net.dreditor.minigames 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/.attestation.p7m +0 -0
  2. package/BulletDifficulty.cs +36 -36
  3. package/BulletDifficulty.cs.meta +11 -11
  4. package/BulletDifficultyEditor.cs +380 -380
  5. package/BulletDifficultyEditor.cs.meta +11 -11
  6. package/DREditor.Minigames.asmdef +36 -36
  7. package/DREditor.Minigames.asmdef.meta +7 -7
  8. package/DifficultyEditorBase.cs +60 -60
  9. package/DifficultyEditorBase.cs.meta +11 -11
  10. package/IShatterGraphic.cs +32 -32
  11. package/IShatterGraphic.cs.meta +11 -11
  12. package/IShatterText.cs +33 -33
  13. package/IShatterText.cs.meta +11 -11
  14. package/InitializeTrialOffsets.cs +51 -51
  15. package/InitializeTrialOffsets.cs.meta +11 -11
  16. package/MinigameBuilderBase.cs +28 -28
  17. package/MinigameBuilderBase.cs.meta +11 -11
  18. package/MinigameControlsUIHandler.cs +94 -94
  19. package/MinigameControlsUIHandler.cs.meta +11 -11
  20. package/MinigameManagerBase.cs +197 -197
  21. package/MinigameManagerBase.cs.meta +11 -11
  22. package/QuestionToggle.cs +154 -154
  23. package/QuestionToggle.cs.meta +11 -11
  24. package/RestoreControlsUIPostDialogue.cs +100 -100
  25. package/RestoreControlsUIPostDialogue.cs.meta +1 -1
  26. package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset +23 -23
  27. package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset.meta +8 -8
  28. package/{Samples → Samples~}/HasStamina.asset +21 -21
  29. package/{Samples → Samples~}/HasStamina.asset.meta +8 -8
  30. package/{Samples → Samples~}/IsDrainingStamina.asset +21 -21
  31. package/{Samples → Samples~}/IsDrainingStamina.asset.meta +8 -8
  32. package/{Samples → Samples~}/MinigameInputAllowed.asset +21 -21
  33. package/{Samples → Samples~}/MinigameInputAllowed.asset.meta +8 -8
  34. package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab +53 -53
  35. package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab.meta +7 -7
  36. package/{Samples → Samples~}/Quad Shatter.asset +31 -31
  37. package/{Samples → Samples~}/Quad Shatter.asset.meta +8 -8
  38. package/{Samples → Samples~}/ShatterCameraEnabled.asset +21 -21
  39. package/{Samples → Samples~}/ShatterCameraEnabled.asset.meta +8 -8
  40. package/{Samples → Samples~}/Shatter_Graphic.prefab +98 -98
  41. package/{Samples → Samples~}/Shatter_Graphic.prefab.meta +7 -7
  42. package/{Samples → Samples~}/Stamina_Handler.prefab +59 -59
  43. package/{Samples → Samples~}/Stamina_Handler.prefab.meta +7 -7
  44. package/{Samples → Samples~}/TBS_Manager_Shell.prefab +60 -60
  45. package/{Samples → Samples~}/TBS_Manager_Shell.prefab.meta +7 -7
  46. package/{Samples → Samples~}/TBS_Manager_Template.prefab +504 -504
  47. package/{Samples → Samples~}/TBS_Manager_Template.prefab.meta +7 -7
  48. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab +289 -289
  49. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab.meta +7 -7
  50. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab +449 -449
  51. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab.meta +7 -7
  52. package/{Samples → Samples~}/Triangle Shatter.asset +31 -31
  53. package/{Samples → Samples~}/Triangle Shatter.asset.meta +8 -8
  54. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab +221 -221
  55. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab.meta +7 -7
  56. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab +525 -525
  57. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab.meta +7 -7
  58. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab +38 -38
  59. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab.meta +7 -7
  60. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab +1159 -1159
  61. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab.meta +7 -7
  62. package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab +494 -494
  63. package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab.meta +7 -7
  64. package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab +294 -294
  65. package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab.meta +7 -7
