net.dreditor.minigames 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/.attestation.p7m +0 -0
  2. package/BulletDifficulty.cs +36 -36
  3. package/BulletDifficulty.cs.meta +11 -11
  4. package/BulletDifficultyEditor.cs +380 -380
  5. package/BulletDifficultyEditor.cs.meta +11 -11
  6. package/DREditor.Minigames.asmdef +36 -36
  7. package/DREditor.Minigames.asmdef.meta +7 -7
  8. package/DifficultyEditorBase.cs +60 -60
  9. package/DifficultyEditorBase.cs.meta +11 -11
  10. package/IShatterGraphic.cs +32 -32
  11. package/IShatterGraphic.cs.meta +11 -11
  12. package/IShatterText.cs +33 -33
  13. package/IShatterText.cs.meta +11 -11
  14. package/InitializeTrialOffsets.cs +51 -51
  15. package/InitializeTrialOffsets.cs.meta +11 -11
  16. package/MinigameBuilderBase.cs +28 -28
  17. package/MinigameBuilderBase.cs.meta +11 -11
  18. package/MinigameControlsUIHandler.cs +94 -94
  19. package/MinigameControlsUIHandler.cs.meta +11 -11
  20. package/MinigameManagerBase.cs +197 -197
  21. package/MinigameManagerBase.cs.meta +11 -11
  22. package/QuestionToggle.cs +154 -154
  23. package/QuestionToggle.cs.meta +11 -11
  24. package/RestoreControlsUIPostDialogue.cs +100 -100
  25. package/RestoreControlsUIPostDialogue.cs.meta +1 -1
  26. package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset +23 -23
  27. package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset.meta +8 -8
  28. package/{Samples → Samples~}/HasStamina.asset +21 -21
  29. package/{Samples → Samples~}/HasStamina.asset.meta +8 -8
  30. package/{Samples → Samples~}/IsDrainingStamina.asset +21 -21
  31. package/{Samples → Samples~}/IsDrainingStamina.asset.meta +8 -8
  32. package/{Samples → Samples~}/MinigameInputAllowed.asset +21 -21
  33. package/{Samples → Samples~}/MinigameInputAllowed.asset.meta +8 -8
  34. package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab +53 -53
  35. package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab.meta +7 -7
  36. package/{Samples → Samples~}/Quad Shatter.asset +31 -31
  37. package/{Samples → Samples~}/Quad Shatter.asset.meta +8 -8
  38. package/{Samples → Samples~}/ShatterCameraEnabled.asset +21 -21
  39. package/{Samples → Samples~}/ShatterCameraEnabled.asset.meta +8 -8
  40. package/{Samples → Samples~}/Shatter_Graphic.prefab +98 -98
  41. package/{Samples → Samples~}/Shatter_Graphic.prefab.meta +7 -7
  42. package/{Samples → Samples~}/Stamina_Handler.prefab +59 -59
  43. package/{Samples → Samples~}/Stamina_Handler.prefab.meta +7 -7
  44. package/{Samples → Samples~}/TBS_Manager_Shell.prefab +60 -60
  45. package/{Samples → Samples~}/TBS_Manager_Shell.prefab.meta +7 -7
  46. package/{Samples → Samples~}/TBS_Manager_Template.prefab +504 -504
  47. package/{Samples → Samples~}/TBS_Manager_Template.prefab.meta +7 -7
  48. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab +289 -289
  49. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab.meta +7 -7
  50. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab +449 -449
  51. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab.meta +7 -7
  52. package/{Samples → Samples~}/Triangle Shatter.asset +31 -31
  53. package/{Samples → Samples~}/Triangle Shatter.asset.meta +8 -8
  54. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab +221 -221
  55. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab.meta +7 -7
  56. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab +525 -525
