net.dreditor.minigames 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/.attestation.p7m +0 -0
  2. package/BulletDifficulty.cs +36 -36
  3. package/BulletDifficulty.cs.meta +11 -11
  4. package/BulletDifficultyEditor.cs +380 -380
  5. package/BulletDifficultyEditor.cs.meta +11 -11
  6. package/DREditor.Minigames.asmdef +36 -36
  7. package/DREditor.Minigames.asmdef.meta +7 -7
  8. package/DifficultyEditorBase.cs +60 -60
  9. package/DifficultyEditorBase.cs.meta +11 -11
  10. package/IShatterGraphic.cs +32 -32
  11. package/IShatterGraphic.cs.meta +11 -11
  12. package/IShatterText.cs +33 -33
  13. package/IShatterText.cs.meta +11 -11
  14. package/InitializeTrialOffsets.cs +51 -51
  15. package/InitializeTrialOffsets.cs.meta +11 -11
  16. package/MinigameBuilderBase.cs +28 -28
  17. package/MinigameBuilderBase.cs.meta +11 -11
  18. package/MinigameControlsUIHandler.cs +94 -94
  19. package/MinigameControlsUIHandler.cs.meta +11 -11
  20. package/MinigameManagerBase.cs +197 -197
  21. package/MinigameManagerBase.cs.meta +11 -11
  22. package/QuestionToggle.cs +154 -154
  23. package/QuestionToggle.cs.meta +11 -11
  24. package/RestoreControlsUIPostDialogue.cs +100 -100
  25. package/RestoreControlsUIPostDialogue.cs.meta +1 -1
  26. package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset +23 -23
  27. package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset.meta +8 -8
  28. package/{Samples → Samples~}/HasStamina.asset +21 -21
  29. package/{Samples → Samples~}/HasStamina.asset.meta +8 -8
  30. package/{Samples → Samples~}/IsDrainingStamina.asset +21 -21
  31. package/{Samples → Samples~}/IsDrainingStamina.asset.meta +8 -8
  32. package/{Samples → Samples~}/MinigameInputAllowed.asset +21 -21
  33. package/{Samples → Samples~}/MinigameInputAllowed.asset.meta +8 -8
  34. package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab +53 -53
  35. package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab.meta +7 -7
  36. package/{Samples → Samples~}/Quad Shatter.asset +31 -31
  37. package/{Samples → Samples~}/Quad Shatter.asset.meta +8 -8
  38. package/{Samples → Samples~}/ShatterCameraEnabled.asset +21 -21
  39. package/{Samples → Samples~}/ShatterCameraEnabled.asset.meta +8 -8
  40. package/{Samples → Samples~}/Shatter_Graphic.prefab +98 -98
  41. package/{Samples → Samples~}/Shatter_Graphic.prefab.meta +7 -7
  42. package/{Samples → Samples~}/Stamina_Handler.prefab +59 -59
  43. package/{Samples → Samples~}/Stamina_Handler.prefab.meta +7 -7
  44. package/{Samples → Samples~}/TBS_Manager_Shell.prefab +60 -60
  45. package/{Samples → Samples~}/TBS_Manager_Shell.prefab.meta +7 -7
  46. package/{Samples → Samples~}/TBS_Manager_Template.prefab +504 -504
  47. package/{Samples → Samples~}/TBS_Manager_Template.prefab.meta +7 -7
  48. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab +289 -289
  49. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab.meta +7 -7
  50. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab +449 -449
  51. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab.meta +7 -7
  52. package/{Samples → Samples~}/Triangle Shatter.asset +31 -31
  53. package/{Samples → Samples~}/Triangle Shatter.asset.meta +8 -8
  54. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab +221 -221
  55. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab.meta +7 -7
  56. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab +525 -525
  57. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab.meta +7 -7
  58. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab +38 -38
