net.dreditor.actors 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (143) hide show
  1. package/.attestation.p7m +0 -0
  2. package/Actor.cs +74 -74
  3. package/Actor.cs.meta +11 -11
  4. package/ActorBodyDebugger.cs +117 -117
  5. package/ActorBodyDebugger.cs.meta +13 -13
  6. package/ActorManager.cs +149 -149
  7. package/ActorManager.cs.meta +11 -11
  8. package/ActorOrganizer.cs +93 -93
  9. package/ActorOrganizer.cs.meta +11 -11
  10. package/BasicExpressionChanger.cs +157 -157
  11. package/BasicExpressionChanger.cs.meta +11 -11
  12. package/BasicLayerHandler.cs +108 -108
  13. package/BasicLayerHandler.cs.meta +11 -11
  14. package/DREditor.Actors.asmdef +20 -20
  15. package/DREditor.Actors.asmdef.meta +7 -7
  16. package/Editor/AssignmentStyleGUIEditor.cs +171 -171
  17. package/Editor/AssignmentStyleGUIEditor.cs.meta +1 -1
  18. package/Editor/AutoCreateCharacterWizard.cs +475 -475
  19. package/Editor/AutoCreateCharacterWizard.cs.meta +11 -11
  20. package/Editor/AutoCreateTrialCharacterWizard.cs +426 -426
  21. package/Editor/AutoCreateTrialCharacterWizard.cs.meta +1 -1
  22. package/Editor/CharacterUtility.cs +119 -119
  23. package/Editor/CharacterUtility.cs.meta +11 -11
  24. package/Editor/CircleDrawer.cs +206 -206
  25. package/Editor/CircleDrawer.cs.meta +1 -1
  26. package/Editor/CircleUtility.cs +54 -54
  27. package/Editor/CircleUtility.cs.meta +1 -1
  28. package/Editor/DREditor.Actors.Editor.asmdef +21 -21
  29. package/Editor/DREditor.Actors.Editor.asmdef.meta +7 -7
  30. package/Editor/GenerateCharacterIntroDialogues.cs +234 -234
  31. package/Editor/GenerateCharacterIntroDialogues.cs.meta +11 -11
  32. package/Editor/IItemImporter.cs +19 -19
  33. package/Editor/IItemImporter.cs.meta +1 -1
  34. package/Editor/ItemImporter.cs +170 -170
  35. package/Editor/ItemImporter.cs.meta +1 -1
  36. package/Editor/ItemUtility.cs +85 -85
  37. package/Editor/ItemUtility.cs.meta +11 -11
  38. package/Editor/ItemWizard.cs +41 -41
  39. package/Editor/ItemWizard.cs.meta +11 -11
  40. package/Editor.meta +8 -8
  41. package/Events/ActorCheckFocusEvent.cs +49 -49
  42. package/Events/ActorCheckFocusEvent.cs.meta +11 -11
  43. package/Events/ActorFadeEvent.cs +19 -19
  44. package/Events/ActorFadeEvent.cs.meta +11 -11
  45. package/Events/ActorFadeHandler.cs +53 -53
  46. package/Events/ActorFadeHandler.cs.meta +11 -11
  47. package/Events/ActorFaintEvent.cs +282 -282
  48. package/Events/ActorFaintEvent.cs.meta +11 -11
  49. package/Events/ActorFaintEventRenderQ.cs +65 -65
  50. package/Events/ActorFaintEventRenderQ.cs.meta +11 -11
  51. package/Events/ActorLeaveHandler.cs +238 -238
  52. package/Events/ActorLeaveHandler.cs.meta +11 -11
  53. package/Events/ActorSpriteFader.cs +190 -190
  54. package/Events/ActorSpriteFader.cs.meta +11 -11
  55. package/Events/ActorSpriteFaderRenderQ.cs +49 -49
  56. package/Events/ActorSpriteFaderRenderQ.cs.meta +11 -11
  57. package/Events/BSTrialActorFlash.cs +259 -259
  58. package/Events/BSTrialActorFlash.cs.meta +11 -11
  59. package/Events/ChangeLastFocusEvent.cs +62 -62
  60. package/Events/ChangeLastFocusEvent.cs.meta +11 -11
  61. package/Events/MoveCharacterEvent.cs +141 -141
  62. package/Events/MoveCharacterEvent.cs.meta +11 -11
  63. package/Events.meta +8 -8
  64. package/ExpressionChanger.cs +25 -25
  65. package/ExpressionChanger.cs.meta +11 -11
  66. package/FocusHandler.cs +96 -96
  67. package/FocusHandler.cs.meta +11 -11
  68. package/Implementation/ActorFocusHandler.cs +195 -195
  69. package/Implementation/ActorFocusHandler.cs.meta +11 -11
  70. package/Implementation/ActorFocusLoadEnd.cs +108 -108
  71. package/Implementation/ActorFocusLoadEnd.cs.meta +11 -11
  72. package/Implementation/ActorFocusPrepare.cs +102 -102
  73. package/Implementation/ActorFocusPrepare.cs.meta +11 -11
  74. package/Implementation/ActorFocusResolve.cs +67 -67
  75. package/Implementation/ActorFocusResolve.cs.meta +11 -11
  76. package/Implementation/ActorSpriteChanger.cs +129 -129
  77. package/Implementation/ActorSpriteChanger.cs.meta +11 -11
  78. package/Implementation/ActorTrialSpriteChanger.cs +46 -46
  79. package/Implementation/ActorTrialSpriteChanger.cs.meta +11 -11
  80. package/Implementation/ChangeLastSpriteEvent.cs +92 -92
  81. package/Implementation/ChangeLastSpriteEvent.cs.meta +11 -11
  82. package/Implementation/WorldSpriteChanger.cs +207 -207
  83. package/Implementation/WorldSpriteChanger.cs.meta +11 -11
  84. package/Implementation.meta +8 -8
  85. package/LayerHandler.cs +30 -30
