slashvibe-mcp 0.3.21 → 0.3.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (235) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +280 -47
  3. package/auto-update.js +10 -15
  4. package/config.js +36 -31
  5. package/crypto.js +1 -6
  6. package/debug.js +12 -0
  7. package/discord.js +19 -19
  8. package/eslint.config.js +54 -0
  9. package/index.js +217 -207
  10. package/intelligence/index.js +2 -9
  11. package/intelligence/infer.js +10 -16
  12. package/intelligence/patterns.js +23 -18
  13. package/intelligence/proactive.js +16 -15
  14. package/intelligence/serendipity.js +57 -20
  15. package/memory.js +13 -8
  16. package/migrate-v2.js +72 -0
  17. package/notification-emitter.js +2 -2
  18. package/notify.js +39 -14
  19. package/package.json +28 -29
  20. package/post-install.js +141 -0
  21. package/presence.js +2 -2
  22. package/prompts.js +5 -9
  23. package/protocol/index.js +123 -87
  24. package/protocol/telegram-commands.js +36 -37
  25. package/store/api.js +358 -529
  26. package/store/local.js +9 -10
  27. package/store/profiles.js +48 -192
  28. package/store/reservations.js +2 -9
  29. package/store/skills.js +69 -71
  30. package/store/sqlite.js +355 -0
  31. package/test-skills-bootstrap.js +20 -0
  32. package/test-v2-integration.js +385 -0
  33. package/tools/_actions.js +48 -387
  34. package/tools/_connection-queue.js +45 -56
  35. package/tools/_discovery-enhanced.js +52 -57
  36. package/tools/_discovery.js +87 -185
  37. package/tools/{l2-status.js → _experimental/l2-status.js} +68 -70
  38. package/tools/{shipback.js → _experimental/shipback.js} +4 -3
  39. package/tools/_proactive-discovery.js +60 -73
  40. package/tools/_shared/index.js +41 -64
  41. package/tools/admin-inbox.js +10 -15
  42. package/tools/agents.js +1 -1
  43. package/tools/artifact-create.js +13 -23
  44. package/tools/artifact-view.js +4 -4
  45. package/tools/{_deprecated/back.js → back.js} +1 -1
  46. package/tools/bye.js +3 -5
  47. package/tools/consent.js +2 -2
  48. package/tools/context.js +9 -10
  49. package/tools/crossword.js +3 -2
  50. package/tools/discover.js +94 -356
  51. package/tools/dm.js +27 -86
  52. package/tools/doctor.js +12 -41
  53. package/tools/drawing.js +34 -20
  54. package/tools/echo.js +11 -11
  55. package/tools/feed.js +30 -58
  56. package/tools/follow.js +64 -187
  57. package/tools/{_deprecated/forget.js → forget.js} +4 -7
  58. package/tools/game.js +144 -48
  59. package/tools/handoff.js +6 -8
  60. package/tools/help.js +3 -3
  61. package/tools/idea.js +15 -27
  62. package/tools/inbox.js +121 -293
  63. package/tools/init.js +54 -151
  64. package/tools/invite.js +8 -21
  65. package/tools/migrate.js +27 -24
  66. package/tools/multiplayer-game.js +50 -40
  67. package/tools/{_deprecated/mute.js → mute.js} +4 -3
  68. package/tools/notifications.js +58 -48
  69. package/tools/observe.js +12 -15
  70. package/tools/onboarding.js +8 -11
  71. package/tools/open.js +13 -144
  72. package/tools/party-game.js +23 -12
  73. package/tools/patterns.js +2 -1
  74. package/tools/ping.js +5 -7
  75. package/tools/react.js +28 -30
  76. package/tools/{_deprecated/recall.js → recall.js} +5 -10
  77. package/tools/release.js +4 -2
  78. package/tools/{_deprecated/remember.js → remember.js} +4 -6
  79. package/tools/report.js +2 -2
  80. package/tools/request.js +6 -26
  81. package/tools/reserve.js +1 -1
  82. package/tools/session-fork.js +97 -0
  83. package/tools/session-save.js +109 -0
  84. package/tools/settings.js +30 -99
  85. package/tools/ship.js +74 -56
  86. package/tools/{_deprecated/skills-exchange.js → skills-exchange.js} +38 -39
  87. package/tools/social-inbox.js +22 -28
  88. package/tools/social-post.js +24 -27
  89. package/tools/solo-game.js +54 -46
  90. package/tools/start.js +14 -148
  91. package/tools/status.js +21 -68
  92. package/tools/submit.js +4 -2
  93. package/tools/suggest-tags.js +36 -33
  94. package/tools/summarize.js +19 -16
  95. package/tools/tag-suggestions.js +72 -73
  96. package/tools/test.js +1 -1
  97. package/tools/{_deprecated/tictactoe.js → tictactoe.js} +26 -26
  98. package/tools/token.js +4 -4
  99. package/tools/update.js +1 -2
  100. package/tools/watch.js +132 -112
  101. package/tools/who.js +20 -40
  102. package/tools/{_deprecated/wordassociation.js → wordassociation.js} +23 -20
  103. package/tools/workshop-buddy.js +52 -53
  104. package/tools/x-mentions.js +0 -1
  105. package/tools/x-reply.js +0 -1
  106. package/twitter.js +14 -20
  107. package/version.json +8 -10
  108. package/webhook-runner.js +132 -0
  109. package/auth-store.js +0 -148
  110. package/bridges/bridge-monitor.js +0 -388
  111. package/bridges/discord-bot.js +0 -431
  112. package/bridges/farcaster.js +0 -299
  113. package/bridges/telegram.js +0 -261
  114. package/bridges/webhook-health.js +0 -420
  115. package/bridges/webhook-server.js +0 -437
  116. package/bridges/whatsapp.js +0 -441
  117. package/bridges/x-webhook.js +0 -423
  118. package/games/arcade.js +0 -406
  119. package/games/chess.js +0 -451
  120. package/games/colorguess.js +0 -343
  121. package/games/crossword-words.js +0 -171
  122. package/games/crossword.js +0 -461
  123. package/games/drawing.js +0 -347
  124. package/games/gameroulette.js +0 -300
  125. package/games/gamerouter.js +0 -336
  126. package/games/gamestatus.js +0 -337
  127. package/games/guessnumber.js +0 -209
  128. package/games/hangman.js +0 -279
  129. package/games/memory.js +0 -338
  130. package/games/multiplayer-tictactoe.js +0 -389
  131. package/games/pixelart.js +0 -399
  132. package/games/quickduel.js +0 -354
  133. package/games/riddle.js +0 -371
  134. package/games/rockpaperscissors.js +0 -291
  135. package/games/snake.js +0 -406
  136. package/games/storybuilder.js +0 -343
  137. package/games/tictactoe.js +0 -345
  138. package/games/twentyquestions.js +0 -286
  139. package/games/twotruths.js +0 -207
  140. package/games/werewolf.js +0 -508
  141. package/games/wordassociation.js +0 -247
  142. package/games/wordchain.js +0 -135
  143. package/intelligence/interests.js +0 -369
  144. package/setup.js +0 -480
  145. package/smart-inbox.js +0 -276
  146. package/tools/_deprecated/auto-suggest-connections.js +0 -304
  147. package/tools/_deprecated/bootstrap-skills.js +0 -231
  148. package/tools/_deprecated/bridge-dashboard.js +0 -342
  149. package/tools/_deprecated/bridge-health.js +0 -400
  150. package/tools/_deprecated/bridge-live.js +0 -384
  151. package/tools/_deprecated/bridges.js +0 -383
  152. package/tools/_deprecated/colorguess.js +0 -281
  153. package/tools/_deprecated/discover-insights.js +0 -379
  154. package/tools/_deprecated/discover-momentum.js +0 -256
  155. package/tools/_deprecated/discovery-analytics.js +0 -345
  156. package/tools/_deprecated/discovery-auto-suggest.js +0 -275
  157. package/tools/_deprecated/discovery-bootstrap.js +0 -267
  158. package/tools/_deprecated/discovery-daily.js +0 -375
  159. package/tools/_deprecated/discovery-dashboard.js +0 -385
  160. package/tools/_deprecated/discovery-digest.js +0 -314
  161. package/tools/_deprecated/discovery-hub.js +0 -357
  162. package/tools/_deprecated/discovery-insights.js +0 -384
  163. package/tools/_deprecated/discovery-momentum.js +0 -281
  164. package/tools/_deprecated/discovery-monitor.js +0 -319
  165. package/tools/_deprecated/discovery-proactive.js +0 -300
  166. package/tools/_deprecated/draw.js +0 -317
  167. package/tools/_deprecated/farcaster.js +0 -307
  168. package/tools/_deprecated/games-catalog.js +0 -376
  169. package/tools/_deprecated/games.js +0 -313
  170. package/tools/_deprecated/guessnumber.js +0 -194
  171. package/tools/_deprecated/hangman.js +0 -129
  172. package/tools/_deprecated/multiplayer-tictactoe.js +0 -303
  173. package/tools/_deprecated/riddle.js +0 -240
  174. package/tools/_deprecated/run-bootstrap.js +0 -69
  175. package/tools/_deprecated/skills-analytics.js +0 -349
  176. package/tools/_deprecated/skills-bootstrap.js +0 -301
  177. package/tools/_deprecated/skills-dashboard.js +0 -268
  178. package/tools/_deprecated/skills.js +0 -380
  179. package/tools/_deprecated/smart-intro.js +0 -353
  180. package/tools/_deprecated/storybuilder.js +0 -331
  181. package/tools/_deprecated/telegram-bot.js +0 -183
  182. package/tools/_deprecated/telegram-setup.js +0 -214
  183. package/tools/_deprecated/twentyquestions.js +0 -143
  184. package/tools/_shared.js +0 -234
  185. package/tools/_work-context.js +0 -338
  186. package/tools/_work-context.manual-test.js +0 -199
  187. package/tools/_work-context.test.js +0 -260
  188. package/tools/activity.js +0 -220
  189. package/tools/agent-treasury.js +0 -288
  190. package/tools/analytics.js +0 -191
  191. package/tools/approve.js +0 -197
  192. package/tools/arcade.js +0 -173
  193. package/tools/artifacts-price.js +0 -107
  194. package/tools/ask-expert.js +0 -160
  195. package/tools/available.js +0 -120
  196. package/tools/become-expert.js +0 -150
  197. package/tools/broadcast.js +0 -325
  198. package/tools/chat.js +0 -202
  199. package/tools/collaborative-drawing.js +0 -286
  200. package/tools/connection-status.js +0 -178
  201. package/tools/earnings.js +0 -126
  202. package/tools/friends.js +0 -207
  203. package/tools/genesis.js +0 -233
  204. package/tools/gig-browse.js +0 -206
  205. package/tools/gig-complete.js +0 -144
  206. package/tools/health.js +0 -87
  207. package/tools/leaderboard.js +0 -117
  208. package/tools/lib/git-apply.js +0 -206
  209. package/tools/lib/git-bundle.js +0 -407
  210. package/tools/mint.js +0 -377
  211. package/tools/plan.js +0 -225
  212. package/tools/profile.js +0 -219
  213. package/tools/proof-of-work.js +0 -144
  214. package/tools/pulse.js +0 -218
  215. package/tools/reply.js +0 -166
  216. package/tools/reputation.js +0 -175
  217. package/tools/schedule.js +0 -367
  218. package/tools/search-messages.js +0 -123
  219. package/tools/session.js +0 -467
  220. package/tools/session_price.js +0 -128
  221. package/tools/smart-check.js +0 -201
  222. package/tools/social-processor.js +0 -445
  223. package/tools/streak.js +0 -147
  224. package/tools/stuck.js +0 -297
  225. package/tools/subscribe.js +0 -148
  226. package/tools/subscriptions.js +0 -134
  227. package/tools/tip.js +0 -193
  228. package/tools/wallet.js +0 -269
  229. package/tools/webhook-test.js +0 -388
  230. package/tools/withdraw.js +0 -145
  231. package/tools/work-summary.js +0 -96
  232. package/tools/workshop.js +0 -327
  233. /package/tools/{l2-bridge.js → _experimental/l2-bridge.js} +0 -0
  234. /package/tools/{l2.js → _experimental/l2.js} +0 -0
  235. /package/tools/{_deprecated/away.js → away.js} +0 -0
@@ -1,389 +0,0 @@
1
- /**
2
- * Multiplayer Tic-Tac-Toe game implementation for /vibe
3
- * Room-based system where players can create/join games and play together
4
- * Multiple rooms can run simultaneously with spectators allowed
5
- */
6
-
7
- const BOARD_SIZE = 9; // 3x3 grid
8
-
9
- // Create initial multiplayer tic-tac-toe state
10
- function createInitialMultiplayerTicTacToeState(host, roomName = null) {
11
- return {
12
- roomName: roomName || `${host}'s game`,
13
- host: host,
14
- players: [], // [player1, player2] - exactly 2 players to play
15
- spectators: [], // Can watch the game
16
- board: Array(BOARD_SIZE).fill(''), // 3x3 grid as flat array
17
- turn: 'X', // X always starts
18
- moves: 0,
19
- winner: null,
20
- gameOver: false,
21
- isDraw: false,
22
- currentPlayerIndex: 0, // 0 or 1, indexes into players array
23
- playerSymbols: {}, // { handle: 'X' | 'O' }
24
- gameStarted: false,
25
- createdAt: new Date().toISOString(),
26
- lastActivity: new Date().toISOString(),
27
- history: [] // Move history for replay/analysis
28
- };
29
- }
30
-
31
- // Join a game room (as player or spectator)
32
- function joinRoom(gameState, playerHandle, asSpectator = false) {
33
- const { players, spectators, gameStarted, host } = gameState;
34
-
35
- // Check if already in the game
36
- if (players.includes(playerHandle) || spectators.includes(playerHandle)) {
37
- return { error: 'Already in this game room' };
38
- }
39
-
40
- if (!asSpectator && players.length < 2 && !gameStarted) {
41
- // Join as player
42
- const newPlayers = [...players, playerHandle];
43
- const playerSymbols = { ...gameState.playerSymbols };
44
-
45
- // Assign symbols - host gets X (goes first), second player gets O
46
- if (playerHandle === host) {
47
- playerSymbols[playerHandle] = 'X';
48
- } else if (newPlayers.length === 1) {
49
- playerSymbols[playerHandle] = 'X';
50
- } else {
51
- // Second player gets O
52
- playerSymbols[playerHandle] = 'O';
53
- }
54
-
55
- // Start game if we now have 2 players
56
- const shouldStart = newPlayers.length === 2;
57
-
58
- return {
59
- success: true,
60
- gameState: {
61
- ...gameState,
62
- players: newPlayers,
63
- playerSymbols,
64
- gameStarted: shouldStart,
65
- lastActivity: new Date().toISOString()
66
- }
67
- };
68
- } else {
69
- // Join as spectator
70
- return {
71
- success: true,
72
- gameState: {
73
- ...gameState,
74
- spectators: [...spectators, playerHandle],
75
- lastActivity: new Date().toISOString()
76
- }
77
- };
78
- }
79
- }
80
-
81
- // Leave the room
82
- function leaveRoom(gameState, playerHandle) {
83
- const { players, spectators, gameStarted, gameOver } = gameState;
84
-
85
- const wasPlayer = players.includes(playerHandle);
86
- const wasSpectator = spectators.includes(playerHandle);
87
-
88
- if (!wasPlayer && !wasSpectator) {
89
- return { error: 'Not in this game room' };
90
- }
91
-
92
- // If game is in progress and a player leaves, end the game
93
- if (wasPlayer && gameStarted && !gameOver) {
94
- const remainingPlayer = players.find(p => p !== playerHandle);
95
- return {
96
- success: true,
97
- gameState: {
98
- ...gameState,
99
- players: players.filter(p => p !== playerHandle),
100
- spectators: spectators.filter(s => s !== playerHandle),
101
- winner: remainingPlayer,
102
- gameOver: true,
103
- lastActivity: new Date().toISOString(),
104
- history: [...gameState.history, {
105
- type: 'forfeit',
106
- player: playerHandle,
107
- timestamp: new Date().toISOString()
108
- }]
109
- }
110
- };
111
- }
112
-
113
- // Normal leave
114
- return {
115
- success: true,
116
- gameState: {
117
- ...gameState,
118
- players: players.filter(p => p !== playerHandle),
119
- spectators: spectators.filter(s => s !== playerHandle),
120
- lastActivity: new Date().toISOString()
121
- }
122
- };
123
- }
124
-
125
- // Check for winner in tic-tac-toe
126
- function checkWinner(board) {
127
- const lines = [
128
- [0, 1, 2], [3, 4, 5], [6, 7, 8], // rows
129
- [0, 3, 6], [1, 4, 7], [2, 5, 8], // cols
130
- [0, 4, 8], [2, 4, 6] // diagonals
131
- ];
132
-
133
- for (const [a, b, c] of lines) {
134
- if (board[a] && board[a] === board[b] && board[a] === board[c]) {
135
- return board[a];
136
- }
137
- }
138
- return null;
139
- }
140
-
141
- // Make a move
142
- function makeMove(gameState, position, playerHandle) {
143
- const { board, players, turn, moves, winner, gameOver, gameStarted, playerSymbols } = gameState;
144
-
145
- // Validate game state
146
- if (!gameStarted) {
147
- return { error: 'Game hasn\'t started yet. Need 2 players.' };
148
- }
149
-
150
- if (gameOver) {
151
- return { error: 'Game is already over' };
152
- }
153
-
154
- // Validate player
155
- if (!players.includes(playerHandle)) {
156
- return { error: 'You are not a player in this game' };
157
- }
158
-
159
- // Check if it's player's turn
160
- const playerSymbol = playerSymbols[playerHandle];
161
- if (playerSymbol !== turn) {
162
- return { error: `Not your turn! Waiting for ${turn}` };
163
- }
164
-
165
- // Validate position
166
- if (position < 1 || position > 9) {
167
- return { error: 'Position must be 1-9' };
168
- }
169
-
170
- const index = position - 1; // Convert to 0-based index
171
- if (board[index]) {
172
- return { error: `Position ${position} is already taken` };
173
- }
174
-
175
- // Make the move
176
- const newBoard = [...board];
177
- newBoard[index] = playerSymbol;
178
-
179
- const newMoves = moves + 1;
180
- const newWinner = checkWinner(newBoard);
181
- const newIsDraw = !newWinner && newBoard.every(cell => cell !== '');
182
- const newGameOver = newWinner || newIsDraw;
183
- const nextTurn = playerSymbol === 'X' ? 'O' : 'X';
184
-
185
- // Record move in history
186
- const moveRecord = {
187
- type: 'move',
188
- player: playerHandle,
189
- symbol: playerSymbol,
190
- position: position,
191
- timestamp: new Date().toISOString(),
192
- moveNumber: newMoves
193
- };
194
-
195
- const newGameState = {
196
- ...gameState,
197
- board: newBoard,
198
- turn: newGameOver ? playerSymbol : nextTurn,
199
- moves: newMoves,
200
- winner: newWinner,
201
- gameOver: newGameOver,
202
- isDraw: newIsDraw,
203
- lastActivity: new Date().toISOString(),
204
- history: [...gameState.history, moveRecord]
205
- };
206
-
207
- return { success: true, gameState: newGameState };
208
- }
209
-
210
- // Restart the game (keep same players)
211
- function restartGame(gameState, playerHandle) {
212
- const { players, host, spectators, playerSymbols } = gameState;
213
-
214
- // Only players can restart
215
- if (!players.includes(playerHandle)) {
216
- return { error: 'Only players can restart the game' };
217
- }
218
-
219
- // Need 2 players to restart
220
- if (players.length !== 2) {
221
- return { error: 'Need 2 players to restart the game' };
222
- }
223
-
224
- return {
225
- success: true,
226
- gameState: {
227
- ...gameState,
228
- board: Array(BOARD_SIZE).fill(''),
229
- turn: 'X', // X always starts
230
- moves: 0,
231
- winner: null,
232
- gameOver: false,
233
- isDraw: false,
234
- currentPlayerIndex: 0,
235
- gameStarted: true,
236
- lastActivity: new Date().toISOString(),
237
- history: []
238
- }
239
- };
240
- }
241
-
242
- // Format multiplayer tic-tac-toe for display
243
- function formatMultiplayerTicTacToeDisplay(gameState, viewerHandle = null) {
244
- const {
245
- roomName, host, players, spectators, board, turn, moves, winner, isDraw,
246
- gameStarted, playerSymbols, gameOver, history
247
- } = gameState;
248
-
249
- let display = `🎯 **Multiplayer Tic-Tac-Toe** - ${roomName}\n\n`;
250
-
251
- // Game status
252
- if (!gameStarted) {
253
- display += `**Waiting for players...** (${players.length}/2)\n`;
254
- if (players.length > 0) {
255
- display += `Players: ${players.map(p => `@${p} (${playerSymbols[p] || '?'})`).join(', ')}\n`;
256
- }
257
- if (spectators.length > 0) {
258
- display += `Spectators: ${spectators.map(s => `@${s}`).join(', ')}\n`;
259
- }
260
- display += '\n';
261
-
262
- if (players.length < 2) {
263
- display += 'Join with `/game multiplayer-tictactoe --join`\n';
264
- display += 'Or spectate with `/game multiplayer-tictactoe --spectate`\n';
265
- }
266
-
267
- return display;
268
- }
269
-
270
- // Show board
271
- const symbols = board.map((cell, i) => cell || (i + 1).toString());
272
-
273
- display += `**Move ${moves}**\n`;
274
- display += '```\n';
275
- for (let row = 0; row < 3; row++) {
276
- const line = [];
277
- for (let col = 0; col < 3; col++) {
278
- const index = row * 3 + col;
279
- line.push(symbols[index]);
280
- }
281
- display += line.join(' │ ') + '\n';
282
- if (row < 2) display += '──┼───┼──\n';
283
- }
284
- display += '```\n\n';
285
-
286
- // Game status
287
- if (winner) {
288
- const winnerHandle = Object.keys(playerSymbols).find(h => playerSymbols[h] === winner);
289
- display += `🎉 **@${winnerHandle} wins!** (${winner})\n\n`;
290
- } else if (isDraw) {
291
- display += `🤝 **Draw!** Well played!\n\n`;
292
- } else if (gameStarted) {
293
- const currentPlayerHandle = Object.keys(playerSymbols).find(h => playerSymbols[h] === turn);
294
- display += `**@${currentPlayerHandle}'s turn** (${turn})\n\n`;
295
- }
296
-
297
- // Show players
298
- display += `**Players:**\n`;
299
- for (const player of players) {
300
- const symbol = playerSymbols[player];
301
- const status = symbol === turn && !gameOver ? ' ← current turn' : '';
302
- display += `• @${player} (${symbol})${status}\n`;
303
- }
304
-
305
- // Show spectators if any
306
- if (spectators.length > 0) {
307
- display += `\n**Spectators (${spectators.length}):** ${spectators.map(s => `@${s}`).join(', ')}\n`;
308
- }
309
-
310
- // Show controls based on viewer's role
311
- display += '\n';
312
- if (players.includes(viewerHandle)) {
313
- if (!gameOver) {
314
- display += `**Your commands:**\n`;
315
- display += `• \`/game multiplayer-tictactoe --move N\` - Play position 1-9\n`;
316
- display += `• \`/game multiplayer-tictactoe --leave\` - Leave game\n`;
317
- } else {
318
- display += `**Game over!** Use \`/game multiplayer-tictactoe --restart\` to play again\n`;
319
- }
320
- } else if (spectators.includes(viewerHandle)) {
321
- display += `**You are spectating.** Use \`/game multiplayer-tictactoe --leave\` to stop watching\n`;
322
- } else {
323
- if (!gameStarted) {
324
- display += `**Join:** \`/game multiplayer-tictactoe --join\` or \`/game multiplayer-tictactoe --spectate\`\n`;
325
- } else {
326
- display += `**Spectate:** \`/game multiplayer-tictactoe --spectate\`\n`;
327
- }
328
- }
329
-
330
- // Show recent moves
331
- if (history.length > 0) {
332
- const recentMoves = history.filter(h => h.type === 'move').slice(-3);
333
- if (recentMoves.length > 0) {
334
- display += `\n**Recent moves:**\n`;
335
- for (const move of recentMoves) {
336
- display += `• @${move.player} played ${move.symbol} at position ${move.position}\n`;
337
- }
338
- }
339
- }
340
-
341
- return display;
342
- }
343
-
344
- // Get game statistics
345
- function getGameStats(gameState) {
346
- const { moves, history, players, spectators } = gameState;
347
-
348
- const moveHistory = history.filter(h => h.type === 'move');
349
- const playerMoves = {};
350
-
351
- for (const move of moveHistory) {
352
- playerMoves[move.player] = (playerMoves[move.player] || 0) + 1;
353
- }
354
-
355
- return {
356
- totalMoves: moves,
357
- totalPlayers: players.length,
358
- totalSpectators: spectators.length,
359
- playerMoves,
360
- gameStarted: gameState.gameStarted,
361
- gameOver: gameState.gameOver,
362
- winner: gameState.winner
363
- };
364
- }
365
-
366
- // Check if game is ready to start
367
- function canStartGame(gameState) {
368
- return gameState.players.length === 2 && !gameState.gameStarted;
369
- }
370
-
371
- // Get available positions
372
- function getAvailablePositions(gameState) {
373
- return gameState.board
374
- .map((cell, index) => cell === '' ? index + 1 : null)
375
- .filter(pos => pos !== null);
376
- }
377
-
378
- module.exports = {
379
- createInitialMultiplayerTicTacToeState,
380
- joinRoom,
381
- leaveRoom,
382
- makeMove,
383
- restartGame,
384
- formatMultiplayerTicTacToeDisplay,
385
- checkWinner,
386
- getGameStats,
387
- canStartGame,
388
- getAvailablePositions
389
- };