slashvibe-mcp 0.3.21 → 0.3.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +280 -47
- package/auto-update.js +10 -15
- package/config.js +36 -31
- package/crypto.js +1 -6
- package/debug.js +12 -0
- package/discord.js +19 -19
- package/eslint.config.js +54 -0
- package/index.js +217 -207
- package/intelligence/index.js +2 -9
- package/intelligence/infer.js +10 -16
- package/intelligence/patterns.js +23 -18
- package/intelligence/proactive.js +16 -15
- package/intelligence/serendipity.js +57 -20
- package/memory.js +13 -8
- package/migrate-v2.js +72 -0
- package/notification-emitter.js +2 -2
- package/notify.js +39 -14
- package/package.json +28 -29
- package/post-install.js +141 -0
- package/presence.js +2 -2
- package/prompts.js +5 -9
- package/protocol/index.js +123 -87
- package/protocol/telegram-commands.js +36 -37
- package/store/api.js +358 -529
- package/store/local.js +9 -10
- package/store/profiles.js +48 -192
- package/store/reservations.js +2 -9
- package/store/skills.js +69 -71
- package/store/sqlite.js +355 -0
- package/test-skills-bootstrap.js +20 -0
- package/test-v2-integration.js +385 -0
- package/tools/_actions.js +48 -387
- package/tools/_connection-queue.js +45 -56
- package/tools/_discovery-enhanced.js +52 -57
- package/tools/_discovery.js +87 -185
- package/tools/{l2-status.js → _experimental/l2-status.js} +68 -70
- package/tools/{shipback.js → _experimental/shipback.js} +4 -3
- package/tools/_proactive-discovery.js +60 -73
- package/tools/_shared/index.js +41 -64
- package/tools/admin-inbox.js +10 -15
- package/tools/agents.js +1 -1
- package/tools/artifact-create.js +13 -23
- package/tools/artifact-view.js +4 -4
- package/tools/{_deprecated/back.js → back.js} +1 -1
- package/tools/bye.js +3 -5
- package/tools/consent.js +2 -2
- package/tools/context.js +9 -10
- package/tools/crossword.js +3 -2
- package/tools/discover.js +94 -356
- package/tools/dm.js +27 -86
- package/tools/doctor.js +12 -41
- package/tools/drawing.js +34 -20
- package/tools/echo.js +11 -11
- package/tools/feed.js +30 -58
- package/tools/follow.js +64 -187
- package/tools/{_deprecated/forget.js → forget.js} +4 -7
- package/tools/game.js +144 -48
- package/tools/handoff.js +6 -8
- package/tools/help.js +3 -3
- package/tools/idea.js +15 -27
- package/tools/inbox.js +121 -293
- package/tools/init.js +54 -151
- package/tools/invite.js +8 -21
- package/tools/migrate.js +27 -24
- package/tools/multiplayer-game.js +50 -40
- package/tools/{_deprecated/mute.js → mute.js} +4 -3
- package/tools/notifications.js +58 -48
- package/tools/observe.js +12 -15
- package/tools/onboarding.js +8 -11
- package/tools/open.js +13 -144
- package/tools/party-game.js +23 -12
- package/tools/patterns.js +2 -1
- package/tools/ping.js +5 -7
- package/tools/react.js +28 -30
- package/tools/{_deprecated/recall.js → recall.js} +5 -10
- package/tools/release.js +4 -2
- package/tools/{_deprecated/remember.js → remember.js} +4 -6
- package/tools/report.js +2 -2
- package/tools/request.js +6 -26
- package/tools/reserve.js +1 -1
- package/tools/session-fork.js +97 -0
- package/tools/session-save.js +109 -0
- package/tools/settings.js +30 -99
- package/tools/ship.js +74 -56
- package/tools/{_deprecated/skills-exchange.js → skills-exchange.js} +38 -39
- package/tools/social-inbox.js +22 -28
- package/tools/social-post.js +24 -27
- package/tools/solo-game.js +54 -46
- package/tools/start.js +14 -148
- package/tools/status.js +21 -68
- package/tools/submit.js +4 -2
- package/tools/suggest-tags.js +36 -33
- package/tools/summarize.js +19 -16
- package/tools/tag-suggestions.js +72 -73
- package/tools/test.js +1 -1
- package/tools/{_deprecated/tictactoe.js → tictactoe.js} +26 -26
- package/tools/token.js +4 -4
- package/tools/update.js +1 -2
- package/tools/watch.js +132 -112
- package/tools/who.js +20 -40
- package/tools/{_deprecated/wordassociation.js → wordassociation.js} +23 -20
- package/tools/workshop-buddy.js +52 -53
- package/tools/x-mentions.js +0 -1
- package/tools/x-reply.js +0 -1
- package/twitter.js +14 -20
- package/version.json +8 -10
- package/webhook-runner.js +132 -0
- package/auth-store.js +0 -148
- package/bridges/bridge-monitor.js +0 -388
- package/bridges/discord-bot.js +0 -431
- package/bridges/farcaster.js +0 -299
- package/bridges/telegram.js +0 -261
- package/bridges/webhook-health.js +0 -420
- package/bridges/webhook-server.js +0 -437
- package/bridges/whatsapp.js +0 -441
- package/bridges/x-webhook.js +0 -423
- package/games/arcade.js +0 -406
- package/games/chess.js +0 -451
- package/games/colorguess.js +0 -343
- package/games/crossword-words.js +0 -171
- package/games/crossword.js +0 -461
- package/games/drawing.js +0 -347
- package/games/gameroulette.js +0 -300
- package/games/gamerouter.js +0 -336
- package/games/gamestatus.js +0 -337
- package/games/guessnumber.js +0 -209
- package/games/hangman.js +0 -279
- package/games/memory.js +0 -338
- package/games/multiplayer-tictactoe.js +0 -389
- package/games/pixelart.js +0 -399
- package/games/quickduel.js +0 -354
