net.dreditor.minigames 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/.attestation.p7m +0 -0
  2. package/BulletDifficulty.cs +36 -36
  3. package/BulletDifficulty.cs.meta +11 -11
  4. package/BulletDifficultyEditor.cs +380 -380
  5. package/BulletDifficultyEditor.cs.meta +11 -11
  6. package/DREditor.Minigames.asmdef +36 -36
  7. package/DREditor.Minigames.asmdef.meta +7 -7
  8. package/DifficultyEditorBase.cs +60 -60
  9. package/DifficultyEditorBase.cs.meta +11 -11
  10. package/IShatterGraphic.cs +32 -32
  11. package/IShatterGraphic.cs.meta +11 -11
  12. package/IShatterText.cs +33 -33
  13. package/IShatterText.cs.meta +11 -11
  14. package/InitializeTrialOffsets.cs +51 -51
  15. package/InitializeTrialOffsets.cs.meta +11 -11
  16. package/MinigameBuilderBase.cs +28 -28
  17. package/MinigameBuilderBase.cs.meta +11 -11
  18. package/MinigameControlsUIHandler.cs +94 -94
  19. package/MinigameControlsUIHandler.cs.meta +11 -11
  20. package/MinigameManagerBase.cs +197 -197
  21. package/MinigameManagerBase.cs.meta +11 -11
  22. package/QuestionToggle.cs +154 -154
  23. package/QuestionToggle.cs.meta +11 -11
  24. package/RestoreControlsUIPostDialogue.cs +100 -100
  25. package/RestoreControlsUIPostDialogue.cs.meta +1 -1
  26. package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset +23 -23
  27. package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset.meta +8 -8
  28. package/{Samples → Samples~}/HasStamina.asset +21 -21
  29. package/{Samples → Samples~}/HasStamina.asset.meta +8 -8
  30. package/{Samples → Samples~}/IsDrainingStamina.asset +21 -21
  31. package/{Samples → Samples~}/IsDrainingStamina.asset.meta +8 -8
  32. package/{Samples → Samples~}/MinigameInputAllowed.asset +21 -21
  33. package/{Samples → Samples~}/MinigameInputAllowed.asset.meta +8 -8
  34. package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab +53 -53
  35. package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab.meta +7 -7
  36. package/{Samples → Samples~}/Quad Shatter.asset +31 -31
  37. package/{Samples → Samples~}/Quad Shatter.asset.meta +8 -8
  38. package/{Samples → Samples~}/ShatterCameraEnabled.asset +21 -21
  39. package/{Samples → Samples~}/ShatterCameraEnabled.asset.meta +8 -8
  40. package/{Samples → Samples~}/Shatter_Graphic.prefab +98 -98
  41. package/{Samples → Samples~}/Shatter_Graphic.prefab.meta +7 -7
  42. package/{Samples → Samples~}/Stamina_Handler.prefab +59 -59
  43. package/{Samples → Samples~}/Stamina_Handler.prefab.meta +7 -7
  44. package/{Samples → Samples~}/TBS_Manager_Shell.prefab +60 -60
  45. package/{Samples → Samples~}/TBS_Manager_Shell.prefab.meta +7 -7
  46. package/{Samples → Samples~}/TBS_Manager_Template.prefab +504 -504
  47. package/{Samples → Samples~}/TBS_Manager_Template.prefab.meta +7 -7
  48. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab +289 -289
  49. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab.meta +7 -7
  50. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab +449 -449
  51. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab.meta +7 -7
  52. package/{Samples → Samples~}/Triangle Shatter.asset +31 -31
  53. package/{Samples → Samples~}/Triangle Shatter.asset.meta +8 -8
  54. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab +221 -221
  55. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab.meta +7 -7
  56. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab +525 -525
  57. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab.meta +7 -7
  58. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab +38 -38
  59. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab.meta +7 -7
  60. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab +1159 -1159
  61. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab.meta +7 -7
  62. package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab +494 -494
  63. package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab.meta +7 -7
  64. package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab +294 -294
  65. package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab.meta +7 -7
