slashvibe-mcp 0.3.21 → 0.3.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (235) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +280 -47
  3. package/auto-update.js +10 -15
  4. package/config.js +36 -31
  5. package/crypto.js +1 -6
  6. package/debug.js +12 -0
  7. package/discord.js +19 -19
  8. package/eslint.config.js +54 -0
  9. package/index.js +217 -207
  10. package/intelligence/index.js +2 -9
  11. package/intelligence/infer.js +10 -16
  12. package/intelligence/patterns.js +23 -18
  13. package/intelligence/proactive.js +16 -15
  14. package/intelligence/serendipity.js +57 -20
  15. package/memory.js +13 -8
  16. package/migrate-v2.js +72 -0
  17. package/notification-emitter.js +2 -2
  18. package/notify.js +39 -14
  19. package/package.json +28 -29
  20. package/post-install.js +141 -0
  21. package/presence.js +2 -2
  22. package/prompts.js +5 -9
  23. package/protocol/index.js +123 -87
  24. package/protocol/telegram-commands.js +36 -37
  25. package/store/api.js +358 -529
  26. package/store/local.js +9 -10
  27. package/store/profiles.js +48 -192
  28. package/store/reservations.js +2 -9
  29. package/store/skills.js +69 -71
  30. package/store/sqlite.js +355 -0
  31. package/test-skills-bootstrap.js +20 -0
  32. package/test-v2-integration.js +385 -0
  33. package/tools/_actions.js +48 -387
  34. package/tools/_connection-queue.js +45 -56
  35. package/tools/_discovery-enhanced.js +52 -57
  36. package/tools/_discovery.js +87 -185
  37. package/tools/{l2-status.js → _experimental/l2-status.js} +68 -70
  38. package/tools/{shipback.js → _experimental/shipback.js} +4 -3
  39. package/tools/_proactive-discovery.js +60 -73
  40. package/tools/_shared/index.js +41 -64
  41. package/tools/admin-inbox.js +10 -15
  42. package/tools/agents.js +1 -1
  43. package/tools/artifact-create.js +13 -23
  44. package/tools/artifact-view.js +4 -4
  45. package/tools/{_deprecated/back.js → back.js} +1 -1
  46. package/tools/bye.js +3 -5
  47. package/tools/consent.js +2 -2
  48. package/tools/context.js +9 -10
  49. package/tools/crossword.js +3 -2
  50. package/tools/discover.js +94 -356
  51. package/tools/dm.js +27 -86
  52. package/tools/doctor.js +12 -41
  53. package/tools/drawing.js +34 -20
  54. package/tools/echo.js +11 -11
  55. package/tools/feed.js +30 -58
  56. package/tools/follow.js +64 -187
  57. package/tools/{_deprecated/forget.js → forget.js} +4 -7
  58. package/tools/game.js +144 -48
  59. package/tools/handoff.js +6 -8
  60. package/tools/help.js +3 -3
  61. package/tools/idea.js +15 -27
  62. package/tools/inbox.js +121 -293
  63. package/tools/init.js +54 -151
  64. package/tools/invite.js +8 -21
  65. package/tools/migrate.js +27 -24
  66. package/tools/multiplayer-game.js +50 -40
  67. package/tools/{_deprecated/mute.js → mute.js} +4 -3
  68. package/tools/notifications.js +58 -48
  69. package/tools/observe.js +12 -15
  70. package/tools/onboarding.js +8 -11
  71. package/tools/open.js +13 -144
  72. package/tools/party-game.js +23 -12
  73. package/tools/patterns.js +2 -1
  74. package/tools/ping.js +5 -7
  75. package/tools/react.js +28 -30
  76. package/tools/{_deprecated/recall.js → recall.js} +5 -10
  77. package/tools/release.js +4 -2
  78. package/tools/{_deprecated/remember.js → remember.js} +4 -6
  79. package/tools/report.js +2 -2
  80. package/tools/request.js +6 -26
  81. package/tools/reserve.js +1 -1
  82. package/tools/session-fork.js +97 -0
  83. package/tools/session-save.js +109 -0
  84. package/tools/settings.js +30 -99
  85. package/tools/ship.js +74 -56
  86. package/tools/{_deprecated/skills-exchange.js → skills-exchange.js} +38 -39
