net.dreditor.actors 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/Actor.cs +74 -74
- package/Actor.cs.meta +11 -11
- package/ActorBodyDebugger.cs +117 -117
- package/ActorBodyDebugger.cs.meta +13 -13
- package/ActorManager.cs +149 -149
- package/ActorManager.cs.meta +11 -11
- package/ActorOrganizer.cs +93 -93
- package/ActorOrganizer.cs.meta +11 -11
- package/BasicExpressionChanger.cs +157 -157
- package/BasicExpressionChanger.cs.meta +11 -11
- package/BasicLayerHandler.cs +108 -108
- package/BasicLayerHandler.cs.meta +11 -11
- package/DREditor.Actors.asmdef +20 -20
- package/DREditor.Actors.asmdef.meta +7 -7
- package/Editor/AssignmentStyleGUIEditor.cs +171 -171
- package/Editor/AssignmentStyleGUIEditor.cs.meta +1 -1
- package/Editor/AutoCreateCharacterWizard.cs +475 -475
- package/Editor/AutoCreateCharacterWizard.cs.meta +11 -11
- package/Editor/AutoCreateTrialCharacterWizard.cs +426 -426
- package/Editor/AutoCreateTrialCharacterWizard.cs.meta +1 -1
- package/Editor/CharacterUtility.cs +119 -119
- package/Editor/CharacterUtility.cs.meta +11 -11
- package/Editor/CircleDrawer.cs +206 -206
- package/Editor/CircleDrawer.cs.meta +1 -1
- package/Editor/CircleUtility.cs +54 -54
- package/Editor/CircleUtility.cs.meta +1 -1
- package/Editor/DREditor.Actors.Editor.asmdef +21 -21
- package/Editor/DREditor.Actors.Editor.asmdef.meta +7 -7
- package/Editor/GenerateCharacterIntroDialogues.cs +234 -234
- package/Editor/GenerateCharacterIntroDialogues.cs.meta +11 -11
- package/Editor/IItemImporter.cs +19 -19
- package/Editor/IItemImporter.cs.meta +1 -1
- package/Editor/ItemImporter.cs +170 -170
- package/Editor/ItemImporter.cs.meta +1 -1
- package/Editor/ItemUtility.cs +85 -85
- package/Editor/ItemUtility.cs.meta +11 -11
- package/Editor/ItemWizard.cs +41 -41
- package/Editor/ItemWizard.cs.meta +11 -11
- package/Editor.meta +8 -8
- package/Events/ActorCheckFocusEvent.cs +49 -49
- package/Events/ActorCheckFocusEvent.cs.meta +11 -11
- package/Events/ActorFadeEvent.cs +19 -19
- package/Events/ActorFadeEvent.cs.meta +11 -11
- package/Events/ActorFadeHandler.cs +53 -53
- package/Events/ActorFadeHandler.cs.meta +11 -11
- package/Events/ActorFaintEvent.cs +282 -282
- package/Events/ActorFaintEvent.cs.meta +11 -11
- package/Events/ActorFaintEventRenderQ.cs +65 -65
- package/Events/ActorFaintEventRenderQ.cs.meta +11 -11
- package/Events/ActorLeaveHandler.cs +238 -238
- package/Events/ActorLeaveHandler.cs.meta +11 -11
- package/Events/ActorSpriteFader.cs +190 -190
- package/Events/ActorSpriteFader.cs.meta +11 -11
- package/Events/ActorSpriteFaderRenderQ.cs +49 -49
- package/Events/ActorSpriteFaderRenderQ.cs.meta +11 -11
- package/Events/BSTrialActorFlash.cs +259 -259
- package/Events/BSTrialActorFlash.cs.meta +11 -11
- package/Events/ChangeLastFocusEvent.cs +62 -62
- package/Events/ChangeLastFocusEvent.cs.meta +11 -11
- package/Events/MoveCharacterEvent.cs +141 -141
- package/Events/MoveCharacterEvent.cs.meta +11 -11
- package/Events.meta +8 -8
- package/ExpressionChanger.cs +25 -25
- package/ExpressionChanger.cs.meta +11 -11
- package/FocusHandler.cs +96 -96
- package/FocusHandler.cs.meta +11 -11
- package/Implementation/ActorFocusHandler.cs +195 -195
- package/Implementation/ActorFocusHandler.cs.meta +11 -11
- package/Implementation/ActorFocusLoadEnd.cs +108 -108
- package/Implementation/ActorFocusLoadEnd.cs.meta +11 -11
- package/Implementation/ActorFocusPrepare.cs +102 -102
- package/Implementation/ActorFocusPrepare.cs.meta +11 -11
- package/Implementation/ActorFocusResolve.cs +67 -67
- package/Implementation/ActorFocusResolve.cs.meta +11 -11
- package/Implementation/ActorSpriteChanger.cs +129 -129
- package/Implementation/ActorSpriteChanger.cs.meta +11 -11
- package/Implementation/ActorTrialSpriteChanger.cs +46 -46
- package/Implementation/ActorTrialSpriteChanger.cs.meta +11 -11
- package/Implementation/ChangeLastSpriteEvent.cs +92 -92
- package/Implementation/ChangeLastSpriteEvent.cs.meta +11 -11
- package/Implementation/WorldSpriteChanger.cs +207 -207
- package/Implementation/WorldSpriteChanger.cs.meta +11 -11
- package/Implementation.meta +8 -8
- package/LayerHandler.cs +30 -30
- package/LayerHandler.cs.meta +11 -11
- package/{Samples → Samples~}/Actor.prefab +581 -581
- package/{Samples → Samples~}/Actor.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Body_Debugger.prefab +68 -68
- package/{Samples → Samples~}/Actor_Body_Debugger.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab +47 -47
- package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Event_Handlers.prefab +668 -668
- package/{Samples → Samples~}/Actor_Event_Handlers.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Fade_Handler.prefab +137 -137
- package/{Samples → Samples~}/Actor_Fade_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab +137 -137
- package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Faint_Event.prefab +71 -71
- package/{Samples → Samples~}/Actor_Faint_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab +73 -73
- package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Handler.prefab +168 -168
- package/{Samples → Samples~}/Actor_Focus_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab +56 -56
- package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Load_End.prefab +66 -66
- package/{Samples → Samples~}/Actor_Focus_Load_End.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Prepare.prefab +49 -49
- package/{Samples → Samples~}/Actor_Focus_Prepare.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Resolve.prefab +48 -48
- package/{Samples → Samples~}/Actor_Focus_Resolve.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Leave_Handler.prefab +141 -141
- package/{Samples → Samples~}/Actor_Leave_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab +141 -141
- package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Organizer.prefab +49 -49
- package/{Samples → Samples~}/Actor_Organizer.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Changer.prefab +163 -163
- package/{Samples → Samples~}/Actor_Sprite_Changer.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab +51 -51
- package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Fader.prefab +52 -52
- package/{Samples → Samples~}/Actor_Sprite_Fader.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab +54 -54
- package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab +47 -47
- package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_Focus_Event.prefab +66 -66
- package/{Samples → Samples~}/Change_Last_Focus_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab +49 -49
- package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab +186 -186
- package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Focus_Handler.prefab +49 -49
- package/{Samples → Samples~}/Focus_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Move_Character_Event.prefab +51 -51
- package/{Samples → Samples~}/Move_Character_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/World_Sprite_Changer.prefab +51 -51
- package/{Samples → Samples~}/World_Sprite_Changer.prefab.meta +7 -7
- package/package.json +43 -38
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
package/ActorManager.cs
CHANGED
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@@ -1,150 +1,150 @@
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Dialogues;
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using DREditor.Services;
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using DREditor.Talkables;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace DREditor.Actors
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader(nameof(DialogueObjectManager) + ", " + nameof(IObjectPooler<Talkable>) +
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"\n\n")]
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public class ActorManager : DialogueObjectManager, IObjectPooler<Talkable>
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected string tutorialCharacterFirstName = "Tutorial";
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected bool logActorsNotFound = false;
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected List<Talkable> actors = new();
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/// <summary>
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///
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/// </summary>
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protected IDialogueManager dialogueManager = null;
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/// <summary>
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///
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/// </summary>
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protected virtual void OnEnable()
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{
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if (gameObject != null)
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{
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RegisterService<DialogueObjectManager>(this);
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RegisterService<IObjectPooler<Talkable>>(this);
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}
