slashvibe-mcp 0.3.21 → 0.3.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (235) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +280 -47
  3. package/auto-update.js +10 -15
  4. package/config.js +36 -31
  5. package/crypto.js +1 -6
  6. package/debug.js +12 -0
  7. package/discord.js +19 -19
  8. package/eslint.config.js +54 -0
  9. package/index.js +217 -207
  10. package/intelligence/index.js +2 -9
  11. package/intelligence/infer.js +10 -16
  12. package/intelligence/patterns.js +23 -18
  13. package/intelligence/proactive.js +16 -15
  14. package/intelligence/serendipity.js +57 -20
  15. package/memory.js +13 -8
  16. package/migrate-v2.js +72 -0
  17. package/notification-emitter.js +2 -2
  18. package/notify.js +39 -14
  19. package/package.json +28 -29
  20. package/post-install.js +141 -0
  21. package/presence.js +2 -2
  22. package/prompts.js +5 -9
  23. package/protocol/index.js +123 -87
  24. package/protocol/telegram-commands.js +36 -37
  25. package/store/api.js +358 -529
  26. package/store/local.js +9 -10
  27. package/store/profiles.js +48 -192
  28. package/store/reservations.js +2 -9
  29. package/store/skills.js +69 -71
  30. package/store/sqlite.js +355 -0
  31. package/test-skills-bootstrap.js +20 -0
  32. package/test-v2-integration.js +385 -0
  33. package/tools/_actions.js +48 -387
  34. package/tools/_connection-queue.js +45 -56
  35. package/tools/_discovery-enhanced.js +52 -57
  36. package/tools/_discovery.js +87 -185
  37. package/tools/{l2-status.js → _experimental/l2-status.js} +68 -70
  38. package/tools/{shipback.js → _experimental/shipback.js} +4 -3
  39. package/tools/_proactive-discovery.js +60 -73
  40. package/tools/_shared/index.js +41 -64
  41. package/tools/admin-inbox.js +10 -15
  42. package/tools/agents.js +1 -1
  43. package/tools/artifact-create.js +13 -23
  44. package/tools/artifact-view.js +4 -4
  45. package/tools/{_deprecated/back.js → back.js} +1 -1
  46. package/tools/bye.js +3 -5
  47. package/tools/consent.js +2 -2
  48. package/tools/context.js +9 -10
  49. package/tools/crossword.js +3 -2
  50. package/tools/discover.js +94 -356
  51. package/tools/dm.js +27 -86
  52. package/tools/doctor.js +12 -41
  53. package/tools/drawing.js +34 -20
  54. package/tools/echo.js +11 -11
  55. package/tools/feed.js +30 -58
  56. package/tools/follow.js +64 -187
  57. package/tools/{_deprecated/forget.js → forget.js} +4 -7
  58. package/tools/game.js +144 -48
  59. package/tools/handoff.js +6 -8
  60. package/tools/help.js +3 -3
  61. package/tools/idea.js +15 -27
  62. package/tools/inbox.js +121 -293
  63. package/tools/init.js +54 -151
  64. package/tools/invite.js +8 -21
  65. package/tools/migrate.js +27 -24
  66. package/tools/multiplayer-game.js +50 -40
  67. package/tools/{_deprecated/mute.js → mute.js} +4 -3
  68. package/tools/notifications.js +58 -48
  69. package/tools/observe.js +12 -15
  70. package/tools/onboarding.js +8 -11
  71. package/tools/open.js +13 -144
  72. package/tools/party-game.js +23 -12
  73. package/tools/patterns.js +2 -1
  74. package/tools/ping.js +5 -7
  75. package/tools/react.js +28 -30
  76. package/tools/{_deprecated/recall.js → recall.js} +5 -10
  77. package/tools/release.js +4 -2
  78. package/tools/{_deprecated/remember.js → remember.js} +4 -6
  79. package/tools/report.js +2 -2
  80. package/tools/request.js +6 -26