  86. package/LayerHandler.cs.meta +11 -11
  87. package/{Samples → Samples~}/Actor.prefab +581 -581
  88. package/{Samples → Samples~}/Actor.prefab.meta +7 -7
  89. package/{Samples → Samples~}/Actor_Body_Debugger.prefab +68 -68
  90. package/{Samples → Samples~}/Actor_Body_Debugger.prefab.meta +7 -7
  91. package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab +47 -47
  92. package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab.meta +7 -7
  93. package/{Samples → Samples~}/Actor_Event_Handlers.prefab +668 -668
  94. package/{Samples → Samples~}/Actor_Event_Handlers.prefab.meta +7 -7
  95. package/{Samples → Samples~}/Actor_Fade_Handler.prefab +137 -137
  96. package/{Samples → Samples~}/Actor_Fade_Handler.prefab.meta +7 -7
  97. package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab +137 -137
  98. package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab.meta +7 -7
  99. package/{Samples → Samples~}/Actor_Faint_Event.prefab +71 -71
  100. package/{Samples → Samples~}/Actor_Faint_Event.prefab.meta +7 -7
  101. package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab +73 -73
  102. package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab.meta +7 -7
  103. package/{Samples → Samples~}/Actor_Focus_Handler.prefab +168 -168
  104. package/{Samples → Samples~}/Actor_Focus_Handler.prefab.meta +7 -7
  105. package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab +56 -56
  106. package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab.meta +7 -7
  107. package/{Samples → Samples~}/Actor_Focus_Load_End.prefab +66 -66
  108. package/{Samples → Samples~}/Actor_Focus_Load_End.prefab.meta +7 -7
  109. package/{Samples → Samples~}/Actor_Focus_Prepare.prefab +49 -49
  110. package/{Samples → Samples~}/Actor_Focus_Prepare.prefab.meta +7 -7
  111. package/{Samples → Samples~}/Actor_Focus_Resolve.prefab +48 -48
  112. package/{Samples → Samples~}/Actor_Focus_Resolve.prefab.meta +7 -7
  113. package/{Samples → Samples~}/Actor_Leave_Handler.prefab +141 -141
  114. package/{Samples → Samples~}/Actor_Leave_Handler.prefab.meta +7 -7
  115. package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab +141 -141
  116. package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab.meta +7 -7
  117. package/{Samples → Samples~}/Actor_Organizer.prefab +49 -49
  118. package/{Samples → Samples~}/Actor_Organizer.prefab.meta +7 -7
  119. package/{Samples → Samples~}/Actor_Sprite_Changer.prefab +163 -163
  120. package/{Samples → Samples~}/Actor_Sprite_Changer.prefab.meta +7 -7
  121. package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab +51 -51
  122. package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab.meta +7 -7
  123. package/{Samples → Samples~}/Actor_Sprite_Fader.prefab +52 -52
  124. package/{Samples → Samples~}/Actor_Sprite_Fader.prefab.meta +7 -7
  125. package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab +54 -54
  126. package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab.meta +7 -7
  127. package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab +47 -47
  128. package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab.meta +7 -7
  129. package/{Samples → Samples~}/Change_Last_Focus_Event.prefab +66 -66
  130. package/{Samples → Samples~}/Change_Last_Focus_Event.prefab.meta +7 -7
  131. package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab +49 -49
  132. package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab.meta +7 -7
  133. package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab +186 -186
  134. package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab.meta +7 -7
  135. package/{Samples → Samples~}/Focus_Handler.prefab +49 -49
  136. package/{Samples → Samples~}/Focus_Handler.prefab.meta +7 -7
  137. package/{Samples → Samples~}/Move_Character_Event.prefab +51 -51
  138. package/{Samples → Samples~}/Move_Character_Event.prefab.meta +7 -7
  139. package/{Samples → Samples~}/World_Sprite_Changer.prefab +51 -51
  140. package/{Samples → Samples~}/World_Sprite_Changer.prefab.meta +7 -7
  141. package/package.json +43 -38
  142. package/package.json.meta +7 -7
  143. package/Samples.meta +0 -8
@@ -1,2 +1,2 @@
1
- fileFormatVersion: 2
1
+ fileFormatVersion: 2
2
2
  guid: 0e8667f3c4efdb94fab7256e8e0f4eea
@@ -1,119 +1,119 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Characters;
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- using DREditor.Dialogues;
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- using DREditor.Editor.Dialogues;
