net.dreditor.minigames 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/.attestation.p7m +0 -0
  2. package/BulletDifficulty.cs +36 -36
  3. package/BulletDifficulty.cs.meta +11 -11
  4. package/BulletDifficultyEditor.cs +380 -380
  5. package/BulletDifficultyEditor.cs.meta +11 -11
  6. package/DREditor.Minigames.asmdef +36 -36
  7. package/DREditor.Minigames.asmdef.meta +7 -7
  8. package/DifficultyEditorBase.cs +60 -60
  9. package/DifficultyEditorBase.cs.meta +11 -11
  10. package/IShatterGraphic.cs +32 -32
  11. package/IShatterGraphic.cs.meta +11 -11
  12. package/IShatterText.cs +33 -33
  13. package/IShatterText.cs.meta +11 -11
  14. package/InitializeTrialOffsets.cs +51 -51
  15. package/InitializeTrialOffsets.cs.meta +11 -11
  16. package/MinigameBuilderBase.cs +28 -28
  17. package/MinigameBuilderBase.cs.meta +11 -11
  18. package/MinigameControlsUIHandler.cs +94 -94
  19. package/MinigameControlsUIHandler.cs.meta +11 -11
  20. package/MinigameManagerBase.cs +197 -197
  21. package/MinigameManagerBase.cs.meta +11 -11
  22. package/QuestionToggle.cs +154 -154
  23. package/QuestionToggle.cs.meta +11 -11
  24. package/RestoreControlsUIPostDialogue.cs +100 -100
  25. package/RestoreControlsUIPostDialogue.cs.meta +1 -1
  26. package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset +23 -23
  27. package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset.meta +8 -8
  28. package/{Samples → Samples~}/HasStamina.asset +21 -21
  29. package/{Samples → Samples~}/HasStamina.asset.meta +8 -8
  30. package/{Samples → Samples~}/IsDrainingStamina.asset +21 -21
  31. package/{Samples → Samples~}/IsDrainingStamina.asset.meta +8 -8
  32. package/{Samples → Samples~}/MinigameInputAllowed.asset +21 -21
  33. package/{Samples → Samples~}/MinigameInputAllowed.asset.meta +8 -8
  34. package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab +53 -53
  35. package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab.meta +7 -7
  36. package/{Samples → Samples~}/Quad Shatter.asset +31 -31
  37. package/{Samples → Samples~}/Quad Shatter.asset.meta +8 -8
  38. package/{Samples → Samples~}/ShatterCameraEnabled.asset +21 -21
  39. package/{Samples → Samples~}/ShatterCameraEnabled.asset.meta +8 -8
  40. package/{Samples → Samples~}/Shatter_Graphic.prefab +98 -98
  41. package/{Samples → Samples~}/Shatter_Graphic.prefab.meta +7 -7
  42. package/{Samples → Samples~}/Stamina_Handler.prefab +59 -59
  43. package/{Samples → Samples~}/Stamina_Handler.prefab.meta +7 -7
  44. package/{Samples → Samples~}/TBS_Manager_Shell.prefab +60 -60
  45. package/{Samples → Samples~}/TBS_Manager_Shell.prefab.meta +7 -7
  46. package/{Samples → Samples~}/TBS_Manager_Template.prefab +504 -504
  47. package/{Samples → Samples~}/TBS_Manager_Template.prefab.meta +7 -7
  48. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab +289 -289
  49. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab.meta +7 -7
  50. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab +449 -449
  51. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab.meta +7 -7
  52. package/{Samples → Samples~}/Triangle Shatter.asset +31 -31
  53. package/{Samples → Samples~}/Triangle Shatter.asset.meta +8 -8
  54. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab +221 -221
  55. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab.meta +7 -7
  56. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab +525 -525
  57. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab.meta +7 -7
  58. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab +38 -38
  59. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab.meta +7 -7
  60. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab +1159 -1159
  61. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab.meta +7 -7
  62. package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab +494 -494
  63. package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab.meta +7 -7
  64. package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab +294 -294
  65. package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab.meta +7 -7
  66. package/Shattering/BreakTex.renderTexture +39 -39
  67. package/Shattering/BreakTex.renderTexture.meta +8 -8
  68. package/Shattering/BulletShatter.cs +176 -176
  69. package/Shattering/BulletShatter.cs.meta +11 -11
  70. package/Shattering/IShatterableCanvas.cs +20 -20
  71. package/Shattering/IShatterableCanvas.cs.meta +11 -11
