net.dreditor.minigames 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/.attestation.p7m +0 -0
  2. package/BulletDifficulty.cs +36 -36
  3. package/BulletDifficulty.cs.meta +11 -11
  4. package/BulletDifficultyEditor.cs +380 -380
  5. package/BulletDifficultyEditor.cs.meta +11 -11
  6. package/DREditor.Minigames.asmdef +36 -36
  7. package/DREditor.Minigames.asmdef.meta +7 -7
  8. package/DifficultyEditorBase.cs +60 -60
  9. package/DifficultyEditorBase.cs.meta +11 -11
  10. package/IShatterGraphic.cs +32 -32
  11. package/IShatterGraphic.cs.meta +11 -11
  12. package/IShatterText.cs +33 -33
  13. package/IShatterText.cs.meta +11 -11
  14. package/InitializeTrialOffsets.cs +51 -51
  15. package/InitializeTrialOffsets.cs.meta +11 -11
  16. package/MinigameBuilderBase.cs +28 -28
  17. package/MinigameBuilderBase.cs.meta +11 -11
  18. package/MinigameControlsUIHandler.cs +94 -94
  19. package/MinigameControlsUIHandler.cs.meta +11 -11
  20. package/MinigameManagerBase.cs +197 -197
  21. package/MinigameManagerBase.cs.meta +11 -11
  22. package/QuestionToggle.cs +154 -154
  23. package/QuestionToggle.cs.meta +11 -11
  24. package/RestoreControlsUIPostDialogue.cs +100 -100
  25. package/RestoreControlsUIPostDialogue.cs.meta +1 -1
  26. package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset +23 -23
  27. package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset.meta +8 -8
  28. package/{Samples → Samples~}/HasStamina.asset +21 -21
  29. package/{Samples → Samples~}/HasStamina.asset.meta +8 -8
  30. package/{Samples → Samples~}/IsDrainingStamina.asset +21 -21
  31. package/{Samples → Samples~}/IsDrainingStamina.asset.meta +8 -8
  32. package/{Samples → Samples~}/MinigameInputAllowed.asset +21 -21
  33. package/{Samples → Samples~}/MinigameInputAllowed.asset.meta +8 -8
  34. package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab +53 -53
  35. package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab.meta +7 -7
  36. package/{Samples → Samples~}/Quad Shatter.asset +31 -31
  37. package/{Samples → Samples~}/Quad Shatter.asset.meta +8 -8
  38. package/{Samples → Samples~}/ShatterCameraEnabled.asset +21 -21
  39. package/{Samples → Samples~}/ShatterCameraEnabled.asset.meta +8 -8
  40. package/{Samples → Samples~}/Shatter_Graphic.prefab +98 -98
  41. package/{Samples → Samples~}/Shatter_Graphic.prefab.meta +7 -7
  42. package/{Samples → Samples~}/Stamina_Handler.prefab +59 -59
  43. package/{Samples → Samples~}/Stamina_Handler.prefab.meta +7 -7
  44. package/{Samples → Samples~}/TBS_Manager_Shell.prefab +60 -60
  45. package/{Samples → Samples~}/TBS_Manager_Shell.prefab.meta +7 -7
  46. package/{Samples → Samples~}/TBS_Manager_Template.prefab +504 -504
  47. package/{Samples → Samples~}/TBS_Manager_Template.prefab.meta +7 -7
  48. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab +289 -289
  49. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab.meta +7 -7
  50. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab +449 -449
  51. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab.meta +7 -7
  52. package/{Samples → Samples~}/Triangle Shatter.asset +31 -31
  53. package/{Samples → Samples~}/Triangle Shatter.asset.meta +8 -8
  54. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab +221 -221
