slashvibe-mcp 0.3.21 → 0.3.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (235) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +280 -47
  3. package/auto-update.js +10 -15
  4. package/config.js +36 -31
  5. package/crypto.js +1 -6
  6. package/debug.js +12 -0
  7. package/discord.js +19 -19
  8. package/eslint.config.js +54 -0
  9. package/index.js +217 -207
  10. package/intelligence/index.js +2 -9
  11. package/intelligence/infer.js +10 -16
  12. package/intelligence/patterns.js +23 -18
  13. package/intelligence/proactive.js +16 -15
  14. package/intelligence/serendipity.js +57 -20
  15. package/memory.js +13 -8
  16. package/migrate-v2.js +72 -0
  17. package/notification-emitter.js +2 -2
  18. package/notify.js +39 -14
  19. package/package.json +28 -29
  20. package/post-install.js +141 -0
  21. package/presence.js +2 -2
  22. package/prompts.js +5 -9
  23. package/protocol/index.js +123 -87
  24. package/protocol/telegram-commands.js +36 -37
  25. package/store/api.js +358 -529
  26. package/store/local.js +9 -10
  27. package/store/profiles.js +48 -192
  28. package/store/reservations.js +2 -9
  29. package/store/skills.js +69 -71
  30. package/store/sqlite.js +355 -0
  31. package/test-skills-bootstrap.js +20 -0
  32. package/test-v2-integration.js +385 -0
  33. package/tools/_actions.js +48 -387
  34. package/tools/_connection-queue.js +45 -56
  35. package/tools/_discovery-enhanced.js +52 -57
  36. package/tools/_discovery.js +87 -185
  37. package/tools/{l2-status.js → _experimental/l2-status.js} +68 -70
  38. package/tools/{shipback.js → _experimental/shipback.js} +4 -3
  39. package/tools/_proactive-discovery.js +60 -73
  40. package/tools/_shared/index.js +41 -64
  41. package/tools/admin-inbox.js +10 -15
  42. package/tools/agents.js +1 -1
  43. package/tools/artifact-create.js +13 -23
  44. package/tools/artifact-view.js +4 -4
  45. package/tools/{_deprecated/back.js → back.js} +1 -1
  46. package/tools/bye.js +3 -5
  47. package/tools/consent.js +2 -2
  48. package/tools/context.js +9 -10
  49. package/tools/crossword.js +3 -2
  50. package/tools/discover.js +94 -356
  51. package/tools/dm.js +27 -86
  52. package/tools/doctor.js +12 -41
  53. package/tools/drawing.js +34 -20
  54. package/tools/echo.js +11 -11
  55. package/tools/feed.js +30 -58
  56. package/tools/follow.js +64 -187
  57. package/tools/{_deprecated/forget.js → forget.js} +4 -7
  58. package/tools/game.js +144 -48
  59. package/tools/handoff.js +6 -8
  60. package/tools/help.js +3 -3
  61. package/tools/idea.js +15 -27
  62. package/tools/inbox.js +121 -293
  63. package/tools/init.js +54 -151
  64. package/tools/invite.js +8 -21
  65. package/tools/migrate.js +27 -24
  66. package/tools/multiplayer-game.js +50 -40
  67. package/tools/{_deprecated/mute.js → mute.js} +4 -3
  68. package/tools/notifications.js +58 -48
  69. package/tools/observe.js +12 -15
  70. package/tools/onboarding.js +8 -11
  71. package/tools/open.js +13 -144
  72. package/tools/party-game.js +23 -12
  73. package/tools/patterns.js +2 -1
  74. package/tools/ping.js +5 -7
  75. package/tools/react.js +28 -30
  76. package/tools/{_deprecated/recall.js → recall.js} +5 -10
  77. package/tools/release.js +4 -2
  78. package/tools/{_deprecated/remember.js → remember.js} +4 -6
  79. package/tools/report.js +2 -2
  80. package/tools/request.js +6 -26
  81. package/tools/reserve.js +1 -1
  82. package/tools/session-fork.js +97 -0
  83. package/tools/session-save.js +109 -0
  84. package/tools/settings.js +30 -99
  85. package/tools/ship.js +74 -56
  86. package/tools/{_deprecated/skills-exchange.js → skills-exchange.js} +38 -39
  87. package/tools/social-inbox.js +22 -28
  88. package/tools/social-post.js +24 -27
  89. package/tools/solo-game.js +54 -46
  90. package/tools/start.js +14 -148
  91. package/tools/status.js +21 -68
  92. package/tools/submit.js +4 -2
  93. package/tools/suggest-tags.js +36 -33
  94. package/tools/summarize.js +19 -16
  95. package/tools/tag-suggestions.js +72 -73
  96. package/tools/test.js +1 -1
  97. package/tools/{_deprecated/tictactoe.js → tictactoe.js} +26 -26
  98. package/tools/token.js +4 -4
  99. package/tools/update.js +1 -2
  100. package/tools/watch.js +132 -112
  101. package/tools/who.js +20 -40
  102. package/tools/{_deprecated/wordassociation.js → wordassociation.js} +23 -20
  103. package/tools/workshop-buddy.js +52 -53
  104. package/tools/x-mentions.js +0 -1
  105. package/tools/x-reply.js +0 -1
  106. package/twitter.js +14 -20
  107. package/version.json +8 -10
  108. package/webhook-runner.js +132 -0
  109. package/auth-store.js +0 -148
  110. package/bridges/bridge-monitor.js +0 -388
  111. package/bridges/discord-bot.js +0 -431
  112. package/bridges/farcaster.js +0 -299
  113. package/bridges/telegram.js +0 -261
  114. package/bridges/webhook-health.js +0 -420
  115. package/bridges/webhook-server.js +0 -437
  116. package/bridges/whatsapp.js +0 -441
  117. package/bridges/x-webhook.js +0 -423
  118. package/games/arcade.js +0 -406
  119. package/games/chess.js +0 -451
  120. package/games/colorguess.js +0 -343
  121. package/games/crossword-words.js +0 -171
  122. package/games/crossword.js +0 -461
  123. package/games/drawing.js +0 -347
  124. package/games/gameroulette.js +0 -300
  125. package/games/gamerouter.js +0 -336
  126. package/games/gamestatus.js +0 -337
  127. package/games/guessnumber.js +0 -209
  128. package/games/hangman.js +0 -279
  129. package/games/memory.js +0 -338
  130. package/games/multiplayer-tictactoe.js +0 -389
  131. package/games/pixelart.js +0 -399
  132. package/games/quickduel.js +0 -354
  133. package/games/riddle.js +0 -371
  134. package/games/rockpaperscissors.js +0 -291
  135. package/games/snake.js +0 -406
  136. package/games/storybuilder.js +0 -343
  137. package/games/tictactoe.js +0 -345
  138. package/games/twentyquestions.js +0 -286
  139. package/games/twotruths.js +0 -207
  140. package/games/werewolf.js +0 -508
  141. package/games/wordassociation.js +0 -247
  142. package/games/wordchain.js +0 -135
  143. package/intelligence/interests.js +0 -369
  144. package/setup.js +0 -480
  145. package/smart-inbox.js +0 -276
  146. package/tools/_deprecated/auto-suggest-connections.js +0 -304
  147. package/tools/_deprecated/bootstrap-skills.js +0 -231
  148. package/tools/_deprecated/bridge-dashboard.js +0 -342
  149. package/tools/_deprecated/bridge-health.js +0 -400
  150. package/tools/_deprecated/bridge-live.js +0 -384
  151. package/tools/_deprecated/bridges.js +0 -383
  152. package/tools/_deprecated/colorguess.js +0 -281
  153. package/tools/_deprecated/discover-insights.js +0 -379
  154. package/tools/_deprecated/discover-momentum.js +0 -256
  155. package/tools/_deprecated/discovery-analytics.js +0 -345
  156. package/tools/_deprecated/discovery-auto-suggest.js +0 -275
  157. package/tools/_deprecated/discovery-bootstrap.js +0 -267
  158. package/tools/_deprecated/discovery-daily.js +0 -375
  159. package/tools/_deprecated/discovery-dashboard.js +0 -385
  160. package/tools/_deprecated/discovery-digest.js +0 -314
  161. package/tools/_deprecated/discovery-hub.js +0 -357
  162. package/tools/_deprecated/discovery-insights.js +0 -384
  163. package/tools/_deprecated/discovery-momentum.js +0 -281
  164. package/tools/_deprecated/discovery-monitor.js +0 -319
  165. package/tools/_deprecated/discovery-proactive.js +0 -300
  166. package/tools/_deprecated/draw.js +0 -317
  167. package/tools/_deprecated/farcaster.js +0 -307
  168. package/tools/_deprecated/games-catalog.js +0 -376
  169. package/tools/_deprecated/games.js +0 -313
  170. package/tools/_deprecated/guessnumber.js +0 -194
  171. package/tools/_deprecated/hangman.js +0 -129
  172. package/tools/_deprecated/multiplayer-tictactoe.js +0 -303
  173. package/tools/_deprecated/riddle.js +0 -240
  174. package/tools/_deprecated/run-bootstrap.js +0 -69
  175. package/tools/_deprecated/skills-analytics.js +0 -349
  176. package/tools/_deprecated/skills-bootstrap.js +0 -301
  177. package/tools/_deprecated/skills-dashboard.js +0 -268
  178. package/tools/_deprecated/skills.js +0 -380
  179. package/tools/_deprecated/smart-intro.js +0 -353
  180. package/tools/_deprecated/storybuilder.js +0 -331
  181. package/tools/_deprecated/telegram-bot.js +0 -183
  182. package/tools/_deprecated/telegram-setup.js +0 -214
  183. package/tools/_deprecated/twentyquestions.js +0 -143
  184. package/tools/_shared.js +0 -234
  185. package/tools/_work-context.js +0 -338
  186. package/tools/_work-context.manual-test.js +0 -199
  187. package/tools/_work-context.test.js +0 -260
  188. package/tools/activity.js +0 -220
  189. package/tools/agent-treasury.js +0 -288
  190. package/tools/analytics.js +0 -191
  191. package/tools/approve.js +0 -197
  192. package/tools/arcade.js +0 -173
  193. package/tools/artifacts-price.js +0 -107
  194. package/tools/ask-expert.js +0 -160
  195. package/tools/available.js +0 -120
  196. package/tools/become-expert.js +0 -150
  197. package/tools/broadcast.js +0 -325
  198. package/tools/chat.js +0 -202
  199. package/tools/collaborative-drawing.js +0 -286
  200. package/tools/connection-status.js +0 -178
  201. package/tools/earnings.js +0 -126
  202. package/tools/friends.js +0 -207
  203. package/tools/genesis.js +0 -233
  204. package/tools/gig-browse.js +0 -206
  205. package/tools/gig-complete.js +0 -144
  206. package/tools/health.js +0 -87
  207. package/tools/leaderboard.js +0 -117
  208. package/tools/lib/git-apply.js +0 -206
  209. package/tools/lib/git-bundle.js +0 -407
  210. package/tools/mint.js +0 -377
  211. package/tools/plan.js +0 -225
  212. package/tools/profile.js +0 -219
  213. package/tools/proof-of-work.js +0 -144
  214. package/tools/pulse.js +0 -218
  215. package/tools/reply.js +0 -166
  216. package/tools/reputation.js +0 -175
  217. package/tools/schedule.js +0 -367
  218. package/tools/search-messages.js +0 -123
  219. package/tools/session.js +0 -467
  220. package/tools/session_price.js +0 -128
  221. package/tools/smart-check.js +0 -201
  222. package/tools/social-processor.js +0 -445
  223. package/tools/streak.js +0 -147
  224. package/tools/stuck.js +0 -297
  225. package/tools/subscribe.js +0 -148
  226. package/tools/subscriptions.js +0 -134
  227. package/tools/tip.js +0 -193
  228. package/tools/wallet.js +0 -269
  229. package/tools/webhook-test.js +0 -388
  230. package/tools/withdraw.js +0 -145
  231. package/tools/work-summary.js +0 -96
  232. package/tools/workshop.js +0 -327
  233. /package/tools/{l2-bridge.js → _experimental/l2-bridge.js} +0 -0
  234. /package/tools/{l2.js → _experimental/l2.js} +0 -0
  235. /package/tools/{_deprecated/away.js → away.js} +0 -0
@@ -1,209 +0,0 @@
1
- /**
2
- * Guess the Number game implementation for /vibe
3
- * Classic number guessing game with hints and difficulty levels
4
- */
5
-
6
- // Create initial guess the number state
7
- function createInitialGuessNumberState(difficulty = 'medium') {
8
- const ranges = {
9
- easy: { min: 1, max: 10 },
10
- medium: { min: 1, max: 50 },
11
- hard: { min: 1, max: 100 },
12
- extreme: { min: 1, max: 1000 }
13
- };
14
-
15
- const range = ranges[difficulty] || ranges.medium;
16
- const targetNumber = Math.floor(Math.random() * (range.max - range.min + 1)) + range.min;
17
-
18
- return {
19
- targetNumber: targetNumber,
20
- guesses: [],
21
- moves: 0,
22
- gameOver: false,
23
- won: false,
24
- difficulty: difficulty,
25
- range: range,
26
- hints: []
27
- };
28
- }
29
-
30
- // Make a guess
31
- function makeGuess(gameState, guess) {
32
- const { targetNumber, guesses, moves, gameOver, range } = gameState;
33
-
34
- // Parse guess as number
35
- const guessNumber = parseInt(guess);
36
-
37
- // Validate guess
38
- if (isNaN(guessNumber)) {
39
- return { error: 'Please enter a valid number!' };
40
- }
41
-
42
- if (guessNumber < range.min || guessNumber > range.max) {
43
- return { error: `Please guess a number between ${range.min} and ${range.max}!` };
44
- }
45
-
46
- // Check if already guessed
47
- if (guesses.includes(guessNumber)) {
48
- return { error: `You already guessed ${guessNumber}! Try a different number.` };
49
- }
50
-
51
- // Check if game is already over
52
- if (gameOver) {
53
- return { error: 'Game is over! Start a new game to play again.' };
54
- }
55
-
56
- // Process the guess
57
- const newGuesses = [...guesses, guessNumber];
58
- const newMoves = moves + 1;
59
- let hint = '';
60
- let won = false;
61
-
62
- if (guessNumber === targetNumber) {
63
- // Correct guess!
64
- won = true;
65
- hint = '🎯 Perfect! You got it!';
66
- } else if (guessNumber < targetNumber) {
67
- // Too low
68
- const diff = targetNumber - guessNumber;
69
- if (diff <= 2) {
70
- hint = '📈 Very close! Go a bit higher!';
71
- } else if (diff <= 5) {
72
- hint = '📈 Close! Too low, but getting warmer!';
73
- } else if (diff <= 10) {
74
- hint = '📈 Too low! Go higher!';
75
- } else {
76
- hint = '📈 Way too low! Much higher!';
77
- }
78
- } else {
79
- // Too high
80
- const diff = guessNumber - targetNumber;
81
- if (diff <= 2) {
82
- hint = '📉 Very close! Go a bit lower!';
83
- } else if (diff <= 5) {
84
- hint = '📉 Close! Too high, but getting warmer!';
85
- } else if (diff <= 10) {
86
- hint = '📉 Too high! Go lower!';
87
- } else {
88
- hint = '📉 Way too high! Much lower!';
89
- }
90
- }
91
-
92
- const newHints = [...gameState.hints, hint];
93
- const newGameOver = won;
94
-
95
- const newGameState = {
96
- ...gameState,
97
- guesses: newGuesses,
98
- moves: newMoves,
99
- gameOver: newGameOver,
100
- won: won,
101
- hints: newHints,
102
- lastGuess: guessNumber,
103
- lastHint: hint
104
- };
105
-
106
- return { success: true, gameState: newGameState };
107
- }
108
-
109
- // Format display for guess the number game
110
- function formatGuessNumberDisplay(gameState) {
111
- const { guesses, moves, gameOver, won, difficulty, range, lastGuess, lastHint, targetNumber } = gameState;
112
-
113
- let display = `🔢 **Guess the Number** (${difficulty}) - Move ${moves}\n\n`;
114
-
115
- // Show range
116
- display += `**Range:** ${range.min} - ${range.max}\n\n`;
117
-
118
- // Show latest guess and hint
119
- if (lastGuess) {
120
- display += `**Last guess:** ${lastGuess}\n`;
121
- if (lastHint) {
122
- display += `**Hint:** ${lastHint}\n\n`;
123
- }
124
- }
125
-
126
- // Show all guesses in order
127
- if (guesses.length > 0) {
128
- display += `**Your guesses:** ${guesses.join(', ')}\n\n`;
129
- }
130
-
131
- // Show game status
132
- if (gameOver) {
133
- if (won) {
134
- display += `🎉 **Congratulations!** You guessed ${targetNumber} in ${moves} tries!\n\n`;
135
-
136
- // Add performance feedback
137
- const maxOptimal = Math.ceil(Math.log2(range.max - range.min + 1));
138
- if (moves <= maxOptimal) {
139
- display += '⭐ **Excellent strategy!** You used optimal guessing!';
140
- } else if (moves <= maxOptimal + 2) {
141
- display += '👍 **Great job!** Very efficient guessing!';
142
- } else if (moves <= maxOptimal + 5) {
143
- display += '👌 **Not bad!** Room for improvement with binary search!';
144
- } else {
145
- display += '🎯 **You got there!** Try narrowing down with middle numbers next time!';
146
- }
147
- }
148
- } else {
149
- display += '**Keep guessing! You can do it! 🎯**';
150
-
151
- // Give strategic hint after several guesses
152
- if (moves >= 3 && moves % 3 === 0) {
153
- display += '\n\n💡 **Tip:** Try guessing numbers in the middle of your remaining range!';
154
- }
155
- }
156
-
157
- return display;
158
- }
159
-
160
- // Get optimal strategy hint
161
- function getStrategyHint(gameState) {
162
- const { guesses, range } = gameState;
163
-
164
- if (guesses.length === 0) {
165
- const middle = Math.floor((range.min + range.max) / 2);
166
- return `Try starting with ${middle} (middle of the range) for optimal strategy!`;
167
- }
168
-
169
- // Find remaining range based on guesses
170
- let min = range.min;
171
- let max = range.max;
172
-
173
- guesses.forEach(guess => {
174
- const hints = gameState.hints;
175
- const hintIndex = guesses.indexOf(guess);
176
- if (hints[hintIndex]) {
177
- if (hints[hintIndex].includes('higher') || hints[hintIndex].includes('low')) {
178
- min = Math.max(min, guess + 1);
179
- } else if (hints[hintIndex].includes('lower') || hints[hintIndex].includes('high')) {
180
- max = Math.min(max, guess - 1);
181
- }
182
- }
183
- });
184
-
185
- if (min >= max) {
186
- return 'Keep going! You\'re very close!';
187
- }
188
-
189
- const middle = Math.floor((min + max) / 2);
190
- return `Try ${middle} (middle of ${min}-${max} range)`;
191
- }
192
-
193
- // Get difficulty info
194
- function getDifficultyInfo() {
195
- return {
196
- easy: { range: '1-10', description: 'Perfect for beginners' },
197
- medium: { range: '1-50', description: 'Good balance of challenge and fun' },
198
- hard: { range: '1-100', description: 'Classic number guessing challenge' },
199
- extreme: { range: '1-1000', description: 'For the truly brave!' }
200
- };
201
- }
202
-
203
- module.exports = {
204
- createInitialGuessNumberState,
205
- makeGuess,
206
- formatGuessNumberDisplay,
207
- getStrategyHint,
208
- getDifficultyInfo
209
- };
package/games/hangman.js DELETED
@@ -1,279 +0,0 @@
1
- /**
2
- * Hangman game implementation for /vibe
3
- * Classic word guessing game with ASCII art
4
- */
5
-
6
- // Word lists organized by difficulty
7
- const WORD_LISTS = {
8
- easy: [
9
- 'cat', 'dog', 'sun', 'car', 'run', 'big', 'fun', 'red', 'yes', 'top',
10
- 'old', 'new', 'hot', 'cold', 'good', 'fast', 'slow', 'book', 'tree', 'blue'
11
- ],
12
- medium: [
13
- 'apple', 'house', 'water', 'happy', 'music', 'phone', 'sleep', 'magic',
14
- 'friend', 'school', 'garden', 'yellow', 'rainbow', 'castle', 'dragon',
15
- 'planet', 'forest', 'ocean', 'mountain', 'butterfly'
16
- ],
17
- hard: [
18
- 'javascript', 'computer', 'elephant', 'adventure', 'chocolate', 'umbrella',
19
- 'fantastic', 'mysterious', 'programming', 'butterfly', 'technology',
20
- 'dinosaur', 'encyclopedia', 'extraordinary', 'magnificent', 'revolutionary',
21
- 'philosopher', 'kaleidoscope', 'whimsical', 'serendipity'
22
- ]
23
- };
24
-
25
- // Hangman ASCII art stages
26
- const HANGMAN_STAGES = [
27
- // 0 wrong guesses
28
- `
29
- +---+
30
- | |
31
- |
32
- |
33
- |
34
- |
35
- =========`,
36
-
37
- // 1 wrong guess
38
- `
39
- +---+
40
- | |
41
- O |
42
- |
43
- |
44
- |
45
- =========`,
46
-
47
- // 2 wrong guesses
48
- `
49
- +---+
50
- | |
51
- O |
52
- | |
53
- |
54
- |
55
- =========`,
56
-
57
- // 3 wrong guesses
58
- `
59
- +---+
60
- | |
61
- O |
62
- /| |
63
- |
64
- |
65
- =========`,
66
-
67
- // 4 wrong guesses
68
- `
69
- +---+
70
- | |
71
- O |
72
- /|\\ |
73
- |
74
- |
75
- =========`,
76
-
77
- // 5 wrong guesses
78
- `
79
- +---+
80
- | |
81
- O |
82
- /|\\ |
83
- / |
84
- |
85
- =========`,
86
-
87
- // 6 wrong guesses (game over)
88
- `
89
- +---+
90
- | |
91
- O |
92
- /|\\ |
93
- / \\ |
94
- |
95
- =========`
96
- ];
97
-
98
- // Get random word from difficulty level
99
- function getRandomWord(difficulty = 'medium') {
100
- const words = WORD_LISTS[difficulty] || WORD_LISTS.medium;
101
- return words[Math.floor(Math.random() * words.length)].toLowerCase();
102
- }
103
-
104
- // Create initial hangman state
105
- function createInitialHangmanState(difficulty = 'medium') {
106
- const word = getRandomWord(difficulty);
107
-
108
- return {
109
- word: word,
110
- guessedLetters: [],
111
- wrongGuesses: [],
112
- correctGuesses: [],
113
- wrongCount: 0,
114
- maxWrongs: 6,
115
- gameOver: false,
116
- won: false,
117
- difficulty: difficulty,
118
- moves: 0
119
- };
120
- }
121
-
122
- // Check if letter has been guessed before
123
- function hasBeenGuessed(gameState, letter) {
124
- return gameState.guessedLetters.includes(letter.toLowerCase());
125
- }
126
-
127
- // Check if letter is in the word
128
- function isLetterInWord(word, letter) {
129
- return word.includes(letter.toLowerCase());
130
- }
131
-
132
- // Get current word display (with underscores for unguessed letters)
133
- function getWordDisplay(word, correctGuesses) {
134
- return word
135
- .split('')
136
- .map(letter => correctGuesses.includes(letter) ? letter.toUpperCase() : '_')
137
- .join(' ');
138
- }
139
-
140
- // Make a guess
141
- function makeGuess(gameState, guess) {
142
- const { word, guessedLetters, wrongGuesses, correctGuesses, wrongCount, maxWrongs } = gameState;
143
-
144
- // Normalize guess
145
- const letter = guess.toLowerCase().trim();
146
-
147
- // Validate guess
148
- if (!/^[a-z]$/.test(letter)) {
149
- return { error: 'Please guess a single letter (a-z)' };
150
- }
151
-
152
- // Check if already guessed
153
- if (hasBeenGuessed(gameState, letter)) {
154
- return { error: `You already guessed "${letter.toUpperCase()}". Try a different letter!` };
155
- }
156
-
157
- // Check if game is already over
158
- if (gameState.gameOver) {
159
- return { error: 'Game is over! Start a new game to play again.' };
160
- }
161
-
162
- // Process the guess
163
- const newGuessedLetters = [...guessedLetters, letter];
164
- const newWrongGuesses = [...wrongGuesses];
165
- const newCorrectGuesses = [...correctGuesses];
166
- let newWrongCount = wrongCount;
167
-
168
- if (isLetterInWord(word, letter)) {
169
- // Correct guess
170
- newCorrectGuesses.push(letter);
171
- } else {
172
- // Wrong guess
173
- newWrongGuesses.push(letter);
174
- newWrongCount++;
175
- }
176
-
177
- // Check win condition (all letters guessed)
178
- const uniqueLetters = [...new Set(word.split(''))];
179
- const won = uniqueLetters.every(letter => newCorrectGuesses.includes(letter));
180
-
181
- // Check lose condition
182
- const gameOver = won || newWrongCount >= maxWrongs;
183
-
184
- const newGameState = {
185
- ...gameState,
186
- guessedLetters: newGuessedLetters,
187
- wrongGuesses: newWrongGuesses,
188
- correctGuesses: newCorrectGuesses,
189
- wrongCount: newWrongCount,
190
- gameOver: gameOver,
191
- won: won,
192
- moves: gameState.moves + 1,
193
- lastGuess: letter
194
- };
195
-
196
- return { success: true, gameState: newGameState };
197
- }
198
-
199
- // Format hangman display
200
- function formatHangmanDisplay(gameState) {
201
- const { word, wrongGuesses, correctGuesses, wrongCount, gameOver, won, difficulty, moves, lastGuess } = gameState;
202
-
203
- let display = `🎯 **Hangman** (${difficulty}) - Move ${moves}\n\n`;
204
-
205
- // Show hangman drawing
206
- display += '```\n' + HANGMAN_STAGES[wrongCount] + '\n```\n\n';
207
-
208
- // Show current word progress
209
- const wordDisplay = getWordDisplay(word, correctGuesses);
210
- display += `**Word:** ${wordDisplay}\n\n`;
211
-
212
- // Show wrong guesses
213
- if (wrongGuesses.length > 0) {
214
- display += `**Wrong guesses:** ${wrongGuesses.map(l => l.toUpperCase()).join(', ')}\n`;
215
- }
216
-
217
- // Show remaining guesses
218
- const remaining = 6 - wrongCount;
219
- display += `**Remaining guesses:** ${remaining}\n\n`;
220
-
221
- // Show game status
222
- if (gameOver) {
223
- if (won) {
224
- display += `🎉 **You won!** The word was "${word.toUpperCase()}"\n`;
225
- display += `Solved in ${moves} guesses!`;
226
- } else {
227
- display += `💀 **Game Over!** The word was "${word.toUpperCase()}"\n`;
228
- display += 'Better luck next time!';
229
- }
230
- } else {
231
- if (lastGuess) {
232
- if (correctGuesses.includes(lastGuess)) {
233
- display += `✅ Good guess! "${lastGuess.toUpperCase()}" is in the word.\n\n`;
234
- } else {
235
- display += `❌ Sorry, "${lastGuess.toUpperCase()}" is not in the word.\n\n`;
236
- }
237
- }
238
- display += '**Guess a letter to continue!**';
239
- }
240
-
241
- return display;
242
- }
243
-
244
- // Get hint for the current word
245
- function getHint(word, difficulty) {
246
- const hints = {
247
- // Easy words
248
- 'cat': 'A furry pet that says meow',
249
- 'dog': 'Man\'s best friend that barks',
250
- 'sun': 'Bright star in our sky',
251
- 'car': 'Vehicle with four wheels',
252
- 'run': 'Move quickly on foot',
253
-
254
- // Medium words
255
- 'apple': 'Red or green fruit that grows on trees',
256
- 'house': 'Building where people live',
257
- 'water': 'Clear liquid we drink',
258
- 'music': 'Sounds arranged in harmony',
259
- 'phone': 'Device for making calls',
260
-
261
- // Hard words
262
- 'javascript': 'Popular programming language',
263
- 'computer': 'Electronic device for processing data',
264
- 'elephant': 'Large gray animal with a trunk',
265
- 'adventure': 'Exciting or unusual experience',
266
- 'programming': 'Writing code for computers'
267
- };
268
-
269
- return hints[word] || `A ${difficulty} word with ${word.length} letters`;
270
- }
271
-
272
- module.exports = {
273
- createInitialHangmanState,
274
- makeGuess,
275
- formatHangmanDisplay,
276
- getRandomWord,
277
- getHint,
278
- WORD_LISTS
279
- };