net.dreditor.minigames 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/.attestation.p7m +0 -0
  2. package/BulletDifficulty.cs +36 -36
  3. package/BulletDifficulty.cs.meta +11 -11
  4. package/BulletDifficultyEditor.cs +380 -380
  5. package/BulletDifficultyEditor.cs.meta +11 -11
  6. package/DREditor.Minigames.asmdef +36 -36
  7. package/DREditor.Minigames.asmdef.meta +7 -7
  8. package/DifficultyEditorBase.cs +60 -60
  9. package/DifficultyEditorBase.cs.meta +11 -11
  10. package/IShatterGraphic.cs +32 -32
  11. package/IShatterGraphic.cs.meta +11 -11
  12. package/IShatterText.cs +33 -33
  13. package/IShatterText.cs.meta +11 -11
  14. package/InitializeTrialOffsets.cs +51 -51
  15. package/InitializeTrialOffsets.cs.meta +11 -11
  16. package/MinigameBuilderBase.cs +28 -28
  17. package/MinigameBuilderBase.cs.meta +11 -11
  18. package/MinigameControlsUIHandler.cs +94 -94
  19. package/MinigameControlsUIHandler.cs.meta +11 -11
  20. package/MinigameManagerBase.cs +197 -197
  21. package/MinigameManagerBase.cs.meta +11 -11
  22. package/QuestionToggle.cs +154 -154
  23. package/QuestionToggle.cs.meta +11 -11
  24. package/RestoreControlsUIPostDialogue.cs +100 -100
  25. package/RestoreControlsUIPostDialogue.cs.meta +1 -1
  26. package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset +23 -23
  27. package/{Samples → Samples~}/Bullet Shatter Mesh Generator.asset.meta +8 -8
  28. package/{Samples → Samples~}/HasStamina.asset +21 -21
  29. package/{Samples → Samples~}/HasStamina.asset.meta +8 -8
  30. package/{Samples → Samples~}/IsDrainingStamina.asset +21 -21
  31. package/{Samples → Samples~}/IsDrainingStamina.asset.meta +8 -8
  32. package/{Samples → Samples~}/MinigameInputAllowed.asset +21 -21
  33. package/{Samples → Samples~}/MinigameInputAllowed.asset.meta +8 -8
  34. package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab +53 -53
  35. package/{Samples → Samples~}/Minigame_Controls_UI_Handler.prefab.meta +7 -7
  36. package/{Samples → Samples~}/Quad Shatter.asset +31 -31
  37. package/{Samples → Samples~}/Quad Shatter.asset.meta +8 -8
  38. package/{Samples → Samples~}/ShatterCameraEnabled.asset +21 -21
  39. package/{Samples → Samples~}/ShatterCameraEnabled.asset.meta +8 -8
  40. package/{Samples → Samples~}/Shatter_Graphic.prefab +98 -98
  41. package/{Samples → Samples~}/Shatter_Graphic.prefab.meta +7 -7
  42. package/{Samples → Samples~}/Stamina_Handler.prefab +59 -59
  43. package/{Samples → Samples~}/Stamina_Handler.prefab.meta +7 -7
  44. package/{Samples → Samples~}/TBS_Manager_Shell.prefab +60 -60
  45. package/{Samples → Samples~}/TBS_Manager_Shell.prefab.meta +7 -7
  46. package/{Samples → Samples~}/TBS_Manager_Template.prefab +504 -504
  47. package/{Samples → Samples~}/TBS_Manager_Template.prefab.meta +7 -7
  48. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab +289 -289
  49. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Shell.prefab.meta +7 -7
  50. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab +449 -449
  51. package/{Samples → Samples~}/Trial_UI_Shatter_Canvas_Template.prefab.meta +7 -7
