slashvibe-mcp 0.3.21 → 0.3.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +280 -47
- package/auto-update.js +10 -15
- package/config.js +36 -31
- package/crypto.js +1 -6
- package/debug.js +12 -0
- package/discord.js +19 -19
- package/eslint.config.js +54 -0
- package/index.js +217 -207
- package/intelligence/index.js +2 -9
- package/intelligence/infer.js +10 -16
- package/intelligence/patterns.js +23 -18
- package/intelligence/proactive.js +16 -15
- package/intelligence/serendipity.js +57 -20
- package/memory.js +13 -8
- package/migrate-v2.js +72 -0
- package/notification-emitter.js +2 -2
- package/notify.js +39 -14
- package/package.json +28 -29
- package/post-install.js +141 -0
- package/presence.js +2 -2
- package/prompts.js +5 -9
- package/protocol/index.js +123 -87
- package/protocol/telegram-commands.js +36 -37
- package/store/api.js +358 -529
- package/store/local.js +9 -10
- package/store/profiles.js +48 -192
- package/store/reservations.js +2 -9
- package/store/skills.js +69 -71
- package/store/sqlite.js +355 -0
- package/test-skills-bootstrap.js +20 -0
- package/test-v2-integration.js +385 -0
- package/tools/_actions.js +48 -387
- package/tools/_connection-queue.js +45 -56
- package/tools/_discovery-enhanced.js +52 -57
- package/tools/_discovery.js +87 -185
- package/tools/{l2-status.js → _experimental/l2-status.js} +68 -70
- package/tools/{shipback.js → _experimental/shipback.js} +4 -3
- package/tools/_proactive-discovery.js +60 -73
- package/tools/_shared/index.js +41 -64
- package/tools/admin-inbox.js +10 -15
- package/tools/agents.js +1 -1
- package/tools/artifact-create.js +13 -23
- package/tools/artifact-view.js +4 -4
- package/tools/{_deprecated/back.js → back.js} +1 -1
- package/tools/bye.js +3 -5
- package/tools/consent.js +2 -2
- package/tools/context.js +9 -10
- package/tools/crossword.js +3 -2
- package/tools/discover.js +94 -356
- package/tools/dm.js +27 -86
- package/tools/doctor.js +12 -41
- package/tools/drawing.js +34 -20
- package/tools/echo.js +11 -11
- package/tools/feed.js +30 -58
- package/tools/follow.js +64 -187
- package/tools/{_deprecated/forget.js → forget.js} +4 -7
- package/tools/game.js +144 -48
- package/tools/handoff.js +6 -8
- package/tools/help.js +3 -3
- package/tools/idea.js +15 -27
- package/tools/inbox.js +121 -293
- package/tools/init.js +54 -151
- package/tools/invite.js +8 -21
- package/tools/migrate.js +27 -24
- package/tools/multiplayer-game.js +50 -40
- package/tools/{_deprecated/mute.js → mute.js} +4 -3
- package/tools/notifications.js +58 -48
- package/tools/observe.js +12 -15
- package/tools/onboarding.js +8 -11
- package/tools/open.js +13 -144
- package/tools/party-game.js +23 -12
- package/tools/patterns.js +2 -1
- package/tools/ping.js +5 -7
- package/tools/react.js +28 -30
- package/tools/{_deprecated/recall.js → recall.js} +5 -10
- package/tools/release.js +4 -2
- package/tools/{_deprecated/remember.js → remember.js} +4 -6
- package/tools/report.js +2 -2
- package/tools/request.js +6 -26
- package/tools/reserve.js +1 -1
- package/tools/session-fork.js +97 -0
- package/tools/session-save.js +109 -0
- package/tools/settings.js +30 -99
- package/tools/ship.js +74 -56
- package/tools/{_deprecated/skills-exchange.js → skills-exchange.js} +38 -39
- package/tools/social-inbox.js +22 -28
- package/tools/social-post.js +24 -27
- package/tools/solo-game.js +54 -46
- package/tools/start.js +14 -148
- package/tools/status.js +21 -68
- package/tools/submit.js +4 -2
- package/tools/suggest-tags.js +36 -33
- package/tools/summarize.js +19 -16
- package/tools/tag-suggestions.js +72 -73
- package/tools/test.js +1 -1
- package/tools/{_deprecated/tictactoe.js → tictactoe.js} +26 -26
- package/tools/token.js +4 -4
- package/tools/update.js +1 -2
- package/tools/watch.js +132 -112
- package/tools/who.js +20 -40
- package/tools/{_deprecated/wordassociation.js → wordassociation.js} +23 -20
- package/tools/workshop-buddy.js +52 -53
- package/tools/x-mentions.js +0 -1
- package/tools/x-reply.js +0 -1
- package/twitter.js +14 -20
- package/version.json +8 -10
- package/webhook-runner.js +132 -0
- package/auth-store.js +0 -148
- package/bridges/bridge-monitor.js +0 -388
- package/bridges/discord-bot.js +0 -431
- package/bridges/farcaster.js +0 -299
