net.dreditor.minigames 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/BulletDifficulty.cs +36 -36
- package/BulletDifficulty.cs.meta +11 -11
- package/BulletDifficultyEditor.cs +380 -380
- package/BulletDifficultyEditor.cs.meta +11 -11
- package/DREditor.Minigames.asmdef +36 -36
- package/DREditor.Minigames.asmdef.meta +7 -7
- package/DifficultyEditorBase.cs +60 -60
- package/DifficultyEditorBase.cs.meta +11 -11
- package/IShatterGraphic.cs +32 -32
- package/IShatterGraphic.cs.meta +11 -11
- package/IShatterText.cs +33 -33
- package/IShatterText.cs.meta +11 -11
- package/InitializeTrialOffsets.cs +51 -51
- package/InitializeTrialOffsets.cs.meta +11 -11
- package/MinigameBuilderBase.cs +28 -28
- package/MinigameBuilderBase.cs.meta +11 -11
- package/MinigameControlsUIHandler.cs +94 -94
- package/MinigameControlsUIHandler.cs.meta +11 -11
- package/MinigameManagerBase.cs +197 -197
- package/MinigameManagerBase.cs.meta +11 -11
- package/QuestionToggle.cs +154 -154
- package/QuestionToggle.cs.meta +11 -11
- package/RestoreControlsUIPostDialogue.cs +100 -100
- package/RestoreControlsUIPostDialogue.cs.meta +1 -1
- package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset +23 -23
- package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset.meta +8 -8
- package/{Samples → Samples~}/HasStamina.asset +21 -21
- package/{Samples → Samples~}/HasStamina.asset.meta +8 -8
- package/{Samples → Samples~}/IsDrainingStamina.asset +21 -21
- package/{Samples → Samples~}/IsDrainingStamina.asset.meta +8 -8
- package/{Samples → Samples~}/MinigameInputAllowed.asset +21 -21
- package/{Samples → Samples~}/MinigameInputAllowed.asset.meta +8 -8
- package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab +53 -53
- package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Quad Shatter.asset +31 -31
- package/{Samples → Samples~}/Quad Shatter.asset.meta +8 -8
- package/{Samples → Samples~}/ShatterCameraEnabled.asset +21 -21
- package/{Samples → Samples~}/ShatterCameraEnabled.asset.meta +8 -8
- package/{Samples → Samples~}/Shatter_Graphic.prefab +98 -98
- package/{Samples → Samples~}/Shatter_Graphic.prefab.meta +7 -7
- package/{Samples → Samples~}/Stamina_Handler.prefab +59 -59
- package/{Samples → Samples~}/Stamina_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/TBS_Manager_Shell.prefab +60 -60
- package/{Samples → Samples~}/TBS_Manager_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/TBS_Manager_Template.prefab +504 -504
- package/{Samples → Samples~}/TBS_Manager_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab +289 -289
- package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab +449 -449
- package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Triangle Shatter.asset +31 -31
- package/{Samples → Samples~}/Triangle Shatter.asset.meta +8 -8
- package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab +221 -221
- package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab +525 -525
- package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab +38 -38
- package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab +1159 -1159
- package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab +494 -494
- package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab +294 -294
- package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab.meta +7 -7
- package/Shattering/BreakTex.renderTexture +39 -39
- package/Shattering/BreakTex.renderTexture.meta +8 -8
- package/Shattering/BulletShatter.cs +176 -176
- package/Shattering/BulletShatter.cs.meta +11 -11
- package/Shattering/IShatterableCanvas.cs +20 -20
- package/Shattering/IShatterableCanvas.cs.meta +11 -11
- package/Shattering/MeshGenerator.cs +178 -178
- package/Shattering/MeshGenerator.cs.meta +11 -11
- package/Shattering/RenderCanvasOnShatter.cs +47 -47
- package/Shattering/RenderCanvasOnShatter.cs.meta +11 -11
- package/Shattering/ShatterCameraRender.cs +79 -79
- package/Shattering/ShatterCameraRender.cs.meta +11 -11
- package/Shattering/ShatterGraphic.cs +135 -135
- package/Shattering/ShatterGraphic.cs.meta +11 -11
- package/Shattering/ShatterMeshGraphic.cs +304 -304
- package/Shattering/ShatterMeshGraphic.cs.meta +11 -11
- package/Shattering/ShatterProcess.cs +282 -282
- package/Shattering/ShatterProcess.cs.meta +11 -11
- package/Shattering/ShatterProcessBase.cs +51 -51
- package/Shattering/ShatterProcessBase.cs.meta +11 -11
- package/Shattering/ShatterQuad.cs +56 -56
- package/Shattering/ShatterQuad.cs.meta +11 -11
- package/Shattering/ShatterQuadProcess.cs +65 -65
- package/Shattering/ShatterQuadProcess.cs.meta +11 -11
- package/Shattering/ShatterShape.cs +84 -84
- package/Shattering/ShatterShape.cs.meta +11 -11
- package/Shattering/ShatterTri.cs +27 -27
- package/Shattering/ShatterTri.cs.meta +11 -11
- package/Shattering/ShatterTriProcess.cs +179 -179
- package/Shattering/ShatterTriProcess.cs.meta +11 -11
- package/Shattering/ShatterWithUI.cs +68 -68
- package/Shattering/ShatterWithUI.cs.meta +11 -11
- package/Shattering/SplitShatter.cs +114 -114
- package/Shattering/SplitShatter.cs.meta +11 -11
- package/Shattering/TMPTextShatter.cs +243 -243
- package/Shattering/TMPTextShatter.cs.meta +11 -11
- package/Shattering/UIBreakVisibility.cs +172 -172
- package/Shattering/UIBreakVisibility.cs.meta +11 -11
- package/Shattering.meta +8 -8
- package/ShuffleUtility.cs +32 -32
- package/ShuffleUtility.cs.meta +11 -11
- package/SimpleRandom.cs +32 -32
- package/SimpleRandom.cs.meta +11 -11
- package/Stats/ColorHealthBar.cs +56 -56
- package/Stats/ColorHealthBar.cs.meta +11 -11
- package/Stats/ColorHealthModifier.cs +138 -138
- package/Stats/ColorHealthModifier.cs.meta +11 -11
- package/Stats/GaugeHandler.cs +72 -72
- package/Stats/GaugeHandler.cs.meta +1 -1
- package/Stats/HealthBarModifier.cs +89 -89
- package/Stats/HealthBarModifier.cs.meta +11 -11
- package/Stats/HealthStat.cs +77 -77
- package/Stats/HealthStat.cs.meta +11 -11
- package/Stats/HealthStatBase.cs +26 -26
- package/Stats/HealthStatBase.cs.meta +11 -11
- package/Stats/IGauge.cs +36 -36
- package/Stats/IGauge.cs.meta +1 -1
- package/Stats/InfluenceGauge.cs +107 -107
- package/Stats/InfluenceGauge.cs.meta +11 -11
- package/Stats/InfluenceGaugeBase.cs +42 -42
- package/Stats/InfluenceGaugeBase.cs.meta +11 -11
- package/Stats/SimpleGauge.cs +46 -46
- package/Stats/SimpleGauge.cs.meta +1 -1
- package/Stats/StaminaHandler.cs +153 -153
- package/Stats/StaminaHandler.cs.meta +11 -11
- package/Stats/TrialStats.cs +140 -140
- package/Stats/TrialStats.cs.meta +11 -11
- package/Stats/TrialStatsBase.cs +36 -36
- package/Stats/TrialStatsBase.cs.meta +11 -11
- package/Stats.meta +8 -8
- package/TBS/TBSelectBuilder.cs +59 -59
- package/TBS/TBSelectBuilder.cs.meta +11 -11
- package/TBS/TBSelectBuilderEditor.cs +166 -166
- package/TBS/TBSelectBuilderEditor.cs.meta +11 -11
- package/TBS/TBSelectManager.cs +315 -315
- package/TBS/TBSelectManager.cs.meta +11 -11
- package/TBS/TBSelection.cs +46 -46
- package/TBS/TBSelection.cs.meta +11 -11
- package/TBS/TrialTruthBulletMenu.cs +24 -24
- package/TBS/TrialTruthBulletMenu.cs.meta +11 -11
- package/TBS.meta +8 -8
- package/ThreadSafeSimpleRandom.cs +29 -29
- package/ThreadSafeSimpleRandom.cs.meta +11 -11
- package/TimedDifficultyEditor.cs +56 -56
- package/TimedDifficultyEditor.cs.meta +11 -11
- package/TimedMinigameEditor.cs +31 -31
- package/TimedMinigameEditor.cs.meta +11 -11
- package/TimerBase.cs +189 -189
- package/TimerBase.cs.meta +11 -11
