net.dreditor.actors 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (143) hide show
  1. package/.attestation.p7m +0 -0
  2. package/Actor.cs +74 -74
  3. package/Actor.cs.meta +11 -11
  4. package/ActorBodyDebugger.cs +117 -117
  5. package/ActorBodyDebugger.cs.meta +13 -13
  6. package/ActorManager.cs +149 -149
  7. package/ActorManager.cs.meta +11 -11
  8. package/ActorOrganizer.cs +93 -93
  9. package/ActorOrganizer.cs.meta +11 -11
  10. package/BasicExpressionChanger.cs +157 -157
  11. package/BasicExpressionChanger.cs.meta +11 -11
  12. package/BasicLayerHandler.cs +108 -108
  13. package/BasicLayerHandler.cs.meta +11 -11
  14. package/DREditor.Actors.asmdef +20 -20
  15. package/DREditor.Actors.asmdef.meta +7 -7
  16. package/Editor/AssignmentStyleGUIEditor.cs +171 -171
  17. package/Editor/AssignmentStyleGUIEditor.cs.meta +1 -1
  18. package/Editor/AutoCreateCharacterWizard.cs +475 -475
  19. package/Editor/AutoCreateCharacterWizard.cs.meta +11 -11
  20. package/Editor/AutoCreateTrialCharacterWizard.cs +426 -426
  21. package/Editor/AutoCreateTrialCharacterWizard.cs.meta +1 -1
  22. package/Editor/CharacterUtility.cs +119 -119
  23. package/Editor/CharacterUtility.cs.meta +11 -11
  24. package/Editor/CircleDrawer.cs +206 -206
  25. package/Editor/CircleDrawer.cs.meta +1 -1
  26. package/Editor/CircleUtility.cs +54 -54
  27. package/Editor/CircleUtility.cs.meta +1 -1
  28. package/Editor/DREditor.Actors.Editor.asmdef +21 -21
  29. package/Editor/DREditor.Actors.Editor.asmdef.meta +7 -7
  30. package/Editor/GenerateCharacterIntroDialogues.cs +234 -234
  31. package/Editor/GenerateCharacterIntroDialogues.cs.meta +11 -11
  32. package/Editor/IItemImporter.cs +19 -19
  33. package/Editor/IItemImporter.cs.meta +1 -1
  34. package/Editor/ItemImporter.cs +170 -170
  35. package/Editor/ItemImporter.cs.meta +1 -1
  36. package/Editor/ItemUtility.cs +85 -85
  37. package/Editor/ItemUtility.cs.meta +11 -11
  38. package/Editor/ItemWizard.cs +41 -41
  39. package/Editor/ItemWizard.cs.meta +11 -11
  40. package/Editor.meta +8 -8
  41. package/Events/ActorCheckFocusEvent.cs +49 -49
  42. package/Events/ActorCheckFocusEvent.cs.meta +11 -11
  43. package/Events/ActorFadeEvent.cs +19 -19
  44. package/Events/ActorFadeEvent.cs.meta +11 -11
  45. package/Events/ActorFadeHandler.cs +53 -53
  46. package/Events/ActorFadeHandler.cs.meta +11 -11
  47. package/Events/ActorFaintEvent.cs +282 -282
  48. package/Events/ActorFaintEvent.cs.meta +11 -11
  49. package/Events/ActorFaintEventRenderQ.cs +65 -65
  50. package/Events/ActorFaintEventRenderQ.cs.meta +11 -11
  51. package/Events/ActorLeaveHandler.cs +238 -238
  52. package/Events/ActorLeaveHandler.cs.meta +11 -11
  53. package/Events/ActorSpriteFader.cs +190 -190
  54. package/Events/ActorSpriteFader.cs.meta +11 -11
  55. package/Events/ActorSpriteFaderRenderQ.cs +49 -49
  56. package/Events/ActorSpriteFaderRenderQ.cs.meta +11 -11
  57. package/Events/BSTrialActorFlash.cs +259 -259
  58. package/Events/BSTrialActorFlash.cs.meta +11 -11
  59. package/Events/ChangeLastFocusEvent.cs +62 -62
  60. package/Events/ChangeLastFocusEvent.cs.meta +11 -11
  61. package/Events/MoveCharacterEvent.cs +141 -141
  62. package/Events/MoveCharacterEvent.cs.meta +11 -11
  63. package/Events.meta +8 -8
  64. package/ExpressionChanger.cs +25 -25
  65. package/ExpressionChanger.cs.meta +11 -11
  66. package/FocusHandler.cs +96 -96
  67. package/FocusHandler.cs.meta +11 -11
  68. package/Implementation/ActorFocusHandler.cs +195 -195
  69. package/Implementation/ActorFocusHandler.cs.meta +11 -11
  70. package/Implementation/ActorFocusLoadEnd.cs +108 -108
  71. package/Implementation/ActorFocusLoadEnd.cs.meta +11 -11
  72. package/Implementation/ActorFocusPrepare.cs +102 -102
  73. package/Implementation/ActorFocusPrepare.cs.meta +11 -11
  74. package/Implementation/ActorFocusResolve.cs +67 -67
  75. package/Implementation/ActorFocusResolve.cs.meta +11 -11
  76. package/Implementation/ActorSpriteChanger.cs +129 -129
  77. package/Implementation/ActorSpriteChanger.cs.meta +11 -11
  78. package/Implementation/ActorTrialSpriteChanger.cs +46 -46
  79. package/Implementation/ActorTrialSpriteChanger.cs.meta +11 -11
  80. package/Implementation/ChangeLastSpriteEvent.cs +92 -92
  81. package/Implementation/ChangeLastSpriteEvent.cs.meta +11 -11
  82. package/Implementation/WorldSpriteChanger.cs +207 -207
  83. package/Implementation/WorldSpriteChanger.cs.meta +11 -11
  84. package/Implementation.meta +8 -8
  85. package/LayerHandler.cs +30 -30
  86. package/LayerHandler.cs.meta +11 -11
  87. package/{Samples → Samples~}/Actor.prefab +581 -581
  88. package/{Samples → Samples~}/Actor.prefab.meta +7 -7
  89. package/{Samples → Samples~}/Actor_Body_Debugger.prefab +68 -68
  90. package/{Samples → Samples~}/Actor_Body_Debugger.prefab.meta +7 -7
  91. package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab +47 -47
  92. package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab.meta +7 -7
  93. package/{Samples → Samples~}/Actor_Event_Handlers.prefab +668 -668
  94. package/{Samples → Samples~}/Actor_Event_Handlers.prefab.meta +7 -7
  95. package/{Samples → Samples~}/Actor_Fade_Handler.prefab +137 -137
  96. package/{Samples → Samples~}/Actor_Fade_Handler.prefab.meta +7 -7
  97. package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab +137 -137
  98. package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab.meta +7 -7
  99. package/{Samples → Samples~}/Actor_Faint_Event.prefab +71 -71
  100. package/{Samples → Samples~}/Actor_Faint_Event.prefab.meta +7 -7
  101. package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab +73 -73
  102. package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab.meta +7 -7
  103. package/{Samples → Samples~}/Actor_Focus_Handler.prefab +168 -168
  104. package/{Samples → Samples~}/Actor_Focus_Handler.prefab.meta +7 -7
  105. package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab +56 -56
  106. package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab.meta +7 -7
  107. package/{Samples → Samples~}/Actor_Focus_Load_End.prefab +66 -66
  108. package/{Samples → Samples~}/Actor_Focus_Load_End.prefab.meta +7 -7
  109. package/{Samples → Samples~}/Actor_Focus_Prepare.prefab +49 -49
  110. package/{Samples → Samples~}/Actor_Focus_Prepare.prefab.meta +7 -7
  111. package/{Samples → Samples~}/Actor_Focus_Resolve.prefab +48 -48
  112. package/{Samples → Samples~}/Actor_Focus_Resolve.prefab.meta +7 -7
  113. package/{Samples → Samples~}/Actor_Leave_Handler.prefab +141 -141
  114. package/{Samples → Samples~}/Actor_Leave_Handler.prefab.meta +7 -7
  115. package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab +141 -141
  116. package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab.meta +7 -7
  117. package/{Samples → Samples~}/Actor_Organizer.prefab +49 -49
  118. package/{Samples → Samples~}/Actor_Organizer.prefab.meta +7 -7
  119. package/{Samples → Samples~}/Actor_Sprite_Changer.prefab +163 -163
  120. package/{Samples → Samples~}/Actor_Sprite_Changer.prefab.meta +7 -7
  121. package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab +51 -51
  122. package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab.meta +7 -7
  123. package/{Samples → Samples~}/Actor_Sprite_Fader.prefab +52 -52
  124. package/{Samples → Samples~}/Actor_Sprite_Fader.prefab.meta +7 -7
  125. package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab +54 -54
  126. package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab.meta +7 -7
  127. package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab +47 -47
  128. package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab.meta +7 -7
  129. package/{Samples → Samples~}/Change_Last_Focus_Event.prefab +66 -66
  130. package/{Samples → Samples~}/Change_Last_Focus_Event.prefab.meta +7 -7
  131. package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab +49 -49
  132. package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab.meta +7 -7
  133. package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab +186 -186
  134. package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab.meta +7 -7
  135. package/{Samples → Samples~}/Focus_Handler.prefab +49 -49
  136. package/{Samples → Samples~}/Focus_Handler.prefab.meta +7 -7
  137. package/{Samples → Samples~}/Move_Character_Event.prefab +51 -51
  138. package/{Samples → Samples~}/Move_Character_Event.prefab.meta +7 -7
  139. package/{Samples → Samples~}/World_Sprite_Changer.prefab +51 -51
  140. package/{Samples → Samples~}/World_Sprite_Changer.prefab.meta +7 -7
  141. package/package.json +43 -38
  142. package/package.json.meta +7 -7
  143. package/Samples.meta +0 -8
@@ -1,11 +1,11 @@
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@@ -1,47 +1,47 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Dialogues;
3
- using DREditor.Dialogues.LineReading;
4
- using DREditor.EventObjects;
5
- using UnityEngine;
6
-
7
- namespace DREditor.Actors.Implementation
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- /// <remarks>
13
- ///
14
- /// </remarks>
15
- [ClassHeader(nameof(DialogueComponent) + ", " + nameof(ILineProcessor) +
16
- "\n\n")]
17
- public class ActorTrialSpriteChanger : DialogueComponent, ILineProcessor
18
- {
19
- /// <summary>
20
- ///
21
- /// </summary>
22
- [Tooltip("")]
23
- [SerializeField] protected SelectableObjectWithEvent currentActor = null;
24
-
25
-
26
- /// <inheritdoc/>
27
- public virtual void LineProcess(Line currentLine)
28
- {
29
- if (currentActor.Value is SelectableObject actor &&
30
- currentLine.Expression != null && currentLine.Expression.Sprite != null)
31
- SetTrialExpression(actor, currentLine.Expression.Sprite.mainTexture);
32
- }
33
-
34
- /// <summary>
35
- ///
36
- /// </summary>
37
- /// <param name="actor"></param>
38
- /// <param name="texture"></param>
39
- protected virtual void SetTrialExpression(SelectableObject actor, Texture texture)
40
- {
41
- var meshRenderers = actor.GetComponentsInChildren<MeshRenderer>();
42
-
43
- foreach(MeshRenderer meshRenderer in meshRenderers)
44
- meshRenderer.material.mainTexture = texture;
45
- }
46
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Dialogues;
3
+ using DREditor.Dialogues.LineReading;
4
+ using DREditor.EventObjects;
5
+ using UnityEngine;
6
+
7
+ namespace DREditor.Actors.Implementation
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ /// <remarks>
13
+ ///
14
+ /// </remarks>
15
+ [ClassHeader(nameof(DialogueComponent) + ", " + nameof(ILineProcessor) +
16
+ "\n\n")]
17
+ public class ActorTrialSpriteChanger : DialogueComponent, ILineProcessor
18
+ {
19
+ /// <summary>
20
+ ///
21
+ /// </summary>
22
+ [Tooltip("")]
23
+ [SerializeField] protected SelectableObjectWithEvent currentActor = null;
24
+
25
+
26
+ /// <inheritdoc/>
27
+ public virtual void LineProcess(Line currentLine)
28
+ {
29
+ if (currentActor.Value is SelectableObject actor &&
30
+ currentLine.Expression != null && currentLine.Expression.Sprite != null)
31
+ SetTrialExpression(actor, currentLine.Expression.Sprite.mainTexture);
32
+ }
33
+
34
+ /// <summary>
35
+ ///
36
+ /// </summary>
37
+ /// <param name="actor"></param>
38
+ /// <param name="texture"></param>
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+ protected virtual void SetTrialExpression(SelectableObject actor, Texture texture)
40
+ {
41
+ var meshRenderers = actor.GetComponentsInChildren<MeshRenderer>();
42
+
43
+ foreach(MeshRenderer meshRenderer in meshRenderers)
44
+ meshRenderer.material.mainTexture = texture;
45
+ }
46
+ }
47
47
  }
@@ -1,11 +1,11 @@
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@@ -1,93 +1,93 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Services;
3
- using DREditor.Talkables;
4
- using DREditor.Characters;
5
- using DREditor.Dialogues.Events;
6
- using DREditor.EventObjects;
7
- using UnityEngine;
8
-
9
- namespace DREditor.Actors.Implementation
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- /// <remarks></remarks>
15
- [ClassHeader("")]
16
- public class ChangeLastSpriteEvent : MonoBehaviour
17
- {
18
- /// <summary>
19
- ///
20
- /// </summary>
21
- [Tooltip("")]
22
- [SerializeField] protected WorldSpriteChanger spriteChanger = null;
23
-
24
- /// <summary>
25
- ///
26
- /// </summary>
27
- [Tooltip("")]
28
- [SerializeField] protected CharacterDatabase characterDatabase = null;
29
-
30
- /// <summary>
31
- ///
32
- /// </summary>
33
- [Tooltip("")]
34
- [SerializeField] protected BoolWithEvent isLoadingFile = null;
35
-
36
-
37
- /// <summary>
38
- ///
39
- /// </summary>
40
- /// <remarks></remarks>
41
- protected virtual void OnEnable() => DialogueEventSystem.StartListening("ChangeLast", ChangeLastEvent);
42
-
43
- /// <summary>
44
- ///
45
- /// </summary>
46
- /// <remarks></remarks>
47
- protected virtual void OnDisable() => DialogueEventSystem.StopListening("ChangeLast", ChangeLastEvent);
48
-
49
- /// <summary>
50
- ///
51
- /// </summary>
52
- /// <param name="o"></param>
53
- protected virtual void ChangeLastEvent(object o = null)
54
- {
55
- if (isLoadingFile.Value)
56
- return;
57
-
58
- LastActorSprite laEvent = (LastActorSprite)o;
59
-
60
- if (laEvent.spriteNum == 0)
61
- {
62
- UnityEngine.Debug.Log("NOTICE: Last Actor Sprite Event: Detected you changed it to \"No Sprite\" ");
63
-
64
- return;
65
- }
66
-
67
- ChangeLastActorSprite(laEvent);
68
- }
69
-
70
- /// <summary>
71
- ///
72
- /// </summary>
73
- /// <param name="laEvent"></param>
74
- /// <remarks>
75
- ///
76
- /// </remarks>
77
- protected virtual void ChangeLastActorSprite(LastActorSprite laEvent)
78
- {
79
- Character character = characterDatabase.Characters[laEvent.charNum];
80
-
81
- Talkable actor = character != null ?
82
- ServiceLocator.GetService<IObjectPooler<Talkable>>().GetObjectByName(character.FirstName)
83
- :
84
- null;
85
-
86
- Material expressionMaterial = character.Expressions[laEvent.spriteNum - 1].Sprite;
87
-
88
- Sprite expressionSprite = character.Sprites[laEvent.spriteNum - 1].Sprite;
89
-
90
- spriteChanger.WorldSpriteChange(actor, expressionMaterial, expressionSprite);
91
- }
92
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Services;
3
+ using DREditor.Talkables;
4
+ using DREditor.Characters;
5
+ using DREditor.Dialogues.Events;
6
+ using DREditor.EventObjects;
7
+ using UnityEngine;
8
+
9
+ namespace DREditor.Actors.Implementation
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ /// <remarks></remarks>
15
+ [ClassHeader("")]
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+ public class ChangeLastSpriteEvent : MonoBehaviour
17
+ {
18
+ /// <summary>
19
+ ///
20
+ /// </summary>
21
+ [Tooltip("")]
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+ [SerializeField] protected WorldSpriteChanger spriteChanger = null;
23
+
24
+ /// <summary>
25
+ ///
26
+ /// </summary>
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+ [Tooltip("")]
28
+ [SerializeField] protected CharacterDatabase characterDatabase = null;
29
+
30
+ /// <summary>
31
+ ///
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+ /// </summary>
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+ [Tooltip("")]
34
+ [SerializeField] protected BoolWithEvent isLoadingFile = null;
35
+
36
+
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+ /// <summary>
38
+ ///
39
+ /// </summary>
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+ /// <remarks></remarks>
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+ protected virtual void OnEnable() => DialogueEventSystem.StartListening("ChangeLast", ChangeLastEvent);
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+
43
+ /// <summary>
44
+ ///
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+ /// </summary>
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+ /// <remarks></remarks>
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+ protected virtual void OnDisable() => DialogueEventSystem.StopListening("ChangeLast", ChangeLastEvent);
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+
49
+ /// <summary>
50
+ ///
51
+ /// </summary>
52
+ /// <param name="o"></param>
53
+ protected virtual void ChangeLastEvent(object o = null)
54
+ {
55
+ if (isLoadingFile.Value)
56
+ return;
57
+
58
+ LastActorSprite laEvent = (LastActorSprite)o;
59
+
60
+ if (laEvent.spriteNum == 0)
61
+ {
62
+ UnityEngine.Debug.Log("NOTICE: Last Actor Sprite Event: Detected you changed it to \"No Sprite\" ");
63
+
64
+ return;
65
+ }
66
+
67
+ ChangeLastActorSprite(laEvent);
68
+ }
69
+
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+ /// <summary>
71
+ ///
72
+ /// </summary>
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+ /// <param name="laEvent"></param>
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+ /// <remarks>
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+ ///
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+ /// </remarks>
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+ protected virtual void ChangeLastActorSprite(LastActorSprite laEvent)
78
+ {
79
+ Character character = characterDatabase.Characters[laEvent.charNum];
80
+
81
+ Talkable actor = character != null ?
82
+ ServiceLocator.GetService<IObjectPooler<Talkable>>().GetObjectByName(character.FirstName)
83
+ :
84
+ null;
85
+
86
+ Material expressionMaterial = character.Expressions[laEvent.spriteNum - 1].Sprite;
87
+
88
+ Sprite expressionSprite = character.Sprites[laEvent.spriteNum - 1].Sprite;
89
+
90
+ spriteChanger.WorldSpriteChange(actor, expressionMaterial, expressionSprite);
91
+ }
92
+ }
93
93
  }
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