net.dreditor.actors 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/Actor.cs +74 -74
- package/Actor.cs.meta +11 -11
- package/ActorBodyDebugger.cs +117 -117
- package/ActorBodyDebugger.cs.meta +13 -13
- package/ActorManager.cs +149 -149
- package/ActorManager.cs.meta +11 -11
- package/ActorOrganizer.cs +93 -93
- package/ActorOrganizer.cs.meta +11 -11
- package/BasicExpressionChanger.cs +157 -157
- package/BasicExpressionChanger.cs.meta +11 -11
- package/BasicLayerHandler.cs +108 -108
- package/BasicLayerHandler.cs.meta +11 -11
- package/DREditor.Actors.asmdef +20 -20
- package/DREditor.Actors.asmdef.meta +7 -7
- package/Editor/AssignmentStyleGUIEditor.cs +171 -171
- package/Editor/AssignmentStyleGUIEditor.cs.meta +1 -1
- package/Editor/AutoCreateCharacterWizard.cs +475 -475
- package/Editor/AutoCreateCharacterWizard.cs.meta +11 -11
- package/Editor/AutoCreateTrialCharacterWizard.cs +426 -426
- package/Editor/AutoCreateTrialCharacterWizard.cs.meta +1 -1
- package/Editor/CharacterUtility.cs +119 -119
- package/Editor/CharacterUtility.cs.meta +11 -11
- package/Editor/CircleDrawer.cs +206 -206
- package/Editor/CircleDrawer.cs.meta +1 -1
- package/Editor/CircleUtility.cs +54 -54
- package/Editor/CircleUtility.cs.meta +1 -1
- package/Editor/DREditor.Actors.Editor.asmdef +21 -21
- package/Editor/DREditor.Actors.Editor.asmdef.meta +7 -7
- package/Editor/GenerateCharacterIntroDialogues.cs +234 -234
- package/Editor/GenerateCharacterIntroDialogues.cs.meta +11 -11
- package/Editor/IItemImporter.cs +19 -19
- package/Editor/IItemImporter.cs.meta +1 -1
- package/Editor/ItemImporter.cs +170 -170
- package/Editor/ItemImporter.cs.meta +1 -1
- package/Editor/ItemUtility.cs +85 -85
- package/Editor/ItemUtility.cs.meta +11 -11
- package/Editor/ItemWizard.cs +41 -41
- package/Editor/ItemWizard.cs.meta +11 -11
- package/Editor.meta +8 -8
- package/Events/ActorCheckFocusEvent.cs +49 -49
- package/Events/ActorCheckFocusEvent.cs.meta +11 -11
- package/Events/ActorFadeEvent.cs +19 -19
- package/Events/ActorFadeEvent.cs.meta +11 -11
- package/Events/ActorFadeHandler.cs +53 -53
- package/Events/ActorFadeHandler.cs.meta +11 -11
- package/Events/ActorFaintEvent.cs +282 -282
- package/Events/ActorFaintEvent.cs.meta +11 -11
- package/Events/ActorFaintEventRenderQ.cs +65 -65
- package/Events/ActorFaintEventRenderQ.cs.meta +11 -11
- package/Events/ActorLeaveHandler.cs +238 -238
- package/Events/ActorLeaveHandler.cs.meta +11 -11
- package/Events/ActorSpriteFader.cs +190 -190
- package/Events/ActorSpriteFader.cs.meta +11 -11
- package/Events/ActorSpriteFaderRenderQ.cs +49 -49
- package/Events/ActorSpriteFaderRenderQ.cs.meta +11 -11
- package/Events/BSTrialActorFlash.cs +259 -259
- package/Events/BSTrialActorFlash.cs.meta +11 -11
- package/Events/ChangeLastFocusEvent.cs +62 -62
- package/Events/ChangeLastFocusEvent.cs.meta +11 -11
- package/Events/MoveCharacterEvent.cs +141 -141
- package/Events/MoveCharacterEvent.cs.meta +11 -11
- package/Events.meta +8 -8
- package/ExpressionChanger.cs +25 -25
- package/ExpressionChanger.cs.meta +11 -11
- package/FocusHandler.cs +96 -96
- package/FocusHandler.cs.meta +11 -11
- package/Implementation/ActorFocusHandler.cs +195 -195
- package/Implementation/ActorFocusHandler.cs.meta +11 -11
- package/Implementation/ActorFocusLoadEnd.cs +108 -108
- package/Implementation/ActorFocusLoadEnd.cs.meta +11 -11
- package/Implementation/ActorFocusPrepare.cs +102 -102
- package/Implementation/ActorFocusPrepare.cs.meta +11 -11
- package/Implementation/ActorFocusResolve.cs +67 -67
- package/Implementation/ActorFocusResolve.cs.meta +11 -11
- package/Implementation/ActorSpriteChanger.cs +129 -129
- package/Implementation/ActorSpriteChanger.cs.meta +11 -11
- package/Implementation/ActorTrialSpriteChanger.cs +46 -46
- package/Implementation/ActorTrialSpriteChanger.cs.meta +11 -11
- package/Implementation/ChangeLastSpriteEvent.cs +92 -92
- package/Implementation/ChangeLastSpriteEvent.cs.meta +11 -11
- package/Implementation/WorldSpriteChanger.cs +207 -207
- package/Implementation/WorldSpriteChanger.cs.meta +11 -11
- package/Implementation.meta +8 -8
- package/LayerHandler.cs +30 -30
- package/LayerHandler.cs.meta +11 -11
- package/{Samples → Samples~}/Actor.prefab +581 -581
- package/{Samples → Samples~}/Actor.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Body_Debugger.prefab +68 -68
- package/{Samples → Samples~}/Actor_Body_Debugger.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab +47 -47
- package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Event_Handlers.prefab +668 -668
- package/{Samples → Samples~}/Actor_Event_Handlers.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Fade_Handler.prefab +137 -137
- package/{Samples → Samples~}/Actor_Fade_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab +137 -137
- package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Faint_Event.prefab +71 -71
- package/{Samples → Samples~}/Actor_Faint_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab +73 -73
- package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Handler.prefab +168 -168
- package/{Samples → Samples~}/Actor_Focus_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab +56 -56
- package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Load_End.prefab +66 -66
- package/{Samples → Samples~}/Actor_Focus_Load_End.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Prepare.prefab +49 -49
- package/{Samples → Samples~}/Actor_Focus_Prepare.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Resolve.prefab +48 -48
- package/{Samples → Samples~}/Actor_Focus_Resolve.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Leave_Handler.prefab +141 -141
- package/{Samples → Samples~}/Actor_Leave_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab +141 -141
- package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Organizer.prefab +49 -49
- package/{Samples → Samples~}/Actor_Organizer.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Changer.prefab +163 -163
- package/{Samples → Samples~}/Actor_Sprite_Changer.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab +51 -51
- package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Fader.prefab +52 -52
- package/{Samples → Samples~}/Actor_Sprite_Fader.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab +54 -54
- package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab +47 -47
- package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_Focus_Event.prefab +66 -66
- package/{Samples → Samples~}/Change_Last_Focus_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab +49 -49
- package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab +186 -186
- package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Focus_Handler.prefab +49 -49
- package/{Samples → Samples~}/Focus_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Move_Character_Event.prefab +51 -51
- package/{Samples → Samples~}/Move_Character_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/World_Sprite_Changer.prefab +51 -51
- package/{Samples → Samples~}/World_Sprite_Changer.prefab.meta +7 -7
- package/package.json +43 -38
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Dialogues;
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using DREditor.Dialogues.LineReading;
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using DREditor.EventObjects;
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using UnityEngine;
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namespace DREditor.Actors.Implementation
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{
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/// <summary>
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///
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/// </summary>
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/// <remarks>
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///
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[ClassHeader(nameof(DialogueComponent) + ", " + nameof(ILineProcessor) +
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"\n\n")]
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public class ActorTrialSpriteChanger : DialogueComponent, ILineProcessor
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected SelectableObjectWithEvent currentActor = null;
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/// <inheritdoc/>
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public virtual void LineProcess(Line currentLine)
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{
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if (currentActor.Value is SelectableObject actor &&
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currentLine.Expression != null && currentLine.Expression.Sprite != null)
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SetTrialExpression(actor, currentLine.Expression.Sprite.mainTexture);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="actor"></param>
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/// <param name="texture"></param>
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protected virtual void SetTrialExpression(SelectableObject actor, Texture texture)
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{
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var meshRenderers = actor.GetComponentsInChildren<MeshRenderer>();
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foreach(MeshRenderer meshRenderer in meshRenderers)
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meshRenderer.material.mainTexture = texture;
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}
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Dialogues;
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using DREditor.Dialogues.LineReading;
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using DREditor.EventObjects;
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using UnityEngine;
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namespace DREditor.Actors.Implementation
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{
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/// <summary>
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///
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/// </summary>
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/// <remarks>
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///
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/// </remarks>
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[ClassHeader(nameof(DialogueComponent) + ", " + nameof(ILineProcessor) +