  52. package/{Samples → Samples~}/Triangle Shatter.asset +31 -31
  53. package/{Samples → Samples~}/Triangle Shatter.asset.meta +8 -8
  54. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab +221 -221
  55. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Shell.prefab.meta +7 -7
  56. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab +525 -525
  57. package/{Samples → Samples~}/Truth_Bullet_Menu_Canvas_Template.prefab.meta +7 -7
  58. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab +38 -38
  59. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Shell.prefab.meta +7 -7
  60. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab +1159 -1159
  61. package/{Samples → Samples~}/Truth_Bullet_Menu_Holder_Template.prefab.meta +7 -7
  62. package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab +494 -494
  63. package/{Samples → Samples~}/Truth_Bullet_Minigame_Canvas_Template.prefab.meta +7 -7
  64. package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab +294 -294
  65. package/{Samples → Samples~}/Truth_Bullet_Option_ETemplate.prefab.meta +7 -7
  66. package/Shattering/BreakTex.renderTexture +39 -39
  67. package/Shattering/BreakTex.renderTexture.meta +8 -8
  68. package/Shattering/BulletShatter.cs +176 -176
  69. package/Shattering/BulletShatter.cs.meta +11 -11
  70. package/Shattering/IShatterableCanvas.cs +20 -20
  71. package/Shattering/IShatterableCanvas.cs.meta +11 -11
  72. package/Shattering/MeshGenerator.cs +178 -178
  73. package/Shattering/MeshGenerator.cs.meta +11 -11
  74. package/Shattering/RenderCanvasOnShatter.cs +47 -47
  75. package/Shattering/RenderCanvasOnShatter.cs.meta +11 -11
  76. package/Shattering/ShatterCameraRender.cs +79 -79
  77. package/Shattering/ShatterCameraRender.cs.meta +11 -11
  78. package/Shattering/ShatterGraphic.cs +135 -135
  79. package/Shattering/ShatterGraphic.cs.meta +11 -11
  80. package/Shattering/ShatterMeshGraphic.cs +304 -304
  81. package/Shattering/ShatterMeshGraphic.cs.meta +11 -11
  82. package/Shattering/ShatterProcess.cs +282 -282
  83. package/Shattering/ShatterProcess.cs.meta +11 -11
  84. package/Shattering/ShatterProcessBase.cs +51 -51
  85. package/Shattering/ShatterProcessBase.cs.meta +11 -11
  86. package/Shattering/ShatterQuad.cs +56 -56
  87. package/Shattering/ShatterQuad.cs.meta +11 -11
  88. package/Shattering/ShatterQuadProcess.cs +65 -65
  89. package/Shattering/ShatterQuadProcess.cs.meta +11 -11
  90. package/Shattering/ShatterShape.cs +84 -84
  91. package/Shattering/ShatterShape.cs.meta +11 -11
  92. package/Shattering/ShatterTri.cs +27 -27
  93. package/Shattering/ShatterTri.cs.meta +11 -11
  94. package/Shattering/ShatterTriProcess.cs +179 -179
  95. package/Shattering/ShatterTriProcess.cs.meta +11 -11
  96. package/Shattering/ShatterWithUI.cs +68 -68
  97. package/Shattering/ShatterWithUI.cs.meta +11 -11
  98. package/Shattering/SplitShatter.cs +114 -114
  99. package/Shattering/SplitShatter.cs.meta +11 -11
  100. package/Shattering/TMPTextShatter.cs +243 -243
  101. package/Shattering/TMPTextShatter.cs.meta +11 -11
  102. package/Shattering/UIBreakVisibility.cs +172 -172