- package/bridges/telegram.js +0 -261
- package/bridges/webhook-health.js +0 -420
- package/bridges/webhook-server.js +0 -437
- package/bridges/whatsapp.js +0 -441
- package/bridges/x-webhook.js +0 -423
- package/games/arcade.js +0 -406
- package/games/chess.js +0 -451
- package/games/colorguess.js +0 -343
- package/games/crossword-words.js +0 -171
- package/games/crossword.js +0 -461
- package/games/drawing.js +0 -347
- package/games/gameroulette.js +0 -300
- package/games/gamerouter.js +0 -336
- package/games/gamestatus.js +0 -337
- package/games/guessnumber.js +0 -209
- package/games/hangman.js +0 -279
- package/games/memory.js +0 -338
- package/games/multiplayer-tictactoe.js +0 -389
- package/games/pixelart.js +0 -399
- package/games/quickduel.js +0 -354
- package/games/riddle.js +0 -371
- package/games/rockpaperscissors.js +0 -291
- package/games/snake.js +0 -406
- package/games/storybuilder.js +0 -343
- package/games/tictactoe.js +0 -345
- package/games/twentyquestions.js +0 -286
- package/games/twotruths.js +0 -207
- package/games/werewolf.js +0 -508
- package/games/wordassociation.js +0 -247
- package/games/wordchain.js +0 -135
- package/intelligence/interests.js +0 -369
- package/setup.js +0 -480
- package/smart-inbox.js +0 -276
- package/tools/_deprecated/auto-suggest-connections.js +0 -304
- package/tools/_deprecated/bootstrap-skills.js +0 -231
- package/tools/_deprecated/bridge-dashboard.js +0 -342
- package/tools/_deprecated/bridge-health.js +0 -400
- package/tools/_deprecated/bridge-live.js +0 -384
- package/tools/_deprecated/bridges.js +0 -383
- package/tools/_deprecated/colorguess.js +0 -281
- package/tools/_deprecated/discover-insights.js +0 -379
- package/tools/_deprecated/discover-momentum.js +0 -256
- package/tools/_deprecated/discovery-analytics.js +0 -345
- package/tools/_deprecated/discovery-auto-suggest.js +0 -275
- package/tools/_deprecated/discovery-bootstrap.js +0 -267
- package/tools/_deprecated/discovery-daily.js +0 -375
- package/tools/_deprecated/discovery-dashboard.js +0 -385
- package/tools/_deprecated/discovery-digest.js +0 -314
- package/tools/_deprecated/discovery-hub.js +0 -357
- package/tools/_deprecated/discovery-insights.js +0 -384
- package/tools/_deprecated/discovery-momentum.js +0 -281
- package/tools/_deprecated/discovery-monitor.js +0 -319
- package/tools/_deprecated/discovery-proactive.js +0 -300
- package/tools/_deprecated/draw.js +0 -317
- package/tools/_deprecated/farcaster.js +0 -307
- package/tools/_deprecated/games-catalog.js +0 -376
- package/tools/_deprecated/games.js +0 -313
- package/tools/_deprecated/guessnumber.js +0 -194
- package/tools/_deprecated/hangman.js +0 -129
- package/tools/_deprecated/multiplayer-tictactoe.js +0 -303
- package/tools/_deprecated/riddle.js +0 -240
- package/tools/_deprecated/run-bootstrap.js +0 -69
- package/tools/_deprecated/skills-analytics.js +0 -349
- package/tools/_deprecated/skills-bootstrap.js +0 -301
- package/tools/_deprecated/skills-dashboard.js +0 -268
- package/tools/_deprecated/skills.js +0 -380
- package/tools/_deprecated/smart-intro.js +0 -353
- package/tools/_deprecated/storybuilder.js +0 -331
- package/tools/_deprecated/telegram-bot.js +0 -183
- package/tools/_deprecated/telegram-setup.js +0 -214
- package/tools/_deprecated/twentyquestions.js +0 -143
- package/tools/_shared.js +0 -234
- package/tools/_work-context.js +0 -338
- package/tools/_work-context.manual-test.js +0 -199
- package/tools/_work-context.test.js +0 -260
- package/tools/activity.js +0 -220
- package/tools/agent-treasury.js +0 -288
- package/tools/analytics.js +0 -191
- package/tools/approve.js +0 -197
- package/tools/arcade.js +0 -173
- package/tools/artifacts-price.js +0 -107
- package/tools/ask-expert.js +0 -160
- package/tools/available.js +0 -120
- package/tools/become-expert.js +0 -150
- package/tools/broadcast.js +0 -325
- package/tools/chat.js +0 -202
- package/tools/collaborative-drawing.js +0 -286
- package/tools/connection-status.js +0 -178
- package/tools/earnings.js +0 -126
- package/tools/friends.js +0 -207
- package/tools/genesis.js +0 -233
- package/tools/gig-browse.js +0 -206
- package/tools/gig-complete.js +0 -144
- package/tools/health.js +0 -87
- package/tools/leaderboard.js +0 -117
- package/tools/lib/git-apply.js +0 -206
- package/tools/lib/git-bundle.js +0 -407
- package/tools/mint.js +0 -377
- package/tools/plan.js +0 -225
- package/tools/profile.js +0 -219
- package/tools/proof-of-work.js +0 -144
- package/tools/pulse.js +0 -218
- package/tools/reply.js +0 -166
- package/tools/reputation.js +0 -175
- package/tools/schedule.js +0 -367
- package/tools/search-messages.js +0 -123
- package/tools/session.js +0 -467
- package/tools/session_price.js +0 -128
- package/tools/smart-check.js +0 -201
- package/tools/social-processor.js +0 -445
- package/tools/streak.js +0 -147
- package/tools/stuck.js +0 -297
- package/tools/subscribe.js +0 -148
- package/tools/subscriptions.js +0 -134
- package/tools/tip.js +0 -193
- package/tools/wallet.js +0 -269
- package/tools/webhook-test.js +0 -388
- package/tools/withdraw.js +0 -145
- package/tools/work-summary.js +0 -96
- package/tools/workshop.js +0 -327
- /package/tools/{l2-bridge.js → _experimental/l2-bridge.js} +0 -0
- /package/tools/{l2.js → _experimental/l2.js} +0 -0
- /package/tools/{_deprecated/away.js → away.js} +0 -0
package/tools/workshop.js
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/**
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* vibe workshop — Access the /vibe game workshop and arcade
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*
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* Play solo games, join multiplayer sessions, browse the game collection
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*/
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const config = require('../config');
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const store = require('../store');
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const { createGamePayload } = require('../protocol');
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const { requireInit, normalizeHandle } = require('./_shared');
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// Import game implementations
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const arcade = require('../games/arcade');
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const drawing = require('../games/drawing');
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const hangman = require('../games/hangman');
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const wordchain = require('../games/wordchain');
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const twentyquestions = require('../games/twentyquestions');
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const snake = require('../games/snake');
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const memory = require('../games/memory');
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const rockpaperscissors = require('../games/rockpaperscissors');
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// Workshop shared game sessions (in-memory for now)
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const gameSessions = new Map();
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const definition = {
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name: 'vibe_workshop',
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description: 'Access the /vibe game workshop and arcade. Play games, join collaborative sessions, browse the collection',
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inputSchema: {
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type: 'object',
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properties: {
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game: {
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type: 'string',
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description: 'Game to play or "arcade" to browse all games',
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enum: ['arcade', 'drawing', 'hangman', 'wordchain', 'twentyquestions', 'snake', 'memory', 'rockpaperscissors']
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},
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action: {
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type: 'string',
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description: 'Action to take (join, move, draw, guess, etc.)'
