net.dreditor.minigames 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/.attestation.p7m +0 -0
  2. package/BulletDifficulty.cs +36 -36
  3. package/BulletDifficulty.cs.meta +11 -11
  4. package/BulletDifficultyEditor.cs +380 -380
  5. package/BulletDifficultyEditor.cs.meta +11 -11
  6. package/DREditor.Minigames.asmdef +36 -36
  7. package/DREditor.Minigames.asmdef.meta +7 -7
  8. package/DifficultyEditorBase.cs +60 -60
  9. package/DifficultyEditorBase.cs.meta +11 -11
  10. package/IShatterGraphic.cs +32 -32
  11. package/IShatterGraphic.cs.meta +11 -11
  12. package/IShatterText.cs +33 -33
  13. package/IShatterText.cs.meta +11 -11
  14. package/InitializeTrialOffsets.cs +51 -51
  15. package/InitializeTrialOffsets.cs.meta +11 -11
  16. package/MinigameBuilderBase.cs +28 -28
  17. package/MinigameBuilderBase.cs.meta +11 -11
  18. package/MinigameControlsUIHandler.cs +94 -94
  19. package/MinigameControlsUIHandler.cs.meta +11 -11
  20. package/MinigameManagerBase.cs +197 -197
  21. package/MinigameManagerBase.cs.meta +11 -11
  22. package/QuestionToggle.cs +154 -154
  23. package/QuestionToggle.cs.meta +11 -11
  24. package/RestoreControlsUIPostDialogue.cs +100 -100
  25. package/RestoreControlsUIPostDialogue.cs.meta +1 -1
  26. package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset +23 -23
  27. package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset.meta +8 -8
  28. package/{Samples → Samples~}/HasStamina.asset +21 -21
  29. package/{Samples → Samples~}/HasStamina.asset.meta +8 -8
  30. package/{Samples → Samples~}/IsDrainingStamina.asset +21 -21
  31. package/{Samples → Samples~}/IsDrainingStamina.asset.meta +8 -8
  32. package/{Samples → Samples~}/MinigameInputAllowed.asset +21 -21
  33. package/{Samples → Samples~}/MinigameInputAllowed.asset.meta +8 -8
  34. package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab +53 -53
  35. package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab.meta +7 -7
  36. package/{Samples → Samples~}/Quad Shatter.asset +31 -31
  37. package/{Samples → Samples~}/Quad Shatter.asset.meta +8 -8
  38. package/{Samples → Samples~}/ShatterCameraEnabled.asset +21 -21
  39. package/{Samples → Samples~}/ShatterCameraEnabled.asset.meta +8 -8
  40. package/{Samples → Samples~}/Shatter_Graphic.prefab +98 -98
  41. package/{Samples → Samples~}/Shatter_Graphic.prefab.meta +7 -7
  42. package/{Samples → Samples~}/Stamina_Handler.prefab +59 -59
  43. package/{Samples → Samples~}/Stamina_Handler.prefab.meta +7 -7
  44. package/{Samples → Samples~}/TBS_Manager_Shell.prefab +60 -60
  45. package/{Samples → Samples~}/TBS_Manager_Shell.prefab.meta +7 -7
  46. package/{Samples → Samples~}/TBS_Manager_Template.prefab +504 -504
  47. package/{Samples → Samples~}/TBS_Manager_Template.prefab.meta +7 -7
  48. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab +289 -289
  49. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab.meta +7 -7
  50. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab +449 -449
  51. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab.meta +7 -7
  52. package/{Samples → Samples~}/Triangle Shatter.asset +31 -31
  53. package/{Samples → Samples~}/Triangle Shatter.asset.meta +8 -8
  54. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab +221 -221
  55. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab.meta +7 -7
  56. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab +525 -525
  57. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab.meta +7 -7
  58. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab +38 -38
  59. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab.meta +7 -7
  60. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab +1159 -1159
  61. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab.meta +7 -7
