net.dreditor.minigames 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/.attestation.p7m +0 -0
  2. package/BulletDifficulty.cs +36 -36
  3. package/BulletDifficulty.cs.meta +11 -11
  4. package/BulletDifficultyEditor.cs +380 -380
  5. package/BulletDifficultyEditor.cs.meta +11 -11
  6. package/DREditor.Minigames.asmdef +36 -36
  7. package/DREditor.Minigames.asmdef.meta +7 -7
  8. package/DifficultyEditorBase.cs +60 -60
  9. package/DifficultyEditorBase.cs.meta +11 -11
  10. package/IShatterGraphic.cs +32 -32
  11. package/IShatterGraphic.cs.meta +11 -11
  12. package/IShatterText.cs +33 -33
  13. package/IShatterText.cs.meta +11 -11
  14. package/InitializeTrialOffsets.cs +51 -51
  15. package/InitializeTrialOffsets.cs.meta +11 -11
  16. package/MinigameBuilderBase.cs +28 -28
  17. package/MinigameBuilderBase.cs.meta +11 -11
  18. package/MinigameControlsUIHandler.cs +94 -94
  19. package/MinigameControlsUIHandler.cs.meta +11 -11
  20. package/MinigameManagerBase.cs +197 -197
  21. package/MinigameManagerBase.cs.meta +11 -11
  22. package/QuestionToggle.cs +154 -154
  23. package/QuestionToggle.cs.meta +11 -11
  24. package/RestoreControlsUIPostDialogue.cs +100 -100
  25. package/RestoreControlsUIPostDialogue.cs.meta +1 -1
  26. package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset +23 -23
  27. package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset.meta +8 -8
  28. package/{Samples → Samples~}/HasStamina.asset +21 -21
  29. package/{Samples → Samples~}/HasStamina.asset.meta +8 -8
  30. package/{Samples → Samples~}/IsDrainingStamina.asset +21 -21
  31. package/{Samples → Samples~}/IsDrainingStamina.asset.meta +8 -8
  32. package/{Samples → Samples~}/MinigameInputAllowed.asset +21 -21
  33. package/{Samples → Samples~}/MinigameInputAllowed.asset.meta +8 -8
  34. package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab +53 -53
  35. package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab.meta +7 -7
  36. package/{Samples → Samples~}/Quad Shatter.asset +31 -31
  37. package/{Samples → Samples~}/Quad Shatter.asset.meta +8 -8
  38. package/{Samples → Samples~}/ShatterCameraEnabled.asset +21 -21
  39. package/{Samples → Samples~}/ShatterCameraEnabled.asset.meta +8 -8
  40. package/{Samples → Samples~}/Shatter_Graphic.prefab +98 -98
  41. package/{Samples → Samples~}/Shatter_Graphic.prefab.meta +7 -7
  42. package/{Samples → Samples~}/Stamina_Handler.prefab +59 -59
  43. package/{Samples → Samples~}/Stamina_Handler.prefab.meta +7 -7
  44. package/{Samples → Samples~}/TBS_Manager_Shell.prefab +60 -60
  45. package/{Samples → Samples~}/TBS_Manager_Shell.prefab.meta +7 -7
  46. package/{Samples → Samples~}/TBS_Manager_Template.prefab +504 -504
  47. package/{Samples → Samples~}/TBS_Manager_Template.prefab.meta +7 -7
  48. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab +289 -289
  49. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab.meta +7 -7
  50. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab +449 -449
  51. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab.meta +7 -7
  52. package/{Samples → Samples~}/Triangle Shatter.asset +31 -31
  53. package/{Samples → Samples~}/Triangle Shatter.asset.meta +8 -8
  54. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab +221 -221
  55. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab.meta +7 -7
  56. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab +525 -525
  57. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab.meta +7 -7
  58. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab +38 -38
  59. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab.meta +7 -7
  60. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab +1159 -1159
  61. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab.meta +7 -7
  62. package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab +494 -494
  63. package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab.meta +7 -7
  64. package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab +294 -294
  65. package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab.meta +7 -7
  66. package/Shattering/BreakTex.renderTexture +39 -39
  67. package/Shattering/BreakTex.renderTexture.meta +8 -8
  68. package/Shattering/BulletShatter.cs +176 -176
  69. package/Shattering/BulletShatter.cs.meta +11 -11
  70. package/Shattering/IShatterableCanvas.cs +20 -20
  71. package/Shattering/IShatterableCanvas.cs.meta +11 -11
  72. package/Shattering/MeshGenerator.cs +178 -178
  73. package/Shattering/MeshGenerator.cs.meta +11 -11
  74. package/Shattering/RenderCanvasOnShatter.cs +47 -47
  75. package/Shattering/RenderCanvasOnShatter.cs.meta +11 -11
  76. package/Shattering/ShatterCameraRender.cs +79 -79
  77. package/Shattering/ShatterCameraRender.cs.meta +11 -11
  78. package/Shattering/ShatterGraphic.cs +135 -135
  79. package/Shattering/ShatterGraphic.cs.meta +11 -11
  80. package/Shattering/ShatterMeshGraphic.cs +304 -304
  81. package/Shattering/ShatterMeshGraphic.cs.meta +11 -11
  82. package/Shattering/ShatterProcess.cs +282 -282
  83. package/Shattering/ShatterProcess.cs.meta +11 -11
  84. package/Shattering/ShatterProcessBase.cs +51 -51
  85. package/Shattering/ShatterProcessBase.cs.meta +11 -11
  86. package/Shattering/ShatterQuad.cs +56 -56
  87. package/Shattering/ShatterQuad.cs.meta +11 -11
  88. package/Shattering/ShatterQuadProcess.cs +65 -65
  89. package/Shattering/ShatterQuadProcess.cs.meta +11 -11
  90. package/Shattering/ShatterShape.cs +84 -84
  91. package/Shattering/ShatterShape.cs.meta +11 -11
  92. package/Shattering/ShatterTri.cs +27 -27
  93. package/Shattering/ShatterTri.cs.meta +11 -11
  94. package/Shattering/ShatterTriProcess.cs +179 -179
  95. package/Shattering/ShatterTriProcess.cs.meta +11 -11
  96. package/Shattering/ShatterWithUI.cs +68 -68
  97. package/Shattering/ShatterWithUI.cs.meta +11 -11
  98. package/Shattering/SplitShatter.cs +114 -114
  99. package/Shattering/SplitShatter.cs.meta +11 -11
  100. package/Shattering/TMPTextShatter.cs +243 -243
  101. package/Shattering/TMPTextShatter.cs.meta +11 -11
  102. package/Shattering/UIBreakVisibility.cs +172 -172
  103. package/Shattering/UIBreakVisibility.cs.meta +11 -11
  104. package/Shattering.meta +8 -8
  105. package/ShuffleUtility.cs +32 -32
  106. package/ShuffleUtility.cs.meta +11 -11
  107. package/SimpleRandom.cs +32 -32
  108. package/SimpleRandom.cs.meta +11 -11
  109. package/Stats/ColorHealthBar.cs +56 -56
  110. package/Stats/ColorHealthBar.cs.meta +11 -11
  111. package/Stats/ColorHealthModifier.cs +138 -138
  112. package/Stats/ColorHealthModifier.cs.meta +11 -11
  113. package/Stats/GaugeHandler.cs +72 -72
  114. package/Stats/GaugeHandler.cs.meta +1 -1
  115. package/Stats/HealthBarModifier.cs +89 -89
  116. package/Stats/HealthBarModifier.cs.meta +11 -11
  117. package/Stats/HealthStat.cs +77 -77
  118. package/Stats/HealthStat.cs.meta +11 -11
  119. package/Stats/HealthStatBase.cs +26 -26
  120. package/Stats/HealthStatBase.cs.meta +11 -11
  121. package/Stats/IGauge.cs +36 -36
  122. package/Stats/IGauge.cs.meta +1 -1
  123. package/Stats/InfluenceGauge.cs +107 -107
  124. package/Stats/InfluenceGauge.cs.meta +11 -11
  125. package/Stats/InfluenceGaugeBase.cs +42 -42
  126. package/Stats/InfluenceGaugeBase.cs.meta +11 -11
  127. package/Stats/SimpleGauge.cs +46 -46
  128. package/Stats/SimpleGauge.cs.meta +1 -1
  129. package/Stats/StaminaHandler.cs +153 -153
  130. package/Stats/StaminaHandler.cs.meta +11 -11
  131. package/Stats/TrialStats.cs +140 -140
  132. package/Stats/TrialStats.cs.meta +11 -11
  133. package/Stats/TrialStatsBase.cs +36 -36
  134. package/Stats/TrialStatsBase.cs.meta +11 -11
  135. package/Stats.meta +8 -8
  136. package/TBS/TBSelectBuilder.cs +59 -59
  137. package/TBS/TBSelectBuilder.cs.meta +11 -11
  138. package/TBS/TBSelectBuilderEditor.cs +166 -166
  139. package/TBS/TBSelectBuilderEditor.cs.meta +11 -11
  140. package/TBS/TBSelectManager.cs +315 -315
  141. package/TBS/TBSelectManager.cs.meta +11 -11
  142. package/TBS/TBSelection.cs +46 -46
  143. package/TBS/TBSelection.cs.meta +11 -11
  144. package/TBS/TrialTruthBulletMenu.cs +24 -24
  145. package/TBS/TrialTruthBulletMenu.cs.meta +11 -11
  146. package/TBS.meta +8 -8
  147. package/ThreadSafeSimpleRandom.cs +29 -29
  148. package/ThreadSafeSimpleRandom.cs.meta +11 -11
  149. package/TimedDifficultyEditor.cs +56 -56
  150. package/TimedDifficultyEditor.cs.meta +11 -11
  151. package/TimedMinigameEditor.cs +31 -31
  152. package/TimedMinigameEditor.cs.meta +11 -11
  153. package/TimerBase.cs +189 -189
  154. package/TimerBase.cs.meta +11 -11
  155. package/TimerDifficulty.cs +45 -45
  156. package/TimerDifficulty.cs.meta +11 -11
  157. package/TrialDialogueMinigame.cs +276 -276
  158. package/TrialDialogueMinigame.cs.meta +11 -11
  159. package/TrialDiscussion.cs +68 -68
  160. package/TrialDiscussion.cs.meta +11 -11
  161. package/TrialTimer.cs +113 -113
  162. package/TrialTimer.cs.meta +11 -11
  163. package/TrialTimerBase.cs +129 -129
  164. package/TrialTimerBase.cs.meta +11 -11
  165. package/package.json +56 -51
  166. package/package.json.meta +7 -7
  167. package/Samples.meta +0 -8
@@ -1,90 +1,90 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- #if DOTWEEN
3
- using DG.Tweening;
4
- #endif
5
- using DREditor.Saving.Handlers;
6
- using UnityEngine;
7
- using UnityEngine.UI;
8
-
9
- namespace DREditor.Minigames.Stats
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- [ClassHeader(nameof(HealthStatBase) +
15
- "\n\n")]
16
- public class HealthBarModifier : HealthStatBase
17
- {
18
- /// <summary>
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- ///
20
- /// </summary>
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- [Header("")]
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- [Divider]
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- [Tooltip("")]
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- [SerializeField] protected Image fillImage = null;
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-
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-
27
- /// <summary>
28
- ///
29
- /// </summary>
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- [Header("")]
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- [Divider]
32
- [Tooltip("")]
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- [SerializeField] protected float regenHealthFillDuration = 1;
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-
35
- /// <summary>
36
- ///
37
- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected float takeHealthFillDuration = 1;
40
-
41
-
42
- /// <summary>
43
- ///
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- /// </summary>
45
- protected HealthDataHandler<int> healthDataHandler = null;
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-
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-
48
- protected virtual void Start() => healthDataHandler = transform.root.GetComponentInChildren<HealthDataHandler<int>>();
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-
50
-
51
- /// <inheritdoc/>
52
- public override void ResetHealth()
53
- {
54
- #if DOTWEEN
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- fillImage.DOFillAmount(1, regenHealthFillDuration);
56
- #else
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- fillImage.fillAmount = 1;
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- #endif
59
- }
60
-
61
- /// <inheritdoc/>
62
- public override void Refresh() { }
63
-
64
- /// <inheritdoc/>
65
- public override void TakeDamage(float damage)
66
- {
67
- if (!HandlerValid())
68
- return;
69
- #if DOTWEEN
70
- fillImage.DOFillAmount(fillImage.fillAmount - (1f / healthDataHandler.GetMaxHealth()), takeHealthFillDuration);
71
- #else
72
- fillImage.fillAmount = fillImage.fillAmount - (1f / healthDataHandler.GetMaxHealth());
73
- #endif
74
- }
75
-
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- /// <summary>
77
- ///
78
- /// </summary>
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- /// <returns></returns>
80
- protected virtual bool HandlerValid()
81
- {
82
- bool result = healthDataHandler != null;
83
-
84
- if (!result)
85
- UnityEngine.Debug.LogError("ALERT: Health data handler is Missing!");
86
-
87
- return result;
88
- }
89
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ #if DOTWEEN
3
+ using DG.Tweening;
4
+ #endif
5
+ using DREditor.Saving.Handlers;
6
+ using UnityEngine;
7
