net.dreditor.actors 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/Actor.cs +74 -74
- package/Actor.cs.meta +11 -11
- package/ActorBodyDebugger.cs +117 -117
- package/ActorBodyDebugger.cs.meta +13 -13
- package/ActorManager.cs +149 -149
- package/ActorManager.cs.meta +11 -11
- package/ActorOrganizer.cs +93 -93
- package/ActorOrganizer.cs.meta +11 -11
- package/BasicExpressionChanger.cs +157 -157
- package/BasicExpressionChanger.cs.meta +11 -11
- package/BasicLayerHandler.cs +108 -108
- package/BasicLayerHandler.cs.meta +11 -11
- package/DREditor.Actors.asmdef +20 -20
- package/DREditor.Actors.asmdef.meta +7 -7
- package/Editor/AssignmentStyleGUIEditor.cs +171 -171
- package/Editor/AssignmentStyleGUIEditor.cs.meta +1 -1
- package/Editor/AutoCreateCharacterWizard.cs +475 -475
- package/Editor/AutoCreateCharacterWizard.cs.meta +11 -11
- package/Editor/AutoCreateTrialCharacterWizard.cs +426 -426
- package/Editor/AutoCreateTrialCharacterWizard.cs.meta +1 -1
- package/Editor/CharacterUtility.cs +119 -119
- package/Editor/CharacterUtility.cs.meta +11 -11
- package/Editor/CircleDrawer.cs +206 -206
- package/Editor/CircleDrawer.cs.meta +1 -1
- package/Editor/CircleUtility.cs +54 -54
- package/Editor/CircleUtility.cs.meta +1 -1
- package/Editor/DREditor.Actors.Editor.asmdef +21 -21
- package/Editor/DREditor.Actors.Editor.asmdef.meta +7 -7
- package/Editor/GenerateCharacterIntroDialogues.cs +234 -234
- package/Editor/GenerateCharacterIntroDialogues.cs.meta +11 -11
- package/Editor/IItemImporter.cs +19 -19
- package/Editor/IItemImporter.cs.meta +1 -1
- package/Editor/ItemImporter.cs +170 -170
- package/Editor/ItemImporter.cs.meta +1 -1
- package/Editor/ItemUtility.cs +85 -85
- package/Editor/ItemUtility.cs.meta +11 -11
- package/Editor/ItemWizard.cs +41 -41
- package/Editor/ItemWizard.cs.meta +11 -11
- package/Editor.meta +8 -8
- package/Events/ActorCheckFocusEvent.cs +49 -49
- package/Events/ActorCheckFocusEvent.cs.meta +11 -11
- package/Events/ActorFadeEvent.cs +19 -19
- package/Events/ActorFadeEvent.cs.meta +11 -11
- package/Events/ActorFadeHandler.cs +53 -53
- package/Events/ActorFadeHandler.cs.meta +11 -11
- package/Events/ActorFaintEvent.cs +282 -282
- package/Events/ActorFaintEvent.cs.meta +11 -11
- package/Events/ActorFaintEventRenderQ.cs +65 -65
- package/Events/ActorFaintEventRenderQ.cs.meta +11 -11
- package/Events/ActorLeaveHandler.cs +238 -238
- package/Events/ActorLeaveHandler.cs.meta +11 -11
- package/Events/ActorSpriteFader.cs +190 -190
- package/Events/ActorSpriteFader.cs.meta +11 -11
- package/Events/ActorSpriteFaderRenderQ.cs +49 -49
- package/Events/ActorSpriteFaderRenderQ.cs.meta +11 -11
- package/Events/BSTrialActorFlash.cs +259 -259
- package/Events/BSTrialActorFlash.cs.meta +11 -11
- package/Events/ChangeLastFocusEvent.cs +62 -62
- package/Events/ChangeLastFocusEvent.cs.meta +11 -11
- package/Events/MoveCharacterEvent.cs +141 -141
- package/Events/MoveCharacterEvent.cs.meta +11 -11
- package/Events.meta +8 -8
- package/ExpressionChanger.cs +25 -25
- package/ExpressionChanger.cs.meta +11 -11
- package/FocusHandler.cs +96 -96
- package/FocusHandler.cs.meta +11 -11
- package/Implementation/ActorFocusHandler.cs +195 -195
