net.dreditor.minigames 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/BulletDifficulty.cs +36 -36
- package/BulletDifficulty.cs.meta +11 -11
- package/BulletDifficultyEditor.cs +380 -380
- package/BulletDifficultyEditor.cs.meta +11 -11
- package/DREditor.Minigames.asmdef +36 -36
- package/DREditor.Minigames.asmdef.meta +7 -7
- package/DifficultyEditorBase.cs +60 -60
- package/DifficultyEditorBase.cs.meta +11 -11
- package/IShatterGraphic.cs +32 -32
- package/IShatterGraphic.cs.meta +11 -11
- package/IShatterText.cs +33 -33
- package/IShatterText.cs.meta +11 -11
- package/InitializeTrialOffsets.cs +51 -51
- package/InitializeTrialOffsets.cs.meta +11 -11
- package/MinigameBuilderBase.cs +28 -28
- package/MinigameBuilderBase.cs.meta +11 -11
- package/MinigameControlsUIHandler.cs +94 -94
- package/MinigameControlsUIHandler.cs.meta +11 -11
- package/MinigameManagerBase.cs +197 -197
- package/MinigameManagerBase.cs.meta +11 -11
- package/QuestionToggle.cs +154 -154
- package/QuestionToggle.cs.meta +11 -11
- package/RestoreControlsUIPostDialogue.cs +100 -100
- package/RestoreControlsUIPostDialogue.cs.meta +1 -1
- package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset +23 -23
- package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset.meta +8 -8
- package/{Samples → Samples~}/HasStamina.asset +21 -21
- package/{Samples → Samples~}/HasStamina.asset.meta +8 -8
- package/{Samples → Samples~}/IsDrainingStamina.asset +21 -21
- package/{Samples → Samples~}/IsDrainingStamina.asset.meta +8 -8
- package/{Samples → Samples~}/MinigameInputAllowed.asset +21 -21
- package/{Samples → Samples~}/MinigameInputAllowed.asset.meta +8 -8
- package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab +53 -53
- package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Quad Shatter.asset +31 -31
- package/{Samples → Samples~}/Quad Shatter.asset.meta +8 -8
- package/{Samples → Samples~}/ShatterCameraEnabled.asset +21 -21
- package/{Samples → Samples~}/ShatterCameraEnabled.asset.meta +8 -8
- package/{Samples → Samples~}/Shatter_Graphic.prefab +98 -98
- package/{Samples → Samples~}/Shatter_Graphic.prefab.meta +7 -7
- package/{Samples → Samples~}/Stamina_Handler.prefab +59 -59
- package/{Samples → Samples~}/Stamina_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/TBS_Manager_Shell.prefab +60 -60
- package/{Samples → Samples~}/TBS_Manager_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/TBS_Manager_Template.prefab +504 -504
- package/{Samples → Samples~}/TBS_Manager_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab +289 -289
- package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab +449 -449
- package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Triangle Shatter.asset +31 -31
- package/{Samples → Samples~}/Triangle Shatter.asset.meta +8 -8
- package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab +221 -221
- package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab +525 -525
- package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab +38 -38
- package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab +1159 -1159
- package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab +494 -494
- package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab +294 -294
- package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab.meta +7 -7
- package/Shattering/BreakTex.renderTexture +39 -39
- package/Shattering/BreakTex.renderTexture.meta +8 -8
- package/Shattering/BulletShatter.cs +176 -176
- package/Shattering/BulletShatter.cs.meta +11 -11
- package/Shattering/IShatterableCanvas.cs +20 -20
- package/Shattering/IShatterableCanvas.cs.meta +11 -11
- package/Shattering/MeshGenerator.cs +178 -178
- package/Shattering/MeshGenerator.cs.meta +11 -11
- package/Shattering/RenderCanvasOnShatter.cs +47 -47
- package/Shattering/RenderCanvasOnShatter.cs.meta +11 -11
- package/Shattering/ShatterCameraRender.cs +79 -79
- package/Shattering/ShatterCameraRender.cs.meta +11 -11
- package/Shattering/ShatterGraphic.cs +135 -135
- package/Shattering/ShatterGraphic.cs.meta +11 -11
- package/Shattering/ShatterMeshGraphic.cs +304 -304
- package/Shattering/ShatterMeshGraphic.cs.meta +11 -11
- package/Shattering/ShatterProcess.cs +282 -282
- package/Shattering/ShatterProcess.cs.meta +11 -11
- package/Shattering/ShatterProcessBase.cs +51 -51
- package/Shattering/ShatterProcessBase.cs.meta +11 -11
- package/Shattering/ShatterQuad.cs +56 -56
- package/Shattering/ShatterQuad.cs.meta +11 -11
- package/Shattering/ShatterQuadProcess.cs +65 -65
- package/Shattering/ShatterQuadProcess.cs.meta +11 -11
- package/Shattering/ShatterShape.cs +84 -84
- package/Shattering/ShatterShape.cs.meta +11 -11
- package/Shattering/ShatterTri.cs +27 -27
- package/Shattering/ShatterTri.cs.meta +11 -11
- package/Shattering/ShatterTriProcess.cs +179 -179
- package/Shattering/ShatterTriProcess.cs.meta +11 -11
- package/Shattering/ShatterWithUI.cs +68 -68
- package/Shattering/ShatterWithUI.cs.meta +11 -11
- package/Shattering/SplitShatter.cs +114 -114
- package/Shattering/SplitShatter.cs.meta +11 -11