  55. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab.meta +7 -7
  56. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab +525 -525
  57. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab.meta +7 -7
  58. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab +38 -38
  59. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab.meta +7 -7
  60. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab +1159 -1159
  61. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab.meta +7 -7
  62. package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab +494 -494
  63. package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab.meta +7 -7
  64. package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab +294 -294
  65. package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab.meta +7 -7
  66. package/Shattering/BreakTex.renderTexture +39 -39
  67. package/Shattering/BreakTex.renderTexture.meta +8 -8
  68. package/Shattering/BulletShatter.cs +176 -176
  69. package/Shattering/BulletShatter.cs.meta +11 -11
  70. package/Shattering/IShatterableCanvas.cs +20 -20
  71. package/Shattering/IShatterableCanvas.cs.meta +11 -11
  72. package/Shattering/MeshGenerator.cs +178 -178
  73. package/Shattering/MeshGenerator.cs.meta +11 -11
  74. package/Shattering/RenderCanvasOnShatter.cs +47 -47
  75. package/Shattering/RenderCanvasOnShatter.cs.meta +11 -11
  76. package/Shattering/ShatterCameraRender.cs +79 -79
  77. package/Shattering/ShatterCameraRender.cs.meta +11 -11
  78. package/Shattering/ShatterGraphic.cs +135 -135
  79. package/Shattering/ShatterGraphic.cs.meta +11 -11
  80. package/Shattering/ShatterMeshGraphic.cs +304 -304
  81. package/Shattering/ShatterMeshGraphic.cs.meta +11 -11
  82. package/Shattering/ShatterProcess.cs +282 -282
  83. package/Shattering/ShatterProcess.cs.meta +11 -11
  84. package/Shattering/ShatterProcessBase.cs +51 -51
  85. package/Shattering/ShatterProcessBase.cs.meta +11 -11
  86. package/Shattering/ShatterQuad.cs +56 -56
  87. package/Shattering/ShatterQuad.cs.meta +11 -11
  88. package/Shattering/ShatterQuadProcess.cs +65 -65
  89. package/Shattering/ShatterQuadProcess.cs.meta +11 -11
  90. package/Shattering/ShatterShape.cs +84 -84
  91. package/Shattering/ShatterShape.cs.meta +11 -11
  92. package/Shattering/ShatterTri.cs +27 -27
  93. package/Shattering/ShatterTri.cs.meta +11 -11
  94. package/Shattering/ShatterTriProcess.cs +179 -179
  95. package/Shattering/ShatterTriProcess.cs.meta +11 -11
  96. package/Shattering/ShatterWithUI.cs +68 -68
  97. package/Shattering/ShatterWithUI.cs.meta +11 -11
  98. package/Shattering/SplitShatter.cs +114 -114
  99. package/Shattering/SplitShatter.cs.meta +11 -11
  100. package/Shattering/TMPTextShatter.cs +243 -243
  101. package/Shattering/TMPTextShatter.cs.meta +11 -11
  102. package/Shattering/UIBreakVisibility.cs +172 -172
  103. package/Shattering/UIBreakVisibility.cs.meta +11 -11
  104. package/Shattering.meta +8 -8
  105. package/ShuffleUtility.cs +32 -32
  106. package/ShuffleUtility.cs.meta +11 -11
  107. package/SimpleRandom.cs +32 -32
  108. package/SimpleRandom.cs.meta +11 -11
  109. package/Stats/ColorHealthBar.cs +56 -56
  110. package/Stats/ColorHealthBar.cs.meta +11 -11
  111. package/Stats/ColorHealthModifier.cs +138 -138
  112. package/Stats/ColorHealthModifier.cs.meta +11 -11