  62. package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab +494 -494
  63. package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab.meta +7 -7
  64. package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab +294 -294
  65. package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab.meta +7 -7
  66. package/Shattering/BreakTex.renderTexture +39 -39
  67. package/Shattering/BreakTex.renderTexture.meta +8 -8
  68. package/Shattering/BulletShatter.cs +176 -176
  69. package/Shattering/BulletShatter.cs.meta +11 -11
  70. package/Shattering/IShatterableCanvas.cs +20 -20
  71. package/Shattering/IShatterableCanvas.cs.meta +11 -11
  72. package/Shattering/MeshGenerator.cs +178 -178
  73. package/Shattering/MeshGenerator.cs.meta +11 -11
  74. package/Shattering/RenderCanvasOnShatter.cs +47 -47
  75. package/Shattering/RenderCanvasOnShatter.cs.meta +11 -11
  76. package/Shattering/ShatterCameraRender.cs +79 -79
  77. package/Shattering/ShatterCameraRender.cs.meta +11 -11
  78. package/Shattering/ShatterGraphic.cs +135 -135
  79. package/Shattering/ShatterGraphic.cs.meta +11 -11
  80. package/Shattering/ShatterMeshGraphic.cs +304 -304
  81. package/Shattering/ShatterMeshGraphic.cs.meta +11 -11
  82. package/Shattering/ShatterProcess.cs +282 -282
  83. package/Shattering/ShatterProcess.cs.meta +11 -11
  84. package/Shattering/ShatterProcessBase.cs +51 -51
  85. package/Shattering/ShatterProcessBase.cs.meta +11 -11
  86. package/Shattering/ShatterQuad.cs +56 -56
  87. package/Shattering/ShatterQuad.cs.meta +11 -11
  88. package/Shattering/ShatterQuadProcess.cs +65 -65
  89. package/Shattering/ShatterQuadProcess.cs.meta +11 -11
  90. package/Shattering/ShatterShape.cs +84 -84
  91. package/Shattering/ShatterShape.cs.meta +11 -11
  92. package/Shattering/ShatterTri.cs +27 -27
  93. package/Shattering/ShatterTri.cs.meta +11 -11
  94. package/Shattering/ShatterTriProcess.cs +179 -179
  95. package/Shattering/ShatterTriProcess.cs.meta +11 -11
  96. package/Shattering/ShatterWithUI.cs +68 -68
  97. package/Shattering/ShatterWithUI.cs.meta +11 -11
  98. package/Shattering/SplitShatter.cs +114 -114
  99. package/Shattering/SplitShatter.cs.meta +11 -11
  100. package/Shattering/TMPTextShatter.cs +243 -243
  101. package/Shattering/TMPTextShatter.cs.meta +11 -11
  102. package/Shattering/UIBreakVisibility.cs +172 -172
  103. package/Shattering/UIBreakVisibility.cs.meta +11 -11
  104. package/Shattering.meta +8 -8
  105. package/ShuffleUtility.cs +32 -32
  106. package/ShuffleUtility.cs.meta +11 -11
  107. package/SimpleRandom.cs +32 -32
  108. package/SimpleRandom.cs.meta +11 -11
  109. package/Stats/ColorHealthBar.cs +56 -56
  110. package/Stats/ColorHealthBar.cs.meta +11 -11
  111. package/Stats/ColorHealthModifier.cs +138 -138
  112. package/Stats/ColorHealthModifier.cs.meta +11 -11
  113. package/Stats/GaugeHandler.cs +72 -72
  114. package/Stats/GaugeHandler.cs.meta +1 -1
  115. package/Stats/HealthBarModifier.cs +89 -89
  116. package/Stats/HealthBarModifier.cs.meta +11 -11
  117. package/Stats/HealthStat.cs +77 -77
  118. package/Stats/HealthStat.cs.meta +11 -11
  119. package/Stats/HealthStatBase.cs +26 -26
  120. package/Stats/HealthStatBase.cs.meta +11 -11
  121. package/Stats/IGauge.cs +36 -36
  122. package/Stats/IGauge.cs.meta +1 -1
  123. package/Stats/InfluenceGauge.cs +107 -107
  124. package/Stats/InfluenceGauge.cs.meta +11 -11
  125. package/Stats/InfluenceGaugeBase.cs +42 -42
  126. package/Stats/InfluenceGaugeBase.cs.meta +11 -11
  127. package/Stats/SimpleGauge.cs +46 -46
  128. package/Stats/SimpleGauge.cs.meta +1 -1
  129. package/Stats/StaminaHandler.cs +153 -153
  130. package/Stats/StaminaHandler.cs.meta +11 -11
  131. package/Stats/TrialStats.cs +140 -140
  132. package/Stats/TrialStats.cs.meta +11 -11
  133. package/Stats/TrialStatsBase.cs +36 -36
  134. package/Stats/TrialStatsBase.cs.meta +11 -11
  135. package/Stats.meta +8 -8
  136. package/TBS/TBSelectBuilder.cs +59 -59
  137. package/TBS/TBSelectBuilder.cs.meta +11 -11
  138. package/TBS/TBSelectBuilderEditor.cs +166 -166
  139. package/TBS/TBSelectBuilderEditor.cs.meta +11 -11
  140. package/TBS/TBSelectManager.cs +315 -315
  141. package/TBS/TBSelectManager.cs.meta +11 -11
  142. package/TBS/TBSelection.cs +46 -46
  143. package/TBS/TBSelection.cs.meta +11 -11
  144. package/TBS/TrialTruthBulletMenu.cs +24 -24
  145. package/TBS/TrialTruthBulletMenu.cs.meta +11 -11
  146. package/TBS.meta +8 -8
  147. package/ThreadSafeSimpleRandom.cs +29 -29
  148. package/ThreadSafeSimpleRandom.cs.meta +11 -11
  149. package/TimedDifficultyEditor.cs +56 -56
  150. package/TimedDifficultyEditor.cs.meta +11 -11
  151. package/TimedMinigameEditor.cs +31 -31
  152. package/TimedMinigameEditor.cs.meta +11 -11
  153. package/TimerBase.cs +189 -189
  154. package/TimerBase.cs.meta +11 -11
  155. package/TimerDifficulty.cs +45 -45
  156. package/TimerDifficulty.cs.meta +11 -11
  157. package/TrialDialogueMinigame.cs +276 -276
  158. package/TrialDialogueMinigame.cs.meta +11 -11
  159. package/TrialDiscussion.cs +68 -68
  160. package/TrialDiscussion.cs.meta +11 -11
  161. package/TrialTimer.cs +113 -113
  162. package/TrialTimer.cs.meta +11 -11
  163. package/TrialTimerBase.cs +129 -129
  164. package/TrialTimerBase.cs.meta +11 -11
  165. package/package.json +56 -51
  166. package/package.json.meta +7 -7
  167. package/Samples.meta +0 -8
@@ -1,173 +1,173 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- // Leothedev also helped out a lot
3
- #if DOTWEEN
4
- using DG.Tweening;
5
- #endif
6
- using DREditor.UIHandling;
7
- using System.Collections;
8
- using UnityEngine;
9
- using UnityEngine.UI;
10
-
11
- namespace DREditor.Minigames.Shattering
12
- {
13
- /// <summary>
14
- ///
15
- /// </summary>
16
- [ClassHeader(nameof(UIVisibilityComponent) + ", " + nameof(IUIVisibility) +
17
- "\n\n")]
18
- public class UIBreakVisibility : UIVisibilityComponent
19
- {
20
- /// <summary>
21
- ///
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- /// </summary>
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- [Tooltip("")]
24
- [SerializeField] protected Canvas screenCanvas = null;
25
-
26
- /// <summary>
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- ///
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- /// </summary>
29
- [Tooltip("")]
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- [SerializeField] protected RawImage blackBreakImage = null;
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-
32
- /// <summary>
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- ///
34
- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected RawImage breakImage = null;
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-
38
-
39
- /// <summary>
40
- ///
41
- /// </summary>
42
- [Header("")]
43
- [Divider]
44
- [Tooltip("")]
45
- [SerializeField] protected bool turnOffCanvasAtEnd = false;
46
-
47
- /// <summary>
48
- ///
49
- /// </summary>
50
- [Tooltip("")]
51
- [SerializeField] protected float shatterDuration = 5f;
52
-
53
- /// <summary>
54
- ///
55
- /// </summary>
56
- [Tooltip("")]
57
- [SerializeField] protected float enableDuration = 0f;
58
-
59
- /// <summary>
60
- ///
61
- /// </summary>
62
- [Range(0f, 1f)]
63
- [Tooltip("")]
64
- [SerializeField] protected float enableVisibility = 1f;
65
-
66
- /// <summary>
67
- ///
68
- /// </summary>
69
- [Tooltip("")]
70
- [SerializeField] protected float enableScale = 1f;
71
-
72
- /// <summary>
73
- ///
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- /// </summary>
75
- [Range(0f, 1f)]
76
- [Tooltip("")]
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- [SerializeField] protected float endVisibility = 0f;
78
-
79
- /// <summary>
80
- ///
81
- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected float showDuration = 1f;
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-
85
- /// <summary>
86
- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected float showScale = 2f;
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-
91
- /// <summary>
92
- ///
93
- /// </summary>
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- [Tooltip("")]
95
- [SerializeField] protected float scaleDelay = 1f;
96
-
97
- /// <summary>
98
- ///
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- /// </summary>
100
- [Tooltip("")]
101
- [SerializeField] protected float breakDelay = 1.5f;
102
- #if DOTWEEN
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- /// <summary>
104
- ///
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- /// </summary>
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- [Tooltip("")]
107
- [SerializeField] protected Ease easeCurve = Ease.InFlash;
108
- #endif
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-
110
- protected virtual void Start()
111
- {
112
- if (!screenCanvas)
113
- screenCanvas = gameObject.GetComponentInParent<Canvas>();
114
- }
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-
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- /// <inheritdoc/>
117
- protected override void HideUI()
118
- {
119
- if (turnOffCanvasAtEnd)
120
- screenCanvas.enabled = false;
121
- }
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-
123
- /// <inheritdoc/>
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- protected override void ShowUI()
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- {
126
- if (screenCanvas != null)
127
- screenCanvas.enabled = true;
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- #if DOTWEEN
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- breakImage.transform.DOScale(enableScale, enableDuration);
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-
131
- breakImage.DOFade(enableVisibility, enableDuration);
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-
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- blackBreakImage.DOFade(enableVisibility, enableDuration);
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- #endif
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- StartCoroutine(BufferShow());
136
- }
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-
138
- /// <summary>
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- ///
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- /// </summary>
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- protected virtual IEnumerator BufferShow()
142
- {
143
- yield return null;
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-
145
- blackBreakImage.enabled = true;
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-
147
- breakImage.enabled = true;
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- #if DOTWEEN
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- breakImage.transform.DOScale(showScale, showDuration)
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- .SetDelay(scaleDelay)
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- .SetEase(easeCurve);
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-
153
- breakImage.DOFade(endVisibility, showDuration)
154
- .SetDelay(breakDelay)
155
- .SetEase(easeCurve);
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-
157
- blackBreakImage.DOFade(endVisibility, showDuration)
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- .SetDelay(shatterDuration)