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- using DREditor.Editor.Utility;
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- using System.Linq;
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- using System.Text.RegularExpressions;
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- using UnityEditor;
9
- using UnityEngine;
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-
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- namespace DREditor.Actors.Editor
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- public static class CharacterUtility
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- {
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- /// <summary>
19
- ///
20
- /// </summary>
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- /// <remarks>
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- ///
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- /// </remarks>
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- [MenuItem("DREditor/Characters/Sort Expressions by their numbers")]
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- public static void SortSelectedCharactersExpressionSprites()
26
- {
27
- UnityEngine.Debug.Log("REPORT: Starting sort.");
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-
29
- var selections = Selection.objects;
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-
31
- foreach (var obj in selections)
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- {
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- if (obj is Character character)
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- {
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- character.SetExpressions(character.Expressions.OrderBy(expression => PadNumbers(expression.Name)).ToList());
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-
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- character.SetSprites(character.Sprites.OrderBy(unlit => PadNumbers(unlit.Name)).ToList());
38
-
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- EditorUtility.SetDirty(character);
40
- }
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- }
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-
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- UnityEngine.Debug.Log("REPORT: Sorting complete. If a Character asset was selected it has been set dirty.");
44
- }
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-
46
- /// <summary>
47
- ///
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- /// </summary>
49
- /// <param name="input"></param>
50
- /// <returns></returns>
51
- /// <remarks></remarks>
52
- public static string PadNumbers(string input) => Regex.Replace(input, "[0-9]+", match => match.Value.PadLeft(10, '0'));
53
-
54
-
55
- /// <summary>
56
- ///
57
- /// </summary>
58
- [MenuItem("DREditor/Characters/Create Dialogue With All Sprites", true)]
59
- public static bool ValidateCreateDialogueWithAllSprites() =>
60
- Selection.objects.OfType<Character>().Count() > 0;
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-
62
- /// <summary>
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- ///
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- /// </summary>
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- [MenuItem("DREditor/Characters/Create Dialogue With All Sprites")]
66
- public static void CreateDialogueWithAllSprites()
67
- {
68
- AssetDatabase.StartAssetEditing();
69
-
70
- DatabaseUtility.InitializeDatabase(null, out CharacterDatabase database);
71
-
72
- if (database == null)
73
- database = Resources.Load<CharacterDatabase>("Characters/CharacterDatabase");
74
-
75
- Character selectedCharacter = Selection.objects.OfType<Character>().First();
76
-
77
- Dialogue dialogue = CreateCharacterDialogueAsset<Dialogue>(
78
- folderPath: "Dialogues/Debugging/Sprites",
79
- assetName: "D_" + selectedCharacter.name + "_Debug_Sprites");
80
-
81
- int speakerIndex = database.Characters.IndexOf(selectedCharacter);
82
-
83
- dialogue.lines.Add(new Line(selectedCharacter, speakerIndex));
84
-
85
- new DialogueDebugToolEditor<Line>().ReplaceWithFirstLineCharactersSprites(dialogue, true);
86
-
87
- AssetDatabase.StopAssetEditing();
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-
89
- AssetDatabase.SaveAssets();
90
- }
91
-
92
- /// <summary>
93
- ///
94
- /// </summary>
95
- /// <typeparam name="T"></typeparam>
96
- /// <param name="folderPath"></param>
97
- /// <param name="assetName"></param>
98
