slashvibe-mcp 0.3.21 → 0.3.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (235) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +280 -47
  3. package/auto-update.js +10 -15
  4. package/config.js +36 -31
  5. package/crypto.js +1 -6
  6. package/debug.js +12 -0
  7. package/discord.js +19 -19
  8. package/eslint.config.js +54 -0
  9. package/index.js +217 -207
  10. package/intelligence/index.js +2 -9
  11. package/intelligence/infer.js +10 -16
  12. package/intelligence/patterns.js +23 -18
  13. package/intelligence/proactive.js +16 -15
  14. package/intelligence/serendipity.js +57 -20
  15. package/memory.js +13 -8
  16. package/migrate-v2.js +72 -0
  17. package/notification-emitter.js +2 -2
  18. package/notify.js +39 -14
  19. package/package.json +28 -29
  20. package/post-install.js +141 -0
  21. package/presence.js +2 -2
  22. package/prompts.js +5 -9
  23. package/protocol/index.js +123 -87
  24. package/protocol/telegram-commands.js +36 -37
  25. package/store/api.js +358 -529
  26. package/store/local.js +9 -10
  27. package/store/profiles.js +48 -192
  28. package/store/reservations.js +2 -9
  29. package/store/skills.js +69 -71
  30. package/store/sqlite.js +355 -0
  31. package/test-skills-bootstrap.js +20 -0
  32. package/test-v2-integration.js +385 -0
  33. package/tools/_actions.js +48 -387
  34. package/tools/_connection-queue.js +45 -56
  35. package/tools/_discovery-enhanced.js +52 -57
  36. package/tools/_discovery.js +87 -185
  37. package/tools/{l2-status.js → _experimental/l2-status.js} +68 -70
  38. package/tools/{shipback.js → _experimental/shipback.js} +4 -3
  39. package/tools/_proactive-discovery.js +60 -73
  40. package/tools/_shared/index.js +41 -64
  41. package/tools/admin-inbox.js +10 -15
  42. package/tools/agents.js +1 -1
  43. package/tools/artifact-create.js +13 -23
  44. package/tools/artifact-view.js +4 -4
  45. package/tools/{_deprecated/back.js → back.js} +1 -1
  46. package/tools/bye.js +3 -5
  47. package/tools/consent.js +2 -2
  48. package/tools/context.js +9 -10
  49. package/tools/crossword.js +3 -2
  50. package/tools/discover.js +94 -356
  51. package/tools/dm.js +27 -86
  52. package/tools/doctor.js +12 -41
  53. package/tools/drawing.js +34 -20
  54. package/tools/echo.js +11 -11
  55. package/tools/feed.js +30 -58
  56. package/tools/follow.js +64 -187
  57. package/tools/{_deprecated/forget.js → forget.js} +4 -7
  58. package/tools/game.js +144 -48
  59. package/tools/handoff.js +6 -8
  60. package/tools/help.js +3 -3
  61. package/tools/idea.js +15 -27
  62. package/tools/inbox.js +121 -293
  63. package/tools/init.js +54 -151
  64. package/tools/invite.js +8 -21
  65. package/tools/migrate.js +27 -24
  66. package/tools/multiplayer-game.js +50 -40
  67. package/tools/{_deprecated/mute.js → mute.js} +4 -3
  68. package/tools/notifications.js +58 -48
  69. package/tools/observe.js +12 -15
  70. package/tools/onboarding.js +8 -11
  71. package/tools/open.js +13 -144
  72. package/tools/party-game.js +23 -12
  73. package/tools/patterns.js +2 -1
  74. package/tools/ping.js +5 -7
  75. package/tools/react.js +28 -30
  76. package/tools/{_deprecated/recall.js → recall.js} +5 -10
  77. package/tools/release.js +4 -2
  78. package/tools/{_deprecated/remember.js → remember.js} +4 -6
  79. package/tools/report.js +2 -2
  80. package/tools/request.js +6 -26
  81. package/tools/reserve.js +1 -1
  82. package/tools/session-fork.js +97 -0
  83. package/tools/session-save.js +109 -0