- package/TimerDifficulty.cs +45 -45
- package/TimerDifficulty.cs.meta +11 -11
- package/TrialDialogueMinigame.cs +276 -276
- package/TrialDialogueMinigame.cs.meta +11 -11
- package/TrialDiscussion.cs +68 -68
- package/TrialDiscussion.cs.meta +11 -11
- package/TrialTimer.cs +113 -113
- package/TrialTimer.cs.meta +11 -11
- package/TrialTimerBase.cs +129 -129
- package/TrialTimerBase.cs.meta +11 -11
- package/package.json +56 -51
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.EventObjects;
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using DREditor.UI.UIControls;
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using UnityEngine;
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namespace DREditor.Minigames
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader(nameof(CallableControlledUI) + ", " + nameof(CallableUIBase) +
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"\n\n")]
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public class MinigameControlsUIHandler : CallableControlledUI
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{
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected StringWithEvent currentControlsKey = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected string minigameControlsKey = "";
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protected TrialTimerBase trialTimer;
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protected bool timedOut = false;
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protected virtual void Awake() => trialTimer = transform.root.GetComponentInChildren<TrialTimerBase>();
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protected virtual void Start() => currentControlsKey.SetValue(minigameControlsKey);
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/// <inheritdoc/>
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protected override void OnDisable()
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{
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base.OnDisable();
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UnsubscribeTimeUp();
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protected override void OpenControlsMenu()
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{
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SubscribeTimeUp();
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base.OpenControlsMenu();
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}
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protected override void OnUIClosed()
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{
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base.OnUIClosed();
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UnsubscribeTimeUp();
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protected virtual void SubscribeTimeUp()
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{
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if (trialTimer != null)
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trialTimer.TimeUp += OnTimeUp;
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protected virtual void UnsubscribeTimeUp()
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trialTimer.TimeUp -= OnTimeUp;
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protected virtual void OnTimeUp() => timedOut = true;
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.EventObjects;
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using DREditor.UI.UIControls;
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using UnityEngine;
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namespace DREditor.Minigames
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader(nameof(CallableControlledUI) + ", " + nameof(CallableUIBase) +
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"\n\n")]
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public class MinigameControlsUIHandler : CallableControlledUI
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{
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/// <summary>
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected StringWithEvent currentControlsKey = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected string minigameControlsKey = "";
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protected TrialTimerBase trialTimer;
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protected bool timedOut = false;
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protected virtual void Awake() => trialTimer = transform.root.GetComponentInChildren<TrialTimerBase>();
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protected virtual void Start() => currentControlsKey.SetValue(minigameControlsKey);
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/// <inheritdoc/>
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protected override void OnDisable()
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{
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base.OnDisable();
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UnsubscribeTimeUp();
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}
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protected override void OpenControlsMenu()
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{
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SubscribeTimeUp();
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base.OpenControlsMenu();
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}
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protected override void OnUIClosed()
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{
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protected virtual void SubscribeTimeUp()
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{
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trialTimer.TimeUp += OnTimeUp;
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}
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trialTimer.TimeUp -= OnTimeUp;
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}
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fileFormatVersion: 2
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guid: c32d90af69301f7449ae9fc2f81cd32b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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fileFormatVersion: 2
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guid: c32d90af69301f7449ae9fc2f81cd32b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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package/MinigameManagerBase.cs
CHANGED
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Dialogues;
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using DREditor.Dialogues.Events;
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using DREditor.EventObjects;
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using DREditor.Services;
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using System;
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using System.Collections;
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using System.Linq;
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using UnityEngine;
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namespace DREditor.Minigames
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{
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/// <summary>
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///
