slashvibe-mcp 0.3.21 → 0.3.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (235) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +280 -47
  3. package/auto-update.js +10 -15
  4. package/config.js +36 -31
  5. package/crypto.js +1 -6
  6. package/debug.js +12 -0
  7. package/discord.js +19 -19
  8. package/eslint.config.js +54 -0
  9. package/index.js +217 -207
  10. package/intelligence/index.js +2 -9
  11. package/intelligence/infer.js +10 -16
  12. package/intelligence/patterns.js +23 -18
  13. package/intelligence/proactive.js +16 -15
  14. package/intelligence/serendipity.js +57 -20
  15. package/memory.js +13 -8
  16. package/migrate-v2.js +72 -0
  17. package/notification-emitter.js +2 -2
  18. package/notify.js +39 -14
  19. package/package.json +28 -29
  20. package/post-install.js +141 -0
  21. package/presence.js +2 -2
  22. package/prompts.js +5 -9
  23. package/protocol/index.js +123 -87
  24. package/protocol/telegram-commands.js +36 -37
  25. package/store/api.js +358 -529
  26. package/store/local.js +9 -10
  27. package/store/profiles.js +48 -192
  28. package/store/reservations.js +2 -9
  29. package/store/skills.js +69 -71
  30. package/store/sqlite.js +355 -0
  31. package/test-skills-bootstrap.js +20 -0
  32. package/test-v2-integration.js +385 -0
  33. package/tools/_actions.js +48 -387
  34. package/tools/_connection-queue.js +45 -56
  35. package/tools/_discovery-enhanced.js +52 -57
  36. package/tools/_discovery.js +87 -185
  37. package/tools/{l2-status.js → _experimental/l2-status.js} +68 -70
  38. package/tools/{shipback.js → _experimental/shipback.js} +4 -3
  39. package/tools/_proactive-discovery.js +60 -73
  40. package/tools/_shared/index.js +41 -64
  41. package/tools/admin-inbox.js +10 -15
  42. package/tools/agents.js +1 -1
  43. package/tools/artifact-create.js +13 -23
  44. package/tools/artifact-view.js +4 -4
  45. package/tools/{_deprecated/back.js → back.js} +1 -1
  46. package/tools/bye.js +3 -5
  47. package/tools/consent.js +2 -2
  48. package/tools/context.js +9 -10
  49. package/tools/crossword.js +3 -2
  50. package/tools/discover.js +94 -356
  51. package/tools/dm.js +27 -86
  52. package/tools/doctor.js +12 -41
  53. package/tools/drawing.js +34 -20
  54. package/tools/echo.js +11 -11
  55. package/tools/feed.js +30 -58
  56. package/tools/follow.js +64 -187
  57. package/tools/{_deprecated/forget.js → forget.js} +4 -7
  58. package/tools/game.js +144 -48
  59. package/tools/handoff.js +6 -8
  60. package/tools/help.js +3 -3
  61. package/tools/idea.js +15 -27
  62. package/tools/inbox.js +121 -293
  63. package/tools/init.js +54 -151
  64. package/tools/invite.js +8 -21
  65. package/tools/migrate.js +27 -24
  66. package/tools/multiplayer-game.js +50 -40
  67. package/tools/{_deprecated/mute.js → mute.js} +4 -3
  68. package/tools/notifications.js +58 -48
  69. package/tools/observe.js +12 -15
  70. package/tools/onboarding.js +8 -11
  71. package/tools/open.js +13 -144
  72. package/tools/party-game.js +23 -12
  73. package/tools/patterns.js +2 -1
  74. package/tools/ping.js +5 -7
  75. package/tools/react.js +28 -30
  76. package/tools/{_deprecated/recall.js → recall.js} +5 -10
  77. package/tools/release.js +4 -2
  78. package/tools/{_deprecated/remember.js → remember.js} +4 -6
  79. package/tools/report.js +2 -2
  80. package/tools/request.js +6 -26
  81. package/tools/reserve.js +1 -1
  82. package/tools/session-fork.js +97 -0
  83. package/tools/session-save.js +109 -0
  84. package/tools/settings.js +30 -99
  85. package/tools/ship.js +74 -56
  86. package/tools/{_deprecated/skills-exchange.js → skills-exchange.js} +38 -39
  87. package/tools/social-inbox.js +22 -28
  88. package/tools/social-post.js +24 -27
  89. package/tools/solo-game.js +54 -46
  90. package/tools/start.js +14 -148
  91. package/tools/status.js +21 -68
  92. package/tools/submit.js +4 -2
  93. package/tools/suggest-tags.js +36 -33
  94. package/tools/summarize.js +19 -16
  95. package/tools/tag-suggestions.js +72 -73
  96. package/tools/test.js +1 -1
  97. package/tools/{_deprecated/tictactoe.js → tictactoe.js} +26 -26
  98. package/tools/token.js +4 -4
  99. package/tools/update.js +1 -2
  100. package/tools/watch.js +132 -112
  101. package/tools/who.js +20 -40
  102. package/tools/{_deprecated/wordassociation.js → wordassociation.js} +23 -20
  103. package/tools/workshop-buddy.js +52 -53
  104. package/tools/x-mentions.js +0 -1
  105. package/tools/x-reply.js +0 -1
  106. package/twitter.js +14 -20
  107. package/version.json +8 -10
  108. package/webhook-runner.js +132 -0
  109. package/auth-store.js +0 -148
  110. package/bridges/bridge-monitor.js +0 -388
  111. package/bridges/discord-bot.js +0 -431
  112. package/bridges/farcaster.js +0 -299
  113. package/bridges/telegram.js +0 -261
  114. package/bridges/webhook-health.js +0 -420
  115. package/bridges/webhook-server.js +0 -437
  116. package/bridges/whatsapp.js +0 -441
  117. package/bridges/x-webhook.js +0 -423
  118. package/games/arcade.js +0 -406
  119. package/games/chess.js +0 -451
  120. package/games/colorguess.js +0 -343
  121. package/games/crossword-words.js +0 -171
  122. package/games/crossword.js +0 -461
  123. package/games/drawing.js +0 -347
  124. package/games/gameroulette.js +0 -300
  125. package/games/gamerouter.js +0 -336
  126. package/games/gamestatus.js +0 -337
  127. package/games/guessnumber.js +0 -209
  128. package/games/hangman.js +0 -279
  129. package/games/memory.js +0 -338
  130. package/games/multiplayer-tictactoe.js +0 -389
  131. package/games/pixelart.js +0 -399
  132. package/games/quickduel.js +0 -354
  133. package/games/riddle.js +0 -371
  134. package/games/rockpaperscissors.js +0 -291
  135. package/games/snake.js +0 -406
  136. package/games/storybuilder.js +0 -343
  137. package/games/tictactoe.js +0 -345
  138. package/games/twentyquestions.js +0 -286
  139. package/games/twotruths.js +0 -207
  140. package/games/werewolf.js +0 -508
  141. package/games/wordassociation.js +0 -247
  142. package/games/wordchain.js +0 -135
  143. package/intelligence/interests.js +0 -369
  144. package/setup.js +0 -480
  145. package/smart-inbox.js +0 -276
  146. package/tools/_deprecated/auto-suggest-connections.js +0 -304
  147. package/tools/_deprecated/bootstrap-skills.js +0 -231
  148. package/tools/_deprecated/bridge-dashboard.js +0 -342
  149. package/tools/_deprecated/bridge-health.js +0 -400
  150. package/tools/_deprecated/bridge-live.js +0 -384
  151. package/tools/_deprecated/bridges.js +0 -383
  152. package/tools/_deprecated/colorguess.js +0 -281
  153. package/tools/_deprecated/discover-insights.js +0 -379
  154. package/tools/_deprecated/discover-momentum.js +0 -256
  155. package/tools/_deprecated/discovery-analytics.js +0 -345
  156. package/tools/_deprecated/discovery-auto-suggest.js +0 -275
  157. package/tools/_deprecated/discovery-bootstrap.js +0 -267
  158. package/tools/_deprecated/discovery-daily.js +0 -375
  159. package/tools/_deprecated/discovery-dashboard.js +0 -385
  160. package/tools/_deprecated/discovery-digest.js +0 -314
  161. package/tools/_deprecated/discovery-hub.js +0 -357
  162. package/tools/_deprecated/discovery-insights.js +0 -384
  163. package/tools/_deprecated/discovery-momentum.js +0 -281
  164. package/tools/_deprecated/discovery-monitor.js +0 -319
  165. package/tools/_deprecated/discovery-proactive.js +0 -300
  166. package/tools/_deprecated/draw.js +0 -317
  167. package/tools/_deprecated/farcaster.js +0 -307
  168. package/tools/_deprecated/games-catalog.js +0 -376
  169. package/tools/_deprecated/games.js +0 -313
  170. package/tools/_deprecated/guessnumber.js +0 -194
  171. package/tools/_deprecated/hangman.js +0 -129
  172. package/tools/_deprecated/multiplayer-tictactoe.js +0 -303
  173. package/tools/_deprecated/riddle.js +0 -240
  174. package/tools/_deprecated/run-bootstrap.js +0 -69
  175. package/tools/_deprecated/skills-analytics.js +0 -349
  176. package/tools/_deprecated/skills-bootstrap.js +0 -301
  177. package/tools/_deprecated/skills-dashboard.js +0 -268
  178. package/tools/_deprecated/skills.js +0 -380
  179. package/tools/_deprecated/smart-intro.js +0 -353
  180. package/tools/_deprecated/storybuilder.js +0 -331
  181. package/tools/_deprecated/telegram-bot.js +0 -183
  182. package/tools/_deprecated/telegram-setup.js +0 -214
  183. package/tools/_deprecated/twentyquestions.js +0 -143
  184. package/tools/_shared.js +0 -234
  185. package/tools/_work-context.js +0 -338
  186. package/tools/_work-context.manual-test.js +0 -199
  187. package/tools/_work-context.test.js +0 -260
  188. package/tools/activity.js +0 -220
  189. package/tools/agent-treasury.js +0 -288
  190. package/tools/analytics.js +0 -191
  191. package/tools/approve.js +0 -197
  192. package/tools/arcade.js +0 -173
  193. package/tools/artifacts-price.js +0 -107
  194. package/tools/ask-expert.js +0 -160
  195. package/tools/available.js +0 -120
  196. package/tools/become-expert.js +0 -150
  197. package/tools/broadcast.js +0 -325
  198. package/tools/chat.js +0 -202
  199. package/tools/collaborative-drawing.js +0 -286
  200. package/tools/connection-status.js +0 -178
  201. package/tools/earnings.js +0 -126
  202. package/tools/friends.js +0 -207
  203. package/tools/genesis.js +0 -233
  204. package/tools/gig-browse.js +0 -206
  205. package/tools/gig-complete.js +0 -144
  206. package/tools/health.js +0 -87
  207. package/tools/leaderboard.js +0 -117
  208. package/tools/lib/git-apply.js +0 -206
  209. package/tools/lib/git-bundle.js +0 -407
  210. package/tools/mint.js +0 -377
  211. package/tools/plan.js +0 -225
  212. package/tools/profile.js +0 -219
  213. package/tools/proof-of-work.js +0 -144
  214. package/tools/pulse.js +0 -218
  215. package/tools/reply.js +0 -166
  216. package/tools/reputation.js +0 -175
  217. package/tools/schedule.js +0 -367
  218. package/tools/search-messages.js +0 -123
  219. package/tools/session.js +0 -467
  220. package/tools/session_price.js +0 -128
  221. package/tools/smart-check.js +0 -201
  222. package/tools/social-processor.js +0 -445
  223. package/tools/streak.js +0 -147
  224. package/tools/stuck.js +0 -297
  225. package/tools/subscribe.js +0 -148
  226. package/tools/subscriptions.js +0 -134
  227. package/tools/tip.js +0 -193
  228. package/tools/wallet.js +0 -269
  229. package/tools/webhook-test.js +0 -388
  230. package/tools/withdraw.js +0 -145
  231. package/tools/work-summary.js +0 -96
  232. package/tools/workshop.js +0 -327
  233. /package/tools/{l2-bridge.js → _experimental/l2-bridge.js} +0 -0
  234. /package/tools/{l2.js → _experimental/l2.js} +0 -0
  235. /package/tools/{_deprecated/away.js → away.js} +0 -0
@@ -1,354 +0,0 @@
1
- /**
2
- * Quick Duel game implementation for /vibe
3
- * Fast-paced luck & strategy mini-game where players choose actions
4
- * Perfect for quick competitive fun!
5
- */
6
-
7
- // Available actions with different risk/reward profiles
8
- const ACTIONS = {
9
- attack: {
10
- emoji: '⚔️',
11
- name: 'Attack',
12
- damage: 3,
13
- accuracy: 0.7,
14
- description: 'High damage, moderate accuracy'
15
- },
16
- defend: {
17
- emoji: '🛡️',
18
- name: 'Defend',
19
- damage: 1,
20
- accuracy: 0.9,
21
- counterBonus: 2, // Extra damage if opponent attacks
22
- description: 'Low damage, high accuracy, counters attacks'
23
- },
24
- magic: {
25
- emoji: '✨',
26
- name: 'Magic',
27
- damage: 4,
28
- accuracy: 0.5,
29
- description: 'Very high damage, low accuracy'
30
- },
31
- dodge: {
32
- emoji: '💨',
33
- name: 'Dodge',
34
- damage: 2,
35
- accuracy: 0.6,
36
- evasion: 0.8, // Chance to avoid incoming damage
37
- description: 'Moderate damage, chance to avoid damage'
38
- }
39
- };
40
-
41
- // Fun combat messages
42
- const COMBAT_MESSAGES = {
43
- hit: [
44
- 'lands a solid hit!', 'connects beautifully!', 'strikes true!',
45
- 'finds their mark!', 'delivers a crushing blow!'
46
- ],
47
- miss: [
48
- 'swings and misses!', 'attacks thin air!', 'fumbles the attempt!',
49
- 'stumbles and misses!', 'fails to connect!'
50
- ],
51
- counter: [
52
- 'perfectly counters!', 'turns defense into offense!', 'strikes back!',
53
- 'reverses the attack!', 'capitalizes on the opening!'
54
- ],
55
- dodge: [
56
- 'narrowly avoids the blow!', 'slips away at the last second!',
57
- 'dances out of danger!', 'evades with style!', 'dodges gracefully!'
58
- ]
59
- };
60
-
61
- // Create initial duel state
62
- function createInitialDuelState() {
63
- return {
64
- player1: null,
65
- player2: null,
66
- player1Health: 10,
67
- player2Health: 10,
68
- player1Action: null,
69
- player2Action: null,
70
- round: 1,
71
- gameOver: false,
72
- winner: null,
73
- combatLog: [],
74
- waitingForActions: true,
75
- gameType: 'quickduel'
76
- };
77
- }
78
-
79
- // Join the duel as a player
80
- function joinDuel(gameState, playerHandle) {
81
- if (gameState.player1 === playerHandle || gameState.player2 === playerHandle) {
82
- return { error: 'You\'re already in this duel!' };
83
- }
84
-
85
- if (!gameState.player1) {
86
- return {
87
- success: true,
88
- gameState: {
89
- ...gameState,
90
- player1: playerHandle
91
- }
92
- };
93
- } else if (!gameState.player2) {
94
- return {
95
- success: true,
96
- gameState: {
97
- ...gameState,
98
- player2: playerHandle,
99
- waitingForActions: true // Both players ready, can start
100
- }
101
- };
102
- } else {
103
- return { error: 'Duel is full! Only 2 players can fight.' };
104
- }
105
- }
106
-
107
- // Choose action for current round
108
- function chooseAction(gameState, playerHandle, actionName) {
109
- if (gameState.gameOver) {
110
- return { error: 'Duel is over! Start a new one to fight again.' };
111
- }
112
-
113
- if (gameState.player1 !== playerHandle && gameState.player2 !== playerHandle) {
114
- return { error: 'You\'re not in this duel!' };
115
- }
116
-
117
- const normalizedAction = actionName.toLowerCase().trim();
118
- if (!ACTIONS[normalizedAction]) {
119
- const validActions = Object.keys(ACTIONS).join(', ');
120
- return { error: `Invalid action! Choose: ${validActions}` };
121
- }
122
-
123
- const newGameState = { ...gameState };
124
-
125
- if (playerHandle === gameState.player1) {
126
- if (newGameState.player1Action) {
127
- return { error: 'You already chose your action this round!' };
128
- }
129
- newGameState.player1Action = normalizedAction;
130
- } else {
131
- if (newGameState.player2Action) {
132
- return { error: 'You already chose your action this round!' };
133
- }
134
- newGameState.player2Action = normalizedAction;
135
- }
136
-
137
- // If both players have acted, resolve the round
138
- if (newGameState.player1Action && newGameState.player2Action) {
139
- return resolveRound(newGameState);
140
- }
141
-
142
- return { success: true, gameState: newGameState };
143
- }
144
-
145
- // Resolve a combat round
146
- function resolveRound(gameState) {
147
- const { player1, player2, player1Action, player2Action, player1Health, player2Health, round, combatLog } = gameState;
148
-
149
- const action1 = ACTIONS[player1Action];
150
- const action2 = ACTIONS[player2Action];
151
-
152
- let newPlayer1Health = player1Health;
153
- let newPlayer2Health = player2Health;
154
- const newCombatLog = [...combatLog];
155
-
156
- // Calculate damage for each player
157
- let player1Damage = 0;
158
- let player2Damage = 0;
159
-
160
- // Player 1's attack on Player 2
161
- const p1Hit = Math.random() < action1.accuracy;
162
- const p1Dodged = action2.evasion && Math.random() < action2.evasion;
163
-
164
- if (p1Hit && !p1Dodged) {
165
- player2Damage = action1.damage;
166
-
167
- // Check for defend counter
168
- if (player2Action === 'defend' && player1Action === 'attack') {
169
- player1Damage += action2.counterBonus;
170
- newCombatLog.push(`${player1} ${ACTIONS[player1Action].emoji} attacks, but ${player2} ${ACTIONS[player2Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.counter)}`);
171
- } else {
172
- newCombatLog.push(`${player1} ${ACTIONS[player1Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.hit)}`);
173
- }
174
- } else if (p1Dodged) {
175
- newCombatLog.push(`${player1} ${ACTIONS[player1Action].emoji} attacks, but ${player2} ${ACTIONS[player2Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.dodge)}`);
176
- } else {
177
- newCombatLog.push(`${player1} ${ACTIONS[player1Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.miss)}`);
178
- }
179
-
180
- // Player 2's attack on Player 1
181
- const p2Hit = Math.random() < action2.accuracy;
182
- const p2Dodged = action1.evasion && Math.random() < action1.evasion;
183
-
184
- if (p2Hit && !p2Dodged) {
185
- player1Damage += action2.damage;
186
-
187
- // Check for defend counter
188
- if (player1Action === 'defend' && player2Action === 'attack') {
189
- player2Damage += action1.counterBonus;
190
- newCombatLog.push(`${player2} ${ACTIONS[player2Action].emoji} attacks, but ${player1} ${ACTIONS[player1Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.counter)}`);
191
- } else {
192
- newCombatLog.push(`${player2} ${ACTIONS[player2Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.hit)}`);
193
- }
194
- } else if (p2Dodged) {
195
- newCombatLog.push(`${player2} ${ACTIONS[player2Action].emoji} attacks, but ${player1} ${ACTIONS[player1Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.dodge)}`);
196
- } else {
197
- newCombatLog.push(`${player2} ${ACTIONS[player2Action].emoji} ${getRandomMessage(COMBAT_MESSAGES.miss)}`);
198
- }
199
-
200
- // Apply damage
201
- newPlayer1Health = Math.max(0, player1Health - player1Damage);
202
- newPlayer2Health = Math.max(0, player2Health - player2Damage);
203
-
204
- // Add damage summary if any damage was dealt
205
- if (player1Damage > 0 || player2Damage > 0) {
206
- let damageText = '';
207
- if (player1Damage > 0 && player2Damage > 0) {
208
- damageText = `Both fighters take damage! ${player1} -${player1Damage}HP, ${player2} -${player2Damage}HP`;
209
- } else if (player1Damage > 0) {
210
- damageText = `${player1} takes ${player1Damage} damage!`;
211
- } else if (player2Damage > 0) {
212
- damageText = `${player2} takes ${player2Damage} damage!`;
213
- }
214
- newCombatLog.push(damageText);
215
- }
216
-
217
- // Check for winner
218
- let winner = null;
219
- let gameOver = false;
220
-
221
- if (newPlayer1Health <= 0 && newPlayer2Health <= 0) {
222
- winner = 'draw';
223
- gameOver = true;
224
- newCombatLog.push('🤝 Both fighters collapse! It\'s a draw!');
225
- } else if (newPlayer1Health <= 0) {
226
- winner = player2;
227
- gameOver = true;
228
- newCombatLog.push(`🏆 ${player2} emerges victorious!`);
229
- } else if (newPlayer2Health <= 0) {
230
- winner = player1;
231
- gameOver = true;
232
- newCombatLog.push(`🏆 ${player1} emerges victorious!`);
233
- }
234
-
235
- return {
236
- success: true,
237
- gameState: {
238
- ...gameState,
239
- player1Health: newPlayer1Health,
240
- player2Health: newPlayer2Health,
241
- round: round + 1,
242
- player1Action: null,
243
- player2Action: null,
244
- combatLog: newCombatLog,
245
- winner: winner,
246
- gameOver: gameOver,
247
- waitingForActions: !gameOver
248
- }
249
- };
250
- }
251
-
252
- // Get a random message from an array
253
- function getRandomMessage(messageArray) {
254
- return messageArray[Math.floor(Math.random() * messageArray.length)];
255
- }
256
-
257
- // Format duel for display
258
- function formatDuelDisplay(gameState, viewerHandle = null) {
259
- const {
260
- player1, player2, player1Health, player2Health, round, gameOver,
261
- winner, combatLog, waitingForActions, player1Action, player2Action
262
- } = gameState;
263
-
264
- let display = `⚔️ **Quick Duel** - Round ${round}\n\n`;
265
-
266
- // Show player status
267
- if (!player1) {
268
- display += '**Waiting for fighters...** 🥊\n';
269
- display += 'Join the duel to fight!\n';
270
- return display;
271
- } else if (!player2) {
272
- display += `**${player1}** is looking for an opponent! 👊\n`;
273
- display += 'Someone join the duel to start the fight!\n';
274
- return display;
275
- }
276
-
277
- // Health bars
278
- const p1HealthBar = '❤️'.repeat(Math.max(0, player1Health)) + '💔'.repeat(Math.max(0, 10 - player1Health));
279
- const p2HealthBar = '❤️'.repeat(Math.max(0, player2Health)) + '💔'.repeat(Math.max(0, 10 - player2Health));
280
-
281
- display += `**${player1}:** ${p1HealthBar} (${player1Health}/10 HP)\n`;
282
- display += `**${player2}:** ${p2HealthBar} (${player2Health}/10 HP)\n\n`;
283
-
284
- // Show winner or waiting status
285
- if (gameOver) {
286
- if (winner === 'draw') {
287
- display += '🤝 **DRAW!** Both fighters fought valiantly!\n\n';
288
- } else {
289
- display += `🏆 **${winner} WINS!** 🏆\n\n`;
290
- }
291
- } else {
292
- // Show action status
293
- const p1Ready = player1Action ? '✅' : '⏳';
294
- const p2Ready = player2Action ? '✅' : '⏳';
295
-
296
- display += `**Action Status:**\n`;
297
- display += `${player1}: ${p1Ready} ${player1Action ? `(${ACTIONS[player1Action].emoji} ${ACTIONS[player1Action].name})` : 'choosing...'}\n`;
298
- display += `${player2}: ${p2Ready} ${player2Action ? `(${ACTIONS[player2Action].emoji} ${ACTIONS[player2Action].name})` : 'choosing...'}\n\n`;
299
- }
300
-
301
- // Show recent combat log (last 4 entries)
302
- if (combatLog.length > 0) {
303
- display += '**Combat Log:**\n';
304
- const recentLog = combatLog.slice(-4);
305
- for (const entry of recentLog) {
306
- display += `• ${entry}\n`;
307
- }
308
- display += '\n';
309
- }
310
-
311
- // Show available actions if viewer is a player and game isn't over
312
- if (!gameOver && (viewerHandle === player1 || viewerHandle === player2)) {
313
- const hasChosen = (viewerHandle === player1 && player1Action) ||
314
- (viewerHandle === player2 && player2Action);
315
-
316
- if (!hasChosen) {
317
- display += '**Choose your action:**\n';
318
- for (const [actionKey, action] of Object.entries(ACTIONS)) {
319
- display += `• **${action.emoji} ${action.name}** - ${action.description}\n`;
320
- }
321
- display += '\nUse: `/game quickduel --action attack/defend/magic/dodge`\n';
322
- } else {
323
- display += '✅ **Waiting for opponent...**\n';
324
- }
325
- } else if (!gameOver) {
326
- display += '**Spectating** - Watch the battle unfold! 👀\n';
327
- } else {
328
- display += 'Start a new duel to fight again!\n';
329
- }
330
-
331
- return display;
332
- }
333
-
334
- // Get game statistics
335
- function getDuelStats(gameState) {
336
- const { round, combatLog, player1Health, player2Health } = gameState;
337
-
338
- return {
339
- round: round,
340
- totalActions: combatLog.length,
341
- player1Health,
342
- player2Health,
343
- totalDamageDealt: (10 - player1Health) + (10 - player2Health)
344
- };
345
- }
346
-
347
- module.exports = {
348
- createInitialDuelState,
349
- joinDuel,
350
- chooseAction,
351
- formatDuelDisplay,
352
- getDuelStats,
353
- ACTIONS
354
- };