slashvibe-mcp 0.3.21 → 0.3.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +280 -47
- package/auto-update.js +10 -15
- package/config.js +36 -31
- package/crypto.js +1 -6
- package/debug.js +12 -0
- package/discord.js +19 -19
- package/eslint.config.js +54 -0
- package/index.js +217 -207
- package/intelligence/index.js +2 -9
- package/intelligence/infer.js +10 -16
- package/intelligence/patterns.js +23 -18
- package/intelligence/proactive.js +16 -15
- package/intelligence/serendipity.js +57 -20
- package/memory.js +13 -8
- package/migrate-v2.js +72 -0
- package/notification-emitter.js +2 -2
- package/notify.js +39 -14
- package/package.json +28 -29
- package/post-install.js +141 -0
- package/presence.js +2 -2
- package/prompts.js +5 -9
- package/protocol/index.js +123 -87
- package/protocol/telegram-commands.js +36 -37
- package/store/api.js +358 -529
- package/store/local.js +9 -10
- package/store/profiles.js +48 -192
- package/store/reservations.js +2 -9
- package/store/skills.js +69 -71
- package/store/sqlite.js +355 -0
- package/test-skills-bootstrap.js +20 -0
- package/test-v2-integration.js +385 -0
- package/tools/_actions.js +48 -387
- package/tools/_connection-queue.js +45 -56
- package/tools/_discovery-enhanced.js +52 -57
- package/tools/_discovery.js +87 -185
- package/tools/{l2-status.js → _experimental/l2-status.js} +68 -70
- package/tools/{shipback.js → _experimental/shipback.js} +4 -3
- package/tools/_proactive-discovery.js +60 -73
- package/tools/_shared/index.js +41 -64
- package/tools/admin-inbox.js +10 -15
- package/tools/agents.js +1 -1
- package/tools/artifact-create.js +13 -23
- package/tools/artifact-view.js +4 -4
- package/tools/{_deprecated/back.js → back.js} +1 -1
- package/tools/bye.js +3 -5
- package/tools/consent.js +2 -2
- package/tools/context.js +9 -10
- package/tools/crossword.js +3 -2
- package/tools/discover.js +94 -356
- package/tools/dm.js +27 -86
- package/tools/doctor.js +12 -41
- package/tools/drawing.js +34 -20
- package/tools/echo.js +11 -11
- package/tools/feed.js +30 -58
- package/tools/follow.js +64 -187
- package/tools/{_deprecated/forget.js → forget.js} +4 -7
- package/tools/game.js +144 -48
- package/tools/handoff.js +6 -8
- package/tools/help.js +3 -3
- package/tools/idea.js +15 -27
- package/tools/inbox.js +121 -293
- package/tools/init.js +54 -151
- package/tools/invite.js +8 -21
- package/tools/migrate.js +27 -24
- package/tools/multiplayer-game.js +50 -40
- package/tools/{_deprecated/mute.js → mute.js} +4 -3
- package/tools/notifications.js +58 -48
- package/tools/observe.js +12 -15
- package/tools/onboarding.js +8 -11
- package/tools/open.js +13 -144
- package/tools/party-game.js +23 -12
- package/tools/patterns.js +2 -1
- package/tools/ping.js +5 -7
- package/tools/react.js +28 -30
- package/tools/{_deprecated/recall.js → recall.js} +5 -10
- package/tools/release.js +4 -2
- package/tools/{_deprecated/remember.js → remember.js} +4 -6
- package/tools/report.js +2 -2
- package/tools/request.js +6 -26
- package/tools/reserve.js +1 -1
- package/tools/session-fork.js +97 -0
- package/tools/session-save.js +109 -0
- package/tools/settings.js +30 -99
- package/tools/ship.js +74 -56
- package/tools/{_deprecated/skills-exchange.js → skills-exchange.js} +38 -39
- package/tools/social-inbox.js +22 -28
- package/tools/social-post.js +24 -27
- package/tools/solo-game.js +54 -46
- package/tools/start.js +14 -148
- package/tools/status.js +21 -68
- package/tools/submit.js +4 -2
- package/tools/suggest-tags.js +36 -33
- package/tools/summarize.js +19 -16
- package/tools/tag-suggestions.js +72 -73
- package/tools/test.js +1 -1
- package/tools/{_deprecated/tictactoe.js → tictactoe.js} +26 -26
- package/tools/token.js +4 -4
- package/tools/update.js +1 -2
- package/tools/watch.js +132 -112
- package/tools/who.js +20 -40
- package/tools/{_deprecated/wordassociation.js → wordassociation.js} +23 -20
- package/tools/workshop-buddy.js +52 -53
- package/tools/x-mentions.js +0 -1
- package/tools/x-reply.js +0 -1
- package/twitter.js +14 -20
- package/version.json +8 -10
- package/webhook-runner.js +132 -0
- package/auth-store.js +0 -148
- package/bridges/bridge-monitor.js +0 -388
- package/bridges/discord-bot.js +0 -431
- package/bridges/farcaster.js +0 -299
- package/bridges/telegram.js +0 -261
- package/bridges/webhook-health.js +0 -420
- package/bridges/webhook-server.js +0 -437
- package/bridges/whatsapp.js +0 -441
- package/bridges/x-webhook.js +0 -423
- package/games/arcade.js +0 -406
- package/games/chess.js +0 -451
- package/games/colorguess.js +0 -343
- package/games/crossword-words.js +0 -171
- package/games/crossword.js +0 -461
- package/games/drawing.js +0 -347
- package/games/gameroulette.js +0 -300
- package/games/gamerouter.js +0 -336
- package/games/gamestatus.js +0 -337
- package/games/guessnumber.js +0 -209
- package/games/hangman.js +0 -279
- package/games/memory.js +0 -338
- package/games/multiplayer-tictactoe.js +0 -389
- package/games/pixelart.js +0 -399
- package/games/quickduel.js +0 -354
- package/games/riddle.js +0 -371
- package/games/rockpaperscissors.js +0 -291
- package/games/snake.js +0 -406
- package/games/storybuilder.js +0 -343
- package/games/tictactoe.js +0 -345
- package/games/twentyquestions.js +0 -286
- package/games/twotruths.js +0 -207
- package/games/werewolf.js +0 -508
- package/games/wordassociation.js +0 -247
- package/games/wordchain.js +0 -135
- package/intelligence/interests.js +0 -369
- package/setup.js +0 -480
- package/smart-inbox.js +0 -276
- package/tools/_deprecated/auto-suggest-connections.js +0 -304
- package/tools/_deprecated/bootstrap-skills.js +0 -231
- package/tools/_deprecated/bridge-dashboard.js +0 -342
- package/tools/_deprecated/bridge-health.js +0 -400
- package/tools/_deprecated/bridge-live.js +0 -384
- package/tools/_deprecated/bridges.js +0 -383
- package/tools/_deprecated/colorguess.js +0 -281
- package/tools/_deprecated/discover-insights.js +0 -379
- package/tools/_deprecated/discover-momentum.js +0 -256
- package/tools/_deprecated/discovery-analytics.js +0 -345
- package/tools/_deprecated/discovery-auto-suggest.js +0 -275
- package/tools/_deprecated/discovery-bootstrap.js +0 -267
- package/tools/_deprecated/discovery-daily.js +0 -375
- package/tools/_deprecated/discovery-dashboard.js +0 -385
- package/tools/_deprecated/discovery-digest.js +0 -314
- package/tools/_deprecated/discovery-hub.js +0 -357
- package/tools/_deprecated/discovery-insights.js +0 -384
- package/tools/_deprecated/discovery-momentum.js +0 -281
- package/tools/_deprecated/discovery-monitor.js +0 -319
- package/tools/_deprecated/discovery-proactive.js +0 -300
- package/tools/_deprecated/draw.js +0 -317
- package/tools/_deprecated/farcaster.js +0 -307
- package/tools/_deprecated/games-catalog.js +0 -376
- package/tools/_deprecated/games.js +0 -313
- package/tools/_deprecated/guessnumber.js +0 -194
- package/tools/_deprecated/hangman.js +0 -129
- package/tools/_deprecated/multiplayer-tictactoe.js +0 -303
- package/tools/_deprecated/riddle.js +0 -240
- package/tools/_deprecated/run-bootstrap.js +0 -69
- package/tools/_deprecated/skills-analytics.js +0 -349
- package/tools/_deprecated/skills-bootstrap.js +0 -301
- package/tools/_deprecated/skills-dashboard.js +0 -268
- package/tools/_deprecated/skills.js +0 -380
- package/tools/_deprecated/smart-intro.js +0 -353
- package/tools/_deprecated/storybuilder.js +0 -331
- package/tools/_deprecated/telegram-bot.js +0 -183
- package/tools/_deprecated/telegram-setup.js +0 -214
- package/tools/_deprecated/twentyquestions.js +0 -143
- package/tools/_shared.js +0 -234
- package/tools/_work-context.js +0 -338
- package/tools/_work-context.manual-test.js +0 -199
- package/tools/_work-context.test.js +0 -260
- package/tools/activity.js +0 -220
- package/tools/agent-treasury.js +0 -288
- package/tools/analytics.js +0 -191
- package/tools/approve.js +0 -197
- package/tools/arcade.js +0 -173
- package/tools/artifacts-price.js +0 -107
- package/tools/ask-expert.js +0 -160
- package/tools/available.js +0 -120
- package/tools/become-expert.js +0 -150
- package/tools/broadcast.js +0 -325
- package/tools/chat.js +0 -202
- package/tools/collaborative-drawing.js +0 -286
- package/tools/connection-status.js +0 -178
- package/tools/earnings.js +0 -126
- package/tools/friends.js +0 -207
- package/tools/genesis.js +0 -233
- package/tools/gig-browse.js +0 -206
- package/tools/gig-complete.js +0 -144
- package/tools/health.js +0 -87
- package/tools/leaderboard.js +0 -117
- package/tools/lib/git-apply.js +0 -206
- package/tools/lib/git-bundle.js +0 -407
- package/tools/mint.js +0 -377
- package/tools/plan.js +0 -225
- package/tools/profile.js +0 -219
- package/tools/proof-of-work.js +0 -144
- package/tools/pulse.js +0 -218
- package/tools/reply.js +0 -166
- package/tools/reputation.js +0 -175
- package/tools/schedule.js +0 -367
- package/tools/search-messages.js +0 -123
- package/tools/session.js +0 -467
- package/tools/session_price.js +0 -128
- package/tools/smart-check.js +0 -201
- package/tools/social-processor.js +0 -445
- package/tools/streak.js +0 -147
- package/tools/stuck.js +0 -297
- package/tools/subscribe.js +0 -148
- package/tools/subscriptions.js +0 -134
- package/tools/tip.js +0 -193
- package/tools/wallet.js +0 -269
- package/tools/webhook-test.js +0 -388
- package/tools/withdraw.js +0 -145
- package/tools/work-summary.js +0 -96
- package/tools/workshop.js +0 -327
- /package/tools/{l2-bridge.js → _experimental/l2-bridge.js} +0 -0
- /package/tools/{l2.js → _experimental/l2.js} +0 -0
- /package/tools/{_deprecated/away.js → away.js} +0 -0
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/**
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* vibe guessnumber — Play guess the number game with someone
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*
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* A fun number guessing game with difficulty levels
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*/
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const config = require('../config');
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const store = require('../store');
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const { createGamePayload } = require('../protocol');
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const { requireInit, normalizeHandle } = require('./_shared');
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// Import game implementation
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const guessNumber = require('../games/guessnumber');
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// Post game results to board and Discord
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async function postGameResult(winner, loser, moves, difficulty) {
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const API_URL = process.env.VIBE_API_URL || 'https://www.slashvibe.dev';
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// Post to board
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try {
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const content = `@${winner} guessed the number in ${moves} moves! (${difficulty} difficulty) vs @${loser}`;
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await fetch(`${API_URL}/api/board`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({
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author: 'echo',
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content,
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category: 'general'
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})
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});
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} catch (e) {
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console.error('[guessnumber] Failed to post to board:', e.message);
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}
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// Post to Discord
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try {
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await fetch(`${API_URL}/api/discord-bridge`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({
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type: 'game',
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data: {
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game: 'guess-the-number',
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winner: winner,
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loser: loser,
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player1: winner,
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player2: loser,
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moves: moves,
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difficulty: difficulty,
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draw: false
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}
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})
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});
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} catch (e) {
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console.error('[guessnumber] Failed to post to Discord:', e.message);
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}
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}
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const definition = {
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name: 'vibe_guessnumber',
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description: 'Play a guess the number game with someone. Choose difficulty: easy (1-10), medium (1-50), hard (1-100), extreme (1-1000)',
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inputSchema: {
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type: 'object',
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properties: {
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handle: {
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type: 'string',
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description: 'Who to play with (e.g., @solienne)'
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},
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difficulty: {
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type: 'string',
