net.dreditor.actors 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (143) hide show
  1. package/.attestation.p7m +0 -0
  2. package/Actor.cs +74 -74
  3. package/Actor.cs.meta +11 -11
  4. package/ActorBodyDebugger.cs +117 -117
  5. package/ActorBodyDebugger.cs.meta +13 -13
  6. package/ActorManager.cs +149 -149
  7. package/ActorManager.cs.meta +11 -11
  8. package/ActorOrganizer.cs +93 -93
  9. package/ActorOrganizer.cs.meta +11 -11
  10. package/BasicExpressionChanger.cs +157 -157
  11. package/BasicExpressionChanger.cs.meta +11 -11
  12. package/BasicLayerHandler.cs +108 -108
  13. package/BasicLayerHandler.cs.meta +11 -11
  14. package/DREditor.Actors.asmdef +20 -20
  15. package/DREditor.Actors.asmdef.meta +7 -7
  16. package/Editor/AssignmentStyleGUIEditor.cs +171 -171
  17. package/Editor/AssignmentStyleGUIEditor.cs.meta +1 -1
  18. package/Editor/AutoCreateCharacterWizard.cs +475 -475
  19. package/Editor/AutoCreateCharacterWizard.cs.meta +11 -11
  20. package/Editor/AutoCreateTrialCharacterWizard.cs +426 -426
  21. package/Editor/AutoCreateTrialCharacterWizard.cs.meta +1 -1
  22. package/Editor/CharacterUtility.cs +119 -119
  23. package/Editor/CharacterUtility.cs.meta +11 -11
  24. package/Editor/CircleDrawer.cs +206 -206
  25. package/Editor/CircleDrawer.cs.meta +1 -1
  26. package/Editor/CircleUtility.cs +54 -54
  27. package/Editor/CircleUtility.cs.meta +1 -1
  28. package/Editor/DREditor.Actors.Editor.asmdef +21 -21
  29. package/Editor/DREditor.Actors.Editor.asmdef.meta +7 -7
  30. package/Editor/GenerateCharacterIntroDialogues.cs +234 -234
  31. package/Editor/GenerateCharacterIntroDialogues.cs.meta +11 -11
  32. package/Editor/IItemImporter.cs +19 -19
  33. package/Editor/IItemImporter.cs.meta +1 -1
  34. package/Editor/ItemImporter.cs +170 -170
  35. package/Editor/ItemImporter.cs.meta +1 -1
  36. package/Editor/ItemUtility.cs +85 -85
  37. package/Editor/ItemUtility.cs.meta +11 -11
  38. package/Editor/ItemWizard.cs +41 -41
  39. package/Editor/ItemWizard.cs.meta +11 -11
  40. package/Editor.meta +8 -8
  41. package/Events/ActorCheckFocusEvent.cs +49 -49
  42. package/Events/ActorCheckFocusEvent.cs.meta +11 -11
  43. package/Events/ActorFadeEvent.cs +19 -19
  44. package/Events/ActorFadeEvent.cs.meta +11 -11
  45. package/Events/ActorFadeHandler.cs +53 -53
  46. package/Events/ActorFadeHandler.cs.meta +11 -11
  47. package/Events/ActorFaintEvent.cs +282 -282
  48. package/Events/ActorFaintEvent.cs.meta +11 -11
  49. package/Events/ActorFaintEventRenderQ.cs +65 -65
  50. package/Events/ActorFaintEventRenderQ.cs.meta +11 -11
  51. package/Events/ActorLeaveHandler.cs +238 -238
  52. package/Events/ActorLeaveHandler.cs.meta +11 -11
  53. package/Events/ActorSpriteFader.cs +190 -190
  54. package/Events/ActorSpriteFader.cs.meta +11 -11
  55. package/Events/ActorSpriteFaderRenderQ.cs +49 -49
  56. package/Events/ActorSpriteFaderRenderQ.cs.meta +11 -11
  57. package/Events/BSTrialActorFlash.cs +259 -259
  58. package/Events/BSTrialActorFlash.cs.meta +11 -11
  59. package/Events/ChangeLastFocusEvent.cs +62 -62
  60. package/Events/ChangeLastFocusEvent.cs.meta +11 -11
  61. package/Events/MoveCharacterEvent.cs +141 -141
  62. package/Events/MoveCharacterEvent.cs.meta +11 -11
  63. package/Events.meta +8 -8
  64. package/ExpressionChanger.cs +25 -25
  65. package/ExpressionChanger.cs.meta +11 -11
  66. package/FocusHandler.cs +96 -96
  67. package/FocusHandler.cs.meta +11 -11
  68. package/Implementation/ActorFocusHandler.cs +195 -195
  69. package/Implementation/ActorFocusHandler.cs.meta +11 -11
  70. package/Implementation/ActorFocusLoadEnd.cs +108 -108
  71. package/Implementation/ActorFocusLoadEnd.cs.meta +11 -11
  72. package/Implementation/ActorFocusPrepare.cs +102 -102
  73. package/Implementation/ActorFocusPrepare.cs.meta +11 -11
  74. package/Implementation/ActorFocusResolve.cs +67 -67
  75. package/Implementation/ActorFocusResolve.cs.meta +11 -11
  76. package/Implementation/ActorSpriteChanger.cs +129 -129
  77. package/Implementation/ActorSpriteChanger.cs.meta +11 -11
  78. package/Implementation/ActorTrialSpriteChanger.cs +46 -46
  79. package/Implementation/ActorTrialSpriteChanger.cs.meta +11 -11
  80. package/Implementation/ChangeLastSpriteEvent.cs +92 -92
  81. package/Implementation/ChangeLastSpriteEvent.cs.meta +11 -11
  82. package/Implementation/WorldSpriteChanger.cs +207 -207
  83. package/Implementation/WorldSpriteChanger.cs.meta +11 -11
  84. package/Implementation.meta +8 -8
  85. package/LayerHandler.cs +30 -30
  86. package/LayerHandler.cs.meta +11 -11
  87. package/{Samples → Samples~}/Actor.prefab +581 -581
  88. package/{Samples → Samples~}/Actor.prefab.meta +7 -7
  89. package/{Samples → Samples~}/Actor_Body_Debugger.prefab +68 -68
  90. package/{Samples → Samples~}/Actor_Body_Debugger.prefab.meta +7 -7
  91. package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab +47 -47
  92. package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab.meta +7 -7
  93. package/{Samples → Samples~}/Actor_Event_Handlers.prefab +668 -668
  94. package/{Samples → Samples~}/Actor_Event_Handlers.prefab.meta +7 -7
  95. package/{Samples → Samples~}/Actor_Fade_Handler.prefab +137 -137
  96. package/{Samples → Samples~}/Actor_Fade_Handler.prefab.meta +7 -7
  97. package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab +137 -137
  98. package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab.meta +7 -7
  99. package/{Samples → Samples~}/Actor_Faint_Event.prefab +71 -71
  100. package/{Samples → Samples~}/Actor_Faint_Event.prefab.meta +7 -7
  101. package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab +73 -73
  102. package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab.meta +7 -7
  103. package/{Samples → Samples~}/Actor_Focus_Handler.prefab +168 -168
  104. package/{Samples → Samples~}/Actor_Focus_Handler.prefab.meta +7 -7
  105. package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab +56 -56
  106. package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab.meta +7 -7
  107. package/{Samples → Samples~}/Actor_Focus_Load_End.prefab +66 -66
  108. package/{Samples → Samples~}/Actor_Focus_Load_End.prefab.meta +7 -7
  109. package/{Samples → Samples~}/Actor_Focus_Prepare.prefab +49 -49
  110. package/{Samples → Samples~}/Actor_Focus_Prepare.prefab.meta +7 -7
  111. package/{Samples → Samples~}/Actor_Focus_Resolve.prefab +48 -48
  112. package/{Samples → Samples~}/Actor_Focus_Resolve.prefab.meta +7 -7
  113. package/{Samples → Samples~}/Actor_Leave_Handler.prefab +141 -141
  114. package/{Samples → Samples~}/Actor_Leave_Handler.prefab.meta +7 -7
  115. package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab +141 -141
  116. package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab.meta +7 -7
  117. package/{Samples → Samples~}/Actor_Organizer.prefab +49 -49
  118. package/{Samples → Samples~}/Actor_Organizer.prefab.meta +7 -7
  119. package/{Samples → Samples~}/Actor_Sprite_Changer.prefab +163 -163
  120. package/{Samples → Samples~}/Actor_Sprite_Changer.prefab.meta +7 -7
  121. package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab +51 -51
  122. package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab.meta +7 -7
  123. package/{Samples → Samples~}/Actor_Sprite_Fader.prefab +52 -52
  124. package/{Samples → Samples~}/Actor_Sprite_Fader.prefab.meta +7 -7
  125. package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab +54 -54
  126. package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab.meta +7 -7
  127. package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab +47 -47
  128. package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab.meta +7 -7
  129. package/{Samples → Samples~}/Change_Last_Focus_Event.prefab +66 -66
  130. package/{Samples → Samples~}/Change_Last_Focus_Event.prefab.meta +7 -7
  131. package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab +49 -49
  132. package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab.meta +7 -7
  133. package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab +186 -186
  134. package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab.meta +7 -7
  135. package/{Samples → Samples~}/Focus_Handler.prefab +49 -49
  136. package/{Samples → Samples~}/Focus_Handler.prefab.meta +7 -7
  137. package/{Samples → Samples~}/Move_Character_Event.prefab +51 -51
  138. package/{Samples → Samples~}/Move_Character_Event.prefab.meta +7 -7
  139. package/{Samples → Samples~}/World_Sprite_Changer.prefab +51 -51
  140. package/{Samples → Samples~}/World_Sprite_Changer.prefab.meta +7 -7
  141. package/package.json +43 -38
  142. package/package.json.meta +7 -7
  143. package/Samples.meta +0 -8
Binary file
package/Actor.cs CHANGED
@@ -1,75 +1,75 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Dialogues;
3
- using DREditor.LocalDialogues;
4
- using DREditor.Services;
5
- using DREditor.Talkables;
6
-
7
- namespace DREditor.Actors
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- [ClassHeader(nameof(Talkable) +
13
- "\n\n")]
14
- public class Actor : Talkable
15
- {
16
- /// <inheritdoc/>
17
- protected override void Start()
18
- {
19
- base.Start();
20
-
21
- if (LocalDialogueHandlerBase.BookOfTriggers.ContainsKey(gameObject.name))
22
- LocalDialogueHandlerBase.BookOfTriggers.Remove(gameObject.name);
23
-
24
- LocalDialogueHandlerBase.BookOfTriggers.Add(gameObject.name, this);
25
- }
26
-
27
- /// <inheritdoc/>
28
- protected override void OnDestroy()
29
- {
30
- LocalDialogueHandlerBase.BookOfTriggers.Remove(gameObject.name);
31
-
32
- base.OnDestroy();
33
- }
34
-
35
- /// <inheritdoc/>
36
- public override void SelectObject()
37
- {
38
- Dialogue[] conversation = new Dialogue[1];
39
-
40
- conversation[0] = ServiceLocator.GetService<LocalDialogueHandlerBase>().EvaluateDialogue(conversations);
41
-
42
- if (conversation[0] != null && conversation[0].ContainsCharacterNamed(gameObject.name) && !identified)
43
- identified = true;
44
-
45
- InvokeConversation(conversation);
46
- }
47
-
48
- /// <inheritdoc/>
49
- public override void SkipConversation(int conversationIndex)
50
- {
51
- base.SkipConversation(conversationIndex);
52
-
53
- if (!identified)
54
- identified = true;
55
- }
56
-
57
- /// <inheritdoc/>
58
- public override string DisplayName
59
- {
60
- get => base.DisplayName;
61
-
62
- set
63
- {
64
- if (displayName == unidentifiedDisplayName)
65
- return;
66
- else
67
- base.DisplayName = value;
68
- }
69
- }
70
-
71
- public virtual void SetIdentified(bool identified) => this.identified = identified;
72
-
73
- public virtual bool GetIdentified() => identified;
74
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Dialogues;
3
+ using DREditor.LocalDialogues;
4
+ using DREditor.Services;
5
+ using DREditor.Talkables;
6
+
7
+ namespace DREditor.Actors
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ [ClassHeader(nameof(Talkable) +
13
+ "\n\n")]
14
+ public class Actor : Talkable
15
+ {
16
+ /// <inheritdoc/>
17
+ protected override void Start()
18
+ {
19
+ base.Start();
20
+
21
+ if (LocalDialogueHandlerBase.BookOfTriggers.ContainsKey(gameObject.name))
22
+ LocalDialogueHandlerBase.BookOfTriggers.Remove(gameObject.name);
23
+
24
+ LocalDialogueHandlerBase.BookOfTriggers.Add(gameObject.name, this);
25
+ }
26
+
27
+ /// <inheritdoc/>
28
+ protected override void OnDestroy()
29
+ {
30
+ LocalDialogueHandlerBase.BookOfTriggers.Remove(gameObject.name);
31
+
32
+ base.OnDestroy();
33
+ }
34
+
35
+ /// <inheritdoc/>
36
+ public override void SelectObject()
37
+ {
38
+ Dialogue[] conversation = new Dialogue[1];
39
+
40
+ conversation[0] = ServiceLocator.GetService<LocalDialogueHandlerBase>().EvaluateDialogue(conversations);
41
+
42
+ if (conversation[0] != null && conversation[0].ContainsCharacterNamed(gameObject.name) && !identified)
43
+ identified = true;
44
+
45
+ InvokeConversation(conversation);
46
+ }
47
+
48
+ /// <inheritdoc/>
49
+ public override void SkipConversation(int conversationIndex)
50
+ {
51
+ base.SkipConversation(conversationIndex);
52
+
53
+ if (!identified)
54
+ identified = true;
55
+ }
56
+
57
+ /// <inheritdoc/>
58
+ public override string DisplayName
59
+ {
60
+ get => base.DisplayName;
61
+
62
+ set
63
+ {
64
+ if (displayName == unidentifiedDisplayName)
65
+ return;
66
+ else
67
+ base.DisplayName = value;
68
+ }
69
+ }
70
+
71
+ public virtual void SetIdentified(bool identified) => this.identified = identified;
72
+
73
+ public virtual bool GetIdentified() => identified;
74
+ }
75
75
  }
package/Actor.cs.meta CHANGED
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: dda3f8652246b924591bcd71a2ee3d70
3
- MonoImporter:
4
- externalObjects: {}
5
- serializedVersion: 2
6
- defaultReferences: []
7
- executionOrder: 0
8
- icon: {instanceID: 0}
9
- userData:
10
- assetBundleName:
11
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: dda3f8652246b924591bcd71a2ee3d70
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -1,118 +1,118 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Dialogues.Events;
3
- using DREditor.EventObjects;
4
- using DREditor.Services;
5
- using UnityEngine;
6
- using UnityEngine.InputSystem;
7
- using static UnityEngine.InputSystem.InputAction;
8
-
9
- namespace DREditor.Actors
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- [ClassHeader("")]
15
- [AddComponentMenu("DREditor/Actors/DREditor/Actor Body Debugger")]
16
- public class ActorBodyDebugger : ServiceHolder<ActorBodyDebugger>
17
- {
18
- /// <summary>
19
- ///
20
- /// </summary>
21
- [Header("")]
22
- [Divider]
23
- [Tooltip("")]
24
- [SerializeField] protected bool debugBody = false;
25
-
26
-
27
- /// <summary>
28
- ///
29
- /// </summary>
30
- [Header("")]
31
- [Divider]
32
- [Tooltip("")]
33
- [SerializeField] protected bool useKeyBind = false;
34
-
35
- /// <summary>
36
- ///
37
- /// </summary>
38
- [Tooltip("")]
39
- [SerializeField] protected InputAction action = null;
40
-
41
- /// <summary>
42
- ///
43
- /// </summary>
44
- [Tooltip("")]
45
- [SerializeField] protected SelectableObjectWithEvent currentActor = null;
46
-
47
- /// <summary>
48
- ///
49
- /// </summary>
50
- [Tooltip("")]
51
- [SerializeField] protected SelectableObjectWithEvent lastActor = null;
52
-
53
- /// <summary>
54
- ///
55
- /// </summary>
56
- [Tooltip("")]
57
- [SerializeField] protected string setCameraPositionEventString = "SetDialogueCameraPosition";
58
-
59
-
60
- /// <summary>
61
- ///
62
- /// </summary>
63
- protected virtual void OnEnable()
64
- {
65
- if (useKeyBind)
66
- {
67
- action.started += ToggleDebugBody;
68
-
69
- action.Enable();
70
- }
71
- }
72
-
73
- /// <summary>
74
- ///
75
- /// </summary>
76
- protected virtual void OnDisable()
77
- {
78
- if (useKeyBind)
79
- {
80
- action.started -= ToggleDebugBody;
81
-
82
- action.Disable();
83
- }
84
- }
85
-
86
- /// <summary>
87
- ///
88
- /// </summary>
89
- /// <param name="ctx"></param>
90
- protected virtual void ToggleDebugBody(CallbackContext ctx) => debugBody = !debugBody;
91
-
92
-
93
- /// <summary>
94
- ///
95
- /// </summary>
96
- protected virtual void Update() => CheckDebugBody();
97
-
98
- /// <summary>
99
- ///
100
- /// </summary>
101
- protected virtual void CheckDebugBody()
102
- {
103
- if (debugBody)
104
- MoveDialogueCameraToBodyPosition();
105
- }
106
-
107
- /// <summary>
108
- ///
109
- /// </summary>
110
- protected virtual void MoveDialogueCameraToBodyPosition()
111
- {
112
- if (currentActor.Value != null)
113
- DialogueEventSystem.TriggerEvent(setCameraPositionEventString, ((Actor)currentActor.Value).body.position, false);
114
- else if (lastActor.Value != null)
115
- DialogueEventSystem.TriggerEvent(setCameraPositionEventString, ((Actor)lastActor.Value).body.position, false);
116
- }
117
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Dialogues.Events;
3
+ using DREditor.EventObjects;
4
+ using DREditor.Services;
5
+ using UnityEngine;
6
+ using UnityEngine.InputSystem;
7
+ using static UnityEngine.InputSystem.InputAction;
8
+
9
+ namespace DREditor.Actors
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ [ClassHeader("")]
15
+ [AddComponentMenu("DREditor/Actors/DREditor/Actor Body Debugger")]
16
+ public class ActorBodyDebugger : ServiceHolder<ActorBodyDebugger>
17
+ {
18
+ /// <summary>
19
+ ///
20
+ /// </summary>
21
+ [Header("")]
22
+ [Divider]
23
+ [Tooltip("")]
24
+ [SerializeField] protected bool debugBody = false;
25
+
26
+
27
+ /// <summary>
28
+ ///
29
+ /// </summary>
30
+ [Header("")]
31
+ [Divider]
32
+ [Tooltip("")]
33
+ [SerializeField] protected bool useKeyBind = false;
34
+
35
+ /// <summary>
36
+ ///
37
+ /// </summary>
38
+ [Tooltip("")]
39
+ [SerializeField] protected InputAction action = null;
40
+
41
+ /// <summary>
42
+ ///
43
+ /// </summary>
44
+ [Tooltip("")]
45
+ [SerializeField] protected SelectableObjectWithEvent currentActor = null;
46
+
47
+ /// <summary>
48
+ ///
49
+ /// </summary>
50
+ [Tooltip("")]
51
+ [SerializeField] protected SelectableObjectWithEvent lastActor = null;
52
+
53
+ /// <summary>
54
+ ///
55
+ /// </summary>
56
+ [Tooltip("")]
57
+ [SerializeField] protected string setCameraPositionEventString = "SetDialogueCameraPosition";
58
+
59
+
60
+ /// <summary>
61
+ ///
62
+ /// </summary>
63
+ protected virtual void OnEnable()
64
+ {
65
+ if (useKeyBind)
66
+ {
67
+ action.started += ToggleDebugBody;
68
+
69
+ action.Enable();
70
+ }
71
+ }
72
+
73
+ /// <summary>
74
+ ///
75
+ /// </summary>
76
+ protected virtual void OnDisable()
77
+ {
78
+ if (useKeyBind)
79
+ {
80
+ action.started -= ToggleDebugBody;
81
+
82
+ action.Disable();
83
+ }
84
+ }
85
+
86
+ /// <summary>
87
+ ///
88
+ /// </summary>
89
+ /// <param name="ctx"></param>
90
+ protected virtual void ToggleDebugBody(CallbackContext ctx) => debugBody = !debugBody;
91
+
92
+
93
+ /// <summary>
94
+ ///
95
+ /// </summary>
96
+ protected virtual void Update() => CheckDebugBody();
97
+
98
+ /// <summary>
99
+ ///
100
+ /// </summary>
101
+ protected virtual void CheckDebugBody()
102
+ {
103
+ if (debugBody)
104
+ MoveDialogueCameraToBodyPosition();
105
+ }
106
+
107
+ /// <summary>
108
+ ///
109
+ /// </summary>
110
+ protected virtual void MoveDialogueCameraToBodyPosition()
111
+ {
112
+ if (currentActor.Value != null)
113
+ DialogueEventSystem.TriggerEvent(setCameraPositionEventString, ((Actor)currentActor.Value).body.position, false);
114
+ else if (lastActor.Value != null)
115
+ DialogueEventSystem.TriggerEvent(setCameraPositionEventString, ((Actor)lastActor.Value).body.position, false);
116
+ }
117
+ }
118
118
  }
@@ -1,13 +1,13 @@
1
- fileFormatVersion: 2
2
- guid: e629d5b16ad475c4db055e67990014b3
3
- MonoImporter:
4
- externalObjects: {}
5
- serializedVersion: 2
6
- defaultReferences:
7
- - currentActor: {fileID: 11400000, guid: 29593b990b9456846bf35e9933e0bd80, type: 2}
8
- - lastActor: {fileID: 11400000, guid: 6466f838a3a6bd848b31cde792bef69c, type: 2}
9
- executionOrder: 0
10
- icon: {instanceID: 0}
11
- userData:
12
- assetBundleName:
13
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: e629d5b16ad475c4db055e67990014b3
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences:
7
+ - currentActor: {fileID: 11400000, guid: 29593b990b9456846bf35e9933e0bd80, type: 2}
8
+ - lastActor: {fileID: 11400000, guid: 6466f838a3a6bd848b31cde792bef69c, type: 2}
9
+ executionOrder: 0
10
+ icon: {instanceID: 0}
11
+ userData:
12
+ assetBundleName:
13
+ assetBundleVariant: