net.dreditor.minigames 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/.attestation.p7m +0 -0
  2. package/BulletDifficulty.cs +36 -36
  3. package/BulletDifficulty.cs.meta +11 -11
  4. package/BulletDifficultyEditor.cs +380 -380
  5. package/BulletDifficultyEditor.cs.meta +11 -11
  6. package/DREditor.Minigames.asmdef +36 -36
  7. package/DREditor.Minigames.asmdef.meta +7 -7
  8. package/DifficultyEditorBase.cs +60 -60
  9. package/DifficultyEditorBase.cs.meta +11 -11
  10. package/IShatterGraphic.cs +32 -32
  11. package/IShatterGraphic.cs.meta +11 -11
  12. package/IShatterText.cs +33 -33
  13. package/IShatterText.cs.meta +11 -11
  14. package/InitializeTrialOffsets.cs +51 -51
  15. package/InitializeTrialOffsets.cs.meta +11 -11
  16. package/MinigameBuilderBase.cs +28 -28
  17. package/MinigameBuilderBase.cs.meta +11 -11
  18. package/MinigameControlsUIHandler.cs +94 -94
  19. package/MinigameControlsUIHandler.cs.meta +11 -11
  20. package/MinigameManagerBase.cs +197 -197
  21. package/MinigameManagerBase.cs.meta +11 -11
  22. package/QuestionToggle.cs +154 -154
  23. package/QuestionToggle.cs.meta +11 -11
  24. package/RestoreControlsUIPostDialogue.cs +100 -100
  25. package/RestoreControlsUIPostDialogue.cs.meta +1 -1
  26. package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset +23 -23
  27. package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset.meta +8 -8
  28. package/{Samples → Samples~}/HasStamina.asset +21 -21
  29. package/{Samples → Samples~}/HasStamina.asset.meta +8 -8
  30. package/{Samples → Samples~}/IsDrainingStamina.asset +21 -21
  31. package/{Samples → Samples~}/IsDrainingStamina.asset.meta +8 -8
  32. package/{Samples → Samples~}/MinigameInputAllowed.asset +21 -21
  33. package/{Samples → Samples~}/MinigameInputAllowed.asset.meta +8 -8
  34. package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab +53 -53
  35. package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab.meta +7 -7
  36. package/{Samples → Samples~}/Quad Shatter.asset +31 -31
  37. package/{Samples → Samples~}/Quad Shatter.asset.meta +8 -8
  38. package/{Samples → Samples~}/ShatterCameraEnabled.asset +21 -21
  39. package/{Samples → Samples~}/ShatterCameraEnabled.asset.meta +8 -8
  40. package/{Samples → Samples~}/Shatter_Graphic.prefab +98 -98
  41. package/{Samples → Samples~}/Shatter_Graphic.prefab.meta +7 -7
  42. package/{Samples → Samples~}/Stamina_Handler.prefab +59 -59
  43. package/{Samples → Samples~}/Stamina_Handler.prefab.meta +7 -7
  44. package/{Samples → Samples~}/TBS_Manager_Shell.prefab +60 -60
  45. package/{Samples → Samples~}/TBS_Manager_Shell.prefab.meta +7 -7
  46. package/{Samples → Samples~}/TBS_Manager_Template.prefab +504 -504
  47. package/{Samples → Samples~}/TBS_Manager_Template.prefab.meta +7 -7
  48. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab +289 -289
  49. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab.meta +7 -7
  50. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab +449 -449
  51. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab.meta +7 -7
  52. package/{Samples → Samples~}/Triangle Shatter.asset +31 -31
  53. package/{Samples → Samples~}/Triangle Shatter.asset.meta +8 -8
  54. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab +221 -221
  55. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab.meta +7 -7
  56. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab +525 -525
  57. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab.meta +7 -7
  58. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab +38 -38
  59. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab.meta +7 -7
  60. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab +1159 -1159
  61. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab.meta +7 -7
  62. package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab +494 -494
  63. package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab.meta +7 -7
  64. package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab +294 -294
  65. package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab.meta +7 -7
  66. package/Shattering/BreakTex.renderTexture +39 -39
  67. package/Shattering/BreakTex.renderTexture.meta +8 -8
  68. package/Shattering/BulletShatter.cs +176 -176
  69. package/Shattering/BulletShatter.cs.meta +11 -11
  70. package/Shattering/IShatterableCanvas.cs +20 -20
  71. package/Shattering/IShatterableCanvas.cs.meta +11 -11
  72. package/Shattering/MeshGenerator.cs +178 -178
  73. package/Shattering/MeshGenerator.cs.meta +11 -11
  74. package/Shattering/RenderCanvasOnShatter.cs +47 -47
  75. package/Shattering/RenderCanvasOnShatter.cs.meta +11 -11
  76. package/Shattering/ShatterCameraRender.cs +79 -79
  77. package/Shattering/ShatterCameraRender.cs.meta +11 -11
  78. package/Shattering/ShatterGraphic.cs +135 -135
  79. package/Shattering/ShatterGraphic.cs.meta +11 -11
  80. package/Shattering/ShatterMeshGraphic.cs +304 -304
  81. package/Shattering/ShatterMeshGraphic.cs.meta +11 -11
  82. package/Shattering/ShatterProcess.cs +282 -282
  83. package/Shattering/ShatterProcess.cs.meta +11 -11
  84. package/Shattering/ShatterProcessBase.cs +51 -51
  85. package/Shattering/ShatterProcessBase.cs.meta +11 -11
  86. package/Shattering/ShatterQuad.cs +56 -56
  87. package/Shattering/ShatterQuad.cs.meta +11 -11
  88. package/Shattering/ShatterQuadProcess.cs +65 -65
  89. package/Shattering/ShatterQuadProcess.cs.meta +11 -11
  90. package/Shattering/ShatterShape.cs +84 -84
  91. package/Shattering/ShatterShape.cs.meta +11 -11
  92. package/Shattering/ShatterTri.cs +27 -27
  93. package/Shattering/ShatterTri.cs.meta +11 -11
  94. package/Shattering/ShatterTriProcess.cs +179 -179
  95. package/Shattering/ShatterTriProcess.cs.meta +11 -11
  96. package/Shattering/ShatterWithUI.cs +68 -68
  97. package/Shattering/ShatterWithUI.cs.meta +11 -11
  98. package/Shattering/SplitShatter.cs +114 -114
  99. package/Shattering/SplitShatter.cs.meta +11 -11
  100. package/Shattering/TMPTextShatter.cs +243 -243
  101. package/Shattering/TMPTextShatter.cs.meta +11 -11
  102. package/Shattering/UIBreakVisibility.cs +172 -172
  103. package/Shattering/UIBreakVisibility.cs.meta +11 -11
  104. package/Shattering.meta +8 -8
  105. package/ShuffleUtility.cs +32 -32
  106. package/ShuffleUtility.cs.meta +11 -11
  107. package/SimpleRandom.cs +32 -32
  108. package/SimpleRandom.cs.meta +11 -11
  109. package/Stats/ColorHealthBar.cs +56 -56
  110. package/Stats/ColorHealthBar.cs.meta +11 -11
  111. package/Stats/ColorHealthModifier.cs +138 -138
  112. package/Stats/ColorHealthModifier.cs.meta +11 -11
  113. package/Stats/GaugeHandler.cs +72 -72
  114. package/Stats/GaugeHandler.cs.meta +1 -1
  115. package/Stats/HealthBarModifier.cs +89 -89
  116. package/Stats/HealthBarModifier.cs.meta +11 -11
  117. package/Stats/HealthStat.cs +77 -77
  118. package/Stats/HealthStat.cs.meta +11 -11
  119. package/Stats/HealthStatBase.cs +26 -26
  120. package/Stats/HealthStatBase.cs.meta +11 -11
  121. package/Stats/IGauge.cs +36 -36
  122. package/Stats/IGauge.cs.meta +1 -1
  123. package/Stats/InfluenceGauge.cs +107 -107
  124. package/Stats/InfluenceGauge.cs.meta +11 -11
  125. package/Stats/InfluenceGaugeBase.cs +42 -42
  126. package/Stats/InfluenceGaugeBase.cs.meta +11 -11
  127. package/Stats/SimpleGauge.cs +46 -46
  128. package/Stats/SimpleGauge.cs.meta +1 -1
  129. package/Stats/StaminaHandler.cs +153 -153
  130. package/Stats/StaminaHandler.cs.meta +11 -11
  131. package/Stats/TrialStats.cs +140 -140
  132. package/Stats/TrialStats.cs.meta +11 -11
  133. package/Stats/TrialStatsBase.cs +36 -36
  134. package/Stats/TrialStatsBase.cs.meta +11 -11
  135. package/Stats.meta +8 -8
  136. package/TBS/TBSelectBuilder.cs +59 -59
  137. package/TBS/TBSelectBuilder.cs.meta +11 -11
  138. package/TBS/TBSelectBuilderEditor.cs +166 -166
  139. package/TBS/TBSelectBuilderEditor.cs.meta +11 -11
  140. package/TBS/TBSelectManager.cs +315 -315
  141. package/TBS/TBSelectManager.cs.meta +11 -11
  142. package/TBS/TBSelection.cs +46 -46
  143. package/TBS/TBSelection.cs.meta +11 -11
  144. package/TBS/TrialTruthBulletMenu.cs +24 -24
  145. package/TBS/TrialTruthBulletMenu.cs.meta +11 -11
  146. package/TBS.meta +8 -8
  147. package/ThreadSafeSimpleRandom.cs +29 -29
  148. package/ThreadSafeSimpleRandom.cs.meta +11 -11
  149. package/TimedDifficultyEditor.cs +56 -56
  150. package/TimedDifficultyEditor.cs.meta +11 -11
  151. package/TimedMinigameEditor.cs +31 -31
  152. package/TimedMinigameEditor.cs.meta +11 -11
  153. package/TimerBase.cs +189 -189
  154. package/TimerBase.cs.meta +11 -11
  155. package/TimerDifficulty.cs +45 -45
  156. package/TimerDifficulty.cs.meta +11 -11
  157. package/TrialDialogueMinigame.cs +276 -276
  158. package/TrialDialogueMinigame.cs.meta +11 -11
  159. package/TrialDiscussion.cs +68 -68
  160. package/TrialDiscussion.cs.meta +11 -11
  161. package/TrialTimer.cs +113 -113
  162. package/TrialTimer.cs.meta +11 -11
  163. package/TrialTimerBase.cs +129 -129
  164. package/TrialTimerBase.cs.meta +11 -11
  165. package/package.json +56 -51
  166. package/package.json.meta +7 -7
  167. package/Samples.meta +0 -8
@@ -1,11 +1,11 @@
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@@ -1,37 +1,37 @@
1
- {
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- "name": "DREditor.Minigames",
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- "rootNamespace": "",
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- "references": [
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- "Unity.RenderPipelines.Core.Runtime",
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- "DG.Tweening",
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- "CharTween",
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- "Cinemachine",
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- "Unity.InputSystem",
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- "Unity.TextMeshPro",
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- "FMODUnity",
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- "DREditor.Editor",
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- "DREditor",
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- "DREditor.Controls",
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- "DREditor.Input",
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- "DREditor.Fading",
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- "DREditor.Audio",
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- "DREditor.UIHandling",
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- "DREditor.LocalDialogues",
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- "DREditor.RoomLoading",
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- "DREditor.UI",
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- "DREditor.UI.Menus",
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- "DREditor.Progressing.Handling",
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- "DREditor.EventObjectServices",
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- "DREditor.States",
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- "DREditor.Investigations"
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- ],
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- "includePlatforms": [],
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- "excludePlatforms": [],
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- "allowUnsafeCode": false,
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- "overrideReferences": false,
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- "precompiledReferences": [],
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- "autoReferenced": true,
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- "defineConstraints": [],
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- "versionDefines": [],
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- "noEngineReferences": false
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+ {
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+ "name": "DREditor.Minigames",
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+ "rootNamespace": "",
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+ "references": [
5
+ "Unity.RenderPipelines.Core.Runtime",
6
+ "DG.Tweening",
7
+ "CharTween",
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+ "Cinemachine",
9
+ "Unity.InputSystem",
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+ "Unity.TextMeshPro",
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+ "FMODUnity",
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+ "DREditor.Editor",
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+ "DREditor",
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+ "DREditor.Controls",
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+ "DREditor.Input",
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+ "DREditor.Fading",
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+ "DREditor.Audio",
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+ "DREditor.UIHandling",
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+ "DREditor.LocalDialogues",
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+ "DREditor.RoomLoading",
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+ "DREditor.UI",
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+ "DREditor.UI.Menus",
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+ "DREditor.Progressing.Handling",
24
+ "DREditor.EventObjectServices",
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+ "DREditor.States",
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+ "DREditor.Investigations"
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+ ],
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+ "includePlatforms": [],
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+ "excludePlatforms": [],
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+ "allowUnsafeCode": false,
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+ "overrideReferences": false,
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+ "precompiledReferences": [],
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+ "autoReferenced": true,
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+ "defineConstraints": [],
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+ "versionDefines": [],
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+ "noEngineReferences": false
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  }
@@ -1,7 +1,7 @@
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@@ -1,61 +1,61 @@
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- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- #if UNITY_EDITOR
3
- using DREditor.Editor.Utility;
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- using DREditor.States;
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- using System;
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- using UnityEditor;
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- using UnityEngine;
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-
9
- namespace DREditor.Minigames
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [Serializable]
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- public abstract class DifficultyEditorBase<T>
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- protected StateDatabase difficultyDatabase = null;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected bool foldout = true;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected GUIStyle largeFoldoutStyle;
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-
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <param name="settings"></param>
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- /// <returns></returns>
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- public virtual T DisplaySettings(T settings)
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- {
40
- if (difficultyDatabase == null)
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- difficultyDatabase = BuilderUtility.FindAssetByType<StateDatabase>("Diff");
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-
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- InitializeFoldoutStyle();
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-
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- return settings;
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected virtual void InitializeFoldoutStyle()
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- {
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- largeFoldoutStyle ??= new(EditorStyles.foldout)
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- {
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- fontSize = 18,
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- fontStyle = FontStyle.Bold
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- };
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- }
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- }
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- }
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ #if UNITY_EDITOR
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+ using DREditor.Editor.Utility;
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+ using DREditor.States;
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+ using System;
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+ using UnityEditor;
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+ using UnityEngine;
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+
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+ namespace DREditor.Minigames
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Serializable]
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+ public abstract class DifficultyEditorBase<T>
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected StateDatabase difficultyDatabase = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected bool foldout = true;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected GUIStyle largeFoldoutStyle;
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="settings"></param>
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+ /// <returns></returns>
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+ public virtual T DisplaySettings(T settings)
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+ {
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+ if (difficultyDatabase == null)
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+ difficultyDatabase = BuilderUtility.FindAssetByType<StateDatabase>("Diff");
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+
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+ InitializeFoldoutStyle();
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+
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+ return settings;
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void InitializeFoldoutStyle()
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+ {
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+ largeFoldoutStyle ??= new(EditorStyles.foldout)
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+ {
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+ fontSize = 18,
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+ fontStyle = FontStyle.Bold
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+ };
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+ }
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+ }
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+ }
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  #endif
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@@ -1,33 +1,33 @@
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- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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- // Leothedev also helped out a lot
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- using System.Collections;
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- using UnityEngine.Events;
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-
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- namespace DREditor.Minigames
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- public interface IShatterGraphic
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- UnityEvent OnPreShatter { get; }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- UnityEvent OnMeshShattering { get; }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- UnityEvent OnPostShatter { get; }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- IEnumerator ShatterTheGraphic();
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- }
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ // Leothedev also helped out a lot
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+ using System.Collections;
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+ using UnityEngine.Events;
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+
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+ namespace DREditor.Minigames
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public interface IShatterGraphic
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ UnityEvent OnPreShatter { get; }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ UnityEvent OnMeshShattering { get; }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ UnityEvent OnPostShatter { get; }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ IEnumerator ShatterTheGraphic();
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+ }
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  }
@@ -1,11 +1,11 @@
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package/IShatterText.cs CHANGED
@@ -1,34 +1,34 @@
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- // Completely Reworked Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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- // Original Author: LeoTheDev
3
- using UnityEngine;
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-
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- namespace DREditor.Minigames
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- {
7
- /// <summary>
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- ///
9
- /// </summary>
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- public interface IShatterText
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- void ResetMesh();
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-
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- /// <summary>
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- ///