  57. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab.meta +7 -7
  58. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab +38 -38
  59. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab.meta +7 -7
  60. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab +1159 -1159
  61. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab.meta +7 -7
  62. package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab +494 -494
  63. package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab.meta +7 -7
  64. package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab +294 -294
  65. package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab.meta +7 -7
  66. package/Shattering/BreakTex.renderTexture +39 -39
  67. package/Shattering/BreakTex.renderTexture.meta +8 -8
  68. package/Shattering/BulletShatter.cs +176 -176
  69. package/Shattering/BulletShatter.cs.meta +11 -11
  70. package/Shattering/IShatterableCanvas.cs +20 -20
  71. package/Shattering/IShatterableCanvas.cs.meta +11 -11
  72. package/Shattering/MeshGenerator.cs +178 -178
  73. package/Shattering/MeshGenerator.cs.meta +11 -11
  74. package/Shattering/RenderCanvasOnShatter.cs +47 -47
  75. package/Shattering/RenderCanvasOnShatter.cs.meta +11 -11
  76. package/Shattering/ShatterCameraRender.cs +79 -79
  77. package/Shattering/ShatterCameraRender.cs.meta +11 -11
  78. package/Shattering/ShatterGraphic.cs +135 -135
  79. package/Shattering/ShatterGraphic.cs.meta +11 -11
  80. package/Shattering/ShatterMeshGraphic.cs +304 -304
  81. package/Shattering/ShatterMeshGraphic.cs.meta +11 -11
  82. package/Shattering/ShatterProcess.cs +282 -282
  83. package/Shattering/ShatterProcess.cs.meta +11 -11
  84. package/Shattering/ShatterProcessBase.cs +51 -51
  85. package/Shattering/ShatterProcessBase.cs.meta +11 -11
  86. package/Shattering/ShatterQuad.cs +56 -56
  87. package/Shattering/ShatterQuad.cs.meta +11 -11
  88. package/Shattering/ShatterQuadProcess.cs +65 -65
  89. package/Shattering/ShatterQuadProcess.cs.meta +11 -11
  90. package/Shattering/ShatterShape.cs +84 -84
  91. package/Shattering/ShatterShape.cs.meta +11 -11
  92. package/Shattering/ShatterTri.cs +27 -27
  93. package/Shattering/ShatterTri.cs.meta +11 -11
  94. package/Shattering/ShatterTriProcess.cs +179 -179
  95. package/Shattering/ShatterTriProcess.cs.meta +11 -11
  96. package/Shattering/ShatterWithUI.cs +68 -68
  97. package/Shattering/ShatterWithUI.cs.meta +11 -11
  98. package/Shattering/SplitShatter.cs +114 -114
  99. package/Shattering/SplitShatter.cs.meta +11 -11
  100. package/Shattering/TMPTextShatter.cs +243 -243
  101. package/Shattering/TMPTextShatter.cs.meta +11 -11
  102. package/Shattering/UIBreakVisibility.cs +172 -172
  103. package/Shattering/UIBreakVisibility.cs.meta +11 -11
  104. package/Shattering.meta +8 -8
  105. package/ShuffleUtility.cs +32 -32
  106. package/ShuffleUtility.cs.meta +11 -11
  107. package/SimpleRandom.cs +32 -32
  108. package/SimpleRandom.cs.meta +11 -11
  109. package/Stats/ColorHealthBar.cs +56 -56
  110. package/Stats/ColorHealthBar.cs.meta +11 -11
  111. package/Stats/ColorHealthModifier.cs +138 -138
  112. package/Stats/ColorHealthModifier.cs.meta +11 -11
  113. package/Stats/GaugeHandler.cs +72 -72
  114. package/Stats/GaugeHandler.cs.meta +1 -1
  115. package/Stats/HealthBarModifier.cs +89 -89
  116. package/Stats/HealthBarModifier.cs.meta +11 -11
  117. package/Stats/HealthStat.cs +77 -77