- package/games/riddle.js +0 -371
- package/games/rockpaperscissors.js +0 -291
- package/games/snake.js +0 -406
- package/games/storybuilder.js +0 -343
- package/games/tictactoe.js +0 -345
- package/games/twentyquestions.js +0 -286
- package/games/twotruths.js +0 -207
- package/games/werewolf.js +0 -508
- package/games/wordassociation.js +0 -247
- package/games/wordchain.js +0 -135
- package/intelligence/interests.js +0 -369
- package/setup.js +0 -480
- package/smart-inbox.js +0 -276
- package/tools/_deprecated/auto-suggest-connections.js +0 -304
- package/tools/_deprecated/bootstrap-skills.js +0 -231
- package/tools/_deprecated/bridge-dashboard.js +0 -342
- package/tools/_deprecated/bridge-health.js +0 -400
- package/tools/_deprecated/bridge-live.js +0 -384
- package/tools/_deprecated/bridges.js +0 -383
- package/tools/_deprecated/colorguess.js +0 -281
- package/tools/_deprecated/discover-insights.js +0 -379
- package/tools/_deprecated/discover-momentum.js +0 -256
- package/tools/_deprecated/discovery-analytics.js +0 -345
- package/tools/_deprecated/discovery-auto-suggest.js +0 -275
- package/tools/_deprecated/discovery-bootstrap.js +0 -267
- package/tools/_deprecated/discovery-daily.js +0 -375
- package/tools/_deprecated/discovery-dashboard.js +0 -385
- package/tools/_deprecated/discovery-digest.js +0 -314
- package/tools/_deprecated/discovery-hub.js +0 -357
- package/tools/_deprecated/discovery-insights.js +0 -384
- package/tools/_deprecated/discovery-momentum.js +0 -281
- package/tools/_deprecated/discovery-monitor.js +0 -319
- package/tools/_deprecated/discovery-proactive.js +0 -300
- package/tools/_deprecated/draw.js +0 -317
- package/tools/_deprecated/farcaster.js +0 -307
- package/tools/_deprecated/games-catalog.js +0 -376
- package/tools/_deprecated/games.js +0 -313
- package/tools/_deprecated/guessnumber.js +0 -194
- package/tools/_deprecated/hangman.js +0 -129
- package/tools/_deprecated/multiplayer-tictactoe.js +0 -303
- package/tools/_deprecated/riddle.js +0 -240
- package/tools/_deprecated/run-bootstrap.js +0 -69
- package/tools/_deprecated/skills-analytics.js +0 -349
- package/tools/_deprecated/skills-bootstrap.js +0 -301
- package/tools/_deprecated/skills-dashboard.js +0 -268
- package/tools/_deprecated/skills.js +0 -380
- package/tools/_deprecated/smart-intro.js +0 -353
- package/tools/_deprecated/storybuilder.js +0 -331
- package/tools/_deprecated/telegram-bot.js +0 -183
- package/tools/_deprecated/telegram-setup.js +0 -214
- package/tools/_deprecated/twentyquestions.js +0 -143
- package/tools/_shared.js +0 -234
- package/tools/_work-context.js +0 -338
- package/tools/_work-context.manual-test.js +0 -199
- package/tools/_work-context.test.js +0 -260
- package/tools/activity.js +0 -220
- package/tools/agent-treasury.js +0 -288
- package/tools/analytics.js +0 -191
- package/tools/approve.js +0 -197
- package/tools/arcade.js +0 -173
- package/tools/artifacts-price.js +0 -107
- package/tools/ask-expert.js +0 -160
- package/tools/available.js +0 -120
- package/tools/become-expert.js +0 -150
- package/tools/broadcast.js +0 -325
- package/tools/chat.js +0 -202
- package/tools/collaborative-drawing.js +0 -286
- package/tools/connection-status.js +0 -178
- package/tools/earnings.js +0 -126
- package/tools/friends.js +0 -207
- package/tools/genesis.js +0 -233
- package/tools/gig-browse.js +0 -206
- package/tools/gig-complete.js +0 -144
- package/tools/health.js +0 -87
- package/tools/leaderboard.js +0 -117
- package/tools/lib/git-apply.js +0 -206
- package/tools/lib/git-bundle.js +0 -407
- package/tools/mint.js +0 -377
- package/tools/plan.js +0 -225
- package/tools/profile.js +0 -219
- package/tools/proof-of-work.js +0 -144
- package/tools/pulse.js +0 -218
- package/tools/reply.js +0 -166
- package/tools/reputation.js +0 -175
- package/tools/schedule.js +0 -367
- package/tools/search-messages.js +0 -123
- package/tools/session.js +0 -467
- package/tools/session_price.js +0 -128
- package/tools/smart-check.js +0 -201
- package/tools/social-processor.js +0 -445
- package/tools/streak.js +0 -147
- package/tools/stuck.js +0 -297
- package/tools/subscribe.js +0 -148
- package/tools/subscriptions.js +0 -134
- package/tools/tip.js +0 -193
- package/tools/wallet.js +0 -269
- package/tools/webhook-test.js +0 -388
- package/tools/withdraw.js +0 -145
- package/tools/work-summary.js +0 -96
- package/tools/workshop.js +0 -327
- /package/tools/{l2-bridge.js → _experimental/l2-bridge.js} +0 -0
- /package/tools/{l2.js → _experimental/l2.js} +0 -0
- /package/tools/{_deprecated/away.js → away.js} +0 -0
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/**
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* vibe games — Discover and launch all available games on /vibe
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*
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* Your one-stop shop for finding fun! Browse all games, get recommendations,
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* and quick-launch your favorites.
