net.dreditor.minigames 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/BulletDifficulty.cs +36 -36
- package/BulletDifficulty.cs.meta +11 -11
- package/BulletDifficultyEditor.cs +380 -380
- package/BulletDifficultyEditor.cs.meta +11 -11
- package/DREditor.Minigames.asmdef +36 -36
- package/DREditor.Minigames.asmdef.meta +7 -7
- package/DifficultyEditorBase.cs +60 -60
- package/DifficultyEditorBase.cs.meta +11 -11
- package/IShatterGraphic.cs +32 -32
- package/IShatterGraphic.cs.meta +11 -11
- package/IShatterText.cs +33 -33
- package/IShatterText.cs.meta +11 -11
- package/InitializeTrialOffsets.cs +51 -51
- package/InitializeTrialOffsets.cs.meta +11 -11
- package/MinigameBuilderBase.cs +28 -28
- package/MinigameBuilderBase.cs.meta +11 -11
- package/MinigameControlsUIHandler.cs +94 -94
- package/MinigameControlsUIHandler.cs.meta +11 -11
- package/MinigameManagerBase.cs +197 -197
- package/MinigameManagerBase.cs.meta +11 -11
- package/QuestionToggle.cs +154 -154
- package/QuestionToggle.cs.meta +11 -11
- package/RestoreControlsUIPostDialogue.cs +100 -100
- package/RestoreControlsUIPostDialogue.cs.meta +1 -1
- package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset +23 -23
- package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset.meta +8 -8
- package/{Samples → Samples~}/HasStamina.asset +21 -21
- package/{Samples → Samples~}/HasStamina.asset.meta +8 -8
- package/{Samples → Samples~}/IsDrainingStamina.asset +21 -21
- package/{Samples → Samples~}/IsDrainingStamina.asset.meta +8 -8
- package/{Samples → Samples~}/MinigameInputAllowed.asset +21 -21
- package/{Samples → Samples~}/MinigameInputAllowed.asset.meta +8 -8
- package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab +53 -53
- package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Quad Shatter.asset +31 -31
- package/{Samples → Samples~}/Quad Shatter.asset.meta +8 -8
- package/{Samples → Samples~}/ShatterCameraEnabled.asset +21 -21
- package/{Samples → Samples~}/ShatterCameraEnabled.asset.meta +8 -8
- package/{Samples → Samples~}/Shatter_Graphic.prefab +98 -98
- package/{Samples → Samples~}/Shatter_Graphic.prefab.meta +7 -7
- package/{Samples → Samples~}/Stamina_Handler.prefab +59 -59
- package/{Samples → Samples~}/Stamina_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/TBS_Manager_Shell.prefab +60 -60
- package/{Samples → Samples~}/TBS_Manager_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/TBS_Manager_Template.prefab +504 -504
- package/{Samples → Samples~}/TBS_Manager_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab +289 -289
- package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab +449 -449
- package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Triangle Shatter.asset +31 -31
- package/{Samples → Samples~}/Triangle Shatter.asset.meta +8 -8
- package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab +221 -221
- package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab +525 -525
- package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab +38 -38
- package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab +1159 -1159
- package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab +494 -494
- package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab +294 -294
- package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab.meta +7 -7
- package/Shattering/BreakTex.renderTexture +39 -39
- package/Shattering/BreakTex.renderTexture.meta +8 -8
- package/Shattering/BulletShatter.cs +176 -176
- package/Shattering/BulletShatter.cs.meta +11 -11
- package/Shattering/IShatterableCanvas.cs +20 -20
- package/Shattering/IShatterableCanvas.cs.meta +11 -11
- package/Shattering/MeshGenerator.cs +178 -178
- package/Shattering/MeshGenerator.cs.meta +11 -11
- package/Shattering/RenderCanvasOnShatter.cs +47 -47
- package/Shattering/RenderCanvasOnShatter.cs.meta +11 -11
- package/Shattering/ShatterCameraRender.cs +79 -79
- package/Shattering/ShatterCameraRender.cs.meta +11 -11
- package/Shattering/ShatterGraphic.cs +135 -135
- package/Shattering/ShatterGraphic.cs.meta +11 -11