- package/Shattering/TMPTextShatter.cs +243 -243
- package/Shattering/TMPTextShatter.cs.meta +11 -11
- package/Shattering/UIBreakVisibility.cs +172 -172
- package/Shattering/UIBreakVisibility.cs.meta +11 -11
- package/Shattering.meta +8 -8
- package/ShuffleUtility.cs +32 -32
- package/ShuffleUtility.cs.meta +11 -11
- package/SimpleRandom.cs +32 -32
- package/SimpleRandom.cs.meta +11 -11
- package/Stats/ColorHealthBar.cs +56 -56
- package/Stats/ColorHealthBar.cs.meta +11 -11
- package/Stats/ColorHealthModifier.cs +138 -138
- package/Stats/ColorHealthModifier.cs.meta +11 -11
- package/Stats/GaugeHandler.cs +72 -72
- package/Stats/GaugeHandler.cs.meta +1 -1
- package/Stats/HealthBarModifier.cs +89 -89
- package/Stats/HealthBarModifier.cs.meta +11 -11
- package/Stats/HealthStat.cs +77 -77
- package/Stats/HealthStat.cs.meta +11 -11
- package/Stats/HealthStatBase.cs +26 -26
- package/Stats/HealthStatBase.cs.meta +11 -11
- package/Stats/IGauge.cs +36 -36
- package/Stats/IGauge.cs.meta +1 -1
- package/Stats/InfluenceGauge.cs +107 -107
- package/Stats/InfluenceGauge.cs.meta +11 -11
- package/Stats/InfluenceGaugeBase.cs +42 -42
- package/Stats/InfluenceGaugeBase.cs.meta +11 -11
- package/Stats/SimpleGauge.cs +46 -46
- package/Stats/SimpleGauge.cs.meta +1 -1
- package/Stats/StaminaHandler.cs +153 -153
- package/Stats/StaminaHandler.cs.meta +11 -11
- package/Stats/TrialStats.cs +140 -140
- package/Stats/TrialStats.cs.meta +11 -11
- package/Stats/TrialStatsBase.cs +36 -36
- package/Stats/TrialStatsBase.cs.meta +11 -11
- package/Stats.meta +8 -8
- package/TBS/TBSelectBuilder.cs +59 -59
- package/TBS/TBSelectBuilder.cs.meta +11 -11
- package/TBS/TBSelectBuilderEditor.cs +166 -166
- package/TBS/TBSelectBuilderEditor.cs.meta +11 -11
- package/TBS/TBSelectManager.cs +315 -315
- package/TBS/TBSelectManager.cs.meta +11 -11
- package/TBS/TBSelection.cs +46 -46
- package/TBS/TBSelection.cs.meta +11 -11
- package/TBS/TrialTruthBulletMenu.cs +24 -24
- package/TBS/TrialTruthBulletMenu.cs.meta +11 -11
- package/TBS.meta +8 -8
- package/ThreadSafeSimpleRandom.cs +29 -29
- package/ThreadSafeSimpleRandom.cs.meta +11 -11
- package/TimedDifficultyEditor.cs +56 -56
- package/TimedDifficultyEditor.cs.meta +11 -11
- package/TimedMinigameEditor.cs +31 -31
- package/TimedMinigameEditor.cs.meta +11 -11
- package/TimerBase.cs +189 -189
- package/TimerBase.cs.meta +11 -11
- package/TimerDifficulty.cs +45 -45
- package/TimerDifficulty.cs.meta +11 -11
- package/TrialDialogueMinigame.cs +276 -276
- package/TrialDialogueMinigame.cs.meta +11 -11
- package/TrialDiscussion.cs +68 -68
- package/TrialDiscussion.cs.meta +11 -11
- package/TrialTimer.cs +113 -113
- package/TrialTimer.cs.meta +11 -11
- package/TrialTimerBase.cs +129 -129
- package/TrialTimerBase.cs.meta +11 -11
- package/package.json +56 -51
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
package/Stats/InfluenceGauge.cs
CHANGED
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using UnityEngine;
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using UnityEngine.UI;
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namespace DREditor.Minigames.Stats
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader(nameof(InfluenceGaugeBase) +
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"\n\n")]
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public class InfluenceGauge : InfluenceGaugeBase
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected Image influenceBar = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected RectTransform influenceRect = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected Color influenceColor;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected Color drainColor;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected float xPosDivideValue = 238;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected float maxStamina = 10;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected float staminaRatio = 2f;
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/// <summary>
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///
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/// </summary>
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/// <remarks></remarks>
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protected Vector3 influencePosition;
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/// <inheritdoc/>
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public override void DrainStaminaVisual()
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{
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influenceBar.color = drainColor;
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influencePosition = influenceRect.localPosition;
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influencePosition.x -= xPosDivideValue / maxStamina * Time.unscaledDeltaTime * staminaRatio;
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influenceRect.localPosition = influencePosition;
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}
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/// <inheritdoc/>
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public override bool StaminaVisualWrong() => influencePosition.x > 0;
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/// <inheritdoc/>
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public override void RegenStaminaVisual()
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{
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influenceBar.color = influenceColor;
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influencePosition = influenceRect.localPosition;
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influencePosition.x += xPosDivideValue / maxStamina * Time.unscaledDeltaTime * staminaRatio;
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influenceRect.localPosition = influencePosition;
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if (influencePosition.x > 0)
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{
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influencePosition.x = 0;
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influenceRect.localPosition = influencePosition;
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}
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}
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/// <inheritdoc/>
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public override void ResetStamina()
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{
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influenceBar.color = influenceColor;
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influencePosition.x = 0;
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influenceRect.localPosition = influencePosition;
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}
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using UnityEngine;
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using UnityEngine.UI;
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namespace DREditor.Minigames.Stats
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader(nameof(InfluenceGaugeBase) +
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"\n\n")]
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public class InfluenceGauge : InfluenceGaugeBase
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{
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected Image influenceBar = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected RectTransform influenceRect = null;
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[Tooltip("")]
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[SerializeField] protected Color influenceColor;
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[Tooltip("")]
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[SerializeField] protected Color drainColor;
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[Tooltip("")]
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[SerializeField] protected float xPosDivideValue = 238;
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[Tooltip("")]
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[SerializeField] protected float maxStamina = 10;
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[Tooltip("")]
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[SerializeField] protected float staminaRatio = 2f;
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/// <summary>
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/// </summary>
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/// <remarks></remarks>
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protected Vector3 influencePosition;
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/// <inheritdoc/>
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public override void DrainStaminaVisual()
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{
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influenceBar.color = drainColor;
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influencePosition = influenceRect.localPosition;
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influencePosition.x -= xPosDivideValue / maxStamina * Time.unscaledDeltaTime * staminaRatio;
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influenceRect.localPosition = influencePosition;
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}
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/// <inheritdoc/>
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public override bool StaminaVisualWrong() => influencePosition.x > 0;
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public override void RegenStaminaVisual()
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influenceBar.color = influenceColor;
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influencePosition = influenceRect.localPosition;
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influencePosition.x += xPosDivideValue / maxStamina * Time.unscaledDeltaTime * staminaRatio;
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influenceRect.localPosition = influencePosition;