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*/
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const config = require('../config');
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const { requireInit } = require('./_shared');
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const definition = {
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name: 'vibe_games',
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description: 'Discover all available games on /vibe. Browse catalog, get recommendations, quick-launch games.',
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inputSchema: {
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type: 'object',
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properties: {
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category: {
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type: 'string',
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description: 'Filter by game category',
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enum: ['all', 'solo', 'multiplayer', 'collaborative', 'party', 'creative']
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},
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players: {
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type: 'number',
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description: 'Filter by number of players (1 for solo, 2+ for multiplayer)'
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},
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mood: {
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type: 'string',
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description: 'Get game recommendations based on your mood',
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enum: ['competitive', 'creative', 'chill', 'brainy', 'social']
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}
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},
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required: []
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}
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};
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// Games catalog with all available games
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const GAMES_CATALOG = {
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// Solo Games
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solo: [
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{
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name: '20 Questions',
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command: 'vibe twenty-questions',
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description: 'I think of something, you guess with yes/no questions',
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emoji: '❓',
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difficulty: 'medium',
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playtime: '5-10 min',
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tags: ['brainy', 'solo', 'guessing']
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},
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{
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name: 'Riddles',
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command: 'vibe riddle',
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description: 'Challenge your mind with brain teasers across difficulty levels',
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emoji: '🧩',
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difficulty: 'varies',
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playtime: '3-15 min',
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tags: ['brainy', 'solo', 'puzzle']
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},
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{
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name: 'Hangman',
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command: 'vibe hangman',
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description: 'Classic word guessing game - can you save the stick figure?',
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emoji: '🎪',
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difficulty: 'easy',
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playtime: '5 min',
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tags: ['casual', 'solo', 'word']
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},
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{
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name: 'Number Guessing',
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command: 'vibe guessnumber',
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description: 'Guess my number between 1-100 with strategic hints',
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emoji: '🔢',
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difficulty: 'easy',
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playtime: '3-5 min',
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tags: ['casual', 'solo', 'logic']
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}
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],
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// 1v1 Games
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versus: [
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{
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name: 'Tic-Tac-Toe',
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command: 'vibe game @friend',
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description: 'Classic 3x3 grid strategy - get three in a row!',
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emoji: '⭕',
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players: 2,
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difficulty: 'easy',
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playtime: '2 min',
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tags: ['competitive', '1v1', 'classic']
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},
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{
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name: 'Chess',
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command: 'vibe game @friend --game chess',
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description: 'The timeless strategy game with full piece movement',
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emoji: '♟️',
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players: 2,
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difficulty: 'hard',