- package/Shattering/ShatterMeshGraphic.cs +304 -304
- package/Shattering/ShatterMeshGraphic.cs.meta +11 -11
- package/Shattering/ShatterProcess.cs +282 -282
- package/Shattering/ShatterProcess.cs.meta +11 -11
- package/Shattering/ShatterProcessBase.cs +51 -51
- package/Shattering/ShatterProcessBase.cs.meta +11 -11
- package/Shattering/ShatterQuad.cs +56 -56
- package/Shattering/ShatterQuad.cs.meta +11 -11
- package/Shattering/ShatterQuadProcess.cs +65 -65
- package/Shattering/ShatterQuadProcess.cs.meta +11 -11
- package/Shattering/ShatterShape.cs +84 -84
- package/Shattering/ShatterShape.cs.meta +11 -11
- package/Shattering/ShatterTri.cs +27 -27
- package/Shattering/ShatterTri.cs.meta +11 -11
- package/Shattering/ShatterTriProcess.cs +179 -179
- package/Shattering/ShatterTriProcess.cs.meta +11 -11
- package/Shattering/ShatterWithUI.cs +68 -68
- package/Shattering/ShatterWithUI.cs.meta +11 -11
- package/Shattering/SplitShatter.cs +114 -114
- package/Shattering/SplitShatter.cs.meta +11 -11
- package/Shattering/TMPTextShatter.cs +243 -243
- package/Shattering/TMPTextShatter.cs.meta +11 -11
- package/Shattering/UIBreakVisibility.cs +172 -172
- package/Shattering/UIBreakVisibility.cs.meta +11 -11
- package/Shattering.meta +8 -8
- package/ShuffleUtility.cs +32 -32
- package/ShuffleUtility.cs.meta +11 -11
- package/SimpleRandom.cs +32 -32
- package/SimpleRandom.cs.meta +11 -11
- package/Stats/ColorHealthBar.cs +56 -56
- package/Stats/ColorHealthBar.cs.meta +11 -11
- package/Stats/ColorHealthModifier.cs +138 -138
- package/Stats/ColorHealthModifier.cs.meta +11 -11
- package/Stats/GaugeHandler.cs +72 -72
- package/Stats/GaugeHandler.cs.meta +1 -1
- package/Stats/HealthBarModifier.cs +89 -89
- package/Stats/HealthBarModifier.cs.meta +11 -11
- package/Stats/HealthStat.cs +77 -77
- package/Stats/HealthStat.cs.meta +11 -11
- package/Stats/HealthStatBase.cs +26 -26
- package/Stats/HealthStatBase.cs.meta +11 -11
- package/Stats/IGauge.cs +36 -36
- package/Stats/IGauge.cs.meta +1 -1
- package/Stats/InfluenceGauge.cs +107 -107
- package/Stats/InfluenceGauge.cs.meta +11 -11
- package/Stats/InfluenceGaugeBase.cs +42 -42
- package/Stats/InfluenceGaugeBase.cs.meta +11 -11
- package/Stats/SimpleGauge.cs +46 -46
- package/Stats/SimpleGauge.cs.meta +1 -1
- package/Stats/StaminaHandler.cs +153 -153
- package/Stats/StaminaHandler.cs.meta +11 -11
- package/Stats/TrialStats.cs +140 -140
- package/Stats/TrialStats.cs.meta +11 -11
- package/Stats/TrialStatsBase.cs +36 -36
- package/Stats/TrialStatsBase.cs.meta +11 -11
- package/Stats.meta +8 -8
- package/TBS/TBSelectBuilder.cs +59 -59
- package/TBS/TBSelectBuilder.cs.meta +11 -11
- package/TBS/TBSelectBuilderEditor.cs +166 -166
- package/TBS/TBSelectBuilderEditor.cs.meta +11 -11
- package/TBS/TBSelectManager.cs +315 -315
- package/TBS/TBSelectManager.cs.meta +11 -11
- package/TBS/TBSelection.cs +46 -46
- package/TBS/TBSelection.cs.meta +11 -11
- package/TBS/TrialTruthBulletMenu.cs +24 -24
- package/TBS/TrialTruthBulletMenu.cs.meta +11 -11
- package/TBS.meta +8 -8
- package/ThreadSafeSimpleRandom.cs +29 -29
- package/ThreadSafeSimpleRandom.cs.meta +11 -11
- package/TimedDifficultyEditor.cs +56 -56
- package/TimedDifficultyEditor.cs.meta +11 -11
- package/TimedMinigameEditor.cs +31 -31
- package/TimedMinigameEditor.cs.meta +11 -11
- package/TimerBase.cs +189 -189
- package/TimerBase.cs.meta +11 -11
- package/TimerDifficulty.cs +45 -45
- package/TimerDifficulty.cs.meta +11 -11
- package/TrialDialogueMinigame.cs +276 -276
- package/TrialDialogueMinigame.cs.meta +11 -11
- package/TrialDiscussion.cs +68 -68
- package/TrialDiscussion.cs.meta +11 -11
- package/TrialTimer.cs +113 -113
- package/TrialTimer.cs.meta +11 -11
- package/TrialTimerBase.cs +129 -129
- package/TrialTimerBase.cs.meta +11 -11
- package/package.json +56 -51
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
package/TimerBase.cs
CHANGED
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using System;
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using UnityEngine;
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namespace DREditor.Minigames