  103. package/Shattering/UIBreakVisibility.cs.meta +11 -11
  104. package/Shattering.meta +8 -8
  105. package/ShuffleUtility.cs +32 -32
  106. package/ShuffleUtility.cs.meta +11 -11
  107. package/SimpleRandom.cs +32 -32
  108. package/SimpleRandom.cs.meta +11 -11
  109. package/Stats/ColorHealthBar.cs +56 -56
  110. package/Stats/ColorHealthBar.cs.meta +11 -11
  111. package/Stats/ColorHealthModifier.cs +138 -138
  112. package/Stats/ColorHealthModifier.cs.meta +11 -11
  113. package/Stats/GaugeHandler.cs +72 -72
  114. package/Stats/GaugeHandler.cs.meta +1 -1
  115. package/Stats/HealthBarModifier.cs +89 -89
  116. package/Stats/HealthBarModifier.cs.meta +11 -11
  117. package/Stats/HealthStat.cs +77 -77
  118. package/Stats/HealthStat.cs.meta +11 -11
  119. package/Stats/HealthStatBase.cs +26 -26
  120. package/Stats/HealthStatBase.cs.meta +11 -11
  121. package/Stats/IGauge.cs +36 -36
  122. package/Stats/IGauge.cs.meta +1 -1
  123. package/Stats/InfluenceGauge.cs +107 -107
  124. package/Stats/InfluenceGauge.cs.meta +11 -11
  125. package/Stats/InfluenceGaugeBase.cs +42 -42
  126. package/Stats/InfluenceGaugeBase.cs.meta +11 -11
  127. package/Stats/SimpleGauge.cs +46 -46
  128. package/Stats/SimpleGauge.cs.meta +1 -1
  129. package/Stats/StaminaHandler.cs +153 -153
  130. package/Stats/StaminaHandler.cs.meta +11 -11
  131. package/Stats/TrialStats.cs +140 -140
  132. package/Stats/TrialStats.cs.meta +11 -11
  133. package/Stats/TrialStatsBase.cs +36 -36
  134. package/Stats/TrialStatsBase.cs.meta +11 -11
  135. package/Stats.meta +8 -8
  136. package/TBS/TBSelectBuilder.cs +59 -59
  137. package/TBS/TBSelectBuilder.cs.meta +11 -11
  138. package/TBS/TBSelectBuilderEditor.cs +166 -166
  139. package/TBS/TBSelectBuilderEditor.cs.meta +11 -11
  140. package/TBS/TBSelectManager.cs +315 -315
  141. package/TBS/TBSelectManager.cs.meta +11 -11
  142. package/TBS/TBSelection.cs +46 -46
  143. package/TBS/TBSelection.cs.meta +11 -11
  144. package/TBS/TrialTruthBulletMenu.cs +24 -24
  145. package/TBS/TrialTruthBulletMenu.cs.meta +11 -11
  146. package/TBS.meta +8 -8
  147. package/ThreadSafeSimpleRandom.cs +29 -29
  148. package/ThreadSafeSimpleRandom.cs.meta +11 -11
  149. package/TimedDifficultyEditor.cs +56 -56
  150. package/TimedDifficultyEditor.cs.meta +11 -11
  151. package/TimedMinigameEditor.cs +31 -31
  152. package/TimedMinigameEditor.cs.meta +11 -11
  153. package/TimerBase.cs +189 -189
  154. package/TimerBase.cs.meta +11 -11
  155. package/TimerDifficulty.cs +45 -45
  156. package/TimerDifficulty.cs.meta +11 -11
  157. package/TrialDialogueMinigame.cs +276 -276
  158. package/TrialDialogueMinigame.cs.meta +11 -11
  159. package/TrialDiscussion.cs +68 -68
  160. package/TrialDiscussion.cs.meta +11 -11
  161. package/TrialTimer.cs +113 -113
  162. package/TrialTimer.cs.meta +11 -11
  163. package/TrialTimerBase.cs +129 -129
  164. package/TrialTimerBase.cs.meta +11 -11
  165. package/package.json +56 -51
  166. package/package.json.meta +7 -7
  167. package/Samples.meta +0 -8
@@ -1,244 +1,244 @@
1
