
128
|
this.renderPass(renderer, this.materialCopy, null);
|
@@ -154,17 +152,17 @@ class SAOPass extends Pass.Pass {
|
|
154
152
|
this.hBlurMaterial.uniforms["cameraFar"].value = this.camera.far;
|
155
153
|
this.params.saoBlurRadius = Math.floor(this.params.saoBlurRadius);
|
156
154
|
if (this.prevStdDev !== this.params.saoBlurStdDev || this.prevNumSamples !== this.params.saoBlurRadius) {
|
157
|
-
|
155
|
+
BlurShaderUtils.configure(
|
158
156
|
this.vBlurMaterial,
|
159
157
|
this.params.saoBlurRadius,
|
160
158
|
this.params.saoBlurStdDev,
|
161
|
-
new
|
159
|
+
new Vector2(0, 1)
|
162
160
|
);
|
163
|
-
|
161
|
+
BlurShaderUtils.configure(
|
164
162
|
this.hBlurMaterial,
|
165
163
|
this.params.saoBlurRadius,
|
166
164
|
this.params.saoBlurStdDev,
|
167
|
-
new
|
165
|
+
new Vector2(1, 0)
|
168
166
|
);
|
169
167
|
this.prevStdDev = this.params.saoBlurStdDev;
|
170
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this.prevNumSamples = this.params.saoBlurRadius;
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@@ -202,9 +200,9 @@ class SAOPass extends Pass.Pass {
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this.materialCopy.needsUpdate = true;
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}
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if (this.params.output === 0) {
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-
outputMaterial.blending =
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+
outputMaterial.blending = CustomBlending;
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} else {
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outputMaterial.blending =
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outputMaterial.blending = NoBlending;
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}
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this.renderPass(renderer, outputMaterial, this.renderToScreen ? null : readBuffer);
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renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
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@@ -285,4 +283,6 @@ __publicField(SAOPass, "OUTPUT", {
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Depth: 3,
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Normal: 4
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});
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-
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+
export {
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+
SAOPass
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+
};
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@@ -1,14 +1,16 @@
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1
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-
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2
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-
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3
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-
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4
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-
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1
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+
"use strict";
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2
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+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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+
const THREE = require("three");
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4
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+
const Pass = require("./Pass.cjs");
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5
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+
const SMAAShader = require("../shaders/SMAAShader.cjs");
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6
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+
class SMAAPass extends Pass.Pass {
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5
7
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constructor(width, height) {
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8
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super();
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7
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-
this.edgesRT = new WebGLRenderTarget(width, height, {
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9
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+
this.edgesRT = new THREE.WebGLRenderTarget(width, height, {
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8
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depthBuffer: false
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});
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this.edgesRT.texture.name = "SMAAPass.edges";
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11
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-
this.weightsRT = new WebGLRenderTarget(width, height, {
|
13
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+
this.weightsRT = new THREE.WebGLRenderTarget(width, height, {
|
12
14
|
depthBuffer: false
|
13
15
|
});
|
14
16
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this.weightsRT.texture.name = "SMAAPass.weights";