- /// <param name="dialogue"></param>
99
- /// <returns></returns>
100
- public static T CreateCharacterDialogueAsset<T>(string folderPath, string assetName, T dialogue = null) where T : DialogueCore
101
- {
102
- if (dialogue == null)
103
- dialogue = (T)ScriptableObject.CreateInstance(typeof(T));
104
-
105
- using (new AssetDatabase.AssetEditingScope())
106
- {
107
- dialogue.SetName(assetName);
108
-
109
- string assetPath = FolderUtility.CreateIntermediateFolders(folderPath) + "/" + assetName + ".asset";
110
-
111
- AssetDatabase.CreateAsset(dialogue, assetPath);
112
- }
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-
114
- AssetDatabase.SaveAssets();
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-
116
- return dialogue;
117
- }
118
- }
119
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Characters;
3
+ using DREditor.Dialogues;
4
+ using DREditor.Editor.Dialogues;
5
+ using DREditor.Editor.Utility;
6
+ using System.Linq;
7
+ using System.Text.RegularExpressions;
8
+ using UnityEditor;
9
+ using UnityEngine;
10
+
11
+ namespace DREditor.Actors.Editor
12
+ {
13
+ /// <summary>
14
+ ///
15
+ /// </summary>
16
+ public static class CharacterUtility
17
+ {
18
+ /// <summary>
19
+ ///
20
+ /// </summary>
21
+ /// <remarks>
22
+ ///
23
+ /// </remarks>
24
+ [MenuItem("DREditor/Characters/Sort Expressions by their numbers")]
25
+ public static void SortSelectedCharactersExpressionSprites()
26
+ {
27
+ UnityEngine.Debug.Log("REPORT: Starting sort.");
28
+
29
+ var selections = Selection.objects;
30
+
31
+ foreach (var obj in selections)
32
+ {
33
+ if (obj is Character character)
34
+ {
35
+ character.SetExpressions(character.Expressions.OrderBy(expression => PadNumbers(expression.Name)).ToList());
36
+
37
+ character.SetSprites(character.Sprites.OrderBy(unlit => PadNumbers(unlit.Name)).ToList());
38
+
39
+ EditorUtility.SetDirty(character);
40
+ }
41
+ }
42
+
43
+ UnityEngine.Debug.Log("REPORT: Sorting complete. If a Character asset was selected it has been set dirty.");
44
+ }
45
+
46
+ /// <summary>
47
+ ///
48
+ /// </summary>
49
+ /// <param name="input"></param>
50
+ /// <returns></returns>
51
+ /// <remarks></remarks>
52
+ public static string PadNumbers(string input) => Regex.Replace(input, "[0-9]+", match => match.Value.PadLeft(10, '0'));
53
+
54
+
55
+ /// <summary>
56
+ ///
57
+ /// </summary>
58
+ [MenuItem("DREditor/Characters/Create Dialogue With All Sprites", true)]
59
+ public static bool ValidateCreateDialogueWithAllSprites() =>
60
+ Selection.objects.OfType<Character>().Count() > 0;
61
+
62
+ /// <summary>
63
+ ///
64
+ /// </summary>
65
+ [MenuItem("DREditor/Characters/Create Dialogue With All Sprites")]
66
+ public static void CreateDialogueWithAllSprites()
67
+ {
68
+ AssetDatabase.StartAssetEditing();
69
+
70
+ DatabaseUtility.InitializeDatabase(null, out CharacterDatabase database);
71
+
72
+ if (database == null)
73
+ database = Resources.Load<CharacterDatabase>("Characters/CharacterDatabase");
74
+
75
+ Character selectedCharacter = Selection.objects.OfType<Character>().First();
76
+
77
+ Dialogue dialogue = CreateCharacterDialogueAsset<Dialogue>(
78
+ folderPath: "Dialogues/Debugging/Sprites",
79
+ assetName: "D_" + selectedCharacter.name + "_Debug_Sprites");
80
+
81
+ int speakerIndex = database.Characters.IndexOf(selectedCharacter);
82
+
83
+ dialogue.lines.Add(new Line(selectedCharacter, speakerIndex));
84
+
85
+ new DialogueDebugToolEditor<Line>().ReplaceWithFirstLineCharactersSprites(dialogue, true);
86
+
87
+ AssetDatabase.StopAssetEditing();
88
+
89
+ AssetDatabase.SaveAssets();
90
+ }
91
+
92
+ /// <summary>
93
+ ///
94
+ /// </summary>
95
+ /// <typeparam name="T"></typeparam>
96
+ /// <param name="folderPath"></param>
97
+ /// <param name="assetName"></param>
98
+ /// <param name="dialogue"></param>
99
+ /// <returns></returns>
100
+ public static T CreateCharacterDialogueAsset<T>(string folderPath, string assetName, T dialogue = null) where T : DialogueCore
101
+ {
102
+ if (dialogue == null)
103
+ dialogue = (T)ScriptableObject.CreateInstance(typeof(T));
104
+
105
+ using (new AssetDatabase.AssetEditingScope())
106
+ {
107
+ dialogue.SetName(assetName);
108
+
109
+ string assetPath = FolderUtility.CreateIntermediateFolders(folderPath) + "/" + assetName + ".asset";
110
+
111
+ AssetDatabase.CreateAsset(dialogue, assetPath);
112
+ }
113
+
114
+ AssetDatabase.SaveAssets();
115
+
116
+ return dialogue;
117
+ }
118
+ }
119
+ }
@@ -1,11 +1,11 @@
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