+ using UnityEngine.UI;
8
+
9
+ namespace DREditor.Minigames.Stats
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ [ClassHeader(nameof(HealthStatBase) +
15
+ "\n\n")]
16
+ public class HealthBarModifier : HealthStatBase
17
+ {
18
+ /// <summary>
19
+ ///
20
+ /// </summary>
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+ [Header("")]
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+ [Divider]
23
+ [Tooltip("")]
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+ [SerializeField] protected Image fillImage = null;
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+
26
+
27
+ /// <summary>
28
+ ///
29
+ /// </summary>
30
+ [Header("")]
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+ [Divider]
32
+ [Tooltip("")]
33
+ [SerializeField] protected float regenHealthFillDuration = 1;
34
+
35
+ /// <summary>
36
+ ///
37
+ /// </summary>
38
+ [Tooltip("")]
39
+ [SerializeField] protected float takeHealthFillDuration = 1;
40
+
41
+
42
+ /// <summary>
43
+ ///
44
+ /// </summary>
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+ protected HealthDataHandler<int> healthDataHandler = null;
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+
47
+
48
+ protected virtual void Start() => healthDataHandler = transform.root.GetComponentInChildren<HealthDataHandler<int>>();
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+
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+
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+ /// <inheritdoc/>
52
+ public override void ResetHealth()
53
+ {
54
+ #if DOTWEEN
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+ fillImage.DOFillAmount(1, regenHealthFillDuration);
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+ #else
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+ fillImage.fillAmount = 1;
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+ #endif
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+ }
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+
61
+ /// <inheritdoc/>
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+ public override void Refresh() { }
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+
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+ /// <inheritdoc/>
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+ public override void TakeDamage(float damage)
66
+ {
67
+ if (!HandlerValid())
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+ return;
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+ #if DOTWEEN
70
+ fillImage.DOFillAmount(fillImage.fillAmount - (1f / healthDataHandler.GetMaxHealth()), takeHealthFillDuration);
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+ #else
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+ fillImage.fillAmount = fillImage.fillAmount - (1f / healthDataHandler.GetMaxHealth());
73
+ #endif
74
+ }
75
+
76
+ /// <summary>
77
+ ///
78
+ /// </summary>
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+ /// <returns></returns>
80
+ protected virtual bool HandlerValid()
81
+ {
82
+ bool result = healthDataHandler != null;
83
+
84
+ if (!result)
85
+ UnityEngine.Debug.LogError("ALERT: Health data handler is Missing!");
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+
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+ return result;
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+ }
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+ }
90
90
  }
@@ -1,11 +1,11 @@
1
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- guid: 0131d0fa913f691409fb9b390360e087
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- MonoImporter:
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- externalObjects: {}
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- serializedVersion: 2
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- defaultReferences: []
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- executionOrder: 0
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- icon: {instanceID: 0}
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- userData:
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- assetBundleName:
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+ fileFormatVersion: 2