  59. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab.meta +7 -7
  60. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab +1159 -1159
  61. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab.meta +7 -7
  62. package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab +494 -494
  63. package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab.meta +7 -7
  64. package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab +294 -294
  65. package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab.meta +7 -7
  66. package/Shattering/BreakTex.renderTexture +39 -39
  67. package/Shattering/BreakTex.renderTexture.meta +8 -8
  68. package/Shattering/BulletShatter.cs +176 -176
  69. package/Shattering/BulletShatter.cs.meta +11 -11
  70. package/Shattering/IShatterableCanvas.cs +20 -20
  71. package/Shattering/IShatterableCanvas.cs.meta +11 -11
  72. package/Shattering/MeshGenerator.cs +178 -178
  73. package/Shattering/MeshGenerator.cs.meta +11 -11
  74. package/Shattering/RenderCanvasOnShatter.cs +47 -47
  75. package/Shattering/RenderCanvasOnShatter.cs.meta +11 -11
  76. package/Shattering/ShatterCameraRender.cs +79 -79
  77. package/Shattering/ShatterCameraRender.cs.meta +11 -11
  78. package/Shattering/ShatterGraphic.cs +135 -135
  79. package/Shattering/ShatterGraphic.cs.meta +11 -11
  80. package/Shattering/ShatterMeshGraphic.cs +304 -304
  81. package/Shattering/ShatterMeshGraphic.cs.meta +11 -11
  82. package/Shattering/ShatterProcess.cs +282 -282
  83. package/Shattering/ShatterProcess.cs.meta +11 -11
  84. package/Shattering/ShatterProcessBase.cs +51 -51
  85. package/Shattering/ShatterProcessBase.cs.meta +11 -11
  86. package/Shattering/ShatterQuad.cs +56 -56
  87. package/Shattering/ShatterQuad.cs.meta +11 -11
  88. package/Shattering/ShatterQuadProcess.cs +65 -65
  89. package/Shattering/ShatterQuadProcess.cs.meta +11 -11
  90. package/Shattering/ShatterShape.cs +84 -84
  91. package/Shattering/ShatterShape.cs.meta +11 -11
  92. package/Shattering/ShatterTri.cs +27 -27
  93. package/Shattering/ShatterTri.cs.meta +11 -11
  94. package/Shattering/ShatterTriProcess.cs +179 -179
  95. package/Shattering/ShatterTriProcess.cs.meta +11 -11
  96. package/Shattering/ShatterWithUI.cs +68 -68
  97. package/Shattering/ShatterWithUI.cs.meta +11 -11
  98. package/Shattering/SplitShatter.cs +114 -114
  99. package/Shattering/SplitShatter.cs.meta +11 -11
  100. package/Shattering/TMPTextShatter.cs +243 -243
  101. package/Shattering/TMPTextShatter.cs.meta +11 -11
  102. package/Shattering/UIBreakVisibility.cs +172 -172
  103. package/Shattering/UIBreakVisibility.cs.meta +11 -11
  104. package/Shattering.meta +8 -8
  105. package/ShuffleUtility.cs +32 -32
  106. package/ShuffleUtility.cs.meta +11 -11
  107. package/SimpleRandom.cs +32 -32
  108. package/SimpleRandom.cs.meta +11 -11
  109. package/Stats/ColorHealthBar.cs +56 -56
  110. package/Stats/ColorHealthBar.cs.meta +11 -11
  111. package/Stats/ColorHealthModifier.cs +138 -138
  112. package/Stats/ColorHealthModifier.cs.meta +11 -11
  113. package/Stats/GaugeHandler.cs +72 -72
  114. package/Stats/GaugeHandler.cs.meta +1 -1
  115. package/Stats/HealthBarModifier.cs +89 -89
  116. package/Stats/HealthBarModifier.cs.meta +11 -11
  117. package/Stats/HealthStat.cs +77 -77
  118. package/Stats/HealthStat.cs.meta +11 -11
  119. package/Stats/HealthStatBase.cs +26 -26
  120. package/Stats/HealthStatBase.cs.meta +11 -11
  121. package/Stats/IGauge.cs +36 -36
  122. package/Stats/IGauge.cs.meta +1 -1
