net.dreditor.minigames 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/.attestation.p7m +0 -0
  2. package/BulletDifficulty.cs +36 -36
  3. package/BulletDifficulty.cs.meta +11 -11
  4. package/BulletDifficultyEditor.cs +380 -380
  5. package/BulletDifficultyEditor.cs.meta +11 -11
  6. package/DREditor.Minigames.asmdef +36 -36
  7. package/DREditor.Minigames.asmdef.meta +7 -7
  8. package/DifficultyEditorBase.cs +60 -60
  9. package/DifficultyEditorBase.cs.meta +11 -11
  10. package/IShatterGraphic.cs +32 -32
  11. package/IShatterGraphic.cs.meta +11 -11
  12. package/IShatterText.cs +33 -33
  13. package/IShatterText.cs.meta +11 -11
  14. package/InitializeTrialOffsets.cs +51 -51
  15. package/InitializeTrialOffsets.cs.meta +11 -11
  16. package/MinigameBuilderBase.cs +28 -28
  17. package/MinigameBuilderBase.cs.meta +11 -11
  18. package/MinigameControlsUIHandler.cs +94 -94
  19. package/MinigameControlsUIHandler.cs.meta +11 -11
  20. package/MinigameManagerBase.cs +197 -197
  21. package/MinigameManagerBase.cs.meta +11 -11
  22. package/QuestionToggle.cs +154 -154
  23. package/QuestionToggle.cs.meta +11 -11
  24. package/RestoreControlsUIPostDialogue.cs +100 -100
  25. package/RestoreControlsUIPostDialogue.cs.meta +1 -1
  26. package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset +23 -23
  27. package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset.meta +8 -8
  28. package/{Samples → Samples~}/HasStamina.asset +21 -21
  29. package/{Samples → Samples~}/HasStamina.asset.meta +8 -8
  30. package/{Samples → Samples~}/IsDrainingStamina.asset +21 -21
  31. package/{Samples → Samples~}/IsDrainingStamina.asset.meta +8 -8
  32. package/{Samples → Samples~}/MinigameInputAllowed.asset +21 -21
  33. package/{Samples → Samples~}/MinigameInputAllowed.asset.meta +8 -8
  34. package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab +53 -53
  35. package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab.meta +7 -7
  36. package/{Samples → Samples~}/Quad Shatter.asset +31 -31
  37. package/{Samples → Samples~}/Quad Shatter.asset.meta +8 -8
  38. package/{Samples → Samples~}/ShatterCameraEnabled.asset +21 -21
  39. package/{Samples → Samples~}/ShatterCameraEnabled.asset.meta +8 -8
  40. package/{Samples → Samples~}/Shatter_Graphic.prefab +98 -98
  41. package/{Samples → Samples~}/Shatter_Graphic.prefab.meta +7 -7
  42. package/{Samples → Samples~}/Stamina_Handler.prefab +59 -59
  43. package/{Samples → Samples~}/Stamina_Handler.prefab.meta +7 -7
  44. package/{Samples → Samples~}/TBS_Manager_Shell.prefab +60 -60
  45. package/{Samples → Samples~}/TBS_Manager_Shell.prefab.meta +7 -7
  46. package/{Samples → Samples~}/TBS_Manager_Template.prefab +504 -504
  47. package/{Samples → Samples~}/TBS_Manager_Template.prefab.meta +7 -7
  48. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab +289 -289
  49. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab.meta +7 -7
  50. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab +449 -449
  51. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab.meta +7 -7
  52. package/{Samples → Samples~}/Triangle Shatter.asset +31 -31
  53. package/{Samples → Samples~}/Triangle Shatter.asset.meta +8 -8
  54. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab +221 -221
  55. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab.meta +7 -7
  56. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab +525 -525
  57. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab.meta +7 -7
  58. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab +38 -38
  59. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab.meta +7 -7
  60. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab +1159 -1159
  61. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab.meta +7 -7
  62. package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab +494 -494
  63. package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab.meta +7 -7
  64. package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab +294 -294
  65. package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab.meta +7 -7
  66. package/Shattering/BreakTex.renderTexture +39 -39
  67. package/Shattering/BreakTex.renderTexture.meta +8 -8
  68. package/Shattering/BulletShatter.cs +176 -176
  69. package/Shattering/BulletShatter.cs.meta +11 -11
  70. package/Shattering/IShatterableCanvas.cs +20 -20
  71. package/Shattering/IShatterableCanvas.cs.meta +11 -11
  72. package/Shattering/MeshGenerator.cs +178 -178
  73. package/Shattering/MeshGenerator.cs.meta +11 -11
  74. package/Shattering/RenderCanvasOnShatter.cs +47 -47
  75. package/Shattering/RenderCanvasOnShatter.cs.meta +11 -11
  76. package/Shattering/ShatterCameraRender.cs +79 -79
  77. package/Shattering/ShatterCameraRender.cs.meta +11 -11
  78. package/Shattering/ShatterGraphic.cs +135 -135
  79. package/Shattering/ShatterGraphic.cs.meta +11 -11
  80. package/Shattering/ShatterMeshGraphic.cs +304 -304
  81. package/Shattering/ShatterMeshGraphic.cs.meta +11 -11
  82. package/Shattering/ShatterProcess.cs +282 -282
  83. package/Shattering/ShatterProcess.cs.meta +11 -11
  84. package/Shattering/ShatterProcessBase.cs +51 -51
  85. package/Shattering/ShatterProcessBase.cs.meta +11 -11
  86. package/Shattering/ShatterQuad.cs +56 -56
  87. package/Shattering/ShatterQuad.cs.meta +11 -11
  88. package/Shattering/ShatterQuadProcess.cs +65 -65
  89. package/Shattering/ShatterQuadProcess.cs.meta +11 -11
  90. package/Shattering/ShatterShape.cs +84 -84
  91. package/Shattering/ShatterShape.cs.meta +11 -11
  92. package/Shattering/ShatterTri.cs +27 -27
  93. package/Shattering/ShatterTri.cs.meta +11 -11
  94. package/Shattering/ShatterTriProcess.cs +179 -179
  95. package/Shattering/ShatterTriProcess.cs.meta +11 -11
  96. package/Shattering/ShatterWithUI.cs +68 -68
  97. package/Shattering/ShatterWithUI.cs.meta +11 -11
  98. package/Shattering/SplitShatter.cs +114 -114
  99. package/Shattering/SplitShatter.cs.meta +11 -11
  100. package/Shattering/TMPTextShatter.cs +243 -243
  101. package/Shattering/TMPTextShatter.cs.meta +11 -11
  102. package/Shattering/UIBreakVisibility.cs +172 -172
  103. package/Shattering/UIBreakVisibility.cs.meta +11 -11
  104. package/Shattering.meta +8 -8
  105. package/ShuffleUtility.cs +32 -32
  106. package/ShuffleUtility.cs.meta +11 -11
  107. package/SimpleRandom.cs +32 -32
  108. package/SimpleRandom.cs.meta +11 -11
  109. package/Stats/ColorHealthBar.cs +56 -56
  110. package/Stats/ColorHealthBar.cs.meta +11 -11
  111. package/Stats/ColorHealthModifier.cs +138 -138
  112. package/Stats/ColorHealthModifier.cs.meta +11 -11
  113. package/Stats/GaugeHandler.cs +72 -72
  114. package/Stats/GaugeHandler.cs.meta +1 -1
  115. package/Stats/HealthBarModifier.cs +89 -89
  116. package/Stats/HealthBarModifier.cs.meta +11 -11
  117. package/Stats/HealthStat.cs +77 -77
  118. package/Stats/HealthStat.cs.meta +11 -11
  119. package/Stats/HealthStatBase.cs +26 -26
  120. package/Stats/HealthStatBase.cs.meta +11 -11
  121. package/Stats/IGauge.cs +36 -36
  122. package/Stats/IGauge.cs.meta +1 -1
  123. package/Stats/InfluenceGauge.cs +107 -107
  124. package/Stats/InfluenceGauge.cs.meta +11 -11
  125. package/Stats/InfluenceGaugeBase.cs +42 -42
  126. package/Stats/InfluenceGaugeBase.cs.meta +11 -11
  127. package/Stats/SimpleGauge.cs +46 -46
  128. package/Stats/SimpleGauge.cs.meta +1 -1
  129. package/Stats/StaminaHandler.cs +153 -153
  130. package/Stats/StaminaHandler.cs.meta +11 -11
  131. package/Stats/TrialStats.cs +140 -140
  132. package/Stats/TrialStats.cs.meta +11 -11
  133. package/Stats/TrialStatsBase.cs +36 -36
  134. package/Stats/TrialStatsBase.cs.meta +11 -11
  135. package/Stats.meta +8 -8
  136. package/TBS/TBSelectBuilder.cs +59 -59
  137. package/TBS/TBSelectBuilder.cs.meta +11 -11
  138. package/TBS/TBSelectBuilderEditor.cs +166 -166
  139. package/TBS/TBSelectBuilderEditor.cs.meta +11 -11
  140. package/TBS/TBSelectManager.cs +315 -315
  141. package/TBS/TBSelectManager.cs.meta +11 -11
  142. package/TBS/TBSelection.cs +46 -46
  143. package/TBS/TBSelection.cs.meta +11 -11
  144. package/TBS/TrialTruthBulletMenu.cs +24 -24
  145. package/TBS/TrialTruthBulletMenu.cs.meta +11 -11
  146. package/TBS.meta +8 -8
  147. package/ThreadSafeSimpleRandom.cs +29 -29
  148. package/ThreadSafeSimpleRandom.cs.meta +11 -11
  149. package/TimedDifficultyEditor.cs +56 -56
  150. package/TimedDifficultyEditor.cs.meta +11 -11
  151. package/TimedMinigameEditor.cs +31 -31
  152. package/TimedMinigameEditor.cs.meta +11 -11
  153. package/TimerBase.cs +189 -189
  154. package/TimerBase.cs.meta +11 -11
  155. package/TimerDifficulty.cs +45 -45
  156. package/TimerDifficulty.cs.meta +11 -11
  157. package/TrialDialogueMinigame.cs +276 -276
  158. package/TrialDialogueMinigame.cs.meta +11 -11
  159. package/TrialDiscussion.cs +68 -68
  160. package/TrialDiscussion.cs.meta +11 -11
  161. package/TrialTimer.cs +113 -113
  162. package/TrialTimer.cs.meta +11 -11
  163. package/TrialTimerBase.cs +129 -129
  164. package/TrialTimerBase.cs.meta +11 -11
  165. package/package.json +56 -51
  166. package/package.json.meta +7 -7
  167. package/Samples.meta +0 -8
@@ -1,115 +1,115 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- // Leothedev also helped out a lot
3
- using System.Collections.Generic;
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- using System.Linq;
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- using UnityEngine;
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-
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- namespace DREditor.Minigames.Shattering
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [CreateAssetMenu(menuName = "DREditor/Minigames/Shattering/Split Mesh Generator", fileName = "RS Mesh Generator")]
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- public class SplitShatter : MeshGenerator
14
- {
15
- /// <summary>
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- ///
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- /// </summary>
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- [Header("")]
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- [Divider]
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- [Tooltip("")]
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- [SerializeField] protected float forceMultiplier = 550;
22
-
23
- /// <summary>
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- ///
25
- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected Vector2 vertexOffset = new(500, 0);
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected int triNum = 1;
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-
35
-
36
- /// <inheritdoc/>
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- public override void GenerateMesh(MeshFilter targetMeshFilter, List<UIVertex> uiVertices)
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- {
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- Mesh mesh = new()
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- {
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- vertices = ComputeVertices().ToArray()
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- };
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-
44
- mesh.uv = ComputeUVs(mesh.vertices.ToList(), uiVertices).ToArray();
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-
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- mesh.RecalculateBounds();
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-
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- targetMeshFilter.mesh = mesh;
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- }
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-
51
- /// <summary>
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- ///
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- /// </summary>
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- /// <returns></returns>
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- protected override List<Vector3> ComputeVertices()
56
- {
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- List<Vector3> vertices = base.ComputeVertices();
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-
59
- vertices[8] = OffsetVertex(vertices[8], vertexOffset.x, vertexOffset.y);
60
-
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- vertices[10] = OffsetVertex(vertices[10], vertexOffset.x, vertexOffset.y);
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-
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- vertices[11] = OffsetVertex(vertices[11], -vertexOffset.x, vertexOffset.y);
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-
65
- // midpoint is (count / 2) - 1
66
-
67
- vertices[12] = OffsetVertex(vertices[12], -vertexOffset.x, vertexOffset.y);
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-
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- vertices[13] = OffsetVertex(vertices[13], vertexOffset.x, vertexOffset.y);
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-
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- vertices[15] = OffsetVertex(vertices[15], -vertexOffset.x, vertexOffset.y);
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-
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- return vertices;
74
- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <param name="position"></param>
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- /// <param name="x"></param>
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- /// <param name="y"></param>
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- /// <param name="z"></param>
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- /// <returns></returns>
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- protected virtual Vector3 OffsetVertex(Vector3 position, float x, float y, float z = 0)
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- => new(position.x + x, position.y + y, position.z + z);
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <param name="uiVertices"></param>
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- /// <returns></returns>
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- public override Vector3[] InitializeVelocity(List<UIVertex> uiVertices)
93
- {
94
- Vector3[] triangleVelocity = base.InitializeVelocity(uiVertices);
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-
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- int counter = 0;