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{
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/// <summary>
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///
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/// </summary>
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public abstract class TimerBase : MonoBehaviour
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected float startTime = 2 * 60;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected float timeRemaining;
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/// <summary>
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///
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/// </summary>
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public event Action TimeUp;
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/// <summary>
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///
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/// </summary>
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protected bool timerIsOn = false;
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/// <summary>
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///
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/// </summary>
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protected float minutes;
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/// <summary>
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///
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/// </summary>
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protected float seconds;
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protected float milliseconds;
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///
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/// </summary>
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/// <param name="timerIsOn"></param>
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protected virtual void SetTimerActive(bool timerIsOn) => this.timerIsOn = timerIsOn;
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///
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/// </summary>
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/// <param name="timeRemaining"></param>
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protected virtual void SetTimeRemaining(float timeRemaining) => this.timeRemaining = timeRemaining;
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/// <summary>
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///
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/// </summary>
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protected virtual void CalculateTimerVariables()
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{
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minutes = Mathf.FloorToInt(timeRemaining / 60);
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seconds = Mathf.FloorToInt(timeRemaining % 60);
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milliseconds = (float)Math.Round(timeRemaining % 1 * 1000, 3);
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}
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/// <summary>
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/// </summary>
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protected virtual void Update()
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{
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if (timerIsOn)
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UpdateTimer();
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}
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/// </summary>
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protected virtual void UpdateTimer()
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{
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if (timeRemaining >= 0)
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CountDownTime();
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else
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TimeHasRunOut();