- package/Implementation/ActorFocusHandler.cs.meta +11 -11
- package/Implementation/ActorFocusLoadEnd.cs +108 -108
- package/Implementation/ActorFocusLoadEnd.cs.meta +11 -11
- package/Implementation/ActorFocusPrepare.cs +102 -102
- package/Implementation/ActorFocusPrepare.cs.meta +11 -11
- package/Implementation/ActorFocusResolve.cs +67 -67
- package/Implementation/ActorFocusResolve.cs.meta +11 -11
- package/Implementation/ActorSpriteChanger.cs +129 -129
- package/Implementation/ActorSpriteChanger.cs.meta +11 -11
- package/Implementation/ActorTrialSpriteChanger.cs +46 -46
- package/Implementation/ActorTrialSpriteChanger.cs.meta +11 -11
- package/Implementation/ChangeLastSpriteEvent.cs +92 -92
- package/Implementation/ChangeLastSpriteEvent.cs.meta +11 -11
- package/Implementation/WorldSpriteChanger.cs +207 -207
- package/Implementation/WorldSpriteChanger.cs.meta +11 -11
- package/Implementation.meta +8 -8
- package/LayerHandler.cs +30 -30
- package/LayerHandler.cs.meta +11 -11
- package/{Samples → Samples~}/Actor.prefab +581 -581
- package/{Samples → Samples~}/Actor.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Body_Debugger.prefab +68 -68
- package/{Samples → Samples~}/Actor_Body_Debugger.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab +47 -47
- package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Event_Handlers.prefab +668 -668
- package/{Samples → Samples~}/Actor_Event_Handlers.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Fade_Handler.prefab +137 -137
- package/{Samples → Samples~}/Actor_Fade_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab +137 -137
- package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Faint_Event.prefab +71 -71
- package/{Samples → Samples~}/Actor_Faint_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab +73 -73
- package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Handler.prefab +168 -168
- package/{Samples → Samples~}/Actor_Focus_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab +56 -56
- package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Load_End.prefab +66 -66
- package/{Samples → Samples~}/Actor_Focus_Load_End.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Prepare.prefab +49 -49
- package/{Samples → Samples~}/Actor_Focus_Prepare.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Resolve.prefab +48 -48
- package/{Samples → Samples~}/Actor_Focus_Resolve.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Leave_Handler.prefab +141 -141
- package/{Samples → Samples~}/Actor_Leave_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab +141 -141
- package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Organizer.prefab +49 -49
- package/{Samples → Samples~}/Actor_Organizer.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Changer.prefab +163 -163
- package/{Samples → Samples~}/Actor_Sprite_Changer.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab +51 -51
- package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Fader.prefab +52 -52
- package/{Samples → Samples~}/Actor_Sprite_Fader.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab +54 -54
- package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab +47 -47
- package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_Focus_Event.prefab +66 -66
- package/{Samples → Samples~}/Change_Last_Focus_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab +49 -49
- package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab +186 -186
- package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Focus_Handler.prefab +49 -49
- package/{Samples → Samples~}/Focus_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Move_Character_Event.prefab +51 -51
- package/{Samples → Samples~}/Move_Character_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/World_Sprite_Changer.prefab +51 -51
- package/{Samples → Samples~}/World_Sprite_Changer.prefab.meta +7 -7
- package/package.json +43 -38
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
|
@@ -1,50 +1,50 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
using DREditor.DialogueEventHandling;
|
|
3
|
-
using DREditor.Services;
|
|
4
|
-
using DREditor.Talkables;
|
|
5
|
-
using System.Linq;
|
|
6
|
-
using UnityEngine;
|
|
7
|
-
|
|
8
|
-
namespace DREditor.Actors.Events
|
|
9
|
-
{
|
|
10
|
-
/// <summary>
|
|
11
|
-
///
|
|
12
|
-
/// </summary>
|
|
13
|
-
[ClassHeader(nameof(DialogueEventHandler) +
|
|
14
|
-
"\n\n")]
|
|
15
|
-
public class ActorCheckFocusEvent : DialogueEventHandler
|
|
16
|
-
{
|
|
17
|
-
/// <summary>
|
|
18
|
-
///
|
|
19
|
-
/// </summary>
|
|
20
|
-
/// <param name="o"></param>
|
|
21
|
-
protected override void OnDialogueEventTriggered(object o = null)
|
|
22
|
-
{
|
|
23
|
-
var actors = ServiceLocator.GetService<IObjectPooler<Talkable>>()
|
|
24
|
-
.GetRegisteredObjects().OfType<Actor>().Where(actor => actor.GetComponentInChildren<SpriteRenderer>().enabled);
|
|
25
|
-
|
|
26
|
-
foreach (Actor actor in actors)
|
|
27
|
-
if (actor != null)
|
|
28
|
-
FixIncorrectlyFocusedActor(actor);
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
/// <summary>
|
|
32
|
-
///
|
|
33
|
-
/// </summary>
|
|
34
|
-
/// <param name="actor"></param>
|
|
35
|
-
protected virtual void FixIncorrectlyFocusedActor(Actor actor)
|
|
36
|
-
{
|
|
37
|
-
var layerHandler = actor.GetComponent<LayerHandler>();
|
|
38
|
-
|
|
39
|
-
layerHandler.ToggleRender();
|
|
40
|
-
|
|
41
|
-
layerHandler.UnFocusActor();
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
/// <summary>
|
|
45
|
-
///
|
|
46
|
-
/// </summary>
|
|
47
|
-
[ContextMenu("Set Default Event")]
|
|
48
|
-
public void SetDefaultEvent() => SetDefaultEventString("CheckFocus");
|
|
49
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using DREditor.DialogueEventHandling;
|
|
3
|
+
using DREditor.Services;
|
|
4
|
+
using DREditor.Talkables;
|
|
5
|
+
using System.Linq;
|
|
6
|
+
using UnityEngine;
|
|
7
|
+
|
|
8
|
+
namespace DREditor.Actors.Events
|
|
9
|
+
{
|
|
10
|
+
/// <summary>
|
|
11
|
+
///
|
|
12
|
+
/// </summary>
|
|
13
|
+
[ClassHeader(nameof(DialogueEventHandler) +
|
|
14
|
+
"\n\n")]
|
|
15
|
+
public class ActorCheckFocusEvent : DialogueEventHandler
|
|
16
|
+
{
|
|
17
|
+
/// <summary>
|
|
18
|
+
///
|
|
19
|
+
/// </summary>
|
|
20
|
+
/// <param name="o"></param>
|
|
21
|
+
protected override void OnDialogueEventTriggered(object o = null)
|
|
22
|
+
{
|
|
23
|
+
var actors = ServiceLocator.GetService<IObjectPooler<Talkable>>()