|
@@ -18,10 +20,10 @@ class SMAAPass extends Pass {
|
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18
20
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areaTextureImage.onload = function() {
|
19
21
|
scope.areaTexture.needsUpdate = true;
|
20
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};
|
21
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-
this.areaTexture = new Texture();
|
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+
this.areaTexture = new THREE.Texture();
|
22
24
|
this.areaTexture.name = "SMAAPass.area";
|
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this.areaTexture.image = areaTextureImage;
|
24
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-
this.areaTexture.minFilter = LinearFilter;
|
26
|
+
this.areaTexture.minFilter = THREE.LinearFilter;
|
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27
|
this.areaTexture.generateMipmaps = false;
|
26
28
|
this.areaTexture.flipY = false;
|
27
29
|
const searchTextureImage = new Image();
|
@@ -29,45 +31,45 @@ class SMAAPass extends Pass {
|
|
29
31
|
searchTextureImage.onload = function() {
|
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scope.searchTexture.needsUpdate = true;
|
31
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};
|
32
|
-
this.searchTexture = new Texture();
|
34
|
+
this.searchTexture = new THREE.Texture();
|
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35
|
this.searchTexture.name = "SMAAPass.search";
|
34
36
|
this.searchTexture.image = searchTextureImage;
|
35
|
-
this.searchTexture.magFilter = NearestFilter;
|
36
|
-
this.searchTexture.minFilter = NearestFilter;
|
37
|
+
this.searchTexture.magFilter = THREE.NearestFilter;
|
38
|
+
this.searchTexture.minFilter = THREE.NearestFilter;
|
37
39
|
this.searchTexture.generateMipmaps = false;
|
38
40
|
this.searchTexture.flipY = false;
|
39
|
-
if (SMAAEdgesShader === void 0) {
|
41
|
+
if (SMAAShader.SMAAEdgesShader === void 0) {
|
40
42
|
console.error("THREE.SMAAPass relies on SMAAShader");
|
41
43
|
}
|
42
|
-
this.uniformsEdges = UniformsUtils.clone(SMAAEdgesShader.uniforms);
|
44
|
+
this.uniformsEdges = THREE.UniformsUtils.clone(SMAAShader.SMAAEdgesShader.uniforms);
|
43
45
|
this.uniformsEdges["resolution"].value.set(1 / width, 1 / height);
|
44
|
-
this.materialEdges = new ShaderMaterial({
|
45
|
-
defines: Object.assign({}, SMAAEdgesShader.defines),
|
46
|
+
this.materialEdges = new THREE.ShaderMaterial({
|
47
|
+
defines: Object.assign({}, SMAAShader.SMAAEdgesShader.defines),
|
46
48
|
uniforms: this.uniformsEdges,
|
47
|
-
vertexShader: SMAAEdgesShader.vertexShader,
|
48
|
-
fragmentShader: SMAAEdgesShader.fragmentShader
|
49
|
+
vertexShader: SMAAShader.SMAAEdgesShader.vertexShader,
|
50
|
+
fragmentShader: SMAAShader.SMAAEdgesShader.fragmentShader
|
49
51
|
});
|
50
|
-
this.uniformsWeights = UniformsUtils.clone(SMAAWeightsShader.uniforms);
|
52
|
+
this.uniformsWeights = THREE.UniformsUtils.clone(SMAAShader.SMAAWeightsShader.uniforms);
|
51
53
|
this.uniformsWeights["resolution"].value.set(1 / width, 1 / height);
|
52
54
|
this.uniformsWeights["tDiffuse"].value = this.edgesRT.texture;
|
53
55
|
this.uniformsWeights["tArea"].value = this.areaTexture;
|
54
56
|
this.uniformsWeights["tSearch"].value = this.searchTexture;
|
55
|
-
this.materialWeights = new ShaderMaterial({
|
56
|
-
defines: Object.assign({}, SMAAWeightsShader.defines),
|
57
|
+
this.materialWeights = new THREE.ShaderMaterial({
|
58
|
+
defines: Object.assign({}, SMAAShader.SMAAWeightsShader.defines),
|
57
59
|
uniforms: this.uniformsWeights,
|
58
|
-
vertexShader: SMAAWeightsShader.vertexShader,
|
59
|
-
fragmentShader: SMAAWeightsShader.fragmentShader
|
60
|
+
vertexShader: SMAAShader.SMAAWeightsShader.vertexShader,
|
61
|
+
fragmentShader: SMAAShader.SMAAWeightsShader.fragmentShader
|
60
62
|
});
|
61
|
-
this.uniformsBlend = UniformsUtils.clone(SMAABlendShader.uniforms);
|
63
|
+
this.uniformsBlend = THREE.UniformsUtils.clone(SMAAShader.SMAABlendShader.uniforms);
|
62
64
|
this.uniformsBlend["resolution"].value.set(1 / width, 1 / height);
|
63
65
|
this.uniformsBlend["tDiffuse"].value = this.weightsRT.texture;
|
64
|
-
this.materialBlend = new ShaderMaterial({
|
66
|
+
this.materialBlend = new THREE.ShaderMaterial({
|
65
67
|
uniforms: this.uniformsBlend,
|
66
|
-
vertexShader: SMAABlendShader.vertexShader,
|
67
|
-
fragmentShader: SMAABlendShader.fragmentShader
|
68
|
+
vertexShader: SMAAShader.SMAABlendShader.vertexShader,
|
69
|
+
fragmentShader: SMAAShader.SMAABlendShader.fragmentShader
|
68
70
|
});
|
69
71
|
this.needsSwap = false;
|
70
|
-
this.fsQuad = new FullScreenQuad(null);
|
72
|
+
this.fsQuad = new Pass.FullScreenQuad(null);
|
71
73
|
}
|
72
74
|
render(renderer, writeBuffer, readBuffer) {
|
73
75
|
this.uniformsEdges["tDiffuse"].value = readBuffer.texture;
|
@@ -107,6 +109,4 @@ class SMAAPass extends Pass {
|
|
107
109
|
return "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEIAAAAhCAAAAABIXyLAAAAAOElEQVRIx2NgGAWjYBSMglEwEICREYRgFBZBqDCSLA2MGPUIVQETE9iNUAqLR5gIeoQKRgwXjwAAGn4AtaFeYLEAAAAASUVORK5CYII=";
|
108
110
|
}
|
109
111
|
}
|
110
|
-
|
111
|
-
SMAAPass
|
112
|
-
};
|
112
|
+
exports.SMAAPass = SMAAPass;
|