net.dreditor.minigames 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/BulletDifficulty.cs +36 -36
- package/BulletDifficulty.cs.meta +11 -11
- package/BulletDifficultyEditor.cs +380 -380
- package/BulletDifficultyEditor.cs.meta +11 -11
- package/DREditor.Minigames.asmdef +36 -36
- package/DREditor.Minigames.asmdef.meta +7 -7
- package/DifficultyEditorBase.cs +60 -60
- package/DifficultyEditorBase.cs.meta +11 -11
- package/IShatterGraphic.cs +32 -32
- package/IShatterGraphic.cs.meta +11 -11
- package/IShatterText.cs +33 -33
- package/IShatterText.cs.meta +11 -11
- package/InitializeTrialOffsets.cs +51 -51
- package/InitializeTrialOffsets.cs.meta +11 -11
- package/MinigameBuilderBase.cs +28 -28
- package/MinigameBuilderBase.cs.meta +11 -11
- package/MinigameControlsUIHandler.cs +94 -94
- package/MinigameControlsUIHandler.cs.meta +11 -11
- package/MinigameManagerBase.cs +197 -197
- package/MinigameManagerBase.cs.meta +11 -11
- package/QuestionToggle.cs +154 -154
- package/QuestionToggle.cs.meta +11 -11
- package/RestoreControlsUIPostDialogue.cs +100 -100
- package/RestoreControlsUIPostDialogue.cs.meta +1 -1
- package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset +23 -23
- package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset.meta +8 -8
- package/{Samples → Samples~}/HasStamina.asset +21 -21
- package/{Samples → Samples~}/HasStamina.asset.meta +8 -8
- package/{Samples → Samples~}/IsDrainingStamina.asset +21 -21
- package/{Samples → Samples~}/IsDrainingStamina.asset.meta +8 -8
- package/{Samples → Samples~}/MinigameInputAllowed.asset +21 -21
- package/{Samples → Samples~}/MinigameInputAllowed.asset.meta +8 -8
- package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab +53 -53
- package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Quad Shatter.asset +31 -31
- package/{Samples → Samples~}/Quad Shatter.asset.meta +8 -8
- package/{Samples → Samples~}/ShatterCameraEnabled.asset +21 -21
- package/{Samples → Samples~}/ShatterCameraEnabled.asset.meta +8 -8
- package/{Samples → Samples~}/Shatter_Graphic.prefab +98 -98
- package/{Samples → Samples~}/Shatter_Graphic.prefab.meta +7 -7
- package/{Samples → Samples~}/Stamina_Handler.prefab +59 -59
- package/{Samples → Samples~}/Stamina_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/TBS_Manager_Shell.prefab +60 -60
- package/{Samples → Samples~}/TBS_Manager_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/TBS_Manager_Template.prefab +504 -504
- package/{Samples → Samples~}/TBS_Manager_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab +289 -289
- package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab +449 -449
- package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Triangle Shatter.asset +31 -31
- package/{Samples → Samples~}/Triangle Shatter.asset.meta +8 -8
- package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab +221 -221
- package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab +525 -525
- package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab +38 -38
- package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab +1159 -1159
- package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab +494 -494
- package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab +294 -294
- package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab.meta +7 -7
- package/Shattering/BreakTex.renderTexture +39 -39
- package/Shattering/BreakTex.renderTexture.meta +8 -8
- package/Shattering/BulletShatter.cs +176 -176
- package/Shattering/BulletShatter.cs.meta +11 -11
- package/Shattering/IShatterableCanvas.cs +20 -20
- package/Shattering/IShatterableCanvas.cs.meta +11 -11
- package/Shattering/MeshGenerator.cs +178 -178
- package/Shattering/MeshGenerator.cs.meta +11 -11
- package/Shattering/RenderCanvasOnShatter.cs +47 -47
- package/Shattering/RenderCanvasOnShatter.cs.meta +11 -11
- package/Shattering/ShatterCameraRender.cs +79 -79
- package/Shattering/ShatterCameraRender.cs.meta +11 -11
- package/Shattering/ShatterGraphic.cs +135 -135
- package/Shattering/ShatterGraphic.cs.meta +11 -11
