net.dreditor.actors 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (143) hide show
  1. package/.attestation.p7m +0 -0
  2. package/Actor.cs +74 -74
  3. package/Actor.cs.meta +11 -11
  4. package/ActorBodyDebugger.cs +117 -117
  5. package/ActorBodyDebugger.cs.meta +13 -13
  6. package/ActorManager.cs +149 -149
  7. package/ActorManager.cs.meta +11 -11
  8. package/ActorOrganizer.cs +93 -93
  9. package/ActorOrganizer.cs.meta +11 -11
  10. package/BasicExpressionChanger.cs +157 -157
  11. package/BasicExpressionChanger.cs.meta +11 -11
  12. package/BasicLayerHandler.cs +108 -108
  13. package/BasicLayerHandler.cs.meta +11 -11
  14. package/DREditor.Actors.asmdef +20 -20
  15. package/DREditor.Actors.asmdef.meta +7 -7
  16. package/Editor/AssignmentStyleGUIEditor.cs +171 -171
  17. package/Editor/AssignmentStyleGUIEditor.cs.meta +1 -1
  18. package/Editor/AutoCreateCharacterWizard.cs +475 -475
  19. package/Editor/AutoCreateCharacterWizard.cs.meta +11 -11
  20. package/Editor/AutoCreateTrialCharacterWizard.cs +426 -426
  21. package/Editor/AutoCreateTrialCharacterWizard.cs.meta +1 -1
  22. package/Editor/CharacterUtility.cs +119 -119
  23. package/Editor/CharacterUtility.cs.meta +11 -11
  24. package/Editor/CircleDrawer.cs +206 -206
  25. package/Editor/CircleDrawer.cs.meta +1 -1
  26. package/Editor/CircleUtility.cs +54 -54
  27. package/Editor/CircleUtility.cs.meta +1 -1
  28. package/Editor/DREditor.Actors.Editor.asmdef +21 -21
  29. package/Editor/DREditor.Actors.Editor.asmdef.meta +7 -7
  30. package/Editor/GenerateCharacterIntroDialogues.cs +234 -234
  31. package/Editor/GenerateCharacterIntroDialogues.cs.meta +11 -11
  32. package/Editor/IItemImporter.cs +19 -19
  33. package/Editor/IItemImporter.cs.meta +1 -1
  34. package/Editor/ItemImporter.cs +170 -170
  35. package/Editor/ItemImporter.cs.meta +1 -1
  36. package/Editor/ItemUtility.cs +85 -85
  37. package/Editor/ItemUtility.cs.meta +11 -11
  38. package/Editor/ItemWizard.cs +41 -41
  39. package/Editor/ItemWizard.cs.meta +11 -11
  40. package/Editor.meta +8 -8
  41. package/Events/ActorCheckFocusEvent.cs +49 -49
  42. package/Events/ActorCheckFocusEvent.cs.meta +11 -11
  43. package/Events/ActorFadeEvent.cs +19 -19
  44. package/Events/ActorFadeEvent.cs.meta +11 -11
  45. package/Events/ActorFadeHandler.cs +53 -53
  46. package/Events/ActorFadeHandler.cs.meta +11 -11
  47. package/Events/ActorFaintEvent.cs +282 -282
  48. package/Events/ActorFaintEvent.cs.meta +11 -11
  49. package/Events/ActorFaintEventRenderQ.cs +65 -65
  50. package/Events/ActorFaintEventRenderQ.cs.meta +11 -11
  51. package/Events/ActorLeaveHandler.cs +238 -238
  52. package/Events/ActorLeaveHandler.cs.meta +11 -11
  53. package/Events/ActorSpriteFader.cs +190 -190
  54. package/Events/ActorSpriteFader.cs.meta +11 -11
  55. package/Events/ActorSpriteFaderRenderQ.cs +49 -49
  56. package/Events/ActorSpriteFaderRenderQ.cs.meta +11 -11
  57. package/Events/BSTrialActorFlash.cs +259 -259
  58. package/Events/BSTrialActorFlash.cs.meta +11 -11
  59. package/Events/ChangeLastFocusEvent.cs +62 -62
  60. package/Events/ChangeLastFocusEvent.cs.meta +11 -11
  61. package/Events/MoveCharacterEvent.cs +141 -141
  62. package/Events/MoveCharacterEvent.cs.meta +11 -11
  63. package/Events.meta +8 -8
  64. package/ExpressionChanger.cs +25 -25
  65. package/ExpressionChanger.cs.meta +11 -11
  66. package/FocusHandler.cs +96 -96
  67. package/FocusHandler.cs.meta +11 -11
  68. package/Implementation/ActorFocusHandler.cs +195 -195
  69. package/Implementation/ActorFocusHandler.cs.meta +11 -11
  70. package/Implementation/ActorFocusLoadEnd.cs +108 -108
  71. package/Implementation/ActorFocusLoadEnd.cs.meta +11 -11
  72. package/Implementation/ActorFocusPrepare.cs +102 -102
  73. package/Implementation/ActorFocusPrepare.cs.meta +11 -11
  74. package/Implementation/ActorFocusResolve.cs +67 -67
  75. package/Implementation/ActorFocusResolve.cs.meta +11 -11