  66. package/Shattering/BreakTex.renderTexture +39 -39
  67. package/Shattering/BreakTex.renderTexture.meta +8 -8
  68. package/Shattering/BulletShatter.cs +176 -176
  69. package/Shattering/BulletShatter.cs.meta +11 -11
  70. package/Shattering/IShatterableCanvas.cs +20 -20
  71. package/Shattering/IShatterableCanvas.cs.meta +11 -11
  72. package/Shattering/MeshGenerator.cs +178 -178
  73. package/Shattering/MeshGenerator.cs.meta +11 -11
  74. package/Shattering/RenderCanvasOnShatter.cs +47 -47
  75. package/Shattering/RenderCanvasOnShatter.cs.meta +11 -11
  76. package/Shattering/ShatterCameraRender.cs +79 -79
  77. package/Shattering/ShatterCameraRender.cs.meta +11 -11
  78. package/Shattering/ShatterGraphic.cs +135 -135
  79. package/Shattering/ShatterGraphic.cs.meta +11 -11
  80. package/Shattering/ShatterMeshGraphic.cs +304 -304
  81. package/Shattering/ShatterMeshGraphic.cs.meta +11 -11
  82. package/Shattering/ShatterProcess.cs +282 -282
  83. package/Shattering/ShatterProcess.cs.meta +11 -11
  84. package/Shattering/ShatterProcessBase.cs +51 -51
  85. package/Shattering/ShatterProcessBase.cs.meta +11 -11
  86. package/Shattering/ShatterQuad.cs +56 -56
  87. package/Shattering/ShatterQuad.cs.meta +11 -11
  88. package/Shattering/ShatterQuadProcess.cs +65 -65
  89. package/Shattering/ShatterQuadProcess.cs.meta +11 -11
  90. package/Shattering/ShatterShape.cs +84 -84
  91. package/Shattering/ShatterShape.cs.meta +11 -11
  92. package/Shattering/ShatterTri.cs +27 -27
  93. package/Shattering/ShatterTri.cs.meta +11 -11
  94. package/Shattering/ShatterTriProcess.cs +179 -179
  95. package/Shattering/ShatterTriProcess.cs.meta +11 -11
  96. package/Shattering/ShatterWithUI.cs +68 -68
  97. package/Shattering/ShatterWithUI.cs.meta +11 -11
  98. package/Shattering/SplitShatter.cs +114 -114
  99. package/Shattering/SplitShatter.cs.meta +11 -11
  100. package/Shattering/TMPTextShatter.cs +243 -243
  101. package/Shattering/TMPTextShatter.cs.meta +11 -11
  102. package/Shattering/UIBreakVisibility.cs +172 -172
  103. package/Shattering/UIBreakVisibility.cs.meta +11 -11
  104. package/Shattering.meta +8 -8
  105. package/ShuffleUtility.cs +32 -32
  106. package/ShuffleUtility.cs.meta +11 -11
  107. package/SimpleRandom.cs +32 -32
  108. package/SimpleRandom.cs.meta +11 -11
  109. package/Stats/ColorHealthBar.cs +56 -56
  110. package/Stats/ColorHealthBar.cs.meta +11 -11
  111. package/Stats/ColorHealthModifier.cs +138 -138
  112. package/Stats/ColorHealthModifier.cs.meta +11 -11
  113. package/Stats/GaugeHandler.cs +72 -72
  114. package/Stats/GaugeHandler.cs.meta +1 -1
  115. package/Stats/HealthBarModifier.cs +89 -89
  116. package/Stats/HealthBarModifier.cs.meta +11 -11
  117. package/Stats/HealthStat.cs +77 -77
  118. package/Stats/HealthStat.cs.meta +11 -11
  119. package/Stats/HealthStatBase.cs +26 -26
  120. package/Stats/HealthStatBase.cs.meta +11 -11
  121. package/Stats/IGauge.cs +36 -36
  122. package/Stats/IGauge.cs.meta +1 -1
  123. package/Stats/InfluenceGauge.cs +107 -107
  124. package/Stats/InfluenceGauge.cs.meta +11 -11
  125. package/Stats/InfluenceGaugeBase.cs +42 -42
  126. package/Stats/InfluenceGaugeBase.cs.meta +11 -11
  127. package/Stats/SimpleGauge.cs +46 -46
  128. package/Stats/SimpleGauge.cs.meta +1 -1
  129. package/Stats/StaminaHandler.cs +153 -153
  130. package/Stats/StaminaHandler.cs.meta +11 -11
  131. package/Stats/TrialStats.cs +140 -140
  132. package/Stats/TrialStats.cs.meta +11 -11
  133. package/Stats/TrialStatsBase.cs +36 -36
  134. package/Stats/TrialStatsBase.cs.meta +11 -11
  135. package/Stats.meta +8 -8
  136. package/TBS/TBSelectBuilder.cs +59 -59
  137. package/TBS/TBSelectBuilder.cs.meta +11 -11
  138. package/TBS/TBSelectBuilderEditor.cs +166 -166
  139. package/TBS/TBSelectBuilderEditor.cs.meta +11 -11
  140. package/TBS/TBSelectManager.cs +315 -315
  141. package/TBS/TBSelectManager.cs.meta +11 -11
  142. package/TBS/TBSelection.cs +46 -46
  143. package/TBS/TBSelection.cs.meta +11 -11
  144. package/TBS/TrialTruthBulletMenu.cs +24 -24
  145. package/TBS/TrialTruthBulletMenu.cs.meta +11 -11
  146. package/TBS.meta +8 -8
  147. package/ThreadSafeSimpleRandom.cs +29 -29
  148. package/ThreadSafeSimpleRandom.cs.meta +11 -11
  149. package/TimedDifficultyEditor.cs +56 -56
  150. package/TimedDifficultyEditor.cs.meta +11 -11
  151. package/TimedMinigameEditor.cs +31 -31
  152. package/TimedMinigameEditor.cs.meta +11 -11
  153. package/TimerBase.cs +189 -189
  154. package/TimerBase.cs.meta +11 -11
  155. package/TimerDifficulty.cs +45 -45
  156. package/TimerDifficulty.cs.meta +11 -11
  157. package/TrialDialogueMinigame.cs +276 -276
  158. package/TrialDialogueMinigame.cs.meta +11 -11
  159. package/TrialDiscussion.cs +68 -68
  160. package/TrialDiscussion.cs.meta +11 -11
  161. package/TrialTimer.cs +113 -113
  162. package/TrialTimer.cs.meta +11 -11
  163. package/TrialTimerBase.cs +129 -129
  164. package/TrialTimerBase.cs.meta +11 -11
  165. package/package.json +56 -51
  166. package/package.json.meta +7 -7
  167. package/Samples.meta +0 -8
@@ -1,47 +1,47 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Dialogues;
3
- using DREditor.Investigations;
4
-
5
- namespace DREditor.Minigames.TBS
6
- {
7
- /// <summary>
8
- ///
9
- /// </summary>
10
- [System.Serializable]
11
- public class TBSelection
12
- {
13
- /// <summary>
14
- ///
15
- /// </summary>
16
- public TruthBullet bulletOption;
17
-
18
- /// <summary>
19
- ///
20
- /// </summary>
21
- public bool isAnswer = false;
22
-
23
- /// <summary>
24
- ///
25
- /// </summary>
26
- public TrialDialogue wrongDialogue;
27
-
28
-
29
- /// <summary>
30
- ///
31
- /// </summary>
32
- /// <param name="bulletOption"></param>
33
- public void SetBullet(TruthBullet bulletOption) => this.bulletOption = bulletOption;
34
-
35
- /// <summary>
36
- ///
37
- /// </summary>
38
- /// <param name="isAnswer"></param>
39
- public void SetAnswer(bool isAnswer) => this.isAnswer = isAnswer;
40
-
41
- /// <summary>
42
- ///
43
- /// </summary>
44
- /// <param name="wrongDialogue"></param>
45
- public void SetWrongDialogue(TrialDialogue wrongDialogue) => this.wrongDialogue = wrongDialogue;
46
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Dialogues;
3
+ using DREditor.Investigations;
4
+
5
+ namespace DREditor.Minigames.TBS
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ [System.Serializable]
11
+ public class TBSelection
12
+ {
13
+ /// <summary>
14
+ ///
15
+ /// </summary>
16
+ public TruthBullet bulletOption;
17
+
18
+ /// <summary>
19
+ ///
20
+ /// </summary>
21
+ public bool isAnswer = false;
22
+
23
+ /// <summary>
24
+ ///
25
+ /// </summary>
26
+ public TrialDialogue wrongDialogue;
27
+
28
+
29
+ /// <summary>
30
+ ///
31
+ /// </summary>
32
+ /// <param name="bulletOption"></param>
33
+ public void SetBullet(TruthBullet bulletOption) => this.bulletOption = bulletOption;
34
+
35
+ /// <summary>
36
+ ///
37
+ /// </summary>
38
+ /// <param name="isAnswer"></param>
39
+ public void SetAnswer(bool isAnswer) => this.isAnswer = isAnswer;
40
+
41
+ /// <summary>
42
+ ///
43
+ /// </summary>
44
+ /// <param name="wrongDialogue"></param>
45
+ public void SetWrongDialogue(TrialDialogue wrongDialogue) => this.wrongDialogue = wrongDialogue;
46
+ }
47
47
  }
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
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- guid: 4f9dd07cacd775345a0b6bf2617fc6e4
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- MonoImporter:
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- defaultReferences: []
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- executionOrder: 0
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- icon: {instanceID: 0}
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- userData:
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- assetBundleVariant:
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+ fileFormatVersion: 2
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+ guid: 4f9dd07cacd775345a0b6bf2617fc6e4
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ assetBundleVariant:
@@ -1,25 +1,25 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.UI;
3
- using DREditor.UI.Menus;
4
-
5
- namespace DREditor.Minigames.TBS
6
- {
7
- /// <summary>
8
- ///
9
- /// </summary>
10
- /// <remarks></remarks>
11
- [ClassHeader(nameof(MenuModifier) + ", " + nameof(TruthBulletMenu) +
12
- "\n\n")]
13
- public class TrialTruthBulletMenu : TruthBulletMenu
14
- {
15
- /// <summary>
16
- ///
17
- /// </summary>
18
- protected virtual void Start()
19
- {
20
- InitializeEvidence();
21
-
22
- LoadAllBulletsOnEmpty();
23
- }
24
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.UI;
3
+ using DREditor.UI.Menus;
4
+
5
+ namespace DREditor.Minigames.TBS
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ /// <remarks></remarks>
11
+ [ClassHeader(nameof(MenuModifier) + ", " + nameof(TruthBulletMenu) +
12
+ "\n\n")]
13
+ public class TrialTruthBulletMenu : TruthBulletMenu
14
+ {
15
+ /// <summary>
16
+ ///
17
+ /// </summary>
18
+ protected virtual void Start()
19
+ {
20
+ InitializeEvidence();
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+
22
+ LoadAllBulletsOnEmpty();
23
+ }
24
+ }
25
25
  }
@@ -1,11 +1,11 @@
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+ fileFormatVersion: 2
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+ guid: 29587b30a693c1b4e8d9245c75a00246
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+ MonoImporter:
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+ externalObjects: {}
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
package/TBS.meta CHANGED
@@ -1,8 +1,8 @@
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- fileFormatVersion: 2
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- guid: 6a038a9f8443ad24aae52785aed4a228
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- folderAsset: yes
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- DefaultImporter:
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@@ -1,30 +1,30 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using System;
3
- using System.Threading;
4
-
5
- namespace DREditor.Minigames
6
- {
7
- /// <summary>
8
- ///
9
- /// </summary>
10
- /// <remarks>
11
- ///
12
- /// </remarks>
13
- public static class ThreadSafeSimpleRandom
14
- {
15
- /// <summary>
16
- ///
17
- /// </summary>
18
- private static readonly ThreadLocal<SimpleRandom> ThreadLocal = new(() =>
19
- {
20
- uint seed = (uint)(Environment.TickCount * 31 + Thread.CurrentThread.ManagedThreadId);
21
-
22
- return new SimpleRandom(seed);
23
- });
24
-
25
- /// <summary>
26
- ///
27
- /// </summary>
28
- public static SimpleRandom Instance => ThreadLocal.Value!;
29
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using System;
3
+ using System.Threading;
4
+
5
+ namespace DREditor.Minigames
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ /// <remarks>
11
+ ///
12
+ /// </remarks>
13
+ public static class ThreadSafeSimpleRandom
14
+ {
15
+ /// <summary>
16
+ ///
17
+ /// </summary>
18
+ private static readonly ThreadLocal<SimpleRandom> ThreadLocal = new(() =>
19
+ {
20
+ uint seed = (uint)(Environment.TickCount * 31 + Thread.CurrentThread.ManagedThreadId);
21
+
22
+ return new SimpleRandom(seed);
23
+ });
24
+
25
+ /// <summary>
26
+ ///
27
+ /// </summary>
28
+ public static SimpleRandom Instance => ThreadLocal.Value!;
29
+ }
30
30
  }
@@ -1,11 +1,11 @@
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+ fileFormatVersion: 2
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+ MonoImporter:
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -1,57 +1,57 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- #if UNITY_EDITOR
3
- using DREditor.Editor.Utility;
4
- using System;
5
- using System.Collections.Generic;
6
- using UnityEditor;
7
- using UnityEngine;
8
-
9
- namespace DREditor.Minigames
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- [Serializable]
15
- public class TimedDifficultyEditor : DifficultyEditorBase<List<TimerDifficulty>>
16
- {
17
- /// <summary>
18
- ///
19
- /// </summary>
20
- /// <param name="timerDifficulties"></param>
21
- /// <returns></returns>
22
