net.dreditor.actors 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (143) hide show
  1. package/.attestation.p7m +0 -0
  2. package/Actor.cs +74 -74
  3. package/Actor.cs.meta +11 -11
  4. package/ActorBodyDebugger.cs +117 -117
  5. package/ActorBodyDebugger.cs.meta +13 -13
  6. package/ActorManager.cs +149 -149
  7. package/ActorManager.cs.meta +11 -11
  8. package/ActorOrganizer.cs +93 -93
  9. package/ActorOrganizer.cs.meta +11 -11
  10. package/BasicExpressionChanger.cs +157 -157
  11. package/BasicExpressionChanger.cs.meta +11 -11
  12. package/BasicLayerHandler.cs +108 -108
  13. package/BasicLayerHandler.cs.meta +11 -11
  14. package/DREditor.Actors.asmdef +20 -20
  15. package/DREditor.Actors.asmdef.meta +7 -7
  16. package/Editor/AssignmentStyleGUIEditor.cs +171 -171
  17. package/Editor/AssignmentStyleGUIEditor.cs.meta +1 -1
  18. package/Editor/AutoCreateCharacterWizard.cs +475 -475
  19. package/Editor/AutoCreateCharacterWizard.cs.meta +11 -11
  20. package/Editor/AutoCreateTrialCharacterWizard.cs +426 -426
  21. package/Editor/AutoCreateTrialCharacterWizard.cs.meta +1 -1
  22. package/Editor/CharacterUtility.cs +119 -119
  23. package/Editor/CharacterUtility.cs.meta +11 -11
  24. package/Editor/CircleDrawer.cs +206 -206
  25. package/Editor/CircleDrawer.cs.meta +1 -1
  26. package/Editor/CircleUtility.cs +54 -54
  27. package/Editor/CircleUtility.cs.meta +1 -1
  28. package/Editor/DREditor.Actors.Editor.asmdef +21 -21
  29. package/Editor/DREditor.Actors.Editor.asmdef.meta +7 -7
  30. package/Editor/GenerateCharacterIntroDialogues.cs +234 -234
  31. package/Editor/GenerateCharacterIntroDialogues.cs.meta +11 -11
  32. package/Editor/IItemImporter.cs +19 -19
  33. package/Editor/IItemImporter.cs.meta +1 -1
  34. package/Editor/ItemImporter.cs +170 -170
  35. package/Editor/ItemImporter.cs.meta +1 -1
  36. package/Editor/ItemUtility.cs +85 -85
  37. package/Editor/ItemUtility.cs.meta +11 -11
  38. package/Editor/ItemWizard.cs +41 -41
  39. package/Editor/ItemWizard.cs.meta +11 -11
  40. package/Editor.meta +8 -8
  41. package/Events/ActorCheckFocusEvent.cs +49 -49
  42. package/Events/ActorCheckFocusEvent.cs.meta +11 -11
  43. package/Events/ActorFadeEvent.cs +19 -19
  44. package/Events/ActorFadeEvent.cs.meta +11 -11
  45. package/Events/ActorFadeHandler.cs +53 -53
  46. package/Events/ActorFadeHandler.cs.meta +11 -11
  47. package/Events/ActorFaintEvent.cs +282 -282
  48. package/Events/ActorFaintEvent.cs.meta +11 -11
  49. package/Events/ActorFaintEventRenderQ.cs +65 -65
  50. package/Events/ActorFaintEventRenderQ.cs.meta +11 -11
  51. package/Events/ActorLeaveHandler.cs +238 -238
  52. package/Events/ActorLeaveHandler.cs.meta +11 -11
  53. package/Events/ActorSpriteFader.cs +190 -190
  54. package/Events/ActorSpriteFader.cs.meta +11 -11
  55. package/Events/ActorSpriteFaderRenderQ.cs +49 -49
  56. package/Events/ActorSpriteFaderRenderQ.cs.meta +11 -11
  57. package/Events/BSTrialActorFlash.cs +259 -259
  58. package/Events/BSTrialActorFlash.cs.meta +11 -11
  59. package/Events/ChangeLastFocusEvent.cs +62 -62
  60. package/Events/ChangeLastFocusEvent.cs.meta +11 -11
  61. package/Events/MoveCharacterEvent.cs +141 -141
  62. package/Events/MoveCharacterEvent.cs.meta +11 -11
  63. package/Events.meta +8 -8
  64. package/ExpressionChanger.cs +25 -25
  65. package/ExpressionChanger.cs.meta +11 -11
  66. package/FocusHandler.cs +96 -96
  67. package/FocusHandler.cs.meta +11 -11