- package/Shattering/ShatterMeshGraphic.cs +304 -304
- package/Shattering/ShatterMeshGraphic.cs.meta +11 -11
- package/Shattering/ShatterProcess.cs +282 -282
- package/Shattering/ShatterProcess.cs.meta +11 -11
- package/Shattering/ShatterProcessBase.cs +51 -51
- package/Shattering/ShatterProcessBase.cs.meta +11 -11
- package/Shattering/ShatterQuad.cs +56 -56
- package/Shattering/ShatterQuad.cs.meta +11 -11
- package/Shattering/ShatterQuadProcess.cs +65 -65
- package/Shattering/ShatterQuadProcess.cs.meta +11 -11
- package/Shattering/ShatterShape.cs +84 -84
- package/Shattering/ShatterShape.cs.meta +11 -11
- package/Shattering/ShatterTri.cs +27 -27
- package/Shattering/ShatterTri.cs.meta +11 -11
- package/Shattering/ShatterTriProcess.cs +179 -179
- package/Shattering/ShatterTriProcess.cs.meta +11 -11
- package/Shattering/ShatterWithUI.cs +68 -68
- package/Shattering/ShatterWithUI.cs.meta +11 -11
- package/Shattering/SplitShatter.cs +114 -114
- package/Shattering/SplitShatter.cs.meta +11 -11
- package/Shattering/TMPTextShatter.cs +243 -243
- package/Shattering/TMPTextShatter.cs.meta +11 -11
- package/Shattering/UIBreakVisibility.cs +172 -172
- package/Shattering/UIBreakVisibility.cs.meta +11 -11
- package/Shattering.meta +8 -8
- package/ShuffleUtility.cs +32 -32
- package/ShuffleUtility.cs.meta +11 -11
- package/SimpleRandom.cs +32 -32
- package/SimpleRandom.cs.meta +11 -11
- package/Stats/ColorHealthBar.cs +56 -56
- package/Stats/ColorHealthBar.cs.meta +11 -11
- package/Stats/ColorHealthModifier.cs +138 -138
- package/Stats/ColorHealthModifier.cs.meta +11 -11
- package/Stats/GaugeHandler.cs +72 -72
- package/Stats/GaugeHandler.cs.meta +1 -1
- package/Stats/HealthBarModifier.cs +89 -89
- package/Stats/HealthBarModifier.cs.meta +11 -11
- package/Stats/HealthStat.cs +77 -77
- package/Stats/HealthStat.cs.meta +11 -11
- package/Stats/HealthStatBase.cs +26 -26
- package/Stats/HealthStatBase.cs.meta +11 -11
- package/Stats/IGauge.cs +36 -36
- package/Stats/IGauge.cs.meta +1 -1
- package/Stats/InfluenceGauge.cs +107 -107
- package/Stats/InfluenceGauge.cs.meta +11 -11
- package/Stats/InfluenceGaugeBase.cs +42 -42
- package/Stats/InfluenceGaugeBase.cs.meta +11 -11
- package/Stats/SimpleGauge.cs +46 -46
- package/Stats/SimpleGauge.cs.meta +1 -1
- package/Stats/StaminaHandler.cs +153 -153
- package/Stats/StaminaHandler.cs.meta +11 -11
- package/Stats/TrialStats.cs +140 -140
- package/Stats/TrialStats.cs.meta +11 -11
- package/Stats/TrialStatsBase.cs +36 -36
- package/Stats/TrialStatsBase.cs.meta +11 -11
- package/Stats.meta +8 -8
- package/TBS/TBSelectBuilder.cs +59 -59
- package/TBS/TBSelectBuilder.cs.meta +11 -11
- package/TBS/TBSelectBuilderEditor.cs +166 -166
- package/TBS/TBSelectBuilderEditor.cs.meta +11 -11
- package/TBS/TBSelectManager.cs +315 -315
- package/TBS/TBSelectManager.cs.meta +11 -11
- package/TBS/TBSelection.cs +46 -46
- package/TBS/TBSelection.cs.meta +11 -11
- package/TBS/TrialTruthBulletMenu.cs +24 -24
- package/TBS/TrialTruthBulletMenu.cs.meta +11 -11
- package/TBS.meta +8 -8
- package/ThreadSafeSimpleRandom.cs +29 -29
- package/ThreadSafeSimpleRandom.cs.meta +11 -11
- package/TimedDifficultyEditor.cs +56 -56
- package/TimedDifficultyEditor.cs.meta +11 -11
- package/TimedMinigameEditor.cs +31 -31
- package/TimedMinigameEditor.cs.meta +11 -11
- package/TimerBase.cs +189 -189
- package/TimerBase.cs.meta +11 -11
- package/TimerDifficulty.cs +45 -45
- package/TimerDifficulty.cs.meta +11 -11
- package/TrialDialogueMinigame.cs +276 -276
- package/TrialDialogueMinigame.cs.meta +11 -11
- package/TrialDiscussion.cs +68 -68
- package/TrialDiscussion.cs.meta +11 -11
- package/TrialTimer.cs +113 -113
- package/TrialTimer.cs.meta +11 -11
- package/TrialTimerBase.cs +129 -129
- package/TrialTimerBase.cs.meta +11 -11
- package/package.json +56 -51
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DG.Tweening;
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#endif
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using DREditor.Saving.Handlers;
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using UnityEngine;