  81. package/tools/reserve.js +1 -1
  82. package/tools/session-fork.js +97 -0
  83. package/tools/session-save.js +109 -0
  84. package/tools/settings.js +30 -99
  85. package/tools/ship.js +74 -56
  86. package/tools/{_deprecated/skills-exchange.js → skills-exchange.js} +38 -39
  87. package/tools/social-inbox.js +22 -28
  88. package/tools/social-post.js +24 -27
  89. package/tools/solo-game.js +54 -46
  90. package/tools/start.js +14 -148
  91. package/tools/status.js +21 -68
  92. package/tools/submit.js +4 -2
  93. package/tools/suggest-tags.js +36 -33
  94. package/tools/summarize.js +19 -16
  95. package/tools/tag-suggestions.js +72 -73
  96. package/tools/test.js +1 -1
  97. package/tools/{_deprecated/tictactoe.js → tictactoe.js} +26 -26
  98. package/tools/token.js +4 -4
  99. package/tools/update.js +1 -2
  100. package/tools/watch.js +132 -112
  101. package/tools/who.js +20 -40
  102. package/tools/{_deprecated/wordassociation.js → wordassociation.js} +23 -20
  103. package/tools/workshop-buddy.js +52 -53
  104. package/tools/x-mentions.js +0 -1
  105. package/tools/x-reply.js +0 -1
  106. package/twitter.js +14 -20
  107. package/version.json +8 -10
  108. package/webhook-runner.js +132 -0
  109. package/auth-store.js +0 -148
  110. package/bridges/bridge-monitor.js +0 -388
  111. package/bridges/discord-bot.js +0 -431
  112. package/bridges/farcaster.js +0 -299
  113. package/bridges/telegram.js +0 -261
  114. package/bridges/webhook-health.js +0 -420
  115. package/bridges/webhook-server.js +0 -437
  116. package/bridges/whatsapp.js +0 -441
  117. package/bridges/x-webhook.js +0 -423
  118. package/games/arcade.js +0 -406
  119. package/games/chess.js +0 -451
  120. package/games/colorguess.js +0 -343
  121. package/games/crossword-words.js +0 -171
  122. package/games/crossword.js +0 -461
  123. package/games/drawing.js +0 -347
  124. package/games/gameroulette.js +0 -300
  125. package/games/gamerouter.js +0 -336
  126. package/games/gamestatus.js +0 -337
  127. package/games/guessnumber.js +0 -209
  128. package/games/hangman.js +0 -279
  129. package/games/memory.js +0 -338
  130. package/games/multiplayer-tictactoe.js +0 -389
  131. package/games/pixelart.js +0 -399
  132. package/games/quickduel.js +0 -354
  133. package/games/riddle.js +0 -371
  134. package/games/rockpaperscissors.js +0 -291
  135. package/games/snake.js +0 -406
  136. package/games/storybuilder.js +0 -343
  137. package/games/tictactoe.js +0 -345
  138. package/games/twentyquestions.js +0 -286
  139. package/games/twotruths.js +0 -207
  140. package/games/werewolf.js +0 -508
  141. package/games/wordassociation.js +0 -247
  142. package/games/wordchain.js +0 -135
  143. package/intelligence/interests.js +0 -369
  144. package/setup.js +0 -480
  145. package/smart-inbox.js +0 -276
  146. package/tools/_deprecated/auto-suggest-connections.js +0 -304
  147. package/tools/_deprecated/bootstrap-skills.js +0 -231
  148. package/tools/_deprecated/bridge-dashboard.js +0 -342
  149. package/tools/_deprecated/bridge-health.js +0 -400
  150. package/tools/_deprecated/bridge-live.js +0 -384
  151. package/tools/_deprecated/bridges.js +0 -383
  152. package/tools/_deprecated/colorguess.js +0 -281
  153. package/tools/_deprecated/discover-insights.js +0 -379
  154. package/tools/_deprecated/discover-momentum.js +0 -256