- public override List<TimerDifficulty> DisplaySettings(List<TimerDifficulty> timerDifficulties)
23
- {
24
- base.DisplaySettings(timerDifficulties);
25
-
26
- if (difficultyDatabase == null)
27
- return timerDifficulties;
28
-
29
- foldout = EditorGUILayout.Foldout(foldout, "Timers", largeFoldoutStyle);
30
-
31
- if (foldout)
32
- {
33
- GUILayout.Space(10);
34
-
35
- for (int i = 0; i < difficultyDatabase.States.Count; i++)
36
- {
37
- if (i >= timerDifficulties.Count)
38
- timerDifficulties.Add(new(i));
39
-
40
- EditorGUILayout.LabelField("Time for: " + difficultyDatabase.GetStateName(timerDifficulties[i].difficulty));
41
-
42
- using (new GUILayout.HorizontalScope())
43
- {
44
- timerDifficulties[i].SetMinutes(HandyFields.FloatField("Minutes: ", timerDifficulties[i].minutes, 100));
45
-
46
- timerDifficulties[i].SetSeconds(HandyFields.FloatField("Seconds: ", timerDifficulties[i].seconds, 100));
47
- }
48
- }
49
- }
50
-
51
- EditorGUILayout.EndFoldoutHeaderGroup();
52
-
53
- return timerDifficulties;
54
- }
55
- }
56
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ #if UNITY_EDITOR
3
+ using DREditor.Editor.Utility;
4
+ using System;
5
+ using System.Collections.Generic;
6
+ using UnityEditor;
7
+ using UnityEngine;
8
+
9
+ namespace DREditor.Minigames
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ [Serializable]
15
+ public class TimedDifficultyEditor : DifficultyEditorBase<List<TimerDifficulty>>
16
+ {
17
+ /// <summary>
18
+ ///
19
+ /// </summary>
20
+ /// <param name="timerDifficulties"></param>
21
+ /// <returns></returns>
22
+ public override List<TimerDifficulty> DisplaySettings(List<TimerDifficulty> timerDifficulties)
23
+ {
24
+ base.DisplaySettings(timerDifficulties);
25
+
26
+ if (difficultyDatabase == null)
27
+ return timerDifficulties;
28
+
29
+ foldout = EditorGUILayout.Foldout(foldout, "Timers", largeFoldoutStyle);
30
+
31
+ if (foldout)
32
+ {
33
+ GUILayout.Space(10);
34
+
35
+ for (int i = 0; i < difficultyDatabase.States.Count; i++)
36
+ {
37
+ if (i >= timerDifficulties.Count)
38
+ timerDifficulties.Add(new(i));
39
+
40
+ EditorGUILayout.LabelField("Time for: " + difficultyDatabase.GetStateName(timerDifficulties[i].difficulty));
41
+
42
+ using (new GUILayout.HorizontalScope())
43
+ {
44
+ timerDifficulties[i].SetMinutes(HandyFields.FloatField("Minutes: ", timerDifficulties[i].minutes, 100));
45
+
46
+ timerDifficulties[i].SetSeconds(HandyFields.FloatField("Seconds: ", timerDifficulties[i].seconds, 100));
47
+ }
48
+ }
49
+ }
50
+
51
+ EditorGUILayout.EndFoldoutHeaderGroup();
52
+
53
+ return timerDifficulties;
54
+ }
55
+ }
56
+ }
57
57
  #endif
@@ -1,11 +1,11 @@
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@@ -1,32 +1,32 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- #if UNITY_EDITOR
3
- using UnityEngine;
4
-
5
- namespace DREditor.Minigames
6
- {
7
- /// <summary>
8
- ///
9
- /// </summary>
10
- /// <typeparam name="T"></typeparam>
11
- public class TimedMinigameEditor<T> : UnityEditor.Editor where T : ScriptableObject
12
- {
13
- /// <summary>
14
- ///
15
- /// </summary>
16
- protected TimedDifficultyEditor TimerDifficultyEditor;
17
-
18
- /// <summary>
19
- ///
20
- /// </summary>
21
- protected T builder;
22
-
23
-
24
- protected virtual void OnEnable()
25
- {
26
- TimerDifficultyEditor = new();
27
-
28
- builder = target as T;
29
- }
30
- }
31
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ #if UNITY_EDITOR
3
+ using UnityEngine;
4
+
5
+ namespace DREditor.Minigames
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ /// <typeparam name="T"></typeparam>
11
+ public class TimedMinigameEditor<T> : UnityEditor.Editor where T : ScriptableObject
12
+ {
13
+ /// <summary>
14
+ ///
15
+ /// </summary>
16
+ protected TimedDifficultyEditor TimerDifficultyEditor;
17
+
18
+ /// <summary>
19
+ ///
20
+ /// </summary>
21
+ protected T builder;
22
+
23
+
24
+ protected virtual void OnEnable()
25
+ {
26
+ TimerDifficultyEditor = new();
27
+
28
+ builder = target as T;
29
+ }
30
+ }
31
+ }
32
32
  #endif
@@ -1,11 +1,11 @@
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