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description: 'Game difficulty (default: medium)',
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enum: ['easy', 'medium', 'hard', 'extreme']
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},
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guess: {
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type: ['number', 'string'],
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description: 'Your number guess'
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}
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},
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required: ['handle']
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}
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};
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/**
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* Parse game state from thread
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*/
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function getGameState(thread) {
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// Find the most recent guess number game payload
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for (let i = thread.length - 1; i >= 0; i--) {
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const msg = thread[i];
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if (msg.payload?.type === 'game' && msg.payload?.game === 'guessnumber') {
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return msg.payload.state;
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}
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}
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return null;
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}
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/**
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* Format game display
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*/
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function formatGameDisplay(gameState, them) {
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const display = guessNumber.formatGuessNumberDisplay(gameState);
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if (gameState.gameOver && gameState.won) {
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return `## Guess the Number with @${them}\n\n${display}\n\nGreat job! Start a new game anytime with \`vibe guessnumber @${them}\``;
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} else if (gameState.gameOver && !gameState.won) {
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return `## Guess the Number with @${them}\n\n${display}\n\nTry again! Start a new game with \`vibe guessnumber @${them}\``;
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} else {
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return `## Guess the Number with @${them}\n\n${display}\n\nMake your next guess with \`vibe guessnumber @${them} --guess NUMBER\``;
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}
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}
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async function handler(args) {
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const initCheck = requireInit();
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if (initCheck) return initCheck;
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const { handle, guess } = args;
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const difficulty = args.difficulty || 'medium';
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const myHandle = config.getHandle();
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const them = normalizeHandle(handle);
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if (them === myHandle) {
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return { display: 'You can\'t play a guessing game with yourself! That would be cheating! 😄' };
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}
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// Get existing thread
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const thread = await store.getThread(myHandle, them);
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let gameState = getGameState(thread);
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// Show current state if no guess provided
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if (guess === undefined) {
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if (!gameState) {
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// Start new game
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const newGameState = guessNumber.createInitialGuessNumberState(difficulty);
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const payload = createGamePayload('guessnumber', newGameState);
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const difficultyInfo = guessNumber.getDifficultyInfo()[difficulty];
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await store.sendMessage(
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myHandle,
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them,
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`Started a new guess the number game! (${difficulty}: ${difficultyInfo.range}) I'm thinking of a number... can you guess it?`,
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'dm',
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payload
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);
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return {
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display: `## New Guess the Number Game with @${them}\n\n${guessNumber.formatGuessNumberDisplay(newGameState)}\n\nUse \`vibe guessnumber @${them} --guess NUMBER\` to make your first guess!`
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};
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}
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// Show existing game
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return {
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display: formatGameDisplay(gameState, them)
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};
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}
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// Make a guess
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// Initialize game if needed
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if (!gameState) {
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gameState = guessNumber.createInitialGuessNumberState(difficulty);
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}
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// Check if game is over
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if (gameState.gameOver) {
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return { display: `This game is over! Start a new game with \`vibe guessnumber @${them}\` (no guess).` };
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}
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// Make the guess
