net.dreditor.minigames 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/BulletDifficulty.cs +36 -36
- package/BulletDifficulty.cs.meta +11 -11
- package/BulletDifficultyEditor.cs +380 -380
- package/BulletDifficultyEditor.cs.meta +11 -11
- package/DREditor.Minigames.asmdef +36 -36
- package/DREditor.Minigames.asmdef.meta +7 -7
- package/DifficultyEditorBase.cs +60 -60
- package/DifficultyEditorBase.cs.meta +11 -11
- package/IShatterGraphic.cs +32 -32
- package/IShatterGraphic.cs.meta +11 -11
- package/IShatterText.cs +33 -33
- package/IShatterText.cs.meta +11 -11
- package/InitializeTrialOffsets.cs +51 -51
- package/InitializeTrialOffsets.cs.meta +11 -11
- package/MinigameBuilderBase.cs +28 -28
- package/MinigameBuilderBase.cs.meta +11 -11
- package/MinigameControlsUIHandler.cs +94 -94
- package/MinigameControlsUIHandler.cs.meta +11 -11
- package/MinigameManagerBase.cs +197 -197
- package/MinigameManagerBase.cs.meta +11 -11
- package/QuestionToggle.cs +154 -154
- package/QuestionToggle.cs.meta +11 -11
- package/RestoreControlsUIPostDialogue.cs +100 -100
- package/RestoreControlsUIPostDialogue.cs.meta +1 -1
- package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset +23 -23
- package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset.meta +8 -8
- package/{Samples → Samples~}/HasStamina.asset +21 -21
- package/{Samples → Samples~}/HasStamina.asset.meta +8 -8
- package/{Samples → Samples~}/IsDrainingStamina.asset +21 -21
- package/{Samples → Samples~}/IsDrainingStamina.asset.meta +8 -8
- package/{Samples → Samples~}/MinigameInputAllowed.asset +21 -21
- package/{Samples → Samples~}/MinigameInputAllowed.asset.meta +8 -8
- package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab +53 -53
- package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Quad Shatter.asset +31 -31
- package/{Samples → Samples~}/Quad Shatter.asset.meta +8 -8
- package/{Samples → Samples~}/ShatterCameraEnabled.asset +21 -21
- package/{Samples → Samples~}/ShatterCameraEnabled.asset.meta +8 -8
- package/{Samples → Samples~}/Shatter_Graphic.prefab +98 -98
- package/{Samples → Samples~}/Shatter_Graphic.prefab.meta +7 -7
- package/{Samples → Samples~}/Stamina_Handler.prefab +59 -59
- package/{Samples → Samples~}/Stamina_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/TBS_Manager_Shell.prefab +60 -60
- package/{Samples → Samples~}/TBS_Manager_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/TBS_Manager_Template.prefab +504 -504
- package/{Samples → Samples~}/TBS_Manager_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab +289 -289
- package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab +449 -449
- package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Triangle Shatter.asset +31 -31
- package/{Samples → Samples~}/Triangle Shatter.asset.meta +8 -8
- package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab +221 -221
- package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab +525 -525
- package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab +38 -38
- package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab +1159 -1159
- package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab +494 -494
- package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab +294 -294
- package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab.meta +7 -7
- package/Shattering/BreakTex.renderTexture +39 -39
- package/Shattering/BreakTex.renderTexture.meta +8 -8
- package/Shattering/BulletShatter.cs +176 -176
- package/Shattering/BulletShatter.cs.meta +11 -11
- package/Shattering/IShatterableCanvas.cs +20 -20
- package/Shattering/IShatterableCanvas.cs.meta +11 -11
- package/Shattering/MeshGenerator.cs +178 -178
- package/Shattering/MeshGenerator.cs.meta +11 -11
- package/Shattering/RenderCanvasOnShatter.cs +47 -47
- package/Shattering/RenderCanvasOnShatter.cs.meta +11 -11
- package/Shattering/ShatterCameraRender.cs +79 -79
- package/Shattering/ShatterCameraRender.cs.meta +11 -11
- package/Shattering/ShatterGraphic.cs +135 -135
- package/Shattering/ShatterGraphic.cs.meta +11 -11
- package/Shattering/ShatterMeshGraphic.cs +304 -304
- package/Shattering/ShatterMeshGraphic.cs.meta +11 -11
- package/Shattering/ShatterProcess.cs +282 -282
- package/Shattering/ShatterProcess.cs.meta +11 -11
- package/Shattering/ShatterProcessBase.cs +51 -51
- package/Shattering/ShatterProcessBase.cs.meta +11 -11
- package/Shattering/ShatterQuad.cs +56 -56
- package/Shattering/ShatterQuad.cs.meta +11 -11
- package/Shattering/ShatterQuadProcess.cs +65 -65
- package/Shattering/ShatterQuadProcess.cs.meta +11 -11
- package/Shattering/ShatterShape.cs +84 -84
- package/Shattering/ShatterShape.cs.meta +11 -11
- package/Shattering/ShatterTri.cs +27 -27
- package/Shattering/ShatterTri.cs.meta +11 -11
- package/Shattering/ShatterTriProcess.cs +179 -179
- package/Shattering/ShatterTriProcess.cs.meta +11 -11
- package/Shattering/ShatterWithUI.cs +68 -68
- package/Shattering/ShatterWithUI.cs.meta +11 -11
- package/Shattering/SplitShatter.cs +114 -114
- package/Shattering/SplitShatter.cs.meta +11 -11
- package/Shattering/TMPTextShatter.cs +243 -243
- package/Shattering/TMPTextShatter.cs.meta +11 -11
- package/Shattering/UIBreakVisibility.cs +172 -172
- package/Shattering/UIBreakVisibility.cs.meta +11 -11
- package/Shattering.meta +8 -8
- package/ShuffleUtility.cs +32 -32
- package/ShuffleUtility.cs.meta +11 -11
- package/SimpleRandom.cs +32 -32
- package/SimpleRandom.cs.meta +11 -11
- package/Stats/ColorHealthBar.cs +56 -56
- package/Stats/ColorHealthBar.cs.meta +11 -11
- package/Stats/ColorHealthModifier.cs +138 -138
- package/Stats/ColorHealthModifier.cs.meta +11 -11
- package/Stats/GaugeHandler.cs +72 -72
- package/Stats/GaugeHandler.cs.meta +1 -1
- package/Stats/HealthBarModifier.cs +89 -89
- package/Stats/HealthBarModifier.cs.meta +11 -11
- package/Stats/HealthStat.cs +77 -77
- package/Stats/HealthStat.cs.meta +11 -11
- package/Stats/HealthStatBase.cs +26 -26
- package/Stats/HealthStatBase.cs.meta +11 -11
- package/Stats/IGauge.cs +36 -36
- package/Stats/IGauge.cs.meta +1 -1
- package/Stats/InfluenceGauge.cs +107 -107
- package/Stats/InfluenceGauge.cs.meta +11 -11
- package/Stats/InfluenceGaugeBase.cs +42 -42
- package/Stats/InfluenceGaugeBase.cs.meta +11 -11
- package/Stats/SimpleGauge.cs +46 -46
- package/Stats/SimpleGauge.cs.meta +1 -1
- package/Stats/StaminaHandler.cs +153 -153
- package/Stats/StaminaHandler.cs.meta +11 -11
- package/Stats/TrialStats.cs +140 -140
- package/Stats/TrialStats.cs.meta +11 -11
- package/Stats/TrialStatsBase.cs +36 -36
- package/Stats/TrialStatsBase.cs.meta +11 -11
- package/Stats.meta +8 -8
- package/TBS/TBSelectBuilder.cs +59 -59
- package/TBS/TBSelectBuilder.cs.meta +11 -11
- package/TBS/TBSelectBuilderEditor.cs +166 -166
- package/TBS/TBSelectBuilderEditor.cs.meta +11 -11
- package/TBS/TBSelectManager.cs +315 -315
- package/TBS/TBSelectManager.cs.meta +11 -11
- package/TBS/TBSelection.cs +46 -46
- package/TBS/TBSelection.cs.meta +11 -11
- package/TBS/TrialTruthBulletMenu.cs +24 -24
- package/TBS/TrialTruthBulletMenu.cs.meta +11 -11
- package/TBS.meta +8 -8
- package/ThreadSafeSimpleRandom.cs +29 -29
- package/ThreadSafeSimpleRandom.cs.meta +11 -11
- package/TimedDifficultyEditor.cs +56 -56
- package/TimedDifficultyEditor.cs.meta +11 -11
- package/TimedMinigameEditor.cs +31 -31
- package/TimedMinigameEditor.cs.meta +11 -11
- package/TimerBase.cs +189 -189
- package/TimerBase.cs.meta +11 -11
- package/TimerDifficulty.cs +45 -45
- package/TimerDifficulty.cs.meta +11 -11
- package/TrialDialogueMinigame.cs +276 -276
- package/TrialDialogueMinigame.cs.meta +11 -11
- package/TrialDiscussion.cs +68 -68
- package/TrialDiscussion.cs.meta +11 -11
- package/TrialTimer.cs +113 -113
- package/TrialTimer.cs.meta +11 -11
- package/TrialTimerBase.cs +129 -129
- package/TrialTimerBase.cs.meta +11 -11
- package/package.json +56 -51
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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// Leothedev also helped out a lot
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#if DOTWEEN
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using DG.Tweening;
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#endif
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using DREditor.UIHandling;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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namespace DREditor.Minigames.Shattering
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{
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/// <summary>
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///
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[ClassHeader(nameof(UIVisibilityComponent) + ", " + nameof(IUIVisibility) +
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"\n\n")]
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public class UIBreakVisibility : UIVisibilityComponent
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{
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///
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[Tooltip("")]
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[SerializeField] protected Canvas screenCanvas = null;
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[Tooltip("")]
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[SerializeField] protected RawImage blackBreakImage = null;
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[Tooltip("")]
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[SerializeField] protected RawImage breakImage = null;
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected bool turnOffCanvasAtEnd = false;
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[Tooltip("")]
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[SerializeField] protected float shatterDuration = 5f;
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[SerializeField] protected float enableDuration = 0f;
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[Range(0f, 1f)]
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[SerializeField] protected float enableVisibility = 1f;
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[SerializeField] protected float enableScale = 1f;
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[Range(0f, 1f)]
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[SerializeField] protected float endVisibility = 0f;
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[SerializeField] protected float showDuration = 1f;
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[SerializeField] protected float showScale = 2f;
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[SerializeField] protected float scaleDelay = 1f;
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[Tooltip("")]
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[SerializeField] protected float breakDelay = 1.5f;
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#if DOTWEEN
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[Tooltip("")]
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[SerializeField] protected Ease easeCurve = Ease.InFlash;
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#endif
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protected virtual void Start()
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{
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if (!screenCanvas)
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screenCanvas = gameObject.GetComponentInParent<Canvas>();
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}
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/// <inheritdoc/>
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protected override void HideUI()
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{
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if (turnOffCanvasAtEnd)
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screenCanvas.enabled = false;
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}
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protected override void ShowUI()
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{
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if (screenCanvas != null)
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screenCanvas.enabled = true;