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playtime: '10-60 min',
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tags: ['competitive', '1v1', 'strategy']
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},
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{
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name: 'Rock Paper Scissors',
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command: 'vibe rockpaperscissors @friend',
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description: 'Quick decision game of chance and psychology',
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emoji: '✂️',
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players: 2,
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difficulty: 'easy',
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playtime: '1 min',
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tags: ['competitive', '1v1', 'quick']
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}
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],
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// Collaborative & Creative Games
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collaborative: [
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{
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name: 'Collaborative Drawing',
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command: 'vibe drawing --action start',
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description: '🎨 Real-time shared canvas! Draw together with emojis and Unicode art',
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emoji: '🎨',
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players: '1-8',
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difficulty: 'easy',
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playtime: '10-30 min',
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tags: ['creative', 'collaborative', 'art', 'realtime']
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},
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{
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name: 'Story Builder',
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command: 'vibe story-builder --action create',
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description: '📖 Build stories together! Each person adds one sentence',
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emoji: '📖',
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players: '1-8',
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difficulty: 'easy',
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playtime: '15-30 min',
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tags: ['creative', 'collaborative', 'writing', 'storytelling']
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}
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],
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// Multiplayer Party Games
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party: [
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{
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name: 'Word Association',
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command: 'vibe multiplayer-game wordassociation --action create',
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description: 'Say words that relate to the previous word. Build themes together!',
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emoji: '💭',
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players: '2-6',
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difficulty: 'easy',
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playtime: '10-20 min',
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tags: ['social', 'party', 'word', 'creative']
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},
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{
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name: 'Werewolf',
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command: 'vibe werewolf --action create',
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description: 'Social deduction party game - find the werewolves!',
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emoji: '🐺',
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players: '5-12',
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difficulty: 'medium',
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playtime: '20-45 min',
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tags: ['social', 'party', 'deduction', 'strategy']
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},
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{
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name: 'Two Truths and a Lie',
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command: 'vibe twotruths',
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description: 'Share facts about yourself - others guess which is the lie',
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emoji: '🤥',
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players: '3+',
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difficulty: 'easy',
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playtime: '10-20 min',
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tags: ['social', 'party', 'icebreaker']
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}
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]
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};
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// Mood-based game recommendations
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const MOOD_RECOMMENDATIONS = {
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competitive: ['Chess', 'Tic-Tac-Toe', 'Rock Paper Scissors', 'Werewolf'],
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creative: ['Collaborative Drawing', 'Story Builder', 'Word Association'],
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chill: ['20 Questions', 'Hangman', 'Number Guessing', 'Two Truths and a Lie'],
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brainy: ['Riddles', '20 Questions', 'Chess', 'Werewolf'],
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social: ['Word Association', 'Story Builder', 'Werewolf', 'Two Truths and a Lie', 'Collaborative Drawing']
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};
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// Quick stats about the game ecosystem
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function getGameStats() {
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const byPlayers = { solo: 0, duo: 0, party: 0 };