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if (influencePosition.x > 0)
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{
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influencePosition.x = 0;
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influenceRect.localPosition = influencePosition;
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}
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/// <inheritdoc/>
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public override void ResetStamina()
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{
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influenceBar.color = influenceColor;
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influencePosition.x = 0;
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influenceRect.localPosition = influencePosition;
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}
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}
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}
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fileFormatVersion: 2
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guid: 7c3ac7ff173ed374ab897b5e29914408
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MonoImporter:
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externalObjects: {}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Services;
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using UnityEngine;
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namespace DREditor.Minigames.Stats
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{
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/// <summary>
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///
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/// </summary>
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public abstract class InfluenceGaugeBase : MonoBehaviour
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{
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/// <summary>
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///
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/// </summary>
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protected virtual void OnEnable() => ServiceLocator.Register<InfluenceGaugeBase>(this);
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/// <summary>
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///
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/// </summary>
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protected virtual void OnDisable() => ServiceLocator.Unregister<InfluenceGaugeBase>(this);
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/// <summary>
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///
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/// </summary>
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public abstract void DrainStaminaVisual();
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///
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public abstract bool StaminaVisualWrong();
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public abstract void RegenStaminaVisual();
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///
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public abstract void ResetStamina();
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Services;
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using UnityEngine;
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namespace DREditor.Minigames.Stats
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{
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/// <summary>
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///
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/// </summary>
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public abstract class InfluenceGaugeBase : MonoBehaviour
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{
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/// <summary>
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///
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/// </summary>
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protected virtual void OnEnable() => ServiceLocator.Register<InfluenceGaugeBase>(this);
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/// <summary>
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///
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/// </summary>
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protected virtual void OnDisable() => ServiceLocator.Unregister<InfluenceGaugeBase>(this);
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/// <summary>
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///
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/// </summary>
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public abstract void DrainStaminaVisual();
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/// <summary>
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///