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#if DOTWEEN
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breakImage.transform.DOScale(enableScale, enableDuration);
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breakImage.DOFade(enableVisibility, enableDuration);
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blackBreakImage.DOFade(enableVisibility, enableDuration);
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StartCoroutine(BufferShow());
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protected virtual IEnumerator BufferShow()
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{
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yield return null;
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blackBreakImage.enabled = true;
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breakImage.enabled = true;
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#if DOTWEEN
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breakImage.transform.DOScale(showScale, showDuration)
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.SetDelay(scaleDelay)
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.SetEase(easeCurve);
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breakImage.DOFade(endVisibility, showDuration)
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.SetDelay(breakDelay)
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.SetEase(easeCurve);
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blackBreakImage.DOFade(endVisibility, showDuration)
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.SetDelay(shatterDuration)
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.OnComplete(Hide);
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#endif
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}
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protected override IEnumerator WaitForUIToComplete()
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{
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yield return new WaitUntil(() => !DOTween.IsTweening(blackBreakImage));
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#endif
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}
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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// Leothedev also helped out a lot
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#if DOTWEEN
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using DG.Tweening;
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#endif
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using DREditor.UIHandling;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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namespace DREditor.Minigames.Shattering
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{
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/// <summary>
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[ClassHeader(nameof(UIVisibilityComponent) + ", " + nameof(IUIVisibility) +
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"\n\n")]
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public class UIBreakVisibility : UIVisibilityComponent
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{
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[Header("")]
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[Divider]
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[SerializeField] protected bool turnOffCanvasAtEnd = false;
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46
|
+
|
|
47
|
+
/// <summary>
|
|
48
|
+
///
|
|
49
|
+
/// </summary>
|
|
50
|
+
[Tooltip("")]
|
|
51
|
+
[SerializeField] protected float shatterDuration = 5f;
|
|
52
|
+
|
|
53
|
+
/// <summary>
|
|
54
|
+
///
|
|
55
|
+
/// </summary>
|
|
56
|
+
[Tooltip("")]
|
|
57
|
+
[SerializeField] protected float enableDuration = 0f;
|
|
58
|
+
|
|
59
|
+
/// <summary>
|
|
60
|
+
///
|
|
61
|
+
/// </summary>
|
|
62
|
+
[Range(0f, 1f)]
|
|
63
|
+
[Tooltip("")]
|
|
64
|
+
[SerializeField] protected float enableVisibility = 1f;
|
|
65
|
+
|
|
66
|
+
/// <summary>
|
|
67
|
+
///
|
|
68
|
+
/// </summary>
|
|
69
|
+
[Tooltip("")]
|
|
70
|
+
[SerializeField] protected float enableScale = 1f;
|
|
71
|
+
|
|
72
|
+
/// <summary>
|
|
73
|
+
///
|
|
74
|
+
/// </summary>
|
|
75
|
+
[Range(0f, 1f)]
|
|
76
|
+
[Tooltip("")]
|
|
77
|
+
[SerializeField] protected float endVisibility = 0f;
|
|
78
|
+
|
|
79
|
+
/// <summary>
|
|
80
|
+
///
|
|
81
|
+
/// </summary>
|
|
82
|
+
[Tooltip("")]
|
|
83
|
+
[SerializeField] protected float showDuration = 1f;
|
|
84
|
+
|
|
85
|
+
/// <summary>
|
|
86
|
+
///
|
|
87
|
+
/// </summary>
|
|
88
|
+
[Tooltip("")]
|
|
89
|
+
[SerializeField] protected float showScale = 2f;
|
|
90
|
+
|
|
91
|
+
/// <summary>
|
|
92
|
+
///
|
|
93
|
+
/// </summary>
|
|
94
|
+
[Tooltip("")]
|
|
95
|
+
[SerializeField] protected float scaleDelay = 1f;
|
|
96
|
+
|
|
97
|
+
/// <summary>
|
|
98
|
+
///
|
|
99
|
+
/// </summary>
|
|
100
|
+
[Tooltip("")]
|
|
101
|
+
[SerializeField] protected float breakDelay = 1.5f;
|
|
102
|
+
#if DOTWEEN
|
|
103
|
+
/// <summary>
|
|
104
|
+
///
|
|
105
|
+
/// </summary>
|
|
106
|
+
[Tooltip("")]
|
|
107
|
+
[SerializeField] protected Ease easeCurve = Ease.InFlash;
|
|
108
|
+
#endif
|
|
109
|
+
|
|
110
|
+
protected virtual void Start()
|
|
111
|
+
{
|
|
112
|
+
if (!screenCanvas)
|
|
113
|
+
screenCanvas = gameObject.GetComponentInParent<Canvas>();
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
/// <inheritdoc/>
|
|
117
|
+
protected override void HideUI()
|
|
118
|
+
{
|
|
119
|
+
if (turnOffCanvasAtEnd)
|
|
120
|
+
screenCanvas.enabled = false;
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
/// <inheritdoc/>
|
|
124
|
+
protected override void ShowUI()
|
|
125
|
+
{
|
|
126
|
+
if (screenCanvas != null)
|
|
127
|
+
screenCanvas.enabled = true;
|
|
128
|
+
#if DOTWEEN
|
|
129
|
+
breakImage.transform.DOScale(enableScale, enableDuration);
|
|
130
|
+
|
|
131
|
+
breakImage.DOFade(enableVisibility, enableDuration);
|
|
132
|
+
|
|
133
|
+
blackBreakImage.DOFade(enableVisibility, enableDuration);
|
|
134
|
+
#endif
|
|
135
|
+
StartCoroutine(BufferShow());
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
/// <summary>
|
|
139
|
+
///
|
|
140
|
+
/// </summary>
|
|
141
|
+
protected virtual IEnumerator BufferShow()
|
|
142
|
+
{
|
|
143
|
+
yield return null;
|
|
144
|
+
|
|
145
|
+
blackBreakImage.enabled = true;
|
|
146
|
+
|
|
147
|
+
breakImage.enabled = true;
|
|
148
|
+
#if DOTWEEN
|
|
149
|
+
breakImage.transform.DOScale(showScale, showDuration)
|
|
150
|
+
.SetDelay(scaleDelay)
|
|
151
|
+
.SetEase(easeCurve);
|
|
152
|
+
|
|
153
|
+
breakImage.DOFade(endVisibility, showDuration)
|
|
154
|
+
.SetDelay(breakDelay)
|
|
155
|
+
.SetEase(easeCurve);
|
|
156
|
+
|
|
157
|
+
blackBreakImage.DOFade(endVisibility, showDuration)
|
|
158
|
+
.SetDelay(shatterDuration)
|
|
159
|
+
.OnComplete(Hide);
|
|
160
|
+
#endif
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
/// <inheritdoc/>
|
|
164
|
+
protected override IEnumerator WaitForUIToComplete()
|
|
165
|
+
{
|
|
166
|
+
#if DOTWEEN
|
|
167
|
+
yield return new WaitUntil(() => !DOTween.IsTweening(blackBreakImage));
|
|
168
|
+
#else
|
|
169
|
+
yield return null;
|
|
170
|
+
#endif
|
|
171
|
+
}
|
|
172
|
+
}
|
|
173
173
|
}
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 63cabbf63c1b39f45b9c8a1cae54b5ce
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
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|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: 63cabbf63c1b39f45b9c8a1cae54b5ce
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|
package/Shattering.meta
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: b3c6f38321b9b264fb0bca3cb7469b67
|
|
3
|
-
folderAsset: yes
|
|
4
|
-
DefaultImporter:
|
|
5
|
-
externalObjects: {}
|
|
6
|
-
userData:
|
|
7
|
-
assetBundleName:
|
|
8
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: b3c6f38321b9b264fb0bca3cb7469b67
|
|
3
|
+
folderAsset: yes
|
|
4
|
+
DefaultImporter:
|
|
5
|
+
externalObjects: {}
|
|
6
|
+
userData:
|
|
7
|
+
assetBundleName:
|
|
8
|
+
assetBundleVariant:
|
package/ShuffleUtility.cs
CHANGED
|
@@ -1,33 +1,33 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
using System.Collections.Generic;
|
|
3
|
-
|
|
4
|
-
namespace DREditor.Minigames
|
|
5
|
-
{
|
|
6
|
-
/// <summary>
|
|
7
|
-
///
|
|
8
|
-
/// </summary>
|
|
9
|
-
public static class ShuffleUtility
|
|
10
|
-
{
|
|
11
|
-
/// <summary>
|
|
12
|
-
///
|
|
13
|
-
/// </summary>
|
|
14
|
-
/// <typeparam name="T"></typeparam>
|
|
15
|
-
/// <param name="list"></param>
|
|
16
|
-
/// <remarks></remarks>
|
|
17
|
-
public static void Shuffle<T>(this IList<T> list)
|
|
18
|
-
{
|
|
19
|
-
int number = list.Count;
|
|
20
|
-
|
|
21
|
-
var rng = ThreadSafeSimpleRandom.Instance;
|
|
22
|
-
|
|
23
|
-
while (number > 1)
|
|
24
|
-
{
|
|
25
|
-
number--;
|
|
26
|
-
|
|
27
|
-
int k = rng.Next(number + 1);
|
|
28
|
-
|
|
29
|
-
(list[k], list[number]) = (list[number], list[k]);
|
|
30
|
-
}
|
|
31
|
-
}
|
|
32
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using System.Collections.Generic;
|
|
3
|
+
|
|
4
|
+
namespace DREditor.Minigames
|
|
5
|
+
{
|
|
6
|
+
/// <summary>
|
|
7
|
+
///
|
|
8
|
+
/// </summary>
|
|
9
|
+
public static class ShuffleUtility
|
|
10
|
+
{
|
|
11
|
+
/// <summary>
|
|
12
|
+
///
|
|
13
|
+
/// </summary>
|
|
14
|
+
/// <typeparam name="T"></typeparam>
|
|
15
|
+
/// <param name="list"></param>
|
|
16
|
+
/// <remarks></remarks>
|
|
17
|
+
public static void Shuffle<T>(this IList<T> list)
|
|
18
|
+
{
|
|
19
|
+
int number = list.Count;
|
|
20
|
+
|
|
21
|
+
var rng = ThreadSafeSimpleRandom.Instance;
|
|
22
|
+
|
|
23
|
+
while (number > 1)
|
|
24
|
+
{
|
|
25
|
+
number--;
|
|
26
|
+
|
|
27
|
+
int k = rng.Next(number + 1);
|
|
28
|
+
|
|
29
|
+
(list[k], list[number]) = (list[number], list[k]);
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
}
|
|
33
33
|
}
|
package/ShuffleUtility.cs.meta
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: f2d16f8e417f70b488d164c1edd8bfee
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: f2d16f8e417f70b488d164c1edd8bfee
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|
package/SimpleRandom.cs
CHANGED
|
@@ -1,33 +1,33 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
|
|
3
|
-
namespace DREditor.Minigames
|
|
4
|
-
{
|
|
5
|
-
/// <summary>
|
|
6
|
-
///
|
|
7
|
-
/// </summary>
|
|
8
|
-
/// <remarks>
|
|
9
|
-
///
|
|
10
|
-
/// </remarks>
|
|
11
|
-
public class SimpleRandom
|
|
12
|
-
{
|
|
13
|
-
/// <summary>
|
|
14
|
-
///
|
|
15
|
-
/// </summary>
|
|
16
|
-
private uint seed;
|
|
17
|
-
|
|
18
|
-
public SimpleRandom(uint initialSeed) => seed = initialSeed != 0 ? initialSeed : 1;
|
|
19
|
-
|
|
20
|
-
/// <summary>
|
|
21
|
-
///
|
|
22
|
-
/// </summary>
|
|
23
|
-
/// <param name="max"></param>
|
|
24
|
-
/// <returns></returns>
|
|
25
|
-
public int Next(int max)
|
|
26
|
-
{
|
|
27
|
-
// LCG formula (killing myself)
|
|
28
|
-
seed = 1664525 * seed + 1013904223;
|
|
29
|
-
|
|
30
|
-
return (int)(seed % max);
|
|
31
|
-
}
|
|
32
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
|
|
3
|
+
namespace DREditor.Minigames
|
|
4
|
+
{
|
|
5
|
+
/// <summary>
|
|
6
|
+
///
|
|
7
|
+
/// </summary>
|
|
8
|
+
/// <remarks>
|
|
9
|
+
///
|
|
10
|
+
/// </remarks>
|
|
11
|
+
public class SimpleRandom
|
|
12
|
+
{
|
|
13
|
+
/// <summary>
|
|
14
|
+
///
|
|
15
|
+
/// </summary>
|
|
16
|
+
private uint seed;
|
|
17
|
+
|
|
18
|
+
public SimpleRandom(uint initialSeed) => seed = initialSeed != 0 ? initialSeed : 1;
|
|
19
|
+
|
|
20
|
+
/// <summary>
|
|
21
|
+
///
|
|
22
|
+
/// </summary>
|
|
23
|
+
/// <param name="max"></param>
|
|
24
|
+
/// <returns></returns>
|
|
25
|
+
public int Next(int max)
|
|
26
|
+
{
|
|
27
|
+
// LCG formula (killing myself)
|
|
28
|
+
seed = 1664525 * seed + 1013904223;
|
|
29
|
+
|
|
30
|
+
return (int)(seed % max);
|
|
31
|
+
}
|
|
32
|
+
}
|
|
33
33
|
}
|
package/SimpleRandom.cs.meta
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 86452d8593e0702468ceb18d94ad5f79
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: 86452d8593e0702468ceb18d94ad5f79
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|