  155. package/tools/_deprecated/discovery-analytics.js +0 -345
  156. package/tools/_deprecated/discovery-auto-suggest.js +0 -275
  157. package/tools/_deprecated/discovery-bootstrap.js +0 -267
  158. package/tools/_deprecated/discovery-daily.js +0 -375
  159. package/tools/_deprecated/discovery-dashboard.js +0 -385
  160. package/tools/_deprecated/discovery-digest.js +0 -314
  161. package/tools/_deprecated/discovery-hub.js +0 -357
  162. package/tools/_deprecated/discovery-insights.js +0 -384
  163. package/tools/_deprecated/discovery-momentum.js +0 -281
  164. package/tools/_deprecated/discovery-monitor.js +0 -319
  165. package/tools/_deprecated/discovery-proactive.js +0 -300
  166. package/tools/_deprecated/draw.js +0 -317
  167. package/tools/_deprecated/farcaster.js +0 -307
  168. package/tools/_deprecated/games-catalog.js +0 -376
  169. package/tools/_deprecated/games.js +0 -313
  170. package/tools/_deprecated/guessnumber.js +0 -194
  171. package/tools/_deprecated/hangman.js +0 -129
  172. package/tools/_deprecated/multiplayer-tictactoe.js +0 -303
  173. package/tools/_deprecated/riddle.js +0 -240
  174. package/tools/_deprecated/run-bootstrap.js +0 -69
  175. package/tools/_deprecated/skills-analytics.js +0 -349
  176. package/tools/_deprecated/skills-bootstrap.js +0 -301
  177. package/tools/_deprecated/skills-dashboard.js +0 -268
  178. package/tools/_deprecated/skills.js +0 -380
  179. package/tools/_deprecated/smart-intro.js +0 -353
  180. package/tools/_deprecated/storybuilder.js +0 -331
  181. package/tools/_deprecated/telegram-bot.js +0 -183
  182. package/tools/_deprecated/telegram-setup.js +0 -214
  183. package/tools/_deprecated/twentyquestions.js +0 -143
  184. package/tools/_shared.js +0 -234
  185. package/tools/_work-context.js +0 -338
  186. package/tools/_work-context.manual-test.js +0 -199
  187. package/tools/_work-context.test.js +0 -260
  188. package/tools/activity.js +0 -220
  189. package/tools/agent-treasury.js +0 -288
  190. package/tools/analytics.js +0 -191
  191. package/tools/approve.js +0 -197
  192. package/tools/arcade.js +0 -173
  193. package/tools/artifacts-price.js +0 -107
  194. package/tools/ask-expert.js +0 -160
  195. package/tools/available.js +0 -120
  196. package/tools/become-expert.js +0 -150
  197. package/tools/broadcast.js +0 -325
  198. package/tools/chat.js +0 -202
  199. package/tools/collaborative-drawing.js +0 -286
  200. package/tools/connection-status.js +0 -178
  201. package/tools/earnings.js +0 -126
  202. package/tools/friends.js +0 -207
  203. package/tools/genesis.js +0 -233
  204. package/tools/gig-browse.js +0 -206
  205. package/tools/gig-complete.js +0 -144
  206. package/tools/health.js +0 -87
  207. package/tools/leaderboard.js +0 -117
  208. package/tools/lib/git-apply.js +0 -206
  209. package/tools/lib/git-bundle.js +0 -407
  210. package/tools/mint.js +0 -377
  211. package/tools/plan.js +0 -225
  212. package/tools/profile.js +0 -219
  213. package/tools/proof-of-work.js +0 -144
  214. package/tools/pulse.js +0 -218
  215. package/tools/reply.js +0 -166
  216. package/tools/reputation.js +0 -175
  217. package/tools/schedule.js +0 -367
  218. package/tools/search-messages.js +0 -123
  219. package/tools/session.js +0 -467
  220. package/tools/session_price.js +0 -128
  221. package/tools/smart-check.js +0 -201
  222. package/tools/social-processor.js +0 -445