  118. package/Stats/HealthStat.cs.meta +11 -11
  119. package/Stats/HealthStatBase.cs +26 -26
  120. package/Stats/HealthStatBase.cs.meta +11 -11
  121. package/Stats/IGauge.cs +36 -36
  122. package/Stats/IGauge.cs.meta +1 -1
  123. package/Stats/InfluenceGauge.cs +107 -107
  124. package/Stats/InfluenceGauge.cs.meta +11 -11
  125. package/Stats/InfluenceGaugeBase.cs +42 -42
  126. package/Stats/InfluenceGaugeBase.cs.meta +11 -11
  127. package/Stats/SimpleGauge.cs +46 -46
  128. package/Stats/SimpleGauge.cs.meta +1 -1
  129. package/Stats/StaminaHandler.cs +153 -153
  130. package/Stats/StaminaHandler.cs.meta +11 -11
  131. package/Stats/TrialStats.cs +140 -140
  132. package/Stats/TrialStats.cs.meta +11 -11
  133. package/Stats/TrialStatsBase.cs +36 -36
  134. package/Stats/TrialStatsBase.cs.meta +11 -11
  135. package/Stats.meta +8 -8
  136. package/TBS/TBSelectBuilder.cs +59 -59
  137. package/TBS/TBSelectBuilder.cs.meta +11 -11
  138. package/TBS/TBSelectBuilderEditor.cs +166 -166
  139. package/TBS/TBSelectBuilderEditor.cs.meta +11 -11
  140. package/TBS/TBSelectManager.cs +315 -315
  141. package/TBS/TBSelectManager.cs.meta +11 -11
  142. package/TBS/TBSelection.cs +46 -46
  143. package/TBS/TBSelection.cs.meta +11 -11
  144. package/TBS/TrialTruthBulletMenu.cs +24 -24
  145. package/TBS/TrialTruthBulletMenu.cs.meta +11 -11
  146. package/TBS.meta +8 -8
  147. package/ThreadSafeSimpleRandom.cs +29 -29
  148. package/ThreadSafeSimpleRandom.cs.meta +11 -11
  149. package/TimedDifficultyEditor.cs +56 -56
  150. package/TimedDifficultyEditor.cs.meta +11 -11
  151. package/TimedMinigameEditor.cs +31 -31
  152. package/TimedMinigameEditor.cs.meta +11 -11
  153. package/TimerBase.cs +189 -189
  154. package/TimerBase.cs.meta +11 -11
  155. package/TimerDifficulty.cs +45 -45
  156. package/TimerDifficulty.cs.meta +11 -11
  157. package/TrialDialogueMinigame.cs +276 -276
  158. package/TrialDialogueMinigame.cs.meta +11 -11
  159. package/TrialDiscussion.cs +68 -68
  160. package/TrialDiscussion.cs.meta +11 -11
  161. package/TrialTimer.cs +113 -113
  162. package/TrialTimer.cs.meta +11 -11
  163. package/TrialTimerBase.cs +129 -129
  164. package/TrialTimerBase.cs.meta +11 -11
  165. package/package.json +56 -51
  166. package/package.json.meta +7 -7
  167. package/Samples.meta +0 -8
@@ -1,69 +1,69 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Dialogues;
3
- using DREditor.Dialogues.Loading;
4
- using DREditor.Services;
5
- using UnityEditor;
6
- using UnityEngine;
7
-
8
- namespace DREditor.Minigames
9
- {
10
- /// <summary>
11
- ///
12
- /// </summary>
13
- [System.Serializable]
14
- [CreateAssetMenu(menuName = "DREditor/Dialogues/Trial Discussion", fileName = "TrialDiscussion")]
15
- public class TrialDiscussion : ScriptableObject, IDialogueHolder
16
- {
17
- /// <summary>
18
- ///
19
- /// </summary>
20
- [Header("")]
21
- [Divider]
22
- [Tooltip("")]
23
- public TrialDialogue[] trialDialogues;
24
-
25
-
26
- /// <summary>
27
- ///
28
- /// </summary>
29
- /// <returns>
30
- ///
31
- /// </returns>
32
- public virtual bool CheckIfSaveDialogue()
33
- {
34
- foreach (TrialDialogue currentTrialDialogue in trialDialogues)
35
- if (ServiceLocator.GetService<IDialogueManager>().GetManagerComponent<DialogueLoadIdentifier>()
36
- .CheckDialogue<TrialLine>(currentTrialDialogue))
37
- return true;
38
-
39
- return false;
40
- }
41
-
42
- /// <summary>
43
- ///
44
- /// </summary>