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using UnityEngine.UI;
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namespace DREditor.Minigames.Stats
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{
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protected virtual void Start() => healthDataHandler = transform.root.GetComponentInChildren<HealthDataHandler<int>>();
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fillImage.DOFillAmount(fillImage.fillAmount - (1f / healthDataHandler.GetMaxHealth()), takeHealthFillDuration);
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return result;
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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#if DOTWEEN
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using DG.Tweening;
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#endif
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using DREditor.Saving.Handlers;
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using UnityEngine;
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using UnityEngine.UI;
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namespace DREditor.Minigames.Stats
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/// <summary>
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[ClassHeader(nameof(HealthStatBase) +
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"\n\n")]
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public class HealthBarModifier : HealthStatBase
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{
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[Header("")]
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[Divider]
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[SerializeField] protected Image fillImage = null;
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[Header("")]
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[SerializeField] protected float regenHealthFillDuration = 1;
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protected virtual void Start() => healthDataHandler = transform.root.GetComponentInChildren<HealthDataHandler<int>>();
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public override void ResetHealth()
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{
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fillImage.DOFillAmount(1, regenHealthFillDuration);
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fillImage.fillAmount = 1;
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#endif
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public override void Refresh() { }
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public override void TakeDamage(float damage)
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{
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return;
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fillImage.DOFillAmount(fillImage.fillAmount - (1f / healthDataHandler.GetMaxHealth()), takeHealthFillDuration);
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fillImage.fillAmount = fillImage.fillAmount - (1f / healthDataHandler.GetMaxHealth());
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return result;
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guid: 0131d0fa913f691409fb9b390360e087
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externalObjects: {}
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executionOrder: 0
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package/Stats/HealthStat.cs
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Saving.Handlers;
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using System;
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using System.Collections.Generic;
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-
[ClassHeader(nameof(HealthStatBase) +
|
|
15
|
-
"\n\n")]
|
|
16
|
-
public class HealthStat : HealthStatBase
|
|
17
|
-
{
|
|
18
|
-
/// <summary>
|
|
19
|
-
///
|
|
20
|
-
/// </summary>
|
|
21
|
-
[Tooltip("")]
|
|
22
|
