net.dreditor.actors 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (143) hide show
  1. package/.attestation.p7m +0 -0
  2. package/Actor.cs +74 -74
  3. package/Actor.cs.meta +11 -11
  4. package/ActorBodyDebugger.cs +117 -117
  5. package/ActorBodyDebugger.cs.meta +13 -13
  6. package/ActorManager.cs +149 -149
  7. package/ActorManager.cs.meta +11 -11
  8. package/ActorOrganizer.cs +93 -93
  9. package/ActorOrganizer.cs.meta +11 -11
  10. package/BasicExpressionChanger.cs +157 -157
  11. package/BasicExpressionChanger.cs.meta +11 -11
  12. package/BasicLayerHandler.cs +108 -108
  13. package/BasicLayerHandler.cs.meta +11 -11
  14. package/DREditor.Actors.asmdef +20 -20
  15. package/DREditor.Actors.asmdef.meta +7 -7
  16. package/Editor/AssignmentStyleGUIEditor.cs +171 -171
  17. package/Editor/AssignmentStyleGUIEditor.cs.meta +1 -1
  18. package/Editor/AutoCreateCharacterWizard.cs +475 -475
  19. package/Editor/AutoCreateCharacterWizard.cs.meta +11 -11
  20. package/Editor/AutoCreateTrialCharacterWizard.cs +426 -426
  21. package/Editor/AutoCreateTrialCharacterWizard.cs.meta +1 -1
  22. package/Editor/CharacterUtility.cs +119 -119
  23. package/Editor/CharacterUtility.cs.meta +11 -11
  24. package/Editor/CircleDrawer.cs +206 -206
  25. package/Editor/CircleDrawer.cs.meta +1 -1
  26. package/Editor/CircleUtility.cs +54 -54
  27. package/Editor/CircleUtility.cs.meta +1 -1
  28. package/Editor/DREditor.Actors.Editor.asmdef +21 -21
  29. package/Editor/DREditor.Actors.Editor.asmdef.meta +7 -7
  30. package/Editor/GenerateCharacterIntroDialogues.cs +234 -234
  31. package/Editor/GenerateCharacterIntroDialogues.cs.meta +11 -11
  32. package/Editor/IItemImporter.cs +19 -19
  33. package/Editor/IItemImporter.cs.meta +1 -1
  34. package/Editor/ItemImporter.cs +170 -170
  35. package/Editor/ItemImporter.cs.meta +1 -1
  36. package/Editor/ItemUtility.cs +85 -85
  37. package/Editor/ItemUtility.cs.meta +11 -11
  38. package/Editor/ItemWizard.cs +41 -41
  39. package/Editor/ItemWizard.cs.meta +11 -11
  40. package/Editor.meta +8 -8
  41. package/Events/ActorCheckFocusEvent.cs +49 -49
  42. package/Events/ActorCheckFocusEvent.cs.meta +11 -11
  43. package/Events/ActorFadeEvent.cs +19 -19
  44. package/Events/ActorFadeEvent.cs.meta +11 -11
  45. package/Events/ActorFadeHandler.cs +53 -53
  46. package/Events/ActorFadeHandler.cs.meta +11 -11
  47. package/Events/ActorFaintEvent.cs +282 -282
  48. package/Events/ActorFaintEvent.cs.meta +11 -11
  49. package/Events/ActorFaintEventRenderQ.cs +65 -65
  50. package/Events/ActorFaintEventRenderQ.cs.meta +11 -11
  51. package/Events/ActorLeaveHandler.cs +238 -238
  52. package/Events/ActorLeaveHandler.cs.meta +11 -11
  53. package/Events/ActorSpriteFader.cs +190 -190
  54. package/Events/ActorSpriteFader.cs.meta +11 -11
  55. package/Events/ActorSpriteFaderRenderQ.cs +49 -49
  56. package/Events/ActorSpriteFaderRenderQ.cs.meta +11 -11
  57. package/Events/BSTrialActorFlash.cs +259 -259
  58. package/Events/BSTrialActorFlash.cs.meta +11 -11
  59. package/Events/ChangeLastFocusEvent.cs +62 -62
  60. package/Events/ChangeLastFocusEvent.cs.meta +11 -11
  61. package/Events/MoveCharacterEvent.cs +141 -141
  62. package/Events/MoveCharacterEvent.cs.meta +11 -11
  63. package/Events.meta +8 -8
  64. package/ExpressionChanger.cs +25 -25
  65. package/ExpressionChanger.cs.meta +11 -11