45
- /// <param name="dialogue"></param>
46
- /// <returns>
47
- ///
48
- /// </returns>
49
- public virtual int GetIndexOfTrialDialogue(TrialDialogue dialogue)
50
- {
51
- for (int i = 0; i < trialDialogues.Length; i++)
52
- if (dialogue.name == trialDialogues[i].name)
53
- return i;
54
-
55
- UnityEngine.Debug.LogWarning(
56
- $"TrialDiscussion: WARNING: None of the Trial Dialogues in asset {name} matched the name of the " +
57
- $"searched dialogue {dialogue.name}. Returning Index 0.");
58
-
59
- return 0;
60
- }
61
-
62
-
63
- #if UNITY_EDITOR
64
-
65
- protected virtual void OnValidate() => EditorUtility.SetDirty(this);
66
-
67
- #endif
68
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Dialogues;
3
+ using DREditor.Dialogues.Loading;
4
+ using DREditor.Services;
5
+ using UnityEditor;
6
+ using UnityEngine;
7
+
8
+ namespace DREditor.Minigames
9
+ {
10
+ /// <summary>
11
+ ///
12
+ /// </summary>
13
+ [System.Serializable]
14
+ [CreateAssetMenu(menuName = "DREditor/Dialogues/Trial Discussion", fileName = "TrialDiscussion")]
15
+ public class TrialDiscussion : ScriptableObject, IDialogueHolder
16
+ {
17
+ /// <summary>
18
+ ///
19
+ /// </summary>
20
+ [Header("")]
21
+ [Divider]
22
+ [Tooltip("")]
23
+ public TrialDialogue[] trialDialogues;
24
+
25
+
26
+ /// <summary>
27
+ ///
28
+ /// </summary>
29
+ /// <returns>
30
+ ///
31
+ /// </returns>
32
+ public virtual bool CheckIfSaveDialogue()
33
+ {
34
+ foreach (TrialDialogue currentTrialDialogue in trialDialogues)
35
+ if (ServiceLocator.GetService<IDialogueManager>().GetManagerComponent<DialogueLoadIdentifier>()
36
+ .CheckDialogue<TrialLine>(currentTrialDialogue))
37
+ return true;
38
+
39
+ return false;
40
+ }
41
+
42
+ /// <summary>
43
+ ///
44
+ /// </summary>
45
+ /// <param name="dialogue"></param>
46
+ /// <returns>
47
+ ///
48
+ /// </returns>
49
+ public virtual int GetIndexOfTrialDialogue(TrialDialogue dialogue)
50
+ {
51
+ for (int i = 0; i < trialDialogues.Length; i++)
52
+ if (dialogue.name == trialDialogues[i].name)
53
+ return i;
54
+
55
+ UnityEngine.Debug.LogWarning(
56
+ $"TrialDiscussion: WARNING: None of the Trial Dialogues in asset {name} matched the name of the " +
57
+ $"searched dialogue {dialogue.name}. Returning Index 0.");
58
+
59
+ return 0;
60
+ }
61
+
62
+
63
+ #if UNITY_EDITOR
64
+
65
+ protected virtual void OnValidate() => EditorUtility.SetDirty(this);
66
+
67
+ #endif
68
+ }
69
69
  }
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: aa2a45f1e135ac546a626c46f340a2d5
3
- MonoImporter:
4
- externalObjects: {}
5
- serializedVersion: 2
6
- defaultReferences: []
7
- executionOrder: 0
8
- icon: {instanceID: 0}
9
- userData:
10
- assetBundleName:
11
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: aa2a45f1e135ac546a626c46f340a2d5
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
package/TrialTimer.cs CHANGED
@@ -1,114 +1,114 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.UIHandling;
3
- using System.Collections;
4
- using TMPro;
5
- using UnityEngine;
6
-
7
- namespace DREditor.Minigames
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- [ClassHeader(nameof(TrialTimerBase) + ", " + nameof(TimerBase) + ", " + nameof(IUIVisibility) +
13
- "\n\n")]
14
- public class TrialTimer : TrialTimerBase
15
- {
16
- /// <summary>
17
- ///
18
- /// </summary>
19
- [Tooltip("")]
20
- [SerializeField] protected string resetTimerText = "00:00.000";
21
-
22
- /// <summary>
