slashvibe-mcp 0.3.21 → 0.3.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (235) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +280 -47
  3. package/auto-update.js +10 -15
  4. package/config.js +36 -31
  5. package/crypto.js +1 -6
  6. package/debug.js +12 -0
  7. package/discord.js +19 -19
  8. package/eslint.config.js +54 -0
  9. package/index.js +217 -207
  10. package/intelligence/index.js +2 -9
  11. package/intelligence/infer.js +10 -16
  12. package/intelligence/patterns.js +23 -18
  13. package/intelligence/proactive.js +16 -15
  14. package/intelligence/serendipity.js +57 -20
  15. package/memory.js +13 -8
  16. package/migrate-v2.js +72 -0
  17. package/notification-emitter.js +2 -2
  18. package/notify.js +39 -14
  19. package/package.json +28 -29
  20. package/post-install.js +141 -0
  21. package/presence.js +2 -2
  22. package/prompts.js +5 -9
  23. package/protocol/index.js +123 -87
  24. package/protocol/telegram-commands.js +36 -37
  25. package/store/api.js +358 -529
  26. package/store/local.js +9 -10
  27. package/store/profiles.js +48 -192
  28. package/store/reservations.js +2 -9
  29. package/store/skills.js +69 -71
  30. package/store/sqlite.js +355 -0
  31. package/test-skills-bootstrap.js +20 -0
  32. package/test-v2-integration.js +385 -0
  33. package/tools/_actions.js +48 -387
  34. package/tools/_connection-queue.js +45 -56
  35. package/tools/_discovery-enhanced.js +52 -57
  36. package/tools/_discovery.js +87 -185
  37. package/tools/{l2-status.js → _experimental/l2-status.js} +68 -70
  38. package/tools/{shipback.js → _experimental/shipback.js} +4 -3
  39. package/tools/_proactive-discovery.js +60 -73
  40. package/tools/_shared/index.js +41 -64
  41. package/tools/admin-inbox.js +10 -15
  42. package/tools/agents.js +1 -1
  43. package/tools/artifact-create.js +13 -23
  44. package/tools/artifact-view.js +4 -4
  45. package/tools/{_deprecated/back.js → back.js} +1 -1
  46. package/tools/bye.js +3 -5
  47. package/tools/consent.js +2 -2
  48. package/tools/context.js +9 -10
  49. package/tools/crossword.js +3 -2
  50. package/tools/discover.js +94 -356
  51. package/tools/dm.js +27 -86
  52. package/tools/doctor.js +12 -41
  53. package/tools/drawing.js +34 -20
  54. package/tools/echo.js +11 -11
  55. package/tools/feed.js +30 -58
  56. package/tools/follow.js +64 -187
  57. package/tools/{_deprecated/forget.js → forget.js} +4 -7
  58. package/tools/game.js +144 -48
  59. package/tools/handoff.js +6 -8
  60. package/tools/help.js +3 -3
  61. package/tools/idea.js +15 -27
  62. package/tools/inbox.js +121 -293
  63. package/tools/init.js +54 -151
  64. package/tools/invite.js +8 -21
  65. package/tools/migrate.js +27 -24
  66. package/tools/multiplayer-game.js +50 -40
  67. package/tools/{_deprecated/mute.js → mute.js} +4 -3
  68. package/tools/notifications.js +58 -48
  69. package/tools/observe.js +12 -15
  70. package/tools/onboarding.js +8 -11
  71. package/tools/open.js +13 -144
  72. package/tools/party-game.js +23 -12
  73. package/tools/patterns.js +2 -1
  74. package/tools/ping.js +5 -7
  75. package/tools/react.js +28 -30
  76. package/tools/{_deprecated/recall.js → recall.js} +5 -10
  77. package/tools/release.js +4 -2
  78. package/tools/{_deprecated/remember.js → remember.js} +4 -6
  79. package/tools/report.js +2 -2
  80. package/tools/request.js +6 -26
  81. package/tools/reserve.js +1 -1
  82. package/tools/session-fork.js +97 -0
  83. package/tools/session-save.js +109 -0
  84. package/tools/settings.js +30 -99
  85. package/tools/ship.js +74 -56
  86. package/tools/{_deprecated/skills-exchange.js → skills-exchange.js} +38 -39
  87. package/tools/social-inbox.js +22 -28
  88. package/tools/social-post.js +24 -27
  89. package/tools/solo-game.js +54 -46
  90. package/tools/start.js +14 -148
  91. package/tools/status.js +21 -68
  92. package/tools/submit.js +4 -2