-
[SerializeField] protected HealthDataHandler<int> healthDataHandler = null;
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
/// <summary>
|
|
26
|
-
///
|
|
27
|
-
/// </summary>
|
|
28
|
-
[Header("")]
|
|
29
|
-
[Divider]
|
|
30
|
-
[Tooltip("")]
|
|
31
|
-
[FormerlySerializedAs("colorHandlers")]
|
|
32
|
-
[SerializeField] protected List<HealthStatBase> healthModifiers = new();
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
[Header("")]
|
|
36
|
-
[Divider]
|
|
37
|
-
[Header("")]
|
|
38
|
-
[SerializeField] protected UnityEvent OnDamageTaken = null;
|
|
39
|
-
|
|
40
|
-
[Header("")]
|
|
41
|
-
[SerializeField] protected UnityEvent OnHealthRestored = null;
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
/// <inheritdoc/>
|
|
45
|
-
public override void ResetHealth()
|
|
46
|
-
{
|
|
47
|
-
OnHealthRestored?.Invoke();
|
|
48
|
-
|
|
49
|
-
ForeachModifier(handler => handler.ResetHealth());
|
|
50
|
-
|
|
51
|
-
healthDataHandler.ResetHealth();
|
|
52
|
-
}
|
|
53
|
-
|
|
54
|
-
/// <inheritdoc/>
|
|
55
|
-
public override void Refresh() => ForeachModifier(handler => handler.Refresh());
|
|
56
|
-
|
|
57
|
-
/// <inheritdoc/>
|
|
58
|
-
public override void TakeDamage(float damage)
|
|
59
|
-
{
|
|
60
|
-
OnDamageTaken?.Invoke();
|
|
61
|
-
|
|
62
|
-
ForeachModifier(handler => handler.TakeDamage(damage));
|
|
63
|
-
|
|
64
|
-
healthDataHandler.TakeDamage((int)damage);
|
|
65
|
-
}
|
|
66
|
-
|
|
67
|
-
/// <summary>
|
|
68
|
-
///
|
|
69
|
-
/// </summary>
|
|
70
|
-
/// <param name="action"></param>
|
|
71
|
-
protected virtual void ForeachModifier(Action<HealthStatBase> action)
|
|
72
|
-
{
|
|
73
|
-
foreach (var modifier in healthModifiers)
|
|
74
|
-
if (modifier != null && modifier != this)
|
|
75
|
-
action(modifier);
|
|
76
|
-
}
|
|
77
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using DREditor.Saving.Handlers;
|
|
3
|
+
using System;
|
|
4
|
+
using System.Collections.Generic;
|
|
5
|
+
using UnityEngine;
|
|
6
|
+
using UnityEngine.Events;
|
|
7
|
+
using UnityEngine.Serialization;
|
|
8
|
+
|
|
9
|
+
namespace DREditor.Minigames.Stats
|
|
10
|
+
{
|
|
11
|
+
/// <summary>
|
|
12
|
+
///
|
|
13
|
+
/// </summary>
|
|
14
|
+
[ClassHeader(nameof(HealthStatBase) +
|
|
15
|
+
"\n\n")]
|
|
16
|
+
public class HealthStat : HealthStatBase
|
|
17
|
+
{
|
|
18
|
+
/// <summary>
|
|
19
|
+
///
|
|
20
|
+
/// </summary>
|
|
21
|
+
[Tooltip("")]
|
|
22
|
+
[SerializeField] protected HealthDataHandler<int> healthDataHandler = null;
|
|
23
|
+
|
|
24
|
+
|
|
25
|
+
/// <summary>
|
|
26
|
+
///
|
|
27
|
+
/// </summary>
|
|
28
|
+
[Header("")]
|
|
29
|
+
[Divider]
|
|
30
|
+
[Tooltip("")]
|
|
31
|
+
[FormerlySerializedAs("colorHandlers")]
|
|
32
|
+
[SerializeField] protected List<HealthStatBase> healthModifiers = new();
|
|
33
|
+
|
|
34
|
+
|
|
35
|
+
[Header("")]
|
|
36
|
+
[Divider]
|
|
37
|
+
[Header("")]
|
|
38
|
+
[SerializeField] protected UnityEvent OnDamageTaken = null;
|
|
39
|
+
|
|
40
|
+
[Header("")]
|
|
41
|
+
[SerializeField] protected UnityEvent OnHealthRestored = null;
|
|
42
|
+
|
|
43
|
+
|
|
44
|
+
/// <inheritdoc/>
|
|
45
|
+
public override void ResetHealth()
|
|
46
|
+
{
|
|
47
|
+
OnHealthRestored?.Invoke();
|
|
48
|
+
|
|
49
|
+
ForeachModifier(handler => handler.ResetHealth());
|
|
50
|
+
|
|
51
|
+
healthDataHandler.ResetHealth();
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
/// <inheritdoc/>
|
|
55
|
+
public override void Refresh() => ForeachModifier(handler => handler.Refresh());
|
|
56
|
+
|
|
57
|
+
/// <inheritdoc/>
|
|
58
|
+
public override void TakeDamage(float damage)
|
|
59
|
+
{
|
|
60
|
+
OnDamageTaken?.Invoke();
|
|
61
|
+
|
|
62
|
+
ForeachModifier(handler => handler.TakeDamage(damage));
|
|
63
|
+
|
|
64
|
+
healthDataHandler.TakeDamage((int)damage);
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
/// <summary>
|
|
68
|
+
///
|
|
69
|
+
/// </summary>
|
|
70
|
+
/// <param name="action"></param>
|
|
71
|
+
protected virtual void ForeachModifier(Action<HealthStatBase> action)
|
|
72
|
+
{
|
|
73
|
+