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const result = guessNumber.makeGuess(gameState, guess);
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if (result.error) {
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return { display: `${result.error}` };
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}
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const newGameState = result.gameState;
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const payload = createGamePayload('guessnumber', newGameState);
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// Send message with game state
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let message = '';
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if (newGameState.won) {
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message = `🎉 You got it! The number was ${newGameState.targetNumber}! Solved in ${newGameState.moves} guesses!`;
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// Post to board
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await postGameResult(myHandle, them, newGameState.moves, newGameState.difficulty);
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} else {
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message = `Guessed ${guess}. ${newGameState.lastHint} Keep trying!`;
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}
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await store.sendMessage(myHandle, them, message, 'dm', payload);
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return {
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display: formatGameDisplay(newGameState, them)
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};
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}
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module.exports = { definition, handler };
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@@ -1,129 +0,0 @@
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/**
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* vibe hangman — Play hangman word guessing game
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*
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* Single-player game where you guess letters to find the hidden word
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*/
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const config = require('../config');
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const store = require('../store');
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const { createGamePayload } = require('../protocol');
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const { requireInit } = require('./_shared');
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// Hangman game implementation
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const hangman = require('../games/hangman');
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const definition = {
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name: 'vibe_hangman',
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description: 'Play hangman - guess letters to find the hidden word',
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inputSchema: {
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type: 'object',
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properties: {
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guess: {
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type: 'string',
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description: 'Letter to guess (a-z) or "new" to start a new game'
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},
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difficulty: {
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type: 'string',
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description: 'Difficulty level for new games (easy, medium, hard)',
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enum: ['easy', 'medium', 'hard']
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}
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},
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required: []
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}
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};
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|
-
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|
-
/**
|
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* Get latest hangman game state for user
|
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37
|
-
*/
|
|
38
|
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async function getLatestHangmanState(handle) {
|
|
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|
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// Get user's thread with themselves (for single-player games)
|
|
40
|
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const thread = await store.getThread(handle, handle);
|
|
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|
-
|
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42
|
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// Find the most recent hangman game
|
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43
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for (let i = thread.length - 1; i >= 0; i--) {
|
|
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const msg = thread[i];
|
|
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|
-
if (msg.payload?.type === 'game' && msg.payload?.game === 'hangman') {
|
|
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|
-
return msg.payload.state;
|
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|
-
}
|
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|
-
}
|
|
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|
-
return null;
|
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50
|
-
}
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51
|
-
|
|
52
|
-
async function handler(args) {
|
|
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|
-
const initCheck = requireInit();
|
|
54
|
-
if (initCheck) return initCheck;
|
|
55
|
-
|
|
56
|
-
const { guess, difficulty = 'medium' } = args;
|
|
57
|
-
const myHandle = config.getHandle();
|
|
58
|
-
|
|
59
|
-
// Get current game state
|
|
60
|
-
let gameState = await getLatestHangmanState(myHandle);
|
|
61
|
-
|
|
62
|
-
// Start new game
|
|
63
|
-
if (!gameState || guess === 'new' || (gameState.gameOver && !guess)) {
|
|
64
|
-
gameState = hangman.createInitialHangmanState(difficulty);
|
|
65
|
-
const payload = createGamePayload('hangman', gameState);
|
|
66
|
-
|
|
67
|
-
await store.sendMessage(myHandle, myHandle, `New ${difficulty} hangman game started!`, 'dm', payload);
|
|
68
|
-
|
|
69
|
-
const display = hangman.formatHangmanDisplay(gameState);
|
|
70
|
-
return {
|
|
71
|
-
display: `## New Hangman Game (${difficulty})\n\n${display}\n\nGuess letters with: \`vibe hangman --guess a\``
|
|
72
|
-
};
|
|
73
|
-
}
|
|
74
|
-
|
|
75
|
-
// Show current game if no guess
|
|
76
|
-
if (!guess) {
|
|
77
|
-
const display = hangman.formatHangmanDisplay(gameState);
|
|
78
|
-
const status = gameState.gameOver ?