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},
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x: {
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type: 'number',
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description: 'X coordinate for drawing games'
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},
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y: {
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type: 'number',
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description: 'Y coordinate for drawing games'
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},
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char: {
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type: 'string',
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description: 'Character to draw (use character names like "dot", "star", "heart")'
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},
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guess: {
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type: 'string',
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description: 'Letter or word to guess'
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},
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command: {
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type: 'string',
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description: 'Game-specific command or arcade navigation'
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}
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},
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required: ['game']
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}
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};
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/**
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* Get or create a shared game session
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*/
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function getGameSession(gameType, sessionId = 'default') {
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const key = `${gameType}:${sessionId}`;
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if (!gameSessions.has(key)) {
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let initialState;
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switch (gameType) {
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case 'drawing':
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initialState = drawing.createInitialDrawingState();
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break;
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case 'hangman':
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initialState = require('../games/hangman').createInitialHangmanState();
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break;
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case 'wordchain':
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initialState = require('../games/wordchain').createInitialWordChainState();
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break;
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case 'twentyquestions':
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initialState = require('../games/twentyquestions').createInitialTwentyQuestionsState();
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break;
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case 'snake':
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initialState = require('../games/snake').createInitialSnakeState();
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break;
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case 'memory':
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initialState = require('../games/memory').createInitialMemoryState();
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break;
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case 'rockpaperscissors':
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initialState = require('../games/rockpaperscissors').createInitialRPSState();
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break;
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case 'arcade':
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initialState = arcade.createInitialArcadeState();
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break;
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default:
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throw new Error(`Unknown game type: ${gameType}`);
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}
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gameSessions.set(key, initialState);
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}
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return gameSessions.get(key);
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}
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/**
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* Update a game session
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*/
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function updateGameSession(gameType, newState, sessionId = 'default') {
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const key = `${gameType}:${sessionId}`;
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gameSessions.set(key, newState);
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}
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/**
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* Post activity to board when someone ships something cool
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*/
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async function postToBoard(content) {
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const API_URL = process.env.VIBE_API_URL || 'https://www.slashvibe.dev';
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try {
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await fetch(`${API_URL}/api/board`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({
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author: 'games-agent',
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content,
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category: 'general'
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})
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});
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} catch (e) {
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console.error('[workshop] Failed to post to board:', e.message);
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}
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}
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async function handler(args) {
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const initCheck = requireInit();
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if (initCheck) return initCheck;
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const { game, action, x, y, char, guess, command } = args;
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const myHandle = config.getHandle();
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try {
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// Handle arcade browsing
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if (game === 'arcade') {
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const gameState = getGameSession('arcade');
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if (command) {
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const result = arcade.handleArcadeCommand(gameState, command);
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if (result.error) {
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return { display: `❌ ${result.error}` };
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}
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updateGameSession('arcade', result.gameState);
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return { display: arcade.formatArcadeDisplay(result.gameState) };
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}
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return { display: arcade.formatArcadeDisplay(gameState) };
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}
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// Handle collaborative drawing
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if (game === 'drawing') {
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const gameState = getGameSession('drawing');
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// Join the drawing session
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if (!gameState.players.includes(myHandle)) {
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const joinResult = drawing.addPlayer(gameState, myHandle);
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if (joinResult.error) {
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return { display: `❌ ${joinResult.error}` };
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}
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updateGameSession('drawing', joinResult.gameState);
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// Announce new artist
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postToBoard(`🎨 @${myHandle} joined the collaborative drawing session!`);
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}
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const currentGameState = getGameSession('drawing');
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|
-
// Handle drawing actions
|
|
181
|
-
if (action === 'draw' && x !== undefined && y !== undefined && char) {
|
|
182
|
-
// Convert character name to actual character
|
|
183
|
-
const drawChar = drawing.DRAWING_CHARS[char] || char;
|
|
184
|
-
const result = drawing.makeMove(currentGameState, x, y, drawChar, myHandle);
|
|
185
|
-
|
|
186
|
-
if (result.error) {
|
|
187
|
-
return { display: `❌ ${result.error}` };
|
|
188
|
-
}
|
|
189
|
-
|
|
190
|
-
updateGameSession('drawing', result.gameState);
|
|
191
|
-
return {
|
|
192
|
-
display: `✏️ Drew ${drawChar} at (${x},${y})\n\n${drawing.formatDrawingDisplay(result.gameState)}`
|
|
193
|
-
};
|
|
194
|
-
}
|
|
195
|
-
|
|
196
|
-
if (action === 'line' && command) {
|
|
197
|
-
// Parse line command: "x0,y0 to x1,y1 with char"
|
|
198
|
-
const match = command.match(/(\d+),(\d+)\s+to\s+(\d+),(\d+)\s+with\s+(\w+)/);
|
|
199
|
-
if (match) {
|
|
200
|
-
const [, x0, y0, x1, y1, charName] = match;
|
|
201
|
-
const drawChar = drawing.DRAWING_CHARS[charName] || charName;
|
|
202
|
-
const result = drawing.drawLine(currentGameState, parseInt(x0), parseInt(y0), parseInt(x1), parseInt(y1), drawChar, myHandle);
