slashvibe-mcp 0.3.21 → 0.3.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (235) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +280 -47
  3. package/auto-update.js +10 -15
  4. package/config.js +36 -31
  5. package/crypto.js +1 -6
  6. package/debug.js +12 -0
  7. package/discord.js +19 -19
  8. package/eslint.config.js +54 -0
  9. package/index.js +217 -207
  10. package/intelligence/index.js +2 -9
  11. package/intelligence/infer.js +10 -16
  12. package/intelligence/patterns.js +23 -18
  13. package/intelligence/proactive.js +16 -15
  14. package/intelligence/serendipity.js +57 -20
  15. package/memory.js +13 -8
  16. package/migrate-v2.js +72 -0
  17. package/notification-emitter.js +2 -2
  18. package/notify.js +39 -14
  19. package/package.json +28 -29
  20. package/post-install.js +141 -0
  21. package/presence.js +2 -2
  22. package/prompts.js +5 -9
  23. package/protocol/index.js +123 -87
  24. package/protocol/telegram-commands.js +36 -37
  25. package/store/api.js +358 -529
  26. package/store/local.js +9 -10
  27. package/store/profiles.js +48 -192
  28. package/store/reservations.js +2 -9
  29. package/store/skills.js +69 -71
  30. package/store/sqlite.js +355 -0
  31. package/test-skills-bootstrap.js +20 -0
  32. package/test-v2-integration.js +385 -0
  33. package/tools/_actions.js +48 -387
  34. package/tools/_connection-queue.js +45 -56
  35. package/tools/_discovery-enhanced.js +52 -57
  36. package/tools/_discovery.js +87 -185
  37. package/tools/{l2-status.js → _experimental/l2-status.js} +68 -70
  38. package/tools/{shipback.js → _experimental/shipback.js} +4 -3
  39. package/tools/_proactive-discovery.js +60 -73
  40. package/tools/_shared/index.js +41 -64
  41. package/tools/admin-inbox.js +10 -15
  42. package/tools/agents.js +1 -1
  43. package/tools/artifact-create.js +13 -23
  44. package/tools/artifact-view.js +4 -4
  45. package/tools/{_deprecated/back.js → back.js} +1 -1
  46. package/tools/bye.js +3 -5
  47. package/tools/consent.js +2 -2
  48. package/tools/context.js +9 -10
  49. package/tools/crossword.js +3 -2
  50. package/tools/discover.js +94 -356
  51. package/tools/dm.js +27 -86
  52. package/tools/doctor.js +12 -41
  53. package/tools/drawing.js +34 -20
  54. package/tools/echo.js +11 -11
  55. package/tools/feed.js +30 -58
  56. package/tools/follow.js +64 -187
  57. package/tools/{_deprecated/forget.js → forget.js} +4 -7
  58. package/tools/game.js +144 -48
  59. package/tools/handoff.js +6 -8
  60. package/tools/help.js +3 -3
  61. package/tools/idea.js +15 -27
  62. package/tools/inbox.js +121 -293
  63. package/tools/init.js +54 -151
  64. package/tools/invite.js +8 -21
  65. package/tools/migrate.js +27 -24
  66. package/tools/multiplayer-game.js +50 -40
  67. package/tools/{_deprecated/mute.js → mute.js} +4 -3
  68. package/tools/notifications.js +58 -48
  69. package/tools/observe.js +12 -15
  70. package/tools/onboarding.js +8 -11
  71. package/tools/open.js +13 -144
  72. package/tools/party-game.js +23 -12
  73. package/tools/patterns.js +2 -1
  74. package/tools/ping.js +5 -7
  75. package/tools/react.js +28 -30
  76. package/tools/{_deprecated/recall.js → recall.js} +5 -10
  77. package/tools/release.js +4 -2
  78. package/tools/{_deprecated/remember.js → remember.js} +4 -6
  79. package/tools/report.js +2 -2
  80. package/tools/request.js +6 -26
  81. package/tools/reserve.js +1 -1
  82. package/tools/session-fork.js +97 -0
  83. package/tools/session-save.js +109 -0
  84. package/tools/settings.js +30 -99
  85. package/tools/ship.js +74 -56
  86. package/tools/{_deprecated/skills-exchange.js → skills-exchange.js} +38 -39