  93. package/tools/suggest-tags.js +36 -33
  94. package/tools/summarize.js +19 -16
  95. package/tools/tag-suggestions.js +72 -73
  96. package/tools/test.js +1 -1
  97. package/tools/{_deprecated/tictactoe.js → tictactoe.js} +26 -26
  98. package/tools/token.js +4 -4
  99. package/tools/update.js +1 -2
  100. package/tools/watch.js +132 -112
  101. package/tools/who.js +20 -40
  102. package/tools/{_deprecated/wordassociation.js → wordassociation.js} +23 -20
  103. package/tools/workshop-buddy.js +52 -53
  104. package/tools/x-mentions.js +0 -1
  105. package/tools/x-reply.js +0 -1
  106. package/twitter.js +14 -20
  107. package/version.json +8 -10
  108. package/webhook-runner.js +132 -0
  109. package/auth-store.js +0 -148
  110. package/bridges/bridge-monitor.js +0 -388
  111. package/bridges/discord-bot.js +0 -431
  112. package/bridges/farcaster.js +0 -299
  113. package/bridges/telegram.js +0 -261
  114. package/bridges/webhook-health.js +0 -420
  115. package/bridges/webhook-server.js +0 -437
  116. package/bridges/whatsapp.js +0 -441
  117. package/bridges/x-webhook.js +0 -423
  118. package/games/arcade.js +0 -406
  119. package/games/chess.js +0 -451
  120. package/games/colorguess.js +0 -343
  121. package/games/crossword-words.js +0 -171
  122. package/games/crossword.js +0 -461
  123. package/games/drawing.js +0 -347
  124. package/games/gameroulette.js +0 -300
  125. package/games/gamerouter.js +0 -336
  126. package/games/gamestatus.js +0 -337
  127. package/games/guessnumber.js +0 -209
  128. package/games/hangman.js +0 -279
  129. package/games/memory.js +0 -338
  130. package/games/multiplayer-tictactoe.js +0 -389
  131. package/games/pixelart.js +0 -399
  132. package/games/quickduel.js +0 -354
  133. package/games/riddle.js +0 -371
  134. package/games/rockpaperscissors.js +0 -291
  135. package/games/snake.js +0 -406
  136. package/games/storybuilder.js +0 -343
  137. package/games/tictactoe.js +0 -345
  138. package/games/twentyquestions.js +0 -286
  139. package/games/twotruths.js +0 -207
  140. package/games/werewolf.js +0 -508
  141. package/games/wordassociation.js +0 -247
  142. package/games/wordchain.js +0 -135
  143. package/intelligence/interests.js +0 -369
  144. package/setup.js +0 -480
  145. package/smart-inbox.js +0 -276
  146. package/tools/_deprecated/auto-suggest-connections.js +0 -304
  147. package/tools/_deprecated/bootstrap-skills.js +0 -231
  148. package/tools/_deprecated/bridge-dashboard.js +0 -342
  149. package/tools/_deprecated/bridge-health.js +0 -400
  150. package/tools/_deprecated/bridge-live.js +0 -384
  151. package/tools/_deprecated/bridges.js +0 -383
  152. package/tools/_deprecated/colorguess.js +0 -281
  153. package/tools/_deprecated/discover-insights.js +0 -379
  154. package/tools/_deprecated/discover-momentum.js +0 -256
  155. package/tools/_deprecated/discovery-analytics.js +0 -345
  156. package/tools/_deprecated/discovery-auto-suggest.js +0 -275
  157. package/tools/_deprecated/discovery-bootstrap.js +0 -267
  158. package/tools/_deprecated/discovery-daily.js +0 -375
  159. package/tools/_deprecated/discovery-dashboard.js +0 -385
  160. package/tools/_deprecated/discovery-digest.js +0 -314
  161. package/tools/_deprecated/discovery-hub.js +0 -357
  162. package/tools/_deprecated/discovery-insights.js +0 -384
  163. package/tools/_deprecated/discovery-momentum.js +0 -281
  164. package/tools/_deprecated/discovery-monitor.js +0 -319
  165. package/tools/_deprecated/discovery-proactive.js +0 -300
  166. package/tools/_deprecated/draw.js +0 -317
  167. package/tools/_deprecated/farcaster.js +0 -307
  168. package/tools/_deprecated/games-catalog.js +0 -376
  169. package/tools/_deprecated/games.js +0 -313
  170. package/tools/_deprecated/guessnumber.js +0 -194
  171. package/tools/_deprecated/hangman.js +0 -129
  172. package/tools/_deprecated/multiplayer-tictactoe.js +0 -303