|
|
79
|
-
'\nGame over! Use `vibe hangman` with no arguments to start a new game.' :
|
|
80
|
-
'\nGuess letters with: `vibe hangman --guess a`';
|
|
81
|
-
|
|
82
|
-
return {
|
|
83
|
-
display: `## Hangman Game\n\n${display}${status}`
|
|
84
|
-
};
|
|
85
|
-
}
|
|
86
|
-
|
|
87
|
-
// Make a guess
|
|
88
|
-
const result = hangman.makeGuess(gameState, guess);
|
|
89
|
-
|
|
90
|
-
if (result.error) {
|
|
91
|
-
const display = hangman.formatHangmanDisplay(gameState);
|
|
92
|
-
return {
|
|
93
|
-
display: `## Hangman Game\n\n${display}\n\n❌ **${result.error}**\n\nTry again: \`vibe hangman --guess a\``
|
|
94
|
-
};
|
|
95
|
-
}
|
|
96
|
-
|
|
97
|
-
// Update game state
|
|
98
|
-
const newGameState = result.gameState;
|
|
99
|
-
const payload = createGamePayload('hangman', newGameState);
|
|
100
|
-
|
|
101
|
-
// Send message with updated state
|
|
102
|
-
let message = `Guessed "${guess.toUpperCase()}".`;
|
|
103
|
-
if (newGameState.gameOver) {
|
|
104
|
-
if (newGameState.won) {
|
|
105
|
-
message += ` 🎉 You won! The word was "${newGameState.word.toUpperCase()}".`;
|
|
106
|
-
} else {
|
|
107
|
-
message += ` 💀 Game over! The word was "${newGameState.word.toUpperCase()}".`;
|
|
108
|
-
}
|
|
109
|
-
} else {
|
|
110
|
-
if (newGameState.correctGuesses.includes(guess.toLowerCase())) {
|
|
111
|
-
message += ' Good guess! ✅';
|
|
112
|
-
} else {
|
|
113
|
-
message += ' Not in the word! ❌';
|
|
114
|
-
}
|
|
115
|
-
}
|
|
116
|
-
|
|
117
|
-
await store.sendMessage(myHandle, myHandle, message, 'dm', payload);
|
|
118
|
-
|
|
119
|
-
const display = hangman.formatHangmanDisplay(newGameState);
|
|
120
|
-
const status = newGameState.gameOver ?
|
|
121
|
-
'\n\n🎮 Use `vibe hangman` to start a new game!' :
|
|
122
|
-
'\n\nKeep guessing: `vibe hangman --guess e`';
|
|
123
|
-
|
|
124
|
-
return {
|
|
125
|
-
display: `## Hangman Game\n\n${display}${status}`
|
|
126
|
-
};
|
|
127
|
-
}
|
|
128
|
-
|
|
129
|
-
module.exports = { definition, handler };
|
|
@@ -1,303 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Multiplayer Tic-Tac-Toe — Create or join room-based tic-tac-toe games
|
|
3
|
-
*
|
|
4
|
-
* Room-based system where players can create/join games and play together.
|
|
5
|
-
* Multiple rooms can run simultaneously with spectators allowed!
|
|
6
|
-
*/
|
|
7
|
-
|
|
8
|
-
const config = require('../config');
|
|
9
|
-
const store = require('../store');
|
|
10
|
-
const { requireInit, normalizeHandle } = require('./_shared');
|
|
11
|
-
const multiTicTacToe = require('../games/multiplayer-tictactoe');
|
|
12
|
-
|
|
13
|
-
const definition = {
|
|
14
|
-
name: 'vibe_multiplayer_tictactoe',
|
|
15
|
-
description: 'Create or join multiplayer tic-tac-toe game rooms. Play with friends and allow spectators!',
|
|
16
|
-
inputSchema: {
|
|
17
|
-
type: 'object',
|
|
18
|
-
properties: {
|
|
19
|
-
room: {
|
|
20
|
-
type: 'string',
|
|
21
|
-
description: 'Room name (creates if doesn\'t exist, e.g., "quick-game", "tournament-finals")'
|
|
22
|
-
},
|
|
23
|
-
action: {
|
|
24
|
-
type: 'string',
|
|
25
|
-
description: 'Action to take',
|
|
26
|
-
enum: ['view', 'join', 'spectate', 'move', 'leave', 'restart', 'list']
|
|
27
|
-
},
|
|
28
|
-
position: {
|
|
29
|
-
type: 'number',
|
|
30
|
-
description: 'Position to play (1-9)',
|
|
31
|
-
minimum: 1,
|
|
32
|
-
maximum: 9
|
|
33
|
-
}
|
|
34
|
-
},
|
|
35
|
-
required: ['room']
|
|
36
|
-
}
|
|
37
|
-
};
|
|
38
|
-
|
|
39
|
-
// Storage key for multiplayer tic-tac-toe rooms
|
|
40
|
-
function getRoomKey(roomName) {
|
|
41
|
-
return `multiplayer_tictactoe:${roomName.toLowerCase()}`;
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
// Get or create game room
|
|
45
|
-
async function getOrCreateRoom(roomName, hostHandle) {
|
|
46
|
-
const key = getRoomKey(roomName);
|
|
47
|
-
|
|
48
|
-
try {
|
|
49
|
-
const existing = await store.kv.get(key);
|
|
50
|
-
if (existing) {
|
|
51
|
-
return JSON.parse(existing);
|
|
52
|
-
}
|
|
53
|
-
} catch (e) {
|
|
54
|
-
console.log(`[multiplayer-tictactoe] Creating new room: ${roomName}`);
|
|
55
|
-
}
|
|
56
|
-
|
|
57
|
-
// Create new room
|
|
58
|
-
const newRoom = multiTicTacToe.createInitialMultiplayerTicTacToeState(hostHandle, roomName);
|
|
59
|
-
await store.kv.set(key, JSON.stringify(newRoom));
|
|
60
|
-
return newRoom;
|
|
61
|
-
}
|
|
62
|
-
|
|
63
|
-
// Save room state
|
|
64
|
-
async function saveRoom(roomName, gameState) {
|
|
65
|
-
const key = getRoomKey(roomName);
|
|
66
|
-
await store.kv.set(key, JSON.stringify(gameState));
|
|
67
|
-
}
|
|
68
|
-
|
|
69
|
-
// List all active rooms
|
|
70
|
-
async function listActiveRooms() {
|
|
71
|
-
try {
|
|
72
|
-
// In a real implementation, we'd query the KV store for all multiplayer_tictactoe:* keys
|
|
73
|
-
// For now, return empty array since we can't easily list KV keys
|
|
74
|
-
return [];
|
|
75
|
-
} catch (e) {
|
|
76
|
-
console.error('[multiplayer-tictactoe] Error listing rooms:', e.message);
|
|
77
|
-
return [];
|
|
78
|
-
}
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
// Post game activity to board
|
|
82
|
-
async function postGameActivity(roomName, playerHandle, action, details = '') {
|
|
83
|
-
const API_URL = process.env.VIBE_API_URL || 'https://www.slashvibe.dev';
|
|
84
|
-
|
|
85
|
-
try {
|
|
86
|
-
let content = '';
|
|
87
|
-
switch (action) {
|
|
88
|
-
case 'created':
|
|
89
|
-
content = `🎯 @${playerHandle} created tic-tac-toe room "${roomName}" — join the game!`;
|
|
90
|
-
break;
|
|
91
|
-
case 'joined':
|
|
92
|
-
content = `🎯 @${playerHandle} joined tic-tac-toe room "${roomName}"`;
|
|
93
|
-
break;
|
|
94
|
-
case 'started':
|
|
95
|
-
content = `🎯 Tic-tac-toe game started in room "${roomName}" — spectators welcome!`;
|
|
96
|
-
break;
|
|
97
|
-
case 'won':
|
|
98
|
-
content = `🎉 @${playerHandle} won the tic-tac-toe game in "${roomName}"!`;
|
|
99
|
-
break;
|
|
100
|
-
case 'draw':
|
|
101
|
-
content = `🤝 Tic-tac-toe game in "${roomName}" ended in a draw!`;
|
|
102
|
-
break;
|
|
103
|
-
default:
|
|
104
|
-
return; // Don't post for other actions
|
|
105
|
-
}
|
|
106
|
-
|
|
107
|
-
await fetch(`${API_URL}/api/board`, {
|
|
108
|
-
method: 'POST',
|
|
109
|
-
headers: { 'Content-Type': 'application/json' },
|
|
110
|
-
body: JSON.stringify({
|
|
111
|
-
author: 'echo',
|
|
112
|
-
content,
|
|
113
|
-
category: 'general'
|
|
114
|
-
})
|
|
115
|
-
});
|
|
116
|
-
} catch (e) {
|
|
117
|
-
console.error('[multiplayer-tictactoe] Failed to post to board:', e.message);
|
|
118
|
-
}
|
|
119
|
-
}
|
|
120
|
-
|
|
121
|
-
async function handler(args) {
|
|
122
|
-
const initCheck = requireInit();
|
|
123
|
-
if (initCheck) return initCheck;
|
|
124
|
-
|
|
125
|
-
const { room, action = 'view', position } = args;
|
|
126
|
-
const myHandle = config.getHandle();
|
|
127
|
-
|
|
128
|
-
// List all active rooms
|
|
129
|
-
if (action === 'list') {
|
|
130
|
-
const rooms = await listActiveRooms();
|
|
131
|
-
|
|
132
|
-
if (rooms.length === 0) {
|
|
133
|
-
return {
|
|
134
|
-
display: `## 🎯 Multiplayer Tic-Tac-Toe Rooms\n\nNo active rooms found.\n\nCreate one: \`vibe multiplayer-tictactoe --room "my-game" --action join\``
|
|
135
|
-
};
|
|
136
|
-
}
|
|
137
|
-
|
|
138
|
-
let display = `## 🎯 Active Multiplayer Tic-Tac-Toe Rooms\n\n`;
|
|
139
|
-
|
|
140
|
-
for (const roomData of rooms) {
|
|
141
|
-
const gameState = roomData.state;
|
|
142
|
-
const players = gameState.players || [];
|
|
143
|
-
const spectators = gameState.spectators || [];
|
|
144
|
-
const status = gameState.gameOver ? '✅ Complete' :
|
|
145
|
-
gameState.gameStarted ? '🎲 In Progress' :
|
|
146
|
-
`🏁 Waiting (${players.length}/2 players)`;
|
|
147
|
-
|
|
148
|
-
display += `**${roomData.name}** - ${status}\n`;
|
|
149
|
-
display += ` Host: @${gameState.host}\n`;
|
|
150
|
-
display += ` Players: ${players.map(p => `@${p}`).join(', ') || 'None'}\n`;
|
|
151
|
-
if (spectators.length > 0) {
|
|
152
|
-
display += ` Spectators: ${spectators.map(s => `@${s}`).join(', ')}\n`;
|
|
153
|
-
}
|
|
154
|
-
display += ` Join: \`vibe multiplayer-tictactoe --room "${roomData.name}" --action join\`\n\n`;
|
|
155
|
-
}
|
|
156
|
-
|
|
157
|
-
return { display };
|
|
158
|
-
}
|
|
159
|
-
|
|
160
|
-
if (!room) {
|
|
161
|
-
return { display: 'Room name is required. Use something like "quick-game" or "tournament-finals"' };
|
|
162
|
-
}
|
|
163
|
-
|
|
164
|
-
// Normalize room name
|
|
165
|
-
const roomName = room.toLowerCase().replace(/[^a-z0-9-]/g, '-');
|
|
166
|
-
|
|
167
|
-
try {
|
|
168
|
-
// Get or create room
|
|
169
|
-
let gameState = await getOrCreateRoom(roomName, myHandle);
|
|
170
|
-
let wasNewRoom = gameState.players.length === 0 && gameState.spectators.length === 0;
|
|
171
|
-
let wasWaitingForPlayers = !gameState.gameStarted && gameState.players.length < 2;
|
|
172
|
-
|
|
173
|
-
// Handle different actions
|
|
174
|
-
switch (action) {
|
|
175
|
-
case 'view':
|
|
176
|
-
// Just show current state
|
|
177
|
-
break;
|
|
178
|
-
|
|
179
|
-
case 'join':
|
|
180
|
-
const joinResult = multiTicTacToe.joinRoom(gameState, myHandle, false);
|
|
181
|
-
if (joinResult.error) {
|
|
182
|
-
return { display: joinResult.error };
|
|
183
|
-
}
|
|
184
|
-
|
|
185
|
-
gameState = joinResult.gameState;
|
|
186
|
-
await saveRoom(roomName, gameState);
|
|
187
|
-
|
|
188
|
-
// Post activity based on what happened
|
|
189
|
-
if (wasNewRoom) {
|
|
190
|
-
await postGameActivity(roomName, myHandle, 'created');
|
|
191
|
-
} else if (wasWaitingForPlayers) {
|
|
192
|
-
await postGameActivity(roomName, myHandle, 'joined');
|
|
193
|
-
}
|
|
194
|
-
|
|
195
|
-
// If game just started, announce it
|
|
196
|
-
if (gameState.gameStarted && wasWaitingForPlayers) {
|
|
197
|
-
await postGameActivity(roomName, null, 'started');
|
|
198
|
-
}
|
|
199
|
-
break;
|
|
200
|
-
|
|
201
|
-
case 'spectate':
|
|
202
|
-
const spectateResult = multiTicTacToe.joinRoom(gameState, myHandle, true);
|
|
203
|
-
if (spectateResult.error) {
|
|
204
|
-
return { display: spectateResult.error };
|
|
205
|
-
}
|
|
206
|
-
|
|
207
|
-
gameState = spectateResult.gameState;
|
|
208
|
-
await saveRoom(roomName, gameState);
|
|
209
|
-
break;
|
|
210
|
-
|
|
211
|
-
case 'move':
|
|
212
|
-
if (position === undefined) {
|
|
213
|
-
return { display: 'Move action requires position. Example: `--action move --position 5`' };
|
|
214
|
-
}
|
|
215
|
-
|
|
216
|
-
const moveResult = multiTicTacToe.makeMove(gameState, position, myHandle);
|
|
217
|
-
if (moveResult.error) {
|
|
218
|
-
return { display: moveResult.error };
|
|
219
|
-
}
|
|
220
|
-
|
|
221
|
-
const prevGameState = gameState;
|
|
222
|
-
gameState = moveResult.gameState;
|
|
223
|
-
await saveRoom(roomName, gameState);
|
|
224
|
-
|
|
225
|
-
// Post result if game ended
|
|
226
|