  68. package/Implementation/ActorFocusHandler.cs +195 -195
  69. package/Implementation/ActorFocusHandler.cs.meta +11 -11
  70. package/Implementation/ActorFocusLoadEnd.cs +108 -108
  71. package/Implementation/ActorFocusLoadEnd.cs.meta +11 -11
  72. package/Implementation/ActorFocusPrepare.cs +102 -102
  73. package/Implementation/ActorFocusPrepare.cs.meta +11 -11
  74. package/Implementation/ActorFocusResolve.cs +67 -67
  75. package/Implementation/ActorFocusResolve.cs.meta +11 -11
  76. package/Implementation/ActorSpriteChanger.cs +129 -129
  77. package/Implementation/ActorSpriteChanger.cs.meta +11 -11
  78. package/Implementation/ActorTrialSpriteChanger.cs +46 -46
  79. package/Implementation/ActorTrialSpriteChanger.cs.meta +11 -11
  80. package/Implementation/ChangeLastSpriteEvent.cs +92 -92
  81. package/Implementation/ChangeLastSpriteEvent.cs.meta +11 -11
  82. package/Implementation/WorldSpriteChanger.cs +207 -207
  83. package/Implementation/WorldSpriteChanger.cs.meta +11 -11
  84. package/Implementation.meta +8 -8
  85. package/LayerHandler.cs +30 -30
  86. package/LayerHandler.cs.meta +11 -11
  87. package/{Samples → Samples~}/Actor.prefab +581 -581
  88. package/{Samples → Samples~}/Actor.prefab.meta +7 -7
  89. package/{Samples → Samples~}/Actor_Body_Debugger.prefab +68 -68
  90. package/{Samples → Samples~}/Actor_Body_Debugger.prefab.meta +7 -7
  91. package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab +47 -47
  92. package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab.meta +7 -7
  93. package/{Samples → Samples~}/Actor_Event_Handlers.prefab +668 -668
  94. package/{Samples → Samples~}/Actor_Event_Handlers.prefab.meta +7 -7
  95. package/{Samples → Samples~}/Actor_Fade_Handler.prefab +137 -137
  96. package/{Samples → Samples~}/Actor_Fade_Handler.prefab.meta +7 -7
  97. package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab +137 -137
  98. package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab.meta +7 -7
  99. package/{Samples → Samples~}/Actor_Faint_Event.prefab +71 -71
  100. package/{Samples → Samples~}/Actor_Faint_Event.prefab.meta +7 -7
  101. package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab +73 -73
  102. package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab.meta +7 -7
  103. package/{Samples → Samples~}/Actor_Focus_Handler.prefab +168 -168
  104. package/{Samples → Samples~}/Actor_Focus_Handler.prefab.meta +7 -7
  105. package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab +56 -56
  106. package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab.meta +7 -7
  107. package/{Samples → Samples~}/Actor_Focus_Load_End.prefab +66 -66
  108. package/{Samples → Samples~}/Actor_Focus_Load_End.prefab.meta +7 -7
  109. package/{Samples → Samples~}/Actor_Focus_Prepare.prefab +49 -49
  110. package/{Samples → Samples~}/Actor_Focus_Prepare.prefab.meta +7 -7
  111. package/{Samples → Samples~}/Actor_Focus_Resolve.prefab +48 -48
  112. package/{Samples → Samples~}/Actor_Focus_Resolve.prefab.meta +7 -7
  113. package/{Samples → Samples~}/Actor_Leave_Handler.prefab +141 -141
  114. package/{Samples → Samples~}/Actor_Leave_Handler.prefab.meta +7 -7
  115. package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab +141 -141
  116. package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab.meta +7 -7
  117. package/{Samples → Samples~}/Actor_Organizer.prefab +49 -49
  118. package/{Samples → Samples~}/Actor_Organizer.prefab.meta +7 -7