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- /// </summary>
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- void SetMesh();
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <param name="hitPoint"></param>
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- void Shatter(Vector3 hitPoint);
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <param name="shatterProcess"></param>
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- void OverrideProcess(ScriptableObject shatterProcess);
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- }
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+ // Completely Reworked Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ // Original Author: LeoTheDev
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+ using UnityEngine;
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+
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+ namespace DREditor.Minigames
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ public interface IShatterText
11
+ {
12
+ /// <summary>
13
+ ///
14
+ /// </summary>
15
+ void ResetMesh();
16
+
17
+ /// <summary>
18
+ ///
19
+ /// </summary>
20
+ void SetMesh();
21
+
22
+ /// <summary>
23
+ ///
24
+ /// </summary>
25
+ /// <param name="hitPoint"></param>
26
+ void Shatter(Vector3 hitPoint);
27
+
28
+ /// <summary>
29
+ ///
30
+ /// </summary>
31
+ /// <param name="shatterProcess"></param>
32
+ void OverrideProcess(ScriptableObject shatterProcess);
33
+ }
34
34
  }
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1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Cameras;
3
- using DREditor.Characters;
4
- using DREditor.Processables;
5
- using UnityEngine;
6
- using UnityEngine.Serialization;
7
-
8
- namespace DREditor.Minigames
9
- {
10
- /// <summary>
11
- ///
12
- /// </summary>
13
- [ClassHeader(nameof(InitializableBase) + ", " + nameof(IInitializable) +
14
- "\n\n")]
15
- public class InitializeTrialOffsets : InitializableBase
16
- {
17
- /// <summary>
18
- ///
19
- /// </summary>
20
- [Tooltip("")]
21
- [FormerlySerializedAs("database")]
22
- [SerializeField] protected CharacterDatabase characterDatabase = null;
23
-
24
- /// <summary>
25
- ///
26
- /// </summary>
27
- [Tooltip("")]
28
- [SerializeField] protected int numberOfCharacters = 16;
29
-
30
-
31
- /// <inheritdoc/>
32
- protected override void Init()
33
- {
34
- var cameras = FindObjectsByType<DRTrialCamera>();
35
-
36
- foreach (var camera in cameras)
37
- SetCharacterHeightOffsets(camera);
38
- }
39
-
40
- /// <summary>
41
- ///
42
- /// </summary>
43
- /// <param name="camera"></param>
44
- protected virtual void SetCharacterHeightOffsets(DRTrialCamera camera)
45
- {
46
- if (characterDatabase != null)
47
- foreach (Character character in characterDatabase.Characters)
48
- if (character.TrialPosition < numberOfCharacters)
49
- camera.CharHeightOffset[character.TrialPosition] = character.TrialHeight;
50
- }
51
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Cameras;
3
+ using DREditor.Characters;
4
+ using DREditor.Processables;
5
+ using UnityEngine;
6
+ using UnityEngine.Serialization;
7
+
8
+ namespace DREditor.Minigames
9
+ {
10
+ /// <summary>
11
+ ///
12
+ /// </summary>
13
+ [ClassHeader(nameof(InitializableBase) + ", " + nameof(IInitializable) +
14
+ "\n\n")]
15
+ public class InitializeTrialOffsets : InitializableBase
16
+ {
17
+ /// <summary>
18
+ ///
19
+ /// </summary>
20
+ [Tooltip("")]
21
+ [FormerlySerializedAs("database")]
22
+ [SerializeField] protected CharacterDatabase characterDatabase = null;
23
+
24
+ /// <summary>
25
+ ///
26
+ /// </summary>
27
+ [Tooltip("")]
28
+ [SerializeField] protected int numberOfCharacters = 16;
29
+
30
+
31
+ /// <inheritdoc/>
32
+ protected override void Init()
33
+ {
34
+ var cameras = FindObjectsByType<DRTrialCamera>();
35
+
36
+ foreach (var camera in cameras)
37
+ SetCharacterHeightOffsets(camera);
38
+ }
39
+
40
+ /// <summary>
41
+ ///
42
+ /// </summary>
43
+ /// <param name="camera"></param>
44
+ protected virtual void SetCharacterHeightOffsets(DRTrialCamera camera)
45
+ {
46
+ if (characterDatabase != null)
47
+ foreach (Character character in characterDatabase.Characters)
48
+ if (character.TrialPosition < numberOfCharacters)
49
+ camera.CharHeightOffset[character.TrialPosition] = character.TrialHeight;
50
+ }
51
+ }
52
52
  }
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1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using System;
3
- using System.Collections.Generic;
4
- using UnityEngine;
5
-
6
- namespace DREditor.Minigames
7
- {
8
- /// <summary>
9
- ///
10
- /// </summary>
11
- /// <remarks>
12
- ///
13
- /// </remarks>
14
- [Serializable]
15
- public class MinigameBuilderBase : ScriptableObject
16
- {
17
- /// <summary>
18
- ///
19
- /// </summary>
20
- public List<TimerDifficulty> times = new();
21
-
22
-
23
- /// <summary>
24
- ///
25
- /// </summary>
26
- /// <param name="times"></param>
27
- public virtual void SetDifficultyTimes(List<TimerDifficulty> times) => this.times = times;
28
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using UnityEngine;
5
+
6
+ namespace DREditor.Minigames
7
+ {
8
+ /// <summary>
9
+ ///
10
+ /// </summary>
11
+ /// <remarks>
12
+ ///
13
+ /// </remarks>
14
+ [Serializable]
15
+ public class MinigameBuilderBase : ScriptableObject
16
+ {
17
+ /// <summary>
18
+ ///
19
+ /// </summary>
20
+ public List<TimerDifficulty> times = new();
21
+
22
+
23
+ /// <summary>
24
+ ///
25
+ /// </summary>
26
+ /// <param name="times"></param>
27
+ public virtual void SetDifficultyTimes(List<TimerDifficulty> times) => this.times = times;
28
+ }
29
29
  }
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