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"\n\n")]
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public class ActorTrialSpriteChanger : DialogueComponent, ILineProcessor
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected SelectableObjectWithEvent currentActor = null;
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/// <inheritdoc/>
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public virtual void LineProcess(Line currentLine)
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{
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if (currentActor.Value is SelectableObject actor &&
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currentLine.Expression != null && currentLine.Expression.Sprite != null)
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SetTrialExpression(actor, currentLine.Expression.Sprite.mainTexture);
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}
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///
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/// </summary>
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/// <param name="actor"></param>
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/// <param name="texture"></param>
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protected virtual void SetTrialExpression(SelectableObject actor, Texture texture)
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{
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var meshRenderers = actor.GetComponentsInChildren<MeshRenderer>();
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foreach(MeshRenderer meshRenderer in meshRenderers)
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meshRenderer.material.mainTexture = texture;
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}
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Services;
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using DREditor.Talkables;
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using DREditor.Characters;
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using DREditor.Dialogues.Events;
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using DREditor.EventObjects;
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using UnityEngine;
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namespace DREditor.Actors.Implementation
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{
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/// <summary>
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///
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/// </summary>
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/// <remarks></remarks>
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[ClassHeader("")]
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public class ChangeLastSpriteEvent : MonoBehaviour
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{
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///
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[Tooltip("")]
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[SerializeField] protected WorldSpriteChanger spriteChanger = null;
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[Tooltip("")]
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[SerializeField] protected CharacterDatabase characterDatabase = null;
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///
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[Tooltip("")]
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[SerializeField] protected BoolWithEvent isLoadingFile = null;
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protected virtual void OnEnable() => DialogueEventSystem.StartListening("ChangeLast", ChangeLastEvent);
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protected virtual void OnDisable() => DialogueEventSystem.StopListening("ChangeLast", ChangeLastEvent);
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protected virtual void ChangeLastEvent(object o = null)
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{
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if (isLoadingFile.Value)
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return;
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LastActorSprite laEvent = (LastActorSprite)o;
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if (laEvent.spriteNum == 0)
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{
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UnityEngine.Debug.Log("NOTICE: Last Actor Sprite Event: Detected you changed it to \"No Sprite\" ");
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return;
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}
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ChangeLastActorSprite(laEvent);
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}
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protected virtual void ChangeLastActorSprite(LastActorSprite laEvent)
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{
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Character character = characterDatabase.Characters[laEvent.charNum];
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Talkable actor = character != null ?