- // Completely Reworked Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- // Original Author: LeoTheDev
3
- using TMPro;
4
- using UnityEngine;
5
-
6
- namespace DREditor.Minigames.Shattering
7
- {
8
- /// <summary>
9
- ///
10
- /// </summary>
11
- [RequireComponent(typeof(TMP_Text))]
12
- [ClassHeader(nameof(IShatterText) +
13
- "\n\n")]
14
- public class TMPTextShatter : MonoBehaviour, IShatterText
15
- {
16
- /// <summary>
17
- ///
18
- /// </summary>
19
- [Tooltip("")]
20
- [SerializeField] protected ShatterProcessBase shatterProcess;
21
-
22
- /// <summary>
23
- ///
24
- /// </summary>
25
- [Tooltip("")]
26
- [SerializeField] protected ShatterProcessBase shatterInstance;
27
-
28
-
29
- /// <summary>
30
- ///
31
- /// </summary>
32
- protected bool started;
33
-
34
- /// <summary>
35
- ///
36
- /// </summary>
37
- protected Mesh resetMesh;
38
-
39
- /// <summary>
40
- ///
41
- /// </summary>
42
- protected TMP_Text Container => GetComponent<TMP_Text>();
43
-
44
-
45
- /// <inheritdoc/>
46
- public virtual void SetMesh()
47
- {
48
- resetMesh = new Mesh
49
- {
50
- vertices = Container.mesh.vertices,
51
- triangles = Container.mesh.triangles,
52
- uv = Container.mesh.uv,
53
- normals = Container.mesh.normals,
54
- colors = Container.mesh.colors,
55
- tangents = Container.mesh.tangents
56
- };
57
- }
58
-
59
- /// <inheritdoc/>
60
- public virtual void ResetMesh()
61
- {
62
- if (resetMesh == null)
63
- return;
64
-
65
- started = false;
66
-
67
- StopAllCoroutines();
68
-
69
- ResolveShatterInstance();
70
-
71
- ResolveContainer();
72
- }
73
-
74
- /// <summary>
75
- ///
76
- /// </summary>
77
- protected virtual void ResolveContainer()
78
- {
79
- Container.mesh.triangles = resetMesh.triangles;
80
-
81
- Container.mesh.vertices = resetMesh.vertices;
82
-
83
- Container.mesh.uv = resetMesh.uv;
84
-
85
- Container.mesh.normals = resetMesh.normals;
86
-
87
- Container.mesh.colors = resetMesh.colors;
88
-
89
- Container.mesh.tangents = resetMesh.tangents;
90
-
91
- Container.UpdateGeometry(Container.mesh, 0);
92
- }
93
-
94
- /// <summary>
95
- ///
96
- /// </summary>
97
- protected virtual void ResolveShatterInstance()
98
- {
99
- if (shatterInstance != null)
100
- {
101
- shatterInstance.Unready();
102
-
103
- Destroy(shatterInstance);
104
-
105
- shatterInstance = null;
106
- }
107
- }
108
-
109
-
110
- /// <inheritdoc/>
111
- public virtual void Shatter(Vector3 hitPoint)
112
- {
113
- if (started)
114
- return;
115
-
116
- Container.ForceMeshUpdate(); // Force mesh update to get valid data
117
-
118
- if (shatterInstance != null)
119
- Destroy(shatterInstance);
120
-
121
- shatterInstance = Instantiate(shatterProcess);
122
-
123
- shatterInstance.Shatter(this, hitPoint, Container.mesh);
124
-
125
- started = true;
126
- }
127
-
128
- /// <inheritdoc/>
129
- public virtual void OverrideProcess(ScriptableObject shatterProcess)
130
- {
131
- if (shatterProcess is ShatterProcessBase process)
132
- this.shatterProcess = process;
133
- }
134
-
135
- protected virtual void Update() => CheckShatter();
136
-
137
- /// <summary>
138
- ///
139
- /// </summary>
140
- protected virtual void CheckShatter()
141
- {
142
- if (started)
143
- {
144
- started = false;
145
-
146
- StartCoroutine(shatterInstance.UpdateShatter(UpdateShatterCallback));
147
- }
148
- }
149
-
150
- /// <summary>
151
- ///
152
- /// </summary>
153
- /// <param name="newVertices"></param>
154
- /// <param name="vertexColors"></param>
155
- protected virtual void UpdateShatterCallback(Vector3[] newVertices, Color[] vertexColors)
156
- {
157
- Container.mesh.vertices = newVertices;
158
-
159
- Container.mesh.colors = vertexColors;
160
-
161
- Container.UpdateGeometry(Container.mesh, 0);
162
- }
163
-
164
-
165
- protected virtual void OnDrawGizmos()
166
- {
167
- if (Application.isPlaying)
168
- {
169
- Gizmos.color = Color.yellow;
170
-
171
- Gizmos.DrawWireMesh(Container.mesh, Container.transform.position);
172
- }
173
- }
174
-
175
- #region Moving Char by Char Anim Study
176
-
177
- //void Cope(Vector3 v)
178
- //{
179
- // if (v == Vector3.zero)
180
- // v = new(-5, -1, 0);
181
- // StartCoroutine(CopeRoutine(v));
182
-
183
- //}
184
- //Vector3 L(Vector3 point, Vector3 offset, float t)
185
- //{
186
- // Debug.Log(Vector3.Lerp(point, point + offset, t));
187
-
188
- // return Vector3.Lerp(point, point + offset, t);
189
-
190
- //}
191
- //IEnumerator CopeRoutine(Vector3 to, float duration = 1)
192
- //{
193
-
194
- // Vector3[] iniV = new Vector3[Container.mesh.vertices.Length];
195
- // for (int i = 0; i < iniV.Length; i++)
196
- // {
197
- // iniV[i] = Container.mesh.vertices[i];
198
- // }
199
- // Vector3[] newV = new Vector3[Container.mesh.vertices.Length];
200
- // for (int i = 0; i < iniV.Length; i++)
201
- // {
202
- // newV[i] = iniV[i];
203
- // }
204
-
205
- // for (int i = 0; i < Container.mesh.vertices.Length; i += 4) // 4 should be a letter
206
- // {
207
- // StartCoroutine(MoveLetter(i, iniV, newV, to, duration));
208
- // yield return new WaitForSeconds(Time.deltaTime);
209
- // }
210
-
211
- // yield break;
212
- //}
213
- //IEnumerator MoveLetter(int ind, Vector3[] iniV, Vector3[] newV, Vector3 to, float duration = 1)
214
- //{
215
- // float counter = 0;
216
- // while (counter <= duration || iniV[ind] != iniV[ind] + to)
217
- // {
218
-
219
- // //Vector3[] newV = new Vector3[Container.mesh.vertices.Length];
220
- // for (int i = ind; i < ind + 4; i += 4) // 4 should be a letter
221
- // {
222
-
223
- // newV[i] = L(iniV[i], to, counter);
224
- // newV[i + 1] = L(iniV[i + 1], to, counter);
225
- // newV[i + 2] = L(iniV[i + 2], to, counter);
226
- // newV[i + 3] = L(iniV[i + 3], to, counter);
227
-
228
-
229
- // }
230
-
231
- // Container.mesh.vertices = newV;
232
- // Container.UpdateGeometry(Container.mesh, 0);
233
- // if (counter >= duration)
234
- // yield break;
235
-
236
- // counter += Time.deltaTime;
237
- // yield return null;
238
- // }
239
- // yield break;
240
- //}
241
-
242
- #endregion
243
- }
1
+ // Completely Reworked Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ // Original Author: LeoTheDev
3
+ using TMPro;
4
+ using UnityEngine;
5
+
6
+ namespace DREditor.Minigames.Shattering
7
+ {
8
+ /// <summary>