  119. package/{Samples → Samples~}/Actor_Sprite_Changer.prefab +163 -163
  120. package/{Samples → Samples~}/Actor_Sprite_Changer.prefab.meta +7 -7
  121. package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab +51 -51
  122. package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab.meta +7 -7
  123. package/{Samples → Samples~}/Actor_Sprite_Fader.prefab +52 -52
  124. package/{Samples → Samples~}/Actor_Sprite_Fader.prefab.meta +7 -7
  125. package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab +54 -54
  126. package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab.meta +7 -7
  127. package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab +47 -47
  128. package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab.meta +7 -7
  129. package/{Samples → Samples~}/Change_Last_Focus_Event.prefab +66 -66
  130. package/{Samples → Samples~}/Change_Last_Focus_Event.prefab.meta +7 -7
  131. package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab +49 -49
  132. package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab.meta +7 -7
  133. package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab +186 -186
  134. package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab.meta +7 -7
  135. package/{Samples → Samples~}/Focus_Handler.prefab +49 -49
  136. package/{Samples → Samples~}/Focus_Handler.prefab.meta +7 -7
  137. package/{Samples → Samples~}/Move_Character_Event.prefab +51 -51
  138. package/{Samples → Samples~}/Move_Character_Event.prefab.meta +7 -7
  139. package/{Samples → Samples~}/World_Sprite_Changer.prefab +51 -51
  140. package/{Samples → Samples~}/World_Sprite_Changer.prefab.meta +7 -7
  141. package/package.json +43 -38
  142. package/package.json.meta +7 -7
  143. package/Samples.meta +0 -8
@@ -1,171 +1,171 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using System;
3
- using System.IO;
4
- using System.Linq;
5
- using UnityEditor;
6
- using UnityEngine;
7
-
8
- namespace DREditor.Actors.Editor
9
- {
10
- /// <summary>
11
- ///
12
- /// </summary>
13
- [Serializable]
14
- public class ItemImporter : IItemImporter
15
- {
16
- /// <summary>
17
- ///
18
- /// </summary>
19
- [Header("")]
20
- [Divider]
21
- [Tooltip("")]
22
- [SerializeField] protected bool useMeshSelection = false;
23
-
24
- /// <summary>
25
- ///
26
- /// </summary>
27
- [Tooltip("")]
28
- [SerializeField] protected bool addCamsToBodies = false;
29
-
30
- /// <summary>
31
- ///
32
- /// </summary>
33
- [Tooltip("")]
34
- [TextArea(5, 100)]
35
- public string textArea = "";
36
-
37
-
38
- /// <summary>
39
- ///
40
- /// </summary>
41
- protected GameObject item;
42
-
43
- /// <summary>
44
- ///
45
- /// </summary>
46
- protected string displayName = string.Empty;
47
-
48
- /// <summary>
49
- ///
50
- /// </summary>
51
- protected int itemIndex;
52
-
53
-
54
- public virtual bool ImporterValid()
55
- {
56
- bool result = ItemsCanBeImported();
57
-
58
- if (!result)
59
- OnImportInvalid();
60
-
61
- return result;
62
- }
63
-
64
- /// <summary>
65
- ///
66
- /// </summary>
67
- /// <returns></returns>
68
- protected virtual bool ItemsCanBeImported() => !string.IsNullOrEmpty(textArea);
69
-
70
- /// <summary>
71
- ///
72
- /// </summary>
73
- protected virtual void OnImportInvalid() => UnityEngine.Debug.LogWarning("ALERT: Item Field was empty! Aborting process.");
74
-
75
-
76
- public virtual void Import()
77
- {
78
- ResetValues();
79
-
80
- ImportItemsFromTextArea();
81
- }
82
-
83
- /// <summary>
84
- ///
85
- /// </summary>