  87. package/tools/social-inbox.js +22 -28
  88. package/tools/social-post.js +24 -27
  89. package/tools/solo-game.js +54 -46
  90. package/tools/start.js +14 -148
  91. package/tools/status.js +21 -68
  92. package/tools/submit.js +4 -2
  93. package/tools/suggest-tags.js +36 -33
  94. package/tools/summarize.js +19 -16
  95. package/tools/tag-suggestions.js +72 -73
  96. package/tools/test.js +1 -1
  97. package/tools/{_deprecated/tictactoe.js → tictactoe.js} +26 -26
  98. package/tools/token.js +4 -4
  99. package/tools/update.js +1 -2
  100. package/tools/watch.js +132 -112
  101. package/tools/who.js +20 -40
  102. package/tools/{_deprecated/wordassociation.js → wordassociation.js} +23 -20
  103. package/tools/workshop-buddy.js +52 -53
  104. package/tools/x-mentions.js +0 -1
  105. package/tools/x-reply.js +0 -1
  106. package/twitter.js +14 -20
  107. package/version.json +8 -10
  108. package/webhook-runner.js +132 -0
  109. package/auth-store.js +0 -148
  110. package/bridges/bridge-monitor.js +0 -388
  111. package/bridges/discord-bot.js +0 -431
  112. package/bridges/farcaster.js +0 -299
  113. package/bridges/telegram.js +0 -261
  114. package/bridges/webhook-health.js +0 -420
  115. package/bridges/webhook-server.js +0 -437
  116. package/bridges/whatsapp.js +0 -441
  117. package/bridges/x-webhook.js +0 -423
  118. package/games/arcade.js +0 -406
  119. package/games/chess.js +0 -451
  120. package/games/colorguess.js +0 -343
  121. package/games/crossword-words.js +0 -171
  122. package/games/crossword.js +0 -461
  123. package/games/drawing.js +0 -347
  124. package/games/gameroulette.js +0 -300
  125. package/games/gamerouter.js +0 -336
  126. package/games/gamestatus.js +0 -337
  127. package/games/guessnumber.js +0 -209
  128. package/games/hangman.js +0 -279
  129. package/games/memory.js +0 -338
  130. package/games/multiplayer-tictactoe.js +0 -389
  131. package/games/pixelart.js +0 -399
  132. package/games/quickduel.js +0 -354
  133. package/games/riddle.js +0 -371
  134. package/games/rockpaperscissors.js +0 -291
  135. package/games/snake.js +0 -406
  136. package/games/storybuilder.js +0 -343
  137. package/games/tictactoe.js +0 -345
  138. package/games/twentyquestions.js +0 -286
  139. package/games/twotruths.js +0 -207
  140. package/games/werewolf.js +0 -508
  141. package/games/wordassociation.js +0 -247
  142. package/games/wordchain.js +0 -135
  143. package/intelligence/interests.js +0 -369
  144. package/setup.js +0 -480
  145. package/smart-inbox.js +0 -276
  146. package/tools/_deprecated/auto-suggest-connections.js +0 -304
  147. package/tools/_deprecated/bootstrap-skills.js +0 -231
  148. package/tools/_deprecated/bridge-dashboard.js +0 -342
  149. package/tools/_deprecated/bridge-health.js +0 -400
  150. package/tools/_deprecated/bridge-live.js +0 -384
  151. package/tools/_deprecated/bridges.js +0 -383
  152. package/tools/_deprecated/colorguess.js +0 -281
  153. package/tools/_deprecated/discover-insights.js +0 -379
  154. package/tools/_deprecated/discover-momentum.js +0 -256
  155. package/tools/_deprecated/discovery-analytics.js +0 -345
  156. package/tools/_deprecated/discovery-auto-suggest.js +0 -275
  157. package/tools/_deprecated/discovery-bootstrap.js +0 -267
  158. package/tools/_deprecated/discovery-daily.js +0 -375
  159. package/tools/_deprecated/discovery-dashboard.js +0 -385
  160. package/tools/_deprecated/discovery-digest.js +0 -314
  161. package/tools/_deprecated/discovery-hub.js +0 -357
  162. package/tools/_deprecated/discovery-insights.js +0 -384
  163. package/tools/_deprecated/discovery-momentum.js +0 -281
  164. package/tools/_deprecated/discovery-monitor.js +0 -319