foreach (var modifier in healthModifiers)
|
|
74
|
+
if (modifier != null && modifier != this)
|
|
75
|
+
action(modifier);
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
78
|
}
|
package/Stats/HealthStat.cs.meta
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 67b5cca75fa707b438bce7e0c6b4634e
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: 67b5cca75fa707b438bce7e0c6b4634e
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|
package/Stats/HealthStatBase.cs
CHANGED
|
@@ -1,27 +1,27 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
using UnityEngine;
|
|
3
|
-
|
|
4
|
-
namespace DREditor.Minigames.Stats
|
|
5
|
-
{
|
|
6
|
-
/// <summary>
|
|
7
|
-
///
|
|
8
|
-
/// </summary>
|
|
9
|
-
public abstract class HealthStatBase : MonoBehaviour
|
|
10
|
-
{
|
|
11
|
-
/// <summary>
|
|
12
|
-
///
|
|
13
|
-
/// </summary>
|
|
14
|
-
public abstract void Refresh();
|
|
15
|
-
|
|
16
|
-
/// <summary>
|
|
17
|
-
///
|
|
18
|
-
/// </summary>
|
|
19
|
-
/// <param name="damage"></param>
|
|
20
|
-
public abstract void TakeDamage(float damage = 0);
|
|
21
|
-
|
|
22
|
-
/// <summary>
|
|
23
|
-
///
|
|
24
|
-
/// </summary>
|
|
25
|
-
public abstract void ResetHealth();
|
|
26
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using UnityEngine;
|
|
3
|
+
|
|
4
|
+
namespace DREditor.Minigames.Stats
|
|
5
|
+
{
|
|
6
|
+
/// <summary>
|
|
7
|
+
///
|
|
8
|
+
/// </summary>
|
|
9
|
+
public abstract class HealthStatBase : MonoBehaviour
|
|
10
|
+
{
|
|
11
|
+
/// <summary>
|
|
12
|
+
///
|
|
13
|
+
/// </summary>
|
|
14
|
+
public abstract void Refresh();
|
|
15
|
+
|
|
16
|
+
/// <summary>
|
|
17
|
+
///
|
|
18
|
+
/// </summary>
|
|
19
|
+
/// <param name="damage"></param>
|
|
20
|
+
public abstract void TakeDamage(float damage = 0);
|
|
21
|
+
|
|
22
|
+
/// <summary>
|
|
23
|
+
///
|
|
24
|
+
/// </summary>
|
|
25
|
+
public abstract void ResetHealth();
|
|
26
|
+
}
|
|
27
27
|
}
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: efaeacd3c19dfb140a7de37318d0facb
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: efaeacd3c19dfb140a7de37318d0facb
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|
package/Stats/IGauge.cs
CHANGED
|
@@ -1,37 +1,37 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
|
|
3
|
-
namespace DREditor.Minigames.Stats
|
|
4
|
-
{
|
|
5
|
-
/// <summary>
|
|
6
|
-
///
|
|
7
|
-
/// </summary>
|
|
8
|
-
public interface IGauge
|
|
9
|
-
{
|
|
10
|
-
/// <summary>
|
|
11
|
-
///
|
|
12
|
-
/// </summary>
|
|
13
|
-
float Current { get; }
|
|
14
|
-
|
|
15
|
-
/// <summary>
|
|
16
|
-
///
|
|
17
|
-
/// </summary>
|
|
18
|
-
bool IsCharged { get; }
|
|
19
|
-
|
|
20
|
-
/// <summary>
|
|
21
|
-
///
|
|
22
|
-
/// </summary>
|
|
23
|
-
bool IsEmpty { get; }
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
/// <summary>
|
|
27
|
-
///
|
|
28
|
-
/// </summary>
|
|
29
|
-
/// <param name="deltaTime"></param>
|
|
30
|
-
void Tick(float deltaTime);
|
|
31
|
-
|
|
32
|
-
/// <summary>
|
|
33
|
-
///
|
|
34
|
-
/// </summary>
|
|
35
|
-
void Reset();
|
|
36
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
|
|
3
|
+
namespace DREditor.Minigames.Stats
|
|
4
|
+
{
|
|
5
|
+
/// <summary>
|
|
6
|
+
///
|
|
7
|
+
/// </summary>
|
|
8
|
+
public interface IGauge
|
|
9
|
+
{
|
|
10
|
+
/// <summary>
|
|
11
|
+
///
|
|
12
|
+
/// </summary>
|
|
13
|
+
float Current { get; }
|
|
14
|
+
|
|
15
|
+
/// <summary>
|
|
16
|
+
///
|
|
17
|
+
/// </summary>
|
|
18
|
+
bool IsCharged { get; }
|
|
19
|
+
|
|
20
|
+
/// <summary>
|
|
21
|
+
///
|
|
22
|
+
/// </summary>
|
|
23
|
+
bool IsEmpty { get; }
|
|
24
|
+
|
|
25
|
+
|
|
26
|
+
/// <summary>
|
|
27
|
+
///
|
|
28
|
+
/// </summary>
|
|
29
|
+
/// <param name="deltaTime"></param>
|
|
30
|
+
void Tick(float deltaTime);
|
|
31
|
+
|
|
32
|
+
/// <summary>
|
|
33
|
+
///
|
|
34
|
+
/// </summary>
|
|
35
|
+
void Reset();
|
|
36
|
+
}
|
|
37
37
|
}
|
package/Stats/IGauge.cs.meta
CHANGED
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
1
|
+
fileFormatVersion: 2
|
|
2
2
|
guid: b86cdf2ad89dab84a8e8881afe17fdae
|