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}
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protected virtual void CountDownTime()
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{
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SetTimeRemaining(timeRemaining - Time.unscaledDeltaTime);
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CalculateTimerVariables();
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}
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protected virtual void TimeHasRunOut()
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{
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UnityEngine.Debug.Log("REPORT: Time has run out!");
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SetTimeRemaining(0);
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SetTimerActive(false);
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TimeUp?.Invoke();
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ResetTimer();
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}
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/// <param name="timeToAdd"></param>
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public virtual void AddTime(float timeToAdd) => SetTimeRemaining(timeRemaining + timeToAdd);
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/// <param name="lostTime"></param>
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public virtual void RemoveTime(float lostTime) => SetTimeRemaining(timeRemaining - lostTime);
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/// <param name="startingTime"></param>
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public virtual void StartTimer(float startingTime = 2 * 60)
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{
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startTime = startingTime;
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ResetTimer();
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SetTimerActive(true);
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public virtual void StopTimer() => SetTimerActive(false);
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public virtual void PauseTimer() => SetTimerActive(false);
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public virtual void ResumeTimer() => SetTimerActive(timeRemaining > 0);
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public virtual void ResetTimer() => SetTimeRemaining(startTime);
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public virtual void Restart()
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{
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ResetTimer();
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ResumeTimer();
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}
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/// <param name="timed"></param>
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public virtual void SetTimer(TimerDifficulty timed)
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{
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float time = (timed.minutes * 60) + timed.seconds;
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StartTimer(time);
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}
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using System;
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using UnityEngine;
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namespace DREditor.Minigames
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{
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/// <summary>
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///
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/// </summary>
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public abstract class TimerBase : MonoBehaviour
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected float startTime = 2 * 60;
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/// <summary>
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///