|
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/// </summary>
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public abstract bool StaminaVisualWrong();
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/// <summary>
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///
|
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/// </summary>
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public abstract void RegenStaminaVisual();
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/// <summary>
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///
|
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/// </summary>
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public abstract void ResetStamina();
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}
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}
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guid: 1999f826bb12ae44cbe09d622bf11018
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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package/Stats/SimpleGauge.cs
CHANGED
|
@@ -1,47 +1,47 @@
|
|
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1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
using System;
|
|
3
|
-
using UnityEngine;
|
|
4
|
-
using UnityEngine.Scripting.APIUpdating;
|
|
5
|
-
|
|
6
|
-
namespace DREditor.Minigames.Stats
|
|
7
|
-
{
|
|
8
|
-
/// <summary>
|
|
9
|
-
///
|
|
10
|
-
/// </summary>
|
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|
-
[Serializable]
|
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|
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[MovedFrom(true, "DREditor.Minigames.Debates.Absorbing", "DREditor.Minigames.Debates", "AbsorbGauge")]
|
|
13
|
-
public class SimpleGauge : IGauge
|
|
14
|
-
{
|
|
15
|
-
/// <summary>
|
|
16
|
-
///
|
|
17
|
-
/// </summary>
|
|
18
|
-
[Tooltip("")]
|
|
19
|
-
[SerializeField] protected float currentCharge = 0;
|
|
20
|
-
|
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-
/// <summary>
|
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|
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///
|
|
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/// </summary>
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|
-
[Tooltip("")]
|
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|
-
[SerializeField] protected float filledGaugeAmount = 1;
|
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26
|
-
|
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|
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28
|
-
public virtual float Current { get => currentCharge; private set => currentCharge = value; }
|
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29
|
-
|
|
30
|
-
public virtual bool IsCharged => Current >= filledGaugeAmount;
|
|
31
|
-
|
|
32
|
-
public virtual bool IsEmpty => Current <= 0;
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
/// <inheritdoc/>
|
|
36
|
-
public virtual void Tick(float deltaTime)
|
|
37
|
-
{
|
|
38
|
-
Current += deltaTime;
|
|
39
|
-
|
|
40
|
-
if (Current > filledGaugeAmount)
|
|
41
|
-
Current = filledGaugeAmount;
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
/// <inheritdoc/>
|
|
45
|
-
public virtual void Reset() => Current = 0;
|
|
46
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using System;
|
|
3
|
+
using UnityEngine;
|
|
4
|
+
using UnityEngine.Scripting.APIUpdating;
|
|
5
|
+
|
|
6
|
+
namespace DREditor.Minigames.Stats
|
|
7
|
+
{
|
|
8
|
+
/// <summary>
|
|
9
|
+
///
|
|
10
|
+
/// </summary>
|
|
11
|
+
[Serializable]
|
|
12
|
+
[MovedFrom(true, "DREditor.Minigames.Debates.Absorbing", "DREditor.Minigames.Debates", "AbsorbGauge")]
|
|
13
|
+
public class SimpleGauge : IGauge
|
|
14
|
+
{
|
|
15
|
+
/// <summary>
|
|
16
|
+
///
|
|
17
|
+
/// </summary>
|
|
18
|
+
[Tooltip("")]
|
|
19
|
+
[SerializeField] protected float currentCharge = 0;
|
|
20
|
+
|
|
21
|
+
/// <summary>
|
|
22
|
+
///
|
|
23
|
+
/// </summary>
|
|
24
|
+
[Tooltip("")]
|
|
25
|
+
[SerializeField] protected float filledGaugeAmount = 1;
|
|
26
|
+
|
|
27
|
+
|
|
28
|
+
public virtual float Current { get => currentCharge; private set => currentCharge = value; }
|
|
29
|
+
|
|
30
|
+
public virtual bool IsCharged => Current >= filledGaugeAmount;
|
|
31
|
+
|
|
32
|
+
public virtual bool IsEmpty => Current <= 0;
|
|
33
|
+
|
|
34
|
+
|
|
35
|
+
/// <inheritdoc/>
|
|
36
|
+
public virtual void Tick(float deltaTime)
|
|
37
|
+
{
|
|
38
|
+
Current += deltaTime;
|
|
39
|
+
|
|
40
|
+
if (Current > filledGaugeAmount)
|
|
41
|
+
Current = filledGaugeAmount;
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
/// <inheritdoc/>
|
|
45
|
+
public virtual void Reset() => Current = 0;
|
|
46
|
+
}
|
|
47
47
|
}
|
|
@@ -1,2 +1,2 @@
|
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|
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|
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fileFormatVersion: 2
|
|
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|
guid: f7c697ee0a31530469048c1a2f788b91
|