  113. package/Stats/GaugeHandler.cs +72 -72
  114. package/Stats/GaugeHandler.cs.meta +1 -1
  115. package/Stats/HealthBarModifier.cs +89 -89
  116. package/Stats/HealthBarModifier.cs.meta +11 -11
  117. package/Stats/HealthStat.cs +77 -77
  118. package/Stats/HealthStat.cs.meta +11 -11
  119. package/Stats/HealthStatBase.cs +26 -26
  120. package/Stats/HealthStatBase.cs.meta +11 -11
  121. package/Stats/IGauge.cs +36 -36
  122. package/Stats/IGauge.cs.meta +1 -1
  123. package/Stats/InfluenceGauge.cs +107 -107
  124. package/Stats/InfluenceGauge.cs.meta +11 -11
  125. package/Stats/InfluenceGaugeBase.cs +42 -42
  126. package/Stats/InfluenceGaugeBase.cs.meta +11 -11
  127. package/Stats/SimpleGauge.cs +46 -46
  128. package/Stats/SimpleGauge.cs.meta +1 -1
  129. package/Stats/StaminaHandler.cs +153 -153
  130. package/Stats/StaminaHandler.cs.meta +11 -11
  131. package/Stats/TrialStats.cs +140 -140
  132. package/Stats/TrialStats.cs.meta +11 -11
  133. package/Stats/TrialStatsBase.cs +36 -36
  134. package/Stats/TrialStatsBase.cs.meta +11 -11
  135. package/Stats.meta +8 -8
  136. package/TBS/TBSelectBuilder.cs +59 -59
  137. package/TBS/TBSelectBuilder.cs.meta +11 -11
  138. package/TBS/TBSelectBuilderEditor.cs +166 -166
  139. package/TBS/TBSelectBuilderEditor.cs.meta +11 -11
  140. package/TBS/TBSelectManager.cs +315 -315
  141. package/TBS/TBSelectManager.cs.meta +11 -11
  142. package/TBS/TBSelection.cs +46 -46
  143. package/TBS/TBSelection.cs.meta +11 -11
  144. package/TBS/TrialTruthBulletMenu.cs +24 -24
  145. package/TBS/TrialTruthBulletMenu.cs.meta +11 -11
  146. package/TBS.meta +8 -8
  147. package/ThreadSafeSimpleRandom.cs +29 -29
  148. package/ThreadSafeSimpleRandom.cs.meta +11 -11
  149. package/TimedDifficultyEditor.cs +56 -56
  150. package/TimedDifficultyEditor.cs.meta +11 -11
  151. package/TimedMinigameEditor.cs +31 -31
  152. package/TimedMinigameEditor.cs.meta +11 -11
  153. package/TimerBase.cs +189 -189
  154. package/TimerBase.cs.meta +11 -11
  155. package/TimerDifficulty.cs +45 -45
  156. package/TimerDifficulty.cs.meta +11 -11
  157. package/TrialDialogueMinigame.cs +276 -276
  158. package/TrialDialogueMinigame.cs.meta +11 -11
  159. package/TrialDiscussion.cs +68 -68
  160. package/TrialDiscussion.cs.meta +11 -11
  161. package/TrialTimer.cs +113 -113
  162. package/TrialTimer.cs.meta +11 -11
  163. package/TrialTimerBase.cs +129 -129
  164. package/TrialTimerBase.cs.meta +11 -11
  165. package/package.json +56 -51
  166. package/package.json.meta +7 -7
  167. package/Samples.meta +0 -8
package/TimerBase.cs CHANGED
@@ -1,190 +1,190 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using System;
3
- using UnityEngine;
4
-
5
- namespace DREditor.Minigames
6
- {
7
- /// <summary>
8
- ///
9
- /// </summary>
10
- public abstract class TimerBase : MonoBehaviour
11
- {
12
- /// <summary>
13
- ///
14
- /// </summary>
15
- [Tooltip("")]
16
- [SerializeField] protected float startTime = 2 * 60;
17
-
18
- /// <summary>
19
- ///
20
- /// </summary>
21
- [Tooltip("")]
22
- [SerializeField] protected float timeRemaining;
23
-
24
-
25
- /// <summary>
26
- ///
27
- /// </summary>
28
- public event Action TimeUp;
29
-
30
-
31
- /// <summary>
32
- ///
33
- /// </summary>
34
- protected bool timerIsOn = false;
35
