net.dreditor.actors 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/Actor.cs +74 -74
- package/Actor.cs.meta +11 -11
- package/ActorBodyDebugger.cs +117 -117
- package/ActorBodyDebugger.cs.meta +13 -13
- package/ActorManager.cs +149 -149
- package/ActorManager.cs.meta +11 -11
- package/ActorOrganizer.cs +93 -93
- package/ActorOrganizer.cs.meta +11 -11
- package/BasicExpressionChanger.cs +157 -157
- package/BasicExpressionChanger.cs.meta +11 -11
- package/BasicLayerHandler.cs +108 -108
- package/BasicLayerHandler.cs.meta +11 -11
- package/DREditor.Actors.asmdef +20 -20
- package/DREditor.Actors.asmdef.meta +7 -7
- package/Editor/AssignmentStyleGUIEditor.cs +171 -171
- package/Editor/AssignmentStyleGUIEditor.cs.meta +1 -1
- package/Editor/AutoCreateCharacterWizard.cs +475 -475
- package/Editor/AutoCreateCharacterWizard.cs.meta +11 -11
- package/Editor/AutoCreateTrialCharacterWizard.cs +426 -426
- package/Editor/AutoCreateTrialCharacterWizard.cs.meta +1 -1
- package/Editor/CharacterUtility.cs +119 -119
- package/Editor/CharacterUtility.cs.meta +11 -11
- package/Editor/CircleDrawer.cs +206 -206
- package/Editor/CircleDrawer.cs.meta +1 -1
- package/Editor/CircleUtility.cs +54 -54
- package/Editor/CircleUtility.cs.meta +1 -1
- package/Editor/DREditor.Actors.Editor.asmdef +21 -21
- package/Editor/DREditor.Actors.Editor.asmdef.meta +7 -7
- package/Editor/GenerateCharacterIntroDialogues.cs +234 -234
- package/Editor/GenerateCharacterIntroDialogues.cs.meta +11 -11
- package/Editor/IItemImporter.cs +19 -19
- package/Editor/IItemImporter.cs.meta +1 -1
- package/Editor/ItemImporter.cs +170 -170
- package/Editor/ItemImporter.cs.meta +1 -1
- package/Editor/ItemUtility.cs +85 -85
- package/Editor/ItemUtility.cs.meta +11 -11
- package/Editor/ItemWizard.cs +41 -41
- package/Editor/ItemWizard.cs.meta +11 -11
- package/Editor.meta +8 -8
- package/Events/ActorCheckFocusEvent.cs +49 -49
- package/Events/ActorCheckFocusEvent.cs.meta +11 -11
- package/Events/ActorFadeEvent.cs +19 -19
- package/Events/ActorFadeEvent.cs.meta +11 -11
- package/Events/ActorFadeHandler.cs +53 -53
- package/Events/ActorFadeHandler.cs.meta +11 -11
- package/Events/ActorFaintEvent.cs +282 -282
- package/Events/ActorFaintEvent.cs.meta +11 -11
- package/Events/ActorFaintEventRenderQ.cs +65 -65
- package/Events/ActorFaintEventRenderQ.cs.meta +11 -11
- package/Events/ActorLeaveHandler.cs +238 -238
- package/Events/ActorLeaveHandler.cs.meta +11 -11
- package/Events/ActorSpriteFader.cs +190 -190
- package/Events/ActorSpriteFader.cs.meta +11 -11
- package/Events/ActorSpriteFaderRenderQ.cs +49 -49
- package/Events/ActorSpriteFaderRenderQ.cs.meta +11 -11
- package/Events/BSTrialActorFlash.cs +259 -259
- package/Events/BSTrialActorFlash.cs.meta +11 -11
- package/Events/ChangeLastFocusEvent.cs +62 -62
- package/Events/ChangeLastFocusEvent.cs.meta +11 -11
- package/Events/MoveCharacterEvent.cs +141 -141
- package/Events/MoveCharacterEvent.cs.meta +11 -11
- package/Events.meta +8 -8
- package/ExpressionChanger.cs +25 -25
- package/ExpressionChanger.cs.meta +11 -11
- package/FocusHandler.cs +96 -96
- package/FocusHandler.cs.meta +11 -11
- package/Implementation/ActorFocusHandler.cs +195 -195
- package/Implementation/ActorFocusHandler.cs.meta +11 -11
- package/Implementation/ActorFocusLoadEnd.cs +108 -108
- package/Implementation/ActorFocusLoadEnd.cs.meta +11 -11
- package/Implementation/ActorFocusPrepare.cs +102 -102
- package/Implementation/ActorFocusPrepare.cs.meta +11 -11
- package/Implementation/ActorFocusResolve.cs +67 -67
- package/Implementation/ActorFocusResolve.cs.meta +11 -11
- package/Implementation/ActorSpriteChanger.cs +129 -129
- package/Implementation/ActorSpriteChanger.cs.meta +11 -11
- package/Implementation/ActorTrialSpriteChanger.cs +46 -46
- package/Implementation/ActorTrialSpriteChanger.cs.meta +11 -11
- package/Implementation/ChangeLastSpriteEvent.cs +92 -92
- package/Implementation/ChangeLastSpriteEvent.cs.meta +11 -11
- package/Implementation/WorldSpriteChanger.cs +207 -207
- package/Implementation/WorldSpriteChanger.cs.meta +11 -11
- package/Implementation.meta +8 -8
- package/LayerHandler.cs +30 -30
- package/LayerHandler.cs.meta +11 -11
- package/{Samples → Samples~}/Actor.prefab +581 -581
- package/{Samples → Samples~}/Actor.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Body_Debugger.prefab +68 -68
- package/{Samples → Samples~}/Actor_Body_Debugger.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab +47 -47
- package/{Samples → Samples~}/Actor_Check_Focus_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Event_Handlers.prefab +668 -668
- package/{Samples → Samples~}/Actor_Event_Handlers.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Fade_Handler.prefab +137 -137
- package/{Samples → Samples~}/Actor_Fade_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab +137 -137
- package/{Samples → Samples~}/Actor_Fade_Handler_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Faint_Event.prefab +71 -71
- package/{Samples → Samples~}/Actor_Faint_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab +73 -73
- package/{Samples → Samples~}/Actor_Faint_Event_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Handler.prefab +168 -168
- package/{Samples → Samples~}/Actor_Focus_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab +56 -56
- package/{Samples → Samples~}/Actor_Focus_Handler_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Load_End.prefab +66 -66
- package/{Samples → Samples~}/Actor_Focus_Load_End.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Prepare.prefab +49 -49
- package/{Samples → Samples~}/Actor_Focus_Prepare.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Focus_Resolve.prefab +48 -48
- package/{Samples → Samples~}/Actor_Focus_Resolve.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Leave_Handler.prefab +141 -141
- package/{Samples → Samples~}/Actor_Leave_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab +141 -141
- package/{Samples → Samples~}/Actor_Leave_Handler_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Organizer.prefab +49 -49
- package/{Samples → Samples~}/Actor_Organizer.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Changer.prefab +163 -163
- package/{Samples → Samples~}/Actor_Sprite_Changer.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab +51 -51
- package/{Samples → Samples~}/Actor_Sprite_Changer_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Fader.prefab +52 -52
- package/{Samples → Samples~}/Actor_Sprite_Fader.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab +54 -54
- package/{Samples → Samples~}/Actor_Sprite_Fader_Render_Q.prefab.meta +7 -7
- package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab +47 -47
- package/{Samples → Samples~}/Actor_Trial_Sprite_Changer.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_Focus_Event.prefab +66 -66
- package/{Samples → Samples~}/Change_Last_Focus_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab +49 -49
- package/{Samples → Samples~}/Change_Last_Sprite_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab +186 -186
- package/{Samples → Samples~}/Change_Last_World_Sprite_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Focus_Handler.prefab +49 -49
- package/{Samples → Samples~}/Focus_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Move_Character_Event.prefab +51 -51
- package/{Samples → Samples~}/Move_Character_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/World_Sprite_Changer.prefab +51 -51
- package/{Samples → Samples~}/World_Sprite_Changer.prefab.meta +7 -7
- package/package.json +43 -38
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
|
@@ -1,172 +1,172 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
using System;
|
|
3
|
-
using System.Collections.Generic;
|
|
4
|
-
using UnityEditor;
|
|
5
|
-
using UnityEngine;
|
|
6
|
-
|
|
7
|
-
namespace DREditor.Actors.Editor
|
|
8
|
-
{
|
|
9
|
-
/// <summary>
|
|
10
|
-
///
|
|
11
|
-
/// </summary>
|
|
12
|
-
/// <typeparam name="T"></typeparam>
|
|
13
|
-
[Serializable]
|
|
14
|
-
public class AssignmentStyleGUIEditor<T> where T : UnityEngine.Object
|
|
15
|
-
{
|
|
16
|
-
/// <summary>
|
|
17
|
-
///
|
|
18
|
-
/// </summary>
|
|
19
|
-
[Tooltip("")]
|
|
20
|
-
[SerializeField] protected List<T> objects = new();
|
|
21
|
-
|
|
22
|
-
/// <summary>
|
|
23
|
-
///
|
|
24
|
-
/// </summary>
|
|
25
|
-
[Tooltip("")]
|
|
26
|
-
[SerializeField] protected int[] assignments;
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
/// <summary>
|
|
30
|
-
///
|
|
31
|
-
/// </summary>
|
|
32
|
-
public List<T> Objects { get => objects; }
|
|
33
|
-
|
|
34
|
-
/// <summary>
|
|
35
|
-
///
|
|
36
|
-
/// </summary>
|
|
37
|
-
public int[] Assignments { get => assignments; }
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
/// <summary>
|
|
41
|
-
///
|
|
42
|
-
/// </summary>
|
|
43
|
-
protected readonly int objectCount;
|
|
44
|
-
|
|
45
|
-
/// <summary>
|
|
46
|
-
///
|
|
47
|
-
/// </summary>
|
|
48
|
-
protected readonly Func<T, string> GetObjectName;
|
|
49
|
-
|
|
50
|
-
/// <summary>
|
|
51
|
-
///
|
|
52
|
-
/// </summary>
|
|
53
|
-
protected readonly string NoneText = "(None)";
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
public AssignmentStyleGUIEditor(List<T> objects, Func<T, string> GetObjectName, int objectCount, int[] assignments = null)
|
|
57
|
-
{
|
|
58
|
-
this.objects = objects;
|
|
59
|
-
|
|
60
|
-
this.GetObjectName = GetObjectName;
|
|
61
|
-
|
|
62
|
-
this.objectCount = objectCount;
|
|
63
|
-
|
|
64
|
-
if (assignments != null)
|
|
65
|
-
{
|
|
66
|
-
this.assignments = new int[objectCount];
|
|
67
|
-
|
|
68
|
-
for (int i = 0; i < this.assignments.Length; i++)
|
|
69
|
-
this.assignments[i] = i < assignments.Length ? assignments[i] : i;
|
|
70
|
-
}
|
|
71
|
-
}
|
|
72
|
-
|
|
73
|
-
|
|
74
|
-
/// <summary>
|
|
75
|
-
///
|
|
76
|
-
/// </summary>
|
|
77
|
-
public virtual void ValidateAssignments()
|
|
78
|
-
{
|
|
79
|
-
CheckNullAssignments();
|
|
80
|
-
|
|
81
|
-
ValidateObjectAmounts();
|
|
82
|
-
}
|
|
83
|
-
|
|
84
|
-
/// <summary>
|
|
85
|
-
///
|
|
86
|
-
/// </summary>
|
|
87
|
-
protected virtual void CheckNullAssignments()
|
|
88
|
-
{
|
|
89
|
-
if (assignments != null)
|
|
90
|
-
return;
|
|
91
|
-
|
|
92
|
-
assignments = new int[objectCount];
|
|
93
|
-
|
|
94
|
-
for (int i = 0; i < assignments.Length; i++)
|
|
95
|
-
assignments[i] = i;
|
|
96
|
-
}
|
|
97
|
-
|
|
98
|
-
/// <summary>
|
|
99
|
-
///
|
|
100
|
-
/// </summary>
|
|
101
|
-
/// <returns></returns>
|
|
102
|
-
protected virtual bool ValidateObjectAmounts()
|
|
103
|
-
{
|
|
104
|
-
bool result = ObjectAmountsValid();
|
|
105
|
-
|
|
106
|
-
if (!result)
|
|
107
|
-
OnObjectAmountsInvalid();
|
|
108
|
-
|
|
109
|
-
return result;
|
|
110
|
-
}
|
|
111
|
-
|
|
112
|
-
/// <summary>
|
|
113
|
-
///
|
|
114
|
-
/// </summary>
|
|
115
|
-
/// <returns></returns>
|
|
116
|
-
protected virtual bool ObjectAmountsValid() => objectCount > 0 && objects.Count > 0;
|
|
117
|
-
|
|
118
|
-
/// <summary>
|
|
119
|
-
///
|
|
120
|
-
/// </summary>
|
|
121
|
-
protected virtual void OnObjectAmountsInvalid() =>
|
|
122
|
-
EditorGUILayout.HelpBox($"ALERT: You must have {typeof(T).Name}s to use this editor!", MessageType.Warning);
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
/// <summary>
|
|
126
|
-
///
|
|
127
|
-
/// </summary>
|
|
128
|
-
/// <returns></returns>
|
|
129
|
-
public virtual string[] GetAssignedNames()
|
|
130
|
-
{
|
|
131
|
-
string[] names = new string[objectCount];
|
|
132
|
-
|
|
133
|
-
for (int i = 0; i < objectCount && i < objects.Count; i++)
|
|
134
|
-
names[i] = GetName(objects[i]);
|
|
135
|
-
|
|
136
|
-
return names;
|
|
137
|
-
}
|
|
138
|
-
|
|
139
|
-
/// <summary>
|
|
140
|
-
///
|
|
141
|
-
/// </summary>
|
|
142
|
-
/// <param name="obj"></param>
|
|
143
|
-
/// <returns></returns>
|
|
144
|
-
protected virtual string GetName(T obj) => string.IsNullOrEmpty(GetObjectName(obj)) ? NoneText : GetObjectName(obj);
|
|
145
|
-
|
|
146
|
-
|
|
147
|
-
/// <summary>
|
|
148
|
-
///
|
|
149
|
-
/// </summary>
|
|
150
|
-
/// <param name="slot"></param>
|
|
151
|
-
/// <param name="newIndex"></param>
|
|
152
|
-
public virtual void SwapAssignment(int slot, int newIndex)
|
|
153
|
-
{
|
|
154
|
-
int oldIndex = assignments[slot];
|
|
155
|
-
|
|
156
|
-
if (oldIndex == newIndex)
|
|
157
|
-
return;
|
|
158
|
-
|
|
159
|
-
for (int other = 0; other < assignments.Length; other++)
|
|
160
|
-
{
|
|
161
|
-
if (other != slot && assignments[other] == newIndex)
|
|
162
|
-
{
|
|
163
|
-
assignments[other] = oldIndex;
|
|
164
|
-
|
|
165
|
-
break;
|
|
166
|
-
}
|
|
167
|
-
}
|
|
168
|
-
|
|
169
|
-
assignments[slot] = newIndex;
|
|
170
|
-
}
|
|
171
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using System;
|
|
3
|
+
using System.Collections.Generic;
|
|
4
|
+
using UnityEditor;
|
|
5
|
+
using UnityEngine;
|
|
6
|
+
|
|
7
|
+
namespace DREditor.Actors.Editor
|
|
8
|
+
{
|
|
9
|
+
/// <summary>
|
|
10
|
+
///
|
|
11
|
+
/// </summary>
|
|
12
|
+
/// <typeparam name="T"></typeparam>
|
|
13
|
+
[Serializable]
|
|
14
|
+
public class AssignmentStyleGUIEditor<T> where T : UnityEngine.Object
|
|
15
|
+
{
|
|
16
|
+
/// <summary>
|
|
17
|
+
///
|
|
18
|
+
/// </summary>
|
|
19
|
+
[Tooltip("")]
|
|
20
|
+
[SerializeField] protected List<T> objects = new();
|
|
21
|
+
|
|
22
|
+
/// <summary>
|
|
23
|
+
///
|
|
24
|
+
/// </summary>
|
|
25
|
+
[Tooltip("")]
|
|
26
|
+
[SerializeField] protected int[] assignments;
|
|
27
|
+
|
|
28
|
+
|
|
29
|
+
/// <summary>
|
|
30
|
+
///
|
|
31
|
+
/// </summary>
|
|
32
|
+
public List<T> Objects { get => objects; }
|
|
33
|
+
|
|
34
|
+
/// <summary>
|
|
35
|
+
///
|
|
36
|
+
/// </summary>
|
|
37
|
+
public int[] Assignments { get => assignments; }
|
|
38
|
+
|
|
39
|
+
|
|
40
|
+
/// <summary>
|
|
41
|
+
///
|
|
42
|
+
/// </summary>
|
|
43
|
+
protected readonly int objectCount;
|
|
44
|
+
|
|
45
|
+
/// <summary>
|
|
46
|
+
///
|
|
47
|
+
/// </summary>
|
|
48
|
+
protected readonly Func<T, string> GetObjectName;
|
|
49
|
+
|
|
50
|
+
/// <summary>
|
|
51
|
+
///
|
|
52
|
+
/// </summary>
|
|
53
|
+
protected readonly string NoneText = "(None)";
|
|
54
|
+
|
|
55
|
+
|
|
56
|
+
public AssignmentStyleGUIEditor(List<T> objects, Func<T, string> GetObjectName, int objectCount, int[] assignments = null)
|
|
57
|
+
{
|
|
58
|
+
this.objects = objects;
|
|
59
|
+
|
|
60
|
+
this.GetObjectName = GetObjectName;
|
|
61
|
+
|
|
62
|
+
this.objectCount = objectCount;
|
|
63
|
+
|
|
64
|
+
if (assignments != null)
|
|
65
|
+
{
|
|
66
|
+
this.assignments = new int[objectCount];
|
|
67
|
+
|
|
68
|
+
for (int i = 0; i < this.assignments.Length; i++)
|
|
69
|
+
this.assignments[i] = i < assignments.Length ? assignments[i] : i;
|
|
70
|
+
}
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
|
|
74
|
+
/// <summary>
|
|
75
|
+
///
|
|
76
|
+
/// </summary>
|
|
77
|
+
public virtual void ValidateAssignments()
|
|
78
|
+
{
|
|
79
|
+
CheckNullAssignments();
|
|
80
|
+
|
|
81
|
+
ValidateObjectAmounts();
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
/// <summary>
|
|
85
|
+
///
|
|
86
|
+
/// </summary>
|
|
87
|
+
protected virtual void CheckNullAssignments()
|
|
88
|
+
{
|
|
89
|
+
if (assignments != null)
|
|
90
|
+
return;
|
|
91
|
+
|
|
92
|
+
assignments = new int[objectCount];
|
|
93
|
+
|
|
94
|
+
for (int i = 0; i < assignments.Length; i++)
|
|
95
|
+
assignments[i] = i;
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
/// <summary>
|
|
99
|
+
///
|
|
100
|
+
/// </summary>
|
|
101
|
+
/// <returns></returns>
|
|
102
|
+
protected virtual bool ValidateObjectAmounts()
|
|
103
|
+
{
|
|
104
|
+
bool result = ObjectAmountsValid();
|
|
105
|
+
|
|
106
|
+
if (!result)
|
|
107
|
+
OnObjectAmountsInvalid();
|
|
108
|
+
|
|
109
|
+
return result;
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
/// <summary>
|
|
113
|
+
///
|
|
114
|
+
/// </summary>
|
|
115
|
+
/// <returns></returns>
|
|
116
|
+
protected virtual bool ObjectAmountsValid() => objectCount > 0 && objects.Count > 0;
|
|
117
|
+
|
|
118
|
+
/// <summary>
|
|
119
|
+
///
|
|
120
|
+
/// </summary>
|
|
121
|
+
protected virtual void OnObjectAmountsInvalid() =>
|
|
122
|
+
EditorGUILayout.HelpBox($"ALERT: You must have {typeof(T).Name}s to use this editor!", MessageType.Warning);
|
|
123
|
+
|
|
124
|
+
|
|
125
|
+
/// <summary>
|
|
126
|
+
///
|
|
127
|
+
/// </summary>
|
|
128
|
+
/// <returns></returns>
|
|
129
|
+
public virtual string[] GetAssignedNames()
|
|
130
|
+
{
|
|
131
|
+
string[] names = new string[objectCount];
|
|
132
|
+
|
|
133
|
+
for (int i = 0; i < objectCount && i < objects.Count; i++)
|
|
134
|
+
names[i] = GetName(objects[i]);
|
|
135
|
+
|
|
136
|
+
return names;
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
/// <summary>
|
|
140
|
+
///
|
|
141
|
+
/// </summary>
|
|
142
|
+
/// <param name="obj"></param>
|
|
143
|
+
/// <returns></returns>
|
|
144
|
+
protected virtual string GetName(T obj) => string.IsNullOrEmpty(GetObjectName(obj)) ? NoneText : GetObjectName(obj);
|
|
145
|
+
|
|
146
|
+
|
|
147
|
+
/// <summary>
|
|
148
|
+
///
|
|
149
|
+
/// </summary>
|
|
150
|
+
/// <param name="slot"></param>
|
|
151
|
+
/// <param name="newIndex"></param>
|
|
152
|
+
public virtual void SwapAssignment(int slot, int newIndex)
|
|
153
|
+
{
|
|
154
|
+
int oldIndex = assignments[slot];
|
|
155
|
+
|
|
156
|
+
if (oldIndex == newIndex)
|
|
157
|
+
return;
|
|
158
|
+
|
|
159
|
+
for (int other = 0; other < assignments.Length; other++)
|
|
160
|
+
{
|
|
161
|
+
if (other != slot && assignments[other] == newIndex)
|
|
162
|
+
{
|
|
163
|
+
assignments[other] = oldIndex;
|
|
164
|
+
|
|
165
|
+
break;
|
|
166
|
+
}
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
assignments[slot] = newIndex;
|
|
170
|
+
}
|
|
171
|
+
}
|
|
172
172
|
}
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
1
|
+
fileFormatVersion: 2
|
|
2
2
|
guid: 45bc3e91658e3f3439b8544d159f0708
|