159
- .OnComplete(Hide);
160
- #endif
161
- }
162
-
163
- /// <inheritdoc/>
164
- protected override IEnumerator WaitForUIToComplete()
165
- {
166
- #if DOTWEEN
167
- yield return new WaitUntil(() => !DOTween.IsTweening(blackBreakImage));
168
- #else
169
- yield return null;
170
- #endif
171
- }
172
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ // Leothedev also helped out a lot
3
+ #if DOTWEEN
4
+ using DG.Tweening;
5
+ #endif
6
+ using DREditor.UIHandling;
7
+ using System.Collections;
8
+ using UnityEngine;
9
+ using UnityEngine.UI;
10
+
11
+ namespace DREditor.Minigames.Shattering
12
+ {
13
+ /// <summary>
14
+ ///
15
+ /// </summary>
16
+ [ClassHeader(nameof(UIVisibilityComponent) + ", " + nameof(IUIVisibility) +
17
+ "\n\n")]
18
+ public class UIBreakVisibility : UIVisibilityComponent
19
+ {
20
+ /// <summary>
21
+ ///
22
+ /// </summary>
23
+ [Tooltip("")]
24
+ [SerializeField] protected Canvas screenCanvas = null;
25
+
26
+ /// <summary>
27
+ ///
28
+ /// </summary>
29
+ [Tooltip("")]
30
+ [SerializeField] protected RawImage blackBreakImage = null;
31
+
32
+ /// <summary>
33
+ ///
34
+ /// </summary>
35
+ [Tooltip("")]
36
+ [SerializeField] protected RawImage breakImage = null;
37
+
38
+
39
+ /// <summary>
40
+ ///
41
+ /// </summary>
42
+ [Header("")]
43
+ [Divider]
44
+ [Tooltip("")]
45
+ [SerializeField] protected bool turnOffCanvasAtEnd = false;
46
+
47
+ /// <summary>
48
+ ///
49
+ /// </summary>
50
+ [Tooltip("")]
51
+ [SerializeField] protected float shatterDuration = 5f;
52
+
53
+ /// <summary>
54
+ ///
55
+ /// </summary>
56
+ [Tooltip("")]
57
+ [SerializeField] protected float enableDuration = 0f;
58
+
59
+ /// <summary>
60
+ ///
61
+ /// </summary>
62
+ [Range(0f, 1f)]
63
+ [Tooltip("")]
64
+ [SerializeField] protected float enableVisibility = 1f;
65
+
66
+ /// <summary>
67
+ ///
68
+ /// </summary>
69
+ [Tooltip("")]
70
+ [SerializeField] protected float enableScale = 1f;
71
+
72
+ /// <summary>
73
+ ///
74
+ /// </summary>
75
+ [Range(0f, 1f)]
76
+ [Tooltip("")]
77
+ [SerializeField] protected float endVisibility = 0f;
78
+
79
+ /// <summary>
80
+ ///
81
+ /// </summary>
82
+ [Tooltip("")]
83
+ [SerializeField] protected float showDuration = 1f;
84
+
85
+ /// <summary>
86
+ ///
87
+ /// </summary>
88
+ [Tooltip("")]
89
+ [SerializeField] protected float showScale = 2f;
90
+
91
+ /// <summary>
92
+ ///
93
+ /// </summary>
94
+ [Tooltip("")]
95
+ [SerializeField] protected float scaleDelay = 1f;
96
+
97
+ /// <summary>
98
+ ///
99
+ /// </summary>
100
+ [Tooltip("")]
101
+ [SerializeField] protected float breakDelay = 1.5f;
102
+ #if DOTWEEN
103
+ /// <summary>
104
+ ///
105
+ /// </summary>
106
+ [Tooltip("")]
107
+ [SerializeField] protected Ease easeCurve = Ease.InFlash;
108
+ #endif
109
+
110
+ protected virtual void Start()
111
+ {
112
+ if (!screenCanvas)
113
+ screenCanvas = gameObject.GetComponentInParent<Canvas>();
114
+ }
115
+
116
+ /// <inheritdoc/>
117
+ protected override void HideUI()
118
+ {
119
+ if (turnOffCanvasAtEnd)
120
+ screenCanvas.enabled = false;
121
+ }
122
+
123
+ /// <inheritdoc/>
124
+ protected override void ShowUI()
125
+ {
126
+ if (screenCanvas != null)
127
+ screenCanvas.enabled = true;
128
+ #if DOTWEEN
129
+ breakImage.transform.DOScale(enableScale, enableDuration);
130
+
131
+ breakImage.DOFade(enableVisibility, enableDuration);
132
+
133
+ blackBreakImage.DOFade(enableVisibility, enableDuration);
134
+ #endif
135
+ StartCoroutine(BufferShow());
136
+ }
137
+
138
+ /// <summary>
139
+ ///
140
+ /// </summary>
141
+ protected virtual IEnumerator BufferShow()
142
+ {
143
+ yield return null;
144
+
145
+ blackBreakImage.enabled = true;
146
+
147
+ breakImage.enabled = true;
148
+ #if DOTWEEN
149