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Object.entries(GAMES_CATALOG).forEach(([category, games]) => {
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});
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allGames.forEach(game => {
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if (!game.players || game.players === 1) {
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function formatGamesDisplay(games, title, showCommands = true) {
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}
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let display = `## ${title}\n\n`;
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for (const game of games) {
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display += `### ${game.emoji} ${game.name}\n`;
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display += `${game.description}\n\n`;
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// Game details
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const details = [];
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if (game.players) details.push(`👥 ${game.players} players`);
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if (game.difficulty) details.push(`🎯 ${game.difficulty}`);
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if (game.playtime) details.push(`⏱️ ${game.playtime}`);
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if (details.length > 0) {
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}
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if (showCommands) {
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display += `**Play:** \`${game.command}\`\n\n`;
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}
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}
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return display;
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}
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// Get games by category
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function getGamesByCategory(category) {
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if (category === 'all') {
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}
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const categoryMap = {
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'solo': 'solo',
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'multiplayer': ['versus', 'party'],
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'collaborative': 'collaborative',
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'party': 'party',
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'creative': 'collaborative' // Alias for collaborative
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};
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const targetCategories = Array.isArray(categoryMap[category]) ?
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categoryMap[category] : [categoryMap[category]];
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const games = [];
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for (const cat of targetCategories) {
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if (GAMES_CATALOG[cat]) {
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}
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}
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return games;
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}
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|
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|
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// Get games by player count
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|
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function getGamesByPlayers(playerCount) {
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const allGames = Object.values(GAMES_CATALOG).flat();
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if (!game.players) return playerCount === 1; // Solo games
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const players = game.players;
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|
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// Handle ranges like "2-6" or "3+"
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if (typeof players === 'string') {
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if (players.includes('-')) {
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const [min, max] = players.split('-').map(n => parseInt(n));
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|
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return playerCount >= min && playerCount <= max;
|
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|
-
} else if (players.includes('+')) {
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|
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const min = parseInt(players.replace('+', ''));
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|
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|
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return playerCount >= min;
|
|
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|
-
}
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|
282
|
-
return parseInt(players) === playerCount;
|
|
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|
-
}
|
|
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|
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|
|
285
|
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return players === playerCount;
|
|
286
|
-
});
|
|
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|
-
}
|
|
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|
-
|
|
289
|
-
// Get mood-based recommendations
|
|
290
|
-
function getMoodRecommendations(mood) {
|
|
291
|
-
const gameNames = MOOD_RECOMMENDATIONS[mood] || [];
|
|
292
|
-
const allGames = Object.values(GAMES_CATALOG).flat();
|
|
293
|
-
|
|
294
|
-
return allGames.filter(game => gameNames.includes(game.name));
|
|
295
|
-
}
|
|
296
|
-
|
|
297
|
-
async function handler(args) {
|
|
298
|
-
const initCheck = requireInit();
|
|
299
|
-
if (initCheck) return initCheck;
|
|
300
|
-
|
|
301
|
-
const { category = 'all', players, mood } = args;
|
|
302
|
-
|
|
303
|
-
// Handle mood-based recommendations
|
|
304
|
-
if (mood) {
|
|
305
|
-
const games = getMoodRecommendations(mood);
|
|
306
|
-
const title = `🎮 Games for ${mood.toUpperCase()} mood`;
|
|
307
|
-
return {
|
|
308
|
-
display: formatGamesDisplay(games, title)
|
|
309
|
-
};
|
|
310
|
-
}
|
|
311
|
-
|
|
312
|
-
// Handle player count filter
|
|
313
|
-
if (players) {
|
|
314
|
-
const games = getGamesByPlayers(players);
|
|
315
|
-