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/// </summary>
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public abstract class MinigameManagerBase : MonoBehaviour
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected string endMinigameEvent = "EndMinigame";
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected float destroyBufferDuration = 0.5f;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected BoolWithEvent trialMistake = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected BoolWithEvent inTrialMinigame = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected BoolWithEvent playerHasDied = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected BoolWithEvent trialTimeUp = null;
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/// <summary>
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///
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/// </summary>
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public TrialTimerBase TrialTimer => GetComponentInChildren<TrialTimerBase>();
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/// <summary>
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///
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/// </summary>
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protected virtual void OnEnable()
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{
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inTrialMinigame.SetValue(true);
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playerHasDied.AddListener(EvaluatePlayerDeath);
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OnMinigameEnable();
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void OnMinigameEnable()
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{
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if (TrialTimer != null)
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TrialTimer.TimeUp += OnTimeUp;
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trialMistake.AddListener(EvaluateMistake);
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void OnDisable()
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{
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inTrialMinigame.SetValue(false);
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playerHasDied.RemoveListener(EvaluatePlayerDeath);
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OnMinigameDisable();
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void OnMinigameDisable()
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{
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if (TrialTimer != null)
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TrialTimer.TimeUp -= OnTimeUp;
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trialMistake.RemoveListener(EvaluateMistake);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="fuckUpDialogue"></param>
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protected virtual void TrialMistake(DialogueCore fuckUpDialogue)
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{
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trialMistake.SetValue(true);
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fuckUpDialogue.InvokeDialogue(ServiceLocator.GetService<IDialogueManager>());
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void FinishedTrialMistake()
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{
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if (!trialMistake.Value)
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trialMistake.Invoke();
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else
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trialMistake.SetValue(false);
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void OnTimeUp() => trialTimeUp.SetValue(true);
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/// <summary>
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///
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/// </summary>
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/// <param name="playerHasDied"></param>
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protected virtual void EvaluatePlayerDeath(bool playerHasDied)
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{
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if (playerHasDied)
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OnPlayerDeath();
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void OnPlayerDeath() => TrialTimer.ResetTimer();
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/// <summary>
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///
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/// </summary>
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/// <param name="inMistake"></param>
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protected virtual void EvaluateMistake(bool inMistake)
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{
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if (!inMistake)
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Restart();
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}
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/// <summary>
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///
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/// </summary>
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public virtual IEnumerator ResolveMinigame()
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{
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EndMinigame();
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yield return new WaitForSeconds(destroyBufferDuration);
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Destroy(gameObject);
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}
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/// <summary>
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///
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/// </summary>
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/// <typeparam name="T2"></typeparam>
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/// <param name="action"></param>
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protected virtual void InvokeComponents<T2>(Action<T2> action)
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{
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var components = GetComponentsInChildren<Component>().OfType<T2>();
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foreach (var component in components)
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action(component);
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}
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/// <summary>
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///
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/// </summary>
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protected abstract void Restart();
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/// <summary>
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///
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/// </summary>
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public virtual void EndMinigame() => DialogueEventSystem.TriggerEvent(endMinigameEvent);
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}
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1
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Dialogues;
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3
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using DREditor.Dialogues.Events;
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using DREditor.EventObjects;
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using DREditor.Services;
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using System;
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using System.Collections;
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using System.Linq;
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9
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using UnityEngine;
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10
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+
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11
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namespace DREditor.Minigames
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12
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{
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|
13
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/// <summary>
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14
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///
|
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15
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/// </summary>
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16
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public abstract class MinigameManagerBase : MonoBehaviour
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17
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{
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/// <summary>
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19
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///
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20
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/// </summary>
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21
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[Tooltip("")]
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[SerializeField] protected string endMinigameEvent = "EndMinigame";
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/// <summary>
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25
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///
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26
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/// </summary>
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27
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[Tooltip("")]
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28
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[SerializeField] protected float destroyBufferDuration = 0.5f;
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29
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+
|
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30
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/// <summary>
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31
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+
///
|
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32
|
+
/// </summary>
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33
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+
[Tooltip("")]
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|
34
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[SerializeField] protected BoolWithEvent trialMistake = null;
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35
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+
|
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36
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+
/// <summary>
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37
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+
///
|
|
38
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+
/// </summary>
|
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39
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[Tooltip("")]
|
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40
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[SerializeField] protected BoolWithEvent inTrialMinigame = null;
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41
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+
|
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42
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+
/// <summary>
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43
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+
///
|
|
44
|
+
/// </summary>
|
|
45
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+
[Tooltip("")]
|
|
46
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[SerializeField] protected BoolWithEvent playerHasDied = null;
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47
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+
|
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48
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+
/// <summary>
|
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49
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+
///
|
|
50
|
+
/// </summary>
|
|
51
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+
[Tooltip("")]
|
|
52
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[SerializeField] protected BoolWithEvent trialTimeUp = null;
|
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53
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+
|
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54
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+
|
|
55
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+
/// <summary>
|
|
56
|
+
///
|
|
57
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+
/// </summary>
|
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58
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public TrialTimerBase TrialTimer => GetComponentInChildren<TrialTimerBase>();
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59
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+
|
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60
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+
|
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61
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/// <summary>
|
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62
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+
///
|
|
63
|
+
/// </summary>
|
|
64
|
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protected virtual void OnEnable()
|
|
65
|
+
{
|
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66
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inTrialMinigame.SetValue(true);
|
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67
|
+
|
|
68
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+
playerHasDied.AddListener(EvaluatePlayerDeath);
|
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69
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+
|
|
70
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+
OnMinigameEnable();
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
/// <summary>
|
|
74
|
+
///
|
|
75
|
+
/// </summary>
|
|
76
|
+
protected virtual void OnMinigameEnable()
|
|
77
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+
{
|
|
78
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if (TrialTimer != null)
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|
79
|
+
TrialTimer.TimeUp += OnTimeUp;
|
|
80
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+
|
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81
|
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trialMistake.AddListener(EvaluateMistake);
|
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82
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+
}
|
|
83
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+
|
|
84
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+
/// <summary>
|
|
85
|
+
///
|
|
86
|
+
/// </summary>
|
|
87
|
+
protected virtual void OnDisable()
|
|
88
|
+
{
|
|
89
|
+
inTrialMinigame.SetValue(false);
|
|
90
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+
|
|
91
|
+
playerHasDied.RemoveListener(EvaluatePlayerDeath);
|
|
92
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+
|
|
93
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+
OnMinigameDisable();
|
|
94
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+
}
|
|
95
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+
|
|
96
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+
/// <summary>
|
|
97
|
+
///
|
|
98
|
+
/// </summary>
|
|
99
|
+
protected virtual void OnMinigameDisable()
|
|
100
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{
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|
101
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+
if (TrialTimer != null)
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102
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+
TrialTimer.TimeUp -= OnTimeUp;
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103
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+
|
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104
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trialMistake.RemoveListener(EvaluateMistake);
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|
105
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+
}
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|
106
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+
|
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107
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+
|
|
108
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/// <summary>
|
|
109
|
+
///
|
|
110
|
+
/// </summary>
|
|
111
|
+
/// <param name="fuckUpDialogue"></param>
|
|
112
|
+
protected virtual void TrialMistake(DialogueCore fuckUpDialogue)
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|
113
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+
{
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|
114
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trialMistake.SetValue(true);
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115
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+
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116
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fuckUpDialogue.InvokeDialogue(ServiceLocator.GetService<IDialogueManager>());
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117
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}
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118
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+
|
|
119
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/// <summary>
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|
120
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+
///
|
|
121
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+
/// </summary>
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|
122
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+
protected virtual void FinishedTrialMistake()
|
|
123
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+
{
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|
124
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+
if (!trialMistake.Value)
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125
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+
trialMistake.Invoke();
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126
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+
else
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127
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+
trialMistake.SetValue(false);
|
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128
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+
}
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129
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+
|
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130
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+
|
|
131
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+
/// <summary>
|
|
132
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+
///
|
|
133
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+
/// </summary>
|
|
134
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+
protected virtual void OnTimeUp() => trialTimeUp.SetValue(true);
|
|
135
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+
|
|
136
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+
|
|
137
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+
/// <summary>
|
|
138
|
+
///
|
|
139
|
+
/// </summary>
|
|
140
|
+
/// <param name="playerHasDied"></param>
|
|
141
|
+
protected virtual void EvaluatePlayerDeath(bool playerHasDied)
|
|
142
|
+
{
|
|
143
|
+
if (playerHasDied)
|
|
144
|
+
OnPlayerDeath();
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
/// <summary>
|
|
148
|
+
///
|
|
149
|
+
/// </summary>
|
|
150
|
+
protected virtual void OnPlayerDeath() => TrialTimer.ResetTimer();
|
|
151
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+
|
|
152
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+
/// <summary>
|
|
153
|
+
///
|
|
154
|
+
/// </summary>
|
|
155
|
+
/// <param name="inMistake"></param>
|
|
156
|
+
protected virtual void EvaluateMistake(bool inMistake)
|
|
157
|
+
{
|
|
158
|
+
if (!inMistake)
|
|
159
|
+
Restart();
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
|
|
163
|
+
/// <summary>
|
|
164
|
+
///
|
|
165
|
+
/// </summary>
|
|
166
|
+
public virtual IEnumerator ResolveMinigame()
|
|
167
|
+
{
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|
168
|
+
EndMinigame();
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|
169
|
+
|
|
170
|
+
yield return new WaitForSeconds(destroyBufferDuration);
|
|
171
|
+
|
|
172
|
+
Destroy(gameObject);
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
/// <summary>
|
|
176
|
+
///
|
|
177
|
+
/// </summary>
|
|
178
|
+
/// <typeparam name="T2"></typeparam>
|
|
179
|
+
/// <param name="action"></param>
|
|
180
|
+
protected virtual void InvokeComponents<T2>(Action<T2> action)
|
|
181
|
+
{
|
|
182
|
+
var components = GetComponentsInChildren<Component>().OfType<T2>();
|
|
183
|
+
|
|
184
|
+
foreach (var component in components)
|
|
185
|
+
action(component);
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
/// <summary>
|
|
189
|
+
///
|
|
190
|
+
/// </summary>
|
|
191
|
+
protected abstract void Restart();
|
|
192
|
+
|
|
193
|
+
/// <summary>
|
|
194
|
+
///
|
|
195
|
+
/// </summary>
|
|
196
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+
public virtual void EndMinigame() => DialogueEventSystem.TriggerEvent(endMinigameEvent);
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}
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}
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