  66. package/FocusHandler.cs +96 -96
  67. package/FocusHandler.cs.meta +11 -11
  68. package/Implementation/ActorFocusHandler.cs +195 -195
  69. package/Implementation/ActorFocusHandler.cs.meta +11 -11
  70. package/Implementation/ActorFocusLoadEnd.cs +108 -108
  71. package/Implementation/ActorFocusLoadEnd.cs.meta +11 -11
  72. package/Implementation/ActorFocusPrepare.cs +102 -102
  73. package/Implementation/ActorFocusPrepare.cs.meta +11 -11
  74. package/Implementation/ActorFocusResolve.cs +67 -67
  75. package/Implementation/ActorFocusResolve.cs.meta +11 -11
  76. package/Implementation/ActorSpriteChanger.cs +129 -129
  77. package/Implementation/ActorSpriteChanger.cs.meta +11 -11
  78. package/Implementation/ActorTrialSpriteChanger.cs +46 -46
  79. package/Implementation/ActorTrialSpriteChanger.cs.meta +11 -11
  80. package/Implementation/ChangeLastSpriteEvent.cs +92 -92
  81. package/Implementation/ChangeLastSpriteEvent.cs.meta +11 -11
  82. package/Implementation/WorldSpriteChanger.cs +207 -207
  83. package/Implementation/WorldSpriteChanger.cs.meta +11 -11
  84. package/Implementation.meta +8 -8
  85. package/LayerHandler.cs +30 -30
  86. package/LayerHandler.cs.meta +11 -11
  87. package/{Samples → Samples~}/Actor.prefab +581 -581
  88. package/{Samples → Samples~}/Actor.prefab.meta +7 -7
  89. package/{Samples → Samples~}/Actor_Body_Debugger.prefab +68 -68
  90. package/{Samples → Samples~}/Actor_Body_Debugger.prefab.meta +7 -7
  91. package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab +47 -47
  92. package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab.meta +7 -7
  93. package/{Samples → Samples~}/Actor_Event_Handlers.prefab +668 -668
  94. package/{Samples → Samples~}/Actor_Event_Handlers.prefab.meta +7 -7
  95. package/{Samples → Samples~}/Actor_Fade_Handler.prefab +137 -137
  96. package/{Samples → Samples~}/Actor_Fade_Handler.prefab.meta +7 -7
  97. package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab +137 -137
  98. package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab.meta +7 -7
  99. package/{Samples → Samples~}/Actor_Faint_Event.prefab +71 -71
  100. package/{Samples → Samples~}/Actor_Faint_Event.prefab.meta +7 -7
  101. package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab +73 -73
  102. package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab.meta +7 -7
  103. package/{Samples → Samples~}/Actor_Focus_Handler.prefab +168 -168
  104. package/{Samples → Samples~}/Actor_Focus_Handler.prefab.meta +7 -7
  105. package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab +56 -56
  106. package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab.meta +7 -7
  107. package/{Samples → Samples~}/Actor_Focus_Load_End.prefab +66 -66
  108. package/{Samples → Samples~}/Actor_Focus_Load_End.prefab.meta +7 -7
  109. package/{Samples → Samples~}/Actor_Focus_Prepare.prefab +49 -49
  110. package/{Samples → Samples~}/Actor_Focus_Prepare.prefab.meta +7 -7
  111. package/{Samples → Samples~}/Actor_Focus_Resolve.prefab +48 -48
  112. package/{Samples → Samples~}/Actor_Focus_Resolve.prefab.meta +7 -7
  113. package/{Samples → Samples~}/Actor_Leave_Handler.prefab +141 -141
  114. package/{Samples → Samples~}/Actor_Leave_Handler.prefab.meta +7 -7
  115. package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab +141 -141
  116. package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab.meta +7 -7