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+ guid: 0131d0fa913f691409fb9b390360e087
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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@@ -1,78 +1,78 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Saving.Handlers;
3
- using System;
4
- using System.Collections.Generic;
5
- using UnityEngine;
6
- using UnityEngine.Events;
7
- using UnityEngine.Serialization;
8
-
9
- namespace DREditor.Minigames.Stats
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- [ClassHeader(nameof(HealthStatBase) +
15
- "\n\n")]
16
- public class HealthStat : HealthStatBase
17
- {
18
- /// <summary>
19
- ///
20
- /// </summary>
21
- [Tooltip("")]
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- [SerializeField] protected HealthDataHandler<int> healthDataHandler = null;
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-
24
-
25
- /// <summary>
26
- ///
27
- /// </summary>
28
- [Header("")]
29
- [Divider]
30
- [Tooltip("")]
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- [FormerlySerializedAs("colorHandlers")]
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- [SerializeField] protected List<HealthStatBase> healthModifiers = new();
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-
34
-
35
- [Header("")]
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- [Divider]
37
- [Header("")]
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- [SerializeField] protected UnityEvent OnDamageTaken = null;
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-
40
- [Header("")]
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- [SerializeField] protected UnityEvent OnHealthRestored = null;
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-
43
-
44
- /// <inheritdoc/>
45
- public override void ResetHealth()
46
- {
47
- OnHealthRestored?.Invoke();
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-
49
- ForeachModifier(handler => handler.ResetHealth());
50
-
51
- healthDataHandler.ResetHealth();
52
- }
53
-
54
- /// <inheritdoc/>
55
- public override void Refresh() => ForeachModifier(handler => handler.Refresh());
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-
57
- /// <inheritdoc/>
58
- public override void TakeDamage(float damage)
59
- {
60
- OnDamageTaken?.Invoke();
61
-
62
- ForeachModifier(handler => handler.TakeDamage(damage));
63
-
64
- healthDataHandler.TakeDamage((int)damage);
65
- }
66
-
67
- /// <summary>
68
- ///
69
- /// </summary>
70
- /// <param name="action"></param>
71
- protected virtual void ForeachModifier(Action<HealthStatBase> action)
72
- {
73
- foreach (var modifier in healthModifiers)
74
- if (modifier != null && modifier != this)
75
- action(modifier);
76
- }
77
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Saving.Handlers;
3
+ using System;
4
+ using System.Collections.Generic;
5
+ using UnityEngine;
6
+ using UnityEngine.Events;
7
+ using UnityEngine.Serialization;
8
+
9
+ namespace DREditor.Minigames.Stats
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ [ClassHeader(nameof(HealthStatBase) +
15
+ "\n\n")]
16
+ public class HealthStat : HealthStatBase
17
+ {
18
+ /// <summary>
19
+ ///
20
+ /// </summary>
21
+ [Tooltip("")]
22
+ [SerializeField] protected HealthDataHandler<int> healthDataHandler = null;
23
+
24
+
25
+ /// <summary>
26
+ ///
27
+ /// </summary>
28
+ [Header("")]
29
+ [Divider]
30
+ [Tooltip("")]
31
+ [FormerlySerializedAs("colorHandlers")]
32
+ [SerializeField] protected List<HealthStatBase> healthModifiers = new();
33
+
34
+
35
+ [Header("")]
36
+ [Divider]
37
+ [Header("")]
38
+ [SerializeField] protected UnityEvent OnDamageTaken = null;
39
+
40
+ [Header("")]
41
+ [SerializeField] protected UnityEvent OnHealthRestored = null;
42
+
43
+
44
+ /// <inheritdoc/>
45
+ public override void ResetHealth()
46
+ {
47
+ OnHealthRestored?.Invoke();
48
+
49
+ ForeachModifier(handler => handler.ResetHealth());
50
+
51
+ healthDataHandler.ResetHealth();
52
+ }
53
+
54
+ /// <inheritdoc/>
55
+ public override void Refresh() => ForeachModifier(handler => handler.Refresh());
56
+
57
+ /// <inheritdoc/>
58
+ public override void TakeDamage(float damage)
59
+ {
60
+ OnDamageTaken?.Invoke();
61
+
62
+ ForeachModifier(handler => handler.TakeDamage(damage));
63
+
64
+ healthDataHandler.TakeDamage((int)damage);
65
+ }
66
+
67
+ /// <summary>
68
+ ///
69
+ /// </summary>
70
+ /// <param name="action"></param>
71
+ protected virtual void ForeachModifier(Action<HealthStatBase> action)
72
+ {
73
+ foreach (var modifier in healthModifiers)
74
+ if (modifier != null && modifier != this)
75
+ action(modifier);
76
+ }
77
+ }
78
78
  }
@@ -1,11 +1,11 @@
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+ assetBundleVariant:
@@ -1,27 +1,27 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using UnityEngine;
3
-
4
- namespace DREditor.Minigames.Stats
5
- {
6
- /// <summary>
7
- ///
8
- /// </summary>
9
- public abstract class HealthStatBase : MonoBehaviour
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- public abstract void Refresh();
15
-
16
- /// <summary>
17
- ///
18
- /// </summary>
19
- /// <param name="damage"></param>
20
- public abstract void TakeDamage(float damage = 0);
21
-
22
- /// <summary>
23
- ///
24
- /// </summary>
25
- public abstract void ResetHealth();
26
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using UnityEngine;
3
+
4
+ namespace DREditor.Minigames.Stats
5
+ {
6
+ /// <summary>
7
+ ///
8
+ /// </summary>
9
+ public abstract class HealthStatBase : MonoBehaviour
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ public abstract void Refresh();
15
+
16
+ /// <summary>
17
+ ///
18
+ /// </summary>
19
+ /// <param name="damage"></param>
20
+ public abstract void TakeDamage(float damage = 0);
21
+
22
+ /// <summary>
23
+ ///
24
+ /// </summary>
25
+ public abstract void ResetHealth();
26
+ }
27
27
  }
@@ -1,11 +1,11 @@
1
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- guid: efaeacd3c19dfb140a7de37318d0facb
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- MonoImporter:
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- externalObjects: {}
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- defaultReferences: []
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- executionOrder: 0
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- icon: {instanceID: 0}
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- userData:
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+ fileFormatVersion: 2
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+ guid: efaeacd3c19dfb140a7de37318d0facb
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+ MonoImporter:
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+ externalObjects: {}
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
package/Stats/IGauge.cs CHANGED
@@ -1,37 +1,37 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
-
3
- namespace DREditor.Minigames.Stats
4
- {
5
- /// <summary>
6
- ///
7
- /// </summary>
8
- public interface IGauge
9
- {
10
- /// <summary>
11
- ///
12
- /// </summary>
13
- float Current { get; }
14
-
15
- /// <summary>
16
- ///
17
- /// </summary>
18
- bool IsCharged { get; }
19
-
20
- /// <summary>
21
- ///
22
- /// </summary>
23
- bool IsEmpty { get; }
24
-
25
-
26
- /// <summary>
27
- ///
28
- /// </summary>
29
- /// <param name="deltaTime"></param>
30
- void Tick(float deltaTime);
31
-
32
- /// <summary>
33
- ///
34
- /// </summary>
35
- void Reset();
36
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+
3
+ namespace DREditor.Minigames.Stats
4
+ {
5
+ /// <summary>
6
+ ///
7
+ /// </summary>
8
+ public interface IGauge
9
+ {
10
+ /// <summary>
11
+ ///
12
+ /// </summary>
13
+ float Current { get; }
14
+
15
+ /// <summary>
16
+ ///
17
+ /// </summary>
18
+ bool IsCharged { get; }
19
+
20
+ /// <summary>
21
+ ///
22
+ /// </summary>
23
+ bool IsEmpty { get; }
24
+
25
+
26
+ /// <summary>
27
+ ///
28
+ /// </summary>
29
+ /// <param name="deltaTime"></param>
30
+ void Tick(float deltaTime);
31
+
32
+ /// <summary>
33
+ ///
34
+ /// </summary>
35
+ void Reset();
36
+ }
37
37
  }
@@ -1,2 +1,2 @@
1
- fileFormatVersion: 2
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+ fileFormatVersion: 2
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  guid: b86cdf2ad89dab84a8e8881afe17fdae