86
- protected virtual void ResetValues() => itemIndex = 0;
87
-
88
- /// <summary>
89
- ///
90
- /// </summary>
91
- protected virtual void ImportItemsFromTextArea()
92
- {
93
- using StringReader reader = new(textArea);
94
-
95
- while (reader.ReadLine() is string line && line != null)
96
- BuildItemFrom(line);
97
- }
98
-
99
- /// <summary>
100
- ///
101
- /// </summary>
102
- protected virtual void BuildItemFrom(string line)
103
- {
104
- InitializeReadValues(line);
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-
106
- BuildItemGameObject();
107
-
108
- GenerateItemAttributes();
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-
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- SetItemName();
111
-
112
- OnBuiltItemComplete();
113
- }
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-
115
- /// <summary>
116
- ///
117
- /// </summary>
118
- /// <param name="line"></param>
119
- protected virtual void InitializeReadValues(string line)
120
- {
121
- displayName = line;
122
-
123
- itemIndex = useMeshSelection ? itemIndex : -1;
124
- }
125
-
126
- /// <summary>
127
- ///
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- /// </summary>
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- /// <returns></returns>
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- protected virtual void BuildItemGameObject() =>
131
- item = itemIndex != -1 ? BuildQuad() : new GameObject();
132
-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <returns></returns>
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- protected virtual GameObject BuildQuad()
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- {
139
- GameObject gameObject;
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-
141
- gameObject = GameObject.CreatePrimitive(PrimitiveType.Quad);
142
-
143
- var materials = Selection.GetFiltered(typeof(Material), SelectionMode.Assets).Cast<Material>().ToList();
144
-
145
- if (materials.Count > itemIndex)
146
- gameObject.GetComponent<MeshRenderer>().material = materials[itemIndex];
147
-
148
- return gameObject;
149
- }
150
-
151
- /// <summary>
152
- ///
153
- /// </summary>
154
- protected virtual void GenerateItemAttributes()
155
- {
156
- item.name = displayName;
157
-
158
- ItemUtility.ApplyItemProperties(item, addCamsToBodies);
159
- }
160
-
161
- /// <summary>
162
- ///
163
- /// </summary>
164
- protected virtual void SetItemName() => item.name = displayName.Replace(" ", "_");
165
-
166
- /// <summary>
167
- ///
168
- /// </summary>
169
- protected virtual void OnBuiltItemComplete() => itemIndex++;
170
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using System;
3
+ using System.IO;
4
+ using System.Linq;
5
+ using UnityEditor;
6
+ using UnityEngine;
7
+
8
+ namespace DREditor.Actors.Editor
9
+ {
10
+ /// <summary>
11
+ ///
12
+ /// </summary>
13
+ [Serializable]
14
+ public class ItemImporter : IItemImporter
15
+ {
16
+ /// <summary>
17
+ ///
18
+ /// </summary>
19
+ [Header("")]
20
+ [Divider]
21
+ [Tooltip("")]
22
+ [SerializeField] protected bool useMeshSelection = false;
23
+
24
+ /// <summary>
25
+ ///
26
+ /// </summary>
27
+ [Tooltip("")]
28
+ [SerializeField] protected bool addCamsToBodies = false;
29
+
30
+ /// <summary>
31
+ ///
32
+ /// </summary>
33
+ [Tooltip("")]
34
+ [TextArea(5, 100)]
35
+ public string textArea = "";
36
+
37
+
38
+ /// <summary>
39
+ ///
40
+ /// </summary>
41
+ protected GameObject item;
42
+
43
+ /// <summary>
44
+ ///
45
+ /// </summary>
46