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[Tooltip("")]
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[SerializeField] protected float timeRemaining;
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/// <summary>
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///
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public event Action TimeUp;
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protected bool timerIsOn = false;
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protected float minutes;
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|
+
/// <summary>
|
|
42
|
+
///
|
|
43
|
+
/// </summary>
|
|
44
|
+
protected float seconds;
|
|
45
|
+
|
|
46
|
+
/// <summary>
|
|
47
|
+
///
|
|
48
|
+
/// </summary>
|
|
49
|
+
protected float milliseconds;
|
|
50
|
+
|
|
51
|
+
|
|
52
|
+
/// <summary>
|
|
53
|
+
///
|
|
54
|
+
/// </summary>
|
|
55
|
+
/// <param name="timerIsOn"></param>
|
|
56
|
+
protected virtual void SetTimerActive(bool timerIsOn) => this.timerIsOn = timerIsOn;
|
|
57
|
+
|
|
58
|
+
/// <summary>
|
|
59
|
+
///
|
|
60
|
+
/// </summary>
|
|
61
|
+
/// <param name="timeRemaining"></param>
|
|
62
|
+
protected virtual void SetTimeRemaining(float timeRemaining) => this.timeRemaining = timeRemaining;
|
|
63
|
+
|
|
64
|
+
/// <summary>
|
|
65
|
+
///
|
|
66
|
+
/// </summary>
|
|
67
|
+
protected virtual void CalculateTimerVariables()
|
|
68
|
+
{
|
|
69
|
+
minutes = Mathf.FloorToInt(timeRemaining / 60);
|
|
70
|
+
|
|
71
|
+
seconds = Mathf.FloorToInt(timeRemaining % 60);
|
|
72
|
+
|
|
73
|
+
milliseconds = (float)Math.Round(timeRemaining % 1 * 1000, 3);
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
|
|
77
|
+
/// <summary>
|
|
78
|
+
///
|
|
79
|
+
/// </summary>
|
|
80
|
+
protected virtual void Update()
|
|
81
|
+
{
|
|
82
|
+
if (timerIsOn)
|
|
83
|
+
UpdateTimer();
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
/// <summary>
|
|
87
|
+
///
|
|
88
|
+
/// </summary>
|
|
89
|
+
protected virtual void UpdateTimer()
|
|
90
|
+
{
|
|
91
|
+
if (timeRemaining >= 0)
|
|
92
|
+
CountDownTime();
|
|
93
|
+
else
|
|
94
|
+
TimeHasRunOut();
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
/// <summary>
|
|
98
|
+
///
|
|
99
|
+
/// </summary>
|
|
100
|
+
protected virtual void CountDownTime()
|
|
101
|
+
{
|
|
102
|
+
SetTimeRemaining(timeRemaining - Time.unscaledDeltaTime);
|
|
103
|
+
|
|
104
|
+
CalculateTimerVariables();
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
/// <summary>
|
|
108
|
+
///
|
|
109
|
+
/// </summary>
|
|
110
|
+
protected virtual void TimeHasRunOut()
|
|
111
|
+
{
|
|
112
|
+
UnityEngine.Debug.Log("REPORT: Time has run out!");
|
|
113
|
+
|
|
114
|
+
SetTimeRemaining(0);
|
|
115
|
+
|
|
116
|
+
SetTimerActive(false);
|
|
117
|
+
|
|
118
|
+
TimeUp?.Invoke();
|
|
119
|
+
|
|
120
|
+
ResetTimer();
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
|
|
124
|
+
/// <summary>
|
|
125
|
+
///
|
|
126
|
+
/// </summary>
|
|
127
|
+
/// <param name="timeToAdd"></param>
|
|
128
|
+
public virtual void AddTime(float timeToAdd) => SetTimeRemaining(timeRemaining + timeToAdd);
|
|
129
|
+
|
|
130
|
+
/// <summary>
|
|
131
|
+
///
|
|
132
|
+
/// </summary>
|
|
133
|
+
/// <param name="lostTime"></param>
|
|
134
|
+
public virtual void RemoveTime(float lostTime) => SetTimeRemaining(timeRemaining - lostTime);
|
|
135
|
+
|
|
136
|
+
/// <summary>
|
|
137
|
+
///
|
|
138
|
+
/// </summary>
|
|
139
|
+
/// <param name="startingTime"></param>
|
|
140
|
+
public virtual void StartTimer(float startingTime = 2 * 60)
|
|
141
|
+
{
|
|
142
|
+
startTime = startingTime;
|
|
143
|
+
|
|
144
|
+
ResetTimer();
|
|
145
|
+
|
|
146
|
+
SetTimerActive(true);
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
/// <summary>
|
|
150
|
+
///
|
|
151
|
+
/// </summary>
|
|
152
|
+
public virtual void StopTimer() => SetTimerActive(false);
|
|
153
|
+
|
|
154
|
+
/// <summary>
|
|
155
|
+
///
|
|
156
|
+
/// </summary>
|
|
157
|
+
public virtual void PauseTimer() => SetTimerActive(false);
|
|
158
|
+
|
|
159
|
+
/// <summary>
|
|
160
|
+
///
|
|
161
|
+