-
if (gameState.gameOver && !prevGameState.gameOver) {
|
|
227
|
-
if (gameState.winner) {
|
|
228
|
-
const winnerHandle = Object.keys(gameState.playerSymbols).find(h => gameState.playerSymbols[h] === gameState.winner);
|
|
229
|
-
await postGameActivity(roomName, winnerHandle, 'won');
|
|
230
|
-
} else if (gameState.isDraw) {
|
|
231
|
-
await postGameActivity(roomName, null, 'draw');
|
|
232
|
-
}
|
|
233
|
-
}
|
|
234
|
-
break;
|
|
235
|
-
|
|
236
|
-
case 'leave':
|
|
237
|
-
const leaveResult = multiTicTacToe.leaveRoom(gameState, myHandle);
|
|
238
|
-
if (leaveResult.error) {
|
|
239
|
-
return { display: leaveResult.error };
|
|
240
|
-
}
|
|
241
|
-
|
|
242
|
-
gameState = leaveResult.gameState;
|
|
243
|
-
await saveRoom(roomName, gameState);
|
|
244
|
-
|
|
245
|
-
return {
|
|
246
|
-
display: `✅ Left room "${roomName}". ${gameState.gameOver ? 'Game ended due to forfeit.' : ''}`
|
|
247
|
-
};
|
|
248
|
-
|
|
249
|
-
case 'restart':
|
|
250
|
-
const restartResult = multiTicTacToe.restartGame(gameState, myHandle);
|
|
251
|
-
if (restartResult.error) {
|
|
252
|
-
return { display: restartResult.error };
|
|
253
|
-
}
|
|
254
|
-
|
|
255
|
-
gameState = restartResult.gameState;
|
|
256
|
-
await saveRoom(roomName, gameState);
|
|
257
|
-
break;
|
|
258
|
-
|
|
259
|
-
default:
|
|
260
|
-
return { display: `Unknown action "${action}". Use: view, join, spectate, move, leave, restart, or list` };
|
|
261
|
-
}
|
|
262
|
-
|
|
263
|
-
// Format and return display
|
|
264
|
-
const display = multiTicTacToe.formatMultiplayerTicTacToeDisplay(gameState, myHandle);
|
|
265
|
-
let result = `# 🎯 Multiplayer Tic-Tac-Toe Room: "${roomName}"\n\n${display}`;
|
|
266
|
-
|
|
267
|
-
// Add usage instructions based on game state
|
|
268
|
-
if (!gameState.gameStarted) {
|
|
269
|
-
result += '\n**How to play:**\n';
|
|
270
|
-
if (gameState.players.length < 2) {
|
|
271
|
-
result += `• \`vibe multiplayer-tictactoe --room "${roomName}" --action join\` - Join as player\n`;
|
|
272
|
-
}
|
|
273
|
-
result += `• \`vibe multiplayer-tictactoe --room "${roomName}" --action spectate\` - Watch the game\n`;
|
|
274
|
-
} else if (!gameState.gameOver) {
|
|
275
|
-
result += '\n**Game commands:**\n';
|
|
276
|
-
result += `• \`vibe multiplayer-tictactoe --room "${roomName}" --action move --position N\` - Play position 1-9\n`;
|
|
277
|
-
result += `• \`vibe multiplayer-tictactoe --room "${roomName}" --action leave\` - Leave game\n`;
|
|
278
|
-
} else {
|
|
279
|
-
result += '\n**Game over!**\n';
|
|
280
|
-
result += `• \`vibe multiplayer-tictactoe --room "${roomName}" --action restart\` - Play again (players only)\n`;
|
|
281
|
-
result += `• \`vibe multiplayer-tictactoe --room "${roomName}" --action leave\` - Leave room\n`;
|
|
282
|
-
}
|
|
283
|
-
|
|
284
|
-
// Add room sharing info
|
|
285
|
-
result += `\n**Share this room:** \`vibe multiplayer-tictactoe --room "${roomName}"\`\n`;
|
|
286
|
-
|
|
287
|
-
// Show available positions if game is active
|
|
288
|
-
if (gameState.gameStarted && !gameState.gameOver) {
|
|
289
|
-
const available = multiTicTacToe.getAvailablePositions(gameState);
|
|
290
|
-
if (available.length > 0) {
|
|
291
|
-
result += `**Available positions:** ${available.join(', ')}\n`;
|
|
292
|
-
}
|
|
293
|
-
}
|
|
294
|
-
|
|
295
|
-
return { display: result };
|
|
296
|
-
|
|
297
|
-
} catch (error) {
|
|
298
|
-
console.error('[multiplayer-tictactoe] Error:', error);
|
|
299
|
-
return { display: `Error: ${error.message}` };
|
|
300
|
-
}
|
|
301
|
-
}
|
|
302
|
-
|
|
303
|
-
module.exports = { definition, handler };
|