  87. package/tools/social-inbox.js +22 -28
  88. package/tools/social-post.js +24 -27
  89. package/tools/solo-game.js +54 -46
  90. package/tools/start.js +14 -148
  91. package/tools/status.js +21 -68
  92. package/tools/submit.js +4 -2
  93. package/tools/suggest-tags.js +36 -33
  94. package/tools/summarize.js +19 -16
  95. package/tools/tag-suggestions.js +72 -73
  96. package/tools/test.js +1 -1
  97. package/tools/{_deprecated/tictactoe.js → tictactoe.js} +26 -26
  98. package/tools/token.js +4 -4
  99. package/tools/update.js +1 -2
  100. package/tools/watch.js +132 -112
  101. package/tools/who.js +20 -40
  102. package/tools/{_deprecated/wordassociation.js → wordassociation.js} +23 -20
  103. package/tools/workshop-buddy.js +52 -53
  104. package/tools/x-mentions.js +0 -1
  105. package/tools/x-reply.js +0 -1
  106. package/twitter.js +14 -20
  107. package/version.json +8 -10
  108. package/webhook-runner.js +132 -0
  109. package/auth-store.js +0 -148
  110. package/bridges/bridge-monitor.js +0 -388
  111. package/bridges/discord-bot.js +0 -431
  112. package/bridges/farcaster.js +0 -299
  113. package/bridges/telegram.js +0 -261
  114. package/bridges/webhook-health.js +0 -420
  115. package/bridges/webhook-server.js +0 -437
  116. package/bridges/whatsapp.js +0 -441
  117. package/bridges/x-webhook.js +0 -423
  118. package/games/arcade.js +0 -406
  119. package/games/chess.js +0 -451
  120. package/games/colorguess.js +0 -343
  121. package/games/crossword-words.js +0 -171
  122. package/games/crossword.js +0 -461
  123. package/games/drawing.js +0 -347
  124. package/games/gameroulette.js +0 -300
  125. package/games/gamerouter.js +0 -336
  126. package/games/gamestatus.js +0 -337
  127. package/games/guessnumber.js +0 -209
  128. package/games/hangman.js +0 -279
  129. package/games/memory.js +0 -338
  130. package/games/multiplayer-tictactoe.js +0 -389
  131. package/games/pixelart.js +0 -399
  132. package/games/quickduel.js +0 -354
  133. package/games/riddle.js +0 -371
  134. package/games/rockpaperscissors.js +0 -291
  135. package/games/snake.js +0 -406
  136. package/games/storybuilder.js +0 -343
  137. package/games/tictactoe.js +0 -345
  138. package/games/twentyquestions.js +0 -286
  139. package/games/twotruths.js +0 -207
  140. package/games/werewolf.js +0 -508
  141. package/games/wordassociation.js +0 -247
  142. package/games/wordchain.js +0 -135
  143. package/intelligence/interests.js +0 -369
  144. package/setup.js +0 -480
  145. package/smart-inbox.js +0 -276
  146. package/tools/_deprecated/auto-suggest-connections.js +0 -304
  147. package/tools/_deprecated/bootstrap-skills.js +0 -231
  148. package/tools/_deprecated/bridge-dashboard.js +0 -342
  149. package/tools/_deprecated/bridge-health.js +0 -400
  150. package/tools/_deprecated/bridge-live.js +0 -384
  151. package/tools/_deprecated/bridges.js +0 -383
  152. package/tools/_deprecated/colorguess.js +0 -281
  153. package/tools/_deprecated/discover-insights.js +0 -379
  154. package/tools/_deprecated/discover-momentum.js +0 -256
  155. package/tools/_deprecated/discovery-analytics.js +0 -345
  156. package/tools/_deprecated/discovery-auto-suggest.js +0 -275
  157. package/tools/_deprecated/discovery-bootstrap.js +0 -267
  158. package/tools/_deprecated/discovery-daily.js +0 -375
  159. package/tools/_deprecated/discovery-dashboard.js +0 -385
  160. package/tools/_deprecated/discovery-digest.js +0 -314
  161. package/tools/_deprecated/discovery-hub.js +0 -357
  162. package/tools/_deprecated/discovery-insights.js +0 -384
  163. package/tools/_deprecated/discovery-momentum.js +0 -281
  164. package/tools/_deprecated/discovery-monitor.js +0 -319
  165. package/tools/_deprecated/discovery-proactive.js +0 -300
  166. package/tools/_deprecated/draw.js +0 -317
  167. package/tools/_deprecated/farcaster.js +0 -307
  168. package/tools/_deprecated/games-catalog.js +0 -376
  169. package/tools/_deprecated/games.js +0 -313
  170. package/tools/_deprecated/guessnumber.js +0 -194
  171. package/tools/_deprecated/hangman.js +0 -129
  172. package/tools/_deprecated/multiplayer-tictactoe.js +0 -303
  173. package/tools/_deprecated/riddle.js +0 -240
  174. package/tools/_deprecated/run-bootstrap.js +0 -69
  175. package/tools/_deprecated/skills-analytics.js +0 -349
  176. package/tools/_deprecated/skills-bootstrap.js +0 -301
  177. package/tools/_deprecated/skills-dashboard.js +0 -268
  178. package/tools/_deprecated/skills.js +0 -380
  179. package/tools/_deprecated/smart-intro.js +0 -353
  180. package/tools/_deprecated/storybuilder.js +0 -331
  181. package/tools/_deprecated/telegram-bot.js +0 -183
  182. package/tools/_deprecated/telegram-setup.js +0 -214
  183. package/tools/_deprecated/twentyquestions.js +0 -143
  184. package/tools/_shared.js +0 -234
  185. package/tools/_work-context.js +0 -338
  186. package/tools/_work-context.manual-test.js +0 -199
  187. package/tools/_work-context.test.js +0 -260
  188. package/tools/activity.js +0 -220
  189. package/tools/agent-treasury.js +0 -288
  190. package/tools/analytics.js +0 -191
  191. package/tools/approve.js +0 -197
  192. package/tools/arcade.js +0 -173
  193. package/tools/artifacts-price.js +0 -107
  194. package/tools/ask-expert.js +0 -160
  195. package/tools/available.js +0 -120
  196. package/tools/become-expert.js +0 -150
  197. package/tools/broadcast.js +0 -325
  198. package/tools/chat.js +0 -202
  199. package/tools/collaborative-drawing.js +0 -286
  200. package/tools/connection-status.js +0 -178
  201. package/tools/earnings.js +0 -126
  202. package/tools/friends.js +0 -207
  203. package/tools/genesis.js +0 -233
  204. package/tools/gig-browse.js +0 -206
  205. package/tools/gig-complete.js +0 -144
  206. package/tools/health.js +0 -87
  207. package/tools/leaderboard.js +0 -117
  208. package/tools/lib/git-apply.js +0 -206
  209. package/tools/lib/git-bundle.js +0 -407
  210. package/tools/mint.js +0 -377
  211. package/tools/plan.js +0 -225
  212. package/tools/profile.js +0 -219
  213. package/tools/proof-of-work.js +0 -144
  214. package/tools/pulse.js +0 -218
  215. package/tools/reply.js +0 -166
  216. package/tools/reputation.js +0 -175
  217. package/tools/schedule.js +0 -367
  218. package/tools/search-messages.js +0 -123
  219. package/tools/session.js +0 -467
  220. package/tools/session_price.js +0 -128
  221. package/tools/smart-check.js +0 -201
  222. package/tools/social-processor.js +0 -445
  223. package/tools/streak.js +0 -147
  224. package/tools/stuck.js +0 -297
  225. package/tools/subscribe.js +0 -148
  226. package/tools/subscriptions.js +0 -134
  227. package/tools/tip.js +0 -193
  228. package/tools/wallet.js +0 -269
  229. package/tools/webhook-test.js +0 -388
  230. package/tools/withdraw.js +0 -145
  231. package/tools/work-summary.js +0 -96
  232. package/tools/workshop.js +0 -327
  233. /package/tools/{l2-bridge.js → _experimental/l2-bridge.js} +0 -0
  234. /package/tools/{l2.js → _experimental/l2.js} +0 -0
  235. /package/tools/{_deprecated/away.js → away.js} +0 -0
package/games/memory.js DELETED
@@ -1,338 +0,0 @@
1
- /**
2
- * Memory Pattern Game implementation for /vibe
3
- * Challenge your memory with increasingly complex emoji sequences!
