three-stdlib 2.23.0 → 2.23.1

Sign up to get free protection for your applications and to get access to all the features.
Files changed (553) hide show
  1. package/dist/_polyfill/CompressedArrayTexture.cjs +12 -0
  2. package/dist/_polyfill/CompressedArrayTexture.js +6 -6
  3. package/dist/_polyfill/Data3DTexture.cjs +17 -0
  4. package/dist/_polyfill/Data3DTexture.js +8 -8
  5. package/dist/animation/{AnimationClipCreator.mjs → AnimationClipCreator.cjs} +18 -18
  6. package/dist/animation/AnimationClipCreator.js +18 -18
  7. package/dist/animation/{CCDIKSolver.mjs → CCDIKSolver.cjs} +32 -32
  8. package/dist/animation/CCDIKSolver.js +32 -32
  9. package/dist/animation/{MMDAnimationHelper.mjs → MMDAnimationHelper.cjs} +17 -17
  10. package/dist/animation/MMDAnimationHelper.js +17 -17
  11. package/dist/animation/{MMDPhysics.mjs → MMDPhysics.cjs} +25 -25
  12. package/dist/animation/MMDPhysics.js +25 -25
  13. package/dist/cameras/{CinematicCamera.mjs → CinematicCamera.cjs} +17 -17
  14. package/dist/cameras/CinematicCamera.js +17 -17
  15. package/dist/controls/{ArcballControls.mjs → ArcballControls.cjs} +102 -102
  16. package/dist/controls/ArcballControls.js +102 -102
  17. package/dist/controls/{DeviceOrientationControls.mjs → DeviceOrientationControls.cjs} +14 -14
  18. package/dist/controls/DeviceOrientationControls.js +14 -14
  19. package/dist/controls/{DragControls.mjs → DragControls.cjs} +12 -12
  20. package/dist/controls/DragControls.js +12 -12
  21. package/dist/controls/{FirstPersonControls.mjs → FirstPersonControls.cjs} +16 -16
  22. package/dist/controls/FirstPersonControls.js +16 -16
  23. package/dist/controls/{FlyControls.mjs → FlyControls.cjs} +10 -10
  24. package/dist/controls/FlyControls.js +10 -10
  25. package/dist/controls/{OrbitControls.mjs → OrbitControls.cjs} +52 -54
  26. package/dist/controls/OrbitControls.d.ts +4 -4
  27. package/dist/controls/OrbitControls.js +52 -54
  28. package/dist/controls/{PointerLockControls.mjs → PointerLockControls.cjs} +8 -8
  29. package/dist/controls/PointerLockControls.js +8 -8
  30. package/dist/controls/{TrackballControls.mjs → TrackballControls.cjs} +32 -32
  31. package/dist/controls/TrackballControls.js +32 -32
  32. package/dist/controls/{TransformControls.mjs → TransformControls.cjs} +169 -169
  33. package/dist/controls/TransformControls.js +169 -169
  34. package/dist/controls/experimental/{CameraControls.mjs → CameraControls.cjs} +59 -59
  35. package/dist/controls/experimental/CameraControls.js +59 -59
  36. package/dist/csm/{CSM.mjs → CSM.cjs} +17 -17
  37. package/dist/csm/CSM.js +17 -17
  38. package/dist/csm/{CSMFrustum.mjs → CSMFrustum.cjs} +7 -7
  39. package/dist/csm/CSMFrustum.js +7 -7
  40. package/dist/csm/{CSMHelper.mjs → CSMHelper.cjs} +14 -14
  41. package/dist/csm/CSMHelper.js +14 -14
  42. package/dist/csm/{CSMShader.mjs → CSMShader.cjs} +5 -5
  43. package/dist/csm/CSMShader.js +5 -5
  44. package/dist/curves/{CurveExtras.mjs → CurveExtras.cjs} +45 -45
  45. package/dist/curves/CurveExtras.js +45 -45
  46. package/dist/curves/{NURBSCurve.mjs → NURBSCurve.cjs} +11 -11
  47. package/dist/curves/NURBSCurve.js +11 -11
  48. package/dist/curves/{NURBSSurface.mjs → NURBSSurface.cjs} +7 -7
  49. package/dist/curves/NURBSSurface.js +7 -7
  50. package/dist/curves/{NURBSUtils.mjs → NURBSUtils.cjs} +17 -17
  51. package/dist/curves/NURBSUtils.js +17 -17
  52. package/dist/deprecated/{Geometry.mjs → Geometry.cjs} +51 -51
  53. package/dist/deprecated/Geometry.js +51 -51
  54. package/dist/effects/{AnaglyphEffect.mjs → AnaglyphEffect.cjs} +14 -14
  55. package/dist/effects/AnaglyphEffect.js +14 -14
  56. package/dist/effects/{AsciiEffect.mjs → AsciiEffect.cjs} +3 -3
  57. package/dist/effects/AsciiEffect.js +3 -3
  58. package/dist/effects/{OutlineEffect.mjs → OutlineEffect.cjs} +8 -8
  59. package/dist/effects/OutlineEffect.js +8 -8
  60. package/dist/effects/{ParallaxBarrierEffect.mjs → ParallaxBarrierEffect.cjs} +12 -12
  61. package/dist/effects/ParallaxBarrierEffect.js +12 -12
  62. package/dist/effects/{PeppersGhostEffect.mjs → PeppersGhostEffect.cjs} +11 -11
  63. package/dist/effects/PeppersGhostEffect.js +11 -11
  64. package/dist/effects/{StereoEffect.mjs → StereoEffect.cjs} +6 -6
  65. package/dist/effects/StereoEffect.js +6 -6
  66. package/dist/environments/RoomEnvironment.cjs +95 -0
  67. package/dist/environments/RoomEnvironment.js +23 -40
  68. package/dist/exporters/{ColladaExporter.mjs → ColladaExporter.cjs} +16 -16
  69. package/dist/exporters/ColladaExporter.js +16 -16
  70. package/dist/exporters/{DRACOExporter.mjs → DRACOExporter.cjs} +8 -8
  71. package/dist/exporters/DRACOExporter.js +8 -8
  72. package/dist/exporters/{GLTFExporter.mjs → GLTFExporter.cjs} +47 -47
  73. package/dist/exporters/GLTFExporter.js +47 -47
  74. package/dist/exporters/{MMDExporter.mjs → MMDExporter.cjs} +10 -10
  75. package/dist/exporters/MMDExporter.js +10 -10
  76. package/dist/exporters/{OBJExporter.mjs → OBJExporter.cjs} +13 -13
  77. package/dist/exporters/OBJExporter.js +13 -13
  78. package/dist/exporters/{PLYExporter.mjs → PLYExporter.cjs} +8 -8
  79. package/dist/exporters/PLYExporter.js +8 -8
  80. package/dist/exporters/{STLExporter.mjs → STLExporter.cjs} +12 -12
  81. package/dist/exporters/STLExporter.js +12 -12
  82. package/dist/exporters/{USDZExporter.mjs → USDZExporter.cjs} +10 -10
  83. package/dist/exporters/USDZExporter.js +10 -10
  84. package/dist/geometries/{BoxLineGeometry.mjs → BoxLineGeometry.cjs} +6 -6
  85. package/dist/geometries/BoxLineGeometry.js +6 -6
  86. package/dist/geometries/ConvexGeometry.cjs +26 -0
  87. package/dist/geometries/ConvexGeometry.js +9 -9
  88. package/dist/geometries/{DecalGeometry.mjs → DecalGeometry.cjs} +16 -16
  89. package/dist/geometries/DecalGeometry.js +16 -16
  90. package/dist/geometries/{LightningStrike.mjs → LightningStrike.cjs} +45 -45
  91. package/dist/geometries/LightningStrike.js +45 -45
  92. package/dist/geometries/{ParametricGeometries.mjs → ParametricGeometries.cjs} +11 -11
  93. package/dist/geometries/ParametricGeometries.js +11 -11
  94. package/dist/geometries/{ParametricGeometry.mjs → ParametricGeometry.cjs} +11 -11
  95. package/dist/geometries/ParametricGeometry.js +11 -11
  96. package/dist/geometries/{RoundedBoxGeometry.mjs → RoundedBoxGeometry.cjs} +10 -10
  97. package/dist/geometries/RoundedBoxGeometry.js +10 -10
  98. package/dist/geometries/{TeapotGeometry.mjs → TeapotGeometry.cjs} +21 -21
  99. package/dist/geometries/TeapotGeometry.js +21 -21
  100. package/dist/geometries/{TextGeometry.mjs → TextGeometry.cjs} +6 -6
  101. package/dist/geometries/TextGeometry.js +6 -6
  102. package/dist/helpers/{LightProbeHelper.mjs → LightProbeHelper.cjs} +7 -7
  103. package/dist/helpers/LightProbeHelper.js +7 -7
  104. package/dist/helpers/{PositionalAudioHelper.mjs → PositionalAudioHelper.cjs} +11 -11
  105. package/dist/helpers/PositionalAudioHelper.js +11 -11
  106. package/dist/helpers/{RectAreaLightHelper.mjs → RectAreaLightHelper.cjs} +11 -11
  107. package/dist/helpers/RectAreaLightHelper.js +11 -11
  108. package/dist/helpers/{VertexNormalsHelper.mjs → VertexNormalsHelper.cjs} +11 -11
  109. package/dist/helpers/VertexNormalsHelper.js +11 -11
  110. package/dist/helpers/{VertexTangentsHelper.mjs → VertexTangentsHelper.cjs} +10 -10
  111. package/dist/helpers/VertexTangentsHelper.js +10 -10
  112. package/dist/index.cjs +613 -0
  113. package/dist/index.js +613 -613
  114. package/dist/interactive/{HTMLMesh.mjs → HTMLMesh.cjs} +11 -11
  115. package/dist/interactive/HTMLMesh.js +11 -11
  116. package/dist/interactive/{InteractiveGroup.mjs → InteractiveGroup.cjs} +8 -8
  117. package/dist/interactive/InteractiveGroup.js +8 -8
  118. package/dist/interactive/{SelectionBox.mjs → SelectionBox.cjs} +21 -21
  119. package/dist/interactive/SelectionBox.js +21 -21
  120. package/dist/interactive/{SelectionHelper.mjs → SelectionHelper.cjs} +7 -7
  121. package/dist/interactive/SelectionHelper.js +7 -7
  122. package/dist/libs/{MeshoptDecoder.mjs → MeshoptDecoder.cjs} +3 -3
  123. package/dist/libs/MeshoptDecoder.js +3 -3
  124. package/dist/libs/{MotionControllers.mjs → MotionControllers.cjs} +6 -6
  125. package/dist/libs/MotionControllers.js +6 -6
  126. package/dist/lights/{LightProbeGenerator.mjs → LightProbeGenerator.cjs} +16 -16
  127. package/dist/lights/LightProbeGenerator.js +16 -16
  128. package/dist/lights/{RectAreaLightUniformsLib.mjs → RectAreaLightUniformsLib.cjs} +42 -42
  129. package/dist/lights/RectAreaLightUniformsLib.js +42 -42
  130. package/dist/lines/Line2.cjs +13 -0
  131. package/dist/lines/Line2.js +8 -8
  132. package/dist/lines/{LineGeometry.mjs → LineGeometry.cjs} +5 -5
  133. package/dist/lines/LineGeometry.js +5 -5
  134. package/dist/lines/{LineMaterial.mjs → LineMaterial.cjs} +10 -10
  135. package/dist/lines/LineMaterial.js +10 -10
  136. package/dist/lines/{LineSegments2.mjs → LineSegments2.cjs} +28 -28
  137. package/dist/lines/LineSegments2.js +28 -28
  138. package/dist/lines/{LineSegmentsGeometry.mjs → LineSegmentsGeometry.cjs} +18 -18
  139. package/dist/lines/LineSegmentsGeometry.js +18 -18
  140. package/dist/lines/Wireframe.cjs +32 -0
  141. package/dist/lines/Wireframe.js +13 -13
  142. package/dist/lines/WireframeGeometry2.cjs +13 -0
  143. package/dist/lines/WireframeGeometry2.js +7 -7
  144. package/dist/loaders/{3DMLoader.mjs → 3DMLoader.cjs} +37 -37
  145. package/dist/loaders/3DMLoader.js +37 -37
  146. package/dist/loaders/{3MFLoader.mjs → 3MFLoader.cjs} +53 -53
  147. package/dist/loaders/3MFLoader.js +53 -53
  148. package/dist/loaders/{AMFLoader.mjs → AMFLoader.cjs} +19 -19
  149. package/dist/loaders/AMFLoader.js +19 -19
  150. package/dist/loaders/{AssimpLoader.mjs → AssimpLoader.cjs} +41 -41
  151. package/dist/loaders/AssimpLoader.js +41 -41
  152. package/dist/loaders/{BVHLoader.mjs → BVHLoader.cjs} +18 -18
  153. package/dist/loaders/BVHLoader.js +18 -18
  154. package/dist/loaders/{BasisTextureLoader.mjs → BasisTextureLoader.cjs} +22 -22
  155. package/dist/loaders/BasisTextureLoader.js +22 -22
  156. package/dist/loaders/{ColladaLoader.mjs → ColladaLoader.cjs} +76 -76
  157. package/dist/loaders/ColladaLoader.js +76 -76
  158. package/dist/loaders/{DDSLoader.mjs → DDSLoader.cjs} +10 -10
  159. package/dist/loaders/DDSLoader.js +10 -10
  160. package/dist/loaders/{DRACOLoader.mjs → DRACOLoader.cjs} +12 -12
  161. package/dist/loaders/DRACOLoader.js +12 -12
  162. package/dist/loaders/{EXRLoader.mjs → EXRLoader.cjs} +23 -23
  163. package/dist/loaders/EXRLoader.js +23 -23
  164. package/dist/loaders/{FBXLoader.mjs → FBXLoader.cjs} +116 -116
  165. package/dist/loaders/FBXLoader.js +116 -116
  166. package/dist/loaders/{FontLoader.mjs → FontLoader.cjs} +9 -9
  167. package/dist/loaders/FontLoader.js +9 -9
  168. package/dist/loaders/{GCodeLoader.mjs → GCodeLoader.cjs} +13 -13
  169. package/dist/loaders/GCodeLoader.js +13 -13
  170. package/dist/loaders/{GLTFLoader.mjs → GLTFLoader.cjs} +112 -112
  171. package/dist/loaders/GLTFLoader.js +112 -112
  172. package/dist/loaders/{HDRCubeTextureLoader.mjs → HDRCubeTextureLoader.cjs} +15 -15
  173. package/dist/loaders/HDRCubeTextureLoader.js +15 -15
  174. package/dist/loaders/{KMZLoader.mjs → KMZLoader.cjs} +13 -13
  175. package/dist/loaders/KMZLoader.js +13 -13
  176. package/dist/loaders/{KTX2Loader.mjs → KTX2Loader.cjs} +65 -65
  177. package/dist/loaders/KTX2Loader.js +65 -65
  178. package/dist/loaders/{KTXLoader.mjs → KTXLoader.cjs} +5 -5
  179. package/dist/loaders/KTXLoader.js +5 -5
  180. package/dist/loaders/{LDrawLoader.mjs → LDrawLoader.cjs} +39 -39
  181. package/dist/loaders/LDrawLoader.js +39 -39
  182. package/dist/loaders/{LUT3dlLoader.mjs → LUT3dlLoader.cjs} +22 -22
  183. package/dist/loaders/LUT3dlLoader.js +22 -22
  184. package/dist/loaders/{LUTCubeLoader.mjs → LUTCubeLoader.cjs} +22 -22
  185. package/dist/loaders/LUTCubeLoader.js +22 -22
  186. package/dist/loaders/{LWOLoader.mjs → LWOLoader.cjs} +42 -42
  187. package/dist/loaders/LWOLoader.js +42 -42
  188. package/dist/loaders/{LottieLoader.mjs → LottieLoader.cjs} +8 -8
  189. package/dist/loaders/LottieLoader.js +8 -8
  190. package/dist/loaders/{MD2Loader.mjs → MD2Loader.cjs} +15 -15
  191. package/dist/loaders/MD2Loader.js +15 -15
  192. package/dist/loaders/{MDDLoader.mjs → MDDLoader.cjs} +9 -9
  193. package/dist/loaders/MDDLoader.js +9 -9
  194. package/dist/loaders/{MMDLoader.mjs → MMDLoader.cjs} +59 -59
  195. package/dist/loaders/MMDLoader.js +59 -59
  196. package/dist/loaders/{MTLLoader.mjs → MTLLoader.cjs} +17 -17
  197. package/dist/loaders/MTLLoader.js +17 -17
  198. package/dist/loaders/{NRRDLoader.mjs → NRRDLoader.cjs} +17 -17
  199. package/dist/loaders/NRRDLoader.js +17 -17
  200. package/dist/loaders/{OBJLoader.mjs → OBJLoader.cjs} +37 -37
  201. package/dist/loaders/OBJLoader.js +37 -37
  202. package/dist/loaders/{PCDLoader.mjs → PCDLoader.cjs} +13 -13
  203. package/dist/loaders/PCDLoader.js +13 -13
  204. package/dist/loaders/{PDBLoader.mjs → PDBLoader.cjs} +11 -11
  205. package/dist/loaders/PDBLoader.js +11 -11
  206. package/dist/loaders/{PLYLoader.mjs → PLYLoader.cjs} +13 -13
  207. package/dist/loaders/PLYLoader.js +13 -13
  208. package/dist/loaders/{PRWMLoader.mjs → PRWMLoader.cjs} +9 -9
  209. package/dist/loaders/PRWMLoader.js +9 -9
  210. package/dist/loaders/{PVRLoader.mjs → PVRLoader.cjs} +11 -11
  211. package/dist/loaders/PVRLoader.js +11 -11
  212. package/dist/loaders/{RGBELoader.mjs → RGBELoader.cjs} +18 -18
  213. package/dist/loaders/RGBELoader.js +18 -18
  214. package/dist/loaders/{RGBMLoader.mjs → RGBMLoader.cjs} +16 -16
  215. package/dist/loaders/RGBMLoader.js +16 -16
  216. package/dist/loaders/{STLLoader.mjs → STLLoader.cjs} +15 -15
  217. package/dist/loaders/STLLoader.js +15 -15
  218. package/dist/loaders/{SVGLoader.mjs → SVGLoader.cjs} +55 -55
  219. package/dist/loaders/SVGLoader.js +55 -55
  220. package/dist/loaders/{TDSLoader.mjs → TDSLoader.cjs} +20 -20
  221. package/dist/loaders/TDSLoader.js +20 -20
  222. package/dist/loaders/{TGALoader.mjs → TGALoader.cjs} +6 -6
  223. package/dist/loaders/TGALoader.js +6 -6
  224. package/dist/loaders/{TTFLoader.mjs → TTFLoader.cjs} +9 -9
  225. package/dist/loaders/TTFLoader.js +9 -9
  226. package/dist/loaders/{TiltLoader.mjs → TiltLoader.cjs} +26 -26
  227. package/dist/loaders/TiltLoader.js +26 -26
  228. package/dist/loaders/{VOXLoader.mjs → VOXLoader.cjs} +18 -18
  229. package/dist/loaders/VOXLoader.js +18 -18
  230. package/dist/loaders/{VRMLLoader.mjs → VRMLLoader.cjs} +125 -125
  231. package/dist/loaders/VRMLLoader.js +125 -125
  232. package/dist/loaders/{VRMLoader.mjs → VRMLoader.cjs} +7 -7
  233. package/dist/loaders/VRMLoader.js +7 -7
  234. package/dist/loaders/{VTKLoader.mjs → VTKLoader.cjs} +24 -24
  235. package/dist/loaders/VTKLoader.js +24 -24
  236. package/dist/loaders/{XLoader.mjs → XLoader.cjs} +42 -42
  237. package/dist/loaders/XLoader.js +42 -42
  238. package/dist/loaders/{XYZLoader.mjs → XYZLoader.cjs} +9 -9
  239. package/dist/loaders/XYZLoader.js +9 -9
  240. package/dist/loaders/lwo/{IFFParser.mjs → IFFParser.cjs} +7 -7
  241. package/dist/loaders/lwo/IFFParser.js +7 -7
  242. package/dist/loaders/lwo/{LWO2Parser.mjs → LWO2Parser.cjs} +3 -3
  243. package/dist/loaders/lwo/LWO2Parser.js +3 -3
  244. package/dist/loaders/lwo/{LWO3Parser.mjs → LWO3Parser.cjs} +3 -3
  245. package/dist/loaders/lwo/LWO3Parser.js +3 -3
  246. package/dist/math/{Capsule.mjs → Capsule.cjs} +8 -8
  247. package/dist/math/Capsule.js +8 -8
  248. package/dist/math/{ColorConverter.mjs → ColorConverter.cjs} +7 -7
  249. package/dist/math/ColorConverter.js +7 -7
  250. package/dist/math/{ConvexHull.mjs → ConvexHull.cjs} +18 -18
  251. package/dist/math/ConvexHull.js +18 -18
  252. package/dist/math/{ImprovedNoise.mjs → ImprovedNoise.cjs} +3 -3
  253. package/dist/math/ImprovedNoise.js +3 -3
  254. package/dist/math/{Lut.mjs → Lut.cjs} +14 -14
  255. package/dist/math/Lut.js +14 -14
  256. package/dist/math/{MeshSurfaceSampler.mjs → MeshSurfaceSampler.cjs} +6 -6
  257. package/dist/math/MeshSurfaceSampler.js +6 -6
  258. package/dist/math/{OBB.mjs → OBB.cjs} +21 -21
  259. package/dist/math/OBB.js +21 -21
  260. package/dist/math/{Octree.mjs → Octree.cjs} +19 -19
  261. package/dist/math/Octree.js +19 -19
  262. package/dist/math/{SimplexNoise.mjs → SimplexNoise.cjs} +3 -3
  263. package/dist/math/SimplexNoise.js +3 -3
  264. package/dist/misc/{ConvexObjectBreaker.mjs → ConvexObjectBreaker.cjs} +25 -25
  265. package/dist/misc/ConvexObjectBreaker.js +25 -25
  266. package/dist/misc/{GPUComputationRenderer.mjs → GPUComputationRenderer.cjs} +19 -19
  267. package/dist/misc/GPUComputationRenderer.js +19 -19
  268. package/dist/misc/{Gyroscope.mjs → Gyroscope.cjs} +11 -11
  269. package/dist/misc/Gyroscope.js +11 -11
  270. package/dist/misc/{MD2Character.mjs → MD2Character.cjs} +14 -14
  271. package/dist/misc/MD2Character.js +14 -14
  272. package/dist/misc/{MD2CharacterComplex.mjs → MD2CharacterComplex.cjs} +20 -20
  273. package/dist/misc/MD2CharacterComplex.js +20 -20
  274. package/dist/misc/{MorphAnimMesh.mjs → MorphAnimMesh.cjs} +8 -8
  275. package/dist/misc/MorphAnimMesh.js +8 -8
  276. package/dist/misc/{MorphBlendMesh.mjs → MorphBlendMesh.cjs} +6 -6
  277. package/dist/misc/MorphBlendMesh.js +6 -6
  278. package/dist/misc/{ProgressiveLightmap.mjs → ProgressiveLightmap.cjs} +17 -17
  279. package/dist/misc/ProgressiveLightmap.js +17 -17
  280. package/dist/misc/{RollerCoaster.mjs → RollerCoaster.cjs} +77 -77
  281. package/dist/misc/RollerCoaster.js +77 -77
  282. package/dist/misc/{Timer.mjs → Timer.cjs} +3 -3
  283. package/dist/misc/Timer.js +3 -3
  284. package/dist/misc/{TubePainter.mjs → TubePainter.cjs} +24 -24
  285. package/dist/misc/TubePainter.js +24 -24
  286. package/dist/misc/{Volume.mjs → Volume.cjs} +18 -18
  287. package/dist/misc/Volume.js +18 -18
  288. package/dist/misc/{VolumeSlice.mjs → VolumeSlice.cjs} +10 -10
  289. package/dist/misc/VolumeSlice.js +10 -10
  290. package/dist/misc/{WebGL.mjs → WebGL.cjs} +7 -7
  291. package/dist/misc/WebGL.js +7 -7
  292. package/dist/modifiers/{CurveModifier.mjs → CurveModifier.cjs} +17 -17
  293. package/dist/modifiers/CurveModifier.js +17 -17
  294. package/dist/modifiers/{EdgeSplitModifier.mjs → EdgeSplitModifier.cjs} +12 -13
  295. package/dist/modifiers/EdgeSplitModifier.js +13 -12
  296. package/dist/modifiers/{SimplifyModifier.mjs → SimplifyModifier.cjs} +12 -12
  297. package/dist/modifiers/SimplifyModifier.js +12 -12
  298. package/dist/modifiers/{TessellateModifier.mjs → TessellateModifier.cjs} +30 -30
  299. package/dist/modifiers/TessellateModifier.js +30 -30
  300. package/dist/objects/{GroundProjectedEnv.mjs → GroundProjectedEnv.cjs} +8 -8
  301. package/dist/objects/GroundProjectedEnv.js +8 -8
  302. package/dist/objects/{Lensflare.mjs → Lensflare.cjs} +37 -37
  303. package/dist/objects/Lensflare.js +37 -37
  304. package/dist/objects/{LightningStorm.mjs → LightningStorm.cjs} +17 -17
  305. package/dist/objects/LightningStorm.js +17 -17
  306. package/dist/objects/{MarchingCubes.mjs → MarchingCubes.cjs} +21 -21
  307. package/dist/objects/MarchingCubes.js +21 -21
  308. package/dist/objects/{Reflector.mjs → Reflector.cjs} +23 -23
  309. package/dist/objects/Reflector.js +23 -23
  310. package/dist/objects/{ReflectorForSSRPass.mjs → ReflectorForSSRPass.cjs} +33 -33
  311. package/dist/objects/ReflectorForSSRPass.js +33 -33
  312. package/dist/objects/ReflectorRTT.cjs +10 -0
  313. package/dist/objects/ReflectorRTT.js +5 -5
  314. package/dist/objects/{Refractor.mjs → Refractor.cjs} +26 -26
  315. package/dist/objects/Refractor.js +26 -26
  316. package/dist/objects/{ShadowMesh.mjs → ShadowMesh.cjs} +9 -9
  317. package/dist/objects/ShadowMesh.js +9 -9
  318. package/dist/objects/{Sky.mjs → Sky.cjs} +11 -11
  319. package/dist/objects/Sky.js +11 -11
  320. package/dist/objects/{Water.mjs → Water.cjs} +33 -33
  321. package/dist/objects/Water.js +33 -33
  322. package/dist/objects/{Water2.mjs → Water2.cjs} +20 -20
  323. package/dist/objects/Water2.js +20 -20
  324. package/dist/physics/{AmmoPhysics.mjs → AmmoPhysics.cjs} +3 -3
  325. package/dist/physics/AmmoPhysics.js +3 -3
  326. package/dist/postprocessing/{AdaptiveToneMappingPass.mjs → AdaptiveToneMappingPass.cjs} +32 -32
  327. package/dist/postprocessing/AdaptiveToneMappingPass.js +32 -32
  328. package/dist/postprocessing/{AfterimagePass.mjs → AfterimagePass.cjs} +21 -21
  329. package/dist/postprocessing/AfterimagePass.js +21 -21
  330. package/dist/postprocessing/{BloomPass.mjs → BloomPass.cjs} +20 -20
  331. package/dist/postprocessing/BloomPass.js +20 -20
  332. package/dist/postprocessing/{BokehPass.mjs → BokehPass.cjs} +19 -19
  333. package/dist/postprocessing/BokehPass.js +19 -19
  334. package/dist/postprocessing/{ClearPass.mjs → ClearPass.cjs} +7 -7
  335. package/dist/postprocessing/ClearPass.js +7 -7
  336. package/dist/postprocessing/{CubeTexturePass.mjs → CubeTexturePass.cjs} +14 -14
  337. package/dist/postprocessing/CubeTexturePass.js +14 -14
  338. package/dist/postprocessing/{DotScreenPass.mjs → DotScreenPass.cjs} +12 -12
  339. package/dist/postprocessing/DotScreenPass.js +12 -12
  340. package/dist/postprocessing/{EffectComposer.mjs → EffectComposer.cjs} +20 -20
  341. package/dist/postprocessing/EffectComposer.js +20 -20
  342. package/dist/postprocessing/{FilmPass.mjs → FilmPass.cjs} +12 -12
  343. package/dist/postprocessing/FilmPass.js +12 -12
  344. package/dist/postprocessing/{GlitchPass.mjs → GlitchPass.cjs} +26 -26
  345. package/dist/postprocessing/GlitchPass.js +26 -26
  346. package/dist/postprocessing/{HalftonePass.mjs → HalftonePass.cjs} +13 -13
  347. package/dist/postprocessing/HalftonePass.js +13 -13
  348. package/dist/postprocessing/{LUTPass.mjs → LUTPass.cjs} +5 -5
  349. package/dist/postprocessing/LUTPass.js +5 -5
  350. package/dist/postprocessing/{MaskPass.mjs → MaskPass.cjs} +7 -7
  351. package/dist/postprocessing/MaskPass.js +7 -7
  352. package/dist/postprocessing/{OutlinePass.mjs → OutlinePass.cjs} +45 -45
  353. package/dist/postprocessing/OutlinePass.js +45 -45
  354. package/dist/postprocessing/{Pass.mjs → Pass.cjs} +8 -8
  355. package/dist/postprocessing/Pass.js +8 -8
  356. package/dist/postprocessing/{RenderPass.mjs → RenderPass.cjs} +7 -7
  357. package/dist/postprocessing/RenderPass.js +7 -7
  358. package/dist/postprocessing/{RenderPixelatedPass.mjs → RenderPixelatedPass.cjs} +18 -18
  359. package/dist/postprocessing/RenderPixelatedPass.js +18 -18
  360. package/dist/postprocessing/{SAOPass.mjs → SAOPass.cjs} +69 -69
  361. package/dist/postprocessing/SAOPass.js +69 -69
  362. package/dist/postprocessing/{SMAAPass.mjs → SMAAPass.cjs} +30 -30
  363. package/dist/postprocessing/SMAAPass.js +30 -30
  364. package/dist/postprocessing/{SSAARenderPass.mjs → SSAARenderPass.cjs} +19 -19
  365. package/dist/postprocessing/SSAARenderPass.js +19 -19
  366. package/dist/postprocessing/{SSAOPass.mjs → SSAOPass.cjs} +63 -63
  367. package/dist/postprocessing/SSAOPass.js +63 -63
  368. package/dist/postprocessing/{SSRPass.mjs → SSRPass.cjs} +86 -86
  369. package/dist/postprocessing/SSRPass.js +86 -86
  370. package/dist/postprocessing/{SavePass.mjs → SavePass.cjs} +13 -13
  371. package/dist/postprocessing/SavePass.js +13 -13
  372. package/dist/postprocessing/{ShaderPass.mjs → ShaderPass.cjs} +10 -10
  373. package/dist/postprocessing/ShaderPass.js +10 -10
  374. package/dist/postprocessing/{TAARenderPass.mjs → TAARenderPass.cjs} +8 -8
  375. package/dist/postprocessing/TAARenderPass.js +8 -8
  376. package/dist/postprocessing/{TexturePass.mjs → TexturePass.cjs} +11 -11
  377. package/dist/postprocessing/TexturePass.js +11 -11
  378. package/dist/postprocessing/{UnrealBloomPass.mjs → UnrealBloomPass.cjs} +36 -36
  379. package/dist/postprocessing/UnrealBloomPass.js +36 -36
  380. package/dist/postprocessing/{WaterPass.mjs → WaterPass.cjs} +10 -10
  381. package/dist/postprocessing/WaterPass.js +10 -10
  382. package/dist/renderers/{CSS2DRenderer.mjs → CSS2DRenderer.cjs} +12 -12
  383. package/dist/renderers/CSS2DRenderer.js +12 -12
  384. package/dist/renderers/{CSS3DRenderer.mjs → CSS3DRenderer.cjs} +12 -12
  385. package/dist/renderers/CSS3DRenderer.js +12 -12
  386. package/dist/renderers/{Projector.mjs → Projector.cjs} +21 -21
  387. package/dist/renderers/Projector.js +21 -21
  388. package/dist/renderers/{SVGRenderer.mjs → SVGRenderer.cjs} +12 -12
  389. package/dist/renderers/SVGRenderer.js +12 -12
  390. package/dist/shaders/{ACESFilmicToneMappingShader.mjs → ACESFilmicToneMappingShader.cjs} +3 -3
  391. package/dist/shaders/ACESFilmicToneMappingShader.js +3 -3
  392. package/dist/shaders/{AfterimageShader.mjs → AfterimageShader.cjs} +3 -3
  393. package/dist/shaders/AfterimageShader.js +3 -3
  394. package/dist/shaders/{BasicShader.mjs → BasicShader.cjs} +3 -3
  395. package/dist/shaders/BasicShader.js +3 -3
  396. package/dist/shaders/{BleachBypassShader.mjs → BleachBypassShader.cjs} +3 -3
  397. package/dist/shaders/BleachBypassShader.js +3 -3
  398. package/dist/shaders/{BlendShader.mjs → BlendShader.cjs} +3 -3
  399. package/dist/shaders/BlendShader.js +3 -3
  400. package/dist/shaders/{BokehShader.mjs → BokehShader.cjs} +3 -3
  401. package/dist/shaders/BokehShader.js +3 -3
  402. package/dist/shaders/{BokehShader2.mjs → BokehShader2.cjs} +6 -6
  403. package/dist/shaders/BokehShader2.js +6 -6
  404. package/dist/shaders/{BrightnessContrastShader.mjs → BrightnessContrastShader.cjs} +3 -3
  405. package/dist/shaders/BrightnessContrastShader.js +3 -3
  406. package/dist/shaders/{ColorCorrectionShader.mjs → ColorCorrectionShader.cjs} +7 -7
  407. package/dist/shaders/ColorCorrectionShader.js +7 -7
  408. package/dist/shaders/{ColorifyShader.mjs → ColorifyShader.cjs} +5 -5
  409. package/dist/shaders/ColorifyShader.js +5 -5
  410. package/dist/shaders/{ConvolutionShader.mjs → ConvolutionShader.cjs} +5 -5
  411. package/dist/shaders/ConvolutionShader.js +5 -5
  412. package/dist/shaders/{CopyShader.mjs → CopyShader.cjs} +3 -3
  413. package/dist/shaders/CopyShader.js +3 -3
  414. package/dist/shaders/{DOFMipMapShader.mjs → DOFMipMapShader.cjs} +3 -3
  415. package/dist/shaders/DOFMipMapShader.js +3 -3
  416. package/dist/shaders/{DepthLimitedBlurShader.mjs → DepthLimitedBlurShader.cjs} +7 -7
  417. package/dist/shaders/DepthLimitedBlurShader.js +7 -7
  418. package/dist/shaders/{DigitalGlitch.mjs → DigitalGlitch.cjs} +3 -3
  419. package/dist/shaders/DigitalGlitch.js +3 -3
  420. package/dist/shaders/{DotScreenShader.mjs → DotScreenShader.cjs} +6 -6
  421. package/dist/shaders/DotScreenShader.js +6 -6
  422. package/dist/shaders/{FXAAShader.mjs → FXAAShader.cjs} +5 -5
  423. package/dist/shaders/FXAAShader.js +5 -5
  424. package/dist/shaders/{FilmShader.mjs → FilmShader.cjs} +3 -3
  425. package/dist/shaders/FilmShader.js +3 -3
  426. package/dist/shaders/{FocusShader.mjs → FocusShader.cjs} +3 -3
  427. package/dist/shaders/FocusShader.js +3 -3
  428. package/dist/shaders/{FreiChenShader.mjs → FreiChenShader.cjs} +5 -5
  429. package/dist/shaders/FreiChenShader.js +5 -5
  430. package/dist/shaders/{FresnelShader.mjs → FresnelShader.cjs} +3 -3
  431. package/dist/shaders/FresnelShader.js +3 -3
  432. package/dist/shaders/{GammaCorrectionShader.mjs → GammaCorrectionShader.cjs} +3 -3
  433. package/dist/shaders/GammaCorrectionShader.js +3 -3
  434. package/dist/shaders/{GodRaysShader.mjs → GodRaysShader.cjs} +11 -11
  435. package/dist/shaders/GodRaysShader.js +11 -11
  436. package/dist/shaders/{HalftoneShader.mjs → HalftoneShader.cjs} +3 -3
  437. package/dist/shaders/HalftoneShader.js +3 -3
  438. package/dist/shaders/{HorizontalBlurShader.mjs → HorizontalBlurShader.cjs} +3 -3
  439. package/dist/shaders/HorizontalBlurShader.js +3 -3
  440. package/dist/shaders/{HorizontalTiltShiftShader.mjs → HorizontalTiltShiftShader.cjs} +3 -3
  441. package/dist/shaders/HorizontalTiltShiftShader.js +3 -3
  442. package/dist/shaders/{HueSaturationShader.mjs → HueSaturationShader.cjs} +3 -3
  443. package/dist/shaders/HueSaturationShader.js +3 -3
  444. package/dist/shaders/{KaleidoShader.mjs → KaleidoShader.cjs} +3 -3
  445. package/dist/shaders/KaleidoShader.js +3 -3
  446. package/dist/shaders/{LuminosityHighPassShader.mjs → LuminosityHighPassShader.cjs} +5 -5
  447. package/dist/shaders/LuminosityHighPassShader.js +5 -5
  448. package/dist/shaders/{LuminosityShader.mjs → LuminosityShader.cjs} +3 -3
  449. package/dist/shaders/LuminosityShader.js +3 -3
  450. package/dist/shaders/{MirrorShader.mjs → MirrorShader.cjs} +3 -3
  451. package/dist/shaders/MirrorShader.js +3 -3
  452. package/dist/shaders/{NormalMapShader.mjs → NormalMapShader.cjs} +6 -6
  453. package/dist/shaders/NormalMapShader.js +6 -6
  454. package/dist/shaders/{ParallaxShader.mjs → ParallaxShader.cjs} +3 -3
  455. package/dist/shaders/ParallaxShader.js +3 -3
  456. package/dist/shaders/{PixelShader.mjs → PixelShader.cjs} +3 -3
  457. package/dist/shaders/PixelShader.js +3 -3
  458. package/dist/shaders/{RGBShiftShader.mjs → RGBShiftShader.cjs} +3 -3
  459. package/dist/shaders/RGBShiftShader.js +3 -3
  460. package/dist/shaders/{SAOShader.mjs → SAOShader.cjs} +7 -7
  461. package/dist/shaders/SAOShader.js +7 -7
  462. package/dist/shaders/{SMAAShader.mjs → SMAAShader.cjs} +9 -9
  463. package/dist/shaders/SMAAShader.js +9 -9
  464. package/dist/shaders/{SSAOShader.mjs → SSAOShader.cjs} +10 -10
  465. package/dist/shaders/SSAOShader.js +10 -10
  466. package/dist/shaders/{SSRShader.mjs → SSRShader.cjs} +10 -10
  467. package/dist/shaders/SSRShader.js +10 -10
  468. package/dist/shaders/{SepiaShader.mjs → SepiaShader.cjs} +3 -3
  469. package/dist/shaders/SepiaShader.js +3 -3
  470. package/dist/shaders/{SobelOperatorShader.mjs → SobelOperatorShader.cjs} +5 -5
  471. package/dist/shaders/SobelOperatorShader.js +5 -5
  472. package/dist/shaders/{SubsurfaceScatteringShader.mjs → SubsurfaceScatteringShader.cjs} +13 -13
  473. package/dist/shaders/SubsurfaceScatteringShader.js +13 -13
  474. package/dist/shaders/{TechnicolorShader.mjs → TechnicolorShader.cjs} +3 -3
  475. package/dist/shaders/TechnicolorShader.js +3 -3
  476. package/dist/shaders/{ToneMapShader.mjs → ToneMapShader.cjs} +3 -3
  477. package/dist/shaders/ToneMapShader.js +3 -3
  478. package/dist/shaders/{ToonShader.mjs → ToonShader.cjs} +32 -32
  479. package/dist/shaders/ToonShader.js +32 -32
  480. package/dist/shaders/{TriangleBlurShader.mjs → TriangleBlurShader.cjs} +5 -5
  481. package/dist/shaders/TriangleBlurShader.js +5 -5
  482. package/dist/shaders/{UnpackDepthRGBAShader.mjs → UnpackDepthRGBAShader.cjs} +3 -3
  483. package/dist/shaders/UnpackDepthRGBAShader.js +3 -3
  484. package/dist/shaders/{VerticalBlurShader.mjs → VerticalBlurShader.cjs} +3 -3
  485. package/dist/shaders/VerticalBlurShader.js +3 -3
  486. package/dist/shaders/{VerticalTiltShiftShader.mjs → VerticalTiltShiftShader.cjs} +3 -3
  487. package/dist/shaders/VerticalTiltShiftShader.js +3 -3
  488. package/dist/shaders/{VignetteShader.mjs → VignetteShader.cjs} +3 -3
  489. package/dist/shaders/VignetteShader.js +3 -3
  490. package/dist/shaders/{VolumeShader.mjs → VolumeShader.cjs} +6 -6
  491. package/dist/shaders/VolumeShader.js +6 -6
  492. package/dist/shaders/{WaterRefractionShader.mjs → WaterRefractionShader.cjs} +3 -3
  493. package/dist/shaders/WaterRefractionShader.js +3 -3
  494. package/dist/shaders/types.cjs +1 -0
  495. package/dist/shaders/types.js +1 -1
  496. package/dist/textures/{FlakesTexture.mjs → FlakesTexture.cjs} +3 -3
  497. package/dist/textures/FlakesTexture.js +3 -3
  498. package/dist/types/Loader.cjs +26 -0
  499. package/dist/types/Loader.js +5 -22
  500. package/dist/types/helpers.cjs +4 -0
  501. package/dist/types/helpers.js +3 -3
  502. package/dist/utils/{BufferGeometryUtils.mjs → BufferGeometryUtils.cjs} +41 -41
  503. package/dist/utils/BufferGeometryUtils.js +41 -41
  504. package/dist/utils/{GeometryCompressionUtils.mjs → GeometryCompressionUtils.cjs} +94 -94
  505. package/dist/utils/GeometryCompressionUtils.js +94 -94
  506. package/dist/utils/{GeometryUtils.mjs → GeometryUtils.cjs} +18 -18
  507. package/dist/utils/GeometryUtils.js +18 -18
  508. package/dist/utils/{RoughnessMipmapper.mjs → RoughnessMipmapper.cjs} +13 -13
  509. package/dist/utils/RoughnessMipmapper.js +13 -13
  510. package/dist/utils/{SceneUtils.mjs → SceneUtils.cjs} +8 -8
  511. package/dist/utils/SceneUtils.js +8 -8
  512. package/dist/utils/{ShadowMapViewer.mjs → ShadowMapViewer.cjs} +18 -18
  513. package/dist/utils/ShadowMapViewer.js +18 -18
  514. package/dist/utils/{SkeletonUtils.mjs → SkeletonUtils.cjs} +10 -10
  515. package/dist/utils/SkeletonUtils.js +10 -10
  516. package/dist/utils/{UVsDebug.mjs → UVsDebug.cjs} +7 -7
  517. package/dist/utils/UVsDebug.js +7 -7
  518. package/dist/utils/{WorkerPool.mjs → WorkerPool.cjs} +3 -3
  519. package/dist/utils/WorkerPool.js +3 -3
  520. package/dist/webxr/{ARButton.mjs → ARButton.cjs} +3 -3
  521. package/dist/webxr/ARButton.js +3 -3
  522. package/dist/webxr/{OculusHandModel.mjs → OculusHandModel.cjs} +9 -9
  523. package/dist/webxr/OculusHandModel.js +9 -9
  524. package/dist/webxr/{OculusHandPointerModel.mjs → OculusHandPointerModel.cjs} +41 -24
  525. package/dist/webxr/OculusHandPointerModel.js +24 -41
  526. package/dist/webxr/Text2D.cjs +48 -0
  527. package/dist/webxr/Text2D.js +9 -26
  528. package/dist/webxr/{VRButton.mjs → VRButton.cjs} +3 -3
  529. package/dist/webxr/VRButton.js +3 -3
  530. package/dist/webxr/{XRControllerModelFactory.mjs → XRControllerModelFactory.cjs} +18 -18
  531. package/dist/webxr/XRControllerModelFactory.js +18 -18
  532. package/dist/webxr/{XREstimatedLight.mjs → XREstimatedLight.cjs} +8 -8
  533. package/dist/webxr/XREstimatedLight.js +8 -8
  534. package/dist/webxr/{XRHandMeshModel.mjs → XRHandMeshModel.cjs} +5 -5
  535. package/dist/webxr/XRHandMeshModel.js +5 -5
  536. package/dist/webxr/{XRHandModelFactory.mjs → XRHandModelFactory.cjs} +10 -10
  537. package/dist/webxr/XRHandModelFactory.js +10 -10
  538. package/dist/webxr/{XRHandPrimitiveModel.mjs → XRHandPrimitiveModel.cjs} +11 -11
  539. package/dist/webxr/XRHandPrimitiveModel.js +11 -11
  540. package/package.json +3 -3
  541. package/dist/_polyfill/CompressedArrayTexture.mjs +0 -12
  542. package/dist/_polyfill/Data3DTexture.mjs +0 -17
  543. package/dist/environments/RoomEnvironment.mjs +0 -78
  544. package/dist/geometries/ConvexGeometry.mjs +0 -26
  545. package/dist/index.mjs +0 -613
  546. package/dist/lines/Line2.mjs +0 -13
  547. package/dist/lines/Wireframe.mjs +0 -32
  548. package/dist/lines/WireframeGeometry2.mjs +0 -13
  549. package/dist/objects/ReflectorRTT.mjs +0 -10
  550. package/dist/shaders/types.mjs +0 -1
  551. package/dist/types/Loader.mjs +0 -9
  552. package/dist/types/helpers.mjs +0 -4
  553. package/dist/webxr/Text2D.mjs +0 -31
@@ -1,4 +1,6 @@
1
- import { Vector3, Matrix4, Quaternion, Euler, Bone, Object3D, MeshBasicMaterial, Color, CapsuleGeometry, BoxGeometry, SphereGeometry, Mesh } from "three";
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
2
4
  class MMDPhysics {
3
5
  /**
4
6
  * @param {THREE.SkinnedMesh} mesh
@@ -17,7 +19,7 @@ class MMDPhysics {
17
19
  this.mesh = mesh;
18
20
  this.unitStep = params.unitStep !== void 0 ? params.unitStep : 1 / 65;
19
21
  this.maxStepNum = params.maxStepNum !== void 0 ? params.maxStepNum : 3;
20
- this.gravity = new Vector3(0, -9.8 * 10, 0);
22
+ this.gravity = new THREE.Vector3(0, -9.8 * 10, 0);
21
23
  if (params.gravity !== void 0)
22
24
  this.gravity.copy(params.gravity);
23
25
  this.world = params.world !== void 0 ? params.world : null;
@@ -195,25 +197,25 @@ class ResourceManager {
195
197
  this.vector3s = [];
196
198
  }
197
199
  allocThreeVector3() {
198
- return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new Vector3();
200
+ return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new THREE.Vector3();
199
201
  }
200
202
  freeThreeVector3(v) {
201
203
  this.threeVector3s.push(v);
202
204
  }
203
205
  allocThreeMatrix4() {
204
- return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new Matrix4();
206
+ return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new THREE.Matrix4();
205
207
  }
206
208
  freeThreeMatrix4(m) {
207
209
  this.threeMatrix4s.push(m);
208
210
  }
209
211
  allocThreeQuaternion() {
210
- return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new Quaternion();
212
+ return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new THREE.Quaternion();
211
213
  }
212
214
  freeThreeQuaternion(q) {
213
215
  this.threeQuaternions.push(q);
214
216
  }
215
217
  allocThreeEuler() {
216
- return this.threeEulers.length > 0 ? this.threeEulers.pop() : new Euler();
218
+ return this.threeEulers.length > 0 ? this.threeEulers.pop() : new THREE.Euler();
217
219
  }
218
220
  freeThreeEuler(e) {
219
221
  this.threeEulers.push(e);
@@ -525,7 +527,7 @@ class RigidBody {
525
527
  const manager = this.manager;
526
528
  const params = this.params;
527
529
  const bones = this.mesh.skeleton.bones;
528
- const bone = params.boneIndex === -1 ? new Bone() : bones[params.boneIndex];
530
+ const bone = params.boneIndex === -1 ? new THREE.Bone() : bones[params.boneIndex];
529
531
  const shape = generateShape(params);
530
532
  const weight = params.type === 0 ? 0 : params.weight;
531
533
  const localInertia = manager.allocVector3();
@@ -717,11 +719,11 @@ class Constraint {
717
719
  manager.freeVector3(aul);
718
720
  }
719
721
  }
720
- const _position = /* @__PURE__ */ new Vector3();
721
- const _quaternion = /* @__PURE__ */ new Quaternion();
722
- const _scale = /* @__PURE__ */ new Vector3();
723
- const _matrixWorldInv = /* @__PURE__ */ new Matrix4();
724
- class MMDPhysicsHelper extends Object3D {
722
+ const _position = /* @__PURE__ */ new THREE.Vector3();
723
+ const _quaternion = /* @__PURE__ */ new THREE.Quaternion();
724
+ const _scale = /* @__PURE__ */ new THREE.Vector3();
725
+ const _matrixWorldInv = /* @__PURE__ */ new THREE.Matrix4();
726
+ class MMDPhysicsHelper extends THREE.Object3D {
725
727
  /**
726
728
  * Visualize Rigid bodies
727
729
  *
@@ -736,8 +738,8 @@ class MMDPhysicsHelper extends Object3D {
736
738
  this.matrixAutoUpdate = false;
737
739
  this.materials = [];
738
740
  this.materials.push(
739
- new MeshBasicMaterial({
740
- color: new Color(16746632),
741
+ new THREE.MeshBasicMaterial({
742
+ color: new THREE.Color(16746632),
741
743
  wireframe: true,
742
744
  depthTest: false,
743
745
  depthWrite: false,
@@ -746,8 +748,8 @@ class MMDPhysicsHelper extends Object3D {
746
748
  })
747
749
  );
748
750
  this.materials.push(
749
- new MeshBasicMaterial({
750
- color: new Color(8978312),
751
+ new THREE.MeshBasicMaterial({
752
+ color: new THREE.Color(8978312),
751
753
  wireframe: true,
752
754
  depthTest: false,
753
755
  depthWrite: false,
@@ -756,8 +758,8 @@ class MMDPhysicsHelper extends Object3D {
756
758
  })
757
759
  );
758
760
  this.materials.push(
759
- new MeshBasicMaterial({
760
- color: new Color(8947967),
761
+ new THREE.MeshBasicMaterial({
762
+ color: new THREE.Color(8947967),
761
763
  wireframe: true,
762
764
  depthTest: false,
763
765
  depthWrite: false,
@@ -809,21 +811,19 @@ class MMDPhysicsHelper extends Object3D {
809
811
  function createGeometry(param2) {
810
812
  switch (param2.shapeType) {
811
813
  case 0:
812
- return new SphereGeometry(param2.width, 16, 8);
814
+ return new THREE.SphereGeometry(param2.width, 16, 8);
813
815
  case 1:
814
- return new BoxGeometry(param2.width * 2, param2.height * 2, param2.depth * 2, 8, 8, 8);
816
+ return new THREE.BoxGeometry(param2.width * 2, param2.height * 2, param2.depth * 2, 8, 8, 8);
815
817
  case 2:
816
- return new CapsuleGeometry(param2.width, param2.height, 8, 16);
818
+ return new THREE.CapsuleGeometry(param2.width, param2.height, 8, 16);
817
819
  default:
818
820
  return null;
819
821
  }
820
822
  }
821
823
  for (var i = 0, il = bodies.length; i < il; i++) {
822
824
  var param = bodies[i].params;
823
- this.add(new Mesh(createGeometry(param), this.materials[param.type]));
825
+ this.add(new THREE.Mesh(createGeometry(param), this.materials[param.type]));
824
826
  }
825
827
  }
826
828
  }
827
- export {
828
- MMDPhysics
829
- };
829
+ exports.MMDPhysics = MMDPhysics;
@@ -1,6 +1,4 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
1
+ import { Vector3, Matrix4, Quaternion, Euler, Bone, Object3D, MeshBasicMaterial, Color, CapsuleGeometry, BoxGeometry, SphereGeometry, Mesh } from "three";
4
2
  class MMDPhysics {
5
3
  /**
6
4
  * @param {THREE.SkinnedMesh} mesh
@@ -19,7 +17,7 @@ class MMDPhysics {
19
17
  this.mesh = mesh;
20
18
  this.unitStep = params.unitStep !== void 0 ? params.unitStep : 1 / 65;
21
19
  this.maxStepNum = params.maxStepNum !== void 0 ? params.maxStepNum : 3;
22
- this.gravity = new THREE.Vector3(0, -9.8 * 10, 0);
20
+ this.gravity = new Vector3(0, -9.8 * 10, 0);
23
21
  if (params.gravity !== void 0)
24
22
  this.gravity.copy(params.gravity);
25
23
  this.world = params.world !== void 0 ? params.world : null;
@@ -197,25 +195,25 @@ class ResourceManager {
197
195
  this.vector3s = [];
198
196
  }
199
197
  allocThreeVector3() {
200
- return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new THREE.Vector3();
198
+ return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new Vector3();
201
199
  }
202
200
  freeThreeVector3(v) {
203
201
  this.threeVector3s.push(v);
204
202
  }
205
203
  allocThreeMatrix4() {
206
- return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new THREE.Matrix4();
204
+ return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new Matrix4();
207
205
  }
208
206
  freeThreeMatrix4(m) {
209
207
  this.threeMatrix4s.push(m);
210
208
  }
211
209
  allocThreeQuaternion() {
212
- return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new THREE.Quaternion();
210
+ return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new Quaternion();
213
211
  }
214
212
  freeThreeQuaternion(q) {
215
213
  this.threeQuaternions.push(q);
216
214
  }
217
215
  allocThreeEuler() {
218
- return this.threeEulers.length > 0 ? this.threeEulers.pop() : new THREE.Euler();
216
+ return this.threeEulers.length > 0 ? this.threeEulers.pop() : new Euler();
219
217
  }
220
218
  freeThreeEuler(e) {
221
219
  this.threeEulers.push(e);
@@ -527,7 +525,7 @@ class RigidBody {
527
525
  const manager = this.manager;
528
526
  const params = this.params;
529
527
  const bones = this.mesh.skeleton.bones;
530
- const bone = params.boneIndex === -1 ? new THREE.Bone() : bones[params.boneIndex];
528
+ const bone = params.boneIndex === -1 ? new Bone() : bones[params.boneIndex];
531
529
  const shape = generateShape(params);
532
530
  const weight = params.type === 0 ? 0 : params.weight;
533
531
  const localInertia = manager.allocVector3();
@@ -719,11 +717,11 @@ class Constraint {
719
717
  manager.freeVector3(aul);
720
718
  }
721
719
  }
722
- const _position = /* @__PURE__ */ new THREE.Vector3();
723
- const _quaternion = /* @__PURE__ */ new THREE.Quaternion();
724
- const _scale = /* @__PURE__ */ new THREE.Vector3();
725
- const _matrixWorldInv = /* @__PURE__ */ new THREE.Matrix4();
726
- class MMDPhysicsHelper extends THREE.Object3D {
720
+ const _position = /* @__PURE__ */ new Vector3();
721
+ const _quaternion = /* @__PURE__ */ new Quaternion();
722
+ const _scale = /* @__PURE__ */ new Vector3();
723
+ const _matrixWorldInv = /* @__PURE__ */ new Matrix4();
724
+ class MMDPhysicsHelper extends Object3D {
727
725
  /**
728
726
  * Visualize Rigid bodies
729
727
  *
@@ -738,8 +736,8 @@ class MMDPhysicsHelper extends THREE.Object3D {
738
736
  this.matrixAutoUpdate = false;
739
737
  this.materials = [];
740
738
  this.materials.push(
741
- new THREE.MeshBasicMaterial({
742
- color: new THREE.Color(16746632),
739
+ new MeshBasicMaterial({
740
+ color: new Color(16746632),
743
741
  wireframe: true,
744
742
  depthTest: false,
745
743
  depthWrite: false,
@@ -748,8 +746,8 @@ class MMDPhysicsHelper extends THREE.Object3D {
748
746
  })
749
747
  );
750
748
  this.materials.push(
751
- new THREE.MeshBasicMaterial({
752
- color: new THREE.Color(8978312),
749
+ new MeshBasicMaterial({
750
+ color: new Color(8978312),
753
751
  wireframe: true,
754
752
  depthTest: false,
755
753
  depthWrite: false,
@@ -758,8 +756,8 @@ class MMDPhysicsHelper extends THREE.Object3D {
758
756
  })
759
757
  );
760
758
  this.materials.push(
761
- new THREE.MeshBasicMaterial({
762
- color: new THREE.Color(8947967),
759
+ new MeshBasicMaterial({
760
+ color: new Color(8947967),
763
761
  wireframe: true,
764
762
  depthTest: false,
765
763
  depthWrite: false,
@@ -811,19 +809,21 @@ class MMDPhysicsHelper extends THREE.Object3D {
811
809
  function createGeometry(param2) {
812
810
  switch (param2.shapeType) {
813
811
  case 0:
814
- return new THREE.SphereGeometry(param2.width, 16, 8);
812
+ return new SphereGeometry(param2.width, 16, 8);
815
813
  case 1:
816
- return new THREE.BoxGeometry(param2.width * 2, param2.height * 2, param2.depth * 2, 8, 8, 8);
814
+ return new BoxGeometry(param2.width * 2, param2.height * 2, param2.depth * 2, 8, 8, 8);
817
815
  case 2:
818
- return new THREE.CapsuleGeometry(param2.width, param2.height, 8, 16);
816
+ return new CapsuleGeometry(param2.width, param2.height, 8, 16);
819
817
  default:
820
818
  return null;
821
819
  }
822
820
  }
823
821
  for (var i = 0, il = bodies.length; i < il; i++) {
824
822
  var param = bodies[i].params;
825
- this.add(new THREE.Mesh(createGeometry(param), this.materials[param.type]));
823
+ this.add(new Mesh(createGeometry(param), this.materials[param.type]));
826
824
  }
827
825
  }
828
826
  }
829
- exports.MMDPhysics = MMDPhysics;
827
+ export {
828
+ MMDPhysics
829
+ };
@@ -1,6 +1,8 @@
1
- import { PerspectiveCamera, ShaderMaterial, Scene, OrthographicCamera, WebGLRenderTarget, UniformsUtils, Mesh, PlaneGeometry } from "three";
2
- import { BokehDepthShader, BokehShader2 } from "../shaders/BokehShader2.mjs";
3
- class CinematicCamera extends PerspectiveCamera {
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ const BokehShader2 = require("../shaders/BokehShader2.cjs");
5
+ class CinematicCamera extends THREE.PerspectiveCamera {
4
6
  constructor(fov, aspect, near, far) {
5
7
  super(fov, aspect, near, far);
6
8
  this.type = "CinematicCamera";
@@ -9,8 +11,8 @@ class CinematicCamera extends PerspectiveCamera {
9
11
  rings: 3,
10
12
  samples: 4
11
13
  };
12
- const depthShader = BokehDepthShader;
13
- this.materialDepth = new ShaderMaterial({
14
+ const depthShader = BokehShader2.BokehDepthShader;
15
+ this.materialDepth = new THREE.ShaderMaterial({
14
16
  uniforms: depthShader.uniforms,
15
17
  vertexShader: depthShader.vertexShader,
16
18
  fragmentShader: depthShader.fragmentShader
@@ -65,8 +67,8 @@ class CinematicCamera extends PerspectiveCamera {