const title = `🎮 Games for ${players} player${players !== 1 ? 's' : ''}`;
|
|
316
|
-
return {
|
|
317
|
-
display: formatGamesDisplay(games, title)
|
|
318
|
-
};
|
|
319
|
-
}
|
|
320
|
-
|
|
321
|
-
// Handle category filter
|
|
322
|
-
if (category && category !== 'all') {
|
|
323
|
-
const games = getGamesByCategory(category);
|
|
324
|
-
const title = `🎮 ${category.toUpperCase()} Games`;
|
|
325
|
-
return {
|
|
326
|
-
display: formatGamesDisplay(games, title)
|
|
327
|
-
};
|
|
328
|
-
}
|
|
329
|
-
|
|
330
|
-
// Show full catalog (default)
|
|
331
|
-
const stats = getGameStats();
|
|
332
|
-
|
|
333
|
-
let display = `# 🎮 /vibe Games Catalog\n\n`;
|
|
334
|
-
display += `Welcome to the /vibe games arcade! We have **${stats.totalGames} games** across multiple categories.\n\n`;
|
|
335
|
-
|
|
336
|
-
// Quick stats
|
|
337
|
-
display += `**Quick Browse:**\n`;
|
|
338
|
-
display += `• 🎯 \`vibe games --category solo\` - ${stats.byCategory.solo} solo games\n`;
|
|
339
|
-
display += `• ⚔️ \`vibe games --category versus\` - 1v1 competitive games\n`;
|
|
340
|
-
display += `• 🎨 \`vibe games --category collaborative\` - Create together\n`;
|
|
341
|
-
display += `• 🎉 \`vibe games --category party\` - Group fun\n\n`;
|
|
342
|
-
|
|
343
|
-
display += `**By Mood:**\n`;
|
|
344
|
-
display += `• 🏆 \`vibe games --mood competitive\` - Ready to win\n`;
|
|
345
|
-
display += `• 🎨 \`vibe games --mood creative\` - Make something cool\n`;
|
|
346
|
-
display += `• 😌 \`vibe games --mood chill\` - Relaxed fun\n`;
|
|
347
|
-
display += `• 🧠 \`vibe games --mood brainy\` - Mental challenge\n`;
|
|
348
|
-
display += `• 👥 \`vibe games --mood social\` - Connect with others\n\n`;
|
|
349
|
-
|
|
350
|
-
display += `**By Players:**\n`;
|
|
351
|
-
display += `• \`vibe games --players 1\` - Solo adventures\n`;
|
|
352
|
-
display += `• \`vibe games --players 2\` - Perfect for pairs\n`;
|
|
353
|
-
display += `• \`vibe games --players 4\` - Small group games\n\n`;
|
|
354
|
-
|
|
355
|
-
// Highlight featured games
|
|
356
|
-
display += `## ⭐ Featured Games\n\n`;
|
|
357
|
-
|
|
358
|
-
const featured = [
|
|
359
|
-
GAMES_CATALOG.collaborative[0], // Drawing
|
|
360
|
-
GAMES_CATALOG.party[0], // Word Association
|
|
361
|
-
GAMES_CATALOG.versus[1], // Chess
|
|
362
|
-
GAMES_CATALOG.solo[0] // 20 Questions
|
|
363
|
-
];
|
|
364
|
-
|
|
365
|
-
for (const game of featured) {
|
|
366
|
-
display += `**${game.emoji} ${game.name}** - ${game.description}\n`;
|
|
367
|
-
display += `▸ \`${game.command}\`\n\n`;
|
|
368
|
-
}
|
|
369
|
-
|
|
370
|
-
display += `💡 **Tip:** Many games work great for icebreakers, team building, or just having fun with friends!\n\n`;
|
|
371
|
-
display += `Use \`vibe games --category all\` to see the complete catalog with details.`;
|
|
372
|
-
|
|
373
|
-
return { display };
|
|
374
|
-
}
|
|
375
|
-
|
|
376
|
-
module.exports = { definition, handler };
|
|
@@ -1,313 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* vibe games — Browse and launch workshop games
|
|
3
|
-
*
|
|
4
|
-
* Discover all available games, get recommendations, and launch games
|
|
5
|
-
*/
|
|
6
|
-
|
|
7
|
-
const config = require('../config');
|
|
8
|
-
const store = require('../store');
|
|
9
|
-
const { createGamePayload, formatPayload } = require('../protocol');
|
|
10
|
-
const { requireInit, normalizeHandle } = require('./_shared');
|
|
11
|
-
|
|
12
|
-
// Import game systems
|
|
13
|
-
const arcade = require('../games/arcade');
|
|
14
|
-
const gamerouter = require('../games/gamerouter');
|
|
15
|
-
|
|
16
|
-
// Track active game sessions per user
|
|
17
|
-
const activeSessions = new Map();
|
|
18
|
-
|
|
19
|
-
const definition = {
|
|
20
|
-
name: 'vibe_games',
|
|
21
|
-
description: 'Browse and launch workshop games. Discover new games, get recommendations, or launch any game.',
|
|
22
|
-
inputSchema: {
|
|
23
|
-
type: 'object',
|
|
24
|
-
properties: {
|
|
25
|
-
action: {
|
|
26
|
-
type: 'string',
|
|
27
|
-
description: 'What to do: browse, launch, suggest, help, status',
|
|
28
|
-
enum: ['browse', 'launch', 'suggest', 'help', 'status', 'quit']
|
|
29
|
-
},
|
|
30
|
-
game: {
|
|
31
|
-
type: 'string',
|
|
32
|
-
description: 'Game to launch (e.g., hangman, wordchain, drawing)'
|
|
33
|
-
},
|
|
34
|
-
category: {
|
|
35
|
-
type: 'string',
|
|
36
|
-
description: 'Game category to browse (classic, word, puzzle, action, creative, social)'
|
|
37
|
-
},
|
|
38
|
-
difficulty: {
|
|
39
|
-
type: 'string',
|
|
40
|
-
description: 'Difficulty preference for suggestions (easy, medium, hard)',
|
|
41
|
-
enum: ['easy', 'medium', 'hard']
|
|
42
|
-
},
|
|
43
|
-
players: {
|
|
44
|
-
type: 'string',
|
|
45
|
-
description: 'Player preference for suggestions (solo, multiplayer)',
|
|
46
|
-
enum: ['solo', 'multiplayer']
|
|
47
|
-
},
|
|
48
|
-
command: {
|
|
49
|
-
type: 'string',
|
|
50
|
-
description: 'Command to send to active game'
|
|
51
|
-
}
|
|
52
|
-
},
|
|
53
|
-
required: []
|
|
54
|
-
}
|
|
55
|
-
};
|
|
56
|
-
|
|
57
|
-
// Get user session
|
|
58
|
-
function getUserSession(handle) {
|
|
59
|
-
if (!activeSessions.has(handle)) {
|
|
60
|
-
activeSessions.set(handle, {
|
|
61
|
-
currentGame: null,
|
|
62
|
-
gameState: null,
|
|
63
|
-
arcadeState: arcade.createInitialArcadeState(),
|
|
64
|
-
lastActivity: new Date().toISOString()
|
|
65
|
-
});
|
|
66
|
-
}
|
|
67
|
-
return activeSessions.get(handle);
|
|
68
|
-
}
|
|
69
|
-
|
|
70
|
-
// Clear user session
|
|
71
|
-
function clearUserSession(handle) {
|
|
72
|
-
activeSessions.delete(handle);
|
|
73
|
-
}
|
|
74
|
-
|
|
75
|
-
// Format game list for display
|
|
76
|
-
function formatGameList(games, title = 'Games') {
|
|
77
|
-
if (!games || games.length === 0) {
|
|
78
|
-
return `**${title}**\n*No games found.*`;
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
let display = `**${title}** (${games.length} games)\n\n`;
|
|
82
|
-
|
|
83
|
-
games.forEach(game => {
|
|
84
|
-
display += `${game.icon || '🎮'} **${game.name}**\n`;
|
|
85
|
-
display += ` *${game.description}*\n`;
|
|
86
|
-
display += ` Players: ${game.players} • Difficulty: ${game.difficulty}\n\n`;
|
|
87
|
-
});
|
|
88
|
-
|
|
89
|
-
return display;
|
|
90
|
-
}
|
|
91
|
-
|
|
92
|
-
// Launch a specific game
|
|
93
|
-
function launchGame(session, gameId) {
|
|
94
|
-
// Check if game exists
|
|
95
|
-
if (!gamerouter.gameAvailable(gameId)) {
|
|
96
|
-
const availableGames = gamerouter.getAvailableGames();
|
|
97
|
-
return {
|
|
98
|
-
error: `Game '${gameId}' not found! Available games: ${availableGames.join(', ')}`
|
|
99
|
-
};
|
|
100
|
-
}
|
|
101
|
-
|
|
102
|
-
// Create game state
|
|
103
|
-