  223. package/tools/streak.js +0 -147
  224. package/tools/stuck.js +0 -297
  225. package/tools/subscribe.js +0 -148
  226. package/tools/subscriptions.js +0 -134
  227. package/tools/tip.js +0 -193
  228. package/tools/wallet.js +0 -269
  229. package/tools/webhook-test.js +0 -388
  230. package/tools/withdraw.js +0 -145
  231. package/tools/work-summary.js +0 -96
  232. package/tools/workshop.js +0 -327
  233. /package/tools/{l2-bridge.js → _experimental/l2-bridge.js} +0 -0
  234. /package/tools/{l2.js → _experimental/l2.js} +0 -0
  235. /package/tools/{_deprecated/away.js → away.js} +0 -0
@@ -1,286 +0,0 @@
1
- /**
2
- * 20 Questions game implementation for /vibe
3
- * One player thinks of something, the other tries to guess it in 20 yes/no questions
4
- */
5
-
6
- // Categories and example items for random selection
7
- const CATEGORIES = {
8
- animals: [
9
- 'elephant', 'dolphin', 'penguin', 'tiger', 'butterfly', 'octopus', 'kangaroo',
10
- 'giraffe', 'owl', 'shark', 'panda', 'wolf', 'eagle', 'whale', 'lion',
11
- 'monkey', 'bear', 'rabbit', 'snake', 'turtle', 'fox', 'deer', 'bat'
12
- ],
13
- objects: [
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- 'smartphone', 'guitar', 'bicycle', 'telescope', 'clock', 'umbrella', 'camera',
15
- 'mirror', 'keyboard', 'lamp', 'backpack', 'compass', 'hammer', 'scissors',
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- 'calculator', 'headphones', 'pencil', 'book', 'chair', 'door', 'window', 'table'
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- ],
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- food: [
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- 'pizza', 'chocolate', 'apple', 'sushi', 'ice cream', 'hamburger', 'pasta',
20
- 'banana', 'cheese', 'bread', 'cookie', 'sandwich', 'orange', 'cake',
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- 'popcorn', 'honey', 'soup', 'salad', 'coffee', 'tea', 'yogurt', 'rice'
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- ],
23
- places: [
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- 'library', 'beach', 'mountain', 'forest', 'castle', 'hospital', 'school',
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- 'museum', 'theater', 'restaurant', 'park', 'bridge', 'lighthouse', 'cave',
26
- 'waterfall', 'desert', 'island', 'city', 'village', 'garden', 'zoo', 'airport'
27
- ],
28
- activities: [
29
- 'swimming', 'reading', 'dancing', 'cooking', 'painting', 'singing', 'running',
30
- 'climbing', 'writing', 'fishing', 'gardening', 'photography', 'camping',
31
- 'hiking', 'surfing', 'skiing', 'cycling', 'shopping', 'traveling', 'studying'
32
- ]
33
- };
34
-
35
- // Get random item from a category or all categories
36
- function getRandomItem(category = null) {
37
- if (category && CATEGORIES[category]) {
38
- const items = CATEGORIES[category];
39
- return {
40
- item: items[Math.floor(Math.random() * items.length)],
41
- category: category
42
- };
43
- } else {
44
- // Random from all categories
45
- const allCategories = Object.keys(CATEGORIES);
46
- const randomCategory = allCategories[Math.floor(Math.random() * allCategories.length)];
47
- return getRandomItem(randomCategory);
48
- }
49
- }
50
-
51
- // Create initial 20 questions state
52
- function createInitialTwentyQuestionsState(mode = 'guess', customItem = null, category = null) {
53
- const randomSelection = customItem ?