  84. package/tools/settings.js +30 -99
  85. package/tools/ship.js +74 -56
  86. package/tools/{_deprecated/skills-exchange.js → skills-exchange.js} +38 -39
  87. package/tools/social-inbox.js +22 -28
  88. package/tools/social-post.js +24 -27
  89. package/tools/solo-game.js +54 -46
  90. package/tools/start.js +14 -148
  91. package/tools/status.js +21 -68
  92. package/tools/submit.js +4 -2
  93. package/tools/suggest-tags.js +36 -33
  94. package/tools/summarize.js +19 -16
  95. package/tools/tag-suggestions.js +72 -73
  96. package/tools/test.js +1 -1
  97. package/tools/{_deprecated/tictactoe.js → tictactoe.js} +26 -26
  98. package/tools/token.js +4 -4
  99. package/tools/update.js +1 -2
  100. package/tools/watch.js +132 -112
  101. package/tools/who.js +20 -40
  102. package/tools/{_deprecated/wordassociation.js → wordassociation.js} +23 -20
  103. package/tools/workshop-buddy.js +52 -53
  104. package/tools/x-mentions.js +0 -1
  105. package/tools/x-reply.js +0 -1
  106. package/twitter.js +14 -20
  107. package/version.json +8 -10
  108. package/webhook-runner.js +132 -0
  109. package/auth-store.js +0 -148
  110. package/bridges/bridge-monitor.js +0 -388
  111. package/bridges/discord-bot.js +0 -431
  112. package/bridges/farcaster.js +0 -299
  113. package/bridges/telegram.js +0 -261
  114. package/bridges/webhook-health.js +0 -420
  115. package/bridges/webhook-server.js +0 -437
  116. package/bridges/whatsapp.js +0 -441
  117. package/bridges/x-webhook.js +0 -423
  118. package/games/arcade.js +0 -406
  119. package/games/chess.js +0 -451
  120. package/games/colorguess.js +0 -343
  121. package/games/crossword-words.js +0 -171
  122. package/games/crossword.js +0 -461
  123. package/games/drawing.js +0 -347
  124. package/games/gameroulette.js +0 -300
  125. package/games/gamerouter.js +0 -336
  126. package/games/gamestatus.js +0 -337
  127. package/games/guessnumber.js +0 -209
  128. package/games/hangman.js +0 -279
  129. package/games/memory.js +0 -338
  130. package/games/multiplayer-tictactoe.js +0 -389
  131. package/games/pixelart.js +0 -399
  132. package/games/quickduel.js +0 -354
  133. package/games/riddle.js +0 -371
  134. package/games/rockpaperscissors.js +0 -291
  135. package/games/snake.js +0 -406
  136. package/games/storybuilder.js +0 -343
  137. package/games/tictactoe.js +0 -345
  138. package/games/twentyquestions.js +0 -286
  139. package/games/twotruths.js +0 -207
  140. package/games/werewolf.js +0 -508
  141. package/games/wordassociation.js +0 -247
  142. package/games/wordchain.js +0 -135
  143. package/intelligence/interests.js +0 -369
  144. package/setup.js +0 -480
  145. package/smart-inbox.js +0 -276
  146. package/tools/_deprecated/auto-suggest-connections.js +0 -304
  147. package/tools/_deprecated/bootstrap-skills.js +0 -231
  148. package/tools/_deprecated/bridge-dashboard.js +0 -342
  149. package/tools/_deprecated/bridge-health.js +0 -400
  150. package/tools/_deprecated/bridge-live.js +0 -384
  151. package/tools/_deprecated/bridges.js +0 -383
  152. package/tools/_deprecated/colorguess.js +0 -281
  153. package/tools/_deprecated/discover-insights.js +0 -379
  154. package/tools/_deprecated/discover-momentum.js +0 -256
  155. package/tools/_deprecated/discovery-analytics.js +0 -345
  156. package/tools/_deprecated/discovery-auto-suggest.js +0 -275
  157. package/tools/_deprecated/discovery-bootstrap.js +0 -267
  158. package/tools/_deprecated/discovery-daily.js +0 -375