-
36
- /// <summary>
37
- ///
38
- /// </summary>
39
- protected float minutes;
40
-
41
- /// <summary>
42
- ///
43
- /// </summary>
44
- protected float seconds;
45
-
46
- /// <summary>
47
- ///
48
- /// </summary>
49
- protected float milliseconds;
50
-
51
-
52
- /// <summary>
53
- ///
54
- /// </summary>
55
- /// <param name="timerIsOn"></param>
56
- protected virtual void SetTimerActive(bool timerIsOn) => this.timerIsOn = timerIsOn;
57
-
58
- /// <summary>
59
- ///
60
- /// </summary>
61
- /// <param name="timeRemaining"></param>
62
- protected virtual void SetTimeRemaining(float timeRemaining) => this.timeRemaining = timeRemaining;
63
-
64
- /// <summary>
65
- ///
66
- /// </summary>
67
- protected virtual void CalculateTimerVariables()
68
- {
69
- minutes = Mathf.FloorToInt(timeRemaining / 60);
70
-
71
- seconds = Mathf.FloorToInt(timeRemaining % 60);
72
-
73
- milliseconds = (float)Math.Round(timeRemaining % 1 * 1000, 3);
74
- }
75
-
76
-
77
- /// <summary>
78
- ///
79
- /// </summary>
80
- protected virtual void Update()
81
- {
82
- if (timerIsOn)
83
- UpdateTimer();
84
- }
85
-
86
- /// <summary>
87
- ///
88
- /// </summary>
89
- protected virtual void UpdateTimer()
90
- {
91
- if (timeRemaining >= 0)
92
- CountDownTime();
93
- else
94
- TimeHasRunOut();
95
- }
96
-
97
- /// <summary>
98
- ///
99
- /// </summary>
100
- protected virtual void CountDownTime()
101
- {
102
- SetTimeRemaining(timeRemaining - Time.unscaledDeltaTime);
103
-
104
- CalculateTimerVariables();
105
- }
106
-
107
- /// <summary>
108
- ///
109
- /// </summary>
110
- protected virtual void TimeHasRunOut()
111
- {
112
- UnityEngine.Debug.Log("REPORT: Time has run out!");
113
-
114
- SetTimeRemaining(0);
115
-
116
- SetTimerActive(false);
117
-
118
- TimeUp?.Invoke();
119
-
120
- ResetTimer();
121
- }
122
-
123
-
124
- /// <summary>
125
- ///
126
- /// </summary>
127
- /// <param name="timeToAdd"></param>
128
- public virtual void AddTime(float timeToAdd) => SetTimeRemaining(timeRemaining + timeToAdd);
129
-
130
- /// <summary>
131
- ///
132
- /// </summary>
133
- /// <param name="lostTime"></param>
134
- public virtual void RemoveTime(float lostTime) => SetTimeRemaining(timeRemaining - lostTime);
135
-
136
- /// <summary>
137
- ///
138
- /// </summary>
139
- /// <param name="startingTime"></param>
140
- public virtual void StartTimer(float startingTime = 2 * 60)
141
- {
142
- startTime = startingTime;
143
-
144
- ResetTimer();
145
-
146
- SetTimerActive(true);
147
- }
148
-
149
- /// <summary>
150
- ///
151
- /// </summary>
152
- public virtual void StopTimer() => SetTimerActive(false);
153
-
154
- /// <summary>
155
- ///
156
- /// </summary>
157
- public virtual void PauseTimer() => SetTimerActive(false);
158
-
159
- /// <summary>
160
- ///
161
- /// </summary>
162
- public virtual void ResumeTimer() => SetTimerActive(timeRemaining > 0);
163
-
164
- /// <summary>
165
- ///
166
- /// </summary>
167
- public virtual void ResetTimer() => SetTimeRemaining(startTime);
168
-
169
- /// <summary>
170
- ///
171
- /// </summary>
172
- public virtual void Restart()
173
- {
174
- ResetTimer();
175
-
176
- ResumeTimer();
177
- }
178
-
179
- /// <summary>
180
- ///
181
- /// </summary>
182
- /// <param name="timed"></param>
183
- public virtual void SetTimer(TimerDifficulty timed)