+ protected string displayName = string.Empty;
47
+
48
+ /// <summary>
49
+ ///
50
+ /// </summary>
51
+ protected int itemIndex;
52
+
53
+
54
+ public virtual bool ImporterValid()
55
+ {
56
+ bool result = ItemsCanBeImported();
57
+
58
+ if (!result)
59
+ OnImportInvalid();
60
+
61
+ return result;
62
+ }
63
+
64
+ /// <summary>
65
+ ///
66
+ /// </summary>
67
+ /// <returns></returns>
68
+ protected virtual bool ItemsCanBeImported() => !string.IsNullOrEmpty(textArea);
69
+
70
+ /// <summary>
71
+ ///
72
+ /// </summary>
73
+ protected virtual void OnImportInvalid() => UnityEngine.Debug.LogWarning("ALERT: Item Field was empty! Aborting process.");
74
+
75
+
76
+ public virtual void Import()
77
+ {
78
+ ResetValues();
79
+
80
+ ImportItemsFromTextArea();
81
+ }
82
+
83
+ /// <summary>
84
+ ///
85
+ /// </summary>
86
+ protected virtual void ResetValues() => itemIndex = 0;
87
+
88
+ /// <summary>
89
+ ///
90
+ /// </summary>
91
+ protected virtual void ImportItemsFromTextArea()
92
+ {
93
+ using StringReader reader = new(textArea);
94
+
95
+ while (reader.ReadLine() is string line && line != null)
96
+ BuildItemFrom(line);
97
+ }
98
+
99
+ /// <summary>
100
+ ///
101
+ /// </summary>
102
+ protected virtual void BuildItemFrom(string line)
103
+ {
104
+ InitializeReadValues(line);
105
+
106
+ BuildItemGameObject();
107
+
108
+ GenerateItemAttributes();
109
+
110
+ SetItemName();
111
+
112
+ OnBuiltItemComplete();
113
+ }
114
+
115
+ /// <summary>
116
+ ///
117
+ /// </summary>
118
+ /// <param name="line"></param>
119
+ protected virtual void InitializeReadValues(string line)
120
+ {
121
+ displayName = line;
122
+
123
+ itemIndex = useMeshSelection ? itemIndex : -1;
124
+ }
125
+
126
+ /// <summary>
127
+ ///
128
+ /// </summary>
129
+ /// <returns></returns>
130
+ protected virtual void BuildItemGameObject() =>
131
+ item = itemIndex != -1 ? BuildQuad() : new GameObject();
132
+
133
+ /// <summary>
134
+ ///
135
+ /// </summary>
136
+ /// <returns></returns>
137
+ protected virtual GameObject BuildQuad()
138
+ {
139
+ GameObject gameObject;
140
+
141
+ gameObject = GameObject.CreatePrimitive(PrimitiveType.Quad);
142
+
143
+ var materials = Selection.GetFiltered(typeof(Material), SelectionMode.Assets).Cast<Material>().ToList();
144
+
145
+ if (materials.Count > itemIndex)
146
+ gameObject.GetComponent<MeshRenderer>().material = materials[itemIndex];
147
+
148
+ return gameObject;
149
+ }
150
+
151
+ /// <summary>
152
+ ///
153
+ /// </summary>
154
+ protected virtual void GenerateItemAttributes()
155
+ {
156
+ item.name = displayName;
157
+
158
+ ItemUtility.ApplyItemProperties(item, addCamsToBodies);
159
+ }
160
+
161
+ /// <summary>
162
+ ///
163
+ /// </summary>
164
+ protected virtual void SetItemName() => item.name = displayName.Replace(" ", "_");
165
+
166
+ /// <summary>
167
+ ///
168
+ /// </summary>
169
+ protected virtual void OnBuiltItemComplete() => itemIndex++;
170
+ }
171
171
  }
@@ -1,2 +1,2 @@
1
- fileFormatVersion: 2
1
+ fileFormatVersion: 2
2
2
  guid: c422b7627132d794591ef3f02bf3fab9
@@ -1,85 +1,85 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Talkables;
3
- using System.Linq;
4
- using UnityEditor;
5
- using UnityEngine;
6
- using UnityEngine.Rendering.Universal;
7
-
8
- namespace DREditor.Actors.Editor
9
- {
10
- /// <summary>
11
- ///
12
- /// </summary>
13
- public static class ItemUtility
14
- {
15
- /// <summary>
16
- ///
17
- /// </summary>
18
- [MenuItem("DREditor/Items/Apply Item Properties")]
