net.dreditor.minigames 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/BulletDifficulty.cs +36 -36
- package/BulletDifficulty.cs.meta +11 -11
- package/BulletDifficultyEditor.cs +380 -380
- package/BulletDifficultyEditor.cs.meta +11 -11
- package/DREditor.Minigames.asmdef +36 -36
- package/DREditor.Minigames.asmdef.meta +7 -7
- package/DifficultyEditorBase.cs +60 -60
- package/DifficultyEditorBase.cs.meta +11 -11
- package/IShatterGraphic.cs +32 -32
- package/IShatterGraphic.cs.meta +11 -11
- package/IShatterText.cs +33 -33
- package/IShatterText.cs.meta +11 -11
- package/InitializeTrialOffsets.cs +51 -51
- package/InitializeTrialOffsets.cs.meta +11 -11
- package/MinigameBuilderBase.cs +28 -28
- package/MinigameBuilderBase.cs.meta +11 -11
- package/MinigameControlsUIHandler.cs +94 -94
- package/MinigameControlsUIHandler.cs.meta +11 -11
- package/MinigameManagerBase.cs +197 -197
- package/MinigameManagerBase.cs.meta +11 -11
- package/QuestionToggle.cs +154 -154
- package/QuestionToggle.cs.meta +11 -11
- package/RestoreControlsUIPostDialogue.cs +100 -100
- package/RestoreControlsUIPostDialogue.cs.meta +1 -1
- package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset +23 -23
- package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset.meta +8 -8
- package/{Samples → Samples~}/HasStamina.asset +21 -21
- package/{Samples → Samples~}/HasStamina.asset.meta +8 -8
- package/{Samples → Samples~}/IsDrainingStamina.asset +21 -21
- package/{Samples → Samples~}/IsDrainingStamina.asset.meta +8 -8
- package/{Samples → Samples~}/MinigameInputAllowed.asset +21 -21
- package/{Samples → Samples~}/MinigameInputAllowed.asset.meta +8 -8
- package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab +53 -53
- package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Quad Shatter.asset +31 -31
- package/{Samples → Samples~}/Quad Shatter.asset.meta +8 -8
- package/{Samples → Samples~}/ShatterCameraEnabled.asset +21 -21
- package/{Samples → Samples~}/ShatterCameraEnabled.asset.meta +8 -8
- package/{Samples → Samples~}/Shatter_Graphic.prefab +98 -98
- package/{Samples → Samples~}/Shatter_Graphic.prefab.meta +7 -7
- package/{Samples → Samples~}/Stamina_Handler.prefab +59 -59
- package/{Samples → Samples~}/Stamina_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/TBS_Manager_Shell.prefab +60 -60
- package/{Samples → Samples~}/TBS_Manager_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/TBS_Manager_Template.prefab +504 -504
- package/{Samples → Samples~}/TBS_Manager_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab +289 -289
- package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab +449 -449
- package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Triangle Shatter.asset +31 -31
- package/{Samples → Samples~}/Triangle Shatter.asset.meta +8 -8
- package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab +221 -221
- package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab +525 -525
- package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab +38 -38
- package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab +1159 -1159
- package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab +494 -494
- package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab +294 -294
- package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab.meta +7 -7
- package/Shattering/BreakTex.renderTexture +39 -39
- package/Shattering/BreakTex.renderTexture.meta +8 -8
- package/Shattering/BulletShatter.cs +176 -176
- package/Shattering/BulletShatter.cs.meta +11 -11
- package/Shattering/IShatterableCanvas.cs +20 -20
- package/Shattering/IShatterableCanvas.cs.meta +11 -11
- package/Shattering/MeshGenerator.cs +178 -178
- package/Shattering/MeshGenerator.cs.meta +11 -11
- package/Shattering/RenderCanvasOnShatter.cs +47 -47
- package/Shattering/RenderCanvasOnShatter.cs.meta +11 -11
- package/Shattering/ShatterCameraRender.cs +79 -79
- package/Shattering/ShatterCameraRender.cs.meta +11 -11
- package/Shattering/ShatterGraphic.cs +135 -135
- package/Shattering/ShatterGraphic.cs.meta +11 -11
- package/Shattering/ShatterMeshGraphic.cs +304 -304
- package/Shattering/ShatterMeshGraphic.cs.meta +11 -11
- package/Shattering/ShatterProcess.cs +282 -282
- package/Shattering/ShatterProcess.cs.meta +11 -11
- package/Shattering/ShatterProcessBase.cs +51 -51
- package/Shattering/ShatterProcessBase.cs.meta +11 -11
- package/Shattering/ShatterQuad.cs +56 -56
- package/Shattering/ShatterQuad.cs.meta +11 -11
- package/Shattering/ShatterQuadProcess.cs +65 -65
- package/Shattering/ShatterQuadProcess.cs.meta +11 -11
- package/Shattering/ShatterShape.cs +84 -84
- package/Shattering/ShatterShape.cs.meta +11 -11
- package/Shattering/ShatterTri.cs +27 -27
- package/Shattering/ShatterTri.cs.meta +11 -11
- package/Shattering/ShatterTriProcess.cs +179 -179
- package/Shattering/ShatterTriProcess.cs.meta +11 -11
- package/Shattering/ShatterWithUI.cs +68 -68
- package/Shattering/ShatterWithUI.cs.meta +11 -11
- package/Shattering/SplitShatter.cs +114 -114
- package/Shattering/SplitShatter.cs.meta +11 -11
- package/Shattering/TMPTextShatter.cs +243 -243
- package/Shattering/TMPTextShatter.cs.meta +11 -11
- package/Shattering/UIBreakVisibility.cs +172 -172
- package/Shattering/UIBreakVisibility.cs.meta +11 -11
- package/Shattering.meta +8 -8
- package/ShuffleUtility.cs +32 -32
- package/ShuffleUtility.cs.meta +11 -11
- package/SimpleRandom.cs +32 -32
- package/SimpleRandom.cs.meta +11 -11
- package/Stats/ColorHealthBar.cs +56 -56
- package/Stats/ColorHealthBar.cs.meta +11 -11
- package/Stats/ColorHealthModifier.cs +138 -138
- package/Stats/ColorHealthModifier.cs.meta +11 -11
- package/Stats/GaugeHandler.cs +72 -72
- package/Stats/GaugeHandler.cs.meta +1 -1
- package/Stats/HealthBarModifier.cs +89 -89
- package/Stats/HealthBarModifier.cs.meta +11 -11
- package/Stats/HealthStat.cs +77 -77
- package/Stats/HealthStat.cs.meta +11 -11
- package/Stats/HealthStatBase.cs +26 -26
- package/Stats/HealthStatBase.cs.meta +11 -11
- package/Stats/IGauge.cs +36 -36
- package/Stats/IGauge.cs.meta +1 -1
- package/Stats/InfluenceGauge.cs +107 -107
- package/Stats/InfluenceGauge.cs.meta +11 -11
- package/Stats/InfluenceGaugeBase.cs +42 -42
- package/Stats/InfluenceGaugeBase.cs.meta +11 -11
- package/Stats/SimpleGauge.cs +46 -46
- package/Stats/SimpleGauge.cs.meta +1 -1
- package/Stats/StaminaHandler.cs +153 -153
- package/Stats/StaminaHandler.cs.meta +11 -11
- package/Stats/TrialStats.cs +140 -140
- package/Stats/TrialStats.cs.meta +11 -11
- package/Stats/TrialStatsBase.cs +36 -36
- package/Stats/TrialStatsBase.cs.meta +11 -11
- package/Stats.meta +8 -8
- package/TBS/TBSelectBuilder.cs +59 -59
- package/TBS/TBSelectBuilder.cs.meta +11 -11
- package/TBS/TBSelectBuilderEditor.cs +166 -166
- package/TBS/TBSelectBuilderEditor.cs.meta +11 -11
- package/TBS/TBSelectManager.cs +315 -315
- package/TBS/TBSelectManager.cs.meta +11 -11
- package/TBS/TBSelection.cs +46 -46
- package/TBS/TBSelection.cs.meta +11 -11
- package/TBS/TrialTruthBulletMenu.cs +24 -24
- package/TBS/TrialTruthBulletMenu.cs.meta +11 -11
- package/TBS.meta +8 -8
- package/ThreadSafeSimpleRandom.cs +29 -29
- package/ThreadSafeSimpleRandom.cs.meta +11 -11
- package/TimedDifficultyEditor.cs +56 -56
- package/TimedDifficultyEditor.cs.meta +11 -11
- package/TimedMinigameEditor.cs +31 -31
- package/TimedMinigameEditor.cs.meta +11 -11
- package/TimerBase.cs +189 -189
- package/TimerBase.cs.meta +11 -11
- package/TimerDifficulty.cs +45 -45
- package/TimerDifficulty.cs.meta +11 -11
- package/TrialDialogueMinigame.cs +276 -276
- package/TrialDialogueMinigame.cs.meta +11 -11
- package/TrialDiscussion.cs +68 -68
- package/TrialDiscussion.cs.meta +11 -11
- package/TrialTimer.cs +113 -113
- package/TrialTimer.cs.meta +11 -11
- package/TrialTimerBase.cs +129 -129
- package/TrialTimerBase.cs.meta +11 -11
- package/package.json +56 -51
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
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// Completely Reworked Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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// Original Author: LeoTheDev
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using UnityEngine;
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namespace DREditor.Minigames.Shattering
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{
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/// <summary>
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///
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/// </summary>
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[System.Serializable]
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[CreateAssetMenu(menuName = "DREditor/Minigames/Shattering/Triangle Shatter", fileName = "Triangle Shatter")]
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public class ShatterTriProcess : ShatterProcess<ShatterTri>
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{
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///
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protected int pos1, pos2, pos3, offset1, offset2;
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///
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protected int originalVertIdx = 0;
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protected int vertIdx = 0;
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protected Mesh mesh;
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protected override void InitializeArrays(Mesh mesh)
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{
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int triCount = mesh.triangles.Length / 3 - 2;
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int newVertexCount = triCount * 3;
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shapes = new ShatterTri[triCount];
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vertexColors = new Color[newVertexCount];
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newVertices = new Vector3[newVertexCount];
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base.InitializeArrays(mesh);
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}
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protected override void ShapeAngulate(Mesh mesh)
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{
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this.mesh = mesh;
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InitializeArrays(mesh);
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CreateTris();
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ApplyArraysToMesh();
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}
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protected virtual void CreateTris()
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{
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int triCount = mesh.triangles.Length / 3 - 2;
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int triPairs = triCount / 2;
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originalVertIdx = 0;
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int triIdx = 0;
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for (int i = 0; i < triPairs; i++)
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{
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shapes[triIdx] = CreateTri(true);
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shapes[triIdx + 1] = CreateTri(false);
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/// <param name="isLeft"></param>
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/// <returns></returns>
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protected virtual ShatterTri CreateTri(bool isLeft)
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{
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InitializeTriPositions(isLeft);
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UpdateArray(newVertices, mesh.vertices);
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UpdateArray(vertexColors, mesh.colors);
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UpdateArray(newUVs[0], mesh.uv);
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return new(vertIdx, newVertices, new int[3] { pos1, pos2, pos3 });
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protected virtual void InitializeTriPositions(bool isLeft)
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{
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int positionIndexOffset = isLeft ? 0 : 3;
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int offsetOffset = isLeft ? 0 : 1;
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pos1 = 0 + positionIndexOffset;
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pos2 = 1 + positionIndexOffset;
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pos3 = 2 + positionIndexOffset;
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offset1 = 1 + offsetOffset;
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offset2 = 2 + offsetOffset;
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}
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/// <typeparam name="T"></typeparam>
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/// <param name="set"></param>
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/// <param name="get"></param>
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protected virtual void UpdateArray<T>(T[] set, T[] get)
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{
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set[vertIdx + pos1] = get[originalVertIdx];
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set[vertIdx + pos2] = get[originalVertIdx + offset1];
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set[vertIdx + pos3] = get[originalVertIdx + offset2];
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}
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protected virtual void InitializeNewTris()
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{
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newTriangles[vertIdx + pos1] = vertIdx + pos1;
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{
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mesh.triangles = newTriangles;
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mesh.RecalculateNormals();
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}
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}
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// Completely Reworked Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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// Original Author: LeoTheDev
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using UnityEngine;
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namespace DREditor.Minigames.Shattering
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{
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/// <summary>
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///
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/// </summary>
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[System.Serializable]
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[CreateAssetMenu(menuName = "DREditor/Minigames/Shattering/Triangle Shatter", fileName = "Triangle Shatter")]
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public class ShatterTriProcess : ShatterProcess<ShatterTri>
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{
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/// <summary>
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///
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+
/// </summary>
|
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|
+
protected int pos1, pos2, pos3, offset1, offset2;
|
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+
|
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19
|
+
/// <summary>
|
|
20
|
+
///
|
|
21
|
+
/// </summary>
|
|
22
|
+
protected int originalVertIdx = 0;
|
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|
+
|
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+
/// <summary>
|
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///
|
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+
/// </summary>
|
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+
protected int vertIdx = 0;
|
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+
|
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+
/// <summary>
|
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///
|
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/// </summary>
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protected Mesh mesh;
|
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33
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+
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34
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+
|
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35
|
+
/// <inheritdoc/>
|
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36
|
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protected override void InitializeArrays(Mesh mesh)
|
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37
|
+
{
|
|
38
|
+
int triCount = mesh.triangles.Length / 3 - 2;
|
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39
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+
|
|
40
|
+
int newVertexCount = triCount * 3;
|
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+
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42
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+
shapes = new ShatterTri[triCount];
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+
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+
vertexColors = new Color[newVertexCount];
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45
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+
|
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+
newVertices = new Vector3[newVertexCount];
|
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+
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base.InitializeArrays(mesh);
|
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|
+
}
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+
|
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51
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/// <inheritdoc/>
|
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protected override void ShapeAngulate(Mesh mesh)
|
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53
|
+
{
|
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54
|
+
this.mesh = mesh;
|
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55
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+
|
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InitializeArrays(mesh);
|
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+
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58
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CreateTris();
|
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+
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ApplyArraysToMesh();
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}
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/// <summary>
|
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64
|
+
///
|
|
65
|
+
/// </summary>
|
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66
|
+
protected virtual void CreateTris()
|
|
67
|
+
{
|
|
68
|
+
int triCount = mesh.triangles.Length / 3 - 2;
|
|
69
|
+
|
|
70
|
+
int triPairs = triCount / 2;
|
|
71
|
+
|
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72
|
+
originalVertIdx = 0;
|
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73
|
+
|
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74
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+
vertIdx = 0;
|
|
75
|
+
|
|
76
|
+
int triIdx = 0;
|
|
77
|
+
|
|
78
|
+
for (int i = 0; i < triPairs; i++)
|
|
79
|
+
{
|
|
80
|
+
shapes[triIdx] = CreateTri(true);
|
|
81
|
+
|
|
82
|
+
shapes[triIdx + 1] = CreateTri(false);
|
|
83
|
+
|
|
84
|
+
originalVertIdx += 4;
|
|
85
|
+
|
|
86
|
+
vertIdx += 6;
|
|
87
|
+
|
|
88
|
+
triIdx += 2;
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
/// <summary>
|
|
93
|
+
///
|
|
94
|
+
/// </summary>
|
|
95
|
+
/// <param name="isLeft"></param>
|
|
96
|
+
/// <returns></returns>
|
|
97
|
+
protected virtual ShatterTri CreateTri(bool isLeft)
|
|
98
|
+
{
|
|
99
|
+
InitializeTriPositions(isLeft);
|
|
100
|
+
|
|
101
|
+
UpdateArray(newVertices, mesh.vertices);
|
|
102
|
+
|
|
103
|
+
UpdateArray(vertexColors, mesh.colors);
|
|
104
|
+
|
|
105
|
+
UpdateArray(newUVs[0], mesh.uv);
|
|
106
|
+
|
|
107
|
+
UpdateArray(newUVs[1], mesh.uv2);
|
|
108
|
+
|
|
109
|
+
InitializeNewTris();
|
|
110
|
+
|
|
111
|
+
return new(vertIdx, newVertices, new int[3] { pos1, pos2, pos3 });
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
/// <summary>
|
|
115
|
+
///
|
|
116
|
+
/// </summary>
|
|
117
|
+
/// <param name="isLeft"></param>
|
|
118
|
+
protected virtual void InitializeTriPositions(bool isLeft)
|
|
119
|
+
{
|
|
120
|
+
int positionIndexOffset = isLeft ? 0 : 3;
|
|
121
|
+
|
|
122
|
+
int offsetOffset = isLeft ? 0 : 1;
|
|
123
|
+
|
|
124
|
+
pos1 = 0 + positionIndexOffset;
|
|
125
|
+
|
|
126
|
+
pos2 = 1 + positionIndexOffset;
|
|
127
|
+
|
|
128
|
+
pos3 = 2 + positionIndexOffset;
|
|
129
|
+
|
|
130
|
+
offset1 = 1 + offsetOffset;
|
|
131
|
+
|
|
132
|
+
offset2 = 2 + offsetOffset;
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
/// <summary>
|
|
136
|
+
///
|
|
137
|
+
/// </summary>
|
|
138
|
+
/// <typeparam name="T"></typeparam>
|
|
139
|
+
/// <param name="set"></param>
|
|
140
|
+
/// <param name="get"></param>
|
|
141
|
+
protected virtual void UpdateArray<T>(T[] set, T[] get)
|
|
142
|
+
{
|
|
143
|
+
set[vertIdx + pos1] = get[originalVertIdx];
|
|
144
|
+
|
|
145
|
+
set[vertIdx + pos2] = get[originalVertIdx + offset1];
|
|
146
|
+
|
|
147
|
+
set[vertIdx + pos3] = get[originalVertIdx + offset2];
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
/// <summary>
|
|
151
|
+
///
|
|
152
|
+
/// </summary>
|
|
153
|
+
protected virtual void InitializeNewTris()
|
|
154
|
+
{
|
|
155
|
+
newTriangles[vertIdx + pos1] = vertIdx + pos1;
|
|
156
|
+
|
|
157
|
+
newTriangles[vertIdx + pos2] = vertIdx + pos2;
|
|
158
|
+
|
|
159
|
+
newTriangles[vertIdx + pos3] = vertIdx + pos3;
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
/// <summary>
|
|
163
|
+
///
|
|
164
|
+
/// </summary>
|
|
165
|
+
protected virtual void ApplyArraysToMesh()
|
|
166
|
+
{
|
|
167
|
+
mesh.vertices = newVertices;
|
|
168
|
+
|
|
169
|
+
mesh.triangles = newTriangles;
|
|
170
|
+
|
|
171
|
+
mesh.uv = newUVs[0];
|
|
172
|
+
|
|
173
|
+
mesh.uv2 = newUVs[1];
|
|
174
|
+
|
|
175
|
+
mesh.RecalculateBounds();
|
|
176
|
+
|
|
177
|
+
mesh.RecalculateNormals();
|
|
178
|
+
}
|
|
179
|
+
}
|
|
180
180
|
}
|
|
@@ -1,11 +1,11 @@
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|
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-
fileFormatVersion: 2
|
|
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|
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guid: c5f8d1800332b124984f32a0a52e6423
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
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|
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serializedVersion: 2
|
|
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|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
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|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: c5f8d1800332b124984f32a0a52e6423
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
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|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|
|
@@ -1,69 +1,69 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
using UnityEngine;
|
|
3
|
-
|
|
4
|
-
namespace DREditor.Minigames.Shattering
|
|
5
|
-
{
|
|
6
|
-
/// <summary>
|
|
7
|
-
///
|
|
8
|
-
/// </summary>
|
|
9
|
-
[ClassHeader("")]
|
|
10
|
-
public class ShatterWithUI : MonoBehaviour
|
|
11
|
-
{
|
|
12
|
-
/// <summary>
|
|
13
|
-
///
|
|
14
|
-
/// </summary>
|
|
15
|
-
protected UnityEngine.Camera shatterCamera = null;
|
|
16
|
-
|
|
17
|
-
/// <summary>
|
|
18
|
-
///
|
|
19
|