  66. package/Shattering/BreakTex.renderTexture +39 -39
  67. package/Shattering/BreakTex.renderTexture.meta +8 -8
  68. package/Shattering/BulletShatter.cs +176 -176
  69. package/Shattering/BulletShatter.cs.meta +11 -11
  70. package/Shattering/IShatterableCanvas.cs +20 -20
  71. package/Shattering/IShatterableCanvas.cs.meta +11 -11
  72. package/Shattering/MeshGenerator.cs +178 -178
  73. package/Shattering/MeshGenerator.cs.meta +11 -11
  74. package/Shattering/RenderCanvasOnShatter.cs +47 -47
  75. package/Shattering/RenderCanvasOnShatter.cs.meta +11 -11
  76. package/Shattering/ShatterCameraRender.cs +79 -79
  77. package/Shattering/ShatterCameraRender.cs.meta +11 -11
  78. package/Shattering/ShatterGraphic.cs +135 -135
  79. package/Shattering/ShatterGraphic.cs.meta +11 -11
  80. package/Shattering/ShatterMeshGraphic.cs +304 -304
  81. package/Shattering/ShatterMeshGraphic.cs.meta +11 -11
  82. package/Shattering/ShatterProcess.cs +282 -282
  83. package/Shattering/ShatterProcess.cs.meta +11 -11
  84. package/Shattering/ShatterProcessBase.cs +51 -51
  85. package/Shattering/ShatterProcessBase.cs.meta +11 -11
  86. package/Shattering/ShatterQuad.cs +56 -56
  87. package/Shattering/ShatterQuad.cs.meta +11 -11
  88. package/Shattering/ShatterQuadProcess.cs +65 -65
  89. package/Shattering/ShatterQuadProcess.cs.meta +11 -11
  90. package/Shattering/ShatterShape.cs +84 -84
  91. package/Shattering/ShatterShape.cs.meta +11 -11
  92. package/Shattering/ShatterTri.cs +27 -27
  93. package/Shattering/ShatterTri.cs.meta +11 -11
  94. package/Shattering/ShatterTriProcess.cs +179 -179
  95. package/Shattering/ShatterTriProcess.cs.meta +11 -11
  96. package/Shattering/ShatterWithUI.cs +68 -68
  97. package/Shattering/ShatterWithUI.cs.meta +11 -11
  98. package/Shattering/SplitShatter.cs +114 -114
  99. package/Shattering/SplitShatter.cs.meta +11 -11
  100. package/Shattering/TMPTextShatter.cs +243 -243
  101. package/Shattering/TMPTextShatter.cs.meta +11 -11
  102. package/Shattering/UIBreakVisibility.cs +172 -172
  103. package/Shattering/UIBreakVisibility.cs.meta +11 -11
  104. package/Shattering.meta +8 -8
  105. package/ShuffleUtility.cs +32 -32
  106. package/ShuffleUtility.cs.meta +11 -11
  107. package/SimpleRandom.cs +32 -32
  108. package/SimpleRandom.cs.meta +11 -11
  109. package/Stats/ColorHealthBar.cs +56 -56
  110. package/Stats/ColorHealthBar.cs.meta +11 -11
  111. package/Stats/ColorHealthModifier.cs +138 -138
  112. package/Stats/ColorHealthModifier.cs.meta +11 -11
  113. package/Stats/GaugeHandler.cs +72 -72
  114. package/Stats/GaugeHandler.cs.meta +1 -1
  115. package/Stats/HealthBarModifier.cs +89 -89
  116. package/Stats/HealthBarModifier.cs.meta +11 -11
  117. package/Stats/HealthStat.cs +77 -77
  118. package/Stats/HealthStat.cs.meta +11 -11
  119. package/Stats/HealthStatBase.cs +26 -26
  120. package/Stats/HealthStatBase.cs.meta +11 -11
  121. package/Stats/IGauge.cs +36 -36
  122. package/Stats/IGauge.cs.meta +1 -1
  123. package/Stats/InfluenceGauge.cs +107 -107
  124. package/Stats/InfluenceGauge.cs.meta +11 -11
  125. package/Stats/InfluenceGaugeBase.cs +42 -42
  126. package/Stats/InfluenceGaugeBase.cs.meta +11 -11
  127. package/Stats/SimpleGauge.cs +46 -46
  128. package/Stats/SimpleGauge.cs.meta +1 -1
  129. package/Stats/StaminaHandler.cs +153 -153
  130. package/Stats/StaminaHandler.cs.meta +11 -11
  131. package/Stats/TrialStats.cs +140 -140
  132. package/Stats/TrialStats.cs.meta +11 -11
  133. package/Stats/TrialStatsBase.cs +36 -36
  134. package/Stats/TrialStatsBase.cs.meta +11 -11
  135. package/Stats.meta +8 -8
  136. package/TBS/TBSelectBuilder.cs +59 -59
  137. package/TBS/TBSelectBuilder.cs.meta +11 -11
  138. package/TBS/TBSelectBuilderEditor.cs +166 -166
  139. package/TBS/TBSelectBuilderEditor.cs.meta +11 -11
  140. package/TBS/TBSelectManager.cs +315 -315
  141. package/TBS/TBSelectManager.cs.meta +11 -11
  142. package/TBS/TBSelection.cs +46 -46
  143. package/TBS/TBSelection.cs.meta +11 -11
  144. package/TBS/TrialTruthBulletMenu.cs +24 -24
  145. package/TBS/TrialTruthBulletMenu.cs.meta +11 -11
  146. package/TBS.meta +8 -8
  147. package/ThreadSafeSimpleRandom.cs +29 -29
  148. package/ThreadSafeSimpleRandom.cs.meta +11 -11
  149. package/TimedDifficultyEditor.cs +56 -56
  150. package/TimedDifficultyEditor.cs.meta +11 -11
  151. package/TimedMinigameEditor.cs +31 -31
  152. package/TimedMinigameEditor.cs.meta +11 -11
  153. package/TimerBase.cs +189 -189
  154. package/TimerBase.cs.meta +11 -11
  155. package/TimerDifficulty.cs +45 -45
  156. package/TimerDifficulty.cs.meta +11 -11
  157. package/TrialDialogueMinigame.cs +276 -276
  158. package/TrialDialogueMinigame.cs.meta +11 -11
  159. package/TrialDiscussion.cs +68 -68
  160. package/TrialDiscussion.cs.meta +11 -11
  161. package/TrialTimer.cs +113 -113
  162. package/TrialTimer.cs.meta +11 -11
  163. package/TrialTimerBase.cs +129 -129
  164. package/TrialTimerBase.cs.meta +11 -11
  165. package/package.json +56 -51
  166. package/package.json.meta +7 -7
  167. package/Samples.meta +0 -8
@@ -1,11 +1,11 @@
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+ icon: {instanceID: 0}
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@@ -1,180 +1,180 @@
1
- // Completely Reworked Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- // Original Author: LeoTheDev
3
- using UnityEngine;
4
-
5
- namespace DREditor.Minigames.Shattering
6
- {
7
- /// <summary>
8
- ///
9
- /// </summary>
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- [System.Serializable]
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- [CreateAssetMenu(menuName = "DREditor/Minigames/Shattering/Triangle Shatter", fileName = "Triangle Shatter")]
12
- public class ShatterTriProcess : ShatterProcess<ShatterTri>
13
- {
14
- /// <summary>
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- ///
16
- /// </summary>
17
- protected int pos1, pos2, pos3, offset1, offset2;
18
-
19
- /// <summary>
20
- ///
21
- /// </summary>
22
- protected int originalVertIdx = 0;
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-
24
- /// <summary>
25
- ///
26
- /// </summary>
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- protected int vertIdx = 0;
28
-
29
- /// <summary>
30
- ///
31
- /// </summary>
32
- protected Mesh mesh;
33
-
34
-
35
- /// <inheritdoc/>
36
- protected override void InitializeArrays(Mesh mesh)
37
- {
38
- int triCount = mesh.triangles.Length / 3 - 2;
39
-
40
- int newVertexCount = triCount * 3;
41
-
42
- shapes = new ShatterTri[triCount];
43
-
44
- vertexColors = new Color[newVertexCount];
45
-
46
- newVertices = new Vector3[newVertexCount];
47
-
48
- base.InitializeArrays(mesh);
49
- }
50
-
51
- /// <inheritdoc/>
52
- protected override void ShapeAngulate(Mesh mesh)
53
- {
54
- this.mesh = mesh;
55
-
56
- InitializeArrays(mesh);
57
-
58
- CreateTris();
59
-
60
- ApplyArraysToMesh();
61
- }
62
-
63
- /// <summary>
64
- ///
65
- /// </summary>
66
- protected virtual void CreateTris()
67
- {
68
- int triCount = mesh.triangles.Length / 3 - 2;
69
-
70
- int triPairs = triCount / 2;
71
-
72
- originalVertIdx = 0;
73
-
74
- vertIdx = 0;
75
-
76
- int triIdx = 0;
77
-
78
- for (int i = 0; i < triPairs; i++)
79
- {
80
- shapes[triIdx] = CreateTri(true);
81
-
82
- shapes[triIdx + 1] = CreateTri(false);
83
-
84
- originalVertIdx += 4;
85
-
86
- vertIdx += 6;
87
-
88
- triIdx += 2;
89
- }
90
- }
91
-
92
- /// <summary>
93
- ///
94
- /// </summary>
95
- /// <param name="isLeft"></param>
96
- /// <returns></returns>
97
- protected virtual ShatterTri CreateTri(bool isLeft)
98
- {
99
- InitializeTriPositions(isLeft);
100
-
101
- UpdateArray(newVertices, mesh.vertices);
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-
103
- UpdateArray(vertexColors, mesh.colors);
104
-
105
- UpdateArray(newUVs[0], mesh.uv);
106
-
107
- UpdateArray(newUVs[1], mesh.uv2);
108
-
109
- InitializeNewTris();
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-
111
- return new(vertIdx, newVertices, new int[3] { pos1, pos2, pos3 });
112
- }
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-
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- /// <summary>
115
- ///
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- /// </summary>
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- /// <param name="isLeft"></param>
118
- protected virtual void InitializeTriPositions(bool isLeft)
119
- {
120
- int positionIndexOffset = isLeft ? 0 : 3;
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-
122
- int offsetOffset = isLeft ? 0 : 1;
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-
124
- pos1 = 0 + positionIndexOffset;
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-
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- pos2 = 1 + positionIndexOffset;
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-
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- pos3 = 2 + positionIndexOffset;
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-
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- offset1 = 1 + offsetOffset;
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-
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- offset2 = 2 + offsetOffset;
133
- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <typeparam name="T"></typeparam>
139
- /// <param name="set"></param>
140
- /// <param name="get"></param>
141
- protected virtual void UpdateArray<T>(T[] set, T[] get)
142
- {
143
- set[vertIdx + pos1] = get[originalVertIdx];
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-
145
- set[vertIdx + pos2] = get[originalVertIdx + offset1];
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-
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- set[vertIdx + pos3] = get[originalVertIdx + offset2];
148
- }
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-
150
- /// <summary>
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- ///
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- /// </summary>
153
- protected virtual void InitializeNewTris()
154
- {
155
- newTriangles[vertIdx + pos1] = vertIdx + pos1;
156
-
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- newTriangles[vertIdx + pos2] = vertIdx + pos2;
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-
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- newTriangles[vertIdx + pos3] = vertIdx + pos3;
160
- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected virtual void ApplyArraysToMesh()
166
- {
167
- mesh.vertices = newVertices;
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-
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- mesh.triangles = newTriangles;
170
-
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- mesh.uv = newUVs[0];
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-
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- mesh.uv2 = newUVs[1];
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-
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- mesh.RecalculateBounds();
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-
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- mesh.RecalculateNormals();
178
- }
179
- }
1
+ // Completely Reworked Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ // Original Author: LeoTheDev
3
+ using UnityEngine;
4
+
5
+ namespace DREditor.Minigames.Shattering
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ [System.Serializable]
11
+ [CreateAssetMenu(menuName = "DREditor/Minigames/Shattering/Triangle Shatter", fileName = "Triangle Shatter")]
12
+ public class ShatterTriProcess : ShatterProcess<ShatterTri>
13
+ {
14
+ /// <summary>
15
+ ///
16
+ /// </summary>
17
+ protected int pos1, pos2, pos3, offset1, offset2;
18
+
19
+ /// <summary>
20
+ ///
21
+ /// </summary>
22
+ protected int originalVertIdx = 0;
23
+
24
+ /// <summary>
25
+ ///
26
+ /// </summary>
27
+ protected int vertIdx = 0;
28
+
29
+ /// <summary>
30
+ ///
31
+ /// </summary>
32
+ protected Mesh mesh;
33
+
34
+
35
+ /// <inheritdoc/>
36
+ protected override void InitializeArrays(Mesh mesh)
37
+ {
38
+ int triCount = mesh.triangles.Length / 3 - 2;
39
+
40
+ int newVertexCount = triCount * 3;
41
+
42
+ shapes = new ShatterTri[triCount];
43
+
44
+ vertexColors = new Color[newVertexCount];
45
+
46
+ newVertices = new Vector3[newVertexCount];
47
+
48
+ base.InitializeArrays(mesh);
49
+ }
50
+
51
+ /// <inheritdoc/>
52
+ protected override void ShapeAngulate(Mesh mesh)
53
+ {
54
+ this.mesh = mesh;
55
+
56
+ InitializeArrays(mesh);
57
+
58
+ CreateTris();
59
+
60
+ ApplyArraysToMesh();
61
+ }
62
+
63
+ /// <summary>
64
+ ///
65
+ /// </summary>
66
+ protected virtual void CreateTris()
67
+ {
68
+ int triCount = mesh.triangles.Length / 3 - 2;
69
+
70
+ int triPairs = triCount / 2;
71
+
72
+ originalVertIdx = 0;
73
+
74
+ vertIdx = 0;
75
+
76
+ int triIdx = 0;
77
+
78
+ for (int i = 0; i < triPairs; i++)
79
+ {
80
+ shapes[triIdx] = CreateTri(true);
81
+
82
+ shapes[triIdx + 1] = CreateTri(false);
83
+
84
+ originalVertIdx += 4;
85
+
86
+ vertIdx += 6;
87
+
88
+ triIdx += 2;
89
+ }
90
+ }
91
+
92
+ /// <summary>
93
+ ///
94
+ /// </summary>
95
+ /// <param name="isLeft"></param>
96
+ /// <returns></returns>
97
+ protected virtual ShatterTri CreateTri(bool isLeft)
98
+ {
99
+ InitializeTriPositions(isLeft);
100
+
101
+ UpdateArray(newVertices, mesh.vertices);
102
+
103
+ UpdateArray(vertexColors, mesh.colors);
104
+
105
+ UpdateArray(newUVs[0], mesh.uv);
106
+
107
+ UpdateArray(newUVs[1], mesh.uv2);
108
+
109
+ InitializeNewTris();
110
+
111
+ return new(vertIdx, newVertices, new int[3] { pos1, pos2, pos3 });
112
+ }
113
+
114
+ /// <summary>
115
+ ///
116
+ /// </summary>
117
+ /// <param name="isLeft"></param>
118
+ protected virtual void InitializeTriPositions(bool isLeft)
119
+ {
120
+ int positionIndexOffset = isLeft ? 0 : 3;
121
+
122
+ int offsetOffset = isLeft ? 0 : 1;
123
+
124
+ pos1 = 0 + positionIndexOffset;
125
+
126
+ pos2 = 1 + positionIndexOffset;
127
+
128
+ pos3 = 2 + positionIndexOffset;
129
+
130
+ offset1 = 1 + offsetOffset;
131
+
132
+ offset2 = 2 + offsetOffset;
133
+ }
134
+
135
+ /// <summary>
136
+ ///
137
+ /// </summary>
138
+ /// <typeparam name="T"></typeparam>
139
+ /// <param name="set"></param>
140
+ /// <param name="get"></param>
141
+ protected virtual void UpdateArray<T>(T[] set, T[] get)
142
+ {
143
+ set[vertIdx + pos1] = get[originalVertIdx];
144
+
145
+ set[vertIdx + pos2] = get[originalVertIdx + offset1];
146
+
147
+ set[vertIdx + pos3] = get[originalVertIdx + offset2];
148
+ }
149
+
150
+ /// <summary>
151
+ ///
152
+ /// </summary>
153
+ protected virtual void InitializeNewTris()
154
+ {
155
+ newTriangles[vertIdx + pos1] = vertIdx + pos1;
156
+
157
+ newTriangles[vertIdx + pos2] = vertIdx + pos2;
158
+
159
+ newTriangles[vertIdx + pos3] = vertIdx + pos3;
160
+ }
161
+
162
+ /// <summary>
163
+ ///
164
+ /// </summary>
165
+ protected virtual void ApplyArraysToMesh()
166
+ {
167
+ mesh.vertices = newVertices;
168
+
169
+ mesh.triangles = newTriangles;
170
+
171
+ mesh.uv = newUVs[0];
172
+
173
+ mesh.uv2 = newUVs[1];
174
+
175
+ mesh.RecalculateBounds();
176
+
177
+ mesh.RecalculateNormals();
178
+ }
179
+ }
180
180
  }
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1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using UnityEngine;
3
-
4
- namespace DREditor.Minigames.Shattering
5
- {
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- /// <summary>
7
- ///
8
- /// </summary>
9
- [ClassHeader("")]
10
- public class ShatterWithUI : MonoBehaviour
11
- {
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- /// <summary>
13
- ///
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- /// </summary>
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- protected UnityEngine.Camera shatterCamera = null;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected IShatterGraphic shatterGraphic;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected IShatterableCanvas[] canvases;
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-
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-
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- protected virtual void Awake()
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- {
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- shatterGraphic = GetComponentInChildren<IShatterGraphic>();
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-
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- shatterCamera = GetComponentInChildren<UnityEngine.Camera>();
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-
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- canvases = transform.root.GetComponentsInChildren<IShatterableCanvas>();
35
- }
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-
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- protected virtual void OnEnable()
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- {
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- shatterGraphic?.OnPreShatter.AddListener(CanvasesRenderCamera);
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-
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- shatterGraphic?.OnPostShatter.AddListener(CanvasesRenderOverlay);
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- }
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-
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- protected virtual void OnDisable()
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- {
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- shatterGraphic?.OnPreShatter.RemoveListener(CanvasesRenderCamera);
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-
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- shatterGraphic?.OnPostShatter.RemoveListener(CanvasesRenderOverlay);
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected virtual void CanvasesRenderCamera()
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- {
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- foreach (var canvas in canvases)
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- canvas?.SetRenderingCamera(shatterCamera);
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected virtual void CanvasesRenderOverlay()
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- {
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- foreach (var canvas in canvases)
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- canvas?.SetRenderingOverlay();
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- }
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- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using UnityEngine;
3
+
4
+ namespace DREditor.Minigames.Shattering
5
+ {
6
+ /// <summary>
7
+ ///
8
+ /// </summary>
9
+ [ClassHeader("")]
10
+ public class ShatterWithUI : MonoBehaviour
11
+ {
12
+ /// <summary>
13
+ ///
14
+ /// </summary>
15
+ protected UnityEngine.Camera shatterCamera = null;
16
+
17
+ /// <summary>
18
+ ///
19
+ /// </summary>
20
+ protected IShatterGraphic shatterGraphic;
21
+
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+ /// <summary>
23
+ ///
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+ /// </summary>
25
+ protected IShatterableCanvas[] canvases;
26
+
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+
28
+ protected virtual void Awake()
29
+ {
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+ shatterGraphic = GetComponentInChildren<IShatterGraphic>();
31
+
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+ shatterCamera = GetComponentInChildren<UnityEngine.Camera>();
33
+
34
+ canvases = transform.root.GetComponentsInChildren<IShatterableCanvas>();
35
+ }
36
+
37
+ protected virtual void OnEnable()
38
+ {
39
+ shatterGraphic?.OnPreShatter.AddListener(CanvasesRenderCamera);
40
+
41
+ shatterGraphic?.OnPostShatter.AddListener(CanvasesRenderOverlay);
42
+ }
43
+
44
+ protected virtual void OnDisable()
45
+ {
46
+ shatterGraphic?.OnPreShatter.RemoveListener(CanvasesRenderCamera);
47
+
48
+ shatterGraphic?.OnPostShatter.RemoveListener(CanvasesRenderOverlay);
49
+ }
50
+
51
+ /// <summary>
52
+ ///
53
+ /// </summary>
54
+ protected virtual void CanvasesRenderCamera()
55
+ {
56
+ foreach (var canvas in canvases)
57
+ canvas?.SetRenderingCamera(shatterCamera);
58
+ }
59
+
60
+ /// <summary>
61
+ ///
62
+ /// </summary>
63
+ protected virtual void CanvasesRenderOverlay()
64
+ {
65
+ foreach (var canvas in canvases)
66
+ canvas?.SetRenderingOverlay();
67
+ }
68
+ }
69
69
  }
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