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dialogueManager = ServiceLocator.GetService<IDialogueManager>();
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if (dialogueManager != null)
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dialogueManager.GetEnder().OnDialogueResolving += SetStartObjectNull;
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}
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/// <summary>
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///
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="service"></param>
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protected virtual void RegisterService<T>(T service) where T : class
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{
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if (!ServiceLocator.HasService<T>())
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ServiceLocator.Register(service);
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else
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Destroy(gameObject);
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void OnDisable()
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{
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if (dialogueManager != null)
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dialogueManager.GetEnder().OnDialogueResolving -= SetStartObjectNull;
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}
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/// <inheritdoc/>
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public virtual void RegisterObject(Talkable obj)
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{
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if (obj is Talkable talkable)
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{
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if (actors.Contains(talkable))
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return;
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actors.Add(talkable);
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talkable.SubscribeToStartConversation(Evaluate);
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}
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else
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UnityEngine.Debug.LogWarning("Object Tried To register to a Pooler that doesn't use it's type");
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}
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/// <inheritdoc/>
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public virtual void UnregisterObject(Talkable obj)
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{
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actors.Remove(obj);
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obj.UnsubscribeToStartConversation(Evaluate);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="talkable"></param>
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/// <param name="Conversation"></param>
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protected virtual void Evaluate(Talkable talkable, Dialogue[] Conversation)
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{
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startObject = talkable;
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if (ServiceLocator.HasService<IDialogueManager>())
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{
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if (Conversation[0] != null)
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ServiceLocator.GetService<IDialogueManager>().StartDialogue(talkable, Conversation);
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else
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ServiceLocator.GetService<IDialogueManager>().DebugNoCharacterDialogueCall(talkable);
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}
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else
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UnityEngine.Debug.LogWarning($"ALERT: {ToString()}: ActorManager could not get {nameof(IDialogueManager)}!");
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}
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/// <inheritdoc/>
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public virtual Talkable GetObjectByName(string name)
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{
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var actors = GetRegisteredObjects().OfType<Talkable>()
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.Where(talkable => talkable.gameObject.name == name);
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if (actors.Any())
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return actors.First();
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else if (name != tutorialCharacterFirstName && logActorsNotFound)
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UnityEngine.Debug.Log($"REPORT: {ToString()}: Couldn't find actor: {name}.");
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return null;
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}
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/// <inheritdoc/>
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public virtual List<Talkable> GetRegisteredObjects() => actors;
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Dialogues;
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using DREditor.Services;
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using DREditor.Talkables;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace DREditor.Actors
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader(nameof(DialogueObjectManager) + ", " + nameof(IObjectPooler<Talkable>) +
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"\n\n")]
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public class ActorManager : DialogueObjectManager, IObjectPooler<Talkable>
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected string tutorialCharacterFirstName = "Tutorial";
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected bool logActorsNotFound = false;
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected List<Talkable> actors = new();
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/// <summary>
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///
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/// </summary>
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protected IDialogueManager dialogueManager = null;
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/// <summary>
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///
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/// </summary>
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protected virtual void OnEnable()
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{
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if (gameObject != null)
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{
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RegisterService<DialogueObjectManager>(this);
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RegisterService<IObjectPooler<Talkable>>(this);
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}
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dialogueManager = ServiceLocator.GetService<IDialogueManager>();
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if (dialogueManager != null)
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dialogueManager.GetEnder().OnDialogueResolving += SetStartObjectNull;
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}
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/// <summary>
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///
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="service"></param>
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protected virtual void RegisterService<T>(T service) where T : class
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{
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if (!ServiceLocator.HasService<T>())
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ServiceLocator.Register(service);
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else
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Destroy(gameObject);
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void OnDisable()
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{
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if (dialogueManager != null)
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|
+
dialogueManager.GetEnder().OnDialogueResolving -= SetStartObjectNull;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
|
|
88
|
+
/// <inheritdoc/>
|
|
89
|
+
public virtual void RegisterObject(Talkable obj)
|
|
90
|
+
{
|
|
91
|
+
if (obj is Talkable talkable)
|
|
92
|
+
{
|
|
93
|
+
if (actors.Contains(talkable))
|
|
94
|
+
return;
|
|
95
|
+
|
|
96
|
+
actors.Add(talkable);
|
|
97
|
+
|
|
98
|
+
talkable.SubscribeToStartConversation(Evaluate);
|
|
99
|
+
}
|
|
100
|
+
else
|
|
101
|
+
UnityEngine.Debug.LogWarning("Object Tried To register to a Pooler that doesn't use it's type");
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
/// <inheritdoc/>
|
|
105
|
+
public virtual void UnregisterObject(Talkable obj)
|
|
106
|
+
{
|
|
107
|
+
actors.Remove(obj);
|
|
108
|
+
|
|
109
|
+
obj.UnsubscribeToStartConversation(Evaluate);
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
/// <summary>
|
|
113
|
+
///
|
|
114
|
+
/// </summary>
|
|
115
|
+
/// <param name="talkable"></param>
|
|
116
|
+
/// <param name="Conversation"></param>
|
|
117
|
+
protected virtual void Evaluate(Talkable talkable, Dialogue[] Conversation)
|
|
118
|
+
{
|
|
119
|
+
startObject = talkable;
|
|
120
|
+
|
|
121
|
+
if (ServiceLocator.HasService<IDialogueManager>())
|
|
122
|
+
{
|
|
123
|
+
if (Conversation[0] != null)
|
|
124
|
+
ServiceLocator.GetService<IDialogueManager>().StartDialogue(talkable, Conversation);
|
|
125
|
+
else
|
|
126
|
+
ServiceLocator.GetService<IDialogueManager>().DebugNoCharacterDialogueCall(talkable);
|
|
127
|
+
}
|
|
128
|
+
else
|
|
129
|
+
UnityEngine.Debug.LogWarning($"ALERT: {ToString()}: ActorManager could not get {nameof(IDialogueManager)}!");
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
|
|
133
|
+
/// <inheritdoc/>
|
|
134
|
+
public virtual Talkable GetObjectByName(string name)
|
|
135
|
+
{
|
|
136
|
+
var actors = GetRegisteredObjects().OfType<Talkable>()
|
|
137
|
+
.Where(talkable => talkable.gameObject.name == name);
|
|
138
|
+
|
|
139
|
+
if (actors.Any())
|
|
140
|
+
return actors.First();
|
|
141
|
+
else if (name != tutorialCharacterFirstName && logActorsNotFound)
|
|
142
|
+
UnityEngine.Debug.Log($"REPORT: {ToString()}: Couldn't find actor: {name}.");
|
|
143
|
+
|
|
144
|
+
return null;
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
/// <inheritdoc/>
|
|
148
|
+
public virtual List<Talkable> GetRegisteredObjects() => actors;
|
|
149
|
+
}
|
|
150
150
|
}
|
package/ActorManager.cs.meta
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 7178ab45f3026ed459d425dd47e23743
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: 7178ab45f3026ed459d425dd47e23743
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|
package/ActorOrganizer.cs
CHANGED
|
@@ -1,94 +1,94 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
using DREditor.Dialogues;
|
|
3
|
-
using DREditor.Dialogues.LineReading;
|
|
4
|
-
using DREditor.Dialogues.Loading;
|
|
5
|
-
using DREditor.EventObjects;
|
|
6
|
-
using DREditor.Services;
|
|
7
|
-
using DREditor.Talkables;
|
|
8
|
-
using UnityEngine;
|
|
9
|
-
|
|
10
|
-
namespace DREditor.Actors
|
|
11
|
-
{
|
|
12
|
-
/// <summary>
|
|
13
|
-
///
|
|
14
|
-
/// </summary>
|
|
15
|
-
[ClassHeader("" + nameof(ILineProcessor) + ", " + nameof(ILineEndProcess) + ", " +
|
|
16
|
-
nameof(ILoadToLineable) + ", " + nameof(ILoadToLineEnd) + ", " + nameof(IDialogueReaderCleanUp) + ", " +
|
|
17
|
-
nameof(IToTitleScreen) +
|
|
18
|
-
"\n\n")]
|
|
19
|
-
public class ActorOrganizer : DialogueComponent, ILineProcessor, ILineEndProcess,
|
|
20
|
-
ILoadToLineable, ILoadToLineEnd, IDialogueReaderCleanUp, IToTitleScreen
|
|
21
|
-
{
|
|
22
|
-
/// <summary>
|
|
23
|
-
///
|
|
24
|
-
/// </summary>
|
|
25
|
-
[Header("")]
|
|
26
|
-
[Divider]
|
|
27
|
-
[Tooltip("")]
|
|
28
|
-
[SerializeField] protected BoolWithEvent isProtagSpeaking = null;
|
|
29
|
-
|
|
30
|
-
/// <summary>
|
|
31
|
-
///
|
|
32
|
-
/// </summary>
|
|
33
|
-
[Tooltip("")]
|
|
34
|
-
[SerializeField] protected SelectableObjectWithEvent currentActor = null;
|
|
35
|
-
|
|
36
|
-
/// <summary>
|
|
37
|
-
///
|
|
38
|
-
/// </summary>
|
|
39
|
-
[Tooltip("")]
|
|
40
|
-
[SerializeField] protected SelectableObjectWithEvent lastActor = null;
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
/// <summary>
|
|
44
|
-
///
|
|
45
|
-
/// </summary>
|
|
46
|
-
/// <param name="name"></param>
|
|
47
|
-
protected virtual void SetCurrentActorByName(string name)
|
|
48
|
-
{
|
|
49
|
-
currentActor.SetValue((Actor)ServiceLocator.GetService<IObjectPooler<Talkable>>().GetObjectByName(name));
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
/// <summary>
|
|
53
|
-
///
|
|
54
|
-
/// </summary>
|
|
55
|
-
/// <param name="currentLine"></param>
|
|
56
|
-
protected virtual void SetLastActorFromLineData(Line currentLine = null)
|
|
57
|
-
{
|
|
58
|
-
if (!isProtagSpeaking.Value && !currentLine.DontPan)
|
|
59
|
-
lastActor.SetValue((Actor)currentActor.Value);
|
|
60
|
-
}
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
/// <inheritdoc/>
|
|
64
|
-
public virtual void LineProcess(Line currentLine)
|
|
65
|
-
{
|
|
66
|
-
if (currentLine.Speaker != null && !isProtagSpeaking.Value)
|
|
67
|
-
SetCurrentActorByName(currentLine.Speaker.FirstName);