19
- public static void ApplyItem()
20
- {
21
- foreach (GameObject gameObject in Selection.gameObjects)
22
- ApplyItemProperties(gameObject);
23
- }
24
-
25
- /// <summary>
26
- ///
27
- /// </summary>
28
- /// <param name="gameObject"></param>
29
- /// <param name="addCamsToBodies"></param>
30
- public static void ApplyItemProperties(GameObject gameObject, bool addCamsToBodies = false)
31
- {
32
- ItemActor item = gameObject.AddComponent<ItemActor>();
33
-
34
- while (UnityEditorInternal.ComponentUtility.MoveComponentUp(item)) { }
35
-
36
- item.EditorInstantiation();
37
-
38
- if (addCamsToBodies && gameObject.FindFirstChildContaining("Body", out GameObject child))
39
- child.AddComponent<UnityEngine.Camera>();
40
- }
41
-
42
- /// <summary>
43
- ///
44
- /// </summary>
45
- /// <param name="gameObject"></param>
46
- /// <param name="subString"></param>
47
- /// <param name="result"></param>
48
- /// <returns></returns>
49
- private static bool FindFirstChildContaining(this GameObject gameObject, string subString, out GameObject result)
50
- {
51
- result = null;
52
-
53
- foreach (Transform child in gameObject.transform)
54
- if (child.name.Contains(subString))
55
- result = child.gameObject;
56
-
57
- return result != null;
58
- }
59
-
60
-
61
- /// <summary>
62
- ///
63
- /// </summary>
64
- [MenuItem("DREditor/Items/Remove Cameras")]
65
- public static void RemoveCameras()
66
- {
67
- var gameObjects = MonoBehaviour
68
- .FindObjectsByType<GameObject>()
69
- .Where(gameObject =>
70
- !gameObject.name.Contains("Camera") &&
71
- gameObject.GetComponent<UnityEngine.Camera>() != null &&
72
- gameObject.activeSelf)
73
- .ToList();
74
-
75
- foreach (GameObject gameObject in gameObjects)
76
- {
77
- MonoBehaviour.DestroyImmediate(gameObject.GetComponent<UniversalAdditionalCameraData>());
78
-
79
- MonoBehaviour.DestroyImmediate(gameObject.GetComponent<UnityEngine.Camera>());
80
-
81
- EditorUtility.SetDirty(gameObject);
82
- }
83
- }
84
- }
85
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Talkables;
3
+ using System.Linq;
4
+ using UnityEditor;
5
+ using UnityEngine;
6
+ using UnityEngine.Rendering.Universal;
7
+
8
+ namespace DREditor.Actors.Editor
9
+ {
10
+ /// <summary>
11
+ ///
12
+ /// </summary>
13
+ public static class ItemUtility
14
+ {
15
+ /// <summary>
16
+ ///
17
+ /// </summary>
18
+ [MenuItem("DREditor/Items/Apply Item Properties")]
19
+ public static void ApplyItem()
20
+ {
21
+ foreach (GameObject gameObject in Selection.gameObjects)
22
+ ApplyItemProperties(gameObject);
23
+ }
24
+
25
+ /// <summary>
26
+ ///
27
+ /// </summary>
28
+ /// <param name="gameObject"></param>
29
+ /// <param name="addCamsToBodies"></param>
30
+ public static void ApplyItemProperties(GameObject gameObject, bool addCamsToBodies = false)
31
+ {
32
+ ItemActor item = gameObject.AddComponent<ItemActor>();
33
+
34
+ while (UnityEditorInternal.ComponentUtility.MoveComponentUp(item)) { }
35
+
36
+ item.EditorInstantiation();
37
+
38
+ if (addCamsToBodies && gameObject.FindFirstChildContaining("Body", out GameObject child))
39
+ child.AddComponent<UnityEngine.Camera>();
40
+ }
41
+
42
+ /// <summary>
43
+ ///
44
+ /// </summary>
45
+ /// <param name="gameObject"></param>
46
+ /// <param name="subString"></param>
47
+ /// <param name="result"></param>
48
+ /// <returns></returns>
49
+ private static bool FindFirstChildContaining(this GameObject gameObject, string subString, out GameObject result)
50
+ {
51
+ result = null;
52
+
53
+ foreach (Transform child in gameObject.transform)
54
+ if (child.name.Contains(subString))
55
+ result = child.gameObject;
56
+
57
+ return result != null;
58
+ }
59
+
60
+
61
+ /// <summary>
62
+ ///
63
+ /// </summary>
64
+ [MenuItem("DREditor/Items/Remove Cameras")]
65
+ public static void RemoveCameras()
66
+ {
67
+ var gameObjects = MonoBehaviour
68
+ .FindObjectsByType<GameObject>()
69
+ .Where(gameObject =>
70
+ !gameObject.name.Contains("Camera") &&
71
+ gameObject.GetComponent<UnityEngine.Camera>() != null &&
72
+ gameObject.activeSelf)
73
+ .ToList();
74
+
75
+ foreach (GameObject gameObject in gameObjects)
76
+ {
77
+ MonoBehaviour.DestroyImmediate(gameObject.GetComponent<UniversalAdditionalCameraData>());
78
+
79
+ MonoBehaviour.DestroyImmediate(gameObject.GetComponent<UnityEngine.Camera>());
80
+
81
+ EditorUtility.SetDirty(gameObject);
82
+ }
83
+ }
84
+ }
85
+ }
@@ -1,11 +1,11 @@
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+ fileFormatVersion: 2
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+ externalObjects: {}
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleVariant:
@@ -1,42 +1,42 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using UnityEditor;
3
- using UnityEngine;
4
-
5
- namespace DREditor.Actors.Editor
6
- {
7
- /// <summary>
8
- ///
9
- /// </summary>
10
- public class ItemWizard : ScriptableWizard
11
- {
12
- /// <summary>
13
- ///
14
- /// </summary>
15
- [Header("")]
16
- [Divider]
17
- [Tooltip("")]
18
- [SelectType]
19
- [SerializeReference] protected IItemImporter importer = new ItemImporter();
20
-
21
-
22
- [MenuItem("DREditor/Import/Items")]
23
- public static void CreateWizard() => DisplayWizard<ItemWizard>("Item Wizard", "Import");
24
-
25
- protected virtual void OnWizardCreate()
26
- {
27
- if (ImportValid())
28
- Import();
29
- }
30
-
31
- /// <summary>
32
- ///
33
- /// </summary>
34
- /// <returns></returns>
35
- protected virtual bool ImportValid() => importer != null && importer.ImporterValid();
36
-
37
- /// <summary>
38
- ///
39
- /// </summary>
40
- protected virtual void Import() => importer?.Import();
41
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using UnityEditor;
3
+ using UnityEngine;
4
+
5
+ namespace DREditor.Actors.Editor
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ public class ItemWizard : ScriptableWizard
11
+ {
12
+ /// <summary>
13
+ ///
14
+ /// </summary>
15
+ [Header("")]
16
+ [Divider]
17
+ [Tooltip("")]
18
+ [SelectType]
19
+ [SerializeReference] protected IItemImporter importer = new ItemImporter();
20
+
21
+
22
+ [MenuItem("DREditor/Import/Items")]
23
+ public static void CreateWizard() => DisplayWizard<ItemWizard>("Item Wizard", "Import");
24
+
25
+ protected virtual void OnWizardCreate()
26
+ {
27
+ if (ImportValid())
28
+ Import();
29
+ }
30
+
31
+ /// <summary>
32
+ ///
33
+ /// </summary>
34
+ /// <returns></returns>
35
+ protected virtual bool ImportValid() => importer != null && importer.ImporterValid();
36
+
37
+ /// <summary>
38
+ ///
39
+ /// </summary>
40
+ protected virtual void Import() => importer?.Import();
41
+ }
42
42
  }
@@ -1,11 +1,11 @@
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleVariant:
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@@ -1,8 +1,8 @@
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- folderAsset: yes
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+ userData:
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+ assetBundleVariant: