net.dreditor.actors 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/Actor.cs +74 -74
- package/Actor.cs.meta +11 -11
- package/ActorBodyDebugger.cs +117 -117
- package/ActorBodyDebugger.cs.meta +13 -13
- package/ActorManager.cs +149 -149
- package/ActorManager.cs.meta +11 -11
- package/ActorOrganizer.cs +93 -93
- package/ActorOrganizer.cs.meta +11 -11
- package/BasicExpressionChanger.cs +157 -157
- package/BasicExpressionChanger.cs.meta +11 -11
- package/BasicLayerHandler.cs +108 -108
- package/BasicLayerHandler.cs.meta +11 -11
- package/DREditor.Actors.asmdef +20 -20
- package/DREditor.Actors.asmdef.meta +7 -7
- package/Editor/AssignmentStyleGUIEditor.cs +171 -171
- package/Editor/AssignmentStyleGUIEditor.cs.meta +1 -1
- package/Editor/AutoCreateCharacterWizard.cs +475 -475
- package/Editor/AutoCreateCharacterWizard.cs.meta +11 -11
- package/Editor/AutoCreateTrialCharacterWizard.cs +426 -426
- package/Editor/AutoCreateTrialCharacterWizard.cs.meta +1 -1
- package/Editor/CharacterUtility.cs +119 -119
- package/Editor/CharacterUtility.cs.meta +11 -11
- package/Editor/CircleDrawer.cs +206 -206
- package/Editor/CircleDrawer.cs.meta +1 -1
- package/Editor/CircleUtility.cs +54 -54
- package/Editor/CircleUtility.cs.meta +1 -1
- package/Editor/DREditor.Actors.Editor.asmdef +21 -21
- package/Editor/DREditor.Actors.Editor.asmdef.meta +7 -7
- package/Editor/GenerateCharacterIntroDialogues.cs +234 -234
- package/Editor/GenerateCharacterIntroDialogues.cs.meta +11 -11
- package/Editor/IItemImporter.cs +19 -19
- package/Editor/IItemImporter.cs.meta +1 -1
- package/Editor/ItemImporter.cs +170 -170
- package/Editor/ItemImporter.cs.meta +1 -1
- package/Editor/ItemUtility.cs +85 -85
- package/Editor/ItemUtility.cs.meta +11 -11
- package/Editor/ItemWizard.cs +41 -41
- package/Editor/ItemWizard.cs.meta +11 -11
- package/Editor.meta +8 -8
- package/Events/ActorCheckFocusEvent.cs +49 -49
- package/Events/ActorCheckFocusEvent.cs.meta +11 -11
- package/Events/ActorFadeEvent.cs +19 -19
- package/Events/ActorFadeEvent.cs.meta +11 -11
- package/Events/ActorFadeHandler.cs +53 -53
- package/Events/ActorFadeHandler.cs.meta +11 -11
- package/Events/ActorFaintEvent.cs +282 -282
- package/Events/ActorFaintEvent.cs.meta +11 -11
- package/Events/ActorFaintEventRenderQ.cs +65 -65
- package/Events/ActorFaintEventRenderQ.cs.meta +11 -11
- package/Events/ActorLeaveHandler.cs +238 -238
- package/Events/ActorLeaveHandler.cs.meta +11 -11
- package/Events/ActorSpriteFader.cs +190 -190
- package/Events/ActorSpriteFader.cs.meta +11 -11
- package/Events/ActorSpriteFaderRenderQ.cs +49 -49
- package/Events/ActorSpriteFaderRenderQ.cs.meta +11 -11
- package/Events/BSTrialActorFlash.cs +259 -259
- package/Events/BSTrialActorFlash.cs.meta +11 -11
- package/Events/ChangeLastFocusEvent.cs +62 -62
- package/Events/ChangeLastFocusEvent.cs.meta +11 -11
- package/Events/MoveCharacterEvent.cs +141 -141
- package/Events/MoveCharacterEvent.cs.meta +11 -11
- package/Events.meta +8 -8
- package/ExpressionChanger.cs +25 -25
- package/ExpressionChanger.cs.meta +11 -11
- package/FocusHandler.cs +96 -96
- package/FocusHandler.cs.meta +11 -11
- package/Implementation/ActorFocusHandler.cs +195 -195
- package/Implementation/ActorFocusHandler.cs.meta +11 -11
- package/Implementation/ActorFocusLoadEnd.cs +108 -108
- package/Implementation/ActorFocusLoadEnd.cs.meta +11 -11
- package/Implementation/ActorFocusPrepare.cs +102 -102