  76. package/Implementation/ActorSpriteChanger.cs +129 -129
  77. package/Implementation/ActorSpriteChanger.cs.meta +11 -11
  78. package/Implementation/ActorTrialSpriteChanger.cs +46 -46
  79. package/Implementation/ActorTrialSpriteChanger.cs.meta +11 -11
  80. package/Implementation/ChangeLastSpriteEvent.cs +92 -92
  81. package/Implementation/ChangeLastSpriteEvent.cs.meta +11 -11
  82. package/Implementation/WorldSpriteChanger.cs +207 -207
  83. package/Implementation/WorldSpriteChanger.cs.meta +11 -11
  84. package/Implementation.meta +8 -8
  85. package/LayerHandler.cs +30 -30
  86. package/LayerHandler.cs.meta +11 -11
  87. package/{Samples → Samples~}/Actor.prefab +581 -581
  88. package/{Samples → Samples~}/Actor.prefab.meta +7 -7
  89. package/{Samples → Samples~}/Actor_Body_Debugger.prefab +68 -68
  90. package/{Samples → Samples~}/Actor_Body_Debugger.prefab.meta +7 -7
  91. package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab +47 -47
  92. package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab.meta +7 -7
  93. package/{Samples → Samples~}/Actor_Event_Handlers.prefab +668 -668
  94. package/{Samples → Samples~}/Actor_Event_Handlers.prefab.meta +7 -7
  95. package/{Samples → Samples~}/Actor_Fade_Handler.prefab +137 -137
  96. package/{Samples → Samples~}/Actor_Fade_Handler.prefab.meta +7 -7
  97. package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab +137 -137
  98. package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab.meta +7 -7
  99. package/{Samples → Samples~}/Actor_Faint_Event.prefab +71 -71
  100. package/{Samples → Samples~}/Actor_Faint_Event.prefab.meta +7 -7
  101. package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab +73 -73
  102. package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab.meta +7 -7
  103. package/{Samples → Samples~}/Actor_Focus_Handler.prefab +168 -168
  104. package/{Samples → Samples~}/Actor_Focus_Handler.prefab.meta +7 -7
  105. package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab +56 -56
  106. package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab.meta +7 -7
  107. package/{Samples → Samples~}/Actor_Focus_Load_End.prefab +66 -66
  108. package/{Samples → Samples~}/Actor_Focus_Load_End.prefab.meta +7 -7
  109. package/{Samples → Samples~}/Actor_Focus_Prepare.prefab +49 -49
  110. package/{Samples → Samples~}/Actor_Focus_Prepare.prefab.meta +7 -7
  111. package/{Samples → Samples~}/Actor_Focus_Resolve.prefab +48 -48
  112. package/{Samples → Samples~}/Actor_Focus_Resolve.prefab.meta +7 -7
  113. package/{Samples → Samples~}/Actor_Leave_Handler.prefab +141 -141
  114. package/{Samples → Samples~}/Actor_Leave_Handler.prefab.meta +7 -7
  115. package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab +141 -141
  116. package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab.meta +7 -7
  117. package/{Samples → Samples~}/Actor_Organizer.prefab +49 -49
  118. package/{Samples → Samples~}/Actor_Organizer.prefab.meta +7 -7
  119. package/{Samples → Samples~}/Actor_Sprite_Changer.prefab +163 -163
  120. package/{Samples → Samples~}/Actor_Sprite_Changer.prefab.meta +7 -7
  121. package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab +51 -51
  122. package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab.meta +7 -7
  123. package/{Samples → Samples~}/Actor_Sprite_Fader.prefab +52 -52
  124. package/{Samples → Samples~}/Actor_Sprite_Fader.prefab.meta +7 -7
  125. package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab +54 -54
  126. package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab.meta +7 -7
  127. package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab +47 -47
  128. package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab.meta +7 -7
  129. package/{Samples → Samples~}/Change_Last_Focus_Event.prefab +66 -66
  130. package/{Samples → Samples~}/Change_Last_Focus_Event.prefab.meta +7 -7