4
- * Like Simon Says but with colorful emojis - perfect for quick brain training
5
- */
6
-
7
- // Available pattern emojis - visually distinct and memorable
8
- const PATTERN_EMOJIS = ['🔴', '🟡', '🟢', '🔵', '🟣', '🟠', '⚫', '⚪'];
9
-
10
- // Difficulty levels affect sequence length and speed
11
- const DIFFICULTY_LEVELS = {
12
- easy: {
13
- name: 'Easy',
14
- emoji: '🟢',
15
- startLength: 3,
16
- maxLength: 6,
17
- emojiCount: 4, // Use fewer emojis
18
- description: 'Short sequences, 4 colors'
19
- },
20
- medium: {
21
- name: 'Medium',
22
- emoji: '🟡',
23
- startLength: 4,
24
- maxLength: 8,
25
- emojiCount: 6,
26
- description: 'Medium sequences, 6 colors'
27
- },
28
- hard: {
29
- name: 'Hard',
30
- emoji: '🔴',
31
- startLength: 5,
32
- maxLength: 10,
33
- emojiCount: 8,
34
- description: 'Long sequences, all 8 colors'
35
- }
36
- };
37
-
38
- // Fun encouragement messages
39
- const ENCOURAGEMENT = [
40
- "Great memory! 🧠", "You're on fire! 🔥", "Excellent recall! ⭐",
41
- "Perfect! 💫", "Amazing focus! 🎯", "Memory master! 👑",
42
- "Brilliant! ✨", "Outstanding! 🌟", "Incredible! 🚀"
43
- ];
44
-
45
- const WRONG_MESSAGES = [
46
- "Close, but not quite! 🤔", "Almost had it! 💭", "Good try! 🎯",
47
- "So close! 😅", "Keep practicing! 💪", "Nearly perfect! 🌟"
48
- ];
49
-
50
- // Create initial memory game state
51
- function createInitialMemoryState(difficulty = 'medium') {
52
- const difficultyConfig = DIFFICULTY_LEVELS[difficulty] || DIFFICULTY_LEVELS.medium;
53
- const availableEmojis = PATTERN_EMOJIS.slice(0, difficultyConfig.emojiCount);
54
-
55
- // Generate first pattern
56
- const pattern = generatePattern(availableEmojis, difficultyConfig.startLength);
57
-
58
- return {
59
- difficulty: difficulty,
60
- difficultyConfig: difficultyConfig,
61
- availableEmojis: availableEmojis,
62
- currentPattern: pattern,
63
- playerInput: [],
64
- level: 1,
65
- score: 0,
66
- gameOver: false,
67
- won: false,
68
- showingPattern: true,
69
- inputPhase: false,
70
- consecutiveCorrect: 0,
71
- totalCorrect: 0,
72
- totalAttempts: 0,
73
- startTime: Date.now(),
74
- lastResult: null,
75
- maxLevelReached: 1
76
- };
77
- }
78
-
79
- // Generate a random pattern of emojis
80
- function generatePattern(availableEmojis, length) {
81
- const pattern = [];
82
- for (let i = 0; i < length; i++) {
83
- const randomEmoji = availableEmojis[Math.floor(Math.random() * availableEmojis.length)];
84
- pattern.push(randomEmoji);
85
- }
86
- return pattern;
87
- }
88
-
89
- // Start the input phase (player can now enter their guess)
90
- function startInput(gameState) {
91
- if (gameState.gameOver) {
92
- return { error: 'Game is over! Start a new game to play again.' };
93
- }
94
-
95
- if (!gameState.showingPattern) {
96
- return { error: 'Already in input phase! Enter your pattern guess.' };
97
- }
98
-
99
- return {
100
- success: true,
101
- gameState: {
102
- ...gameState,
103
- showingPattern: false,
104
- inputPhase: true,
105
- playerInput: []
106
- }
107
- };
108
- }
109
-
110
- // Submit the complete pattern guess
111
- function submitPattern(gameState, patternInput) {
112
- if (gameState.gameOver) {
113
- return { error: 'Game is over! Start a new game to play again.' };
114
- }
115
-
116
- if (gameState.showingPattern) {
117
- return { error: 'Wait for the input phase! Use `/game memory --input` first.' };
118
- }
119
-
120
- if (!patternInput || typeof patternInput !== 'string') {
121
- return { error: 'Please enter your pattern guess!' };
122
- }
123
-
124
- // Parse input - could be space-separated, comma-separated, or just concatenated
125
- let inputEmojis;
126
- if (patternInput.includes(' ')) {
127
- inputEmojis = patternInput.split(' ').filter(e => e.trim().length > 0);
128
- } else if (patternInput.includes(',')) {
129
- inputEmojis = patternInput.split(',').map(e => e.trim()).filter(e => e.length > 0);
130
- } else {
131
- // Try to split emoji string (this is tricky, but we'll try character by character)
132
- inputEmojis = Array.from(patternInput).filter(char =>
133
- PATTERN_EMOJIS.includes(char)
134
- );
135
- }
136
-
137
- // Validate input emojis
138
- const invalidEmojis = inputEmojis.filter(emoji => !gameState.availableEmojis.includes(emoji));
139
- if (invalidEmojis.length > 0) {
140
- const validEmojis = gameState.availableEmojis.join(' ');
141
- return { error: `Invalid emojis: ${invalidEmojis.join(' ')}. Use only: ${validEmojis}` };
142
- }
143
-
144
- // Check if pattern matches
145
- const correct = arraysEqual(inputEmojis, gameState.currentPattern);
146
- const newTotalAttempts = gameState.totalAttempts + 1;
147
- const newTotalCorrect = correct ? gameState.totalCorrect + 1 : gameState.totalCorrect;
148
- const newConsecutiveCorrect = correct ? gameState.consecutiveCorrect + 1 : 0;
149
-
150
- let newGameState = {
151
- ...gameState,
152
- playerInput: inputEmojis,
153
- totalAttempts: newTotalAttempts,
154
- totalCorrect: newTotalCorrect,
155
- consecutiveCorrect: newConsecutiveCorrect,
156
- lastResult: correct ? 'correct' : 'wrong',
157
- inputPhase: false
158
- };
159
-
160
- if (correct) {
161
- // Correct! Advance to next level
162
- const newLevel = gameState.level + 1;
163
- const newScore = gameState.score + (gameState.level * 10); // More points for harder levels
164
- const maxLevelReached = Math.max(gameState.maxLevelReached, newLevel);
165
-
166
- // Check if we've reached the maximum length for this difficulty
167
- const maxLength = gameState.difficultyConfig.maxLength;
168
- if (gameState.currentPattern.length >= maxLength) {
169
- // Won the game!
170
- newGameState = {
171
- ...newGameState,
172
- gameOver: true,
173
- won: true,
174
- score: newScore,
175
- level: newLevel,
176
- maxLevelReached: maxLevelReached,
177
- endTime: Date.now()
178
- };
179
- } else {
180
- // Generate next pattern (slightly longer)
181
- const nextLength = Math.min(
182
- gameState.currentPattern.length + 1,
183
- maxLength
184
- );
185
- const nextPattern = generatePattern(gameState.availableEmojis, nextLength);
186
-
187
- newGameState = {
188
- ...newGameState,
189
- currentPattern: nextPattern,
190
- level: newLevel,
191
- score: newScore,
192
- maxLevelReached: maxLevelReached,
193
- showingPattern: true,
194
- playerInput: []
195
- };
196
- }
197
- } else {
198
- // Wrong! Game over
199
- newGameState = {
200
- ...newGameState,
201
- gameOver: true,
202
- won: false,
203
- endTime: Date.now()
204
- };
205
- }
206
-
207
- return { success: true, gameState: newGameState };
208
- }
209
-
210
- // Helper function to compare arrays
211
- function arraysEqual(a, b) {
212
- if (a.length !== b.length) return false;
213
- for (let i = 0; i < a.length; i++) {
214
- if (a[i] !== b[i]) return false;
215
- }
216
- return true;
217
- }
218
-
219
- // Get a random encouragement message
220
- function getRandomEncouragement() {
221
- return ENCOURAGEMENT[Math.floor(Math.random() * ENCOURAGEMENT.length)];
222
- }
223
-
224
- function getRandomWrongMessage() {
225
- return WRONG_MESSAGES[Math.floor(Math.random() * WRONG_MESSAGES.length)];
226
- }
227
-
228
- // Format memory game for display
229
- function formatMemoryDisplay(gameState) {
230
- const {
231
- difficulty, difficultyConfig, currentPattern, playerInput, level, score,
232
- gameOver, won, showingPattern, inputPhase, lastResult, consecutiveCorrect,
233
- totalCorrect, totalAttempts, maxLevelReached, endTime, startTime
234
- } = gameState;
235
-
236
- let display = `🧠 **Memory Pattern Challenge** ${difficultyConfig.emoji} ${difficultyConfig.name.toUpperCase()}\n\n`;
237
-
238
- // Show level and score
239
- display += `**Level ${level}** • Score: ${score} • Streak: ${consecutiveCorrect}\n\n`;
240
-
241
- // Game result
242
- if (gameOver) {
243
- if (won) {
244
- display += `🏆 **CONGRATULATIONS! YOU WON!** 🏆\n`;
245
- display += `You completed all ${maxLevelReached - 1} levels! ${getRandomEncouragement()}\n\n`;
246
- } else {
247
- display += `💥 **Game Over!** ${getRandomWrongMessage()}\n`;
248
- display += `You reached level ${maxLevelReached} • Max sequence: ${currentPattern.length}\n\n`;
249
- }
250
-
251
- // Show final stats
252
- const accuracy = totalAttempts > 0 ? Math.round((totalCorrect / totalAttempts) * 100) : 0;
253
- const timeSeconds = Math.round((endTime - startTime) / 1000);
254
- display += `**Final Stats:**\n`;
255
- display += `• Accuracy: ${accuracy}% (${totalCorrect}/${totalAttempts})\n`;
256
- display += `• Time: ${timeSeconds} seconds\n`;
257
- display += `• Max Level: ${maxLevelReached}\n\n`;
258
-
259
- display += `Start a new game to try again!\n`;
260
- return display;
261
- }
262
-
263
- // Show pattern or input phase
264
- if (showingPattern) {
265
- display += `**🔍 MEMORIZE THIS PATTERN:**\n`;
266
- display += `${currentPattern.join(' ')}\n\n`;
267
- display += `**Sequence length:** ${currentPattern.length}\n`;
268
- display += `*Study it carefully, then use \`/game memory --input\` when ready!*\n`;
269
- } else if (inputPhase) {
270
- display += `**🎯 INPUT PHASE**\n`;
271
- display += `Enter the pattern you just saw!\n\n`;
272
- display += `**Available emojis:** ${gameState.availableEmojis.join(' ')}\n`;
273
- display += `**Expected length:** ${currentPattern.length}\n\n`;
274
-
275
- if (playerInput.length > 0) {
276
- display += `**Your input so far:** ${playerInput.join(' ')}\n`;
277
- }
278
-
279
- display += `*Use: \`/game memory --pattern "🔴 🟡 🟢"\` (space-separated)*\n`;
280
- } else {
281
- // Show result of last attempt
282
- if (lastResult === 'correct') {
283
- display += `✅ **Correct!** ${getRandomEncouragement()}\n`;
284
- display += `You got: ${playerInput.join(' ')}\n`;
285
- display += `Next pattern coming up...\n\n`;
286
-
287
- display += `**🔍 MEMORIZE THIS PATTERN:**\n`;
288
- display += `${currentPattern.join(' ')}\n\n`;
289
- display += `**Sequence length:** ${currentPattern.length}\n`;
290
- display += `*Study it, then use \`/game memory --input\` when ready!*\n`;
291
- } else if (lastResult === 'wrong') {
292
- display += `❌ **Incorrect!** ${getRandomWrongMessage()}\n`;
293
- display += `You entered: ${playerInput.join(' ')}\n`;
294
- display += `Correct was: ${currentPattern.join(' ')}\n\n`;
295
- }
296
- }
297
-
298
- // Show difficulty info
299
- display += `\n**Difficulty:** ${difficultyConfig.description}\n`;
300
-
301
- return display;
302
- }
303
-
304
- // Get available difficulties
305
- function getDifficulties() {
306
- return Object.entries(DIFFICULTY_LEVELS).map(([key, config]) => ({
307
- key,
308
- name: config.name,
309
- emoji: config.emoji,
310
- description: config.description
311
- }));
312
- }
313
-
314
- // Get game statistics
315
- function getMemoryStats(gameState) {
316
- const { level, score, consecutiveCorrect, totalCorrect, totalAttempts, maxLevelReached } = gameState;
317
-
318
- return {
319
- level,
320
- score,
321
- consecutiveCorrect,
322
- totalCorrect,
323
- totalAttempts,
324
- accuracy: totalAttempts > 0 ? Math.round((totalCorrect / totalAttempts) * 100) : 0,
325
- maxLevelReached
326
- };
327
- }
328
-
329
- module.exports = {
330
- createInitialMemoryState,
331
- startInput,
332
- submitPattern,
333
- formatMemoryDisplay,
334
- getDifficulties,
335
- getMemoryStats,
336
- PATTERN_EMOJIS,
337
- DIFFICULTY_LEVELS
338
- };