184
- {
185
- float time = (timed.minutes * 60) + timed.seconds;
186
-
187
- StartTimer(time);
188
- }
189
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using System;
3
+ using UnityEngine;
4
+
5
+ namespace DREditor.Minigames
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ public abstract class TimerBase : MonoBehaviour
11
+ {
12
+ /// <summary>
13
+ ///
14
+ /// </summary>
15
+ [Tooltip("")]
16
+ [SerializeField] protected float startTime = 2 * 60;
17
+
18
+ /// <summary>
19
+ ///
20
+ /// </summary>
21
+ [Tooltip("")]
22
+ [SerializeField] protected float timeRemaining;
23
+
24
+
25
+ /// <summary>
26
+ ///
27
+ /// </summary>
28
+ public event Action TimeUp;
29
+
30
+
31
+ /// <summary>
32
+ ///
33
+ /// </summary>
34
+ protected bool timerIsOn = false;
35
+
36
+ /// <summary>
37
+ ///
38
+ /// </summary>
39
+ protected float minutes;
40
+
41
+ /// <summary>
42
+ ///
43
+ /// </summary>
44
+ protected float seconds;
45
+
46
+ /// <summary>
47
+ ///
48
+ /// </summary>
49
+ protected float milliseconds;
50
+
51
+
52
+ /// <summary>
53
+ ///
54
+ /// </summary>
55
+ /// <param name="timerIsOn"></param>
56
+ protected virtual void SetTimerActive(bool timerIsOn) => this.timerIsOn = timerIsOn;
57
+
58
+ /// <summary>
59
+ ///
60
+ /// </summary>
61
+ /// <param name="timeRemaining"></param>
62
+ protected virtual void SetTimeRemaining(float timeRemaining) => this.timeRemaining = timeRemaining;
63
+
64
+ /// <summary>
65
+ ///
66
+ /// </summary>
67
+ protected virtual void CalculateTimerVariables()
68
+ {
69
+ minutes = Mathf.FloorToInt(timeRemaining / 60);
70
+
71
+ seconds = Mathf.FloorToInt(timeRemaining % 60);
72
+
73
+ milliseconds = (float)Math.Round(timeRemaining % 1 * 1000, 3);
74
+ }
75
+
76
+
77
+ /// <summary>
78
+ ///
79
+ /// </summary>
80
+ protected virtual void Update()
81
+ {
82
+ if (timerIsOn)
83
+ UpdateTimer();
84
+ }
85
+
86
+ /// <summary>
87
+ ///
88
+ /// </summary>
89
+ protected virtual void UpdateTimer()
90
+ {
91
+ if (timeRemaining >= 0)
92
+ CountDownTime();
93
+ else
94
+ TimeHasRunOut();
95
+ }
96
+
97
+ /// <summary>
98
+ ///
99
+ /// </summary>
100
+ protected virtual void CountDownTime()
101
+ {
102
+ SetTimeRemaining(timeRemaining - Time.unscaledDeltaTime);
103
+
104
+ CalculateTimerVariables();
105
+ }
106
+
107
+ /// <summary>
108
+ ///
109
+ /// </summary>
110
+ protected virtual void TimeHasRunOut()
111
+ {
112
+ UnityEngine.Debug.Log("REPORT: Time has run out!");
113
+
114
+ SetTimeRemaining(0);
115
+
116
+ SetTimerActive(false);
117
+
118
+ TimeUp?.Invoke();
119
+
120
+ ResetTimer();
121
+ }
122
+
123
+
124
+ /// <summary>
125
+ ///
126
+ /// </summary>
127
+ /// <param name="timeToAdd"></param>
128
+ public virtual void AddTime(float timeToAdd) => SetTimeRemaining(timeRemaining + timeToAdd);
129
+
130
+ /// <summary>
131
+ ///
132
+ /// </summary>
133
+ /// <param name="lostTime"></param>
134
+ public virtual void RemoveTime(float lostTime) => SetTimeRemaining(timeRemaining - lostTime);
135
+
136
+ /// <summary>
137
+ ///
138
+ /// </summary>
139
+ /// <param name="startingTime"></param>
140
+ public virtual void StartTimer(float startingTime = 2 * 60)
141
+ {
142
+ startTime = startingTime;
143
+
144
+ ResetTimer();
145
+
146
+ SetTimerActive(true);
147
+ }
148
+
149
+ /// <summary>
150
+ ///
