net.dreditor.actors 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/Actor.cs +74 -74
- package/Actor.cs.meta +11 -11
- package/ActorBodyDebugger.cs +117 -117
- package/ActorBodyDebugger.cs.meta +13 -13
- package/ActorManager.cs +149 -149
- package/ActorManager.cs.meta +11 -11
- package/ActorOrganizer.cs +93 -93
- package/ActorOrganizer.cs.meta +11 -11
- package/BasicExpressionChanger.cs +157 -157
- package/BasicExpressionChanger.cs.meta +11 -11
- package/BasicLayerHandler.cs +108 -108
- package/BasicLayerHandler.cs.meta +11 -11
- package/DREditor.Actors.asmdef +20 -20
- package/DREditor.Actors.asmdef.meta +7 -7
- package/Editor/AssignmentStyleGUIEditor.cs +171 -171
- package/Editor/AssignmentStyleGUIEditor.cs.meta +1 -1
- package/Editor/AutoCreateCharacterWizard.cs +475 -475
- package/Editor/AutoCreateCharacterWizard.cs.meta +11 -11
- package/Editor/AutoCreateTrialCharacterWizard.cs +426 -426
- package/Editor/AutoCreateTrialCharacterWizard.cs.meta +1 -1
- package/Editor/CharacterUtility.cs +119 -119
- package/Editor/CharacterUtility.cs.meta +11 -11
- package/Editor/CircleDrawer.cs +206 -206
- package/Editor/CircleDrawer.cs.meta +1 -1
- package/Editor/CircleUtility.cs +54 -54
- package/Editor/CircleUtility.cs.meta +1 -1
- package/Editor/DREditor.Actors.Editor.asmdef +21 -21
- package/Editor/DREditor.Actors.Editor.asmdef.meta +7 -7
- package/Editor/GenerateCharacterIntroDialogues.cs +234 -234
- package/Editor/GenerateCharacterIntroDialogues.cs.meta +11 -11
- package/Editor/IItemImporter.cs +19 -19
- package/Editor/IItemImporter.cs.meta +1 -1
- package/Editor/ItemImporter.cs +170 -170
- package/Editor/ItemImporter.cs.meta +1 -1
- package/Editor/ItemUtility.cs +85 -85
- package/Editor/ItemUtility.cs.meta +11 -11
- package/Editor/ItemWizard.cs +41 -41
- package/Editor/ItemWizard.cs.meta +11 -11
- package/Editor.meta +8 -8
- package/Events/ActorCheckFocusEvent.cs +49 -49
- package/Events/ActorCheckFocusEvent.cs.meta +11 -11
- package/Events/ActorFadeEvent.cs +19 -19
- package/Events/ActorFadeEvent.cs.meta +11 -11
- package/Events/ActorFadeHandler.cs +53 -53
- package/Events/ActorFadeHandler.cs.meta +11 -11
- package/Events/ActorFaintEvent.cs +282 -282
- package/Events/ActorFaintEvent.cs.meta +11 -11
- package/Events/ActorFaintEventRenderQ.cs +65 -65
- package/Events/ActorFaintEventRenderQ.cs.meta +11 -11
- package/Events/ActorLeaveHandler.cs +238 -238
- package/Events/ActorLeaveHandler.cs.meta +11 -11
- package/Events/ActorSpriteFader.cs +190 -190
- package/Events/ActorSpriteFader.cs.meta +11 -11
- package/Events/ActorSpriteFaderRenderQ.cs +49 -49
- package/Events/ActorSpriteFaderRenderQ.cs.meta +11 -11
- package/Events/BSTrialActorFlash.cs +259 -259
- package/Events/BSTrialActorFlash.cs.meta +11 -11
- package/Events/ChangeLastFocusEvent.cs +62 -62
- package/Events/ChangeLastFocusEvent.cs.meta +11 -11
- package/Events/MoveCharacterEvent.cs +141 -141
- package/Events/MoveCharacterEvent.cs.meta +11 -11
- package/Events.meta +8 -8
- package/ExpressionChanger.cs +25 -25
- package/ExpressionChanger.cs.meta +11 -11
- package/FocusHandler.cs +96 -96
- package/FocusHandler.cs.meta +11 -11
- package/Implementation/ActorFocusHandler.cs +195 -195
- package/Implementation/ActorFocusHandler.cs.meta +11 -11
- package/Implementation/ActorFocusLoadEnd.cs +108 -108
- package/Implementation/ActorFocusLoadEnd.cs.meta +11 -11
- package/Implementation/ActorFocusPrepare.cs +102 -102
- package/Implementation/ActorFocusPrepare.cs.meta +11 -11
- package/Implementation/ActorFocusResolve.cs +67 -67
- package/Implementation/ActorFocusResolve.cs.meta +11 -11
- package/Implementation/ActorSpriteChanger.cs +129 -129
- package/Implementation/ActorSpriteChanger.cs.meta +11 -11
- package/Implementation/ActorTrialSpriteChanger.cs +46 -46
- package/Implementation/ActorTrialSpriteChanger.cs.meta +11 -11
- package/Implementation/ChangeLastSpriteEvent.cs +92 -92
- package/Implementation/ChangeLastSpriteEvent.cs.meta +11 -11
- package/Implementation/WorldSpriteChanger.cs +207 -207
- package/Implementation/WorldSpriteChanger.cs.meta +11 -11
- package/Implementation.meta +8 -8
- package/LayerHandler.cs +30 -30
- package/LayerHandler.cs.meta +11 -11
- package/{Samples → Samples~}/Actor.prefab +581 -581
- package/{Samples → Samples~}/Actor.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Body_Debugger.prefab +68 -68
- package/{Samples → Samples~}/Actor_Body_Debugger.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab +47 -47
- package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Event_Handlers.prefab +668 -668
- package/{Samples → Samples~}/Actor_Event_Handlers.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Fade_Handler.prefab +137 -137
- package/{Samples → Samples~}/Actor_Fade_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab +137 -137
- package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Faint_Event.prefab +71 -71
- package/{Samples → Samples~}/Actor_Faint_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab +73 -73
- package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Handler.prefab +168 -168
- package/{Samples → Samples~}/Actor_Focus_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab +56 -56
- package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Load_End.prefab +66 -66
- package/{Samples → Samples~}/Actor_Focus_Load_End.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Prepare.prefab +49 -49
- package/{Samples → Samples~}/Actor_Focus_Prepare.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Resolve.prefab +48 -48
- package/{Samples → Samples~}/Actor_Focus_Resolve.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Leave_Handler.prefab +141 -141
- package/{Samples → Samples~}/Actor_Leave_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab +141 -141
- package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Organizer.prefab +49 -49
- package/{Samples → Samples~}/Actor_Organizer.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Changer.prefab +163 -163
- package/{Samples → Samples~}/Actor_Sprite_Changer.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab +51 -51
- package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Fader.prefab +52 -52
- package/{Samples → Samples~}/Actor_Sprite_Fader.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab +54 -54
- package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab +47 -47
- package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_Focus_Event.prefab +66 -66
- package/{Samples → Samples~}/Change_Last_Focus_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab +49 -49
- package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab +186 -186
- package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Focus_Handler.prefab +49 -49
- package/{Samples → Samples~}/Focus_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Move_Character_Event.prefab +51 -51
- package/{Samples → Samples~}/Move_Character_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/World_Sprite_Changer.prefab +51 -51
- package/{Samples → Samples~}/World_Sprite_Changer.prefab.meta +7 -7
- package/package.json +43 -38
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
package/.attestation.p7m
ADDED
|
Binary file
|
package/Actor.cs
CHANGED
|
@@ -1,75 +1,75 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
using DREditor.Dialogues;
|
|
3
|
-
using DREditor.LocalDialogues;
|
|
4
|
-
using DREditor.Services;
|
|
5
|
-
using DREditor.Talkables;
|
|
6
|
-
|
|
7
|
-
namespace DREditor.Actors
|
|
8
|
-
{
|
|
9
|
-
/// <summary>
|
|
10
|
-
///
|
|
11
|
-
/// </summary>
|
|
12
|
-
[ClassHeader(nameof(Talkable) +
|
|
13
|
-
"\n\n")]
|
|
14
|
-
public class Actor : Talkable
|
|
15
|
-
{
|
|
16
|
-
/// <inheritdoc/>
|
|
17
|
-
protected override void Start()
|
|
18
|
-
{
|
|
19
|
-
base.Start();
|
|
20
|
-
|
|
21
|
-
if (LocalDialogueHandlerBase.BookOfTriggers.ContainsKey(gameObject.name))
|
|
22
|
-
LocalDialogueHandlerBase.BookOfTriggers.Remove(gameObject.name);
|
|
23
|
-
|
|
24
|
-
LocalDialogueHandlerBase.BookOfTriggers.Add(gameObject.name, this);
|
|
25
|
-
}
|
|
26
|
-
|
|
27
|
-
/// <inheritdoc/>
|
|
28
|
-
protected override void OnDestroy()
|
|
29
|
-
{
|
|
30
|
-
LocalDialogueHandlerBase.BookOfTriggers.Remove(gameObject.name);
|
|
31
|
-
|
|
32
|
-
base.OnDestroy();
|
|
33
|
-
}
|
|
34
|
-
|
|
35
|
-
/// <inheritdoc/>
|
|
36
|
-
public override void SelectObject()
|
|
37
|
-
{
|
|
38
|
-
Dialogue[] conversation = new Dialogue[1];
|
|
39
|
-
|
|
40
|
-
conversation[0] = ServiceLocator.GetService<LocalDialogueHandlerBase>().EvaluateDialogue(conversations);
|
|
41
|
-
|
|
42
|
-
if (conversation[0] != null && conversation[0].ContainsCharacterNamed(gameObject.name) && !identified)
|
|
43
|
-
identified = true;
|
|
44
|
-
|
|
45
|
-
InvokeConversation(conversation);
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
/// <inheritdoc/>
|
|
49
|
-
public override void SkipConversation(int conversationIndex)
|
|
50
|
-
{
|
|
51
|
-
base.SkipConversation(conversationIndex);
|
|
52
|
-
|
|
53
|
-
if (!identified)
|
|
54
|
-
identified = true;
|
|
55
|
-
}
|
|
56
|
-
|
|
57
|
-
/// <inheritdoc/>
|
|
58
|
-
public override string DisplayName
|
|
59
|
-
{
|
|
60
|
-
get => base.DisplayName;
|
|
61
|
-
|
|
62
|
-
set
|
|
63
|
-
{
|
|
64
|
-
if (displayName == unidentifiedDisplayName)
|
|
65
|
-
return;
|
|
66
|
-
else
|
|
67
|
-
base.DisplayName = value;
|
|
68
|
-
}
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
public virtual void SetIdentified(bool identified) => this.identified = identified;
|
|
72
|
-
|
|
73
|
-
public virtual bool GetIdentified() => identified;
|
|
74
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using DREditor.Dialogues;
|
|
3
|
+
using DREditor.LocalDialogues;
|
|
4
|
+
using DREditor.Services;
|
|
5
|
+
using DREditor.Talkables;
|
|
6
|
+
|
|
7
|
+
namespace DREditor.Actors
|
|
8
|
+
{
|
|
9
|
+
/// <summary>
|
|
10
|
+
///
|
|
11
|
+
/// </summary>
|
|
12
|
+
[ClassHeader(nameof(Talkable) +
|
|
13
|
+
"\n\n")]
|
|
14
|
+
public class Actor : Talkable
|
|
15
|
+
{
|
|
16
|
+
/// <inheritdoc/>
|
|
17
|
+
protected override void Start()
|
|
18
|
+
{
|
|
19
|
+
base.Start();
|
|
20
|
+
|
|
21
|
+
if (LocalDialogueHandlerBase.BookOfTriggers.ContainsKey(gameObject.name))
|
|
22
|
+
LocalDialogueHandlerBase.BookOfTriggers.Remove(gameObject.name);
|
|
23
|
+
|
|
24
|
+
LocalDialogueHandlerBase.BookOfTriggers.Add(gameObject.name, this);
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
/// <inheritdoc/>
|
|
28
|
+
protected override void OnDestroy()
|
|
29
|
+
{
|
|
30
|
+
LocalDialogueHandlerBase.BookOfTriggers.Remove(gameObject.name);
|
|
31
|
+
|
|
32
|
+
base.OnDestroy();
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
/// <inheritdoc/>
|
|
36
|
+
public override void SelectObject()
|
|
37
|
+
{
|
|
38
|
+
Dialogue[] conversation = new Dialogue[1];
|
|
39
|
+
|
|
40
|
+
conversation[0] = ServiceLocator.GetService<LocalDialogueHandlerBase>().EvaluateDialogue(conversations);
|
|
41
|
+
|
|
42
|
+
if (conversation[0] != null && conversation[0].ContainsCharacterNamed(gameObject.name) && !identified)
|
|
43
|
+
identified = true;
|
|
44
|
+
|
|
45
|
+
InvokeConversation(conversation);
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
/// <inheritdoc/>
|
|
49
|
+
public override void SkipConversation(int conversationIndex)
|
|
50
|
+
{
|
|
51
|
+
base.SkipConversation(conversationIndex);
|
|
52
|
+
|
|
53
|
+
if (!identified)
|
|
54
|
+
identified = true;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
/// <inheritdoc/>
|
|
58
|
+
public override string DisplayName
|
|
59
|
+
{
|
|
60
|
+
get => base.DisplayName;
|
|
61
|
+
|
|
62
|
+
set
|
|
63
|
+
{
|
|
64
|
+
if (displayName == unidentifiedDisplayName)
|
|
65
|
+
return;
|
|
66
|
+
else
|
|
67
|
+
base.DisplayName = value;
|
|
68
|
+
}
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
public virtual void SetIdentified(bool identified) => this.identified = identified;
|
|
72
|
+
|
|
73
|
+
public virtual bool GetIdentified() => identified;
|
|
74
|
+
}
|
|
75
75
|
}
|
package/Actor.cs.meta
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: dda3f8652246b924591bcd71a2ee3d70
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: dda3f8652246b924591bcd71a2ee3d70
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|
package/ActorBodyDebugger.cs
CHANGED
|
@@ -1,118 +1,118 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
using DREditor.Dialogues.Events;
|
|
3
|
-
using DREditor.EventObjects;
|
|
4
|
-
using DREditor.Services;
|
|
5
|
-
using UnityEngine;
|
|
6
|
-
using UnityEngine.InputSystem;
|
|
7
|
-
using static UnityEngine.InputSystem.InputAction;
|
|
8
|
-
|
|
9
|
-
namespace DREditor.Actors
|
|
10
|
-
{
|
|
11
|
-
/// <summary>
|
|
12
|
-
///
|
|
13
|
-
/// </summary>
|
|
14
|
-
[ClassHeader("")]
|
|
15
|
-
[AddComponentMenu("DREditor/Actors/DREditor/Actor Body Debugger")]
|
|
16
|
-
public class ActorBodyDebugger : ServiceHolder<ActorBodyDebugger>
|
|
17
|
-
{
|
|
18
|
-
/// <summary>
|
|
19
|
-
///
|
|
20
|
-
/// </summary>
|
|
21
|
-
[Header("")]
|
|
22
|
-
[Divider]
|
|
23
|
-
[Tooltip("")]
|
|
24
|
-
[SerializeField] protected bool debugBody = false;
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
/// <summary>
|
|
28
|
-
///
|
|
29
|
-
/// </summary>
|
|
30
|
-
[Header("")]
|
|
31
|
-
[Divider]
|
|
32
|
-
[Tooltip("")]
|
|
33
|
-
[SerializeField] protected bool useKeyBind = false;
|
|
34
|
-
|
|
35
|
-
/// <summary>
|
|
36
|
-
///
|
|
37
|
-
/// </summary>
|
|
38
|
-
[Tooltip("")]
|
|
39
|
-
[SerializeField] protected InputAction action = null;
|
|
40
|
-
|
|
41
|
-
/// <summary>
|
|
42
|
-
///
|
|
43
|
-
/// </summary>
|
|
44
|
-
[Tooltip("")]
|
|
45
|
-
[SerializeField] protected SelectableObjectWithEvent currentActor = null;
|
|
46
|
-
|
|
47
|
-
/// <summary>
|
|
48
|
-
///
|
|
49
|
-
/// </summary>
|
|
50
|
-
[Tooltip("")]
|
|
51
|
-
[SerializeField] protected SelectableObjectWithEvent lastActor = null;
|
|
52
|
-
|
|
53
|
-
/// <summary>
|
|
54
|
-
///
|
|
55
|
-
/// </summary>
|
|
56
|
-
[Tooltip("")]
|
|
57
|
-
[SerializeField] protected string setCameraPositionEventString = "SetDialogueCameraPosition";
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
/// <summary>
|
|
61
|
-
///
|
|
62
|
-
/// </summary>
|
|
63
|
-
protected virtual void OnEnable()
|
|
64
|
-
{
|
|
65
|
-
if (useKeyBind)
|
|
66
|
-
{
|
|
67
|
-
action.started += ToggleDebugBody;
|
|
68
|
-
|
|
69
|
-
action.Enable();
|
|
70
|
-
}
|
|
71
|
-
}
|
|
72
|
-
|
|
73
|
-
/// <summary>
|
|
74
|
-
///
|
|
75
|
-
/// </summary>
|
|
76
|
-
protected virtual void OnDisable()
|
|
77
|
-
{
|
|
78
|
-
if (useKeyBind)
|
|
79
|
-
{
|
|
80
|
-
action.started -= ToggleDebugBody;
|
|
81
|
-
|
|
82
|
-
action.Disable();
|
|
83
|
-
}
|
|
84
|
-
}
|
|
85
|
-
|
|
86
|
-
/// <summary>
|
|
87
|
-
///
|
|
88
|
-
/// </summary>
|
|
89
|
-
/// <param name="ctx"></param>
|
|
90
|
-
protected virtual void ToggleDebugBody(CallbackContext ctx) => debugBody = !debugBody;
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
/// <summary>
|
|
94
|
-
///
|
|
95
|
-
/// </summary>
|
|
96
|
-
protected virtual void Update() => CheckDebugBody();
|
|
97
|
-
|
|
98
|
-
/// <summary>
|
|
99
|
-
///
|
|
100
|
-
/// </summary>
|
|
101
|
-
protected virtual void CheckDebugBody()
|
|
102
|
-
{
|
|
103
|
-
if (debugBody)
|
|
104
|
-
MoveDialogueCameraToBodyPosition();
|
|
105
|
-
}
|
|
106
|
-
|
|
107
|
-
/// <summary>
|
|
108
|
-
///
|
|
109
|
-
/// </summary>
|
|
110
|
-
protected virtual void MoveDialogueCameraToBodyPosition()
|
|
111
|
-
{
|
|
112
|
-
if (currentActor.Value != null)
|
|
113
|
-
DialogueEventSystem.TriggerEvent(setCameraPositionEventString, ((Actor)currentActor.Value).body.position, false);
|
|
114
|
-
else if (lastActor.Value != null)
|
|
115
|
-
DialogueEventSystem.TriggerEvent(setCameraPositionEventString, ((Actor)lastActor.Value).body.position, false);
|
|
116
|
-
}
|
|
117
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using DREditor.Dialogues.Events;
|
|
3
|
+
using DREditor.EventObjects;
|
|
4
|
+
using DREditor.Services;
|
|
5
|
+
using UnityEngine;
|
|
6
|
+
using UnityEngine.InputSystem;
|
|
7
|
+
using static UnityEngine.InputSystem.InputAction;
|
|
8
|
+
|
|
9
|
+
namespace DREditor.Actors
|
|
10
|
+
{
|
|
11
|
+
/// <summary>
|
|
12
|
+
///
|
|
13
|
+
/// </summary>
|
|
14
|
+
[ClassHeader("")]
|
|
15
|
+
[AddComponentMenu("DREditor/Actors/DREditor/Actor Body Debugger")]
|
|
16
|
+
public class ActorBodyDebugger : ServiceHolder<ActorBodyDebugger>
|
|
17
|
+
{
|
|
18
|
+
/// <summary>
|
|
19
|
+
///
|
|
20
|
+
/// </summary>
|
|
21
|
+
[Header("")]
|
|
22
|
+
[Divider]
|
|
23
|
+
[Tooltip("")]
|
|
24
|
+
[SerializeField] protected bool debugBody = false;
|
|
25
|
+
|
|
26
|
+
|
|
27
|
+
/// <summary>
|
|
28
|
+
///
|
|
29
|
+
/// </summary>
|
|
30
|
+
[Header("")]
|
|
31
|
+
[Divider]
|
|
32
|
+
[Tooltip("")]
|
|
33
|
+
[SerializeField] protected bool useKeyBind = false;
|
|
34
|
+
|
|
35
|
+
/// <summary>
|
|
36
|
+
///
|
|
37
|
+
/// </summary>
|
|
38
|
+
[Tooltip("")]
|
|
39
|
+
[SerializeField] protected InputAction action = null;
|
|
40
|
+
|
|
41
|
+
/// <summary>
|
|
42
|
+
///
|
|
43
|
+
/// </summary>
|
|
44
|
+
[Tooltip("")]
|
|
45
|
+
[SerializeField] protected SelectableObjectWithEvent currentActor = null;
|
|
46
|
+
|
|
47
|
+
/// <summary>
|
|
48
|
+
///
|
|
49
|
+
/// </summary>
|
|
50
|
+
[Tooltip("")]
|
|
51
|
+
[SerializeField] protected SelectableObjectWithEvent lastActor = null;
|
|
52
|
+
|
|
53
|
+
/// <summary>
|
|
54
|
+
///
|
|
55
|
+
/// </summary>
|
|
56
|
+
[Tooltip("")]
|
|
57
|
+
[SerializeField] protected string setCameraPositionEventString = "SetDialogueCameraPosition";
|
|
58
|
+
|
|
59
|
+
|
|
60
|
+
/// <summary>
|
|
61
|
+
///
|
|
62
|
+
/// </summary>
|
|
63
|
+
protected virtual void OnEnable()
|
|
64
|
+
{
|
|
65
|
+
if (useKeyBind)
|
|
66
|
+
{
|
|
67
|
+
action.started += ToggleDebugBody;
|
|
68
|
+
|
|
69
|
+
action.Enable();
|
|
70
|
+
}
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
/// <summary>
|
|
74
|
+
///
|
|
75
|
+
/// </summary>
|
|
76
|
+
protected virtual void OnDisable()
|
|
77
|
+
{
|
|
78
|
+
if (useKeyBind)
|
|
79
|
+
{
|
|
80
|
+
action.started -= ToggleDebugBody;
|
|
81
|
+
|
|
82
|
+
action.Disable();
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
/// <summary>
|
|
87
|
+
///
|
|
88
|
+
/// </summary>
|
|
89
|
+
/// <param name="ctx"></param>
|
|
90
|
+
protected virtual void ToggleDebugBody(CallbackContext ctx) => debugBody = !debugBody;
|
|
91
|
+
|
|
92
|
+
|
|
93
|
+
/// <summary>
|
|
94
|
+
///
|
|
95
|
+
/// </summary>
|
|
96
|
+
protected virtual void Update() => CheckDebugBody();
|
|
97
|
+
|
|
98
|
+
/// <summary>
|
|
99
|
+
///
|
|
100
|
+
/// </summary>
|
|
101
|
+
protected virtual void CheckDebugBody()
|
|
102
|
+
{
|
|
103
|
+
if (debugBody)
|
|
104
|
+
MoveDialogueCameraToBodyPosition();
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
/// <summary>
|
|
108
|
+
///
|
|
109
|
+
/// </summary>
|
|
110
|
+
protected virtual void MoveDialogueCameraToBodyPosition()
|
|
111
|
+
{
|
|
112
|
+
if (currentActor.Value != null)
|
|
113
|
+
DialogueEventSystem.TriggerEvent(setCameraPositionEventString, ((Actor)currentActor.Value).body.position, false);
|
|
114
|
+
else if (lastActor.Value != null)
|
|
115
|
+
DialogueEventSystem.TriggerEvent(setCameraPositionEventString, ((Actor)lastActor.Value).body.position, false);
|
|
116
|
+
}
|
|
117
|
+
}
|
|
118
118
|
}
|
|
@@ -1,13 +1,13 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: e629d5b16ad475c4db055e67990014b3
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences:
|
|
7
|
-
- currentActor: {fileID: 11400000, guid: 29593b990b9456846bf35e9933e0bd80, type: 2}
|
|
8
|
-
- lastActor: {fileID: 11400000, guid: 6466f838a3a6bd848b31cde792bef69c, type: 2}
|
|
9
|
-
executionOrder: 0
|
|
10
|
-
icon: {instanceID: 0}
|
|
11
|
-
userData:
|
|
12
|
-
assetBundleName:
|
|
13
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: e629d5b16ad475c4db055e67990014b3
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences:
|
|
7
|
+
- currentActor: {fileID: 11400000, guid: 29593b990b9456846bf35e9933e0bd80, type: 2}
|
|
8
|
+
- lastActor: {fileID: 11400000, guid: 6466f838a3a6bd848b31cde792bef69c, type: 2}
|
|
9
|
+
executionOrder: 0
|
|
10
|
+
icon: {instanceID: 0}
|
|
11
|
+
userData:
|
|
12
|
+
assetBundleName:
|
|
13
|
+
assetBundleVariant:
|