  173. package/tools/_deprecated/riddle.js +0 -240
  174. package/tools/_deprecated/run-bootstrap.js +0 -69
  175. package/tools/_deprecated/skills-analytics.js +0 -349
  176. package/tools/_deprecated/skills-bootstrap.js +0 -301
  177. package/tools/_deprecated/skills-dashboard.js +0 -268
  178. package/tools/_deprecated/skills.js +0 -380
  179. package/tools/_deprecated/smart-intro.js +0 -353
  180. package/tools/_deprecated/storybuilder.js +0 -331
  181. package/tools/_deprecated/telegram-bot.js +0 -183
  182. package/tools/_deprecated/telegram-setup.js +0 -214
  183. package/tools/_deprecated/twentyquestions.js +0 -143
  184. package/tools/_shared.js +0 -234
  185. package/tools/_work-context.js +0 -338
  186. package/tools/_work-context.manual-test.js +0 -199
  187. package/tools/_work-context.test.js +0 -260
  188. package/tools/activity.js +0 -220
  189. package/tools/agent-treasury.js +0 -288
  190. package/tools/analytics.js +0 -191
  191. package/tools/approve.js +0 -197
  192. package/tools/arcade.js +0 -173
  193. package/tools/artifacts-price.js +0 -107
  194. package/tools/ask-expert.js +0 -160
  195. package/tools/available.js +0 -120
  196. package/tools/become-expert.js +0 -150
  197. package/tools/broadcast.js +0 -325
  198. package/tools/chat.js +0 -202
  199. package/tools/collaborative-drawing.js +0 -286
  200. package/tools/connection-status.js +0 -178
  201. package/tools/earnings.js +0 -126
  202. package/tools/friends.js +0 -207
  203. package/tools/genesis.js +0 -233
  204. package/tools/gig-browse.js +0 -206
  205. package/tools/gig-complete.js +0 -144
  206. package/tools/health.js +0 -87
  207. package/tools/leaderboard.js +0 -117
  208. package/tools/lib/git-apply.js +0 -206
  209. package/tools/lib/git-bundle.js +0 -407
  210. package/tools/mint.js +0 -377
  211. package/tools/plan.js +0 -225
  212. package/tools/profile.js +0 -219
  213. package/tools/proof-of-work.js +0 -144
  214. package/tools/pulse.js +0 -218
  215. package/tools/reply.js +0 -166
  216. package/tools/reputation.js +0 -175
  217. package/tools/schedule.js +0 -367
  218. package/tools/search-messages.js +0 -123
  219. package/tools/session.js +0 -467
  220. package/tools/session_price.js +0 -128
  221. package/tools/smart-check.js +0 -201
  222. package/tools/social-processor.js +0 -445
  223. package/tools/streak.js +0 -147
  224. package/tools/stuck.js +0 -297
  225. package/tools/subscribe.js +0 -148
  226. package/tools/subscriptions.js +0 -134
  227. package/tools/tip.js +0 -193
  228. package/tools/wallet.js +0 -269
  229. package/tools/webhook-test.js +0 -388
  230. package/tools/withdraw.js +0 -145
  231. package/tools/work-summary.js +0 -96
  232. package/tools/workshop.js +0 -327
  233. /package/tools/{l2-bridge.js → _experimental/l2-bridge.js} +0 -0
  234. /package/tools/{l2.js → _experimental/l2.js} +0 -0
  235. /package/tools/{_deprecated/away.js → away.js} +0 -0
@@ -1,194 +0,0 @@
1
- /**
2
- * vibe guessnumber — Play guess the number game with someone
3
- *
4
- * A fun number guessing game with difficulty levels
5
- */
6
-
7
- const config = require('../config');
8
- const store = require('../store');
9
- const { createGamePayload } = require('../protocol');
10
- const { requireInit, normalizeHandle } = require('./_shared');
11
-
12
- // Import game implementation
13
- const guessNumber = require('../games/guessnumber');
14
-
15
- // Post game results to board and Discord
16
- async function postGameResult(winner, loser, moves, difficulty) {
17
- const API_URL = process.env.VIBE_API_URL || 'https://www.slashvibe.dev';
18
-
19
- // Post to board
20
- try {
21
- const content = `@${winner} guessed the number in ${moves} moves! (${difficulty} difficulty) vs @${loser}`;
22
-
23
- await fetch(`${API_URL}/api/board`, {
24
- method: 'POST',
25
- headers: { 'Content-Type': 'application/json' },
26
- body: JSON.stringify({
27
- author: 'echo',
28
- content,
29
- category: 'general'
30
- })
31
- });
32
- } catch (e) {
33
- console.error('[guessnumber] Failed to post to board:', e.message);
34
- }
35
-
36
- // Post to Discord
37
- try {
38
- await fetch(`${API_URL}/api/discord-bridge`, {
39
- method: 'POST',
40
- headers: { 'Content-Type': 'application/json' },
41
- body: JSON.stringify({
42
- type: 'game',
43
- data: {
44
- game: 'guess-the-number',
45
- winner: winner,
46
- loser: loser,
47
- player1: winner,
48
- player2: loser,
49
- moves: moves,
50
- difficulty: difficulty,
51
- draw: false
52
- }
53
- })
54
- });
55
- } catch (e) {
56
- console.error('[guessnumber] Failed to post to Discord:', e.message);
57
- }
58
- }
59
-
60
- const definition = {
61
- name: 'vibe_guessnumber',
62
- description: 'Play a guess the number game with someone. Choose difficulty: easy (1-10), medium (1-50), hard (1-100), extreme (1-1000)',
63
- inputSchema: {
64
- type: 'object',
65
- properties: {
66
- handle: {
67
- type: 'string',
68
- description: 'Who to play with (e.g., @solienne)'
69
- },
70
- difficulty: {
71
- type: 'string',
72
- description: 'Game difficulty (default: medium)',
73
- enum: ['easy', 'medium', 'hard', 'extreme']
74
- },
75
- guess: {
76
- type: ['number', 'string'],
77
- description: 'Your number guess'
78
- }
79
- },
80
- required: ['handle']
81
- }
82
- };
83
-
84
- /**
85
- * Parse game state from thread
86
- */
87
- function getGameState(thread) {
88
- // Find the most recent guess number game payload
89
- for (let i = thread.length - 1; i >= 0; i--) {
90
- const msg = thread[i];
91
- if (msg.payload?.type === 'game' && msg.payload?.game === 'guessnumber') {
92
- return msg.payload.state;
93
- }
94
- }
95
- return null;
96
- }
97
-
98
- /**
99
- * Format game display
100
- */
101
- function formatGameDisplay(gameState, them) {
102
- const display = guessNumber.formatGuessNumberDisplay(gameState);
103
-
104
- if (gameState.gameOver && gameState.won) {
105
- return `## Guess the Number with @${them}\n\n${display}\n\nGreat job! Start a new game anytime with \`vibe guessnumber @${them}\``;
106
- } else if (gameState.gameOver && !gameState.won) {
107
- return `## Guess the Number with @${them}\n\n${display}\n\nTry again! Start a new game with \`vibe guessnumber @${them}\``;
108
- } else {
109
- return `## Guess the Number with @${them}\n\n${display}\n\nMake your next guess with \`vibe guessnumber @${them} --guess NUMBER\``;
110
- }
111
- }
112
-
113
- async function handler(args) {
114
- const initCheck = requireInit();
115
- if (initCheck) return initCheck;
116
-
117
- const { handle, guess } = args;
118
- const difficulty = args.difficulty || 'medium';
119
- const myHandle = config.getHandle();
120
- const them = normalizeHandle(handle);
121
-
122
- if (them === myHandle) {
123
- return { display: 'You can\'t play a guessing game with yourself! That would be cheating! 😄' };
124
- }
125
-
126
- // Get existing thread
127
- const thread = await store.getThread(myHandle, them);
128
- let gameState = getGameState(thread);
129
-
130
- // Show current state if no guess provided
131
- if (guess === undefined) {
132
- if (!gameState) {
133
- // Start new game
134
- const newGameState = guessNumber.createInitialGuessNumberState(difficulty);
135
- const payload = createGamePayload('guessnumber', newGameState);
136
-
137
- const difficultyInfo = guessNumber.getDifficultyInfo()[difficulty];
138
- await store.sendMessage(
139
- myHandle,
140
- them,
141
- `Started a new guess the number game! (${difficulty}: ${difficultyInfo.range}) I'm thinking of a number... can you guess it?`,
142
- 'dm',
143
- payload
144
- );
145
-
146
- return {
147
- display: `## New Guess the Number Game with @${them}\n\n${guessNumber.formatGuessNumberDisplay(newGameState)}\n\nUse \`vibe guessnumber @${them} --guess NUMBER\` to make your first guess!`
148
- };
149
- }
150
-
151
- // Show existing game
152
- return {
153
- display: formatGameDisplay(gameState, them)
154
- };
155
- }
156
-
157
- // Make a guess
158
- // Initialize game if needed
159
- if (!gameState) {
160
- gameState = guessNumber.createInitialGuessNumberState(difficulty);
161
- }
162
-
163
- // Check if game is over
164
- if (gameState.gameOver) {
165
- return { display: `This game is over! Start a new game with \`vibe guessnumber @${them}\` (no guess).` };
166
- }
167
-
168
- // Make the guess
169
- const result = guessNumber.makeGuess(gameState, guess);
170
- if (result.error) {
171
- return { display: `${result.error}` };
172
- }
173
-
174
- const newGameState = result.gameState;
175
- const payload = createGamePayload('guessnumber', newGameState);
176
-
177
- // Send message with game state
178
- let message = '';
179
- if (newGameState.won) {
180
- message = `🎉 You got it! The number was ${newGameState.targetNumber}! Solved in ${newGameState.moves} guesses!`;
181
- // Post to board
182
- await postGameResult(myHandle, them, newGameState.moves, newGameState.difficulty);
183
- } else {
184
- message = `Guessed ${guess}. ${newGameState.lastHint} Keep trying!`;
185
- }
186
-
187
- await store.sendMessage(myHandle, them, message, 'dm', payload);
188
-
189
- return {
190
- display: formatGameDisplay(newGameState, them)
191
- };
192
- }
193
-
194
- module.exports = { definition, handler };
@@ -1,129 +0,0 @@
1
- /**
2
- * vibe hangman — Play hangman word guessing game
3
- *
4
- * Single-player game where you guess letters to find the hidden word
5
- */
6
-
7
- const config = require('../config');
8
- const store = require('../store');
9
- const { createGamePayload } = require('../protocol');
10
- const { requireInit } = require('./_shared');
11
-
12
- // Hangman game implementation
13
- const hangman = require('../games/hangman');
14
-
15
- const definition = {
16
- name: 'vibe_hangman',
17
- description: 'Play hangman - guess letters to find the hidden word',
18
- inputSchema: {
19
- type: 'object',
20
- properties: {
21
- guess: {
22
- type: 'string',
23
- description: 'Letter to guess (a-z) or "new" to start a new game'
24
- },
25
- difficulty: {
26
- type: 'string',
27
- description: 'Difficulty level for new games (easy, medium, hard)',
28
- enum: ['easy', 'medium', 'hard']
29
- }
30
- },
31
- required: []
32
- }
33
- };
34
-
35
- /**
36
- * Get latest hangman game state for user
37
- */
38
- async function getLatestHangmanState(handle) {
39
- // Get user's thread with themselves (for single-player games)
40
- const thread = await store.getThread(handle, handle);
41
-
42
- // Find the most recent hangman game
43
- for (let i = thread.length - 1; i >= 0; i--) {
44
- const msg = thread[i];
45
- if (msg.payload?.type === 'game' && msg.payload?.game === 'hangman') {
46
- return msg.payload.state;
47
- }
48
- }
49
- return null;
50
- }
51
-
52
- async function handler(args) {
53
- const initCheck = requireInit();
54
- if (initCheck) return initCheck;
55
-
56
- const { guess, difficulty = 'medium' } = args;
57
- const myHandle = config.getHandle();
58
-
59
- // Get current game state
60
- let gameState = await getLatestHangmanState(myHandle);
61
-
62
- // Start new game
63
- if (!gameState || guess === 'new' || (gameState.gameOver && !guess)) {
64
- gameState = hangman.createInitialHangmanState(difficulty);
65
- const payload = createGamePayload('hangman', gameState);
66
-
67
- await store.sendMessage(myHandle, myHandle, `New ${difficulty} hangman game started!`, 'dm', payload);
68
-
69
- const display = hangman.formatHangmanDisplay(gameState);
70
- return {
71
- display: `## New Hangman Game (${difficulty})\n\n${display}\n\nGuess letters with: \`vibe hangman --guess a\``
72
- };
73
- }
74
-
75
- // Show current game if no guess
76
- if (!guess) {
77
- const display = hangman.formatHangmanDisplay(gameState);
78
- const status = gameState.gameOver ?
79
- '\nGame over! Use `vibe hangman` with no arguments to start a new game.' :
80
- '\nGuess letters with: `vibe hangman --guess a`';
81
-
82
- return {
83
- display: `## Hangman Game\n\n${display}${status}`
84
- };
85
- }
86
-
87
- // Make a guess
88
- const result = hangman.makeGuess(gameState, guess);
89
-
90
- if (result.error) {
91
- const display = hangman.formatHangmanDisplay(gameState);
92
- return {
93
- display: `## Hangman Game\n\n${display}\n\n❌ **${result.error}**\n\nTry again: \`vibe hangman --guess a\``
94
- };
95
- }
96
-
97
- // Update game state
98
- const newGameState = result.gameState;
99
- const payload = createGamePayload('hangman', newGameState);
100
-
101
- // Send message with updated state
102
- let message = `Guessed "${guess.toUpperCase()}".`;
103
- if (newGameState.gameOver) {
104
- if (newGameState.won) {
105
- message += ` 🎉 You won! The word was "${newGameState.word.toUpperCase()}".`;
106
- } else {
107
- message += ` 💀 Game over! The word was "${newGameState.word.toUpperCase()}".`;
108
- }
109
- } else {
110
- if (newGameState.correctGuesses.includes(guess.toLowerCase())) {
111
- message += ' Good guess! ✅';
112
- } else {
113
- message += ' Not in the word! ❌';
114
- }
115
- }
116
-
117
- await store.sendMessage(myHandle, myHandle, message, 'dm', payload);
118
-
119
- const display = hangman.formatHangmanDisplay(newGameState);
120
- const status = newGameState.gameOver ?
121
- '\n\n🎮 Use `vibe hangman` to start a new game!' :
122
- '\n\nKeep guessing: `vibe hangman --guess e`';
123
-
124
- return {
125
- display: `## Hangman Game\n\n${display}${status}`
126
- };
127
- }
128
-
129
- module.exports = { definition, handler };
@@ -1,303 +0,0 @@
1
- /**
2
- * Multiplayer Tic-Tac-Toe — Create or join room-based tic-tac-toe games
3
- *
4
- * Room-based system where players can create/join games and play together.
5
- * Multiple rooms can run simultaneously with spectators allowed!
6
- */
7
-
8
- const config = require('../config');
9
- const store = require('../store');
10
- const { requireInit, normalizeHandle } = require('./_shared');
11
- const multiTicTacToe = require('../games/multiplayer-tictactoe');
12
-
13
- const definition = {
14
- name: 'vibe_multiplayer_tictactoe',
15
- description: 'Create or join multiplayer tic-tac-toe game rooms. Play with friends and allow spectators!',
16
- inputSchema: {
17
- type: 'object',
18
- properties: {
19
- room: {
20
- type: 'string',
21
- description: 'Room name (creates if doesn\'t exist, e.g., "quick-game", "tournament-finals")'
22
- },
23
- action: {
24
- type: 'string',
25
- description: 'Action to take',
26
- enum: ['view', 'join', 'spectate', 'move', 'leave', 'restart', 'list']
27
- },
28
- position: {
29
- type: 'number',
30
- description: 'Position to play (1-9)',
31
- minimum: 1,
32
- maximum: 9
33
- }
34
- },
35
- required: ['room']
36
- }
37
- };
38
-
39
- // Storage key for multiplayer tic-tac-toe rooms
40
- function getRoomKey(roomName) {
41
- return `multiplayer_tictactoe:${roomName.toLowerCase()}`;
42
- }
43
-
44
- // Get or create game room
45
- async function getOrCreateRoom(roomName, hostHandle) {
46
- const key = getRoomKey(roomName);
47
-
48
- try {
49
- const existing = await store.kv.get(key);
50
- if (existing) {
51
- return JSON.parse(existing);
52
- }
53
- } catch (e) {
54
- console.log(`[multiplayer-tictactoe] Creating new room: ${roomName}`);
55
- }
56
-
57
- // Create new room
58
- const newRoom = multiTicTacToe.createInitialMultiplayerTicTacToeState(hostHandle, roomName);
59
- await store.kv.set(key, JSON.stringify(newRoom));
60
- return newRoom;
61
- }
62
-
63
- // Save room state
64
- async function saveRoom(roomName, gameState) {
65
- const key = getRoomKey(roomName);
66
- await store.kv.set(key, JSON.stringify(gameState));
67
- }
68
-
69
- // List all active rooms
70
- async function listActiveRooms() {
71
- try {
72
- // In a real implementation, we'd query the KV store for all multiplayer_tictactoe:* keys
73
- // For now, return empty array since we can't easily list KV keys
74
- return [];
75