/// </summary>
|
|
162
|
+
public virtual void ResumeTimer() => SetTimerActive(timeRemaining > 0);
|
|
163
|
+
|
|
164
|
+
/// <summary>
|
|
165
|
+
///
|
|
166
|
+
/// </summary>
|
|
167
|
+
public virtual void ResetTimer() => SetTimeRemaining(startTime);
|
|
168
|
+
|
|
169
|
+
/// <summary>
|
|
170
|
+
///
|
|
171
|
+
/// </summary>
|
|
172
|
+
public virtual void Restart()
|
|
173
|
+
{
|
|
174
|
+
ResetTimer();
|
|
175
|
+
|
|
176
|
+
ResumeTimer();
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
/// <summary>
|
|
180
|
+
///
|
|
181
|
+
/// </summary>
|
|
182
|
+
/// <param name="timed"></param>
|
|
183
|
+
public virtual void SetTimer(TimerDifficulty timed)
|
|
184
|
+
{
|
|
185
|
+
float time = (timed.minutes * 60) + timed.seconds;
|
|
186
|
+
|
|
187
|
+
StartTimer(time);
|
|
188
|
+
}
|
|
189
|
+
}
|
|
190
190
|
}
|
package/TimerBase.cs.meta
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 1536ac120035d604491554c89438cba9
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: 1536ac120035d604491554c89438cba9
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|
package/TimerDifficulty.cs
CHANGED
|
@@ -1,46 +1,46 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
using System;
|
|
3
|
-
using UnityEngine.Serialization;
|
|
4
|
-
|
|
5
|
-
namespace DREditor.Minigames
|
|
6
|
-
{
|
|
7
|
-
/// <summary>
|
|
8
|
-
///
|
|
9
|
-
/// </summary>
|
|
10
|
-
[Serializable]
|
|
11
|
-
public class TimerDifficulty
|
|
12
|
-
{
|
|
13
|
-
/// <summary>
|
|
14
|
-
///
|
|
15
|
-
/// </summary>
|
|
16
|
-
public int difficulty = 0;
|
|
17
|
-
|
|
18
|
-
/// <summary>
|
|
19
|
-
///
|
|
20
|
-
/// </summary>
|
|
21
|
-
[FormerlySerializedAs("min")]
|
|
22
|
-
public float minutes = 1;
|
|
23
|
-
|
|
24
|
-
/// <summary>
|
|
25
|
-
///
|
|
26
|
-
/// </summary>
|
|
27
|
-
[FormerlySerializedAs("sec")]
|
|
28
|
-
public float seconds;
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
public TimerDifficulty(int difficulty = 1) => this.difficulty = difficulty;
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
/// <summary>
|
|
35
|
-
///
|
|
36
|
-
/// </summary>
|
|
37
|
-
/// <param name="minutes"></param>
|
|
38
|
-
public virtual void SetMinutes(float minutes) => this.minutes = minutes;
|
|
39
|
-
|
|
40
|
-
/// <summary>
|
|
41
|
-
///
|
|
42
|
-
/// </summary>
|
|
43
|
-
/// <param name="seconds"></param>
|
|
44
|
-
public virtual void SetSeconds(float seconds) => this.seconds = seconds;
|
|
45
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using System;
|
|
3
|
+
using UnityEngine.Serialization;
|
|
4
|
+
|
|
5
|
+
namespace DREditor.Minigames
|
|
6
|
+
{
|
|
7
|
+
/// <summary>
|
|
8
|
+
///
|
|
9
|
+
/// </summary>
|
|
10
|
+
[Serializable]
|
|
11
|
+
public class TimerDifficulty
|
|
12
|
+
{
|
|
13
|
+
/// <summary>
|
|
14
|
+
///
|
|
15
|
+
/// </summary>
|
|
16
|
+
public int difficulty = 0;
|
|
17
|
+
|
|
18
|
+
/// <summary>
|
|
19
|
+
///
|
|
20
|
+
/// </summary>
|
|
21
|
+
[FormerlySerializedAs("min")]
|
|
22
|
+
public float minutes = 1;
|
|
23
|
+
|
|
24
|
+
/// <summary>
|
|
25
|
+
///
|
|
26
|
+
/// </summary>
|
|
27
|
+
[FormerlySerializedAs("sec")]
|
|
28
|
+
public float seconds;
|
|
29
|
+
|
|
30
|
+
|
|
31
|
+
public TimerDifficulty(int difficulty = 1) => this.difficulty = difficulty;
|
|
32
|
+
|
|
33
|
+
|
|
34
|
+
/// <summary>
|
|
35
|
+
///
|
|
36
|
+
/// </summary>
|
|
37
|
+
/// <param name="minutes"></param>
|
|
38
|
+
public virtual void SetMinutes(float minutes) => this.minutes = minutes;
|
|
39
|
+
|
|
40
|
+
/// <summary>
|
|
41
|
+
///
|
|
42
|
+
/// </summary>
|
|
43
|
+
/// <param name="seconds"></param>
|
|
44
|
+
public virtual void SetSeconds(float seconds) => this.seconds = seconds;
|
|
45
|
+
}
|
|
46
46
|
}
|
package/TimerDifficulty.cs.meta
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 1234623f648a61d488cb6a9b9067a522
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: 1234623f648a61d488cb6a9b9067a522
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
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|
11
|
+
assetBundleVariant:
|