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ServiceLocator.GetService<IObjectPooler<Talkable>>().GetObjectByName(character.FirstName)
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Material expressionMaterial = character.Expressions[laEvent.spriteNum - 1].Sprite;
|
|
87
|
-
|
|
88
|
-
Sprite expressionSprite = character.Sprites[laEvent.spriteNum - 1].Sprite;
|
|
89
|
-
|
|
90
|
-
spriteChanger.WorldSpriteChange(actor, expressionMaterial, expressionSprite);
|
|
91
|
-
}
|
|
92
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using DREditor.Services;
|
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3
|
+
using DREditor.Talkables;
|
|
4
|
+
using DREditor.Characters;
|
|
5
|
+
using DREditor.Dialogues.Events;
|
|
6
|
+
using DREditor.EventObjects;
|
|
7
|
+
using UnityEngine;
|
|
8
|
+
|
|
9
|
+
namespace DREditor.Actors.Implementation
|
|
10
|
+
{
|
|
11
|
+
/// <summary>
|
|
12
|
+
///
|
|
13
|
+
/// </summary>
|
|
14
|
+
/// <remarks></remarks>
|
|
15
|
+
[ClassHeader("")]
|
|
16
|
+
public class ChangeLastSpriteEvent : MonoBehaviour
|
|
17
|
+
{
|
|
18
|
+
/// <summary>
|
|
19
|
+
///
|
|
20
|
+
/// </summary>
|
|
21
|
+
[Tooltip("")]
|
|
22
|
+
[SerializeField] protected WorldSpriteChanger spriteChanger = null;
|
|
23
|
+
|
|
24
|
+
/// <summary>
|
|
25
|
+
///
|
|
26
|
+
/// </summary>
|
|
27
|
+
[Tooltip("")]
|
|
28
|
+
[SerializeField] protected CharacterDatabase characterDatabase = null;
|
|
29
|
+
|
|
30
|
+
/// <summary>
|
|
31
|
+
///
|
|
32
|
+
/// </summary>
|
|
33
|
+
[Tooltip("")]
|
|
34
|
+
[SerializeField] protected BoolWithEvent isLoadingFile = null;
|
|
35
|
+
|
|
36
|
+
|
|
37
|
+
/// <summary>
|
|
38
|
+
///
|
|
39
|
+
/// </summary>
|
|
40
|
+
/// <remarks></remarks>
|
|
41
|
+
protected virtual void OnEnable() => DialogueEventSystem.StartListening("ChangeLast", ChangeLastEvent);
|
|
42
|
+
|
|
43
|
+
/// <summary>
|
|
44
|
+
///
|
|
45
|
+
/// </summary>
|
|
46
|
+
/// <remarks></remarks>
|
|
47
|
+
protected virtual void OnDisable() => DialogueEventSystem.StopListening("ChangeLast", ChangeLastEvent);
|
|
48
|
+
|
|
49
|
+
/// <summary>
|
|
50
|
+
///
|
|
51
|
+
/// </summary>
|
|
52
|
+
/// <param name="o"></param>
|
|
53
|
+
protected virtual void ChangeLastEvent(object o = null)
|
|
54
|
+
{
|
|
55
|
+
if (isLoadingFile.Value)
|
|
56
|
+
return;
|
|
57
|
+
|
|
58
|
+
LastActorSprite laEvent = (LastActorSprite)o;
|
|
59
|
+
|
|
60
|
+
if (laEvent.spriteNum == 0)
|
|
61
|
+
{
|
|
62
|
+
UnityEngine.Debug.Log("NOTICE: Last Actor Sprite Event: Detected you changed it to \"No Sprite\" ");
|
|
63
|
+
|
|
64
|
+
return;
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
ChangeLastActorSprite(laEvent);
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
/// <summary>
|
|
71
|
+
///
|
|
72
|
+
/// </summary>
|
|
73
|
+
/// <param name="laEvent"></param>
|
|
74
|
+
/// <remarks>
|
|
75
|
+
///
|
|
76
|
+
/// </remarks>
|
|
77
|
+
protected virtual void ChangeLastActorSprite(LastActorSprite laEvent)
|
|
78
|
+
{
|
|
79
|
+
Character character = characterDatabase.Characters[laEvent.charNum];
|
|
80
|
+
|
|
81
|
+
Talkable actor = character != null ?
|
|
82
|
+
ServiceLocator.GetService<IObjectPooler<Talkable>>().GetObjectByName(character.FirstName)
|
|
83
|
+
:
|
|
84
|
+
null;
|
|
85
|
+
|
|
86
|
+
Material expressionMaterial = character.Expressions[laEvent.spriteNum - 1].Sprite;
|
|
87
|
+
|
|
88
|
+
Sprite expressionSprite = character.Sprites[laEvent.spriteNum - 1].Sprite;
|
|
89
|
+
|
|
90
|
+
spriteChanger.WorldSpriteChange(actor, expressionMaterial, expressionSprite);
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
93
|
}
|
|
@@ -1,11 +1,11 @@
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