9
+ ///
10
+ /// </summary>
11
+ [RequireComponent(typeof(TMP_Text))]
12
+ [ClassHeader(nameof(IShatterText) +
13
+ "\n\n")]
14
+ public class TMPTextShatter : MonoBehaviour, IShatterText
15
+ {
16
+ /// <summary>
17
+ ///
18
+ /// </summary>
19
+ [Tooltip("")]
20
+ [SerializeField] protected ShatterProcessBase shatterProcess;
21
+
22
+ /// <summary>
23
+ ///
24
+ /// </summary>
25
+ [Tooltip("")]
26
+ [SerializeField] protected ShatterProcessBase shatterInstance;
27
+
28
+
29
+ /// <summary>
30
+ ///
31
+ /// </summary>
32
+ protected bool started;
33
+
34
+ /// <summary>
35
+ ///
36
+ /// </summary>
37
+ protected Mesh resetMesh;
38
+
39
+ /// <summary>
40
+ ///
41
+ /// </summary>
42
+ protected TMP_Text Container => GetComponent<TMP_Text>();
43
+
44
+
45
+ /// <inheritdoc/>
46
+ public virtual void SetMesh()
47
+ {
48
+ resetMesh = new Mesh
49
+ {
50
+ vertices = Container.mesh.vertices,
51
+ triangles = Container.mesh.triangles,
52
+ uv = Container.mesh.uv,
53
+ normals = Container.mesh.normals,
54
+ colors = Container.mesh.colors,
55
+ tangents = Container.mesh.tangents
56
+ };
57
+ }
58
+
59
+ /// <inheritdoc/>
60
+ public virtual void ResetMesh()
61
+ {
62
+ if (resetMesh == null)
63
+ return;
64
+
65
+ started = false;
66
+
67
+ StopAllCoroutines();
68
+
69
+ ResolveShatterInstance();
70
+
71
+ ResolveContainer();
72
+ }
73
+
74
+ /// <summary>
75
+ ///
76
+ /// </summary>
77
+ protected virtual void ResolveContainer()
78
+ {
79
+ Container.mesh.triangles = resetMesh.triangles;
80
+
81
+ Container.mesh.vertices = resetMesh.vertices;
82
+
83
+ Container.mesh.uv = resetMesh.uv;
84
+
85
+ Container.mesh.normals = resetMesh.normals;
86
+
87
+ Container.mesh.colors = resetMesh.colors;
88
+
89
+ Container.mesh.tangents = resetMesh.tangents;
90
+
91
+ Container.UpdateGeometry(Container.mesh, 0);
92
+ }
93
+
94
+ /// <summary>
95
+ ///
96
+ /// </summary>
97
+ protected virtual void ResolveShatterInstance()
98
+ {
99
+ if (shatterInstance != null)
100
+ {
101
+ shatterInstance.Unready();
102
+
103
+ Destroy(shatterInstance);
104
+
105
+ shatterInstance = null;
106
+ }
107
+ }
108
+
109
+
110
+ /// <inheritdoc/>
111
+ public virtual void Shatter(Vector3 hitPoint)
112
+ {
113
+ if (started)
114
+ return;
115
+
116
+ Container.ForceMeshUpdate(); // Force mesh update to get valid data
117
+
118
+ if (shatterInstance != null)
119
+ Destroy(shatterInstance);
120
+
121
+ shatterInstance = Instantiate(shatterProcess);
122
+
123
+ shatterInstance.Shatter(this, hitPoint, Container.mesh);
124
+
125
+ started = true;
126
+ }
127
+
128
+ /// <inheritdoc/>
129
+ public virtual void OverrideProcess(ScriptableObject shatterProcess)
130
+ {
131
+ if (shatterProcess is ShatterProcessBase process)
132
+ this.shatterProcess = process;
133
+ }
134
+
135
+ protected virtual void Update() => CheckShatter();
136
+
137
+ /// <summary>
138
+ ///
139
+ /// </summary>
140
+ protected virtual void CheckShatter()
141
+ {
142
+ if (started)
143
+ {
144
+ started = false;
145
+
146
+ StartCoroutine(shatterInstance.UpdateShatter(UpdateShatterCallback));
147
+ }
148
+ }
149
+
150