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-
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- Vector3 direction = Vector3.left;
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-
100
- for (int i = 0; i < uiVertices.Count / 3; i++, counter++)
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- {
102
- triangleVelocity[i] = direction * forceMultiplier;
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-
104
- if (counter == triNum && i != (uiVertices.Count / 3) - 2)
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- {
106
- direction = direction == Vector3.left ? Vector3.right : Vector3.left;
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-
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- counter = 0;
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- }
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- }
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-
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- return triangleVelocity;
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- }
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- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ // Leothedev also helped out a lot
3
+ using System.Collections.Generic;
4
+ using System.Linq;
5
+ using UnityEngine;
6
+
7
+ namespace DREditor.Minigames.Shattering
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ [CreateAssetMenu(menuName = "DREditor/Minigames/Shattering/Split Mesh Generator", fileName = "RS Mesh Generator")]
13
+ public class SplitShatter : MeshGenerator
14
+ {
15
+ /// <summary>
16
+ ///
17
+ /// </summary>
18
+ [Header("")]
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+ [Divider]
20
+ [Tooltip("")]
21
+ [SerializeField] protected float forceMultiplier = 550;
22
+
23
+ /// <summary>
24
+ ///
25
+ /// </summary>
26
+ [Tooltip("")]
27
+ [SerializeField] protected Vector2 vertexOffset = new(500, 0);
28
+
29
+ /// <summary>
30
+ ///
31
+ /// </summary>
32
+ [Tooltip("")]
33
+ [SerializeField] protected int triNum = 1;
34
+
35
+
36
+ /// <inheritdoc/>
37
+ public override void GenerateMesh(MeshFilter targetMeshFilter, List<UIVertex> uiVertices)
38
+ {
39
+ Mesh mesh = new()
40
+ {
41
+ vertices = ComputeVertices().ToArray()
42
+ };
43
+
44
+ mesh.uv = ComputeUVs(mesh.vertices.ToList(), uiVertices).ToArray();
45
+
46
+ mesh.RecalculateBounds();
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+
48
+ targetMeshFilter.mesh = mesh;
49
+ }
50
+
51
+ /// <summary>
52
+ ///
53
+ /// </summary>
54
+ /// <returns></returns>
55
+ protected override List<Vector3> ComputeVertices()
56
+ {
57
+ List<Vector3> vertices = base.ComputeVertices();
58
+
59
+ vertices[8] = OffsetVertex(vertices[8], vertexOffset.x, vertexOffset.y);
60
+
61
+ vertices[10] = OffsetVertex(vertices[10], vertexOffset.x, vertexOffset.y);
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+
63
+ vertices[11] = OffsetVertex(vertices[11], -vertexOffset.x, vertexOffset.y);
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+
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+ // midpoint is (count / 2) - 1
66
+
67
+ vertices[12] = OffsetVertex(vertices[12], -vertexOffset.x, vertexOffset.y);
68
+
69
+ vertices[13] = OffsetVertex(vertices[13], vertexOffset.x, vertexOffset.y);
70
+
71
+ vertices[15] = OffsetVertex(vertices[15], -vertexOffset.x, vertexOffset.y);
72
+
73
+ return vertices;
74
+ }
75
+
76
+ /// <summary>
77
+ ///
78
+ /// </summary>
79
+ /// <param name="position"></param>
80
+ /// <param name="x"></param>
81
+ /// <param name="y"></param>
82
+ /// <param name="z"></param>
83
+ /// <returns></returns>
84
+ protected virtual Vector3 OffsetVertex(Vector3 position, float x, float y, float z = 0)
85
+ => new(position.x + x, position.y + y, position.z + z);
86
+
87
+ /// <summary>
88
+ ///
89
+ /// </summary>
90
+ /// <param name="uiVertices"></param>
91
+ /// <returns></returns>
92
+ public override Vector3[] InitializeVelocity(List<UIVertex> uiVertices)
93
+ {
94
+ Vector3[] triangleVelocity = base.InitializeVelocity(uiVertices);
95
+
96
+ int counter = 0;
97
+
98
+ Vector3 direction = Vector3.left;
99
+
100
+ for (int i = 0; i < uiVertices.Count / 3; i++, counter++)
101
+ {
102
+ triangleVelocity[i] = direction * forceMultiplier;
103
+
104
+ if (counter == triNum && i != (uiVertices.Count / 3) - 2)
105
+ {
106
+ direction = direction == Vector3.left ? Vector3.right : Vector3.left;
107
+
108
+ counter = 0;
109
+ }
110
+ }
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+
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+ return triangleVelocity;
113
+ }
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+ }
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  }
@@ -1,11 +1,11 @@
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