|
|
203
|
-
|
|
204
|
-
if (result.error) {
|
|
205
|
-
return { display: `❌ ${result.error}` };
|
|
206
|
-
}
|
|
207
|
-
|
|
208
|
-
updateGameSession('drawing', result.gameState);
|
|
209
|
-
return {
|
|
210
|
-
display: `✏️ Drew line from (${x0},${y0}) to (${x1},${y1})\n\n${drawing.formatDrawingDisplay(result.gameState)}`
|
|
211
|
-
};
|
|
212
|
-
}
|
|
213
|
-
}
|
|
214
|
-
|
|
215
|
-
if (action === 'clear' && command) {
|
|
216
|
-
// Parse clear command: "x0,y0 to x1,y1"
|
|
217
|
-
const match = command.match(/(\d+),(\d+)\s+to\s+(\d+),(\d+)/);
|
|
218
|
-
if (match) {
|
|
219
|
-
const [, x0, y0, x1, y1] = match;
|
|
220
|
-
const result = drawing.clearRegion(currentGameState, parseInt(x0), parseInt(y0), parseInt(x1), parseInt(y1), myHandle);
|
|
221
|
-
|
|
222
|
-
if (result.error) {
|
|
223
|
-
return { display: `❌ ${result.error}` };
|
|
224
|
-
}
|
|
225
|
-
|
|
226
|
-
updateGameSession('drawing', result.gameState);
|
|
227
|
-
return {
|
|
228
|
-
display: `🧹 Cleared region (${x0},${y0}) to (${x1},${y1})\n\n${drawing.formatDrawingDisplay(result.gameState)}`
|
|
229
|
-
};
|
|
230
|
-
}
|
|
231
|
-
}
|
|
232
|
-
|
|
233
|
-
if (action === 'theme' && command) {
|
|
234
|
-
const result = drawing.setTheme(currentGameState, command, myHandle);
|
|
235
|
-
if (result.error) {
|
|
236
|
-
return { display: `❌ ${result.error}` };
|
|
237
|
-
}
|
|
238
|
-
|
|
239
|
-
updateGameSession('drawing', result.gameState);
|
|
240
|
-
const tips = drawing.getDrawingTips(command);
|
|
241
|
-
return {
|
|
242
|
-
display: `🎯 Set theme: ${command}\n\n**Tips:** ${tips.join(', ')}\n\n${drawing.formatDrawingDisplay(result.gameState)}`
|
|
243
|
-
};
|
|
244
|
-
}
|
|
245
|
-
|
|
246
|
-
if (action === 'stats') {
|
|
247
|
-
const stats = drawing.getCanvasStats(currentGameState);
|
|
248
|
-
return {
|
|
249
|
-
display: `📊 **Canvas Statistics**\n\n` +
|
|
250
|
-
`• Total moves: ${stats.totalMoves}\n` +
|
|
251
|
-
`• Canvas filled: ${stats.fillPercentage}%\n` +
|
|
252
|
-
`• Characters used: ${stats.uniqueCharsUsed}\n` +
|
|
253
|
-
`• Most popular: ${stats.mostUsedChar?.[0] || 'none'} (${stats.mostUsedChar?.[1] || 0} times)\n\n` +
|
|
254
|
-
`${drawing.formatDrawingDisplay(currentGameState)}`
|
|
255
|
-
};
|
|
256
|
-
}
|
|
257
|
-
|
|
258
|
-
// Default: show drawing canvas
|
|
259
|
-
return { display: drawing.formatDrawingDisplay(currentGameState) };
|
|
260
|
-
}
|
|
261
|
-
|
|
262
|
-
// Handle solo hangman
|
|
263
|
-
if (game === 'hangman') {
|
|
264
|
-
const gameState = getGameSession('hangman', myHandle); // Personal session
|
|
265
|
-
|
|
266
|
-
if (action === 'guess' && guess) {
|
|
267
|
-
const hangmanModule = require('../games/hangman');
|
|
268
|
-
const result = hangmanModule.makeGuess(gameState, guess);
|
|
269
|
-
|
|
270
|
-
if (result.error) {
|
|
271
|
-
return { display: `❌ ${result.error}` };
|
|
272
|
-
}
|
|
273
|
-
|
|
274
|
-
updateGameSession('hangman', result.gameState, myHandle);
|
|
275
|
-
|
|
276
|
-
let response = hangmanModule.formatHangmanDisplay(result.gameState);
|
|
277
|
-
|
|
278
|
-
if (result.gameState.won) {
|
|
279
|
-
response += '\n\n🎉 **You won!** Starting a new game...';
|
|
280
|
-
// Start new game
|
|
281
|
-
const newState = hangmanModule.createInitialHangmanState();
|
|
282
|
-
updateGameSession('hangman', newState, myHandle);
|
|
283
|
-
} else if (result.gameState.lost) {
|
|
284
|
-
response += '\n\n💀 **Game over!** Starting a new game...';
|
|
285
|
-
// Start new game
|
|
286
|
-
const newState = hangmanModule.createInitialHangmanState();
|
|
287
|
-
updateGameSession('hangman', newState, myHandle);
|
|
288
|
-
}
|
|
289
|
-
|
|
290
|
-
return { display: response };
|
|
291
|
-
}
|
|
292
|
-
|
|
293
|
-
if (action === 'new') {
|
|
294
|
-
const hangmanModule = require('../games/hangman');
|
|
295
|
-
const newState = hangmanModule.createInitialHangmanState();
|
|
296
|
-
updateGameSession('hangman', newState, myHandle);
|
|
297
|
-
return { display: hangmanModule.formatHangmanDisplay(newState) };
|
|
298
|
-
}
|
|
299
|
-
|
|
300
|
-
// Default: show current game
|
|
301
|
-
const hangmanModule = require('../games/hangman');
|
|
302
|
-
return { display: hangmanModule.formatHangmanDisplay(gameState) };
|
|
303
|
-
}
|
|
304
|
-
|
|
305
|
-
// Handle other games similarly...
|
|
306
|
-
// For now, return a helpful message for unsupported games
|
|
307
|
-
const supportedGames = ['arcade', 'drawing', 'hangman'];
|
|
308
|
-
if (!supportedGames.includes(game)) {
|
|
309
|
-
return {
|
|
310
|
-
display: `🎮 **${game.charAt(0).toUpperCase() + game.slice(1)}** game support coming soon!\n\n` +
|
|
311
|
-
`Currently available:\n` +
|
|
312
|
-
`• **arcade** - Browse all games\n` +
|
|
313
|
-
`• **drawing** - Collaborative drawing canvas\n` +
|
|
314
|
-
`• **hangman** - Solo word guessing\n\n` +
|
|
315
|
-
`Use \`vibe workshop arcade\` to explore all games!`
|
|
316
|
-
};
|
|
317
|
-
}
|
|
318
|
-
|
|
319
|
-
return { display: 'Use --action to interact with the game!' };
|
|
320
|
-
|
|
321
|
-
} catch (error) {
|
|
322
|
-
console.error('[workshop] Error:', error);
|
|
323
|
-
return { display: `❌ Workshop error: ${error.message}` };
|
|
324
|
-
}
|
|
325
|
-
}
|
|
326
|
-
|
|
327
|
-
module.exports = { definition, handler };
|
|
File without changes
|
|
File without changes
|
|
File without changes
|