  159. package/tools/_deprecated/discovery-dashboard.js +0 -385
  160. package/tools/_deprecated/discovery-digest.js +0 -314
  161. package/tools/_deprecated/discovery-hub.js +0 -357
  162. package/tools/_deprecated/discovery-insights.js +0 -384
  163. package/tools/_deprecated/discovery-momentum.js +0 -281
  164. package/tools/_deprecated/discovery-monitor.js +0 -319
  165. package/tools/_deprecated/discovery-proactive.js +0 -300
  166. package/tools/_deprecated/draw.js +0 -317
  167. package/tools/_deprecated/farcaster.js +0 -307
  168. package/tools/_deprecated/games-catalog.js +0 -376
  169. package/tools/_deprecated/games.js +0 -313
  170. package/tools/_deprecated/guessnumber.js +0 -194
  171. package/tools/_deprecated/hangman.js +0 -129
  172. package/tools/_deprecated/multiplayer-tictactoe.js +0 -303
  173. package/tools/_deprecated/riddle.js +0 -240
  174. package/tools/_deprecated/run-bootstrap.js +0 -69
  175. package/tools/_deprecated/skills-analytics.js +0 -349
  176. package/tools/_deprecated/skills-bootstrap.js +0 -301
  177. package/tools/_deprecated/skills-dashboard.js +0 -268
  178. package/tools/_deprecated/skills.js +0 -380
  179. package/tools/_deprecated/smart-intro.js +0 -353
  180. package/tools/_deprecated/storybuilder.js +0 -331
  181. package/tools/_deprecated/telegram-bot.js +0 -183
  182. package/tools/_deprecated/telegram-setup.js +0 -214
  183. package/tools/_deprecated/twentyquestions.js +0 -143
  184. package/tools/_shared.js +0 -234
  185. package/tools/_work-context.js +0 -338
  186. package/tools/_work-context.manual-test.js +0 -199
  187. package/tools/_work-context.test.js +0 -260
  188. package/tools/activity.js +0 -220
  189. package/tools/agent-treasury.js +0 -288
  190. package/tools/analytics.js +0 -191
  191. package/tools/approve.js +0 -197
  192. package/tools/arcade.js +0 -173
  193. package/tools/artifacts-price.js +0 -107
  194. package/tools/ask-expert.js +0 -160
  195. package/tools/available.js +0 -120
  196. package/tools/become-expert.js +0 -150
  197. package/tools/broadcast.js +0 -325
  198. package/tools/chat.js +0 -202
  199. package/tools/collaborative-drawing.js +0 -286
  200. package/tools/connection-status.js +0 -178
  201. package/tools/earnings.js +0 -126
  202. package/tools/friends.js +0 -207
  203. package/tools/genesis.js +0 -233
  204. package/tools/gig-browse.js +0 -206
  205. package/tools/gig-complete.js +0 -144
  206. package/tools/health.js +0 -87
  207. package/tools/leaderboard.js +0 -117
  208. package/tools/lib/git-apply.js +0 -206
  209. package/tools/lib/git-bundle.js +0 -407
  210. package/tools/mint.js +0 -377
  211. package/tools/plan.js +0 -225
  212. package/tools/profile.js +0 -219
  213. package/tools/proof-of-work.js +0 -144
  214. package/tools/pulse.js +0 -218
  215. package/tools/reply.js +0 -166
  216. package/tools/reputation.js +0 -175
  217. package/tools/schedule.js +0 -367
  218. package/tools/search-messages.js +0 -123
  219. package/tools/session.js +0 -467
  220. package/tools/session_price.js +0 -128
  221. package/tools/smart-check.js +0 -201
  222. package/tools/social-processor.js +0 -445
  223. package/tools/streak.js +0 -147
  224. package/tools/stuck.js +0 -297
  225. package/tools/subscribe.js +0 -148
  226. package/tools/subscriptions.js +0 -134
  227. package/tools/tip.js +0 -193
  228. package/tools/wallet.js +0 -269
  229. package/tools/webhook-test.js +0 -388
  230. package/tools/withdraw.js +0 -145
  231. package/tools/work-summary.js +0 -96
  232. package/tools/workshop.js +0 -327
  233. /package/tools/{l2-bridge.js → _experimental/l2-bridge.js} +0 -0
  234. /package/tools/{l2.js → _experimental/l2.js} +0 -0
  235. /package/tools/{_deprecated/away.js → away.js} +0 -0
@@ -1,461 +0,0 @@
1
- /**
2
- * Multiplayer Crossword game for /vibe
3
- * Daily 5x5 mini puzzles with collaborative and competitive modes
4
- */
5
-
6
- // Lazy-load crossword-layout-generator to avoid crashing server if not installed
7
- let clg = null;
8
- let clgLoadError = null;
9
-
10
- try {
11
- clg = require('crossword-layout-generator');
12
- } catch (err) {
13
- clgLoadError = err.message;
14
- console.warn('[crossword] crossword-layout-generator not installed. Run: cd ~/.vibe/vibe-repo/mcp-server && npm install');
15
- }
16
-
17
- const { getWordsForDate, getTodayDateStr } = require('./crossword-words');
18
-
19
- /**
20
- * Check if crossword module is available
21
- */
22
- function isAvailable() {
23
- return clg !== null;
24
- }
25
-
26
- function getLoadError() {
27
- return clgLoadError;
28
- }
29
-
30
- /**
31
- * Create a crossword puzzle from a word list
32
- */
33
- function generatePuzzle(wordList) {
34
- if (!clg) {
35
- throw new Error('Crossword not available. Run: cd ~/.vibe/vibe-repo/mcp-server && npm install');
36
- }
37
- const layout = clg.generateLayout(wordList);
38
-
39
- // Build clues map from layout (filter out unplaced words with orientation "none")
40
- const clues = { across: {}, down: {} };
41
- const answers = {};
42
-
43
- let clueNum = 1;
44
- layout.result.forEach((item) => {
45
- // Skip words that couldn't be placed (orientation: "none")
46
- if (item.orientation !== 'across' && item.orientation !== 'down') {
47
- return;
48
- }
49
-
50
- if (item.orientation === 'across') {
51
- clues.across[clueNum] = {
52
- clue: item.clue,
53
- length: item.answer.length,
54
- startX: item.startx,
55
- startY: item.starty
56
- };
57
- } else {
58
- clues.down[clueNum] = {
59
- clue: item.clue,
60
- length: item.answer.length,
61
- startX: item.startx,
62
- startY: item.starty
63
- };
64
- }
65
- answers[`${clueNum}-${item.orientation}`] = item.answer.toUpperCase();
66
- clueNum++;
67
- });
68
-
69
- return {
70
- grid: layout.table,
71
- rows: layout.rows,
72
- cols: layout.cols,
73
- clues,
74
- answers,
75
- totalClues: Object.keys(answers).length
76
- };
77
- }
78
-
79
- /**
80
- * Create a daily puzzle based on date
81
- */
82
- function createDailyPuzzle(dateStr = null) {
83
- const date = dateStr || getTodayDateStr();
84
- const words = getWordsForDate(date, 6, 'all');
85
- return {
86
- ...generatePuzzle(words),
87
- date,
88
- isDaily: true
89
- };
90
- }
91
-
92
- /**
93
- * Create initial crossword game state
94
- */
95
- function createInitialCrosswordState(mode = 'collaborative', dateStr = null) {
96
- const puzzle = createDailyPuzzle(dateStr);
97
-
98
- // Create player grid (what they've filled in)
99
- const playerGrid = puzzle.grid.map(row =>
100
- row.map(cell => (cell === '-' ? '-' : ''))
101
- );
102
-
103
- return {
104
- puzzle,
105
- playerGrid,
106
- players: [],
107
- currentPlayer: null,
108
- mode, // 'collaborative' or 'competitive'
109
- placed: {}, // { '1-across': { answer: 'VIBE', by: '@seth', at: ISO } }
110
- hints: {}, // { '1-across': ['V', null, null, null] }
111
- moves: 0,
112
- gameOver: false,
113
- winner: null,
114
- startedAt: new Date().toISOString(),
115
- completedAt: null,
116
- solveTimesMs: {} // For competitive mode