  131. package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab +49 -49
  132. package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab.meta +7 -7
  133. package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab +186 -186
  134. package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab.meta +7 -7
  135. package/{Samples → Samples~}/Focus_Handler.prefab +49 -49
  136. package/{Samples → Samples~}/Focus_Handler.prefab.meta +7 -7
  137. package/{Samples → Samples~}/Move_Character_Event.prefab +51 -51
  138. package/{Samples → Samples~}/Move_Character_Event.prefab.meta +7 -7
  139. package/{Samples → Samples~}/World_Sprite_Changer.prefab +51 -51
  140. package/{Samples → Samples~}/World_Sprite_Changer.prefab.meta +7 -7
  141. package/package.json +43 -38
  142. package/package.json.meta +7 -7
  143. package/Samples.meta +0 -8
@@ -1,50 +1,50 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.DialogueEventHandling;
3
- using DREditor.Services;
4
- using DREditor.Talkables;
5
- using System.Linq;
6
- using UnityEngine;
7
-
8
- namespace DREditor.Actors.Events
9
- {
10
- /// <summary>
11
- ///
12
- /// </summary>
13
- [ClassHeader(nameof(DialogueEventHandler) +
14
- "\n\n")]
15
- public class ActorCheckFocusEvent : DialogueEventHandler
16
- {
17
- /// <summary>
18
- ///
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- /// </summary>
20
- /// <param name="o"></param>
21
- protected override void OnDialogueEventTriggered(object o = null)
22
- {
23
- var actors = ServiceLocator.GetService<IObjectPooler<Talkable>>()
24
- .GetRegisteredObjects().OfType<Actor>().Where(actor => actor.GetComponentInChildren<SpriteRenderer>().enabled);
25
-
26
- foreach (Actor actor in actors)
27
- if (actor != null)
28
- FixIncorrectlyFocusedActor(actor);
29
- }
30
-
31
- /// <summary>
32
- ///
33
- /// </summary>
34
- /// <param name="actor"></param>
35
- protected virtual void FixIncorrectlyFocusedActor(Actor actor)
36
- {
37
- var layerHandler = actor.GetComponent<LayerHandler>();
38
-
39
- layerHandler.ToggleRender();
40
-
41
- layerHandler.UnFocusActor();
42
- }
43
-
44
- /// <summary>
45
- ///
46
- /// </summary>
47
- [ContextMenu("Set Default Event")]
48
- public void SetDefaultEvent() => SetDefaultEventString("CheckFocus");
49
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.DialogueEventHandling;
3
+ using DREditor.Services;
4
+ using DREditor.Talkables;
5
+ using System.Linq;
6
+ using UnityEngine;
7
+
8
+ namespace DREditor.Actors.Events
9
+ {
10
+ /// <summary>
11
+ ///
12
+ /// </summary>
13
+ [ClassHeader(nameof(DialogueEventHandler) +
14
+ "\n\n")]
15
+ public class ActorCheckFocusEvent : DialogueEventHandler
16
+ {
17
+ /// <summary>
18
+ ///
19
+ /// </summary>
20
+ /// <param name="o"></param>
21
+ protected override void OnDialogueEventTriggered(object o = null)
22
+ {
23
+ var actors = ServiceLocator.GetService<IObjectPooler<Talkable>>()
24
+ .GetRegisteredObjects().OfType<Actor>().Where(actor => actor.GetComponentInChildren<SpriteRenderer>().enabled);
25
+
26
+ foreach (Actor actor in actors)
27
+ if (actor != null)
28
+ FixIncorrectlyFocusedActor(actor);
29
+ }
30
+
31
+ /// <summary>
32
+ ///
33
+ /// </summary>
34
+ /// <param name="actor"></param>
35
+ protected virtual void FixIncorrectlyFocusedActor(Actor actor)
36
+ {
37
+ var layerHandler = actor.GetComponent<LayerHandler>();
38
+
39
+ layerHandler.ToggleRender();
40
+
41
+ layerHandler.UnFocusActor();
42
+ }
43
+
44
+ /// <summary>
45
+ ///
46
+ /// </summary>
47
+ [ContextMenu("Set Default Event")]
48
+ public void SetDefaultEvent() => SetDefaultEventString("CheckFocus");
49
+ }
50
50
  }
@@ -1,11 +1,11 @@
1
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@@ -1,20 +1,20 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.DialogueEventHandling;
3
- using UnityEngine;
4
-
5
- namespace DREditor.Actors.Events
6
- {
7
- /// <summary>
8
- ///
9
- /// </summary>
10
- public abstract class ActorFadeEvent : DialogueEventHandler
11
- {
12
- /// <summary>
13
- ///
14
- /// </summary>
15
- [Header("")]
16
- [Divider]
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- [Tooltip("")]
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- [SerializeField] protected ActorSpriteFader spriteFader = null;
19
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.DialogueEventHandling;
3
+ using UnityEngine;
4
+
5
+ namespace DREditor.Actors.Events
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ public abstract class ActorFadeEvent : DialogueEventHandler
11
+ {
12
+ /// <summary>
13
+ ///
14
+ /// </summary>
15
+ [Header("")]
16
+ [Divider]
17
+ [Tooltip("")]
18
+ [SerializeField] protected ActorSpriteFader spriteFader = null;
19
+ }
20
20
  }
@@ -1,11 +1,11 @@
1
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+ guid: 5d7553bb8a3d2c54580125268d349d95
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@@ -1,54 +1,54 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.DialogueEventHandling;
3
- using DREditor.EventObjects;
4
- using UnityEngine;
5
-
6
- namespace DREditor.Actors.Events
7
- {
8
- /// <summary>
9
- ///
10
- /// </summary>
11
- [ClassHeader(nameof(ActorFadeEvent) + ", " + nameof(DialogueEventHandler) +
12
- "\n\n")]
13
- public class ActorFadeHandler : ActorFadeEvent
14
- {
15
- /// <summary>
16
- ///
17
- /// </summary>
18
- [Tooltip("")]
19
- [SerializeField] protected SelectableObjectWithEvent lastActor = null;
20
-
21
-
22
- /// <summary>
23
- ///
24
- /// </summary>
25
- /// <param name="o"></param>
26
- protected override void OnDialogueEventTriggered(object o = null)
27
- {
28
- if (o is Actor actorToFade)
29
- EvaluateSentActor(actorToFade);
30
- else if (o != null)
31
- UnityEngine.Debug.LogWarning($"Sent object was not of type {typeof(Actor)}. Was type: " + o.GetType().ToString());
32
- else
33
- EvaluateSentActor(null);
34
- }
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-
36
- /// <summary>
37
- ///
38
- /// </summary>
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- /// <param name="actorToFade"></param>
40
- protected virtual void EvaluateSentActor(Actor actorToFade)
41
- {
42
- if (actorToFade == null)
43
- actorToFade = (Actor)lastActor.Value;
44
-
45
- spriteFader.ActorDisappear(actorToFade);
46
- }
47
-
48
- /// <summary>
49
- ///
50
- /// </summary>
51
- [ContextMenu("Set Default Event")]
52
- public void SetDefaultEvent() => SetDefaultEventString("ActorFade");
53
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.DialogueEventHandling;
3
+ using DREditor.EventObjects;
4
+ using UnityEngine;
5
+
6
+ namespace DREditor.Actors.Events
7
+ {
8
+ /// <summary>
9
+ ///
10
+ /// </summary>
11
+ [ClassHeader(nameof(ActorFadeEvent) + ", " + nameof(DialogueEventHandler) +
12
+ "\n\n")]
13
+ public class ActorFadeHandler : ActorFadeEvent
14
+ {
15
+ /// <summary>
16
+ ///
17
+ /// </summary>
18
+ [Tooltip("")]
19
+ [SerializeField] protected SelectableObjectWithEvent lastActor = null;
20
+
21
+
22
+ /// <summary>
23
+ ///
24
+ /// </summary>
25
+ /// <param name="o"></param>
26
+ protected override void OnDialogueEventTriggered(object o = null)
27
+ {
28
+ if (o is Actor actorToFade)
29
+ EvaluateSentActor(actorToFade);
30
+ else if (o != null)
31
+ UnityEngine.Debug.LogWarning($"Sent object was not of type {typeof(Actor)}. Was type: " + o.GetType().ToString());
32
+ else
33
+ EvaluateSentActor(null);
34
+ }
35
+
36
+ /// <summary>
37
+ ///
38
+ /// </summary>
39
+ /// <param name="actorToFade"></param>
40
+ protected virtual void EvaluateSentActor(Actor actorToFade)
41
+ {
42
+ if (actorToFade == null)
43
+ actorToFade = (Actor)lastActor.Value;
44
+
45
+ spriteFader.ActorDisappear(actorToFade);
46
+ }
47
+
48
+ /// <summary>
49
+ ///
50
+ /// </summary>
51
+ [ContextMenu("Set Default Event")]
52
+ public void SetDefaultEvent() => SetDefaultEventString("ActorFade");
53
+ }
54
54
  }
@@ -1,11 +1,11 @@
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