const result = gamerouter.createGameState(gameId);
|
|
104
|
-
if (result.error) {
|
|
105
|
-
return { error: result.error };
|
|
106
|
-
}
|
|
107
|
-
|
|
108
|
-
// Update session
|
|
109
|
-
session.currentGame = gameId;
|
|
110
|
-
session.gameState = result.gameState;
|
|
111
|
-
session.lastActivity = new Date().toISOString();
|
|
112
|
-
|
|
113
|
-
// Get display
|
|
114
|
-
const display = gamerouter.displayGame(gameId, result.gameState);
|
|
115
|
-
const instructions = gamerouter.getQuickStart(gameId);
|
|
116
|
-
|
|
117
|
-
return {
|
|
118
|
-
success: true,
|
|
119
|
-
display: display + '\n\n💡 **Quick Start:** ' + instructions + '\n\n*Use `vibe games --command [action]` to play, or `vibe games --action quit` to exit.*'
|
|
120
|
-
};
|
|
121
|
-
}
|
|
122
|
-
|
|
123
|
-
// Handle game command
|
|
124
|
-
function handleGameCommand(session, command) {
|
|
125
|
-
if (!session.currentGame || !session.gameState) {
|
|
126
|
-
return { error: 'No active game. Use `vibe games --action launch --game [name]` to start a game.' };
|
|
127
|
-
}
|
|
128
|
-
|
|
129
|
-
const result = gamerouter.handleGameCommand(session.currentGame, session.gameState, command);
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if (result.error) {
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return { error: result.error };
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}
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// Update session
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if (result.gameState) {
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session.gameState = result.gameState;
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session.lastActivity = new Date().toISOString();
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}
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// Format response
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let display = '';
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if (result.display) {
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display = result.display;
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} else if (result.gameState) {
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display = gamerouter.displayGame(session.currentGame, result.gameState);
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} else {
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display = 'Command processed.';
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}
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return { success: true, display: display };
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}
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153
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// Generate game recommendations
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function getRecommendations(difficulty = 'any', players = 'any') {
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const suggestions = gamerouter.getGameSuggestions(players, difficulty);
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let display = '🎯 **Game Recommendations**\n\n';
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159
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if (difficulty !== 'any') {
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display += `*${difficulty.charAt(0).toUpperCase() + difficulty.slice(1)} difficulty games*\n`;
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}
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if (players !== 'any') {
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display += `*${players.charAt(0).toUpperCase() + players.slice(1)} games*\n`;
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}
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165
|
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166
|
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display += '\n';
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167
|
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168
|
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const recommendedGames = suggestions.slice(0, 6); // Show top 6 recommendations
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169
|
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170
|
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recommendedGames.forEach(game => {
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|
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const status = game.available ? '✅' : '🚧';
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|
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display += `${status} ${game.icon || '🎮'} **${game.name}** (${game.players})\n`;
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display += ` *${game.description}*\n`;
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|
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display += ` Launch with: \`vibe games --action launch --game ${game.id}\`\n\n`;
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175
|
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});
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176
|
-
|
|
177
|
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if (suggestions.length > 6) {
|
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178
|
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display += `*... and ${suggestions.length - 6} more games! Use \`vibe games --action browse\` to see all.*\n`;
|
|
179
|
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}
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|
180
|
-
|
|
181
|
-
return display;
|
|
182
|
-
}
|
|
183
|
-
|
|
184
|
-
// Generate help text
|
|
185
|
-
function generateHelp() {
|
|
186
|
-
return `🎮 **Workshop Games Help**
|
|
187
|
-
|
|
188
|
-
**Actions:**
|
|
189
|
-
• \`vibe games --action browse\` - Browse all available games
|
|
190
|
-
• \`vibe games --action browse --category word\` - Browse word games
|
|
191
|
-
• \`vibe games --action launch --game hangman\` - Launch hangman game
|
|
192
|
-
• \`vibe games --action suggest\` - Get game recommendations
|
|
193
|
-
• \`vibe games --action suggest --difficulty easy --players solo\` - Filtered suggestions
|
|
194
|
-
• \`vibe games --action status\` - See your current game status
|
|
195
|
-
• \`vibe games --action quit\` - Quit current game
|
|
196
|
-
|
|
197
|
-
**Game Categories:**
|
|
198
|
-
🎲 classic • 📝 word • 🧩 puzzle • ⚡ action • 🎨 creative • 👥 social
|
|
199
|
-
|
|
200
|
-
**While Playing:**
|
|
201
|
-
• \`vibe games --command [action]\` - Send command to current game
|
|
202
|
-
• Each game has its own commands - check the quick start guide!