54
- { item: customItem.toLowerCase(), category: 'custom' } :
55
- getRandomItem(category);
56
-
57
- return {
58
- mode: mode, // 'guess' = player guesses AI's item, 'think' = AI guesses player's item
59
- item: randomSelection.item,
60
- category: randomSelection.category,
61
- questions: [],
62
- questionsLeft: 20,
63
- gameOver: false,
64
- won: false,
65
- currentQuestion: null,
66
- moves: 0,
67
- guesses: [] // Track actual guesses (not just questions)
68
- };
69
- }
70
-
71
- // Process a question (for 'guess' mode where player asks questions)
72
- function askQuestion(gameState, question) {
73
- const { item, questions, questionsLeft, gameOver, moves } = gameState;
74
-
75
- if (gameOver) {
76
- return { error: 'Game is over! Start a new game to play again.' };
77
- }
78
-
79
- if (questionsLeft <= 0) {
80
- return { error: 'No questions left! Make your final guess.' };
81
- }
82
-
83
- // Normalize question
84
- const normalizedQuestion = question.toLowerCase().trim();
85
-
86
- // Check if it's a guess rather than a yes/no question
87
- if (normalizedQuestion.startsWith('is it ')) {
88
- const guess = normalizedQuestion.substring(6);
89
- return processGuess(gameState, guess);
90
- }
91
-
92
- // Simple AI to answer yes/no questions
93
- const answer = answerQuestion(normalizedQuestion, item, gameState.category);
94
-
95
- const newQuestions = [...questions, { question, answer, questionNumber: moves + 1 }];
96
- const newQuestionsLeft = questionsLeft - 1;
97
- const newMoves = moves + 1;
98
-
99
- const newGameState = {
100
- ...gameState,
101
- questions: newQuestions,
102
- questionsLeft: newQuestionsLeft,
103
- moves: newMoves,
104
- currentQuestion: { question, answer }
105
- };
106
-
107
- // Check if no questions left
108
- if (newQuestionsLeft === 0) {
109
- return {
110
- success: true,
111
- gameState: {
112
- ...newGameState,
113
- message: `That's all 20 questions! What's your final guess?`
114
- }
115
- };
116
- }
117
-
118
- return { success: true, gameState: newGameState };
119
- }
120
-
121
- // Process a final guess
122
- function processGuess(gameState, guess) {
123
- const { item, guesses, gameOver } = gameState;
124
-
125
- if (gameOver) {
126
- return { error: 'Game is already over!' };
127
- }
128
-
129
- const normalizedGuess = guess.toLowerCase().trim();
130
- const normalizedItem = item.toLowerCase().trim();
131
-
132
- // Check for exact match or close match
133
- const isCorrect = normalizedGuess === normalizedItem ||
134
- normalizedItem.includes(normalizedGuess) ||
135
- normalizedGuess.includes(normalizedItem);
136
-
137
- const newGuesses = [...guesses, { guess: normalizedGuess, correct: isCorrect }];
138
-
139
- const newGameState = {
140
- ...gameState,
141
- guesses: newGuesses,
142
- gameOver: true,
143
- won: isCorrect,
144
- finalGuess: normalizedGuess
145
- };
146
-
147
- return { success: true, gameState: newGameState };
148
- }
149
-
150
- // Simple AI to answer yes/no questions about an item
151
- function answerQuestion(question, item, category) {
152
- const q = question.toLowerCase();
153
- const itemLower = item.toLowerCase();
154
-
155
- // Size-related questions
156
- if (q.includes('big') || q.includes('large')) {
157
- const bigThings = ['elephant', 'whale', 'giraffe', 'mountain', 'castle', 'tree', 'building', 'car', 'house'];
158
- return bigThings.some(thing => itemLower.includes(thing) || thing.includes(itemLower)) ? 'yes' : 'no';
159
- }
160
-
161
- if (q.includes('small') || q.includes('tiny')) {
162