-
/// </summary>
|
|
20
|
-
protected IShatterGraphic shatterGraphic;
|
|
21
|
-
|
|
22
|
-
/// <summary>
|
|
23
|
-
///
|
|
24
|
-
/// </summary>
|
|
25
|
-
protected IShatterableCanvas[] canvases;
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
protected virtual void Awake()
|
|
29
|
-
{
|
|
30
|
-
shatterGraphic = GetComponentInChildren<IShatterGraphic>();
|
|
31
|
-
|
|
32
|
-
shatterCamera = GetComponentInChildren<UnityEngine.Camera>();
|
|
33
|
-
|
|
34
|
-
canvases = transform.root.GetComponentsInChildren<IShatterableCanvas>();
|
|
35
|
-
}
|
|
36
|
-
|
|
37
|
-
protected virtual void OnEnable()
|
|
38
|
-
{
|
|
39
|
-
shatterGraphic?.OnPreShatter.AddListener(CanvasesRenderCamera);
|
|
40
|
-
|
|
41
|
-
shatterGraphic?.OnPostShatter.AddListener(CanvasesRenderOverlay);
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
protected virtual void OnDisable()
|
|
45
|
-
{
|
|
46
|
-
shatterGraphic?.OnPreShatter.RemoveListener(CanvasesRenderCamera);
|
|
47
|
-
|
|
48
|
-
shatterGraphic?.OnPostShatter.RemoveListener(CanvasesRenderOverlay);
|
|
49
|
-
}
|
|
50
|
-
|
|
51
|
-
/// <summary>
|
|
52
|
-
///
|
|
53
|
-
/// </summary>
|
|
54
|
-
protected virtual void CanvasesRenderCamera()
|
|
55
|
-
{
|
|
56
|
-
foreach (var canvas in canvases)
|
|
57
|
-
canvas?.SetRenderingCamera(shatterCamera);
|
|
58
|
-
}
|
|
59
|
-
|
|
60
|
-
/// <summary>
|
|
61
|
-
///
|
|
62
|
-
/// </summary>
|
|
63
|
-
protected virtual void CanvasesRenderOverlay()
|
|
64
|
-
{
|
|
65
|
-
foreach (var canvas in canvases)
|
|
66
|
-
canvas?.SetRenderingOverlay();
|
|
67
|
-
}
|
|
68
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using UnityEngine;
|
|
3
|
+
|
|
4
|
+
namespace DREditor.Minigames.Shattering
|
|
5
|
+
{
|
|
6
|
+
/// <summary>
|
|
7
|
+
///
|
|
8
|
+
/// </summary>
|
|
9
|
+
[ClassHeader("")]
|
|
10
|
+
public class ShatterWithUI : MonoBehaviour
|
|
11
|
+
{
|
|
12
|
+
/// <summary>
|
|
13
|
+
///
|
|
14
|
+
/// </summary>
|
|
15
|
+
protected UnityEngine.Camera shatterCamera = null;
|
|
16
|
+
|
|
17
|
+
/// <summary>
|
|
18
|
+
///
|
|
19
|
+
/// </summary>
|
|
20
|
+
protected IShatterGraphic shatterGraphic;
|
|
21
|
+
|
|
22
|
+
/// <summary>
|
|
23
|
+
///
|
|
24
|
+
/// </summary>
|
|
25
|
+
protected IShatterableCanvas[] canvases;
|
|
26
|
+
|
|
27
|
+
|
|
28
|
+
protected virtual void Awake()
|
|
29
|
+
{
|
|
30
|
+
shatterGraphic = GetComponentInChildren<IShatterGraphic>();
|
|
31
|
+
|
|
32
|
+
shatterCamera = GetComponentInChildren<UnityEngine.Camera>();
|
|
33
|
+
|
|
34
|
+
canvases = transform.root.GetComponentsInChildren<IShatterableCanvas>();
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
protected virtual void OnEnable()
|
|
38
|
+
{
|
|
39
|
+
shatterGraphic?.OnPreShatter.AddListener(CanvasesRenderCamera);
|
|
40
|
+
|
|
41
|
+
shatterGraphic?.OnPostShatter.AddListener(CanvasesRenderOverlay);
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
protected virtual void OnDisable()
|
|
45
|
+
{
|
|
46
|
+
shatterGraphic?.OnPreShatter.RemoveListener(CanvasesRenderCamera);
|
|
47
|
+
|
|
48
|
+
shatterGraphic?.OnPostShatter.RemoveListener(CanvasesRenderOverlay);
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
/// <summary>
|
|
52
|
+
///
|
|
53
|
+
/// </summary>
|
|
54
|
+
protected virtual void CanvasesRenderCamera()
|
|
55
|
+
{
|
|
56
|
+
foreach (var canvas in canvases)
|
|
57
|
+
canvas?.SetRenderingCamera(shatterCamera);
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
/// <summary>
|
|
61
|
+
///
|
|
62
|
+
/// </summary>
|
|
63
|
+
protected virtual void CanvasesRenderOverlay()
|
|
64
|
+
{
|
|
65
|
+
foreach (var canvas in canvases)
|
|
66
|
+
canvas?.SetRenderingOverlay();
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
69
|
}
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 634ccc5e45de23b46ad3e8a0c9922c03
|
|
3
|
-
MonoImporter:
|
|
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|
-
externalObjects: {}
|
|
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|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
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11
|
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assetBundleVariant:
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|
1
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+
fileFormatVersion: 2
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2
|
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guid: 634ccc5e45de23b46ad3e8a0c9922c03
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|
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MonoImporter:
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|
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externalObjects: {}
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|
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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