- } catch (e) {
76
- console.error('[multiplayer-tictactoe] Error listing rooms:', e.message);
77
- return [];
78
- }
79
- }
80
-
81
- // Post game activity to board
82
- async function postGameActivity(roomName, playerHandle, action, details = '') {
83
- const API_URL = process.env.VIBE_API_URL || 'https://www.slashvibe.dev';
84
-
85
- try {
86
- let content = '';
87
- switch (action) {
88
- case 'created':
89
- content = `🎯 @${playerHandle} created tic-tac-toe room "${roomName}" — join the game!`;
90
- break;
91
- case 'joined':
92
- content = `🎯 @${playerHandle} joined tic-tac-toe room "${roomName}"`;
93
- break;
94
- case 'started':
95
- content = `🎯 Tic-tac-toe game started in room "${roomName}" — spectators welcome!`;
96
- break;
97
- case 'won':
98
- content = `🎉 @${playerHandle} won the tic-tac-toe game in "${roomName}"!`;
99
- break;
100
- case 'draw':
101
- content = `🤝 Tic-tac-toe game in "${roomName}" ended in a draw!`;
102
- break;
103
- default:
104
- return; // Don't post for other actions
105
- }
106
-
107
- await fetch(`${API_URL}/api/board`, {
108
- method: 'POST',
109
- headers: { 'Content-Type': 'application/json' },
110
- body: JSON.stringify({
111
- author: 'echo',
112
- content,
113
- category: 'general'
114
- })
115
- });
116
- } catch (e) {
117
- console.error('[multiplayer-tictactoe] Failed to post to board:', e.message);
118
- }
119
- }
120
-
121
- async function handler(args) {
122
- const initCheck = requireInit();
123
- if (initCheck) return initCheck;
124
-
125
- const { room, action = 'view', position } = args;
126
- const myHandle = config.getHandle();
127
-
128
- // List all active rooms
129
- if (action === 'list') {
130
- const rooms = await listActiveRooms();
131
-
132
- if (rooms.length === 0) {
133
- return {
134
- display: `## 🎯 Multiplayer Tic-Tac-Toe Rooms\n\nNo active rooms found.\n\nCreate one: \`vibe multiplayer-tictactoe --room "my-game" --action join\``
135
- };
136
- }
137
-
138
- let display = `## 🎯 Active Multiplayer Tic-Tac-Toe Rooms\n\n`;
139
-
140
- for (const roomData of rooms) {
141
- const gameState = roomData.state;
142
- const players = gameState.players || [];
143
- const spectators = gameState.spectators || [];
144
- const status = gameState.gameOver ? '✅ Complete' :
145
- gameState.gameStarted ? '🎲 In Progress' :
146
- `🏁 Waiting (${players.length}/2 players)`;
147
-
148
- display += `**${roomData.name}** - ${status}\n`;
149
- display += ` Host: @${gameState.host}\n`;
150
- display += ` Players: ${players.map(p => `@${p}`).join(', ') || 'None'}\n`;
151
- if (spectators.length > 0) {
152
- display += ` Spectators: ${spectators.map(s => `@${s}`).join(', ')}\n`;
153
- }
154
- display += ` Join: \`vibe multiplayer-tictactoe --room "${roomData.name}" --action join\`\n\n`;
155
- }
156
-
157
- return { display };
158
- }
159
-
160
- if (!room) {
161
- return { display: 'Room name is required. Use something like "quick-game" or "tournament-finals"' };
162
- }
163
-
164
- // Normalize room name
165
- const roomName = room.toLowerCase().replace(/[^a-z0-9-]/g, '-');
166
-
167
- try {
168
- // Get or create room
169
- let gameState = await getOrCreateRoom(roomName, myHandle);
170
- let wasNewRoom = gameState.players.length === 0 && gameState.spectators.length === 0;
171
- let wasWaitingForPlayers = !gameState.gameStarted && gameState.players.length < 2;
172
-
173
- // Handle different actions
174
- switch (action) {
175
- case 'view':
176
- // Just show current state
177
- break;
178
-
179
- case 'join':
180
- const joinResult = multiTicTacToe.joinRoom(gameState, myHandle, false);
181
- if (joinResult.error) {
182
- return { display: joinResult.error };
183
- }
184
-
185
- gameState = joinResult.gameState;
186
- await saveRoom(roomName, gameState);
187
-
188
- // Post activity based on what happened
189
- if (wasNewRoom) {
190
- await postGameActivity(roomName, myHandle, 'created');
191
- } else if (wasWaitingForPlayers) {
192
- await postGameActivity(roomName, myHandle, 'joined');
193
- }
194
-
195
- // If game just started, announce it
196
- if (gameState.gameStarted && wasWaitingForPlayers) {
197
- await postGameActivity(roomName, null, 'started');
198
- }
199
- break;
200
-
201
- case 'spectate':
202
- const spectateResult = multiTicTacToe.joinRoom(gameState, myHandle, true);
203
- if (spectateResult.error) {
204
- return { display: spectateResult.error };
205
- }
206
-
207
- gameState = spectateResult.gameState;
208
- await saveRoom(roomName, gameState);
209
- break;
210
-
211
- case 'move':
212
- if (position === undefined) {
213
- return { display: 'Move action requires position. Example: `--action move --position 5`' };
214
- }
215
-
216
- const moveResult = multiTicTacToe.makeMove(gameState, position, myHandle);
217
- if (moveResult.error) {
218
- return { display: moveResult.error };
219
- }
220
-
221
- const prevGameState = gameState;
222
- gameState = moveResult.gameState;
223
- await saveRoom(roomName, gameState);
224
-
225
- // Post result if game ended
226
- if (gameState.gameOver && !prevGameState.gameOver) {
227
- if (gameState.winner) {
228
- const winnerHandle = Object.keys(gameState.playerSymbols).find(h => gameState.playerSymbols[h] === gameState.winner);
229
- await postGameActivity(roomName, winnerHandle, 'won');
230
- } else if (gameState.isDraw) {
231
- await postGameActivity(roomName, null, 'draw');
232
- }
233
- }
234
- break;
235
-
236
- case 'leave':
237
- const leaveResult = multiTicTacToe.leaveRoom(gameState, myHandle);
238
- if (leaveResult.error) {
239
- return { display: leaveResult.error };
240
- }
241
-
242
- gameState = leaveResult.gameState;
243
- await saveRoom(roomName, gameState);
244
-
245
- return {
246
- display: `✅ Left room "${roomName}". ${gameState.gameOver ? 'Game ended due to forfeit.' : ''}`
247
- };
248
-
249
- case 'restart':
250
- const restartResult = multiTicTacToe.restartGame(gameState, myHandle);
251
- if (restartResult.error) {
252
- return { display: restartResult.error };
253
- }
254
-
255
- gameState = restartResult.gameState;
256
- await saveRoom(roomName, gameState);
257
- break;
258
-
259
- default:
260
- return { display: `Unknown action "${action}". Use: view, join, spectate, move, leave, restart, or list` };
261
- }
262
-
263
- // Format and return display
264
- const display = multiTicTacToe.formatMultiplayerTicTacToeDisplay(gameState, myHandle);
265
- let result = `# 🎯 Multiplayer Tic-Tac-Toe Room: "${roomName}"\n\n${display}`;
266
-
267
- // Add usage instructions based on game state
268
- if (!gameState.gameStarted) {
269
- result += '\n**How to play:**\n';
270
- if (gameState.players.length < 2) {
271
- result += `• \`vibe multiplayer-tictactoe --room "${roomName}" --action join\` - Join as player\n`;
272
- }
273
- result += `• \`vibe multiplayer-tictactoe --room "${roomName}" --action spectate\` - Watch the game\n`;
274
- } else if (!gameState.gameOver) {
275
- result += '\n**Game commands:**\n';
276
- result += `• \`vibe multiplayer-tictactoe --room "${roomName}" --action move --position N\` - Play position 1-9\n`;
277
- result += `• \`vibe multiplayer-tictactoe --room "${roomName}" --action leave\` - Leave game\n`;
278
- } else {
279
- result += '\n**Game over!**\n';
280
- result += `• \`vibe multiplayer-tictactoe --room "${roomName}" --action restart\` - Play again (players only)\n`;
281
- result += `• \`vibe multiplayer-tictactoe --room "${roomName}" --action leave\` - Leave room\n`;
282
- }
283
-
284
- // Add room sharing info
285
- result += `\n**Share this room:** \`vibe multiplayer-tictactoe --room "${roomName}"\`\n`;
286
-
287
- // Show available positions if game is active
288
- if (gameState.gameStarted && !gameState.gameOver) {
289
- const available = multiTicTacToe.getAvailablePositions(gameState);
290
- if (available.length > 0) {
291
- result += `**Available positions:** ${available.join(', ')}\n`;
292
- }
293
- }
294
-
295
- return { display: result };
296
-
297
- } catch (error) {
298
- console.error('[multiplayer-tictactoe] Error:', error);
299
- return { display: `Error: ${error.message}` };
300
- }
301
- }
302
-
303
- module.exports = { definition, handler };