65
67
  }
66
68
  initPostProcessing() {
67
69
  if (this.postprocessing.enabled) {
68
- this.postprocessing.scene = new Scene();
69
- this.postprocessing.camera = new OrthographicCamera(
70
+ this.postprocessing.scene = new THREE.Scene();
71
+ this.postprocessing.camera = new THREE.OrthographicCamera(
70
72
  window.innerWidth / -2,
71
73
  window.innerWidth / 2,
72
74
  window.innerHeight / 2,
@@ -75,10 +77,10 @@ class CinematicCamera extends PerspectiveCamera {
75
77
  1e4
76
78
  );
77
79
  this.postprocessing.scene.add(this.postprocessing.camera);
78
- this.postprocessing.rtTextureDepth = new WebGLRenderTarget(window.innerWidth, window.innerHeight);
79
- this.postprocessing.rtTextureColor = new WebGLRenderTarget(window.innerWidth, window.innerHeight);
80
- const bokeh_shader = BokehShader2;
81
- this.postprocessing.bokeh_uniforms = UniformsUtils.clone(bokeh_shader.uniforms);
80
+ this.postprocessing.rtTextureDepth = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight);
81
+ this.postprocessing.rtTextureColor = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight);
82
+ const bokeh_shader = BokehShader2.BokehShader2;
83
+ this.postprocessing.bokeh_uniforms = THREE.UniformsUtils.clone(bokeh_shader.uniforms);
82
84
  this.postprocessing.bokeh_uniforms["tColor"].value = this.postprocessing.rtTextureColor.texture;
83
85
  this.postprocessing.bokeh_uniforms["tDepth"].value = this.postprocessing.rtTextureDepth.texture;
84
86
  this.postprocessing.bokeh_uniforms["manualdof"].value = 0;
@@ -90,7 +92,7 @@ class CinematicCamera extends PerspectiveCamera {
90
92
  this.postprocessing.bokeh_uniforms["zfar"].value = this.near;
91
93
  this.postprocessing.bokeh_uniforms["textureWidth"].value = window.innerWidth;
92
94
  this.postprocessing.bokeh_uniforms["textureHeight"].value = window.innerHeight;
93
- this.postprocessing.materialBokeh = new ShaderMaterial({
95
+ this.postprocessing.materialBokeh = new THREE.ShaderMaterial({
94
96
  uniforms: this.postprocessing.bokeh_uniforms,
95
97
  vertexShader: bokeh_shader.vertexShader,
96
98
  fragmentShader: bokeh_shader.fragmentShader,
@@ -100,8 +102,8 @@ class CinematicCamera extends PerspectiveCamera {
100
102
  DEPTH_PACKING: 1
101
103
  }
102
104
  });
103
- this.postprocessing.quad = new Mesh(
104
- new PlaneGeometry(window.innerWidth, window.innerHeight),
105
+ this.postprocessing.quad = new THREE.Mesh(
106
+ new THREE.PlaneGeometry(window.innerWidth, window.innerHeight),
105
107
  this.postprocessing.materialBokeh
106
108
  );
107
109
  this.postprocessing.quad.position.z = -500;
@@ -126,6 +128,4 @@ class CinematicCamera extends PerspectiveCamera {
126
128
  }
127
129
  }
128
130
  }
129
- export {
130
- CinematicCamera
131
- };
131
+ exports.CinematicCamera = CinematicCamera;
@@ -1,8 +1,6 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const BokehShader2 = require("../shaders/BokehShader2.js");
5
- class CinematicCamera extends THREE.PerspectiveCamera {
1
+ import { PerspectiveCamera, ShaderMaterial, Scene, OrthographicCamera, WebGLRenderTarget, UniformsUtils, Mesh, PlaneGeometry } from "three";
2
+ import { BokehDepthShader, BokehShader2 } from "../shaders/BokehShader2.js";
3
+ class CinematicCamera extends PerspectiveCamera {
6
4
  constructor(fov, aspect, near, far) {
7
5
  super(fov, aspect, near, far);
8
6
  this.type = "CinematicCamera";
@@ -11,8 +9,8 @@ class CinematicCamera extends THREE.PerspectiveCamera {
11
9
  rings: 3,
12
10
  samples: 4
13
11
  };
14
- const depthShader = BokehShader2.BokehDepthShader;
15
- this.materialDepth = new THREE.ShaderMaterial({
12
+ const depthShader = BokehDepthShader;
13
+ this.materialDepth = new ShaderMaterial({
16
14
  uniforms: depthShader.uniforms,
17
15
  vertexShader: depthShader.vertexShader,
18
16
  fragmentShader: depthShader.fragmentShader
@@ -67,8 +65,8 @@ class CinematicCamera extends THREE.PerspectiveCamera {
67
65
  }
68
66
  initPostProcessing() {
69
67
  if (this.postprocessing.enabled) {
70
- this.postprocessing.scene = new THREE.Scene();
71
- this.postprocessing.camera = new THREE.OrthographicCamera(
68
+ this.postprocessing.scene = new Scene();
69
+ this.postprocessing.camera = new OrthographicCamera(
72
70
  window.innerWidth / -2,
73
71
  window.innerWidth / 2,
74
72
  window.innerHeight / 2,
@@ -77,10 +75,10 @@ class CinematicCamera extends THREE.PerspectiveCamera {
77
75
  1e4
78
76
  );
79
77
  this.postprocessing.scene.add(this.postprocessing.camera);
80
- this.postprocessing.rtTextureDepth = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight);
81
- this.postprocessing.rtTextureColor = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight);
82
- const bokeh_shader = BokehShader2.BokehShader2;
83
- this.postprocessing.bokeh_uniforms = THREE.UniformsUtils.clone(bokeh_shader.uniforms);
78
+ this.postprocessing.rtTextureDepth = new WebGLRenderTarget(window.innerWidth, window.innerHeight);
79
+ this.postprocessing.rtTextureColor = new WebGLRenderTarget(window.innerWidth, window.innerHeight);
80
+ const bokeh_shader = BokehShader2;
81
+ this.postprocessing.bokeh_uniforms = UniformsUtils.clone(bokeh_shader.uniforms);
84
82
  this.postprocessing.bokeh_uniforms["tColor"].value = this.postprocessing.rtTextureColor.texture;
85
83
  this.postprocessing.bokeh_uniforms["tDepth"].value = this.postprocessing.rtTextureDepth.texture;
86
84
  this.postprocessing.bokeh_uniforms["manualdof"].value = 0;
@@ -92,7 +90,7 @@ class CinematicCamera extends THREE.PerspectiveCamera {
92
90
  this.postprocessing.bokeh_uniforms["zfar"].value = this.near;
93
91
  this.postprocessing.bokeh_uniforms["textureWidth"].value = window.innerWidth;
94
92
  this.postprocessing.bokeh_uniforms["textureHeight"].value = window.innerHeight;
95
- this.postprocessing.materialBokeh = new THREE.ShaderMaterial({
93
+ this.postprocessing.materialBokeh = new ShaderMaterial({
96
94
  uniforms: this.postprocessing.bokeh_uniforms,
97
95
  vertexShader: bokeh_shader.vertexShader,
98
96
  fragmentShader: bokeh_shader.fragmentShader,
@@ -102,8 +100,8 @@ class CinematicCamera extends THREE.PerspectiveCamera {
102
100
  DEPTH_PACKING: 1
103
101
  }
104
102
  });
105
- this.postprocessing.quad = new THREE.Mesh(
106
- new THREE.PlaneGeometry(window.innerWidth, window.innerHeight),
103
+ this.postprocessing.quad = new Mesh(
104
+ new PlaneGeometry(window.innerWidth, window.innerHeight),
107
105
  this.postprocessing.materialBokeh
108
106
  );
109
107
  this.postprocessing.quad.position.z = -500;
@@ -128,4 +126,6 @@ class CinematicCamera extends THREE.PerspectiveCamera {
128
126
  }
129
127
  }
130
128
  }
131
- exports.CinematicCamera = CinematicCamera;
129
+ export {
130
+ CinematicCamera
131
+ };