23
- ///
24
- /// </summary>
25
- [Tooltip("")]
26
- [SerializeField] protected string timerFormat = "{0:00}:{1:00}.{2:000}";
27
-
28
- /// <summary>
29
- ///
30
- /// </summary>
31
- [Tooltip("")]
32
- [SerializeField] protected UIVisibilityComponent visibilityComponent = null;
33
-
34
-
35
- /// <summary>
36
- ///
37
- /// </summary>
38
- protected TMP_Text timerText = null;
39
-
40
-
41
- /// <summary>
42
- ///
43
- /// </summary>
44
- /// <param name="text"></param>
45
- protected virtual void SetTimerText(string text) => timerText.text = text;
46
-
47
-
48
- /// <summary>
49
- ///
50
- /// </summary>
51
- protected virtual void Awake()
52
- {
53
- if (!TryGetComponent(out timerText))
54
- if (GetComponentInChildren<TMP_Text>() is TMP_Text childText)
55
- timerText = childText;
56
- else
57
- UnityEngine.Debug.LogError(nameof(TrialTimer) + ": Could not find a TMP text component on the timer!");
58
- }
59
-
60
-
61
- /// <inheritdoc/>
62
- public override void StopTimer()
63
- {
64
- base.StopTimer();
65
-
66
- SetTimerText("");
67
- }
68
-
69
- /// <inheritdoc/>
70
- protected override void CountDownTime()
71
- {
72
- base.CountDownTime();
73
-
74
- if (minutes < 0 || seconds < 0 || milliseconds < 0)
75
- SetTimeRemaining(-1);
76
- else
77
- SetTimerVisual();
78
- }
79
-
80
- /// <inheritdoc/>
81
- protected override void TimeHasRunOut()
82
- {
83
- SetTimerText(resetTimerText);
84
-
85
- base.TimeHasRunOut();
86
- }
87
-
88
-
89
- /// <inheritdoc/>
90
- public override void Show()
91
- {
92
- if (visibilityComponent != null)
93
- visibilityComponent.Show();
94
- }
95
-
96
- /// <inheritdoc/>
97
- public override void Hide()
98
- {
99
- if (visibilityComponent != null)
100
- visibilityComponent.Hide();
101
- }
102
-
103
- /// <inheritdoc/>
104
- public override IEnumerator WaitForChangeToComplete()
105
- {
106
- if (visibilityComponent != null)
107
- yield return visibilityComponent.WaitForChangeToComplete();
108
- }
109
-
110
- /// <inheritdoc/>
111
- protected override void SetTimerVisual()
112
- => SetTimerText(string.Format(timerFormat, minutes, seconds, milliseconds));
113
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.UIHandling;
3
+ using System.Collections;
4
+ using TMPro;
5
+ using UnityEngine;
6
+
7
+ namespace DREditor.Minigames
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ [ClassHeader(nameof(TrialTimerBase) + ", " + nameof(TimerBase) + ", " + nameof(IUIVisibility) +
13
+ "\n\n")]
14
+ public class TrialTimer : TrialTimerBase
15
+ {
16
+ /// <summary>
17
+ ///
18
+ /// </summary>
19
+ [Tooltip("")]
20
+ [SerializeField] protected string resetTimerText = "00:00.000";
21
+
22
+ /// <summary>
23
+ ///
24
+ /// </summary>
25
+ [Tooltip("")]
26
+ [SerializeField] protected string timerFormat = "{0:00}:{1:00}.{2:000}";
27
+
28
+ /// <summary>
29
+ ///
30
+ /// </summary>
31
+ [Tooltip("")]
32
+ [SerializeField] protected UIVisibilityComponent visibilityComponent = null;
33
+
34
+
35
+ /// <summary>
36
+ ///
37
+ /// </summary>
38
+ protected TMP_Text timerText = null;
39
+
40
+
41
+ /// <summary>
42
+ ///
43
+ /// </summary>
44
+ /// <param name="text"></param>
45
+ protected virtual void SetTimerText(string text) => timerText.text = text;
46
+
47
+
48
+ /// <summary>
49
+ ///
50
+ /// </summary>
51
+ protected virtual void Awake()
52
+ {
53
+ if (!TryGetComponent(out timerText))
54
+ if (GetComponentInChildren<TMP_Text>() is TMP_Text childText)
55
+ timerText = childText;
56
+ else
57
+ UnityEngine.Debug.LogError(nameof(TrialTimer) + ": Could not find a TMP text component on the timer!");
58
+ }
59
+
60
+
61
+ /// <inheritdoc/>
62
+ public override void StopTimer()
63
+ {
64
+ base.StopTimer();
65
+
66
+ SetTimerText("");
67
+ }
68
+
69
+ /// <inheritdoc/>
70
+ protected override void CountDownTime()
71
+ {
72
+ base.CountDownTime();
73
+
74
+ if (minutes < 0 || seconds < 0 || milliseconds < 0)
75
+ SetTimeRemaining(-1);
76
+ else
77
+ SetTimerVisual();
78
+ }
79
+
80
+ /// <inheritdoc/>
81
+ protected override void TimeHasRunOut()
82
+ {
83
+ SetTimerText(resetTimerText);
84
+
85
+ base.TimeHasRunOut();
86
+ }
87
+
88
+
89
+ /// <inheritdoc/>
90
+ public override void Show()
91
+ {
92
+ if (visibilityComponent != null)
93
+ visibilityComponent.Show();
94
+ }
95
+
96
+ /// <inheritdoc/>
97
+ public override void Hide()
98
+ {
99
+ if (visibilityComponent != null)
100
+ visibilityComponent.Hide();
101
+ }
102
+
103
+ /// <inheritdoc/>
104
+ public override IEnumerator WaitForChangeToComplete()
105
+ {
106
+ if (visibilityComponent != null)
107
+ yield return visibilityComponent.WaitForChangeToComplete();
108
+ }
109
+
110
+ /// <inheritdoc/>
111
+ protected override void SetTimerVisual()
112
+ => SetTimerText(string.Format(timerFormat, minutes, seconds, milliseconds));
113
+ }
114
114
  }
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package/TrialTimerBase.cs CHANGED
@@ -1,130 +1,130 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.EventObjects;
3
- using DREditor.UIHandling;
4
- using System.Collections;
5
- using System.Collections.Generic;
6
- using UnityEngine;
7
-
8
- namespace DREditor.Minigames
9
- {
10
- /// <summary>
11
- ///
12
- /// </summary>
13
- public abstract class TrialTimerBase : TimerBase, IUIVisibility
14
- {
15
- /// <summary>
16
- ///
17
- /// </summary>
18
- [Tooltip("")]
19
- [SerializeField] protected IntWithEvent actionTimerDifficulty = null;
20
-
21
-
22
- /// <summary>
23
- ///
24
- /// </summary>
25
- /// <param name="times"></param>
26
- /// <param name="finishVisualStart"></param>
27
- public virtual void ShowInitialize(List<TimerDifficulty> times, bool finishVisualStart = false)
28
- {
29
- Initialize(times);
30
-
31
- Show();
32
-
33
- StartCoroutine(ResumeOnVisualEnd(finishVisualStart));
34
- }
35
-
36
- /// <summary>
37
- ///
38
- /// </summary>
39
- /// <param name="times"></param>
40
- public virtual void Initialize(List<TimerDifficulty> times)
41
- {
42
- TimerDifficulty timed = times[actionTimerDifficulty.Value];
43
-
44
- float time = (timed.minutes * 60) + timed.seconds;
45
-
46
- StartTimer(time);
47
- }
48
-
49
- /// <summary>
50
- ///
51
- /// </summary>
52
- /// <param name="finishVisualOnStart"></param>
53
- /// <returns></returns>
54
- protected virtual IEnumerator ResumeOnVisualEnd(bool finishVisualOnStart)
55
- {
56
- PauseTimer();
57
-
58
- ResetTimer();
59
-
60
- if (finishVisualOnStart)
61
- yield return WaitForChangeToComplete();
62
-
63
- ResumeTimer();
64
- }
65
-
66
- /// <summary>
67
- ///
68
- /// </summary>
69
- public virtual void HideStop()
70
- {
71
- Hide();
72
-
73
- StopTimer();
74
- }
75
-
76
- /// <summary>
77
- ///
78
- /// </summary>
79
- public virtual void DisplayRemainingTime()
80
- {
81
- CalculateTimerVariables();
82
-
83
- SetTimerVisual();
84
- }
85
-
86
- /// <summary>
87
- ///
88
- /// </summary>
89
- protected abstract void SetTimerVisual();
90
-
91
-
92
- /// <inheritdoc/>
93
- public abstract void Show();
94
-
95
- /// <inheritdoc/>
96
- public abstract void Hide();
97
-
98
- /// <inheritdoc/>
99
- public abstract IEnumerator WaitForChangeToComplete();
100
-
101
- /// <summary>
102
- ///
103
- /// </summary>
104
- /// <param name="timed"></param>
105
- public virtual void Initialize(TimerDifficulty timed)
106
- {
107
- SetTimer(timed);
108
-
109
- Show();
110
-
111
- PauseTimer();
112
-
113
- ResetTimer();
114
-
115
- ResumeTimer();
116
- }
117
-
118
-
119
- /// <summary>
120
- ///
121
- /// </summary>
122
- [ContextMenu("Debug Start")]
123
- public void DebugStart()
124
- {
125
- Show();
126
-
127
- StartTimer(startTime);
128
- }
129
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.EventObjects;
3
+ using DREditor.UIHandling;
4
+ using System.Collections;
5
+ using System.Collections.Generic;
6
+ using UnityEngine;
7
+
8
+ namespace DREditor.Minigames
9
+ {
10
+ /// <summary>
11
+ ///
12
+ /// </summary>
13
+ public abstract class TrialTimerBase : TimerBase, IUIVisibility
14
+ {
15
+ /// <summary>
16
+ ///
17
+ /// </summary>
18
+ [Tooltip("")]
19
+ [SerializeField] protected IntWithEvent actionTimerDifficulty = null;
20
+
21
+
22
+ /// <summary>
23
+ ///
24
+ /// </summary>
25
+ /// <param name="times"></param>
26
+ /// <param name="finishVisualStart"></param>
27
+ public virtual void ShowInitialize(List<TimerDifficulty> times, bool finishVisualStart = false)
28
+ {
29
+ Initialize(times);
30
+
31
+ Show();
32
+
33
+ StartCoroutine(ResumeOnVisualEnd(finishVisualStart));
34
+ }
35
+
36
+ /// <summary>
37
+ ///
38
+ /// </summary>
39
+ /// <param name="times"></param>
40
+ public virtual void Initialize(List<TimerDifficulty> times)
41
+ {
42
+ TimerDifficulty timed = times[actionTimerDifficulty.Value];
43
+
44
+ float time = (timed.minutes * 60) + timed.seconds;
45
+
46
+ StartTimer(time);
47
+ }
48
+
49
+ /// <summary>
50
+ ///
51
+ /// </summary>
52
+ /// <param name="finishVisualOnStart"></param>
53
+ /// <returns></returns>
54
+ protected virtual IEnumerator ResumeOnVisualEnd(bool finishVisualOnStart)
55
+ {
56
+ PauseTimer();
57
+
58
+ ResetTimer();
59
+
60
+ if (finishVisualOnStart)
61
+ yield return WaitForChangeToComplete();
62
+
63
+ ResumeTimer();
64
+ }
65
+
66
+ /// <summary>
67
+ ///
68
+ /// </summary>
69
+ public virtual void HideStop()
70
+ {
71
+ Hide();
72
+
73
+ StopTimer();
74
+ }
75
+
76
+ /// <summary>
77
+ ///
78
+ /// </summary>
79
+ public virtual void DisplayRemainingTime()
80
+ {
81
+ CalculateTimerVariables();
82
+
83
+ SetTimerVisual();
84
+ }
85
+
86
+ /// <summary>
87
+ ///
88
+ /// </summary>
89
+ protected abstract void SetTimerVisual();
90
+
91
+
92
+ /// <inheritdoc/>
93
+ public abstract void Show();
94
+
95
+ /// <inheritdoc/>
96
+ public abstract void Hide();
97
+
98
+ /// <inheritdoc/>
99
+ public abstract IEnumerator WaitForChangeToComplete();
100
+
101
+ /// <summary>
102
+ ///
103
+ /// </summary>
104
+ /// <param name="timed"></param>
105
+ public virtual void Initialize(TimerDifficulty timed)
106
+ {
107
+ SetTimer(timed);
108
+
109
+ Show();
110
+
111
+ PauseTimer();
112
+
113
+ ResetTimer();
114
+
115
+ ResumeTimer();
116
+ }
117
+
118
+
119
+ /// <summary>
120
+ ///
121
+ /// </summary>
122
+ [ContextMenu("Debug Start")]
123
+ public void DebugStart()
124
+ {
125
+ Show();
126
+
127
+ StartTimer(startTime);
128
+ }
129
+ }
130
130
  }