- package/Implementation/ActorFocusPrepare.cs.meta +11 -11
- package/Implementation/ActorFocusResolve.cs +67 -67
- package/Implementation/ActorFocusResolve.cs.meta +11 -11
- package/Implementation/ActorSpriteChanger.cs +129 -129
- package/Implementation/ActorSpriteChanger.cs.meta +11 -11
- package/Implementation/ActorTrialSpriteChanger.cs +46 -46
- package/Implementation/ActorTrialSpriteChanger.cs.meta +11 -11
- package/Implementation/ChangeLastSpriteEvent.cs +92 -92
- package/Implementation/ChangeLastSpriteEvent.cs.meta +11 -11
- package/Implementation/WorldSpriteChanger.cs +207 -207
- package/Implementation/WorldSpriteChanger.cs.meta +11 -11
- package/Implementation.meta +8 -8
- package/LayerHandler.cs +30 -30
- package/LayerHandler.cs.meta +11 -11
- package/{Samples → Samples~}/Actor.prefab +581 -581
- package/{Samples → Samples~}/Actor.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Body_Debugger.prefab +68 -68
- package/{Samples → Samples~}/Actor_Body_Debugger.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab +47 -47
- package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Event_Handlers.prefab +668 -668
- package/{Samples → Samples~}/Actor_Event_Handlers.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Fade_Handler.prefab +137 -137
- package/{Samples → Samples~}/Actor_Fade_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab +137 -137
- package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Faint_Event.prefab +71 -71
- package/{Samples → Samples~}/Actor_Faint_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab +73 -73
- package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Handler.prefab +168 -168
- package/{Samples → Samples~}/Actor_Focus_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab +56 -56
- package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Load_End.prefab +66 -66
- package/{Samples → Samples~}/Actor_Focus_Load_End.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Prepare.prefab +49 -49
- package/{Samples → Samples~}/Actor_Focus_Prepare.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Resolve.prefab +48 -48
- package/{Samples → Samples~}/Actor_Focus_Resolve.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Leave_Handler.prefab +141 -141
- package/{Samples → Samples~}/Actor_Leave_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab +141 -141
- package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Organizer.prefab +49 -49
- package/{Samples → Samples~}/Actor_Organizer.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Changer.prefab +163 -163
- package/{Samples → Samples~}/Actor_Sprite_Changer.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab +51 -51
- package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Fader.prefab +52 -52
- package/{Samples → Samples~}/Actor_Sprite_Fader.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab +54 -54
- package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab +47 -47
- package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_Focus_Event.prefab +66 -66
- package/{Samples → Samples~}/Change_Last_Focus_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab +49 -49
- package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab +186 -186
- package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Focus_Handler.prefab +49 -49
- package/{Samples → Samples~}/Focus_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Move_Character_Event.prefab +51 -51
- package/{Samples → Samples~}/Move_Character_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/World_Sprite_Changer.prefab +51 -51
- package/{Samples → Samples~}/World_Sprite_Changer.prefab.meta +7 -7
- package/package.json +43 -38
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
|
@@ -1,158 +1,158 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
#if DOTWEEN
|
|
3
|
-
using DG.Tweening;
|
|
4
|
-
#endif
|
|
5
|
-
using DREditor.EventObjects;
|
|
6
|
-
using System.Collections;
|
|
7
|
-
using UnityEngine;
|
|
8
|
-
|
|
9
|
-
namespace DREditor.Actors
|
|
10
|
-
{
|
|
11
|
-
/// <summary>
|
|
12
|
-
///
|
|
13
|
-
/// </summary>
|
|
14
|
-
/// <remarks>
|
|
15
|
-
///
|
|
16
|
-
/// </remarks>
|
|
17
|
-
[ClassHeader(nameof(ExpressionChanger) +
|
|
18
|
-
"\n\n")]
|
|
19
|
-
public class BasicExpressionChanger : ExpressionChanger
|
|
20
|
-
{
|
|
21
|
-
/// <summary>
|
|
22
|
-
///
|
|
23
|
-
/// </summary>
|
|
24
|
-
[Tooltip("")]
|
|
25
|
-
[SerializeField] protected BoolWithEvent isLoadingFile = null;
|
|
26
|
-
|
|
27
|
-
/// <summary>
|
|
28
|
-
///
|
|
29
|
-
/// </summary>
|
|
30
|
-
[Tooltip("")]
|
|
31
|
-
[SerializeField] protected BoolWithEvent spriteIsFading = null;
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
/// <summary>
|
|
35
|
-
///
|
|
36
|
-
/// </summary>
|
|
37
|
-
[Header("")]
|
|
38
|
-
[Divider]
|
|
39
|
-
[Tooltip("")]
|
|
40
|
-
[SerializeField] protected MeshRenderer character = null;
|
|
41
|
-
|
|
42
|
-
/// <summary>
|
|
43
|
-
///
|
|
44
|
-
/// </summary>
|
|
45
|
-
[Tooltip("")]
|
|
46
|
-
[SerializeField] protected MeshRenderer characterb = null;
|
|
47
|
-
|
|
48
|
-
/// <summary>
|
|
49
|
-
///
|
|
50
|
-
/// </summary>
|
|
51
|
-
[Tooltip("")]
|
|
52
|
-
[SerializeField] protected SpriteRenderer sprite = null;
|
|
53
|
-
|
|
54
|
-
/// <summary>
|
|
55
|
-
///
|
|
56
|
-
/// </summary>
|
|
57
|
-
[Tooltip("")]
|
|
58
|
-
[SerializeField] protected SpriteRenderer spriteb = null;
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
/// <summary>
|
|
62
|
-
///
|
|
63
|
-
/// </summary>
|
|
64
|
-
[Header("")]
|
|
65
|
-
[Divider]
|
|
66
|
-
[Tooltip("")]
|
|
67
|
-
[SerializeField] protected float spriteChangeTime = 0.185f;
|
|
68
|
-
|
|
69
|
-
/// <summary>
|
|
70
|
-
///
|
|
71
|
-
/// </summary>
|
|
72
|
-
[Tooltip("")]
|
|
73
|
-
[SerializeField] protected float finishedWorldSpriteChangeBufferTime = 0;
|
|
74
|
-
#if DOTWEEN
|
|
75
|
-
/// <summary>
|
|
76
|
-
///
|
|
77
|
-
/// </summary>
|
|
78
|
-
[Tooltip("")]
|
|
79
|
-
[SerializeField] protected Ease bottomSpriteFadeInCurve = Ease.Linear;
|
|
80
|
-
|
|
81
|
-
/// <summary>
|
|
82
|
-
///
|
|
83
|
-
/// </summary>
|
|
84
|
-
[Tooltip("")]
|
|
85
|
-
[SerializeField] protected Ease topSpriteFadeOutCurve = Ease.Linear;
|
|
86
|
-
#endif
|
|
87
|
-
|
|
88
|
-
/// <inheritdoc/>
|
|
89
|
-
public override void FastForwardExpressionChange(Material expressionMaterial, Sprite expressionSprite)
|
|
90
|
-
{
|
|
91
|
-
if (spriteIsFading.Value)
|
|
92
|
-
{
|
|
93
|
-
#if DOTWEEN
|
|
94
|
-
sprite.DOKill();
|
|
95
|
-
#endif
|
|
96
|
-
sprite.color = new Color(255, 255, 255, 255);
|
|
97
|
-
/* The above line causes a visual kinda bug where pressing fast forward, a sprite changes, then
|
|
98
|
-
* going out of fast forward, will incorrectly fade the sprite transition. But this line seems
|
|
99
|
-
* needed for fixing the bug of CharLeave overpowering sprite change.
|
|
100
|
-
*/
|
|
101
|
-
}
|
|
102
|
-
|
|
103
|
-
SetActorMaterials(expressionMaterial);
|
|
104
|
-
|
|
105
|
-
sprite.sprite = expressionSprite;
|
|
106
|
-
|
|
107
|
-
spriteb.sprite = expressionSprite;
|
|
108
|
-
|
|
109
|
-
if (!isLoadingFile.Value)
|
|
110
|
-
MoveSpriteToFront();
|
|
111
|
-
}
|
|
112
|
-
|
|
113
|
-
/// <inheritdoc/>
|
|
114
|
-
public override IEnumerator ChangeExpressionProcess(Material expressionMaterial, Sprite expressionSprite)
|
|
115
|
-
{
|
|
116
|
-
SetActorMaterials(expressionMaterial);
|
|
117
|
-
|
|
118
|
-
spriteb.sprite = expressionSprite;
|
|
119
|
-
#if DOTWEEN
|
|
120
|
-
spriteb.DOFade(1, spriteChangeTime).SetEase(bottomSpriteFadeInCurve);
|
|
121
|
-
|
|
122
|
-
sprite.DOFade(0, spriteChangeTime).SetEase(topSpriteFadeOutCurve);
|
|
123
|
-
#endif
|
|
124
|
-
yield return new WaitForSeconds(spriteChangeTime);
|
|
125
|
-
|
|
126
|
-
sprite.sprite = expressionSprite;
|
|
127
|
-
|
|
128
|
-
MoveSpriteToFront();
|
|
129
|
-
|
|
130
|
-
if (finishedWorldSpriteChangeBufferTime > 0)
|
|
131
|
-
yield return new WaitForSeconds(finishedWorldSpriteChangeBufferTime);
|
|
132
|
-
}
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
/// <summary>
|
|
136
|
-
///
|
|
137
|
-
/// </summary>
|
|
138
|
-
/// <param name="material"></param>
|
|
139
|
-
protected virtual void SetActorMaterials(Material material)
|
|
140
|
-
{
|
|
141
|
-
character.material = material;
|
|
142
|
-
|
|
143
|
-
characterb.material.mainTexture = character.material.mainTexture;
|
|
144
|
-
}
|
|
145
|
-
|
|
146
|
-
/// <summary>
|
|
147
|
-
///
|
|
148
|
-
/// </summary>
|
|
149
|
-
protected virtual void MoveSpriteToFront()
|
|
150
|
-
{
|
|
151
|
-
#if DOTWEEN
|
|
152
|
-
sprite.DOFade(1, 0);
|
|
153
|
-
|
|
154
|
-
spriteb.DOFade(0, 0);
|
|
155
|
-
#endif
|
|
156
|
-
}
|
|
157
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
#if DOTWEEN
|
|
3
|
+
using DG.Tweening;
|
|
4
|
+
#endif
|
|
5
|
+
using DREditor.EventObjects;
|
|
6
|
+
using System.Collections;
|
|
7
|
+
using UnityEngine;
|
|
8
|
+
|
|
9
|
+
namespace DREditor.Actors
|
|
10
|
+
{
|
|
11
|
+
/// <summary>
|
|
12
|
+
///
|
|
13
|
+
/// </summary>
|
|
14
|
+
/// <remarks>
|
|
15
|
+
///
|
|
16
|
+
/// </remarks>
|
|
17
|
+
[ClassHeader(nameof(ExpressionChanger) +
|
|
18
|
+
"\n\n")]
|
|
19
|
+
public class BasicExpressionChanger : ExpressionChanger
|
|
20
|
+
{
|
|
21
|
+
/// <summary>
|
|
22
|
+
///
|
|
23
|
+
/// </summary>
|
|
24
|
+
[Tooltip("")]
|
|
25
|
+
[SerializeField] protected BoolWithEvent isLoadingFile = null;
|
|
26
|
+
|
|
27
|
+
/// <summary>
|
|
28
|
+
///
|
|
29
|
+
/// </summary>
|
|
30
|
+
[Tooltip("")]
|
|
31
|
+
[SerializeField] protected BoolWithEvent spriteIsFading = null;
|
|
32
|
+
|
|
33
|
+
|
|
34
|
+
/// <summary>
|
|
35
|
+
///
|
|
36
|
+
/// </summary>
|
|
37
|
+
[Header("")]
|
|
38
|
+
[Divider]
|
|
39
|
+
[Tooltip("")]
|
|
40
|
+
[SerializeField] protected MeshRenderer character = null;
|
|
41
|
+
|
|
42
|
+
/// <summary>
|
|
43
|
+
///
|
|
44
|
+
/// </summary>
|
|
45
|
+
[Tooltip("")]
|
|
46
|
+
[SerializeField] protected MeshRenderer characterb = null;
|
|
47
|
+
|
|
48
|
+
/// <summary>
|
|
49
|
+
///
|
|
50
|
+
/// </summary>
|
|
51
|
+
[Tooltip("")]
|
|
52
|
+
[SerializeField] protected SpriteRenderer sprite = null;
|
|
53
|
+
|
|
54
|
+
/// <summary>
|
|
55
|
+
///
|
|
56
|
+
/// </summary>
|
|
57
|
+
[Tooltip("")]
|
|
58
|
+
[SerializeField] protected SpriteRenderer spriteb = null;
|
|
59
|
+
|
|
60
|
+
|
|
61
|
+
/// <summary>
|
|
62
|
+
///
|
|
63
|
+
/// </summary>
|
|
64
|
+
[Header("")]
|
|
65
|
+
[Divider]
|
|
66
|
+
[Tooltip("")]
|
|
67
|
+
[SerializeField] protected float spriteChangeTime = 0.185f;
|
|
68
|
+
|
|
69
|
+
/// <summary>
|
|
70
|
+
///
|
|
71
|
+
/// </summary>
|
|
72
|
+
[Tooltip("")]
|
|
73
|
+
[SerializeField] protected float finishedWorldSpriteChangeBufferTime = 0;
|
|
74
|
+
#if DOTWEEN
|
|
75
|
+
/// <summary>
|
|
76
|
+
///
|
|
77
|
+
/// </summary>
|
|
78
|
+
[Tooltip("")]
|
|
79
|
+
[SerializeField] protected Ease bottomSpriteFadeInCurve = Ease.Linear;
|
|
80
|
+
|
|
81
|
+
/// <summary>
|
|
82
|
+
///
|
|
83
|
+
/// </summary>
|
|
84
|
+
[Tooltip("")]
|
|
85
|
+
[SerializeField] protected Ease topSpriteFadeOutCurve = Ease.Linear;
|
|
86
|
+
#endif
|
|
87
|
+
|
|
88
|
+
/// <inheritdoc/>
|
|
89
|
+
public override void FastForwardExpressionChange(Material expressionMaterial, Sprite expressionSprite)
|
|
90
|
+
{
|
|
91
|
+
if (spriteIsFading.Value)
|
|
92
|
+
{
|
|
93
|
+
#if DOTWEEN
|
|
94
|
+
sprite.DOKill();
|
|
95
|
+
#endif
|
|
96
|
+
sprite.color = new Color(255, 255, 255, 255);
|
|
97
|
+
/* The above line causes a visual kinda bug where pressing fast forward, a sprite changes, then
|
|
98
|
+
* going out of fast forward, will incorrectly fade the sprite transition. But this line seems
|
|
99
|
+
* needed for fixing the bug of CharLeave overpowering sprite change.
|
|
100
|
+
*/
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
SetActorMaterials(expressionMaterial);
|
|
104
|
+
|
|
105
|
+
sprite.sprite = expressionSprite;
|
|
106
|
+
|
|
107
|
+
spriteb.sprite = expressionSprite;
|
|
108
|
+
|
|
109
|
+
if (!isLoadingFile.Value)
|
|
110
|
+
MoveSpriteToFront();
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
/// <inheritdoc/>
|
|
114
|
+
public override IEnumerator ChangeExpressionProcess(Material expressionMaterial, Sprite expressionSprite)
|
|
115
|
+
{
|
|
116
|
+
SetActorMaterials(expressionMaterial);
|
|
117
|
+
|
|
118
|
+
spriteb.sprite = expressionSprite;
|
|
119
|
+
#if DOTWEEN
|
|
120
|
+
spriteb.DOFade(1, spriteChangeTime).SetEase(bottomSpriteFadeInCurve);
|
|
121
|
+
|
|
122
|
+
sprite.DOFade(0, spriteChangeTime).SetEase(topSpriteFadeOutCurve);
|
|
123
|
+
#endif
|
|
124
|
+
yield return new WaitForSeconds(spriteChangeTime);
|
|
125
|
+
|
|
126
|
+
sprite.sprite = expressionSprite;
|
|
127
|
+
|
|
128
|
+
MoveSpriteToFront();
|
|
129
|
+
|
|
130
|
+
if (finishedWorldSpriteChangeBufferTime > 0)
|
|
131
|
+
yield return new WaitForSeconds(finishedWorldSpriteChangeBufferTime);
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
|
|
135
|
+
/// <summary>
|
|
136
|
+
///
|
|
137
|
+
/// </summary>
|
|
138
|
+
/// <param name="material"></param>
|
|
139
|
+
protected virtual void SetActorMaterials(Material material)
|
|
140
|
+
{
|
|
141
|
+
character.material = material;
|
|
142
|
+
|
|
143
|
+
characterb.material.mainTexture = character.material.mainTexture;
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
/// <summary>
|
|
147
|
+
///
|
|
148
|
+
/// </summary>
|
|
149
|
+
protected virtual void MoveSpriteToFront()
|
|
150
|
+
{
|
|
151
|
+
#if DOTWEEN
|
|
152
|
+
sprite.DOFade(1, 0);
|
|
153
|
+
|
|
154
|
+
spriteb.DOFade(0, 0);
|
|
155
|
+
#endif
|
|
156
|
+
}
|
|
157
|
+
}
|
|
158
158
|
}
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 9992b9eee92621b47b6ab558a43435a0
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: 9992b9eee92621b47b6ab558a43435a0
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|
package/BasicLayerHandler.cs
CHANGED
|
@@ -1,109 +1,109 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
using System.Collections.Generic;
|
|
3
|
-
using UnityEngine;
|
|
4
|
-
|
|
5
|
-
namespace DREditor.Actors
|
|
6
|
-
{
|
|
7
|
-
/// <summary>
|
|
8
|
-
///
|
|
9
|
-
/// </summary>
|
|
10
|
-
/// <remarks>
|
|
11
|
-
///
|
|
12
|
-
/// </remarks>
|
|
13
|
-
[ClassHeader(nameof(LayerHandler) +
|
|
14
|
-
"\n\n")]
|
|
15
|
-
public class BasicLayerHandler : LayerHandler
|
|
16
|
-
{
|
|
17
|
-
/// <summary>
|
|
18
|
-
///
|
|
19
|
-
/// </summary>
|
|
20
|
-
[Header("")]
|
|
21
|
-
[Divider]
|
|
22
|
-
[Tooltip("")]
|
|
23
|
-
[SerializeField] protected List<Renderer> unfocusRenderers = new();
|
|
24
|
-
|
|
25
|
-
/// <summary>
|
|
26
|
-
///
|
|
27
|
-
/// </summary>
|
|
28
|
-
[Tooltip("")]
|
|
29
|
-
[SerializeField] protected List<Renderer> focusRenderers = new();
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
/// <summary>
|
|
33
|
-
///
|
|
34
|
-
/// </summary>
|
|
35
|
-
[Header("")]
|
|
36
|
-
[Divider]
|
|
37
|
-
[Tooltip("")]
|
|
38
|
-
[SerializeField] protected int unfocusedLayer = 6;
|
|
39
|
-
|
|
40
|
-
/// <summary>
|
|
41
|
-
///
|
|
42
|
-
/// </summary>
|
|
43
|
-
[Tooltip("")]
|
|
44
|
-
[SerializeField] protected int focusedLayer = 8;
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
/// <inheritdoc/>
|
|
48
|
-
public override void ToggleRender()
|
|
49
|
-
{
|
|
50
|
-
if (focusRenderers.Count == 0 || focusRenderers[0] == null)
|
|
51
|
-
return;
|
|
52
|
-
|
|
53
|
-
EnableRenderers(unfocusRenderers, focusRenderers[0].enabled);
|
|
54
|
-
|
|
55
|
-
EnableRenderers(focusRenderers, !focusRenderers[0].enabled);
|
|
56
|
-
}
|
|
57
|
-
|
|
58
|
-
/// <summary>
|
|
59
|
-
///
|
|
60
|
-
/// </summary>
|
|
61
|
-
/// <typeparam name="T"></typeparam>
|
|
62
|
-
/// <param name="renderers"></param>
|
|
63
|
-
/// <param name="to"></param>
|
|
64
|
-
protected virtual void EnableRenderers<T>(List<T> renderers, bool to) where T : Renderer
|
|
65
|
-
{
|
|
66
|
-
foreach (var renderer in renderers)
|
|
67
|
-
if (renderer != null)
|
|
68
|
-
renderer.enabled = to;
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
/// <inheritdoc/>
|
|
73
|
-
public override void CheckSpriteLayer()
|
|
74
|
-
{
|
|
75
|
-
if (focusRenderers.Count != 0 && focusRenderers[0] != null && focusRenderers[0].gameObject.layer != focusedLayer)
|
|
76
|
-
FocusActor();
|
|
77
|
-
}
|
|
78
|
-
|
|
79
|
-
/// <inheritdoc/>
|
|
80
|
-
public override void FocusActor() => SetActorLayers(focusedLayer);
|
|
81
|
-
|
|
82
|
-
/// <inheritdoc/>
|
|
83
|
-
public override void UnFocusActor() => SetActorLayers(unfocusedLayer);
|
|
84
|
-
|
|
85
|
-
/// <summary>
|
|
86
|
-
///
|
|
87
|
-
/// </summary>
|
|
88
|
-
/// <param name="layer"></param>
|
|
89
|
-
protected virtual void SetActorLayers(int layer)
|
|
90
|
-
{
|
|
91
|
-
SetRenderersLayer(unfocusRenderers, layer);
|
|
92
|
-
|
|
93
|
-
SetRenderersLayer(focusRenderers, layer);
|
|
94
|
-
}
|
|
95
|
-
|
|
96
|
-
/// <summary>
|
|
97
|
-
///
|
|
98
|
-
/// </summary>
|
|
99
|
-
/// <typeparam name="T"></typeparam>
|
|
100
|
-
/// <param name="renderers"></param>
|
|
101
|
-
/// <param name="layer"></param>
|
|
102
|
-
protected virtual void SetRenderersLayer<T>(List<T> renderers, int layer) where T : Renderer
|
|
103
|
-
{
|
|
104
|
-
foreach (var renderer in renderers)
|
|
105
|
-
if (renderer != null)
|
|
106
|
-
renderer.gameObject.layer = layer;
|
|
107
|
-
}
|
|
108
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using System.Collections.Generic;
|
|
3
|
+
using UnityEngine;
|
|
4
|
+
|
|
5
|
+
namespace DREditor.Actors
|
|
6
|
+
{
|
|
7
|
+
/// <summary>
|
|
8
|
+
///
|
|
9
|
+
/// </summary>
|
|
10
|
+
/// <remarks>
|
|
11
|
+
///
|
|
12
|
+
/// </remarks>
|
|
13
|
+
[ClassHeader(nameof(LayerHandler) +
|
|
14
|
+
"\n\n")]
|
|
15
|
+
public class BasicLayerHandler : LayerHandler
|
|
16
|
+
{
|
|
17
|
+
/// <summary>
|
|
18
|
+
///
|
|
19
|
+
/// </summary>
|
|
20
|
+
[Header("")]
|
|
21
|
+
[Divider]
|
|
22
|
+
[Tooltip("")]
|
|
23
|
+
[SerializeField] protected List<Renderer> unfocusRenderers = new();
|
|
24
|
+
|
|
25
|
+
/// <summary>
|
|
26
|
+
///
|
|
27
|
+
/// </summary>
|
|
28
|
+
[Tooltip("")]
|
|
29
|
+
[SerializeField] protected List<Renderer> focusRenderers = new();
|
|
30
|
+
|
|
31
|
+
|
|
32
|
+
/// <summary>
|
|
33
|
+
///
|
|
34
|
+
/// </summary>
|
|
35
|
+
[Header("")]
|
|
36
|
+
[Divider]
|
|
37
|
+
[Tooltip("")]
|
|
38
|
+
[SerializeField] protected int unfocusedLayer = 6;
|
|
39
|
+
|
|
40
|
+
/// <summary>
|
|
41
|
+
///
|
|
42
|
+
/// </summary>
|
|
43
|
+
[Tooltip("")]
|
|
44
|
+
[SerializeField] protected int focusedLayer = 8;
|
|
45
|
+
|
|
46
|
+
|
|
47
|
+
/// <inheritdoc/>
|
|
48
|
+
public override void ToggleRender()
|
|
49
|
+
{
|
|
50
|
+
if (focusRenderers.Count == 0 || focusRenderers[0] == null)
|
|
51
|
+
return;
|
|
52
|
+
|
|
53
|
+
EnableRenderers(unfocusRenderers, focusRenderers[0].enabled);
|
|
54
|
+
|
|
55
|
+
EnableRenderers(focusRenderers, !focusRenderers[0].enabled);
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
/// <summary>
|
|
59
|
+
///
|
|
60
|
+
/// </summary>
|
|
61
|
+
/// <typeparam name="T"></typeparam>
|
|
62
|
+
/// <param name="renderers"></param>
|
|
63
|
+
/// <param name="to"></param>
|
|
64
|
+
protected virtual void EnableRenderers<T>(List<T> renderers, bool to) where T : Renderer
|
|
65
|
+
{
|
|
66
|
+
foreach (var renderer in renderers)
|
|
67
|
+
if (renderer != null)
|
|
68
|
+
renderer.enabled = to;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
|
|
72
|
+
/// <inheritdoc/>
|
|
73
|
+
public override void CheckSpriteLayer()
|
|
74
|
+
{
|
|
75
|
+
if (focusRenderers.Count != 0 && focusRenderers[0] != null && focusRenderers[0].gameObject.layer != focusedLayer)
|
|
76
|
+
FocusActor();
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
/// <inheritdoc/>
|
|
80
|
+
public override void FocusActor() => SetActorLayers(focusedLayer);
|
|
81
|
+
|
|
82
|
+
/// <inheritdoc/>
|
|
83
|
+
public override void UnFocusActor() => SetActorLayers(unfocusedLayer);
|
|
84
|
+
|
|
85
|
+
/// <summary>
|
|
86
|
+
///
|
|
87
|
+
/// </summary>
|
|
88
|
+
/// <param name="layer"></param>
|
|
89
|
+
protected virtual void SetActorLayers(int layer)
|
|
90
|
+
{
|
|
91
|
+
SetRenderersLayer(unfocusRenderers, layer);
|
|
92
|
+
|
|
93
|
+
SetRenderersLayer(focusRenderers, layer);
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
/// <summary>
|
|
97
|
+
///
|
|
98
|
+
/// </summary>
|
|
99
|
+
/// <typeparam name="T"></typeparam>
|
|
100
|
+
/// <param name="renderers"></param>
|
|
101
|
+
/// <param name="layer"></param>
|
|
102
|
+
protected virtual void SetRenderersLayer<T>(List<T> renderers, int layer) where T : Renderer
|
|
103
|
+
{
|
|
104
|
+
foreach (var renderer in renderers)
|
|
105
|
+
if (renderer != null)
|
|
106
|
+
renderer.gameObject.layer = layer;
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
109
|
}
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 412d58de5c962b74cae21f78ac6fb17f
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: 412d58de5c962b74cae21f78ac6fb17f
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|
package/DREditor.Actors.asmdef
CHANGED
|
@@ -1,21 +1,21 @@
|
|
|
1
|
-
{
|
|
2
|
-
"name": "DREditor.Actors",
|
|
3
|
-
"rootNamespace": "",
|
|
4
|
-
"references": [
|
|
5
|
-
"DG.Tweening",
|
|
6
|
-
"Unity.InputSystem",
|
|
7
|
-
"DREditor",
|
|
8
|
-
"DREditor.DialogueEventHandling",
|
|
9
|
-
"DREditor.LocalDialogues",
|
|
10
|
-
"DREditor.Talkables"
|
|
11
|
-
],
|
|
12
|
-
"includePlatforms": [],
|
|
13
|
-
"excludePlatforms": [],
|
|
14
|
-
"allowUnsafeCode": false,
|
|
15
|
-
"overrideReferences": false,
|
|
16
|
-
"precompiledReferences": [],
|
|
17
|
-
"autoReferenced": true,
|
|
18
|
-
"defineConstraints": [],
|
|
19
|
-
"versionDefines": [],
|
|
20
|
-
"noEngineReferences": false
|
|
1
|
+
{
|
|
2
|
+
"name": "DREditor.Actors",
|
|
3
|
+
"rootNamespace": "",
|
|
4
|
+
"references": [
|
|
5
|
+
"DG.Tweening",
|
|
6
|
+
"Unity.InputSystem",
|
|
7
|
+
"DREditor",
|
|
8
|
+
"DREditor.DialogueEventHandling",
|
|
9
|
+
"DREditor.LocalDialogues",
|
|
10
|
+
"DREditor.Talkables"
|
|
11
|
+
],
|
|
12
|
+
"includePlatforms": [],
|
|
13
|
+
"excludePlatforms": [],
|
|
14
|
+
"allowUnsafeCode": false,
|
|
15
|
+
"overrideReferences": false,
|
|
16
|
+
"precompiledReferences": [],
|
|
17
|
+
"autoReferenced": true,
|
|
18
|
+
"defineConstraints": [],
|
|
19
|
+
"versionDefines": [],
|
|
20
|
+
"noEngineReferences": false
|
|
21
21
|
}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: ecd1c0e5ee985db41b1c3a2ee1dc5d76
|
|
3
|
-
AssemblyDefinitionImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
userData:
|
|
6
|
-
assetBundleName:
|
|
7
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: ecd1c0e5ee985db41b1c3a2ee1dc5d76
|
|
3
|
+
AssemblyDefinitionImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
userData:
|
|
6
|
+
assetBundleName:
|
|
7
|
+
assetBundleVariant:
|