|
|
203
|
-
|
|
204
|
-
**Popular Games:**
|
|
205
|
-
⭕ tic-tac-toe • 🎯 hangman • 🔗 wordchain • 🎨 drawing • ❓ twentyquestions
|
|
206
|
-
|
|
207
|
-
*Type \`vibe games --action browse\` to see all ${gamerouter.getAvailableGames().length} available games!*`;
|
|
208
|
-
}
|
|
209
|
-
|
|
210
|
-
async function handler(args) {
|
|
211
|
-
const initCheck = requireInit();
|
|
212
|
-
if (initCheck) return initCheck;
|
|
213
|
-
|
|
214
|
-
const { action = 'browse', game, category, difficulty, players, command } = args;
|
|
215
|
-
const myHandle = config.getHandle();
|
|
216
|
-
const session = getUserSession(myHandle);
|
|
217
|
-
|
|
218
|
-
try {
|
|
219
|
-
switch (action) {
|
|
220
|
-
case 'help':
|
|
221
|
-
return { display: generateHelp() };
|
|
222
|
-
|
|
223
|
-
case 'browse': {
|
|
224
|
-
if (category) {
|
|
225
|
-
// Browse specific category using arcade
|
|
226
|
-
const result = arcade.navigateToCategory(session.arcadeState, category);
|
|
227
|
-
if (result.error) {
|
|
228
|
-
return { display: result.error };
|
|
229
|
-
}
|
|
230
|
-
session.arcadeState = result.gameState;
|
|
231
|
-
const display = arcade.formatArcadeDisplay(session.arcadeState);
|
|
232
|
-
return { display };
|
|
233
|
-
} else {
|
|
234
|
-
// Browse all games using arcade
|
|
235
|
-
session.arcadeState = arcade.createInitialArcadeState();
|
|
236
|
-
const display = arcade.formatArcadeDisplay(session.arcadeState);
|
|
237
|
-
return { display };
|
|
238
|
-
}
|
|
239
|
-
}
|
|
240
|
-
|
|
241
|
-
case 'launch': {
|
|
242
|
-
if (!game) {
|
|
243
|
-
return { display: 'Please specify a game to launch. Use `vibe games --action browse` to see available games.' };
|
|
244
|
-
}
|
|
245
|
-
return launchGame(session, game);
|
|
246
|
-
}
|
|
247
|
-
|
|
248
|
-
case 'suggest': {
|
|
249
|
-
const display = getRecommendations(difficulty, players);
|
|
250
|
-
return { display };
|
|
251
|
-
}
|
|
252
|
-
|
|
253
|
-
case 'status': {
|
|
254
|
-
if (session.currentGame) {
|
|
255
|
-
const display = gamerouter.displayGame(session.currentGame, session.gameState);
|
|
256
|
-
return {
|
|
257
|
-
display: `**Current Game:** ${session.currentGame}\n\n${display}\n\n*Use \`vibe games --command [action]\` to play, or \`vibe games --action quit\` to exit.*`
|
|
258
|
-
};
|
|
259
|
-
} else {
|
|
260
|
-
const totalGames = gamerouter.getAvailableGames().length;
|
|
261
|
-
return {
|
|
262
|
-
display: `**No Active Game**\n\n🎮 **${totalGames} games available** in the Workshop\n\nUse \`vibe games --action launch --game [name]\` to start a game\nOr \`vibe games --action browse\` to explore all games`
|
|
263
|
-
};
|
|
264
|
-
}
|
|
265
|
-
}
|
|
266
|
-
|
|
267
|
-
case 'quit': {
|
|
268
|
-
if (session.currentGame) {
|
|
269
|
-
const gameName = session.currentGame;
|
|
270
|
-
session.currentGame = null;
|
|
271
|
-
session.gameState = null;
|
|
272
|
-
return { display: `✅ Quit ${gameName}. Use \`vibe games --action browse\` to find another game!` };
|
|
273
|
-
} else {
|
|
274
|
-
return { display: 'No active game to quit.' };
|
|
275
|
-
}
|
|
276
|
-
}
|
|
277
|
-
|
|
278
|
-
default: {
|
|
279
|
-
// If we have a command and active game, handle it
|
|
280
|
-
if (command && session.currentGame) {
|
|
281
|
-
return handleGameCommand(session, command);
|
|
282
|
-
}
|
|
283
|
-
|
|
284
|
-
// Default to browse if no specific action
|
|
285
|
-
session.arcadeState = arcade.createInitialArcadeState();
|
|
286
|
-
const display = arcade.formatArcadeDisplay(session.arcadeState);
|
|
287
|
-
return { display };
|
|
288
|
-
}
|
|
289
|
-
}
|
|
290
|
-
|
|
291
|
-
} catch (error) {
|
|
292
|
-
console.error('[games] Error:', error);
|
|
293
|
-
return { display: `Error: ${error.message}. Try \`vibe games --action help\` for usage.` };
|
|
294
|
-
}
|
|
295
|
-
}
|
|
296
|
-
|
|
297
|
-
// Clean up inactive sessions (called periodically)
|
|
298
|
-
function cleanupInactiveSessions() {
|
|
299
|
-
const now = Date.now();
|
|
300
|
-
const TIMEOUT = 30 * 60 * 1000; // 30 minutes
|
|
301
|
-
|
|
302
|
-
for (const [handle, session] of activeSessions.entries()) {
|
|
303
|
-
const lastActivity = new Date(session.lastActivity).getTime();
|
|
304
|
-
if (now - lastActivity > TIMEOUT) {
|
|
305
|
-
activeSessions.delete(handle);
|
|
306
|
-
}
|
|
307
|
-
}
|
|
308
|
-
}
|
|
309
|
-
|
|
310
|
-
// Run cleanup every 10 minutes
|
|
311
|
-
setInterval(cleanupInactiveSessions, 10 * 60 * 1000);
|
|
312
|
-
|
|
313
|
-
module.exports = { definition, handler };
|