  123. package/Stats/InfluenceGauge.cs +107 -107
  124. package/Stats/InfluenceGauge.cs.meta +11 -11
  125. package/Stats/InfluenceGaugeBase.cs +42 -42
  126. package/Stats/InfluenceGaugeBase.cs.meta +11 -11
  127. package/Stats/SimpleGauge.cs +46 -46
  128. package/Stats/SimpleGauge.cs.meta +1 -1
  129. package/Stats/StaminaHandler.cs +153 -153
  130. package/Stats/StaminaHandler.cs.meta +11 -11
  131. package/Stats/TrialStats.cs +140 -140
  132. package/Stats/TrialStats.cs.meta +11 -11
  133. package/Stats/TrialStatsBase.cs +36 -36
  134. package/Stats/TrialStatsBase.cs.meta +11 -11
  135. package/Stats.meta +8 -8
  136. package/TBS/TBSelectBuilder.cs +59 -59
  137. package/TBS/TBSelectBuilder.cs.meta +11 -11
  138. package/TBS/TBSelectBuilderEditor.cs +166 -166
  139. package/TBS/TBSelectBuilderEditor.cs.meta +11 -11
  140. package/TBS/TBSelectManager.cs +315 -315
  141. package/TBS/TBSelectManager.cs.meta +11 -11
  142. package/TBS/TBSelection.cs +46 -46
  143. package/TBS/TBSelection.cs.meta +11 -11
  144. package/TBS/TrialTruthBulletMenu.cs +24 -24
  145. package/TBS/TrialTruthBulletMenu.cs.meta +11 -11
  146. package/TBS.meta +8 -8
  147. package/ThreadSafeSimpleRandom.cs +29 -29
  148. package/ThreadSafeSimpleRandom.cs.meta +11 -11
  149. package/TimedDifficultyEditor.cs +56 -56
  150. package/TimedDifficultyEditor.cs.meta +11 -11
  151. package/TimedMinigameEditor.cs +31 -31
  152. package/TimedMinigameEditor.cs.meta +11 -11
  153. package/TimerBase.cs +189 -189
  154. package/TimerBase.cs.meta +11 -11
  155. package/TimerDifficulty.cs +45 -45
  156. package/TimerDifficulty.cs.meta +11 -11
  157. package/TrialDialogueMinigame.cs +276 -276
  158. package/TrialDialogueMinigame.cs.meta +11 -11
  159. package/TrialDiscussion.cs +68 -68
  160. package/TrialDiscussion.cs.meta +11 -11
  161. package/TrialTimer.cs +113 -113
  162. package/TrialTimer.cs.meta +11 -11
  163. package/TrialTimerBase.cs +129 -129
  164. package/TrialTimerBase.cs.meta +11 -11
  165. package/package.json +56 -51
  166. package/package.json.meta +7 -7
  167. package/Samples.meta +0 -8
package/QuestionToggle.cs CHANGED
@@ -1,155 +1,155 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.UIHandling;
3
- using System.Collections;
4
- using TMPro;
5
- using UnityEngine;
6
- using UnityEngine.InputSystem;
7
- using static UnityEngine.InputSystem.InputAction;
8
-
9
- namespace DREditor.Minigames
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- [ClassHeader("")]
15
- public class QuestionToggle : MonoBehaviour
16
- {
17
- /// <summary>
18
- ///
19
- /// </summary>
20
- [Tooltip("")]
21
- [SerializeField] protected InputActionReference toggleQuestion = null;
22
-
23
- /// <summary>
24
- ///
25
- /// </summary>
26
- [Tooltip("")]
27
- [SerializeField] protected UIVisibilityComponent fullUIVisibility = null;
28
-
29
- /// <summary>
30
- ///
31
- /// </summary>
32
- [Tooltip("")]
33
- [SerializeField] protected UIVisibilityComponent questionVisibility = null;
34
-
35
- /// <summary>
36
- ///
37
- /// </summary>
38
- [Tooltip("")]
39
- [SerializeField] protected ToggleTextVisibility controlsToggle = null;
40
-
41
- /// <summary>
42
- ///
43
- /// </summary>
44
- [Tooltip("")]
45
- [SerializeField] protected TextMeshProUGUI questionText = null;
46
-
47
- /// <summary>
48
- ///
49
- /// </summary>
50
- [Tooltip("")]
51
- [SerializeField] protected float toggleWaitTime = 1;
52
-
53
-
54
- /// <summary>
55
- ///
56
- /// </summary>
57
- protected bool showing = false;
58
-
59
-
60
- /// <summary>