117
- };
118
- }
119
-
120
- /**
121
- * Add player to game
122
- */
123
- function addPlayer(gameState, playerHandle) {
124
- if (gameState.players.includes(playerHandle)) {
125
- return { error: 'Already in this game' };
126
- }
127
-
128
- if (gameState.players.length >= 6) {
129
- return { error: 'Game is full (max 6 players)' };
130
- }
131
-
132
- const newPlayers = [...gameState.players, playerHandle];
133
-
134
- return {
135
- success: true,
136
- gameState: {
137
- ...gameState,
138
- players: newPlayers,
139
- currentPlayer: gameState.currentPlayer || playerHandle,
140
- solveTimesMs: {
141
- ...gameState.solveTimesMs,
142
- [playerHandle]: null // Will be set when they start
143
- }
144
- }
145
- };
146
- }
147
-
148
- /**
149
- * Submit an answer for a clue
150
- */
151
- function makeMove(gameState, playerHandle, clueNum, direction, answer) {
152
- const { puzzle, placed, mode, players } = gameState;
153
-
154
- // Validate direction
155
- if (!['across', 'down'].includes(direction)) {
156
- return { error: 'Direction must be "across" or "down"' };
157
- }
158
-
159
- // Find the clue
160
- const clueKey = `${clueNum}-${direction}`;
161
- const correctAnswer = puzzle.answers[clueKey];
162
-
163
- if (!correctAnswer) {
164
- return { error: `No clue ${clueNum} ${direction}` };
165
- }
166
-
167
- // Normalize answer
168
- const normalizedAnswer = answer.toUpperCase().trim();
169
-
170
- // Check if already solved
171
- if (placed[clueKey]) {
172
- return { error: `Clue ${clueNum} ${direction} already solved by @${placed[clueKey].by}` };
173
- }
174
-
175
- // Check answer
176
- if (normalizedAnswer !== correctAnswer) {
177
- return {
178
- success: false,
179
- error: 'Incorrect answer',
180
- gameState
181
- };
182
- }
183
-
184
- // Correct answer - update state
185
- const newPlaced = {
186
- ...placed,
187
- [clueKey]: {
188
- answer: normalizedAnswer,
189
- by: playerHandle,
190
- at: new Date().toISOString()
191
- }
192
- };
193
-
194
- // Update player grid
195
- // Note: startX and startY from crossword-layout-generator are 1-indexed
196
- const clueData = puzzle.clues[direction][clueNum];
197
- const newPlayerGrid = gameState.playerGrid.map(row => [...row]);
198
- const baseX = clueData.startX - 1; // Convert to 0-indexed
199
- const baseY = clueData.startY - 1; // Convert to 0-indexed
200
-
201
- for (let i = 0; i < normalizedAnswer.length; i++) {
202
- const x = direction === 'across' ? baseX + i : baseX;
203
- const y = direction === 'across' ? baseY : baseY + i;
204
- if (y < newPlayerGrid.length && x < newPlayerGrid[y].length) {
205
- newPlayerGrid[y][x] = normalizedAnswer[i];
206
- }
207
- }
208
-
209
- // Check if puzzle is complete
210
- const totalSolved = Object.keys(newPlaced).length;
211
- const isComplete = totalSolved === puzzle.totalClues;
212
-
213
- // Calculate player stats
214
- const playerStats = {};
215
- Object.values(newPlaced).forEach(p => {
216
- playerStats[p.by] = (playerStats[p.by] || 0) + 1;
217
- });
218
-
219
- const newState = {
220
- ...gameState,
221
- playerGrid: newPlayerGrid,
222
- placed: newPlaced,
223
- moves: gameState.moves + 1,
224
- gameOver: isComplete,
225
- completedAt: isComplete ? new Date().toISOString() : null
226
- };
227
-
228
- // In competitive mode, record solve time for first to complete
229
- if (isComplete && mode === 'competitive') {
230
- const startTime = new Date(gameState.startedAt).getTime();
231
- const endTime = new Date().getTime();
232