|
|
24
|
+
.GetRegisteredObjects().OfType<Actor>().Where(actor => actor.GetComponentInChildren<SpriteRenderer>().enabled);
|
|
25
|
+
|
|
26
|
+
foreach (Actor actor in actors)
|
|
27
|
+
if (actor != null)
|
|
28
|
+
FixIncorrectlyFocusedActor(actor);
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
/// <summary>
|
|
32
|
+
///
|
|
33
|
+
/// </summary>
|
|
34
|
+
/// <param name="actor"></param>
|
|
35
|
+
protected virtual void FixIncorrectlyFocusedActor(Actor actor)
|
|
36
|
+
{
|
|
37
|
+
var layerHandler = actor.GetComponent<LayerHandler>();
|
|
38
|
+
|
|
39
|
+
layerHandler.ToggleRender();
|
|
40
|
+
|
|
41
|
+
layerHandler.UnFocusActor();
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
/// <summary>
|
|
45
|
+
///
|
|
46
|
+
/// </summary>
|
|
47
|
+
[ContextMenu("Set Default Event")]
|
|
48
|
+
public void SetDefaultEvent() => SetDefaultEventString("CheckFocus");
|
|
49
|
+
}
|
|
50
50
|
}
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 9c93492d812e89d4ca33c5d9b69bfee3
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: 9c93492d812e89d4ca33c5d9b69bfee3
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|
package/Events/ActorFadeEvent.cs
CHANGED
|
@@ -1,20 +1,20 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
using DREditor.DialogueEventHandling;
|
|
3
|
-
using UnityEngine;
|
|
4
|
-
|
|
5
|
-
namespace DREditor.Actors.Events
|
|
6
|
-
{
|
|
7
|
-
/// <summary>
|
|
8
|
-
///
|
|
9
|
-
/// </summary>
|
|
10
|
-
public abstract class ActorFadeEvent : DialogueEventHandler
|
|
11
|
-
{
|
|
12
|
-
/// <summary>
|
|
13
|
-
///
|
|
14
|
-
/// </summary>
|
|
15
|
-
[Header("")]
|
|
16
|
-
[Divider]
|
|
17
|
-
[Tooltip("")]
|
|
18
|
-
[SerializeField] protected ActorSpriteFader spriteFader = null;
|
|
19
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using DREditor.DialogueEventHandling;
|
|
3
|
+
using UnityEngine;
|
|
4
|
+
|
|
5
|
+
namespace DREditor.Actors.Events
|
|
6
|
+
{
|
|
7
|
+
/// <summary>
|
|
8
|
+
///
|
|
9
|
+
/// </summary>
|
|
10
|
+
public abstract class ActorFadeEvent : DialogueEventHandler
|
|
11
|
+
{
|
|
12
|
+
/// <summary>
|
|
13
|
+
///
|
|
14
|
+
/// </summary>
|
|
15
|
+
[Header("")]
|
|
16
|
+
[Divider]
|
|
17
|
+
[Tooltip("")]
|
|
18
|
+
[SerializeField] protected ActorSpriteFader spriteFader = null;
|
|
19
|
+
}
|
|
20
20
|
}
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 5d7553bb8a3d2c54580125268d349d95
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: 5d7553bb8a3d2c54580125268d349d95
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|
|
@@ -1,54 +1,54 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
using DREditor.DialogueEventHandling;
|
|
3
|
-
using DREditor.EventObjects;
|
|
4
|
-
using UnityEngine;
|
|
5
|
-
|
|
6
|
-
namespace DREditor.Actors.Events
|
|
7
|
-
{
|
|
8
|
-
/// <summary>
|
|
9
|
-
///
|
|
10
|
-
/// </summary>
|
|
11
|
-
[ClassHeader(nameof(ActorFadeEvent) + ", " + nameof(DialogueEventHandler) +
|
|
12
|
-
"\n\n")]
|
|
13
|
-
public class ActorFadeHandler : ActorFadeEvent
|
|
14
|
-
{
|
|
15
|
-
/// <summary>
|
|
16
|
-
///
|
|
17
|
-
/// </summary>
|
|
18
|
-
[Tooltip("")]
|
|
19
|
-
[SerializeField] protected SelectableObjectWithEvent lastActor = null;
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
/// <summary>
|
|
23
|
-
///
|
|
24
|
-
/// </summary>
|
|
25
|
-
/// <param name="o"></param>
|
|
26
|
-
protected override void OnDialogueEventTriggered(object o = null)
|
|
27
|
-
{
|
|
28
|
-
if (o is Actor actorToFade)
|
|
29
|
-
EvaluateSentActor(actorToFade);
|
|
30
|
-
else if (o != null)
|
|
31
|
-
UnityEngine.Debug.LogWarning($"Sent object was not of type {typeof(Actor)}. Was type: " + o.GetType().ToString());
|
|
32
|
-
else
|
|
33
|
-
EvaluateSentActor(null);
|
|
34
|
-
}
|
|
35
|
-
|
|
36
|
-
/// <summary>
|
|
37
|
-
///
|
|
38
|
-
/// </summary>
|
|
39
|
-
/// <param name="actorToFade"></param>
|
|
40
|
-
protected virtual void EvaluateSentActor(Actor actorToFade)
|
|
41
|
-
{
|
|
42
|
-
if (actorToFade == null)
|
|
43
|
-
actorToFade = (Actor)lastActor.Value;
|
|
44
|
-
|
|
45
|
-
spriteFader.ActorDisappear(actorToFade);
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
/// <summary>
|
|
49
|
-
///
|
|
50
|
-
/// </summary>
|
|
51
|
-
[ContextMenu("Set Default Event")]
|
|
52
|
-
public void SetDefaultEvent() => SetDefaultEventString("ActorFade");
|
|
53
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using DREditor.DialogueEventHandling;
|
|
3
|
+
using DREditor.EventObjects;
|
|
4
|
+
using UnityEngine;
|
|
5
|
+
|
|
6
|
+
namespace DREditor.Actors.Events
|
|
7
|
+
{
|
|
8
|
+
/// <summary>
|
|
9
|
+
///
|
|
10
|
+
/// </summary>
|
|
11
|
+
[ClassHeader(nameof(ActorFadeEvent) + ", " + nameof(DialogueEventHandler) +
|
|
12
|
+
"\n\n")]
|
|
13
|
+
public class ActorFadeHandler : ActorFadeEvent
|
|
14
|
+
{
|
|
15
|
+
/// <summary>
|
|
16
|
+
///
|
|
17
|
+
/// </summary>
|
|
18
|
+
[Tooltip("")]
|
|
19
|
+
[SerializeField] protected SelectableObjectWithEvent lastActor = null;
|
|
20
|
+
|
|
21
|
+
|
|
22
|
+
/// <summary>
|
|
23
|
+
///
|
|
24
|
+
/// </summary>
|
|
25
|
+
/// <param name="o"></param>
|
|
26
|
+
protected override void OnDialogueEventTriggered(object o = null)
|
|
27
|
+
{
|
|
28
|
+
if (o is Actor actorToFade)
|
|
29
|
+
EvaluateSentActor(actorToFade);
|
|
30
|
+
else if (o != null)
|
|
31
|
+
UnityEngine.Debug.LogWarning($"Sent object was not of type {typeof(Actor)}. Was type: " + o.GetType().ToString());
|
|
32
|
+
else
|
|
33
|
+
EvaluateSentActor(null);
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
/// <summary>
|
|
37
|
+
///
|
|
38
|
+
/// </summary>
|
|
39
|
+
/// <param name="actorToFade"></param>
|
|
40
|
+
protected virtual void EvaluateSentActor(Actor actorToFade)
|
|
41
|
+
{
|
|
42
|
+
if (actorToFade == null)
|
|
43
|
+
actorToFade = (Actor)lastActor.Value;
|
|
44
|
+
|
|
45
|
+
spriteFader.ActorDisappear(actorToFade);
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
/// <summary>
|
|
49
|
+
///
|
|
50
|
+
/// </summary>
|
|
51
|
+
[ContextMenu("Set Default Event")]
|
|
52
|
+
public void SetDefaultEvent() => SetDefaultEventString("ActorFade");
|
|
53
|
+
}
|
|
54
54
|
}
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 14ce31250f6e2824e87b2a187ab6223d
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: 14ce31250f6e2824e87b2a187ab6223d
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|