  72. package/Shattering/MeshGenerator.cs +178 -178
  73. package/Shattering/MeshGenerator.cs.meta +11 -11
  74. package/Shattering/RenderCanvasOnShatter.cs +47 -47
  75. package/Shattering/RenderCanvasOnShatter.cs.meta +11 -11
  76. package/Shattering/ShatterCameraRender.cs +79 -79
  77. package/Shattering/ShatterCameraRender.cs.meta +11 -11
  78. package/Shattering/ShatterGraphic.cs +135 -135
  79. package/Shattering/ShatterGraphic.cs.meta +11 -11
  80. package/Shattering/ShatterMeshGraphic.cs +304 -304
  81. package/Shattering/ShatterMeshGraphic.cs.meta +11 -11
  82. package/Shattering/ShatterProcess.cs +282 -282
  83. package/Shattering/ShatterProcess.cs.meta +11 -11
  84. package/Shattering/ShatterProcessBase.cs +51 -51
  85. package/Shattering/ShatterProcessBase.cs.meta +11 -11
  86. package/Shattering/ShatterQuad.cs +56 -56
  87. package/Shattering/ShatterQuad.cs.meta +11 -11
  88. package/Shattering/ShatterQuadProcess.cs +65 -65
  89. package/Shattering/ShatterQuadProcess.cs.meta +11 -11
  90. package/Shattering/ShatterShape.cs +84 -84
  91. package/Shattering/ShatterShape.cs.meta +11 -11
  92. package/Shattering/ShatterTri.cs +27 -27
  93. package/Shattering/ShatterTri.cs.meta +11 -11
  94. package/Shattering/ShatterTriProcess.cs +179 -179
  95. package/Shattering/ShatterTriProcess.cs.meta +11 -11
  96. package/Shattering/ShatterWithUI.cs +68 -68
  97. package/Shattering/ShatterWithUI.cs.meta +11 -11
  98. package/Shattering/SplitShatter.cs +114 -114
  99. package/Shattering/SplitShatter.cs.meta +11 -11
  100. package/Shattering/TMPTextShatter.cs +243 -243
  101. package/Shattering/TMPTextShatter.cs.meta +11 -11
  102. package/Shattering/UIBreakVisibility.cs +172 -172
  103. package/Shattering/UIBreakVisibility.cs.meta +11 -11
  104. package/Shattering.meta +8 -8
  105. package/ShuffleUtility.cs +32 -32
  106. package/ShuffleUtility.cs.meta +11 -11
  107. package/SimpleRandom.cs +32 -32
  108. package/SimpleRandom.cs.meta +11 -11
  109. package/Stats/ColorHealthBar.cs +56 -56
  110. package/Stats/ColorHealthBar.cs.meta +11 -11
  111. package/Stats/ColorHealthModifier.cs +138 -138
  112. package/Stats/ColorHealthModifier.cs.meta +11 -11
  113. package/Stats/GaugeHandler.cs +72 -72
  114. package/Stats/GaugeHandler.cs.meta +1 -1
  115. package/Stats/HealthBarModifier.cs +89 -89
  116. package/Stats/HealthBarModifier.cs.meta +11 -11
  117. package/Stats/HealthStat.cs +77 -77
  118. package/Stats/HealthStat.cs.meta +11 -11
  119. package/Stats/HealthStatBase.cs +26 -26
  120. package/Stats/HealthStatBase.cs.meta +11 -11
  121. package/Stats/IGauge.cs +36 -36
  122. package/Stats/IGauge.cs.meta +1 -1
  123. package/Stats/InfluenceGauge.cs +107 -107
  124. package/Stats/InfluenceGauge.cs.meta +11 -11
  125. package/Stats/InfluenceGaugeBase.cs +42 -42
  126. package/Stats/InfluenceGaugeBase.cs.meta +11 -11
  127. package/Stats/SimpleGauge.cs +46 -46
  128. package/Stats/SimpleGauge.cs.meta +1 -1
  129. package/Stats/StaminaHandler.cs +153 -153
  130. package/Stats/StaminaHandler.cs.meta +11 -11
  131. package/Stats/TrialStats.cs +140 -140
  132. package/Stats/TrialStats.cs.meta +11 -11
  133. package/Stats/TrialStatsBase.cs +36 -36
  134. package/Stats/TrialStatsBase.cs.meta +11 -11
  135. package/Stats.meta +8 -8
  136. package/TBS/TBSelectBuilder.cs +59 -59
  137. package/TBS/TBSelectBuilder.cs.meta +11 -11
  138. package/TBS/TBSelectBuilderEditor.cs +166 -166
  139. package/TBS/TBSelectBuilderEditor.cs.meta +11 -11
  140. package/TBS/TBSelectManager.cs +315 -315
  141. package/TBS/TBSelectManager.cs.meta +11 -11
  142. package/TBS/TBSelection.cs +46 -46
  143. package/TBS/TBSelection.cs.meta +11 -11
  144. package/TBS/TrialTruthBulletMenu.cs +24 -24
  145. package/TBS/TrialTruthBulletMenu.cs.meta +11 -11
  146. package/TBS.meta +8 -8
  147. package/ThreadSafeSimpleRandom.cs +29 -29
  148. package/ThreadSafeSimpleRandom.cs.meta +11 -11
  149. package/TimedDifficultyEditor.cs +56 -56
  150. package/TimedDifficultyEditor.cs.meta +11 -11
  151. package/TimedMinigameEditor.cs +31 -31
  152. package/TimedMinigameEditor.cs.meta +11 -11
  153. package/TimerBase.cs +189 -189
  154. package/TimerBase.cs.meta +11 -11
  155. package/TimerDifficulty.cs +45 -45
  156. package/TimerDifficulty.cs.meta +11 -11
  157. package/TrialDialogueMinigame.cs +276 -276
  158. package/TrialDialogueMinigame.cs.meta +11 -11
  159. package/TrialDiscussion.cs +68 -68
  160. package/TrialDiscussion.cs.meta +11 -11
  161. package/TrialTimer.cs +113 -113
  162. package/TrialTimer.cs.meta +11 -11
  163. package/TrialTimerBase.cs +129 -129
  164. package/TrialTimerBase.cs.meta +11 -11
  165. package/package.json +56 -51
  166. package/package.json.meta +7 -7
  167. package/Samples.meta +0 -8
@@ -1,108 +1,108 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using UnityEngine;
3
- using UnityEngine.UI;
4
-
5
- namespace DREditor.Minigames.Stats
6
- {
7
- /// <summary>
8
- ///
9
- /// </summary>
10
- [ClassHeader(nameof(InfluenceGaugeBase) +
11
- "\n\n")]
12
- public class InfluenceGauge : InfluenceGaugeBase
13
- {
14
- /// <summary>
15
- ///
16
- /// </summary>
17
- [Tooltip("")]
18
- [SerializeField] protected Image influenceBar = null;
19
-
20
- /// <summary>
21
- ///
22
- /// </summary>
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- [Tooltip("")]
24
- [SerializeField] protected RectTransform influenceRect = null;
25
-
26
- /// <summary>
27
- ///
28
- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected Color influenceColor;
31
-
32
- /// <summary>
33
- ///
34
- /// </summary>
35
- [Tooltip("")]
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- [SerializeField] protected Color drainColor;
37
-
38
- /// <summary>
39
- ///
40
- /// </summary>
41
- [Tooltip("")]
42
- [SerializeField] protected float xPosDivideValue = 238;
43
-
44
- /// <summary>
45
- ///
46
- /// </summary>
47
- [Tooltip("")]
48
- [SerializeField] protected float maxStamina = 10;
49
-
50
- /// <summary>
51
- ///
52
- /// </summary>
53
- [Tooltip("")]
54
- [SerializeField] protected float staminaRatio = 2f;
55
-
56
-
57
- /// <summary>
58
- ///
59
- /// </summary>
60
- /// <remarks></remarks>
61
- protected Vector3 influencePosition;
62
-
63
-
64
- /// <inheritdoc/>
65
- public override void DrainStaminaVisual()
66
- {
67
- influenceBar.color = drainColor;
68
-
69
- influencePosition = influenceRect.localPosition;
70
-
71
- influencePosition.x -= xPosDivideValue / maxStamina * Time.unscaledDeltaTime * staminaRatio;
72
-
73
- influenceRect.localPosition = influencePosition;
74
- }
75
-
76
- /// <inheritdoc/>
77
- public override bool StaminaVisualWrong() => influencePosition.x > 0;
78
-
79
- /// <inheritdoc/>
80
- public override void RegenStaminaVisual()
81
- {
82
- influenceBar.color = influenceColor;
83
-
84
- influencePosition = influenceRect.localPosition;
85
-
86
- influencePosition.x += xPosDivideValue / maxStamina * Time.unscaledDeltaTime * staminaRatio;
87
-
88
- influenceRect.localPosition = influencePosition;
89
-
90
- if (influencePosition.x > 0)
91
- {
92
- influencePosition.x = 0;
93
-
94
- influenceRect.localPosition = influencePosition;
95
- }
96
- }
97
-
98
- /// <inheritdoc/>
99
- public override void ResetStamina()
100
- {
101
- influenceBar.color = influenceColor;
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-
103
- influencePosition.x = 0;
104
-
105
- influenceRect.localPosition = influencePosition;
106
- }
107
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using UnityEngine;
3
+ using UnityEngine.UI;
4
+
5
+ namespace DREditor.Minigames.Stats
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ [ClassHeader(nameof(InfluenceGaugeBase) +
11
+ "\n\n")]
12
+ public class InfluenceGauge : InfluenceGaugeBase
13
+ {
14
+ /// <summary>
15
+ ///
16
+ /// </summary>
17
+ [Tooltip("")]
18
+ [SerializeField] protected Image influenceBar = null;
19
+
20
+ /// <summary>
21
+ ///
22
+ /// </summary>
23
+ [Tooltip("")]
24
+ [SerializeField] protected RectTransform influenceRect = null;
25
+
26
+ /// <summary>
27
+ ///
28
+ /// </summary>
29
+ [Tooltip("")]
30
+ [SerializeField] protected Color influenceColor;
31
+
32
+ /// <summary>
33
+ ///
34
+ /// </summary>
35
+ [Tooltip("")]
36
+ [SerializeField] protected Color drainColor;
37
+
38
+ /// <summary>
39
+ ///
40
+ /// </summary>
41
+ [Tooltip("")]
42
+ [SerializeField] protected float xPosDivideValue = 238;
43
+
44
+ /// <summary>
45
+ ///
46
+ /// </summary>
47
+ [Tooltip("")]
48
+ [SerializeField] protected float maxStamina = 10;
49
+
50
+ /// <summary>
51
+ ///
52
+ /// </summary>
53
+ [Tooltip("")]
54
+ [SerializeField] protected float staminaRatio = 2f;
55
+
56
+
57
+ /// <summary>
58
+ ///
59
+ /// </summary>
60
+ /// <remarks></remarks>
61
+ protected Vector3 influencePosition;
62
+
63
+
64
+ /// <inheritdoc/>
65
+ public override void DrainStaminaVisual()
66
+ {
67
+ influenceBar.color = drainColor;
68
+
69
+ influencePosition = influenceRect.localPosition;
70
+
71
+ influencePosition.x -= xPosDivideValue / maxStamina * Time.unscaledDeltaTime * staminaRatio;
72
+
73
+ influenceRect.localPosition = influencePosition;
74
+ }
75
+
76
+ /// <inheritdoc/>
77
+ public override bool StaminaVisualWrong() => influencePosition.x > 0;
78
+
79
+ /// <inheritdoc/>
80
+ public override void RegenStaminaVisual()
81
+ {
82
+ influenceBar.color = influenceColor;
83
+
84
+ influencePosition = influenceRect.localPosition;
85
+
86
+ influencePosition.x += xPosDivideValue / maxStamina * Time.unscaledDeltaTime * staminaRatio;
87
+
88
+ influenceRect.localPosition = influencePosition;
89
+
90
+ if (influencePosition.x > 0)
91
+ {
92
+ influencePosition.x = 0;
93
+
94
+ influenceRect.localPosition = influencePosition;
95
+ }
96
+ }
97
+
98
+ /// <inheritdoc/>
99
+ public override void ResetStamina()
100
+ {
101
+ influenceBar.color = influenceColor;
102
+
103
+ influencePosition.x = 0;
104
+
105
+ influenceRect.localPosition = influencePosition;
106
+ }
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+ }
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108
  }
@@ -1,11 +1,11 @@
1
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- guid: 7c3ac7ff173ed374ab897b5e29914408
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- MonoImporter:
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- externalObjects: {}
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- defaultReferences: []
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- executionOrder: 0
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- userData:
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- assetBundleVariant:
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+ fileFormatVersion: 2
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+ guid: 7c3ac7ff173ed374ab897b5e29914408
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ icon: {instanceID: 0}
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+ userData:
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@@ -1,43 +1,43 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Services;
3
- using UnityEngine;
4
-
5
- namespace DREditor.Minigames.Stats
6
- {
7
- /// <summary>
8
- ///
9
- /// </summary>
10
- public abstract class InfluenceGaugeBase : MonoBehaviour
11
- {
12
- /// <summary>
13
- ///
14
- /// </summary>
15
- protected virtual void OnEnable() => ServiceLocator.Register<InfluenceGaugeBase>(this);
16
-
17
- /// <summary>
18
- ///
19
- /// </summary>
20
- protected virtual void OnDisable() => ServiceLocator.Unregister<InfluenceGaugeBase>(this);
21
-
22
-
23
- /// <summary>
24
- ///
25
- /// </summary>
26
- public abstract void DrainStaminaVisual();
27
-
28
- /// <summary>
29
- ///
30
- /// </summary>
31
- public abstract bool StaminaVisualWrong();
32
-
33
- /// <summary>
34
- ///
35
- /// </summary>
36
- public abstract void RegenStaminaVisual();
37
-
38
- /// <summary>
39
- ///
40
- /// </summary>
41
- public abstract void ResetStamina();
42
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Services;
3
+ using UnityEngine;
4
+
5
+ namespace DREditor.Minigames.Stats
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ public abstract class InfluenceGaugeBase : MonoBehaviour
11
+ {
12
+ /// <summary>
13
+ ///
14
+ /// </summary>
15
+ protected virtual void OnEnable() => ServiceLocator.Register<InfluenceGaugeBase>(this);
16
+
17
+ /// <summary>
18
+ ///
19
+ /// </summary>
20
+ protected virtual void OnDisable() => ServiceLocator.Unregister<InfluenceGaugeBase>(this);
21
+
22
+
23
+ /// <summary>
24
+ ///
25
+ /// </summary>
26
+ public abstract void DrainStaminaVisual();
27
+
28
+ /// <summary>
29
+ ///
30
+ /// </summary>
31
+ public abstract bool StaminaVisualWrong();
32
+
33
+ /// <summary>
34
+ ///
35
+ /// </summary>
36
+ public abstract void RegenStaminaVisual();
37
+
38
+ /// <summary>
39
+ ///
40
+ /// </summary>
41
+ public abstract void ResetStamina();
42
+ }
43
43
  }
@@ -1,11 +1,11 @@
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- MonoImporter:
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- externalObjects: {}
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- serializedVersion: 2
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- defaultReferences: []
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- executionOrder: 0
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- icon: {instanceID: 0}
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- userData:
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- assetBundleName:
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- assetBundleVariant:
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+ fileFormatVersion: 2
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+ guid: 1999f826bb12ae44cbe09d622bf11018
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ userData:
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+ assetBundleVariant:
@@ -1,47 +1,47 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using System;
3
- using UnityEngine;
4
- using UnityEngine.Scripting.APIUpdating;
5
-
6
- namespace DREditor.Minigames.Stats
7
- {
8
- /// <summary>
9
- ///
10
- /// </summary>
11
- [Serializable]
12
- [MovedFrom(true, "DREditor.Minigames.Debates.Absorbing", "DREditor.Minigames.Debates", "AbsorbGauge")]
13
- public class SimpleGauge : IGauge
14
- {
15
- /// <summary>
16
- ///
17
- /// </summary>
18
- [Tooltip("")]
19
- [SerializeField] protected float currentCharge = 0;
20
-
21
- /// <summary>
22
- ///
23
- /// </summary>
24
- [Tooltip("")]
25
- [SerializeField] protected float filledGaugeAmount = 1;
26
-
27
-
28
- public virtual float Current { get => currentCharge; private set => currentCharge = value; }
29
-
30
- public virtual bool IsCharged => Current >= filledGaugeAmount;
31
-
32
- public virtual bool IsEmpty => Current <= 0;
33
-
34
-
35
- /// <inheritdoc/>
36
- public virtual void Tick(float deltaTime)
37
- {
38
- Current += deltaTime;
39
-
40
- if (Current > filledGaugeAmount)
41
- Current = filledGaugeAmount;
42
- }
43
-
44
- /// <inheritdoc/>
45
- public virtual void Reset() => Current = 0;
46
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using System;
3
+ using UnityEngine;
4
+ using UnityEngine.Scripting.APIUpdating;
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+
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+ namespace DREditor.Minigames.Stats
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Serializable]
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+ [MovedFrom(true, "DREditor.Minigames.Debates.Absorbing", "DREditor.Minigames.Debates", "AbsorbGauge")]
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+ public class SimpleGauge : IGauge
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected float currentCharge = 0;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected float filledGaugeAmount = 1;
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+
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+
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+ public virtual float Current { get => currentCharge; private set => currentCharge = value; }
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+
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+ public virtual bool IsCharged => Current >= filledGaugeAmount;
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+
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+ public virtual bool IsEmpty => Current <= 0;
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+
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+
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+ /// <inheritdoc/>
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+ public virtual void Tick(float deltaTime)
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+ {
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+ Current += deltaTime;
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+
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+ if (Current > filledGaugeAmount)
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+ Current = filledGaugeAmount;
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+ }
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+
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+ /// <inheritdoc/>
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+ public virtual void Reset() => Current = 0;
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+ }
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  }
@@ -1,2 +1,2 @@
1
- fileFormatVersion: 2
1
+ fileFormatVersion: 2
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2
  guid: f7c697ee0a31530469048c1a2f788b91