151
+ /// </summary>
152
+ public virtual void StopTimer() => SetTimerActive(false);
153
+
154
+ /// <summary>
155
+ ///
156
+ /// </summary>
157
+ public virtual void PauseTimer() => SetTimerActive(false);
158
+
159
+ /// <summary>
160
+ ///
161
+ /// </summary>
162
+ public virtual void ResumeTimer() => SetTimerActive(timeRemaining > 0);
163
+
164
+ /// <summary>
165
+ ///
166
+ /// </summary>
167
+ public virtual void ResetTimer() => SetTimeRemaining(startTime);
168
+
169
+ /// <summary>
170
+ ///
171
+ /// </summary>
172
+ public virtual void Restart()
173
+ {
174
+ ResetTimer();
175
+
176
+ ResumeTimer();
177
+ }
178
+
179
+ /// <summary>
180
+ ///
181
+ /// </summary>
182
+ /// <param name="timed"></param>
183
+ public virtual void SetTimer(TimerDifficulty timed)
184
+ {
185
+ float time = (timed.minutes * 60) + timed.seconds;
186
+
187
+ StartTimer(time);
188
+ }
189
+ }
190
190
  }
package/TimerBase.cs.meta CHANGED
@@ -1,11 +1,11 @@
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@@ -1,46 +1,46 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using System;
3
- using UnityEngine.Serialization;
4
-
5
- namespace DREditor.Minigames
6
- {
7
- /// <summary>
8
- ///
9
- /// </summary>
10
- [Serializable]
11
- public class TimerDifficulty
12
- {
13
- /// <summary>
14
- ///
15
- /// </summary>
16
- public int difficulty = 0;
17
-
18
- /// <summary>
19
- ///
20
- /// </summary>
21
- [FormerlySerializedAs("min")]
22
- public float minutes = 1;
23
-
24
- /// <summary>
25
- ///
26
- /// </summary>
27
- [FormerlySerializedAs("sec")]
28
- public float seconds;
29
-
30
-
31
- public TimerDifficulty(int difficulty = 1) => this.difficulty = difficulty;
32
-
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-
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- /// <summary>
35
- ///
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- /// </summary>
37
- /// <param name="minutes"></param>
38
- public virtual void SetMinutes(float minutes) => this.minutes = minutes;
39
-
40
- /// <summary>
41
- ///
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- /// </summary>
43
- /// <param name="seconds"></param>
44
- public virtual void SetSeconds(float seconds) => this.seconds = seconds;
45
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using System;
3
+ using UnityEngine.Serialization;
4
+
5
+ namespace DREditor.Minigames
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ [Serializable]
11
+ public class TimerDifficulty
12
+ {
13
+ /// <summary>
14
+ ///
15
+ /// </summary>
16
+ public int difficulty = 0;
17
+
18
+ /// <summary>
19
+ ///
20
+ /// </summary>
21
+ [FormerlySerializedAs("min")]
22
+ public float minutes = 1;
23
+
24
+ /// <summary>
25
+ ///
26
+ /// </summary>
27
+ [FormerlySerializedAs("sec")]
28
+ public float seconds;
29
+
30
+
31
+ public TimerDifficulty(int difficulty = 1) => this.difficulty = difficulty;
32
+
33
+
34
+ /// <summary>
35
+ ///
36
+ /// </summary>
37
+ /// <param name="minutes"></param>
38
+ public virtual void SetMinutes(float minutes) => this.minutes = minutes;
39
+
40
+ /// <summary>
41
+ ///
42
+ /// </summary>
43
+ /// <param name="seconds"></param>
44
+ public virtual void SetSeconds(float seconds) => this.seconds = seconds;
45
+ }
46
46
  }
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