- const smallThings = ['butterfly', 'mouse', 'ant', 'coin', 'key', 'pencil', 'ring', 'watch'];
163
- return smallThings.some(thing => itemLower.includes(thing) || thing.includes(itemLower)) ? 'yes' : 'no';
164
- }
165
-
166
- // Category questions
167
- if (q.includes('animal') || q.includes('creature') || q.includes('living thing')) {
168
- return category === 'animals' ? 'yes' : 'no';
169
- }
170
-
171
- if (q.includes('food') || q.includes('eat') || q.includes('edible')) {
172
- return category === 'food' ? 'yes' : 'no';
173
- }
174
-
175
- if (q.includes('place') || q.includes('location') || q.includes('building')) {
176
- return category === 'places' ? 'yes' : 'no';
177
- }
178
-
179
- // Color questions
180
- if (q.includes('red')) {
181
- const redThings = ['apple', 'fire truck', 'rose', 'blood', 'strawberry', 'tomato'];
182
- return redThings.some(thing => itemLower.includes(thing)) ? 'yes' : 'no';
183
- }
184
-
185
- if (q.includes('blue')) {
186
- const blueThings = ['ocean', 'sky', 'whale', 'blueberry'];
187
- return blueThings.some(thing => itemLower.includes(thing)) ? 'yes' : 'no';
188
- }
189
-
190
- if (q.includes('green')) {
191
- const greenThings = ['tree', 'grass', 'frog', 'leaf', 'lettuce', 'cucumber'];
192
- return greenThings.some(thing => itemLower.includes(thing)) ? 'yes' : 'no';
193
- }
194
-
195
- // Physical properties
196
- if (q.includes('fly') || q.includes('flies')) {
197
- const flyingThings = ['bird', 'butterfly', 'bat', 'plane', 'helicopter', 'eagle', 'owl'];
198
- return flyingThings.some(thing => itemLower.includes(thing)) ? 'yes' : 'no';
199
- }
200
-
201
- if (q.includes('swim')) {
202
- const swimmingThings = ['fish', 'dolphin', 'shark', 'whale', 'turtle', 'penguin'];
203
- return swimmingThings.some(thing => itemLower.includes(thing)) ? 'yes' : 'no';
204
- }
205
-
206
- if (q.includes('water')) {
207
- const waterThings = ['ocean', 'river', 'fish', 'boat', 'swimming', 'whale', 'dolphin'];
208
- return waterThings.some(thing => itemLower.includes(thing)) ? 'yes' : 'no';
209
- }
210
-
211
- // Usage questions
212
- if (q.includes('use') || q.includes('tool')) {
213
- return category === 'objects' ? 'yes' : 'no';
214
- }
215
-
216
- if (q.includes('electronic') || q.includes('electricity') || q.includes('power')) {
217
- const electronicThings = ['phone', 'computer', 'tv', 'radio', 'camera', 'calculator', 'lamp'];
218
- return electronicThings.some(thing => itemLower.includes(thing)) ? 'yes' : 'no';
219
- }
220
-
221
- // Default responses for unhandled questions
222
- const yesWords = ['can', 'does', 'has', 'would', 'could'];
223
- const hasYesWord = yesWords.some(word => q.includes(word));
224
-
225
- // Give somewhat random but consistent answers for unrecognized questions
226
- const hash = question.split('').reduce((a, b) => {
227
- a = ((a << 5) - a) + b.charCodeAt(0);
228
- return a & a;
229
- }, 0);
230
-
231
- return Math.abs(hash) % 2 === 0 ? 'yes' : 'no';
232
- }
233
-
234
- // Format 20 questions display
235
- function formatTwentyQuestionsDisplay(gameState) {
236
- const { questions, questionsLeft, gameOver, won, category, currentQuestion, guesses, finalGuess, item } = gameState;
237
-
238
- let display = `🤔 **20 Questions** (${20 - questionsLeft}/20 questions used)\n\n`;
239
-
240
- if (gameOver) {
241
- if (won) {
242
- display += `🎉 **You got it!** The answer was "${item}"!\n`;
243
- display += `Solved in ${questions.length} questions!`;
244
- } else {
245
- display += `💀 **Game Over!** The answer was "${item}"\n`;
246
- if (finalGuess) {
247
- display += `Your guess: "${finalGuess}"`;
248
- }
249
- }
250
- } else {
251
- display += `**Category hint:** ${category}\n`;
252
- display += `**Questions remaining:** ${questionsLeft}\n\n`;
253
-
254
- // Show recent questions
255
- if (questions.length > 0) {
256
- display += '**Recent questions:**\n';
257
- const recentQuestions = questions.slice(-3); // Show last 3
258
- for (const q of recentQuestions) {
259
- display += `${q.questionNumber}. "${q.question}" → **${q.answer}**\n`;
260
- }
261
- display += '\n';
262
- }
263
-
264
- if (currentQuestion) {
265
- display += `Last answer: **${currentQuestion.answer}**\n\n`;
266
- }
267
-
268
- if (questionsLeft > 0) {
269
- display += '**Ask a yes/no question or make a guess!**\n';
270
- display += 'Examples: "Is it alive?", "Is it bigger than a car?", "Is it a cat?"';
271
- } else {
272
- display += '**No questions left! What\'s your final guess?**';
273
- }
274
- }
275
-
276
- return display;
277
- }
278
-
279
- module.exports = {
280
- createInitialTwentyQuestionsState,
281
- askQuestion,
282
- processGuess,
283
- formatTwentyQuestionsDisplay,
284
- getRandomItem,
285
- CATEGORIES
286
- };
@@ -1,207 +0,0 @@
1
- /**
2
- * Two Truths and a Lie - Social ice breaker game for /vibe
3
- *
4
- * How it works:
5
- * 1. One player shares 3 statements about themselves
6
- * 2. Other players guess which one is the lie
7
- * 3. Points for correct guesses, points for fooling others
8
- */
9
-
10
- // Create initial game state
11
- function createInitialState(host) {
12
- return {
13
- host,
14
- phase: 'setup', // setup, guessing, reveal
15
- statements: [], // Array of 3 statements
16
- lieIndex: null, // Which statement is the lie (0, 1, or 2)
17
- guesses: {}, // { playerHandle: guessIndex }
18
- scores: {}, // { playerHandle: score }
19
- round: 1,
20
- createdAt: new Date().toISOString()
21
- };
22
- }
23
-
24
- // Host submits their 3 statements
25
- function submitStatements(gameState, statements, lieIndex) {
26
- if (gameState.phase !== 'setup') {
27
- return { error: 'Statements already submitted' };
28
- }
29
-
30
- if (!Array.isArray(statements) || statements.length !== 3) {
31
- return { error: 'Must provide exactly 3 statements' };
32
- }
33
-
34
- if (lieIndex < 0 || lieIndex > 2) {
35
- return { error: 'Lie index must be 0, 1, or 2' };
36
- }
37
-
38
- return {
39
- success: true,
40
- gameState: {
41
- ...gameState,
42
- statements,
43
- lieIndex,
44
- phase: 'guessing'
45
- }
46
- };
47
- }
48
-
49
- // Player makes a guess
50
- function makeGuess(gameState, player, guessIndex) {
51
- if (gameState.phase !== 'guessing') {
52
- return { error: 'Not in guessing phase' };
53
- }
54
-
55
- if (player === gameState.host) {
56
- return { error: 'Host cannot guess their own statements' };
57
- }
58
-
59
- if (guessIndex < 0 || guessIndex > 2) {
60
- return { error: 'Guess must be 0, 1, or 2 (which statement is the lie)' };
61
- }
62
-
63
- const newGuesses = { ...gameState.guesses, [player]: guessIndex };
64
-
65
- return {
66
- success: true,
67
- gameState: {
68
- ...gameState,
69
- guesses: newGuesses
70
- }
71
- };
72
- }
73
-
74
- // Reveal the answer and calculate scores
75
- function reveal(gameState) {
76
- if (gameState.phase !== 'guessing') {
77
- return { error: 'Not in guessing phase' };
78
- }
79
-
80
- const { lieIndex, guesses, host } = gameState;
81
- const newScores = { ...gameState.scores };
82
-
83
- // Initialize host score if needed
84
- if (!newScores[host]) newScores[host] = 0;
85
-
86
- const correctGuessers = [];
87
- const fooledPlayers = [];
88
-
89
- for (const [player, guess] of Object.entries(guesses)) {
90
- if (!newScores[player]) newScores[player] = 0;
91
-
92
- if (guess === lieIndex) {
93
- // Correct guess: +1 point to guesser
94
- newScores[player] += 1;
95
- correctGuessers.push(player);
96
- } else {
97
- // Wrong guess: +1 point to host for fooling them
98
- newScores[host] += 1;
99
- fooledPlayers.push(player);
100
- }
101
- }
102
-
103
- return {
104
- success: true,
105
- gameState: {
106
- ...gameState,
107
- phase: 'reveal',
108
- scores: newScores
109
- },
110
- results: {
111
- lieIndex,
112
- lieStatement: gameState.statements[lieIndex],
113
- correctGuessers,
114
- fooledPlayers,
115
- scores: newScores
116
- }
117
- };
118
- }
119
-
120
- // Start a new round with a new host
121
- function newRound(gameState, newHost) {
122
- return {
123
- success: true,
124
- gameState: {
125
- ...gameState,
126
- host: newHost,
127
- phase: 'setup',
128
- statements: [],
129
- lieIndex: null,
130
- guesses: {},
131
- round: gameState.round + 1
132
- }
133
- };
134
- }
135
-
136
- // Format game display
137
- function formatDisplay(gameState, viewerHandle) {
138
- const { host, phase, statements, guesses, scores, round, lieIndex } = gameState;
139
- const isHost = viewerHandle === host;
140
-
141
- let display = `🎭 **Two Truths and a Lie** (Round ${round})\n`;
142
- display += `Host: @${host}\n\n`;
143
-
144
- if (phase === 'setup') {
145
- if (isHost) {
146
- display += `**Your turn!** Share 3 statements about yourself.\n`;
147
- display += `Use: \`vibe twotruths --statements "truth1" "truth2" "lie" --lie 2\`\n`;
148
- display += `(--lie indicates which statement number is the lie: 0, 1, or 2)\n`;
149
- } else {
150
- display += `Waiting for @${host} to share their statements...\n`;
151
- }
152
- } else if (phase === 'guessing') {
153
- display += `**Which one is the lie?**\n\n`;
154
- statements.forEach((stmt, i) => {
155
- const marker = isHost ? (i === lieIndex ? '🤫' : '✓') : `${i + 1}.`;
156
- display += `${marker} ${stmt}\n`;
157
- });
158
- display += '\n';
159
-
160
- if (isHost) {
161
- const guessCount = Object.keys(guesses).length;
162
- display += `${guessCount} player(s) have guessed.\n`;
163
- display += `Use \`vibe twotruths --reveal\` when ready to reveal!\n`;
164
- } else {
165
- if (guesses[viewerHandle] !== undefined) {
166
- display += `✓ You guessed statement #${guesses[viewerHandle] + 1}\n`;
167
- } else {
168
- display += `Use \`vibe twotruths --guess 1\` (or 2 or 3) to guess the lie!\n`;
169
- }
170
- }
171
- } else if (phase === 'reveal') {
172
- display += `**The lie was:**\n`;
173
- statements.forEach((stmt, i) => {
174
- const marker = i === lieIndex ? '❌ LIE:' : '✓ TRUE:';
175
- display += `${marker} ${stmt}\n`;
176
- });
177
- display += '\n';
178
-
179
- // Show who guessed what
180
- display += `**Guesses:**\n`;
181
- for (const [player, guess] of Object.entries(guesses)) {
182
- const correct = guess === lieIndex;
183
- display += `@${player}: #${guess + 1} ${correct ? '✓' : '✗'}\n`;
184
- }
185
- display += '\n';
186
-
187
- // Show scores
188
- display += `**Scores:**\n`;
189
- const sortedScores = Object.entries(scores).sort((a, b) => b[1] - a[1]);
190
- sortedScores.forEach(([player, score]) => {
191
- display += `@${player}: ${score} pts\n`;
192
- });
193
-
194
- display += `\nUse \`vibe twotruths --newround @someone\` to start next round!\n`;
195
- }
196
-
197
- return display;
198
- }
199
-
200
- module.exports = {
201
- createInitialState,
202
- submitStatements,
203
- makeGuess,
204
- reveal,
205
- newRound,
206
- formatDisplay
207
- };