61
- ///
62
- /// </summary>
63
- /// <param name="questionText"></param>
64
- public virtual void Initialize(string questionText)
65
- {
66
- SetQuestion(questionText);
67
-
68
- Activate();
69
- }
70
-
71
- /// <summary>
72
- ///
73
- /// </summary>
74
- /// <param name="text"></param>
75
- public virtual void SetQuestion(string text) => questionText.text = text;
76
-
77
- /// <summary>
78
- ///
79
- /// </summary>
80
- public virtual void Activate()
81
- {
82
- fullUIVisibility.Show();
83
-
84
- toggleQuestion.action.started += ToggleQuestion;
85
- }
86
-
87
- /// <summary>
88
- ///
89
- /// </summary>
90
- public virtual void Deactivate()
91
- {
92
- toggleQuestion.action.started -= ToggleQuestion;
93
-
94
- ResolveVisuals();
95
- }
96
-
97
- /// <summary>
98
- ///
99
- /// </summary>
100
- protected virtual void ResolveVisuals()
101
- {
102
- if (showing)
103
- {
104
- questionVisibility.Hide();
105
-
106
- controlsToggle.Toggle();
107
-
108
- showing = !showing;
109
- }
110
-
111
- fullUIVisibility.Hide();
112
- }
113
-
114
- /// <summary>
115
- ///
116
- /// </summary>
117
- /// <param name="ctx"></param>
118
- protected virtual void ToggleQuestion(CallbackContext ctx)
119
- {
120
- toggleQuestion.action.started -= ToggleQuestion;
121
-
122
- controlsToggle.Toggle();
123
-
124
- if (showing)
125
- questionVisibility.Hide();
126
- else
127
- questionVisibility.Show();
128
-
129
- showing = !showing;
130
-
131
- StartCoroutine(Wait());
132
- }
133
-
134
- /// <summary>
135
- ///
136
- /// </summary>
137
- /// <returns></returns>
138
- protected virtual IEnumerator Wait()
139
- {
140
- yield return new WaitForSecondsRealtime(toggleWaitTime);
141
-
142
- yield return questionVisibility.WaitForChangeToComplete();
143
-
144
- toggleQuestion.action.started += ToggleQuestion;
145
-
146
- yield break;
147
- }
148
-
149
- /// <summary>
150
- ///
151
- /// </summary>
152
- protected virtual void OnDestroy()
153
- => toggleQuestion.action.started -= ToggleQuestion;
154
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.UIHandling;
3
+ using System.Collections;
4
+ using TMPro;
5
+ using UnityEngine;
6
+ using UnityEngine.InputSystem;
7
+ using static UnityEngine.InputSystem.InputAction;
8
+
9
+ namespace DREditor.Minigames
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ [ClassHeader("")]
15
+ public class QuestionToggle : MonoBehaviour
16
+ {
17
+ /// <summary>
18
+ ///
19
+ /// </summary>
20
+ [Tooltip("")]
21
+ [SerializeField] protected InputActionReference toggleQuestion = null;
22
+
23
+ /// <summary>
24
+ ///
25
+ /// </summary>
26
+ [Tooltip("")]
27
+ [SerializeField] protected UIVisibilityComponent fullUIVisibility = null;
28
+
29
+ /// <summary>
30
+ ///
31
+ /// </summary>
32
+ [Tooltip("")]
33
+ [SerializeField] protected UIVisibilityComponent questionVisibility = null;
34
+
35
+ /// <summary>
36
+ ///
37
+ /// </summary>
38
+ [Tooltip("")]
39
+ [SerializeField] protected ToggleTextVisibility controlsToggle = null;
40
+
41
+ /// <summary>
42
+ ///
43
+ /// </summary>
44
+ [Tooltip("")]
45
+ [SerializeField] protected TextMeshProUGUI questionText = null;
46
+
47
+ /// <summary>
48
+ ///
49
+ /// </summary>
50
+ [Tooltip("")]
51
+ [SerializeField] protected float toggleWaitTime = 1;
52
+
53
+
54
+ /// <summary>
55
+ ///
56
+ /// </summary>
57
+ protected bool showing = false;
58
+
59
+
60
+ /// <summary>
61
+ ///
62
+ /// </summary>
63
+ /// <param name="questionText"></param>
64
+ public virtual void Initialize(string questionText)
65
+ {
66
+ SetQuestion(questionText);
67
+
68
+ Activate();
69
+ }
70
+
71
+ /// <summary>
72
+ ///
73
+ /// </summary>
74
+ /// <param name="text"></param>
75
+ public virtual void SetQuestion(string text) => questionText.text = text;
76
+
77
+ /// <summary>
78
+ ///
79
+ /// </summary>
80
+ public virtual void Activate()
81
+ {
82
+ fullUIVisibility.Show();
83
+
84
+ toggleQuestion.action.started += ToggleQuestion;
85
+ }
86
+
87
+ /// <summary>
88
+ ///
89
+ /// </summary>
90
+ public virtual void Deactivate()
91
+ {
92
+ toggleQuestion.action.started -= ToggleQuestion;
93
+
94
+ ResolveVisuals();
95
+ }
96
+
97
+ /// <summary>
98
+ ///
99
+ /// </summary>
100
+ protected virtual void ResolveVisuals()
101
+ {
102
+ if (showing)
103
+ {
104
+ questionVisibility.Hide();
105
+
106
+ controlsToggle.Toggle();
107
+
108
+ showing = !showing;
109
+ }
110
+
111
+ fullUIVisibility.Hide();
112
+ }
113
+
114
+ /// <summary>
115
+ ///
116
+ /// </summary>
117
+ /// <param name="ctx"></param>
118
+ protected virtual void ToggleQuestion(CallbackContext ctx)
119
+ {
120
+ toggleQuestion.action.started -= ToggleQuestion;
121
+
122
+ controlsToggle.Toggle();
123
+
124
+ if (showing)
125
+ questionVisibility.Hide();
126
+ else
127
+ questionVisibility.Show();
128
+
129
+ showing = !showing;
130
+
131
+ StartCoroutine(Wait());
132
+ }
133
+
134
+ /// <summary>
135
+ ///
136
+ /// </summary>
137
+ /// <returns></returns>
138
+ protected virtual IEnumerator Wait()
139
+ {
140
+ yield return new WaitForSecondsRealtime(toggleWaitTime);
141
+
142
+ yield return questionVisibility.WaitForChangeToComplete();
143
+
144
+ toggleQuestion.action.started += ToggleQuestion;
145
+
146
+ yield break;
147
+ }
148
+
149
+ /// <summary>
150
+ ///
151
+ /// </summary>
152
+ protected virtual void OnDestroy()
153
+ => toggleQuestion.action.started -= ToggleQuestion;
154
+ }
155
155
  }
@@ -1,11 +1,11 @@
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+ guid: 6b632daf8d87f5c44a8e17b468fb7cd1
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@@ -1,101 +1,101 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Dialogues;
3
- using DREditor.EventObjects;
4
- using DREditor.Services;
5
- using UnityEngine;
6
-
7
- namespace DREditor.Minigames
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- [ClassHeader("")]
13
- public class RestoreControlsUIPostDialogue : MonoBehaviour
14
- {
15
- /// <summary>
16
- ///
17
- /// </summary>
18
- [Tooltip("")]
19
- [SerializeField] protected StringWithEvent currentControlsKey = null;
20
-
21
- /// <summary>
22
- ///
23
- /// </summary>
24
- [Tooltip("")]
25
- [SerializeField] protected string scanningKey = "trialdialogue";
26
-
27
- /// <summary>
28
- ///
29
- /// </summary>
30
- [ReadOnly]
31
- [Tooltip("")]
32
- [SerializeField] protected string originalKey = "";
33
-
34
-
35
- /// <summary>
36
- ///
37
- /// </summary>
38
- protected IDialogueManager dialogueManager;
39
-
40
-
41
- protected virtual void OnEnable() => currentControlsKey.AddListener(CheckInitializeKey);
42
-
43
- protected virtual void OnDisable()
44
- {
45
- currentControlsKey.RemoveListener(CheckInitializeKey);
46
-
47
- dialogueManager?.GetFinisher().UnsubscribeToOnFinishOfDialogue(RestoreKey);
48
- }
49
-
50
- /// <summary>
51
- ///
52
- /// </summary>
53
- /// <param name="key"></param>
54
- protected virtual void CheckInitializeKey(string key)
55
- {
56
- if (IsScannedKey(key))
57
- OnScannedKeyFound();
58
- else
59
- InitializeOriginalKey();
60
- }
61
-
62
- /// <summary>
63
- ///
64
- /// </summary>
65