+ /// <summary>
151
+ ///
152
+ /// </summary>
153
+ /// <param name="newVertices"></param>
154
+ /// <param name="vertexColors"></param>
155
+ protected virtual void UpdateShatterCallback(Vector3[] newVertices, Color[] vertexColors)
156
+ {
157
+ Container.mesh.vertices = newVertices;
158
+
159
+ Container.mesh.colors = vertexColors;
160
+
161
+ Container.UpdateGeometry(Container.mesh, 0);
162
+ }
163
+
164
+
165
+ protected virtual void OnDrawGizmos()
166
+ {
167
+ if (Application.isPlaying)
168
+ {
169
+ Gizmos.color = Color.yellow;
170
+
171
+ Gizmos.DrawWireMesh(Container.mesh, Container.transform.position);
172
+ }
173
+ }
174
+
175
+ #region Moving Char by Char Anim Study
176
+
177
+ //void Cope(Vector3 v)
178
+ //{
179
+ // if (v == Vector3.zero)
180
+ // v = new(-5, -1, 0);
181
+ // StartCoroutine(CopeRoutine(v));
182
+
183
+ //}
184
+ //Vector3 L(Vector3 point, Vector3 offset, float t)
185
+ //{
186
+ // Debug.Log(Vector3.Lerp(point, point + offset, t));
187
+
188
+ // return Vector3.Lerp(point, point + offset, t);
189
+
190
+ //}
191
+ //IEnumerator CopeRoutine(Vector3 to, float duration = 1)
192
+ //{
193
+
194
+ // Vector3[] iniV = new Vector3[Container.mesh.vertices.Length];
195
+ // for (int i = 0; i < iniV.Length; i++)
196
+ // {
197
+ // iniV[i] = Container.mesh.vertices[i];
198
+ // }
199
+ // Vector3[] newV = new Vector3[Container.mesh.vertices.Length];
200
+ // for (int i = 0; i < iniV.Length; i++)
201
+ // {
202
+ // newV[i] = iniV[i];
203
+ // }
204
+
205
+ // for (int i = 0; i < Container.mesh.vertices.Length; i += 4) // 4 should be a letter
206
+ // {
207
+ // StartCoroutine(MoveLetter(i, iniV, newV, to, duration));
208
+ // yield return new WaitForSeconds(Time.deltaTime);
209
+ // }
210
+
211
+ // yield break;
212
+ //}
213
+ //IEnumerator MoveLetter(int ind, Vector3[] iniV, Vector3[] newV, Vector3 to, float duration = 1)
214
+ //{
215
+ // float counter = 0;
216
+ // while (counter <= duration || iniV[ind] != iniV[ind] + to)
217
+ // {
218
+
219
+ // //Vector3[] newV = new Vector3[Container.mesh.vertices.Length];
220
+ // for (int i = ind; i < ind + 4; i += 4) // 4 should be a letter
221
+ // {
222
+
223
+ // newV[i] = L(iniV[i], to, counter);
224
+ // newV[i + 1] = L(iniV[i + 1], to, counter);
225
+ // newV[i + 2] = L(iniV[i + 2], to, counter);
226
+ // newV[i + 3] = L(iniV[i + 3], to, counter);
227
+
228
+
229
+ // }
230
+
231
+ // Container.mesh.vertices = newV;
232
+ // Container.UpdateGeometry(Container.mesh, 0);
233
+ // if (counter >= duration)
234
+ // yield break;
235
+
236
+ // counter += Time.deltaTime;
237
+ // yield return null;
238
+ // }
239
+ // yield break;
240
+ //}
241
+
242
+ #endregion
243
+ }
244
244
  }
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: 73179b7c4a1fb4d4196f303a08be8623
3
- MonoImporter:
4
- externalObjects: {}
5
- serializedVersion: 2
6
- defaultReferences: []
7
- executionOrder: 0
8
- icon: {instanceID: 0}
9
- userData:
10
- assetBundleName:
11
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: 73179b7c4a1fb4d4196f303a08be8623
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant: