slashvibe-mcp 0.3.21 → 0.3.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (235) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +280 -47
  3. package/auto-update.js +10 -15
  4. package/config.js +36 -31
  5. package/crypto.js +1 -6
  6. package/debug.js +12 -0
  7. package/discord.js +19 -19
  8. package/eslint.config.js +54 -0
  9. package/index.js +217 -207
  10. package/intelligence/index.js +2 -9
  11. package/intelligence/infer.js +10 -16
  12. package/intelligence/patterns.js +23 -18
  13. package/intelligence/proactive.js +16 -15
  14. package/intelligence/serendipity.js +57 -20
  15. package/memory.js +13 -8
  16. package/migrate-v2.js +72 -0
  17. package/notification-emitter.js +2 -2
  18. package/notify.js +39 -14
  19. package/package.json +28 -29
  20. package/post-install.js +141 -0
  21. package/presence.js +2 -2
  22. package/prompts.js +5 -9
  23. package/protocol/index.js +123 -87
  24. package/protocol/telegram-commands.js +36 -37
  25. package/store/api.js +358 -529
  26. package/store/local.js +9 -10
  27. package/store/profiles.js +48 -192
  28. package/store/reservations.js +2 -9
  29. package/store/skills.js +69 -71
  30. package/store/sqlite.js +355 -0
  31. package/test-skills-bootstrap.js +20 -0
  32. package/test-v2-integration.js +385 -0
  33. package/tools/_actions.js +48 -387
  34. package/tools/_connection-queue.js +45 -56
  35. package/tools/_discovery-enhanced.js +52 -57
  36. package/tools/_discovery.js +87 -185
  37. package/tools/{l2-status.js → _experimental/l2-status.js} +68 -70
  38. package/tools/{shipback.js → _experimental/shipback.js} +4 -3
  39. package/tools/_proactive-discovery.js +60 -73
  40. package/tools/_shared/index.js +41 -64
  41. package/tools/admin-inbox.js +10 -15
  42. package/tools/agents.js +1 -1
  43. package/tools/artifact-create.js +13 -23
  44. package/tools/artifact-view.js +4 -4
  45. package/tools/{_deprecated/back.js → back.js} +1 -1
  46. package/tools/bye.js +3 -5
  47. package/tools/consent.js +2 -2
  48. package/tools/context.js +9 -10
  49. package/tools/crossword.js +3 -2
  50. package/tools/discover.js +94 -356
  51. package/tools/dm.js +27 -86
  52. package/tools/doctor.js +12 -41
  53. package/tools/drawing.js +34 -20
  54. package/tools/echo.js +11 -11
  55. package/tools/feed.js +30 -58
  56. package/tools/follow.js +64 -187
  57. package/tools/{_deprecated/forget.js → forget.js} +4 -7
  58. package/tools/game.js +144 -48
  59. package/tools/handoff.js +6 -8
  60. package/tools/help.js +3 -3
  61. package/tools/idea.js +15 -27
  62. package/tools/inbox.js +121 -293
  63. package/tools/init.js +54 -151
  64. package/tools/invite.js +8 -21
  65. package/tools/migrate.js +27 -24
  66. package/tools/multiplayer-game.js +50 -40
  67. package/tools/{_deprecated/mute.js → mute.js} +4 -3
  68. package/tools/notifications.js +58 -48
  69. package/tools/observe.js +12 -15
  70. package/tools/onboarding.js +8 -11
  71. package/tools/open.js +13 -144
  72. package/tools/party-game.js +23 -12
  73. package/tools/patterns.js +2 -1
  74. package/tools/ping.js +5 -7
  75. package/tools/react.js +28 -30
  76. package/tools/{_deprecated/recall.js → recall.js} +5 -10
  77. package/tools/release.js +4 -2
  78. package/tools/{_deprecated/remember.js → remember.js} +4 -6
  79. package/tools/report.js +2 -2
  80. package/tools/request.js +6 -26
  81. package/tools/reserve.js +1 -1
  82. package/tools/session-fork.js +97 -0
  83. package/tools/session-save.js +109 -0
  84. package/tools/settings.js +30 -99
  85. package/tools/ship.js +74 -56
  86. package/tools/{_deprecated/skills-exchange.js → skills-exchange.js} +38 -39