- /// <param name="key"></param>
66
- /// <returns></returns>
67
- protected virtual bool IsScannedKey(string key) => key == scanningKey;
68
-
69
- /// <summary>
70
- ///
71
- /// </summary>
72
- protected virtual void OnScannedKeyFound()
73
- {
74
- currentControlsKey.RemoveListener(CheckInitializeKey);
75
-
76
- if (ServiceLocator.HasService(out dialogueManager))
77
- dialogueManager.GetFinisher().SubscribeToOnFinishOfDialogue(RestoreKey);
78
- }
79
-
80
- /// <summary>
81
- ///
82
- /// </summary>
83
- protected virtual void InitializeOriginalKey()
84
- {
85
- if (currentControlsKey.Value != scanningKey)
86
- originalKey = currentControlsKey.Value;
87
- }
88
-
89
- /// <summary>
90
- ///
91
- /// </summary>
92
- protected virtual void RestoreKey()
93
- {
94
- dialogueManager?.GetFinisher().UnsubscribeToOnFinishOfDialogue(RestoreKey);
95
-
96
- currentControlsKey.SetValue(originalKey);
97
-
98
- currentControlsKey.AddListener(CheckInitializeKey);
99
- }
100
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Dialogues;
3
+ using DREditor.EventObjects;
4
+ using DREditor.Services;
5
+ using UnityEngine;
6
+
7
+ namespace DREditor.Minigames
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ [ClassHeader("")]
13
+ public class RestoreControlsUIPostDialogue : MonoBehaviour
14
+ {
15
+ /// <summary>
16
+ ///
17
+ /// </summary>
18
+ [Tooltip("")]
19
+ [SerializeField] protected StringWithEvent currentControlsKey = null;
20
+
21
+ /// <summary>
22
+ ///
23
+ /// </summary>
24
+ [Tooltip("")]
25
+ [SerializeField] protected string scanningKey = "trialdialogue";
26
+
27
+ /// <summary>
28
+ ///
29
+ /// </summary>
30
+ [ReadOnly]
31
+ [Tooltip("")]
32
+ [SerializeField] protected string originalKey = "";
33
+
34
+
35
+ /// <summary>
36
+ ///
37
+ /// </summary>
38
+ protected IDialogueManager dialogueManager;
39
+
40
+
41
+ protected virtual void OnEnable() => currentControlsKey.AddListener(CheckInitializeKey);
42
+
43
+ protected virtual void OnDisable()
44
+ {
45
+ currentControlsKey.RemoveListener(CheckInitializeKey);
46
+
47
+ dialogueManager?.GetFinisher().UnsubscribeToOnFinishOfDialogue(RestoreKey);
48
+ }
49
+
50
+ /// <summary>
51
+ ///
52
+ /// </summary>
53
+ /// <param name="key"></param>
54
+ protected virtual void CheckInitializeKey(string key)
55
+ {
56
+ if (IsScannedKey(key))
57
+ OnScannedKeyFound();
58
+ else
59
+ InitializeOriginalKey();
60
+ }
61
+
62
+ /// <summary>
63
+ ///
64
+ /// </summary>
65
+ /// <param name="key"></param>
66
+ /// <returns></returns>
67
+ protected virtual bool IsScannedKey(string key) => key == scanningKey;
68
+
69
+ /// <summary>
70
+ ///
71
+ /// </summary>
72
+ protected virtual void OnScannedKeyFound()
73
+ {
74
+ currentControlsKey.RemoveListener(CheckInitializeKey);
75
+
76
+ if (ServiceLocator.HasService(out dialogueManager))
77
+ dialogueManager.GetFinisher().SubscribeToOnFinishOfDialogue(RestoreKey);
78
+ }
79
+
80
+ /// <summary>
81
+ ///
82
+ /// </summary>
83
+ protected virtual void InitializeOriginalKey()
84
+ {
85
+ if (currentControlsKey.Value != scanningKey)
86
+ originalKey = currentControlsKey.Value;
87
+ }
88
+
89
+ /// <summary>
90
+ ///
91
+ /// </summary>
92
+ protected virtual void RestoreKey()
93
+ {
94
+ dialogueManager?.GetFinisher().UnsubscribeToOnFinishOfDialogue(RestoreKey);
95
+
96
+ currentControlsKey.SetValue(originalKey);
97
+
98
+ currentControlsKey.AddListener(CheckInitializeKey);
99
+ }
100
+ }
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101
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