  117. package/{Samples → Samples~}/Actor_Organizer.prefab +49 -49
  118. package/{Samples → Samples~}/Actor_Organizer.prefab.meta +7 -7
  119. package/{Samples → Samples~}/Actor_Sprite_Changer.prefab +163 -163
  120. package/{Samples → Samples~}/Actor_Sprite_Changer.prefab.meta +7 -7
  121. package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab +51 -51
  122. package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab.meta +7 -7
  123. package/{Samples → Samples~}/Actor_Sprite_Fader.prefab +52 -52
  124. package/{Samples → Samples~}/Actor_Sprite_Fader.prefab.meta +7 -7
  125. package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab +54 -54
  126. package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab.meta +7 -7
  127. package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab +47 -47
  128. package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab.meta +7 -7
  129. package/{Samples → Samples~}/Change_Last_Focus_Event.prefab +66 -66
  130. package/{Samples → Samples~}/Change_Last_Focus_Event.prefab.meta +7 -7
  131. package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab +49 -49
  132. package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab.meta +7 -7
  133. package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab +186 -186
  134. package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab.meta +7 -7
  135. package/{Samples → Samples~}/Focus_Handler.prefab +49 -49
  136. package/{Samples → Samples~}/Focus_Handler.prefab.meta +7 -7
  137. package/{Samples → Samples~}/Move_Character_Event.prefab +51 -51
  138. package/{Samples → Samples~}/Move_Character_Event.prefab.meta +7 -7
  139. package/{Samples → Samples~}/World_Sprite_Changer.prefab +51 -51
  140. package/{Samples → Samples~}/World_Sprite_Changer.prefab.meta +7 -7
  141. package/package.json +43 -38
  142. package/package.json.meta +7 -7
  143. package/Samples.meta +0 -8
@@ -1,172 +1,172 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using System;
3
- using System.Collections.Generic;
4
- using UnityEditor;
5
- using UnityEngine;
6
-
7
- namespace DREditor.Actors.Editor
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- /// <typeparam name="T"></typeparam>
13
- [Serializable]
14
- public class AssignmentStyleGUIEditor<T> where T : UnityEngine.Object
15
- {
16
- /// <summary>
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- ///
18
- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected List<T> objects = new();
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-
22
- /// <summary>
23
- ///
24
- /// </summary>
25
- [Tooltip("")]
26
- [SerializeField] protected int[] assignments;
27
-
28
-
29
- /// <summary>
30
- ///
31
- /// </summary>
32
- public List<T> Objects { get => objects; }
33
-
34
- /// <summary>
35
- ///
36
- /// </summary>
37
- public int[] Assignments { get => assignments; }
38
-
39
-
40
- /// <summary>
41
- ///
42
- /// </summary>
43
- protected readonly int objectCount;
44
-
45
- /// <summary>
46
- ///
47
- /// </summary>
48
- protected readonly Func<T, string> GetObjectName;
49
-
50
- /// <summary>
51
- ///
52
- /// </summary>
53
- protected readonly string NoneText = "(None)";
54
-
55
-
56
- public AssignmentStyleGUIEditor(List<T> objects, Func<T, string> GetObjectName, int objectCount, int[] assignments = null)
57
- {
58
- this.objects = objects;
59
-
60
- this.GetObjectName = GetObjectName;
61
-
62
- this.objectCount = objectCount;
63
-
64
- if (assignments != null)
65
- {
66
- this.assignments = new int[objectCount];
67
-
68
- for (int i = 0; i < this.assignments.Length; i++)
69
- this.assignments[i] = i < assignments.Length ? assignments[i] : i;
70
- }
71
- }
72
-
73
-
74
- /// <summary>
75
- ///
76
- /// </summary>
77
- public virtual void ValidateAssignments()
78
- {
79
- CheckNullAssignments();
80
-
81
- ValidateObjectAmounts();
82
- }
83
-
84
- /// <summary>
85
- ///
86
- /// </summary>
87
- protected virtual void CheckNullAssignments()
88
- {
89
- if (assignments != null)
90
- return;
91
-
92
- assignments = new int[objectCount];
93
-
94
- for (int i = 0; i < assignments.Length; i++)
95
- assignments[i] = i;
96
- }
97
-
98
- /// <summary>
99
- ///
100
- /// </summary>
101
- /// <returns></returns>
102
- protected virtual bool ValidateObjectAmounts()
103
- {
104
- bool result = ObjectAmountsValid();
105
-
106
- if (!result)
107
- OnObjectAmountsInvalid();
108
-
109
- return result;
110
- }
111
-
112
- /// <summary>
113
- ///
114
- /// </summary>
115
- /// <returns></returns>
116
- protected virtual bool ObjectAmountsValid() => objectCount > 0 && objects.Count > 0;
117
-
118
- /// <summary>
119
- ///
120
- /// </summary>
121
- protected virtual void OnObjectAmountsInvalid() =>
122
- EditorGUILayout.HelpBox($"ALERT: You must have {typeof(T).Name}s to use this editor!", MessageType.Warning);
123
-
124
-
125
- /// <summary>
126
- ///
127
- /// </summary>
128
- /// <returns></returns>
129
- public virtual string[] GetAssignedNames()
130
- {
131
- string[] names = new string[objectCount];
132
-
133
- for (int i = 0; i < objectCount && i < objects.Count; i++)
134
- names[i] = GetName(objects[i]);
135
-
136
- return names;
137
- }
138
-
139
- /// <summary>
140
- ///
141
- /// </summary>
142
- /// <param name="obj"></param>
143
- /// <returns></returns>
144
- protected virtual string GetName(T obj) => string.IsNullOrEmpty(GetObjectName(obj)) ? NoneText : GetObjectName(obj);
145
-
146
-
147
- /// <summary>
148
- ///
149
- /// </summary>
150
- /// <param name="slot"></param>
151
- /// <param name="newIndex"></param>
152
- public virtual void SwapAssignment(int slot, int newIndex)
153
- {
154
- int oldIndex = assignments[slot];
155
-
156
- if (oldIndex == newIndex)
157
- return;
158
-
159
- for (int other = 0; other < assignments.Length; other++)
160
- {
161
- if (other != slot && assignments[other] == newIndex)
162
- {
163
- assignments[other] = oldIndex;
164
-
165
- break;
166
- }
167
- }
168
-
169
- assignments[slot] = newIndex;
170
- }
171
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using UnityEditor;
5
+ using UnityEngine;
6
+
7
+ namespace DREditor.Actors.Editor
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ /// <typeparam name="T"></typeparam>
13
+ [Serializable]
14
+ public class AssignmentStyleGUIEditor<T> where T : UnityEngine.Object
15
+ {
16
+ /// <summary>
17
+ ///
18
+ /// </summary>
19
+ [Tooltip("")]
20
+ [SerializeField] protected List<T> objects = new();
21
+
22
+ /// <summary>
23
+ ///
24
+ /// </summary>
25
+ [Tooltip("")]
26
+ [SerializeField] protected int[] assignments;
27
+
28
+
29
+ /// <summary>
30
+ ///
31
+ /// </summary>
32
+ public List<T> Objects { get => objects; }
33
+
34
+ /// <summary>
35
+ ///
36
+ /// </summary>
37
+ public int[] Assignments { get => assignments; }
38
+
39
+
40
+ /// <summary>
41
+ ///
42
+ /// </summary>
43
+ protected readonly int objectCount;
44
+
45
+ /// <summary>
46
+ ///
47
+ /// </summary>
48
+ protected readonly Func<T, string> GetObjectName;
49
+
50
+ /// <summary>
51
+ ///
52
+ /// </summary>
53
+ protected readonly string NoneText = "(None)";
54
+
55
+
56
+ public AssignmentStyleGUIEditor(List<T> objects, Func<T, string> GetObjectName, int objectCount, int[] assignments = null)
57
+ {
58
+ this.objects = objects;
59
+
60
+ this.GetObjectName = GetObjectName;
61
+
62
+ this.objectCount = objectCount;
63
+
64
+ if (assignments != null)
65
+ {
66
+ this.assignments = new int[objectCount];
67
+
68
+ for (int i = 0; i < this.assignments.Length; i++)
69
+ this.assignments[i] = i < assignments.Length ? assignments[i] : i;
70
+ }
71
+ }
72
+
73
+
74
+ /// <summary>
75
+ ///
76
+ /// </summary>
77
+ public virtual void ValidateAssignments()
78
+ {
79
+ CheckNullAssignments();
80
+
81
+ ValidateObjectAmounts();
82
+ }
83
+
84
+ /// <summary>
85
+ ///
86
+ /// </summary>
87
+ protected virtual void CheckNullAssignments()
88
+ {
89
+ if (assignments != null)
90
+ return;
91
+
92
+ assignments = new int[objectCount];
93
+
94
+ for (int i = 0; i < assignments.Length; i++)
95
+ assignments[i] = i;
96
+ }
97
+
98
+ /// <summary>
99
+ ///
100
+ /// </summary>
101
+ /// <returns></returns>
102
+ protected virtual bool ValidateObjectAmounts()
103
+ {
104
+ bool result = ObjectAmountsValid();
105
+
106
+ if (!result)
107
+ OnObjectAmountsInvalid();
108
+
109
+ return result;
110
+ }
111
+
112
+ /// <summary>
113
+ ///
114
+ /// </summary>
115
+ /// <returns></returns>
116
+ protected virtual bool ObjectAmountsValid() => objectCount > 0 && objects.Count > 0;
117
+
118
+ /// <summary>
119
+ ///
120
+ /// </summary>
121
+ protected virtual void OnObjectAmountsInvalid() =>
122
+ EditorGUILayout.HelpBox($"ALERT: You must have {typeof(T).Name}s to use this editor!", MessageType.Warning);
123
+
124
+
125
+ /// <summary>
126
+ ///
127
+ /// </summary>
128
+ /// <returns></returns>
129
+ public virtual string[] GetAssignedNames()
130
+ {
131
+ string[] names = new string[objectCount];
132
+
133
+ for (int i = 0; i < objectCount && i < objects.Count; i++)
134
+ names[i] = GetName(objects[i]);
135
+
136
+ return names;
137
+ }
138
+
139
+ /// <summary>
140
+ ///
141
+ /// </summary>
142
+ /// <param name="obj"></param>
143
+ /// <returns></returns>
144
+ protected virtual string GetName(T obj) => string.IsNullOrEmpty(GetObjectName(obj)) ? NoneText : GetObjectName(obj);
145
+
146
+
147
+ /// <summary>
148
+ ///
149
+ /// </summary>
150
+ /// <param name="slot"></param>
151
+ /// <param name="newIndex"></param>
152
+ public virtual void SwapAssignment(int slot, int newIndex)
153
+ {
154
+ int oldIndex = assignments[slot];
155
+
156
+ if (oldIndex == newIndex)
157
+ return;
158
+
159
+ for (int other = 0; other < assignments.Length; other++)
160
+ {
161
+ if (other != slot && assignments[other] == newIndex)
162
+ {
163
+ assignments[other] = oldIndex;
164
+
165
+ break;
166
+ }
167
+ }
168
+
169
+ assignments[slot] = newIndex;
170
+ }
171
+ }
172
172
  }
@@ -1,2 +1,2 @@
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- fileFormatVersion: 2
1
+ fileFormatVersion: 2
2
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  guid: 45bc3e91658e3f3439b8544d159f0708