+ breakImage.transform.DOScale(showScale, showDuration)
150
+ .SetDelay(scaleDelay)
151
+ .SetEase(easeCurve);
152
+
153
+ breakImage.DOFade(endVisibility, showDuration)
154
+ .SetDelay(breakDelay)
155
+ .SetEase(easeCurve);
156
+
157
+ blackBreakImage.DOFade(endVisibility, showDuration)
158
+ .SetDelay(shatterDuration)
159
+ .OnComplete(Hide);
160
+ #endif
161
+ }
162
+
163
+ /// <inheritdoc/>
164
+ protected override IEnumerator WaitForUIToComplete()
165
+ {
166
+ #if DOTWEEN
167
+ yield return new WaitUntil(() => !DOTween.IsTweening(blackBreakImage));
168
+ #else
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+ yield return null;
170
+ #endif
171
+ }
172
+ }
173
173
  }
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package/Shattering.meta CHANGED
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package/ShuffleUtility.cs CHANGED
@@ -1,33 +1,33 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using System.Collections.Generic;
3
-
4
- namespace DREditor.Minigames
5
- {
6
- /// <summary>
7
- ///
8
- /// </summary>
9
- public static class ShuffleUtility
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- /// <typeparam name="T"></typeparam>
15
- /// <param name="list"></param>
16
- /// <remarks></remarks>
17
- public static void Shuffle<T>(this IList<T> list)
18
- {
19
- int number = list.Count;
20
-
21
- var rng = ThreadSafeSimpleRandom.Instance;
22
-
23
- while (number > 1)
24
- {
25
- number--;
26
-
27
- int k = rng.Next(number + 1);
28
-
29
- (list[k], list[number]) = (list[number], list[k]);
30
- }
31
- }
32
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using System.Collections.Generic;
3
+
4
+ namespace DREditor.Minigames
5
+ {
6
+ /// <summary>
7
+ ///
8
+ /// </summary>
9
+ public static class ShuffleUtility
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ /// <typeparam name="T"></typeparam>
15
+ /// <param name="list"></param>
16
+ /// <remarks></remarks>
17
+ public static void Shuffle<T>(this IList<T> list)
18
+ {
19
+ int number = list.Count;
20
+
21
+ var rng = ThreadSafeSimpleRandom.Instance;
22
+
23
+ while (number > 1)
24
+ {
25
+ number--;
26
+
27
+ int k = rng.Next(number + 1);
28
+
29
+ (list[k], list[number]) = (list[number], list[k]);
30
+ }
31
+ }
32
+ }
33
33
  }
@@ -1,11 +1,11 @@
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package/SimpleRandom.cs CHANGED
@@ -1,33 +1,33 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
-
3
- namespace DREditor.Minigames
4
- {
5
- /// <summary>
6
- ///
7
- /// </summary>
8
- /// <remarks>
9
- ///
10
- /// </remarks>
11
- public class SimpleRandom
12
- {
13
- /// <summary>
14
- ///
15
- /// </summary>
16
- private uint seed;
17
-
18
- public SimpleRandom(uint initialSeed) => seed = initialSeed != 0 ? initialSeed : 1;
19
-
20
- /// <summary>
21
- ///
22
- /// </summary>
23
- /// <param name="max"></param>
24
- /// <returns></returns>
25
- public int Next(int max)
26
- {
27
- // LCG formula (killing myself)
28
- seed = 1664525 * seed + 1013904223;
29
-
30
- return (int)(seed % max);
31
- }
32
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+
3
+ namespace DREditor.Minigames
4
+ {
5
+ /// <summary>
6
+ ///
7
+ /// </summary>
8
+ /// <remarks>
9
+ ///
10
+ /// </remarks>
11
+ public class SimpleRandom
12
+ {
13
+ /// <summary>
14
+ ///
15
+ /// </summary>
16
+ private uint seed;
17
+
18
+ public SimpleRandom(uint initialSeed) => seed = initialSeed != 0 ? initialSeed : 1;
19
+
20
+ /// <summary>
21
+ ///
22
+ /// </summary>
23
+ /// <param name="max"></param>
24
+ /// <returns></returns>
25
+ public int Next(int max)
26
+ {
27
+ // LCG formula (killing myself)
28
+ seed = 1664525 * seed + 1013904223;
29
+
30
+ return (int)(seed % max);
31
+ }
32
+ }
33
33
  }
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