- newState.winner = playerHandle;
233
- newState.solveTimesMs = {
234
- ...gameState.solveTimesMs,
235
- [playerHandle]: endTime - startTime
236
- };
237
- } else if (isComplete) {
238
- newState.winner = 'everyone'; // Collaborative win
239
- }
240
-
241
- return {
242
- success: true,
243
- gameState: newState,
244
- message: isComplete ? 'Puzzle complete!' : `Correct! ${totalSolved}/${puzzle.totalClues} clues solved.`
245
- };
246
- }
247
-
248
- /**
249
- * Get a hint for a clue (reveals first unrevealed letter)
250
- */
251
- function getHint(gameState, clueNum, direction) {
252
- const { puzzle, hints, placed } = gameState;
253
- const clueKey = `${clueNum}-${direction}`;
254
-
255
- // Check if clue exists
256
- const correctAnswer = puzzle.answers[clueKey];
257
- if (!correctAnswer) {
258
- return { error: `No clue ${clueNum} ${direction}` };
259
- }
260
-
261
- // Check if already solved
262
- if (placed[clueKey]) {
263
- return { error: 'Clue already solved!' };
264
- }
265
-
266
- // Get existing hints for this clue
267
- const existingHints = hints[clueKey] || Array(correctAnswer.length).fill(null);
268
-
269
- // Find first unrevealed position
270
- const nextHintIndex = existingHints.findIndex(h => h === null);
271
-
272
- if (nextHintIndex === -1) {
273
- return { error: 'All letters already revealed!' };
274
- }
275
-
276
- // Reveal the letter
277
- const newHints = [...existingHints];
278
- newHints[nextHintIndex] = correctAnswer[nextHintIndex];
279
-
280
- return {
281
- success: true,
282
- hint: correctAnswer[nextHintIndex],
283
- position: nextHintIndex + 1,
284
- gameState: {
285
- ...gameState,
286
- hints: {
287
- ...hints,
288
- [clueKey]: newHints
289
- }
290
- }
291
- };
292
- }
293
-
294
- /**
295
- * Format crossword for terminal display
296
- */
297
- function formatCrosswordDisplay(gameState) {
298
- const { puzzle, playerGrid, players, placed, hints, mode, gameOver, winner, startedAt } = gameState;
299
-
300
- let display = `## Daily Crossword (${puzzle.date})\n\n`;
301
-
302
- if (gameOver) {
303
- display += '**PUZZLE COMPLETE!**\n';
304
- if (mode === 'competitive' && winner !== 'everyone') {
305
- display += `Winner: @${winner}\n`;
306
- }
307
- display += '\n';
308
- }
309
-
310
- // Build ASCII grid
311
- const gridRows = [];
312
-
313
- // Header row with column numbers
314
- let header = ' ';
315
- for (let x = 0; x < puzzle.cols; x++) {
316
- header += ` ${x + 1} `;
317
- }
318
- gridRows.push(header);
319
-
320
- // Separator
321
- const separator = ' +' + '---+'.repeat(puzzle.cols);
322
- gridRows.push(separator);
323
-
324
- // Grid rows
325
- const rowLabels = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ';
326
- for (let y = 0; y < puzzle.rows; y++) {
327
- let row = `${rowLabels[y]} |`;
328
- for (let x = 0; x < puzzle.cols; x++) {
329
- const solutionCell = puzzle.grid[y][x];
330
- const playerCell = playerGrid[y][x];
331
-
332
- if (solutionCell === '-') {
333
- row += ' ■ |'; // Empty/black cell
334
- } else if (playerCell) {
335
- row += ` ${playerCell} |`; // Filled by player
336
- } else {
337
- row += ' |'; // Unfilled
338
- }
339
- }
340
- gridRows.push(row);
341
- gridRows.push(separator);
342
- }
343
-
344
- display += '```\n' + gridRows.join('\n') + '\n```\n\n';
345
-
346
- // Clues
347
- display += '**ACROSS:**\n';
348
- Object.entries(puzzle.clues.across).forEach(([num, data]) => {
349
- const key = `${num}-across`;
350
- const solved = placed[key];
351
- const hintLetters = hints[key] || [];
352
- const hintStr = hintLetters.some(h => h) ? ` [${hintLetters.map(h => h || '_').join('')}]` : '';
353
-
354
- if (solved) {
355
- display += `${num}. ~~${data.clue}~~ (${data.length}) **${solved.answer}** @${solved.by}\n`;
356
- } else {
357
- display += `${num}. ${data.clue} (${data.length})${hintStr}\n`;
358
- }
359
- });
360
-
361
- display += '\n**DOWN:**\n';
362
- Object.entries(puzzle.clues.down).forEach(([num, data]) => {
363
- const key = `${num}-down`;
364
- const solved = placed[key];
365
- const hintLetters = hints[key] || [];
366
- const hintStr = hintLetters.some(h => h) ? ` [${hintLetters.map(h => h || '_').join('')}]` : '';
367
-
368
- if (solved) {
369
- display += `${num}. ~~${data.clue}~~ (${data.length}) **${solved.answer}** @${solved.by}\n`;
370
- } else {
371
- display += `${num}. ${data.clue} (${data.length})${hintStr}\n`;
372
- }
373
- });
374
-
375
- // Stats
376
- const totalSolved = Object.keys(placed).length;
377
- const progress = Math.round((totalSolved / puzzle.totalClues) * 100);
378
- display += `\n**Progress:** ${totalSolved}/${puzzle.totalClues} (${progress}%)\n`;
379
-
380
- // Player contributions
381
- if (players.length > 0) {
382
- const contributions = {};
383
- Object.values(placed).forEach(p => {
384
- contributions[p.by] = (contributions[p.by] || 0) + 1;
385
- });
386
-
387
- const playerList = players.map(p => {
388
- const count = contributions[p] || 0;
389
- return `@${p} (${count})`;
390
- }).join(', ');
391
-
392
- display += `**Players:** ${playerList}\n`;
393
- }
394
-
395
- // Mode indicator
396
- display += `**Mode:** ${mode === 'competitive' ? 'Competitive' : 'Collaborative'}\n`;
397
-
398
- // Instructions
399
- if (!gameOver) {
400
- display += '\n**Commands:**\n';
401
- display += '- `crossword play --clue 1 --direction across --answer WORD`\n';
402
- display += '- `crossword hint --clue 1 --direction across`\n';
403
- }
404
-
405
- return display;
406
- }
407
-
408
- /**
409
- * Get game stats
410
- */
411
- function getGameStats(gameState) {
412
- const { puzzle, placed, players, startedAt, completedAt, mode, solveTimesMs } = gameState;
413
-
414
- const contributions = {};
415
- Object.values(placed).forEach(p => {
416
- contributions[p.by] = (contributions[p.by] || 0) + 1;
417
- });
418
-
419
- const duration = completedAt
420
- ? new Date(completedAt).getTime() - new Date(startedAt).getTime()
421
- : new Date().getTime() - new Date(startedAt).getTime();
422
-
423
- return {
424
- totalClues: puzzle.totalClues,
425
- solvedClues: Object.keys(placed).length,
426
- progress: Math.round((Object.keys(placed).length / puzzle.totalClues) * 100),
427
- players: players.length,
428
- contributions,
429
- durationMs: duration,
430
- durationFormatted: formatDuration(duration),
431
- mode,
432
- isComplete: gameState.gameOver
433
- };
434
- }
435
-
436
- /**
437
- * Format milliseconds as human-readable duration
438
- */
439
- function formatDuration(ms) {
440
- const seconds = Math.floor(ms / 1000);
441
- const minutes = Math.floor(seconds / 60);
442
- const remainingSeconds = seconds % 60;
443
-
444
- if (minutes > 0) {
445
- return `${minutes}m ${remainingSeconds}s`;
446
- }
447
- return `${seconds}s`;
448
- }
449
-
450
- module.exports = {
451
- isAvailable,
452
- getLoadError,
453
- createInitialCrosswordState,
454
- createDailyPuzzle,
455
- generatePuzzle,
456
- addPlayer,
457
- makeMove,
458
- getHint,
459
- formatCrosswordDisplay,
460
- getGameStats
461
- };