  87. package/tools/social-inbox.js +22 -28
  88. package/tools/social-post.js +24 -27
  89. package/tools/solo-game.js +54 -46
  90. package/tools/start.js +14 -148
  91. package/tools/status.js +21 -68
  92. package/tools/submit.js +4 -2
  93. package/tools/suggest-tags.js +36 -33
  94. package/tools/summarize.js +19 -16
  95. package/tools/tag-suggestions.js +72 -73
  96. package/tools/test.js +1 -1
  97. package/tools/{_deprecated/tictactoe.js → tictactoe.js} +26 -26
  98. package/tools/token.js +4 -4
  99. package/tools/update.js +1 -2
  100. package/tools/watch.js +132 -112
  101. package/tools/who.js +20 -40
  102. package/tools/{_deprecated/wordassociation.js → wordassociation.js} +23 -20
  103. package/tools/workshop-buddy.js +52 -53
  104. package/tools/x-mentions.js +0 -1
  105. package/tools/x-reply.js +0 -1
  106. package/twitter.js +14 -20
  107. package/version.json +8 -10
  108. package/webhook-runner.js +132 -0
  109. package/auth-store.js +0 -148
  110. package/bridges/bridge-monitor.js +0 -388
  111. package/bridges/discord-bot.js +0 -431
  112. package/bridges/farcaster.js +0 -299
  113. package/bridges/telegram.js +0 -261
  114. package/bridges/webhook-health.js +0 -420
  115. package/bridges/webhook-server.js +0 -437
  116. package/bridges/whatsapp.js +0 -441
  117. package/bridges/x-webhook.js +0 -423
  118. package/games/arcade.js +0 -406
  119. package/games/chess.js +0 -451
  120. package/games/colorguess.js +0 -343
  121. package/games/crossword-words.js +0 -171
  122. package/games/crossword.js +0 -461
  123. package/games/drawing.js +0 -347
  124. package/games/gameroulette.js +0 -300
  125. package/games/gamerouter.js +0 -336
  126. package/games/gamestatus.js +0 -337
  127. package/games/guessnumber.js +0 -209
  128. package/games/hangman.js +0 -279
  129. package/games/memory.js +0 -338
  130. package/games/multiplayer-tictactoe.js +0 -389
  131. package/games/pixelart.js +0 -399
  132. package/games/quickduel.js +0 -354
  133. package/games/riddle.js +0 -371
  134. package/games/rockpaperscissors.js +0 -291
  135. package/games/snake.js +0 -406
  136. package/games/storybuilder.js +0 -343
  137. package/games/tictactoe.js +0 -345
  138. package/games/twentyquestions.js +0 -286
  139. package/games/twotruths.js +0 -207
  140. package/games/werewolf.js +0 -508
  141. package/games/wordassociation.js +0 -247
  142. package/games/wordchain.js +0 -135
  143. package/intelligence/interests.js +0 -369
  144. package/setup.js +0 -480
  145. package/smart-inbox.js +0 -276
  146. package/tools/_deprecated/auto-suggest-connections.js +0 -304
  147. package/tools/_deprecated/bootstrap-skills.js +0 -231
  148. package/tools/_deprecated/bridge-dashboard.js +0 -342
  149. package/tools/_deprecated/bridge-health.js +0 -400
  150. package/tools/_deprecated/bridge-live.js +0 -384
  151. package/tools/_deprecated/bridges.js +0 -383
  152. package/tools/_deprecated/colorguess.js +0 -281
  153. package/tools/_deprecated/discover-insights.js +0 -379
  154. package/tools/_deprecated/discover-momentum.js +0 -256
  155. package/tools/_deprecated/discovery-analytics.js +0 -345
  156. package/tools/_deprecated/discovery-auto-suggest.js +0 -275
  157. package/tools/_deprecated/discovery-bootstrap.js +0 -267
  158. package/tools/_deprecated/discovery-daily.js +0 -375
  159. package/tools/_deprecated/discovery-dashboard.js +0 -385
  160. package/tools/_deprecated/discovery-digest.js +0 -314
  161. package/tools/_deprecated/discovery-hub.js +0 -357
  162. package/tools/_deprecated/discovery-insights.js +0 -384
  163. package/tools/_deprecated/discovery-momentum.js +0 -281
  164. package/tools/_deprecated/discovery-monitor.js +0 -319
  165. package/tools/_deprecated/discovery-proactive.js +0 -300
  166. package/tools/_deprecated/draw.js +0 -317
  167. package/tools/_deprecated/farcaster.js +0 -307
  168. package/tools/_deprecated/games-catalog.js +0 -376
  169. package/tools/_deprecated/games.js +0 -313
  170. package/tools/_deprecated/guessnumber.js +0 -194
  171. package/tools/_deprecated/hangman.js +0 -129
  172. package/tools/_deprecated/multiplayer-tictactoe.js +0 -303
  173. package/tools/_deprecated/riddle.js +0 -240
  174. package/tools/_deprecated/run-bootstrap.js +0 -69
  175. package/tools/_deprecated/skills-analytics.js +0 -349
  176. package/tools/_deprecated/skills-bootstrap.js +0 -301
  177. package/tools/_deprecated/skills-dashboard.js +0 -268
  178. package/tools/_deprecated/skills.js +0 -380
  179. package/tools/_deprecated/smart-intro.js +0 -353
  180. package/tools/_deprecated/storybuilder.js +0 -331
  181. package/tools/_deprecated/telegram-bot.js +0 -183
  182. package/tools/_deprecated/telegram-setup.js +0 -214
  183. package/tools/_deprecated/twentyquestions.js +0 -143
  184. package/tools/_shared.js +0 -234
  185. package/tools/_work-context.js +0 -338
  186. package/tools/_work-context.manual-test.js +0 -199
  187. package/tools/_work-context.test.js +0 -260
  188. package/tools/activity.js +0 -220
  189. package/tools/agent-treasury.js +0 -288
  190. package/tools/analytics.js +0 -191
  191. package/tools/approve.js +0 -197
  192. package/tools/arcade.js +0 -173
  193. package/tools/artifacts-price.js +0 -107
  194. package/tools/ask-expert.js +0 -160
  195. package/tools/available.js +0 -120
  196. package/tools/become-expert.js +0 -150
  197. package/tools/broadcast.js +0 -325
  198. package/tools/chat.js +0 -202
  199. package/tools/collaborative-drawing.js +0 -286
  200. package/tools/connection-status.js +0 -178
  201. package/tools/earnings.js +0 -126
  202. package/tools/friends.js +0 -207
  203. package/tools/genesis.js +0 -233
  204. package/tools/gig-browse.js +0 -206
  205. package/tools/gig-complete.js +0 -144
  206. package/tools/health.js +0 -87
  207. package/tools/leaderboard.js +0 -117
  208. package/tools/lib/git-apply.js +0 -206
  209. package/tools/lib/git-bundle.js +0 -407
  210. package/tools/mint.js +0 -377
  211. package/tools/plan.js +0 -225
  212. package/tools/profile.js +0 -219
  213. package/tools/proof-of-work.js +0 -144
  214. package/tools/pulse.js +0 -218
  215. package/tools/reply.js +0 -166
  216. package/tools/reputation.js +0 -175
  217. package/tools/schedule.js +0 -367
  218. package/tools/search-messages.js +0 -123
  219. package/tools/session.js +0 -467
  220. package/tools/session_price.js +0 -128
  221. package/tools/smart-check.js +0 -201
  222. package/tools/social-processor.js +0 -445
  223. package/tools/streak.js +0 -147
  224. package/tools/stuck.js +0 -297
  225. package/tools/subscribe.js +0 -148
  226. package/tools/subscriptions.js +0 -134
  227. package/tools/tip.js +0 -193
  228. package/tools/wallet.js +0 -269
  229. package/tools/webhook-test.js +0 -388
  230. package/tools/withdraw.js +0 -145
  231. package/tools/work-summary.js +0 -96
  232. package/tools/workshop.js +0 -327
  233. /package/tools/{l2-bridge.js → _experimental/l2-bridge.js} +0 -0
  234. /package/tools/{l2.js → _experimental/l2.js} +0 -0
  235. /package/tools/{_deprecated/away.js → away.js} +0 -0
package/games/pixelart.js DELETED
@@ -1,399 +0,0 @@
1
- /**
2
- * Collaborative Pixel Art game implementation for /vibe
3
- * A shared pixel grid where multiple users can create art together
4
- * Place colored pixels to create collaborative pixel art masterpieces!
5
- */
6
-
7
- // Pixel art canvas dimensions
8
- const CANVAS_SIZE = 16; // 16x16 grid for manageable display
9
-
10
- // Available pixel colors using colored squares
11
- const PIXEL_COLORS = {
12
- 'empty': '⬜', // Empty/white
13
- 'black': '⬛', // Black
14
- 'red': '🟥', // Red
15
- 'blue': '🟦', // Blue
16
- 'green': '🟩', // Green
17
- 'yellow': '🟨', // Yellow
18
- 'orange': '🟧', // Orange
19
- 'purple': '🟪', // Purple
20
- 'brown': '🟫', // Brown
21
- 'pink': '🩷', // Pink (if available, fallback to red)
22
- 'gray': '⬜', // Light gray (using white as fallback)
23
- 'darkgray': '⬛', // Dark gray (using black as fallback)
24
- };
25
-
26
- // Alternative color representation for better compatibility
27
- const ALT_COLORS = {
28
- 'empty': '⬜',
29
- 'black': '⬛',
30
- 'red': '🔴',
31
- 'blue': '🔵',
32
- 'green': '🟢',
33
- 'yellow': '🟡',
34
- 'orange': '🟠',
35
- 'purple': '🟣',
36
- 'brown': '🟤',
37
- 'pink': '🌸',
38
- 'gray': '⚪',
39
- 'darkgray': '⚫'
40
- };
41
-
42
- // Create initial pixel art game state
43
- function createInitialPixelArtState() {
44
- // Initialize empty canvas
45
- const canvas = Array(CANVAS_SIZE).fill(null).map(() =>
46
- Array(CANVAS_SIZE).fill('empty')
47
- );
48
-
49
- return {
50
- canvas: canvas,
51
- players: [],
52
- pixelMoves: [],
53
- maxPlayers: 10,
54
- gameOver: false,
55
- createdAt: new Date().toISOString(),
56
- lastActivity: new Date().toISOString(),
57
- theme: null, // Optional art theme/challenge
58
- mode: 'collaborative', // 'collaborative', 'battle', 'themed'
59
- colorMode: 'squares' // 'squares' or 'circles'
60
- };
61
- }
62
-
63
- // Add player to pixel art session
64
- function addPlayer(gameState, playerHandle) {
65
- if (gameState.players.includes(playerHandle)) {
66
- return { error: 'Player already in the pixel art session' };
67
- }
68
-
69
- if (gameState.players.length >= gameState.maxPlayers) {
70
- return { error: `Pixel art session is full (max ${gameState.maxPlayers} players)` };
71
- }
72
-
73
- const newPlayers = [...gameState.players, playerHandle];
74
-
75
- return {
76
- success: true,
77
- gameState: {
78
- ...gameState,
79
- players: newPlayers,
80
- lastActivity: new Date().toISOString()
81
- }
82
- };
83
- }
84
-
85
- // Place a pixel at position
86
- function placePixel(gameState, x, y, color, playerHandle) {
87
- const { canvas, players, pixelMoves } = gameState;
88
-
89
- // Validate player
90
- if (!players.includes(playerHandle)) {
91
- return { error: 'You need to join the pixel art session first!' };
92
- }
93
-
94
- // Validate position
95
- if (x < 0 || x >= CANVAS_SIZE || y < 0 || y >= CANVAS_SIZE) {
96
- return { error: `Position out of bounds. Canvas is ${CANVAS_SIZE}x${CANVAS_SIZE}` };
97
- }
98
-
99
- // Validate color
100
- if (!PIXEL_COLORS[color]) {
101
- const availableColors = Object.keys(PIXEL_COLORS).join(', ');
102
- return { error: `Invalid color '${color}'. Available: ${availableColors}` };
103
- }
104
-
105
- // Update canvas
106
- const newCanvas = canvas.map(row => [...row]);
107
- newCanvas[y][x] = color;
108
-
109
- // Record the move
110
- const move = {
111
- x, y, color,
112
- player: playerHandle,
113
- timestamp: new Date().toISOString(),
114
- moveNumber: pixelMoves.length + 1,
115
- previousColor: canvas[y][x]
116
- };
117
-
118
- const newMoves = [...pixelMoves, move];
119
-
120
- const newGameState = {
121
- ...gameState,
122
- canvas: newCanvas,
123
- pixelMoves: newMoves,
124
- lastActivity: new Date().toISOString()
125
- };
126
-
127
- return { success: true, gameState: newGameState };
128
- }
129
-
130
- // Fill a rectangular region with a color
131
- function fillRegion(gameState, x0, y0, x1, y1, color, playerHandle) {
132
- const { players } = gameState;
133
-
134
- if (!players.includes(playerHandle)) {
135
- return { error: 'You need to join the pixel art session first!' };
136
- }
137
-
138
- if (!PIXEL_COLORS[color]) {
139
- return { error: `Invalid color '${color}'` };
140
- }
141
-
142
- // Ensure coordinates are in bounds and properly ordered
143
- const minX = Math.max(0, Math.min(x0, x1));
144
- const maxX = Math.min(CANVAS_SIZE - 1, Math.max(x0, x1));
145
- const minY = Math.max(0, Math.min(y0, y1));
146
- const maxY = Math.min(CANVAS_SIZE - 1, Math.max(y0, y1));
147
-
148
- let currentGameState = gameState;
149
-
150
- // Fill pixel by pixel to maintain move history
151
- for (let y = minY; y <= maxY; y++) {
152
- for (let x = minX; x <= maxX; x++) {
153
- const result = placePixel(currentGameState, x, y, color, playerHandle);
154
- if (result.success) {
155
- currentGameState = result.gameState;
156
- }
157
- }
158
- }
159
-
160
- return { success: true, gameState: currentGameState };
161
- }
162
-
163
- // Clear the entire canvas
164
- function clearCanvas(gameState, playerHandle) {
165
- const { players } = gameState;
166
-
167
- if (!players.includes(playerHandle)) {
168
- return { error: 'You need to join the pixel art session first!' };
169
- }
170
-
171
- const canvas = Array(CANVAS_SIZE).fill(null).map(() =>
172
- Array(CANVAS_SIZE).fill('empty')
173
- );
174
-
175
- const clearMove = {
176
- action: 'clear_all',
177
- player: playerHandle,
178
- timestamp: new Date().toISOString(),
179
- moveNumber: gameState.pixelMoves.length + 1
180
- };
181
-
182
- return {
183
- success: true,
184
- gameState: {
185
- ...gameState,
186
- canvas: canvas,
187
- pixelMoves: [...gameState.pixelMoves, clearMove],
188
- lastActivity: new Date().toISOString()
189
- }
190
- };
191
- }
192
-
193
- // Toggle color mode between squares and circles
194
- function toggleColorMode(gameState, playerHandle) {
195
- const { players } = gameState;
196
-
197
- if (!players.includes(playerHandle)) {
198
- return { error: 'You need to join the pixel art session first!' };
199
- }
200
-
201
- const newMode = gameState.colorMode === 'squares' ? 'circles' : 'squares';
202
-
203
- return {
204
- success: true,
205
- gameState: {
206
- ...gameState,
207
- colorMode: newMode,
208
- lastActivity: new Date().toISOString()
209
- }
210
- };
211
- }
212
-
213
- // Format pixel art display
214
- function formatPixelArtDisplay(gameState) {
215
- const { canvas, players, pixelMoves, theme, mode, colorMode } = gameState;
216
-
217
- let display = `🎨 **Collaborative Pixel Art** (${players.length} artist${players.length !== 1 ? 's' : ''})\n`;
218
- display += `*${CANVAS_SIZE}x${CANVAS_SIZE} pixel canvas*\n\n`;
219
-
220
- // Show theme if set
221
- if (theme) {
222
- display += `🎯 **Theme:** ${theme}\n\n`;
223
- }
224
-
225
- // Choose color palette based on mode
226
- const colors = colorMode === 'circles' ? ALT_COLORS : PIXEL_COLORS;
227
-
228
- // Show canvas with coordinate labels
229
- display += '```\n';
230
-
231
- // Top coordinate labels (0-9, A-F for 10-15)
232
- let topLabels = ' ';
233
- for (let x = 0; x < CANVAS_SIZE; x++) {
234
- if (x < 10) {
235
- topLabels += x;
236
- } else {
237
- topLabels += String.fromCharCode(65 + x - 10); // A, B, C, D, E, F
238
- }
239
- }
240
- display += topLabels + '\n';
241
-
242
- // Canvas rows with left coordinate labels
243
- for (let y = 0; y < CANVAS_SIZE; y++) {
244
- let row = (y < 10 ? y : String.fromCharCode(65 + y - 10)) + ' ';
245
- for (let x = 0; x < CANVAS_SIZE; x++) {
246
- const pixelColor = canvas[y][x];
247
- row += colors[pixelColor] || colors['empty'];
248
- }
249
- display += row + '\n';
250
- }
251
-
252
- display += '```\n\n';
253
-
254
- // Show players
255
- if (players.length > 0) {
256
- display += `**Artists:** ${players.map(p => `@${p}`).join(', ')}\n\n`;
257
- }
258
-
259
- // Show recent activity
260
- if (pixelMoves.length > 0) {
261
- const recentMoves = pixelMoves.slice(-4).filter(m => m.action !== 'clear_all'); // Last 4 non-clear moves
262
- if (recentMoves.length > 0) {
263
- display += '**Recent pixels:**\n';
264
- for (const move of recentMoves) {
265
- display += `• @${move.player} placed ${colors[move.color]} at (${move.x},${move.y})\n`;
266
- }
267
- display += '\n';
268
- }
269
- }
270
-
271
- // Show available colors
272
- display += `**Available colors** (${colorMode} mode):\n`;
273
- const colorEntries = Object.entries(colors);
274
- const colorLines = [];
275
- for (let i = 0; i < colorEntries.length; i += 4) {
276
- const group = colorEntries.slice(i, i + 4);
277
- colorLines.push(group.map(([name, pixel]) => `${pixel}${name}`).join(' '));
278
- }
279
- display += colorLines.join('\n') + '\n\n';
280
-
281
- // Show commands
282
- display += '**Commands:**\n';
283
- display += '• `pixel X Y COLOR` - Place pixel at coordinates (e.g., `pixel 5 3 red`)\n';
284
- display += '• `fill X0 Y0 X1 Y1 COLOR` - Fill rectangular area\n';
285
- display += '• `clear` - Clear entire canvas\n';
286
- display += '• `toggle` - Switch between square/circle colors\n\n';
287
-
288
- return display;
289
- }
290
-
291
- // Set pixel art theme/challenge
292
- function setTheme(gameState, theme, playerHandle) {
293
- const { players } = gameState;
294
-
295
- if (!players.includes(playerHandle)) {
296
- return { error: 'You need to join the pixel art session first!' };
297
- }
298
-
299
- return {
300
- success: true,
301
- gameState: {
302
- ...gameState,
303
- theme: theme,
304
- lastActivity: new Date().toISOString()
305
- }
306
- };
307
- }
308
-
309
- // Get pixel art statistics
310
- function getPixelArtStats(gameState) {
311
- const { canvas, pixelMoves, players } = gameState;
312
-
313
- // Count colors used
314
- const colorCount = {};
315
- for (const row of canvas) {
316
- for (const pixel of row) {
317
- if (pixel !== 'empty') {
318
- colorCount[pixel] = (colorCount[pixel] || 0) + 1;
319
- }
320
- }
321
- }
322
-
323
- // Count moves per player
324
- const playerMoves = {};
325
- for (const move of pixelMoves) {
326
- if (move.player && move.action !== 'clear_all') {
327
- playerMoves[move.player] = (playerMoves[move.player] || 0) + 1;
328
- }
329
- }
330
-
331
- const totalColoredPixels = Object.values(colorCount).reduce((a, b) => a + b, 0);
332
- const totalPixels = CANVAS_SIZE * CANVAS_SIZE;
333
- const fillPercentage = Math.round((totalColoredPixels / totalPixels) * 100);
334
-
335
- return {
336
- totalMoves: pixelMoves.length,
337
- totalColoredPixels,
338
- fillPercentage,
339
- uniqueColorsUsed: Object.keys(colorCount).length,
340
- colorCount,
341
- playerMoves,
342
- mostUsedColor: Object.entries(colorCount).sort(([,a], [,b]) => b - a)[0]
343
- };
344
- }
345
-
346
- // Generate art suggestions based on theme
347
- function getArtSuggestions(theme) {
348
- const suggestions = {
349
- 'nature': ['Use green for grass/trees', 'Blue for sky/water', 'Yellow for sun', 'Brown for tree trunks'],
350
- 'pixel character': ['Start with basic shape', 'Use black for outlines', 'Add simple features', 'Keep it small and recognizable'],
351
- 'landscape': ['Blue sky at top', 'Green ground at bottom', 'Add simple shapes for trees/mountains'],
352
- 'abstract': ['Use complementary colors', 'Try patterns or geometric shapes', 'Experiment with color gradients'],
353
- 'flag': ['Research the flag colors', 'Plan the layout first', 'Use fill command for large areas'],
354
- 'emoji': ['Pick a simple emoji to recreate', 'Use basic shapes', 'Focus on recognizable features'],
355
- 'retro game': ['Use limited color palette', 'Think 8-bit style', 'Simple geometric shapes work best']
356
- };
357
-
358
- const defaultSuggestions = [
359
- 'Start with simple shapes',
360
- 'Use contrasting colors',
361
- 'Plan before placing pixels',
362
- 'Collaborate with other artists!'
363
- ];
364
-
365
- return suggestions[theme?.toLowerCase()] || defaultSuggestions;
366
- }
367
-
368
- // Export a simple text version of the canvas
369
- function exportCanvasAsText(gameState) {
370
- const { canvas, colorMode } = gameState;
371
- const colors = colorMode === 'circles' ? ALT_COLORS : PIXEL_COLORS;
372
-
373
- let textCanvas = '';
374
- for (const row of canvas) {
375
- for (const pixel of row) {
376
- textCanvas += colors[pixel] || colors['empty'];
377
- }
378
- textCanvas += '\n';
379
- }
380
-
381
- return textCanvas;
382
- }
383
-
384
- module.exports = {
385
- createInitialPixelArtState,
386
- addPlayer,
387
- placePixel,
388
- fillRegion,
389
- clearCanvas,
390
- toggleColorMode,
391
- formatPixelArtDisplay,
392
- setTheme,
393
- getPixelArtStats,
394
- getArtSuggestions,
395
- exportCanvasAsText,
396
- PIXEL_COLORS,
397
- ALT_COLORS,
398
- CANVAS_SIZE
399
- };