|
|
68
|
-
}
|
|
69
|
-
|
|
70
|
-
/// <inheritdoc/>
|
|
71
|
-
public virtual void LineEndProcess(Line currentLine = null) => SetLastActorFromLineData(currentLine);
|
|
72
|
-
|
|
73
|
-
/// <inheritdoc/>
|
|
74
|
-
public virtual void OnLoadToLine(Line currentLine)
|
|
75
|
-
{
|
|
76
|
-
if (currentLine.Speaker != null)
|
|
77
|
-
SetCurrentActorByName(currentLine.Speaker.FirstName);
|
|
78
|
-
}
|
|
79
|
-
|
|
80
|
-
/// <inheritdoc/>
|
|
81
|
-
public virtual void OnLoadToLineEnd(Line currentLine) => SetLastActorFromLineData(currentLine);
|
|
82
|
-
|
|
83
|
-
/// <inheritdoc/>
|
|
84
|
-
public virtual void OnDialogueReaderCleanUp()
|
|
85
|
-
{
|
|
86
|
-
lastActor.SetValue(null);
|
|
87
|
-
|
|
88
|
-
ToTitleScreen();
|
|
89
|
-
}
|
|
90
|
-
|
|
91
|
-
/// <inheritdoc/>
|
|
92
|
-
public virtual void ToTitleScreen() => isProtagSpeaking.SetValue(false);
|
|
93
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using DREditor.Dialogues;
|
|
3
|
+
using DREditor.Dialogues.LineReading;
|
|
4
|
+
using DREditor.Dialogues.Loading;
|
|
5
|
+
using DREditor.EventObjects;
|
|
6
|
+
using DREditor.Services;
|
|
7
|
+
using DREditor.Talkables;
|
|
8
|
+
using UnityEngine;
|
|
9
|
+
|
|
10
|
+
namespace DREditor.Actors
|
|
11
|
+
{
|
|
12
|
+
/// <summary>
|
|
13
|
+
///
|
|
14
|
+
/// </summary>
|
|
15
|
+
[ClassHeader("" + nameof(ILineProcessor) + ", " + nameof(ILineEndProcess) + ", " +
|
|
16
|
+
nameof(ILoadToLineable) + ", " + nameof(ILoadToLineEnd) + ", " + nameof(IDialogueReaderCleanUp) + ", " +
|
|
17
|
+
nameof(IToTitleScreen) +
|
|
18
|
+
"\n\n")]
|
|
19
|
+
public class ActorOrganizer : DialogueComponent, ILineProcessor, ILineEndProcess,
|
|
20
|
+
ILoadToLineable, ILoadToLineEnd, IDialogueReaderCleanUp, IToTitleScreen
|
|
21
|
+
{
|
|
22
|
+
/// <summary>
|
|
23
|
+
///
|
|
24
|
+
/// </summary>
|
|
25
|
+
[Header("")]
|
|
26
|
+
[Divider]
|
|
27
|
+
[Tooltip("")]
|
|
28
|
+
[SerializeField] protected BoolWithEvent isProtagSpeaking = null;
|
|
29
|
+
|
|
30
|
+
/// <summary>
|
|
31
|
+
///
|
|
32
|
+
/// </summary>
|
|
33
|
+
[Tooltip("")]
|
|
34
|
+
[SerializeField] protected SelectableObjectWithEvent currentActor = null;
|
|
35
|
+
|
|
36
|
+
/// <summary>
|
|
37
|
+
///
|
|
38
|
+
/// </summary>
|
|
39
|
+
[Tooltip("")]
|
|
40
|
+
[SerializeField] protected SelectableObjectWithEvent lastActor = null;
|
|
41
|
+
|
|
42
|
+
|
|
43
|
+
/// <summary>
|
|
44
|
+
///
|
|
45
|
+
/// </summary>
|
|
46
|
+
/// <param name="name"></param>
|
|
47
|
+
protected virtual void SetCurrentActorByName(string name)
|
|
48
|
+
{
|
|
49
|
+
currentActor.SetValue((Actor)ServiceLocator.GetService<IObjectPooler<Talkable>>().GetObjectByName(name));
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
/// <summary>
|
|
53
|
+
///
|
|
54
|
+
/// </summary>
|
|
55
|
+
/// <param name="currentLine"></param>
|
|
56
|
+
protected virtual void SetLastActorFromLineData(Line currentLine = null)
|
|
57
|
+
{
|
|
58
|
+
if (!isProtagSpeaking.Value && !currentLine.DontPan)
|
|
59
|
+
lastActor.SetValue((Actor)currentActor.Value);
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
|
|
63
|
+
/// <inheritdoc/>
|
|
64
|
+
public virtual void LineProcess(Line currentLine)
|
|
65
|
+
{
|
|
66
|
+
if (currentLine.Speaker != null && !isProtagSpeaking.Value)
|
|
67
|
+
SetCurrentActorByName(currentLine.Speaker.FirstName);
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
/// <inheritdoc/>
|
|
71
|
+
public virtual void LineEndProcess(Line currentLine = null) => SetLastActorFromLineData(currentLine);
|
|
72
|
+
|
|
73
|
+
/// <inheritdoc/>
|
|
74
|
+
public virtual void OnLoadToLine(Line currentLine)
|
|
75
|
+
{
|
|
76
|
+
if (currentLine.Speaker != null)
|
|
77
|
+
SetCurrentActorByName(currentLine.Speaker.FirstName);
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
/// <inheritdoc/>
|
|
81
|
+
public virtual void OnLoadToLineEnd(Line currentLine) => SetLastActorFromLineData(currentLine);
|
|
82
|
+
|
|
83
|
+
/// <inheritdoc/>
|
|
84
|
+
public virtual void OnDialogueReaderCleanUp()
|
|
85
|
+
{
|
|
86
|
+
lastActor.SetValue(null);
|
|
87
|
+
|
|
88
|
+
ToTitleScreen();
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
/// <inheritdoc/>
|
|
92
|
+
public virtual void ToTitleScreen() => isProtagSpeaking.SetValue(false);
|
|
93
|
+
}
|
|
94
94
|
}
|
package/ActorOrganizer.cs.meta
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 02c88a37ab748804e86dcf3bbee51981
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: 02c88a37ab748804e86dcf3bbee51981
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|