  165. package/tools/_deprecated/discovery-proactive.js +0 -300
  166. package/tools/_deprecated/draw.js +0 -317
  167. package/tools/_deprecated/farcaster.js +0 -307
  168. package/tools/_deprecated/games-catalog.js +0 -376
  169. package/tools/_deprecated/games.js +0 -313
  170. package/tools/_deprecated/guessnumber.js +0 -194
  171. package/tools/_deprecated/hangman.js +0 -129
  172. package/tools/_deprecated/multiplayer-tictactoe.js +0 -303
  173. package/tools/_deprecated/riddle.js +0 -240
  174. package/tools/_deprecated/run-bootstrap.js +0 -69
  175. package/tools/_deprecated/skills-analytics.js +0 -349
  176. package/tools/_deprecated/skills-bootstrap.js +0 -301
  177. package/tools/_deprecated/skills-dashboard.js +0 -268
  178. package/tools/_deprecated/skills.js +0 -380
  179. package/tools/_deprecated/smart-intro.js +0 -353
  180. package/tools/_deprecated/storybuilder.js +0 -331
  181. package/tools/_deprecated/telegram-bot.js +0 -183
  182. package/tools/_deprecated/telegram-setup.js +0 -214
  183. package/tools/_deprecated/twentyquestions.js +0 -143
  184. package/tools/_shared.js +0 -234
  185. package/tools/_work-context.js +0 -338
  186. package/tools/_work-context.manual-test.js +0 -199
  187. package/tools/_work-context.test.js +0 -260
  188. package/tools/activity.js +0 -220
  189. package/tools/agent-treasury.js +0 -288
  190. package/tools/analytics.js +0 -191
  191. package/tools/approve.js +0 -197
  192. package/tools/arcade.js +0 -173
  193. package/tools/artifacts-price.js +0 -107
  194. package/tools/ask-expert.js +0 -160
  195. package/tools/available.js +0 -120
  196. package/tools/become-expert.js +0 -150
  197. package/tools/broadcast.js +0 -325
  198. package/tools/chat.js +0 -202
  199. package/tools/collaborative-drawing.js +0 -286
  200. package/tools/connection-status.js +0 -178
  201. package/tools/earnings.js +0 -126
  202. package/tools/friends.js +0 -207
  203. package/tools/genesis.js +0 -233
  204. package/tools/gig-browse.js +0 -206
  205. package/tools/gig-complete.js +0 -144
  206. package/tools/health.js +0 -87
  207. package/tools/leaderboard.js +0 -117
  208. package/tools/lib/git-apply.js +0 -206
  209. package/tools/lib/git-bundle.js +0 -407
  210. package/tools/mint.js +0 -377
  211. package/tools/plan.js +0 -225
  212. package/tools/profile.js +0 -219
  213. package/tools/proof-of-work.js +0 -144
  214. package/tools/pulse.js +0 -218
  215. package/tools/reply.js +0 -166
  216. package/tools/reputation.js +0 -175
  217. package/tools/schedule.js +0 -367
  218. package/tools/search-messages.js +0 -123
  219. package/tools/session.js +0 -467
  220. package/tools/session_price.js +0 -128
  221. package/tools/smart-check.js +0 -201
  222. package/tools/social-processor.js +0 -445
  223. package/tools/streak.js +0 -147
  224. package/tools/stuck.js +0 -297
  225. package/tools/subscribe.js +0 -148
  226. package/tools/subscriptions.js +0 -134
  227. package/tools/tip.js +0 -193
  228. package/tools/wallet.js +0 -269
  229. package/tools/webhook-test.js +0 -388
  230. package/tools/withdraw.js +0 -145
  231. package/tools/work-summary.js +0 -96
  232. package/tools/workshop.js +0 -327
  233. /package/tools/{l2-bridge.js → _experimental/l2-bridge.js} +0 -0
  234. /package/tools/{l2.js → _experimental/l2.js} +0 -0
  235. /package/tools/{_deprecated/away.js → away.js} +0 -0
package/games/snake.js DELETED
@@ -1,406 +0,0 @@
1
- /**
2
- * Snake Game implementation for /vibe
3
- * Classic arcade action! Control the snake, eat food, grow longer, avoid walls and yourself.
4
- * Simple controls, endless fun, and high score tracking.
5
- */
6
-
7
- // Game configuration
8
- const BOARD_WIDTH = 15;
9
- const BOARD_HEIGHT = 12;
10
- const INITIAL_SNAKE_LENGTH = 3;
11
-
12
- // Direction constants
13
- const DIRECTIONS = {
14
- 'UP': 'UP',
15
- 'DOWN': 'DOWN',
16
- 'LEFT': 'LEFT',
17
- 'RIGHT': 'RIGHT'
18
- };
19
-
20
- // Opposite directions (to prevent instant death by going backwards)
21
- const OPPOSITE_DIRECTIONS = {
22
- 'UP': 'DOWN',
23
- 'DOWN': 'UP',
24
- 'LEFT': 'RIGHT',
25
- 'RIGHT': 'LEFT'
26
- };
27
-
28
- // Visual representation
29
- const SYMBOLS = {
30
- empty: '⬜',
31
- snake: '🟩', // Snake body
32
- head: '🟢', // Snake head (brighter green)
33
- food: '🍎', // Food
34
- wall: '⬛' // Walls (if we add them later)
35
- };
36
-
37
- // Create initial snake game state
38
- function createInitialSnakeState(playerHandle) {
39
- // Start snake in the middle of the board
40
- const centerX = Math.floor(BOARD_WIDTH / 2);
41
- const centerY = Math.floor(BOARD_HEIGHT / 2);
42
-
43
- const initialSnake = [];
44
- for (let i = 0; i < INITIAL_SNAKE_LENGTH; i++) {
45
- initialSnake.push({ x: centerX - i, y: centerY });
46
- }
47
-
48
- return {
49
- player: playerHandle,
50
- snake: initialSnake,
51
- direction: 'RIGHT',
52
- food: generateRandomFood(initialSnake),
53
- score: 0,
54
- gameOver: false,
55
- moves: 0,
56
- speed: 1, // Game speed level (1-5)
57
- createdAt: new Date().toISOString(),
58
- lastMove: new Date().toISOString(),
59
- highScore: 0, // Track personal best
60
- reason: null // Game over reason
61
- };
62
- }
63
-
64
- // Generate random food position that doesn't overlap with snake
65
- function generateRandomFood(snake) {
66
- let attempts = 0;
67
- const maxAttempts = 100;
68
-
69
- while (attempts < maxAttempts) {
70
- const x = Math.floor(Math.random() * BOARD_WIDTH);
71
- const y = Math.floor(Math.random() * BOARD_HEIGHT);
72
-
73
- // Check if this position is occupied by snake
74
- const occupied = snake.some(segment => segment.x === x && segment.y === y);
75
-
76
- if (!occupied) {
77
- return { x, y };
78
- }
79
-
80
- attempts++;
81
- }
82
-
83
- // Fallback if we can't find a spot (board is almost full)
84
- for (let y = 0; y < BOARD_HEIGHT; y++) {
85
- for (let x = 0; x < BOARD_WIDTH; x++) {
86
- const occupied = snake.some(segment => segment.x === x && segment.y === y);
87
- if (!occupied) {
88
- return { x, y };
89
- }
90
- }
91
- }
92
-
93
- // If board is completely full (shouldn't happen with our board size)
94
- return { x: 0, y: 0 };
95
- }
96
-
97
- // Change snake direction
98
- function changeDirection(gameState, newDirection, playerHandle) {
99
- const { player, direction, gameOver } = gameState;
100
-
101
- if (playerHandle !== player) {
102
- return { error: 'Not your game!' };
103
- }
104
-
105
- if (gameOver) {
106
- return { error: 'Game is over! Start a new game to play again.' };
107
- }
108
-
109
- // Validate direction
110
- if (!DIRECTIONS[newDirection.toUpperCase()]) {
111
- return { error: 'Invalid direction. Use: up, down, left, right' };
112
- }
113
-
114
- const normalizedDirection = newDirection.toUpperCase();
115
-
116
- // Prevent going in opposite direction (instant death)
117
- if (OPPOSITE_DIRECTIONS[direction] === normalizedDirection) {
118
- return { error: 'Cannot reverse direction!' };
119
- }
120
-
121
- return {
122
- success: true,
123
- gameState: {
124
- ...gameState,
125
- direction: normalizedDirection,
126
- lastMove: new Date().toISOString()
127
- }
128
- };
129
- }
130
-
131
- // Move the snake one step
132
- function moveSnake(gameState) {
133
- const { snake, direction, food, score, moves, speed } = gameState;
134
-
135
- if (gameState.gameOver) {
136
- return { success: true, gameState }; // Already over, no change
137
- }
138
-
139
- // Calculate new head position
140
- const head = snake[0];
141
- let newX = head.x;
142
- let newY = head.y;
143
-
144
- switch (direction) {
145
- case 'UP':
146
- newY -= 1;
147
- break;
148
- case 'DOWN':
149
- newY += 1;
150
- break;
151
- case 'LEFT':
152
- newX -= 1;
153
- break;
154
- case 'RIGHT':
155
- newX += 1;
156
- break;
157
- }
158
-
159
- // Check wall collision
160
- if (newX < 0 || newX >= BOARD_WIDTH || newY < 0 || newY >= BOARD_HEIGHT) {
161
- return {
162
- success: true,
163
- gameState: {
164
- ...gameState,
165
- gameOver: true,
166
- reason: 'Hit the wall!',
167
- highScore: Math.max(gameState.highScore || 0, score)
168
- }
169
- };
170
- }
171
-
172
- // Check self collision
173
- const selfCollision = snake.some(segment => segment.x === newX && segment.y === newY);
174
- if (selfCollision) {
175
- return {
176
- success: true,
177
- gameState: {
178
- ...gameState,
179
- gameOver: true,
180
- reason: 'Bit yourself!',
181
- highScore: Math.max(gameState.highScore || 0, score)
182
- }
183
- };
184
- }
185
-
186
- // Create new head
187
- const newHead = { x: newX, y: newY };
188
- const newSnake = [newHead, ...snake];
189
-
190
- // Check if food was eaten
191
- const ateFood = newX === food.x && newY === food.y;
192
-
193
- let finalSnake;
194
- let newScore = score;
195
- let newFood = food;
196
- let newSpeed = speed;
197
-
198
- if (ateFood) {
199
- // Keep tail (snake grows)
200
- finalSnake = newSnake;
201
- newScore = score + 10;
202
- newFood = generateRandomFood(newSnake);
203
-
204
- // Increase speed every 50 points (max speed 5)
205
- newSpeed = Math.min(5, Math.floor(newScore / 50) + 1);
206
- } else {
207
- // Remove tail (snake moves)
208
- finalSnake = newSnake.slice(0, -1);
209
- }
210
-
211
- return {
212
- success: true,
213
- gameState: {
214
- ...gameState,
215
- snake: finalSnake,
216
- food: newFood,
217
- score: newScore,
218
- moves: moves + 1,
219
- speed: newSpeed,
220
- lastMove: new Date().toISOString(),
221
- highScore: Math.max(gameState.highScore || 0, newScore)
222
- }
223
- };
224
- }
225
-
226
- // Auto-move the snake (for continuous play)
227
- function autoMove(gameState) {
228
- if (gameState.gameOver) {
229
- return { success: true, gameState };
230
- }
231
-
232
- return moveSnake(gameState);
233
- }
234
-
235
- // Format snake game for display
236
- function formatSnakeDisplay(gameState) {
237
- const { snake, food, score, gameOver, moves, speed, reason, highScore, player } = gameState;
238
-
239
- let display = `🐍 **Snake Game** - @${player}\n\n`;
240
-
241
- if (gameOver) {
242
- display += `💀 **Game Over!** ${reason}\n`;
243
- display += `**Final Score:** ${score} points\n`;
244
- if (highScore > score) {
245
- display += `**High Score:** ${highScore} points\n`;
246
- } else {
247
- display += `🎉 **New High Score!** ${score} points\n`;
248
- }
249
- display += '\n';
250
- } else {
251
- display += `**Score:** ${score} | **Speed:** ${speed} | **Length:** ${snake.length}\n`;
252
- if (highScore > 0) {
253
- display += `**High Score:** ${highScore} points\n`;
254
- }
255
- display += '\n';
256
- }
257
-
258
- // Draw the game board
259
- display += '```\n';
260
-
261
- // Create empty board
262
- const board = Array(BOARD_HEIGHT).fill(null).map(() => Array(BOARD_WIDTH).fill(SYMBOLS.empty));
263
-
264
- // Place snake body
265
- for (let i = 1; i < snake.length; i++) {
266
- const segment = snake[i];
267
- if (segment.x >= 0 && segment.x < BOARD_WIDTH && segment.y >= 0 && segment.y < BOARD_HEIGHT) {
268
- board[segment.y][segment.x] = SYMBOLS.snake;
269
- }
270
- }
271
-
272
- // Place snake head (on top of body if needed)
273
- const head = snake[0];
274
- if (head.x >= 0 && head.x < BOARD_WIDTH && head.y >= 0 && head.y < BOARD_HEIGHT) {
275
- board[head.y][head.x] = SYMBOLS.head;
276
- }
277
-
278
- // Place food
279
- if (food.x >= 0 && food.x < BOARD_WIDTH && food.y >= 0 && food.y < BOARD_HEIGHT) {
280
- board[food.y][food.x] = SYMBOLS.food;
281
- }
282
-
283
- // Add border for clarity
284
- display += '┌' + '─'.repeat(BOARD_WIDTH * 2) + '┐\n';
285
-
286
- // Draw board rows
287
- for (let y = 0; y < BOARD_HEIGHT; y++) {
288
- display += '│';
289
- for (let x = 0; x < BOARD_WIDTH; x++) {
290
- display += board[y][x];
291
- if (x < BOARD_WIDTH - 1) display += '';
292
- }
293
- display += '│\n';
294
- }
295
-
296
- display += '└' + '─'.repeat(BOARD_WIDTH * 2) + '┘\n';
297
- display += '```\n\n';
298
-
299
- if (!gameOver) {
300
- display += '**Controls:**\n';
301
- display += '• `w` or `up` - Move up\n';
302
- display += '• `s` or `down` - Move down\n';
303
- display += '• `a` or `left` - Move left\n';
304
- display += '• `d` or `right` - Move right\n\n';
305
-
306
- display += '💡 **Tip:** Eat the 🍎 to grow and score points!\n';
307
-
308
- // Show game stats
309
- const totalCells = BOARD_WIDTH * BOARD_HEIGHT;
310
- const coverage = Math.round((snake.length / totalCells) * 100);
311
- display += `**Board Coverage:** ${coverage}%\n`;
312
- } else {
313
- display += 'Start a new game to play again! 🎮\n';
314
- }
315
-
316
- return display;
317
- }
318
-
319
- // Get game statistics
320
- function getSnakeStats(gameState) {
321
- const { snake, score, moves, speed } = gameState;
322
-
323
- const totalCells = BOARD_WIDTH * BOARD_HEIGHT;
324
- const coverage = (snake.length / totalCells) * 100;
325
-
326
- return {
327
- score,
328
- snakeLength: snake.length,
329
- moves,
330
- speed,
331
- boardCoverage: Math.round(coverage * 100) / 100,
332
- efficiency: moves > 0 ? Math.round((score / moves) * 100) / 100 : 0
333
- };
334
- }
335
-
336
- // Check if game is won (snake fills entire board - nearly impossible!)
337
- function checkWin(gameState) {
338
- const totalCells = BOARD_WIDTH * BOARD_HEIGHT;
339
- return gameState.snake.length >= totalCells - 1; // -1 for food
340
- }
341
-
342
- // Get direction from various input formats
343
- function parseDirection(input) {
344
- const normalized = input.toLowerCase().trim();
345
-
346
- const directionMap = {
347
- 'w': 'UP',
348
- 'up': 'UP',
349
- 'u': 'UP',
350
- 's': 'DOWN',
351
- 'down': 'DOWN',
352
- 'd': 'RIGHT',
353
- 'a': 'LEFT',
354
- 'left': 'LEFT',
355
- 'right': 'RIGHT',
356
- 'l': 'LEFT',
357
- 'r': 'RIGHT'
358
- };
359
-
360
- return directionMap[normalized] || null;
361
- }
362
-
363
- // Generate tips based on game state
364
- function getGameTips(gameState) {
365
- const { snake, score, moves, speed } = gameState;
366
-
367
- const tips = [];
368
-
369
- if (snake.length < 5) {
370
- tips.push('🎯 Focus on eating food to grow your snake!');
371
- }
372
-
373
- if (score > 0 && moves > score * 2) {
374
- tips.push('⚡ Try to be more efficient - plan your path to the food!');
375
- }
376
-
377
- if (speed >= 3) {
378
- tips.push('🏃 You\'re getting fast! Be careful with turns.');
379
- }
380
-
381
- if (snake.length > 10) {
382
- tips.push('🐍 Getting long! Watch out for your own tail.');
383
- }
384
-
385
- const coverage = (snake.length / (BOARD_WIDTH * BOARD_HEIGHT)) * 100;
386
- if (coverage > 30) {
387
- tips.push('📈 Great coverage! Space is getting tight.');
388
- }
389
-
390
- return tips;
391
- }
392
-
393
- module.exports = {
394
- createInitialSnakeState,
395
- changeDirection,
396
- moveSnake,
397
- autoMove,
398
- formatSnakeDisplay,
399
- getSnakeStats,
400
- checkWin,
401
- parseDirection,
402
- getGameTips,
403
- DIRECTIONS,
404
- BOARD_WIDTH,
405
- BOARD_HEIGHT
406
- };